Jump to content
Message added by Mevent,

Thanks for your interest in my plugin!

If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

Thanks!

8 Screenshots

  • 118.2k
  • 1k
  • 206.37 kB

Recommended Comments



Jarrod Everhart

Posted

Thank you I just wanted to make sure love your work 🙂

Fusion 3.64

Posted

25 minutes ago, Mevent said:

Try this:

  "Economy Settings": {
    "Use own economic system?": false,
    "Plugin name": "Economics",
    "Balance add hook": "Deposit",
    "Balance remove hook": "Withdraw",
    "Balance show hook": "Balance"
  },

 

Perfect. Thank you. I just didn't get the wording on that one.

Fusion 3.64

Posted (edited)

Edit: Double posted.

Edited by thepiercedweirdo
Fusion 3.64

Posted

Would you consider adding additional monuments? The Super Market for example. Just place the ATM over the broken vending machine.

  • Like 1
Fusion 3.64

Posted

@MeventThere's an issue with the bandit camp ATM breaking on reload and not respawning unless you run the command again. Also not always spawning on server load. Outpost is fine.

Fusion 3.64

Posted (edited)

@Mevent Another issue. If you don't select a player to transfer money to and just enter amount and transfer. It goes into the void. Might want to put a block on that. I know I'm going to have a lot of players asking for "refunds" on this one.

Edited by thepiercedweirdo
CrazyCro

Posted

On 10/7/2021 at 11:14 AM, thepiercedweirdo said:

Would you consider adding additional monuments? The Super Market for example. Just place the ATM over the broken vending machine.

YES! I would love to have a bit more ATMs on the map Super Market and Gas Stations.. I have tryed to add them myself and they did spawn but for some reason my map has 3 super markets and 3 Gas stations.. ATMs only spawn at 2 supermarkets for a short time then they are gone.

 

Bacardi Adi

Posted

Extension idea

Bank accounts independent of player.
For Rolplay server it would be very good if there would be bank accounts that do not belong to any player and could be managed by several players. 

Mevent

Posted

37 minutes ago, Bacardi Adi said:

Extension idea

Bank accounts independent of player.
For Rolplay server it would be very good if there would be bank accounts that do not belong to any player and could be managed by several players. 

You mean something like a company account?

  • Like 2
Fusion 3.64

Posted

@MeventThe ATM at bandit not loading with the server is still an issue.
And so is if you don't select a player to transfer money to and just enter amount and transfer. It goes into the void.

LosGranada

Posted

5 hours ago, thepiercedweirdo said:

@MeventThe ATM at bandit not loading with the server is still an issue.
And so is if you don't select a player to transfer money to and just enter amount and transfer. It goes into the void.

https://codefling.com/files/support/1026-atm-spawn-incorrect/

 

For me it was fixed with one of the last updates. Do you have the latest version?

DeutscherRitterPlatz

Posted

Would it be possible to create multiple Bank-accounts?
Clan BankAccount - would work with your clan plugin.
Economics  BankAccount
ServerRewards BankAccount
RUSTNote BankAccount
This is how users can manage their money and accounts via your banking plug-in.

Would it be possible to implement a money changer? Exchange rates can be set in the config.
Thus all currencies are supported. Economics|ServerRewards|RUSTNote

Exchange rate for Economics>|<ServerRewards

  "Currency exchange rates Economics|ServerRewards": {
    "Value of Economics": 1000,
    "Value of ServerRewards": 10
  },

Exchange rate for Economics>|<RUSTNote

"Currency exchange rates Economics|RUSTNote": {
    "Value of Economics": 1000,
    "Value of RUSTNote": 10
  }, 

Exchange rate for ServerRewards>|<RUSTNote

"Currency exchange rates ServerRewards|RUSTNote": {
    "Value of ServerRewards": 1000,
    "Value of RUSTNote": 10
  },

 

We admins are then likely to be encouraged to buy your products, even if the plugins work better together..
Because you can still get so much out of your plugins..
If you need ideas, users for tests, we offer you our help .. you can write to me privately at any time.
Thank you for your products! You're doing a good job, please keep it up.

  • Like 1
Fusion 3.64

Posted

Please add spawn settings for more monuments. I have to go around on every new map and place 1x1 buildings with ATMs inside so they don't decay. 

This option would save me and probably multiple other server owners a lot of time that they could be putting towards something else more important if this was just built in. Places like the market, oxums, barns and fishing villages make the most sense.

  • Like 1
NubbbZ

Posted

Amazing plugin, but there needs to be a few tweaks.

  • option to enable or disable Card expiry
  • option to expire card on map wipe.
  • option to auto create a credit card.
  • maybe add the /bank ui with the one when accessing through the atm, kinda is weird that you deposit and withdraw money through a physical atm but you can do /bank and see your history and such.
  • Like 1
Fusion 3.64

Posted (edited)

Players can withdraw without removing any funds. Deposit money back in. Wash, rinse, repeat.
I guess this is similar to the Shop bug I posted. Both are pretty bad since they allow players to buy without loss of funds and increase their account.

 

Edited by thepiercedweirdo
Fusion 3.64

Posted (edited)

Edit: Moved post to support

Edited by thepiercedweirdo
Billionaire

Posted (edited)

@Mevent

 

Hello, I wanted to know a little thing.

It would be cool to be able to choose the color of the ATM markers. This is possible?

 

Edited by Gbutome
The Friendly Chap

Posted

Is there a way to use the banknotes in a vending machine and have the machine use the custom item name when displaying?

 

aimacak

Posted

hello, tell me, can I sell items for the economy, like in standard vending machines? Thank you

Jakub Rosner

Posted

Hello, how can I run the banking system through the Economics plugin? When I buy something in the Shop, it only deducts the money from the Economics plugin but not from the bank? sorry for my English!

Mevent

Posted

12 hours ago, Jakub Rosner said:

Hello, how can I run the banking system through the Economics plugin? When I buy something in the Shop, it only deducts the money from the Economics plugin but not from the bank? sorry for my English!

 

You need to turn off the "Use own economic system?" option in the config, for example:

  "Economy Settings": {
    "Use own economic system?": false,
    "Plugin name": "Economics",
    "Balance add hook": "Deposit",
    "Balance remove hook": "Withdraw",
    "Balance show hook": "Balance"
  },

 

  • Like 1
Mevent

Posted

On 2/2/2023 at 1:00 PM, aimacak said:

hello, tell me, can I sell items for the economy, like in standard vending machines? Thank you

Vending machines used as ATMs do not allow you to sell items in them. But, this has no effect on regular vending machines.

nickw

Posted

Can this plugin be used with rust rewards without economics ? If not, using own economy 'true' how can I add npcs and animals etc to the gather list ?  I figured out how to add all loot crates but kills would be good. And instead of short name, showing a picture or string variable would look real nice in the ui

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 10

Mevent's Collection

User Feedback

1.5m

Downloads

Total number of downloads.

7.1k

Customers

Total customers served.

105.4k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.