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You haven't answered any questions, and you haven't provided any information about why the NpcSpawn plugin is the cause of incorrect loot in your plugins. With the current information, I'm not sure how I can help you, I apologize.
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Changed Status from Pending to Closed
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It has been hard work for both of us.
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Hello! Fixing after the easter holidays It's just a translate problem, on monday it will be updated
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eqeq started following Announcements
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- 850 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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eqeq joined the community
- Today
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TheReal_Spiritz joined the community
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I've gone through countelss times and updated the colors of every "Back button active" and every "Next button Active" and every "Back button Inactive" and every "Next button Inactive" throught the time that I've owned this plugin and it has never once changed the color of those and under the inventory setting part of the config there's not even any Next or Back button options besides trhe back button that sends you back to the Daily Rewards. Also why are any changes I make to my config constantly resetting on server restart??
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Alright, after I woke up this morning, went back at it and now the Bot Purge, Convoy, and Train are all awarding XP. I will still paste the config sections for them so anyone else who looks at this can see it. I had to use 'false' as the variable at the end of the givexp command string. Raidable Bases is still not working for me, however. I have each difficulty profile set to award XP on completion of the event in both the Raidable Bases data folder, and set to award XP in the SkillTree config. For the bot Purge, it is line 27. And the convoy and train were not working, but just suddenly do? And that was only from setting them within the Skill Tree itself on lines 583 and 584. Yesterday they did not award XP at event completion. oxide/config/BotPurgeEvent.json: 23 }, 24 "Reward Options": { 25 "Enable Winner Commands?": true, 26 "Winner Commands": [ 27 "givexp {id} 10000 false", 28 "inventory.giveto {id} scrap 500", 29 "inventory.giveto {id} metal.fragments 2500", 30 "inventory.giveto {id} metal.refined 250", 31 "inventory.giveto {id} supply.signal 1" 32 ], oxide/config/SkillTree.json: 550 "RaidableBaseCompletion_Easy": 5000.0, 551 "RaidableBaseCompletion_Medium": 7500.0, 552 "RaidableBaseCompletion_Hard": 10000.0, 553 "RaidableBaseCompletion_Expert": 15000.0, 554 "RaidableBaseCompletion_Nightmare": 25000.0, 583 "Armored_Train_Winner": 10000.0, 584 "Convoy_Winner": 10000.0, oxide/data/RaidableBases/Profiles/Easy Bases.json: 35 }, 36 "Commands To Run On Event Completion": { 37 "Commands": [ 38 "givexp {userid} 5000 false" 39 ], 40 "Assign To Owner Of Raid Only": false, 41 "Enabled": true },
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All is fixed, good work!
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I've noticed, however, that both plugins SatDishEvent and the SuperMarketEvent are now affected, and the common factor is this plugin.
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BenDer started following Skinbox List
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Trippyhaze started following Skinbox List
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Hi, Could you please redo the skin list? A large portion of the skins are either low-effort, broken, or rarely used. It would be great if each item could be limited to 1–3 pages, focusing on the top 15–20 most popular and cleanest skins. Each month or something the skins can be rotated .
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Rad_Joker joined the community
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Gaming4LifeTTV changed their profile photo
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Possibly
- 1 reply
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- 1
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what does it say in the log file? This part is also important in the config file: "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 },
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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I'm sorry but I am not experiencing any problems with stacks, It's most likely skill tree if you are using it for item repairs. Or another plugin you have. https://codefling.com/files/sc/27994-max-repair-buff-handling-is-incorrect-in-onitemrepair-hook/?tab=comments#comment-139308
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NEWSKY started following Announcements
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Thats a very valid question. Here's the options to do for Custom Maps: 1. Custom Maps upload and generate https://rustmaps.com/dashboard/uploads Here you can upload whatever map you would see fit. That can be maps you have bought here from Codefling or basically any map you get your hands on. Then you take that uploaded map and generate it through the bot by inserting the map name. What i would recommend, is to wait for the next update of Easy Map Voter, where I am implementing direct seed/size uploads, which is gonna make that process much easier. 2. Custom Maps Generator https://rustmaps.com/dashboard/generator/custom Here you can design however you want your map to look like and what monuments, spawns, islands etc. you want it to contain. Remember to save the config. Then you name that custom generated map, whatever you prefer. The Easy Map Voter bot will then ask for the name of your custom configuration. At the current stage of the Easy Map Voter bot, you can choose between 2-5 different versions of that custom configuration or 2-5 entirely different custom maps. The next update to the bot should be out in not very long. So stay tuned! Hope this helps :))
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- #discordbot
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NEWSKY joined the community
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Peter Friesenbichler started following underwater laboratory
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Silent Creations started following underwater laboratory
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Explosive_Shart started following underwater laboratory
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Hello, I have a question: will an underwater laboratory be added, or is that unlikely?
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Hello, sure i do thats also the reason why i updated it some days ago. Im pretty sure this comes from another plugin, since i hook into it and cancel the bleeding (doesn't matter from where bleeding was triggered). So if there is any bleeding triggered it will get directly cancelled. Did you consider that the permission name changed to "xnobleeding.use"? If you know why i can help you and check it, otherwise not, since as i mentioned cancel the bleeding (doesnt matter how its triggered).
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MisterALX started following Bleeding Issues
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Hello, not sure if you are still maintaining this plugin, but sometimes it works and sometimes it does not! Sometimes we do not get bleeding, sometimes we do!
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then it might be some other plugin interfering with SimplePVE.. Can you try turn on the spdebug for for few minutes then check if any console logs coming from it.
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Elon Musk joined the community
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Torima joined the community
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Bradley Drop Expert Bradley Drop Nightmare Bradley Drop Wave (Hard) Bradley Drop Wave (Normal) Triangulation event icons for the Raidable Boats raidableboats_total_raids_completed -- All raids completed (any difficulty) raidableboats_easy_wins -- Easy raids won raidableboats_medium_wins -- Medium raids won raidableboats_hard_wins -- Hard raids won raidableboats_nightmare_wins -- Nightmare raids won raidableboats_defenders_killed -- NPC defenders killed raidableboats_helmsmen_killed -- Helmsmen killed raidableboats_escort_crew_killed -- Escort crew killed raidableboats_damage_dealt -- Total damage dealt to boats and defenders (integer) Normal icon of Bradley and Heli based on the event build
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I get it, thanks for the explanation. I asked KpucTaJI a question, so far I can't even make my assumptions, because it comes from the name of the plugin, and I can't know if it can be changed or if any problems are possible because of this. I'll let you know as soon as I have information.