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@Scalbox Updating you so you aren't left in the dark. I've finished with a complete overhaul of SuperCrafter. I've handed it off to a couple testers to abuse it and report their findings. If all goes well I should have the update posted soon.
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Also for now you can set swim weight to 0
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The null on button press . I need more info . How long after last pree . Is there more explanations on what happened when error occured . And then the shark thing s from the punishment swim . Must be bc of the deepsea ill have a look ... But or error i need more as for the press of button to null ether the player or button was null ... So need to know what happend
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Lumin started following failed to call hook
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NooBlet started following failed to call hook
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[The Red Button] added slap to cooldown [The Red Button] Red Button Punish racoon man with : slap racoon man[76561199218993558] died (Hunger) Failed to call hook 'OnButtonPress' on plugin 'TheRedButton v2.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.OnButtonPress (PressButton button, BasePlayer player) [0x00066] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00645] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 racoon man[76561199218993558] has spawned racoon man[76561199218993558] has spawned Aloso can you change the attacked by shark to be within the map limits, people are dying from sharks even admins cant loot thier body
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The profile is public, its a test account... I double checked the steam profile just to be sure.
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Also, unrelated ... but you should consider changing the below; if (e.DaysSinceLastBan > 0 && e.DaysSinceLastBan <= config.Steam.WarnIfLastBanWithinDays) { risk += 20; reasons.Add("recent ban"); } To something like... int totalBans = e.VacBans + e.GameBans; if (totalBans > 0 && e.DaysSinceLastBan >= 0 && e.DaysSinceLastBan <= config.Steam.WarnIfLastBanWithinDays) { risk += 20; reasons.Add("recent ban"); } Right now, a same-day ban (DaysSinceLastBan = 0) is ignored. With the change same-day bans count as recent, but only when there is at least one VAC or game ban. This should eliminate false positives on clean accounts with 0 / 0.
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rex started following Chest Stacks
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DaBrayden changed their profile photo
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Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
if the profile is private it can only pull what it can see -
z00tz changed their profile photo
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WinterChild84 aka Nexus84 started following Only getting Partial Data
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HighOnTek started following Only getting Partial Data
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I've noticed that the Join Intelligence is only giving me (Partial Steam Data) ... I see player name, player SteamID but does not pull account age, profile, or Steam Summary.
- Today
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- 90 comments
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- #spawn everything
- #spawn
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Tagged with:
- #spawn everything
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- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
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- #airdrop
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- #deploy nature
- #deploy resource
- #nature
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- #deep sea
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Hi, Several users reported being disconnected when updating or repairing their builds from the TC. I tried to replicate it, and it didn't happen to me, but I asked in the chat, and several people said it happened, while others said it never happened. So I suppose it will be difficult to pinpoint the problem. I'm just reporting it so they're aware of it and to see if anyone else is experiencing it.
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Im having the same problem
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I am considering getting this plugin to replace BotReSpawn. I have a suggestion, not sure if it's even possible, but would it be possible to have the bots react to players within a certain radius if they are marked as "Hostile"? I would assume you can use Rust's built in mechanism to determine a player's hostile level and if they are hostile and they are within a certain distance, the bot may attack the player, even if configured for defensive.
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Random Raids aren't triggering anymore. Players reach the set number of kills and nothing happens. It just wipes their kill count and starts over. RandomRaids.json
- Yesterday
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Here are some additional observations regarding the configuration file. I changed one of the parameters (just a random one), reloaded the plugin, and my custom commands started working again. However, after a server restart, only the default commands work again.
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RustyB changed their profile photo
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@AlexF @Kk hi, if an event doesn't start (dome doesn't spawn, etc) then it didn't paste or spawn properly and there would be an error in the console. if the base can /paste then there is no issue. if the base can /paste but not /rbe then I need the error. if there's no error then I cannot help you. if it doesn't /paste and copypaste shows an error then the base is broken. remove it from rotation and show me the error. if it doesn't /paste and the console shows a libgdiplus error then your host needs to install that missing library. it is required on Linux servers. @TheOneWhoWipes @Kk hi, RaidableBases doesn't use the OnPlayerVoice hook so it wouldn't be the cause of the RPC kicks. I'd start by removing plugins that have OnPlayerVoice in them. if this doesn't help then you have another plugin causing this, and it could be any plugin at that point.
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Version 1.0.0
1 download
Decorative Fashion Building A decorative fashion store building designed to enhance the visual appearance of your map. This structure is purely ornamental and cannot be entered, making it perfect for background city environments, shopping districts, or roleplay areas. The building features a classic multi-story storefront design with large display windows and a fashion shop sign, giving your server a more realistic urban atmosphere. Details: 260 prefabs 3-story decorative building Not enterable Purely ornamental / visual prop Ideal for city areas, shopping streets, or RP environments Perfect for server owners who want to add extra detail and realism to their map without affecting gameplay.$4.00 -
Also, after the restart I encountered something I don’t fully understand. When I initially configured the plugin, I set my own custom commands in the configuration (I just shortened them). However, after the server restart, all the default commands were restored on the server, even though my custom commands are still present in the configuration file. On the server side everything works with the default commands, while my custom ones do not work.
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I also noticed another issue: the lang file was applied after the restart, but there is no translation in the graphical menu. I would like to have a full language system, not only translations for chat messages.
