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Oh boy! SuperCrafter is on fire this patch. I was working on it all day yesterday. I'll add this to the list. Thank you.
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Jonesy91 started following Announcements
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Jonesy91 joined the community
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aRandumDude started following NpcRaiders
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Stark started following Jungle Ziggurat Event
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Hello, tell us in more detail how exactly did you update and from which versions to which? The first error that you attributed to NpcSpawn, judging by the logs, refers to BetterNpc. Can you send any file from data/BetterNpc/Monument/ and the NpcSpawn preset file specified in this file from data/NpcSpawn/Preset/?
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Я же объяснил, что тип сетки это непосредственно параметр каждого НПЦ, и иногда в разных частях одной локации эта сетка нужна разная, и всю историю существования типа сетки в BetetrNpc она присваивалась именно пресету НПЦ, которые ранее были внутри файлов BetterNpc, а сейчас эти пресеты, как и тип сетки, переехали в отдельные файлы пресетов в NpcSpawn. К тому же не понимаю, о какой "массе" одинаковых файлов вы говорите, скорее речь идёт о нескольких лишних файлах. Скоро выйдет обновление, в котором вы сможете одной командой изменить имя пресета в data/NpcSpawn/Preset/ и она же поменяет этот пресет на новый во всех файлах BetterNpc, где использовался пресет, имя которого вы меняете, что позволит быстро и удобно назначить удобные для вас имена пресетам, например Аэропорт, Аэропорт_красная_комната, или как-нибудь еще.
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imthenewguy started following new Error
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Unloaded plugin Epic Loot v1.2.16 by imthenewguy Loaded plugin Epic Loot v1.2.16 by imthenewguy [785ms] [Epic Loot] Added 269 items & 171 non-dlc items to loot table. [Epic Loot] Setup 5 pages of buffs. - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BaseProjectile.CLProject_Patch2 (BaseProjectile,BaseEntity/RPCMessage): IL_0373: call 0x000000eb - Check for possible errors on the log file ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) Unloaded plugin Epic Loot v1.2.16 by imthenewguy
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Error at oxide.reload - file modifications
Lolapalooza replied to Lolapalooza's Support Request in Support
Yes! That was it. Can not lower the Multiplier by decimal places. -
MintNode changed their profile photo
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Error at oxide.reload - file modifications
Lolapalooza replied to Lolapalooza's Support Request in Support
i think i've figured it. in my old files, there was no line: "Vanilla_Scrap_Multiplier": INTEGER. i've changed it to a decimal. i'm going to try it again by leaving it at 1 and changing the scrap output manually in each container. -
Pack of 90 Raidable Bases + (Update Settings & Loot Tables) By JaaaaaThomas
MisterALX commented on jaaaaaThomas's file in Bases
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Error at oxide.reload - file modifications
Lolapalooza replied to Lolapalooza's Support Request in Support
Thanks, Steenamaro! I changed the top 4 items to true. I changed the Category probabilites and allowBlueprints manually. I changed the Spawn_Vanilla_Scrap: false, and multiplier. I've just used a find/replace for the "probability": 7, under LootTypes - so they should all be the same. So just those 4 changes. default.json -
yes we can do that it is easier too
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Hey! You can switch between UI templates using the console command: dailyrewards.template inmenu 2 This gives you a more compact menu layout. If you want to customize the size further, you can edit the panel dimensions in your config file - look for the "OffsetMin" and "OffsetMax" values under the Content Panel section in your UI settings. For example, changing the anchor values from "0 0.5" / "1 0.5" to something like "0.15 0.3" / "0.85 0.7" will make the panel narrower and not stretch edge-to-edge.
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@FreezerGaming This plugin does not have that functionality built into it, the best you could do is edit these settings here "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, You could set the base price from 15 to 0. This would make it so that the first use is free. You could then set the increment penalty to true & set the penalty price. Then simply set the reset cost timer. That's about as close as you can get to doing what you want. At the moment, I would have todo a feature update to better support what your wanting todo with it. So basically at the moment, no it cannot do what you are asking.
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the owner yes but as always and I think no one has told me anything now so I guess it's ok
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Changed Status from Pending to Closed Changed Fixed In to 2.2.8
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PaatoDev joined the community
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Yap and I have got the attention of the creator , thank you
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Pack of 90 Raidable Bases + (Update Settings & Loot Tables) By JaaaaaThomas
jaaaaaThomas commented on jaaaaaThomas's file in Bases
