All Activity
- Past hour
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DickyRTR started following No onscreen warning
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Razor started following No onscreen warning
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Firstly, thanks for the great plugin. I'm not sure why, but there's no longer a wanring to the player who triggered the raid that it is about to take place. I'm sure there used to be a message across the screen, which would give a warning that the NPC's where coming to raid your base. I have been caught out once of twice by being across the map and the chat message comes up that the raid has started, along with the little counter at the top of the screen for the wave and number of attackers left. I have this in my config, but there's no on screen warning of an attack that is coming "Display global chat message on raid start": true, "Display global map marker on raid start": true, "Display Gui to base owners": true, "Use GameTip announcement to player": true, "Disable radio chatter": true, Hope you advise what I'm doing wrong
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Nambo1641 started following Bradley Tiers
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DickyRTR started following Turrets spawn in boxes
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CrazyRust started following Turrets spawn in boxes
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Loving the plugin, great event Noticed on the latest release that turrets can sometimes spawn inside the small and large boxes. Not to bad for the small but the large boxes are indestructible ! Its the one on the repair bench side of the outpost
- Today
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Lortayy13 changed their profile photo
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BabuKaQuaqa started following Loot Table & Stacksize GUI
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Hello. I will add the settings in the next update.
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Thank you! If you're able to sort before wipe that would be amazing but I will keep an eye out for updates. Thanks again!
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Audax_ joined the community
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playerranks.reward fails to execute rewarding command
Steenamaroo replied to Rustling's Support Request in Support
Oh, looks like it was changed some months ago. Default was always sr. What version of server rewards are you on? PlayerRanks calls exactly the same code whether you use chat command or console command, so there should be no difference. If you're only seeing the complaint sometimes, I'd guess it's not calling that sr/rp command sometimes due to the top player not being online at the time, or something like that. do rp add yoursteamid 1 in console and see if it works. if it doesn't, do sr add yoursteamid 1 -
hushedcorn84 changed their profile photo
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try https://api.myvector.xyz/stations.json
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Hi I was wondering how do I setup custom loot for this pluging BradleyDrops? I was able to make custom loot for the launch site Bradley. But haven't found a way to make the difficulties for the plugin, when I kill say the easy brad it just gives the launch site default brads loot. I was able to setup the custom loottable for the plugin HeliSignals, I am just having trouble trying to setup the BradleyDrops plugin to make custom loots per difficulty. Has someone made a custom loottable for the Bradley Drops plugin, if so how you do it?
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Thank you for the quick response. Maybe I'm missing something, but it looks like there's no command called sr or /sr. The Server Rewards documentation only refers to /rp add and rp add (link). Also, as I mentioned earlier, this command rewards players correctly when triggered via Player Ranks' /pr reward chat command, but it fails when called from the console via playerranks.reward.
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Tsunami1337 joined the community
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Hi, I have no way to refund you. What I can do is give you another plugin as a refund. Otherwise, I have to contact codefling.
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Tola2626 joined the community
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Hi, Please can you add the ability to change the colour of the different text elements in config? Thanks
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Hi, Please can you add in config the ability to move it left/right slightly, the same as we're currently able to move it up and down? I know we can move it to left/right of screen. But I want it to sit on right side of screen, but moved to the left slightly. Thanks.
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Changed Status from Pending to Work in Progress
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Hey there. Delete the StaticLootables data file in the "data" folder then reload the plugin.
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hello, can you please make Zeodes HeliSignals on codefling count towards kills. His BradleyDrops plugin works fine with bradley kills but would be nice if also HeliSignals works too with heli kills I'm also using custom items made via CustomItemsDefinitions on codefling aswell, on a custom lr-300 with new shortname and display name it just say Killed with LR 300 but it should be for example "Admin.LR" If you don't mind talking on discord add Theswingingturtle
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hi, not sure how I missed this ticket, but I added the OnEntityEnteredAbandonedBase hook already after it was suggested by others. you didn't implement it, and I'm still getting reports about this issue. an exit hook isn't necessary. my hooks are in the bottom documentation. start and ended might be more suitable if you want to track more than just this. void OnAbandonedBaseStart(Vector3 center, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities, bool canDropBackpack, bool automatedEvent, bool attackEvent, Guid uniqueID) { } void OnAbandonedBaseEnded(Vector3 center, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities, List<BuildingPrivlidge> privs, bool canDropBackpack, bool automatedEvent, bool attackEvent, Guid uniqueID) { } api bool isAbandoned(BaseEntity entity) bool EventTerritory(Vector3 pos, float x) where x is addition to the current event radius. if the current radius is 50, and you specify x as 15 then the radius check will be 65 bool EventTerritoryAny(Vector3[] positions, float x) bool EventTerritoryAll(Vector3[] positions, float x)
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Ritiksurya joined the community
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Hello, I purchased your plugin several months ago and just installed it on my server. In the default configuration shown on the page, I can see that I can choose the spawn delay, which isn't the case in my currently generated default config file. After struggling to understand how to trigger this event without being in noclip (admin) mode, using an attack helicopter purchased from the bandit camp, and even then it's difficult to destroy combat helicopters. In my opinion, the plugin is currently too expensive ($30 for what it offers). I see that I would have to pay $40 to generate my loot? Isn't there another way? Thank you. AirConvoy.json
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Thank you very much.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Very interested in your latest plugin releases. Lots of good stuff. For this specifically, is the fuel indicator dependent on default lowgrade? Or are you able to use custom fuel types, ie. HeliSpeed (or I think now it's Vehicle Speed) plugin, which enhances speed based on different tiers of fuel (utilizing different skinIDs)? Thanks!
