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Hakkai

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  1. Hakkai

    Raidable Bases

    thanks as always for your great support. will try this next
  2. Hakkai

    Raidable Bases

    The bots around the raidable bases now drop tons of the new guns, can i remove those items in a loottable for bots? where do i look?
  3. Hakkai

    update does not work

    is this a known issue?
  4. that is the prefab count for this map? would be great if that was in the description text.
  5. Hakkai

    NpcRaiders

    is there an option for how far away the mlrs will come from? currently they spawn too close to use sams against them.
  6. Hakkai

    conflict with stacksizes mods

    wev had some serious lag and issues due to a lot of errors that were caused between the mods dn and sz. is there a fix for this?
  7. alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard? also you can update the map midwipe without having players to start from 0 again. todo that: shutdown the server update the serverconfig to download the new mapversion ,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav delete the .map file because this will be redownloaded from the serverconfig in the previous step if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there. After reconnecting the map will be downloaded again
  8. that at d13 a monument is missing was already fixed? because in our version thers just an alphalayer with holes to fall through but no monument there
  9. would it be possible to add a profile for botrespawn? because we already use that mod. i hope we wont have to buy different bot-mods for every map soon.
  10. also, is there a way to put costs to claiming the box? as you can put anything in, its currently an easy way to get large boxes for free.
  11. we have increased ridable hors-spawns. but that is a server-setting, not a mod. I have gotten notifications from other players, that they have to wait for the nightly server restart for the collector to work. thats very likeley due to the reload of all mods when the server starts. Also it doesnt seem to be always the case, that the collector is not initially starting to work - i cant really make much sense of this issue myself. I assumed that every server that uses this mod, had the same minor issue with this. But since players already know how to deal with the issue, its not that big of a deal.
  12. the default group has the permission AutoDungCollector.use, AutoDungCollector.give and yes, the newly dropped dung did not get pulled into the boxes until a mod-reload
  13. hi, thers an issue with the dungcollector not working right after placing it. i have to always do a oxide reload on the mod to make it start collecting. which obviously cannot do normal players. is there a fix to this?
  14. Hakkai

    Broken Images

    same. looks like the maker is deleting the default images. i wonder if this is because of having 2 different versions to maintain. please make it one version again. ty.
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