All Activity
- Past hour
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Fixed, made some adjustments and added some lights as well. I will be pushing the update out in a few minutes. Thanks for reporting this.
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any update
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Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
- Today
- Yesterday
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I had mistakenly thought that IdleRadius defined the range within which movement is permitted—I assumed that setting it to a value smaller than TerritoryRadius would keep the leviathan from leaving the area. Understood. I will review the settings you provided and make some adjustments.
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Terceran started following NullReferenceException
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aimacak started following NullReferenceException
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KpucTaJl started following NullReferenceException
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Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.2.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <999b8a54bdad4c19a46a4ae302b3643f>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0091c] in <999b8a54bdad4c19a46a4ae302b3643f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <db058accaef24d86af67c0d18d641acb>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <db058accaef24d86af67c0d18d641acb>:0 NullReferenceException: Object reference not set to an instance of an object
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Looks like ill have to modify the code myself. Thank you!
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- 139 comments
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- #loot
- #looting
- #farm
- #newbie
- #custom
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- #vehicle
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- #permission
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- #economy
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MrLou_ started following Floating rocks and grass in tunnel
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BetterDeadThanZed started following Floating rocks and grass in tunnel
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Changed Status from Pending to Closed
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Changed Fixed In from Not set to 5.1.0
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Changed Fixed In from Next Version to 5.1.0
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Changed Fixed In from Not set to 1.2.1
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Changed Fixed In from Not set to 4.2.1
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Hey, this is in 5.1.0: set Restart.TimeZone in the config to your zone (for example Asia/Tokyo or UTC+9) and daylight saving is handled for you. Restart.TimeZoneLabel sets the label shown next to the times.
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Hey, this is in 5.1.0. Update, then in the config under Restart set "TimeZone" to your zone (for example America/New_York, Europe/Berlin or UTC+9). Daylight saving is handled for you. You can also set "TimeZoneLabel" if you want a custom label next to the times. Run /restart reload (or restart the plugin) and your restart times and wipe days will use your local time.
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Hey, all three are covered in the current version (5.1.0), update and you're set: - The notification panel was redrawn and the icon keeps its shape now. - The vote panel clears itself for everyone when the vote ends. - What you asked for is the countdown strip: in /restart config, Appearance, turn on the countdown strip and set its trigger to 30 minutes. It stays on screen until the restart with a live countdown. Heads up: 5.x needs the CrashExtensions extension. It's in the zip, and on Carbon the DLL goes in carbon/extensions (README step 1), then restart once.
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Hey, that's fixed in the current version (5.1.0): the alert sound plays at every minute in InGameWarningTimes, not only in the last minute. Update and it's gone. Since 4.0.0 the plugin needs the CrashExtensions DLL. The zip includes it, or drop in CrashExtInstaller.cs and run crashext.install. Your 3.9.3 config carries over, and the old one is saved as a .bak the first time it loads.
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Hey, this is in Forge 1.2.1, update and it's there. In the config under Announcements: Milestone levels sets which levels get announced, for example [5, 10, 15]Chat line to everyone sends the global chat messageNCP notification to everyone set to true shows it as a notification too (needs NCP 2.0.0 or newer), and NCP notification type picks the style
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Hey, done in 3.2.1: the next tier panel texts are now in the lang files as UnlockWhere and UnlockMessage, already translated into 8 languages. Your custom texts from the config get moved over automatically when you update. The HUD can also be moved since 3.2.0 with /ab hud move (/ab hud reset puts it back).
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Hey, IdleRadius won't help here. It only controls when the leviathan despawns with nobody around. Right now the best fix is in the config: - FlameReach up to 40 and LungeReach / BiteReach higher, so it reaches further onto the beach - ShoreReach and ShoreMaxHeight higher, so it goes after players standing further up the shore - BodyDamage lower and FlameDamagePerSecond / BiteDamage higher, so kiting it from land takes longer and hurts more A proper counter to beach kiting (something like a ranged attack or diving away when hit from out of reach) is noted for a next update, thanks for the report.
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Changed Fixed In from Not set to 4.2.2
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Changed Fixed In from Not set to 1.1.4
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Hey, fixed in 4.2.2. Update and it's gone.