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  1. Past hour
  2. Cherri

    Epic Loot

    Is there anyway, you'd be willing to add a function into the mod to stop it injecting Epicloot into raidable bases loot pools after the base spawns. There is a very noticable lag spike when it happens. I'd love to be able to have this option, without having to edit all the raidable bases JSON files individually.
  3. ZEODE

    NPC problem

    I’m confused by what you mean, please upload your config for starters.
  4. ZEODE

    Console error

    It is fixed in the next update, it’s harmless and can be ignored for now.
  5. Hello you’d have to remove the prevent building restrictions and erase the topology and loot from it
  6. Today
  7. thanks for fast answer here it is UltimateIndustrialFarm.json
  8. IIIaKa

    Raid protection

    If you have anything to add, feel free to write in this thread.
  9. IIIaKa

    Raid protection

    Changed Status from Work in Progress to Not a Bug
  10. IIIaKa

    Error

    If you have anything to add, feel free to write in this thread.
  11. IIIaKa

    Error

    Changed Status from Work in Progress to Not a Bug
  12. IIIaKa

    Error

    If you have anything to add, feel free to write in this thread.
  13. IIIaKa

    Error

    Changed Status from Work in Progress to No Response
  14. IIIaKa

    Logs Error

    If you have anything to add, feel free to write in this thread.
  15. IIIaKa

    Logs Error

    Changed Status from Pending to Fixed Changed Fixed In to 0.1.24
  16. IIIaKa

    Error

    If you have anything to add, feel free to write in this thread.
  17. IIIaKa

    Error

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.24
  18. IIIaKa

    Spam

    If you have anything to add, feel free to write in this thread.
  19. IIIaKa

    Spam

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.24
  20. IIIaKa

    Real PvE

    Hello. Do you mean removing the unlock timer for hackable crates? If so, you can remove the unlock timer by setting "Seconds that will be skipped when opening HackableLockedCrate" to 900(or more) in the permission settings(*SERVER*\oxide\data\RealPVE\PermissionConfig.json) for the desired permission. When a player attempts to open a hackable crate, if a value is set for them in the permission settings, the unlock time of such crates will be reduced by the specified number of seconds.
  21. I tested this by unloading them at Train Yard. From your video, it looks like you're using some plugin that automatically "unloads" the wagons when they spawn, since you were trying to open them outside of that monument. Could you please tell me which plugin you're using? There's a high probability that the issue is on its side and that it doesn't fully unlock those wagons.
  22. Thank you! I have one more question. When editing Shops/Default.json, I noticed there are both Image and Skin fields. If I enter a Skin ID in the Skin field, the shop usually loads the corresponding image automatically. However, some Skin IDs don't display an image at all. In those cases, I've been using the Image field with a direct image URL instead, and that works fine. Is there a reason why some Skin IDs don't load their images? I'd like to understand what determines whether a Skin ID can be used this way.
  23. Hello. Are you sure the issue is caused by RealPVE? This plugin doesn't affect unloadable wagons in any way. I tested it on my side, both with and without the plugin, and everything works fine.
  24. Razor

    NpcRaiders

    they can only shoot bullet weapons.
  25. LosGranada

    Automatic server wipe

    Changed Status from Pending to Closed Changed Fixed In to 6.1.4
  26. my wallpaper skins keep removing after placing a few wallpapers, its just picking random walls to remove, i end up doing walls over and over untill i notice it.
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