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  1. Past hour
  2. Spill

    Server Panel

    To me its a fast and easy way to convey information about my new server to players, I am not nearly using all features. It is excellent at what it does. the in game editor is a bit clunky to begin with, but doubt you will find any similar tool that is not. Looking at the changelog the plugin is well maintained and updated. My own support ticket was answered and new patch was out while i was a sleep. Will be looking more into other features and plugins by this dev
  3. ProjektEU

    convoy problem

    I turned it off from there, and so far everything is okay. I'll keep monitoring it, then try it again on the experimental version and let you know.
  4. andyb_83

    Failed to Compile Error

    But every other plugin we have works fine with Oxide and you sell it as Oxide compatible
  5. Adem

    convoy problem

    I don’t think that’s the issue. The experimental version is already the main version now, and it’s working fine.
  6. ProjektEU

    convoy problem

    "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 0, I had the experimental version set up, and that might have been exactly what was causing it.
  7. Perfect, a new version of the plugin will be released soon that fixes this problem, and in that case you'll be able to load all three files. But if you use auto-reload plugins, when you load them, carbon can sometimes cause problems because it compiles the plugin halfway. In that case, just restart the server.
  8. Scalbox

    Opt-in Command

    You want a command to make a player completely disable the automation, as if it doesn't exist, and vice versa, right?
  9. If you have free time, can you leave a review about the plugin? It helps us to become better and promote it.
  10. Adem

    convoy problem

    /convoypathstart - stand at starting point and enter command to start recording a custom route /convoypathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) Then you need to change the route type to Custom in the config and specify the name of the custom route here.
  11. Today
  12. VVP

    Faster Composters

    Same thing here. Seems useless.
  13. Spill

    Label -> Upperleft does not work

    Yes, upper left does work as expected now, thank you
  14. ProjektEU

    Bug NPC

    11:41:28 [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab 11:41:41 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:47 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:51 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:58 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:03 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:10 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:14 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  15. @SpillHi! I wanted to get feedback - did you download the latest update, did it fix this issue? Is everything okay with the plugin? Is there anything else I can do to help?
  16. Mevent

    Recycler Spawn Issue

    Hi! If you have free time, can you leave a review about the plugin? This helps us to develop and promote our plugin
  17. fullwiped

    Recycler Spawn Issue

    I tested the new version, and it seems to be fixed now. Thank you for fixing this issue. Keep up the good work!
  18. Werkrat

    Restore request

    Could we get the ability to restore items to sleepers? Also (or instead of that), could we get the ability to restore the items into our own inventory so we can put them into the sleeper's inventory?
  19. copy i have just fished reloading it and it looks like it sorted thanks , top job
  20. ProjektEU

    error update turret

    [Error] Failed to call hook 'OnPlayerDeath' on plugin 'RealPVE v0.1.28' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00071] in <e519d680320b42d6aa9415e464830c6c>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032fd] in <e519d680320b42d6aa9415e464830c6c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  21. Server.stability false for entire server somehow. Your plugin failed to turn back on "Server.Stability True" after a daily server restart. My entire server had floating stability false bases after being raided. I've never encountered this issue before after using your plugin for several months before this forced wipe. When I logged on after several player reports and checked Server.Stability in my console it replied back Server.Stability false. I am using Oxide by the way most recent version. I have also atached my config if that helps. BuildingStability.json
  22. Scalbox

    Quarry/Pumpjack permissions

    Changed Status from Pending to Closed
  23. Apologies I completely missed this but can confirm it is fixed
  24. dont upload ScalboxOxideFastRealod, you using Carbon
  25. eov-dev

    Quarry/Pumpjack permissions

    The issue is not that is is working with or without problem, but that we can't manage the different automations seperatly (unless we create tens or hunreds of groups for every combination of permission). This is exaclty why individual permission system exist. I'll just modify the code of your plugin (or find another plugin to manage quarries and pumpjack automation if modifying the code is not permitted). Thanks again for your help. This ticket can be closed
  26. Mortis

    Shop

    I would love to see an option for dynamic pricing on individual shop items instead of only globally. For example, being able to enable dynamic pricing for resources such as Metal Fragments, Low Grade Fuel, Sulfur, etc., while keeping weapons, clothing, custom items and other shop entries at fixed prices. Something like an individual item option: "Use Dynamic Pricing?": true/false This would make it much easier to balance the economy and prevent bulk-selling or recycler exploits without making the entire shop fluctuate. An option like this would be really nice :)))
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