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  3. CASHR

    Update not working

    Changed Status from Pending to Closed
  4. Caroleenje

    TreeManager errors

    Okay, I understand; however, why would the issue stop the moment I remove this exact plugin? If it was map related, the issue would persist with or without the plugin loaded. I also saw more owners confirm the same, including Nivex in his discord.
  5. maxalt

    Strange Paraglider Behavior

    Since the latest wipe, I've noticed that sometimes when I deploy my paraglider, it suddenly faces a completely different direction. Also, the paraglider seems to have become significantly faster. Is this intentional?
  6. As you suggested, I did not remove it; instead, I copied it and added it to 'raiding,' while setting 'enable' to 'false' under 'combat.' Even with these settings applied, the same issue persists.
  7. Nomad Rush

    Bam Brawlia

    So sorry TattooDJ, just noticed your post. Yes, on Bam Brawlia, the train track connects to Trainyard. Should you have a map of mine which does not, please advise and I shall connect and update. -- Nomad LOST in RUST
  8. Simil3x

    HexFront

    Version 1.0.0

    3 downloads

    HexFront is territory control for Rust. The map is split into hex regions that clans, teams and solo players capture, hold and lose. Every region has a bastion: repair its console to claim the land, grow from your border, earn from your regions and defend them in sieges. Territories are drawn on the normal in-game map, so players need no client mods. THE MAP IS THE GAME Every colour on the map is someone's land. One look tells you who owns what, where the borders run and where you can grow next. • Each colour is a clan, team or solo player • Borders show where the fights will be • Free land is open to claim ON THE MAP YOU ALREADY USE • Open the Rust map with G, as always • Keep zoom, pan and teammate markers • Toggle territories with one button next to the other map buttons Right-click a region to see its owner, level and siege status. Works on procedural and custom maps; regions are calculated automatically on the first start. A BASTION IN EVERY REGION Land regions get a Land Bastion, monument regions get a Monument Bastion. Whoever holds the bastion console holds the land, and the bastion flies the owner's banner so everyone can see who it belongs to. CAPTURE UNOWNED REGIONS: A HAMMER, NOT A RAID Every unowned region has a broken, sparking console. Bring the parts and repair it with a hammer; each hit consumes repair materials. At 100% the region is yours, or your team's, or your clan's. Then pick your banner colour, upgrade the region and hire guards. Monument bastions cost twice as much to capture. Regions that already have an owner are taken by siege (see below). GROW FROM YOUR BORDER Your first region can be anywhere. After that you can only claim land next to what you already hold, so every clan grows outward and sooner or later meets a neighbour. That border is where the fights start. SIEGE Want your neighbour's land? Sit at their console and start a siege. You can only siege a region that borders your territory. Pay the price. Scrap and electronics, more for higher-level regions and double for monuments. Breach. Your crew hacks the security system for 5 minutes while the owners' guards come out to meet you. Then the gate opens by itself, the siren goes off and the sparks fly. Take the console. Blow it up (only explosives count), then install your own system with a hammer. Hold the zone. The assault lasts 30 minutes. If no attacker is in the zone for 3 minutes, the siege fails. Win and the bastion, its level and everything in its locker are yours. Lose and the owners keep it. Either way the region gets immunity for a few hours. Admins can limit sieges to set hours and protect offline owners (block sieges or extend preparation). All timings above are defaults and can be changed in the config. LAND THAT PAYS Owning a region is not just a colour on the map. • Levels 1 to 3. Upgrading raises the gather bonus, the upkeep discount for owners and the tax on foreign cupboards. • Tax. Someone else's tool cupboard on your land pays extra upkeep, and the difference goes to your bastion locker. • Monument income. Monument regions drop scrap, fragments or HQM into the locker every hour. • Guards. Hire up to 3 levels of NPC guards at the console. They wait inside the bastion, come out only for a siege and are paid from the locker. Requires NpcSpawn. Only owners can open the locker. If a region is taken by siege, the locker goes to the winners. FOR ADMINS • Drop-in: install, load, and the plugin surveys the map and places bastions by itself • Every price, timer and bonus is in the config • /hex give, /hex free, /hex point, /hex rebuild, /hex clear for manual control • Discord webhook notifications when a siege starts and ends REQUIREMENTS • Required: CopyPaste 4.3.1 or newer • Optional: NpcSpawn (guards), Clans (native Rust clans or Clans 2.x) • Works on Oxide and Carbon
    $34.99
  9. Ponn

    November update

    Should be gone now
  10. It will most likely reset if you have 2 of the same skill names in the skill tree. If you have "removed" it from the combat tree and added it to the raiding tree, then the config will automatically add it back on resetart (and always has). Rather than removing it from the combat tree, you need to set enabled to false.
  11. Ponn

    November update

    Ill check it out, looks like i missed an old fragment in a crate, the table should work without any problem meanwhile.
  12. Hi Please can you update this plugin on Lone Design? I purchased there and cannot get the latest updates as that site does not have the latest version.
  13. FuelDMG

    Not working no more

    Will there be an update soon? I cant provide the Plugin on my Server anymore.. so people getting raided all the times
  14. "Resourceful, Maintenance, Animal Tamer" I have moved this skill from 'combat' to 'raiding'. In the previous version, it was not reset. This text was translated using a machine translator.
  15. massa2a

    Scrap Leviathan

    Isn't a bit frustrating for players ? i mean if they build or buy a boat to go there then see the "monster" move away they might just avoid the event no ? Update : @crash we got a serious fucked up here ^^', here is what i got in the console when i'm coming closer to the event... [Scrap Leviathan] Leviathan update failed; removing it: Newtonsoft.Json.JsonReaderException: Unterminated string. Expected delimiter: ". Path 'EventLeft', line 29, position 97. at Newtonsoft.Json.JsonTextReader.ReadStringIntoBuffer (System.Char quote) [0x00099] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseString (System.Char quote, Newtonsoft.Json.ReadType readType) [0x00014] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ReadStringValue (Newtonsoft.Json.ReadType readType) [0x0015a] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00077] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00262] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x002a8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <db058accaef24d86af67c0d18d641acb>:0 at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00036] in <db058accaef24d86af67c0d18d641acb>:0 at Oxide.Core.Libraries.Lang.GetMessageByLanguage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x0000d] in <db058accaef24d86af67c0d18d641acb>:0 at Oxide.Plugins.ScrapLeviathan.HudDoc (System.String code, System.Single fill, System.Boolean surfaced) [0x0012f] in <7ada33ecaf254ddc806765f52ff28cb5>:0 at Oxide.Plugins.ScrapLeviathan.RefreshHud () [0x00237] in <7ada33ecaf254ddc806765f52ff28cb5>:0 at Oxide.Plugins.ScrapLeviathan.Tick () [0x00130] in <7ada33ecaf254ddc806765f52ff28cb5>:0
  16. Version 1.0.0

    4 downloads

    UltimateCombatlog shows players what happened in a fight. Type /combatlog and a window opens with recent damage dealt and taken: the weapon, body part, distance, HP before and after. History is kept for up to 24 hours, 100 entries per player by default. Other players' names stay hidden unless you allow them. It has filters and works in English and Russian with no additional plugins. HOW THE LIST WORKS Rows already in the list update by themselves. New events wait behind the UPDATE LIST button, so the row you are reading does not jump away. Sources: players, NPCs, turrets, traps, falls, cold, radiation and bleeding. Wounded players, deaths and destroyed objects are marked. Incendiary and HV ammo get a mark on the row. Hover over the time for the exact date and time in UTC. Repeated events are combined: shotgun pellets become one hit, a burst at one object becomes one row, and bleeding becomes one line with the tick count and the total damage. Category and events accept several values at once. A player's filters stay until their history is cleared. Type this in the F1 console to read a player's history in the same window: combatlog.get <steamid> ultimatecombatlog.admin - use combatlog.get ultimatecombatlog.viewnick - see the names of other players (grant it to the group "default" to show names to everyone) Combat history is kept in memory and is not saved to disk: a plugin reload or a server restart clears it. LONG-RANGE KILLS IN DISCORD Off by default. Paste a webhook URL, turn it on, and kills from 150 metres or more are posted with both names, SteamIDs, weapon, damage, body part and distance. Change the distance and exclude weapons or players in the config. No additional plugins required. Name hiding applies to the in-game window. Enabled Discord reports include player names and SteamIDs. INSTALLATION 1. Copy the data folder from the archive into oxide/ (carbon/ on Carbon). 2. Copy UltimateCombatlog.cs into oxide/plugins/ (carbon/plugins/ on Carbon). 3. Players open the window with /combatlog. 4. Grant permissions if you need them: oxide.grant user <steamid> ultimatecombatlog.admin oxide.grant group admin ultimatecombatlog.viewnick On Carbon use c.grant. Message us on Discord (Simil3x or _cashr_) or Telegram (@Simil3x_dm). Updates and support are included. Support is available through Discord and Codefling private messages.
    $19.99
  17. Changed Status from Pending to Closed Changed Fixed In from Not set to Next Version
  18. Ryven

    OreGolems

    Great plugin. 100% recommended! The developers always respond quickly and are ready to help with any question! Thank you for your work! I’m looking forward to even more new ideas!
  19. fullwiped

    WTrading

    Hello, I'm not sure if the items shown in the screenshots are new in-game items, but some of the images are missing.
  20. any plans to update this? as of now it just fly's the ch47 over and pops smoke, no men no landing like before this last major update.
  21. idkrocky

    gett tis message

    I keep getting this message in counsel [Loottable] Failed to get loot configurations for plugin _custom_presets - File not found
  22. when you lock them is there anyway to make them able to be damage with guns? Right now its only melee and F1
  23. idkrocky

    radiation area

    just wondering because i can see the crates on the map.
  24. I bought this plugin with the outlook of it will always be updated since it's a paid plugin. Now the dev has stopped updating it and just took my money! I want a refund!
  25. Flammable

    New Image Link required

    Changed Status from Work in Progress to Closed
  26. Changed Status from Pending to Work in Progress
  27. I'll check about this as I wasn't aware of this issue and see what's going on.
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