All Activity
- Past hour
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Hey, as it says. It's an warning. You don't have to install it if you don't want to.
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Unfortunately, there isn't one, since this requires decoding and encoding OGG files, which is difficult to do without third-party libraries. So you can adjust the volume within the file itself and create, for example, several versions. Be sure to do this in mono; otherwise, you'll run into the problem where the audio lasts only half as long.
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Yes, the farther away the source is, the quieter the sound—this is demonstrated in the video with the sound of a shield breaking in Apex. You can also direct the sound toward specific players; for example, you can attach it to a head model to create the best possible sound for a player, or position it at a short distance to help with sound localization (in case the sound doesn't reach far enough). I also recommend using a static approach to libraries with Carbon. It's very convenient.
- Today
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MrLiquid started following latest problems
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ThePitereq started following latest problems
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[VirtualQuarries] RedeemStorageAPI plugin not found! Refunded items from removed quarries will go to inventories instead of redeem inventory!
- Yesterday
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Prizzi started following Announcements
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Prizzi joined the community
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Paniermehl changed their profile photo
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Hwang85 started following Virtual Quarries
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Just updated: Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object)
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Update: THIS EFFECTS ALL VENDING MACHINES AND VENDORS. No just vendors.
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MaverickSlams started following Super Crafter vendor bug
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Vergbergler started following Super Crafter vendor bug
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Good afternoon! I have discovered a bug. While purchasing items from vendors (Stables, fishing, etc), players have to have more scrap in their inventory than what the current price is at the vendor.. Example: Saddle price at large barn is 45 scrap. Player has exactly 45 scrap, cant purchase saddle. Player has 73 scrap. Player cant purchase saddle. Player has 75 scrap, play CAN purchase saddle. Horse armor, price for 50 scrap at large barn. Player has exactly 50 scrap, cant purchase saddle. Player has 99 scrap. Player cant purchase horse armor. Player has 100 scrap, player CAN purchase horse armor. Similar results are found at all stables and fishing villages. Attempting to purchase an item without having the unknow desired amount of scrap in your inventory results in this message below: "[Super Crafter]: You must have the required items in your inventory to use the vending machines" NOTE: If you have the desired amount of scrap...the vendor only charges you the listed price. And of course unloading super crafter resolves the issue. Also the discord link is invalid.
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Its all good mate, no rush , thanks
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- 131 comments
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- #spawn everything
- #spawn
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(and 38 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
- #halloween
- #livestock
- #animal
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marxy started following Sound Library
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Hey there. Just wondering if there is any sort of volume control, or positional audio with this plugin? Curious if I can play a sound effect when someone dies and its quieter the farther away you are from it, or if I'd have to use the zone playback so it only plays for those close to it (at the same volume I assume). Thanks in advance.
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Strider changed their profile photo
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Александр90 joined the community
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Changed Status from Pending to Fixed
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The furnaces will stop smelting completely, and the refineries as well.
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Hey. Ah, yeah. From 2.6 it requires CarbonAliases on Oxide because of the UI library I've used.
- 1 reply
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- 1
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Error in oxide console with latest update Error while compiling VirtualQuarries: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 23, Pos: 17
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chasedev changed their profile photo
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kaveOO joined the community
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Changed Status from Feature Request to Fixed
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Changed Status from Work in Progress to Feature Request
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bourne changed their profile photo
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Sorry for the delay, the fix will be released tomorrow
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i do some test now
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Changed Status from Pending to Work in Progress
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- 131 comments
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- #spawn everything
- #spawn
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(and 38 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
- #halloween
- #livestock
- #animal
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WhateverNick changed their profile photo
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How do I get the full log? I haven't limited the server fps server.fps 116 FPS The ping isn't the problem and I already tried it with no plugins enabled (only zonemanager and heliwars) Intel Core i7-7700k - 4c/8t - 4.2 GHz/4.5 32 GB Ram The settings are the same as on the details page since, as you mentioned, the plugin generates the configuration file in Carbon with errors I edited "Min Players requered to start Event": 1, "Time to enter Event in minutes": 3, "Ping System - min amount of players to start ping": 1, I tried with the default "Ping System - min amount of players to start ping": 3, too As I've said, sometimes the platform just doesn't spawn, and when it doesn't, I die from the fall When it does spawn, the base stays in the air for a couple of minutes If the problem were due to any of the reasons you mentioned, the base would still spawn and remain in the air because the spheres do appear and it appears that the event has begun When I die because the platform didn't appear, I return to my position with my normal inventory, the event countdown begins, the event starts, the rockets and c4 appear in the inventory and the inventory is blocked. The only solution to fix the inventory is to restart the event until it works (but the rockets and c4 remain in the inventory) Players could abuse this by joining the event, upon being transported they could f1 kill (before the event starts), return to their position, the event begins, and they obtain the items Maybe because you're not using carbon, or you start the event near the spawn area or on a small map or maybe you always start the event from the same position If you say your plugins are compatible with Carbon, you should test them Heliwars have problems (you already fixed 2) Subwars (you already fixed 1) displays errors on the screen + config file error Car heist timer is bugged (I didn't want to bother with 3 reports, but the timer is bugged)
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Tale joined the community
