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8 hours ago, Architect said:

No, my airfield is not by default

ok, create a support ticket, we will try to solve the problem

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2 hours ago, Fruster said:

ok, create a support ticket, we will try to solve the problem

The problem was solved, in the config I set it up like this:

"Use a custom place to land a cargo plane": false

The plugin found the Airfield on my map and worked successfully. I have a custom map, size 2500.

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2 hours ago, Architect said:

The problem was solved, in the config I set it up like this:

"Use a custom place to land a cargo plane": false

The plugin found the Airfield on my map and worked successfully. I have a custom map, size 2500.

very good, thanks for the info

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1 hour ago, Robert Stevens said:

Its way to easy for players even with heavy's can you make it more of a challenge?

increase the attack range, damage and health of the NPC

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Maybe a tank and the npc will not throw the grenade's or rocket launch, they just drop them and kill themselves....

Also heli blows up the NPCs maybe make them immune to the heli fire.

Edited by Robert Stevens
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Since the Oxide v2.0.5853 update I have this message -> [Error] Error while compiling: AirfieldEvent.cs(696,27): error CS0122: `BaseAIBrain.SwitchToState(AIState, int)' is inaccessible due to its protection level What is the problem ? and sorry for my english

 

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Love the mod, but need to try and stagger some of the events I have. Could you let me know the following please.

"Time to event start(in seconds, minimum 900)": 3900,  - Is this the first time it spawns after restart?

"Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900,  - Is this the time it will come again after the first 3900?

"Maximum time to event start(in seconds)": 10800, Is this the maximum time after the first start of the event?

Because I would like it to be every 45 minutes that it spawns, thanks if you can help.

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2 hours ago, Thunderchile said:

Love the mod, but need to try and stagger some of the events I have. Could you let me know the following please.

"Time to event start(in seconds, minimum 900)": 3900,  - Is this the first time it spawns after restart?

"Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900,  - Is this the time it will come again after the first 3900?

"Maximum time to event start(in seconds)": 10800, Is this the maximum time after the first start of the event?

Because I would like it to be every 45 minutes that it spawns, thanks if you can help.

just set "Time to event start(in seconds, minimum 900)": 2700

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hi all
On my PVE server the default heli is disabled (I use Custom Helicopter Tier).
This is appreciated by players because they can farm without the risk of being strafed by a heli.
With Airfield Event the heli crosses the map twice to get to the airfield and this makes some players unhappy... :).
Is it possible that there is an option to have the heli spawn directly at the airfield?
thx
ps : sorry for my english, im french...

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2 hours ago, Dad Frog said:

hi all
On my PVE server the default heli is disabled (I use Custom Helicopter Tier).
This is appreciated by players because they can farm without the risk of being strafed by a heli.
With Airfield Event the heli crosses the map twice to get to the airfield and this makes some players unhappy... :).
Is it possible that there is an option to have the heli spawn directly at the airfield?
thx
ps : sorry for my english, im french...

hi, ok maybe i will add it later

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1 hour ago, Annunaki said:

Hey m8,

 

Could you please add a HasLanded message please?

Hey, good idea, probably i will add it later

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2 minutes ago, BetterDeadThanZed said:

Any chance of adding support for the PVE Mode plugin?

Hey, you mean to block loot for the user who first started attacking the NPCs?

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On 8/7/2023 at 4:19 PM, Fruster said:

Hey, you mean to block loot for the user who first started attacking the NPCs?

Yes, the PVE Mode plugin locks the event to a player/team based on certain conditions, including the first player/team to do X amount of damage. I only use plugins that have that support because I had too many people arguing over events. My server is PVE.

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45 minutes ago, BetterDeadThanZed said:

Yes, the PVE Mode plugin locks the event to a player/team based on certain conditions, including the first player/team to do X amount of damage. I only use plugins that have that support because I had too many people arguing over events. My server is PVE.

got it. I have it in my plans, most likely I will add support for pve

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Hey, I loved the plugin I think is challenge enough and the animations are great 

 

Is it possible in the future to integrate it with the Economics? 

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5 hours ago, yacvaguer said:

Hey, I loved the plugin I think is challenge enough and the animations are great 

 

Is it possible in the future to integrate it with the Economics? 

Hey! Maybe it will happen someday, there is no time for it yet

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Npcs seem way too inaccurate, is there a way to incrase their accuracy? I've added Holo sights to their kits but dont think that helps.

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2 hours ago, Infidel said:

Npcs seem way too inaccurate, is there a way to incrase their accuracy? I've added Holo sights to their kits but dont think that helps

Hey! NPCs shoot by default as intended by the developers, if I figure it out, then maybe later I will add the ability to change the accuracy of their shooting. For now you can just increase their damage in the config file to make the NPC stronger

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