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  1. Past hour
  2. UltimateIndustrialFarm.json
  3. Today
  4. HarborEvent.jsonThe port consumes massive network bandwidth.
  5. AirEvent.json
  6. It might be possible that my firewall is blocking this not sure however isnt possible to make option in the plugin to turn on and off the auto checker on the config by true or false ? That way we can disable the unnecessary console message ?
  7. Might just be me since I haven't touched the game in awhile... But for the new pumps at Dome, is there a way to make it so these are separate from normal pumps? I don't want these to be 'lootable', but if I 'delete' them, it removes looting ability from ALL pumps across the map since they share a similar prefab. Do these need to be added to the plugin as their own item? Thanks.
  8. LeroyJenkins420

    plugin not loading

    They probably renamed the entity, I will look into this and should have a fix before Friday. I apologize for any inconvenience! I will try to get around to this tomorrow afternoon!
  9. imthenewguy

    Cant select effects

    Changed Status from Pending to Closed
  10. Please submit a support ticket.
  11. Mongo

    Shovel

    Maybe i missed it in the detsils. What is commsnd to give a player a shovel? Or do i just give plauers a default rust shovel and config automatically treats the shovel in relation to the plugin. Thank you!
  12. Yesterday
  13. beee

    Powergrid Stages

    There are existing ConVars in the game you can play around with to achieve this, mainly powergrid.fuseFullDecayCount, powergrid.fuseSlowDecayFractionMin, powergrid.fuseSlowDecayFractionMax, and powergrid.fuseLifespanSeconds. To understand how it works, there is a full decay and slow decay. By default it is set that 3 of the fuses only decay at full decay speed (which is set at 9600 seconds or 160 minutes). The rest will decay in the slow rate which is a random number between 8% and 12% of the full rate. Now if you want that only one decays at a time to have the time scale in a linear fashion, you can do the following: set powergrid.fuseFullDecayCount 1 - only allows one fuse to decay at full rate at a time. set powergrid.fuseSlowDecayFractionMin 0 and powergrid.fuseSlowDecayFractionMax 0 - this will prevent other fuses from decaying at all till it comes their time to decay at full rate. set powergrid.fuseLifespanSeconds - to whatever you want the only decaying fuse to take to full decay, there is 25 slots for fuses i believe in one powerplant, so if you set that at 3600 (1 hour), then it will take total 25 hours for the powergrid to run out if it had a full set of fuses inserted. Goodluck.
  14. T-Nuts

    recycler not outputting

    UltimateIndustrialFarm.json
  15. forlandoo

    Personal NPC

    i have the same problem
  16. Hello again, the number of tickets will not affect the solution of your problem in any way.. I answered you in two tickets, but you still haven't answered.. Did you make the changes I told you about or not, and did they help you or not? You can also add me in discord, if you want: @shrpndfcsd https://codefling.com/files/support/30453-server-tick-lag-frame-time-spike/ https://codefling.com/files/support/30502-server-network-bandwidth-spiking/ If you think that I am some kind of outsider, then you are mistaken, I am KpucTaJI support service, you can verify this on the page of any of its plugins in the Contributors section.
  17. idkrocky

    Recycle time

    I have the recycler set to 1 second in the config but its runs at 5 sec cant change it
  18. SiCkNeSs

    Planters Despawning

    Currently on our server, planters will despawn from peoples bases if a Raidable Base spawns nearby the base. Upon unloading the plugin, they do not despawn, no matter how near the raidable base spawns, and the problem returns when the plugin is loaded again Note: This issue has only popped up since the beginning this wipe, everything was working properly as expected last wipe
    Wow, what an incredible map. It runs insanely smooth on my server, and the players are absolutely loving it. I’ve got a whole lineup of Karuza cars, and they handle beautifully on these flat, well‑designed roads. The attention to detail in the prefabs and the landscape really shows, and the optimized layout makes player FPS shine. This map is a total win for performance and fun. Cant wait to see what Nomads got next!!
  19. FlexOG

    BetterTC

    very good plugin works well ( aslong as you know how it ) But The Dev Of The Plugin Is Very Helpful And Helped Me To Sort My Issues Very Quickly 100% Great Guy And Amazing Plugin $30 is worth it in every way, i think my self this plugin should cost more as it dose alot, +5 stars
  20. ShyMun

    Scraplings

    Let me share here a quick Type Chart i made for the server i'm currently playing. Both english and spanish versions
  21. rustplugins

    YESSS yesss

    .
  22. rustplugins

    YESSS yesss

    Don't just give us the fish—show us how to catch it; don't you have a video? Show us how to add them—where do the 700 items go? Are they inside the plugin? Which code do we use to combine this, or do we create a copy-paste build—and how do we integrate it?
  23. If this plugin added the ability to adjust the time the power grid stays up based on the number of fuses placed, I'd be interested in this plugin.
  24. Umitg1

    plugin need update?

    Anyone?
  25. Umitg1

    Remove Request

    I still need help with the plugin. Is there any help? I have sent the message above already a half year ago and i can't find a answer on my problem.
  26. Is it possible to make the map marker display the time remaining until the event ends?
  27. aimacak

    Npc Spawn

    This is just an automatic version check of the plugin to notify users if they are using an older version. There are two options here, either sometimes there are some problems with the web server, or you have problems connecting to it due to regional restrictions, in any case, there is nothing critical about this error and it does not affect anything, it's just a little annoying to have it in the console..
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