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Grenades Killing And Not doing their appropriate Effects
xlr8tednergy replied to xlr8tednergy's Support Report in Support
Of course. Just let me know homie. -
Grenades Killing And Not doing their appropriate Effects
NooBlet replied to xlr8tednergy's Support Report in Support
Ill have a look as soon as i get home -
Grenades Killing And Not doing their appropriate Effects
xlr8tednergy replied to xlr8tednergy's Support Report in Support
Plugin list is within the Logs NadePlus.json Stravos100x_logs.txt -
Grenades Killing And Not doing their appropriate Effects
NooBlet replied to xlr8tednergy's Support Report in Support
Please supply your plugin list console logs and config -
Grenades Killing And Not doing their appropriate Effects
xlr8tednergy replied to xlr8tednergy's Support Report in Support
Rust__2026-08-07__12-14-36.mp4 -
Mikel Rae started following TurretOptimizer - Server FPS Optimization for Rust
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- 3 comments
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- #low fps
- #fps counter
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xlr8tednergy started following Grenades Killing And Not doing their appropriate Effects
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NooBlet started following Grenades Killing And Not doing their appropriate Effects
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Grenades Killing And Not doing their appropriate Effects
xlr8tednergy posted A Support Report in Support
I have noticed several of the specialty nades end up killing you when they are thrown, and the F15 nade doesnt even call an F1, not sure whats going on. Rust__2026-08-07__12-11-43.mp4 -
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Need Help [Error] Error while compiling IntoTheBoat: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 53, Pos: 52
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LASZAR joined the community
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I updated this month. Now it says [DynamicMonuments] Data files were not found, or are corrupted. Move the contents of the data folder from the archive to the oxide/data folder on your server! They are there i have even Uploaded a new copy of them...
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eigor changed their profile photo
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Meiraws21 changed their profile photo
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If it’s not too much trouble, I’ll accept the offer to have a version made for me without batteries — and don’t forget the fuses I’ll be eagerly awaiting it.
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Changed Status from Pending to Closed
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I'll go ahead and close this ticket since you indicated in the file comments that you were able to resolve this already by unloading Monument Lock.
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Failed compiling 'InventoryWeight.cs': 1. 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) [CS1061] (InventoryWeight 51 line 200)
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Swetek joined the community
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Alright Ill probably keep them in green crates but just lower the chance, you can always remove that one additionally if you'd like or I could make you another custom one.
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- 4 comments
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- #rust
- #rust plugin
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- 4 comments
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- 1
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- #rust
- #rust plugin
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Because you get one in almost every crate—and since you can craft them anyway, I’d like to have them removed from everywhere.
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Hey! So theres no playtime mission type in Battlepass. The mission types are all action based, gather, kill, craft, loot, build, upgrade, events and so on. But you can still do what you want. Battlepass has a console command addfirstcurrency [steamid] [amount], so just grab any playtime tracker plugin that can run a command every hour and point it at addfirstcurrency {steamid} 1000. Works the same as if they finished a mission.
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Ill add the fuse but why do you want large batteries removed?
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Hi! Thanks for using KillFeed If they're not being displayed right now, then there isn't compatibility yet, but I'll definitely add support for it. Unfortunately, no, that's not possible at the moment. Yes, you can fully customize the positions and sizes of any UI elements. Take a look through the configuration sections
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So, today with wipe, this plugin stopped me from looting crates in a monument I unlocked. I'm also using a plugin called Bag of Holding from Codefling's site and this is how I first noticed the issue. Players could no longer loot this bag from anywhere, even their own body. But, after turning off this plugin, it's all back to normal. not sure what's going on, and I really love this plugin. But, just thought you should know it does not work with Bag of Holding.
- 181 comments
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- #monuments lock
- #lock monument
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