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  2. Are they getting them as drops?
  3. Today
  4. I've checked everything and updated both CustomMixing and CarbonAliases I've also gone through AI. Not sure if I'm doing something wrong or if something's bugged
  5. Thanks, I will check it out
    This author is absolutely amazing and has been helping me nonstop. His designs are truly unprecedented. As the top PVE server, we’ve adopted his blueprints, and the players are absolutely thrilled—I’m overjoyed too. Thank you, Mr. Thomas, for your creations. I look forward to your future updates and wish you all the best!
  6. here is my current config ObjectStacks.json
  7. beee

    config

    Changed Status from Pending to Closed
  8. MrLou_

    signs

    Changed Fixed In from 1.0.0 to 1.0.1
  9. MrLou_

    signs

    Hello, In update 1.0.1 I've removed one of the two names, the one that's close to the airwolf vendor. If you would like the other one removed you will have to do it manually.
  10. Changed Status from Pending to Work in Progress
  11. 1. Code Reset for Non-Owners After Plugin Reload Issue: After reloading certain plugins, players lose their authorization on code-locked entities. As a result, they are required to re-enter the code on their entities as if they had never been authorized. 2. Code Lockout on Vehicles & Admin Restrictions Issue: When other players enter the correct code on a vehicle, access is denied. After this first attempt, the vehicle immediately becomes completely locked, preventing any further code entry or interaction. Admin Issue: Due to this lockout, administrators are also unable to view/read the vehicle's code or move the vehicle when necessary (for example, when it is blocking a road or another player's base). Suggested Solution / Request: Could an administrative bypass be added? Ideally, administrators—especially while in Vanish mode—should always have full access to the vehicle and/or be able to view the code directly, allowing them to move blocked vehicles immediately when required.
  12. Matt20294

    AI brain

    PC Specifications (if this helps) Also my .json and some screenshots CPU AMD Ryzen 9 9950X3D 16 Cores / 32 Threads Up to 5.7 GHz 3D V-Cache GPU ASUS Radeon RX 9070 XT PRIME OC 16 GB GDDR6 Memory 64 GB Kingston FURY Beast EXPO DDR5 6000 MHz 2 × 32 GB Storage WD Black SN850X 2 TB NVMe PCIe 4.0 SSD Motherboard MSI B850 Gaming Plus WiFi 6E Cooling Lian Li Galahad II LCD Performance 360 mm AIO Power Supply Phanteks AMP GH V2 1200 W 80+ Platinum Operating System Windows 11 Home RoamingNPCs.json
  13. Deisel

    monument bots.

    i just deleted the contents of the data/monuments folder.. Thanks.
  14. Version 1.0.0

    1 download

    Azerbaijan Template Map is a template of the actual terrain of Azerbaijan. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT: https://discord.badgyver.com
    $14.90
  15. Hey, I saw this, It will be fixed on the next update ASAP
  16. Hello! Could you please send me a config
  17. Matt20294

    AI brain

    thank you that sounds awesome. Another question, i am running 80 RNPCs on my dedicated server but for some reason it is tanking my FPS any ideas? when unloaded i am hitting 240FPS when loaded it drops to 20-40FPS. ive tried adjusting brain tick rates to see if that helps, if you have any ideas that would be great thank you
  18. eov-dev

    Custom Loot

    Hey Steenamaroo, have you had a chance to look into this? Thanks
  19. NooBlet

    cant remove casino

    No problem , sorry i took so long ,
  20. Tigernaut

    Bear Map

    Nice to hear that Apartments added in version 1.0.4
  21. Tigernaut

    Apartments

    Changed Status from Work in Progress to Fixed
  22. getting same error thanks for a fix
  23. DrayTemplar

    Convoy

    @BigCountry it will depend on your configiration. I have mine set to spawn nearly conintusly, they start on random road, that the pluging determine as suitable. "Enable automatic event holding [true/false]": true, "Minimum time between events [sec]": 60, "Maximum time between events [sec]": 90, They can also be stoped and started manally. /convoystop /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset You can also have specifc setting for each difficulty, the chance this diffuclty we be spawned and if its able to auto start, "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 40.0,
  24. nivex

    Raidable Bases

    @Mario hi, if you disable the option then the id will not be removed Rust Backpacks Drop At PVE Bases Rust Backpacks Drop At PVP Bases Backpacks Drop At PVE Bases Backpacks Drop At PVP Bases Allow Player Bags To Be Lootable At PVP Bases Allow Player Bags To Be Lootable At PVE Bases
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