Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Same problem, please update the plugin Error while compiling WelcomeMusic: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 366, Pos: 42
  3. Today
  4. Peach

    Zen Panel

    Very clean and easy to configure panel- excited to see what else this will open doors to!
    Great, straightforward plugin. Awesome for community-building on our PVP server!
  5. Peach

    Zen Panel

    Hi Brad Copp! We absolutely love this plugin. I noticed you have a Changelog tab at the top and that would be highly desirable for our servers for player communication and announcements from the admin team. Do you have any plans to implement or sell that as an add-on soon? We're very interested if so. Thank you in advance!
  6. nivex

    Execution Error

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. Could StackModifier be the cause? Player was disconnected! (Kicked: RPC Error in DoPlace) Planner.DoPlacement That method is called from Rust’s DoPlace RPC. If the replacement throws an exception, Rust automatically disconnects the player with: Kicked: RPC Error in DoPlace In StackModifier.cs, lines 2530–2598: [AutoPatch] [HarmonyPatch(typeof(Planner), nameof(Planner.DoPlacement))] internal class Planner_DoPlacement_Patch The prefix then replaces the original method entirely: static bool Prefix( Planner __instance, Construction.Target placement, Construction component, ref GameObject __result) Because it always finishes with: return false; Client sends DoPlace RPC ↓ Planner.DoPlace processes it ↓ Planner.DoPlacement is called ↓ StackModifier Harmony prefix executes ↓ Unhandled exception ↓ Rust reports "RPC Error in DoPlace" ↓ Player is kicked Normal Oxide hook exceptions are generally caught and logged as Failed to call hook. A Harmony prefix running inside the RPC is much more likely to escape into Rust’s RPC error handling.
  8. It doesn't work on my server either, along with Narcolepsy
  9. any work around for carbon?
  10. wayofthepixel

    Strange Issue

    The issue has been fixed. As you stated, it was NOT your plugin causing the issue. Thank you for your help. I love this plugin!!
  11. hid333

    Boss Monster

    I understand that the issue is related to the meshes of the map and monuments, but I thought the discussion was about whether there might be some way to address it while taking that into account. As I mentioned previously, almost all bosses, (whether with default settings and on custom maps,) can become stuck and then be defeated very easily. The main issue is that, when this happens, they also stop attacking. They still use their skills whenever the cooldown allows, but I believe the biggest problem is that their normal attacks stop functioning entirely. If these issues are caused by the navmesh, I understood the request to be whether there might be a way to work around it, such as teleporting the boss back to its initial position. As everyone here knows, I believe this plugin has reached a level where it is expected to be truly excellent. However, because of this issue, players no longer work together to defeat bosses. No matter which streamer server I look at, this exploit—getting the boss stuck, rendering it helpless, and then defeating it—has become widespread and almost treated as the default strategy. I find that very unfortunate.
  12. Yesterday
  13. Rusty Hook

    BGrade Pro

    Extremely useful, players love it!
  14. Rusty Hook

    NoEscape

    I'f you own a modded server with a bunch of cool, crazy, or helpful commands, but you still want to be taken seriously from a combat gameplay perspective, you need this.
  15. RobJ

    2026 July Staging

    Changed Status from Pending to Not a Bug
  16. MrLiquid

    2026 July Staging

    WallpaperPlanner - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 1186, Pos: 41
  17. MrLiquid

    July 2026 Staging

    PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
  18. Version 1.0.0

    1 download

    Small monument set in an abandoned garage on a road, it has a car lift, repair desk and recycling machine, as well as several lots. Prefab: 300 approx. If for any reason you need any questions or modifications, contact discord: alvaritobros
    $3.00
  19. MrLiquid

    July 2026 Staging

    NpcSpawn - Failed to compile: There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetAttackStatus(bool, BaseEntity.FlagsUpdateMode)' | Line: 2891, Pos: 34
  20. MrLiquid

    July 2026 Staging

    IndustrialRecycler - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 868, Pos: 24
  21. MrLiquid

    July 2026 Staging

    Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
  22. MrLiquid

    July 2026 Staging

    Finder - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 28
  23. MrLiquid

    July 2026 Staging

    AirfieldEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2108, Pos: 20
  24. But we also use better chat gradients for player usernames as well. Will it also work for those?
  25. HOA Rust

    railroad planters

    are railroad planters compatable? ive added them to what bot can use and its still not acknowledging them
  26. aimacak

    Boss Monster

    We contacted discord, the main problem with this behavior is the lack of nav mesh in the bottlenecks on the monuments, or the wrong type of navigation grid. The Bosses movement itself is also influenced by the total number of NPCs on the server, because they have a common queue for decision-making, the more NPCs on the server, the stupider and slower each of them is.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.4k
Customers served
Files Sold
163.5k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.