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Thanks
- Today
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Johnnathan Wick started following bugs
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I use the SortButton plugin, but I've just turned off the function.
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is there anything else anyone would like added to this? im currently working on an update to this plugin and adding another drug based plugin that is compatible with DrugDeals. For the next update, players will be required to package their drugs before selling them (will include configurable amount per package) @D420. In the past, I remember random dealer spawns being requested. Is this of interest to anyone? If so, when should their location change? every x minutes? every time a player trades with them? something else? I might also redo the UI at some point as well.
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It's actually an issue with how Skill Tree is handling it. The NoMod parameter isn't being read by the new changes for OnXpGain. I will update it in the next release.
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N7ws2aseRtohbXXKkG started following Player Stat Tags
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Dantearconte2 started following Miss buttons
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TREX started following Miss buttons
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Hello! you miss to include some buttons in plugin config: "Msg_Help_ItemInfo": "<color=#ffff00>/iteminfo</color> - Inspect upgraded/enchanted items", "UI_TradeUp_Calculation": "Calculation: Average Quality of the 5 items", "UI_Level": "Level +{0}", "UI_TradeUp_Quality": "Quality: {0}%", "UI_TradeUp_TradeUpQuality": "Expected Result Quality", "UI_TradeUp_FullSlots": "SLOTS FULL - READY" }
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Changed Status from Pending to Closed
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I assume you mean the buffs themselves. No the buffs are not permission based. Icon settings are done via "Button information" in config. It anchors to "0.5 0", "0.5 0". Adjust the offsets to the desired value. The other plugin should have the same anchors, so if you can get the offset min/max values, you can add them to the config. Once updated in the config, you can run command: reseticonpositions to force update the icon positions for clients.
- 281 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Yeah after re-testing I can verify that it is indeed happening on some game items but not all. I will try and see if I can get an update out for it this week.
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lafu joined the community
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bartromj started following Announcements
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bartromj joined the community
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What plugin is it that you are using to run the commands, and are you using oxide or carbon?
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Silent Creations started following NINJA WORKS
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ladymcrae83 started following CeilDoors and Extra Plants V2
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Gooseoma changed their profile photo
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Abdur Raouf joined the community
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MrLiquid started following what do you think?
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The_Kiiiing started following what do you think?
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Players have seemingly found out that they can repair their joins. is there a way you can prevent this?
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Hello, as far as I can see, including from your screenshot, messages are sent to discord from keys that are in lang files, why are you changing them in *.cs? ["KillBradley"] = "{0} <color=#55aaff>{1}</color> <color=#738d43>destroyed</color> the tank!",
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Ali.16 joined the community
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Hello, it looks like an error in the equipment, have you noticed any problems with the NPC in any plugin? If you are using BetterNpc, send both plugin configurations and data/BetterNpc/, data/NpcSpawn/Preset/ folders. If not, then you need to look for an error in one of the plugins that NpcSpawn uses, in the NPC configuration.
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LuffyRust and its players absolutely love how this monument works. Sewage Treatment Plant is a fantastic custom prefab that brings new life to a familiar Rust monument. It combines Water Treatment and Sewer Branch into one polished, functional, and exciting design that feels fresh without losing that natural Rust feel. A great way to make your map stand out, and another excellent release from Silent Creations. Highly recommended.
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Is this still an issue?
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Omg is this still a problem? I may have to remove plugin for now or refund. I use UIAutoSort plugin what one do you use @jonnathanwick
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I have gone through both the Discussion and Support pages talking about the recent givexp command parameters, and for the life of me, I cannot get any plugin to give xp upon completion. I changed the command in plugins from: givexp {id} 5000 or givexp {userid} 5000 to givexp {id} 5000 true and still nothing. In the chat, when I manually enter the /givexp works, and in the F1 console, givexp name 5000 true works. But setting a true or false parameter at the end of the command in a plugin config does nothing. All other items in the configs are given to a player except the xp. With Raidable Bases, I changed both the RB data files to give command, and set the Skill Tree itself to award RB xp for the different difficulties, and neither works. I am seeing this from Raidable Bases, Bot Purge, Convoy reforged, and Armored Train. I have tried both true and false parameters. I must be missing something simple here.
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I run ForeverRipe Plugin which usually works great to keep plants from decaying etc. but as soon as I added your plugin AnimalFarm yesterday plants now start dying and decaying. Is there something in your animal farm that causes this? As soon as I remove animal farm plugin plants then no longer decay and stay ripe again. Thanks for any help! I’d love to keep this plugin on my server as I just bought it but it’s currently ruining 100s of players farms and they are all decaying on them as they are used to the ForeverRipe farms
- Yesterday
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- 49 comments
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- 1
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- #roamtasks
- #roam
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- 49 comments
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- 1
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- #roamtasks
- #roam
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- 49 comments
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- #roamtasks
- #roam
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- 49 comments
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- #roamtasks
- #roam
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TYEMEUP joined the community
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- 49 comments
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- #roamtasks
- #roam
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Plund3r3r joined the community
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@rastasoundsdid this fix the issue?
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- 457 comments
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- #statistics
- #leaderboard
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