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  1. Past hour
  2. Trick

    Raid Protection

    There's an issue with RaidProtection that's letting people get offlined even if they have protection. If a raider places down a new TC, or if a raider authorizes themselves on a TC, the offline protection plugin adds them to the "owner" list that you can see on the raid protection tab. Even if you clear the auth list it doesn't matter because offline protection is owner based and if they had been previously auth during a raid and the base goes back to the original owner....seems that the only way to correct this to destroy the tc all together and replace with a new one. Is there a fix to that?
  3. So sorry Walkinrey... I must be your most pathetic customer LOL! I attempted to customize the JSON a bit for my needs and I think for the most part I did it correctly. I've got the bots doing everything I want them to do and dropping the right loot, etc. However, every time I restart the server it seems a portion of the JSON for each bot gets rewritten and the bots all move super slow or not at all. Here is an example of what it looks like on my server: Any idea what it happening here?" Thanks!
  4. i buy this one but , where are the copy paste bases ? cant find it ..
  5. Today
  6. It’s just one underwater buildable base built from 77 prefabs aka “entities”. This just means it has extremely good performance and load times, not that there are 77 variations of the prefab. Sorry if this was confusing at all.
    very nice and easy to use. ui matches ingame very well.
  7. Mevent

    Custom Vehicles

    Hey! So the reason you get a random build is the default Prefab for your 3 module car points to 3module_car_spawned.entity.prefab, thats Rusts "randomize modules" version, same one used by traders. If you want a fixed loadout like car_3mod_06, just open your config, find the car3 entry under Vehicles, and change the Prefab value to assets/content/vehicles/modularcar/admin_prefabs/3_modules/car_3mod_06.prefab. Save and reload the plugin, itll spawn that exact setup every time.
  8. OvibrantO

    In game annoucements

    is there a command default people can use in game to see the timers on when the next events are? even an auto feed where now ang again itll show players when the events are coming or is this something that could potentially be implemented
  9. Nightcore_Dabz

    shark launcher

    the id seems to be working with it thanks
  10. yes i got that so i have to put them in my server manually, i thought there was different layouts that it came with as well not just one file for it? it says 70+ so how do i get those others too i got the only one i got loaded into rust edit but i want the others i paid for too, or did i just pay for one?
  11. Haven't seen any issues so far! Thanks for the resolution.
  12. m3dus4

    get wrong items

    Player repoorted they missed our : Carbon Fiber Fishing Rod item they just get another item see pictures. Cfg looks like this. "Carbon Fiber Fishing Rod": { "Item shortname": "fishingrod.handmade", "Item skin": 0, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Durable": 10.0, "Angler": 2.0, "FishingLuck": 1.25, "LineStrength": 1.0, "Pharmaceutical": 0.5
  13. ZEODE

    Damage

    Any luck?
  14. ZEODE

    problem with hard wave

    Changed Status from Pending to Closed
  15. ZEODE

    Fixed

    Changed Status from Pending to Not a Bug
  16. I do not know actually but can verify that if you like... I think I had been online for a while when I took the screen shot I just did a test by logging off and even shutting RUST down and as soon as I come back I run /pmode and it shows like the above (shows accurately): InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10 Maybe I need to pay more attention to the conditions if it ever happens again...
  17. Does this happen after a connection? Or a long time afterwards?
  18. Yes it shows ADMINs but as I said before it is intermittent... for example the condition above shows 20 and infopanel shows 19 YET right now it shows the following (my screen capture acts funny) Do you see what I am saying? It shows the condition in the screen capture above sometimes and the condition below sometimes. InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10
  19. The_X_

    Network Group is NULL (Oxide)

    I decided to try loading the plugin in a new wipe and to perform the initial wipe using EarlyQ. The map generation went largely as expected, but towards the end there were lots of errors stating that one manager or another had failed. As a result, the map – which, according to RustMaps, should have contained all the monuments – was missing several of them. On another occasion (a re-wipe), players spawned in the terrain (Inside Terrain). Simply by removing the plugin and performing a clean wipe again, everything went perfectly and without a hitch.
  20. HOA Rust

    tugboat glitching

    yeah i only saw it go bouncing once i also couldnt recreate it. thanks for the fix tho!
  21. Hi @NavyChief does your InfoPanel include admins?
  22. I get odd counts sometimes; see below: the InfoPanel reports 19 total players and Rust itself reported 19 players and YET WarModePLayers reports 20. This is an inconsistent situation; meaning it is intermittent. I have only seen it happen this bad ONCE.
  23. Refund it its abandonware
  24. ZEODE

    Repeating warning messages

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  25. ZEODE

    Repeating warning messages

    Hi, thanks for the report, you're AI report is not entirely accurate. For starters, my plugin is not responsible for spawning Bradley crates, it merely sets the number of crates to spawn when it dies. The native Rust code spawns the crates. You are correct, the crates are somehow falling below the map. This is happening depending on where the Bradley is spawned and the terrain around it. Native Rust Bradley only spawns in Launch Site, which is flat terrain. When the Bradley dies the crates spawn without issue on the flat ground. You are not alone in seeing this happen, although it always used to be rare. In a future update I will take over the spawning of crates so that this cannot happen. It wont be out for a little while, but will be ASAP>
    amazing map
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