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  2. Cannon丶

    NullReferenceException

    ERROR.zipERROR.zip错误Code.zipDear Developer, thank you very much for your reply. My server keeps freezing up and cannot run properly. Could you please help me check if there is any conflict between this plugin and other plugins? I would really appreciate it. I am willing to pay a service fee if the issue can be fixed.
  3. can any support for Monument Events get added? so if an event is running, block Monument Choice? as Monument Events has built in protections etc
  4. Dear developer, I'm really out of options. My server is suffering from severe lag. Could you please help me figure out what's wrong? Thank you so much for your hard work. Error Code.zip
  5. Today
  6. nivex

    About CoolDown....

    heya, that is mostly correct, but it is optional with Allow Ally With Lockouts To Enter if enabled, lockouts will not prevent a player from entering someone else's purchased event if they are in a team/clan/friend if disabled, the player will not be able to enter any event for the difficulty that they have a lockout for. player lockouts will never prevent a player from purchasing their own event, and this is what Buyable Cooldowns are for. player lockouts are not applied to any event in a purchased state - if it becomes inactive and defaults back to the public then it is possible. Issues with the cooldowns and messages have been fixed in the next update, if you do not receive a message then the command was not received by the plugin to begin with
  7. Rust Admin

    pls update

    This is 100% an issue. 13:01 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 13:03 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  8. Changed Status from Work in Progress to Can't Reproduce
  9. @SpookyBoo12 I've been carefully flying over Bandit Camp for around 15 minutes. I can't seem to replicate this issue. My character does not equip scuba gear in any wet location inside the Bandit Camp, unless I no-clip under the ground as an Admin. Instant Scuba Diver only equips scuba gear if the server decides that player is swimming. Looking into Facepunch's code they look for if the player is in a "mounted" state with the water. This is different from a minicopter mount and is indicated when the player's model looks like they are "swimming". Could you provide me with clearer steps to reproduce this issue? Possible reasons why this happened to you: 1) Another plugin on your server is interfering with the player's swim state 2) You used the Admin no-clip accidentally I'm not dismissing this issue, but without a way to see how this happened in a debug environment I can only speculate how it happened.
  10. Srtzero

    MultiTool

    Is there a way to give this tool to players automatically, or at least allow them to craft it themselves? Or does it require an admin to manually give the tool to a player each time?
  11. TY it appears it may have needed a server restart, not sure but I cannot get the bug to reappear. Thx again for the awesome plugin!
  12. maxalt

    About CoolDown....

    Sorry, would you mind if I ask something that's not directly related? It seems I completely misunderstood how this works. Am I correct in understanding that: Player Lockout = the amount of time before a player is allowed to enter another Raidable Base (the dome/event area). Buyable Cooldown = the amount of time before a player can purchase another Raidable Base. So, for example, if I set the Player Lockout to 90 minutes, does that mean that after completing a raid, the player must wait 90 minutes before they can enter another Raidable Base, whether it's an automatically spawned one or a buyable one? Is that correct?
  13. Yesterday
  14. Tage2

    Dungeon Events

    Am I understanding this properly? Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons. The dungeons themselves are spawned ... where, exactly? up in the sky? Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does). If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points. How hard is it to set up custom loot? We use Better Loot, for instance, right now. Is it entirely just edit the jsons?
  15. aimacak

    Merchant/Collector

    Hello, what moment of the event are you talking about? When the debt collector arrives, they simply stand for the specified time from the configuration: "The time the debt collector stays inside the supermarket [sec.]": 300,
  16. aimacak

    NullReferenceException

    Hello, can you provide some additional information? Which plugin does this happen in? Screenshots, videos, plugin configuration, whatever.. And can you send the full error code from the server logs file?
  17. Tried completely deleting the old file, as well as the json file and reloaded. Still getting errors when using /taxi Failed to call hook 'cmd_CallTaxi' on plugin 'CopterTaxi v1.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CopterTaxi.CreateImage (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String name, System.String panel, System.String color, System.String image, System.String aMin, System.String aMax, System.Single Fadeout, System.Single Fadein, System.UInt64 skin) [0x0002a] in <494df12df1e74c36b02411089fae9d55>:0 at Oxide.Plugins.CopterTaxi.CreateCallCopterTaxiUI (BasePlayer player) [0x00215] in <494df12df1e74c36b02411089fae9d55>:0 at Oxide.Plugins.CopterTaxi.cmd_CallTaxi (BasePlayer player, System.String c, System.String[] a) [0x00036] in <494df12df1e74c36b02411089fae9d55>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e25] in <494df12df1e74c36b02411089fae9d55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  18. I have this resolved by changing the below config: "All Market Received Items Goes To Redeem Inventory": false, I am having other issues now. 1. When people buy stuff from the market, sometimes it goes to inventory, and sometimes it goes into /redeem shop 2.When people sell items to the server, 90% of the time it works fine, other times the item is removed, but they do not receive the ServerRewards RP for selling. What could be causing this?
  19. DrayTemplar

    BetterTC

    Thanks @ninco90 you the best!
  20. Hi, Would you please provide more information?
  21. QVQ

    SortifyInventory

    Version 1.0.0

    1 download

    Sortify only adds a sort button when looting containers such as boxes and furnaces. When players open their paged inventory, there is no sort button. SortifyInventory fills that gap by adding a Rust-style sort button to the player inventory UI. Sort your main inventory (24 slots) with one click. Features Sort button on paged inventory — Visible when you open your inventory; sort with one click Native Rust UI style — Semi-transparent button that matches Sortify’s look Standalone plugin — Does not require Sortify Separate permission — sortifyinventory.use, toggle per group/player in PermissionsManager Hidden without permission — Players without permission will not see the button Configurable position — Adjust button coordinates in the config file Installation Place SortifyInventory.cs in oxide/plugins/ Load the plugin: o.load SortifyInventory Grant permission: oxide.grant group default sortifyinventory.use
    $5.00
  22. Skippyroo

    Not loading

    Hi, Since the last Rust update UItemSort does not want to work, I am using the latest 1.1.6 version. regards Robert
  23. Version 1.0.0

    12 downloads

    RocketTiers is a Rust Oxide plugin that adds 3 tiers of custom rocket launchers with different magazine capacities and unique skin IDs. Each tier is fully configurable and comes with its own chat commands, permissions, and shop integration support. Features 3 Rocket Launcher Tiers with different capacities Unique Skin IDs for each tier Fully Configurable via JSON config file Permission-based access control Chat Commands for players Shop Integration ready Auto-reload on equip (configurable) Starts with full magazine (configurable) Installation Download the plugin file Place RocketTiers.cs in your oxide/plugins/ folder Reload the plugin or restart your server A config file will be generated at oxide/config/RocketTiers.json Commands Player Chat Commands CommandDescriptionRequired Permission /rocket1 Gives you Rocket Tier 1 (5 rockets) rocket.tier1 /rocket2 Gives you Rocket Tier 2 (10 rockets) rocket.tier2 /rocket3 Gives you Rocket Tier 3 (20 rockets) rocket.tier3 /rocketlist Lists all available rocket tiers None Config File Example { "Launcher Shortname": "rocket.launcher", "Rocket Ammo Type": "ammo.rocket.basic", "Tier 1 - Rocket": { "Skin ID": 3717048444, "Display Name": "Rocket Tier 1", "Magazine Capacity": 5, "Start With Full Magazine": true, "Chat Command": "rocket1", "Permission Required": "rocket.tier1", "Auto Reload On Equip": true, "Amount to Give": 1 }, "Tier 2 - Rocket": { "Skin ID": 3717048386, "Display Name": "Rocket Tier 2", "Magazine Capacity": 10, "Start With Full Magazine": true, "Chat Command": "rocket2", "Permission Required": "rocket.tier2", "Auto Reload On Equip": true, "Amount to Give": 1 }, "Tier 3 - Rocket": { "Skin ID": 3717048331, "Display Name": "Rocket Tier 3", "Magazine Capacity": 20, "Start With Full Magazine": true, "Chat Command": "rocket3", "Permission Required": "rocket.tier3", "Auto Reload On Equip": true, "Amount to Give": 1 } } Permissions oxide.grant user <playername> rocket.tier1 oxide.grant user <playername> rocket.tier2 oxide.grant user <playername> rocket.tier3 Shop Integration To add the rocket tiers to your shop, create shop items with the following command fields: Tier 1 Type: Command Command: rocket.give %STEAMID% tier1 Title: Rocket Tier 1 Description: Rocket launcher with 5 rocket capacity Price: (Your desired price) Tier 2 Type: Command Command: rocket.give %STEAMID% tier2 Title: Rocket Tier 2 Description: Rocket launcher with 10 rocket capacity Price: (Your desired price) Tier 3 Type: Command Command: rocket.give %STEAMID% tier3 Title: Rocket Tier 3 Description: Rocket launcher with 20 rocket capacity Price: (Your desired price) Plugin Information Author: MaxSilverhand Version: 1.0.0 Dependencies: Oxide
    Free
  24. Acces

    GLRoulette

    Version 0.0.1

    1 download

    European roulette for Rust(oxide/carbon) It implements the full functionality of this roulette, namely all the bets that are in the screenshot work! This plugin can be used both in the menu (configured under GLMenu) and without it. The ability to play for scrap and donate currency (configuration settings) This plugin is in 3 languages, namely: English, Ukrainian, Russian Basic settings in the config (will eventually be directly in the game) To use roulette, you need permission: roulette.use There is also a history of numbers falling out, which is also available by permission (groups) - groups are configured in the config! This plugin works with: GLMenu, ServerRewards, Economics, ImageLibrary (If Oxide) This is the initial version that will be constantly updated! Commands: Chat: /rt /roulette Console: roulette.open Європейська рулетка для Rust(oxide/carbon) В ній реалізовано повноцінний функціонал даної рулетки, а саме всі ставки які на скриншоті працюють! Даний плагін можна використовувати як в меню(налаштовано під GLMenu) так і без нього. Можливість грати на брухт та донат валюту(налаштування в конфігу) Даний плагін на 3-х мовах, а саме: Англійська, Українська, російська Основні налаштування в конфігу(з часом будуть прямо в грі) Щоб використовувати рулетку потрібен дозвіл: roulette.use Також є історія випадань чисел яка доступна також по дозволу (групам) - групи налаштовуються в конфігу! Даний плагін працює з: GLMenu, ServerRewards, Economics, ImageLibrary(Якщо Oxide) Це початкова версія яка буде постійно оновлятись! Команди: Чат: /rt /roulette Консольна: roulette.open Config:
    $9.00
  25. Acces

    GLWipeBlock

    Version 1.0.2

    1 download

    GLWipeBlock is a plugin that blocks certain items after wipe This plugin works both in the menu and independently Supports Oxide (additional plugins for editing information: GLColorPicker, GLModal) and Carbon Full customization directly from the game (without going into the config) Unlock progress in the item frame Plugin in 3 languages, namely: (expansion possible) eMode mode that enables and disables the settings buttons DEPENDENCY ON Image Library(OXIDE) Commands: Chat: /bl /blocked Console: show.blockWeapons show.blockArmory show.blockExplosives GLWipeBlock це плагін який блокує певні предмети після вайпу Даний плагін працює як і в меню так і самостійно Підтримка Oxide(додаткові плагіни для редагування інформації: GLColorPicker, GLModal) та Carbon Повне налаштування прямо з гри (не заходячи в конфіг) Прогрес розблокування в рамці предмета Плагін на 3х мовах а саме: (можливі розширення) Режим eMode який вмикає та вимикає кнопки налаштувань ЗАЛЕЖНІСТЬ ВІД ImageLibrary(ЯКЩО OXIDE) Команди: Чат: /bl /blocked Консольна: show.blockWeapons show.blockArmory show.blockExplosives
    $12.00
  26. Version 0.0.36

    10 downloads

    When a player with permission enters an unclaimed monument, a UI window appears. The player can choose whether the monument should be set to PvE or PvP for the current occupation. The selected mode stays active as long as the claiming player remains inside the monument. Once that player leaves, the monument is reset and becomes available again after the configured cooldown logic. Other players inside the same monument are notified about the currently active mode. Features Dynamic PvE/PvP selection per monument UI selection when entering an unclaimed monument Runtime PvE and PvP mode per monument Automatic reset when the claiming player leaves the monument Cooldown system to prevent immediate re-claiming Traveler option for players who do not want to claim a monument Separate traveler cooldown Configurable monument blacklist Automatic monument detection using Rust monument data Support for duplicate monuments on the same map PvP damage only between players inside the same PvP monument Teleport blocking inside active PvP monuments Bypass permission for admins or special roles English and German language messages Optional MyNotify support Permissions The plugin registers the following permissions: monumentchoice.use Allows players to use the MonumentChoice system. Only players with this permission receive the selection UI when entering an unclaimed monument. monumentchoice.bypass Bypass permission. Players with this permission are ignored by the MonumentChoice system. They do not receive the selection UI and are not restricted by the plugin's PvE/PvP checks. Configuration The configuration file is generated automatically at: oxide/config/MonumentChoice.json Default Configuration { "DecisionCooldownMinutes": 15, "TravelerCooldownMinutes": 5, "UseMyNotify": false, "BlacklistedMonuments": [ "compound", "bandit_town", "fishing_village_a", "fishing_village_b", "fishing_village_c", "large_fishing_village", "small_fishing_village", "stables_a", "stables_b", "ranch", "bandit_camp", "gas_station_1", "supermarket_1", "lighthouse", "mining_quarry_a", "mining_quarry_b", "mining_quarry_c", "substation_a", "substation_b", "substation_c", "swamp_a", "swamp_b", "swamp_c", "ice_lake_1", "ice_lake_2", "ice_lake_3", "ice_lake_4", "power_sub_big_1", "power_sub_big_2", "power_sub_small_1", "power_sub_small_2", "ferryman", "water_well_a", "water_well_b", "water_well_c", "water_well_d", "water_well_e", "cave_small_easy", "cave_small_medium", "cave_small_hard", "cave_medium_easy", "cave_medium_medium", "cave_medium_hard", "cave_large_easy", "cave_large_medium", "cave_large_hard", "cave_large_sewers_hard", "excavator_1", "nuclear_missile_silo", "arctic_research_base_a", "desert_military_base_a", "desert_military_base_b", "desert_military_base_c", "desert_military_base_d" ] } Configuration Options DecisionCooldownMinutes "DecisionCooldownMinutes": 15 Defines how many minutes a player must wait before choosing the same monument again after leaving it. TravelerCooldownMinutes "TravelerCooldownMinutes": 5 Defines how long the selection UI is suppressed for a player after choosing "I'm just a traveler". UseMyNotify "UseMyNotify": false Enables optional message output through the MyNotify plugin. false = use normal chat messages true = use MyNotify, if the plugin is loaded BlacklistedMonuments "BlacklistedMonuments": [] List of monument IDs ignored by the plugin. Blacklisted monuments: do not show the selection UI cannot be claimed as PvE or PvP are not managed by MonumentChoice This is useful for safe zones, small monuments, quarries, fishing villages, caves, or other locations that should not be part of the system. Dependencies Optional MyNotify MyNotify is only required if this configuration option is enabled: "UseMyNotify": true If UseMyNotify is set to false, the plugin works without MyNotify. Public API Other plugins can call the following methods: IsPlayerInPvPZone(BasePlayer player) Returns true if the player is currently inside a monument that is set to PvP. GetPlayerMonumentMode(BasePlayer player) Returns the current mode of the player's monument: Unclaimed PvE PvP How It Works A player enters a registered monument. If the monument is unclaimed, the selection UI appears. The player chooses one of the following options: PvE PvP Traveler If PvE or PvP is selected, the player becomes the owner of the monument state. Players inside the monument are notified. When the owner leaves the monument, the monument is reset. The owner receives a cooldown for that monument. PvP Logic PvP damage is only allowed when all of the following conditions are true: the attacker and victim are inside the same monument that monument is currently set to PvP neither player has the bypass permission Outside an active PvP monument, MonumentChoice does not actively allow PvP damage. Teleport Blocking When a player is inside an active PvP monument, the plugin blocks teleport attempts through the following hook: CanTeleport(BasePlayer player) This prevents players from escaping an active PvP monument by teleporting away. Notes MonumentChoice stores monument states only at runtime. After a server restart or plugin reload, all monuments are unclaimed again. A selected mode remains active only while the claiming player stays inside the monument. Blacklisted monuments are ignored during server initialization. The plugin uses a 1-second position timer to detect monument entry and exit. Known Limitations Monument states are not persistent. There are currently no admin commands to manually reset specific monuments. UI text is currently hardcoded in the plugin. PvP/PvE behavior may depend on how other damage or PvE plugins handle CanEntityTakeDamage.
    Free
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