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  1. Past hour
  2. Stormo

    Question

    There are also problems with the translation — some text does not translate when you create a file in the lang folder, and it has to be changed directly in the plugin itself.
  3. The plugin configuration is the same on both the main server and the sub-server, so it’s possible that some other factor (such as in the map, or something like a placement mask at the installation location) is affecting it… For now, I removed the roller coaster from the map once, then placed it again from scratch, and confirmed that it works normally. However, because it was a prefab that had already been placed, when the server started up, everything in the keycard room—such as the door and the fuse box—ended up being misaligned. So I removed those as well. As a result, the loot is nothing but the roller coaster itself is working, so it isn’t a major issue.
  4. Changed Status from Pending to Work in Progress
  5. Our players have the same problem. Just getting stuck while running around the monuments.
  6. Today
  7. Changed Status from Pending to Fixed Changed Fixed In to 1.4.1
  8. CaptureMA

    doesn't work

    There was a Rust update two days ago. The server and game were updated. Oxide too.
  9. ZDEN

    Building Skins

    read support section.
  10. ZDEN

    Building Skins

    read support section.
  11. HATED

    can change theme

    when trying to change from alternate UI style to Normal UI it dont work the first image is what i got vs what im trying to get and yall take forever to respond via discord
  12. Hi. Is this happening to all players? I haven’t received similar reports yet, so I think it might be a local bug for one player. Is there any information on how I can reproduce it
  13. Adem

    help

    Put o.reload DynamicMonuments to server console and send a screenshoot to me
  14. Changed Status from Pending to Work in Progress
  15. NooBlet

    The Red Button

    ill have look but that is a FacePunch error . Edit : Found it it was an old link for ui background that was still http instead of https
  16. It seems the error was related to EpicLoot most likely not having its harmony patches unloaded or loaded correctly ```NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EpicLoot+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00012] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at Oxide.Plugins.StackModifier+Item_MoveToContainer_Patch.Prefix (Item __instance, ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap, System.Boolean& __result) [0x00382] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch2(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049f] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 35.146.4.141:38436/76561198283563488/GonzEvo8 kicked: RPC Error in MoveItem```
  17. [NpcSpawn] Preset Worker does not exist in the folder .../data/NpcSpawn/Preset/. Unable to spawn NPC using this preset Yet worker.json is in fact in the folder. also, worker-440e08.json which I assume was from the migration from BetterNpc management to NPCSpawn.
  18. HATED

    Admin Menu

    how to make the menu normal like the green clean theme like the image below
  19. CaptureMA

    doesn't work

    That's correct. The file loads without problems on the server. And I entered the command correctly as well. When I run `/wsetup` in the chat, it says "unknown command".
  20. Lumin

    The Red Button

    running the command "/buttonui" kicks you from the game Exception (cs:145203): InvalidOperationException: Insecure connection not allowed UnityEngine.Networking.UnityWebRequest.SendWebRequest () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__26.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) CommunityEntity.%13221bb148241a699499c9451b704fa0d6356092 (UnityEngine.GameObject %e9fcb3ef7c63dc8a7d59f03354365a4b2fe32283, %024de65ad9a12f98edd61391b306906564629a48 %16802f9af166311ce767ac55d445a9857d4ed047, System.Boolean %dcff7483a4a9bb3cdb33defab512f8a725565bbf) (at <00000000000000000000000000000000>:0) CommunityEntity.%90f94389998a0fdb0c4d13bfb54c289dde68d527 (BaseEntity+%a838937f6568f7c835a305e2d2f70d9c51e06a49 %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) CommunityEntity.%fbbf856d7448adcc0ce8e635363db54a459d12e9 (BasePlayer %e51be03c8f58f9c62a60e5686029756bd37f1ba4, System.UInt32 %6a2fb1f49f1800a869261265558a95adf1e7e7ff, %a9599f6a23cf5446e328278a1bf57292fe97f05b %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) BaseEntity.%9d657d64399339513fe81059a242333e8cee420e (System.UInt32 %cff2cd279b2643865739a58297ce64a9ca1b0422, %a9599f6a23cf5446e328278a1bf57292fe97f05b %9429dfaac2777f37652d8e467f26a9fc32415e10) (at <00000000000000000000000000000000>:0) Client.%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) Client.%f494fe6dd086e37288ea4fc764e283f6bc348f2d (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f.%fd44f89538b4dccea55f431adddda17aa7f73300 (%8679845de6e3b749aeefb31e40e6555876572ad6 %4cb2a1d7cad60c53749297b15860411d105e9a5f) (at <00000000000000000000000000000000>:0) %e924fdafe1f7cc78eaa079abe69744ed70a98b88.%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) CommunityEntity:%13221bb148241a699499c9451b704fa0d6356092(GameObject, %024de65ad9a12f98edd61391b306906564629a48, Boolean) CommunityEntity:%90f94389998a0fdb0c4d13bfb54c289dde68d527(%a838937f6568f7c835a305e2d2f70d9c51e06a49) CommunityEntity:%fbbf856d7448adcc0ce8e635363db54a459d12e9(BasePlayer, UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) BaseEntity:%9d657d64399339513fe81059a242333e8cee420e(UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc(%a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%f494fe6dd086e37288ea4fc764e283f6bc348f2d(%a9599f6a23cf5446e328278a1bf57292fe97f05b) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f:%fd44f89538b4dccea55f431adddda17aa7f73300(%8679845de6e3b749aeefb31e40e6555876572ad6) %e924fdafe1f7cc78eaa079abe69744ed70a98b88:%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89() Client:Update(
  21. tofurahie

    doesn't work

    You sure you granted exactly this 'weather.use' permission? and the plugin is loaded fine with no errors right?
  22. Martian

    Plant growth issues

    Changed Status from Work in Progress to Can't Reproduce
  23. Martian

    Unable to Clone Correctly

    Changed Status from Pending to Can't Reproduce
  24. Changed Status from Work in Progress to Can't Reproduce
  25. Martian

    Hello

    Changed Status from Work in Progress to Can't Reproduce
  26. Martian

    Update

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
  27. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
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