All Activity
- Past hour
-
Hello, this is most likely because you are like many others, including me you did not manually unload the plugin before updating the version, restart the plugin again, most likely there will be no error, as well as after restarting the server. Of course, you should have the latest version of NpcSpawn.
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
- Today
-
Doc_24 changed their profile photo
-
Changed Status from Pending to Fixed
- 1 reply
-
- 1
-
-
Hi! Sorry, I just forgot to do this. I’ve released an update. Please test it and confirm that the issue is fixed, as I don’t have access to the BotReSpawn plugin. If the issue is still there, please let me know and I’ll start working on a fix right away.
-
root1222 changed their profile photo
-
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
-
The Coffee Guy started following how to add my event plugins to the ui
-
The_Kiiiing started following how to add my event plugins to the ui
-
i have tugboat pirates in the ui but i do not see how to add / convoy event / gas station event / cargo plane crash event / or any other events i plan on using in the future can you help us please
-
chovah started following Boss Monster
-
Something is completely broken with this plugin now o.reload BossMonster Unloaded plugin BossMonster v2.2.1 by KpucTaJl [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... [BossMonster] File Clown has been loaded successfully! [BossMonster] File Evil has been loaded successfully! [BossMonster] File Franken has been loaded successfully! [BossMonster] File Frankenstein has been loaded successfully! [BossMonster] File Heavy has been loaded successfully! [BossMonster] File Horror has been loaded successfully! [BossMonster] File Jason has been loaded successfully! [BossMonster] File King of the Night has been loaded successfully! [BossMonster] File Michael Myers has been loaded successfully! [BossMonster] File Oni has been loaded successfully! [BossMonster] File Raptor has been loaded successfully! [BossMonster] File Scary has been loaded successfully! [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BossMonster.OnServerInitialized () [0x000c5] in <99675166df634b6498f4e525047ed104>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <99675166df634b6498f4e525047ed104>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin BossMonster v2.2.1 by KpucTaJl
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
-
Adem started following Event Ownership Stuck
-
dustyhansen started following Event Ownership Stuck
-
We had a player do the event and die when it ended. When the event launched the next time it showed him as the owner still even though it was a new event and he wasn't even online for a few hours by then.
-
Tyler_h started following map failed to support new power plant
-
pcbnbsfsd started following map failed to support new power plant
-
the map was released the night before wipe. OUr players voted for this map as it was to have the power plant new features. So, after many attempts to see if it works only to find out dev failed to import the power poles prefeab. I reached out to him and he stated I've a faily life which is fine. but should of made a comment or mention power plant prefab not included . I asked him he goes I'll try to resolve it by next wipe. well .. it does nothing for us for the whole month. losing players going to other server that has the same issues. and players were not happy with the map what so ever. too many issues. This is from another player that played on ours and another server with his map and it was not going well. People were also discussing issues with this map in his discord as well. here a quote from another player I posted it down below.
-
bobinatorqc changed their profile photo
-
For the record I only use K1lly0u's Rust Kits to populate loadouts because there's no options for skin ID's in the configs for RaidableBases, otherwise I would just set all the loadouts manually in the configs which I assume would fix the glitching since Kits wouldn't even be used. That's how I have every event on my servers setup rather than using K1lly0u's Rust Kits because using Rust Kits with those plugins also creates issues.
-
Awesome, appreciate it man. Testing some more right now and it seems to be K1lly0u's Rust Kits causing the glitch. All I have loaded on my fresh server is RaidableBases, CopyPaste, and Kits. And without kits I haven't been able to get it to glitch but as soon as I load kits I got the glitch to occur twice in a row. However, the sleepers are lootable even with only RaidableBases and CopyPaste loaded on the server and the lootable option set to false in every config.
- Yesterday
-
Deisel started following no config examples
-
flutes started following no config examples
-
this plugin doesnt seem to work, doesnt generate any config files or even en example to modify. i cant set any parameters for time between votes, events to vote for etc. i think it needs some attention.
-
Hello. I have been having some serious issues with this map. Lots of stuttering and hitching. I have no issues with other maps. Also. The plugins that comes with the maps are very outdated and not working.
-
It is again no longer compiling. [18:01:12] > Error while compiling OGFurnace: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?) | Line: 194, Pos: 130
-
Error in the log for Monument Bradley
Razor replied to BetterDeadThanZed's Support Report in Support
Ill check into this looks like i not checking a list first. -
Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
-
Hello, Thanks for the recommendation and for taking the time to instrument it yourself. You were right on all three counts and I've made a few changes in version 1.3.1 to address them and hopefully provide a better end result. What changed: Rejections are tallied, not printed. One warning is emitted, only when placement actually fails. Example- [HeliCrashEvent] TryGetSpawnPositions: placed only 3 of 6 NPCs within 2-25m of the crash site at (1204.5, 12.3, -880.1). 412 positions tested - no ground below: 0, slope over 45deg: 271, water deeper than 0.2m: 138, not enough clear space: 3. Per-attempt detail is still available, behind a new config option (default off): "Log every rejected NPC spawn position (troubleshooting only - very noisy):": false" Example- [HeliCrashEvent] TryGetValidGroundPos: Invalid Slope (58.2deg > 45deg) @ (1204.5, 28.4, -880.1), try 1 (position 1 overall)! invalid capsule height is gone; you were right that it was wrong. Height is a fixed 1.8m — it now reads Inadequate Vertical Clearance. Thresholds are named constants shared by the check and the message, so they are more clear what they represent when troubleshooting. Logging now contains the calling function name + any useful data. Please download the latest version and let me know if you have any trouble with it. Thanks!
-
Did not ever get all the files needed. I would like a refund
-
Hello, my NPCs are behaving as usual.. What versions of NpcSpawn and BetterNpc are you using? What navigation mesh are you using on the server? Can you send the spawn point from BetterNpc and the presets for NpcSpawn that you are using at this spawn point?
-
Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
-
Hello I've pushed an update to the plugin that should address this problem. Please download version 1.3.1 and give it another shot. I would delete your config as well and let it regenerate it to ensure the duplication caused prior is removed. Please let me know if you have any other issues. Thanks again for bringing this up.
-
Here the Fix. Open the GhostLabsCrateStack.cs and change the Permission Names like down below. ghostlabs.cratestack.use --- ghostlabscratestack.use ghostlabs.cratestack.admin --- ghostlabscratestack.admin ghostlabs.cratestack.unlimited --- ghostlabscratestack.unlimited Should Work fine after that
-
stationary NPCs are re-projected onto the navmesh at spawn time and end up under dynamic monument floors
aimacak replied to tsuyoshi_ito's Support Report in Support
@tsuyoshi_ito Hello again, check it please in NpcSpawn 3.4.6