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- 168 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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WorldEnder started following Loading Messages
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I think that there is something wrong with the formatting of the English Queue Messages because the Spanish one looks correct. I’m unable to fill it out correctly. Also is the ICON ID supposed to give an Icon during the loading messages? Because I’m using the ICON ID I use for everything and it’s not working. And lastly, am I supposed to be able to see this plugin in the permissions? Because it’s not there.
- 47 comments
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- #loading messages
- #loading
- (and 15 more)
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Romantic333 changed their profile photo
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Qinaii changed their profile photo
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unablecain changed their profile photo
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MrMoon started following Announcements
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MrMoon joined the community
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Yaki started following need setflag update
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David started following need setflag update
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needs updated from this past wipe ATMSystem - Failed to compile: 'VendingMachine' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachine' could be found (are you missing a using directive or an assembly reference?) | Line: 169, Pos: 29
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mASSCLY started following Announcements
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No set bonus is applied for the combination of weapons and armor.
imthenewguy replied to hid333's Support Report in Support
Weapons dont count towards set bonuses.- 1 reply
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- 1
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i found a plugin to override the road issue on custom maps. So it is working now. I will have to take a look at your other maps
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mASSCLY joined the community
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passing ray started following ShadowStrike
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passing ray started following TheGhostOfChaos
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passing ray started following wGw
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Tordah changed their profile photo
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Glock changed their profile photo
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I am not receiving a set bonus when combining a weapon and a piece of armor; is this intended behavior? If I apply the same title to two pieces of armor, a +10% set bonus activates; however, if I apply the same title to one piece of armor and one weapon, the set bonus does not activate. Is this how it is supposed to work?
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kodabear250111 joined the community
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- 49 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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At the default UI scale (1.0), it overlaps with the inventory. Adjusting the config to: "Offset Min": "120 -20", "Offset Max": "180 -0" prevents the overlap, but the layout looks a bit distorted for users who have changed their UI scale. Could you design it so that the button placement doesn't break based on the UI scale, similar to how other plugins handle it?
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Removing the following line from line 455 will allow compilation to succeed: [HookMethod("API_QuickStack")]
- Yesterday
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Clowny changed their profile photo
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we are not able to put blueberries in the tools box to convert them for some reaosn? same with apples.
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Seristic joined the community
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i expect to have this ready to go tonight. so depending on how quickly they approve it.
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Outlawz changed their profile photo
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Szeryf_Oisedla changed their profile photo
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MajikTom joined the community
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root1222 changed their profile photo
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Version 1.1.2
5 downloads
QuickStack is a lightweight QoL plugin that makes inventory management faster without changing the vanilla Rust experience. Simply open a storage container and press STACK. The plugin automatically transfers matching items from your inventory — only items that are already present in the container. Features Simple STACK button in the container UI Transfers only matching item types Optional command for key binds Configurable inventory sections and container types Customizable UI position and colors Transfer summary notifications Permission support Lightweight and easy to use Permission: quickstack.use Command: qsFree -
Version 1.021
16 downloads
Increasing the amount of bonus resources that can be extracted by the specified amount for players Permissions - Issuance of permission to receive the claimed bonus o.grant "user/group" "nick/id" extract.use example: o.grant user vetrovskiy extract.use Lang - Available languages: English, Russian private const bool LangEn = true; // if true - english on // if false - russian on Config { "Bonus multiplier": 4, "Use a random chance?": true, "Bonus drop chance (from 1% to 100%)": 50 }Free-
- #extractor
- #ore
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(and 5 more)
Tagged with:
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Version 1.6.0
7 downloads
# Halloween Event ## Description **Halloween Event** runs a lightweight, fast-paced Jack-o’-Lantern shooting event. After a short countdown, each online player gets their **own target pair** (Scarecrow + Jack-o’-Lantern) spawned in a configurable **ring around the player**. Hit **Happy** pumpkins to score and drop candy; **Angry** ones yield no points. Entities auto-expire after a short lifetime and are **immediately respawned** to keep the arena populated. --- ## Features ### Event Flow - Global **countdown**, then timed **event window**. - Per-player spawns; scoring tracked and **top players** announced at the end. - **Candy drop** on valid hits (configurable item shortname/amount). ### Smart Spawning (Ring) - Spawns strictly **around** the player (between `MinDistanceFromPlayer` and `SpawnRadius`). - **Progressive search**: strict → medium → relaxed → last-resort to always find a ring position (works on terrain, monuments, bases). ### Auto-Respawn - On **destroy** *or* on **lifetime timeout**, the plugin spawns **`RespawnCountOnDestroy`** new targets for that player. ### Health Watcher - Global health check every 2s: cleans up half-broken pairs and triggers respawn, keeping the loop stable. ### Lightweight - Event-only build: just the commands you need, minimal logging, no test/debug commands. --- ## Commands ### Chat & Console | Command | Description | Permission | |------------------------|------------------------------------|-------------------------| | `/flashhalloweenevent` | Start the countdown & event | `halloweenevent.use` | | `/stophalloweenevent` | Stop countdown/event & clean up | `halloweenevent.use` | > The same names exist as console commands: `flashhalloweenevent`, `stophalloweenevent`. --- ## Permissions ```plaintext halloweenevent.use - Allows starting/stopping the event ``` --- ## Configuration (excerpt) ```json { "CountdownMinutes": 3, "EventDurationSeconds": 60, "SpawnRadius": 10.0, "MinDistanceFromPlayer": 4.0, "ScarecrowLifetime": 3.0, "RespawnCountOnDestroy": 2, "HappyJackChance": 0.6, "JackHeightOnScarecrow": 1.2, "CandyItemShortname": "halloween.candy", "CandyReward": 1, "MaxActivePerPlayer": 20, "MaxVerticalOffsetUpFromPlayer": 1.5, "MaxVerticalOffsetDownFromPlayer": 5.0, "SampleAttempts": 72, "AngleSweeps": 2, "FallbackJitter": 8 } ``` **Notes** - Increase `SampleAttempts`/`AngleSweeps` if your map has many dense structures. - Reduce `MinDistanceFromPlayer` if players often stand under roofs/overhangs. - `RespawnCountOnDestroy` controls how many new pairs spawn after a hit **and** after lifetime expiry. --- **load, run, enjoy**$8.99 -
Hey, any news on this?
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We are getting a fail to compile error RadtownEvent - Failed to compile: 'RadtownEvent.RadtownEventController.OnEventStart()': no suitable method found to override | Line: 340, Pos: 34