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chovah

Posted

On 11/3/2024 at 2:40 AM, Fruster said:

Hi, the marker you already have isn't working for you?

hmm I dont see any marker? Just crates

Fruster

Posted

9 hours ago, chovah said:

hmm I dont see any marker? Just crates

Somewhere in the config you can enable a marker, please check it

S0TR

Posted (edited)

I don't know how hard it would be.. but do you think we can we get language files at some point for all your events?

Airfield, LaunchSiteHelipad and CargoPlaneCrash?

I know you already have the event start up/end messages inside the main .cs file of the plugin already, but separating them into a Lang file can allow me to translate them into different languages for my diverse playerbase! Currently, the German and Spanish players I have do not understand when there is a box ready at launch site, or when Airfield starts. Sometimes they are late to the event or miss it entirely unless they are watching the map.

My players love these events, I just would like the ability to translate them so it's fair for all languages and having Lang files would make that easy for me!

Edited by S0TR
Fruster

Posted

24 minutes ago, S0TR said:

I don't know how hard it would be.. but do you think we can we get language files at some point for all your events?

Airfield, LaunchSiteHelipad and CargoPlaneCrash?

I know you already have the event start up/end messages inside the main .cs file of the plugin already, but separating them into a Lang file can allow me to translate them into different languages for my diverse playerbase! Currently, the German and Spanish players I have do not understand when there is a box ready at launch site, or when Airfield starts. Sometimes they are late to the event or miss it entirely unless they are watching the map.

My players love these events, I just would like the ability to translate them so it's fair for all languages and having Lang files would make that easy for me!

Sure, i really should have done this a long time ago. I'll put it on my list, but it won't be anytime soon. Thanks for the suggestion for improvement

  • Love 1
Mr. Wilder Wilderness

Posted

Is this working with any kits plugin or just the one from umod? i m using kits from mevent

Fruster

Posted

1 hour ago, Mr. Wilder Wilderness said:

Is this working with any kits plugin or just the one from umod? i m using kits from mevent

Hi, unfortunately I have no way to test compatibility with this plugin

Hawkhill

Posted (edited)

Ehm.... WTF?
Its suppose to drop a bradley and one locked crate only.....
20241128122248_1.jpg.71b70d35973657771848e38a8119ec49.jpg

Edited by Hawkhill
Fruster

Posted

34 minutes ago, Hawkhill said:

Ehm.... WTF?
Its suppose to drop a bradley and one locked crate only.....
20241128122248_1.jpg.71b70d35973657771848e38a8119ec49.jpg

Hi! Please create a support request with a detailed description of the problem and attach your config.

Yaan

Posted

will it be possible to add items to the crates - like epic scrap or a command to add the items from your inventory combined to the regular loot. Also, will it be possible for it to work with Alpha Loot as well

Fruster

Posted

11 minutes ago, Yaan said:

will it be possible to add items to the crates - like epic scrap or a command to add the items from your inventory combined to the regular loot. Also, will it be possible for it to work with Alpha Loot as well

Hi, you can currently set up custom loot tables using the SimpleLootTable plugin.

wolvern9

Posted

So, I don't know if it's the event, but the Chinooks keep getting stuck on the map, and I can't remove them unless I restart the server.?

Fruster

Posted

5 minutes ago, wolvern9 said:

So, I don't know if it's the event, but the Chinooks keep getting stuck on the map, and I can't remove them unless I restart the server.?

Hey! at what point does this happen?

TheEye

Posted

For me....It happens ALL day,....everyday!

Like he said. I need to restart. And by the way....This has been going on for a couple months now. They accumulate until there are so many. This has been an ongoing issue.

           Dave

Fruster

Posted

2 hours ago, TheEye said:

For me....It happens ALL day,....everyday!

Like he said. I need to restart. And by the way....This has been going on for a couple months now. They accumulate until there are so many. This has been an ongoing issue.

           Dave

If you have the latest version of the plugin and there is a problem with Chinook, then please create a support request with a detailed description of the problem. We will try to figure it out

TheEye

Posted

Excellent! Thank you so much!!!

  • Like 1
Yaan

Posted

do you guys have "Better Chinook Patrol" on your server? this was causing the issue on my server.

On 12/8/2024 at 10:56 PM, TheEye said:

Excellent! Thank you so much!!!

 

On 12/8/2024 at 12:07 PM, wolvern9 said:

So, I don't know if it's the event, but the Chinooks keep getting stuck on the map, and I can't remove them unless I restart the server.?

 

Yaan

Posted

On 11/28/2024 at 2:38 PM, Fruster said:

Hi, you can currently set up custom loot tables using the SimpleLootTable plugin.

is there a way you could add Loot Table & Stacksize GUI. please

Fruster

Posted

2 hours ago, Yaan said:

is there a way you could add Loot Table & Stacksize GUI. please

Hi, I can add this to my list, but when I will do it, I don't know. Too many tasks in the queue and so little time, sorry

  • Like 1
Malkizid

Posted (edited)

Greetings @Fruster - I have a small request / suggestion  but a simple question

Do you think it would be possible to change the asset (prefab) for the CargoPlane that your plugin uses from "cargo_plane.prefab"  to a custom prefab?
I'm using some custom vehicles from Karuza's Plugin Corner and I thought, since Facepunch's plane looks so terrible in close render distance it would be  amazing to use a custom prefab, like one of the larger planes from Kruzas planes plugin.

Would it be possible to make this compatible so people could make use one of Karuza's planes for example, or other assets / prefabs ?

Edited by Malkizid
Fruster

Posted

1 hour ago, Malkizid said:

Greetings @Fruster - I have a small request / suggestion  but a simple question

Do you think it would be possible to change the asset (prefab) for the CargoPlane that your plugin uses from "cargo_plane.prefab"  to a custom prefab?
I'm using some custom vehicles from Karuza's Plugin Corner and I thought, since Facepunch's plane looks so terrible in close render distance it would be  amazing to use a custom prefab, like one of the larger planes from Kruzas planes plugin.

Would it be possible to make this compatible so people could make use one of Karuza's planes for example, or other assets / prefabs ?

Hi, I added this to my list. I can try to do it, but how soon it will be, I don't know.

  • Love 1
Malkizid

Posted

3 hours ago, Fruster said:

Hi, I added this to my list. I can try to do it, but how soon it will be, I don't know.

Hi Fruster, that's really great to know.
There's no hurry! I'm just glad to know that it might be possible!

 I think it would have great potential if its not complicated to implement.
Thank you for considering this.
 

  • Like 1
NazrinHedgen

Posted

Hey @Fruster, I help out with plugins on @Deicide's server and he runs this plugin on it. We ran into an issue where if a player Teleports out of the event bubble while still inside it, it doesn't think the player is "outside" of the event bubble, since they never touch the edge of the bubble when leaving.

Would it be possible to either get it to detect if a player is no longer in the bubble completely, or being able to add commands to an array in the config to prevent people from typing those commands (or both)?

 

Also would it be possible to make what NPCs spawn during the event an array as well, and when it does the event it picks 1 NPC group from the array that way there is more variety? Great plugin btw!

Fruster

Posted

8 minutes ago, NazrinHedgen said:

Hey @Fruster, I help out with plugins on @Deicide's server and he runs this plugin on it. We ran into an issue where if a player Teleports out of the event bubble while still inside it, it doesn't think the player is "outside" of the event bubble, since they never touch the edge of the bubble when leaving.

Would it be possible to either get it to detect if a player is no longer in the bubble completely, or being able to add commands to an array in the config to prevent people from typing those commands (or both)?

 

Also would it be possible to make what NPCs spawn during the event an array as well, and when it does the event it picks 1 NPC group from the array that way there is more variety? Great plugin btw!

Hey! i added this to my list. will try to add teleportation compatibility and something with npc as soon as i have some free time

  • Love 1
GooberGrape

Posted

the airfield bots no longer detect Other NPCs

Fruster

Posted

2 minutes ago, GooberGrape said:

the airfield bots no longer detect Other NPCs

Hi, I don't quite understand what other NPCs you mean?

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