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Can i see your config?
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wexzeedev_ changed their profile photo
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BellaaGaming started following F15 AirStrike
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- 73 comments
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Hi, yes I know, I also restarted the server several times now, and it is still not working.
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Flammable started following Identity Card
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- 12 comments
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- #identity card
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Jamie Marsh changed their profile photo
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update will be out today, it took longer
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Hi, you need to reload the plugin after changing the MagazinSize so the new value is applied. After that, it should work correctly. Best regards
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DefianceLlama started following 2K Map with 4K Monuments – Ultra Optimized
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rustfoxgaming started following Roaming NPCs
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Thanks Pal, no worries!!
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ARKL joined the community
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- 262 comments
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- #industrial storage adaptor
- #expand storage adaptor
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- #farming automation
- #dung composer
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- #chicken coop
- #hitch & trough
- #beehive
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Blackmatic started following Magazine Size is not working
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MadDom started following Magazine Size is not working
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Hi, after config MagazinSize for the Prototype Launcher, they are still on max 1, what do I have to configure? Attached the config.json from my server. CustomC4RocketTiers.json
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I will add this, my bad.
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Jamie Marsh started following Safezone Spawning
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Code Brothers started following Safezone Spawning
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- 851 comments
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- #shop
- #shop ui
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Hi, I am reporting a critical UI bug in RoamTasks where the task interface does not appear on the screen even after a task has successfully started. [Problem Description] The Issue: When a player starts a task, the task initiation is confirmed (e.g., via console or other triggers), but the On-Screen UI (HUD) is not displayed. Impact: Players cannot see their progress, targets, or active tasks, making the plugin non-functional from a user perspective. Could you please investigate if there are any compatibility issues with the current Rust UI (CUI) system or if specific configuration settings are causing the UI to stay hidden? Thank you for your help. "UI Location X": 0.5, "UI Location Y": 0.0, "UI: Main Progress Bar Enabled": true, "UI: Fade In Seconds": 0.369, "UI: Fade Out Seconds": 0.369, "UI: Main Roam HUD Accent Color": "0.438 0.572 0.182 0.95", "UI: Completion Toast Enabled": true, "UI: Completion Toast Seconds": 1.8, "UI: Completion Toast Text": "Roam Complete", "UI: Completion Toast Accent Color": "0.438 0.572 0.182 0.95", "Performance: Mounted Distance Update Interval Seconds": 2.333, "Performance: Monument Stay Update Interval Seconds": 1.0, "Experimental: Enable Internal/Patch Hooks": true,
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Regarding the "No response" claim: Please look at my previous reply on April 5th in this exact ticket. It contained a screenshot of my response to you from March 24th, where I provided detailed, step-by-step instructions on how to customize those exact UI elements. Why your changes are resetting: If you followed those instructions, changed the colors, and the config still reset upon restart, it means you are making a JSON syntax error (like a missing quote " or a missing comma ,) during your edits. When Rust detects a broken JSON file on startup, it automatically wipes it and generates a fresh default config to prevent the server from crashing. This is exactly why your colors aren't applying and the file keeps reverting to default. Before saving the DailyRewards.json to your server, please copy your edited text and paste it into a validator like jsonlint.com. It will highlight exactly where your syntax error is. Once you fix the formatting error, your custom colors will save and apply perfectly.
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Version 1.0
1 download
Welcome to my Combined Outpost, Bandit & Stables prefab! This prefab allows you to transform any standard compound into a all-in-one compound In Jungle Theme. It includes all the amenities of each location, complete with shopkeepers, vending machines, an Airwolf dealer, and a horse seller. RustMaps.com An empty map is included with the compound and prefab, ready for upload to RustMaps. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find DonCombinedOutpostJungleTheme Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it on top of compound. Contact for Help Discord: @watcher002$15.00 -
I deleted all the config files, including the automatically created backup files, and then reloaded the system, which restored it to normal.
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maty changed their profile photo
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- 8 comments
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- #maxhealth
- #max
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Feature Request: Support for localizing Task Names in language files
K9N_Twitch posted A Support Report in Support
Hi, I am really enjoying using RoamTasks on my server. It’s a great addition to the player experience! I would like to suggest a feature that would be very helpful for non-English or multi-language servers: The ability to translate Task Names via the plugin's language files (Localization). [Current Situation] Currently, it seems that task names are defined directly in the configuration or hardcoded, which makes it difficult to provide translated task descriptions for players who speak different languages. [Proposed Change] It would be amazing if the task names could be registered in the oxide/lang (or Carbon equivalent) files. For example: Instead of displaying a raw string from the config, the plugin could look for a lang key such as "Task_CollectWood". This would allow us to provide translations like "木材を収集する" for Japanese players or "Collect Wood" for English players automatically based on their client language. [Benefit] This change would significantly improve the accessibility and professional feel of the plugin for international communities. Thank you for considering this request and for your hard work on this plugin! -
New bug sorry ill just will let this here when you can fix it. the new bug kick players with m2 level weapon when break almost any construction prefab. dont know if this happen with other weapons.
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- 10 comments
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- #blacksmith
- #pve
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