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Hi Nivex, I hope you're doing well! I have a quick question about something one of my players reported, and I was hoping to get your thoughts on it. I've attached a screenshot showing the issue. The player claims that they built a base near a Raidable Base after raiding it, but later found that their base had disappeared. I was wondering if something like this could technically happen. About a year ago, I remember encountering a similar situation while using the remove + all command with the Remove plugin to remove a raid base. At the time, a nearby player base was also removed, although I'm not sure exactly what caused it. As far as I understand, the raided base should disappear after approximately one hour, based on my current configuration. Could this somehow cause a nearby player-built base to be removed as well, or is there a setting that could help prevent this? Thanks for your time, I really appreciate your help!
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Hi, I am realizing everytime the map wipes to a new one the monuments zones are recreated as a whole new monument. Is there a way to set it so everytime monument water notices a new monument it just follows the same rules in place? Also noticed that bradley and patrol heli don't attack people unless you attack it directly, is there a way to make it them behave like normal?
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- #rust
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RustFlash started following CratesEventReborn
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Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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New version with the solution.
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I should also specify that I did turn on the map markers in RNPCAddonPopulation config
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There is one that Controls ALL the diff Weather. Plus!!! This one allows you to set TimeofDay. You can make it always 12 noon if you like. And have it ALL the time. It's from Chaos Code. I don't know if CodeFling will hurt me for showing you this or not. Anyways. Here it is and where to get it. My PLAYERS LOVE THIS!!!!!!! https://rusthq.com/product/preferredenvironment
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Hi, since the update for the plugin, the map markers are not longer showing. Is there a new setting in the config, or should they be showing by default? Thank you for your help.
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Hi! I have a suggestion for a possible improvement to the plugin. I'm using the UMOD Zone Manager, and I've run into a small issue: this teleport feature doesn't really fit well in PvP zones, because a player can simply stand there and become effectively invincible. Just to clarify, my server is PvE. I think many other server owners use this plugin as well, so making it compatible with Zone Manager would be a great addition and a big plus for the plugin. I'd also like to say that this is a really good plugin. I genuinely like it, and it has exceeded my expectations!
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- #items
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