All Activity
- Past hour
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aimacak started following Not Spawning NPCs
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Hello, nothing was wasted, the plugin is not simple, both from the developer's side and from the administrator's side, we all have our own nuances with the monthly update, as far as I know, there was a massive problem in September and it seemed to be solved if you still have unresolved issues on this topic. let me know, you can also provide configuration files, data files, and additional information.
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I added new Homing missles it would be tough now also fixed the aimcone :))
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Hello, this is great, but yes, I also have to tinker with the latest wipes, specifically I had to delete RustDedicated_Data, steamapp from the server folder so that they are downloaded again when the server is updated. But I should also note that I have never had any effect on the plug-in configuration files and data files with such problems, perhaps you have redone them. Thanks for the feedback.
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Hello, here I will also ask you to provide your data files from this monument (Large Oil Rig or Oil Rig)
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Hi , on the command i put the name of the flare and not the skinID, does it matter ? Because when i run the command (the one you provide) and try it on me with my steamid it s working.
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Tested it without supercard, works flawless now. Thanks again for the info @aimacak
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Hello, could you provide your CH47 file?
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Thanks for the Info i will unload the super card and then test it again. I like the Plugin but when it breaks the events, i can live without it.
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unfortunately) if the Super Card configuration is "ShortName": "keycard_red", then when using a Super Card on a red cardreader, it will open, and everything is fine, but if you use a Super Card on a blue or green reader (green, for example, in some other event), then this cardreader is buggy and it won't even be possible to open it with the default card anymore, I've already discussed this with the developer, and he said that the Super Card developer should fix it, which is sad news for me too, because I also use the Super Card.. But I need to clarify that I noticed this behavior only on cardreaders in events, on standard monuments (cardreaders) it's working properly.
- Today
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Good morning, yeah we do use super card. Dont tell me that this can bug the normal cards somehow?
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Hello, please provide your NpcSpawn, BetterNpc configuration files, as well as the Data folder (or the NpcSpawn and BetterNpc folders from it)
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Hello, are you using a custom map? If so, it likely came with its own files for BetterNpc. If not, I haven't encountered these issues with a procedural map. Additional information would be helpful. You can also attach the LaunchSite.json data file from BetterNpc.
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Hello, thank you for your feedback, I will pass it on to the developer.
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Skins not loading properly after config change
aimacak replied to jonathan.meiners's Support Request in Support
Hello, as far as I know, BetterNpc does not interact with ImageLibrary in any way, and ImageLibrary also does not interact with skins and their display in any way, it is designed to upload images to the GUI of various plugins. Can you describe your wishes in more detail? You can also send me any of the data files from BetterNpc and attach the SkinID that you would like to install. -
It looks like the issue is related to your custom ServerPanel template. UltimateLeaderboard is only natively adapted for ServerPanel templates V1 (V1.1), V2 and V4. When it cannot detect one of these template IDs, it automatically falls back to Fullscreen mode. A “quick” workaround is to change the "ID (DONT CHANGE)" of your ServerPanel template from "t5" to "t2" (or "t1") in oxide/data/ServerPanel/Template.json, so UltimateLeaderboard thinks you are using V1/V2. After that, you will still need to manually adapt the UltimateLeaderboard template (e.g. V1.json or V2.json in oxide/data/UltimateLeaderboard/Templates) to match your custom layout. The best long‑term solution is to ask the author of your ServerPanel template to add proper UltimateLeaderboard support for that template, so it can work the same way as Daily Rewards and Vehicle Buy. @Simil3x
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Hello, could you clarify exactly what you mean by fraction? But, at the moment, the answer is probably no, because this plugin is responsible for filling NPC Monuments, standard events, biomes and roads.
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Hello, are you using a custom map? Please provide the data file from the Monument shown in the screenshot.
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Hello, data file CH47 is responsible for the appearance of NPCs when dropping codelockedhackablecrate from a CH47 helicopter, it has nothing to do with the Oil Rigs event.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.9
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Hello, do I understand correctly that this has already been fixed?
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I have re-awakened from the dead, my motherboard died on the 18th of Nov, and only just got my computer working today, so I'll start looking back into making this a possibility once I investigate one of my commands apparently not working (/teaminfo). After that, I'll be looking into making this happen again.
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Changed Status from Pending to Not a Bug
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Hello, i think u talk about sleeping npc, yeah? try to check this parameter in main BetterNpc configuration file. "Enable sleeping NPCs outside of player range to improve performance? [true/false]"
