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Krasnokutskyi started following Death
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- 314 comments
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- #bradley
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MNfreakTim started following Portable Repair Bench
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As mentioned in the support section, the July 2026 force wipe broke this plugin: Error while compiling PortableRepairBench: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 363, Pos: 12
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MNfreakTim started following Error
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I am having the same error Error while compiling PortableRepairBench: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 363, Pos: 12
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The_X_ started following Research & Craft System
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@copcopekcro Hello! I’ve made this mistake many times, but I’d like to clarify a few things before making a purchase. 1) I can see that the plugin has the ability to replace the default menu. But is it possible to do the opposite – to ‘work on top of’ it? Can I create custom categories for items, for example… ‘ Shooting’ and ‘Exploding’? Or am I limited to the Rust Item Category? Can I, for example, remove all the default crafting recipes so that they don’t affect the in-game ones at all? How does the plugin handle non-English languages? Do you use the in-game Translate class to retrieve localised item names? Or item categories? Anything that’s already been translated by the game. 2) I use the advanced CID library to create custom items. It generates true custom items with unique ItemDefinition (Shortname, itemid), and consequently they all have SkinID = 0 (because custom items with skins are a thing of the past, technologically speaking). Will I be able to use the ‘logical grouping’ features? In the images, it is called ‘Skins’. In other words, the same item has several crafting variants, let’s say with slightly different recipes. However, they are presented as a single lot to show their connection. Or does this feature only support different skins for the same item, and doesn’t even imply different crafting recipes?
- 27 comments
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- 304 comments
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- #protection
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.5
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Thank you so much for letting me know! It was my mistake, it's fixed now.
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- 607 comments
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- #hud
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Rhaziel changed their profile photo
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One hit scientists doesn’t work on zombie horde zombies
WuyZar replied to SlayersRust's Support Report in Support
I sent you a Discord friend request; I want to send you the plugin so you can tell me if it works properly with Horde Zombies -
DrayTemplar started following Version 1.6.5
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ninco90 started following Version 1.6.5
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when io downlaod the latest version it still 1.6.4 namespace Oxide.Plugins { [Info("BetterTC", "ninco90", "1.6.4")] internal class BetterTC : RustPlugin {
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Changed Status from Pending to Closed
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There are no mining outposts on the map
- Today
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from the point of view of logic, it is probably more correct to edit skilltree, since the initiator of the issue of the item is skilltree. there are many plugins on privat rt, for each one it is sad to manually write fixes using AI in each update.
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Have you tried changing the anchors for the remote panel in the config to increase its size? Please try this yourself and let me know the results. I don't have time to test this right now, but I can do so later if your issue persists
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To give you an idea, I've created all the templates for the countries of the world, including territories with military bases, etc. What I mean by this is that I haven't included some areas within the same territory because it's complicated to create terrain in Rust that properly adapts to the gameplay and the player's experience; it'll all come in time—I'm still on the letter B of the published countries.
- 2 comments
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- #australia
- #template
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Tarot 999 joined the community
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- 2 comments
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- #australia
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DrewF33 joined the community
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Version 1.0.0
2 downloads
Australia Template Map is a template of the actual terrain of Australia. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT: https://discord.badgyver.com$14.90- 2 comments
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- #australia
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Version 1.0.0
1 download
Bangladesh Template Map is a template of the actual terrain of Bangladesh. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT: https://discord.badgyver.com$14.90-
- #bangladesh
- #template
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Version 1.0.0
1 download
Austria Template Map is a template of the actual terrain of Austria. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT: https://discord.badgyver.com$14.90 -
Version 1.0.0
2 downloads
de_overpass A simple lightweight prefab (~532 pieces). This map is heavily inspired by the 2018 version of CSGO's de_overpass, which featured a 1v1 warmup arena before competitive matches began. The layout closely follows the original design while being adapted for this project. If you encounter any issues, have suggestions for improvements, or would like to see a full de_overpass map recreation, please let me know in the discussion section. Your feedback is greatly appreciated and helps improve future updates. Please, enjoy. What is Included? x1 de_overpass 1v1 Warmup Arena prefab, inspired by the late-2018 CSGO warmup arena. Planned (Long-Term) Full-size de_overpass recreation (TBD) Disclaimer This product does not include any official CSGO/CS2 assets, textures, models, sounds, or images. All included content is independently created and only inspired by the original map layout. Description updated 6/29/2026$11.66 -
- 158 comments
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- #serverpanel
- #info
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- #multi-function info panel
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- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
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- #welcome gui
- #welcome plugin
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Alright, Let's just work here instead of maintaining multiple threads, if that's cool. You were right reporting them separately - No criticism... I'll make a list and address them bit by bit. Some might be considered non-issues, some might be that's how it is, some might be problems I can fix....but we'll address them all here if that's cool. 1: Biome NPCs and their behaviour near safe zones I think this is a 'that's just how it is' one. The behaviour you're describing is as-intended so I think the suggestions would be Embrace the chaos Make that Biome peacekeeper:true, so they suit the safe-zone environment Turn that biome off and replace it with a custom profile with custom spawn points, and ensure the custom spawnpoints avoid the safe zone. The exception to this would be if the npc's are gathering, due to a player interest, and then refusing to disengage and just getting stuck at safe zone. If that's the case please let me know and I'll look into that. 2: MLRS governed by PVE_Safe setting. Are you certain? MLRS is definitely killing BotReSpawn npcs over here, whether PVE_Safe is true or not. The PVE_Safe rule would come in to player if initiator is unknown, but initiator is known. MLRS is manual, player controlled only, right? If there's ai controlled/automatic/plugin controller/remove MLRS somehow, I can add an exception. 3: Errors with parachuting scientists Testing here with about 20 parachuting npcs, reloading while some have landed and some are still falling. No issues seen, so far. Can you paste the specific error? If there's a lot, feel free to IM me a log file. 4: ai.addignoreplayer not working with BRS installed. Issue found and fixed, for APCs. Thanks for flagging that. Can you elaborate on "Same applies to the bots, they don't obey the command either."? The convar should not affect BotReSpawn npcs - That's expected. BotReSpawn isn't affecting vanilla npc behaviour but do not that if a vanilla npcs is hostile to you and then you use ai.ignoreplayer YourName, that npc will remain hostile. 5: Samsites/APC shells/splash doesn't interact with BRS npcs I've grouped these together because I feel they may be related. Some digging is required. 6: Add increment UI option for number up/down adjustments. Can do. Should hopefully be in the next update. Edit: Done. 1/10/100/1000 selector in profile settings pages. You in discord?