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  2. flasher

    Creator Role

    i want to know this answer too
  3. I've confirmed that the penetration issue has been resolved. The junkyard issue has also been resolved. Thank you. I'll try running RaceTrack this afternoon to confirm.
  4. Wicked Witch

    Dragon Teeth

    Hello Litum :). We are currently testing your map for our PvE server coming wipe. Could you be so kind to let me know on what grid the attached picture monument is? I figured it's somewhere underground but can't find the entrance The admins love the map so far, very favorable topography to build bases on, and very well done custom monuments! Thanks in advance, Wicked Witch
  5. Thanks for supporting our plugin. I believe the issue you're describing comes form the base profile having a duplicate difficulty level in the profile file or unmatched profile in the main RaidableBases config. I'd start by looking at the json files in oxide/data/RaidableBases/Profiles and make sure they all have unique "Difficulty" and "Difficulty Level" values. They'll also need to have entries everywhere in the main config file (oxide/config/RaidableBases.json) everywhere the other difficulties are defined to allow them to function as a new difficulty type. If you can't find anything that stands out in those files, feel free to PM me a copy of your RaidableBases.json and the data/RaidableBases folder and I'll be happy to take a look. Thanks!
  6. Wild Shadow

    More icons

    Changed Fixed In to Next Version
  7. MrLiquid

    Suggestion

    On AUTOSAVE, if a base is already AUTOSAVED,.... then when the player reconnects and starting a new plot/build.. the autosave. that was already there gets OVERWRITTEN the previous build AUTOSAVE...it tries to overwrite the previous AUTOSAVE, it should name the next AUTOSAVE as a different file so not to overwrite the previous. I hope this is clear as mud
  8. What this guy said ^^ Great little plugin.
  9. I'll check it later.
  10. Here is what I would like to see as the up to date message.
  11. Today
  12. OK I uploaded it and sent it via private message to you @Adem
  13. Fruster

    error

    You are welcome! Thanks for your help
  14. Ateszahun

    error

    it works fine now! thx!
  15. tril.

    RustVitals

    Yes, it can definitely help point you in the right direction. It won’t magically fix every lag spike, but it checks things like FPS, frame time, dropped items, corpses, NPCs, vehicles, turrets, locked crates, dense grids, and recent spike history. It also has safe cleanup tools for dropped items and corpses, so if the spike is from common server clutter, it can help clean that up. If it’s from a plugin, host issue, or event, RustVitals helps narrow down what to look at. I’ll also be continuing to update RustVitals along the roadmap to make it even more useful over time.
  16. battlepass will not open when i type in /bp and no error codes appear in the console
  17. SVR-Gaming

    Error

    Be tomorrow before I do restart, got to many on the server right now
  18. Fruster

    Error

    Hey! try updating the plugin and restarting the server, then let me know the results, please
  19. Fruster

    error

    try updating the plugin and restarting the server, then let me know the results, please
  20. Je_Re_My

    RustVitals

    Can it also fix problems? Or recognise? I have sometimes lag spikes. And dont know what.
  21. MrLiquid

    Oh My god

    Please Ignore that last one. the buttons were too big and it was off the screen, I have since adjusted the lobby button is now there Is there a way I can change the order of the buttons or remove gaps etc? I wanted to move Lobby & Info to under START (reorder them)
  22. Je_Re_My

    More icons

    Icons for the default events of rust. PatrolHeli Bradley Airdrop Chinook Cargo Ship
  23. tril.

    Creator Role

    Hi there, I recently started uploading plugins and just had one fully published. I heard that in order to withdraw funds, I may need the Creator role on the site. Is there a specific place I need to apply for this, or is it handled automatically once a plugin is published? I’m still fairly new to the site, so I just wanted to ask and make sure I’m following the correct process. Thanks!
  24. Ateszahun

    error

    Creating item with less than 1 amount! (Medical Syringe) Timer of 0.2s has failed in 'CargoPlaneCrash v1.6.6 by Fruster' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.CargoPlaneCrash.crashSite() in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 990 at void Oxide.Plugins.CargoPlaneCrash.FlightCalc() in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 751 at void Oxide.Plugins.CargoPlaneCrash.startEvent()+() => { } in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 699 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86
  25. Wrecks

    Timer failure

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.81
  26. Changed Status from Pending to Not a Bug
  27. Wrecks

    Bots on the deep seas

    Changed Status from Pending to No Response
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