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  1. Past hour
  2. It looks like the error happens when players gonna sit on the sofa in the penthouse of the new apartment complex
  3. xmm

    Phone Core

    The mobile UI cannot be turned off after the July update
  4. @Simil3x new update is broken.. 11:35:30 Error while compiling BattlePassReborn: Argument 3: cannot convert from 'Facepunch.StringView' to 'string' | Line: 3788, Pos: 50
  5. Papa Bear

    Skill Tree

    Failure to compile (17:08:46) | Error while compiling SkillTree: ) expected | Line: 20274, Pos: 60 [Info("Skill Tree", "imthenewguy", "1.7.12")] [Description("Skills on a tree!")] class SkillTree : RustPlugin Fadeout still here Name = "MessagePanel", Parent = "Overlay", //FadeOut = 2, Components = Name = "text", Parent = "MessagePanel", //FadeOut = 2, Components = {
  6. @hairybeanstalk- Looks like you're not running the most recent version. Redownload from here and watch for 1.5.6 in console, not 1.5.5.
  7. Changed Status from Pending to Fixed Changed Fixed In to 1.1.13
  8. Today
  9. CrazyRust

    NEED UPDATE

    Hi. I tested it, and it works perfectly. I had to update the NpcSpawn plugin.
  10. hid333

    Boss Monster

    I have attached an example, but almost all bosses can be easily defeated by getting them stuck in this manner. This is common knowledge; players use this method to defeat bosses not only on my server but also on the many event servers and streamer servers that run periodically. It has become the standard practice across the board. Players identify spots where the boss can get stuck, lure the monster into snagging on map monuments or similar objects, and then easily defeat it while remaining safe from attack. Even though I have enabled a teleport skill for the bosses, players can still trap and kill them without issue. I realize that fixing this may be impossible or difficult, so I have largely resigned myself to the situation; however, it would be ideal if a countermeasure could be implemented—such as having the boss teleport back to its starting position if it becomes stuck. 0703.mp4
  11. Maybe the plugin didnt loaded properly, make sure to have the imagelibrary plugin updated
  12. Rename the plugin to TCUpgrades.cs
  13. it stopped working the plugin TCUpgrades c.reload TCUpgrade Requested 'TCUpgrade' for compilation Plugin 'TCUpgrades' does not match with its file-name 'tcupgrade'. Invalid plugin format in 'TCUpgrade.cs'. Namespace must be Carbon|Oxide.Plugins and inherited class must be Carbon|Rust|CovalencePlugin.
  14. Budapeshter

    update

    Changed Status from Not a Bug to Closed
  15. Budapeshter

    update

    Changed Status from Pending to Not a Bug Changed Fixed In to 2.2.7
  16. Budapeshter

    update

    It's no big deal. If you run into any problems, just let me know.)
  17. Please do create a support ticket when something isn't working. Discussions isn't monitored for "issues", nor the place for them.
  18. Monster

    update required

    Changed Status from Pending to Closed Changed Fixed In to 2.1.21
  19. Monster

    update required

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  20. hid333

    swa wolf will be continued.

    I heard that the "sea wolf" status persists even after a server wipe once purchased; is this intended behavior? Is there any way to clear the "seawolf" permission or grant it to a user via a command?
  21. I can look into this for the next update. Just so you know, if you go to your collection at the bottom, you can mass add files there.
  22. The behavior has become glitchy following the latest update. When after dismounting the Pogo, there is noticeable lag; to other players, it looks like moving by short-distance teleporting.
  23. Sorry wrong windows, just ignore this.
  24. Seeing this in the console Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling kill - but already IsDestroyed!? storageadaptor.deployed
  25. Notz

    Car Radio by TCM420G

    Not working after July ypdate.
  26. Tigernaut

    Apartments

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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