Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. crash

    Vendor Spawn

    Hey, fixed in 4.2.2. Update and it's gone.
  3. Hey, fixed in 1.1.4. Update and it's gone.
  4. I've tested all my cards on a couple of specialized low step models that are ment for fast generation times. These are the times on several Nvidia cards including some very old cards, so you dont need to spend a ton of money on a gpu to add this feature to your server. Notes: The 30 step model is a full size not optimized meodel. Way more than what silgen requires. I feel like 20ish seconds is about as long as you would ask a player to wait for an image to generate, so you dont really need to spend big money on a gpu for this project. You can see that even a 1060 using the 4 step lihtning model will get the job done in a reasonable time.
  5. Today
  6. crash

    Disregard

    Changed Status from Pending to Closed
  7. I have a working prototype of silgen working on my rust server right now. It acts like /sil but allows you to prompt a locally running portable version of comfyui. It can send requests to comfyui and and recieve the call back from comfyui and paste the generated image on the sign, painting, photo or pumpkin. Using the command: /silgen large old stone castle in the woods. There is also a text option since ai isnt very good at text, we use a second node to add text when needed. Via the command: /silgen text your text here | large green field of trees with the sun high in the sky. This generates the text and image separatly and combinds them after. In /silgen help you can change the generation scale so you can generate a 2x the resolution. The plugin automatically scales the image to fit the surface you're painting on. It also has preset buttons for fantacy, western etc... as well as text options like font, font size and spacing, text color, etc.. Right now i have it running on a 3060 12gb and each generation take less than 4 seconds. The plugin has a built in que system with fully adjustaable cooldown and permission settings. Screen shots and video links to come. If you want to try it out in game. Connect to www.westcoastrust.org its a 10x pve server with kits and easy to start on. Make some signs and test out /silgen for yourself.
  8. Changed Status from Work in Progress to Fixed
  9. will check soon
  10. Getting multiple reports of players getting disconnected when trying to forge weapons. Not weapon specific.
  11. Willy Wonka

    Disregard

    Disregard
  12. TREX

    Please refund

    Changed Status from Pending to Fixed
  13. TREX

    Refund

    Changed Status from Pending to Fixed
  14. andyb_83

    Event problem

    This is still happening and also now when the CH-47 comes in with reinforcements they don't spawn in it and instead die below where the chinook spawns
  15. The player turrets attack the train npcs again en kills them when the train drives by there base Settings in config are setup right "Player turrets will attack NPCs on the train [true/false]": false,
  16. waxykoala

    OreGolems

    only thing i suggesting for u if its possible to add so it automatic spawn around map so dont need place spawn point manually
  17. xEvie

    OreGolems

    Thanks so much! I’m glad you and the players on your server are enjoying the plugin. We’re working on something big right now, so stay tuned If you have a moment, we’d really appreciate a review on the plugin page: https://codefling.com/plugins/oregolems?tab=reviews
  18. B-Rad

    Error

    Extension is up to date.
  19. Ac3

    broken

    fixed it myself Replace this (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved1, true); (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved2, true); (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved3, true); ShopFront.Invoke(ShopFront.CompleteTrade, 2f); to ShopFront.flags |= BaseEntity.Flags.Reserved1; ShopFront.flags |= BaseEntity.Flags.Reserved2; ShopFront.flags |= BaseEntity.Flags.Reserved3; ShopFront.SendNetworkUpdate(); ShopFront.Invoke(ShopFront.CompleteTrade, 2f);
  20. Ac3

    1.5.2 not working

    Replace this (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved1, true); (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved2, true); (ShopFront as BaseEntity)?.SetFlag(BaseEntity.Flags.Reserved3, true); ShopFront.Invoke(ShopFront.CompleteTrade, 2f); to ShopFront.flags |= BaseEntity.Flags.Reserved1; ShopFront.flags |= BaseEntity.Flags.Reserved2; ShopFront.flags |= BaseEntity.Flags.Reserved3; ShopFront.SendNetworkUpdate(); ShopFront.Invoke(ShopFront.CompleteTrade, 2f);
  21. Not sure for how long, but a player reported locked containers can no longer be damaged with bullets Explo and melee work fine Not sure if intentional change
  22. I unloaded TruePVE and the guns do kill the bots. I have tried every npc name I can think of and it still does not kill them.. Is there something I may be missing?
  23. waxykoala

    OreGolems

    great plugin the player in server where im admin on love it i got this plugin for that server today love it hope u gonna make more like this in future
  24. Changed Status from Closed to Work in Progress Changed Fixed In from Not set to Next Version
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.3m
Total downloads
Customers
12.4k
Customers served
Files Sold
175.6k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.