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KarmaKG changed their profile photo
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aRandumDude started following Changing tick
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ThePitereq started following Changing tick
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Will changing these rate also change the virtual quarries? "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60,
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FandangoChristmas started following Alpha Animals Map (Addon) and Alpha Animals
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DarkSilver started following CubeBuild
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xlr8tednergy started following Basement Problem
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Mr01sam started following Basement Problem
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The Basement, can be glitched out of The exploit involves spawning their minicopter inside the basement and they can get out that way. but it doesnt kill them when they do it they are able to freely build and survive/ shoot through the floor
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TheAlphaMoose started following Announcements
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TheAlphaMoose joined the community
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Teastick started following Config error
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Wrecks started following Config error
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im getting an error at the end of my config although ive never changed anything their, could you take a look please and see what i have messed up please lol , tried to add my own custom tiers ZombieHunter.json
- Today
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Discrim changed their profile photo
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Okay, thank you for the reply. Ill keep investigating
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That's very strange. I'll look into it, but my plugin only provides the skin ID to the game, and the game handles the rest of the processing.
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AFKToxxiic changed their profile photo
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ArtNexus changed their profile photo
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One of the best Rust plugin developers I’ve ever worked with. High-quality code, excellent optimization, responsive support, and always willing to help with setup and listen to feedback and feature requests. Every plugin I’ve used has been stable and reliable. If you’re looking for a Rust server developer or trustworthy ready-to-use plugins, I can confidently recommend Codeboy. It’s clear that he doesn’t just write code-he genuinely understands the game’s mechanics and the needs of server owners. I highly recommend him without any hesitation and will definitely continue using his services in the future.
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Kirilldorik changed their profile photo
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- #4000 map
- #rust custom maps
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s3v3n joined the community
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I have updated the map, if the problem still persists then it may be a client side issue.
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no worries ill tell them to make do til then
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hopefully by force wipe ill have it done
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do u no how long til nxt update roughly
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until i update it, you might be able to disable the dealer and add the leafs / packaged leafs to your shop plugin
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as my players were used to just selliong the leafs etc but the option of both i think would be gd in the long run so they got a choice etc
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thats a possibility yes
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- 52 comments
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- #ultimateleaderboard
- #leaderboard
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could it be done so they had the choice of sell leafs etc for 1 price and have a choice to package it for more
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Iroso joined the community
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hard part is player inventory slots. since you could only make as many packages as you have open in inventory
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currently no, i am also trying to figure out what to do about that
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ok no probs or is there anything in the config i can do so i dont have to keep doing 1 wrapping paper at a time for 15 leafs like say 10 wrapping paper for 150 leafs
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- 4 comments
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I made a change using rust engines and managed to prevent the upgrade during damage to any entity // Native security check built into the loop if (block != null && block.SecondsSinceAttacked < 30) { BuildingCupboard[cup].work = false; ShowButtonTC(player, cup); CreateGameTip(cup, "Upgrade interrompido: Dano recente detectado!", player, fxnoresources, 10, GameTip.Styles.Error); yield break; } ... the full argument looked like this : private IEnumerator UpdateProgress(BasePlayer player, BuildingPrivlidge cup){ var set = cup.GetBuilding().buildingBlocks; yield return CoroutineEx.waitForSeconds(0.15f); var cd = Frequency(player.UserIDString, config.FrequencyUpgrade); bool show = true; List<ulong> playerTeamMembers = new List<ulong>(); if (config.teamupdate){ var playerTeam = RelationshipManager.ServerInstance.FindPlayersTeam(player.userID); if (playerTeam == null){ playerTeamMembers.Add(player.userID); } else { playerTeamMembers = playerTeam?.members?.ToList() ?? new List<ulong>(); } } for (var index = 0; index < set.Count; index++){ var block = set[index]; // Verificação de segurança nativa: para o processo se o bloco sofreu dano nos últimos 30 segundos if (block != null && block.SecondsSinceAttacked < 30) { BuildingCupboard[cup].work = false; ShowButtonTC(player, cup); CreateGameTip(cup, "Upgrade interrompido: Dano recente detectado!", player, fxnoresources, 10, GameTip.Styles.Error); yield break; } if (cup == null) yield break; if (!BuildingCupboard[cup].work) { show = false; break; } var grade = BuildingCupboard[cup].grade; if (!config.teamupdate || playerTeamMembers.Contains(block.OwnerID)){ if (grade == block.grade) continue; if (!incompatibleFound){ if (Interface.CallHook("OnStructureUpgrade", block, player, grade) != null){ BuildingCupboard[cup].work = false; ShowButtonTC(player, cup); CreateGameTip(cup, Languaje("UpgradeBlock", player.UserIDString), player, fxnoresources, 10, GameTip.Styles.Error); show = false; break; } }