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  1. Past hour
  2. aimacak

    Npc Spawn

    Yes, there's nothing wrong with that, after updating the navigation grid, NpcSpawn waits for it to fully load, and this happens only when the plugin is loaded for the first time.
  3. aimacak

    bots

    Changed Status from Pending to Closed
  4. aimacak

    bots

    Hello, if you are using the latest version, then most likely you have increased the number of NPCs in the configuration, but have not added positions for them. You can find out the coordinates by command in the chat /gspos during an active event. On previous versions, NPCs could fly to zero coordinates when exiting the car. Also i answered in other ticket: https://codefling.com/files/support/31545-hello/
  5. aimacak

    Hello

    Hello, if you are using the latest version, then most likely you have increased the number of NPCs in the configuration, but have not added positions for them. You can find out the coordinates by command in the chat /gspos during an active event. On previous versions, NPCs could fly to zero coordinates when exiting the car.
  6. Today
  7. Hey! So the exchange rate only takes whole numbers. 1 is the lowest it goes, which means 1 item for 1 key. If you put 0.1 in there the config wont load at all. Youll get a config error in console and the plugin falls back to default settings, so def dont leave it like that.
  8. RTimer

    Error cant figure

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.9
  9. tofurahie

    Hello

    Changed Status from Pending to Closed
  10. tofurahie

    Hello

    Hi, in "oxide/config/LuckyBlock.json", find "luckyblock bears_attack" under the tier’s Command events and change it to "luckyblock bears_attack 2" to spawn two bears. You can use 1 for a single bear.
  11. Is it possible to set the exchange rate with keys to a value less than 1? I would like to allow players to exchange one of the special items available on my server (e.g., a Bitcoin or a coin) for 10 keys. Example: "Base Exchange Rate (currency per key)": 0.1,
  12. rustfoxgaming

    bots

    for me no in my 2 servers
  13. Thanks for report !
  14. solved. was some skin id with negative mark. Thanks mate , really apreciate
  15. ohhh ok than yeah. i have added a skin id with negative -. i will try to remove the id and see if changes. it s the only im sure i modified
  16. RTimer

    Error cant figure

    Hello! Thank you for reaching out. This error (OverflowException: Value was either too large or too small for a UInt64) indicates that during initialization, the plugin encountered an invalid numerical value in its configuration or data files. In C#, a UInt64 (positive 64-bit integer) can only accept whole numbers ranging from 0 up to 18,446,744,073,709,551,615. This typically happens if a setting contains: A negative number (e.g., -1 instead of 0 or a positive integer). A decimal/float number where an integer is expected. An invalid or corrupted Skin ID, SteamID, or value that exceeds the limit. To resolve this issue: Open your configuration file at oxide/config/SubwayEvent.json (or carbon/config/SubwayEvent.json). Review recent changes — especially parameters related to Skin IDs, item/crate quantities, timer delays, or reward settings — and make sure no fields contain negative or invalid numbers. If your config looks fine, check your data file at oxide/data/SubwayEvent.json. You can temporarily move/rename this file and reload the plugin (o.reload SubwayEvent) to test if resetting the data file resolves the issue. If you're still unable to locate the problematic value, please attach your SubwayEvent.json config file here, and I'll gladly review it for you!
  17. eusebiuandrei

    Error cant figure

    hekki im getting this error but can t figure what it is Could not initialize plugin 'SubwayEvent v1.0.9' (OverflowException: Value was either too large or too small for a UInt64.)
  18. might for the upcoming fix remove the wolf as wolf2 is in the new ai .
  19. Changed Status from Pending to Work in Progress
  20. im sorry for the issue , ill have a fix tonight when i get back home . to the request , all baseai2 i haven't found a work around to make the animals work yet , so i cant add the jungle animals yet. but will try
  21. I'm telling you the same thing I told the other plug in creator, I MANAGE the plugins, I don't own them, our server owner he owns the account with all the plugins. If I log into that account we'll get ip banned, it's happened once already.
  22. P24 Cave has a Cliff blocking the entrance. Players are not able to enter because of the cliff rock.
  23. jtausch

    falling thru floor error

    getting a falling floor error forces disconnected when using the elevator buttons its on the badlands map message i am getting ERROR IN SERVER_RAISELOWERFLOOR
  24. Kapco411

    Ferry Terminal

    Ferry Terminal is sitting to low in the water causing an issue with events that run there.
  25. The Imposter v1.4.5 — animals return null on current Rust (BaseNPC2 / renamed prefabs) Hi NooBlet, The plugin loads without errors, but no animal can be spawned on the current build. Environment: - The Imposter v1.4.5 - Carbon 2.0.262.0 - Rust server 2634.289.1 Console output: Prefab 'assets/rust.ai/agents/wolf/wolf.prefab' not found in any asset scenes. Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" [The Imposter] animal is null The same "animal is null" also happens with the boar, in that case with no prefab warning. What we found: 1. Outdated prefab paths — the wolf is now wolf2.prefab. AnimalSpawn and AnimalFarm use the current paths and work fine on this server. 2. Animals are now BaseNPC2, so CreateEntity(...) as BaseNpc returns null for bear, polar bear, wolf, boar, deer and chicken. 3. GetAnimal() has no case for the horse, so it always returns null. Feature request, if possible: support for the jungle animals (panther, crocodile, snake, tiger). Thanks!
  26. Yesterday
  27. Do you have any plugins that also handle loot, such as Alpha Loot? That would be the first place I'd look. But, now that I think about it, I remember something like this happening to my Bradleys last year and I was using Item Skin Randomizer https://umod.org/plugins/item-skin-randomizer (Which is in total violation of the new FacePunch's TOS) ... if you are running this plugin, there is a setting to turn it off I believe, but there is no reason to use that plugin unless you desire to have your Server Blacklisted by FacePunch. I'm not sure why some plugins still exists with no connection to the PlayersDLC.api, which is a simple fix, but one Developer of a different plugin that didn't comply actually told me "F@!K FacePunch. I don't understand the defiance, but that's what he said.
  28. mgprice442

    Can’t deploy

    its on a ice lake
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