All Activity
- Past hour
-
I'll check and let you know
-
VCHackett joined the community
-
- 4 comments
-
- 1
-
-
- #raidable
- #base
-
(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
- Today
-
Trick started following No longer working
-
VORON started following No longer working
-
The plugin seems to no longer be working. I have deleted / reinstalled / removed permission / gave permissions back and it is still staying night time
-
Hey, i think Facepunch changed something and there needs to be endpoint set to make the hook work. Try setting it like that server.reportsserverendpoint localhost its rust console command, hope it helps
-
Hey. Make sure you have PopUp API, you might not see the pop ups there.
-
Cassilias changed their profile photo
-
-
-
Hanumann started following Items breaking
-
hey is there any update on this, or still planned to include a box sorting solution?
-
Cr0miX started following Better Vanish
-
Romantic333 changed their profile photo
-
ANDRIEV changed their profile photo
-
MoonDoggy started following EasyVoteExtended
-
This plugin is passing compile tests in both main and staging versions, id suggest you update if you havent, or delete it and reinstall it and remove the data file so it can generate a new one. You need to update to latest you are on version 2.5.1, latest is 2.8.0!
-
Waddie started following Loot Table & Stacksize GUI
-
- 1,168 comments
-
- #loot
- #customloot
- (and 13 more)
-
Waddie started following Force Wipe Aug 6
-
since the last update each time my server restart the loottable mod is not starting im have to o.reload and it runs fine any ideas please
-
Is this on staging?
-
thank you guys so much
-
sgsjg started following Announcements
-
sgsjg joined the community
-
The cooldown period is the amount of time that must pass after disconnecting before Offline Raid Protection becomes active. It is not attack-triggered. With a cooldown time of 25 minutes, the player is unprotected for the first 25 minutes offline, regardless of whether anyone attacks. With: "Scale of damage depending on the offline time in hours": { "48": 1.0 }, "Cooldown in minutes": 25 the behavior is: 0–25 minutes offline: No Offline Raid Protection. After 25 minutes offline, protection becomes active. At 48 hours offline, the damage scale becomes 1.0, meaning normal damage and no protection. An additional requirement is online time to qualify. With 30 minutes configured, the player must remain online for at least 30 minutes continuously during their current session before disconnecting. This time is not accumulated across multiple sessions. For example: Online for 20 minutes, then disconnect; online for 15 minutes: The player does not qualify. If the player is online continuously for 30 minutes and then disconnects, they qualify. A server restart or reconnect starts a new session; therefore, previously accumulated online minutes are not carried over. A player's offline time is saved and continues across restarts, but the online qualification timer resets after reconnecting.
- 162 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
-
ooo dang ok thank you.
-
Kill3r joined the community
-
- 8 comments
-
- #instanct collect
- #collect
-
(and 3 more)
Tagged with:
-
heya, you were close. you had the item shortnames, but 3 of the weapons were missing the skin list. by default, the skin is 0 (vanilla). "Random Weapons To Use When Unequipped": { "rifle.ak": [ 0 ], "lmg.m249": [ 0 ], "hmlmg": [ 0 ], "rifle.bolt": [ 0 ] }, Nightmare Bases.json
-
SourDiesel started following Convoy
-
LE7 started following Announcements
-
LE7 joined the community
-
Gorbin_53 changed their profile photo
-
skid changed their profile photo
-
If you're up near space, but I think not technically in space, if you exit the shuttle it'll force you back inside and you get stuck in the shuttle. Using latest 1.5.7.
-
Harl1o changed their profile photo
-
RRobertEST changed their profile photo
-
Jstn joined the community
-
so im running into a little problem with adding specific guns to the turrets. as general it is just an ak i would like to ad m249 hmlmg and boltys to them as well so it randomly picks but im running into an issue where it spawns just a python so im assuming i did something wrong i have tried it several ways to get it to work with no success so im coming to you to see where i messed up and how i am suppos to do it lol heres what i got atm "Random Weapons To Use When Unequipped": { "rifle.ak" "lmg.m249" "hmlmg" "rifle.bolt" i also have attatched my whole nightmare profile since thats the one i am testing on the other ones have no changed atm. thank you in advance Nightmare Bases.json
-
can't stack more the 5 furnaces
firefighter5708 replied to firefighter5708's Support Report in Support
thank you -
npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
Thanks adem