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Okay, I have done some testing. It looks to be an issue with the setting Chute = True I turned of TruePVE to remove that from the equation. Tried with a bot with Chute = True and Invincible whilst chuting = false Result: turrets cannot damage the bot, they hit it but there is no blood splat and no health loss. Tried with Invincible whillst chuting = true and same behaviour. Spawn the same bot with Chuting = false and dead from turrests in a couple of secnds
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vulcan400 started following Announcements
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vulcan400 joined the community
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Gryffen1971 started following StarGuard
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Hi Steenamaroo, We are not seeing any other strange behaviour. I thought the same about the hitting the ground trigger, the bots behave exactly as they should when they land, they are just immune to turrets I'll get a couple of the players to test again. thanks
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Changed Status from Pending to Work in Progress
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pykro changed their profile photo
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- 5 comments
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Any Help with this will be just the best. Thanks
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- 1,510 comments
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- #leveling
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Magnumk started following Deep Sea biome
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The_Kiiiing started following Deep Sea biome
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Does it support the Deep Sea biome? And if, whats the mask?
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BetterNpc custom files no longer work after the recent update.
Gruber replied to SlayersRust's Support Request in Support
Changed Status from Pending to Fixed -
hiro started following UI doesnt open
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Steenamaroo started following UI doesnt open
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I set up a local server, installed Oxide, added the BotReSpawn plugin, granted GM permissions, and also assigned the botrespawn.allowed permission. However, even after typing /botrespawn in the local chat, the UI does not open. Please Help. Below is the server log. (15:28:22) | 127.0.0.1:64762/765611980xxxxxxxx/xxxxxxxx has auth level 2 (15:29:01) | 127.0.0.1:64762/765611980xxxxxxxx/xxxxxxxx joined [windows/765611980xxxxxxxx] (15:29:01) | xxxxxxxx[765611980xxxxxxxx] has spawned (15:29:39) | Unloaded plugin BotReSpawn v1.5.1 by Steenamaroo (15:29:41) | Calling 'OnServerInitialized' on 'BotReSpawn v1.5.1' took 1509ms (15:29:41) | Loaded plugin BotReSpawn v1.5.1 by Steenamaroo (15:29:49) | Calling 'CanEntityBeHostile' on 'BotReSpawn v1.5.1' took average 1510ms (15:31:01) | Player 'xxxxxxxx (765611980xxxxxxxx)' permissions: BotReSpawn.allowed
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Version 1.0.0
2 downloads
xWirelessPower xWirelessPower transforms how players interact with electrical devices (IO Entities). Instead of running back to switches, rewiring circuits, or building complex control rooms, players can directly toggle supported powered entities simply by looking at them and using a command or even gestures - Creating a smoother, more responsive way to manage base systems. In short: You can simply use electrical item (IO Entities) like ceiling light, sprinkler, auto turret etc. without requireing any wire or power. Features Instant Wireless Control Turn configured devices (IO Entities) ON or OFF just by looking at them with using a command or even gestures - No switches or wiring changes needed. Optional Team Access Let teammates manage shared systems for easier group gameplay. Perfect for Base Management Quickly control turrets, lights, signs, sprinklers, and more without running around your base. Faster Reaction During Raids Activate defenses or adjust systems instantly when every second counts. Fully Customizable Server owners can choose which devices are controllable and how the system behaves through config or even with chatcommadn "whoami". ShortPrefabName gets printed and saves it automatically to the confing with default value "false". Permission Support Grant access to specific groups like VIPs, admins, or trusted players. Optional Auto Power On Devices can automatically turn on when placed for smoother setup. Performance Friendly Runs efficiently with minimal impact on server performance. Plugin Preview Chat Commands /power - Toggle the IOEntity you’re looking at. /powerall - Toggles all IO entities you’re looking at. For example, when powerall is turned on and you look at an auto turret, all auto turrets will be turned off. /whoami - Prints the looked-at entity’s ShortPrefabName and adds it to your IOEntities list in config (default value = false). Permission xwirelesspower.toggle - If 'UsePermission' is true, permission is needed. Config { "ToggleCommand": "power", "PowerAllCommand": "powerall", "GetItemNameCommand": "whoami", "UsePermission": false, "PermissionName": "xwirelesspower.toggle", "AllowTeamToggle": false, "MaxDistanceToggle": 5.0, "AutoTurnOn": true, "TurnOnOffWithGestures": true, "IOEntities": { "autoturret_deployed": true, "ceilinglight.deployed": true, "neonsigntr.deployed": true, "electric.sprinkler.deployed": true } } - You can add as many IOEntities as you want, to get the correct name of it, just spawn/place it -> Look at it -> Use ChatCommand '/whoami' and add that shortname to your IOEntities list. ToggleCommand - Chat command players use to turn IO Entity on/off. PowerAllCommand - Chat command players can toggle to turn all IO Entities from same name on/off. GetItemNameCommand - Admin command to see the IO Entity internal name (ShortPrefabName), also saves that viewed at IOEntity automatically to config with default value "false". UsePermission - If ON, only players with permission has access to this wireless power system. PermissionName - The permission name. AllowTeamToggle - Lets teammates toggle each other’s IO Entities. MaxDistanceToggle - How close you must be to toggle (in meters). AutoTurnOn - Devices turn on automatically when placed. TurnOnOffWithGestures - As the config says, use any gesture to toggle IO Entity. IOEntities - List of devices that wireless power works with (true = enabled).$9.49 -
The URL for the icon image At the same time, the picture itself is specially posted on a separate website (so that there is always access). In general, it worked for six months, but it broke down in one of the updates, so far I can't find the reason.
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z00tz changed their profile photo
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CPan started following Rust - Discord Automated Wipe Countdown Bot
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Its because most plugins will save during that time.
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- 310 comments
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- 5 comments
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Ungerone started following Excavator Event
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hello Bullet, you really must read the documentation first or you won't understand how to use the plugin. there's too much information from the documentation to repeat here. read everything, and once you get to the basic setup guide "a few steps" you'll have a basic understanding of what to do. the required steps is to edit the config, create loot tables using Raidable Bases Loot Table Editor (or use the default temporarily), download the copypaste plugin, download your own copypaste bases, install those copypaste bases and the plugin, add those filenames for each base to the profiles, and so forth. this is explained in the documentation I have tier packages available that have all of those files preconfigured. it's much easier to edit that than to do it all from scratch. if you're new, then I suggest a tier package. it's a very complicated plugin and will take a very long time either way. you can find all of my tier packages on my profile, every tier package has a red image and only one tier package is necessary if you decide to go that route. all tier packages do have their own unique bases though. https://codefling.com/nivex
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Varoshk joined the community
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- 5 comments
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A sneak peek at what's to come... (Facepunch will soon add the ability to place wallpapers on ships. The Wallpaper Edit feature will be powered by BetterTC, as it will load the wallpapers you have configured there. Therefore, if you have both plugins installed, this option will be displayed.) And this is something I'm working on right now... (I still need to finish and test it)
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- #boat
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dave wiz joined the community
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thank you for the quick respons like always !
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BradleyTiers 2.json
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Bullet changed their profile photo
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was wondering how to install raidable bases..im new to this and to this point I've just extracted the files no further than that.. thank you for you time.
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r4v3b0yy joined the community
