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  1. Past hour
  2. SinKohh

    NRE Since wipe

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.4.4
  3. Changed Fixed In from Next Version to 1.4.4
  4. Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
  5. SinKohh

    Pluging Dont work

    Changed Status from Work in Progress to Fixed
  6. SinKohh

    Crashed my server

    Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
  7. Is an API available for this plugin that tells other plugins if a player is inside of a territory?
  8. Yesterday
  9. Meowhuh

    Russian translate

    Changed Status from Work in Progress to Fixed
  10. If you do not wish to perform this compatibility because of a person feeling you have with a developer, I would like to respectfully request you refund the plugin so I can get one that is compatible.
  11. And i'm a customer, not a plugin developer, have been with whoever you want, but this plugin states is locks boxes, and it's not locking boxes that are stacked. The should be a thing.
  12. Mercury

    UI timer

    Yes. Please delete the language files so that the plugin can create them again. oxide/lang/PluginName/ru oxide/lang/PluginName/en
  13. fullwiped

    UI timer

    I had the same issue as well. Has it been fixed?
  14. crash

    Forge

    Hey, all chat messages and all the UI text are in the lang file, so you can fully translate them, and each player sees their own game language. What stays the same for everyone: Rust item names (Assault Rifle, etc.) show in English, and so does the name on a forged item (“Assault Rifle +7”). Material, gem, legendary and set names come from the config. You can rename them to anything, but that gives one language for all players.
  15. Version 2.0.15

    2 downloads

    Русская локализация для RustEdit Установка: Добавь в папку localization в RustEdit m1Russianf1x Запусти лаунчер Выбери локализацию в настройках Выйди из RustEdit и открой его заного.
    Free
  16. Laur

    Rust car update

    No problem, thank you!
  17. Gruber

    UnderWaterGuard

    Hi, sorry for the long answer, I tested this map with my friends several times and did not find any errors, this is very strange. Choose another map, I will provide it to you for free.
  18. crash

    Vendor Spawn

    Hey, thanks, that log line confirms it: the vendor now spawns, but it can't get a navmesh to walk on, so it stands still or slides around. That's a bug on my side and there's no setting that works around it, so it gets fixed in the next update. If you'd rather not have it sliding around until then, set Enable Turnin Vendors to false in ItemCollectorNPC.json.
  19. Scalbox

    Cant start the plugin

    Changed Status from No Response to Closed
  20. Scalbox

    Cant start the plugin

    hi, perfect If you have any other problems, please open a ticket, thanks
  21. For cargo ship crates, you can do a simple parent check to ignore these. The way it is now seems to delete them on a schedule, regardless of their hack status.
  22. Stark

    Personal Farmers

    I'm trying to set up my Farmers how I have my personal NPCS set up. I have Lifetime VIP players, and each one needs their own Farmer. I'm not too sure how to set that up. Can you help me?
  23. Reb_

    Npc Spawn

    I've looked at those - I was hoping for something like the bare minimum to spawn a bot; using directives, including the plugin, calling the method, adding the position, etc. Additionally, if I call this 3 times with the same location, will the bots all spawn in the same spot or do I need to create random positions to spread the bots out a bit? - I'm guessing the bot preset json sorts all this config for the spawn? So call it once and the position will be the centre of the preset? I'll have a play later but right now the one line method call doesn't tell me a lot, probably my own lack of knowledge though. For instance: [PluginReference] Plugin NpcSpawn; void OnCrateHack(HackableLockedCrate crate) { Vector3 location = crate.transform.position; NpcSpawn.SpawnPreset(location, "Mercenary"); }
  24. Martian

    Dungeons bug

    Changed Status from Work in Progress to Fixed Changed Fixed In from Not set to 3.13.3
  25. thank you
  26. Drxp

    Economics

    Changed Status from Work in Progress to Fixed Changed Fixed In from 1.1.9 to 1.2.0
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