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makc09765 changed their profile photo
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Changed Status from Pending to Closed
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hi, you're welcome 20 is a bit low still. you might want to find the cause of that. it could be animal AI or too many plugins enjoy
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Hey, so I like the global tracking you have set up. I can't remember what it was set to by default, but I have mine set to Hoarder. It may have been that already, I can't remember. Anyways, I'd like to keep that as the 'Global' leader of all these categories combined, but then have it broken down into the individual stats below (1-5). I've included a bunch of other categories to track as well. There's just so much that can be done with this. Now I feel there needs to be a dashboard you can pull up that shows the current Title (tag) holder for each category—maybe using a /tags command or something. It could show the Title, its definition, and the name of the current leader in that category. I feel like this is something that can drive competition on a server, but for that to happen, it does need to be visible, Maybe even have a more detailed dashboard then what I just recommended So, like maybe it shows the top 5-10 in each category and then players will know how far behind or ahead they are. This could drive more buy-in from your player base, more time spent on the server, etc., as players compete for the Titles. You're really onto something with this! 1 - Wood Harvested - Lumberjack 2 - Stone Harvested - Stoner 3 - Metal Ore Harvested - Metallurgist 4 - High Quality Metal Ore Harvested - Blacksmith 5 - Sulfur Harvested - Miner or Brimstone Miner 6 - Hours Played - No Lifer 7 - K\D Ratio - Assassin or 'The One' 8 - Teas Crafted - Brewmaster or Mixologist 9 - Pies Crafted - The Baker 10 - Honey Harvested - The Beekeeper 11 - Horse Dung Sold at Outpost - Shit Flinger 12 - Distance Traveled by Air - Ace or Aviator 13 - Distance Traveled by Car - Gearhead 14 - Distance Traveled by Horse - Jockey 15 - Distance Traveled by Motorcycle - Biker 16 - Distance Traveled by Bicycle - Cyclist 17 - Most Items Sold in Vending Machines - The Merchant 18 - Most Items Bought from Vending Machines - Shopaholic or The Consumer 19 - Gunpowder Crafted - The Alchemist 20 - Cloth Harvested - The Cultivator
- Today
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flobking started following Announcements
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Attackers and victums refence raid quiestion
Mr01sam replied to mark bergervoet's Support Request in Support
I see what you mean - in that case I believe that the attackers (who are getting revenge raided) should be able to raid the raid base as soon as the raid against them starts - if thats not working currently, I would agree that its a bug. -
That worked great that was it all along man I wish facepunch would fix that. Thank you so much got rid of 50,340 objects and FPS went up to 20.
- Yesterday
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neo42 changed their profile photo
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xiangling changed their profile photo
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Mr01sam started following Attackers and victums refence raid quiestion
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mark bergervoet started following Attackers and victums refence raid quiestion
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I had a complain from some players When the player does a raid the victums get free raiding back on the atrackers bases But when the victums go to the main base of the attacker and build a raidbase and raid the attacks base Then the attacker cant raid that raidbase from the victums and its impossable to defent his base Is this normal behavour of the plugin? It wil be nices when the victums attacks the attacker main base he can raid the victums raidbase that they have build outside the attackers main base I hope you understand what i mean with this
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No plans to do that myself but there is a HookMethod that someone can use to get the player info. [HookMethod("GetSkillTreeData")] public object GetSkillTreeData() { var sTStats = new Dictionary<ulong, (string Name, double XP, int PrestigeLevel, int CurrentLevel, double XPDebt)>(); var dataFiles = Directory.GetFiles(NewDirectory, "*.json", SearchOption.TopDirectoryOnly); foreach (var file in dataFiles) { try { var playerId = Path.GetFileNameWithoutExtension(file); if (!ulong.TryParse(playerId, out ulong playerID)) { continue; } var playerInfo = LoadPlayerData(playerId); if (playerInfo != null) { sTStats[playerID] = ( playerInfo.name, playerInfo.xp, playerInfo.prestige_level, playerInfo.current_level, playerInfo.xp_debt ); } } catch (Exception ex) { PrintWarning($"Exception while processing file {file}: {ex.Message}"); } } return sTStats; }
- 1,298 comments
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- #leveling
- #progression
- (and 19 more)
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Changed Status from Work in Progress to Closed
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ill look into it, look for a new update soon.
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- 78 comments
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- #recycler
- #monetization
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heya it's no problem, but you still haven't provided the config file. I can't tell you what is wrong without it. if you cannot buy a raid then you need to configure it. "Allow Players To Spawn Specified Base Files": false, "Allow Players To Buy PVP Raids": true, "Allow Ally With Lockouts To Enter": false, "Lock Raid To Buyer And Friends": true, "Max Buyable Events": 5, "Prevent Players From Buying Until Previous Raid Despawns": true, "Prevent Players From Hogging Purchased Raids": true, "Use Permission (raidablebases.buyraid)": false, "Spawn At Closest Position From Player": true, "Auto Close Buyable Ui When At Maximum Limit": true, "Add Personal Marker On Owners Map": true, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" and "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": true, "Require Server Rewards Costs": false }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 50.0, "Medium": 150.0, "Hard": 300.0, "Expert": 500.0, "Nightmare": 1000.0 },
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hi, this is not an error. it is an essential part of the plugin. there would be no spawn points without the grid. the grid will not load when your server FPS is so low. that would just make it worse. it is likely an issue with the Rust update and swinging vines (players farm the tree, but the swinging vine isn't killed by the server, and when the tree respawns it becomes 2 swinging vines, then 3, and so on) until its in the high end thousands and creates massive FPS drop. type this command and it will delete them from your server. you should notice and IMMEDIATE increase in FPS, and grid will promptly load with that increase. type that in server console
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komikazi21 joined the community
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heya, your host needs to install libgdiplus
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Rust Revolution started following Iftebinjan
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Clearview joined the community
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XZB_Gtx changed their profile photo
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Thx
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Changed Status from Pending to Work in Progress Changed Fixed In to 3.2.6
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This is an ongoing issue im working on fixing!
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I am the Milk Man started following Map Marker
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RustyCMD started following Map Marker
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Hello, The addon is working correctly, however, the raid zone is not appearing on the map and I can't figure out why. Thanks
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Nagz started following Personal Animal
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I am having the same issue. everytime the server restarts which is daily. i have to reenable the door closer. I have checked and dont have any other plugin that would autolock anything.
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Checked server.fps and it's at 9 but I don't understand why nothing has changed worked fine yesterday.
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- 14 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 34 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
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nicooo01 joined the community
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I set up a Rust server on Nitrado. I added mods to Oxide plugins, but they aren’t reflecting on the server at all. No error codes are showing up either.
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I just starting getting this error this morning. It always just worked before, I haven't changed a thing so no idea why this is happening everything was fine yesterday. Any help would be appreciated. I get this in console: [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 4 zones. But they were spawning all over the place before just fine. RaidableBases.json