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BadModem joined the community
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Yeh I believe its just "CustomScientistNPC" OK - not to worry, thank you for responding
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S3Rg started following Announcements
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S3Rg joined the community
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NPC's no longer seem to respect the vision cone settings
avatarus777 replied to avatarus777's Support Report in Support
I had been using your vision cone settings to give them a 115 degree vision cone and it would allow you to pull a few of the NPC's at a time and fight them before the whole mob saw what you were doing and came running. It just felt more immersive than everyone running at you in a coordinated blob. It's not the end of the world but I figured it was a change in NpcSpawn and not something you did. -
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Airjelly started following Announcements
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Thank you for the clarification. Yes, saving the files in /data/copypaste is exactly what I was looking for. I don't need the plugin to create URLs or upload the files to another website. The file management is handled through our own Discord server using a custom plugin. The workflow would be: The player creates an export using your plugin. The CopyPaste-compatible .json file is saved in /data/copypaste. My system handles the download/upload process through Discord. Before uploading, the file is checked by our system and only approved files are automatically uploaded. For importing, my plugin transfers the file back to the server, and then the normal import process can be used. The Import/Export functionality itself is still very useful. It would be great if players could save and load their builds with custom names, so they can easily find the correct base later. One additional suggestion: It would be great if players could choose the filename when creating an export. This would make it much easier to organize and manage saved builds, especially when there are many files.
- Today
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yes, they are already in /data/copypaste folder So to clarify, you don't want the import / export take or output any URLs to another websites? you just need the function to create the copypaste export and maybe send to the player a confirmation message and that's it? also how you gonna allow players to import?
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Thank you for the clarification. I understand the part about the website exports being temporary. My main question was actually about the file handling on the server side: Is the CopyPaste-compatible .json file first created and saved somewhere inside Rust's data directory (for example, in a subfolder) before it is uploaded to the website? The reason I'm asking is that I already use my own upload/download system and would like to continue using it. If the file exists locally in the data directory first, I could test compatibility with my setup. If it helps, you can also send me one or two example files via private message. I would be happy to test them with my system and let you know if everything works correctly. Of course, only if that is convenient for you.
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Also I will take into consideration the possibility to just export the save and not upload it.
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Do you mean to choose a filename on the website? They can't because the exports are made temporary, just 3 days, they can download it and name it whatever they like
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CEODenny started following Announcements
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CEODenny joined the community
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
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You are right. After moving the keeper settings into a separate config file, custom keeper locations are no longer being saved. This has already been fixed and will be included in the next update. If you don't want to wait for the release, you can apply the fix yourself. Open the plugin in any text editor, find line 1304, and replace "SaveConfig();" with "SaveKeepersConfig();"
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- #rust
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Lordounet joined the community
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- 7 comments
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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- 15 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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- 11 comments
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- #flouones
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Thanks for making me aware some servers are having issues and it's not a conflIct you are the second report and I have not seen any issues on the test server. Also I will be issuing you a full refund and revoking your license of use... I'm sure reading your comment you can see why. As that is not how we go about asking for support
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- 7 comments
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- #mission
- #missions
- #npc
- #talk
- #talking
- #keep
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