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Nubenegra started following Road Bunkers
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typical started following Plugin Issue
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Mevent started following Plugin Issue
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Hello, I’m having an issue with LinkingSystem v1.1.5 on a Carbon server. Players receive the message “LinkBot is not active, try later.” The Discord bot is online and logged in successfully. RCON shows connected in the bot logs, STATUS is enabled in config.json, and reloading the plugin with c.reload LinkingSystem triggers LinkingSystem.CheckStatus in console. However, the plugin still thinks the bot is offline. For context, my Rust server is hosted with Physgun and the bot is hosted separately on IceHost. I’ve verified HOST, PORT, and PASS all match exactly, confirmed the RCON port is open from the bot host, ensured the bot is fully running before reloading, and the issue persists. I did attempt support via Discord first. The last response I received from a team member (Simil3x) was on 2/25/2026 at 5:08 AM EST with RCON verification suggestions, which I confirmed and replied to. As of 03/01/2026, I have not received further follow-up. Is there a debug mode or additional logging I can enable to determine why the CheckStatus handshake is failing? I’m happy to provide logs or configs if needed. Thank you.
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Fusion 3.64 started following Mini Fridge
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Adding another "Please" to this request, hoping this gets added very soon. Thanks.
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Tomas started following Announcements
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Tomas joined the community
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StOrMCrAzY started following Announcements
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StOrMCrAzY joined the community
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Mythic 3x US joined the community
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Hi, i get an Error while reloading the plugin Loaded plugin GasStationEvent v1.3.6 by KpucTaJl [3597ms] [GasStationEvent] Image Tab_KpucTaJl download is complete [GasStationEvent] Image Clock_KpucTaJl download is complete [GasStationEvent] Image Crate_KpucTaJl download is complete [GasStationEvent] Image FirstNpc_KpucTaJl download is complete [GasStationEvent] Image SecondNpc_KpucTaJl download is complete [GasStationEvent] Image Password_KpucTaJl download is complete Failed executing 'GET' webrequest [response] (http://37.153.157.216:5000/Api/GetPluginVersions?pluginName=GasStationEvent) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate)
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Thanks for the response. I did manually what the UpdaterNPCSpawn was supposed to do based on the workflow description, and updated my plugins. Everything looks ok.
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I wiped the server and no clan winner was determined. Every time I wipe, no winner is determined.
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Hello. I would like to ask if there is a way to set up this event so that a player can purchase it using a command on our server and only the person who purchased it would be the owner?
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- 8 comments
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- #title
- #betterchat
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Yes, this is already supported. You just need 3 separate BetterChat groups with the same title text but different colors: { "GroupName": "donator_pink", "Title": { "Text": "[DONATOR]", "Color": "pink" } }, { "GroupName": "donator_yellow", "Title": { "Text": "[DONATOR]", "Color": "yellow" } }, { "GroupName": "donator_green", "Title": { "Text": "[DONATOR]", "Color": "green" } } Then in TitleSelector config, add them as an exclusion group so the player can only pick one at a time: "Title exclusion groups (mutual exclusion)": [ ["donator_pink", "donator_yellow", "donator_green"] ] This way: Player sees all 3 [DONATOR] options in the UI, each with its respective color (pink, yellow, green) Selecting one automatically deselects the others (mutual exclusion) Not selecting any = no donator tag at all Add all 3 groups to the player via oxide permissions so they show as "Available" The exclusion system handles the "OR" logic — pick one or none.
- 8 comments
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- #title
- #betterchat
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- 462 comments
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- #abilities
- #boss
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The map is throwing repeated Unity “Assertion failed” errors (in red text) upon joining the server that map is using, also throws them at exit. the cargo ship drives threw the map. the naval patrols are running around the center of the map while deep sea is closed. The map isn't rebuilt for the naval update. is this something that is going to be fixed?
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That fixed it, Disabling the force wipe option allows the quarries to wipe, thanks
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It’s literally only one square though? If not able to have more, I understand. Someone could build in that location and ruin chances of spawning, or alternatively build there and kill all spawning players.
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Aloev changed their profile photo
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I'm an Admin using CF permissions manager, could you tell me which permissions to grant myself if I'm a solo player on my local server?
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Changed Status from Pending to Fixed
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Not Loading Deployables/NPCs/Vending Machines
jawad replied to dustyhansen's Support Request in Support
Changed Status from Pending to Fixed -
Hi, for technical reasons the plugin can not respect the stack size of items when they are added to crates. This is not a bug
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- 81 comments
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Henrix joined the community
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- 462 comments
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- #abilities
- #boss
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Changed Status from Pending to Work in Progress
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jayhanlon106 joined the community
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Tunagxu joined the community
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I've granted all permissions for myself using CF's "permissions manager". I can't get Auto pet and atificial sunlight" to work. Could you please explain the permissions system and config adjustments needed to enable changes?
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
