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- 3 comments
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- 12 comments
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Yes, there's a bug with blurring in CUiHelper. I just encountered it today, and I'm looking for a solution. Regarding the weapons, okay, I'll add it in the next update
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BabuKaQuaqa started following Bugs and one feature
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OxideBro started following Bugs and one feature
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Server FPS - UI Gets blured when first open, needs to press any button to fix - User pirtures not loading - Please add the weapon information player holding in hands
- Today
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dunieskypronto1 started following Announcements
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dunieskypronto1 joined the community
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THX
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Console spammed errors when placing entities
SlayersRust replied to SlayersRust's Support Request in Support
Is @Mihoaround anymore @Death? -
DocSenf changed their profile photo
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Join my discord and I will send you a version with some debug code in to help pinpoint the issue.
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ショコラ changed their profile photo
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- 32 comments
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- #placement
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I will get it sent to you via DM soon. This config has been working fine until this map. When I have clicked the start event button for cargoship, i noticed in the console it always says, " (11:28:11) | fuel_storage[15251205] changed its network group to null (11:28:11) | rhib_storage_drybox[15251207] changed its network group to null "
- 274 comments
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- #eventmanager
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aimacak started following The plugin freezes / cannot be given a flare
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Hello, sorry for long answer, this already fixed in 1.1.9, but after the first wave... ill try to testing it, thanks. About flares, you use command incorrect: giveflare {skinid} {steamid} where: giveflare - command {skinid} - SkinID from plugin config {steamid} - Player SteamID
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- 3 comments
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Dopler changed their profile photo
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Ironsoul started following Propane Tanks :)
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nivex started following Propane Tanks :)
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Hello there! Is there a way for players to be able to place propane explosive bombs in bases spawned next to roads? atm it says " placing too close to road"
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- 16 comments
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- #boat
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This usually happens if you have other plugins which interact with crates or player entities for PVE purposes. The NullReferenceException message you posted can be ignored and is not related, this will be fixed on the next update.
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Mba joined the community
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Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me: 1. Your EM data file (oxide/data/EventsManager.json or similar) 2. Try spawn cargoshiptest in server console and tell me if it works 3. Check if you have "Disable vanilla auto events?" enabled in your EM config This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.
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Trash01 changed their profile photo
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For a PVP server, to attack other players yes, my server is PVE with PVP zones, I am using TruePVE! I have made a plugin to show the fuel for helicopters only, but I am not gonna modify your plugin, because you have added a nice UI as well. By the way, I have noticed we can move the UI on screen, but it is a bit difficult to drag it! Thanks
- 16 comments
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- #boat
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dezko changed their profile photo
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- 16 comments
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Trash01 joined the community
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I don't see any errors on my test server, and the plugin doesn't interact with the velocity of a kinematic body. Are you using carbon or oxide? 1. Try restarting the server first. 2. If errors persist, test the server without the AirfieldEvent plugin, if possible. Please let me know the results
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shaftAlex changed their profile photo
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Hello! This does Indeed allow placement of all deployables on all base structures and also all PlayerBoat structure you know the new Pirate ships players can build wich are defineable in the config. You can also place doors freely with no door frames. But no this plugin dosnt let you place doors in floor frames where it snaps into place and Align and rotate It also have a feature to allow building on islands in the Deep Sea
- 32 comments
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Hi, I have just purchased this package, will this be also compatible on Carbon? I guess I have to copy paste those folders into Carbon then ! Thank you!
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@BritishKingEdward @Deisel Hello, what does LootManager have to do with removing your plugins? Check the UpdaterNpcSpawn.cs and UpdaterBetterNpc.cs files in the plugins folder
