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Panchy changed their profile photo
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odooexpress314 started following Announcements
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odooexpress314 joined the community
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Azt3c started following Announcements
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Azt3c joined the community
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Hi the offline raid protection should come into affect when a player goes offline and will last for ever until either they are back online or anyone authed on tc comes online or if the offline raid protection setting is turned off i have not added anything for the vehicles. Feel free to join my Discord if you would like to make any suggestions for improvements im happy to hear others ideas on where to take TotalControl in the future to help as many server owners as i can.
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Changed Status from Pending to Closed
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You need to host the map on a file storage website and upload the direct download link of map to your server to load it , it depends on hosts if you add it in startup parameters or server.cfg
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Thanks. I've uplaoded the latest version and will test If the server is quiet today I'll do a restart and see if I can catch the error I am using GUI Announcements to do my daily restarts
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JimDeadlock started following Join/Leave messages no longer appearing after upgrade
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Amino started following Join/Leave messages no longer appearing after upgrade
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Join/Leave messages no longer appearing after upgrade
JimDeadlock posted A Support Request in Support
Hi, I was using v3.0.6 and everything was fine. I upgraded to v3.1.4 and now my join/leave discord logs have stopped working. They are using the same webhook as my CHAT_LOGS, which is still working fine. I'm using the same bot config as before. -
Rvs Globes changed their profile photo
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oscarmelia started following Announcements
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oscarmelia joined the community
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daniicc changed their profile photo
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Airhub Japan started following Announcements
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Airhub Japan joined the community
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Rvs Globes started following Announcements
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Rvs Globes joined the community
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Hi. Is this error supposed to occur when some event starts? Did you notice which event started when you got this error?
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Hi. I think you're right. Thank you very much for noticing that. Could you replace it with "CanActionEventNoMessage" and test it?
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大铁球 started following Announcements
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大铁球 joined the community
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I got the plugin added but it didnt add any skins? Do I have to manually add skins? If so anyone know where to find sets and stuff to copy and paste
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IDK_officialflydi changed their profile photo
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fistu changed their profile photo
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The end locked crates and elite crates. Plus the 2 minicopters.
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Aboody_98 joined the community
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We actually discovered this as well. I'm surprised the dev hasn't responded it essentially makes this whole feature useless. PS Thanks for the abandoned bases recommendation that was totally the direction I was going for! PPS. There is a toggle for "Can take Heli Damage" For every group does that not work?
- 292 comments
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Ogbettywhite136 joined the community
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roxien._. changed their profile photo
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Hey there! Thanks for letting me know, I'll look into it and let you know what I find; should be an easy fix. Thanks! Rainey
- 1 reply
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- Yesterday
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Endidler joined the community
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Hi, I'm having a major issue with LinkingSystem causing hook crashes in Carbon. Whenever a player connects, LinkingSystem throws an exception during the OnPlayerConnected hook, which breaks the entire hook chain. Because of this: SkillTree cannot finish initialization UltimateLeaderboard fails to open Player Health / UltimateStats unload Players spawn with incomplete data (missing SkillTree UI, etc.) Here’s the relevant log portion: Loaded plugin LinkingSystem v1.1.5 by Mevent & Qbis [110ms] at void Oxide.Plugins.TruePVE.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/TruePVE.cs:line 173 at void Oxide.Plugins.UltimateLeaderboard.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/UltimateLeaderboard.cs:line 2398 at void Oxide.Plugins.Backpacks.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Backpacks.cs:line 287 at void Oxide.Plugins.BackpackButton.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/BackpackButton.cs:line 92 at void Oxide.Plugins.CustomVendingSetup.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/CustomVendingSetup.cs:line 190 at void Oxide.Plugins.Kits.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Kits.cs:line 6547 at void Oxide.Plugins.FurnaceUpgrades.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/FurnaceUpgrades.cs:line 1033 at void Oxide.Plugins.Paintball.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Paintball.cs:line 2637 at void Oxide.Plugins.LinkingSystem.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/LinkingSystem.cs:line 341 at void Oxide.Ext.Discord.Plugins.DiscordExtensionCore.OnPluginLoaded(Plugin plugin) — ALL other plugins immediately start working normally again. Players load SkillTree correctly, no more unloads, no UI breaking, and no more hook errors. This confirms LinkingSystem is causing the OnPlayerConnected hook to fail. Can you please look at the error at line 367 and update/fix the plugin so it no longer throws on player connect? I’m running Carbon on a fully updated Rust server. Let me know if you need full logs or config files. Thanks!
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For confirmation purposes, you're attempting to use a command correct? Like a /kick or something like that with a '/' prefix in front and not just trying to send a regular message?
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Plugin Needs To Manually Reload To Compile After Adding To Server Panel
Hiro Of Canton replied to ChardaZAR's Support Request in Support
Version 4.9.116 has further protections in place to prevent conflicts with other programs. Let me know if the problem persists after reboot with this version. One thing to look for is if manual reload is loading an older version. -
Plugin Needs To Manually Reload To Compile After Adding To Server Panel
Hiro Of Canton replied to ChardaZAR's Support Request in Support
Changed Status from Pending to Work in Progress -
@Adem I think I may have found the issue. Since it doesn’t occur in Convoy, I compared the PveModeManager class in Armored Train with the one in Convoy. I noticed that in Armored Train, the IsPveModeBlockAction method uses CanActionEvent, while in Convoy a similar method uses CanActionEventNoMessage. Would it make sense to use CanActionEventNoMessage in Armored Train as well? I wanted to ask first to make sure I don’t do anything wrong. You’re the expert here.
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Plugin Needs To Manually Reload To Compile After Adding To Server Panel
Hiro Of Canton replied to ChardaZAR's Support Request in Support
I had 1 other user that mentioned they were getting `The namespace 'Oxide.Plugins' already contains a definition for 'DictionaryExtensions'` on reboot but I haven't been able to replicate that locally. I've made some changes in this latest release that should address this if that error is really what's wrong. Are you using a plugin to do the restarts or just using cron/hosting provider's restart commands? -
Damienking3 changed their profile photo
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idk if gametip command changed or what but its not appearing anymore. can you fix?
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eberi changed their profile photo
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READ and swallow your damn pride.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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You basically implemented my idea with a different name, rude is what you are. I have never pressured you in any way, but I specifically asked you if you could do it the way I sent the picture and you said "Yes I will do it", so I started making the data like that with shortnames, because YOU said YES. READ THE CHAT, you getting me pissed off by blocking me, I have 4 kids and patient with people, but this is just RUDE to lay this on me, like I have no gratitude, I asked kindly, and your answer was very clear.
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sellitems.json And here u have my sellitems data so you understand WHY I was specific 2 times.
