All Activity
- Past hour
-
ALREESH joined the community
-
Eden-Mods started following Announcements
-
Eden-Mods joined the community
-
Lars98 joined the community
-
root1222 changed their profile photo
-
WarKingz started following Double Jump
- Today
-
Theocrasy joined the community
-
Fazedylan8747 joined the community
-
Kra5313 changed their profile photo
-
yera changed their profile photo
-
PHXNKTXWN joined the community
-
An awesome plugin that I use to provide players with high-tier loot drops, creating exciting competition around monuments as they race to obtain the card. The plugin works flawlessly, and my experience with the developer has been excellent. He responds quickly, is very helpful, and resolved every issue or question I had in no time. Keep up the great work!
-
I have an issue with Lootable and stacksize plugin from The_Kiings , i get this error in the console and i have lets say 5 in a stack and i try to split it , i loose items and items just dispaear from the inventory until it reaches 2 , it somehow allawys a stack of 2 or 1 but more if i split 1 goes away. this is the error Calling hook OnItemSplit resulted in a conflict between the following plugins: Loottable - Item.sticksx1.989116 (Item), WindmillUpgrades (Item.sticksx1.989117 (Item)).
-
Hi, I'm having problems with the plugin. When I upload something to the locker, the plugin stops working after the server restarts, and this error appears every time the server saves: Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <7064b76c3a254cff8dc38e088e998847>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I've noticed that the plugin crashes when someone stores an EpicLoot item. Before the Rust update, everything worked fine, even with EpicLoot items.
-
I understand that the RustEdit plugin is the cause, but how can this situation be fixed? Is there anyone who can resolve it? Is it possible to somehow reload the RustEdit plugins after the server has started?
-
Changed Status from Pending to Not a Bug
-
Hi. I just checked it on the test server and everything seems fine. Check the config file, or delete it and restart the plugin.
-
JyeGameTech joined the community
-
One page always disappears for no apparent reason.
-
120 new Raidable bases by JaaaaaThomas June Pack
jaaaaaThomas commented on jaaaaaThomas's file in Bases
Hello, Of course, I will be happy to guide you. For the clan profile settings (Tier 6), some additional instructions are required, as that part is configured differently. As for everything else, if you need further guidance or assistance, we can discuss it privately. There is no problem at all, and I will be more than happy to help you with the setup and answer any questions you may have. Kind regards.- 2 comments
-
- #raid
- #raids
-
(and 33 more)
Tagged with:
- #raid
- #raids
- #raider
- #raiders
- #raiding
- #raidable
- #raidbase
- #raid logs
- #raidlimit
- #raid loot
- #raidstats
- #raidder
- #raidzones
- #based
- #base
- #bases
- #basepet
- #baseloot
- #basement
- #basepack
- #basic
- #base loot
- #base pack
- #base packs
- #vk
- #bases pack
- #base repair
- #base design
- #base trains
- #base build
- #base package
- #base and loot
- #base building
- #base packages
- #base upgrades
-
I will add more topologies to the ore spawn, but it used to be plentiful, perhaps some update has changed the spawn.
-
If you have anything to add, feel free to write in this thread.
-
Changed Status from Work in Progress to Not a Bug
-
- 429 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Version 1.0.0
2 downloads
--== Roadside Coffee Shop ==-- Roughly 155 Entities (Growing due to updates) This is the first build in my [MiniMonuments] series! Because it is the first one its completely FREE! How to install: Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find "Phobetor's Prefabs". Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Contact And Help: Fastest way to contact me for support is discord: mrphobetor Or Join my discord (under-construction) https://discord.gg/AQJmXMUTXhFree -
- 429 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
what did you mean . Chance of a slot dropping ? Not exactly — vanilla Rust only assigns slots when armor is crafted (and only if the player has a crafting quality modifier). Armor that spawns in loot crates always has 0 slots by default.This plugin adds configurable slot chances specifically for looted armor, which vanilla doesn't do at all. public class ItemModContainerArmorSlot : ItemModContainer public int MinSlots; public int MaxSlots = 3; public bool CraftedItemsOnly = true; private static float[] RollChances = new float[] { 0.25f, 0.1f, 0.05f }; With default MinSlots=0, MaxSlots=3, no crafting quality modifier: SlotsChance 0 75% (50% early exit + 25% loop miss) 1 Slot 15% Chance 2 Slots 5% Chance 3 Slots 5% Chance
- 4 comments
-
- #armor
- #armor slot
-
(and 1 more)
Tagged with:
-
120 new Raidable bases by JaaaaaThomas June Pack
Painfully Ordinary commented on jaaaaaThomas's file in Bases
We run PVE server and are always looking for ways to make the game challenging. This looks like it will add real challenges. But to be honest, I am able to get Raidable Bases up with the tier 1,2 and 3 base packages from Nivex. I'm worried about the complexity in adding the clan level and all the other data files like loot, etc. that will be needed to add this. Are any of the required files included? Will support be available when needed? It looks a bit intimidating.- 2 comments
-
- #raid
- #raids
-
(and 33 more)
Tagged with:
- #raid
- #raids
- #raider
- #raiders
- #raiding
- #raidable
- #raidbase
- #raid logs
- #raidlimit
- #raid loot
- #raidstats
- #raidder
- #raidzones
- #based
- #base
- #bases
- #basepet
- #baseloot
- #basement
- #basepack
- #basic
- #base loot
- #base pack
- #base packs
- #vk
- #bases pack
- #base repair
- #base design
- #base trains
- #base build
- #base package
- #base and loot
- #base building
- #base packages
- #base upgrades
-
Ok this is weird. This was set "Is it worth creating skulls for NPCs(Disabled, EnabledForAll, EnabledForSkinnedOnly)?": "EnabledForSkinnedOnly", to that instead of EnabledForAll. I don't remember changing that at all. Sorry for bothering you.
-
- 4 comments
-
- #armor
- #armor slot
-
(and 1 more)
Tagged with:
-
- 429 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with: