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SLATE started following June 4 update
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didnt work for me
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MACHIN3 started following Cooking snake meat produces burnt bear meat?
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Confirmed it was from this mod but I can't figure out specially why it randomly produces burnt bear meat when cooking snake meat
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Code Brothers started following maze.cc
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Rekothegoat started following maze.cc
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ZA_Machete started following Custom Icon Creator
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Suprnova74 changed their profile photo
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AHO500 started following Announcements
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AHO500 joined the community
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DarkSilver started following ZoneManager
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ZEODE started following ZoneManager
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Hi, is there a possible way to add support to use ZoneManager in order for players to drop the signals on set places since in my case i use a type of islands for players to call the bradleys. this will be very helpful
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The UI does not disappear after a guest has accepted the request.
hionet.com replied to Kobani's Support Report in Support
Changed Status from Pending to Work in Progress -
The UI does not disappear after a guest has accepted the request.
hionet.com replied to Kobani's Support Report in Support
Hi, I will check why the UI is not closing for the waiting player after he's got accepted or declined. About the players getting kicked out do you have any messages or error from them? Ask them for some screenshots. The DLC skins for the bases is something I work on and it will be ready in 2 weeks. Also I think on build servers facepunch allow all players to use the DLC skins on bases, but I will double check. -
Bugs: - The UI remains visible after a guest accepts the request instead of closing automatically. - Players are occasionally kicked from the guest lobby for no apparent reason. Feature request: Would it be possible to support placing building pieces directly with DLC skins selected, just like the standard building skins work? My players ask for this feature on a regular basis. An optional integration with Player DLC API by k1lly0u would be ideal to verify ownership, so only players who actually own the DLC can use those skins. This would prevent any potential abuse.
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Changed Status from No Response to Fixed Changed Fixed In to Next Version
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Changed Status from Closed to Fixed
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Changed Status from Work in Progress to Closed
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Changed Fixed In from 1.3.8 to Next Version
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Hey!! Love this map!! Im gonna be using it for an event im hosting throughout the full month of August. We're all so excited to play on it. I just wanted to ask if it would be updated to accomodate the new update coming from facepunch in august? The monument changes and powergrid are my largest concerns.
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Version 1.0.0
1 download
About Cargo Build Area Custom Cargo to build a base 1.This Area have four SAM on stern,this SAM have unlititmed ammo and Can be destroyed. SAM will respawn after the server is restarted. 2.Players can board from the stern Container.The defending side can place landmines. INSTALLATION Drag & Drop Gently adjust to the water and land.$8.00-
- #build base
- #prefab
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(and 4 more)
Tagged with:
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Version 1.0.0
3 downloads
Custom 2.5k map with buildable coastlines, reduced mountains and entity count Giant Excavator, Outpost in the centre and ringroad Size 2500 Snow Biome15.10% Desert Biome25.46% Forest Biome26.69% Tundra Biome19.89% Jungle Biome12.86% Monuments61 Safezones2 Land Percentage41% Islands3 Large Monuments11 Small Monuments7 Tiny Monuments24 Caves4 Rivers2 Mountains0 Icebergs6 Ice Lakes0 Lakes0 Canyons0 Oases0 Buildable Rocks7$1.00 -
Sorry haven't had time to look into this, will try to do so soon (around a week or so).
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witha big joined the community
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Azle smiles joined the community
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FxDev changed their profile photo
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Can you send me more info where is a calculation error on the ui pls
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@Harley Ross Hello again, I'm sorry if the previous message looks strange, I had to process a lot of tickets. There are a lot of changes in version 1.2.2, but may be they are not related with your issue, I would like to ask you to try the current version and give feedback on any problems you may have. You want to have configuration settings for all conditions that prevent startup, right? You can also add me to the discord: @shrpndfcsd Thanks.
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Hello, During safe time, Auto Turrets and SAM Sites still take damage from fire. This happens with incendiary damage and also when a burning MyMini crashes into the base. The whole base should be protected during safe time. RTM version 1.4.2. { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 120, "Timezone ID for automatic daylight saving (leave empty to use the offset above). Example: 'Eastern Standard Time' (Windows) or 'America/New_York' (Linux)": "", "Time format for UI(True - 24H format, False - 12H format)": true, "Hide UI when a player is in the CCTV/Drone (Computer Station) view": true, "Display UI": true, "Enable Alerts": true, "Discord webhook [empty = not use]": "", "Time before the start of the raid in minutes when to send a discord notification": 120, "Allow players to close the UI": true, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER", "NPP amount": 0, "Block only offline raids": false, "Allow bots raids in any time": false, "Allow players to destroy sleeping bags of other players during safe time": false, "Offline defence activation time(Don't change first name. It must be 'default')": { "default": 3600, "rtm.vip": 1800 }, "Add safe days after wipe": 1, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Damage Tugboats": true, "Damage Boats": false, "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": true, "Raid By MLRS": true, "Raid By SAM Site": true, "Raid By Auto Turret": true, "Using Ladders In Building Block": true, "Damage By Fire": true, "Build Ceiling In Building Block": true, "Build Turrets & TC In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 59 } ], "Saturday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Sunday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} }
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Thanks for asking, because I had actually forgotten about it myself. In any case, if you don't replace: if (data.ContainsKey(player.UserIDString) && data[player.UserIDString].favoriteItems.Count != 0) data[player.UserIDString].lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); else data.Remove(player.UserIDString); with: if (data.ContainsKey(player.UserIDString)) { UserData userData = data[player.UserIDString]; if (userData.favoriteItems.Count != 0 || userData.cooldownItems.Count != 0 || userData.dlcUnlocked) { userData.lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); } else { data.Remove(player.UserIDString); } } cooldown data won't be saved properly.
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BB Rust joined the community
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Yifei Wu joined the community
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NPCs spawning inside of Cliff Terrain
SlayersRust replied to SlayersRust's Support Report in Support
I’m using a custom map Oregon Land of the Dead by Gruber. We always run custom maps across all our servers. I don’t think the cliffs they use are much different then proc gen -
I sent you a plugin for testing in a PM