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hid333 started following Loot Manager
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I am currently using Loot Table & Stacksize GUI. With the recent changes to lootmanager, I assumed that my previous loot settings would be automatically carried over, but unfortunately they were altered. Of course, I have not changed any of my configurations, including those in Loot Table & Stacksize GUI. In particular, the NPC loot has been severely affected and has become something completely different. If I am using Loot Table & Stacksize GUI, is there any way to keep using my previous loot settings as they were? The configuration in Loot Table & Stacksize GUI was intuitive and easy to understand, and rebuilding everything from scratch would be extremely time-consuming—especially with this plugin, which requires even more work.
- 24 comments
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- #loot
- #lootmanager
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(and 2 more)
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kkk123 changed their profile photo
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Milfred started following AUTO COOKING
- Today
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.2
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Sorted it will only trigger when the event is live when you unload. Warn your players as it will trigger this one last time when you update it. Make sure to delete your config as well. I fixed a duplication bug when uploading a new version
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Speed changed their profile photo
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Rusty Hook started following Mod doesn't work
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Wizz started following Mod doesn't work
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Flat out just doesn't work we need to either find a solution to this or start the refund process.
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Version 1.0.0
1 download
xInFlightHeliRepair xInFlightHeliRepair is a Rust plugin that allows players to repair an attack helicopter while mounted or in the air as a passenger, using a hammer and consuming a configurable resource (e.g., metal fragments). It includes plenty of customization options. This overrides the new behavior introduced in the “Pivot or Die” update that prevents players from repairing the attack helicopter while in flight. Features In-Flight Helicopter Repair Players/Passengers can repair an attackhelicopter by hitting it with a hammer while in flight. Resource-Based Repair Each repair “hit”: Costs a configurable item (Default: 30 metal fragments). Restores a configurable amount of health (Default: 50 HP). Automatically removes the required items from player inventory. Recent Damage Cooldown If the helicopter was recently damaged by explosive sources, repair is blocked for a set duration (Default cooldown: 10 seconds) Message informs the player how long they must wait. Player Feedback Configurable message system: Supports UI toast notifications or chat messages. Visual Repair Effect Plays a configurable FX prefab on successful repair (Default metal upgrade effect). Permission xinflighthelirepair.use Config { "RequirePermission": false, "Permission": "xinflighthelirepair.use", "EnableRecentlyExplosiveDamageRepairCooldown": true, "RecentlyExplosiveDamageRepairCooldown": 10.0, "ItemUsedForRepair": "metal.fragments", "ItemCostPerRepair": 30, "HealPerHit": 50.0, "PlayEffectOnRepair": true, "Effect": "assets/bundled/prefabs/fx/build/promote_metal.prefab", "MessagesType": "ui", // Use 'ui' for toast notifications and anything else (e.g., 'chat') for chat messages "ShowMessages": true, "NotReadyMessage": "<color=#ff5555>Heli was damaged recently. Wait {0} seconds before repairing.</color>", "FullyRepairedMessage": "<color=#ffcc00>This helicopter is already fully repaired.</color>", "NotEnoughMetalMessage": "<color=#ff5555>You need {0} {2} to repair ({1} available).</color>", "RepairedMessage": "<color=#55ff55>Repaired heli by {0} HP for {1} {2}.</color>" }$8.99-
- #helicopter
- #attack
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Changed Status from Pending to Work in Progress
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I will change it so it will only send message if the event is live when you unload it
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Sassy started following Thank you for the update.. but
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MrLiquid started following Thank you for the update.. but
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When ever I unload the plugin, ingame message This raised questions by players who thought they missed the event..lol
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The idea is precisely that the players don't find it, because otherwise they'll work on their own. That's why the base system and everything else is important; it also prevents them from constantly wandering around, for example, by setting a time limit for staying at the base. Excellent. By the way, and while I'm at it, I'm missing two to complete the NPC: the boat driver and the hunter. Is there a discount for a bundle?
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corndiggitydog started following Rotate Walls
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1..3.1
- Yesterday
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I understand, the player needs to provide the name of the base they want to build to the NPC, along with the resources. Okay. The downloadable template is just an example.
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- 66 comments
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Plugin Needs To Manually Reload To Compile After Adding To Server Panel
Hiro Of Canton replied to ChardaZAR's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to 4.9.116 -
Hello! The plugin currently receives bug fix updates when game updates break it. It may also continue to receive some minor improvements; in fact, you can see this if you check the latest updates. However, the plugin is generally considered finished, so it's just maintenance and perhaps adding something extra that doesn't require much programming time and is of general interest. I'm currently working on a new plugin in the little free time I have. Regarding your suggestions: Moving the text to the language to make translations compatible is a good idea, but it would mean much more work for the administrators and for me to adapt all the internal workings. It was never in my plans, even though my native language is different from English, so it would also be interesting to consider my server, for example. I never considered options like categories or similar because I wanted to create a simple interface with simple functionality. Not like a kind of shop with categories. It could be added, but we'd have to see how it would actually work. Because if it's just to separate the vehicles, there's not much need... Perhaps it would be interesting to be able to highlight items the player doesn't have somehow. I'll look into it. I'd have to look into how to support the plugin you mentioned; I haven't checked it, although I imagine you can run a console command with the configuration or something like that?
- 14 comments
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- #craft
- #craft menu
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(and 4 more)
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Hawkhill started following Chickens stops producing eggs
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Ive got reports from atleast 3 different players this weekend that their chickencoops has stopped producing eggs. The chickens has food and water. and are happy. The issue got resolved after they removed the coop and replaced it.... but for one player it has happend multiple times. For me it works like normal, except sometimes a couple of eggs gets stuck in the "Hatch" field, but thats not a big deal as long as they are producing eggs. UltimateIndustrialFarm.json
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- 10 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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- 247 comments
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Its working fine for me aswell except sometimes 2-4 eggs gets stuck in the "Hatch" field even when i got 4 chickens in the coop. But they are still producing eggs as normal and are sent to the box after a few seconds.... The few eggs that are stuck in the hatch field i need to manually remove from there. Atleast 3 other players have reported to me that the chickens have stopped completely producing eggs....
- 185 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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- 10 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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No sabría responderle porque no puedo ver su servidor, lo que si le puedo decir es lo que yo hago para que todo funcione correctamente. Hago un wipe completo, es decir no dejo ningún rastro de terreno ni de jugadores, actualizo los archivo de la carpeta requerida en el servidor (plugins). Y también he usado la versión 1.0.1 Siguiendo estos pasos el mapa funciona correctamente.
- 10 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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- 5 comments
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- #custom
- #new tokio
- (and 12 more)
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I have moved them to a more reliable location. I host them myself, that is what the local option is for. Once you setup your server to local host (which I have it auto detect but the instructions are there for verification and troubleshooting) your server will download them automatically from my host to yours and then your server will have them. Then you will no longer have to rely on a remote server period for the images as they will be on your server. The fastest rendering you could have. You don't have to change the URLs or anything as it will do that automatically as well.
