All Activity
- Past hour
-
Airpex started following Custom Mixing Table and Payout System (ATMConvert)
-
- 16 comments
-
- #payout
- #playtoearn
-
(and 4 more)
Tagged with:
-
Susxr started following Plugin not loading
-
Nod Js started following Plugin not loading
-
keep getting "Error while compiling DrugBusiness: Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 964, Pos: 17" when laoding the plugin. any help plz?
-
Airpex started following PLAYER PERKS
-
- 7 comments
-
- #adventage
- #perks
- (and 23 more)
-
Dizabled changed their profile photo
-
Neb changed their profile photo
-
Ducky2 changed their profile photo
-
Tevier changed their profile photo
- Today
-
StrongWolves started following Request: Farm Animal Protection and Animal Limits
-
IIIaKa started following Request: Farm Animal Protection and Animal Limits
-
Hi, Would it be possible to add protection for farm animals to the plugin? In the latest version of Rust, players can kill or take other players' farm animals. Also, if you're planning to add this feature, could you include an option to set a limit on the number of animals each player can own? Thank you!
-
Hey! Yeah my bad, this one slipped past the last couple updates. CollectionLog support isnt in UltimateCases yet but its going in the next update. Items from cases will go through CollectFromPlugin so theyll show up in the log properly.
-
Girth changed their profile photo
-
grams2 changed their profile photo
-
Gr1m_69 changed their profile photo
-
dusaid changed their profile photo
-
- 322 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
-
Thanks, thats a really good suggestion. Bradley in EnterZone isnt a thing yet, the zone only supports the patrol heli, and even the heli kill isnt a requirement by default. Im adding both parts to our list, a Bradley spawn that cleans up on cancel or fail, plus a "must destroy" option. Cant promise when, but its noted.
-
- 1,652 comments
-
- #leveling
- #progression
- (and 19 more)
-
[CSharp] Started Oxide.Compiler v successfully Error while compiling InfiniteCandlesFog: 'SnowMachine' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'SnowMachine' could be found (are you missing a using directive or an assembly reference?) | Line: 64, Pos: 20
-
Can someone tell me were i add item the the shop and items to sell item sorry im new to this hope someone can point me in the right place
-
-
Im away for a few days . Ill see if i can do a workaround as soon as im back
- 1 reply
-
- 1
-
-
It seems that the latest version is interfering with SkillTree’s recycler speed increase feature. There are no runtime errors or anything like that, but even if the SkillTree recycler speed is leveled up enough for recycling to finish almost instantly, the recycler becomes much slower as soon as this version of OwnCasinoPremium is loaded. If I unload OwnCasinoPremium, the recycler works normally again at the speed set by SkillTree.
-
yyy changed their profile photo
-
antezana257 joined the community
-
getting the same error once i unload the npcs the issue clears. havent had any issues with raidable bases i even have population set to 0 on critters and animals. Server Exception: CritterAnimalFSM.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at UnityEngine.Component.get_gameObject () (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at UnityEngine.Component.TryGetComponent[T] (T& component) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0) at Rust.Ai.Gen2.SenseComponent.Tick () (at <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0) at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0) at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <6ee04996b0054ecc84ea5fdda86ca2fe>:0) at ServerMgr.Update () (at <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0) at UnityEngine.Debug:LogException(Exception, Object) at ServerMgr:Update()
-
HikaruUduki joined the community
-
Demolition-Dave joined the community
-
Art10m changed their profile photo
-
coleschomer joined the community
-
Changed Status from Pending to Not a Bug
- Yesterday
-
Having the same issue. It looks like new navmesh got turned on by Carbon???? NPC just spawn on the beach. Any field related to spawning or navmesh in the config changes nothing, from testing.
-
NeoRecon18 joined the community
-
Changed Fixed In from 1.3.1 to 1.3.3
-
Glad to see it's fixed for you. I'll go ahead and close this support ticket out then. Great ideas! I'll look into adding that in one of my next updates.
-
Changed Status from Pending to Closed
-
Thanks, it's fixed
