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  1. Past hour
  2. Stormo

    Question

    Hello, Would it be possible to add an option to broadcast a global chat message when a player successfully upgrades an item to certain levels, such as +5, +10, and higher? For example, when a player reaches one of these milestone enhancement levels, the server could automatically announce it in global chat and also display a notification through the Notify plugin. I think this would make successful upgrades feel more rewarding and create additional excitement for players. Thank you!
  3. Reported in DC channel Is it possible to add a workaround in the meantime?
  4. Peter Friesenbichler

    help

  5. Today
  6. Some skills are reset when the plugin is reloaded.
  7. Working on it...
  8. Hey! Are the crates not spawning at all, or are they spawning without any loot inside?
  9. Adem

    Since rust update

    Changed Status from Pending to Work in Progress
  10. massa2a

    Scrap Leviathan

    Hey @crash when i run the leviathan, the red cicrcle show on map, i m going on it then the red circle move slightly and dissapear... any idea what is going on ?
  11. Shemov

    Player Homes

    Hi! Regarding the question about placing furniture - that shouldn't be the case, I'll look it today. We'll also look into the NTeleportation request. Thanks
  12. SlayersRust

    AutoRestart

    Same here this version works very good for me and I really don't need or want changes. Plus I definitely do not want to have to red configs for 12 servers, it is such a pain when all I need the plugin to do is to restart the server with a countdown at certain times and send a simple discord message about it.
  13. DAMN thanks dont know how i missed that one its working now
  14. Hi after loading the update players are getting kicked :RPC Error in SV_RequestFile
  15. Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Getting this spam in console regarding the boombox
  16. Mikel Rae

    Kits

    Clean and modern UI. By far the best looking kits plugin publicly available. Developer is very responsive and is open to feedback/suggestions. Easy to recommend any of their products.
  17. The players on my server really like this plugin, but they are unable to place furniture—such as beds and wardrobes—inside their bedrooms. Why is this happening? Also, will there be support for NTeleportation in the future to enable teleportation features?
  18. fullwiped

    kick

    Hi Ifte, I think updating the external plugins fixed the issue. I haven't received any new kick complaints. Thanks for your reply.
  19. Khaled

    Not working since update

    if you're an admin you can remove the broken station using the kill command while looking at it or just destroy the foundation underneath it i'll also improve the protection in the next update to prevent this from happening again
  20. YoDawg

    Not working since update

    same result but putting new stations down worked but the one i had a problem with cannot be removed
  21. MrLiquid

    Since rust update

    ArgumentNullException: Value cannot be null. Parameter name: collider2 at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) ArgumentNullException: Value cannot be null. Parameter name: collider2 at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) Seeing this in server log
  22. ninco90

    Wallpapper tool

    Changed Status from Work in Progress to Closed
  23. "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": true, "Minimum Unique Items": 1, "Maximum Unique Items": 1,
  24. HunterZ

    Errors in console - lag

    @Rust Admin according to the current Life Support maintainer, you're way out of date and need to update: https://umod.org/community/life-support/58931-hook-conflict-life-support-forcing-active-item-drop?page=1#post-2 Please consider using Update Checker to monitor your plugins for updates.
  25. alright done
  26. Sadly, there's nothing I can do about that. Unless facepunch fixes the legacy interaction system, some players will have to access the crafting menu through workbench upgrades. If you can, please join the official Rust Discord and let the developers know about this issue. The more people who report it, the better. -> https://discord.com/channels/560127830160048128/565241301877129236
  27. it looks like they get sendt directly to the tech tree from the screenshot i just gotten
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