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kaasturovec started following Wrecks
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Are you using RaidableBoats ?
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HARUYUKI changed their profile photo
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I will look into that. You can reduce the amount of output per tick on each prefab currently
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miguelmacis joined the community
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JOKERxxx started following Announcements
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shady14u started following Smelting Speed Override?
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Zilch started following Smelting Speed Override?
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Hi there, we've been using the plugin a while and it's pretty good. How difficult would it be to add a Smelting Speed override, per prefab, as you have done with the charcoal amount and fuel use? We have a x5 server and we have the smelting rate set pretty high (i.e. a low tick time). This means our BBQs run at lightspeed, and override that would allow us to adjust tick speed for various prefabs would be a huge bonus. Just a thought - thank you
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JOKERxxx joined the community
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IAmFrox started following Announcements
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IAmFrox joined the community
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Larek started following Wonder_Fox
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Kenty started following Server Rewards Wipe
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SVR-Gaming started following imthenewguy
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How to change the speed text from pve enable to raid starting in: it changing fast
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The plugin uses too many resources. I've increased the tick interval to see if that helps, but it's still too resource-intensive for a server with an medium population (50–75 players online). AdvancedStatus.json
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A player's afterimage remains in front of the teleportation portal. The display will disappear if you log out and log back in.
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HZ.NAXLE changed their profile photo
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黄某某 joined the community
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Thanks, I will check it out
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After restart an doing some changing, seems now all is working, It would be nice if I was able to use chat to give seed plants , or if players where able to get them their selves, All in all, this is a nice plugin for PVE servers like mine, It gives players more to do an enjoy the game more .
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Add a hook for purchase or check for TC auth
ThePitereq replied to VENIQQ's Support Report in Support
Hey, Sure, can add both hook and auth option check in next version. -
The product title in the exchange function is incorrect.
ThePitereq replied to hid333's Support Report in Support
Hey. Will check it in code and if there is any issue it will be fixed in next version.- 1 reply
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Sollieman05 joined the community
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Does the plugin load? Or just doesn't work?
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henock atenda joined the community
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張瑜燒 joined the community
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- 51 comments
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I just tried with an AutoTurret, and it does seem to be working when I put it on the ignore list. Important to note that it needs to be listed as "autoturret_deployed".
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Changed Status from Pending to Can't Reproduce
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MLRS Airstrike causes several raids to be used at once!
Mr01sam replied to SlayersRust's Support Report in Support
Changed Status from Pending to Can't Reproduce -
Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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I'll look into your first point, the second point I think I have something that will help (I am allowing you to adjust the distance at which TCs are considered "stacked") so that it doesnt use multiple points. I dont have a solution for the logging in place immediately for your third point.
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Haddowken changed their profile photo
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Changed Status from Pending to Not a Bug
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Hey, unfortunately the current method would be do what you said - which is to have a large list of ignore items. Its not ideal, but technically could get you what you want. I'd perhaps suggest utilizing AI to produce the list of deployables? In the future I can see if I can have it ignore types of entities, instead of specific ones.