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osarusan started following Announcements
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osarusan joined the community
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I will give it a shot see what happens will keep u updated...
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GPDESIGNS joined the community
- Today
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Shaney started following Convoy plugin getting stuck on bridges
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Bxrflip started following Convoy plugin getting stuck on bridges
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There is a bridge at Launch Site that the Convoy plugin gets stuck on and won't move for the duration of the timer. I jumped onto Rustedit to take a look and came across Roads going to the sky on the problem bridge and another. here is a screenshot. The other bridge is to the right of this screenshot other side of Launch Site. I thought i got them both in the same shot. but obviously not lol.
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Can I get it to work if I use the old config??
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Black-Ice started following not working for me
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ThePitereq started following not working for me
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c.reload VirtualQuarries Unloaded plugin VirtualQuarries v2.6.1 by ThePitereq Loaded plugin VirtualQuarries v2.6.1 by ThePitereq [390ms] Failed executing chat command 'qr' in 'VirtualQuarries v2.6.1 by ThePitereq' [callback] (The given key 'lowgradefuel' was not present in the dictionary.) at ResourceConfig System.Collections.Generic.Dictionary<string, Oxide.Plugins.VirtualQuarries+ResourceConfig>.get_Item(string key) at void Oxide.Plugins.VirtualQuarries.DrawQuarries(BasePlayer player, CUI cui, StringBuilder sb) in /home/container/carbon/plugins/VirtualQuarries.cs:line 2674 at void Oxide.Plugins.VirtualQuarries.DrawVirtualQuarriesUI(BasePlayer player) in /home/container/carbon/plugins/VirtualQuarries.cs:line 2506 at void Oxide.Plugins.VirtualQuarries.VirtualQuarriesCommand(BasePlayer player) in /home/container/carbon/plugins/VirtualQuarries.cs:line 1064 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) VirtualQuarries.json quarryData.json VirtualQuarries_old.json
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dylanbotha39 started following Announcements
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dylanbotha39 joined the community
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Russellpieft started following Announcements
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EMSO changed their profile photo
- Yesterday
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Hello sir, i think theres a guaranty codefling offers, you might wanna check that out
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BenDer started following Refund Request
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crash started following Refund Request
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I would like a refund for this plugin because it doesn't suit my needs; the players didn't like how it works—very often, all the stones disappear completely
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urufu joined the community
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lilchampion420 joined the community
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rustbucketz joined the community
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gothbaby99 changed their profile photo
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root1222 changed their profile photo
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AgentOrange joined the community
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RenRen joined the community
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Hello, I recently purchased your Christmas Outpost prefab, but unfortunately, the dimensions and object placements do not seem to be correct. Several parts are misaligned and do not fit together properly. I have already invested over 200 hours into my custom map using RustEdit, so this is quite frustrating, especially since I expected the purchased prefab to work correctly. Could you please look into this issue and let me know if there is a fix or an updated version available? Thank you in advance for your support!
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Boats joined the community
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ammo inside guns sent to player inventory
tacman1981 replied to tacman1981's Support Report in Support
still happening on latest version. it removes ammo from guns, and gives direct to player inventory instead of the recycler output. even while offline it is giving ammo to my inventory when the recycler is used. so when i log in, i have loads of bullets i didnt have when i went to sleep -
rexreim changed their profile photo
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Hello. I just purchased your plugin. A wonderful creation! I’m absolutely thrilled—it feels like a completely different game now However, there is one thing that bothers me: there is no button to open the inventory. In your Battle Pass plugin, there is a blue button in the top-left corner of the in-game inventory screen that opens the Battle Pass. Would it be possible to implement something similar here?
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That’s not the base pack — it’s the plugin itself. You have the FREE version of RaidableBases installed in oxide/plugins/, but the config and profiles from my pack are the paid format. The plugin detects that and refuses to load so it doesn’t wipe your paid-only settings. It’s a safety check, nothing is broken. The fix: replace the plugin file with the paid one. Go to where you bought RaidableBases (Codefling — https://codefling.com/plugins/raidable-bases) and download it from your purchases. In your server console run: o.unload RaidableBases Replace oxide/plugins/RaidableBases.cs with the paid file you just downloaded. Run: o.load RaidableBases It should load without that message. Important — do NOT use the workaround the error suggests. It tells you that you can override the protection by renaming “Buyable Events” in the config. Don’t. That only lets the free plugin load by hiding the paid settings from it, and you’d lose the buyable raids and other paid-only options my config sets up. The check is there exactly to stop that happening by accident. If you haven’t actually bought RaidableBases: my pack needs the paid version, it says so in the requirements. The free plugin doesn’t support the profile and config format the pack ships with. One thing worth checking either way — if you have both files sitting in oxide/plugins/ (for example RaidableBases.cs and a second copy with a different name), delete the free one. Oxide will keep loading whichever it finds. Let me know how it goes and send me the console output if it still complains.
- 2 comments
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- #raidable
- #base
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(and 46 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
- #halloween
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Is there any update regarding this? I have already verified that it is possible to create a plugin capable of modifying research requirements by leveraging AI to check current API specifications and other technical details. However, since I have already purchased your plugin, I would prefer to use it if it receives an update.
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how can i fix that 11/3 11:07:37 PM [Command] o.reload RaidableBases 11/3 11:07:37 PM [Info] [CSharp] Started Oxide.Compiler v successfully 11/3 11:07:42 PM [Info] RaidableBases was compiled successfully in 2150ms 11/3 11:07:42 PM [Info] [RaidableBases] STOP: The paid version files are installed, and you are attempting to install the FREE version over the top it. 11/3 11:07:42 PM [Info] Installing FREE on top of PAID will remove paid-only options as they do not exist in the free plugin. 11/3 11:07:42 PM [Info] - If you intend to use the free plugin with paid files, then open a support ticket for the correct steps. 11/3 11:07:42 PM [Info] - If you intended to install the PAID plugin, then download it from the site you purchased it from only. 11/3 11:07:42 PM [Info] This protection exists solely to prevent accidental data loss. You can override this protection by renaming Buyable Events to ANYTHING in the config. 11/3 11:07:42 PM [Info] Loaded plugin Raidable Bases v3.2.2 by nivex 11/3 11:07:42 PM [Info] Unloaded plugin Raidable Bases v3.2.2 by nivex
- 2 comments
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- #raidable
- #base
-
(and 46 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
- #halloween
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i copied the start up from default egg and put in all carbon and it fired up no issue so... maybe something got changed
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yes all the other egg transferred over properly. so it has to be something stupid lol and it downloads all the updates and extensions and loads the server just no rcon
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Changed Status from Pending to Closed
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you're welcome, enjoy
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Changed Status from Pending to Closed
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- 2 comments
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- 2
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This plugin is perfect for roleplay servers or anyone who wants to add custom build locations without touching the map in Rustedit. I grabbed it on release day, found a few bugs, reported them, and they were fixed almost instantly these guys don't play arond. I also love that you can create your own build spots and add them to the list with simple, easy‑to‑use commands. Overall, a super solid plugin!! Great job Simil3x & Shemov
- 2 comments
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- 2
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Thanks mate, you’re an absolute legend for the quick and detailed response. That gives us exactly what we need to design the controller safely around the supported API and respect the plugin’s boundaries. Really appreciate it!
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And the sound isn't working either; I suspect the prefab has changed, but I can't find a suitable replacement. If I use a different one, it works, but the error message in the console persists
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Alright, thanks; I’ll look into it as soon as I can
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As soon as I pick up the 'hacker item' and it tries to play the FX, this error gets spammed in my F1 console.
