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  1. Past hour
  2. and repair bench lets go baby!
  3. can we get this update or what crazy raul slept on this?
  4. JeffG

    Sky Base

    its a great plugin players love the sky bases an its of its own not many like it. but dont expect the best support im having problems with a wipe with a stiring that has be deprecated for the last year not sure how the dev didnt see this an many hours after wipe still no update still doesnt effect the greatness of the plugin but wish it had more support to it.
  5. hc4stillo

    Skill Tree

    03/06 00:25:23 | Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnItem' and no accessible extension method 'SpawnItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18515, Pos: 44
  6. Did you find a fix for this? Did unloading MonumentOwner fix the issue or no?
  7. imthenewguy

    Rocks & XP

    Odd. Just tested on my server with a rock and mining a stone node and I got xp. How do I replicate the issue?
  8. We're good to go! Thanks for letting me know about this issue Have a great rest of your night! GNG
  9. 03/06 00:09:50 | Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.3.2' (KeyNotFoundException: The given key 'Tablet_KpucTaJl' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x001cb] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00054] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  10. Hey! So you're right, this is actually a bug in the plugin - the wipe condition is inverted, which means player balances never get wiped even with the correct settings. Your config is set up properly with "Wipe Players?": true, the issue is on our end. We're pushing a fix for this. In the meantime, if you need to force-wipe balances right now, you can delete the player data files in oxide/data/BankSystem/Players/ and reload the plugin.
  11. Mevent

    UI image settings

    Hey, thanks for the kind words! So VehicleBuy actually has the same template system - it's just a different command. Run vehiclebuy.template inmenu 2 in your server console to switch to the ServerPanel V2 layout. That should fix the sizing issue for your players, same as with Shop.
  12. Mevent

    The plugin is broken

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  13. No worries i appreciate it ! I'll be on the lookout for an update
  14. Schuu

    Failed compiling

    replace lines 418 to 433 with this code in the attached text file it's been working for me so far fix.txt
  15. Working on it now! Sorry, I'm away in the middle of the mountains and just got my starlink setup
  16. Today
  17. I am getting this error when trying to add the plugin to my server : Failed compiling 'HomeStereo.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (HomeStereo 56 line 1767)
  18. hid333

    Can I delete a marker?

    Can I remove the shower branch marker? I would like to add a separate marker for the name of the event venue, but there are already markers there, probably due to the original prefab. Also, these have various side effects such as zones and locks, so I would like to remove them.
  19. Hello, I am trying to use this plugin on a normal pvp server. I don't want the players to be able to place doors underground and would like the hatches to be able to be raided into. When placing a c4 on the hatch it just removes the lock. Would you be able to make it where you can blacklist placing doors inside the basement? I've tried to add multiple prefab paths for the doors and it still allows placement. Thank You !
  20. idkrocky

    Badlands

    cannot find fuse box foe the blue key lock on radar site does it work?
  21. i would really like to figure the cause out so that i can advise others on it or fix the issue
  22. yes it should be on the pillar in the same place as the button there
  23. However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.
  24. If I have time later, I'll try it out on a subserver using just this prefab and plugin. The main server is up and running after the wipe and has players, so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something. Normally, it's attached to the pillar where the button is located, right?
  25. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean))
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