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Mario

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  1. Mario

    Drug Business

    On lines with the error change player.inventory.AllItems() to player.inventory.containerMain.itemList
  2. Mario

    Drug Business

    Share your error I can reply with the what to edit to fix it.
  3. Same issue. Here is the debug log, thanks: (15:44:00) | Server Exception: Building Manager (15:44:00) | NullReferenceException (15:44:00) | Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
  4. Mario

    Drug Business

    My plugin is different because of custom edits so I don't know the lines or the snippets. But fixing these lines will fix it for the last Rust update. This line: success = Economics?.Call("Withdraw", player.userID, double.Parse(cost)); To this: success = Economics?.Call("Withdraw", player.userID.Get(), double.Parse(cost)); This line: var points = ServerRewards?.Call("CheckPoints", player.userID); To this: var points = ServerRewards?.Call("CheckPoints", player.userID.Get()); This line: Economics?.Call("Deposit", player.userID, Convert.ToDouble(amount)); To this: Economics?.Call("Deposit", player.userID.Get(), Convert.ToDouble(amount)); This line: ServerRewards?.Call("AddPoints", player.userID, amount); To this: ServerRewards?.Call("AddPoints", player.userID.Get(), amount); This line: var balance = (double)Economics?.Call("Balance", player.userID); To this: var balance = (double)Economics?.Call("Balance", player.userID.Get()); This line: return ((int)ServerRewards?.Call("CheckPoints", player.userID)) + ".00"; To this: return ((int)ServerRewards?.Call("CheckPoints", player.userID.Get())) + ".00";
  5. Mario

    Drug Business

    Plugin has a few bugs that popped up recently that were easy to patch myself. We made edits so the dealer auto spawns in outpost during random times, removed the drone function, and put in some UI messages to remind players not to clone the plants. We also put in plant harvest caps to easily balance it even with mods that increase plant gathering, We use it in combination with other plugins so players can make joints and smoke them for buffs. My players love the plugin and because of that I maintain it myself with the lack of support lately. Amazing plugin and I hope the developer becomes active again.
  6. Mario

    ItemPerks

    Any updates or idea of an ETA? If its a big deal any chance for a patch that uses a chat command when looking at the WB interaction area in the mean time? Sort of like Drug Business plugin does.
  7. Yea it works now. It also fixed skulls. Only bug I noticed is when pulling an item from a stack it won't update the number it shows on the stack until you close the box UI and re open. But I am just happy the custom item duping is fixed. Thanks again. Edit: The stack numbers not updating is only happening on the custom item kit that share the same skin, not on default rust items that share the same skin.
  8. Thanks for the plugin. Seems items using the same skin but different custom items/names still have the same issue. Specifically the kits from ItemPerks plugin. Any chance for a check to make sure the item has the same custom name? Seems clone genes are also still broke. Thanks.
  9. Mario

    Building Skins

    Did you patch the bug where you can spam the hammer on floors and move them up or down when placed on half walls? If so please share.
  10. Mario

    Shop

    Is it possible to run a command twice from the shop? Example of a command I would like to run twice with 1 purchase. "Command (%steamid%)": "thecommand %steamid% \"Item With Spaces\"" The command works by itself, can't get it to run twice in the same line I have tried multiple formats. Thanks for the help.
  11. Mario

    ItemPerks

    Okay I can grab all the errors and open a ticket later for them. Thanks.
  12. Mario

    ItemPerks

    When does the plugin save the item data? Seems on a server crash some of the items get bugged depending on the item save spot. Not a huge issues because its rare, but could we get an option to only save data on server save? Should fix the issue on crashes.
  13. Mario

    Drug Business

    Any chance for a feature that auto places the dealers at choice of monument? Like Even an outpost option would be nice. Placing them down each wipe is annoying.
  14. 1.1.19 is the version. I can check for an error after wipe, servers are currently in purge.
  15. Players have issues rotating vending machines after server restarts. They work like normal until the restart, then they can't rotate them. If they pick up the marketplace and set it back down it works again until server restart.. Thanks.
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