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  1. Past hour
  2. NEBULA NOMAD

    DISCORD issue

    So, i installed the plugin made a webhook in the discord and copied and pasted it into the offline raid announcer config file o.reloaed the plugin had a player raid a abandon base in my server and the server didnt send a message in my discord for some reason
  3. Yesterday
  4. Bxrflip

    A noob question

    Changed Status from Pending to Not a Bug Changed Fixed In from Not set to 2.4.20
  5. Bxrflip

    Synecdoche

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.4.20
  6. Bxrflip

    Synecdoche

    Howdy! Apologies for the delay in response: I probably saw this and decided to get to work and then forgot to reply. I did wind up getting those changes you mentioned through in time though. Thanks for reaching out I really appreciate it!
  7. Bxrflip

    water bug

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.4.20
  8. Bxrflip

    Equipment

    Changed Status from Pending to Can't Reproduce Changed Fixed In from Not set to 1.7.40
  9. Happy Halloween! 40% off everything! 🎃👻🕸️
    Magic Potion Cat GIF by Pusheen

  10. Hi, when building a basement in or near an area marked with water topology, a black vertical surface appears inside the basement. The screenshots show the water boundary cutting through the room. Could you please take a look? Is there a way to prevent this surface from appearing inside basements? Thanks and best regards, Michael
  11. nivex

    Raidable Bases

    @miniMe_rust hi, it's a good idea. I'll include it in the next update
  12. rex

    Super Crafter

    bonsoir on peux pas acheter au pnj sa me dit sa
  13. Kaucsenta

    Error

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. BenDer

    help)

    Hi, my players are reporting that the plugin stops working after a server restart and needs to be restarted. Could you take a look and see what the issue is?
  17. Yes! RustEdit uses native game IDs for primitives and cubes, so Facepunch's modern engine updates automatically apply the updated textures and lighting to them. You don't need to do anything—they render fully updated in-game.
  18. Freely

    Case Battles

    I have a feature request regarding UI customization. Would it be possible to add support for custom images in Case Battles? I would love to have: Custom currency icon for example, a custom icon URL for Economics / ServerRewards currency display Custom case images the ability to assign a custom image to each case Custom reward/item images the ability to assign a custom image to a drop/reward especially useful for command rewards, virtual currency. This would make it much easier for server owners to create fully custom case systems with their own branding and economy. Thank you!
  19. Freely

    Case Battles

    Hello! I have a small feature request. Would it be possible to add custom Skin ID support for item-based currencies? For example, I would like to use Scrap with a custom skin as my server's currency, instead of regular Scrap. Ideally, the currency configuration would include: Item Shortname Skin ID Display Name The plugin should only recognize items matching both the Shortname and Skin ID when checking balances and deducting currency. It would also be great if the configured skin could be used when giving currency rewards (selling items, Case Rain, etc.) and displaying the currency icon in the UI. This would allow server owners to use their own custom coins or tokens without requiring Economics or ServerRewards. Would you consider adding this feature in a future update? Thank you!
  20. Noted, thank you
  21. illknown

    Raidable Bases

    its something skilltree could add too tho lol
  22. illknown

    Raidable Bases

    my bad i got multiple tabs open and i thought this was on a skill tree post lol
  23. miniMe_rust

    Raidable Bases

    Hey there! Not sure if this has been asked before, so prepare for a probably stupid question. Players ask for "/rb hints" and I already found where to toggle it on or off in the config: "Loot Hints": { "Enabled (/rb hint)": false, "Can bypass restrictions (vanish, noclip, raidablebases.canbypass)": true, "Permission Required": "", "Required Loot Percentage To See Loot Left": 85.0, "Draw Time (Seconds)": 15.0, "Max amount of containers to draw (0 = unlimited)": 0, "Show Container Quantity": true, "Show Tool Cupboard In Yellow": true, "Show Tool Cupboard Only": false, "Cooldown (0 = No Cooldown)": 60.0, "Font Size": 32 }, So far, so straightforward. But I do believe that hints should come with a price. On my servers players have to pay for their raids, and they get their scrap redeemed once they completely finish the raid. I'm missing the possibility to disable rewards when a player used "/rb hint". Does this make sense to you, and could you imagine disabling rewards when a player uses hints? Maybe there could be a message to the player that they're giving up their reward if they use hints, so that they have to enter the hint command a 2nd time to confirm? Thanks in advance for reading this far / looking into this
  24. I've read about the change coming soon that will require the lighthouse to be repaired before Deep Sea will open. I hope there will be new options in this plugin to address that. For example, open deep sea even if lighthouse isn't repaired, or use the new vanilla setting that prevents deep sea from opening if the lighthouse isn't repaired.
  25. Lilith666

    add loot motel

    Yes, but it will be later, because I have another map loaded right now.
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