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  1. Past hour
  2. nivex

    Raidable Bases

    @miniMe_rust hi, that loot item is fine so long as you have enough loot items to fulfill the Amount Of Items To Spawn requirement in the Nightmare profile, otherwise loot items can be duplicated. TL;DR - set Check Lower Probability Once Per Loot Item to true in your Nightmare profile and you're done example: 200 loot items in your loot tables with Amount Of Items To Spawn required to spawn 300 items means up to 100 items can be duplicated depending on the below options, including your supertea. Check Lower Probability Once Per Loot Item - Set this to true and your supertea will only be able to spawn once because it has a probability less than 1.0. This is the only option I recommend. Allow Duplicate Items - This profile option will allow any loot table to duplicate an item so long as not blocked by the other three options. This should remain whatever it is currently set to. Do Not Duplicate Base Loot - This config option will prevent duplicates when set to true from the Base Loot tables and it will override Allow Duplicate Items. The first option is better for lower probability loot items. Do Not Duplicate Difficulty Loot - This config option will prevent duplicates when set to true from the Difficulty Loot tables and it will override Allow Duplicate Items. The first option is still better for lower probability loot items.
  3. Wanting to run multiple commands, sometimes, when a player/after a player prestiges but not sure how to do that. Do I just copy this line and paste it under it? Or do I need to put a " ; " or a " | " after the first command? Basically I want to add another one or two commands after this first command.
  4. Khaled

    Advanced Apartment

    i’ll check what’s causing the issue and upload an update to fix it ASAP
  5. this ist my config after the Update: { "General": { "InteractionRange": 8.0, "VipPermission": "advancedapartment.vip" }, "ApartmentRent": { "Enabled": true, "Basement": { "PurchaseScrapCost": 500, "DailyUpkeepScrap": 50 }, "Standard": { "PurchaseScrapCost": 1250, "DailyUpkeepScrap": 100 }, "Penthouse": { "PurchaseScrapCost": 2500, "DailyUpkeepScrap": 200 } }, "ApartmentSecurity": { "MasterKeyScrapCost": 1000, "CameraAccessScrapCost": 50 }, "ApartmentTenants": { "Enabled": true, "RequireSameTeam": false, "AdditionalTenantsCanPurchaseUpgrades": true, "BasementAdditionalTenantSlots": 1, "StandardAdditionalTenantSlots": 2, "PenthouseAdditionalTenantSlots": 3 }, "UpgradeSettings": { "Workbench": { "Level2": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Level3": { "Enabled": true, "ScrapCost": 1250, "RequiredPermission": "" } }, "Basement": { "IndustrialWallShelves": { "Enabled": true, "ScrapCost": 300, "RequiredPermission": "" }, "Furnace": { "Enabled": true, "ScrapCost": 250, "RequiredPermission": "" } }, "Standard": { "SalvagedIndustrialShelves": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" } }, "Penthouse": { "ResearchTable": { "Enabled": true, "ScrapCost": 400, "RequiredPermission": "" }, "MixingTable": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" } } } }
  6. Today
  7. tofurahie

    I am confused.......

    Would be nice if you could send me your config file on fresh load, i will tweak the plugin to get better match results for plugins
  8. Hi CraftMenu's ImageLibrary calls don't match the current Image Library API (v2.0.65), so images never actually cache — they always load from the raw external URL instead.
  9. Mortis

    Im not sure

    Images are not available when you click the link, so I think that is the problem. I guess use a different image host. I use https://images.mapstr.gg/ for my images, no problem with it.
  10. NavyChief

    I am confused.......

    I did do that.... like I said they are marked NOT FOUND but I can use the URL manually and find them JUST FINE... And just today I noted CONVOY was not marked as needing an update but one was required. Also I get this following indicators: WarModeRulesUI 1.1.0 -> 1.2.2 [Codefling] WarModeSpawnUI 1.0.3 -> 1.2.2 [Codefling] [NotFound] WarModeAdminPanel, WarModeBadges, WarModePlayers AND yet all of these mods are in a location where the URL should not find them... they are ALL subs to WarMode AND the indications above are NOT accurate... Obviously I should disable them, and I will but I wonder why they are treated differently e.g WarModeAdminPanel not found - which is correct AND WarModeRulesUI 1.1.0 -> 1.2.2 which is not even accurate as (I would think) they BOTH should be not found. This mod has been flaky for a while now. In essence I have to check all the mods manually becausethis mod cant be trusted.
  11. This plugin wont load after the August update. Any plans to fix this?
  12. "EnemyWaves": [ 5, 8, 10, 13, 15] Means what exactly? Every 5 minutes or enemies killed?
  13. Version 1.0.0

    9 downloads

    A 3000‑size world with balanced biomes, high monument density, and a single island gives Ashen Frontier a harsh, lived‑in, scorched‑frontier vibe. Here’s the refined identity built around your actual map data: A rugged frontier carved by fire and frost — industrial ruins buried in ash, tundra winds cutting across fractured land, and a lone island standing as the last untouched refuge. Biome Interpretation Forest (25.56%) — The heart of the frontier; dense, resource‑rich, ideal for mid‑game bases. Desert (21.95%) — Scorched plains, perfect for the “Ashen” theme. Snow (20%) — Harsh northern expanse; survival‑focused. Tundra (21.20%) — Transitional wasteland; gritty, cold, and atmospheric. Jungle (11.28%) — Overgrown pockets of life fighting through the ash. This mix supports the “Frontier” concept: a land where climates collide and survival is earned. Monument Profile Total Monuments: 91 Large Monuments: 15 Small Monuments: 14 Tiny Monuments: 31 Safezones: 5 Caves: 7 This is a high‑activity map — perfect for PvP, roaming, and loot‑routes. The name Ashen Frontier fits because it implies a dangerous, contested land. Terrain Features Islands: 1 Rivers: 2 Icebergs: 3 Ice Lakes: 2 Buildable Rocks: 7 Land Percentage: 62% The single island is a great lore hook: “A lone island rises from the ash — a final refuge or a deadly trap.”
    Free
  14. Anaconda

    deep sea

    i have deep sea open all the time, players can build etc in deep sea, reason i am asking for this. i was planning a jetski event in the deep sea and was using the cube build as check point markers.
  15. illknown

    NpcRaiders

    yeah it is a custom map Volcano island by slayers
  16. Khaled

    Advanced Apartment

    Yeah, all of those options are available in the config.
  17. Rara

    Wallpapers disappear

    When I set wallpapers, they disappear after a while. Can you please fix that?
  18. Razor

    NpcRaiders

    Custom map or?
  19. liuyan1220

    Is your server laggy?

    I’m running a 9850X3D with 200M broadband. This plugin causes player lag and invalid packet loss. The issue disappears after uninstalling it. What is the root cause, developer? MonumentOwner.json MonumentOwner.zip
  20. When adding a timed unlock to an entity, would it be possible to add in the same mechanic used for backpacks? ie, if you even barely look to the side of the object you're unlocking, it cancels the timer. Would be nice if you were just 'stuck in place' and could look anywhere like when picking up a backpack. Or maybe still be able to move around, and within the configured interaction range the unlock would remain active until complete. To my knowledge, this doesn't currently exist, but I may be wrong. Thank you!
  21. ProjektEU

    Spawn Perk items

    The plugin spawns items in the loot that it shouldn't, is there a way to fix this? if I have special Custom weapons on the server, then ItemPerk will spawn an Enhanced Item in the loot, but for example SpecialRocketDestroyer, is there a way to hard-code what Enhanced items the plugin can spawn? It happened to me that the plugin spawned a Cal50 machine gun xD
  22. Hello, yes. A few days ago, we added Heavy Fuses to the loot tables and made some improvements to their drop rates to make them a little easier to obtain. If you have significantly edited the config for your own setup, you may need to configure the Heavy Fuse drop settings yourself. If you use the latest update, your custom edits will be overwritten, so please make a backup of your current files first and test the update. If you don't want to replace your own Data file, set "Auto-update loot tables with new items": true in the config and restart the plugin so that Heavy Fuses can be added to the loot tables. After that, open your own loot table with the AlphaLoot Editor and adjust the Heavy Fuse drop rates according to your needs.
  23. Hello, where in the config can I set up the new features, such as upkeep days, payment methods, and custom items?
  24. ProjektEU

    ASK for Sell

    Hello, I would like to ask, is there a way to set /sell to show the DisplayName of the item? Because I would like to make it so that the player can sell Custom weapons, but I don't have a SkinID for those weapons, and without a SkinID, the player can also sell classic weapons, but not custom weapons, thank you
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