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guanist started following Item Showcase UI
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Hi, I’m writing to follow up regarding the trade that was mentioned earlier. You offered the possibility to exchange the map I purchased for another product of yours. I would like to confirm that I am willing to proceed with that trade. At this point, all I need is a clear confirmation from you so we can finalize this properly. If the offer is still valid, I’m ready to move forward with the exchange. If not, please let me know so that I have clarity on the situation. Thank you for your time — I look forward to your response
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MeventSupport started following Linking System V2 be ready?
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Thank you for your patience. We are putting the final touches in place and believe that Linking System V2 will be ready very soon!
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johnsmiths56 started following Announcements
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johnsmiths56 joined the community
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aimacak started following not working for me , Plugin removed after reboot and Compile error
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Hello, this is most likely from the update plugin (UpdaterNpcSpawn.cs or UpdaterBetterNpc.cs), which for some reason is located in oxide/plugins/ if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can start updating again, or send me your backup, I'll try to do it for you. Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
- Today
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Hello, this is an error from the update plugin if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can delete UpdaterNpcSpawn.cs, UpdaterBetterNpc.cs, NpcSpawn.cs and BetterNpc.cs from the folder oxide/plugins on your server, download the files that I listed above and start updating again according to the instructions from the archive with the BetterNpc plugin Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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hello, your logs indicate that BetterNpc loaded correctly, which means NpcSpawn is working for you, I also see a lot of errors from the Admin v1.8.0 plugin, if your NPCs are not working correctly, I would try to unloaded it for testing. Do Events work for you? You can send me thease files? oxide/config/NpcSpawn.json oxide/config/BetterNpc.json folder oxide/data/BetterNpc folder oxide/data/NpcSpawn/Preset Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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Cannot Add More Items – UI Not Scrolling Past Page 2
Ilya22_bober replied to Ilya22_bober's Support Request in Support
Ещё заметил один момент. Есть вероятность, что этот плагин каким-то образом влияет на отображение Chinook crate (большого груза) на карте — например на нефтянках и других местах он не показывается на карте, хотя физически там есть. Когда я временно полностью убрал плагин с сервера, всё снова начало отображаться нормально. Возможно, это как-то связано с работой плагина. -
AlaEddineYahia changed their profile photo
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Ahmad2k10 started following Announcements
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Ahmad2k10 joined the community
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Zock4u changed their profile photo
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Hey @Bad Cop I'll try today. Swamped with work at the moment
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- 269 comments
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- #enhanced
- #custom loot
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Cannot Add More Items – UI Not Scrolling Past Page 2
Ilya22_bober replied to Ilya22_bober's Support Request in Support
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Cannot Add More Items – UI Not Scrolling Past Page 2
Ilya22_bober replied to Ilya22_bober's Support Request in Support
Я заметил, что даже после полной переустановки плагина и повторной настройки проблема осталась. Когда я добавляю новые предметы, интерфейс снова багается, и теперь я не могу перейти даже на вторую страницу -
OK, the new AI on Oil Rig is here. It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event. Here is the issue. The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these. From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why. Or, it could be something as simple as you don't have this new name in the plugin. I'm not sure, I am no programmer. What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are. Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear. I could really tell the difference. Thank you, Papa Bear
- 1,502 comments
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- #leveling
- #progression
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OK, the new AI on Oil Rig is here. It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event. Here is the issue. The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these. From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why. Or, it could be something as simple as you don't have this new name in the plugin. I'm not sure, I am no programmer. What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are. Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear. I could really tell the difference. Thank you, Papa Bear
- 269 comments
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- #enhanced
- #custom loot
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2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore. Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen. I tried setting: "Use only NavMesh navigation?": false, but it doesnt fix the problem. Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.
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NTRS Pro TT joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.4.11
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Well is that an Auto Kit? Like do they redeem it automatically when they respawn ? Any auto kit will not be supported/granted because otherwise how am I supposed to return there previous items they had?
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Issues redeeming Kits. So a player had an issue Redeeming Kits with this error in the image. I started going down the rabbit hole unloading plugins one by one until I figured out which one allowed him to redeem kits again when unloaded. As soon as I unloaded DeathModifier it allowed him to redeem kits again. It only effected 3 players who have what I call the GOD VIP that utilizes death modifier plugin. Players without this perm could use kits fine. https://i.ibb.co.com/YMGfKFY/image.png
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Hello, brother. My question yesterday was because I overlooked the feature in one of my plugins specifically for deleting corpses and changing loot packages. I overlooked it, you need to find the reason from these two aspects, perhaps because you have such a plugin and ignored the relevant configuration options
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PulseRust joined the community
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Unfortunately, this doesn’t make sense from a performance standpoint. LootManager was primarily created to reduce server load. If I keep it and also add loot functionality back into the plugins, maintaining loot support across the plugins would become a nightmare for me. All the features currently available in LootManager will remain in the plugins, and all configs will be migrated automatically. So you won’t lose anything.
- 70 comments
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- #loot
- #lootmanager
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TerminatorCL changed their profile photo
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- 70 comments
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- #loot
- #lootmanager
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- 70 comments
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- #loot
- #lootmanager
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