Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. @LeroyJenkins420 have the exact same problem, using latest version of oxide and game server. The plugin is not working since the beginning of the wipe.
  3. Mjsu is a very established dev. I doubt some new guy optimized it that much better.
  4. Today
  5. MijiSK

    config

    Only for items that cannot already be recycled yes, or if you want to change the output of the recycle. This plugin will use the vanilla output where possible, unless you setup an override (new recipe through this plugin), in which case it will simulate the recycle and give you whatever you set as the output. (hope that makes sense). Miji
  6. Pho3niX90

    Please update the plugin.

    Changed Status from Pending to Not a Bug
  7. Bagira0607

    Caravan

    Он установлен, но, поему то не подтягивает его в ивенте.
  8. IsraRust

    Space Skin support?

    in BuildigSkins.json add: { "Title": "SpaceStation", "Url": "https://i.ibb.co/7JDYgX3p/Clipboard03-Photoroom-1.png", "SkinId": 10430 } under "TopTier section... If you using localization, add to plugin code: add inside lang.RegisterMessages(new Dictionary<string, string> section: ["SpaceStation"] = "Space Station" and inside next lang.RegisterMessages(new Dictionary<string, string> section: ["SpaceStation"] = "Космическая Станция"
  9. Monster

    sparaycan

    The plugin does not restrict SprayCan in any way. The plugin simply displays an additional UI. Can you record a video and demonstrate your problem? Most likely, there are many skins in the queue for loading, and your own skins will not be displayed until it is their turn.
  10. Scalbox

    Questionv2

    Changed Status from Pending to Cant Reproduce
  11. Scalbox

    Questionv2

    Everything about the plugin is correct, I don't know why it doesn't work with that plugin. The lock is only inserted on entities that have an owner, and that owner is you or the team. Otherwise, I can't do anything. I don't have that plugin for testing, and it's compatible with my entity stack plugin.
  12. CraZyL22

    SimplePVE

    Dear Iftebinjan, is there a way for the PVE mode to make theft protection in dummies? Or it would be better to make a protection button in the dummies.
  13. this is exactly what i thought too, ive had paid plugins rejected because "umod has a better 1 for free". the 1 on umod wasnt compiling when i wrote and and published it, and also didnt have half of my features. related to this plugin, im using a custom 1 i got for free from a discord server, i think from the skilltree discord.
  14. Deisel

    Loot Manager

    my issue is the crates arent populating using the specified prefab from my loot table. i selected the elite crate prefab and its only spawning 4 items, my prefab in the loot table has 9 items. where is it getting the item count from?? its using items from the prefab selected in lootmanager, but not enough of them?
  15. Stormo

    Questionv2

  16. Hi. This is probably a synchronization issue. Restarting the server may solve the problem.
  17. Scalbox

    Questionv2

    with all options visible
  18. Scalbox

    Questionv2

    type /autolock in game and send me the screenshot
  19. BenDer

    Broken

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
  20. Stormo

    Questionv2

    UltimateLocker.json
  21. Scalbox

    Questionv2

    hi, send configuration file
  22. Issue with items that can be damaged in save time. assets/prefabs/deployable/barricades/barricade.wood.cover.prefab is set in the "List of prefabs that can always be damaged": [ "assets/prefabs/deployable/barricades/barricade.wood.cover.prefab", Also tried assets/prefabs/building core/barricades/barricade.wood.cover.prefab assets/prefabs/deployable/barricades/barricade.cover.wood.item.prefab and barricade.wood.cover I want players to be able to still destroy some items during safe time. Turrets and sleeping bags and all can be damaged. Its just the wood cover I'm having issues with. The rest of the settings is all 100% and working great. Here is my config, just in case I have missed something. { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 120, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Discord webhook [empty = not use]": "", "Time before the start of the raid in minutes when to send a discord notification": 120, "Allow players to close the UI": false, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER_LITE", "NPP amount": 0, "Block only offline raids": false, "Allow bots raids in any time": true, "Offline defence activation time(Don't change first name. It must be 'default')": { "default": 3600, "rtm.vip": 1800 }, "Add safe days after wipe": 0, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Damage Tugboats": true, "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": false, "Raid By MLRS": true, "Using Ladders In Building Block": false, "Damage By Fire": true, "Build Ceiling In Building Block": false, "Build Turrets & TC In 2x Building Block Radius": false, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [ "assets/prefabs/deployable/sleepingbag/sleepingbag_leather_deployed.prefab", "assets/prefabs/deployable/barricades/barricade.wood.cover.prefab", "assets/prefabs/deployable/barricades/barricade.wood.prefab", "assets/prefabs/deployable/turrets/autoturret_deployed.prefab", "assets/prefabs/deployable/turrets/flameturret_deployed.prefab", "assets/bundled/prefabs/autospawned/guntrap/guntrap.prefab", "assets/prefabs/deployable/turrets/electric.teslacoil.prefab", "assets/prefabs/deployable/spikes/spikes.trap.prefab", "assets/prefabs/misc/decor_dlc/beach_towel/beach_towel_deployed.prefab" ],
  23. Brilliant. Thanks for the fast response Much appreciated.
  24. Здравствуйте можно узнать на вашем плагине эта экономика будет работать? Плагин - IQEconomic
  25. CommandoSoldat

    nothing happens

    hey, sorry to hear that you have issues with the plugin. I tested it and for me its working just fine. Can you maybe reload the plugin and try again
  26. Miggie

    Custom weapons

    Is there a way to make custom weapons/ammo types for the bow, crossbow and compound bow where they shoot custom ammo . For example i would like to see if you can shoot a crossbow with explosive arrows. Obviously thats not in the game so maybe shooting a normal arrow and somehow a F1 grenade is attached to it. Maybe the F1 grenade can explode on contact after hitting a player ,scientist or object. If that is possible then i would also like to see if it can be paired with grenades from the nade plus plugin. and also molotovs.
  1. Load more activity
2.2m

Downloads

Total number of downloads.

10.3k

Customers

Total customers served.

149.6k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.