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Mr. SnagFell started following nivex
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@eov-dev heya, setowner requires the player to be at the base already so that won't work. rbevent is suited to manually spawn public events, whether a user input the command or not. buyraid command is intended for this purpose, and spawn closer if Spawn At Closest Position From Player is enabled. the player would not be required to type the command for your intended purpose. you can run it as a console command from another plugin or script. buyraid 0 <steamid> free where 0 is the difficulty level, steamid is whatever your script or plugin requires, and free so it does not charge the player. if you want to spawn a specific base then you can specify that instead of the difficulty level. buyraid raideasy1 <steamid> free
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Mr. SnagFell started following codeboy
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Deicide started following needs update
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FastBurst started following needs update
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Last force wipe broke plugin, needing update
- Yesterday
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Guccaveli started following Floating Cave
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Xacku Mapping started following Floating Cave
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Purchased your map loaded it up today for fresh wipe and noticed one of the silo caves is above the map floating
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This is probably my first plugin that is very well optimized and doesn't put a strain on the system compared to other chat moderation plugins I've used in the past. I want to express my gratitude for the ease of configuration, as everything is very clear and intuitive. The author is very responsive, which is very important to me.
- 2 comments
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- #chat
- #moderator
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Kayotics started following Lighthouse Npcs Not right
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KpucTaJl started following Lighthouse Npcs Not right
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KayCee changed their profile photo
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KayCee started following Deep Sea Plus
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KayCee started following Announcements
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KayCee joined the community
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Suggestion: Only teleport when sleeping xx hours or more
MACHIN3 replied to ToliburtiX's Support Report in Support
Changed Status from Pending to Work in Progress -
Hey, love the plugin, it's amazing! I am trying to do something but I'm unsure if it is possible or how to do it. I've tried looking at support tickets and discussions here but there are too many to find what I'm looking for. I am trying to spawn some bases based on events that happen on my server, and I am using the console command "rbevent [basename] [difficulty]". But I would like to set the owner of that base to a player (and this is happening without me being in game, so I can't use rbe setowner, if I understood what that command does). Is this possible at all? Thanks for your help
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I did a kill all at some point and they seem to be working fine. Thanks!
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NullReferenceException Error for HarborEvent
aimacak replied to SlayersRust's Support Report in Support
Hello, please try changing this value to 0.2. It was increased due to the occurrence of the same error among users, but as far as I understand in your case, this timer is too big, and the users had it too small, and due to server performance, they had an error. If 0.2 doesn't help you, you can try 0.6, i.e. on the contrary, increase it, then my assumption above will be incorrect. I understand that this should not happen, I will bring the information to KpucTaJI. string 2232: timer.In(0.4f, () => Controller.EnablePveMode(_config.PveMode, player)); -
Dilusionz joined the community
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awesome ty was driving me crazy trying to work out what to do lol
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Hey, yes it's not an easy plugin as it have very wide configuration and almost everything can be changed. If you need any help with any configuration section feel free to hit me up on discord, i can respond you a lot faster than on the website.
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hey! In the /data/ShoppyStock/StockMarkets/Configs/<stockName>.json in the "Server Sell Items (shortname : [ skinId : ItemConfig ])" you jsut need to add: "scrap": { "0": { "Default Sell Amount Calculation (DSAC) (Read On Website)": 90000, "Price - Min": 0.056, "Price - Max": 0.28, "Price Parent - Shortname (ignore, if empty)": "", "Price Parent - Skin ID": 0, "Price Parent - Min Boost": 0.0, "Price Parent - Max Boost": 0.0, "Minimal Sell Amount": 1, "Max Daily Sell Amount (-1, to disable)": -1, "Max Daily Sell Amount Permissions (permission: limit)": {}, "Allow Re-Purchase From Server": true, "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false } }, set the values as you need them.
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hi i havbe followed thei nfo ur guide says to do it all goes great until i change the bits in epic loot and item perks and the perms on server then the t shirt icon to open the menu disappears now the only way to open it is to use this command cmdopeninventory its never been like that before how do i fix this please
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Please update the inventory refund logic, allowing item duping. https://codefling.com/files/sc/28797-dupe-by-placing-box Fix by removing NextTick(() => GiveFarmProItem(player)); if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); NextTick(() => GiveFarmProItem(player)); return false; } to if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); return false; } The other refund paths in OnEntityBuilt() and farmpro.remove should remain because those happen after an entity actually exists and is being deleted.
- 56 comments
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- #farm
- #automatic
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Plugin isnt working after naval update
KaapoN replied to FandangoChristmas's Support Report in Support
I have a fixed Version / Review Kasvoton seems not to be answering. / Use This attached file version at your own risk SmeltingController Version: 1.5.16 Authors: kasvoton | Gabriel Vergara Framework: Oxide/uMod for Rust A Rust server plugin that gives full control over smelting and cooking behaviour — per-oven speed multipliers, charcoal output rates, cook times, product amounts, fuel values, and byproduct chances. Features Per-oven speed multiplier — independently set how fast each oven type smelts/cooks Per-oven charcoal rate — control how much charcoal each oven produces Per-product cook time & amount — override the vanilla cook time and output quantity for any cookable item Per-fuel configuration — override fuel amount, byproduct item, byproduct amount, and byproduct drop chance for any burnable item No Burnt Meat — optional mode that prevents cooked food from burning (removes the high/low temp thresholds) Resilient patching — each Harmony patch is isolated; a failed patch logs a warning but does not unload the plugin Auto config recovery — invalid or missing config is automatically regenerated from live game data Installation Copy SmeltingController.cs into your server's oxide/plugins/ directory. The plugin will compile and load automatically. A default config is generated at oxide/config/SmeltingController.json on first load. Configuration The config file is located at: oxide/config/SmeltingController.json Top-level options Key Type Default Description NoBurntMeat bool false Prevents cooked food from burning by disabling high/low temperature thresholds Ovens Controls the speed multiplier and charcoal rate for each oven type. "Ovens": { "furnace": { "Multiplier": 1, "Charcoal": 1 } } Key Type Range Description Multiplier int 1–100 Cook-tick speed multiplier for this oven Charcoal int 1–100 Charcoal production rate multiplier for this oven Supported oven short names: Short Name Oven bbq.campermodule BBQ (Camper Module) bbq.deployed BBQ campfire Camp Fire carvable.pumpkin Carved Pumpkin chineselantern.deployed Chinese Lantern cursedcauldron.deployed Cursed Cauldron electricfurnace.deployed Electric Furnace fireplace.deployed Fireplace furnace.large Large Furnace furnace Furnace hobobarrel.deployed Hobo Barrel jackolantern.angry Jack O Lantern (Angry) jackolantern.happy Jack O Lantern (Happy) lantern.deployed Lantern legacy_furnace Legacy Furnace refinery_small_deployed Small Oil Refinery skull_fire_pit Skull Fire Pit tunalight.deployed Tuna Can Lamp Products Controls the cook time and output amount for each cookable item. "Products": { "metal.ore": { "CookTime": 10.0, "Amount": 1 } } Key Type Range Description CookTime float 1–60 Time in seconds to cook one batch Amount int 1–∞ Number of output items produced per cook Fuel Controls the burn duration, byproduct item, byproduct amount, and byproduct drop chance for each fuel type. "Fuel": { "wood": { "FuelAmount": 10.0, "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.75 } } Key Type Range Description FuelAmount float 1–∞ How much fuel energy this item provides per tick ByProduct string — Short name of the byproduct item ByProductAmount int 1–∞ Amount of byproduct produced ByProductChance float 0.0–1.0 Probability of the byproduct dropping (0 = never, 1 = always) Changelog 1.5.16 Added Gabriel Vergara as co-author Fixed Naval Update breakage: CycleCookingPatch transpiler now dynamically resolves the BaseOven and cook-tick local variable slots at runtime instead of relying on hardcoded IL indices, preventing Invalid IL code errors after game updates Fixed LoadConfig silently leaving Settings null on JsonReaderException — now regenerates defaults Fixed OnServerInitialized single catch masking the real error with a misleading "config file" message — each Harmony patch is now individually isolated Fixed ArgumentException crash in ApplySettings when Backup.Fuel.Add() was called with a duplicate key Fixed NullReferenceException in RevertSettings when FindItemDefinition returns null for a removed item Fixed ArgumentException in LoadDefaultConfig when an item has multiple qualifying mods 1.5.15 Original release by kasvoton SmeltingController.cs -
wh1te.ray changed their profile photo
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Jaihoob joined the community
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Seems after running the map an hour or two, the NPCs that do the sales all are gone, guards are there, but no live sales NPCs
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Hey, try setting ForceMagazineOverride to true in the config and reload the plugin afterwards. That should force my plugin to handle the magazine size again and should fix the issue without needing admin permissions.
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.9
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Thank you i appreicate you taking the time to fix it