All Activity
- Past hour
-
SlayersRust started following BetterDeadThanZed
-
and repair bench lets go baby!
-
JeffG started following Broken as of latest FP Update
-
can we get this update or what crazy raul slept on this?
-
its a great plugin players love the sky bases an its of its own not many like it. but dont expect the best support im having problems with a wipe with a stiring that has be deprecated for the last year not sure how the dev didnt see this an many hours after wipe still no update still doesnt effect the greatness of the plugin but wish it had more support to it.
- 77 comments
-
- #sky bases
- #oxide
- (and 10 more)
-
03/06 00:25:23 | Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnItem' and no accessible extension method 'SpawnItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18515, Pos: 44
- 1,516 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 219 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
Odd. Just tested on my server with a rock and mining a stone node and I got xp. How do I replicate the issue?
-
- 219 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
-
We're good to go! Thanks for letting me know about this issue Have a great rest of your night! GNG
-
03/06 00:09:50 | Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.3.2' (KeyNotFoundException: The given key 'Tablet_KpucTaJl' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x001cb] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00054] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 110 comments
-
- #barricade
- #ch47
- (and 27 more)
-
- 219 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
-
Mevent started following Cant wipe balances of players
-
Hey! So you're right, this is actually a bug in the plugin - the wipe condition is inverted, which means player balances never get wiped even with the correct settings. Your config is set up properly with "Wipe Players?": true, the issue is on our end. We're pushing a fix for this. In the meantime, if you need to force-wipe balances right now, you can delete the player data files in oxide/data/BankSystem/Players/ and reload the plugin.
-
Hey, thanks for the kind words! So VehicleBuy actually has the same template system - it's just a different command. Run vehiclebuy.template inmenu 2 in your server console to switch to the ServerPanel V2 layout. That should fix the sizing issue for your players, same as with Shop.
-
Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
-
Not compiling with March Force wipe
Austin Williams replied to Austin Williams's Support Report in Support
No worries i appreciate it ! I'll be on the lookout for an update -
Schuu started following Failed compiling
-
replace lines 418 to 433 with this code in the attached text file it's been working for me so far fix.txt
-
Working on it now! Sorry, I'm away in the middle of the mountains and just got my starlink setup
- Today
-
mey started following Announcements
-
mey joined the community
-
Austin Williams started following Not compiling with March Force wipe
-
GNGGOD started following Not compiling with March Force wipe
-
I am getting this error when trying to add the plugin to my server : Failed compiling 'HomeStereo.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (HomeStereo 56 line 1767)
-
Can I remove the shower branch marker? I would like to add a separate marker for the name of the event venue, but there are already markers there, probably due to the original prefab. Also, these have various side effects such as zones and locks, so I would like to remove them.
-
Cannot blacklist placing doors / Hatch not taking explosive damage
Austin Williams posted A Support Report in Support
Hello, I am trying to use this plugin on a normal pvp server. I don't want the players to be able to place doors underground and would like the hatches to be able to be raided into. When placing a c4 on the hatch it just removes the lock. Would you be able to make it where you can blacklist placing doors inside the basement? I've tried to add multiple prefab paths for the doors and it still allows placement. Thank You ! -
- 50 comments
-
Two switches will be displayed, offset from each other.
Silent Creations replied to hid333's Support Report in Support
i would really like to figure the cause out so that i can advise others on it or fix the issue -
Two switches will be displayed, offset from each other.
Silent Creations replied to hid333's Support Report in Support
yes it should be on the pillar in the same place as the button there -
However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.
-
If I have time later, I'll try it out on a subserver using just this prefab and plugin. The main server is up and running after the wipe and has players, so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something. Normally, it's attached to the pillar where the button is located, right?
-
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean))
