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Rival67 started following Announcements
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Rival67 joined the community
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MARKUS started following Wipe Countdown
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- 433 comments
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- #statistics
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Voxidious started following compile error on new version
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Mevent started following compile error on new version
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plugin is weirdly still working but I cannot reload it to implement config changes, not sure why it would be doing this
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Nero started following Announcements
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Adem started following Prison Caravan NPCs
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Hello! Npcs from prison caravan, all the loot continued to be default After last problem, I decided to install the plugin since 0, so everything was default but the npcs loot seems not working yet. Best Regards!
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Rouan Kritzinger started following Hunger Games
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Kerrigan joined the community
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- 19 comments
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- #loot
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[RaidProtection] Failed to save protected cupboards
Mr01sam replied to Junk Rat Rust's Support Request in Support
Fix coming soon. -
I use Carbon, I didn't notice any errors in the logs, Every time there is a restart, the plugin doesn't start, I have to load it manually. I also noticed that after about 10/15 hours it also shuts down by itself. There are no errors in the logs, not even information about it being unloaded. *** I'll check the logs again in a moment @edit logs Loaded plugin RealPVE v0.1.22 by IIIaKa [802ms] Fallback handler could not load library /hlserver/27790/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x566288ab2220.so Unloaded plugin Monuments Watcher v0.1.8 by IIIaKa [RealPVE] MonumentsWatcher plugin not found! MonumentsWatcher is required to work with monuments! * https://codefling.com/plugins/monuments-watcher [RealPVE] AdvancedStatus plugin found, but not ready yet. Waiting for it to load... [RealPVE] RealPVE has been successfully loaded! If you encounter any issues, please create a thread in the support section on the plugin's page. RealPVE v0.1.22 by IIIaKa hook 'OnServerInitialized' took longer than 100ms [105ms] Loaded plugin Monuments Watcher v0.1.8 by IIIaKa [188ms] could it have something to do with the plugin Monuments Watcher it unloads itself and then loads again?
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Very fun, you can easily set the locations of the Npc Trader Woodsman, Wrecks has provided custom items and skins ready to be configured. All you have to do is set the desired values for your server style and its good to go, or Customise like crazy, the choice is yours. Performance is top Wrecks is always on the ball ready to help or update when needed.
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Adem's event plugins can't be done without, a must have for any large multi-event server, PvE or PvP As always there are many fun features and variations, some surprises, plus a lot of configuration options and customisations for users who like to dive deeper into configurations. Cosntant support and updates from Adem make all the difference too. I think the downloads count speaks for itself.
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This plugin has evolved nicely over the years, is highly configurable, covers almost every aspect of configuration one could need. The initial set up is time consuming for an amatuer but for a familiar user set up is easy and all the possible documentation is provided. Mevent keep the features and functionality up to date as Rust is constantly changing. with Shop, Mevent keeps doing it right! I'm not a fan of custom Rust interfaces but this one has many nice options and works very well!
- 778 comments
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- #shop
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- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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For a few days now, the team hasn't appeared in the Rust+ app, and after each server restart, the teams dissolve.
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I continue to see lots of errors with both of the Winter Village prefabs where all sorts of items are floating and some things are missing. For example, the shed with the two bears. No animals appears and the bear in the chair has no chair so the bear is floating in the air. I suspect I am just not skilled enough with RustEdit so don't know what else I can try in Rust Edit. When loading the map I get this: CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/content/props/hay_bales/hay_bale_1x1.prefab" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat"
- 4 comments
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- #christmas
- #monuments
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[RaidProtection] Failed to save protected cupboards
Junk Rat Rust posted A Support Request in Support
[RaidProtection] Failed to save protected cupboards Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 2526ms [GARBAGE COLLECT] Had this over the past 2 wipes now, posted on discord but don't get a reply -
Hey, Spawned animals can kill NPC in like 2 bites, however NPCs do not attack animals so they always have 100% hp - is that supposed to happen? Thanks
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Hey, Just purchased your plugin. Enabled option to allow auto-pickup for my animals. However when I'm using /panimal auto-pickup - animal just walks by resources without picking them up. Only way it works when I click on the resource manually with a middle mouse. Am I doing anything wrong?
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Elli changed their profile photo
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Same for me
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Hey! UI what for sir? All the information currently goes into the battlemetrics panel Also what would you like to be exposed in the API?
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Hemp not getting counted & add events?
LoneWolf71 replied to LoneWolf71's Support Request in Support
@Mevent I had to add the prefab using the exact gather event shortname: hemp-collectable "Prefabs": ["hemp-collectable"] Disabled the wrong/extra “hemp” or “plant” prefabs. -
Sorry, I've been completely all over the place and forgot about this. Maybe I'm just too stupid to make it work. I'll figure it out. Thanks.
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@LoneWolf71 How did you solve the problem with Hemp?
