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  1. Past hour
  2. Version 1.0.0

    1 download

    Water Wheel Upgrades adds a part based upgrade system to the new electrical waterwheels, allowing it's performance to be improved. Each part type has 3 tiers. Players can open an upgrade interface by right clicking on the wheel while holding a hammer, install custom parts by dragging them into specific slots, and improve both in-water and manual wheel performance through a simple interface. Each upgrade part affects the wheel’s stats, allowing you to tune in water output, manual output, efficiency, movement behavior, and metabolism costs. Parts are matched to their proper module slots, upgrades are saved per wheel, and all changes are applied directly to the entity in a lightweight, persistent system. The plugin also includes optional loot crate support, letting you control whether upgrade parts can appear in loot containers and set per container drop chances for each tier. Alternatively the parts can be added to any of your existing systems such as shops or crafting plugins. The upgrade parts are all configured in the config, with unique icons and stats, allowing you to quickly deploy this functionality to yourt server. As with most of my content, localization is possible with a default English lang file being included. The part shortname and skins are all pre-configured but can be modified, or replaced with items from my Custom Item Manager Permissions: waterwheelupgrades.use - Allows players to open and use the waterwheel upgrade interface. waterwheelupgrades.admin - Allows access to the admin part giving command. Commands: /wwpart - Admin chat command to give yourself all of the available parts for testing or adding to shops. Optionally can specify amount if you need more than one of each. Pre-Configured Parts: Paddles Bearings Grease Coil Controller Gearbox Default Config:
    $17.99
  3. I found an issue in CraftingPanel v1.3.4 related to cooldown persistence. Cooldowns were not being saved in the data file, which caused them to reset after plugin reload or server restart. After investigating the code, I found that cooldowns are actually added to the data dictionary correctly, but then player data gets removed in OnPlayerDisconnected if the player has no favorite items. Specifically, this block removes all player data: if (data.ContainsKey(player.UserIDString) && data[player.UserIDString].favoriteItems.Count != 0) data[player.UserIDString].lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); else data.Remove(player.UserIDString); This ignores cooldownItems, so if a player has cooldowns but no favorites, their data is deleted, and cooldowns are lost. I fixed it by updating the condition to also keep players who have cooldowns: if (data.ContainsKey(player.UserIDString)) { UserData userData = data[player.UserIDString]; if (userData.favoriteItems.Count != 0 || userData.cooldownItems.Count != 0 || userData.dlcUnlocked) { userData.lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); } else { data.Remove(player.UserIDString); } } Additionally, I forced saving after adding cooldowns: ins.data[player.UserIDString].cooldownItems[key] = dateEnd; ins.SaveData(); After these changes, cooldowns are correctly stored in the data file and persist after reload/restart. It looks like the issue is purely logical and not config-related. This fix was identified with the help of ChatGPT. Thanks!
    Great plugin easy to use and many options for custom items. For anyone that has the need of many custom items for quests, ... its a really great plugin for me
  4. IIIaKa

    Error

    If you have anything to add, feel free to write in this thread.
  5. IIIaKa

    Error

    Changed Status from Work in Progress to Not a Bug
  6. IIIaKa

    Error

    @ProjektEU I double-checked again and realized that the issue is with damage dealt to BuildingBlock(walls, ceilings, etc). For some unknown reason, fire damage(Heat) is being identified as Cannon, even on a clean server. Because of this, the changes actually need to be made in the RaidableBases plugin. https://codefling.com/files/support/28103-onraidabledespawnupdate/
  7. Today
  8. Srtzero

    RoamTasks

    So maybe some can help me. When a roam is started, it shows the gui with the time remaining and progress. However the time never seems to countdown. I have literally not started a 30 min task and it stayed on screen without the time counting down way past 30 min. Is there something I need to configure?
  9. efero

    No arreglas nada en el mapa

    Despues de vario tiempo esperando a ver si hacias algo al respecto veo que no que solo cobras el dinero y despues si te he visto no me acuerdo...me moleste en decirte varios errores del mapa y como el que escucha llover, no solo errores de mas cajas o menos que eso es personal de cada uno si no el puto volcan por ejemplo aun sigue sin funcionar teniendo que buscar alguien que me lo arregle, sigues teniendo cajas crackeables en zonas sin sentido cosa que me dice que no tienes ni puta idea del juego pero aun asi te dedicas hacer mapas para el....las entradas a los metros reventadas casi todas, prefabs metidos en medio del mapa ocupando espacio para rellenar memoria no??? Agujeros en el terreno a punta pala junto a un terreno penoso lleno de bultos donde no se puede construir otra cosa mas que me dice que tienes menos horas jugadas al juego mi padre pero te cobras el mapa a 40 pavitos ehh no a 10 ni 15 los matas como si fueras un pro de los mapas y eso no esta bien, no se como lo hare con codefiling para que te den el toque o te retiren la cuenta por que es lo que te mereces y mas viendo que tienes mas mapas por ahi como todos sean iguales madre mia el que tenga un server con un mapa tuyo campeon.
  10. IIIaKa

    OnRaidableDespawnUpdate

    As far as I understand, Protector is called every second, as well as on player entry and when the owner is updated. I might be wrong, but I think it would be even better to replace lastDespawnUpdateTime with a boolean value(something like despawnTimeUpdated). Then, inside UpdateDespawnDateTime(float time, HitInfo info), set it to true. Also, the HitInfo parameter can be removed from the UpdateDespawnDateTime method. And in Protector(), before if (DateTime.Now >= despawnDateTime), call the OnRaidableDespawnUpdate hook if despawnTimeUpdated == true, and then set it back to false after the call.
  11. REZVAYA

    Angar

    Version 1.0.0

    1 download

    In front of you is a hangar filled with numerous crates to loot. Prefabs count: 162 Modifiers: Height&Splat&Topology
    $3.50
  12. IIIaKa

    OnRaidableDespawnUpdate

    Hello. I launched a clean PvP(server.pve false) server with only two plugins: CopyPaste and RaidableBases. The only thing I added was a PrintWarning before calling the OnRaidableDespawnUpdate hook. Then I fired an incendiary rocket from a rocket launcher at BuildingBlock(walls, ceilings, etc), and it shows that, for some unknown reason, the damage type is Cannon. Because of this, your Heat protection doesn't work, which results in the OnRaidableDespawnUpdate hook being spammed. I suggest removing the damage type check and replacing lastDespawnUpdateTime with nextDespawnUpdateTime. I tried this, and the spam decreased. I'm not sure who else uses the OnRaidableDespawnUpdate hook, but I think the delay could be increased to around 0.3-0.5(for RealPVE it's enough).
  13. Monster

    "Enter" bring up buttons

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  14. Monster

    XFastButtons

    Changed Status from Pending to Closed Changed Fixed In to 1.0.4
  15. I deleted all plugins completely, removed the config, and downloaded a default one — but nothing changed, the issue still persists. I’m attaching a video. Also, something very strange: nothing gets written to the CraftingPanel.json file. To emphasize — I removed all plugins and left only CraftingPanel and ImageLibrary, and still nothing changes. This is being done on a test server. I restarted it several times to clear the cache and so on, but the problem remains exactly the same. 0d48efd3-ddff-4bd5-b6e8-ee9aeb150ad6.mp4
  16. This is what is coming up, (see photo ) not what I set . An this is what I set, 1 ], "Purge Start Hour": -6, "Purge Start Minute": 0, "Purge End Hour": 24, "Purge End Minute": 0, "Server Wipe Hour": 12, "Server Wipe Minute": 0, "Use 24-Hour Time Format For Chat": true, "Date Format for Chat": "04/01/2026", "Auto Display Interval (minutes)": 60, we want to start 12:01 Wednesday morning after restart at midnight on Tuesday an run 24 hours , then wait for wipe at 1 pm CST for wipe, give players time to come in an see all the damage
  17. MiMiLand

    MultiTool

    I really like this product. While looking through the config file, I noticed that key bindings can be set, for example: Shift + E Ctrl + E However, can the key only be changed to the ones already listed in the config? In my case, I would like to use the [`] key on the keyboard to open the tool. Is it possible to add that directly? If not, I would really appreciate it if you could add support for it. Also, if it can be added manually, I would appreciate it if you could send me the exact format as well, since I would like to copy and paste it directly. Thank you.
  18. Markiii

    Just places a workbench t3?

    Loaded plugin Terminal v1.1.11 by 0xF [219ms] [Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"... [Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"... [Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"... [Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"... [Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"... [Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"... [Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"... [Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"... [Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load. [Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.
  19. Version V1

    1 download

    Prefabs count: 279 With Splat: Grass, Dirt Topology: Field Heights: for the Basement Contains: 1x Repairbench 3x Searchlight Loot: 3x Barrel 1 & 2 1x Crate Food
    $2.50
  20. Version V1

    1 download

    A medium sized bunker whose air defense unfortunately leaves something to be desired, but there is loot and NPCs! Prefabs count: 1107 With Splat: Grass, Dirt and Rock Topology: Field and Forest(in Background) Heights: Flat ground and the Hill 1x Recycler Static 1x Repairbench Contains: Loot: 2x Crate Elite 4x Crate Normal 2 2x Dm Tier2 Lootbox 1x Dm C4 2x Ammo Crate 4x Barrel Spawner 1x Diesel Barrel Spawner 2x Crate Tools NPCs: 1x Heavy Scientist 2x Scientist CcTV: ADBunker1 ADBunker2 ADBunker3
    $5.00
  21. Version 1.0.0

    2 downloads

    Enhance your Rust server with a fully automated map voting system for Discord. This bot allows your community to vote on maps in real time using interactive buttons, with live vote tracking, percentages, and automatic results. Designed to deliver performance, simplicity, and a professional presentation: perfect for any Rust server owner. Main features Interactive voting system with buttons ( ) Live vote tracking (automatically updated every few seconds) Users can change their vote at any time before the voting ends. Real-time countdown timer within the embedded Automatic results system with: Winner announcement Winning map Breakdown of the count and the percentage of votes. Direct link to the winning map once the voting has ended. Multilingual support (English and Spanish) Commands with forward slashes included (/mapvote, /closevote, /setlang) Permissions system (creation of role-based voting) Persistent data storage (votes are saved even after restarting the bot) Perfect for Rust servers Make map selection easy for your community, fair, and engaging. No more manual surveys: everything is automated and visually clear. Real-time map voting system Voting via interactive button Vote instantly • Change your mind anytime Automatic results and winner map • Voting statistics • Clean user interface Multilingual support ( English and Spanish included ) Support Need help? I offer support and fast updates. Feel free to contact me to request improvements or custom features. Requirements Python 3.10+ Discord bot token Basic configuration (configuration file included)
    $11.99
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. MeventSupport

    Statistics

    Not at the moment, but we will soon release Statistics V2, which is integrated into ServerPanel
  24. MeventSupport

    Skills

    Hi! Yes of course
  25. The spawn path button is responsible for adding a path for the Bradley
  26. Airpex

    Skills

    can it be integrated into server panel with hook like leaderboard?
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