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Ermmm strange that link not working. https://discord.gg/wbZ3QBeYHq try that, may have to update all links. Anyway back from Holiday, if you DM me with the issues I will take a look for you
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Back now, will take a look over the next few days, If its the usual spam then it does no real harm but will check it out
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you would have to issue them either a lifetime license via permission shop or an alternative, or have it set to not clear the license on on death. And for the charging 100 times more than regular cost doesn't sound right send me your config and ill check that out when im free.
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root1222 changed their profile photo
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DGDIPPER started following Ionut Shiro
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The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Work in Progress to Fixed -
Adem started following Countdown Chat Text
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- Today
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BetterDeadThanZed started following HumanNPC Pro
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- 1 comment
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- #interactive
- #npc
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I’ve checked your files, everything is working. Did everything get fixed without the sleep mode? Let me repeat once again: the sleep mode cannot affect their movement if you’re within the range where this mode is disabled. But if you’re in stealth within that range, the NPC won’t wake up from the sleep mode.
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Hello, thank you for trying to help, we are aware of this problem, please do not mislead other users, this will not fix the problem, because to use Gen2 animals, which include Wolf2, KpucTaJI first needs to update AnimalSpawn, which KpucTaJI does as much as possible. I apologize. Indeed, what you can do is either change “Wolf” to “Bear” in the data files of the Wolf plugin, or change the line you specified — not to “wolf2” but to “bear”. This way, you won’t have to edit the configuration, and when you update the plugins to support Gen2 animals, you won’t have to edit it again. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";
- 522 comments
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- #abilities
- #boss
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jaatnouman started following Announcements
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jaatnouman joined the community
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FFFFF**************KKKKKK.!!!!!!!!! Okay, great. Thanks.
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radiskullman started following aQuarry
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(00:22:57) | Failed to call hook 'OnLootEntity' on plugin 'aQuarry v2.0.6' (KeyNotFoundException: The given key '3969324' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.aQuarry.<OnLootEntity>g__CanManage|86_0 (Oxide.Plugins.aQuarry+<>c__DisplayClass86_0& ) [0x0001a] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.aQuarry.OnLootEntity (BasePlayer player, ResourceExtractorFuelStorage container) [0x0006e] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.aQuarry.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007af] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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RuxServers started following Announcements
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Shadowwings joined the community
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Zynd changed their profile photo
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- #ultimateleaderboard
- #leaderboard
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Version 1.0.0
3 downloads
Frightful BIKINI WEENY • high-performance 2K map • 11,000 prefabs An idea entry-level map into my 2K battle map range. Bikini Weeny is a compact, high-intensity area where roadside monuments ring the road and rail loops, connecting key points of interest. Quiet shorelines and rugged mountains open up a variety of building spots, while freshwater lakes, dense forests, rich ore veins and freezing mountain paths give players plenty to explore. This is part of the same island chain as the infamous Bwana Dik map, BIKINI WEENY brings the same chaotic energy in a tighter, more aggressive package. Bikini Weeny, where the air is clean, the people are friendly and everyone is in love. Custom monument the 'Deep Salt Mine' is a deadly high-risk blue/red card facility buried deep in the mountains. It’s designed to frustrate, incinerate, and thoroughly ruin your players’ day. Will they make it out with the loot… or just rage-quit after losing everything? Only time (and poor decision-making) will tell. ⚠ 100% FULLY TESTED on live humans Network of fast level roads for rapid vehicle travel. Handy zip-tower network to glide back to your body. 4 central established safe zones near the zipline network. Road & railways support Convoy & ArmoredTrain mods. Numerous buildable islands — for ocean bases to bridge to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise. -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW$27.00-
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- #battle map
- #2k map
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.11
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Hello, should be fixed.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.4