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Sandra changed their profile photo
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Yomii joined the community
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Hamzza started following I'm looking for someone who could create a plugin
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hello there,i will be happy to take on the project will be happy if u dm me on discord so i can show you my work sample :hamzza_0
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Hamzza changed their profile photo
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Wild Shadow started following Conflict
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Iftebinjan started following Conflict
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Hey @Iftebinjan, hru ? I have a conflict between your plugin and WallpaperPlanner of @RobJ, It seems that both are trying to use the class: 'WallpaperPlanner' does not contain a definition for 'Settings' | Line: 3224 Would it be possible to find a solution so that both work? Thaaank's
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Fareedah joined the community
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chris66634 started following Announcements
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chris66634 joined the community
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xlr8tednergy started following Carbon Compatibility
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Miho started following Carbon Compatibility
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These are some examples, I'm using Carbon, and it appears to work just fine. the only thing it doesnt really affect would be the wood barricades, but I dont care about that at all to be honest. I'm happy I found this, just letting you know you may be able to check off it being carbon compatible
- Today
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Hamzza started following Announcements
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blacksquadman1 started following Creative sandbox plugin UI/UX feedback
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I assume it will Never get on this Plattform from what I readed in the in Discord
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Hamzza joined the community
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SP display error + XP for new DLC items
Caroleenje replied to Caroleenje's Support Report in Support
Thank you! I completely missed the whitelist section haha. It works now. -
henree changed their profile photo
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virtuous started following I'm looking for someone who could create a plugin
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i am available for this project, dm me on: virtuous300
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This is definitely a 100% improvement for the style of the leaderboard. It's easy to install, directions easy to follow for the plugin modifications (to fit the text right), and it's all drag-and-drop with no problems. It also doesnt erase any leaderboard data. Highly recommend, even asked them to create more templates for more stuff I own
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- #ultimateleaderboard
- #leaderboard
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Damola joined the community
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virtuous joined the community
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So we figured it all out, if you are using softcore setting, you can only open boxes during raid times, same happen with a couple other plugins where we could not blow doors, So if anyone is running softcore setting, they can not open boxes in dungeon or blow doors if they are running a plugin that has this.,
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- 7 comments
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- #easyvote
- #rust servers
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For me its working. Sorry was my fault. I tested it with sleepers and yea sleeper damage was not in. My console is spam this when spdebug is on, so the first time i saw nothing only the spam message. I tought that it was this spam message. So I couldn't figure it out. Everything is working now. Thank you for helping me. [SimplePVE] [SimplePVE Debug] 2026-08-17_16-28-38 - Message: Damage is 0 or less - Attacker: teslacoil.deployed - Entity: teslacoil.deployed - Rule: No rules applied & allowing damage
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Sorry, but that isn’t the situation here. I have tested this with a player who had not been online for over a week and had not participated in any other events, so there should not have been any active cooldown involved. I have also tested it at both harbors, as well as with other players joining the event, and the result is always the same: “No Owner” never changes to the player’s name and no cooldown is created. I’m not trying to say that the plugin is at fault or that there is something you must fix. I’m simply trying to understand why this particular event is behaving differently on my server when the other events using PvE Mode work correctly. I understand how PvE Mode ownership and cooldowns normally work with the other events, which is why this seems unusual. With Harbor Event, anyone can currently enter, kill the NPCs, take the event and loot it because the owner status never locks onto a player. What I’m really looking for is some help or ideas as to what could prevent Harbor Event from communicating with or detecting PvE Mode correctly, while the other events are able to do so. I’m happy to provide the complete logs or anything else that might help track down what is different on my server.
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I'm sorry I haven't been able to replicate the first problem yet, I'm still trying. For the vanish, the update will be released today.
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I don't understand. If a RaidBase appears, do the nearby flower boxes disappear? It's strange. I also use RaidBases, and they often appear in front of my base, and it's never happened. Do you happen to have any plugins that limit the number of entities?
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A fix will be released today to fix this issue.
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- 231 comments
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SP display error + XP for new DLC items
imthenewguy replied to Caroleenje's Support Report in Support
I will fix the UI issue and turret detection in the next release. You can fix the knife issue by adding it to the whitelist: knife.bone.obsidian -
- 15 comments
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- #cui
- #cui editor
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(and 2 more)
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If that were the case, this problem would happen all the time! But it's not constant—sometimes it works fine, but after a while, whenever I click on the search bar or the “Add” button, it closes... If I don't click, it doesn't close... I mentioned that, unfortunately, you can't see my mouse in the video...When I log back into the server, it works again!
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Version 1.0.3
8 downloads
BountyHunter is a lightweight and fully functional bounty system for Rust servers. It allows players to place scrap bounties on the heads of other online players. When the target is killed by any player (except the contract creator), the killer automatically receives the reward in scrap. Main Features Simple commands – one command to place a bounty (/bounty <player> <reward>). Automatic reward payout – the reward is instantly given to the killer upon target's death. Smart contract handling – only one active contract per target at a time. Persistent storage – all contracts are saved in JSON files and survive server restarts / reloads. Server‑friendly – optimized hooks, no unnecessary performance overhead. Easy to use – no configuration files required; ready to run after installation. How to use A player issues /bounty <target_name> <reward> (reward in scrap). The system checks if the player has enough scrap, deducts it, and creates a contract. If the target is killed by someone, the killer receives the reward in scrap. The contract is automatically removed after completion.$4.99 -
I been using this Starguard for like a year now and it's surpassed Rust Admin in every way possible except for this not having a downloadable windows app. This doesn't even compare to RAO at this point. Never once have I thought, "I wish I still used RAO". RAO was good in it's time because that's all we had, Starguard has far taken the lead on this though.
- 16 comments
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- #dashboard
- #tool
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Nice to see... what as the fix?