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0g.Ghost.7373 started following Static Lootables - Balanced Config
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- #lootables
- #static lootables
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Iftebinjan started following Enabling
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Players can craft on the whole map
Vergbergler replied to Marsdon Rhekhu's Support Report in Support
This was exactly what was happening. Good catch. While I was splitting SuperCrafter.cs into SuperCrafter/SuperCrafterAPI, I overlooked a check to see which home they were actually using so all bases were deemed "AtHome". Please feel free to comment here, or create a new ticket if you have further issues. -
Players can craft on the whole map
Vergbergler replied to Marsdon Rhekhu's Support Report in Support
Changed Status from Work in Progress to Fixed -
Fixed. Feel free to comment here, or create a new ticket if you have further issues.
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Changed Status from Work in Progress to Fixed
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I think it maybe something thru steam like the update might have corrupted something im trying something with it now
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Stark started following Events Not Starting
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MuB-Studios started following Events Not Starting
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Mevent started following Events Not Starting
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Some of the events don't start due to the EM plugin not finding the command. Which doesn't make any sense. I copy and pasted the commands straight from CF descript page of the plugins These are just the examples, there's more. I have to unfortunately go through each and every one again.
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Next patch fixes this, will release it soon.
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
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Looks like this was broken in the most recent update. This should now be fixed with version 1.1.3, Let me know if you run into any other issues after updating to the latest version.
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Download latest version plugin now will work fine with oxide :))
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
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Dantearconte2 started following Broken
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| Error while compiling InventoryHelper: Argument 3: cannot convert from 'EncryptedValue<ulong>' to 'BasePlayer' | Line: 593, Pos: 61
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DJMaxVB joined the community
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Simil3x started following Request For Feature
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xlr8tednergy started following Request For Feature
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Ive noticed that I cant have more than 2 items listed at each tier of the BattlePass. and it always forces one to be Premium, and one normal. If you put both as Premium, only the first one in the list will show up same if you put both as the Free one. My request is, would you be able to add in the ability to have like.. 4 or 5 items per tier? It would be nice to give some options later on down the BattlePass.
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- 30 comments
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- 30 comments
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Hi, i will fix it in bit sorry :))
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Hello! First of all, thank you for the great plugin. I'm using it on an active server, but we are currently experiencing a massive console spam issue related to the Buy/Sell Offers UI, which is causing performance drops. Here is the exact error spamming our console: Plaintext ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index And the Oxide debug log points directly to this method: Plaintext Failed to call hook 'ShoppyStockConsoleCommand' on plugin 'ShoppyStock v2.1.4' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.ShoppyStock.UpdateBuySellOfferDetailsUI (BasePlayer player, System.Int32 newIndex) [0x00236] at Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand (ConsoleSystem+Arg arg) Context: This seems to trigger when players are interacting with the stock market UI (specifically checking buy/sell offer details). It looks like newIndex is falling out of bounds—possibly when an offer is purchased/removed while someone else is viewing it, or if they click through the UI too quickly. Could you please add a quick bounds check (e.g., if (newIndex < 0 || newIndex >= list.Count) return;) inside the UpdateBuySellOfferDetailsUI method in the next update to prevent this error loop? Thanks for your time and for the awesome work!
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yitsunari joined the community
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Version 1.0.4 Error while compiling PortalSystem: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 3235, Pos: 16
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JPoodlz joined the community
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yes i figured it out was user error i cant remember what i did wrong at this moment but ty