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FandangoChristmas started following Custom Crops
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Players alerted me earlier this week that the custom crops are not giving XP on harvest and its not giving any gather bonus's on harvest or cloning in SkillTree. Its not really worth it to farm any custom crop at this point, and the players will not grow custom crops because of this. I looked around in config and everything looks to be fine.
- 12 comments
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- #customizable crops
- #farming
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(and 1 more)
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After deleting the configuration file, I installed ScrollFix. The result was the same; nothing was displayed the first time after logging in. Even on subsequent visits, the scrollbar is still at the bottom. I don't have any other plugins installed that manipulate the mixing table. I tried setting up a test server and removing unnecessary plugins.
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Sinister joined the community
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mrbuckels changed their profile photo
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Gorbin_53 changed their profile photo
- Today
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CrazyBadgerLV changed their profile photo
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- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Sconez changed their profile photo
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DonPedro changed their profile photo
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The containers are empty and should stay that way since i have built profiles on it. If you mark for example "Elite crate" you will see that the profiles are active on that crate. I cant see that its runing an older version when i upload and convert it or notice any problems, have reached out to the creator of the program as well and see if there is any bugs. Im uploading a new file (converted today just to be sure) Hit me up here or on Discord if your problems persist! /Ponn
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Plugin updated, VERSION: 1.6.3 1) Added: Configuration property to enable [Pick up entity using a button/key combination instead of the hammer] 2) Added: Spawned entity configuration property [No Decay], to prevent the decay of spawned entities 3) Added: Permission [spawneverything.nodecay] to disable the decay of spawned entities 4) Added: Configuration property to enable [Kill all Nature entities when the associated cupboard (TC) is destroyed?] 5) Added: New Karuza vehicles
- 106 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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frizzo420 changed their profile photo
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doraliver changed their profile photo
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Spike25 changed their profile photo
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vladislav.w changed their profile photo
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Hi! I rarely leave reviews, but we've been working together for quite some time - he made custom towers for us in the "OPERATION FORTRESS" event, and recently created custom vehicles for us - Truck, 5 buggies, 5 ATVs, BM21 based on KamAZ, and helicopters - KA52 and Apache. I've always been satisfied with his work, the deadlines, and the communication during the process. The price was excellent for the amount of work he did for us. I hope we can continue working with you, Shemov ❤️
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Magnumk started following Custom Item Manager
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dfsdfs changed their profile photo
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@ZarZar We tried damn near everything Oxide lets us do. We made the turrets kinematic on every rigidbody to kill the PhysX spam, we destroyed or disabled the StabilityEntity component, we forced grounded = true and cachedStability = 1f on spawn, we ran server-wide scans on load, we re-applied the fix on every kill with NextTick and timers, we tracked boats with dictionaries, we parented them perfectly, we even made collision protection ignore boat crashes and junk piles. Hours of debugging, multiple versions, loud debug prints, the works. The hard truth is turrets on boats is a big nono in Rust’s engine. Every autoturret_deployed has a StabilityEntity that checks for ground support in a radius around it. A boat has no “ground” underneath it, so when you kill one turret (especially with admin entkill), the game sees the others as suddenly floating and starts deleting them with the “due to ground missing” message in a chain reaction. The turret prefab itself has heaps of child parts (barrel, weapon mount, sensors, etc.) that all feed into this stability system, and Oxide can only patch around it so much. we did patch, short on testers so if you can get back at us with the update then maybe we can make it work a little more as expected
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I'll take a look at this plugin in a few days; I might completely rewrite the UI and make it look nicer.
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Grow speed way too fast through stages
SlayersRust replied to SlayersRust's Support Report in Support
Any Updates on this? Also my players ask if it could be possible to be able to reskin the Ceiling Lights? -
xlr8tednergy started following Gather Rewards / Skill Tree
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KpucTaJl started following Gather Rewards / Skill Tree
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Is there a way to add these guys in to be counted as PVE kills? for a plugin like Ultimate Leaderboard, Skill Tree or Gather Rewards?
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aimacak started following Console Spam
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Hello, some NPCs have the wrong coordinates or type of navigation grid, so they can't move. Write the ShowFailedNavMesh command to the server console and fix everything step by step that it outputs to you in the server console.
- 1 reply
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- 1
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Terceran started following "Farm" Action Type Does Not Work
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Mevent started following "Farm" Action Type Does Not Work
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I wanted to award 1 xp each time a player picked a farm or wild plant, and could not find a great way to do so. I wound up going into the code and replacing the OnGrowableGathered hook with the following: private void OnGrowableGathered(GrowableEntity growable, Item item, BasePlayer player) { if (growable == null || item == null || player == null || player.IsNpc) return; AddXPFromLoot(player, LootSettings.LootType.Farm, "farm_crop", 1); } And then I also added this to the JSON config file: { "Enabled": true, "Item/Entity Shortname": "farm_crop", "Action Type": "Farm", "XP Amount": 1.0 } ...and all was well. If you could please implement something like this and/or get the Farm action type working, I'd appreciate it immensely. You defined it in your enum, but never used it. Thanks, it's otherwise a terrific plugin.
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xlr8tednergy started following Abandoned Base
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Iftebinjan started following Abandoned Base
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Is there some option in here i'm missing where you can have it set so that after a certain time of people not logging in, their base goes into "Abandoned" Status and is available to raid?
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Skinned large boxes and barrels not work with plugin
Dantearconte2 posted A Support Report in Support
Hello is me again, the Skinned large boxes and barrels are not working with plugin. -
Hey just wanted to check in again I was wondering if you ever fixed the issue and if its not too big of a hassle it would be amazing if you could give me a review!
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The craft system does not show a Picture on there, and if possible. it would be nice if you could add a dropdown list in the GUI for the items needed rather than them having to exit out and read the chat.
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Longhorns joined the community
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- 8 comments
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Hello my friend, you gave yourself the permissions and your holding a Garagedoor / Double door and aiming at the Floor.frame and then you left click but you need to look at the Frame itself :). You can add me on discord duff8298 for direct contact
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Hiya there, Im having trouble getting this to work. All permissions have been granted and nothing is allowing me to place it in the frames? I feel like an idiot. Can you help a randum dude out? Thanks
- Yesterday
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Being a co-author counts, but our system didn't take into account co-authors who do not author themselves. This has been corrected, and you now have the proper role.
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- 114 comments
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Hello, sorry for necroposting, I think I am also missing this role - the only file I uploaded so far is free, and I don't plan on really having paid files (my stuff is free on principle), but I collab'd with someone else and that file is paid and I don't think that counted towards role assignment.
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This error still needs fixing @shady14u