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  3. SlayersRust

    Hello issue

    Hello I’m unable to turn my CopyPaste plugin config to allow pasting of box inventories. I must always keep this false. Is there any way to use your plugin while leaving this false? I have 1000s of RaidableBases files that have loot in boxes in the rotation and I cannot remove the loot from these 1000s of base files because tons of them are also player bases copypaste files that we must leave as is for manual pastes. Changing 9 years of copy paste files is not really an option for us and duplicate them would cause a huge headache. if your plugin does not work with Copypaste inventories set to paste as false could I kindly ask for a refund? I’ve bought your other plugins recently and always enjoy them and have been a customer and vendor here for many years. I’d really appreciate it, this plugin just doesn’t work for me
  4. Code Brothers

    Military Checkpoints

    Strange, I will look into it.
  5. aimacak

    Start Hook DMG.....no ServerHUD

    We contacted discord, the problem is fixed in HarborEvent 2.4.1
  6. Ham Hinkleman

    Skills

    Anyone else have issues with Hackable Crates from the CH47 event never decaying? I'm not sure, but could it be caused by this plugin? I found this in the file but not sure if it's related or not or what I could change it to so they start decaying as they should......hackableCrate.RefreshDecay()
  7. Just keep in mind that if there are any issues, the file may be taken off temporarily until resolved. If files have to be taken down often, this feature will no longer become available, even with Pro.
  8. unfortunately, I can't find the problem (can you tell me what in theory could be causing it?
  9. Thank you for your cooperation despite your busy schedule. I haven't updated the plugin since submitting it in February, so I'll perform a bug check immediately. I just subscribed to Creator Pro a few minutes ago. However, I want to release a plugin I co-developed with a friend as soon as possible this spring, so I plan to continue using it for a little while longer.
  10. Yaki

    Player Spawn Points

    no you dont need to modify the cs file at all. thats what the config is for. the permission based spawns is working just fine for me on my test server. if youd like, i can come look at your server if youre willing to give me access. if so, send me a dm on here or a message on discord (yakidzoba is my discord name).
  11. Looks like the files were claimed by a curator, but the review never started, which explains the delay. I've gone ahead and done a soft approval, and a curator will reach out soon with the final review.
  12. Version 1.0.1

    3 downloads

    Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version. Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it. Features ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only) Settings You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings. Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds) Important Notes - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported. Important: How to Use Custom Smelt Items (Experimental) To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod. Contact VOID / NINJA WORKS DISCORD : https://discord.gg/U8uxePjSyA MADE IN JAPAN
    $30.00
  13. Version 1.0.0

    1 download

    Thermal Generator Thermal Generator - Convert Fireplaces into Power Plants! This plugin adds a unique gameplay mechanic where players can generate electricity using heat and water, creating an immersive industrial experience on your Rust server. This plugin requires ImageLibrary to function. FEATURES • Thermal Power Generation Special skinned fireplaces become thermal generators that produce electricity when burning fuel. Power output gradually increases over time, reaching maximum efficiency after a configurable warm-up period. • Water Consumption System Generators consume water from an attached water barrel to produce steam for power generation. Water consumption scales with power output - more power means more water usage. • Real-time Status Display Two display modes available: - Mode 1: Fixed UI panel when opening the generator inventory - Mode 2: Floating 3D UI that appears when approaching the generator - Mode 3: Both display modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) UI shows performance percentage, temperature, water tank level, and current power output with smooth animations. • Animated Turbine Icon Visual turbine animation that speeds up as power output increases, providing clear visual feedback of generator performance. • Multi-language Support Built-in translations for English, Japanese, Russian, and Traditional Chinese. • Fully Configurable Customize power output, warm-up time, water consumption rates, UI appearance, detection radius, and more. • Players can pick up their Thermal Generator by hitting it with a hammer. All items inside will drop on the ground, and the generator returns to inventory. HOW IT WORKS 1. Give players a Thermal Generator using the console command: givegene <SteamID> 2. Players place the special fireplace and add fuel 3. Fill the attached water barrel with water or salt water 4. Light the fireplace to start generating power 5. Connect electrical components to the output 6. Power increases gradually as the generator warms up Config { "SpecialFireplace": { "SkinID": 3667912659, "Name": "Thermal Generator" }, "WaterSystem": { "TankCapacity": 500000, "MinConsumption": 1, "MaxConsumption": 30, "ConsumeInterval": 1.0 }, "PowerSystem": { "MaxOutput": 30, "RampUpTime": 1800.0, "CooldownRate": 3.0, "CurveExponent": 2.0 }, "UI": { "Enabled": true, "DisplayMode": 1, "UpdateRate": 0.03, "DetectionRadius": 7.0, "BackgroundURL": "https://i.imgur.com/TTrhDMo.png", "AnimationFrameURLs": [ ... ] } } SpecialFireplace • SkinID - The skin ID used to identify Thermal Generator fireplaces • Name - Display name of the Thermal Generator item WaterSystem • TankCapacity - Maximum water capacity of the attached water barrel (in ml) • MinConsumption - Minimum water consumption per interval when generator is running (in ml) • MaxConsumption - Maximum water consumption per interval at full power (in ml) • ConsumeInterval - Time interval between water consumption checks (in seconds) PowerSystem • MaxOutput - Maximum electrical power output (in rWm) • RampUpTime - Time required to reach maximum power output (in seconds, default 1800 = 30 minutes) • CooldownRate - Rate at which accumulated run time decreases when generator is off (multiplier) • CurveExponent - Power curve exponent for output calculation (higher = slower initial ramp-up) UI • Enabled - Enable or disable the status UI display • DisplayMode - UI display mode: 1 = Fixed UI panel (appears when opening generator inventory) 2 = Floating 3D UI (appears when approaching the generator) 3 = Both modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) • UpdateRate - UI refresh interval in seconds (lower = smoother but more performance cost) • DetectionRadius - Distance at which floating UI becomes visible (in meters) • BackgroundURL - URL for the UI background image • AnimationFrameURLs - List of URLs for turbine animation frames (11 frames) COMMANDS givegene <SteamID> - Give a Thermal Generator to the specified player (Server Console command) Contact VOID / NINJA WORKS X : @QB_WHITE MADE IN JAPAN
    $12.00
  14. Yesterday
  15. maybe im blind but have scrolled discussions and cant find a way to change the title colour in chat , its just white and i didnt see an option in the config to change this, any help please?
  16. It's been two months since I submitted my plugin, but it hasn't been reviewed yet. If I subscribe to Creator Pro, will plugins under review be published immediately? (Or will they be given priority for review?)
  17. TheEye

    Military Checkpoints

    Loaded in the Latest of your updates and Code Fling keeps saying I need to up date it. I have, and it's not registering. You need to change the Version in your last update please. Thank you. The one I have even tho I updated it is 1.3.0 ?????????
  18. If you are testing as an Admin/OwnerId on the server it will always let you spawn DLC items regardless if you gave yourself permission. Otherwise if it's affecting normal players check and make sure they don't have the permission f1spawn.dlc with something like a permission manager plugin. I don't experience this issue on my test server. It's also possible you have another plugin giving the players blueprint access to dlc related items. Which would bypass the DLC checks. If it's specific DLC content that's still getting through please let me know and I will re-test.
  19. yuyu

    Author, may I ask...

    I was among the earliest buyers of this plugin. However, I have not enabled the 3x recycling speed for players. I would like to ask if there are any commands that allow players to upgrade to level 3 recycling. If such commands exist — such as upgrading to level 2 or level 3 — it would create a brand-new game mode for my PVE server: players could earn in-game coins and exchange them for these features in the shop. It would be amazing if this gameplay were possible.
  20. DocNorris

    Items Breaking

    It is stack modifer bugging out. I unloaded all plugins but the bug didnt go away until I unloaded Stack Modifier and it comes back when reload it .
  21. I just saw in the cs file that it is set to false by default. Maybe I have to change it in there as well as the config? I'll give that a shot in a bit.
  22. DLC items that the user doesn't own can still spawn. (For example, DLC Hazmat skin or toolgun.) Is there any way to prevent this? I have not granted permission for DLC passthrough.
  23. Bratura

    Elettric Furnace Don't Work

    updated
  24. Yaki

    Player Spawn Points

    have you assigned the permission to the players you want to spawn there?
  25. UBecc

    Elettric Furnace Don't Work

    The menu is really great, but the furnaces aren't working
  26. Bratura

    Elettric Furnace Don't Work

    I'll check and let you know, they should have worked. Overall, is the menu convenient? Or do any changes need to be made?
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