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- Past hour
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SinKohh started following Entities removed successfully
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BetterDeadThanZed started following Entities removed successfully
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I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
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hid333 started following Extra Fishing V2
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Failed to call hook 'OnItemAction' on plugin 'ExtraFishing v2.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ExtraFishing.OnItemAction (Item item, System.String action, BasePlayer player) [0x000c2] in <6d6d2d9681354d8487d23db233b430c9>:0 at Oxide.Plugins.ExtraFishing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x030a5] in <6d6d2d9681354d8487d23db233b430c9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 The above error message appears. Does it affect the operation? What is the cause and how can it be resolved?
- 26 comments
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I have not tested on main only staging they must of changed the prefab name in one of the updates to main after wipe.
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I see the issue. Pushed an update.
- Yesterday
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Swarm01 changed their profile photo
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CheekzTV changed their profile photo
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It's solid and regularly updated on both prod and staging. I've so far come across ZERO backwards compatibiilty issues with oxide, even plugins written specifically for servers running carbon can work on oxide using pitereq's carbon aliases. Recently started playing around native carbon components. LUI is excellent to more easily build solid UIs.
- 68 comments
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- 12 comments
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Fix is about to be uploaded in the next version. Sorry for the delay!
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I fixed in in v1.4.1 Thanks for letting me know!
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DoomiX001 changed their profile photo
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King35k changed their profile photo
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andie_90 joined the community
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Cyrus_Sinx joined the community
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StalKlim joined the community
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2 KG PICANHA FIRE HATES joined the community
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Hello, no, I think it should be configured in the plugins you specified, but not in this one.
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- 115 comments
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imgur images are inaccessible in the uk
tacman1981 replied to tacman1981's Support Report in Support
i see the latest version contains an imgur link once again. -
kermylol changed their profile photo
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Hi, we fixed the issue on our server. The problem was that baby wolves were still being hatched through the Gen2 wolf prefab: assets/rust.ai/agents/wolf/wolf2.prefab After the recent Rust force wipe/update, this prefab no longer seems to spawn reliably through the plugin. The hatch timer reached 0, but the wolf was not created correctly, so the baby item stayed in the farm and the UI timer restarted in a short 3-second loop. Our fix was to add a fallback wolf prefab: assets/rust.ai/agents/wolf/wolf.prefab We changed the wolf hatching logic so that BuyWolf() first tries to spawn the wolf using the old/stable Gen1 animal system with wolf.prefab. Only if that fails, it falls back to the existing Gen2 wolf2.prefab logic. We also added null checks around the prefab/entity creation so missing or changed prefabs do not silently break the hatch coroutine. Additionally, we updated the wolf breeding count logic so that both old Gen1 wolves and Gen2 wolves are counted as wolves: GetWolfCount() = Gen2 wolf count + Gen1 animals with type == "wolf" After this change, baby wolves hatch correctly again on our server. LG r0gi
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- 109 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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Changed Status from Pending to Fixed Changed Fixed In to 1.5.2
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Plugin UPDATED, version 1.5.2 1) Improved: Storage Adaptor for: [Mining Quarry, Pump Jack] 2) Improved: Performance
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akee joined the community
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Question , is there a way to turn off the message you are entering a PVP area, an make sure it is PVE , I set PVE but message still comes up .
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Blueberrini Octopussini joined the community
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The update history says that overfishing has been fixed, but I still get overfished during fishing contests and only catch trash.
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any luck duplicating the issue or finding a solution?
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Howdy 👋, doing custom plugin creations & performance optimizations. Coding experience since 17 years. I started with C# and web development later, but that's also been about 11 years now. (Usually, I worked on desktop applications) Full-time Software Engineer/Developer in the logistics industry (manual and automation logistics software). I've always done Rust plugin development for learning and education purposes. Now since 1 year, I've been actively selling commercially on Codefling. Always trying to play Rust, but always ending up coding plugins or messing around with Rust's limits… 🤣 Portfolio: https://codefling.com/xnullpointer95 Just message me with your request (doesn't matter what it is, as long as it's coding or consultation related). I'll let you know if I can do it, and once we have a full technical specification, I can tell you the price. For faster communication, join our discord. https://discord.gg/rGm7VS5ERc