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Hey! Does this error happen every time?
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Hey scalbox I was wondering if you could add an option to hold shift while placing an entity so it would be placed at .5 height into the ground. Also can you add a half second delay when using middle mouse button to pick up an entity? When i click the mouse wheel it picks up items very fast and i usually end up grabbing more than one at a time. I have also added a few more items to the config and am attaching a copy for you. SpawnEverything(new items).json
- 118 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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InstantButcher giving 10x the amount of Reward
Rust Admin replied to Rust Admin's Support Report in Support
you rock! thank you! -
- 118 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
- Today
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awper4262 started following Announcements
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awper4262 joined the community
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Fruster started following Console spam on latest 1.1.0 version
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SlayersRust started following Console spam on latest 1.1.0 version
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Failed to run a 0.01 timer in 'F15CrashEvent v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.RequestParachuteDeploy () [0x00017] in <2fdac1f19e0a4e3fb6d15abcab9cbda0>:0 at Oxide.Plugins.F15CrashEvent+<>c__DisplayClass79_0.<SpawnNPC>b__0 () [0x00000] in <c60bebaccec8471eac234c238519ce4f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.01 timer in 'F15CrashEvent v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
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I've used Galium across multiple orgs over the years at this point, and it's honestly the golden standard for anticheat in Rust. It's consistent, it's reliable, and it just keeps getting better. If you're serious about keeping your server fair, there's really no better option out there. Galium sets the bar everyone else is chasing.
- 2 comments
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- #anticheat
- #moderation
- (and 15 more)
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InstantButcher giving 10x the amount of Reward
Mevent replied to Rust Admin's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 2.1.33 -
InstantButcher giving 10x the amount of Reward
Steenamaroo replied to Rust Admin's Support Report in Support
"[Fixed] Instant gathering skills (Instant Butchering," Thank you @Mevent -
yeah i guess il just keep restarting it manually then , thanks for looking into it though i appreciate the effort
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- 40 comments
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- #battlepass
- #web
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The_X_ started following Network Group is NULL (Oxide)
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turner started following Network Group is NULL (Oxide)
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At the moment, a wipe is underway on my servers. I installed the plugin on two servers, and fairly soon afterwards, both restarted for the first time (the plugin loaded initially), and the first server went offline straight away. It was a standard boot-up; it said the DLL had loaded, but the server did not appear in the server list as expected. Then, during server startup, there is an entity verification stage. As soon as this began, the console was flooded with messages stating that ‘XXX[000000] network group is null’ (or something similar; I can’t recall the exact wording). Consequently, the server froze at this stage, and even after 20 minutes had passed, it still wouldn’t boot any further. As soon as I deleted the DLL, the server started up without any problems. And just today, a little later than the first incident, but exactly the same thing happened on the second server. Once again, deleting the DLL solved the problem.
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Martian started following quarrie bug
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WarKingz started following quarrie bug
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So I picked up my quarries. But they go back to level 1 when I replace them ?
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Srkil changed their profile photo
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jun changed their profile photo
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Sansuall joined the community
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blackwr changed their profile photo
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blackwr started following Rust developer
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Hi, my name is blackwr123. I am interested in selling Rust plugins . I am a beginner and do not have sales experience yet, but I am motivated to learn, communicate clearly with customers, and improve over time. I can help promote and sell plugins at an affordable price. I am ready to start with low prices to gain experience, build trust, and prove that I can be useful. Discord: blackwr123 Thank you for considering my application.
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https://store.steampowered.com/itemstore/252490/detail/10520/ This one? I added it in the last update. I haven't bought it yet, but the wallpapers should appear.
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khimari1256 started following not loading new wall paper
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ninco90 started following not loading new wall paper
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hi i purchased the glowing wallpaper from rust how ever i cant get it to show in better tc how do i fix it so it shows so i dont have to manualy wall paper each wall and floor
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thering360 joined the community
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PLugin doesnt load automatically after server restart
The_Kiiiing replied to Teastick's Support Report in Support
This seems to be an issue with the oxide compiler. Unfortunately I was unable to reproduce it, and the oxide team also does not seem to care about it. Your best bet is to use a plugin like TimedExecute to automatically reload the plugin after server boot, or just switch to carbon. -
Hey! Yes, so far, only Raidable Bases is on the roadmap , though it's not in the near future plans, as I want to work on the core features of Contracts before integrating other plugins. More integrations may be possible too, though it entirely depends on whether those plugins expose hooks and APIs for Contracts to hook into to listen for progress events. They would also need to be implemented individually, off the top of my head, I don't see how a custom integration that is entirely config-based would be possible, though I really haven't done any research around it.
- 1 reply
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- 1
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Version 1.0.0
1 download
Bahrain Template Map is a template of the actual terrain of Bahrain. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT:https://discord.badgyver.com$14.90 -
Changed Status from Pending to No Response
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Where's the dev?
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Marten Shelby joined the community
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blackwr joined the community
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Hello, A NullReferenceException occurred when a player attempted to purchase an Industrial Recycler. Plugin version: IndustrialRecycler v1.8.94 Error: Failed to call hook 'ConfirmPurchaseIndustrial' on plugin 'IndustrialRecycler v1.8.94' NullReferenceException: Object reference not set to an instance of an object The stack trace points to the following methods: IndustrialRecycler.RemoveItems(...) IndustrialRecycler.CheckAndRemoveBuyItems(...) IndustrialRecycler.ConfirmPurchaseIndustrial(...) The Industrial Recycler purchase cost is currently configured with multiple item types: Scrap: 1,000 High Quality Metal: 50 Metal Fragments: 1,000 The issue may be occurring while removing multiple required item types from the player's inventory. In RemoveItems(), it appears that both player.inventory.Take(...) and item.Remove() are being called for the same item stack. This may leave an invalid reference to an already removed item in the previously collected item list, which could then cause a NullReferenceException when item.info.shortname is accessed during the next iteration. Could you please check this issue? Thank you very much for your continued support.
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- 52 comments
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Asmodeda joined the community
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sonek joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.21