All Activity
- Past hour
-
The normal ones are all visible; only the ones I add from the workshop are displayed in the menu, but they are not visible on the wall.
-
Thanks, good to hear there is a fix coming! But what do you mean by slow server? Not enough RAM, CPU, or something else? I'm not sure I would say that my server is slow in any regard, but I've maybe misunderstood what you mean by slow server.
-
There arw no new skins so ot will not add any yet
-
Have you got all the other normal skins in the planner when you open it ?
-
It happens because you press the codelock button three times, and the server is slow for some reason and can't perform the necessary checks to avoid this problem. It only occurs on slow servers; a fix will be released in a week or two.
-
Darkfall changed their profile photo
-
- 20 comments
-
- #island
- #custom map
-
(and 3 more)
Tagged with:
- Today
-
ok i think i got you now ill give it a try
-
BaluDog Gaming started following Tripple Locks on cupboard
-
Scalbox started following Tripple Locks on cupboard
-
Hi, when I placed a tool cupboard, it had three codelocks on it. When I unloaded the plugin and loaded it again, only one codelock was placed. Do you know what would cause this?
-
im not understanding you. how does this stop the gun being dropped? im trying to find out why although i have the gun set to be dropped 100% the gun does not drop. worked before, now it does not
-
Thanks for letting me know, and yeah the deepsea convars dont need to be in the config if you have the plugin controlling that stuff
-
Elli changed their profile photo
-
Sunjazz started following Announcements
-
Sunjazz joined the community
-
bigchenny started following Deep Sea Plus
-
Her_Toxic_Man started following New Skin import not Work
-
RobJ started following New Skin import not Work
-
4/21 10:22:37 AM [Info] [Wallpaper Planner] Auto adding in some new skins to default list! 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock) 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock) Das bekomme ich in der Console angezeigt ich habe schon alles versucht bekomme es einfach nicht hin was mache ich falsch ?`danke im vorraus.
-
Changed Status from Pending to Not a Bug
-
That makes sense. I'll just wait and see
-
Just don't add items that you want to drop on death in "List of items that won't drop on death" list, you have some items there with 100% chance of drop, it's pretty useless there
-
ToliburtiX started following Hello
-
Or you can just change the skinning knife to something else, like the combat knife. The skinning knife is the only one which gives these head.bags.
-
i get your point, and you're not wrong it is technically just fuel and ammo for the same vehicle The main difference on my side is how the plugin is structured. FuelMonitor is designed specifically around fuel systems only, and keeping it focused this way helps maintain performance, stability, and clean architecture Ammo handling (especially with weapon systems like Copter Weapons) introduces a different layer of logic, syncing, and edge cases that don’t really belong in a fuel-focused plugin Because of that, I prefer to keep this separated and handle ammo display in a dedicated plugin where it can be done properly without limitations or side effects
-
If you look at it closely, it's actually just fuel, ammunition for that one vehicle ^^
-
Thanks for the quick reply. I just thought that since the panel looks so nice and there's only one vehicle with ammunition, it would be easy to add. ^^
-
Hey, thanks for the suggestion! The ammunition display for the attack helicopter is a great idea, but it falls outside the scope of FuelMonitor, which is focused specifically on fuel and vehicle-related metrics Adding weapon/ammo systems into this plugin would mix responsibilities and affect maintainability and performance I’m considering developing this as a separate dedicated plugin instead, where it can be implemented properly without limitations Appreciate the idea!
-
you can add it here to prevent him from picking up this item "Limits on the amount of gathered items": { "head.bag": 0 } and you can add it here to prevent from dropping on death "List of items that won't drop on death": [ { "Item shortname or ID": "head.bag", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
-
NPCs drown in water more often than average
walkinrey replied to ToliburtiX's Support Report in Support
we are preparing update with custom navigation and updated swimming system, i recommend waiting for this update, it'll be soon (i hope)- 1 reply
-
- 1
-