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  1. Past hour
  2. I use this plugin for years, and it works all fine I do suggest you buy the bundle to setup custom loot spawns.
  3. Airpex

    IQHeadReward

    is it possible that the system takes players, groups or clans as wanted who have many or even most kills?
  4. 50% off discount ends today, perfect chance to shrink down that wishlist. 🎉

  5. Airpex

    Barges

    even with the new naval update this plugin still remains fk.... awesome and U Adem one of the best
  6. JMDriver

    View from inside?

    From within the structures in game i do not see the blue water, see the sky and world as if there is no water. Is this just a limitation with the game or am i doing something wrong?
  7. Airpex

    IQHandFight

    its too bad to have to animation to it, or even a gesture
  8. Today
  9. imthenewguy

    Failed to compile

    Do you have a compile error in your logs?
  10. nivex

    OnRaidableDespawnUpdate

    hi, thanks for reaching out. these are good ideas and will be implemented in the next update. I tracked down a second issue with the despawn hook which RealPVE uses, RaidableBaseTimeUpdatedBar -> AdvancedStatus -> DrawBars -> multiple network calls. similarly, limiting the amount of calls from RaidableBaseTimeUpdatedBar to AdvancedStatus minimized the issue, but it would really help to reduce the amount of network calls inside of DrawBars. you could start by removing DestroyUi where possible. destroyUi is a property in the Facepunch UI and if you were to add this to your json string then the previous ui would be destroyed whenever AddUi is called. this will help minimize any impact DrawBars might be having in other cases, and it reduces flickering. due to this, I had already implemented a 1 second debounce for the despawn hook but I will use your suggestion instead. thanks! https://github.com/Facepunch/Rust.Community/blob/f1eef905473105e7814b984bc5745d4d9cbaa006/CommunityEntity.UI.cs#L77 here is one example: public static void DrawProgress(BasePlayer player, AdvancedBar bar) { string uiName = bar.UiNames[5]; if (bar.Progress > 0f) { // add destroyUi to your json string here. the next time AddUi is called the previous UI will be destroyed before the new one is added. CuiHelper.AddUi(player, "json"); } else CuiHelper.DestroyUi(player, uiName); }
    These plugins are great! Dev has been updating whenever needed. Works flawlessly. Creates great battles on PVP servers, and FOMO on PVE servers. Would recommend Stone/Sulfur/Metal Events by this Dev!
    These plugins are great! Dev has been updating whenever needed. Works flawlessly. Creates great battles on PVP servers, and FOMO on PVE servers. Would recommend Stone/Sulfur/Metal Events by this Dev!
    These plugins are great! Dev has been updating whenever needed. Works flawlessly. Creates great battles on PVP servers, and FOMO on PVE servers. Would recommend Stone/Sulfur/Metal Events by this Dev!
    This is a really cool plugin, both visually and functionally. The developer is also very competent and helps quickly with any problems. I highly recommend this plugin!
  11. user_404

    Functions extension

    Ok. Now i get it ... but i tried it Thx for your time on this ...
  12. DehDeh

    Base support

    There is the file and the names are https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 = baseone https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 = basetwo https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 = basethree https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 = basefour https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 = basefive https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 = basesix SpawnEverything.json
  13. Xacku Mapping

    Functions extension

    Now I understand what you're talking about. Unfortunately, it is not possible to dynamically change this parameter, and to expand these features, you need to review the plugin's UI.
  14. Scalbox

    Base support

    I need you to send me the new configuration file, the one recreated from 0, and also the names of the bases you want to generate
  15. badgyver

    No arreglas nada en el mapa

    Changed Status from Pending to Closed
  16. PLUGIN UPDATE VERSION: 1.4.6 1) Added: UI to modify the Planter Box genes 2) Added: New configuration property [Allow Genetic modification. Default false] VERSION 1.4.3 1) Added: New configuration property [Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE] 2) Added: New configuration property [Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING] 3) Added: New configuration property [Prevents Planter Box from using more water, exceeding the ideal saturation. Default false] 4) Added: New farm commands [plantall, harvestall, cloneall, removeall, killall, fertilize, grow, setgene, setgenebox] /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> 5) Added: Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) 6) Added: New permission [ultimateindustrialfarm.planterbox.command.farm] for commands [plantall, harvestall, cloneall, removeall, killall] 7) Added: New permission [ultimateindustrialfarm.planterbox.command.fertilize] for command [fertilize] 8 ) Added: New permission [ultimateindustrialfarm.planterbox.command.grow] for command [grow] 9) Added: New permission [ultimateindustrialfarm.planterbox.command.setgene] for commands [setgene, setgenebox] 10) Improved: Special Seed Overlay info 11) Improved: Lang system
  17. badgyver

    No arreglas nada en el mapa

    Pronto habrá disponible una nueva actualización, que tenga un buen dia.
    nice little plugin doin its work
    After I bought the bot on Codefling, the developer reached out to me right away – simply because he had forgotten that the bot was still listed for sale on Codefling. He was honest, told me that a new version is coming soon, and kept me in the loop right away. That shows that someone truly stands behind their product. The bot itself runs flawlessly and gets updated regularly. A clear recommendation for any Rust community that needs map voting via Discord. Keep it up!
  18. efero

    No arreglas nada en el mapa

    Solo haces cobrar la pasta y ni te preocupas cuando Rust hace cambios en el , cosa que todos los creadores decentes que no van solo a coger la pasta hacen. Te reportan los errores bien incluso con un bloc de notas y no haces nada al respecto, te limitas a decir hago lo que puedo cuando la gente lo reporta cuando es mentira, cuando no te conviene hacer algo le dices a la gente que todo va bien y que es cosa de Rust que tu lo has hecho bien,,,para ti arreglar las entradas a los metros es tapiarlas con rocas?? esa es la solucion,,los rios casi todos en las entradas bugs que se le sale el agua como una linea por encima en la cual te pones a nadar en medio del suelo por la cara...y asi muchisimos fallos mas que no creo que debieras cobrar a 40 pavos para el caso que le haces...por que esta muy chulo si pero otro juego que no es Rust o si no ten gente detras de el para tenerlo al dia no la gente que te pague 40 pavos y encima te haga de tester a su señoria que es la cobra la pasta
  19. tofurahie

    MultiTool

    Plugins can only use a few keys like wasd/use/sprint/jump/crouch/reload/LMB/RMB/MMB buttons nothing more
  20. Airpex

    Radtown Event

    why is this plugin 4$ higher here than on lone page?
  21. Teastick

    Ground %

    is their anyway to set the Ground progress bar to 100% ? their is only the option to configure water , temperature and sunllight, tried scrolling the discussions but didnt see anyone mentioning this. also is 100% the maximum allowed percentage? if i were to set it higher at say 150% would that work better then 100% thanks for takling the time to read this
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