All Activity
- Past hour
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update your server and plugin to the latest version, it was already fixed
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Since the October 1st update, NPCs run up and approach the walls closest to the Town Center (TC), throwing C4. They all congregate at that point to throw C4; almost none of them fire missiles anymore. Before the update, NPCs would circle the base and move within a 50-unit radius of the TC, throwing missiles. If they encountered a nearby wall that was in their way, they would throw C4 at it. But now they all stay close to the base and near the wall facing the TC, only throwing C4. I noticed something changed with the NPCs because another plugin I use, BotReSpawn, also started acting strangely. Now, NPCs have started going inside monuments, something they didn't do before. Well, I hope this gets fixed.
- 233 comments
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luxiaoxiong started following Convoy
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I’ll check this this weekend when returned home
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Quick update: CollectionLog support is done and goes out in UltimateCases 1.0.37, it should be up on Codefling shortly. Every item a player gets from a case (blueprints too) is sent to CollectionLog with the Plugin source, so in your CollectionLog config just add Plugin as a source to the logs that should count case drops. Let me know if something doesnt get counted!
- Today
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Boutta Cashew started following Failed compiling
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Mak7imka started following Failed compiling
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walkinrey started following Failed compiling
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Get this when adding the plugin. Using current version of Carbon. Failed compiling 'PersonalFarmer.cs': 'LivestockAnimal' does not contain a definition for 'IsLeadable' and no accessible extension method 'IsLeadable' accepting a first argument of type 'LivestockAnimal' could be found (are you missing a using directive or an assembly reference?) [CS1061] (PersonalFarmer 75 line 14834) Use of unassigned local variable 'cow' [CS0165] (PersonalFarmer 104 line 14834) 'Livestock' does not contain a definition for 'trustToLead' [CS0117] (PersonalFarmer 54 line 14883)
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The newest update compiled fine just now and seems to be smooth here, With previous updates and this new one I have not experienced lag spiking yet. One thing different that Im seeing is you have a plugin named RNPCsManagerAddon , and I have not seen this in roaming npcs plugin, so i have no idea what that is. I suspect it could be that.. One thing I have noticed on this new update is I still dont see permissions in permissions panel and it still says i dont have permissions to use commands, so I actually cannot tell if they are spawned out yet. EDIT: So this new version doesnt work as well. I think I will just be staying with the version 0.5.4 , as its stable , works and doesnt need a api to work. Less plugins taking away resources the better I say! I have been tending to stop future business with plugins that require api's these days.
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Notz started following [PVE] Full event ownership protection
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Adem started following [PVE] Full event ownership protection
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I'd like to reopen a closed support ticket since I'm experiencing the same issue on my PVE server: [PVE] Full event ownership protection? Our server has quite a few players online, and the Sputnik event is usually a source of problems due to the claim system. Players often complain and discuss with each other because the claims work independently, preventing them from completing the event. I know this was initially designed as three separate zones, but could you consider adding a setting so that the claim system is shared across all three zones? As I understand it, this event is primarily used on PVE servers, so I think it would be a great addition.
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I can look at adding it in future, but most people sell in their existing shop plugin, then you can let them buy as many as you allow. Another way using the shop would be using the hsgive command and specifying an amount. The hsbuy command is basic and I always recommend people sell signals in their server shop.
- 451 comments
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- #helicopter
- #helicopters
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rex started following Super Crafter
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bonjour sa dans ma console Failed to call hook 'OnLootEntityEnd' on plugin 'SuperCrafter v2.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SuperCrafter.OnLootEntityEnd (BasePlayer player, BaseCombatEntity entity) [0x00046] in <d0d8c2ca76594b11b23ec7343f096980>:0 at Oxide.Plugins.SuperCrafter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a51] in <d0d8c2ca76594b11b23ec7343f096980>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 11 comments
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Benedetti Lola joined the community
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Hi there, I'm having a problem: the bots aren't attacking and the turrets aren't firing either. This only happens during this event; everything else works fine. What could be going on? Thanks for your time.
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Changed Status from Pending to Fixed Changed Fixed In to 2.10.31
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- 18 comments
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.4
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This map is one of the first I used from Keirox. Its intricate details and additional features create an exciting and consistently engaging experience. It is brilliant for PvE, offering numerous locations for building, which works exceptionally well with RaidableBases and Infected Bunker. The latter is just one of the custom monuments, but I must say it is my favourite.
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- 18 comments
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hexo0r.ir joined the community
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MissMoffy joined the community
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to No Response
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have a look at update , and let me know if it works for you now
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Gridner joined the community
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Same here. Plase fix
