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Version 1.0.0
6 downloads
Take full control of livestock populations on your Rust server. Livestock Limit is a lightweight and configurable Rust plugin designed to prevent players from keeping excessive amounts of livestock around their bases. The plugin automatically tracks cows, bulls, calves, sheep, rams, and lambs, applying configurable limits based on ownership and Tool Cupboard areas. Perfect for servers that want to use Rust's livestock mechanics while keeping animal populations, server performance, and player progression under control. Key Features Cattle Support Tracks cows, bulls, and calves. Sheep Support Tracks sheep, rams, and lambs. Per-Base / TC Limits Control how many animals players can maintain around their bases. Owner Detection Animals can be counted using their OwnerID or the owner of the Tool Cupboard. Team Support Animals belonging to players on the same team can be counted together. Permission-Based Limits Create different livestock limits for regular players, VIP groups, or other permission tiers. Unlimited Permission Give selected players completely unrestricted livestock limits. Optional Wild Spawn Blocking Wild animals outside player bases can optionally be removed automatically. Automatic Tracking Existing livestock is detected when the server starts, while newly spawned animals are automatically checked against the configured limits. Player Notifications Players are notified when their livestock limit has been reached. English & Spanish Messages Built-in localization support for both English and Spanish. Default Limits By default: Cattle: 6 per base Sheep: 6 per base VIP example: Cattle: 10 Sheep: 10 All limits can be changed through the configuration file. Permissions livestocklimit.vip Provides higher livestock limits. livestocklimit.unlimited Removes livestock limits completely. Additional permission groups and custom limits can easily be added through the configuration. Player Command /livestock Displays the current number of animals associated with the player's base and the maximum allowed amount. Example: Livestock at this base: Cattle: 3 / 6 Sheep: 4 / 6 Admin Commands livestocklimit.count Displays the total tracked livestock currently on the map. livestocklimit.purgewild Removes tracked wild livestock while leaving owned animals and animals inside player bases untouched. You can also target a specific livestock group. Example: livestocklimit.purgewild Cattle Why Livestock Limit? Livestock systems can quickly become difficult to control when many players begin breeding or collecting animals. Livestock Limit gives server owners a simple way to define exactly how much livestock players can maintain while still allowing VIP permissions, teams, and custom server progression systems. Simple. Lightweight. Configurable. Keep your livestock under control.Free -
Version 1.0.0
5 downloads
Adds an ability to spoof(upgrade) a keycard with using: 'Engineering Workbench'. How to use the logic: I) place required resources to active inventory slots(like on the plugin's preview photo). II) take a keycard in hands. III) open('use') a 'Engineering Workbench' tech tree. Required resources: I) metal fragments (250 & 500) II) HQM (15 & 35) III) scrap (75 & 150) IV) tech trash (2 & 5) V) electric fuse (1 & 2) + keycard(green | blue) in hands Details: - a using keycard's left HP does not matter, if the 'spoofing' process is finished - a new('spoofed') keycard will replace an existing one. - there are additional info messages to help players to 'spoof' keycards: -- each time any keycard is being picked up from anywhere. -- in case if not all of required for 'spoofing' resources are in active inventory slots (expected resources types & amounts are shown) Usage Copy the downloaded DLL file into server/HarmonyMods folder Compatibility Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies No Support Use private messages on this site$10.00 -
Version 1.0.0
4 downloads
Just another implementation variant of a shark farm. Details: - use: building hammer tool to make a farm(s) & to feed the sharks - crafting resources & sharks' food should be in the 'fast'(belt) inventory slots - a farm may be placed only on the square foundation - once a new farm is placed - the foundation won't be able to upgrade until the farm is still on it - a fully calories filled farm is able to produce up to 20 sharks - destroying any part of a farm or the foundation will lead to destroying a farm - there are additional messages shown for a player to help with the process - to place a farm in a non high space - it's at first needed to prepare the area, otherwise the farm making process will report a problem (it's a legacy problem ..) Crafting res: - wood: 500 - cloth: 125 - sandbag barricade: 4 - small water catcher: 1 - small shark: 1 Food: - any meat: spoiled | burnt - bone fragments - leather - animal fat - chicken eggs Usage Copy the downloaded DLL file into server/HarmonyMods folder Compatibility Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies No Support Use private messages on this site$25.00 - Today
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Version 1.2.3
11 downloads
Livestock Manager (v1.2.3) Developer: Ai and H8M3 (Mostly Ai) Description: Provides a clean, high-performance in-game CUI dashboard to view, paginate, and bulk-delete livestock entities with instant Area or Global filtering. NOTE: This utility has the Ability to remove Livestock from the ENTIRE MAP. Its intended mostly for Test servers. Chat Command /lrd Description: Opens the main livestock management interface on your screen. Permission Required: livestockmanager.admin (or server administrator status). Console Commands These console commands are executed automatically when you interact with the UI elements. They can also be triggered directly from the client F1 console or your server's RCON console: livestock.ui.close Description: Safely destroys the CUI layout and frees up your screen pointer. livestock.ui.page <number> Description: Changes the active listing page. Examples: livestock.ui.page 1 moves to the next page; livestock.ui.page -1 returns to the previous page. livestock.ui.delete <NetworkID> Description: Kills a specific livestock entity instantly by its server network ID. Example: livestock.ui.delete 1234567 livestock.ui.killall <shortname> Description: Purges active entities matching that specific animal prefab type. Respects your active UI scope filter (Build Area vs. Global Map). Example: livestock.ui.killall horse or livestock.ui.killall chicken livestock.ui.togglefilter Description: Alternates the dashboard scope back and forth between your local Build Area and a Global Map query. Permissions & Setup To give a group or player access to run the chat dashboard, use your server terminal or F1 console to grant the custom Oxide permission string: oxide.grant group admin livestockmanager.admin Use code with caution. (Alternatively, you can grant it to an individual player using: oxide.grant user <Name/SteamID> livestockmanager.admin)Free-
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I am developing a complex plugin where NPCs fight each other (with allied players). The limitation right now is that GetBestTarget scoring logic always prioritizes real players. This makes my allied NPCs fighting behavior weird when there are players present (they ignore more dangerous enemy bots nearby completely) I wanted a way for me to override your plugin GetBestTarget logic for my NPCs so I can implement a way of NPCs to determine the best target based on different "threatLevels" rather than always prioritizing players. This also opens possibility to design better NPC bosses that cycle through different targets with customized logics. Cheers!
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Plugin does not work, Will this be Updated? or Abandon
BloodWolfKingz replied to BloodWolfKingz's Support Report in Support
Thats my fault, I forgot there were some steps i had to do to make it work. I got it up and going now. Thank you! -
NEW UPDATE - ANIMAL The update for the new animals is almost ready, it will be released in 3-4 days. These things are already ready at the moment. Added: Automated Hitch & Trough now come with two fluid splitters, so water can be passed from one trough to the next in series. They cannot be picked up and their hoses cannot be disconnected Added: Water is shared evenly among automated Hitch & Troughs on the same water network, so the troughs further down the line no longer stay empty Fixed: Removing the automation from a Hitch & Trough could also delete storage attached to it that the plugin had not added Added: Livestock (Cow, Bull, Calf, Sheep, Ram, Lamb) that feed from an automated Hitch & Trough now drop their dung into its storage, like horses Added: Livestock that feed from an automated Hitch & Trough are now milked (Cow) and sheared (Sheep, Ram) automatically, and the milk and wool go into its storage Added: New Livestock Settings for automated Hitch & Troughs: production multiplier and production rate for dung, milk and wool, no food or water required, minimum personal space, minimum Overall condition I'm finishing creating the genetic modification part.
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- #industrial storage adaptor
- #expand storage adaptor
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- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
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Plugin does not work, Will this be Updated? or Abandon
Brad Copp replied to BloodWolfKingz's Support Report in Support
Oxide? Attached corrected versioning. Not sure about epic loot, not used it. Which icon is it? I've only tested this with ItemPerks AdvancedItemCrafting.cs -
Version 1.0.0
12 downloads
A complete in-game giveaway system for Rust servers (Oxide/uMod & Carbon compatible). Admins start giveaways with any Rust item or with a free-text custom prize (e.g. a Minicopter). Players enter via chat command or a clickable in-game UI button - no need to alt-tab or check Discord. Features a suspenseful countdown before the winner is drawn, a claim system instead of instant payout, a multilingual chat interface (English/German/Russian) and personal sound feedback for every player. FEATURES Join via chat or button: Players type /giveaway join or click an in-game UI button - both work at the same time Any item: Any Rust item by shortname, including amount and optional skin ID Custom prizes: Give away anything that is not an item (vehicles, ranks, kits, real-life rewards...) by simply typing the prize text. When the winner claims it, all online admins are notified so the prize can be handed out manually Live UI: Every player sees their own panel with the item icon (via ImageLibrary), prize, participant count and countdown, refreshing automatically Suspenseful countdown: Once time runs out, a short "drumroll" countdown plays in chat (3...2...1...) before the winner is announced Claim system: The winner does not receive the prize automatically - they must claim it within a configurable time window (default 5 minutes) using /giveaway claim. If unclaimed in time, the reward is forfeited Participant limit (optional): Set a maximum number of entrants per giveaway Admin participant list: Admins can view a private list of all current entrants at any time Personal sound: When a giveaway starts, every player individually hears a short notification sound (not a world sound - only audible to that player's own client) Multi-language: All chat and UI messages are available in English (default), German and Russian, and automatically match each player's own client language Fully configurable: Duration, participant limit, claim time, sound, UI position/size/colors/font sizes - everything adjustable via the config file Item icons (optional): With the free plugin ImageLibrary installed, the UI automatically displays the actual icon of the item being given away DEPENDENCIES Optional: ImageLibrary https://umod.org/plugins/image-library - required for displaying the item icon in the UI. Without it, the plugin works completely normally, just without the icon. COMMANDS All commands are available via /giveaway or the short form /gw. /giveaway start <item_shortname> <amount> [duration_seconds] [skin_id] - Starts a new giveaway with a Rust item - Permission: giveaways.admin /giveaway custom [duration_seconds] <prize text> - Starts a giveaway with a free-text prize that is not an item - Permission: giveaways.admin /giveaway cancel (alias: stop) - Cancels the running giveaway - Permission: giveaways.admin /giveaway join - Enters the running giveaway - any player /giveaway claim - Claims the won reward (after winning) - any player /giveaway list (alias: participants) - Shows a private list of all current entrants, visible only to the admin - Permission: giveaways.admin Examples: /giveaway start rifle.ak 1 90 - starts a 90-second giveaway for an assault rifle /giveaway custom 90 Minicopter - starts a 90-second giveaway for a Minicopter (handed out manually by an admin) PERMISSIONS giveaways.admin - Allows starting/cancelling giveaways, viewing the participant list and receiving the claim notice for custom prizes oxide.grant group admin giveaways.admin LANGUAGES English (en) - default German (de) Russian (ru)Free -
Plugin does not work, Will this be Updated? or Abandon
BloodWolfKingz replied to BloodWolfKingz's Support Report in Support
Its loading Epicloot now but not showing/sharing the icon to view -
Version 1.0.1
6 downloads
A special supply drop falls somewhere on the map. Only a shrinking circle shows roughly where it is. When it lands, it turns into a hackable crate. Armed NPCs guard it, and as soon as someone starts hacking, more NPCs arrive to defend it. Supply Drop Hunt turns a regular airdrop into a server-wide hunt. It works on PvE and PvP servers, needs no other plugins, and you can configure nearly everything. Features Hidden drop location. The drop lands at a random valid spot. It never lands in water, on monuments, on cliffs, on steep slopes or close to player bases. Shrinking search zone. A circle on the map marks the search area. The drop is somewhere inside it, but never exactly in the middle. The zone shrinks in phases, and each new circle sits inside the previous one. Hackable crate. The drop parachutes down and turns into a hackable crate when it lands. It can't be looted while it is still falling. When a player starts hacking, it is announced in chat and on Discord. The event can't time out while the crate is being hacked. If you prefer, you can switch back to a classic supply drop. Three difficulty levels. Easy, Normal and Hard can spawn at any time, picked at random by chance weight. Each level has its own: circle color hack time loot table NPC guards NPC waves NPC guards and waves. Armed NPCs spawn around the drop. When hacking starts, extra NPC waves arrive to defend the crate. Each group has its own amount, health, name, weapons (one picked at random per NPC), armor and belt items. Built-in NPC AI. No navmesh is needed. The NPCs patrol around the crate and chase players. The hacker is always their first target. They shoot in bursts with spread and don't shoot through walls. They ignore players in noclip, vanish or safe zones. Accuracy, burst size, fire rate, speed and ranges are all configurable. The default Rust AI (navmesh) can be used instead. Live HUD.** Shows the current zone phase, the hack countdown and when the crate is unlocked. Hot/cold hints. Players can type /hunt to get a hint about how close they are (HOT, WARM, COOL or COLD) and whether they are inside the zone. The hint has a cooldown. Custom loot per level. You set the items, amounts, chances and skin IDs, plus the minimum and maximum number of stacks per drop. Automatic events. Events start at a random interval when enough players are online. Admins can also start them manually, optionally with a fixed difficulty. Discord webhook. The plugin posts when an event starts (including the difficulty), when hacking starts, when the drop is found, and when it expires or is destroyed. Messages can be in one language or several languages in a single message. Fully translated. English, German and Russian are included. Each player sees chat and HUD in their own language. Clean and lightweight. The crate, map markers and NPCs are never written to the save file. Everything is removed when the plugin unloads. The plugin does almost nothing between events. How it works A supply drop parachutes down at a random location, and the difficulty is announced. The search zone shrinks every X seconds. With the default config it goes 400 m → 240 m → 80 m. The drop lands and turns into a hackable crate, guarded by NPCs. A player starts hacking. This is announced, and NPC waves start arriving. Once the crate is unlocked, the first player to loot it wins. The win is announced in chat and on Discord. If nobody finds the crate in time, it vanishes. Commands | Command | Description | /hunt - Get a hot/cold hint and see whether you are inside the search zone (with cooldown) | Admins (requires supplydrophunt.admin or admin status) Command /sdh start [level] | Start an event right away, optionally with a fixed level (for example /sdh start hard /sdh stop | Stop the running event and remove the crate, markers and NPCs | /sdh status | Show the phase, zone, the real crate grid, the time left, how many NPCs are alive, the difficulty and the hack state /sdh tp | Teleport to the crate (or to its landing spot while it is still falling) Console / RCON Command | Description supplydrophunt.start [level] | Start an event, optionally with a fixed level supplydrophunt.stop | Stop the running event You can rename both chat commands in the config if they clash with another plugin. Permissions supplydrophunt.admin | Allows the admin commands (server admins have this automatically) oxide.grant group admin supplydrophunt.adminFree -
Plugin does not work, Will this be Updated? or Abandon
BloodWolfKingz replied to BloodWolfKingz's Support Report in Support
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 227 comments
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- #items
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Yes, there is an option in the config: "[Physical Switch/Button] Enable on deployed turrets/traps": false When you set this to false, the physical switch will no longer appear on deployed turrets. You can also keep it enabled and control access through permissions. Everything is configurable. If there are any problems, let me know!
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- 4 comments
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- #spawnitems
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- 4 comments
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- #smelt
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- 40 comments
