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Develop9521 started following Could you add a composter?
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Iftebinjan started following Could you add a composter?
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Could you add a composter?
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Add your new HWIDs yourself. cient.myrustserver.com
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risky_prospect changed their profile photo
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dizzie changed their profile photo
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ZeroStiches started following HWID
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LosGranada started following HWID
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Have not used this in a few years. Updated it and it says to do a HWID request.
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Sounds like the clone itemid got removed from the config check the config.
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Spirit x0 changed their profile photo
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Farmer Bob started following Not planting wheat clones
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Razor started following Not planting wheat clones
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After daily reboot it refuses to plat wheat clones. It will accept wheat seeds whether i put them in the satchel or use a conveyor. but the clones are refused ether way and will only plant using the regular direct in ground method. It takes hemp, corn and pumpkin clones just fine.
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"Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, You can reduce the values; it is recommended not to set them below 0.2, to avoid issues with large bases.
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nightshaderr19 started following Announcements
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nightshaderr19 joined the community
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Paladin started following Dungeon Bases
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Fair enough, makes sense! Just wondering, couldn't this be done easily using Carbon's ClientEntity under a #if CARBON block? That way you don't have to code custom networking or use hooks like CanNetworkTo, and Oxide servers just ignore it without breaking.
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FineInk changed their profile photo
- Yesterday
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It's pretty easy. Simply add the animals under the "gatherSources" for milk, exactly as above
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Just to clarify, my request isn't about damage or combat rules around the dome, but purely about server performance (CPU tick optimization). Currently, even with those settings, NPCs are still fully active/thinking. What I was proposing is disabling NPC AI/think ticks entirely when nobody is around, so dormant bases don't eat up server resources Also, on PvE/purchased bases, having them only wake up for authorized/participating players (ignoring random players walking past) would maximize this performance gain.
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realRye changed their profile photo
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Orbnation DB changed their profile photo
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kyrros started following Announcements
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kyrros joined the community
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I've taken a look at this and it would require per-player networking which is not worth it you can set Create Markers For Buyable Events to false, Add Personal Marker On Owners Map to true, and Allow Vending Machines To Broadcast to false, but as for custom networking I will have to say no. sorry. you're free to suggest more ideas though!
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jestermgee started following Player Ranks
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Changed Status from Pending to Closed
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Beowulf1881 changed their profile photo
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thank you very mutch.
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should be fixed, host will be moved soon
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heya, these options control this behavior already aside from sleeping. I can look into that one. Allow Npcs To Shoot Players Outside Of The Dome Block Damage Outside Of The Dome To Npcs Inside Allow Npcs To Leave Dome When Attacking Block Damage Inside From Npcs To Players Outside Block Damage Outside To Npcs When Not Allowed To Leave Dome
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hi, I'll take a look to see what it requires.
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Changed Status from Pending to Closed
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Who_1 joined the community
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Anon.121 changed their profile photo
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Gaming4LifeTTV changed their profile photo
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mathias joined the community
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They're spawning near that lighthouse on my server.... not sure why.
