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AsezKun started following Announcements
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AsezKun joined the community
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hid333 started following Display an error message if you do not have permission
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ThePitereq started following Display an error message if you do not have permission
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There will be no response if you do not have permission due to the following settings, etc. It would be helpful if an error message stating that you do not have permission was displayed. I have not tried the safe zone, but if it is the same, I would appreciate it if you could do the same. "Redeem Only If Authed": true,
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Hey. Plugin is listed as required plugin but idk why whole section "Required" and "Works with" is gone. Some webiste change i think. I'll try to find whats going on. Button to open redeem inventory can be added, weird that i didn't implemented that faster lol.
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hid333 started following Add a redeem market button
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ThePitereq started following Add a redeem market button
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I've confirmed that I can receive items purchased on the ”redeem market”, but how can I receive items if RedeemStorageAPI.cs isn't installed? If it's required, I'd like it to be listed as a required plugin. Also, please add a button to open RedeemStorage on the shopystock UI.
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This message has nothing to do with the plugin, rather it has to do with accessing the server of the console where you saw it. You can write the command either from the server console or from the client console if you are an administrator.
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orizonov started following Capture The Flag
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Please add the automatic launch of the event, and the setting in the config for what period, so that it starts p.s Here are the settings of my config, but for some reason it gives out more That is, there should be 10 missiles, but he gave me 74. C4 should be 10, but he give me 30. And the stack doesn't work well. If you choose a rocket launcher or ak. Then he gives it out as one subject, not 3 different subjects.
- 10 comments
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- #capture the flag
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sorry its here for x2 or x3 in profiles "Loot Amount Multiplier": 2.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 2.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 3.0, "Maximum Respawn Npc X Seconds After Death": 0.0,
- Today
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All i get when i type anything in the web console is RCON: IP # attempted to connect with incorrect password. do i try it in game?
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Prevent Sleepers from getting monument ownership
jtedal replied to miniMe_rust's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version- 1 reply
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@bizon1tv Heya, there is a setup guide in the documentation with a few steps for basic functionality to spawn bases. see Step 1: Obtain Your Bases in the documentation if you still have trouble afterwards. Nightmare base files go in the copypaste folder only (not the profiles directory), oxide/data/copypaste/ Nightmare base filenames go inside the Nightmare Bases profile, oxide/data/RaidableBases/Profiles/Nightmare Bases.json Specifying rbe spawn Nightmare is invalid. the rbe command has many purposes, one of them is to spawn bases wherever you are looking. do not type this command inside of or near other bases. if you accidentally spawn a base, you can despawn it after it has spawned using /rbe despawn if you are close enough to that event. to spawn by filename, /rbe nightmare001 to spawn by difficulty, /rbe Nightmare to spawn by difficulty level, /rbe 4 rbe is a console command. you can type this in the F1 game console or the server console. do not use this command to spawn bases from the server console. /rbe is a chat command. you can type this in the game chat only. do not type it in any console (note that the forward slash prevents use of this command in the console) /rbe is not an unknown command unless it has been changed under Event Command in the config file Specifying rbevent spawn Nightmare is invalid the rbevent command has many purposes, one of them is to safely spawn bases somewhere random on the map (you can use this command anywhere). to spawn by filename, rbevent nightmare001 to spawn by difficulty, rbevent Nightmare to spawn by difficulty level, rbevent 4 /rbevent is a chat command, you can type this in the game chat only. do not type it in any console (note that the forward slash prevents use of this command in the console) rbevent is a console command. you can type this in the F1 game console or the server console. If it still says the base is not configured then it's not. either the file does not exist in the copypaste folder or the filename does not exist in the profile. you can verify which by using the rb.config list command (ignore any files that don't pertain to you) That example shows files that exist on a single line, followed by individual files on separate lines that do not exist. if you do not see your files listed at all, then they need to be added to the profiles. example, replace with your own filenames (still without .json): rb.config add "Nightmare Bases" nightmare1 nightmare2 if you see your files listed, but it says each of them does not exist on separate lines then they must be added to the copypaste folder. ignore any files that do not pertain to you. if you want to remove such files then use the command rb.config remove EasyBase1 EasyBase2 EasyBase3 EasyBase4 EasyBase5
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I need a more recent error to look into it. That client version is too old and the method names have changed.
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Thanks, I'll fix the gibs issue.
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Managed to resolve this issue, for some reason when I pasted in the data folder it copied in a totally blank data file, I have opened the file and pasted it all in and it now works
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Honestly I'd be looking for mainly kills and deaths. Also got these last few questions: Would it be possible to blacklist certain players from joining the event? You mention in the plugin description that the maps from your other plugins are compatible, would you consider creating a map bundle on codefling? Would it be possible to have a setting to randomly pick a map?
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I changed the Data file from Poisition to Position and it still did not spawn the structures so sadly it is currently unusable
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ynzo started following OnPlayerConnected
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Amino started following OnPlayerConnected
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Failed to call internal hook 'OnPlayerConnected' on plugin 'ClanCores v2.1.4' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.ClanCores.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/ClanCores.cs:line 1192 at object Oxide.Plugins.ClanCores.InternalCallHook(uint hook, object[] args) in ClanCores.cs/Internal:line 408
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andyb_83 started following NullReferenceException
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Hi there, I have uploaded the event to our server and carried out all the actions in the read me .txt file however the Cargo Helis fly in, the NPCs and turrets spawn however the structures fail to appear and we get the below errors in our config. I have also checked the data file and all the Position, Rotation and Prefabs show as null. I did notice that Position is spelt incorrectly in all of these as well, could this be the issue? NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
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What's in this hook doesn't affect damage in any way, only the behavior of NPCs in dungeons
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heya, you can use rb.reloadprofiles but changes apply to new bases
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Hi there As a prize I have added Skill Tree Items adding both the Item Short Name of xmas.present.small and also the ItemSkinID and when you complete the quest it gives you the items however when you use them instead of giving XP and Skill Tree points they just open like a small present Have I done something wrong in the config or can I not give custom items like this?
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Hey jtedal! Monument Owner has a tendency to assign monument ownership to offline/sleeping players. Players repeatedly complained about Harbor monument being assigned ownership to a player over and over again, which frankly is quite annoying and defeats the purpose of Monument Owner. It turned out sometimes players log out on their tugboat while being inside Harbor's boundaries, prompting Monument Owner to this behavior. In one case I teleported the sleeper into their base to make it stop, in another case I used killplayer to break the loop. Please check the code and add checks so that sleeping players can't become Monument Owner. Thank you for your great work!
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