All Activity
- Past hour
-
I think it's a bit lax the way you're responding here now, as if I'm some kind of idiot... Language barrier? My English is perfect. You should do something about that attitude towards people who are here asking for help like I am. As I mentioned earlier, I was getting a lot of errors. That’s because I had not updated the NPCSpawn and BetterNPC plugins when LootManager was implemented. I sent KpucTaJl a message on Discord and asked about it, and he told me that the updates had already been rolled back. I just didn’t look properly and didn’t notice that now all NPC data is in the preset folder of NPCSpawn, instead of how it used to be in the BetterNPC data folder. Do you understand it now?
-
- 20 comments
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
03/06 00:53:20 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Ammo Storage Box_-1593678393_component.box.ammo.large_1 Armor Storage Box_1254295946_component.box.armor.large_1 Charcoal Storage Box_1884461210_component.box.charcoal.large_1 Clothing Storage Box_1736620421_component.box.clothing.large_1 Comps Storage Box_-413663149_component.box.comps.large_1 Explosives Storage Box_-1998423571_component.box.explosives.large_1 Food Storage Box_1023919015_component.box.food.large_1 Guns Storage Box_-544295594_component.box.guns.large_1 Meds Storage Box_-800824218_component.box.meds.large_1 Metal Storage Box_1465782238_component.box.metal.large_1 Ore Storage Box_992944937_component.box.ore.large_1 Scrap Storage Box_574701440_component.box.scrap.large_1 Stone Storage Box_94971664_component.box.stone.large_1 Sulfur Storage Box_-10594280_component.box.sulfur.large_1 Tools Storage Box_679690962_component.box.tools.large_1 Wood Storage Box_1044081720_component.box.wood.large_1 03/06 00:53:20 | [Stack Modifier] 100% 03/06 00:53:20 | [Stack Modifier] Modifying Stacks 03/06 00:53:20 | KeyNotFoundException: The given key '-1593678393' was not present in the dictionary. sorry for the delay
-
Still getting this on bootup all month: [Skinner] Processed 175/175 workshop skins (batch completed: 0 updated/added from API response). Navmesh Source Collecting took 256.34 seconds Starting Monument Navmesh Build with 6393 sources [Skinner] Finished processing workshop skin imports. Total processed: 175/175 [Skinner] Saved Workshop Skins Duplicate permission registered 'skinner.default' (by plugin 'Skinner') [Skinner] Saved Workshop Skins NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner.UpdateSkinKeys () [0x000b9] in <7f2363d476d34cb39ec024441638e397>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x00196] in <7f2363d476d34cb39ec024441638e397>:0 at Oxide.Plugins.Skinner+<GetSteamWorkshopSkinData>d__192.MoveNext () [0x005fe] in <7f2363d476d34cb39ec024441638e397>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <90c589ebc24b486c9e5903521dacec9d>:0
-
Changed Fixed In to 1.2.35
-
ZEODE started following Global Cooldown
-
Apologies, not sure how I missed this. I did find and fix a bug in the cooldown logic, let me know if the bug is still happening. It should be fixed.
-
hi its work, problem found thank you for message.
-
Archeur started following Magic Convoy Event Panel and Convoy
-
- 21 comments
- Today
-
Luxor Rust started following Circular Network Distance
-
Version 1.0.0
1 download
The first comprehensive building pack based on the game Dayz. The Archive contains 13 buildings with interiors and rooms for loot. Suitable for creating a small town. House 1 - A colorful house, mostly yellow, consists of 236 objects. House 2 - A colorful house, mostly red, consists of 269 objects. House 3 - A one-story gray house consists of 389 objects. House 4 - A two-story brown and gray house consists of 466 objects. House 5 - A village hospital consists of 611 objects. House 6 - A one-story brown house consists of 484 objects. stall 7 - A grocery kiosk - 193 objects, a book kiosk - 131 objects. Shop 8 - A grocery store consists of 317 objects. Hangar9 - An industrial hangar consists of 426 objects. House10 - A five-story building with one entrance consists of 924 objects. A building with two entrances consists of 1,216 objects. Clinic11 - A city clinic consists of 965 objects. House12 - A simplified large five-story gray building consists of 917 objects. And the standard version consists of 1,154 objects. Tractor13 - A tractor without a trailer consists of 125 objects. A tractor with a trailer consists of 143 objects. (IMPORTANT! THE PREFABRICATED CITY STRUCTURE IN THE PHOTO IS NOT INCLUDED IN THE ARCHIVE KIT; IT IS A RECONSTRUCTED CITY FOR ILLUSTRATION OF THE HOUSES.)$35.00 -
Version 1.0.0
1 download
Black Rock Medical Center Step into the decaying halls of Black Rock Medical, a medium-to-large scale monument designed to be the crown jewel of your Rust map. Whether you run a hardcore PvP environment or a custom PvE survival world, this abandoned hospital offers the perfect blend of atmospheric storytelling and high-stakes gameplay. Once a state-of-the-art facility, Black Rock now stands as a hollowed-out labyrinth of rusted gurneys and shattered glass—yet, it remains heavily stocked with the supplies players crave. Key Features Dual-Tier Logic Puzzle: Navigate a complex security system featuring two separate Red Keycard rooms. Getting through the first door is only the beginning; players will need to solve a secondary environmental puzzle to access the deepest, most lucrative vaults. Dynamic Combat Layout: Designed with verticality and tight corridors, the hospital provides intense "close quarters combat" (CQC) opportunities while offering plenty of flanking routes for tactical squads. High-Tier Loot Progression: From medical supplies in the wards to elite crates in the secure wings, the rewards are scaled to match the monument’s difficulty. Atmospheric Detail: Immersive lighting and custom prefab work ensure this monument feels like a lived-in part of the Rust world. The "Mad Doctor" Mystery Legend has it the facility wasn't entirely abandoned. As players delve deeper into the basement levels, they must stay alert to avoid becoming the Mad Doctor’s final patient. WARNING: A mysterious button is located within the facility. Its purpose is unknown, and the consequences of pressing it are... unpredictable. Use at your own risk. For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd$9.99 -
- 20 comments
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
Cyclops2100 started following Picklock
-
- 20 comments
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
camelio started following MeventSupport
-
TINY started following imthenewguy
-
SODVenom started following SkilltreeXP Buff
-
Cant find this new Buff anywhere Added new buff type: SkillTreeXp - increases the amount of xp recieved from all sources by x%.
-
stacks don't revert back to vanilla unless something happened to the config file, please send the current config file you have and the server log from when it wiped the config file.
-
I tested it on the staging branch server : plugin didn't throw any errors, but the stack reverted to vanilla. not sure if there's a bug somewhere, but just wanted to give you a heads up! Thanks in advance!
-
I've tested it on the staging branch server `'Pool' does not contain a definition for 'GetList' Line: 436 Column: 46` Could you please update it after the force wipe? thanks!
-
Hi @andyb_83, Thank you for the detailed report. I have just pushed a new update to the plugin with improvements and additional adjustments related to NPC movement. Please update to the latest version and test it again to see if the issues with the movement behavior have improved. I will also review the NPC naming behavior related to the removal of NPC Spawn to make sure their custom names appear correctly instead of showing as Heavy Scientist in death notes. When you have a chance, please test the updated version and let me know if the problems have improved or if you are still experiencing the same behavior. Your feedback will help me refine it further.
-
Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
-
Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
