All Activity
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Alig200 started following Announcements
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Alig200 joined the community
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maxalt started following Is something wrong with the behavior?
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mrdecoder started following Is something wrong with the behavior?
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With the settings below, when I check MagicClockPanel, the time moves extremely fast even during the day (like 10:00 or 13:00). Are my settings incorrect? Also, even if I unload the plugin, the accelerated time speed remains. When I turn on Debug Mode and reload the plugin, it shows “day is active”, but even at 18:00, 19:00, or 20:00 it never says “night is active.” However, the time progression does seem to speed up according to the night settings. The strange thing is that even at 7:00 or 8:00 in the morning, the time is still accelerating, as if it never switches back to daytime speed. { "Settings": { "dayTime": 113, "DEBUG": false, "nightTime": 7, "Preset": false, "Preset_Day (if Preset is true)": 24, "Preset_Month (if Preset is true)": 7, "Preset_Year (if Preset is true)": 2021 } }
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PistOffBastd started following Error Spam
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Fruster started following Error Spam
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Im getting the following error spam, Even afer an " o.unload * " and its the only plugin running. Failed to call hook 'OnEntityTakeDamage' on plugin 'LaunchSiteHelipadEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) Failed to call hook 'OnEntityTakeDamage' on plugin 'LaunchSiteHelipadEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LaunchSiteHelipadEvent.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x00057] in <811e73bb6bdd4f58acb9efd4c32ef864>:0 at Oxide.Plugins.LaunchSiteHelipadEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001a2] in <811e73bb6bdd4f58acb9efd4c32ef864>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.LaunchSiteHelipadEvent.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x00057] in <811e73bb6bdd4f58acb9efd4c32ef864>:0 at Oxide.Plugins.LaunchSiteHelipadEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001a2] in <811e73bb6bdd4f58acb9efd4c32ef864>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Changed Status from Pending to Cant Reproduce
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Changed Status from Pending to Not a Bug
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shady14u started following Missing RustRcon? , Scrolling functionality , error codes when submit ticket and 1 other
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I will look into this.
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Changed Status from Pending to Work in Progress
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Verify the config has the proper channel Id for what it is trying to post
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Can you try removing the backpack or moving it to the first slot? I think the issue may be with that row? I cant reproduce it however
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I've only ever received one report about it.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Work in Progress
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Are stack sizes the issue? Do those items exceed your stack sizes causing them to split on the player?
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Changed Status from Pending to Work in Progress
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Have you done an npm update and npm install?
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Hi, I installed the map a few days ago and I'm encountering problems in many places, such as: in the southern port, an NPC is inside a ship that's inaccessible and is still shooting at you. At the naval base, the green doors won't open, nor will they in the race track. Metal ore and stones are stacked more than two high, sometimes up to six high. Trees are floating in the AD26 mining area. The crane ladders are unusable. There's also an NPC floating on the excavator. The map is great... but I don't know if this is a problem on my end or if it's a map issue.
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Additionally, there is a notification that multiple languages were not correctly identified. Adding languages from other countries cannot be recognized properly.
- Today
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"BradleyInitiate": "{playerName}, careful! This is a {tierName} Bradley APC!", "KillNotification": "<color=orange>{0}</color> destroyed a {1} BradleyApc and received {2} Economics + {3} ServerRewards",
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laodu started following Can you add notification of reward information?
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Can you add notification of reward information? for example "EconomicsReward": 0.0, "ServerRewards": 0,
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To appear the body when you die you need to reenter dungeon and exit again (I know it's not a solution but at least works for me )
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Moxyfied changed their profile photo
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From what you are telling me, if you tried deleting the config and reloading the plugin with new default config and it is still happening, then another plugin is conflicting somehow. There would usually be some errors in the console. Are you getting the bradley kill rewards? Is the loot correct in the crates? The fact that the gibs are not destroyed and the fire is not killed, means the logic is failing somewhere between the bradley being killed and the logic for handling the bradley ents after kill. It can only be another plugin causing it if you are telling me you 100% tested with a default config. There is not really anything I can do to help you with that. The only way to rule out with certainty that it is not my plugin and it is one of your other plugins conflicting, would be to load up on a your test server just Bradley Drops and test with default config and gibs turned off. See what happens then, I would imagine it would work fine.
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If it helps for context, I am running on Ubuntu via pterodactyl with Carbon as my framework.
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- 264 comments
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- #event
- #cargoplane
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Deleted plugin, config, and data files. Brings it back to 0 stations. Funny thing is I left it playing 1 of the stations from the old link and its still playing, just no options to select any stations.
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Thank you for your interest in Fuel Monitor and for the great questions. At the moment, the plugin focuses on providing a clean and lightweight visual fuel indicator (bar, color changes, blinking, and an “OUT OF FUEL” warning). However, I’d like to confirm that the points you mentioned are already planned and added to the plugin’s to-do list for upcoming updates: Customizable fuel thresholds (full / low / empty), including proper support for modded servers with higher fuel capacities. UI customization options, including moving the fuel bar on the screen, adjusting its size, and customizing colors. Optional sound alerts for low fuel and out-of-fuel states. These improvements are part of the planned roadmap and will be introduced progressively in future versions. If you have any additional suggestions or specific use cases, feel free to share them i actively use community feedback to shape upcoming updates. Thanks again for your interest!
