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  2. ycwdjb

    Translater

    After checking Codefling's current paid-submission requirements, I cannot take this on through the platform with my development workflow. Please do not wait for a build from me; I am withdrawing my offer. I will not ask you to move payment elsewhere. Sorry for the extra back-and-forth, and I hope you get a suitable solution here.
  3. ycwdjb

    Translater

    Thanks for clarifying, SVR-Gaming. I understand the Codefling-only payment requirement and will not ask you to pay off-platform. The important requirement is now translation without a Google billing account, rather than just repairing the old plugin. My earlier USD 30 offer covered a single compatibility repair; I have not priced or promised a replacement yet. One option worth checking is an offline translation service running on your own server, with the Rust plugin calling it locally. That avoids a Google API subscription, but needs permission to run the service, sufficient server resources and a test of the languages and response time. Would your hosting provider allow that, is the server Windows or Linux, and which language pairs matter most? If the host only permits plugin files, please say so, because that changes what is practical. I would want a working test-server demonstration and an agreed scope before proposing any payment.
  4. Changed Status from Work in Progress to Can't Reproduce
  5. After testing on a fresh server, I wasn't able to replicate this issue with personal time changes. I did find a separate issue with specifying a position from RCON which will be fixed in v1.0.2. Could you please tell me: Does envcontrol.time <steamid> display the expected time that the player should be seeing, after they have changed it? Are you using Oxide or Carbon? Are you using any other plugins with similar functionality which may conflict? Exactly which commands are failing and are you running them through chat, console, or rcon?
  6. I use Oxide and yes, this happens after every reboot, starting with Saturday's update. I'm forced to not use your plugin for now. There's not just one server, but several, with different plugins and configurations, and the same problem is everywhere.
  7. Not started after going back online
  8. 20K

    Translater

    Yeah I have some ideas on bypassing this. I'm looking into this now.
  9. As long as you can make one that does not use an API key like Gaminik is, that would be great, I guess things changed an now you have to have a google translate API key an I will not give google any of my credit card info,
  10. 20K

    Translater

    give me 24 hours. I'm seeing how self contained I can make this without having to rely on outside sources.
  11. So we have been using MR Blues chat translate found on Umod, But seems unless we get an Google translate API key it will not work, an I do not give Google my credit card info at all, So need something more on the lines of Gaminik which uses no API key . an being I do not know you an I do not see any other post or projects here, any payment would have to be threw Codefling .
  12. 20K

    Translater

    Brilliant idea! I'm making the plugin now.
  13. Today
  14. ProjektEU

    server restart + update

    ok I'll try to check it out
  15. Hey, I’ve been testing it on our server for several days now and haven’t encountered any issues. Did you change anything, or could it be that the wrong skin is set in the configuration file? The plugin works perfectly fine for me.
  16. Fruster

    No rewards pay out

    Do you think I should change anything, or are you happy with the way things work now? If the algorithm for determining the event winner needs to be changed, how should it be determined?
  17. ThePitereq

    server restart + update

    Hey, maybe one of your images that you host aren't reachable anymore by shop and it takes X seconds before it times out. Check your all URLs in config if any of them are unreachable, or remove all URLs and change them to one, your own CDN
  18. Hi, After wiping the server I've ran into two issues. 1) The playtime tracker data is carried over between wipes so playtime is not reset. 2) The new player who joined after wipe wasn't on the leader board until I did oxide.reload ExtendedStats and estats upload. New player connected normally. PlaytimeTracker registered the player. Extended Stats did not create a player record. Consequently, all Extended Stats hooks silently discarded that player’s events. Reloading Extended Stats created the record via its startup enumeration. The next upload inserted the player, but only externally recoverable playtime was populated. Thanks, Potts
  19. ch1ck3n

    Refund

    Not what I was after and going in a different direction. Would be great if I could get a refund.
  20. Is it possible to choose the currency type directly when adding an item? Right now I have to edit the config file every time to set the currency for each item. Also, all currencies are currently using the same price, but different currencies should have different values.
  21. Deicide

    Quest System

    Nothing within my config has changed but i am having issues with raidable bases counting towards quest progress. Is anyone else seeing this issue?
  22. ninco90

    Wallpapper tool

    In principle, I have no plans to add it; otherwise, I would have done so when implementing this feature. This is due to the complexity involved: there is a difference between the system forcibly setting the wallpaper and having the game recognize that you are setting it externally while the client itself is blocking it. It is more complex, and adding it would likely require hooks that could potentially impact performance in some way.
  23. i have just check my self and i can se i got the reward when i open the air drop and i did no it pay out when you open the crates it good to know, All the other events I use pay out in the end.
  24. Spill

    Untouched Valley 2500

    from todays changelog... there where two actually not sure if you saw my question since it was hidden in the giant images. if i reupload the updated map, and rename it to the same, do i risk triggering a map wipe?
  25. it ServerRewards
  26. There seems to be a weird issue where bullets inside guns when put through the automated recycler, go to player inventory instead of the recycler output. regardless if inventory is open or not.
  27. I will be testing this. Thanks for the report.
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