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  1. Past hour
  2. Martian

    Dungeons bug

    Changed Status from Pending to Work in Progress
  3. Martian

    Dungeons bug

    Thanks for the video. The plugin has been updated so NPCs can no longer enter classic dungeon walls or shoot through them. If it happens again, please tell us whether the NPC was already in the wall when you arrived or moved into it during the fight
  4. Keirox

    constant error in console

    Changed Status from Pending to Fixed
  5. Keirox

    Map issues?

    Changed Status from Pending to Fixed
  6. Sorry to keep pestering you about this, but would it be possible for you to implement it? I’d really like to keep using the plugin, as it’s helpful to many players.
  7. Today
  8. Khan

    Rust car update

    i'll try and get an update out tomorrow for this issue
  9. So basically it just reskins anything that doesn't have a custom skin?
  10. Version 1.0.0

    5 downloads

    NooBzWarning – Advanced Player Warning & Management System A complete, UI-driven warning and disciplinary management system for Rust servers.NooBzWarning gives server administrators a professional and centralised way to manage player behaviour, issue warnings, track disciplinary history and automate punishments based on configurable warning thresholds. Featuring a fully integrated Rust CUI interface, persistent warning records and an interactive player acknowledgement system, NooBzWarning makes server moderation easier, more organised and more transparent. Whether you run a small community server or a large public Rust server, NooBzWarning provides the tools to keep player discipline under control. Key Features Advanced Admin Panel Clean, custom-built graphical administration interface. View online and sleeping players in one convenient list. Select players and issue warnings directly through the UI. Add custom warning reasons. Player selection highlighting. Paginated player lists. Customisable interface colours and appearance. Player Warning System Issue warnings with individual reasons. Players receive a dedicated full-screen warning notification. Warning displays the reason, issuing administrator and timestamp. Players must acknowledge their warning using the ACCEPT button. Outstanding warnings are automatically displayed when players reconnect. Warning acceptance is recorded and stored. Warning History & Management Dedicated warning history interface. View all players with recorded warnings. See total warning counts per player. View individual warning reasons, dates and issuing administrators. Track accepted and pending warnings. Edit pending warning reasons. Remove individual warnings. Clear all warnings for a player. Paginated warning history for easier management. Punishment commands are configurable, allowing administrators to customise their own disciplinary actions. Supported command placeholders: {steamid} – Player Steam ID. {name} – Player name. {reason} – Punishment reason. Customisation Commands CommandDescription /warnOpens the administration panel. /warnlistOpens the warning management interface. /warnlist playernameOpens warning details for a specific player. Permissions Permission: noobzwarning.admin Config { "Permission": "noobzwarning.admin", "Punishments": [ { "Warning Count": 3, "Command": "banid {steamid} 1d \"Automated ban: 3 warnings\"" }, { "Warning Count": 5, "Command": "banid {steamid} 7d \"Automated ban: 5 warnings\"" }, { "Warning Count": 10, "Command": "banid {steamid} 30d \"Automated ban: 10 warnings\"" }, ], "UI Settings": { "Admin Panel Title": "NooBzWarning - Admin Panel", "Warning Overlay Title": "⚠ WARNING ⚠", "Accept Button Text": "ACCEPT", "Overlay Background Color": "0.8 0.1 0.1 0.95", "Overlay Text Color": "1 1 1 1", "Admin Panel Background Color": "0.1 0.1 0.1 0.95", "Admin Panel Text Color": "1 1 1 1", "Button Color": "0.2 0.6 0.2 1", "Button Text Color": "1 1 1 1", "Input Field Background": "0.25 0.25 0.25 1", "Input Field Border": "0.4 0.4 0.4 1", "Input Field Text Color": "1 1 1 1", "Player List Background": "0.15 0.15 0.15 1", "Selected Player Highlight": "0.2 0.6 0.2 0.8", "Logo Image URL": "", "Background Image URL": "" } }
    $3.00
  11. Snaplatack

    Gas Pumps

    Version 1.0.0

    13 downloads

    Refuel vehicles and gas jugs at Oxums Gas Stations! Spawn custom pumps with pads and configure pumping rates, refill jugs rates, and more! - Works with native vanilla vehicles and all Karuzas vehicles Commands gaspump give: Gives the player or searched player a gas jug or bottle - jug: gives a gas jug (originally a jerry can for water) - bottle: gives a gas bottle (originally a water bottle for water) debug: Toggles a debug state for all visible pumps pads and vehicles refueling spawn: Spawns a pump or a pad - pump: spawns a pump where the player is looking - pad: spawns a pad where the player is standing (MUST BE LOOKING AT PUMP TO LINK PAD TO PUMP) edit: Edit a pump or pad - scale: edit the scale of the pump or pad you are currently looking at reset: Reset pumps and pads - all: reset all pumps and pads in the data file that have been spawned - pump: reset the pump you are currently looking at with the pads. Permissions admin: Allows usage of the "gaspump" command.
    Free
  12. There are potted plants left on the map. I’ve noticed them floating in mid-air on other maps as well—is there a reason for this? Players’ helicopters keep colliding with them and crashing...
  13. Version 1.2.0

    4 downloads

    HopperController (Ai Assisted) Change how far hoppers pick up items, per player, with a live range preview while placing them. Vanilla hoppers pick up items within 3 m. HopperController lets you change that for the whole server, for VIP tiers, or both. While holding a hopper, players see a sphere showing exactly how far it will reach. AI disclosure: Written with AI assistance (ChatGPT and Claude). I designed the features and tested it on a live Rust server. Free release. Bugs are fixed as time allows. Features VIP tiers with their own permission, pickup radius, and item speed Global mode: change all hoppers with no VIP needed (can be turned off for non-VIP) Range sphere and label shown at the aim point while holding a hopper Teammates can see the sphere to help place large-radius hoppers Safe limits: radius and speed from vanilla up to 30 Hoppers update automatically when permissions or groups change A broken config is reported with its line number and never overwritten Permissions hoppercontroller.vip1 to vip4: default tiers (configurable) hoppercontroller.indicator: see the range sphere without a tier hoppercontroller.admin: use /hopperrefresh Default tiers VIP 1 VIP 2 VIP 3 VIP 4 Installation Put HopperController.cs in oxide/plugins Edit oxide/config/HopperController.json Grant permissions, e.g. o.grant group vip hoppercontroller.vip1 Config Sample : { "Config Version": "1.2.0", "Default Hopper Settings": { "Pickup Radius": 3.0, "Item Move Speed": 2.0 }, "Apply Default To Non-VIP": true, "VIP Permission Tiers": [ { "Tier Name": "VIP 1", "Permission": "hoppercontroller.vip1", "Priority": 1, "Pickup Radius": 5.0, "Item Move Speed": 5.0 } ], "Startup Scan Batch Size": 500, "Placement Range Indicator": { "Enabled": true, "Update Interval": 0.15, "Display Duration": 0.2, "Sphere Color": "cyan", "Show Radius Text": true, "Radius Text Height": 1.0, "Maximum Aim Distance": 8.0, "Show To Teammates": true, "Teammate Maximum Distance": 50.0 } }
    Free
  14. Yesterday
  15. Scalbox

    Cant start the plugin

    hi upload all plugiin and load ScalboxCore and after UltimateIndutrialFarm
  16. aSaHi_HAL9000

    Cant start the plugin

    Moved from discussions .. Hi I just bought your plugin. But for some reason, I can't get it to work. The download included 3 files. I put them in the oxide/plugins folder. I then typed “o.reload UltimateIndustrialFarm” into the console, and nothing happened. Then I thought it might depend on ScalboxCore and ScalboxCoreSync, so I tried to start those as well—but only ScalboxCoreSync displayed a message in the console... What am I doing wrong? Did I overlook a dependency or an installation instruction? I’d really appreciate any tips! Edit: I tried again and now the console says: Added '// Reference: 0Harmony' in plugin 'ScalboxCore' [CSharp] Started Oxide.Compiler v successfully ScalboxCore and UltimateIndustrialFarm were compiled successfully in 4010ms Then i do o.plugins and see: UltimateIndustrialFarm - Unloaded
  17. Thank you for your reply. I added those classes to be hurt by anything and by turrets and traps, but they still are only shot at, but not killed. It's almost like TruePVE is seeing them as actual players. Is there any other thing that you know of that can make the turrets kill them instead of just emptying out the bullets? Thanks!
  18. Not sure if i mentioned this, but its in the beta branch if you want to test the fix.
  19. I have uploaded a fix on the beta branch of SkillTree.
  20. imthenewguy

    fix

    The items work fine. How are you receiving them? Rust 2026-11-11 10-01-08.mp4
  21. What happens if you unload every other plugin on the server?
  22. MrLiquid

    API Support

    so I can record events in the leaderboard, completed monuments mostly
  23. simon2410

    players homes

    Hi would it be possible to place box's on the shelfs its saying that its a invalid angle when i try to place them
  24. ninco90

    BetterTC

    Yes, BetterTC supports Khan’s NoEscape. Depending on your NoEscape settings, dying can clear Raid Block. Please have the player run /blocked after respawning, right before clicking Repair in the TC. If it still shows Raid Block and a new repair starts, please let me know. Combat Block alone doesn’t prevent BetterTC repairs.
  25. FknWolf

    Shoppy Stock

    Could you add a discord logging system for people buying and selling from the plugin
  26. Barry_Allenn

    Hello

    Changed Status from Pending to Fixed
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