Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. ProjektEU

    error

    Hello. A player can bypass the limit because the system allows them to place items subject to limits; isn't there a problem with the plugin? Thank you.
  3. DiGiaComTech

    Missing Icons...

    DERP! Now don't I feel silly That was it the whole time.
  4. chovah

    Ganja

    also, where do you even find hemp plants in Snow or Desert biomes? lol i never see them
  5. chovah

    Ganja

    is this plugin fully updated? I was told it was having issues. Also does it have support with the AutoFarm plugin?
  6. Today
  7. Spill

    Combined Storage

    So unless storage adaptor is set to be needed. If I raid a base to the TC. Take over the TC or place my own. i can now loot the rest of the base?
  8. Wont work every time i do a config
  9. Juppi

    Caboose Train

    Hallo, wenn ich den Caboose Train aufnehme, erhalte ich die im Bild gezeigte Fehlermeldung und werde vom Server abgemeldet. NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0) UnityEngine.Component.get_transform () (at <00000000000000000000000000000000>:0) %3B2469b18999d2a6ef9d40f69271d41cde79a9c9.%d6be7ef314f02c61b51e77b79dad3d17641f8491 (UnityEngine.Camera %cbfa71125fd7f5a6913880626e42adf40772def6, AtmosphereVolume %9046cbfc29b68944838927dfa3538dbd8434c63, UnityEngine.Vector3& %57b1c257d64fa33a10863a8...
  10. Version 1.0.0

    1 download

    What is Goods Station a Custom Monument: A premium, Custom Monument themed around an industrial rail yard with a connected goods station the environment features high‑detail, limited loot crates, a recycler and a section to be connected up with the above ground rail system. This monument delivers a polished, game ready asset ideal for all types of servers. Features: Small in size to place anywhere on a map! Minimal prefab count to help performance whilst having a detailed atmosphere! Has an entity count of 312. Various levels of Radtion located around the monument. Has various loot inside and outside with a small number of NPC’s. Unable to build in the monument. However, players are able to place wooden barricades. All masks available for height/splat/topology! Has a Recycler located in a metel shed. Loot Spawns: 3 Scientists 5 Barrels 6 Low Grade Fuel Barrels 4 Brown Crates 1 Med Crates 1 Mine Cart 3 Military Crates 1 Food Crates 3 Car Part Crates 2 Tool Crate How To Use: Copy the contents of the prefab folder to your RustEdit Custom Prefabs folder. In RustEdit, place the prefab down and apply the prefab modifiers. Create a new Path, select "Rail" and align the train tracks with the crane section of the monument To add a name to the monument on the map, add a "MonumentMarker" via prefabs list. Place it in the center of the monument and name it: "Goods Station". Now save, upload your map to dropbox to be able use as a custom map on your server!
    $7.99
  11. Thank you for adding our suggestion
  12. Fruster

    Unable to open boxes

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.5
  13. Fruster

    No rewards pay out

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.7
  14. Changed Status from Pending to Fixed Changed Fixed In to 1.7.3
  15. nivex

    Missing Icons...

    hi, did you disable it in your in-game map then? don't know what else it would be if not that. it's definitely not broken
  16. 20K

    Translater

    its not approved on codefling yet and i havent technically released it yet. But it's 100% now.
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.6.6
  18. fixed, rdownload plugin
  19. Thunderchile

    Heli Signals

    Ok, just reaching out as must have had this before and solved it. I gave myself permission to use the drops but when thrown, tells me I don't have permission. Lol. Any help?
  20. DiGiaComTech

    Missing Icons...

    Well, it was working before and I didn't change any settings. And the settings were the first things I checked when I noticed the issue. "Map Markers": { "Marker Name": "Raidable Base", "Radius": 0.33, "Radius (Map Size 3600 Or Less)": 0.33, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": true, "Show Remaining Loot When No Owner (PVP)": true, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": true, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true },
  21. DiGiaComTech

    Better Logging...

    I know we all have other things to do outside of Rust development ... but could you please update your plugin's logging to better inform server owners of issues? Something like this for example... private bool TryGetValidGroundPos(Vector3 basePos, out Vector3 groundPos, float radiusMin = 1f, float radiusMax = 25f) { groundPos = Vector3.zero; string function = "Heli Crash Event » TryGetValidGroundPos: "; for (int i = 0; i < 100; i++) { // Random point around the crate/crash var offset2D = UnityEngine.Random.insideUnitCircle.normalized * UnityEngine.Random.Range(radiusMin, radiusMax); var testPos = new Vector3(basePos.x + offset2D.x, basePos.y, basePos.z + offset2D.y); // Start the ray from *above* everything to avoid “inside collider” issues float startY = Mathf.Max(basePos.y + 200f, TerrainMeta.HeightMap.GetHeight(testPos) + 200f); var rayStart = new Vector3(testPos.x, startY, testPos.z); var rayEnd = rayStart + Vector3.down * 500f; RaycastHit hit; if (!GamePhysics.Trace(new Ray(rayStart, Vector3.down), 0f, out hit, 500f, GroundMask, QueryTriggerInteraction.Ignore)) { ServerConsole.print($"{function} Invalid Ray Hit Position @ {hit.point}, try {i+1}!"); continue; } // Reject steep slopes (cliff faces) float slope = Vector3.Angle(hit.normal, Vector3.up); if (slope > 45f) // tune this { ServerConsole.print($"{function} Invalid Slope ({slope} > 45°), try {i+1}"); continue; } var p = hit.point; // Reject deep water float waterlevel = WaterLevel.GetWaterDepth(p, false, false); if ( waterlevel > 0.2f) { ServerConsole.print($"{function} Invalid Water Depth ({waterlevel} > 0.2m), try {i+1}!"); continue; } // Nudge up a bit so the NPC doesn’t clip into ground due to capsule/skin width p += Vector3.up * 0.15f; // Optional: ensure there’s room for a human-sized capsule at that spot (prevents spawning inside rocks/props even if ground hit is valid) if (UnityEngine.Physics.CheckCapsule(p + Vector3.up * 0.1f, p + Vector3.up * 1.8f, 0.35f, ObstructionMask, QueryTriggerInteraction.Ignore)) { ServerConsole.print($"{function} Insuffucuent Capsule Space @ {p}, try {i+1}!"); continue; } groundPos = p; return true; } return false; } Note that the log entries indicate the Plugin & Function they originated from and pertinent information, in some cases the number of tries (for later statistical analysis, see 2000 issue below). And for that last one, the Capsule Height wasn't invalid as it's a fixed value, there was simply Insufficient Vertical Space at that position to allow the NPC to be spawned (i.e., accuracy of language). The reason for all of this was that my server was crashing because it was sending 2000 'Invalid Water Depth' log entries (see attached). And at that time I had no idea where they were coming from until my Game Host indicated it was happening after HeliCrashEvent was called. Sorry for being terse, and am NOT trying to be a jerk. Just trying to help make this plugin better for all. 2026-09-09_T0100.txt
  22. Changed Status from No Response to Closed
  23. ScalboxCore can't be merged because it's the core that all my plugins will now use. I'll check.
  24. Hi, getting this error. [Personal Marketplace] ERROR: Failed to apply Harmony patches: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void Oxide.Plugins.MutateItemPatch::Prefix(ProtoBuf.Item item, Network.Connection connection, ItemDefinition& __state) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.PersonalMarketplace.ApplyHarmonyPatches () [0x00025] in <52265ce126a24accbc10ed9ed78c8c8b>:0
  25. ive also just had this reported by a player
  26. ProjektEU

    server restart + update

    I have no idea at all; I'll try to observe it.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.1k
Customers served
Files Sold
171.2k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.