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goppar started following Announcements
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goppar joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
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Not in the chat, only as a tip in red color it says; PVE enabled, blocking damage when Player Can Hurt Players is set to false and true. false is normal, but normally when i set it to true, player can kill each other, now not. and server.pve is not enabled.
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Tanki started following War Mode PVP/PVE
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- 337 comments
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Stormo started following Could you help me?
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nivex started following Could you help me?
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How can I fix it so that weapons and clothing don't lose durability during Raid Bases? It works correctly in all other events, but for some reason it doesn't work in Raid Bases. Could you help me with this? using System.Collections.Generic; using Oxide.Core; namespace Oxide.Plugins { [Info("NeverWear", "k1lly0u / rostov114", "0.2.0")] class NeverWear : RustPlugin { #region Configuration private Configuration _config; public class Configuration { public bool useWeapons = false; public bool useTools = true; public bool useAttire = false; public bool useWhiteList = false; public List<string> WhitelistedItems = new List<string>(); public bool useBlackList = false; public List<string> BlacklistedItems = new List<string>(); } protected override void LoadConfig() { base.LoadConfig(); try { _config = Config.ReadObject<Configuration>(); SaveConfig(); } catch { PrintError("Error reading config, please check!"); Unsubscribe(nameof(OnLoseCondition)); } } protected override void LoadDefaultConfig() { _config = new Configuration() { useWeapons = false, useTools = true, useAttire = false, useWhiteList = false, WhitelistedItems = new List<string>() { "hatchet", "pickaxe", "rifle.bolt", "rifle.ak" }, useBlackList = false, BlacklistedItems = new List<string>() { "pickaxe", "hatchet#65535", } }; SaveConfig(); } protected override void SaveConfig() { Config.WriteObject(_config); } #endregion #region Oxide Hooks private void Loaded() { permission.RegisterPermission("neverwear.use", this); permission.RegisterPermission("neverwear.attire", this); permission.RegisterPermission("neverwear.weapons", this); permission.RegisterPermission("neverwear.tools", this); } private void OnLoseCondition(Item item, ref float amount) { if (item == null || !item.hasCondition || item.info == null) return; if (_config.useBlackList && (_config.BlacklistedItems.Contains($"{item.info.shortname}#{item.skin}") || _config.BlacklistedItems.Contains(item.info.shortname))) return; BasePlayer player = GetPlayer(item); if (player == null) return; if ((_config.useWhiteList && (_config.WhitelistedItems.Contains($"{item.info.shortname}#{item.skin}") || _config.WhitelistedItems.Contains(item.info.shortname)) && HasPerm(player, "neverwear.use")) || (item.info.category == ItemCategory.Weapon && _config.useWeapons && HasPerm(player, "neverwear.weapons")) || (item.info.category == ItemCategory.Attire && _config.useAttire && HasPerm(player, "neverwear.attire")) || (item.info.category == ItemCategory.Tool && _config.useTools && HasPerm(player, "neverwear.tools"))) { object result = Interface.CallHook("OnNeverWear", item, amount); amount = (result is float) ? (float)result : 0f; } } #endregion #region Helpers public bool HasPerm(BasePlayer player, string perm) { return permission.UserHasPermission(player.UserIDString, perm); } public BasePlayer GetPlayer(Item item) { BasePlayer player = item.GetOwnerPlayer(); if (player == null) { if (!item.info.shortname.Contains("mod")) return null; player = item?.GetRootContainer()?.GetOwnerPlayer(); } return (player == null || string.IsNullOrEmpty(player.UserIDString)) ? null : player; } #endregion } }
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rustplugins started following YESSS yesss
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Scalbox started following YESSS yesss
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You say you can create anything, but it's nothing more than a video; it can't even create the simplest item in the game. It's just video ads. NOTE.:This plugin should be distributed for free anyway; users are already required to purchase the vehicles that use it from your separate website.
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Stormo started following Iftebinjan
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gridleey changed their profile photo
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- 1,160 comments
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- #loot
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Nefrei changed their profile photo
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ThunderBandit27 changed their profile photo
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I was a bit sceptical at first because of bad experiences with the last "enchanting" plugin, tough the documentation is awesome and the possibilites are endless. But this plugin is developed actively and the dev helped out very fast with all problems and wishes I had. I'm really looking forward to the next "armor" step Recommended !
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- #enchantment
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White Lives Matter changed their profile photo
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Absolutely fantastic plugin! This plugin makes it incredibly easy to create beautiful and impressive fireworks shows. The included shows are very well designed, and the timing and presentation are excellent. You can really feel the developer’s great sense for creating a spectacular show. What impressed me just as much as the plugin itself was the support. Whenever I had a question or encountered an issue, the developer responded very quickly and kindly, and worked to help resolve it. A great product from a developer I can trust. I’m very happy with my purchase and would gladly continue supporting and using their plugins in the future. Highly recommended!
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- #firework shows
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Gotcha, yeah it seems rare. I tested several more times this evening, to no avail. If you do find ANY information that could possibility be the culprit, let me know at your earliest convenience and we can get to the bottom of it! Appreciate the provided information and all your testing. Cheers mate~
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JumWill joined the community
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Grenades Killing And Not doing their appropriate Effects
NooBlet replied to xlr8tednergy's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to Next Version -
I have had issues with several events not working and now Mod is not working at all after this monthly update, this has been an issue since I downloaded it. please fix???
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From what I’ve heard this issue is quite rare. I’m guessing maybe it happens if there is a server crash or an issue during startup maybe. He said it’s happened 3 times twice last monthly wipe and once this wipe so far. He’s a big vip with 1000s of hours on my servers. I’ll have to try and replicate on my test server but I still haven’t been able to I’ll keep trying like you said
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Grenades Killing And Not doing their appropriate Effects
NooBlet replied to xlr8tednergy's Support Report in Support
starting to look into it now ... ill have a fix soon -
Rcarter9 changed their profile photo
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- 3 comments
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- #australia rust map
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Stream_Shot joined the community
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cyaming5792 joined the community
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CheezeWizzard joined the community
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So I just had it pointed out that the bear glass cubes with the elevators that they don't have the call elevator on each floor. It should be on each one where it stops. We are trying to hook buttons to it but so far can't get that to work. Any suggestions? I know there is one at the bottom, one in the glass cube, and one on the top. Building you can build as many floors as you want so each place it stops should have a button.
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Hello, and thank you for this great plugin. However, I’ve received reports that the Chinook will sometimes fail to spawn at all, or it will spawn without a Bradley attached and simply fly straight past. I’m sending part of the log as an example. In this player’s case, the log shows just called ..., but the Chinook never actually arrived. I’ve also attached my config file just in case. Thank you in advance for your help. [08:00:02] [Shop] Player ?? (76561198) bought items for 4000RP$: [ITEM--312880514] supply.signalx1 [08:03:53] [Bradley Drops] INFO: Entity: grenade.supplysignal.deployed | No construction found underneath. [08:03:53] [Bradley Drops] DEBUG: Started event: Bradley Drop (Medium) BradleyDrops.json
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Grenades Killing And Not doing their appropriate Effects
xlr8tednergy replied to xlr8tednergy's Support Report in Support
Any ideas? - Yesterday
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Hayzoom joined the community
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Must have been an issue that restart fixed, as its no longer doing that. Thanks