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Ridamees changed their profile photo
- Today
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KarmaKG changed their profile photo
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Zenai started following Duel Arena
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Hi Brad Copp! We absolutely love this plugin. I noticed you have a Changelog tab at the top and that would be highly desirable for our servers for player communication and announcements from the admin team. Do you have any plans to implement or sell that as an add-on soon? We're very interested if so. Thank you in advance!
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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MrLiquid started following possible bug causing players to get kicked
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Khan started following possible bug causing players to get kicked
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Could StackModifier be the cause? Player was disconnected! (Kicked: RPC Error in DoPlace) Planner.DoPlacement That method is called from Rust’s DoPlace RPC. If the replacement throws an exception, Rust automatically disconnects the player with: Kicked: RPC Error in DoPlace In StackModifier.cs, lines 2530–2598: [AutoPatch] [HarmonyPatch(typeof(Planner), nameof(Planner.DoPlacement))] internal class Planner_DoPlacement_Patch The prefix then replaces the original method entirely: static bool Prefix( Planner __instance, Construction.Target placement, Construction component, ref GameObject __result) Because it always finishes with: return false; Client sends DoPlace RPC ↓ Planner.DoPlace processes it ↓ Planner.DoPlacement is called ↓ StackModifier Harmony prefix executes ↓ Unhandled exception ↓ Rust reports "RPC Error in DoPlace" ↓ Player is kicked Normal Oxide hook exceptions are generally caught and logged as Failed to call hook. A Harmony prefix running inside the RPC is much more likely to escape into Rust’s RPC error handling.
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WASH joined the community
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monsterqueen started following Enchanting
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- 48 comments
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- #enchanting
- #epic
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Dubroski started following Announcements
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Dubroski joined the community
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SirSpyro joined the community
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shady14u started following Error on June 2026 update
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any work around for carbon?
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The issue has been fixed. As you stated, it was NOT your plugin causing the issue. Thank you for your help. I love this plugin!!
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TheTaoistPanda21 started following Announcements
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TheTaoistPanda21 joined the community
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I understand that the issue is related to the meshes of the map and monuments, but I thought the discussion was about whether there might be some way to address it while taking that into account. As I mentioned previously, almost all bosses, (whether with default settings and on custom maps,) can become stuck and then be defeated very easily. The main issue is that, when this happens, they also stop attacking. They still use their skills whenever the cooldown allows, but I believe the biggest problem is that their normal attacks stop functioning entirely. If these issues are caused by the navmesh, I understood the request to be whether there might be a way to work around it, such as teleporting the boss back to its initial position. As everyone here knows, I believe this plugin has reached a level where it is expected to be truly excellent. However, because of this issue, players no longer work together to defeat bosses. No matter which streamer server I look at, this exploit—getting the boss stuck, rendering it helpless, and then defeating it—has become widespread and almost treated as the default strategy. I find that very unfortunate.
- 496 comments
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- #abilities
- #boss
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- Yesterday
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SomeWizard joined the community
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- #bgrade
- #building grades
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Bunker joined the community
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Changed Status from Pending to Not a Bug
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WallpaperPlanner - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 1186, Pos: 41
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PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
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NpcSpawn - Failed to compile: There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetAttackStatus(bool, BaseEntity.FlagsUpdateMode)' | Line: 2891, Pos: 34
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IndustrialRecycler - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 868, Pos: 24
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Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
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Finder - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 28
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AirfieldEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2108, Pos: 20
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- 23 comments
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- #title
- #betterchat
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- 23 comments
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- #title
- #betterchat
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venomltd joined the community
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are railroad planters compatable? ive added them to what bot can use and its still not acknowledging them
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We contacted discord, the main problem with this behavior is the lack of nav mesh in the bottlenecks on the monuments, or the wrong type of navigation grid. The Bosses movement itself is also influenced by the total number of NPCs on the server, because they have a common queue for decision-making, the more NPCs on the server, the stupider and slower each of them is.
- 496 comments
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- #abilities
- #boss
- (and 16 more)