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This plugin does not have its own functionality. This plugin is only used as an API for other plugins

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KingSizeKevin

Posted

Could you add support for Vanilla Cargo ship & Oil Rig?  It would be great if we could have some PvE support on these monuments.

  • Like 1
Jbird

Posted

6 hours ago, KingSizeKevin said:

Could you add support for Vanilla Cargo ship & Oil Rig?  It would be great if we could have some PvE support on these monuments.

Cargo is less likely, KpucTaJl has been working on and attempting to put NPCs on CargoShip, mainly BetterNpc NPCs. That one is less likely.

Oil Rig might be more possible but perhaps an event could be created there in the future for it to make more sense. There is a bit less going on there than many of the events that PveMode is implemented into. However, I will still share this suggestion with the developer. Thank you for sharing the idea.

  • Like 1
DeutscherRitterPlatz

Posted (edited)

Hello @KpucTaJlDoes this plugin work with TruePvE & Loot Defender ?

Edited by MeinRust
Jbird

Posted

59 minutes ago, MeinRust said:

Hello @KpucTaJlDoes this plugin work with TruePvE & Loot Defender ?

It depends on what the context of the question is.

TruePVE I can confidently say should not have any issues.

LootDefender would be the one that might not depending on how you are using it. PveMode does loot defense if you configure it to, and will likely override LootDefender or might conflict with it in some way.

papi

Posted

I dont understand what this plugin does differently? Each of these plugins already have a PVE mode.

Jbird

Posted

11 hours ago, papi said:

I dont understand what this plugin does differently? Each of these plugins already have a PVE mode.

That PveMode doesn't work unless you actually have this core plugin.

There is also a way to reward players who do the most damage and earn the most points in that way but it is separate. PveMode adds a lot more and does not work for any of the other plugins with it.

papi

Posted

I am using TruePVE. When a player enters an event the NPC can be killed and they can be killed.   What other factors in the event does this plugin enable?

I am using

BetterNPC

BossMonster

XDCobaltLaboratory

Defendable Bases

Air Event

恶

Posted

    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 7200.0,

 

No effect, latest version

Jbird

Posted

On 2/21/2023 at 3:37 PM, papi said:

I am using TruePVE. When a player enters an event the NPC can be killed and they can be killed.   What other factors in the event does this plugin enable?

I am using

BetterNPC

BossMonster

XDCobaltLaboratory

Defendable Bases

Air Event

Can you expand on this a bit?

I'm wondering if the main thing you might be asking would be actually referring to PveMode instead of TruePVE which you mentioned.

Jbird

Posted

17 hours ago, 恶 said:

    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 7200.0,

No effect, latest version

Can you explain what you mean by no effect?

Give some example or explanation please.

恶

Posted

3 年 21 月 2023 日上午 10:17,Jbird 说:

你能解释一下你的意思没有效果吗?

请举一些例子或解释。

玩家可以不断成为赛事的所有者

Jbird

Posted

14 hours ago, 恶 said:

玩家可以不断成为赛事的所有者

Quote

Players can continually become owners of events


你能扩展一下吗?您拥有该插件并在某些事件中正确配置了它?你的配置是什么?在大多数情况下,这只有在配置错误的情况下才有可能。否则更多细节将帮助我回答。

Quote

Can you expand on this please? You own the plugin and have it configured in certain events correct? What are your configurations? This will only be possible with a config error in most cases. Otherwise more details will help me answer.

 

恶

Posted (edited)

20 hours ago, Jbird said:


你能扩展一下吗?您拥有该插件并在某些事件中正确配置了它?你的配置是什么?在大多数情况下,这只有在配置错误的情况下才有可能。否则更多细节将帮助我回答。

 

Okay, I think I know

Edited by 恶
Jbird

Posted

On 3/25/2023 at 11:00 AM, 恶 said:

Okay, I think I know

If not you can let me know.

EllieCat

Posted

(21:38:09) | Failed to call hook 'OnEntityKill' on plugin 'PveMode v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.PveMode.OnEntityKill (BradleyAPC bradley) [0x00013] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.PveMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4f] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

After the Bradley of RoadBradley is destroyed, PveMode will report an error. 😥

Jbird

Posted

16 hours ago, EllieCar said:

After the Bradley of RoadBradley is destroyed, PveMode will report an error. 😥

Thank you for letting us know, we will look into this on our end. Have you also reported this to the developer of RoadBradley? Curious and to make sure everyone is aware so we can all sort that out quickly together.

EllieCat

Posted

1 hour ago, Jbird said:

Thank you for letting us know, we will look into this on our end. Have you also reported this to the developer of RoadBradley? Curious and to make sure everyone is aware so we can all sort that out quickly together.

Feedback has been provided to RoadBradley developers.🙂

Jbird

Posted

10 hours ago, EllieCat said:

Feedback has been provided to RoadBradley developers.🙂

Try this to see if it helps with the problem.

Open the PveMode plugin, the CS file.

Change Line 858 from this

if (bradley == null) return;

to this

if (bradley == null || bradley.net == null) return;

then test it when you have a moment and see if you still get the error.

EllieCat

Posted

On 5/10/2023 at 1:57 AM, Jbird said:

Try this to see if it helps with the problem.

Open the PveMode plugin, the CS file.

Change Line 858 from this

if (bradley == null) return;

to this

if (bradley == null || bradley.net == null) return;

then test it when you have a moment and see if you still get the error.

I'll give it a try Thank you!🥰

Jbird

Posted

17 hours ago, EllieCat said:

I'll give it a try Thank you!🥰

Of course, please let us know either way. Hopefully it works for you.

EllieCat

Posted

On 5/12/2023 at 4:57 AM, Jbird said:

Of course, please let us know either way. Hopefully it works for you.

Tested for a few days and found that Heli also had the same problem.😂
There is a probability of reporting an error when the Heli of other activities is destroyed.

EllieCat

Posted

48 minutes ago, EllieCat said:

Tested for a few days and found that Heli also had the same problem.😂
There is a probability of reporting an error when the Heli of other activities is destroyed.

Failed to call hook 'CanHelicopterStrafeTarget' on plugin 'PveMode v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.PveMode+<CanHelicopterTarget>c__AnonStorey1E.<>m__0 (Oxide.Plugins.PveMode+ControllerEvent x) [0x0000d] in <0784cdc56958463ea0a297fcb6de1461>:0 
  at Oxide.Plugins.PveModeExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00013] in <0784cdc56958463ea0a297fcb6de1461>:0 
  at Oxide.Plugins.PveMode.CanHelicopterTarget (PatrolHelicopterAI heli, BasePlayer player) [0x0002b] in <0784cdc56958463ea0a297fcb6de1461>:0 
  at Oxide.Plugins.PveMode.CanHelicopterStrafeTarget (PatrolHelicopterAI heli, BasePlayer player) [0x00000] in <0784cdc56958463ea0a297fcb6de1461>:0 
  at Oxide.Plugins.PveMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0199b] in <0784cdc56958463ea0a297fcb6de1461>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

mafloyd65

Posted

I am using BetterNpc  and while in PVE Mode, Players are taking damage from the NPCs that spawn.  What am I doing wrong?

Jbird

Posted

On 5/13/2023 at 6:30 AM, EllieCat said:

Tested for a few days and found that Heli also had the same problem.😂
There is a probability of reporting an error when the Heli of other activities is destroyed.

If you have not yet, you should consider creating a ticket in the Mad Mapper Discord server so that we can more quickly respond and review information including configs, videos, or anything else. I think we might get lucky and one plugin is the only thing we need to deal with that is affecting multiple damage related scenarios for you.

Can you give an example for when the error is occurring? What is the other activity in which this error was found?

 

4 hours ago, mafloyd65 said:

I am using BetterNpc  and while in PVE Mode, Players are taking damage from the NPCs that spawn.  What am I doing wrong?

You may be misunderstanding PveMode. It is used to lock the loot to the person or team who does the most damage for BetterNpc. It does not just automatically block damage for anything it is used as API for other plugins. It can block damage within event plugins, by going into the config for that event and setting the configuration the way you would like it. There still is damage until an event owner is designated.

There are other plugins like TruePVE that can restrict damage further. PvP zones can be created inside the event areas for example with something like this. But the other specifics like this I will allow you to consider what you're looking for. If you have questions about PveMode just let me know.

 

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