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  1. Past hour
  2. MiMiLand

    Remote MLRS

    This product performs its intended function very well and is highly satisfying to use. After testing it on a live server, I did not encounter any bugs or major issues. However, I think it would be great if there were features such as limited usage durability and a way to track usage logs. The developer was very kind and responded quickly to my questions, and if the features mentioned above are added, I believe this could become one of the best MLRS-related plugins available.”
  3. Hey! Please attach your config, I will check it
  4. Today
  5. GTx

    Remote MLRS

    Hi, I’ll release an update in the coming days. I’ll add the ability to set how many times the RF transmitter can be used. I’ll also check compatibility with the MLRS tracker. At the moment, the plugin does not work with the MLRS tracker.
  6. Mevent

    pesronnal skin workshop

    Hey! A few questions to help us reproduce: 1. What's the skin ID (Steam Workshop ID)? 2. What item is it for (shortname)? 3. Are you using LSkins, PlayerSkins, or SkinBox integration, or did you add the skin manually to the config?
  7. Trou

    disabled

    so i disabled the deep seas. but its still opening at random times "Control - Schedule (plugin manages open/close mode and timers)": false, "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true, "Control - Travel Rules (plugin changes what can pass through the portal)": true, "Control - Building (plugin enforces allow/deny building while in deep sea)": true, "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false, "Schedule": { "Mode (Vanilla | AlwaysOpen | Disabled)": "Disabled", "Open Time Seconds (vanilla wipeDuration)": 10800.0, "Cooldown Seconds (time until next opening after closing)": 5400.0, "Final Phase Seconds (used for end weather/ramp)": 1800.0, "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0, "AlwaysOpen - Keep Time Left Around Seconds": 3600.0, "AlwaysOpen - Refill When Below Seconds": 600.0, "Disabled - Push Next Opening To Seconds": 9999999.0, "Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": false
  8. hi, how are you getting in? I get ejected any time that I try.
  9. what you can think of if not already an option i have not had a deep look into the config is option to apply our own skins to the Trader and Guards option to slightly customize the us like background and trader name and so on after set amount time when player kill Guards, they come back allow for Custom currency like Economics, Bank system and so on. this is all just some ideas to maybe help improve the Plugin it works on my oxide server now which is great Thank You
  10. Changed Status from Pending to Fixed Changed Fixed In to 2.4.7
  11. Great thx loading it onto the server now no Errors will play around with it a bit
  12. Mevent

    HP bar

    Changed Status from Pending to Closed
  13. Changed Status from Pending to Closed
  14. SVR-Gaming

    No config

    I did try using /adpanel but nothing came up, The plugin file is there, just no config file .
  15. any update???
  16. ninco90

    BoatControl

    I haven't tried it, but I should accept it.
  17. Code Brothers

    No config

    I will look into this, for now try just using the in-game admin panel.
  18. Anyone else seen this error for players? [Welcomer] kirigaakirita56 joined for the very first time from Russia Give them a warm welcome to our Community! *************:58795/76561199797393287/kirigaakirita56 disconnecting: Exception (cs:145743): NullReferenceException: Object reference not set to an instance of an object. WallpaperPlanner.%56de1905fa32bb8d0b1f91ddb29598b94b22989a (BaseEntity+%af7f9e0d9883cbe02461d6b6d860bd2f0e29d8f7 %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) WallpaperPlanner.%2269130ef19adbeaa82dec23da353cbe384d0ce1 (BasePlayer %12d2dee87a118ae649da5f7401a28c1c5454fbaf, System.UInt32 %847f7f3d0c2f1a14b879348fc66a8a112ad7ce9d, %e429facb64232a80c44d9ea75bfd606db2d5092e %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) BaseEntity.%4e328d365b21213a6b4eeaaf62abf04e6327a5f2 (System.UInt32 %460fe592ee273e3fa3608080469457bdc10aaa56, %e429facb64232a80c44d9ea75bfd606db2d5092e %ad880f156db7a655f8475eb4da05c478e3540ab1) (at <00000000000000000000000000000000>:0) Client.%32fdb4b91597c739af5c6ab917036208b1408d73 (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) Client.%d0a174e31c665f40e6f5132ce78416fe30fc962f (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36.%29d6d637c45fec271c475b601afffe06d98f270f (%5800ebe5f0333741491e2a826f3517bde5435343 %6b8817c29cdc84256cd91b4f47323ac1841a7696) (at <00000000000000000000000000000000>:0) %7d36b201b8d78aa9fe906416a34d2f7622af6e30.%b4be9c082c88cc8749442ca2539bb076046162a9 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) WallpaperPlanner:%2269130ef19adbeaa82dec23da353cbe384d0ce1(BasePlayer, UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) BaseEntity:%4e328d365b21213a6b4eeaaf62abf04e6327a5f2(UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%32fdb4b91597c739af5c6ab917036208b1408d73(%e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%d0a174e31c665f40e6f5132ce78416fe30fc962f(%e429facb64232a80c44d9ea75bfd606db2d5092e) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36:%29d6d637c45fec271c475b601afffe06d98f270f(%5800ebe5f0333741491e2a826f3517bde5435343) %7d36b201b8d78aa9fe906416a34d2f7622af6e30:%b4be9c082c88cc8749442ca2539bb076046162a9() Client:Update()
  19. SlayersRust

    BoatControl

    Hello can I use 1.5 size for Building Station scale in the config for a 1.5x sized Building Station? Or does the config only accept the 1.0 and 2.0 sized options? "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.5,
  20. i keep getting this when reloading plugins for both npc spawn and gas station event i have loaded the images into the images folder [NpcSpawn] Image Preset_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder Unloaded plugin NpcSpawn v3.3.0 by KpucTaJl GasStationEvent] Image Tab_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder Unloaded plugin GasStationEvent v1.3.6 by KpucTaJl
  21. This is the output of information I got using Claude AI. Now I understand the issue. Looking at the flow: When search has no query, the RenderUI method renders a Search Placeholder button on top of the input field (line 1750-1760) Clicking that button fires terminal.cmd search onclick (line 1751) The onclick handler calls FocusSearch() (line 175), which hides the placeholder and sets the input field to autofocus The problem is that clicking the search area triggers the button click, which sends a console command to the server. But in Rust's UI system, when the HudMenuInput input field gets autofocused, the loot panel can lose focus and close. The FocusSearch method updates the input field component with Autofocus = true and HudMenuInput = true, but this UI update can cause Rust's client to close the loot panel since the player is interacting with the HUD menu layer rather than the loot panel layer. This is a known quirk with the Terminal plugin's search — the HudMenuInput type input field, when activated via a button click that goes through the server round-trip, can cause the client's loot panel to close because the game interprets the menu input focus as leaving the loot context. Unfortunately this is a plugin-side bug in Terminal.cs itself that you'd need the plugin author (0xF) to fix. The root cause is in the interaction between CuiInputFieldComponent with HudMenuInput = true and the active loot panel. It's not something you can resolve through server config alone. Your options would be to report it to the plugin author on Codefling, or as a workaround, players can use the chat command approach to search items directly if the plugin supports one. Would you like me to check if there's a chat-based search command in the plugin? Opus 4.6
  22. Could you please make it possible to adjust the height at which the portal floats? By default, if the building is only 1 unit tall, the portal will stick out through the roof.
  23. Hello Chef, i use UI Notify and set the Notify in the config on but notify dont send the Text for Start and End. Do I need to add the hook to the .cs file? Sorry for my stupidity Greetz and thx for the nice Plugin!
  24. If you are running 1.7.7 of SkillTree, the non-beta version doesn't work with it. You need to stay on 1.7.6 until you update SkillTreeItemsPro to the latest beta version, which I will be releasing fully tomorrow.
  25. Hello for Drone ban Radius if I don't want to use it do I just put 0 or 0.0 ? Which is correct? "Drone Ban Radius (0 - not used)": 0.0, "Damage drones take when near an event(every 5 seconds)": 50.0
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