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  2. Changed Status from Pending to Not a Bug
  3. Hi, You have 2 options for this: 1. Editing the EnchantCore.json config file and enable this option: "Name Hydration": { "Enabled": true, "Accept Token Names (ec:id:level)": true, "Accept Display Names ([E] Sharpness III Book)": true, "Require Skin Match": true, then when you create the item in the shop put for the name "[E] Sharpness I Book" or "ec:sharpness:1". 2. The easy option: Use a command reward instead of an Item Reward. For example use the command: enchantcore.givebook $player.id sharpness 1 1
  4. Today
  5. Deisel

    bases not spawning

    now that the bot issue is fixed my bases only spawn 2 difficulties. i had 1 of each, easy to nightmare, on map at all times. ive not changed the config? any thoughts as to why?
  6. What does an empty map mean? There are 98k objects created manually on the map)))
  7. I have sent you the new BetterNpc files, and I will update them on the website soon.
  8. massa2a

    Adding to custom shop ?

    This is what a thought so, but couldn't found the itemid shortname command. Any idea where i could found this command to show shortname list including your custom items ? Thank you
  9. Version V1

    7 downloads

    Explore a massive custom Rust map inspired by the real shape and landscape of Portugal. The terrain features a long natural coastline, large mountain ranges, snowy northern and central regions, rivers, valleys, forests and an extensive road network designed around both progression and exploration. Ideal for large servers, PVE, PVP, roleplay and exploration-focused communities looking for something different from a standard procedural Rust island.
    $12.00
  10. Fruster

    Lag issue

    Hey! Thank you, I'll check this.
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.0.10
  12. if you can join our discord and we can look into this further in the am tomorrow.
  13. This is a facepunch error with navmesh with the players getting killed by animals. Not a map issue. I have not control over that untill they fix it on there end. How ever you can input this ( -useOldNavmesh ) this intonyour server startup and restart your server and thile issue will be resolved for the time being. As for the node count what is the times rate on your server. 3x 5x 10x 100x? The Node Spawns are topology based. I can review it but I have not edited that so it should still be the same as original.
  14. Hi, I run a PvE server and many players complained about being killed by animals while safely inside their homes. This means that animals are somehow getting into the houses, and that shouldn't be happening. Also, they're complaining about the low ore spawn rate on the map; I had to use a plugin to increase it.
  15. r4m

    Suggestions

    1. The latest version uploaded on september 2 has the same version number as the one uploaded on february 6 (version 1.2.0) 2. The plugin does not detect aquatic vehicles (boats and submarines). Would it be possible to add them? 3. The colors used for Attacker, Sacrifice and the yellow top bar (killer, weapon, died) are gradient colors. Would it be possible to use solid colors? 4. in the folder ZHitbar\lang\no there is an additional file named DangerousTreasures.bak. What is it for? 5. in the folder ZHitbar\lang\zh-TW there is an empty folder named plugins. Thanks
  16. Adem

    need to gift the map to ek0919

    Hi! I don’t have an option to revoke access to the product. You’ll need to contact the website support team. Just make sure you don’t download the product from this account.
  17. I attached my config, I only use the Maintained Animals option. BeastMaster.json
  18. dk96

    need to gift the map to ek0919

    same as title ,need to gift this map to ek0919
  19. Players are reporting that they are being killed while offline in their base. I confirmed these players build in one of the custom prefab houses. Seems an invisible collider volumes need to be added.
  20. is this the maintained animals on a player set point or any one that is called through here
  21. Okay thank you for the reply, will be patiently waiting for the update
  22. Working on this now, I believe I have a fix in place, testing now and will upload once I confirm the build is stable.
  23. See the BM reply.
  24. Will have time to check it out next weekend if I get to it before that I’ll update it. Started a new job and not really around as much as I’d like to be
  25. After Update ZombieHunter NPCS and their Map Markers get sent under the map at center point. This is also happening to your BeastMaster Plugin. I included some screenshots that show this. And attached a video a player made.
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