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  1. Past hour
  2. aRandumDude

    Horse not eating?

    Disregard, This was due to horses being spawned before loading plugin
  3. aRandumDude

    Horse not eating?

    Horses not eating from Trough?? Sorry not much else to put in this support ticket, just loaded it in and horses arent eating out of it. Thanks
  4. Yesterday
    This is probably one of my favourite additions to my server. Still playing around with the config and actual in game set up but so far, I love it! In the picture I'm currently charging a large battery, powering a chandelier, a fridge and a turret Perfect for my cave base set up! The hose pipe looks like it connects to the barrel so I'm interested to see if hooking that up to a water supply is an option.. Value for money, get it bought
  5. Hey Foul, I don't know what aggro means, but I test it yesterday and all npc were quite aggressive, actually maybe too much Regarding the dropping of npc that is happen when you open the hackable crate, a Chinook will arrive and drop the elite squad
  6. Have been having some issues with spawn points recently, here are two screenshots of people randomly spawning mid air every couple of deaths. I've tried deleted the map data files and making sure they were the default ones but still having issues.
  7. I have some questions. I am a new PVE owner and I am considering using Military Checkpoint. Can the NPC spawn points in the prefab be editable entities or baked into the prefab structure in a way that requires specific handling in RustEdit? I would prefer not to mess with RustEdit as I have zero experience with it. Does rustedit.dll expose the scientist spawn nodes as individually selectable entities? Can NPC nodes be deleted or overridden. I have custom uniforms for the NPCs I would like to use. Are you willing to customize this for me to used with my world specific signs and NPC uniforms or make it so these can be added in some way?
  8. feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
    Quick, simple, easy to config plugin. Gives players a reason to get out and use their cards!
  9. MisterALX

    Joining Arena

    Interesting! It seems that it works! Thank you!
  10. StonyBaboon

    Quest NPC

    Can you explain better what is happening?
  11. when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot
    love the map , so much detail and time put here, no errors, no lag.. worth every penny.. Developer responds quickly for any questions.
  12. FoulGalaxy

    NPC just standing there

    No aggro i walk right up and shoot them. Also helicopter does not drop off anyone.
  13. Airpex

    Heavy Sky Monument

    does this work with the npc spawns, does they move or only stand there facing same direction since updates of rustedit?
  14. idkrocky

    error in console

    keep getting this er5rore plugin fails to load BuyableTugboats - Failed to compile: Ambiguity between 'BuyableTugboats.config' and 'BuyableTugboats.config' | Line: 96, Pos: 13 166 C - Failed to compile: The namespace 'Oxide.Plugins' already contains a definition for 'BuyableTugboats' | Line: 27, Pos: 8
  15. ZEODE

    Heli Signals

    Not sure what you mean by free variant, but I can reassure you that my plugin will not add signals to crates. If I add that feature in future, it would be enabled or disabled in the config anyway to allow server owners full control.
  16. Her_Toxic_Man

    missing option

    it works, i found it out by myself.
  17. BrotherBuck

    Missing Dependencies?

    Hello, I recently purchased the Industrial Cargo custom monument, but I’m unable to use the files provided. The download only includes a single .prefab file (IndCargoV1 0 1.prefab). I have attempted to import it into RustEdit and also tried alternative methods, but it does not load or function. There are no additional files included such as asset bundles, dependencies, or a CopyPaste .json, which are typically required for a monument to be usable. As it stands, the file provided appears to be incomplete or not functional on its own, and I’m unable to use the product as intended. At this point, I would like clarification on: Whether additional required files are missing, or If there is a correct installation method not included If neither is available, I would like to request a refund, as the product is currently not usable in its provided state. Please let me know how you would like to proceed. Thank you.
  18. does it work with custom plants or plantables. will buy a plugin for making custom plants for farmers community
  19. Her_Toxic_Man

    missing option

    Or what would also be good, or a solution, is if you could toggle the option to place the pump on foundations; that would be great.
  20. ich habe leider immer noch probleme damit, das die effecte nicht ausgeführt werden und wenn ich auf server stelle ist es trotzdem nur für mich sichtbar und bei anderen kommen ander effecte, noch ziemlich verbugt leider. schade.
  21. Her_Toxic_Man

    missing option

    Hi, I've unfortunately discovered that you can't place the pump in caves on custom maps; it says the ground is too far away. Could this be changed so that it can be placed in caves where you can build?
  22. Hey. If you need anything feel free to contact me on DIscord. We will try to prepare an support that suits you as i am not sure how chat implementation in skill tree works.
  23. ultimateKnox

    image dont showing

    i send a picture. And 1 more thing how do ppl get epic scrap is it only by use the recycler in /el ?
  24. Airpex

    World Buffs

    is there a config like in ur other plugins that it only starts when a specific minimum amount of players join or wanna do this. My idea for this is when players join, they are done on a list to take part, even when all are rewarded, and what they chose to do. and can a info show up when a task is open to do? one is wood cuttin, others grab ore or barrels and open tasks are shown that players can talk who is doin what to fulfill I think this is a good option to get the community together
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