All Activity
- Yesterday
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Kyle Fardy joined the community
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both issues have been fixed in latest update v1.5.6 Fixed on player join message Fixed player chat, if contains "wipe" in chat
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Changed Status from Work in Progress to Fixed
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Smokeymell started following Announcements
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Smokeymell joined the community
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sleepermeow started following Announcements
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sleepermeow joined the community
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Sarosha started following Announcements
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Sarosha joined the community
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DarkSilver started following Subway Event
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I am investigating I see the chat error it was set to to "wipetest" I will fix that in the next update here shortly. I will check the other issue mentioned, Working for me but I will double check
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i reinstalled everything and went to the latest, and now it works.
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Froggorust joined the community
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I still get the same error Error while compiling BetterNpc: Argument 1: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 3547, Pos: 39
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Stack size splitting loses half the stack
TheGhostOfChaos replied to TheGhostOfChaos's Support Report in Support
Issue is sorted. I indeed installed a bunch of plugins from my old server which had a stacksize controller with it this was conflicting. Thank you for your assistance -
FastBurst started following commands not working
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Auto‑responds in chat when players mention “wipe.” how does this work? ---- type wipe and nothing happens Optionally announces wipe time when players join the server .---doesn't show up
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Changed Status from Pending to Closed
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Hi @fullwiped This is not a straightforward ORP setting. In order to implement it fairly, we first need to decide what qualifies as a combat log. For example, was the player actually involved in the raid? Did they only receive PvP damage? Was the structure genuinely being raided? Was it a teammate, a crash or a lost connection? These cases need to be handled differently. For this reason, combat log detection is better handled by a separate plugin with its own clear rules and configuration. ORP should remain responsible for protection itself rather than also becoming a combat-log detector. This makes ORP more predictable and avoids the addition of a large amount of edge-case logic that would be difficult for server owners and players to understand. ORP now provides a public API for this type of integration. A dedicated combat-log plugin can decide when a real combat log has occurred, temporarily enabling an ORP penalty for the relevant player(s) so that they do not receive protection for the configured period.
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Stack size splitting loses half the stack
TheGhostOfChaos replied to TheGhostOfChaos's Support Report in Support
Allright ill investigate further thank you for your help. I wasnt sure if that would be as i used your plugin for a while and never had any issues good to know its something else -
sebasfer548 changed their profile photo
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caня started following Announcements
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caня joined the community
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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redhulkypants changed their profile photo
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Thanks buddy for the help., got a few of your plugins, so knew it was something simple,
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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Hi! Good news — the update has just been released! Full integration with PveMode has been added and thoroughly tested on my end. Everything is working correctly and as expected. Please update the plugin to the latest version. If you run into any errors or edge-case issues, feel free to reach out here in support — I'll be happy to help! Also, if you enjoy the plugin and the support, leaving an honest review on the product page would be greatly appreciated!
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Found the issue! In your screenshot, the folder path is double-nested: /oxide/data/data/NpcSpawn/Preset It should be: /oxide/data/NpcSpawn/Preset Simply move the NpcSpawn folder directly into /oxide/data/. That old ghost marker stuck on your map is just a leftover from the previous run when those preset errors occurred. Reloading the plugin won't clear an already bugged marker, but it will completely disappear after your scheduled server restart tonight. Once you fix the folder path, all future events will start and clean up automatically without any issues!
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Preacher started following Announcements
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Preacher joined the community
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Weird thing is I did the event when it re-spawned an all went fine, just the old one no one did is still there, maybe left over from before I did update, I will see how it goes after restart at midnight to night
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[NpcSpawn] Preset SubwayLMG does not exist in the folder .../data/NpcSpawn/Preset/. Unable to spawn NPC using this preset [NpcSpawn] Preset SubwayLMG does not exist in the folder .../data/NpcSpawn/Preset/. Unable to spawn NPC using this preset [NpcSpawn] Preset SubwayShotgun does not exist in the folder .../data/NpcSpawn/Preset/. Unable to spawn NPC using this preset [NpcSpawn] Preset SubwayShotgun does not exist in the folder .../data/NpcSpawn/Preset/. Unable to spawn NPC using this preset But here is data file an what is in it
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Could you please check your server console or log files for any errors at the exact moment the event ended by the timer? I just tested this exact scenario on my test server (letting the event end entirely on its own by the timer without any player interaction), and I wasn't able to reproduce the issue. On my end, all NPCs, barricades, and the map marker were deleted properly. Since I can't trigger this bug locally, I suspect there might be a conflict with another plugin or a rare edge case on your server. If you could find and send me any error logs from the console, it would help me pinpoint and fix the exact issue much faster. Also, if the map marker somehow glitched and got stuck, simply reloading the plugin unfortunately won't remove it — you will need to restart the server to clear that "ghost" marker.
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no problem
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- 294 comments
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