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gillis785 started following Announcements
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gillis785 joined the community
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It works again yes thank you
- Today
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derkskippalito started following Wonder_Fox
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Panda006 started following Announcements
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Panda006 joined the community
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Yes, I know the navmesh stuff just changed heavily, so anything is possible. It seems to be a temporary error and has no known lasting effects, so I'm fine with leaving it be. I'll let you know if I ever see it again.
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Iftebinjan started following Error Spam
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SlayersRust started following Error Spam
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MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. Hi! I’m getting this error when the Arc boss drone dies and spawns its loot crates: MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. The stack trace points to DroneBoss.SpawnCrates() in ArcLaunchSiteEvent. It looks like Rust removed or changed SetLockingEnt in the recent September update. I’m currently running ArcLaunchSiteEvent v1.0.4. Could you please take a look and update the crate locking/fire code for the latest Rust build? Thanks!
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Hey Nivex, So got an update on this. Been doing more testing and even with looting sleepers disabled in all the configs and every other mod on the server disabled as well, players are still able to loot the sleepers' kits right off them and cause the glitch to occur.
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mister changed their profile photo
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D.Jones changed their profile photo
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Hello @Iftebinjan is CustomVitalsManager necessary for the plugin to work with events? Or can I run it without? I already have lots of plugins for player vitals like BetterMetabolism etc and worried there might be some conflicts? o.reload MonumentEvents [CSharp] Started Oxide.Compiler v successfully MonumentEvents was compiled successfully in 1418ms Unloaded plugin MonumentEvents v1.1.13 by Ifte [MonumentEvents] Your config file is outdated! Updating config values... [MonumentEvents] Config updated to 1.1.14 [MonumentEvents] MonumentEvents Loading... [MonumentEvents] Loaded 3 active monuments from the map... [MonumentEvents] Custom Vitals Manager is enabled but not found. Please ensure the CustomVitalsManager plugin is installed and enabled. [MonumentEvents] Next event in 41m:53s seconds. Calling 'OnServerInitialized' on 'MonumentEvents v1.1.14' took 124ms
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Hello again, im writing here just in case for other peoples How we known from this ticket: https://codefling.com/files/support/31125-nullreferenceexception-upon-load/ This error appears only once during a hot plugin update; there is no error when the plugin is reloaded or when the server is restarted. This is likely due to the fact that new relationships with NpcSpawn have appeared in the OnServerInitialized method.
- 1 reply
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How we known from this ticket: https://codefling.com/files/support/31125-nullreferenceexception-upon-load/ This error appears only once during a hot plugin update; there is no error when the plugin is reloaded or when the server is restarted. This is likely due to the fact that new relationships with NpcSpawn have appeared in the OnServerInitialized method.
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Yeah ive got it done for the next release.
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Wrecks started following Needs an update for new Rust navmesh changes
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SlayersRust started following Needs an update for new Rust navmesh changes
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[Beast Master] Failed to spawn a maintained beast of tier BOSS Boar after 5 attempts. I keep getting this error even when I use the newest AnimalSpawn Plugin update for the new navmesh changes. I think BeastMaster plugin might also need an update
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AMD 7800x3D started following How to upgrade using this currency
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ThePitereq started following How to upgrade using this currency
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Actually, I’m doing the same thing, and I think this is the cause of this error, since there are no errors on a second reboot, and everything works fine for people when they restart the server. Why did this error occur specifically with this update? Probably because some new relationships between plugins appeared in the OnServerInitialized method.
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It happened on both of my servers, and I didn't manually unload. It overwrote the .cs file and it auto-loaded and threw the exception in both cases.
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Then I’ll assume it’s related to updating the plugin on the fly; I think few people manually unload the previous version before loading the new one, right?
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Oxide, procedural map. It did it when I updated versions, but I noticed it's not doing it now when I reload.
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Failed to call hook 'OnDefaultItemsReceive' on plugin 'DeathModifier v1.4.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <176eb43e27a4ecf9e84304d9f208b29>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer newContainer, Item i, System.Int32 pos) [0x00007] in <176eb43e27a4ecf9e84304d9f208b29>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <176eb43e27a4ecf9e84304d9f208b29>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0003f] in <176eb43e27a4ecf9e84304d9f208b29>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040a] in <176eb43e27a4ecf9e84304d9f208b29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSharpPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddd771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddd771464d8246ebdce8ff4811>:0
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I cannot fix a problem that cannot be reproduced. Please provide the specific circumstances that allow the problem to be reproduced. @Teastick note that furnaces and legacy furnaces are different items from Rust perspective; unless you group them together, the limit won't be applied. { "Group name": "Furnaces", "Group Entities list": [ "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab" ] }
- Yesterday
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When moving dung into the composter and back into the inventory with auto sorting enabled, I'm losing dung. I have tested this with and without my stacking plugin and i get the same results. clip_1,789,774,500,167.mp4
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Hello Developer, I’ve encountered a couple of issues while using the plugin. 1. Buttons can be pinned to the top of the list via bookmarks. Since players have placed far too many sleeping bags, the buttons get buried, making this feature hard for users to notice. 2. After players bookmark their own‑placed sleeping bags, the death respawn correction prompts that they do not have sufficient funds to use the feature, even though their balance in the shop remains valid. Upon clicking Respawn and retrying the death respawn correction, the previously pending charge refreshes again. Players are exploiting bookmarked sleeping bags to avoid incremental penalty costs, which I believe is a critical bug.
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Changed Status from Pending to Closed Changed Fixed In to V1
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Hello, does the error occur every time the plugin is reloaded, or was it only once during the update? If it occurs every time the plugin is reloaded, please provide the exact sequence of actions, because I can’t reproduce it oxide or carbon? procedural or custom map?
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Hello, does the error occur every time the plugin is reloaded, or was it only once during the update? If it occurs every time the plugin is reloaded, please provide the exact sequence of actions, because I can’t reproduce it oxide or carbon? procedural or custom map?
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Jahde_12 changed their profile photo
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The plugin needs to be updated to be compatible with the new HQM nodes introduced by the game recently. The mining ultimate does not locate the HQM nodes and the respawn node perk doesn't seem to work for the HQM nodes either. It does seem like the instant mine perk does work, however, from our testing.
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Ghane_Sillis joined the community
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Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BossMonster.OnServerInitialized () [0x000c5] in <76d104b5d9ac435b88e6810d5b5a8cc5>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <76d104b5d9ac435b88e6810d5b5a8cc5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) That's what is says. The plugin seems to load, but it throws that error and no bosses spawn.