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I have attached my config, it does not look like it includes a parachute? Is there a way I can add a parachute somehow would this help? Can you show me how it can be added to the config I sent PatrolHelicopterCrashEvent (1).json
- Today
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LOL Oh. Yeah. I have one and forgot. Thanks!!!! That solved that problem. Love your work, BTW.
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Thanks!
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These values need to be changed in each of these different characters files? Is there not a general settings section that would affect modify all of the bots equally? The /preset subfolder has 82 different bot files
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- 294 comments
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- #updates checker
- #plugin
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Question about integrating Legendary Item drops with BetterNpc per monument
imthenewguy replied to GameKit47's Support Report in Support
Legendary items supports NpcSpawn npcs. It will create a drop bag with the loot inside at the position the npc died. It relies on the Loot source being set correctly, and allows you to filter based on the name of the npc profile. Example config. { "Loot source": "BetterNPC", "Prefab shortname, boss profile, event name [null if not required]": "name_of_your_npc_here", "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 10.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Rocket Barrage": 25 } }, -
I recommend using a permissions manager plugin if you aren't already. Helpful for seeing exactly what permissions are available for a plugin.
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MadArtist changed their profile photo
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mgprice442 started following Truepve
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So I have added true pve and got it configured exactly how I want it. Turrets are able to kill the npcs and scientists even in a pve zone but the only thing I’m not sure the turrets are killing is the roaming npcs Turrets kill normal HumanNPCs on my TruePVE server, but I’m testing whether turrets damage NPCs spawned by your roaming NPC plugin. Do your NPCs use standard HumanNPC/Scientist entities, and do they allow AutoTurret damage under TruePVE? is there a setting I need to change in the config? Any insight you can give would be appreciated
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please help. players can't connect to the server. World File Outdated: Extraction-Badgyver-v1-1-9
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I only found 1 permission so far. But I think I know what you mean. I'll dig into it more. TY
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
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AntiCheat started following Dungeon Events Loot Editor
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- 1 comment
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- #loot
- #dungeon events
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- Yesterday
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Ok ill look into this. Is the close your giving them capable of waring a parashot at the same time?
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Version 1.0.0
5 downloads
Edit DungeonEvents loot tables directly in-game. No JSON editing. No console commands. No server restarts. Dungeon Events Loot Editor provides a complete in-game interface for managing DungeonEvents loot tables on Carbon and Oxide servers. Browse loot, add new items, edit existing entries, duplicate rewards, create new tiers, and manage multiple loot files without ever touching a JSON file. Whether you're balancing progression, creating custom dungeon tiers, or adjusting rewards on a live server, Dungeon Events Loot Editor makes the entire process fast, visual, and beginner-friendly. Features ✔ Full in-game graphical editor ✔ Edit DungeonEvents loot without opening JSON files ✔ Supports: lootbox.json npc_loot.json boss_loot.json ✔ Create, edit, duplicate and delete loot entries ✔ Built-in Rust item database with search and categories ✔ Create custom DungeonEvents tiers directly from the UI ✔ Clone existing tiers in seconds ✔ Search loot tables instantly ✔ Automatic backups before every save ✔ Backup management tools included ✔ Supports Carbon and Oxide ✔ No commands required once the UI is open ✔ Live editing workflow designed for server owners Supported Tier Examples Easy Medium Hard Expert Nightmare Impossible Custom tiers Event-specific tiers The editor automatically detects and works with your DungeonEvents tier folders. Built For Server Owners DungeonEvents loot tables can become difficult to manage as your server grows. Editing JSON files manually is time-consuming and increases the risk of mistakes. This plugin was built to solve that problem by bringing everything into a clean in-game interface where changes can be made quickly and safely.Free- 1 comment
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- #loot
- #dungeon events
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Romantic333 changed their profile photo
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Version 1.0.6
10 downloads
Turn your Rust server's nights into a survival challenge. Stop spawning random NPCs. Start orchestrating a coordinated apocalypse. Zombie Swarm is a high-performance, squad-based system that transforms how NPCs interact with your players. This plugin doesn't scatter individual zombies across the map; it creates connected squads that patrol, hunt, and move as a single, intimidating unit. Version Features Zombie Swarm gives you complete control over the threat cycle: Classic Terror: Hordes appear only at dusk. Daytime Scourge: Keep players on edge even in broad daylight. 24/7 Survival: Configure the swarm to be a constant and relentless threat. Custom Time Windows: Define the exact start and end times for horde activity. Nighttime Visual Effects: Optional glowing eyes effect for terrifying nighttime encounters. Auto-Cleanup: Automatically removes NPCs and corpses when the event ends. Advanced Squad Intelligence Coordinated Movement: NPCs move as a unified swarm, maintaining formation. Dynamic States: Patrol Mode: Guards areas when no players are nearby Chase Mode: Aggressively hunts players on detection Hive-Mind System: Damage one zombie… and the entire squad aggroes instantly. Adaptive Behavior: Zombies change actions dynamically at configurable intervals. Server Performance & Optimization No Map Scanning: Uses smart player-radius spawning Physics Optimized: Cached environmental checks High-Speed Data Handling: Uses HashSets for fast entity management Automatic Cleanup System: Prevents entity buildup and lag Smart Spawning System Efficient, immersive, and fully customizable: Player-Based Spawning: Hordes spawn dynamically around players Distance Control: Configure minimum and maximum spawn range Horde Limits: Max zombies globally Hordes per player Zombies per horde Auto Refill: Keeps the pressure constant by replenishing hordes over time Movement & Patrol Behavior Bring life (and fear) to your zombies: Sprint Probability: Chance for zombies to sprint during patrol Behavior Intervals: Control how often zombies switch actions Formation Spacing: Adjust how tightly squads move together Commands & Permissions Permission:zombieswarm.admin (or server admin) /swarms - Displays the current status of active hordes and global entity count. Configuration Installation Drag ZombieSwarm.cs into your oxide/plugins folder. The plugin will automatically start working at the next sunset (Default: 19:00). (Optional) Adjust the night hours in the config file to match your server's day/night length.Free-
- #ai zombies apocalypse plugin
- #custom npc
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Version 1.0.1
5 downloads
Zen Panel is my modular UI framework/API, designed to power an ecosystem of UI plugins through one shared panel and common functions. It provides the main interface, centralized theme and layout handling, notification support, image utilities, and a clean integration surface for my utility plugins like Zen Mail, Zen Tickets, Zen Team Finder, and more. This plugin servers as a dependency and has no real function on it's own. Carbon Aliases by thepitereq is required only if your server uses the Oxide modding framework (Carbon users do not need to install Carbon Aliases) Zen Panel comes with it's own configuration where you can specify which Zen plugin tabs to display and their order. You can also modify the themes to your liking and configure the timestamp if you wish to offset it (in minutes) from your server time. You can configure the position and size of the HUD notification bell using a chat command (opens a basic repositioning tool) Permissions: zenpanel.admin - Lets you use the /notif_iconpos command to resize/reposition the HUD notification bell Chat commands: /notif_iconpos - Opens and uses the HUD bell position/size editor Default Config: { "UI - Tabs In Order (omit to hide)": [ "mail", "tickets", "teamfinder", "changelog" ], "Notification Icon Image URL (HUD bell)": "https://i.ibb.co/FkBKbkVc/bell.png", "UI - Default Theme (Dark/Light)": "Dark", "UI - Dark Theme": { "Overlay": "0.03 0.04 0.06 0.78", "Window": "0.05 0.08 0.12 0.985", "Header": "0.06 0.09 0.14 1.00", "Panel": "0.07 0.10 0.16 1.00", "PanelAlt": "0.08 0.11 0.17 1.00", "Card": "0.11 0.15 0.22 1.00", "CardAlt": "0.09 0.13 0.20 1.00", "Border": "0.16 0.21 0.31 1.00", "BorderStrong": "0.26 0.34 0.48 1.00", "Text": "0.92 0.95 0.98 1.00", "TextMuted": "0.60 0.67 0.76 1.00", "Accent": "0.45 0.66 1.00 1.00", "AccentSoft": "0.18 0.25 0.39 1.00", "AccentText": "1.00 1.00 1.00 1.00", "Success": "0.29 0.77 0.48 1.00", "SuccessSoft": "0.12 0.24 0.17 1.00", "Warning": "0.92 0.72 0.33 1.00", "WarningSoft": "0.28 0.19 0.06 1.00", "Danger": "0.92 0.42 0.42 1.00", "DangerSoft": "0.28 0.11 0.11 1.00", "Offline": "0.54 0.61 0.70 1.00", "OfflineSoft": "0.16 0.19 0.25 1.00", "Input": "0.09 0.13 0.20 1.00", "AvatarFill": "0.08 0.11 0.18 1.00" }, "UI - Light Theme": { "Overlay": "0.10 0.14 0.20 0.12", "Window": "0.87 0.90 0.94 0.985", "Header": "0.84 0.88 0.93 1.00", "Panel": "0.86 0.89 0.93 1.00", "PanelAlt": "0.83 0.87 0.92 1.00", "Card": "0.92 0.94 0.97 1.00", "CardAlt": "0.89 0.92 0.96 1.00", "Border": "0.69 0.76 0.85 1.00", "BorderStrong": "0.56 0.66 0.82 1.00", "Text": "0.16 0.20 0.25 1.00", "TextMuted": "0.41 0.48 0.58 1.00", "Accent": "0.30 0.51 0.92 1.00", "AccentSoft": "0.80 0.87 0.98 1.00", "AccentText": "1.00 1.00 1.00 1.00", "Success": "0.24 0.62 0.36 1.00", "SuccessSoft": "0.83 0.93 0.86 1.00", "Warning": "0.79 0.58 0.18 1.00", "WarningSoft": "0.94 0.90 0.80 1.00", "Danger": "0.79 0.34 0.34 1.00", "DangerSoft": "0.95 0.86 0.86 1.00", "Offline": "0.55 0.62 0.70 1.00", "OfflineSoft": "0.86 0.90 0.95 1.00", "Input": "0.96 0.97 0.99 1.00", "AvatarFill": "0.86 0.90 0.96 1.00" }, "UI - HUD Anchor Min": "0.5 0.00", "UI - HUD Anchor Max": "0.5 0.00", "UI - HUD Offset Min (px)": "-326 4", "UI - HUD Offset Max (px)": "-294 36", "UI - HUD Unread Counter Font Size": 15, "UI - HUD Unread Counter Text Color": "0.98 0.99 1.00 1.00", "UI - HUD Unread Counter Shadow Color": "0.04 0.05 0.07 0.98", "Timestamp Offset (minutes)": 0 } Sample image from plugins using Zen Panel:Free -
Version 1.0.0
3 downloads
A kill feed for Rust. Every death is written up as a randomized, colorized headline, and on top of the feed it tracks emergent drama: multikills, named killstreaks, first blood of the wipe, player-versus-player nemeses and revenge, a longest-shot-of-the-wipe record, and a death recap card shown to players when they respawn. Distances can be shown in meters, yards, or feet, and each player can pick their own unit (/obit unit <yards, meters, or feet>). For a full list of commands & configuration options, please see the plugin's documentation here: Obituary docs: chat commands & config Thanks & have fun!Free -
Version 1.0.0
2 downloads
PowerfulBans is a complete, database-backed ban system for Rust. It runs perfectly on its own (chat and console commands, login enforcement, and its own SQLite or MySQL database), and when you also run PowerfulAdmin it adds a full in-game ban management panel. >>> No dependency required. Install PowerfulAdmin only if you want the UI. Why PowerfulBans? Works on its own. Commands, enforcement and storage all work with no other plugin installed. PowerfulAdmin is optional and only adds the in-game panel. Your own database. Bans live in SQLite (zero setup) or MySQL/MariaDB, ready to share across your whole server network. One banlist for your network. Point every server at the same MySQL database and a ban on one server applies on all of them, instantly. A real in-game panel. Search, page, ban, extend and unban from a polished UI that follows your PowerfulAdmin theme (requires PowerfulAdmin). Steam-aware. Optional VAC/Game ban checks and auto-kick using your own Steam Web API key. Safe by design. If the database is unreachable, bans are blocked with a clear message instead of silently failing, and a broken connection is reported on startup. The in-game panel (requires PowerfulAdmin) A dedicated Bans section in the Tools category: Live ban list with search (by name or SteamID) and pagination. Each entry shows the name, SteamID, reason, who issued it, and a clean live remaining-time countdown (e.g. "9d 1h 10m" or "permanent"). One-click Extend and Unban (with a confirmation step). A Ban dialog with: - a searchable, paged player picker showing online status, VAC/Game ban flags and Rust hours; - reason templates plus a free-text reason and a staff-only comment; - duration presets (1h, 6h, 1d, 7d, 30d, permanent) or a custom duration like `1d12h`. A Ban action right in the player popup, anywhere in the panel. Theme-aware: colors, fonts and switches follow your active theme. Every action is written to PowerfulAdmin's Logs. Database and multi-server SQLite (default): nothing to configure, the database file is created automatically. Perfect for a single server. MySQL / MariaDB: share one banlist across many servers. Each server can carry its own name in the shared data. Switch storage and migrate your data right from the Settings page, with row-count verification that reports a clear error if anything goes wrong. Prefer the console? Migrate without the UI from the server console: pb.migrate <sqlite|mysql> Bans are checked directly against the database on every login (no stale cache), so cross-server bans take effect immediately. Steam integration (optional) Set your Steam Web API key in the PowerfulBans config (or from the Settings page)and PowerfulBans can: show VAC / Game ban status on the player picker; automatically kick players who have a recent VAC/Game ban, with a configurable threshold in days. This works with or without PowerfulAdmin. Rust playtime on the picker is shownwhen PowerfulAdmin is present. Steam results are cached in the plugin's own database and refreshed automatically, respecting Steam's rate limits. Commands Chat: /ban <name|steamid> [duration] [reason] /unban <name|steamid> /baninfo <name|steamid> /ban help - show all commands Console / RCON: pb.ban <name|steamid> [duration] [reason] pb.unban <name|steamid> pb.info <name|steamid> pb.list [page] - paged active ban list pb.migrate <sqlite|mysql> - migrate storage to another backend (server console only) Duration examples: "30m", "2h", "7d", "1d12h". Empty or "0" = permanent. Permissions powerfulbans.ban - Ban and extend bans powerfulbans.unban - Unban powerfulbans.view - Open the Bans section and use /baninfo --- Configuration { "Storage": "Sqlite", "MySql": { "Host": "127.0.0.1", "Port": 3306, "Database": "powerfulbans", "User": "root", "Password": "" }, "ServerName": "Main #1", "BroadcastBans": true, "AppealUrl": "https://discord.gg/...", "KickRecentSteamBan": false, "RecentSteamBanDays": 30, "SteamApiKey": "" } You can also change storage, credentials, the Steam API key and these options live from the Settings page when PowerfulAdmin is installed. Installation Drop PowerfulBans.cs into your plugins folder (Carbon: carbon/plugins/, Oxide: oxide/plugins/). The plugin loads and creates its SQLite database automatically. No setup is required to start banning. Grant the permissions above to your staff groups. (Optional) For a shared/network banlist, open the config, set Storage to MySql, fill in your credentials, and reload the plugin. (Optional) For Steam VAC/Game checks, put your Steam Web API key into SteamApiKey in the config (or the Settings page). (Optional) Install PowerfulAdmin to get the in-game ban panel and Rust playtime. Done. Use the commands above, or open the Bans section in the panel (Tools category) if PowerfulAdmin is installed. Requirements For MySQL storage: MySQL 8.0+ (recommended) or MariaDB 10.2+. Localization Fully localizable. English and Russian are included out of the box, and every message lives in the language files so you can translate or reword anything for your community. API$12.99 -
No only sometimes some of them are floating
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Suggestion: Only teleport when sleeping xx hours or more
MACHIN3 replied to ToliburtiX's Support Report in Support
I have an untested version ready if you want to try it out. Join our discord and submit a ticket there and I will upload it to you to test out. -
Version 1.0.0
1 download
Upgrade the tier-1 monuments on your server with custom-built Blue Keycard Puzzle Rooms for both the Supermarket and Oxum’s Gas Station! Naturally, these starter monuments only offer basic green card setups or loose loot. This plug-and-play configuration transforms their doors into fully operational blue card puzzle rooms, giving your players a thrilling progression step and a reason to fight over these unused spaces. Perfect for adding depth to low-tier areas without cluttering your map with completely custom monuments! Features Seamless Integration: Designed to perfectly fit the existing vanilla doors inside and outside the Supermarket and Gas Station. Progressive Gameplay: Upgrades these standard areas into blue keycard puzzle destinations requiring an active fuse/card setup. Customized Loot Tables: Packed with various loot crates (such as military crates, tech crates, and toolbox) to make completing the puzzle highly rewarding. Optimized Performance: Uses native monument assets and zero-friction entity placement to ensure zero impact on server performance or FPS drops. Plug & Play: Easy installation via standard monument plugins. The loot will be based on your own loot table! Im using my 2x table in the videos that can be found here: Link Supermarket Blue Room Configuration: Actives the locked back-room doors, turning the storage area into a high-tier loot closet. Gas Station Office/Restroom Puzzle: Restores functionality to the office space, turning the tiled backrooms into a secure crate cache. Video of the config:$12.98-
- #monument puzzle
- #blue-card
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(and 14 more)
Tagged with:
- #monument puzzle
- #blue-card
- #keycard
- #oxums-gas-station
- #supermarket
- #loot crates
- #progression
- #tier-1
- #tier-2
- #buff
- #rustedit
- #prefab
- #configuration
- #plug-and-play
- #npc monument ai scientist pve #custom spawns #balance #optimized #server admin #plugin #configuration #server owner admin #pvp #customization #server guide #modding
- #custom prefab server economy #low tier monument
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Dear imthenewguy, First of all, thank you for the great ItemPerksLegendaryItems plugin – it adds a fantastic layer of depth to the game, and my players absolutely love hunting for legendary gear. I’m currently trying to set up legendary item drops from NPCs that are spawned by the BetterNpc plugin, and I want to configure different loot tables for each monument individually. Here’s my setup: I use BetterNpc to spawn custom NPCs at monuments (without using NpcSpawn presets – I define the NPC configuration directly inside each monument’s JSON file). Inside the NpcConfig of each monument, I have a LootTable section with ItemsTable where I define custom loot. My goal is to have certain legendary items drop only from specific monuments (e.g., AK-47 legendary drops only from Launch Site NPCs, while a medical legendary drops only from Outpost NPCs, etc.). I have a few questions: How can I make legendary items drop from BetterNpc NPCs? Do I simply add the legendary item’s Shortname and Skin to the Items array in the monument’s LootTable, or is there a special way to integrate with ItemPerksLegendaryItems (e.g., using a specific Shortname format or a hook)? Can I control legendary drop chances per monument? For example, can I set a 5% chance for a legendary AK at Launch Site, but only 1% at Airfield? Or is the drop rate controlled globally in the ItemPerksLegendaryItems config? Does ItemPerksLegendaryItems support per‑source loot tables? I saw that the plugin supports various loot sources like crate_normal_2, heli_crate, and even NPC prefabs like scientistnpc_heavy. Can I define different legendary drop lists for specific NPC types or specific monument locations? If so, how? Are there any hooks or API methods that I can call from BetterNpc’s loot system to trigger a legendary roll for a specific NPC? Is there an example configuration showing how to set up legendary drops from custom NPCs (not from default Rust NPCs or crates)? I’ve already read the documentation and searched the support threads, but I couldn’t find a clear guide for this specific use case. I’d really appreciate any guidance or best practices you can share. Thank you for your time and for creating such an awesome plugin!