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- #brightnights
- #bright nights
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- #whipsers88
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Cakl Dominik changed their profile photo
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Jbslayer joined the community
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REIDER_XMG started following Announcements
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andyb_83 started following Failed to call hook error
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Scalbox started following Failed to call hook error
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Shiiira started following Recycler Configuration not working
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The_Kiiiing started following Recycler Configuration not working
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Hello! I've noticed the Recycler Configuration is not working since August Patch (i believe) and wanted to know if you plan on fixing it and if yes (adding the Powerplant red recycler could be possible?) Have a great evening o/
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ok thank you, i will test and confirm
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What governs how much wood is consumed?
Iftebinjan replied to Thunderchile's Support Report in Support
increase charcoal multipler to 100x "Charcoal Multipliers": { "*": 100 } -
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wayofthepixel started following Plugin Doesn't Work
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Reboot started following Plugin Doesn't Work
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Is this going to be updated at any point? It does not work after the August FP update. I can't even get it to load.
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- #helicopter
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If you're using prevent looting you need to add the marketterminal.prefab to your exclusion list in the config.
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Add this to your excluded entities. "marketterminal.prefab"
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No matter what I try it is not possible to connect power to Computer Station on a barge.
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- #apartment
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- #merged outpost
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- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
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aoexy92 joined the community
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Hi again! Ah, that explains it perfectly. You are currently using version 1.0.0. In that initial version, some of the chat messages were accidentally hardcoded in Russian, which is why your lang file translation isn't affecting the chat text. The good news is that I have already fixed this! Please wait a little while for the 1.0.1 update to be released. In version 1.0.1, this issue is completely resolved, and all messages will properly correspond to your translated lang file. Your Czech translation will work flawlessly in the chat once you update. Thank you for your patience and for reporting this!
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- #helicopter
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VentoMora joined the community
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- 3 comments
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- #apartment
- #apartment complex
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- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
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Hi, thanks. I translated the plugin into Czech right at the start, and it works. The only place it's still in Russian is the in-game chat. There's no default language setting in oxide.config.json.
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Still the same error.
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Ahmed Hany joined the community
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xKuna joined the community
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I will check the map but facepunch controls the spawning of the NPC's at the monuments.
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Massive sale across all my projects.
Got your eye on something that you been wanting to get for a minute, this is your chance to grab it for less.
Offer ends on 8.24
Thank you all for the support throughout the years.
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Hey, unfortunately, the plugin is no longer responding to player input: You can still enter a time using /env [time] and it shows the chat message that it changed the time to xyz, but it no longer responds - the time stays the same. As an admin, the server responds, and everyone in that group can then see that time. No error messages, nothing in the console. Thank you
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B E N Y changed their profile photo
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Version 1.0.0
1 download
This file is a ready-to-use list of skin data for Skin Controller(2023–2025), containing the most popular and requested skins for Rust servers. It is very easy to install, unload the plugin, replace the Data file and load the plugin! Important: This is NOT a plugin! This is only a data file for the Skin Controller plugin! You need to have the SkinController plugin installed and properly set up for this data file to work! Facepunch have changed their TOS regarding DLC/paid content As of August 7th 2025, it is not allowed to grant users access to paid DLC that they do not own. That includes all Rust DLC and any paid skins. If you continue to grant users access after that date it can result in your server being delisted or worse. You can still use Skin Controller using the Player DLC API plugin, which filters skins based on what the player is allowed to use. Correct Installation Sequence: 1. In the console, stop the plugin: oxide.unload SkinController 2. Open the /oxide/data/SkinController/ folder, delete the old file and upload the new file named workshopskins.json 3. In the console, start the plugin again: oxide.load SkinController Inside this file you will get approximately ~10411 Rust skins, already organized and optimized for SkinController, saving you countless hours of manual browsing and collection. The first time you load custom skins, the plugin may take a while to open the SkinBox. This is normal as the plugin needs to retrieve and cache workshop data. Once loaded, the plugin will start working. Please note: Unfortunately, unlike official skins, which are already built into the Rust client and load instantly, custom skins from the workshop are downloaded separately by the client to your PC when you log in to the server and open the SkinController.. Of course it takes some time** before they become visible, and this process is repeated every time you log out of the server, restart the game or reboot your computer.... **The download speed depends on your internet connection and the number of skins in the SkinController. If you have a very slow loading, we recommend reducing the number of skins for comfortable use. You can use a free tool called Editor for Skins Plugins, available on CodefLink, and remove unnecessary skins. Please note: That after conversion you will still need to manually add skins to your plugin according to its documentation and usage instructions because the tool only gives a list of skins for some plugins and not the entire configuration file!$7.50-
- #readyskinlist
- #skincontroller
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