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  2. The normal ones are all visible; only the ones I add from the workshop are displayed in the menu, but they are not visible on the wall.
  3. Thanks, good to hear there is a fix coming! But what do you mean by slow server? Not enough RAM, CPU, or something else? I'm not sure I would say that my server is slow in any regard, but I've maybe misunderstood what you mean by slow server.
  4. RobJ

    New Skin import not Work

    There arw no new skins so ot will not add any yet
  5. RobJ

    New Skin import not Work

    Have you got all the other normal skins in the planner when you open it ?
  6. It happens because you press the codelock button three times, and the server is slow for some reason and can't perform the necessary checks to avoid this problem. It only occurs on slow servers; a fix will be released in a week or two.
  7. MON@H

    Limit Entities

    @etiv someone reported that the plugin works fine on Carbon, I haven't tried it myself, so I didn't change the default "unsupported" label.
  8. Wonder_Fox

    Kamo Island

    I can't make such big changes. I allow editing of maps, so you can do it yourself
  9. Today
  10. mgprice442

    NPC Drop Gun

    ok i think i got you now ill give it a try
  11. Hi, when I placed a tool cupboard, it had three codelocks on it. When I unloaded the plugin and loaded it again, only one codelock was placed. Do you know what would cause this?
  12. mgprice442

    NPC Drop Gun

    im not understanding you. how does this stop the gun being dropped? im trying to find out why although i have the gun set to be dropped 100% the gun does not drop. worked before, now it does not
  13. Thanks for letting me know, and yeah the deepsea convars dont need to be in the config if you have the plugin controlling that stuff
  14. I added a best-effort automated scan and cleanup for duplicates. The duplication is a game bug which will someday/maybe be fixed by Facepunch
  15. bigchenny

    Deep Sea Plus

    have you fixed duplicated ores and loots?
  16. 4/21 10:22:37 AM [Info] [Wallpaper Planner] Auto adding in some new skins to default list! 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock) 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock) Das bekomme ich in der Console angezeigt ich habe schon alles versucht bekomme es einfach nicht hin was mache ich falsch ?`danke im vorraus.
  17. have you fixed duplicated item
  18. Khaled

    add please

    Changed Status from Pending to Not a Bug
  19. Her_Toxic_Man

    add please

    That makes sense. I'll just wait and see
  20. walkinrey

    NPC Drop Gun

    Just don't add items that you want to drop on death in "List of items that won't drop on death" list, you have some items there with 100% chance of drop, it's pretty useless there
  21. ToliburtiX

    Hello

    Or you can just change the skinning knife to something else, like the combat knife. The skinning knife is the only one which gives these head.bags.
  22. Khaled

    add please

    i get your point, and you're not wrong it is technically just fuel and ammo for the same vehicle The main difference on my side is how the plugin is structured. FuelMonitor is designed specifically around fuel systems only, and keeping it focused this way helps maintain performance, stability, and clean architecture Ammo handling (especially with weapon systems like Copter Weapons) introduces a different layer of logic, syncing, and edge cases that don’t really belong in a fuel-focused plugin Because of that, I prefer to keep this separated and handle ammo display in a dedicated plugin where it can be done properly without limitations or side effects
  23. Her_Toxic_Man

    add please

    If you look at it closely, it's actually just fuel, ammunition for that one vehicle ^^
  24. Her_Toxic_Man

    add please

    Thanks for the quick reply. I just thought that since the panel looks so nice and there's only one vehicle with ammunition, it would be easy to add. ^^
  25. Khaled

    add please

    Hey, thanks for the suggestion! The ammunition display for the attack helicopter is a great idea, but it falls outside the scope of FuelMonitor, which is focused specifically on fuel and vehicle-related metrics Adding weapon/ammo systems into this plugin would mix responsibilities and affect maintainability and performance I’m considering developing this as a separate dedicated plugin instead, where it can be implemented properly without limitations Appreciate the idea!
  26. walkinrey

    Hello

    you can add it here to prevent him from picking up this item "Limits on the amount of gathered items": { "head.bag": 0 } and you can add it here to prevent from dropping on death "List of items that won't drop on death": [ { "Item shortname or ID": "head.bag", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
  27. we are preparing update with custom navigation and updated swimming system, i recommend waiting for this update, it'll be soon (i hope)
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