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Version 1.0.0
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CLAN BASES | MINI-PACK (Tier 6) Want the power of a mega-clan fortress without committing to a massive bundle? This exclusive mini-pack features 6 of our most elite Tier 6 designs, perfect for those who want top-tier quality in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 6 high-performance clan bases that define the current meta. Pro-Level Defense: Each base includes advanced features like multi-TC coverage, wide-gap shooting floors, and unlootable room designs. Cost-Effective: Get the best architectural engineering at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes Raidable Base events. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing and deceptive honeycombing. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 5 Elite Clan Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Tested for stability and raiding flow to ensure the best player experience. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" event or a permanent fortress for your top clan, these 5 bases are built to dominate. [ Buy Now & Start Building]$9.99 -
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Absolutely outstanding map. Bwana Dik has been a fantastic addition to our LuffyRust 1000x server, and our players absolutely love it. The layout is well thought out, the pacing works perfectly for fast-action gameplay, and the overall craftsmanship really shows. The map feels polished, balanced, and built with purpose. From the custom areas to the flow between monuments, roads, rails, and build locations, everything feels like it was designed to keep players engaged without feeling overcrowded or thrown together. It has been a real asset to our server and has helped create a fresh, exciting experience for our community. For any Rust server owner looking for a high-quality custom map with excellent design, strong performance, and real attention to detail, Bwana Dik is absolutely worth it. Great work by @Nomad Rush — this is the kind of map that raises the standard. Luffy On! MrLiquid LuffyRust / Luffy Gaming Network
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- #custom rust map
- #rust map
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bobrent changed their profile photo
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MrLiquid started following What could be the cause?
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AlexDev101 started following What could be the cause?
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xt (line 1)) (0.5.2) [notice] A new release of pip is available: 26.0.1 -> 26.1.1 [notice] To update, run: pip install --upgrade pip Traceback (most recent call last): File "/home/container/main.py", line 2, in <module> import discord File "/home/container/.local/lib/python3.14/site-packages/discord/__init__.py", line 23, in <module> from .client import * File "/home/container/.local/lib/python3.14/site-packages/discord/client.py", line 51, in <module> from .sku import SKU, Entitlement File "/home/container/.local/lib/python3.14/site-packages/discord/sku.py", line 31, in <module> from .app_commands import MissingApplicationID File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/__init__.py", line 12, in <module> from .commands import * File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/commands.py", line 53, in <module> from .models import Choice File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/models.py", line 44, in <module> from ..member import Member File "/home/container/.local/lib/python3.14/site-packages/discord/member.py", line 33, in <module> import discord.abc File "/home/container/.local/lib/python3.14/site-packages/discord/abc.py", line 59, in <module> from .voice_client import VoiceClient, VoiceProtocol File "/home/container/.local/lib/python3.14/site-packages/discord/voice_client.py", line 35, in <module> from .player import AudioPlayer, AudioSource File "/home/container/.local/lib/python3.14/site-packages/discord/player.py", line 29, in <module> import audioop ModuleNotFoundError: No module named 'audioop' container@pterodactyl~ Server marked as offline...
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I spoke to my hosting provider. they have managed to provide me a Python container. thank you for all that you do. This matter is resolved. Many Thanks
- Yesterday
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There not even spawning now lol
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RealPVE is an analog of TruePVE, which controls damage on the server, right? Then this is a completely different plugin, which is not an analog of PveMode. PveMode is mainly designed to control event zones that support it, mainly MadMappers, such as KpucTaJI, Adem, but there are also plugins from other developers. Damage to various objects, crates loot, cooldown for re-passing, it can also be activated for NPCs, for example in the BetterNpc configuration. You can view the PveMode settings for your event in the configuration. I will talk to KpucTaJI about extending the event time when players are in the event area.
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- #radio station
- #monument
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I know, but they all have the exact same genes GGYYYY. If i turn on automaticly transfer to backpack (Backpacks plugin on uMod), they stack as normal. Cloning of all vanilla rust crops are stacking as normal. It seems like it only happends when i clone special seeds like Apple/Mushroom and dont use the feature that transfers the clones automaticly to the backpack. Looks like it has something to do with the changes Facepunch did in last patch. Worked fine before. "• Fixed items with custom names / icons stacking together" Special seeds are Hemp with different icon/name.
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Changed Status from Pending to Closed
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Hey, No admin permissions are required to use the plugin. Players can upgrade and unlock the next tiers without admin rights. Maybe something is disabled or configured incorrectly in your config, please check that.
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TinoSugar joined the community
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I'll take a look in to that. What you're describing would be ideal, but it would require BetterLoot to have API to make it work, most likely. I did do such a thing for AlphaLoot, so selecting vanilla loot sources does actually get AlphaLooted, if you have it set up. Being able to to the same automatically with BetterLoot would be nice.
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I was able to get BetterLoot to work. I replaced the loot for Scientist NPC Roam with my custom NPC loot table. And enabled the "Allow BetterLoot" global setting and it works now. Would be dope if we could do something similar by using the profiles "Rust Loot Source" and then selecting the container we want to use too, instead of the scientist prefab being the only option. Great mod my man - absolutely fantastic.
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metshival started following Not allowing server to load
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turner started following Not allowing server to load
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It is shutting down the server after loading earlyq on linux. 2026-05-13_T1601.txt
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kk ill get back to you.
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I just tried it in the meantime - It works for me, they dont shoot and dont move.
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They havent spawned yet but Im talking the new scientists not the heavies
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Any feedback?
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_Watermello started following L33
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I'll have to trial and error. I setup a custom loot table in CustomLoot(assigned to roadsign9), tweaked it for what I wanted. reloaded both plugins, reloaded the monument, killed the npc and still only got a pipe and sign. I'm very unsure if I'm missing something obvious in the global settings or just don't have something configured right on BotRespawn. Or it could just be a complete lack of understanding lol.
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RexaliTy joined the community
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Ok, thank you - Please let me know
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I just restarted and im testing now
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If you're happy with all profiles having the same loot I'd go the BetterLoot way, because you're familiar and that's pretty straight forward. For unique loot per-profile, though, CustomLoot is the way, even if it is more work.
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When you set it to true, did you reload the plugin and wait some time, it takes a short time to get effective.