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BotReSpawn 1.3.2

$40.00
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Oh that's good news and no worries, I think all is working fine - we have found no issues other than the minor visual bug with parachute.

Suggestion: (not important) but what do you think about an "APC Safe" option also as a per profile or per Faction setting ?
I set many factions and NPC types, it would be fun that the Bradley can attack some but not all profiles.
(for example one of our zombie or mutant factions)

Either way cheers for your quality work! 🍻

 

Edited by Malkizid
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I'll take a look at that. I'm sure it could be moved.
Thanks for the suggestion.

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On 9/10/2023 at 4:08 AM, Steenamaroo said:

There's a bots.count console command that will give you a per-profile breakdown
of how many npcs have spawned.
You can use that to confirm if your biome npcs are spawning or not.

Be sure to test at night time, since your profile calls for zero npcs during the day.

Also keep an eye on console when reloading the plugin, or these profiles, in case there's some issue with your kit.
If it has no valid weapons in it then BotReSpawn will tell you that in console. 👍

Hello, I deleted the biomes out of the data folder config, reload the plugin and the biomes are working again. Thanks for the quick responses! 

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Interesting. I'm not sure what could have happened there but I appreciate you posting back to let us all know.
If anything else comes up don't be afraid to ask. 👍

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11 minutes ago, planeat said:

npc support shot homing-missile-launcher?

I don't think so but it would be fun if they can - try make an npc kit with the Homing launcher and let us know if it works 😀

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I have players complaining that the new player attack heli doesn't damage BotReSpawn bots. Is there a setting I need to change? 

Also, this is the console for one of my admins testing on your bots. image.png

Edited by Rezanow
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Hi,
No, there's no setting relating to it right now. I'll take a look into that.
Thanks for reporting. 👍

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10 hours ago, Rezanow said:

I have players complaining that the new player attack heli doesn't damage BotReSpawn bots. Is there a setting I need to change? 

Also, this is the console for one of my admins testing on your bots. image.png

Do you use TruePVE ?  

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Just curious how the Biome spawning works, I'm moving from BetterNPC(Cause this one is just far superior), If i set it to 20 is that only 20 that will spawn, or is that 20 within a given area like betternpc is?

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If you set the amount of npcs to 20, then yes 20 should spawn.  If you have no other settings enabled on that profile.

You have full configuration options for Spawn Radius and NPC spawn amount at day / night time.
Spawn Radius is only used if custom spawn points are not enabled on a profile.
Its easy to manually set custom spawn locations for any given default or custom profile on your map, like in the case of Biome spawning.
There are lots of neat variables in the in plugin menu for each profile regarding spawning, amount, location, time of day, changing spawn point on death, respawn timers etc.

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6 minutes ago, Malkizid said:

If you set the amount of npcs to 20, then yes 20 should spawn.  If you have no other settings enabled on that profile.

You have full configuration options for Spawn Radius and NPC spawn amount at day / night time.
Spawn Radius is only used if custom spawn points are not enabled on a profile.
Its easy to manually set custom spawn locations for any given default or custom profile on your map, like in the case of Biome spawning.
There are lots of neat variables in the in plugin menu for each profile regarding spawning, amount, location, time of day, changing spawn point on death, respawn timers etc.

Not what i was asking, but thanks for the attempt, i'll wait for the dev to respond for a exact response.

Edited by scarecr0w12
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12 minutes ago, scarecr0w12 said:

Not what i was asking, but thanks for the attempt, i'll wait for the dev to respond for a exact response.

If you set a number for a monument or biome it will spawn that amount , with the monuments they will roam within your roam settings, with the biomes they will roam over the entire biome, when you kill a bot from any monument or biome a replacement bot will spawn after the respawn time you have set to reach that monument/biomes  set amount

Edited by pookins
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1 hour ago, scarecr0w12 said:

Not what i was asking, but thanks for the attempt, i'll wait for the dev to respond for a exact response.

Day/Night spawn amount dictates how many npcs will be spawned during day/night.

Ordinarily the Radius option dictates the size of the area within which npcs will spawn (when not using custom placed spawnpoints)
but there is no such option for Biome profiles.
The npcs just spawn somewhere within that biome.

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On 9/12/2023 at 3:33 AM, Steenamaroo said:

Interesting. I'm not sure what could have happened there but I appreciate you posting back to let us all know.
If anything else comes up don't be afraid to ask. 👍

Okay, I know what the issue is..  When the server restarts the biome bots do not auto spawn unless the plugin is manually reloaded, All the monument bots spawn just fine after restart

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Is there any chance you have server variable nav_wait set to false?
If that's false then the server, and BotReSpawn, start up before navmesh is ready, which means npcs won't be able to spawn,
and then reloading all the profiles, or the plugin, is required.

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On 9/16/2023 at 5:40 PM, Steenamaroo said:

Is there any chance you have server variable nav_wait set to false?
If that's false then the server, and BotReSpawn, start up before navmesh is ready, which means npcs won't be able to spawn,
and then reloading all the profiles, or the plugin, is required.

Setting aimanager.nav_wait: "True" in the server start up script does not hold "True" on startup. The monument bots spawn fine during the day, I have a couple gas stations where the night bots wont spawn until I reload their config from the in-game ui, the "biome" bots will not spawn during the day or night until the plugin is reloaded. I guess I will try a custom spawn point for them

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Nah, don't worry about making changes or adding spawnpoints.
Just add nav_wait True to your startup script and that should sort it out.
Observe the same formatting as previous entries there.

Edited by Steenamaroo
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If you've already done that, check /server/YourServerName/cfg/serverauto.cfg and see if nav_wait is declared in there.
If it is, change it to "True"

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On 9/19/2023 at 12:35 PM, Steenamaroo said:

If you've already done that, check /server/YourServerName/cfg/serverauto.cfg and see if nav_wait is declared in there.
If it is, change it to "True"

That did it! Thanks for the help!! 

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Hi Steenamaroo, 

Just asking! Some time ago we talked about seeing if it could be implemented for bots to enter the monuments, just like those at the "Artic Research Base", or "Trainyard", do. Let them open the doors for you and enter. It would be very good if it were implemented in bots that enter "Minimarket" or "MiniOupoust"... and so on with all monuments.
I just wanted to know if you could see if it was possible.

Thanks for everything, i'm very glad with you plugin.

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2 hours ago, Lc7king said:

If the health level of a bot exceeds 2 billion, it will report an error

Why would anyone want a bots health to be 2 billion ?  there is no logic there, no wonder it posts an error, what is the point in posting about it ?

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