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what i posted was directly from the server console. I have also installed "Oxide.Ext.RustEdit.dll" and "WorkcartSpawnerVa" just so you are aware.
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timthetryhard started following Announcements
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timthetryhard joined the community
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What an amazing plug-in! Essentially, it’s simply a tool for converting AK into its various variants. That’s what I gathered from the video. But it turns out it’s a sort of universal platform that lets you carry out these kinds of transformations interactively. In other words, the basic concept behind the plugin is: ‘place an item, add extra items with each attempt, and then strike the anvil with a hammer. As a result, different outcomes are generated based on probability.” This interactivity makes the process extremely unusual, and most importantly, highly addictive. You place a resource, start striking, and get immediate feedback on your actions. The probability system itself is very flexible and allows for both guaranteed conversions and complex ones such as ‘One of’ or ‘If not X, then Y’. All in all, the plugin created a pleasant sense of a ‘platform’ that I was able to integrate with a wide variety of server systems. And taken together, this became a welcome addition to all the systems built on the server.
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The account is registered in Russia. I know that we have problems with payment systems, but does this prevent us from making an incoming transfer to my PayPal?
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What required plugins does it need? The installation PDF says it needs "Oxide.Ext.RustEdit.dll" and "WorkcartSpawnerVa" Where would i locate the output logs so i can provide to you?
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Death started following Lostly Islands and No funds are being withdrawn
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What country is the Paypal account registered in?
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Check to see if map has required plugins. Also give us the actual error from server output log. Not carbon/oxide log.
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Xacku Mapping started following Map not loading
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Warren Best started following Map not loading
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Hi Xacku, I just purchased this map and for some reason, it won't load. I get the below error when launching. Asset Warmup (1/8537) Asset Warmup (8537/8537) [1.1s] asset_warmup WebSocket RCON Started on 0.0.0.0:28017 Loading custom map from https://www.dropbox.com/scl/fi/56jk9onna9ckg9gbeir26/Lostly_Island_v2.2.map?rlkey=5i9n7axgtyaizg47z2zrrpsxn&dl=1 The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! [0.5s] Loading World StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Prefab '' does not have an associated asset scene. Prefab 'assets/rust.ai/cover/manualcoverpoint.prefab' does not have an associated asset scene. Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - IO data loaded and ready to be processed! Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - Vending data loaded and ready to be processed! [RustEdit] - No loot data found in map file [RustEdit] - No APC path data found in map file [RustEdit] - No vehicle data found in map file [RustEdit] - No NPC data found in map file StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [11.8s] Spawning World [0.6s] Terrain Mesh [2.6s] Rail Meshes [1.1s] Train Track Collation [4.7s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 337 [15.9s] Ocean Patrol Paths [0.5s] Finalizing World [0.4s] Cleaning Up Couldn't load server/rsm/Lostly_Island_v2.2.286.sav - file doesn't exist Spawning 2626 entities from map done. Postprocessing 2626 entities from map done. NullReferenceException: Object reference not set to an instance of an object Shutting down compiler because idle shutdown NullReferenceException: Object reference not set to an instance of an object Compiler shutdown completed
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Warren Best started following Lostly Islands
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Hi All, Just bought Lostly Island map and when i try launch it, i get the below error. Asset Warmup (1/8537) Asset Warmup (8537/8537) [1.1s] asset_warmup WebSocket RCON Started on 0.0.0.0:28017 Loading custom map from <redacted> The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! [0.5s] Loading World StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Prefab '' does not have an associated asset scene. Prefab 'assets/rust.ai/cover/manualcoverpoint.prefab' does not have an associated asset scene. Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - IO data loaded and ready to be processed! Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - Vending data loaded and ready to be processed! [RustEdit] - No loot data found in map file [RustEdit] - No APC path data found in map file [RustEdit] - No vehicle data found in map file [RustEdit] - No NPC data found in map file StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 StringPool.GetString - no string for ID3194305579 StringPool.GetString - no string for ID3194305579 Could not find path for prefab ID 3194305579 [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [RustNav] Multiple RustNavigation instances detected. Destroying... [11.8s] Spawning World [0.6s] Terrain Mesh [2.6s] Rail Meshes [1.1s] Train Track Collation [4.7s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 337 [15.9s] Ocean Patrol Paths [0.5s] Finalizing World [0.4s] Cleaning Up Couldn't load server/rsm/Lostly_Island_v2.2.286.sav - file doesn't exist Spawning 2626 entities from map done. Postprocessing 2626 entities from map done. NullReferenceException: Object reference not set to an instance of an object Shutting down compiler because idle shutdown NullReferenceException: Object reference not set to an instance of an object Compiler shutdown completed
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Thank you; I'll give it a try when I get to that part.
- Today
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asupreme1337 started following No funds are being withdrawn
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Hello. My measly $8 has been hanging in the "In progress" status for more than a week and cannot be transferred to my PayPal account in any way. Can you tell me what the problem is? How much longer to wait?
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HIHIHI11 started following Announcements
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HIHIHI11 joined the community
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Players have reported instances where a random trader happens to spawn within a player's TC range, allowing them to acquire items like the Hobo Barrel.
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Failed to call internal hook 'OnServerInitialized' on plugin 'XFastButtons v1.1.0' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.XFastButtons.GUIButtonsIndividual(BasePlayer player) in /home/container/carbon/plugins/XFastButtons.cs:line 1488 at void Oxide.Plugins.XFastButtons.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/XFastButtons.cs:line 959 at void System.Collections.Generic.List<BasePlayer>.ForEach(Action<BasePlayer> action) at void Oxide.Plugins.XFastButtons.OnServerInitialized() in /home/container/carbon/plugins/XFastButtons.cs:line 834 at object Oxide.Plugins.XFastButtons.InternalCallHook(uint hook, object[] args) in XFastButtons.cs/Internal:line 249
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iorn joined the community
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zhoey changed their profile photo
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I use this plugin myself, and it works perfectly without any issues: https://umod.org/plugins/marker-manager
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ondi123 joined the community
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.0
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Changed Status from Pending to Closed
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V3CT0RBUG joined the community
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NutJob666 changed their profile photo
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juliori01 joined the community
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Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Work in Progress to Fixed -
its a very niche hook that cleans things up when something dies, so of my 100 plugins only 6 of them used that hook and of those 6 i only noticed 2