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sugeo changed their profile photo
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Mitgut started following Announcements
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Mitgut joined the community
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Please delete your config before updating the plugin.
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N30nR4yn3 started following Announcements
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DunceInAwhile started following Cooking
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So I am aware that the custom ingredients and meals added by the plugin are just reskinned base game items so this may not even be possible, but... Is there any way to make the ingredients and meals sellable in vending machines? At least the meals would be nice. Like I said, I don't think it's possible but I am also not a dev so wouldn't even know HOW to plan a work-around. Thanks!
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N30nR4yn3 joined the community
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mjdj1999 started following imthenewguy
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BootyFlakesAhoy started following Announcements
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BootyFlakesAhoy joined the community
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kaasturovec started following Shemov
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Now both servers are not connecting.
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Krungh Crow started following Ebb and Flow (Tide)
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its called the tide system and several plugins are created to automate that
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- 89 comments
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- #spawn everything
- #spawn
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(and 34 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
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- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
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- #deep sea
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Reply in the main ticket: https://codefling.com/files/support/27456-ultimate-industrial-farm/
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Reply in the main ticket: https://codefling.com/files/support/27456-ultimate-industrial-farm/
- Today
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The seas and oceans have tides (ebb and flow), which can be observed particularly well in the Wadden Sea in Germany... the water disappears completely there. Is there something like that in Rust too? I mean, you could control it manually. But it should be automatic.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.0
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"/spawnsite PresetName - spawn the BuildingSite in your position" spawns presets at random locations instead where I'm looking or where I'm stating.
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- 4 comments
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- #betterbodybags
- #better body bags
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Hi, No worries - Thanks for the info. Are you 100% sure it's happening when killing npcs? It's a client side update error, which is kind of strange. You'd expect to see that if a player was parachuting and something went wrong, I think.
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Trains hitting rocks and street telegraph posts
Ionut Shiro replied to winter36's Support Report in Support
Fixed the spots you reported above , for the loot in radio tower i could not reproduce as i tried and all puzzle doors i placed in radio tower had loot and were populated too , make sure you have rustedit.dll installed on your server in order for puzzles / loot and ai / paths to work accordingly! -
Hi there, hoping you can help. Our players occasionally get disconnected when shooting down bots that are parachuting in with this error steamid/player disconnecting: Exception (cs:145274): ArgumentException: The Playable is invalid. It has either been Disposed or was never created. Parachute.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BaseVehicleSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) SledSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) ParachuteSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BasePlayer.%f23732c7d509a0cf090d8e25a99a9b837639d441 () (at <00000000000000000000000000000000>:0) BasePlayer.%698f062e865503ea7b9f3f5efcc8357852c3ed95 (System.Single %a9d63e13d01abb733e1f5134658d1f8c55de5104) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Any ideas? I tried to replicate but quickly this evening but couldn't, but I do see this happening every few days in console to various players. May have only started happening since Naval update but not 100% This particular one was a bot spawning at harbour, I have looked at the harbour profile but can't see any issue with it Sorry to be quite vague!
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Changed Status from Pending to Not a Bug
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Oxide already prevents duplicate command registrations internally. Commands are stored in a dictionary, and attempting to register the same command again simply results in a warning rather than creating another entry. Because of this, duplicate command registration cannot cause the error you referenced. The error Symbol table grew beyond unsigned short indicates that tens of thousands of unique strings are being inserted into Rust’s internal symbol table. This typically occurs when something repeatedly generates dynamic strings (for example entity names, or other identifiers) until the 16-bit symbol limit is exceeded. Stack Modifier does not generate dynamic commands, permissions, or entity names, and therefore cannot produce this error. In other words, Stack Modifier does not and cannot cause the issue you are experiencing. I would recommend checking other plugins or reviewing your server logs to identify what is generating excessive unique symbols.
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92Sanchez9 joined the community
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Incredible plugin and even better developer. TitleSelector is one of the most polished and useful quality-of-life plugins I’ve added to my server. It gives players a clean and intuitive way to manage their titles while keeping chat organized and visually appealing. The UI is smooth, easy to use, and integrates really nicely with other progression systems. What impressed me the most was the developer’s responsiveness. I reached out while trying to integrate PlayerRanks, and they implemented support for it incredibly quickly. Not only that, but they were extremely patient while helping me troubleshoot my setup and even released a diagnostic build to help narrow down the issue. In the end the problem turned out to be another plugin conflicting with chat, not TitleSelector. The developer still took the time to help track it down and make sure everything worked properly. That level of support and dedication is rare and really speaks to how much care they put into their work. If you're running a Rust server and want a flexible, clean system for managing player titles, especially if you’re using things like PlayerRanks or other progression plugins, this is absolutely a must-have.
- 15 comments
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- 1
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- #title
- #betterchat
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- 76 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
