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  2. beee

    Markdown test

    --- __Advertisement :)__ - __[pica](https://nodeca.github.io/pica/demo/)__ - high quality and fast image resize in browser. - __[babelfish](https://github.com/nodeca/babelfish/)__ - developer friendly i18n with plurals support and easy syntax. You will like those projects! --- # h1 Heading 8-) ## h2 Heading ### h3 Heading #### h4 Heading ##### h5 Heading ###### h6 Heading ## Horizontal Rules ___ --- *** ## Typographic replacements Enable typographer option to see result. (c) (C) (r) (R) (tm) (TM) +- test.. test... test..... test?..... test!.... !!!!!! ???? ,, -- --- "Smartypants, double quotes" and 'single quotes' ## Emphasis **This is bold text** __This is bold text__ *This is italic text* _This is italic text_ ~~Strikethrough~~ ## Blockquotes > Blockquotes can also be nested... >> ...by using additional greater-than signs right next to each other... > > > ...or with spaces between arrows. ## Lists Unordered + Create a list by starting a line with `+`, `-`, or `*` + Sub-lists are made by indenting 2 spaces: - Marker character change forces new list start: * Ac tristique libero volutpat at + Facilisis in pretium nisl aliquet - Nulla volutpat aliquam velit + Very easy! Ordered 1. Lorem ipsum dolor sit amet 2. Consectetur adipiscing elit 3. Integer molestie lorem at massa 1. You can use sequential numbers... 1. ...or keep all the numbers as `1.` Start numbering with offset: 57. foo 1. bar ## Code Inline `code` Indented code // Some comments line 1 of code line 2 of code line 3 of code Block code "fences" ``` Sample text here... ``` Syntax highlighting ``` js var foo = function (bar) { return bar++; }; console.log(foo(5)); ``` ## Tables | Option | Description | | ------ | ----------- | | data | path to data files to supply the data that will be passed into templates. | | engine | engine to be used for processing templates. Handlebars is the default. | | ext | extension to be used for dest files. | Right aligned columns | Option | Description | | ------:| -----------:| | data | path to data files to supply the data that will be passed into templates. | | engine | engine to be used for processing templates. Handlebars is the default. | | ext | extension to be used for dest files. | ## Links [link text](http://dev.nodeca.com) [link with title](http://nodeca.github.io/pica/demo/ "title text!") Autoconverted link https://github.com/nodeca/pica (enable linkify to see) ## Images ![Minion](https://octodex.github.com/images/minion.png) ![Stormtroopocat](https://octodex.github.com/images/stormtroopocat.jpg "The Stormtroopocat") Like links, Images also have a footnote style syntax ![Alt text][id] With a reference later in the document defining the URL location: [id]: https://octodex.github.com/images/dojocat.jpg "The Dojocat" ## Plugins The killer feature of `markdown-it` is very effective support of [syntax plugins](https://www.npmjs.org/browse/keyword/markdown-it-plugin). ### [Emojies](https://github.com/markdown-it/markdown-it-emoji) > Classic markup: > > Shortcuts (emoticons): 8-) see [how to change output](https://github.com/markdown-it/markdown-it-emoji#change-output) with twemoji. ### [Subscript](https://github.com/markdown-it/markdown-it-sub) / [Superscript](https://github.com/markdown-it/markdown-it-sup) - 19^th^ - H~2~O ### [\<ins>](https://github.com/markdown-it/markdown-it-ins) ++Inserted text++ ### [\<mark>](https://github.com/markdown-it/markdown-it-mark) ==Marked text== ### [Footnotes](https://github.com/markdown-it/markdown-it-footnote) Footnote 1 link[^first]. Footnote 2 link[^second]. Inline footnote^[Text of inline footnote] definition. Duplicated footnote reference[^second]. [^first]: Footnote **can have markup** and multiple paragraphs. [^second]: Footnote text. ### [Definition lists](https://github.com/markdown-it/markdown-it-deflist) Term 1 : Definition 1 with lazy continuation. Term 2 with *inline markup* : Definition 2 { some code, part of Definition 2 } Third paragraph of definition 2. _Compact style:_ Term 1 ~ Definition 1 Term 2 ~ Definition 2a ~ Definition 2b ### [Abbreviations](https://github.com/markdown-it/markdown-it-abbr) This is HTML abbreviation example. It converts "HTML", but keep intact partial entries like "xxxHTMLyyy" and so on. *[HTML]: Hyper Text Markup Language ### [Custom containers](https://github.com/markdown-it/markdown-it-container) ::: warning *here be dragons* :::
  3. beee

    Markdown test

    An h1 header ============ Paragraphs are separated by a blank line. 2nd paragraph. *Italic*, **bold**, and `monospace`. Itemized lists look like: * this one * that one * the other one Note that --- not considering the asterisk --- the actual text content starts at 4-columns in. > Block quotes are > written like so. > > They can span multiple paragraphs, > if you like. Use 3 dashes for an em-dash. Use 2 dashes for ranges (ex., "it's all in chapters 12--14"). Three dots ... will be converted to an ellipsis. Unicode is supported. ☺ An h2 header ------------ Here's a numbered list: 1. first item 2. second item 3. third item Note again how the actual text starts at 4 columns in (4 characters from the left side). Here's a code sample: # Let me re-iterate ... for i in 1 .. 10 { do-something(i) } As you probably guessed, indented 4 spaces. By the way, instead of indenting the block, you can use delimited blocks, if you like: ~~~ define foobar() { print "Welcome to flavor country!"; } ~~~ (which makes copying & pasting easier). You can optionally mark the delimited block for Pandoc to syntax highlight it: ~~~python import time # Quick, count to ten! for i in range(10): # (but not *too* quick) time.sleep(0.5) print i ~~~ ### An h3 header ### Now a nested list: 1. First, get these ingredients: * carrots * celery * lentils 2. Boil some water. 3. Dump everything in the pot and follow this algorithm: find wooden spoon uncover pot stir cover pot balance wooden spoon precariously on pot handle wait 10 minutes goto first step (or shut off burner when done) Do not bump wooden spoon or it will fall. Notice again how text always lines up on 4-space indents (including that last line which continues item 3 above). Here's a link to [a website](http://foo.bar), to a [local doc](local-doc.html), and to a [section heading in the current doc](#an-h2-header). Here's a footnote [^1]. [^1]: Footnote text goes here. Tables can look like this: size material color ---- ------------ ------------ 9 leather brown 10 hemp canvas natural 11 glass transparent Table: Shoes, their sizes, and what they're made of (The above is the caption for the table.) Pandoc also supports multi-line tables: -------- ----------------------- keyword text -------- ----------------------- red Sunsets, apples, and other red or reddish things. green Leaves, grass, frogs and other things it's not easy being. -------- ----------------------- A horizontal rule follows. *** Here's a definition list: apples : Good for making applesauce. oranges : Citrus! tomatoes : There's no "e" in tomatoe. Again, text is indented 4 spaces. (Put a blank line between each term/definition pair to spread things out more.) Here's a "line block": | Line one | Line too | Line tree and images can be specified like so: ![example image](example-image.jpg "An exemplary image") Inline math equations go in like so: $\omega = d\phi / dt$. Display math should get its own line and be put in in double-dollarsigns: $$I = \int \rho R^{2} dV$$ And note that you can backslash-escape any punctuation characters which you wish to be displayed literally, ex.: \`foo\`, \*bar\*, etc.
  4. Skippyroo

    Error in map

    Thank you much appreciated,
  5. Shemov

    Error in map

    Hi! I'll fix it within a few days, but I'll try to publish an update today
  6. Today
  7. https://mixapps.store/ free mods here with fixes updates etc. Just message me :). Ai or VIBE generated so if it's not your flavor don't go there.
  8. Changed Status from Pending to Closed
  9. I think this was the cause, so the issue should now be resolved.
  10. Fixed an issue where monument building blocks would start decaying and eventually disappear if a player changed their skin or upgraded them.
  11. Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed
  13. Adem

    NPC Loot

    I think this is being caused by a conflict with another plugin. On my server, everything behaves exactly as it should.
  14. Adem

    NPC Loot

    Hi! I'm really sorry for the huge delay in getting back to you. Let's try to figure this out together on Discord. I'll make this my top priority, and I think we'll be able to identify the problem pretty quickly. http://discordapp.com/users/721754788387094599
  15. Adem

    API

    Changed Status from Pending to Closed
  16. Adem

    API

    private void OnArmoredTrainEventWin(ulong userId)
  17. Changed Status from Pending to Closed
  18. Adem

    Train Cipped

    Changed Status from Pending to Closed
  19. Adem

    Train Cipped

    Hi! Sorry for the delay, I missed your ticket. On some maps there are very sharp turns where trains behave like this. The same thing happens with the vanilla trains as well. Unfortunately, there's nothing I can do to fix it on my end.
  20. Adem

    Helis

    Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. Changed Status from Pending to Work in Progress
  23. Adem

    Data files not found ?

    Changed Status from Pending to Closed
  24. Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
  25. Thank you for creating such an interesting plugin! There are a few locations, such as the Harbor and Lighthouse, where I would like to change the event spawn points. However, even if I edit /data/SulfurEventSpawnData.json, the values revert to their original positions whenever I reload the plugin. How can I change the spawn locations permanently?
  26. this has been added in the latest update
  27. Failed to call hook 'OnServerInitialized' on plugin 'XInfoMenu v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XInfoMenu.InitializeLang () [0x0024d] in <2fb8e4e0d3a042c38672912b06abb4bc>:0 at Oxide.Plugins.XInfoMenu.OnServerInitialized () [0x000e9] in <2fb8e4e0d3a042c38672912b06abb4bc>:0 at Oxide.Plugins.XInfoMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001eb] in <2fb8e4e0d3a042c38672912b06abb4bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin XInfoMenu v1.0.8 by Monster Not sure why it keeps having this issue when the plugin loads but figured you may or may not care to address. It still works but error like this means theres a hook call broken somewhere.
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