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hairybeanstalk started following invisible patches in basement
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Mr01sam started following invisible patches in basement
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We worked it out....its to do with our "updater plugin" thats deleting the plugins not replacing them on restarts then I have to manually add everything back its actually annoying and for the first time in like 2 years I dont like this plugin
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CrazyRust started following Add Cooldown for Event triggering
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SlayersRust started following Add Cooldown for Event triggering
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Quick question can players spawn the npcs using mine HQM, kill them all and gain tons of RP, then turn the excavator off, then switch it back on again to create an infinite loop of NPC killing? If so can you make it so their is some sort of cooldown on the NPCs spawning? Otherwise players will exploit this and endlessly spawn npc waves on my 100x server to get insane RP amounts. Thanks so much for any help this is a very cool plugin! Other plugins do too much, I just wanted defensive npcs wihout all the other things devs add so this plugin is perfect for our server.
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- 8 comments
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- #npc spawn
- #true pve
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- 8 comments
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- #npc spawn
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BritishKingEdward started following Plugin Deletes Itself
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KpucTaJl started following Plugin Deletes Itself
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I dont know why but the plugin keeps deleting itself from my server its doing it to Npc Spawn too I dont understand why its doing it to just these plugins as everything else is perfectly fine
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Yep, there is most certainly a corrupt/unreachable skins, or many still. Please advise.
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ElZaikaYt joined the community
- Today
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AlexF started following War Mode PVP/PVE
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Hi, My friend and I are testing a plugin. Please explain why if I (pve player) auth into a PvP player's cupboard, then all protection disappears. I can loot the cupboard and any boxes and damage the building. Only player-specific protection works. The config is standard, I'm not in a team with the building's owner, and I've tried disabling team synchronization. Essentially, I can simply run to the PvP player's base, log into the cupboard(if it no locks), loot, and raid it. I still have PvE mode. Maybe I missed something in the settings that needs to be changed, or it's a plugin bug. There are no other plugins on the server like truepve, preventlooting, abandonedbases (i'm unloaded them)
- 307 comments
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- 76 comments
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- #loot
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Every time I reload skinner, your file deletes all the skins and this is what's left. Twice in a row: {"errors":[{"code":"generic.daemon_connection_exception","data":{"code":"E_CONN_REFUSED"}}]}
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- 76 comments
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- 1
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- #loot
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yomama0318 started following Announcements
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Sorry, but it is far from working lol If I take this out totally will skinner be ok? I can not deal with these load times or never loads. My players are pissed
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For some reason my wallpaper doesn't load anywhere. Is this a skinner plugin issue?
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- 76 comments
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yomama0318 joined the community
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- 76 comments
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heya, unsure if it currently works with it but I will add full support in the next update
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Changed Fixed In to 1.4.0
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Changed Status from Pending to Fixed
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Does the this plugin apply to player build boats? You can't place a TC on the boat so I wasn't sure if this plugin will work. It works great for bases but if it doesn't work for boats is that something that can be added? Thank you
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Thanks so much! Been exited for this one.
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spry joined the community
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Hello, can you add me in discord? @shrpndfcsd
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Version 1.0.1
6 downloads
## RocketWeapons Transform weapons into rocket-firing weapon. Supports all ranged and melee weapons — including custom shortnames and skins. Fine-tune rockets per shot, spread, speed, and cost per weapon. Throwables and water guns are not supported. Example shown uses a custom weapon created with the CustomizableWeapons plugin. RocketWeapons provides the rocket-firing logic only. ### Key Features - Toggle with /rocketweapons or enable Always-On for all players - Permission controlled via "rocketweapons.use" - Define rocket type per shortname - Fallback mapping for non-ammo weapons (e.g. water pistol, snowball gun) - HUD icon shows which rocket type is active ### Rocket Types 0 = None • 1 = Basic • 2 = HV • 3 = Fire ### Configuration Example { "Toggle command": "toggleweapons", "Enable toggleweapons command for players": false, "Toggleweapons always on": true, "HUD Icon Size (percent)": 5.0, "HUD Offset From Right (px)": 435.0, "HUD Offset From Bottom (px)": 25.0, "Weapons": [ { "shortname": "rifle.ak", "skinid": 0, "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0 }, { "shortname": "hammer.salvaged", "skinid": 0, "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0 }, { "shortname": "snowballgun", "skinid": 0, "rocketspershot": 4, "consumedrocketspershot": 0, "rockettype(0=basic 1=hv 2=inced)": 0, "spreaddegrees": 10.0, "speedmultiplier": 1.0 } ] } Installation 1. Upload RocketWeapons.cs → oxide/plugins 2. Load o.load RocketWeapons (or restart the server) 3. Configure oxide/config/RocketWeapons.json 4. Grant Permission oxide.grant user STEAMID rocketweapons.use$22.00
