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  2. Replace line 403 in the code: Puts(efficiency); with: Puts(efficiency.ToString()); This should allow the plugin to compile and work correctly until the developer provides an official fix.
  3. Sulfur

    just a few things

    - Floating bushes - Cliffs clipping out of the ground terrain (players can hide inside the cliffs)
  4. Failed to compile: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11
  5. Hey! Since the Thursday wipe (Aug 6) some of my players have been getting kicked with "Invalid Packet: Client Ready" right after connecting, and my console is getting spammed nonstop with this: NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ItemCrafter.FinishCrafting_Patch1(ItemCrafter,ItemCraftTask) at ItemCrafter.ServerUpdate (...) It happens as long as someone has something in their crafting queue, and seems to get worse the longer the server runs. I'm on QualityCrafting v3.0.4. Not sure if it's related to the plugin or something on my end, but wanted to check if this rings a bell for you or if anyone else has reported it after this week's update? Happy to send more of the log if that helps. Thanks!
  6. Today
    Solid plugin. My Players absolutely love it. With the new volume that facepunch added this completely completes the radio experience. Thank you for your hard work.
  7. keelerobert3

    3.1.6

    no raidable bases will spawn. the files exist in the copy paste folder and i can manually paste a base in that file. but no raidable event happens automatically
    Such a great quality of life addon. This just fills a need that I didn't know how to fix. Thank you for your time and effort putting this together.
    Really great map. Low ram utilization. Runs very smooth. Thank you for the quick update.
  8. Awesome you are rad! Thanks so much for considering doing this players really love this plugin so far it works flawlessly
  9. replied to wrong thread please ignore this message i can't delete it.
  10. f0s1kk

    Failed to compile

    PortableRecycler - Failed to compile: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11
  11. Phoenix_NXS

    compliling error

    The download file changed the capitalization. When I fixed the capitalization, it worked great. Thank you for your time. If anyone else has this issue. Once I changed the name to FoxHeavenFastSmelt.cs everything worked. No more errors.
  12. Sorry for the trouble but I did figure out what was causing the problem. It was caused by the plugin called entity reducer. I don't know what happened after the rust update today but I disabled all plugins till I found the cause. Thank you for your time please mark this as fixed.
  13. Yeah that's odd. The attacker or boss is null. I will add some null checks on the hook in the next release.
  14. You could try changing the "Wipe Cooldown": 10800.0 value in the config to 0 and test it.
  15. PumpkinKing

    Not Spawning

    Hey, Last wipe the crates would spawn, this wipe they don't. No errors when I reload the plugin. No errors when try I spawn the item either. they spawn as a normal box and don't convert to a locked crate.
    Lovely way to make the apartments usable on pve. Works well and any issues are quickly addressed!
  16. Error while compiling PortableRecycler: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11
  17. hi, this mod works fine, i was just wondering how i can disable this mod and get the keys back. I removed the plugin but its still disabled
  18. yes sure i will release soon
  19. Razor

    Animal Farm

    Currently no.
  20. Kallie84

    Animal Farm

    is there a way to get polar bears?
  21. Failed to call hook 'OnBossKilled' on plugin 'SkillTreeItemsPro v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SkillTreeItemsPro.RollForDropContainer (BasePlayer player, System.UInt64 skinID, System.String identifier, Oxide.Plugins.SkillTreeItemsPro+LootSource source, UnityEngine.Vector3 position, System.Single heightMod) [0x00039] in <b4bb5c518dc4444285b9e11586b8389d>:0 at Oxide.Plugins.SkillTreeItemsPro.OnBossKilled (ScientistNPC npc, BasePlayer attacker) [0x0001a] in <b4bb5c518dc4444285b9e11586b8389d>:0 at Oxide.Plugins.SkillTreeItemsPro.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00fee] in <b4bb5c518dc4444285b9e11586b8389d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Got this when I killed a boss from the Boss Monster plugin
  22. why would you amputate the in air check? look above your message to find the actual fix for it, rather than just butchering the code
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