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feature - config request - Force Wipe Vs Wipe`
DrayTemplar replied to DrayTemplar's Support Report in Support
Thanks so much! you are the best! -
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ThaCandyMan started following Npc Spawn
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After using RankEval in my Rust community, I can confidently say it is one of the most complete and professional ranking systems available for server owners. The web leaderboard is clean, modern, and gives players a real reason to follow their progress throughout the wipe. It adds a competitive layer to the server without feeling heavy or complicated. Players can easily check their stats, compare performance, and stay engaged for longer. What I like the most is that RankEval is not just a simple stats plugin. It feels like a full ecosystem... rankings, analytics, challenges, player progression, website integration, Discord features, and now even more advanced tools like maps and deeper statistics. For communities that want something serious and polished, this makes a huge difference. The setup was straightforward, and the support has been excellent whenever I needed help or had questions. The developer clearly cares about the project and keeps improving it. Highly recommended for any Rust server owner who wants to bring more competition, activity, and professional presentation to their community.
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LoboSolitario.PRO changed their profile photo
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
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andie_90 changed their profile photo
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
For the red bunker since it is a custom map monument and not a vanilla monument it needs “RustEdit DLL” inside of your Rust Managed folder to work, this is needed for all custom maps on this website if they use any custom made electronics inside of the map maker vanilla monuments like Harbor already have the electronics built into the prefab and they were not made by map makers so that’s why the electronics work fine there. I hope this clears things up. This info is also included in the map description- 8 comments
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MARKUS started following Admin Buttons
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Now it's not doing the fade-out animation when the kills disappear off screen. Small thing, but wanted to mention it. Great work overall!
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MARKUS started following Custom Vitals Manager
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feature - config request - Force Wipe Vs Wipe`
imthenewguy replied to DrayTemplar's Support Report in Support
I will add wipe settings to the next release based on forced wipe/manual wipe. Keep in mind you will need to manually wipe your server on forced wipe as the current version will throw an error, and the config settings for the new version will be defaulted. -
bozbuilds changed their profile photo
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Evil_Moderate changed their profile photo
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xjumbo22x changed their profile photo
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Hello! At the moment, you need to upload your ship image to Steam. We're already working on a more convenient solution, but for now please use the skin ID 3737537705. Type the following command in the game chat: /ship setskin 1930931252 3737537705 This will set the image for your ship.
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aimacak started following Lootmanger - should i keep using it? or revert back? and Failing to call hook
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Hello, I'm sorry for the long answer, you can try to do a clean install and carefully start the setup over again, because most likely you made a mistake somewhere in the configuration or data files. You can send me all the files related to BossMonster, I'll try to find something.
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Lootmanger - should i keep using it? or revert back?
aimacak replied to DrayTemplar's Support Report in Support
Hello, I apologize for the long answer, nothing has changed regarding LootManager, as soon as its participation in all plugins is completely canceled, it will be deleted. NpcSpawn currently does not have a GUI for configuring loot, i.e. after conversion, if you use loot tables in the NpcSpawn presets themselves, it will be difficult for you to change something there, it's up to you. -
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- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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- 8 comments
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- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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Xander Grim joined the community
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
- 8 comments
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- #custom map
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Tagged with:
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- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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i_enjoy_thighs joined the community
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twitchjuananbs95 joined the community
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I have a weekly server wipe, i would like all my player to keep all levels and prestige across wipes. so my settings are. "How should we handle xp, levels and skills when the server wipes [None, Reset, Refund]?": "None", "Should we wipe prestige levels?": false, But I would really like it if their was an option to have an excepion for force wipes, where levels are reset once a month with Force Wipe with blue prints , but they still get to keep the prestige level. maybe some seprate setting for Force Wipe like the below "How should we handle xp, levels and skills when the server FORCE wipes [None, Reset, Refund]?": "reset", "Should we wipe prestige levels on FORCE Wipe?": false, Otherwise i cange the config monlthy before force wipe, but it's one more manual thing i need to remember to do every month before force wipe.
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so i tried mannually to launch the 4 several events with the chat cmd : /dungbase_start #dung#entrance1 #dung#base1 /dungbase_start #dung#entrance2 #dung#base2 /dungbase_start #dung#entrance3 #dung#base3 /dungbase_start #dung#entrance4 #dung#base4 and it works well BUt when the event launch himself (automaticaly) dung1 is broke... dont understand why there is no stairs after the forst codelocked door... any idea?
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Changed Status from Fixed to Closed