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  1. Past hour
  2. @0xBADF00D I'm sorry, what kind of actions in the plugin do you want to have permissions for?
  3. Hey! How often does this happen? Do I really need to do anything about it?
  4. xlr8tednergy

    Vehicles

    The custom items inside the config do not spawn, even when set to true, Not spawn necessarily, but I get a "RHIB" inside my inventory that places as either a wooden box... or when i replace it with the shortname of "rhib" and it spawns in my inventory, it doesnt let me place it in the world. same with anything like a minicopter.
  5. Yeah maybe something changed with Train Signal Lights because they are used all over I noticed. Its not a big deal just curious if it could cause problems. I guess if lights are disabled it will just equal better performance but less lighting hah which is all good
  6. Today
  7. What I mean is that this error didn't exist before, and everything was working fine. But overall, if they now get disabled on the server side, that's actually even better no extra light sources
  8. This is probably something new. We used Train signal in our traffic lights, and most likely it can't be turned off now
  9. Is it normal to see this error spam during server startup? It stops once the server is booted up TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights.
  10. Some of the NPCS like to float and stand on powerlines
  11. Hi, this looks really promising and I plan on buying this and adding it to my server, however I was curious if the npc base building and loot storing is still a planned feature? Sorry if it is already mentioned somewhere I couldn’t find a “planned features” page. I read in earlier discussions that I was indeed planned earlier but couldn’t find any other info
  12. I think powerplant is needed now.
  13. tacman1981

    Quarry Levels

    does this latest update fix the lack of persistence on server restarts? it has always been an issue that when the server restarts, the quarry and pumpjacks would give very little compared to the pre restart amounts. even less than a freshly placed level 1 quarry
  14. Hello, please add support for the Server Panel so that it can be integrated into the menu and it works there, thank you!
  15. Plugin that adds support for images in UI. Carbon have that built-in, but oxide doesn't https://umod.org/plugins/image-library
  16. Mortis

    Subway Event

    Last update sweet! Maybe add a possibility to make the tiered events selectable in an event manager per command For now it selects the tiers randomly with one command. subwayevent start. But it would be great if the event manager can call the evnets per tier: subwayevent start easy subwayevent start hard subwayevent start nightmare etc This would be helpfull to manage progression on a weekly server that the event manager can call easy in the first two days, then normal on the 3rd and 4th day and so on and the subwayevent start for random events. Keep up the good work !
  17. Try version 2.2.3
  18. I believe it is a persistence issue rather than anything else. after a server restart, it would revert to default values, not even configured values.
  19. beee

    Automated Messages

    Fp don't give an option for anything other than a steamid for icons.
  20. Lumin

    Automated Messages

    With the steam icon used for messages could you add in ability to use hosted images from ibb or other image hosting websites
  21. carbon should be running better than oxide, also maybe you have some issues with server like missing file permissions and etc? worth checking with your hosting provider it's better to send json config as a file here
  22. massa2a

    NPC Dancers

    Is the plugin still working mid 2026 ?
  23. NooBlet

    CanStackItem conflict

    best wat is to exclude grenades from lootable plugin, NadePlus grenades should not stack as it breaks the functionality of the nade once stacked
    Each base feels methodically designed. The easier bases start out approachable, while the higher difficulty levels are designed to lure players into a false sense of security, only for them to instantly regret their decision when they’re sent back to the respawn button. This provides a challenge that requires them to pay attention and think, keeping them engaged with your content, and helping with player retention long term.
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