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Hadrik started following Player Health
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- 31 comments
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- #skilltree
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Thanks for fixing before wipe. I did discover 2 mor places, west of outpost and near launch, If you update the map, and change the file name to be same as the old, will it still trigger a map wipe?
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- 31 comments
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server pop in game
The one and only ronin replied to The one and only ronin's Support Report in Support
do you happen to know the name of the plugin so i can get that to work as ive tried doing via svpanui and its not working -
bobinatorqc changed their profile photo
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Jahde_12 changed their profile photo
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Changed Status from Pending to Fixed
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Ordinary person started following Announcements
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ぺろぺろさん started following Announcements
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ぺろぺろさん joined the community
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stationary NPCs are re-projected onto the navmesh at spawn time and end up under dynamic monument floors
aimacak replied to tsuyoshi_ito's Support Report in Support
Hello, I apologize for the delayed response This is the second time we’ve been impressed by your approach to creating appeals, thank you I’ve asked KpucTaJI to take a look -
Its because in Looting of crates value for economic was null, i dont know how you get it, but you can change null to {}, or setting up economic for crates. its your: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": null, "Killing an NPC": 0.0, "Opening the first door": 0.0, "Opening the second door": 0.0, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": null }, default: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_normal": 0.3, "crate_normal_2": 0.2, "crate_normal_2_food": 0.1, "crate_normal_2_medical": 0.1 }, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, you can make this for disable: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": {}, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] },
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How did you wipe the server? Did you change out SkillTree before or after the server was wiped? Sounds like OnNewSave didn't run.
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Do you have another plugin on your server that is adjusting the recycler? Try by disabling all other plugins on the server retest.
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Scrap Bonus not working for Barrels & Crates
imthenewguy replied to HellHunter's Support Report in Support
It does work, but it's chance based. "Minimum additional scrap to be added to crates and barrels" "Maximum additional scrap to be added to crates and barrels" Those 2 values specify how much additional scrap the player will find. The buff value is the chance that they will find it. I tested with crates and barrels on my server and they are working fine. If it's not working on your server, it may be a conflict with another plugin overriding the loot. -
What plugin are you using to add them to the loot container? The plugin needs to support the item.text field. You would put the profile name in that field. For example: { "DisplayName": "ancient tablet [SP: 10]", "Shortname": "xmas.present.large", "Skin": 3646161216, "Amount": 1, "Text": "ancient tablet" }
- 31 comments
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- 14 comments
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Requirements The zip includes Oxide.Ext.CrashExtensions.dll, the bundled UI and animation framework. Copy it into RustDedicated_Data/Managed (Carbon: carbon/extensions) and restart the server once on first install. Player commands Command & Description /battlepass, /bp - Open the battle pass /leaderboard, /lb - Open the leaderboard /bphud - Per-player HUD settings: vitals row, tier bar, XP gain popups Every chat command and its aliases are configurable. Admin commands Run these from the server console (F1 or RCON). In game they need either auth level 2 or the battlepass.admin permission. Player progression Command & Description battlepass.addxp <player|steamid> <amount> - Give XP to a player. Tiers are recalculated, so this can trigger tier-ups and their rewards battlepass.removexp <player|steamid> <amount> - Take XP away battlepass.settier <player|steamid> <tier> - Move a player straight to a tier battlepass.reset <player|steamid> - Wipe one player's progress, claims and challenges battlepass.resetall confirm - Start a new season: resets every stored player. The word confirm is required, without it the command only warns Player arguments accept a name, a partial name or a SteamID, and work on offline players. Premium Command & Description battlepass.givepremium <player|steamid> - Grant the premium pass battlepass.revokepremium <player|steamid> - Take the premium pass back Maintenance Command & Description battlepass.leaderboard - Post the leaderboard to your Discord webhook now battlepass.reloadimages - Re-fetch the UI images (unchanged files are skipped) battlepass.pruneimages [days] - Clear cached images older than days (default 30), in the background battlepass.killorphanvendors - Remove Item Collector vendors left behind by an older build after a reload Permissions battlepass.premium - access to the premium reward track battlepass.admin - use the admin commands above without being server auth level 2 battlepass.xpboost - XP multiplier for the players you grant it to Integrations Premium purchase: Economics, ServerRewards, BankSystem, IQEconomic, or an in-game item such as scrap. An optional Oxide group restriction limits who may buy. Event XP: Raidable Bases (all difficulties), Abandoned Bases, Armored Train, Convoy, Caravan, Harbor, Gas Station, Arctic Base, Sputnik, Shipwreck, Junkyard, Satellite Dish, Water, Air, Power Plant, Airfield, Space, Supermarket, Tugboat Pirates, Flying Cargo, Dungeon, Ferry Terminal, Triangulation, Survival Arena, Zombie Infection, Paintball, Gun Game and generic multi-events. Zone Manager and SkillTree are supported too. Discord: optional webhook announcements for tier ups, reward claims, premium purchases and the leaderboard, using Discord Components V2. FAQ Do my players have to download anything? No. The only files that ever reach a client are the small icon set the plugin registers on boot, and they are cached after the first time. Does it work with Carbon? Yes, Oxide and Carbon are both supported. Can I run a season longer than a wipe? Yes. The season end date is a config value and progress is stored per player, independent of the map wipe. What happens when the season ends? The menu shows the season as finished and stops awarding XP. battlepass.resetall starts the next one. Can players buy premium in game? Yes, through Economics, ServerRewards, BankSystem or IQEconomic, and you can limit who may buy it by Oxide group. Is the web editor required? No. It is there so you never have to hand-edit JSON, but every setting remains a normal config file you can edit directly. I am coming from 3.x, what do I need to do? Install the new DLL, drop in the new .cs and restart once. Your config and player data carry over; the plugin rewrites its own files and removes the settings that no longer exist.
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I can't replicate either issue on my end. The currency input is disappearing because the inventory of the vending machine closes. I have seen this before and it turned out to be a client setting. I can't remember what it was though. Rust 2026-09-07 10-54-39.mp4
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When this plugin is enabled, the server sometimes fails to load the map save on startup with this error: Error loading save (server/rust/AimtrainMap.<gen>.sav) SqliteException: Could not open database file: server/my_server_identity/sv.files.<gen>.db (error 14) Confirmed by testing: removing this plugin from the server, the error stops happening. Adding it back reproduces the error again. Happens on server startup, tested on multiple servers.
- 62 comments
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- #ultimateleaderboard
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sanay_ changed their profile photo
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This only applies to automatic placement—the long-standing feature that automatically places wallpapers one by one. It does not affect manual placement by the player.
- Yesterday
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Grondor joined the community
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi thank you for letting me know, I will take a look asap
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GCRP changed their profile photo
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kitaets changed their profile photo
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thx GasStationEvent.json