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Try BaseCustomNpc or RoamingNpc
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A.Murphy joined the community
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Changed Status from Pending to Closed
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Her_Toxic_Man started following Furnace
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Hello. I just bought your plugin, and I immediately noticed that when I change the permissions, they aren't automatically applied to furnaces that are already placed and burning. I have to tear down the furnace and place it again for the changes to take effect, which I find quite annoying since the description implied otherwise. Or did I miss something in the settings? Am I doing something wrong? Please help, and thanks for the great work.
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Ryuu started following Lang Files/Localization
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David started following Lang Files/Localization
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Hi, I just purchased this plugin If possible, do you have any plans to add a feature for language files? My players generally don't speak English and come from many different countries, so this would make it easier for them to understand what's on the workbench Thanks in advance.
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I've run this plugin for several months now, and I've had the Player experience when I visit other servers, so I was already familiar with it for well over a year. I was coaxed into getting this for our server, along with Epic Loot. I also downloaded the (then) free version of Skill Tree Items, which is not required, but does add another layer of loot satisfaction for the player. Setting up Prestige (which I have never seen used on any other server before) really set this plugin apart, because though the node values can be messed with for person preference, Prestige take this plugin to a whole 'nother level. So far, I have 6 Prestige levels and the first three involved gifting VIP permissions of this plugin back to the players. How I did this was P1, give the players No Cost Respec, which we charge quite a bit of RP money, which multiplies the more they utilize this feature. The P2 was giving players 3 points for each level instead of the 2 we originally give. P3, we increased the Total amount of Points they could use by 100% (But, to be honest, I had already cut it back to 100, so they would have a greater desire to get this perk. The next three I gave them permissions for Rust Kits, where in the kit, had a Heli Signal, a Bradley Drop and the third, a Heavy Oil Rig card (other plugins) and I used a Cooldown so they could repeat this kit throughout wipe. This is not a drop and forget plugin, but it is worth the time and effort you put into it. I recommend playing your server to get a feel for the settings. I've made most of my adjustments as a result of my personal game play, to make sure it feels powerful, but not over powered. I did have to nerf a few of the settings for my taste, but I am running Epic Loot (which is another awesome plugin by this developer) and so, balance was very important to me. I do want to mention that this developer is 100% a great communicator. He actually came to my server to test issues I had (my own misunderstanding of how this plugin works) and he tested this himself. He was very respectful in his communication and I fell that he deserves a Kudos for this, indeed.
- 1,655 comments
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- #leveling
- #progression
- (and 19 more)
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- 82 comments
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- #stacks
- #chest stacks
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CrazyRust started following Lang Files/Localization
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Ryuu started following Lang Files/Localization
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Would you please consider adding language files? My players come from many different countries, and most of them don't speak English. To help them understand when an event is taking place somewhere, it's really important to provide different languages for each player. this request applies to your other plugins as well : dome/missile etc. Thank you in advance.
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Version 1.0.0
2 downloads
5 Maps. 5 Different Gameplay Concepts. One Goal: Fast, Dynamic, and Fun Gameplay. This pack includes 5 unique, balanced OneGrid maps, each offering its own gameplay experience and special features. All maps have been tested on live servers with real players. Based on player feedback, every map has been significantly improved, redesigned, or almost completely rebuilt from scratch. All maps include pre-placed loot, a safe zone, and unique gameplay features. You are also free to customize, modify, or completely redesign any map to suit your server's needs. MAP #1 | LaunchSite Build Inside Launch Site. Fight for Control. A circular OneGrid map featuring a smaller version of Launch Site, where players can build their own bases directly inside the monument! Don't worry about unfair building spots: all known problematic areas have been restricted to prevent players from exploiting them. Features: Compact circular map Base building allowed inside Launch Site Building restrictions in problematic areas Radiation and electrical systems removed Pre-placed and balanced loot 1 accessible subway station MAP #2 | Airfield The Entire Airfield Becomes Your Battlefield. The action takes place inside a redesigned Airfield monument, where almost the entire area is available for base building. At the center of the map, you'll find a power line structure with two Locked Crates, creating an additional PvP hotspot. Beneath the Airfield lies an expanded underground tunnel system featuring a cave where players can also build their own bases. Features: Almost fully buildable Airfield Central PvP hotspot with two Locked Crates Expanded underground tunnel system Buildable cave beneath the Airfield Various base-building locations and strategic positions MAP #3 | King of Dome Capture the Dome. Become the King of the Map. The largest map in the pack, featuring two complete subway systems and a unique gameplay concept centered around the Dome monument. All high-value loot is concentrated inside the Dome, making it the main PvP hotspot on the map. But the most interesting part is at the top: players can build an approximately 3×3 base directly on top of the Dome! Features: The largest map in the collection 2 complete subway systems All high-value loot located inside the Dome Ability to build a 3×3 base on top of the Dome Central hotspot designed to encourage constant PvP MAP #4 | Four Seasons Simple Gameplay. Diverse Environments. The simplest map in terms of gameplay concept, yet one of the most diverse when it comes to biomes and monuments. Four Seasons combines different natural environments and familiar Rust locations. A solid choice for servers looking for traditional gameplay with more environmental variety. Features: Multiple biomes Monuments in every biome Quarry Jungle Ruins Military Base Classic OneGrid gameplay MAP #5 | SeaBattle Forget Traditional Land Bases. The Ocean Is Your New Battlefield. In my opinion, SeaBattle is the most interesting and technically complex map in the entire pack. After all, planning the Cargo Ship's route to make sure it doesn't destroy someone's base turned out to be quite a challenge! Unlike traditional OneGrid maps, the central island is completely restricted from base building. Instead, players must establish their bases at specially designed offshore building locations, turning the surrounding ocean into the main battlefield. The map also features custom floating loot rafts and stationary ships where players can build fully functional bases. Features: Unique gameplay focused on naval combat Central island completely restricted from building Custom offshore base-building locations Unique floating rafts with loot Ability to build bases on stationary ships Unusual base locations and ocean-based PvP Support & Feedback If you have any questions, encounter issues or bugs, or would like to share your suggestions, please don't hesitate to contact me. Your feedback is extremely valuable to me. I always do my best to respond as quickly as possible and help resolve any issues. IMPORTANT: MAP PASSWORDS ARE AVAILABLE UPON REQUEST. Discord: m1t1ngg$49.94 -
Version 1.0.0
1 download
PACKED IN | RUST CUSTOM MAP 2000 SIZE • BUILT FOR PvP • BUILT FOR CONFLICT Think you can survive when the entire map is packed with action? Introducing PACKED IN — a custom Rust map designed to bring players together, create constant competition, and turn key locations into battlegrounds. MAP SIZE: 2000 FEATURES: Most Major Monuments — Explore many of Rust's main monuments, packed into a map designed for action. Tunnels — Underground routes and opportunities for exploration, ambushes, and encounters. Massive Base-Building Areas — Plenty of room to establish your base, expand your territory, and build your empire. Competitive PvP Zones — Carefully planned areas designed to encourage player encounters and intense fights. Strategic Monument Placement — Monuments positioned in specific areas to create contested hotspots, rivalries, and high-traffic zones. Constant Competition — Fight for resources, control valuable locations, and challenge other players for dominance. NO WASTED SPACE. NO SHORTAGE OF CONFLICT. Every area is designed with a purpose. From establishing your base to fighting over strategic monuments, PACKED IN is built to bring players into conflict and keep the competition alive. Claim your territory. Contest the hotspots. Dominate the map. PACKED IN A Rust map where the action comes to you.$10.00 -
I will give that a try. Thank you for the input.
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nickh joined the community
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No you just need to click on Break all prefab, and then performance will be good, you can even go better by reducing render distance. All prefabs on the maps are group in one prefab for security reasons. While working on it always break all prefab, and save as group again when finished, thats what i do
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SpaceCat changed their profile photo
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ちょも changed their profile photo
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We were not able to catch it as it happens randomly from time to time
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VENIQQ started following Skins randomly change on boxes, doors, etc
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Whispers88 started following Skins randomly change on boxes, doors, etc
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Hi, For several weeks players and me have noticed a strange bug that some items, especially large boxes - randomly change skin withoyt player interactions with them. Sometimes this happens also for unskinned vanilla items - e.g. I place a large box, return to base after some time and it now has random skin applied. Any clues how this could be happening in this plugin? or from something else?
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Below is the DISCORD entry this morning 14 Oct 2026 04:06: Update check incomplete. See the check log for details. [CheckFailed] AdminAntiHackFix: query=https://umod.org/plugins/admin-anti-hack-fix; HTTP 523; ProtocolError; HTTP/1.1 523 Unknown HTTP status [CheckFailed] AdminRadar: query=https://umod.org/plugins/admin-radar; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] AlphaLoot: query=https://chaoscode.io/resources/alphaloot.13/; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] ArmoredTrain: query=https://codefling.com/plugins/armored-train; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] AutoDoors: query=https://umod.org/plugins/auto-doors; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] AutoPickupBarrel: query=https://umod.org/plugins/auto-pickup-barrel; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] Backpacks: query=https://umod.org/plugins/backpacks; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] BaseRepair: query=https://umod.org/plugins/base-repair; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] BuildingGrades: query=https://umod.org/plugins/building-grades; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] BuildingInfo: query=https://umod.org/plugins/building-info; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] BuildingWorkbench: query=https://umod.org/plugins/building-workbench; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] BuyableTugboats: query=https://codefling.com/plugins/buyable-tugboats; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] CargoPlaneCrash: query=https://codefling.com/plugins/cargo-plane-crash; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] ColouredChat: query=https://umod.org/plugins/coloured-chat; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] Convoy: query=https://codefling.com/plugins/convoy; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] CopyPaste: query=https://umod.org/plugins/copy-paste; HTTP 523; ProtocolError; HTTP/1.1 523 Unknown HTTP status [CheckFailed] CreativeToggle: query=https://codefling.com/plugins/creative-toggle-–-rust-creative-mode; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] DeathNotes: query=https://umod.org/plugins/magic-death-notes-panel; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] DiscordChat: query=https://umod.org/plugins/discord-chat; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] DiscordLogger: query=https://umod.org/plugins/discord-logger; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] DiscordPresence: query=https://umod.org/plugins/discord-presence; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] EntityOwner: query=https://umod.org/plugins/entity-owner; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] ExtendedRecycler: query=https://umod.org/plugins/extended-recycler; HTTP 523; ProtocolError; HTTP/1.1 523 Unknown HTTP status [CheckFailed] Finder: query=https://umod.org/plugins/finder; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] Freeze: query=https://umod.org/plugins/freeze; HTTP 523; ProtocolError; HTTP/1.1 523 Unknown HTTP status [CheckFailed] FurnaceSplitter: query=https://umod.org/plugins/furnace-splitter; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] GatherManager: query=https://umod.org/plugins/gather-manager; HTTP 522; ProtocolError; HTTP/1.1 522 Unknown HTTP status [CheckFailed] Godmode: query=https://umod.org/plugins/godmode; HTTP 523; ProtocolError; HTTP/1.1 523 Unknown HTTP status The list of updates has reached its limit, please update your plugins.
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perfect thanks for such a quick response. Also, I want to give as a reward on server rewards. I assume the command would be "rs give %steamid% 1 advanced" ..what do i put for shortname and skin? If I can give it as a reward, can players still pick it up since there are not seperate permissions for buy and remove?
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Version 1.0.0
1 download
Africa at Rust's biggest map size, coast to coast and true to the real thing. The Sahara, the Congo, the Ethiopian highlands, Kilimanjaro, the Cape, it's all where it should be. The Launch Site sits up on the Ethiopian highlands. Outpost is in the Atlas foothills, the Ziggurat is deep in the Congo jungle and the Power Plant is on the side of Kilimanjaro. Cargo docks on the Libyan coast, and you can sail out to Madagascar, the Canaries or Zanzibar. Every monument, road and railway on the map is vanilla. There are no custom prefabs and nothing that needs a plugin, so it plays like a normal Rust map and won't break on update day. Map facts Size: 6000 Land: 35%, the rest is open ocean for boats, cargo and the rigs Biomes: savanna and grassland across the middle and south, desert through the Sahara, the Horn and the Kalahari, jungle in the Congo and West Africa, snow on the highest peak Mountains: the Atlas, the Ethiopian highlands, Mount Kenya, Kilimanjaro and the Drakensberg Roads: a 12.7 km ring road plus 87 side roads, 41 km in total Railway: a 10.3 km ring line plus branches, 23.5 km in total, with 8 tunnel entrances Islands: Madagascar, the Canaries, Madeira, Cape Verde, Zanzibar, the Comoros, Mauritius, Reunion, the Seychelles, Socotra and more Monuments (73, all vanilla) Major: Launch Site, Airfield, Military Tunnels, Power Plant, Train Yard, Water Treatment, Giant Excavator, Missile Silo, Abandoned Military Base, Satellite Dish, The Dome, Junkyard, Radtown, Sewer Branch, Outpost, Bandit Camp, Apartment Complex, Jungle Ziggurat Coast: 2 Harbours, Ferry Terminal, 3 Fishing Villages, 2 Lighthouses Roadside and villages: Ranch, Large Barn, 3 Supermarkets, 3 Gas Stations, 3 Mining Outposts, Sulfur, Stone and HQM Quarries, 12 Water Wells, 5 Jungle Ruins, 3 Swamps Caves: 10, small to large, one with a sewer Large and Small Oil Rig, Underwater Lab Good to know Fresh spawns are on the mainland beaches, mostly East Africa, the Cape, the Gulf of Guinea, Angola, the Maghreb and Senegal. Madagascar and the smaller islands are boat only. Rust never spawns new players on islands. The big lakes (Victoria, Tanganyika, Malawi, Chad) are dry plains, since Rust can't hold water above sea level. Rivers are normal Rust rivers, not the real ones. The screenshots are the in-game map of this file. Requirements Any Rust dedicated server: vanilla, Oxide or Carbon A host that allows a 6000 world size A direct download link for the .map file (your own web space, a CDN or a file host) Install Put the .map on a direct link, add +server.levelurl "<your link>" +server.worldsize 6000 to your start line, and take out +server.level and +server.seed. The README in the download covers it step by step, plus what to look for in the log and how to wipe. Updates Updated whenever a game update needs it, normally before wipe day. Each update has a new file name so cached copies never clash, and all updates are free for buyers. Licence Use it on any server you own or run, and edit it for your own servers. No sharing, re-uploading or reselling. Full terms are in the download. Support Use the Support tab here. Made by MiX apps$19.99 -
I bought the plugin not relising it is for your plugin only
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looks great thank you!
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Yep thats totally doable. In the config theres a "Custom Title for Kits" section. Set its "Enabled" to true, then under "Kit Titles" add an entry named exactly like your kit. Set that kits "Enabled" to true and inside "Titles" add a "NoPermissionDescription" entry with "Enabled": true. Put your text in the language list, like "en": "JOIN OUR DISCORD\nFOR KIT ACCESS". Do that for each kit and reload the plugin.
- 292 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Jahde_12 changed their profile photo
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Yep thats totally doable. In the config theres a "Custom Title for Kits" section. Set its "Enabled" to true, then under "Kit Titles" add an entry named exactly like your kit. Set that kits "Enabled" to true and inside "Titles" add a "NoPermissionDescription" entry with "Enabled": true. Put your text in the language list, like "en": "JOIN OUR DISCORD\nFOR KIT ACCESS". Do that for each kit and reload the plugin.
- 292 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Request: Please create a command that records when a player unlocks an achievement.
imthenewguy replied to hid333's Support Report in Support
- 1 reply
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Request: It would be great if Discord notifications could be customized for each case.
MeventSupport replied to hid333's Support Report in Support
Hey! Thanks for the ideas. Right now Discord notifications are global only. Theres one Discord Webhook block in the Logging section with one URL, one color and one rarity filter for all cases. Rarity backgrounds are just image links, so theres no option to recolor only parts of them. And Discord itself doesnt let you color text inside an embed. Only the side stripe can be colored. I passed all three to the devs, but I cant promise when or if theyll land.- 1 reply
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