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  2. NPCs often become immobile, and during this time, rockets and other explosives cannot deal damage to that NPC. From this perspective, it doesn't seem to be caused by other plugins. Based on observations, I believe that when NPCs are immobile, rockets and other explosives triggered against them do not cause damage.
  3. Hello, did you fix it? it keeps spamming the console DroppedItemContainer.TakeFractionOfItems (ItemContainer[] source, ItemContainer output, System.Single movePercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) DroppedItemContainer.TakeFrom (ItemContainer[] source, System.Single destroyPercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) ItemContainer.Drop (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, ItemContainer[] containers) (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DropItems () (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DoServerDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) BaseNetworkable.DoEntityDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch0(BaseNetworkable,BaseNetworkable/DestroyMode,bool) Oxide.Plugins.BetterBodyBags.RemoveCorpse (PlayerCorpse corpse) (at <f840e9a51101486cbb64e0033e7d7037>:0) Oxide.Plugins.BetterBodyBags+<>c__DisplayClass15_0.<OnPCorpseSpawn>b__0 () (at <f840e9a51101486cbb64e0033e7d7037>:0) InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0)
  4. DefianceLlama

    NPC kills count

    as shown below i changed npc count to false yet they still count towards the stats on kills, i have a pvp server and hoped this could just track the pvp aspect, any ideas
  5. I investigated it, and there’s nothing in my plugin that would block that kind of damage. I even created a setting for you to use in an update: "Damage Taken From Explosion Multiplier". Increase it to make explosion damage higher on NPCs. What I think is happening is that some other plugin is blocking it.
  6. Updated the description for clarification
  7. This is the aura pulse AOE, With a scaled up bear. No trophy entity scaling is handled, That's not in the scope of this plugin to handle Deployable objects. No aura emits from the trophy, that would be super resource intensive, and it would not look right if you see what it does in the video.
  8. Today
  9. Is there any support planned for custom AlphaLoot loot?
  10. we use resource stacksizes of 990,000. What would a good setting be for that? Config says default transfer max stack amount 60 and then the various perms. What happens if we set the max stack to 500000? Is there a performance gain/loss? I'm assuming higher would be better, as it would move more at a time? We're currently using the permission for 100000.
  11. Changed Status from Work in Progress to Closed Changed Fixed In to 2.8.2
  12. shane1200

    spam

    monument owner keeps spamming when players are in the area saying has left when they havent then claimed again etc
  13. I've encountered this issue as well. When there is no damage, You will not move. NPCs must approach NPCs before attacking you
  14. maxalt

    Raidable Bases

    Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
  15. Scalbox

    Вопрос

    Changed Status from Pending to No Response
  16. how do i make my kits not blurry on the kit menu
  17. Changed Status from Pending to Work in Progress
  18. aimacak

    ownership option

    This is in the plans to be added, as I have already written, I personally do not prioritize updates. If I'm not mistaken, did KpucTaJI help you in discord Mad Mappers with cooldown for Bosses? You can create a ticket again, maybe this time it will be possible to resolve your issue.
  19. Very cool plugin I'll add it to all 12 of my servers today! The only thing I found confusing for players that don't know about the event. Is most will want to Press "E" interact key on the door to start the event but that does not work. Left clicking to start the event took me a while to figure out as opening doors is usually e in Rust and most never left click unless shooting a gun or swinging an axe etc. Keep up the great work!
  20. That should be perfect now; I'll see how I can make the plugin more appealing for lootable
  21. If you have the option, I recommend creating a schedule directly in your dashboard—that way, you’ll also be able to start it on the fly. Currently, you can’t customize the brand, but I can add it to my to-do list and, if the community wants it, include it in future updates.
  22. I did not know I also had to pick the Fridge sorry. I also picked the fridge now, once picked the fridge disappears and was always empty and leave behind a single elite crate inside the room and the two locked crates spawned correctly near the gas pumps though. Would it be possible to allow 2 elite crates to spawn? Console said this [SafeCracker] [SafeCracker] Spawned 1 elite crate(s) [SafeCracker] [SafeCracker] Spawned 2 hackable crate(s)
  23. I like to match all my MapMarkers colors, size and transparency across all plugins so at a quick glance players can recognize the events and it looks much cleaner and nicer visually. Would it be possible to have a way to adjust the map marker color, transparency and size?
  24. Is this plugin bad? I think it simply just runs the command every hour or however long I set it? https://umod.org/plugins/timed-execute I could go and use my server console as well if that is better with a schedule
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