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  1. Past hour
  2. Hi. We're looking into your problem, we'll get back to you later
  3. Hi. We're looking into your problem, we'll get back to you later
  4. Reloading Seemed to have fixed the issue
  5. Today
  6. ProjektEU

    ask

    ok
  7. myst1c

    MyTeleport

    Hello. At the moment, the plugin provides exactly the functionality described on its plugin page. The menu and current mechanics work as intended, and no additional features beyond what is listed were promised. Regarding the mechanics you suggested earlier - thank you for the feedback, I’ve noted it and added it to the list of possible improvements for future updates. However, new features are not added immediately upon request, as updates require planning, development, and testing. At this time, I can’t provide an exact timeline.
  8. And check players permission without secondary plugin, with default oxide command
  9. cengizhanbucak

    Non-functional pluginv

    Hello, to help us better understand the issue, could you please specify the server version and whether the structure you are using is carbonmod? And could you test it by downloading the older versions from https://codefling.com/plugins/directloot?tab=changelog?
  10. Check config at first. And second try load only my and IL plugin, because I haven’t this problem. Maybe other plugin have conflict with my
  11. MeventSupport

    issue with banknote

    Yes, you can use the note as a Craft item in various Craft plugins
  12. ThePitereq

    ask

    Seems like an item update error. Make sure your plugin is up to date, as you have 2.0.9 and most recent version is 2.1.1
  13. ThePitereq

    ASk

    Unfortunately no.
  14. ThePitereq

    config issue

    Hey! "Currency Other Plugin Override (empty, for ShoppyStock database)": "BankSystem", in Main config.
  15. Hey, yes. There is different switch for static quarries instancing and for excavator instancing, you had to enable that in config.
  16. For some reason only i have the artifact slots despite everyone on the server has the perms to have the slots, they can open the menu, they just don't have any. Attached is a screenshot of my players inventory, and a screenshot of Default Perms
  17. Chris Dg.

    My Homes

    Hi , thank You for the feedback. I will look into it and make and update with some changes.
  18. Hey I had quick question, When installing this plugin, It makes it so each the quarries around the are on, and are per player instanced, Is there a way to disable that, so my players can still contest places like large excavator
  19. ProjektEU

    error

    yes I wrote you a private message
  20. aimacak

    error

    can you specify why? to send it as a file?
  21. Are you using the latest version of the plugin?
  22. ProjektEU

    error

    You can write to me in a private message.
  23. It's custom. You can see how it is contructed:
  24. GrandMeister

    Maximum Purchases Player

    Hi, I've set all my vehicle parameters in config to "Maximum number of purchases of one vehicle by one player": 1 But it's not working as it should, player can buy more than the stated number in the config. Can you look at it thanks
  25. LilDickey

    MyTeleport

    Can you tell me when u gonna add new mechanics which i suggested before? Cause as i said it's a useless menu where i can only put markers at my home points , that's it.. Or let's make a refund.
  26. aimacak

    error

    Thank you, then find this method in BossMonster.cs and paste these 2 lines, 1 commented with the standard code, the second is an assumed fix (in my example, the final version that you should get), then restart the plugin. And we just have to watch, regardless of whether there are errors, please write to keep me informed. private object OnEntityTakeDamage(ScientistNPC entity, HitInfo info) { //if (entity == null || info == null) return null; if (entity == null || info == null || entity.net == null) return null; if (_controllers.ContainsKey(entity.net.ID.Value)) {
  27. Markiii

    broken or intended?

    Mines been doing this too - did you bother testing?
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