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  2. Yzt

    Convoy

    Found the issue: Root cause: After the October Rust update (paired with your server's RustNav navigation mesh), the Convoy randomly selects a route start point where no NavMesh can be found → DefineStartPoint returns null → The subsequent DefineSpawnRotation accesses a null object → NRE → The event crashes before the convoy can spawn. Two fixes applied: Instead of aborting when a NavMesh cannot be located for the chosen start point, retain the original road point as the starting position (the event will start and the convoy spawn normally). Add null safety checks to DefineSpawnRotation (as a second layer of protection).
  3. Today
  4. Yzt

    Convoy

    There are no restrictions in place. All other events show up fine, only the convoy does not. I’m really frustrated with this issue. The convoy plugin is the core gameplay of my server. I don’t know how to fix it right now, and even AI assistance hasn’t helped me resolve it.
  5. SOMEONE

    Craft Menu

    Everytime I open a workbench this is what I get.
  6. Yzt

    Convoy

    Hello author, is this plugin due for an update? After the official 10.2 patch, events show as enabled in the plugin, yet no markers appear on the map, making it impossible to find the convoy.
  7. Scientist86

    Better Hammer

    I didn’t quite understand what this plugin does? Does it add a separate item to the game — a hammer with some kind of skin — that allows you to do all the things listed? Does it allow players with permission to ignore the time required to rotate and demolish the blocks they’ve built? Is it possible to change the repair to a single click? I wouldn’t want the players on my server to notice any changes in the hammer mechanics. I just want to give them the ability to edit their buildings and demolish building blocks without a time limit, using the standard tool, and without having to type /remove or anything else. Will your plugin work for me?
  8. Version 1.0.6

    8 downloads

    Warning Requires a Servycore account with the leaderboard: the Basic plan (€5/month) and up (servycore.io). The plugin sends your server's stats to Servycore, which shows them. Servycore on Codefling A fresh leaderboard every wipe, on your website. Kills, deaths, K/D, accuracy, headshots, raids, resources, playtime, teams and events, with a page per player, a kill feed and the heatmap of the wipe on your map. The plugin detects every wipe by itself (the save's wipe id, so custom maps that keep the same seed work too) and starts a new leaderboard; past wipes stay online. More than a leaderboard. The same plugin posts your server's PvP kills to Discord (the Kill Feed notification), and gives the Servycore Control Center's staff map your server's own map image. Install. In Servycore: Control Center > your server > Plugins & Groups > Servycore Leaderboard > Install and connect (with host access to the server). By hand: copy ServycoreLeaderboard.cs into oxide/plugins or carbon/plugins, then run the command shown on the panel's Leaderboard > Setup page in your server console (servycore.leaderboard auth …). Guide: Setting up the leaderboard · Live demo · Discord
    Free
  9. Version 1.0.0

    9 downloads

    Warning Requires a free Servycore account (servycore.io you design the menu in the Servycore panel and publish it, this plugin shows it in game. Install it from Servycore, which sets it up for you: Control Center > your server > Plugins & Groups > Servycore In-game UI (Servycore needs host access to the server: Pterodactyl, Pelican, WISP, AMP or SFTP). Servycore on Codefling Your server's menu, right in the game. Players type /info and get your wipes, account linking, rules, servers, store, kits and leaderboard, in your colours with your logo. Every page has its own chat commands (/wipe, /store, /kit, /link, /top…), and the menu can open at a player's first connection. Designed in your browser, published live. No file to edit and no JSON: presets with 13 ready-made looks, your logo, a top or side navbar, your own pages (text, images, links, numbered rules, two columns), several menus (/info for the server, /store for a shop menu) and pages that open alone. Change one server only, keep a draft, publish when it is ready: the servers get it within seconds. History keeps the published versions. Kits. Up to 24 kits with categories, cooldowns, uses per wipe and a lock after each wipe, for everyone or for some Oxide / Carbon groups and permissions. Fill a kit from your own inventory, make one in game with /kit create, or bring yours over from uMod's Kits plugin. The plugin keeps the cooldowns and resets them at every wipe. Live pages. The next wipe and the coming ones as a calendar, the player's linked accounts and linking rewards (updated live), your network with a copyable connect command, your Tebex or PayNow store and your blog: links and products open as QR codes players scan with their phone. Nothing is bought in game. Chat in game. Every Servycore message (menu, automations, announcements, wipe countdown) can show your network's icon (the avatar of a Steam account you pick) and the server's name. Good to know Facepunch only allows an in-game UI on servers listed Modded, which Oxide and Carbon do by default. The menu answers its chat commands first: when another plugin has the same one (/kit of Kits, /info of a welcome panel), the editor tells you before you publish. Console: servycore.ui status, servycore.ui reload. Permissions: servycoreingameui.admin (admin kits, /kit create), servycoreingameui.kit.<key>. Every Servycore plan has it, Free included, with every page. A page that shows a feature of your plan follows it: the Leaderboard page needs the leaderboard (from Basic), the Store page your website's store, the News page its blog. Guide: In-game UI · How to add an in-game UI to a Rust server · Live demo · Discord
    Free
  10. I posted in Help on your discord
  11. badgyver

    AA18

    Thank you for the report; there will be a new update tomorrow that will fix the error.
  12. Meowhuh

    Translater

    That's weird. Could you DM me on Discord so we can figure out what's causing this issue? My Discord username: meowhuh43
  13. Version 1.0.10

    3 downloads

    Raise • Breed • Automate Turn your Rust server’s animal pens and chicken coops into working farms. Raise animals, breed livestock, manage their needs, collect resources, and automate supplies with Rust’s industrial and water systems. Animal Farms Build an enclosure around a Hitch and Trough, then use Test Enclosure to establish your farm. Supported animals: Cows and sheep Boars and stags Bears and polar bears Wolves Tigers and panthers Crocodiles Animals roam inside their enclosure and depend on food, water, and personal space. Raise babies into adults, manage breeding pairs, and inspect each animal’s age, needs, sex, pregnancy, and genetics. Genetics affect: Dung production Lifespan Harvest yield Fertility Hardiness Server owners can configure growth, breeding, lifespan, and resource production for each species. Farm Features Baby animal items that grow into farm animals. Capture dart support for bringing wild animals into your farming system. Flatbed transport support. Ranch selling support for additional animal species. Hopper collection for farm products. Optional automatic cow milking and sheep shearing. Separate trough storage sections for food, collected products, and babies. Industrial input and output support. Multi-Animal Coops Convert a normal Chicken Coop into a Multi-Animal Coop containing chickens, rabbits, squirrels, and snakes. Keep Rust’s familiar food, water, hatching, and production interface, with animal cards displaying names and needs. Animals receive random names, can be renamed through their cards, and can be petted. Coop Features Manual hatching and an Auto Hatch toggle. Animal images and names displayed during hatching while keeping the countdown visible. Rabbits produce baby rabbit items. Squirrels produce baby squirrel items. Snakes produce snake eggs. Products appear in the coop’s normal production slot. Production is skipped when the slot contains another item or cannot accept more. Stack limits respect the server’s item stack sizes. Configurable production intervals and amounts. A water hookup and industrial adapter on converted coops. Attached fittings protected against individual pickup. Rabbit, squirrel, and snake production defaults to twice the chicken production interval. Finding Coop Animal Items Players can obtain coop animals through hunting: Baby Rabbits: Killing wild rabbits has a configurable chance to drop a baby rabbit item on the ground. Baby Squirrels: Killing wild squirrels has a configurable chance to drop a baby squirrel item on the ground. Snake Eggs: Harvesting wild snake corpses has a configurable chance to award a snake egg. Rabbit and squirrel babies must be picked up from the ground. Their drops come from killing the wild animal rather than harvesting its body. Raise these animals in a converted coop to produce more of their respective items. How to Use Start an Animal Farm Build a closed pen using supported fences and gates. Place an owned, unskinned Hitch and Trough inside. Open the trough and select Test Enclosure. Add food and supply water. Place baby animal items in the baby storage section, or bring supported animals into the pen. Keep the enclosure secure and maintain the animals’ needs. Inspect animals to monitor growth, breeding, and genetics. Collect products manually or connect industrial automation. Additional troughs within the same pen can share its farm controller and supply food and water. Start a Multi-Animal Coop Place and open a normal Chicken Coop. Select Convert to MultiCoop beneath the coop heading. The button shows your current coop count and limit. Supply food and fresh water. Place a chicken egg, snake egg, baby rabbit, or baby squirrel in the hatch slot. Press Hatch, or enable Auto Hatch. Keep your animals fed, watered, loved, and supplied with sunlight. Collect produced items through the normal production slot or industrial output. A limit-reached message appears when the player cannot create another coop. Name and Pet Coop Animals Edit an animal’s name on its card and press Enter to save. Look at a coop animal outside the loot interface and use the Pet prompt. Administrator Command Usage: /animalfarmpro <animal> [amount] Supported animal names: cow, sheep, boar, stag, bear, polarbear, wolf, tiger, panther, crocodile, snake, rabbit, squirrel Examples: /animalfarmpro rabbit 2 /animalfarmpro squirrel 2 /animalfarmpro snake 1 Requires the animalfarmpro.admin permission. Permissions animalfarmpro.admin — Administrator command and elevated farm access. animalfarmpro.use — Farm access permission. animalfarmpro.vip — VIP placement limits. animalfarmpro.vip1 — Additional VIP placement limits. Farm and coop placement limits can be configured separately for default, VIP, and VIP1 players. Configuration Server owners can configure: Animal growth and breeding Lifespan Dung production Harvest yields Ranch sale multipliers Farm and coop placement limits Coop hatch times Wild animal item drop chances Coop production amounts and intervals Automatic cow milking and sheep shearing Performance Animal work is scheduled across queued tasks, heavier enclosure checks are spread across a coroutine, and movement pauses when no players are observing.
    $25.00
  14. Ok bought this but it is not translating, it is sending the same chat message two times
  15. No worries Death. Felt a little foolish figuring it out a couple hours later. Should have come back and deleted this but my brain does what my brain does sometime. Thanks for getting back.
  16. Hello, it may be better for you to contact KpucTaJI ( @kpuctajl ) directly in discord, but I will also duplicate your message to him
  17. I've run into the same problem.
  18. Madstayen

    Quick Smelt

    { "Speed Multipliers": { "": 100, "shortprefabname": 1, "composter": 500, "generator.biofuel": 500 }, "Output Multipliers": { "": 1, "shortprefabname": 1, "generator.biofuel": 10 }, "Charcoal Multipliers": { "*": 3, "shortprefabname": 1 }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }
  19. Macias

    Refund

    Everything points to the author having abandoned the plugin. There have been no updates since June, and previous forum threads suggest that the product has been withdrawn from CodeFiling. I am requesting a refund, as the plugin is clearly still unfinished, despite its considerable price.
  20. The plugin collects only what the player has thrown away, ignoring items that drop automatically. For example, when destroying barrels.
  21. vetrovskiy

    Clans

    this is a very usable plugin, both in terms of structure for developers and functionality for regular users
  22. jtedal

    Cableway Station

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  23. jtedal

    Flying Monument

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  24. jtedal

    No crocodiles

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  25. Carbon
  26. xNullPointer95

    Question

    Hi, implemented with v1.0.3
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