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  1. Past hour
  2. Mevent

    Events Manager

    Hey Dead Nasty. Nothing was removed or wiped from your setups. We just changed the UI to filter out the noise. Instead of showing a massive list of every event possible, it now only shows the events you actually have installed on your server. Most server owners asked for this to clean up the menu.
  3. Today
  4. Getting this spam in console and Legendary Items are full on disappearing and not appearing at all. I'll send you the videos and configs in discord as don't wanna share public. Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemPerksLegendaryItems v1.0.8' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForLoot (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x00096] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollToAddToContainer (BasePlayer player, LootContainer container, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source) [0x0000f] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.OnEntityTakeDamage (LootContainer container, HitInfo info) [0x00058] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00151] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  5. GameDNA

    Lag/Rubber Banding

    fps 39 FPS fps 41 FPS fps 39 FPS fps 36 FPS fps 44 FPS [Skill Tree] Saving player data for 0 players. [Skill Tree] Finished saving player data. Saved 75,388 ents, cache(0.25), write(0.06), disk(0.01). Saving complete plugins c.plugins # package author version hook time hook fires hook memory hook lag hook exceptions compile time uptime 1 Carbon Community (1) Core Carbon Community v1.0.0 2,053 158.8mb 29h54m36s 2 Scripts (7) ArmoredTrain Adem v1.9.8 1275ms 530,487 696.0kb 3063ms [296ms] 29h54m35s Bottom MikeHawke v1.0.1 43ms 3 7.3mb 119ms [5ms] 29h54m35s MonumentEvents Ifte v1.1.11 10483ms 1,378,382 726.9mb 806ms [1427ms] 29h54m35s NpcSpawn KpucTaJl v3.3.1 19794ms 10,555,606 127.7mb 1 1996ms [396ms] 29h54m35s PermissionsManager Steenamaroo v2.0.9 13ms 1,685 1.7mb 504ms [107ms] 29h54m35s Skill Tree imthenewguy v1.7.8 7599ms 1,545,543 63.6mb 3946ms [48656ms] 29h54m35s BetterNpc KpucTaJl v2.2.0 1155ms 317,959 18.0mb 892ms [135ms] 8h21m55s 3 Zip Scripts * unloaded plugins (1) RoamingNPCs.cs When BetterNPC is loaded, or when BetterNPC is the only plugin loaded the fps drops to 5. On an interesting note, the CPU load drops by half, from 700-800% to between 400-500%. Seems like some thread is blocking or stuck in a wait state. We tried turning off stashes to see if that would help at all, and it changed nothing. I will try the options you recommend and reload the server then report back.
  6. Dead Nasty

    Events Manager

    yea every update removes half of what you have done. it is ridiculous. the original author was better.
  7. Hey! Yep there is a setting for exactly this. In the config under Upgrade Settings find "Upgrade buildings while they are being built?" and set it to false. After that players will only place twig first, then they gotta hit the block a second time with the hammer to upgrade it to stone or metal. Reload the plugin and youre good.
  8. Hey! So the idea is basically territory taxation. You place a special cupboard with that skin (comes from loot crates or admin gives it) and it creates a 40m zone. Any player who farms inside your zone gives you a cut of what they gather, default 20%. About the spam, just bump "Notification during mining in the occupied territory" > "Cooldown" from 5 to like 30 or 60 seconds. Or set "Enabled": false to turn the message off completely. The tax still works, just no popup.
  9. does it work with custom cars that can be spawned like usual ones? and is it possible to make an option that without registration its not possible to drive it?
  10. im prinzip waren sie richtig ich meinte aber nur die Kanonen Kugeln das die in kisten erkannt werden damit man sie nicht mit führen muss ich habe auch ihr BETTER TC richtig gute plugin und das hier gefällt mir auch richtig gut
  11. ninco90

    BoatControl

    I'm not sure if I translated correctly, but I think I understand that what you'd like to see is the resources for upgrades or repairs coming from the ship's crates instead of the player's inventory. Is that right? This would be possible, however, checking every crate on the ship could be more resource-intensive for server performance. Imagine a ship with a bunch of deployables; the plugin would have to iterate through all the deployables on the ship, then filter for those of type StorageBox, and then check each one to see if it contains the necessary materials.
  12. Her_Toxic_Man

    PurgeFX

    And instead of a date, could you set days? For example, Tuesdays and Thursdays.
  13. Her_Toxic_Man

    PurgeFX

    Is there a way to extend the night duration of the Purge plugin when it starts? Extending the time and having the patrol only start when it gets dark, like in the movies, that would be cool.
  14. We would like to change the speeds of our refineries at Outposts and other monuments. Could you possibly add this into the plugin? Or if there's a way already, could you please tell me how? Thank you.
  15. Great, we will add this
  16. rustfoxgaming

    Hello

    Hello, thanks for the plugin. It’s very heavy on the server, I would like to remove the heads from the bags and change their weapons
  17. Mevent

    Events Manager

    Hey! Can you create a ticket and send us your config and event settings (data-files)?
  18. illknown

    Events Manager

    Why is the F15 crash event in with the facepunch events? how can i remove it - also getting this on plugin load (11:52:27) | Unknown event - event list: event_travellingvendor event_easter event_f15e (11:52:42) | Failed executing command (Object reference not set to an instance of an object) at void Oxide.Plugins.EventsManager.CmdNewConsoleEventManager(Arg arg) in D:/TCAFiles/Users/johnl3/3781916/carbon/plugins/EventsManager.cs:line 1641 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) (11:53:12) | Unknown event - event list: event_travellingvendor event_easter event_f15e
  19. illknown

    Events Manager

    so i had this plugin all sorted and working with all events and now this new patch/update its all gone to s**t again ! thanks
  20. Yes a wipe block. Either seperately or all events would be fine, seperately or by group would be better i guess
  21. walkinrey

    NPC Drop Gun

    can i see your config
  22. walkinrey

    Lag/Rubber Banding

    Hi, you can try to edit next settings: "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while high number of CPU cores won't have much of an impact on performance because the game is based on the Unity engine, which doesn't use all cores efficiently and mostly use single core what's your usual fps without rnpc?
  23. The building logic is done, but there were some problems with navigation and etc so we are working right now on custom navigation for RNPC and our other plugins with bots, we will drop an update for main plugin soon
  24. Hello. I'd like to buy the plugin. I wanted to ask if it would be possible to add an option so that if there are crates on the ship containing orbs, the plugin recognizes them instead of the inventory? That would be great, it bothers me that the orbs have to be in the inventory.
  25. Airpex

    Townhall

    does it also work that it cannot be build at all before the mailbox? when such da claim gets raided does the raider have building privilage or cant he add a tc?
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