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Changed Status from Pending to Closed
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MCKBEK started following Announcements
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MCKBEK joined the community
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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STRANGEDAYS. started following Facechecks & Duels 🤼
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- #arena
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I understand and I will be looking into this, thank you!
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Dumitas started following Announcements
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Dumitas joined the community
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miguehwest started following Announcements
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miguehwest joined the community
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MaxiJonson started following Config "Item Pool" keep regenerating
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Adem started following Config "Item Pool" keep regenerating
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This isn't a breaking issue, but the configuration file's "Item Pool" fields across the config keep regenerating and shuffling items around at every server start. I use Git to version my config files locally before they are sent to my real server, so it's a bit annoying to have Convoy configs change constantly... Would it be possible to keep them in the order they are defined in the config? I believe this issue wasn't always there, but I noticed it recently.
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DrayTemplar started following How do i make the reward multiplu items
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Razor started following How do i make the reward multiplu items
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How can I make the reward for easy, 500 scrap and a Assault Rifle rifle.ak 1545779598? Would it possible to make the reward a loot table?
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Changed Status from Pending to Not a Bug
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In config file change this option [Teleport] Safe-check radius for obstructions (meters) lower for example change to 0.3 and try place portal again (sorry for delay i had some problems )
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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I see the issue.Will patch in next release.
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Its fixed in 1.7.9. There is a beta available.
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therareranger started following Convoy
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Bugs: door placements, item names, config, ...
imthenewguy replied to Cargonia's Support Report in Support
1. Elevator door: set rotationOffset to this: "rotationOffset": { "x": 0.0, "y": 90.0, "z": 0.0 } 2. I will add a heightmod field that you can use to offset the height. I tested with -0.15 and that seems to work well. 3. Will extend the label width to prevent cut off. 4. I don't get it when the option is set to false. I do still get it when I deploy a nature item for the first time though, which is intended. I will add extra storage for the containers. -
- 46 comments
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- #enchanting
- #epic
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Thank you for confirming. I understand that this is the intended behavior. However, from the plugin description, I understood that the scientists would actively defend the area and behave aggressively toward nearby players. If the current behavior is intended, would it be possible to clarify this on the plugin page? Also, if possible, I would really appreciate an option in the future to make the NPCs actively attack players without needing to be attacked first. Thank you as always for your work.
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Rose changed their profile photo
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MarkBozo joined the community
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If TruePVE sets the damage to 0 before Enchanting gets the hook, then it won't do the effects. If it's > 0, then it will do the effects. Some might work with npcs, but it wasn't designed to specifically. Most of the damage perks are only designed to work with other players, not Npcs. Bleeding Freeze Inferno Poison Radiation Slow Splinter Blind Curse
- 46 comments
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- #enchanting
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Mato joined the community
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xjumbo22x changed their profile photo
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Shadowbone joined the community
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paste in the code provided and get this error. Error while compiling NoEscape: The type or namespace name 'FieldInfo' could not be found (are you missing a using directive or an assembly reference?) | Line: 1223, Pos: 3 downloading the older version of no escape, which has been updated since the last update of this plugin, does not load either.
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What do you mean by logo? I see the issue here. New scientists don't inherit from existing BaseNpc class. Have added support for them (and new animals) to the next release.
- Yesterday
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Contacted by Discord/DM for customization
Simil3x replied to SlayersRust's Support Report in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2 -
Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
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- 60 comments
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- #admin tools
- #admintool
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