All Activity
- Past hour
- Today
-
eberi changed their profile photo
-
JBombz changed their profile photo
-
I have maps featuring a much wider variety of custom places; you can view screenshots of all the locations before purchasing. As for the road network, the roads are standard, just like on all other maps.
-
I’ve never added things like that manually; they spawn on their own.
-
hey, i’ll add a separate output transfer setting in the next update so you can move resources into the output box faster without changing the recycling speed. that should help with the bottleneck on your 5x server
-
Simonnjjjj changed their profile photo
-
brennanjones6666 changed their profile photo
-
Cascadian AC started following imthenewguy
-
I found what was killing me. If I set these values in the config- "Minimum time to event start(in seconds)": 300, "Maximum time to event start(in seconds)": 500, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, It wipes the event every 5 minutes, with no warning; it just ends, and you die, for example, regardless of an event duration of 33 minutes, even when I open the door and go inside ("starting" the event). So there must be a bug somewhere if those start values are lower than the event duration values Basically, I wanted to start/stop the event randomly all over the map in 5 min intervals, and when someone opens the door to trigger the event start, then it would freeze the event and start/last for 33 minutes, etc. At least, I was assuming how it would work configuration-wise?
-
Rust Factions Staff changed their profile photo
-
DiGiaComTech started following Wear & Belt Duplications...
-
Cahnu started following Wear & Belt Duplications...
-
Every time the server restarts and/or the plugin is loaded it is adding another duplication of the previous contents to the list (see attached). As you can see, it took me a LONG time to notice this issue. Perhaps this is causing the periodic server crashes PineHostting said was causing my server to crash (but I can't see how). HeliCrashEvent.json
-
Oh, if you wanted to add a config to "Reset Dungeon Timer Once the Door is FIRST opened" true or false that would help a lot. This would be the same c# method call that only lets the person or group in and out of the dungeon, I think, looking at the code. Sometimes it takes a while to actually get to the dungeon on the map and stuff. And when you get in there, you don't have any time to actually complete it, etc. I did add a GUI Announcement (a different mod) to the warning on the dungeon event end. So it flashes on the actual screen; that should help warn players that it's about to end, perhaps if (duration == Configuration.warningMessageTime) { foreach (BasePlayer player in dungeonPlayers) { SendMessage(player, GetMessage("WarningMessage", player.IPlayer)); GUIAnnouncements?.Call("CreateAnnouncement", "Warning! Dungeon closes in 5 minutes!", "Black", "Red", player); } } This is actually a really great mod for role play/pve, like really good
-
DiGiaComTech started following Heli Crash Event
- Yesterday
-
ShilosJourney changed their profile photo
-
- 12 comments
-
- #rollercoaster
- #rust
-
(and 11 more)
Tagged with:
-
- 12 comments
-
- #rollercoaster
- #rust
-
(and 11 more)
Tagged with:
-
Changed Status from Work in Progress to Fixed
-
Changed Status from Work in Progress to Fixed
-
Also is there a way to speed up the resources coming out of the recycler to the output box? We can adjust the speed at which items recycle but it gets jammed up because the recycler is moving resources out at Vanilla speed it seems. Once it gets full on the Output side, it stops running until all resources are moved out of the Output side in the Recycler. On a 5x server this can get filled quickly and be a bottleneck
-
Thanks, I'll jump on to double check but just had to ask. I was sure that it would work with the rest of the industrial items in game
-
Big improvement This definitely takes a good plugin and makes it look very pleasing. aesthetics are a big thing for me and this takes care of the problem. It works just the same as before, but visually has been improved. make you own images to place inside, very quick and easy. If you cant figure it out, the creator will help you very responsive which is a big thing when it comes to a plugin or a customization. Highly recommended, will be buying further customizations in the future.
-
xjumbo22x changed their profile photo
-
Origemz joined the community
-
Hi! Leave me your Telegram handle, and I'll get in touch with you.
-
Version 1.0.0
3 downloads
Silent Shadows – Haunted Cemetery A chilling new monument for the Silent Shadows arsenal Step into the grounds of the Haunted Cemetery, where the dead refuse to rest and every shadow hides a secret. At the heart of this eerie monument stands a grand mausoleum — the final resting place of Dullahan, the legendary Headless Horseman. His tomb is the centerpiece of the prefab, waiting for the brave (or foolish) to uncover. Beneath the weathered graves and crumbling headstones lies a fully functional underground crypt, descending into the darkness where zombie defenders guard the Horseman’s long-forgotten treasures. Solve the puzzle to claim your rewards… if you dare. Key Features: Creepy, atmospheric interior packed with Halloween dread Central mausoleum – Dullahan’s true tomb Fully working underground elevator shaft Zombie defenders protecting the Horseman’s riches Functional puzzle with multiple interactive elements NPC Spawns Scarecrows: 21 Loot & Crates Barrels: 29 Diesel Barrels: 2 Basic Crates: 13 Military Crates: 9 Food Crates: 4 Ammo Crates: 6 Medical Crates: 4 Fuel Crates: 23 Tech Crates: 7 Collectables Pumpkins: 4 Bones: 13 Blue Card: 1 Red Card: 1 Puzzle Elements Blue Card Room: 1 Fuses: 2 Switches: 2 Secret Button: 1 Amenities Recycler 2,365 Objects (Entities) Ready to claim the Horseman’s legacy? Drop Silent Shadows – Haunted Cemetery into your next wipe and let the nightmares begin. A complete map containing the full Silent Shadows pack will be released upon completion of the pack in time for this Halloween. TGC Rust Map & Monument License Agreement.txt$35.00-
- 1
-
-
- #halloween
- #large monument
-
(and 2 more)
Tagged with:
-
Something in the oven/industrial oven that is being used as fuel is not being recognized. Are you using any other plugins that add custom burnable items for fuel?
-
Is this the same plugin as UltimateCases - it shows it is down in the bottom right but the interface here for the UI looks completely different How do we go about changing the settings to do this ? Is this allowed ?
-
Furnaces Dumping Charcoal on Ground When Full
Bratura replied to NS_DrthDragn's Support Report in Support
I am working on it. -
I see where I can use RP to purchase keys but this is an extra step. Is there a way to make ServerRewards RP the main system so the users don't have to earn RP to purchase Keys to open cases ? Maybe I'm not understanding the setup or settings - is this possible ?
-
Hi, maybe someday I'll be able to do this.
-
Hello is it possible to add support to choose as NPC also the scientist2 (those with AI)