Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Please send the server logs with the error
  3. The error occurs with this map when starting the server NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.InitializeAI () [0x00007] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at AnimalBrain.InitializeAI () [0x00000] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at BaseAIBrain.Start () [0x00006] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0
  4. Привет, у тебя не рабочая ссылка на изображение. Но, ошибка которую ты получаешь не связана с этим, проверь возникает ли проблема с дефолтными настройками заданий и миссий, если нет, значит ты совершил ошибку в настройках конфига.
  5. Magnumk

    Hide And Seek

    Is it possible to add support for Notify to reduse the amount of chat messages?
  6. Hello! Please, send me your config
  7. Today
  8. Adem

    ???

    Changed Status from Pending to Closed
  9. OldRusty

    Raid Protection

    I want to be able to grant all users their bases raid protection for free during a fixed period of time (01:00 - 09:00), and nothing else, how would I achieve this?
  10. mojoroc

    Better Teams

    Can it show the full team roster when the team size is 16?
  11. Markiii

    No crates

    I have same issue and my configs fine.
  12. Hi! There are a lot of errors when starting an Gold Rush event. [Oxide] 09:52 [Error] Failed to call hook 'OnDispenserBonusReceived' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Configuration+<>c__DisplayClass5_0.<GetPermissionMultiplier>b__0 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] check) [0x00012] in <ad747f7854344f23a901d109ccd24a01>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Enumerable.Aggregate[TSource,TAccumulate] (System.Collections.Generic.IEnumerable`1[T] source, TAccumulate seed, System.Func`3[T1,T2,TResult] func) [0x00037] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.MultiEventsGoldRush+Configuration.GetPermissionMultiplier (BasePlayer player) [0x00024] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.RollItems (BasePlayer player, System.Collections.Generic.List`1[T] items) [0x00011] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.OnDispenserBonusReceived (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00048] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b8] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  13. Iftebinjan

    Bug with armor slots

    Looking into this.
  14. Hey You need to install this plugin to your server https://umod.org/plugins/image-library
  15. scavanger_solo

    LINKED

    The description claims all 3 json files are linked, however SEVERAL items have different shortnames across all 3 json files. "Example" Drugs "shortname" of Dab is "wrappedgift". The dealer "shortname" of Dab is "glue". Viper crafting "shortname" of Dab is "halloween.lootbag.small". I added the viper crafting version of "Dab" to "GUIShop", to be sold to an npc. If I find any of them while looting, or craft them with viper crafting, I can't sell "Dab" in my drug shop or to the dealer because the shortnames don't match.
  16. These collections worked in the previous update. the collection ID's are: 3545911555 3545912295 3545913579
  17. scavanger_solo

    ???

    I figured it out, thanks for all the help gents.
  18. fullwiped

    Notify

    Additionally, I can’t find such a setting in the server panel either. Could you please help me with this? { "ID": 775577453, "Enabled": true, "Permission": "", "Visible": true, "Title": "VEHICLES", "Icon": "", "Chat Button": false, "Show Pages?": false, "Commands": [ "vabuy", "vehicle", "vb", "vehiclebuy" ], "Pages": [ { "Title": "", "Icon": null, "Commands": [ "test_command_123" ], "Type (Plugin/UI)": "Plugin", "Plugin Name": "VehicleBuy", "Plugin Hook": "API_OpenPlugin", "UI Elements": [ { "Enabled?": true, "Visible": true, "Name": "Panel_93d0ec7692", "Type (Label/Panel/Button/Image)": "Panel", "Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Text": [], "Font Size": 14, "Font": 0, "Align": "UpperLeft", "Text Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Command ({user} - user steamid)": "", "Image": "", "Cursor Enabled": false, "Keyboard Enabled": false, "Sprite": "", "Material": "", "AnchorMin (X)": 0.5, "AnchorMin (Y)": 0.5, "AnchorMax (X)": 0.5, "AnchorMax (Y)": 0.5, "OffsetMin (X)": -50.0, "OffsetMin (Y)": -50.0, "OffsetMax (X)": 50.0, "OffsetMax (Y)": 50.0 } ], "Localizations": {} } ], "Localizations": {} },
  19. fullwiped

    Notify

    The sample configuration for VehicleBuy looks like this. Is there any setting here that would handle this? I set Cooldown to buy to 1800; this correctly applies a cooldown to vehicle purchases, but it does not prevent notification spam when the BUY button is repeatedly pressed. "motorbike_sidecar": { "Sound on purchase": true, "Order": 16, "Show": true, "Name": "motorbike_sidecar", "Prefab": "assets/content/vehicles/bikes/motorbike_sidecar.prefab", "Image link": "http://IP/vehicle/motobikeduo.png", "Spawn distance": 5.0, "Fuel": 25, "Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 0, "If vehicle selling for item type him shortname": "scrap", "Price": 550, "Skin": 3281192470, "Command": "", "DeployableItemId": 833533164, "Need add engine parts if it possible?": false, "Engine parts": null, "Cooldown to buy (in seconds)": 1800, "Pickup type (0 - command, 1 - hammer)": 0, "Can pickup?": false, "Can recall?": false, "Recall price": 0, "Recall cost need?": false, "Pickup price": 0, "Enable decay?": true, "Permission (still empty if not need) ex. vehiclebuy.YOURPERMISSIONNAME": null, "Maximum number of purchases of one vehicle by one player": 0 },
  20. aimacak

    suggestion for UI

    Hello, as far as I know, this is already in the process.
  21. aimacak

    Loot Manager

    Hello, I checked the Convoy + LootManager with the OnLootSpawn hook, if I instantly clear containers with this hook, then loot does not disappear from me even in spawned crates via the console (spawn crate_normal), if I add a timer in one second, then when I spawn through the console, the crates are deleted at the end of the timer, because loot is cleared, However, in both cases, nothing happened in the crates of the Loot Convoy. This is not a very professional answer, but I think that after these tests, your question can be answered - no, I think SimpleLoot will not interfere with the loot that LootManager creates in events.
  22. The rivers have been removed because they break with every update, but fresh water and food spawn have been added to the entire coast.
  23. MrLiquid

    ???

  24. MrLiquid

    suggestion for UI

    As a plugins loot in converted, can you create TABS that we can click on to view the loot for Armored Train for example, and I can click on Convoy to see the loot for that.. I think this is tidy this and make is somewhat easier to navigate.
  25. MrLiquid

    Loot Manager

    All Loot Manager does is handle the event loot for supported plugins, instead of the various plugins like Armored Train/Convoy etc doing that.. now Loot Manager will handle all the loot JUST for supported events. Once you have Loot Manager installed, it will automatically move your loot profiles from said event plugins to the new Loot Manager.. in-game you can use /lm to manipulate the Loot tables of those event plugins. Regular loot table will not interfere or being interfered with. <snip> [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. [Convoy] Route caching has started! </snip> As you see, easy I have recently converted all of my servers over with little to no problems
  26. No, all lootmanager does is use your existing loot tables, and move them into its own folder. Also allowing you to customize the loottables used with those plug-ins.
  27. Palecell

    Loot Manager

    Hello! Will my SimpleLoot plugin (which runs OnLootSpawn and clears containers) interfere with the unique loot generated by Convoy/LootManager, or does Convoy/LootManager utilize internal methods or conditions to ensure its containers are not cleared by other global loot plugins? If there is a conflict, is there a specific method (like IsConvoyCrate(BaseEntity crate)) I can use to conditionally ignore Convoy loot containers in my OnLootSpawn hook? Thank you for your time and excellent work!
  1. Load more activity
2.1m

Downloads

Total number of downloads.

9.8k

Customers

Total customers served.

143.3k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.