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  2. hey hey i found a small detail missing in 3 parts of your code with the last update i was able to fix it i added this on line 1663 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i added this on line 1780 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i added this on line 1891 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i will dm you the code soo you can check it and verify again but after adding this the items are spawning like should with the perks from legendary items before they where not
  3. Today
  4. Shark-A-Holic

    webrequest response

    Experiencing this as well since the August update about a week ago. It's only happening with your guys' plugins. Thank You!
  5. Her_Toxic_Man

    Sam Site

    Hello. I have a problem: I simply can't remove the SAM sites from the custom buildings in Edit Rust because they seem to be bound, just like in an official monument. Can you tell me how to remove them so they stop spawning?
  6. walkinrey

    Personal NPC

    I remember this problem, it started spamming after some Rust update because devs removed that command for some reason but kept it calling in server code when collecting resources. It's not used in PersonalNPC and can't be fixed on our side. I thought Facepunch fixed it?
  7. Bases no player entitys no but if player is standing on the sight then yes when crashes it uses the same check for crash location as the default
  8. codeboy

    team kills

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. codeboy

    team kills

    Hi! Great idea, it will be added as soon as I get home!
  10. Can this event damage or destroy players bases, sleeping bags or any player placed entities? Or even so damage players on impact whether alive or sleeping players?
  11. Yeah it’s just chickens that do that
  12. Version 1.0.1

    2 downloads

    Satellite Crash Event Something is falling from the sky... A satellite has malfunctioned and is on a collision course with the island. When the event begins, all players are alerted to the crash location directly in chat, giving everyone a chance to race to the impact zone. A satellite crashes at a random location at a random time set in the config Crash location announced in chat Scientists are deployed to secure the wreckage Fight through the scientists and claim the satellite's loot Creates a dynamic PvE/PvP hotspot anywhere on the island Every crash creates a new opportunity for players to fight, loot, and compete. Will you be the first to reach the crash site? Satellite Crash Event — The sky isn't always safe. SatelliteCrashEvent.admin /SatelliteEvent <random/here> Optional NpcSpawn required to spawn npc's { "Random Crash Settings": { "How often to call in a random crash site": 3600.0, "Random crash options": { "Time in the air in seconds 180-600": 300.0, "Despawn crash site time in seconds": 1200.0, "Minimum amount of crates that can spawn": 3, "Maximum amount of crates that can spawn": 1, "Crates on fire time in seconds": 120.0, "Alphaloot profiles names to use on crates": [], "Scientist profiles names to use": [ "profile1", "profile2" ] } }, "Scientist profiles": { "profile1": { "Total of profile to spawn in event": 5, "Health": 100.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O’Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins" ] }, "profile2": { "Total of profile to spawn in event": 1, "Health": 110.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "pistol.m92", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson" ] }, "profile3": { "Total of profile to spawn in event": 1, "Health": 150.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "minigun", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike", "SGT. Wilson" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }
    $19.98
  13. My Boar and Bear never glitch through normal grassy terrain when scaled. Only my chicken does. I guess I won't add chicken if I cannot scale him. So far only the Polar bear and Bore work well scaled to 4-5x max size.
  14. Changed Status from Pending to Closed
  15. If it’s scaled yes one of the downfalls of scaling
  16. Is it normal for my Chicken to glitch under the terrain?
  17. hid333

    team kills

    Could you please add separate options to exclude team kills, clan kills, and friend kills from the display for PvE?
  18. Hello again, must be fixed in 2.4.4
  19. aimacak

    Missing parent entity

    Hello again, must be fixed in 2.4.4
  20. aimacak

    NullReferenceException

    @Cannon丶 Hello, has the problem been solved?
  21. aimacak

    WTF

    @SVR-Gaming Hello again, fixed itself?
  22. 520520

    Please fix it.

    No need to deal with it, my apologies for the trouble
  23. 520520

    Please fix it.

    Sorry for the hassle. I mistakenly sent the CS config instead of the target configuration file. Apologies !
  24. tofurahie

    LuckyBlock

    Yeah, it can turn any loot container into a lucky block, so military crates, barrels, elite crates, all of them. The only ones it never touches are hackable crates, supply drops and crates another plugin locks with a code lock. If you want only certain containers to become lucky blocks, put their prefabs into "Prefabs that will turns into the LuckyBlock" and everything else stays as it is, for example assets/bundled/prefabs/radtown/loot_barrel_1.prefab for barrels only. And if you just want to exclude the green ones, 1.3.5 has the opposite list, "Prefabs that will never turn into the LuckyBlock" add assets/bundled/prefabs/radtown/crate_normal.prefab there.
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