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I did the Update on Friday after I saw the new updates where out, I had not added anything that was not in my server before, not sure what the highest it goes but lowest we allow is 30 FPS, Avg of most players an we have players from all over the world is around 50-120 , I would say ,not sure why this would have a thing to do with it being this server has been up for over 7 months with a problem , until these updates from RUST an here, As soon as I removed any plugins an reloaded all others an had the AI repair the damage all worked fine, an is running smooth now .
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I really don't know what the issue is mate. I'm not having this problem anywhere else unfortunately so it makes it difficult to diagnose. Can you take a video or something testing with multiple/individual effects selected and killing animals/scientists?
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You can spawn any animal from the game in the dungeon. Just use the animal’s prefab path in the configuration. The config already includes almost all of them, but here’s the full list you can use: "Animal Prefabs": [ { "Prefab Path": "assets/rust.ai/agents/bear/bear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/bear/polarbear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/boar/boar.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/wolf/wolf.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/stag/stag.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/chicken/chicken.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/panther/panther.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/tiger/tiger.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/crocodile/crocodile.prefab", "Spawn Chance Percentage": 100.0 } ]
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domreeve started following Announcements
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QweCreative changed their profile photo
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domreeve joined the community
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hi, you can't. easy will always be easy
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Fixed in latest version plugin
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
- Today
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Nix337 changed their profile photo
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Hi, i will check it and upload fix in bit :))
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NPC's walking through buildings/Trees
BloodWolfKingz replied to BloodWolfKingz's Support Report in Support
I'll see what i can do about getting a video of it. And ill add you on discord -
The file you gave me is terrible, it ruined the game.
Belivablelevi replied to qAposh's Support Report in Support
Changed Status from Pending to Work in Progress -
Belivablelevi started following The file you gave me is terrible, it ruined the game.
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The file you gave me is terrible, it ruined the game.
Belivablelevi replied to qAposh's Support Report in Support
Im working on it right now I apologize for the extremely delayed response. -
Changed Status from Fixed to Work in Progress
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john44952 started following Marketplace Terminals
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aimacak started following NPC's walking through buildings/Trees
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Hello, there are no specific parameters for this, and it is also impossible to say that this is how it should be, and it is also impossible to say that this is plugin problem, because I have been using it for many years too, and I have no such complaints, we need to consider your individual situation. Do you have the option to record a video? You can also add me to discord, perhaps it will be more convenient to sort out your problem there. @shrpndfcsd
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Arietta started following Dungeon Events
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Can you tell me exactly how and at what point you updated NpcSpawn? Were there any active events depending on him? What is the average FPS of the server? As I said, I have not had such problems, and I have not seen such appeals, perhaps an action in the sequence of your actions and some other nuances.
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Tage2 started following support for new items
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Khan started following support for new items
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Players are asking about stacking for the new armoured hatch. I guess it was added with this month's updates?
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D_Spawn changed their profile photo
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luk changed their profile photo
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Brighty101 joined the community
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fcofrank joined the community
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Manual shows 11 available mission plugins but I only see defense holdout
Willy Wonka posted A Support Report in Support
Plugin shows promise but not having access to the other 9 "available" plugins there's not much here. VIP assassination works fine, but with resource raid, do you split the stacks? Taking a full stack of 12+ resources back to the seller gives you net 1/20, tried splitting the stacks and it only gives you half. Something appears broken on our end. -
عبد الرحمان عبيزة changed their profile photo
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Dabombcoming changed their profile photo
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Yes I told my players to not get those items in Skill Tree for now until something is figured out. I'lll unload later this evening and reload in that order to see if anything changes
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The player can NOT load the building after teleport and stuck forever. It gonna be like image after teleporting. There should be a base.
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After testing this plugin on an active PvE server, I honestly think it fills a very interesting gap between a mute and a ban. We are using it as an administrative and educational moderation tool for light/moderate conflicts: repeated toxicity heated chat situations rule abuse behaviors that still do not justify a permanent ban And it has been working surprisingly well. Having a physical prison inside the game world gives the punishment much more psychological weight without needing to remove the player from the server entirely. Also: the system is highly configurable integrates well into administration workflows and helps maintain the atmosphere of the server without turning everything into permanent bans. Highly recommended for servers looking for a more gradual and human moderation approach.
- 43 comments
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hey, If possible, that options in the Skill Tree should be disabled. It looks like the Skill Tree plugin is also modifying other rocket launchers, which normally should not happen. I will also take another look into my plugin and see what I can adjust or improve on my side regarding this issue. you can also try loading the plugins in a different order. For example: oxide.reload SkillTree oxide.reload CustomC4RocketTiers Sometimes the load order can affect how values or hooks are applied and may help to identify or resolve the issue.