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  2. TTT2866

    Not working this force wipe

    Hi, i got the t2 or t3 package. It was working fine for last month force wipe. We have been playing a different server since start of wipe, and only just now got back on our private server. I tried o.unload & o.reload and none of them seem to spawn on the map. I tried a map wipe and it still hasn't fixed it. Version 3.1.3 Logs from console: o.reload RaidableBases [CSharp] Started Oxide.Compiler v successfully RaidableBases was compiled successfully in 2722ms Unloaded plugin Raidable Bases v3.1.3 by nivex Loaded plugin Raidable Bases v3.1.3 by nivex - Loaded 182 items from RaidableBases/Difficulty_Loot/Easy Loaded 197 items from RaidableBases/Difficulty_Loot/Medium Loaded 208 items from RaidableBases/Difficulty_Loot/Hard Loaded 190 items from RaidableBases/Difficulty_Loot/Expert Loaded 221 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 4 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases [RaidableBases] 25% loaded (132 potential points) [RaidableBases] 50% loaded (307 potential points) [RaidableBases] 75% loaded (503 potential points) [RaidableBases] 100% loaded (861 potential points) [RaidableBases] Grid initialization completed in 27 seconds and 418 milliseconds on a 3500 size map with 861 potential points. Saved 46,959 ents, cache(0.02), write(0.02), disk(0.01). Saving complete Shutting down compiler because idle shutdown Compiler shutdown completed Saved 46,967 ents, cache(0.02), write(0.02), disk(0.01). Saving complete
  3. aomuu

    Unknown Command

    I tried using /quest.saveposition, but it returns "Unknown". The plugin appears to be loaded correctly. As far as I know, there aren't any permission requirements for this command, right? Also, does this feature work even without an Outpost on the map? Or is an Outpost required for it to function?
  4. Today
  5. Hi Navy, Can you send through some server logs in a dm ? I need to figure out whats wrong with your lodding process.
  6. / can you upload your config or a screenshot of it here
  7. have you added any skins?
  8. To create a group use default oxide/carbon command. Oxide: o.group add <GroupName> - Example: o.group add vip Carbon: c.group add <Groupname> - Example. c.group add vip
  9. Shemov

    Server Panel

    We have been using this plugin for quite a long time and are very happy with it! What we like most is that it is easy to configure, you can avoid using configs and edit it directly on the server. Installation takes literally a couple of minutes, and it also works well with other plugins. An additional plus is that the developer regularly releases updates for game patches (the file is very easy to transfer from the plugin file to the plugins folder), so the plugin always runs smoothly
    Does extactly what it says, perfect for Huge PVE castles, or solo 1x2's alike. Just gives the right amount of light, without having to constatnly replace the torch.
  10. Version 2.0.0

    2 downloads

    Actual One Grid Map - Built by Grubby This is a true .one grid Rust map designed entirely around intense PvP, nonstop action, and extreme close-quarters combat. Every inch of the map is optimized for progression-focused gameplay with zero wasted space and maximum performance. On this map, 5 players feels like 50. Every fight is close, every gunshot matters, and nowhere is truly safe. There’s no downtime, no endless running, and no empty terrain ; just constant action from the moment you spawn in. Unlike many “one grid” servers that secretly expand far beyond a single grid, this map stays true to the original one grid experience that made the genre popular in the first place. This map has been fully play-tested over several months on a live Rust community server and is polished for real gameplay, balance, and performance. Custom Monuments Included Factory - by Electrik Barge Abandoned Rafts Bradley Island And many more unique custom monuments to explore Designed for: High-action PvP servers Fast progression gameplay Maximum FPS and server performance Solo/Duo small group combat If you want a real one grid experience built around nonstop fights and tight gameplay flow, this map delivers exactly that. - grubby
    $24.99
  11. Version 2.0.0

    4 downloads

    Builders Realm – 3750K A CREATIVE BUILDERS PARADISE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Builders Realm is a Map that has its focus on extreme low prefab count performance! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, Electrical Boxes, certain rock types you can increase load times by 5x faster then a regular Map! A 3750K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 25+ custom marked build locations strategically spaced and placed across forgotten coastlines, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Builders Realm. What Makes It Special: 25+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Volcano Mountain adds eye catching visual interest to the terrain! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! Custom Monuments: Red Bunker Junk Checkpoint Junk Crossing Volcano Mountain All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info: Size: 3750k Prefabs: ~8289 Support: Discord: Dymize_
    $29.99
  12. Version 2.0.0

    4 downloads

    Steampunk City – a fun 1000K One Grid Map made for players who like to parkour, explore and build! Steampunk City is a Map that has its focus on parkour, sky walkways, buildings and small cities. Players will have tons of areas to climb, jump and explore making this small map feel way larger! I also made sure it had an extreme low prefab count for great performance and super fast loading times! This Map can run on all servers! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, certain rock types you can increase load times by 5x faster then a regular Map! ACTION PACKED areas where players can use skywalks to traverse between each building, tunnels and creative parkour jump ups with tons of monuments for a One Grid Map and many custom marked "X" build locations strategically spaced and placed across epic fields, and mysterious terrain. Your players will NEVER run out of new places to explore, conquer, and build inside of Steampunk City. What Makes It Special: Many Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Steampunk Style City surrounding the Dome Monument adds fun things to loot, climb and explore for players! Above ground Train tracks + underground rails for fast travel and tactical control! Many Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful terrain and many flat areas players can Build on! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with many Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik and many more! Custom Monuments: Steampunk Headquarters Radio Tower Storage Facility Military Hut Storage Garage All unmarked for ultimate exploration Many Facepunch Monuments Included: • Missile Silo • Large Oil Rig • Small Oil Rig • Sphere Tank • SuperMarket • Warehouse • Gas Station • Lighthouse • Underwater Labs • Mining outpost • HQM Quarry • Stone Quarry • Fishing Village • Power Sub Stations Large and Small • Waterwell • Outpost/BanditCamp — and more. Map Info: Size: 1000k Prefabs: ~2102 Support: Discord: Dymize_
    $29.99
  13. Luuxen

    Electric Furnace required

    Auto Turret too ^^
  14. hid333

    Over fishing

    In my environment, it's still showing as overfishing...
  15. @laodu @Theswingingturtle Fixed. You need to update NpcSpawn
  16. We found the cause of this. We’re working on fixing it We’ll try to release the updates today
  17. When an NPC moves, it triggers a continuous stream of spam messages. If the NPC is stationary, this does not occur.
  18. NukeSter

    Server Error

    electric
  19. Arctic

    Skinner

    Is it possible to make a skin have multiple permissions for access? For example if I have Cool Blue Coffee Can Helmet part of the Cool Blue set, can I set the permission to skinner.CoolBlueSet, skinner.CoolBlueCCHelmet?
  20. Arctic

    Skinner

    You can go onto the steam workshop for Rust, and make a collection. Then you can import the collection into Skinner. The plugin (like all the other skin plugins) used to let you use all the approved skins in Rust. Rust changed their ToS so that is no longer allowed, so you have to exclusively use a curated list of workshop skins that AREN'T available for purchase in the base game. You can probably browse collections on Rust and find a bunch already made you can add without having to find your own skins.
  21. shady14u

    Server Error

    Changed Status from Pending to Work in Progress
  22. shady14u

    Server Error

    what oven is this happening on>?
  23. I have a building I add to all my wipes that is usable by all players... it has a recycler, tool benches, boxes for storing during heli attacks that is protected by a zone manager zone to not allow the following: "NoRemove, EjectSleepers, UnDestr, NoDecay, NoBuild, NoDeploy, LootSelf, NoPlayerLoot, NoCollect, NoEntityPickup" This way until they have a base they can use this /town to take care of things.... they can also use it for heli fights as to not destroy there own base. NOW the problem is with the WarMode mod now PVE players will never be able to use it no matter if I am PVE or PVP... it would be nice if there was a way to declare a building or zone a Neutral Zone so PVP and PVE can share it; which means they can use the existing containers.
  24. Peach

    Synecdoche

    No, on procedural maps it will go completely around the map. Thank you so much for the information!
  25. 2 front doors / side entrance
  26. I'm talking about the front and side doors they aren't opening by pressing the button
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