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Heli Crates landing underwater far away from the actual event dome
SlayersRust replied to SlayersRust's Support Request in Support
Its a really cool feature forsure! But sometimes may lead to players being confused. When I announce this plugin in Discord I can tell all the regulars they may need to do an underwater search. If they know to search its still very fun -
Heli Crates landing underwater far away from the actual event dome
Fruster replied to SlayersRust's Support Request in Support
Hi, this is normal; crates fly apart after an explosion. If the crash site is on a cliff, the crates might fly further away. If you'd like crates to not have physics calculated and just spawn nearby, I can add that option -
Fruster started following Heli Crates landing underwater far away from the actual event dome
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Heli Crates landing underwater far away from the actual event dome
SlayersRust posted A Support Request in Support
Heli Crates landing underwater far away from the actual event dome. Extremely hard for players to find them. Using latest version you uploaded 10 minutes I go I just tested one. -
wd456381 started following F15 Crash Event
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how to run the plugins after downloading step by step
WinterChild84 aka Nexus84 replied to am999's Support Request in Support
instructions should be in description but i will double check -
All explosives cannot cause damage to NPCs. DungeonBases.json TruePVE.json
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Hey! which explosives specifically don't deal damage? Which PVE plugin are you using? Please attach the DungeonBases and PVE .json config
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how to run the plugins after downloading step by step
WinterChild84 aka Nexus84 replied to am999's Support Request in Support
how are you thank you for your patronage , 3 things to verify 1 are you running carbon or oxide ,,, 2 are you admin on the server ,,, 3 did you set permissions for yourself -
This situation will also affect the NPCs of other plugins. If I reopen the DungeonBases event, the NPC damage of other plugins will return to normal.
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Changed Status from Pending to Closed
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laodu started following Occasionally, rockets and other explosives cannot cause damage to NPCs!
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Occasionally, rockets and other explosives cannot cause damage to NPCs! However, regular attacks such as M249 can deal damage to NPCs.
- Today
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Blackmatic started following Question
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am999 started following how to run the plugins after downloading step by step
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i did download the plugin and drage it to files then what shall i do to make it run in my server
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I'm not sure about that. Try to download my version of the map specifically. Also, please check if you have the Rust Edit DLL installed on your server.
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am999 started following Announcements
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am999 joined the community
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hi, yes the option is enabled by default. it's the TOS option in the config file. no skins are used except ones you add manually to the ImportedWorkshopSkins file. anything that spawns outside of this would be from another plugin such as CopyPaste, and that plugin has an option to disable them too
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And if you unload a BetterNpc, do the default NPCs move or do nothing either? Do you check their activity while being invisible or in Vanish? Check this server convars: aimanager.nav_wait: "True" aimanager.nav_disable: "False" ai.think: "True" ai.move: "True" ai.npc_enable: "True"
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Is this fixed yet?
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Same problem appear today too
