All Activity
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OrX started following Announcements
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OrX joined the community
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Bowl started following Announcements
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Bowl joined the community
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MainMIlkMan started following stack size issues
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The_Kiiiing started following stack size issues
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so I have guns set to a stacksize of 1 but in many different crates guns can spawn in stacks of 2-3, is there a way to make them split somehow? because if they get right clicked into an inventory they stay stacked and there is no way to tell if a gun is stacked or not. Thanks!
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James J Mason joined the community
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Fantastic, at first you blamed the Loot Manager for ignoring the instructions attached to BetterNpc, without which the plugins would even work and for which there was not a single appeal related to NpcSpawn and BetterNpc. As you may have noticed, the ticket author has already solved his problems, although not perfectly, JustANoom has already solved his problems completely with me, and you just decided not to blame the Loot Manager, but me, right? If you think that I should try to persuade you to solve your problems, then you are mistaken, first of all you should want to do it. At least start with something, I can't point you to the magic button that you need to press and all the problems will be solved. Do you have backup? Did you do it manually before starting the update, or by backup do you mean data/BetterNpc_old/, do you have backup config/NpcSpawn and config/BetterNpc? Send all kinds of files related to these plugins, except *.cs files. If for some reason you are not satisfied with this beginning of the solution to your question, then I can only recommend deleting all new files, going back to the previous version and trying again, strictly following the instructions provided with the BetterNpc plugin. (In version 2.1.6, by the way, UpdaterBetterNpc.cs has been improved)
- Today
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- 9 comments
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- #buildingworkbench
- #workbench
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(and 2 more)
Tagged with:
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RAYCON changed their profile photo
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imkat98 started following OwnerFriendlySAMSite
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- 17 comments
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Hello. Thanks for letting me know about the issue. I'll try to fix it in the next update.
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Changed Status from Pending to Work in Progress
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forcedkarma joined the community
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Workshop Custom Skins Pack for Skinner | 10000+ Skins Ready!
LoneWolf71 commented on BenDer's file in Customizations
- 22 comments
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- #skins2024
- #skinworkshop
- (and 10 more)
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Didnt notice the changes cause it wont run. Deletes itself on restart as the per the support ticket, shame u didnt notice that.
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Hi Kaehmper, I noticed an issue: when players try to equip allowed items (like a bandana) using right-click, the paintball overall is automatically removed. However, if items are added gradually via drag & drop, the overall stays on. It seems related to Rust’s slot system and how the plugin handles events. The plugin works mostly, but it isn’t fully reliable in every swap scenario. It would be helpful if this behavior were mentioned in the plugin description or instructions, so players know to add items via drag & drop instead of right-click. Best regards,
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I have multiple events from Adem and KpucTaJl running, and I’ve never had conflicts because the owners are specified directly in the event. However, your Event Owner feature isn’t working properly. Am I really the first PvE server operator to encounter this issue?
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Xn_小牛 started following Is this how to limit SAM?
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The_Kiiiing started following Is this how to limit SAM?
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PeePee Samuel started following Announcements
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PeePee Samuel joined the community
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After updating the plugin, the console displays this as soon as I launch the event using fcargo start (10:15:43) | fuel_storage[300382744] changed its network group to null (10:15:43) | rhib_storage_drybox[300382746] changed its network group to null (10:15:43) | Calling 'CmdAc' on 'FlyingCargoShip v1.0.19' took 375ms (10:15:46) | Air Scientist[844] died (Generic) (10:15:46) | Air Scientist[857] died (Generic) (10:15:46) | Invalid Position: scientist_corpse[300383666] (7400.64, 412.40, 592.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383678] (7373.65, 415.44, 582.04) (destroying) (10:15:46) | Air Scientist[855] died (Generic) (10:15:46) | Air Scientist[854] died (Generic) (10:15:46) | Air Scientist[845] died (Generic) (10:15:46) | Air Scientist[849] died (Generic) (10:15:46) | Air Scientist[847] died (Generic) (10:15:46) | Air Scientist[846] died (Generic) (10:15:46) | Invalid Position: scientist_corpse[300383706] (7394.39, 409.43, 587.43) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383724] (7438.58, 415.46, 635.01) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383741] (7382.45, 409.49, 603.71) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383751] (7436.26, 412.45, 633.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383760] (7414.74, 415.47, 614.74) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383697] (7373.65, 415.34, 582.04) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383695] (7400.64, 412.29, 592.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383771] (7369.25, 412.46, 594.78) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383793] (7414.74, 415.36, 614.74) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383785] (7394.39, 409.33, 587.43) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383791] (7436.26, 412.35, 633.77) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383789] (7382.45, 409.38, 603.71) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383787] (7438.58, 415.35, 635.01) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383799] (7369.25, 412.36, 594.78) (destroying) (10:15:47) | Air Scientist[869] died (Generic) (10:15:47) | Air Scientist[861] died (Generic) (10:15:47) | Air Scientist[867] died (Generic) (10:15:47) | Invalid Position: scientist_corpse[300383833] (7429.60, 414.53, 632.78) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383850] (7363.33, 414.51, 593.48) (destroying) (10:15:47) | Air Scientist[838] died (Generic) (10:15:47) | Air Scientist[862] died (Generic) (10:15:47) | Air Scientist[850] died (Generic) (10:15:47) | Air Scientist[868] died (Generic) (10:15:47) | Air Scientist[839] died (Generic) (10:15:47) | Invalid Position: scientist_corpse[300383860] (7408.83, 417.68, 613.83) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383875] (7393.67, 414.61, 592.83) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383889] (7431.94, 417.65, 634.03) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383907] (7388.62, 411.58, 587.27) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383917] (7367.14, 417.60, 582.31) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383926] (7376.29, 411.58, 603.66) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383871] (7363.33, 414.40, 593.48) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383869] (7429.60, 414.42, 632.78) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383944] (7376.29, 411.47, 603.66) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383938] (7431.94, 417.55, 634.03) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383940] (7388.62, 411.47, 587.27) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383942] (7367.14, 417.50, 582.31) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383936] (7393.67, 414.50, 592.83) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383934] (7408.83, 417.58, 613.83) (destroying)
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- 32 comments
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- #battlepass
- #web
- (and 24 more)
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Panchy changed their profile photo
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Grumpys joined the community
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Changed Status from Pending to Not a Bug
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Hi, This is the plugin with my changes to exclude blueprints from the custom network update. With this change, everything seems to work now. I've also implemented a cache for ItemDefinitions. I'm still testing to make sure everything works properly. If you'd like to take a look at the changes I made and see if they work, we can ask the ItemRetriever plugin author if he can merge these changes into his plugin. Thanks ItemRetriever.cs
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Hello! I’m encountering a problem with the Merged Outpost With Bandit Camp prefab that I purchased. Specifically, the ranch NPC that is supposed to sell horses is not functioning correctly. When I interact with the NPC and advance the dialogue, the purchase interface never shows up. Instead, the conversation abruptly ends and I can't buy horses. I have tested this on my server and confirmed that other NPCs/vendors load correctly, but this specific NPC does not work. Please let me know if there is a fix, update, or any steps I should take to make this work. Thanks in advance for your support!
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Hello can you please fix this to ignore the Deep Sea Floating city Planters?
SlayersRust posted A Support Request in Support
Hello can you please fix this to ignore the Deep Sea Floating city Planters? Players pay then they cannot loot the planters. @Kaucsenta -
Yeah its blocking access for me as well have you found a fix @Bad Cop?
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Version 1.0.0
7 downloads
Underwater Buildable Base Area – Ultra Optimized A well-crafted underwater build area designed for performance, creativity, and hidden ocean gameplay. Built with only 77 prefabs total, this structure is extremely lightweight and server-friendly. If performance matters to you, this prefab delivers. Perfectly sized (Medium) for players to create: • Hidden underwater bases • Full honeycomb defenses • Secret loot vaults • Roleplay labs or ocean bunkers Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 50 prefabs ✔ Clean geometry ✔ No unnecessary entities ✔ Designed for high-pop servers ✔ No need for any terrain modifiers ✔ Place in flat ocean and good to go Clean Lighting & Full Water Triggers Includes all water triggers and balanced underwater lighting so players can build and fight comfortably. 🛠 Easy Installation Just place it on any flat ocean location in your map grid. Lower it until the flooring slightly clips the terrain, then raise it so the concrete sits about a foot above the ocean floor. Face the entrance towards the deep sea. Done. Give your players a reason to dive. Hidden bases. Ocean defense. Next-level gameplay.$9.99-
- #underwater base
- #underwater monument
- (and 16 more)
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- 42 comments
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- #arctic research base
- #ch47
- (and 21 more)
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- 111 comments
