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  1. Past hour
  2. It may be your server. When it happens? Can you reproduce it? MAke sure your oxide and CarbonAliases is up to date.
  3. ThePitereq

    latest problems

    Hey, as it says. It's an warning. You don't have to install it if you don't want to.
  4. 0xF

    Sound Library

    Unfortunately, there isn't one, since this requires decoding and encoding OGG files, which is difficult to do without third-party libraries. So you can adjust the volume within the file itself and create, for example, several versions. Be sure to do this in mono; otherwise, you'll run into the problem where the audio lasts only half as long.
  5. 0xF

    Sound Library

    Yes, the farther away the source is, the quieter the sound—this is demonstrated in the video with the sound of a shield breaking in Apex. You can also direct the sound toward specific players; for example, you can attach it to a head model to create the best possible sound for a player, or position it at a short distance to help with sound localization (in case the sound doesn't reach far enough). I also recommend using a static approach to libraries with Carbon. It's very convenient.
  6. Today
  7. MrLiquid

    latest problems

    [VirtualQuarries] RedeemStorageAPI plugin not found! Refunded items from removed quarries will go to inventories instead of redeem inventory!
  8. Yesterday
  9. Can you please allow loottable stack size gui plugin availability to edit loot table and flairs ty
  10. Just updated: Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object)
  11. Update: THIS EFFECTS ALL VENDING MACHINES AND VENDORS. No just vendors.
  12. Good afternoon! I have discovered a bug. While purchasing items from vendors (Stables, fishing, etc), players have to have more scrap in their inventory than what the current price is at the vendor.. Example: Saddle price at large barn is 45 scrap. Player has exactly 45 scrap, cant purchase saddle. Player has 73 scrap. Player cant purchase saddle. Player has 75 scrap, play CAN purchase saddle. Horse armor, price for 50 scrap at large barn. Player has exactly 50 scrap, cant purchase saddle. Player has 99 scrap. Player cant purchase horse armor. Player has 100 scrap, player CAN purchase horse armor. Similar results are found at all stables and fishing villages. Attempting to purchase an item without having the unknow desired amount of scrap in your inventory results in this message below: "[Super Crafter]: You must have the required items in your inventory to use the vending machines" NOTE: If you have the desired amount of scrap...the vendor only charges you the listed price. And of course unloading super crafter resolves the issue. Also the discord link is invalid.
  13. Brad Copp

    Planter stacking bug

    Its all good mate, no rush , thanks
  14. marxy

    Sound Library

    Hey there. Just wondering if there is any sort of volume control, or positional audio with this plugin? Curious if I can play a sound effect when someone dies and its quieter the farther away you are from it, or if I'd have to use the zone playback so it only plays for those close to it (at the same volume I assume). Thanks in advance.
  15. Razor

    Tripod stuck

    Changed Status from Pending to Fixed
  16. bobekua

    no work restart server

    The furnaces will stop smelting completely, and the refineries as well.
  17. ThePitereq

    Error in oxide

    Hey. Ah, yeah. From 2.6 it requires CarbonAliases on Oxide because of the UI library I've used.
  18. ZH3LL

    RPC Error

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 3.1.5
  19. highmiles

    Error in oxide

    Error in oxide console with latest update Error while compiling VirtualQuarries: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 23, Pos: 17
  20. xNullPointer95

    Lang File plz?

    Changed Status from Feature Request to Fixed
  21. xNullPointer95

    Lang File plz?

    Changed Status from Work in Progress to Feature Request
  22. Scalbox

    Planter stacking bug

    Sorry for the delay, the fix will be released tomorrow
  23. i do some test now
  24. Scalbox

    Carvable Pumpkin

    Changed Status from Pending to Work in Progress
  25. r4m

    error - carbon

    How do I get the full log? I haven't limited the server fps server.fps 116 FPS The ping isn't the problem and I already tried it with no plugins enabled (only zonemanager and heliwars) Intel Core i7-7700k - 4c/8t - 4.2 GHz/4.5 32 GB Ram The settings are the same as on the details page since, as you mentioned, the plugin generates the configuration file in Carbon with errors I edited "Min Players requered to start Event": 1, "Time to enter Event in minutes": 3, "Ping System - min amount of players to start ping": 1, I tried with the default "Ping System - min amount of players to start ping": 3, too As I've said, sometimes the platform just doesn't spawn, and when it doesn't, I die from the fall When it does spawn, the base stays in the air for a couple of minutes If the problem were due to any of the reasons you mentioned, the base would still spawn and remain in the air because the spheres do appear and it appears that the event has begun When I die because the platform didn't appear, I return to my position with my normal inventory, the event countdown begins, the event starts, the rockets and c4 appear in the inventory and the inventory is blocked. The only solution to fix the inventory is to restart the event until it works (but the rockets and c4 remain in the inventory) Players could abuse this by joining the event, upon being transported they could f1 kill (before the event starts), return to their position, the event begins, and they obtain the items Maybe because you're not using carbon, or you start the event near the spawn area or on a small map or maybe you always start the event from the same position If you say your plugins are compatible with Carbon, you should test them Heliwars have problems (you already fixed 2) Subwars (you already fixed 1) displays errors on the screen + config file error Car heist timer is bugged (I didn't want to bother with 3 reports, but the timer is bugged)
  26. BenDer

    idea)

    Could you add support for the server panel so that your plugin appears in the server panel?
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