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I tried to get the NPC to freeze with your files in various ways, but it didn't work out. Try to find out some additional details, you can also add me to the discord and write immediately as you repeat this situation. @shrpndfcsd
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cookieman changed their profile photo
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kaasturovec started following Monster
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- #durability
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Kaanie joined the community
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SingonUA changed their profile photo
- Today
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Changed Status from Pending to Closed
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I haven't had a chance to dig into it yet. Right now its very experimental on my server, just had it on for testing and setting up phase, and that sound road bump and player complaining kinda deflated the steam in getting these plugins on. Also had a bunch of prudes on that dont want to play with drugs on the server. There was no way to make the plugin only appear for players that want the skill so I took it off for now until I can get the dealer stuff to not display for non drug users. EDIT: When I get around to it I will DM you with sounds I find. I was also thinking of just disabling all the effects and images as its not really needed to get a buff. I need to find out how to implement where its not in players faces. Most likely will remove the dealer plugin on my server and players can just sell to main town shops when they want without the dealer popup in-game.
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White Lives Matter started following Raidable Bases
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Aussie_Aussie started following Recycler Station
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- 3 comments
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SMarc started following Shop Not loading
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fullwiped started following Shop Not loading
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o.reload Shop Unloaded plugin Shop v2.4.15 by Mevent [Shop] Config update detected! Updating config values... [Shop] TEMPLATE MIGRATION TO v2.4.0 [Shop] Templates without Expert Mode will be updated. [Shop] Backup will be created. Please wait... [Shop] Your configuration file contains an error. Using default configuration values. IOException: Permission denied [Shop] Waiting for template migration... Loaded plugin Shop v2.4.15 by Mevent
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ShadyGriN started following Battle Pass (+WEB Editor)
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- 35 comments
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- #battlepass
- #web
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Hi, it doesn't generate them because they're Karuza vehicles that you don't have. Karuza vehicles must be purchased separately.
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- 92 comments
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- #spawn everything
- #spawn
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(and 34 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
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Yes, for now I've done it like this
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Hey! So Skills supports full localization through Oxide lang files and the in game admin editor. Could you tell me specifically which areas cant be translated? Like is it the skill names, the popup windows, the buttons, or something else? That way I can point you to the exact place to change it. Just so you know, there are two places where text lives. The lang file (oxide/lang/zh-CN/Skills.json) handles most UI text, and the admin template editor handles modal/popup content. Both support Chinese. For the health limit skill, we dont have that one yet. Noted as a suggestion though.
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Version 1.2.2
7 downloads
Are you tired of conventional, unnoticeable server messages? Transform your Rust server’s communication into a striking, professional experience! ZAutomatedMessages is a premium Oxide plugin specifically engineered to revolutionize the visual communication on Rust servers. Forget chat spam! Your messages will now appear on stylish, customizable UI elements, complete with gradients, frames, and dynamic placement. Key Features - Custom UI Messaging: Messages appear on a unique, visually appealing panel on the screen instead of the standard chat box. - Stunning Color Gradients: Utilize two- or even three-color gradients to color your messages and sender names for maximum visibility and impact. - Dynamic Stacking: New messages neatly stack on top of existing ones, preventing overlap. - Fully Customizable Appearance: Configure the message position, width, background color, transparency, and font sizes. - ImageLibrary Support: Use custom frame images around your messages for an even more professional look. - Automated, Admin & Connection Messages: Manage all crucial communications in one place with a signature style. Detailed Configuration Guide All settings are managed within the ZAutomatedMessages.json configuration file. General SettingsDescription Messages position -> Where the messages should appear: “center”, “left”, or “right”. Top space -> Vertical offset from the top of the screen (on a scale of 1000). UI width in percent -> The width of the message panel as a percentage of the screen width. Sender text size -> Font size for the sender’s name (e.g., Server, Admin). Message text size -> Font size for the actual message text. Server messages convert to ZAutomatedMessages format? -> If true, standard server messages will also be displayed in the custom Admin UI format. Disable gave messages in Server messages? -> Only applies if server message conversion is enabled. If true, server “gave” messages will not show up in the UI. Enable Connect/Disconnect message? -> Enable custom UI notifications for player connection and disconnection. Blacklisted player ID’s -> A list of Steam IDs that will not trigger connect/disconnect messages (e.g., bots, admin accounts). Automated messages SettingDescription Message -> The text of the message to be displayed. FrameImage -> The filename of the frame image (from ImageLibrary), e.g., “frame_info.png”. Leave blank for no frame. TextColorMode_single_double_triple -> Type of color gradient: “single”, “double” (two-color gradient), or “triple” (three-color gradient). SingleColor -> The message color if mode is “single”. (Hex code: #ffffff). DoubleStartColor, DoubleEndColor -> Start and end colors for the gradient if mode is “double”. (Hex code). MessageStartColor, MessageCenterColor, MessageEndColor -> Start, center, and end colors for the gradient if mode is “triple”. (Hex code). Sender -> The name of the message sender (can be colored with a gradient). SenderStartColor, SenderEndColor -> Two-color gradient for the sender’s name. AppearTime -> How long the message stays visible on the screen (in seconds). DelayTime -> The waiting period between the message’s full cycle (appearance + delay) (in seconds). BackgroundColor -> The background color of the panel. (Hex code: #000000). BackgroundTransparency -> The transparency of the background (0-100%). Default Config { "Messages position": "center", "Top space": 50.0, "UI width in percent": 50, "Sender text size": 20, "Message text size": 14, "Server messages convert to ZAutomatedMessages Admin format?": true, "Disable gave messages in Server messages?": true, "Enable Connect/Disconnect message?": true, "Blacklisted player ID's (no appear in Connect / Disconnect messages)": [ 1000000000001, 1000000000002 ], "Automated messages": [ { "Message": "Welcome to the server!", "FrameImage": "frame_welcome.png", "TextColorMode_single_double_triple": "triple", "SingleColor": "#ffffff", "DoubleStartColor": "#ff0000", "DoubleEndColor": "#0000ff", "MessageStartColor": "#ff0000", "MessageCenterColor": "#00ff00", "MessageEndColor": "#0000ff", "Sender": "Server", "SenderStartColor": "#ff0000", "SenderEndColor": "#00ff00", "AppearTime": 4.0, "DelayTime": 7.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 }, { "Message": "Remember to join our Discord!", "FrameImage": "frame_info.png", "TextColorMode_single_double_triple": "double", "SingleColor": "#ffffff", "DoubleStartColor": "#ffff00", "DoubleEndColor": "#ff8800", "MessageStartColor": "#ff0000", "MessageCenterColor": "#0000ff", "MessageEndColor": "00ff00", "Sender": "Info", "SenderStartColor": "#ffff00", "SenderEndColor": "#ff8800", "AppearTime": 5.0, "DelayTime": 10.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 }, { "Message": "Read the rules!", "FrameImage": "frame_rules.png", "TextColorMode_single_double_triple": "single", "SingleColor": "#ffffff", "DoubleStartColor": "#ff0000", "DoubleEndColor": "#0000ff", "MessageStartColor": "#ff0000", "MessageCenterColor": "#0000ff", "MessageEndColor": "00ff00", "Sender": "", "SenderStartColor": "#aaaaaa", "SenderEndColor": "#ffffff", "AppearTime": 6.0, "DelayTime": 8.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 } ], "Connect message settings": { "FrameImage": "ZAM_online.png", "TextColorMode_single_double_triple": "double", "SingleColor": "#ffffff", "DoubleStartColor": "#00ff00", "DoubleEndColor": "#66ff66", "MessageStartColor": "#00ff00", "MessageCenterColor": "#00ff00", "MessageEndColor": "#66ff66", "SenderStartColor": "#00ff00", "SenderEndColor": "#66ff66", "AppearTime": 5.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 }, "Disconnect message settings": { "FrameImage": "ZAM_online.png", "TextColorMode_single_double_triple": "double", "SingleColor": "#ffffff", "DoubleStartColor": "#ff0000", "DoubleEndColor": "#ff6666", "MessageStartColor": "#ff0000", "MessageCenterColor": "#ff0000", "MessageEndColor": "#ff6666", "SenderStartColor": "#ff0000", "SenderEndColor": "#ff6666", "AppearTime": 5.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 }, "Admin / Console message settings": { "FrameImage": "ZAM_admin.png", "TextColorMode_single_double_triple": "triple", "SingleColor": "#ffffff", "DoubleStartColor": "#ff0000", "DoubleEndColor": "#ff6666", "MessageStartColor": "#ff00ff", "MessageCenterColor": "#ff33ff", "MessageEndColor": "#ff66ff", "SenderStartColor": "#ff00ff", "SenderEndColor": "#ff66ff", "AppearTime": 10.0, "BackgroundColor": "#000000", "BackgroundTransparency": 50 } } Connect / Disconnect / Admin Message Configurations The Connect message settings, Disconnect message settings, and Admin / Console message settings blocks contain similar, separate settings for these specific message types. This allows you to style connection messages green, disconnection messages red, and admin messages purple, each with its own separate frame image. Permission: ZAutomatedMessages.Admin -> can use /zm <message> // chat command with configured Admin style Console command: zm <message> // in Admin style I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.$14.00 -
Mehmet Şahin Kayabaş joined the community
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ozan52 joined the community
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it looks like Better NPC is denying damage, it depends on NPCSpawn, i checked its code and i can say that: - it checks for damage range, it can be controlled in config, if damage range is more than in config then it's denying damage - if npcspawn can't target couriernpc, then it won't allow damage too, probably it's the case? to check is npcspawn can target other npc, it uses next checks: - checks for npc attack mode from config - checks for npc sense range from config - then checks whitelist and blacklists i think it can be fixed by editing the config file without editing code however i only checked npcspawn, maybe betternpc have some other checks but i don't think so
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Changed Status from Pending to Work in Progress
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@IIIaKa Hi, just a quick follow-up regarding the OnPlayerSleepEnded idea. Would it be okay for you if I tried to test this approach directly in your plugin to see if it works in this case? Of course only with your permission. I know you’re probably busy, so no rush. I just wanted to ask before trying anything on my side.
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- 92 comments
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- #spawn everything
- #spawn
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(and 34 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
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Any ETA on the translations ?
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somone closed this without responding the first time.
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NikoStreamsVT changed their profile photo
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Every time i try to spawn the karuza vehicles it says it cant find the prefab. Here are some examples from the Server Console: Couldn't find prefab "assets/custom/karttoy.prefab" Couldn't find prefab "assets/custom/warbus.prefab" Couldn't find prefab "assets/custom/airbus.prefab" Couldn't find prefab "assets/custom/bradleyvehicle.prefab" Couldn't find prefab "assets/custom/tinfighter.prefab" Couldn't find prefab "assets/custom/harrier.prefab"choose files...
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