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- 26 comments
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- #custom
- #custom map
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(and 4 more)
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antho-blod changed their profile photo
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You have to copy the oxide/data/Loottable2 folder to your other server before you copy the plugin file. If you already have the plugin running on your other server, make sure to unload it before copying the data files
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Thanks, I'm going to fix it
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Samael777 started following Castle_1 issue
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I'm not sure if this is related, but in my case after one day some parts of the structure disappear/decay. I have decay.scale 0, but maybe other settings need to be set as well.
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As I remember correctly, for placement, the quarterion is taken from the player's position. This was the reason I took action. If you want, you can implement a command with world position, but only with one parameter for horizontal rotation. In the end other rotations are useless. The other reason for using world coordinates is that it greatly improves the ease of deploying structures from a distance, allowing you to observe how they fit the terrain. Also, the smaller reason for perfectionists is that you can later specify a rotation angle to align the foundations with the structure. And, yes, spawning it always in the same rotation is inconvenient, especially when I want to fit structure to specific terrain features Generally speaking, if you wanted to approach this with as little effort as possible, then yes, spawning in the player's rotation will be sufficient.
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zomby1 started following copy to other server
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The_Kiiiing started following copy to other server
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Hello, I wanted to ask if I want to copy the plugin exactly with the special settings I configured, to a completely different server How do I do that?
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MorBau started following Announcements
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MorBau joined the community
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@laodu @bigchenny Did it work correctly with 800? - Today
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x4dus changed their profile photo
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aimacak started following Issues in console and WorldBoss help
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Hello, I apologize for the long answer, at the moment there is no support for SkillTree, which you are talking about in the plugin, but it is in the scheduler, and it will be added, but I will not be able to orient myself in time. If I'm not mistaken, there are some settings for BossMonster in the SkillTree configuration, did you look there?
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- 26 comments
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- 1
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- #custom
- #custom map
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Hello, I'm sorry for the long answer, you need to change the map marker type in the events configs from advanced to simple. "Type (0 - simple, 1 - advanced)": 1, -> "Type (0 - simple, 1 - advanced)": 0,
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MeventSupport started following key amount
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Glad you figured it out. If you run into any other issues, let me know. Happy gaming!
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Bonzai joined the community
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Hi. I think this is related to the latest Rust update. I’ll try to look into it.
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But I think using the /spawnsitemypos command is more convenient. Or do you not like that it always spawns with the same rotation when using this command? If I make it spawn with the player’s rotation, would that solve the problem?
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Ah, I misunderstood you. You want a command where you can specify position and rotation to spawn the site at a specific location?
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Hi. If this happens again, please record the entire convoy on video. I need to see exactly what happened to the vehicles in order to fix the issue.
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Changed Status from Pending to Closed
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Komi joined the community
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Changed Status from No Response to Closed
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- 258 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 42 more)
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- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
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- 1,564 comments
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- #leveling
- #progression
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I just had a look on my Test server I set up Server Rewards and then restarted my server it worked fine. Could you give me some more info, are you using oxide or carbon? could you send my your Rewards.json file Does it happen every time you log off? or every time you restart your server? In your server console can you see which order your plugins loaded? Im wondering if ServerRewards is loading after TotalControl which would cause ServerRewards to get disabled in TotalControl as it would think it doesnt exist. Ill do my best to figure out whats going on for you and get this sorted asap for you. Feel free to join my discord and message me there sometimes its bit easier and quicker to sort things through there, link is in plugin description.
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matt.30869 started following Announcements
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matt.30869 joined the community
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Sergiopalm started following Skin Controller
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Hello @imthenewguywould it be possible to have Killing the Patrol Helicopter be a source of XP? I see you have Looting Heli Crates and Last hit on bradley as a source. Would it be possible to have taking down the patrol helicopter or if not possible getting the last hit on the patrol helicopter also be a source of XP? Something my players have been asking about for a while now. "BradleyAPC": 2000.0, "LootHeliCrate": 500.0,
- 1,564 comments
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- #leveling
- #progression
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OsDee changed their profile photo
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Shinigami joined the community
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Clu joined the community
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Forget that, I got it figured out.
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ollybruhh changed their profile photo
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I use this plugin in the following way: It sends notifications to online players when their base takes damage during gameplay. There are also various other features available, including webhook-based functions and more. However, I purchased this plugin specifically to use only the features I needed. The results have been very satisfying. I was able to confirm that notifications are sent immediately when a base is damaged, and it performs its role perfectly. It offers many features, but if your purpose is similar to mine, I can confidently say this plugin is excellent.
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This map uses a reasonable number of prefabs, and I can definitely feel an improvement in server FPS. Since the map I previously used had close to 90,000 prefabs, the difference feels even more noticeable. Despite the lower prefab count, the map doesn’t feel empty at all. The custom monuments are well-designed and stay true to the overall concept, which really enhances the experience. If you’re getting tired of the default Rust maps and are looking for something with a fresh concept, I highly recommend this one.
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- #rollercoaster
- #rust
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(and 11 more)
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