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- Past hour
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It's not silly, it makes sense. Like probably should already have been a feature, which is silly; on my part.
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Thanks! Should it update config automatically when new version is loaded? I didn't see an option to provide skinID anywhere... Also, would it work the same as currently - you can use only same skinned item ID but change quantity per tier or we can now use different skinned items per tier (e.g. different tickets, similarly as in raidable bases plugin)?
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FAFORust started following Limit Entities
- Today
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rootmix started following Admin Menu
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rootmix started following Announcements
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Kapco411 changed their profile photo
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rootmix joined the community
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bamka started following Announcements
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bamka joined the community
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Chill Roleplay started following Damage Control
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@MalsHey i am thinking of using this plugin, does it still work? I seen it hasent been updated for years but i guess its one of those things that does not really need updated much I want to make it harder to hurt building blocks Really i'm looking for something that would do more damage when online when they are offline but this should be alright for just a overall protecton
- 9 comments
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SGarcia90 started following Announcements
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SGarcia90 joined the community
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This server file only comes with the configuration files. The plugins need to be installed on your own as some plugins are paid plugins. The file description shows what plugin versions work with these configuration files.
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CrawfishBatman joined the community
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Panchy changed their profile photo
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As per the video by Apoco when you walk up to the front doors and push the button to start the robbery this isn't currently working for me. Seems to have no power when pushing the button. Everything else is working.
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TexasRoadHouse joined the community
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.8
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My plugin doesn't do anything to the map and simply bypasses vanilla build checks in multiple different ways. I tested this today and didn't find any issue with "building too close to road." What I can assume happened here is a misunderstanding on how the plugin functions. The trains spawn with floors attached, you then build on these floors. Many players and server owners assume you can place the floor/foundations yourself, this is a common misconception. Glad you got it working!
- Yesterday
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Changed Status from Pending to Closed
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you're welcome, enjoy!
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Are you talking about the security doors on the bank prefab that require keycards? If that's the case, they cannot be breached and need keycards to enter through the card readers found in each vault, similar to standard Rust monuments. The main entrance is simply a regular door. If you want these to be breachable, you would need to modify the prefab in Rust Edit and use the plugin to create new doors in their places.
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I managed to figure out most of the DeathNotes info to put in for detection of kills and deaths. I noticed the bots doing suicide in my rcon. THey seem to suicide all the time even with suicide timers to 0.0. I still cannot get their suicides to appear in deathnotes, but their respawn time is every couple hours and it takes awhile. I will continue to monitor them and hope this behaviour stops.
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- #raidable
- #raidablebase
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(and 35 more)
Tagged with:
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- #raidable bases loot table
- #raidable bases loot
- #raid loot table
- #raidables
- #raidable base loots
- #raid base loots
- #raid base loot table
- #raid base loot tables
- #easy loot tables
- #medium loot tables
- #hard loot tables
- #expert loot table
- #nightmare loot table
- #raidable bases pack loot table
- #raid loot tables
- #raid loot pack
- #loot tables pack
- #loot table package
- #loot package
- #raid bases loots
- #raidable base loot pack
- #loot tables
- #easy base loot
- #medium base loot
- #hard base loot
- #expert base loot
- #nightmare base loot
- #base loot tables
- #raid base loot tables pack
- #tier loot tables
- #tier 2 loot tables
- #tier 3 loot tables
- #raidable bases loot tables
- #tier 5 loot tables
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I'm using the default settings for the boss. The player tries to lure the boss to the edge of its range or get close to it, finding a point where it stops moving, and basically trapping it until it's immobile and unable to attack, then defeating it with simple attacks. This tendency is especially strong with BOSS that only use melee attacks. I'd like some good settings to avoid this. For example, settings for Chase range and Sense range.
- 481 comments
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- #abilities
- #boss
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XDMIAA joined the community
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Ooh yes, i see. I had some ram issues with the server so i had to reduce it at the end of last wipe. That explains it. Thank you friend
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111 changed their profile photo
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Zexproof joined the community
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- 481 comments
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- #abilities
- #boss
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stephen123411 joined the community
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Saga Team joined the community
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Changed Status from Pending to No Response
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Good day all, I just bought this plugin and I'm setting it up and testing it on my dev server. I'm trying to stop the NPC from dying every few minutes, and I turned off the timers for suicide on them and that helped tremendously. They were still dying and I pinpointed it to them dying while swimming. I changed my previous setting of "Damage rate from water": 0.2, to "Damage rate from water": 0.0, , and they are still dying in water pretty quick. Is there a trick to get this to stop killing them? Does anyone have the lines for DeathNotes they could share with me that I could add to mine to get this to work for these NPC's so I can find out exactly how its dying?
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- 481 comments
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- #abilities
- #boss
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- 84 comments
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- #trainserver
- #train
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