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  1. Past hour
  2. When you put something up for sale, it says it only works with yellow currency; you should add the currency selection option, "scrap"
  3. IIIaKa

    Deep sea scientist

    Changed Status from Pending to Work in Progress
  4. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.9
  5. Would it be possible to add a limit for each type of IO entity? If that limit could be extended with permissions, it would be great to offer it as a VIP benefit. On the other hand, what happens if the plugin is unloaded? Do the entities continue to function or do they all shut down? I am thinking about how to manage this in the purge of a PVE server, as I would like players to be unable to place additional automatic power turrets during a raid. Thank you.
  6. Today
  7. Marsdon Rhekhu

    Server Hud

    Can we maybe get an indicator for the deep sea please ?
  8. rustybros

    Cwagon CAnt build on

    got it thank you
  9. Hi. Yes, you’re right. As far as I remember, the game developers removed the prefab that was used as the tower, and we can no longer use it.
  10. Hawkhill

    Shop

    Hi! I bought this plugin not long ago and are currently doing some preparations before i replace my old shop plugin. I have been using scrap as currency, but that has a big limitation when it comes to balancing the economy since its a physical item. So im planning to use this plugin along with economy plugin. In that matter.... I have a question. Is it possible to sett the sell prize with decimals? For example 10,2 $ and maybe the shop plugin can round-off he total sum in basket on checkout ? The reason why i ask about this is cause i want players to earn the same amount of $ no matter what they plant and harvest in their farms. You get alot more potatoes than pumpkins for example. Edit: I just installed Economics plugin and there is 2 decimals there, so i assume i can define prizes with decimals also in shop plugin.
  11. Gruber

    zero gravity

    Changed Status from Pending to Fixed
  12. The server freezes when the event starts on both Oxide (custom config) and Carbon (default config). At the same time, AutoFarm is spamming garbage collection warnings in the logs with the same repeating pattern across multiple entries: [HarborEvent] HarborEvent has begun Calling 'CanAcceptItem' on 'AutoFarm v3.3.1' took 1486ms [GARBAGE COLLECT] Calling 'CanAcceptItem' on 'AutoFarm v3.3.1' took 992ms [GARBAGE COLLECT] Calling 'CanAcceptItem' on 'AutoFarm v3.3.1' took 1125ms [GARBAGE COLLECT] Calling 'CanAcceptItem' on 'AutoFarm v3.3.1' took 1226ms [GARBAGE COLLECT] - I unloaded AutoFarm (by Razor ) - Tried to start HarborEvent manually - The server instantly froze again.
  13. Don't worry about it, my plugin has been under review since December. Codeflying wants you to pay for their damn subscription. Zero feedback from them since submission. Just forget about it.
    Excellent plugin! I have multiple events and plugins that require it, and once installed everything is easy. If you do need assistance the developer is very quick to action and will guide you through.
  14. Version 1.0.0

    1 download

    Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }
    Free
  15. Version 1.0.0

    4 downloads

    Adds a Magic Panel display containing a Traveling Vendor event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple traveling vendors Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 8, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/4NN4WVD7/vendor.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }
    Free
  16. Version 1.0.0

    3 downloads

    Adds a Magic Panel display containing Deep Sea status as an icon and/or text. Features: Config file supports individually toggling icon and/or text Config file supports customization of fixed, open, closed, and irradiated colors Config file supports selective application of colors to icon and/or text Config file supports customization of text formats for 1+ hour(s) remaining, 1+ minute(s) remaining, 1+ second(s) remaining, and busy states Config file supports most other standard Magic Panel settings Checks states once per second to react to admin/plugin changes to Deep Sea state, and to provide up to 1 second accuracy on time display updates Only requests a Magic Panel HUD update on actual color and/or text changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFFBF", "Inactive Color": "#BFBFBF7F", "Irradiated Color": "#FFFFFFBF", "Apply Color To Image": true, "Apply Color To Text": true, "Text Format When Hour(s) Remaining": "{0}h {1}m", "Text Format When Minute(s) Remaining": "{1}m", "Text Format When Second(s) Remaining": "{2}s", "Text When Deep Sea Busy": "BUSY", "Panel Settings": { "Dock": "centerupper", "Width": 0.06, "Order": 10, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/MZhXzvW2/anchor-512.png", "Enabled": true, "Order": 0, "Width": 0.4, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" }, "Text": { "FontSize": 14, "TextAnchor": "MiddleCenter", "Enabled": true, "Order": 1, "Width": 0.6, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" } } }
    Free
  17. Disregard, I knew it was me being stupid. Had to find a different skin id that I could get a hold of and it worked as intended. Found a skin in my skinbox so I changed the skin id in the config, then skinned the ak with skinbox and it worked.
  18. Whispers88

    air

    Thanks this is fixed
  19. Whispers88

    air

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  20. crash

    Install Error

    Changed Status from Work in Progress to Closed
  21. Stark

    Npc Spawn

    Anyone else having issue with NPCs dropping insane amounts of loot? Also, apparently, the prefabs only support the human/npc path?
  22. Barry_Allenn

    MBShop

    data\MBSystem\MBShop https://www.dropbox.com/scl/fi/9yakzi75zyc5ivkljno46/MBShop_RustItems.json?rlkey=6bog6s55f3fe8oyevc20jijcx&st=oivezmd4&dl=0
    Pleasantly surprised at the amount of useful information this has been providing. Interface is clean, snappy, and well laid out. Team is active in their discord server too, posting changelogs and improving the experience on a regular basis. Looking forward to the new features they're working on. Would recommend giving it a try for a month and see how you like it, especially if you've never used a tool like this before and are still operating from your basic console like I was.
  23. ninco90

    BoatControl

    You can store the upgrades, but it adds a bit of complexity to the plugin. You'd have to specify a skin ID for the engine item and then track it according to the upgrade level. Then, when it's reinstalled, it should retrieve that value and apply the configuration. I'll add it to my list.
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2.2m

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