Mario
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Mario started following error in rcon after plugin load
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Same issue. Here is the debug log, thanks: (15:44:00) | Server Exception: Building Manager (15:44:00) | NullReferenceException (15:44:00) | Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
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My plugin is different because of custom edits so I don't know the lines or the snippets. But fixing these lines will fix it for the last Rust update. This line: success = Economics?.Call("Withdraw", player.userID, double.Parse(cost)); To this: success = Economics?.Call("Withdraw", player.userID.Get(), double.Parse(cost)); This line: var points = ServerRewards?.Call("CheckPoints", player.userID); To this: var points = ServerRewards?.Call("CheckPoints", player.userID.Get()); This line: Economics?.Call("Deposit", player.userID, Convert.ToDouble(amount)); To this: Economics?.Call("Deposit", player.userID.Get(), Convert.ToDouble(amount)); This line: ServerRewards?.Call("AddPoints", player.userID, amount); To this: ServerRewards?.Call("AddPoints", player.userID.Get(), amount); This line: var balance = (double)Economics?.Call("Balance", player.userID); To this: var balance = (double)Economics?.Call("Balance", player.userID.Get()); This line: return ((int)ServerRewards?.Call("CheckPoints", player.userID)) + ".00"; To this: return ((int)ServerRewards?.Call("CheckPoints", player.userID.Get())) + ".00";
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Plugin has a few bugs that popped up recently that were easy to patch myself. We made edits so the dealer auto spawns in outpost during random times, removed the drone function, and put in some UI messages to remind players not to clone the plants. We also put in plant harvest caps to easily balance it even with mods that increase plant gathering, We use it in combination with other plugins so players can make joints and smoke them for buffs. My players love the plugin and because of that I maintain it myself with the lack of support lately. Amazing plugin and I hope the developer becomes active again.
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- 113 comments
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- #items
- #enhancement
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Yea it works now. It also fixed skulls. Only bug I noticed is when pulling an item from a stack it won't update the number it shows on the stack until you close the box UI and re open. But I am just happy the custom item duping is fixed. Thanks again. Edit: The stack numbers not updating is only happening on the custom item kit that share the same skin, not on default rust items that share the same skin.
- 21 comments
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- #industrial
- #rust
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- 21 comments
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- 1
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- #industrial
- #rust
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Mario started following IQAlcoholFarm , Industrial Custom Skins Fix , Tugboat Not Safe and 5 others
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Is it possible to run a command twice from the shop? Example of a command I would like to run twice with 1 purchase. "Command (%steamid%)": "thecommand %steamid% \"Item With Spaces\"" The command works by itself, can't get it to run twice in the same line I have tried multiple formats. Thanks for the help.
- 627 comments
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- #shop
- #shop ui
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(and 25 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 113 comments
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- #items
- #enhancement
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(and 6 more)
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- 113 comments
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- #items
- #enhancement
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(and 6 more)
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1.1.19 is the version. I can check for an error after wipe, servers are currently in purge.
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Players have issues rotating vending machines after server restarts. They work like normal until the restart, then they can't rotate them. If they pick up the marketplace and set it back down it works again until server restart.. Thanks.