All Activity
- Past hour
-
Rustling started following error with new update
-
Hi! I have the same issue. I populated the data/LootManager/LootTables folder with the set of JSON files available in the LootTables folder inside the Convoy.zip. However, it seems the plugin is looking for a missing convoy_biker_m92_easy_1_2.json. This file is not present in the archive, but there are two separate files: convoy_biker_m92_easy_1.json and convoy_biker_m92_easy_2.json. Hope this helps.
-
I'm going to fix these errors; sorry, the map is old and needs more attention.
-
Thanks for commenting @RickySpanish343, nice to know I'm not alone.. No idea what we are doing different to @walkinrey but hopefully he can figure it out I will actually spin up another server now with only the RoamingNPCs plugin to see if another plugin is conflicting with it somehow.. I'll report back soon
-
- 12 comments
-
- #cassioepia rust
- #rust custom maps
- (and 4 more)
- Today
-
Malkizid started following Question about door frames
-
Adem started following Question about door frames
-
Hej I have a question on some of the designs, first the "Computer_1" are any Garage door parts of that intended to operate? I cant get any of them to trigger. It would be really cool if one or some of the doors or the Giant red door could open. I can see trigger boxes when in vanish moode but I dont know if its supposed to be possible to open the doors or not? Also the main entrance on Computer_1 is that intended to have a snappable area to attach a door? as doors cant be snapped on. For Example the functional garage door on "Castle_3_Adobe" or the snappable door area on some of the entrances of "Castle_2" where a player can snap and place a standard 1 frame door in two of the entrances. Thanks for any info
-
@MrLiquidI will check if the plugin still works or not and will update it.
-
- 69 comments
-
- #stacks
- #chest stacks
- (and 9 more)
-
Changed Status from Pending to Fixed Changed Fixed In to Next Version
-
I have recyclers set up with Tebex. Everything works great. But after a wipe, their recycler doesn't get renewed. "Allow for recycler credits to carry over across a map wipe?": true. I assume that only applies to unredeemed credits. The players redeem their recycler, then after a wipe, the plugin doesn't reset their credits. Please help
- 90 comments
-
- #recycler
- #monetization
- (and 5 more)
-
Lucho Portuano started following error
-
Steenamaroo started following error
-
12/05 11:32:49 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x005c1] in <16e68b08fd5b451f94b713ac8d0225cf>:0 at Oxide.Plugins.RustRewards+<>cDisplayClass97_0.<OnLootEntityEnd>b0 () [0x0006b] in <16e68b08fd5b451f94b713ac8d0225cf>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single
-
- 1
-
-
evict started following CanAttackAnimals does not work for jungle animals
-
KpucTaJl started following CanAttackAnimals does not work for jungle animals
-
Even with the flag set to true, CustomScientistNpcs are ignoring tigers, panthers and crocs
-
- 97 comments
-
- #custom
- #customizable
- (and 5 more)
-
- 35 comments
-
- #loot
- #lootmanager
-
(and 2 more)
Tagged with:
-
J4V1 started following Map Issues
-
We also found the following issues: At the bottom right of J3 a floating rock that kills people. At the bottom right of E2 there is a bus stop halfway in the ground. (what is the obsession with bus stops btw?) At the dirt road next to Radtown at M10 there are floating cars. At the Harbor at P7 the elevator shaft is broken.
-
The site allows users to follow creators. Is it possible to add a feature where followers receive a configurable discount percentage for being subscribed to an author's profile? For example, I could set a 5% discount for anyone who has been following my profile for at least one month(configurable). Then, when they purchase any product, bundle and etc, they would receive this additional 5%, on top of any other applicable discounts. Or, to have the ability to define a list of discounts based on how long a user has been following the profile(for example) : 1 month = 1% 3 months = 3% 6 months = 5% 1 year = 10% I think this would give customers one more reason to buy on this site and they would appreciate it as well. And this would only apply if the creator chooses to enable this discount, it would be disabled by default.
-
Yes, a dedicated Death Modifier option will appear to use it with, that is separate from the standard green one on the right that's vanilla spawn.
-
- 97 comments
-
- #custom
- #customizable
- (and 5 more)
-
Changed Status from Pending to Fixed
-
Changed Status from Pending to Fixed
-
Possible to add a cooldown between usage?
SlayersRust replied to SlayersRust's Support Request in Support
EPIC! So this works with normal respawn revives? As I do not use sleeping bag/bed options
