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wHot changed their profile photo
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Khaled started following Magazine Capacity
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Hi there. It is not clear from the config how to just boost the magazine capacity per weapon. I see boosts per weapon but not magazine. I want to keep the damage the same but give them more "spray and pray". I just see: "Capacity": { "Default": {}, "VIP1": {}, "VIP2": {}, "VIP3": {} }, Is that a multiplier or fixed amount? So something like attached to correct capacity? Not the best sample json, it should be defaulted like the multiplier. When I try that json it craps out and reloads the old one. WeaponControl.json
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Eadris started following Announcements
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Eadris joined the community
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br3264 changed their profile photo
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Hey! The NPCs should be removed immediately after you see the event completion message. Please attach your config. I'll check it a little later.
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trekkiller1337 started following Stack Manager
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- 6 comments
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- #harmony
- #oxidation
- (and 8 more)
- Today
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slayer.dev started following Announcements
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slayer.dev joined the community
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I have made a plugin that separately manages NPC spawns for monuments like cargo and underwater labs as a player approaches so they aren't always there waiting. I've also made a plugin that forces RNPCs to use wooden barricades including deployment of them. If it stays strong I'll share the plugin with you to add to your feature list
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The Ryzen 9 9950X3D (and its dual-cache X3D2 refresh) features the absolute fastest single-core boost clock speeds and architecture available globally. Because Rust server performance lives and dies by single-core speed and L3 cache, you are already at the absolute limit of what modern technology can do. I think I'm good but I'm slowly improving performance, tbh most people probably are happy with 60fps as an average I'm aiming to keep the server between 160-240
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Dr.D.Bug started following Clan Points
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Yac Vaguer started following Clan Points
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In Rust's clan system, opening locked chests from this plugin doesn't count toward the score. Can this be changed?
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wHot started following Data files not found ?
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Adem started following Data files not found ?
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BuildingSites] Data files were not found, or are corrupted. Move the contents of the data folder from the archive to the oxide/data folder on your server! I am 100% i have everything in right folder . im kind of confuses why it is not loading propperly
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FoxRaid joined the community
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Uncensored Cobra joined the community
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I wouldn't see my processor as a bottle neck, it's an absolute beast I understand rust puts the heaviest workload on single cores but even with everything running it's barley using anything up, so I think the problem is somewhere else with 30 RNPCs I'm getting 240 + FPS currently I'm just rewriting bits as I go to smooth everything out tbh, I'll keep you posted
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Vaani Dental joined the community
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Cate joined the community
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Changed Status from Pending to Fixed
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I'll fix it right now.
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Asisi963441 joined the community
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GCRP changed their profile photo
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baptiste joined the community
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- 7 comments
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gwidlets changed their profile photo
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Storage adapter has issues on pump jack and mining quarry
Scalbox replied to lafeiyatis's Support Report in Support
Changed Status from Pending to Work in Progress -
Storage adapter has issues on pump jack and mining quarry
Scalbox replied to lafeiyatis's Support Report in Support
I asked you about the height for this reason, because the new rust rocks are invisible underneath. I won't place the straight pipes; I'll make the plugin detect the new rust rock formations too, without having to reach the main terrain. I'll do some testing to resolve the issue. -
AaD4tLK joined the community
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Npcs still exist at the helipad after the event is over is that intended? If so can it be when the event ends Npcs also are removed?
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JimBob joined the community
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A brilliant plugin that has become a fantastic addition to our server. The WebUI is intuitive and makes creating and managing contracts incredibly straightforward. The ChatGPT integration is a genuine game-changer, helping design and generate contracts with minimal effort while still allowing plenty of customization. The developer is responsive, professional, and genuinely receptive to feedback and feature requests. It's clear the plugin is actively maintained and continually improving. I can wholeheartedly recommend it to anyone looking to add engaging, configurable contracts to their server.
- 10 comments
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- 1
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- #contracts
- #quests
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doesn't seem to be cleaning up after itself...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
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OvaHawks changed their profile photo
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How exactly are you Using vanilla hammer or some custom plugin? In any case the plugin itself is not an issue. Try it on server without any other plugins and you'll see it's working just as expected. Most likely you have a custom plugin that preventing / avoiding to call OnEntityKill hook, which vanilla Rust does when destroying any entity and this plugin depends on it.
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That would require a large change to the structure of the plugin in order to persist the buffs through memory. I will look into it, but no guarantees, since it's going to be very messy to persist temp skill tree buffs.
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- 1,620 comments
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- #leveling
- #progression
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RPC Error kick when interacting with items
imthenewguy replied to SlayersRust's Support Report in Support
This error is a random error that is caused by a weird plugin conflict with stacks plugins . The way to prevent the error is to avoid reloading ItemPerks/Legendary items during run time (change config between server restarts only). -
Hi, I noticed two issues in TCUpgrades 1.2.1. The default UI menus appear horizontally stretched. If I try to adjust their size from the config, only the main panel changes, while the elements inside it keep their original size and position, so they no longer fit correctly. Could you please release a patch that fixes the internal UI scaling and also includes better default config values so the menus are not stretched? Also, if the chat prefix is left empty, the notification messages still start with an extra space. It would be better for the message to start directly from the beginning when no prefix is set.
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I am not sure what is going on but now it is showing correctly... I am confused...
- Yesterday
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Changed Status from Pending to Closed