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dimisquadgr started following Announcements
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Clowny changed their profile photo
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dimisquadgr joined the community
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Thank you kindly
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Molar started following This plugin isn't working for me
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Iftebinjan started following This plugin isn't working for me
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I just got the latest version and when I deployed it I keep getting the this in my console: Calling 'Unload' on 'TCUpgrades v1.1.13' took 237ms Unloaded plugin TCUpgrades v1.1.13 by ifte Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.vip' (by plugin 'TCUpgrades') Duplicate permission registered 'tcupgrades.mvp' (by plugin 'TCUpgrades') Calling 'OnServerInitialized' on 'TCUpgrades v1.1.13' took 261ms Loaded plugin TCUpgrades v1.1.13 by ifte [Image Library] Starting order TCUpgrades [TCUpgrades] TCUpgrades basic permissions are assigned to default group. For customization disabled this in the config GENERAL section! Image batch (TCUpgrades) has been stored successfully And the upgrade button doesn't upgrade the entire base like it should. What am I doing wrong? Thanks.
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Molar started following Boxes don't disappear
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The_Kiiiing started following Boxes don't disappear
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Hi, After the update all the boxes I get from the Heli and Bradley managed by this plugin don't disappear after being looted. Is there a way to make this work again? Thank you.
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I will be testing this ASAP
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snetzer started following MyRustServer
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- 240 comments
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- #rust server tool
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should be good to go now
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AlaEddineYahia started following IQVehicleTurbo
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- 12 comments
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- #bikes
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if anyone needs fix change this part public void GrowAll(BasePlayer player) { List<GrowableEntity> list = Facepunch.Pool.Get<List<GrowableEntity>>(); Vis.Entities<GrowableEntity>(player.ServerPosition, 6f, list); foreach (GrowableEntity growableEntity in list) { if (growableEntity.isServer) growableEntity.ChangeState(growableEntity.currentStage.nextState, false); } Facepunch.Pool.FreeUnmanaged<GrowableEntity>(ref list); }
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- 7 comments
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Hi, I have a few questions : First : I created a custom item called "Electric Motor" with the shortname "electricmotor" , skinid 3738135064 and the description "A small motor used for crafting rotating items" , parent item is "vehicle.1mod.engine" But when I give myself the new item , it is called "electricmotor" in my iventory, so it shows the shortname as the LABEL, it should be "Electric Motor Also, The description of the item shows the description of the parent item and not the description that I gave it. Second. : I have a plugin called "Crafting Panel" .. that plugin enables the possibility to craft custom items. but if I use the new created component "Electric Motor" to craft a cusrom item .. the plugin doesn't recognize the item that I created with your plugin. so do other plugins have the possibility to recognize the items that I create with The custom item manager ? Greetz, Mira
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Yes! We’ll be releasing an update in the next couple of days!
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Click here to go to INVENTORY notification
MeventSupport replied to Rust Admin's Support Report in Support
Yo! So the inventory toggle only hides the inventory button in the UI, but the notification is a separate thing. If you still want a notification when players grab their reward, you can just change the text. Edit your lang file (oxide/lang/en/Daily Rewards.json) and change the "NotifyTakedAward" value to something like "Reward received!" instead of the default inventory text. -
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It fails to compile at restart every day. It works fine once I manually load it in. Is there a fix available for this?
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Mr Ice changed their profile photo
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unclearki changed their profile photo
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hey hey i am getting this problem in a lot of areas around the outpost cannot spawn machines using monument addons maybe adjust a bit the zone? and secondly instead of calling it safe haven on rust edit can you maybe change it to outpost? soo it directly works with nteleportation? else we need to set up teleport location and change again when changing map i wwould be much apreciated if you could fix this
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The Big Blue View joined the community
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Version 1.0.0
1 download
Balanced Config for ShopUI by David Ready to use balanced shop configuration with support for Economics and ServerRewards. Includes: x1 price presets x2 price presets Item sell-back is disabled. Players can only purchase items from the shop. Price Recommendations: x1 Configuration - Balanced for servers where players can typically earn around: 1000–2500 currency within 7 days of a wipe x2 Configuration - Recommended for servers where economy currency is easier and faster to obtain.$10.00-
- #shop
- #shop config
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Hi there, I hope you’re doing well. I’ve recently acquired your plugin, and I’ve noticed it’s placing quite a heavy load on my server. Could you please advise on how to address this? "RustVitals" (1.6.0) by K.O.D Development (214.97s / 34 GB) - RustVitals.cs