Jump to content

All Activity

This stream auto-updates

  1. Past hour
    Plenty of great building spots. Builders island is a personal favorite. Normal monuments are present and spread out. This map was designed by a rust player ! The custom building spots are big enough to get creative.
  2. r0gi

    no XP work

    Since yesterday's update, I'm no longer getting XP for any actions. Not from events, not from chopping down trees, nothing. I reinstalled the old version... and then it worked.
  3. DehDeh

    Base support

    there is the file, sorry i'm not really good with configs SpawnEverything.json
    dope monument! so many ways to get lost, but very fun one to explore
    awesome monuments! our players love them
  4. Scalbox

    Base support

    You need to add this code to the list of items in your configuration. Choose one of the skins I sent you and you can generate the bases. If this doesn't work, send me your configuration.
  5. Today
  6. DehDeh

    Base support

    But now that i have ur bases, i just need to put the code on the config, afterthat when i reload i have an error
  7. Scalbox

    Base support

    Hi the plugin allows you to generate entities or execute commands. Just create a new item in your configuration file, and have it execute the command to paste the base. You can use the CopyPaste plugin. Here is an example of a configuration for spawning a base { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Entity Type. Default Rust": "Custom", "Can Pick Up Entity. Default false": false, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Custom Radius Check": 0.0, "Execute Commands": [ "chat.say \"/paste <BASE NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Commands As Admin": true, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": false, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 } I created a new skin with the house design, you can also find them on steam, and when the item is throw the base will be pasted by running this command "Execute Commands": [ "chat.say \"/paste <BASE NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], for skin You can search for them here https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated&section=readytouseitems&requiredtags[]=version3 or there are 6 created by me https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 or you can create your own icons with this tool https://codefling.com/tools/custom-icon-creator maybe if you search there are also free tools ---------------------------------------------------------------------------------------------------- An update will be released soon to make base spawning much easier. ----------------------------------------------------------------------------------------------------
  8. Fruster

    Need help

    Changed Status from Pending to Closed
  9. Fruster

    Need help

    Very good. Thank you for choosing my plugins, I appreciate it!
  10. DehDeh

    Base support

    Hello, i don't understand how to find the ID of a base and insert on the config
  11. OvO

    Need help

    I have already purchased, apron event, airport event, dungeon base. I like this kind of gameplay that fits the official original gameplay. My players really like airport events, and I hope the author can come up with more plugins like this. Looking forward!!
  12. Litum

    Big Rock at Q14

    Changed Status from Work in Progress to Fixed Changed Fixed In from 1.2.0 to 1.2.1
  13. OvO

    Need help

    Yes, I deleted the port incident and two NPCs appeared in the air!! Thank you for your reply!!
  14. Thanks for this info about them! I will have to find out the Island names and info somewhere. Do you think closing deepsea by convar could wipe all the players buildings when closing and restarting? If I cannot fix it its no big deal. No one was on that Island, and its getting close to wipe as well.
    Our players were bored, This plug in solved it. Snowball our Huge polar bear - deals double damage - runs 3x the speed - is 2.5 X in size !!! It was awesome BUT THIS LAST UPDATE now he also - Has a cold Aura 10 m - Has extra Cold on Hit For fun last night spawned him in the desert, I had 100 cold stacks in just a few mins of fighting him. You knocked it outta the park WRECKS , TY for the awesome update !!
  15. Scalbox

    Latest update

    I just ran a test and everything works. The food and water are automatically refilled without any problems, as you can see in the test video: Try removing the automation from the chicken coop and then re-enabling it. If you're still having problems, check the configuration file to see if anything has been changed for some reason.
  16. Any possibility of making them roam and build on their own? with upgraded doors, lock doors. ??? Even with this npc builder, there is time you need to stay there, lock doors, fill boxes. Would be nice if you combined the other npc's into one that roamed, built, farmed, filled boxes and tc.
  17. Mankus

    Deep Sea Options

    The timer is the duration that the Deep Sea is open for, it disappears when the deepsea is closed in vanilla mode. So in this plugin when you have it set to always open, you can decide how much time is displayed here and at what time remaining it resets. Should be fairly clear on how to do that, check in the description page and in the config
  18. I think they need to be trainined again with ai. And, having better random names, names you would actually see players have, would be better.
  19. Mankus

    Deep Sea Options

    Heya, only to answer about the islands, yes I've also made that mistake in admin remove mode hahah its frustrating - I believe you will have to manually clear and remove all other prefabs that were on the island, until the deepsea area reaspawns / server restarts. you can also attempt to paste it back, since all islands are prefabs, by spawning the relevant island through console or other means (This will spawn the missing water volume in the sea back too but not the entities or scientists. Can be useful for an emergency fix I suppose.) but I dont recommend as positioning it in a remotely similar position is very difficult at best. I have not attmpted to use the telkinesis plugin to move it, that could help actually. But might cause server instability. One note, the islands set up this way is how Facepunch implemented them, that risk will always be there so be careful with the remove tool. Safer to close the deepsea by convar or commands and restart if you can.
  20. Mathew Richards

    Cargo Ship

    are you using ENDLESS CARGO.
  21. walkinrey

    loadouts

    Changed Status from Pending to Closed
  1. Load more activity
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.5k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.