All Activity
- Past hour
-
How did you expect the ban messages to be sent? I ask because I added support for sending to the ban feed, where each server would send the banned message to the ban feed, or would you prefer it to just say "Server: all" instead of each server sending its own message showing its banned on "Server: Specific_Server_Here" and would look something like this if you had 2 servers and banned on 'all': The reason I started making it this way was because I wasn't sure if people would be using it within multiple discord servers or just one, so maybe I'll make a config option to have bans only sent through a single server/bot. I would like your input on it though since you're the requestor of the feature.
-
Is it possible to make the event become available again for other players if the original player leaves it? At the moment, when a player abandons an event, another player can come and finish killing the NPCs, but when they reach the crates, they cannot open them because they are not the event owner. It would also be very useful if the map could display the event owner and the remaining time the event will stay active. As far as I understand, this functionality might be handled by the PVE Mode plugin, but I’m not entirely sure. Once again, thank you for such a great plugin!
-
hid333 started following Bulk Change
-
Adem started following Bulk Change
-
The plugin was working fine until yesterday with DynamicMonuments, and I hadn't made any changes to the settings. For some reason, the following error suddenly appeared and the plugin became unusable. [DynamicMonuments] The data file is missing or corrupted. Please move the contents of the data folder in the archive to the Oxide/data folder on your server. As a result, when I reinstalled the downloaded file into the data directory, all of my settings were lost. In this case, backing up the plugin is pointless (it will probably say it's corrupted), so I would like at least a button to convert each item at once.
-
Litum changed their profile photo
- Today
-
Let’s make it work .. I already prove it its working in the video with your config .. so the plugin is perfectly fine .. since is a problem with your setup there is no much what I can do.
-
TheAssa started following Announcements
-
SMSIDev started following Announcements
-
SMSIDev joined the community
-
TheAssa joined the community
-
Since the server is running, it is not possible to test with all other plugins disabled. However, I have rarely seen any other plugins where you cannot stop any UI operations. It's a shame because it was an ideal feature I wanted for my server. Can I get a refund if it doesn't work?
-
sinalicious started following Buyable Tugboats
-
Changed Status from Pending to Work in Progress
-
Ok ty I will check maybe something else is causing issue
-
m3dus4 started following Next FP Update
-
'BetterVanish v1.7.4' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. So can u update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)' ?
-
Hi. We'll check your configuration and come back later
-
Good day, I would like to ask, a player has a crate placed, but a foreign player can also enter it. I use the RealPVE plugin, but your crate can also be selected by a foreign player. Could it be set up somehow so that the owner or someone with authorization can open it? Thank you.
-
Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Not a Bug Changed Fixed In to 3.1.0
-
its automatically filtered as long as you dont give everyone the developer permission
-
Changed Status from Pending to Fixed Changed Fixed In to 3.1.0
-
-
Hi would get this error message on a complete new installation: Failed to run a 7200.00 timer in 'TheDealer v1.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheDealer.RollInDemandItems () [0x00089] in <960191c6497f46f6bfbcf6971d2a5220>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Don´t know what happened Cheers
-
hey! You need to enable "Player Blueprint Ownership Required": true, instead of skin check. Skin checks is only for custom skins, the blueprint is an dlc item check.
-
Changed Status from Pending to Not a Bug
-
Carlitoo joined the community
-
https://discord.gg/mevent
-
Hi, could you please create a ticket in our Discord and send a video showing what is happening? It’s not completely clear from the description. As soon as we understand your issue, we will resolve it as soon as possible Discord https://discord.gg/mevent
-
- 131 comments
-
- 1
-
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
-
RustyLife changed their profile photo
-
greetings, thank you for considering this feature request. during the servers purge day (preferably vanilla pvp), we like to have custom items operate on default item.shortname values, without the renaming to fallback item and exclamation mark after unloading the plugins. best regards
