All Activity
- Past hour
-
The water issue is a bug; I’ll try to fix it in the next few days by replacing the water prefab. As for the wind, you need to run into it.
-
Mezobciek changed their profile photo
-
root1222 changed their profile photo
-
armor changed their profile photo
-
Hey, if plugin compiles and work properly after you run reload command it means there's nothing wrong with plugin itself. This sounds more like specific issue related to your server and there's not much I can do without having access to it. Perhaps if you could post full console log from startup it would give me more insight but that's about it. Easiest solution to this issue would be to schedule command on server restart to reload plugin for you. I can help you with that if you want.
- Today
-
Well, that is odd. Let me ask around to see what would be causing that. I suspect it might be plugin-related. Do you use Bot Respawn?
-
andyb_83 started following Not loading on server restart
-
David started following Not loading on server restart
-
Hi there All of a sudden when the server restarts the plugin is not loading, if you run the o.reload WelcomePanel command it loads no problem
-
Tetean Catalin started following Spector Isle
-
MTNMan started following Announcements
-
- 82 comments
-
- 1
-
-
- #stacks
- #chest stacks
- (and 10 more)
-
Stacks can already do this. In the config theres "Stack multiplier by permission", so just use the same permission names your shop gives for gather rate, like "gather.2x": 2 and "gather.5x": 5. The multiplier sits on top of whatever stack size Loottable sets, so if Loottable has an item at 1000, a 2x player gets 2000. Just leave "Custom Stack Size" at 0 for items in Stacks so Loottable stays in control of the base values.
- 82 comments
-
- #stacks
- #chest stacks
- (and 10 more)
-
panipuiri started following Announcements
-
panipuiri joined the community
-
- 14 comments
-
- 1
-
-
- #admin
- #adminpanel
- (and 15 more)
-
Jahde_12 changed their profile photo
-
Mali-Koco changed their profile photo
-
Dsilvers changed their profile photo
-
I would like to be able to set stacks for players with a permission they can buy in the shop. They can already buy their gather rate in the shop, I would like the gather rate they buy to match their stack rate without interference from the loottable & stack size UI plugin, because I still want to use that plugin for our loottable and custom items.
- 82 comments
-
- #stacks
- #chest stacks
- (and 10 more)
-
- 316 comments
-
- 1
-
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
-
nino started following Announcements
-
nino joined the community
-
philpredator started following Announcements
-
philpredator joined the community
-
@TheResilienceOg hi, it's a spawn chance once that item is selected from the loot pool, its probability determines if the item will pass the roll. so it must be selected, rolled, and pass that roll first. just because an item has 1.0 (or 100%) probability does not mean it is guaranteed to spawn. if you want a few select items to always spawn, then those can go in your Base Loot tables, and enable Always Spawn Base Loot Table in the profile. those will be prioritized before anything else is selected, and probability is still obeyed.
-
Version 1.0.0
2 downloads
Midwich is a macabre district inspired by terror games and movies to give your maps the scary mood you're looking for this halloween. Featuring a red card puzzle with a locked crate, various loot crates, a lot of scarecrows that can be replaced by zombies, this prefab will scare the weak players and reward the brave ones. Improve the halloween experience in your server with this prefab!$10.00-
- #halloween
- #spooky
-
(and 7 more)
Tagged with:
-
Commo started following Rust Admin Academy
-
Lilith666 started following Npc Location
-
Cahnu started following Npc Location
-
[HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (3.90, -0.10, 4.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (1.80, -0.20, 3.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (9.60, -0.10, 3.00) - skipping it. Adjust this entry in the config. What can this cause?
-
Version V1
1 download
Explore Iberia, a large handcrafted Rust map inspired by the landscapes of the Iberian Peninsula. The map blends snow-covered mountain regions, green valleys, rugged coastlines, rivers and warmer southern terrain, creating plenty of variety for exploration and base building. A great choice for Vanilla, PvP, PvE and modded servers looking for a realistic, diverse world with plenty to discover. The map layout is customly hand made with procedural monuments placed on the map only.$12.00 -
[HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (3.90, -0.10, 4.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (1.80, -0.20, 3.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (9.60, -0.10, 3.00) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (-19.80, -0.10, -3.00) - skipping it. Adjust this entry in the config. I have many events that give me this same problem.
-
Ty so much
-
Hi, I’ll have a look to see what the problem might be
-
[09:59:54] [DomeEvent] Event has started [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate I bought the plugin this morning, and when I installed it for the first time, I got this spam in the console. Could you please help me?
-
- 4 comments
-
wh1te.ray changed their profile photo
-
QQDQD changed their profile photo
-
GCRP changed their profile photo
-
antz1111 changed their profile photo
-
You must add all the plugins found in the folder, load ScalboxCore, and then UltimateIndustrialFarm.
-
No, it's not outdated. UpdateChecker gets latest versions from the ServerArmour index, and Discord Api by Pho3niX90 is listed there without a version number, so there's nothing to compare your copy with and it shows up as a failed check. 0.0.2 is the only version that plugin has ever had, so you're already on it. To hide the line, open /ucsetup, pick DiscordApi and switch "Ignore the plugin" to True, or set "Ignore": true for it in the config.
-
What is this saying ? is my discord api outdated [CheckFailed] DiscordApi: Matching plugin has no latest version
