All Activity
- Past hour
-
dreadbeard started following Quality Crafting
-
SavageEv started following Announcements
-
SavageEv joined the community
-
1) Not yet because nobody really requested it, but could be easily implemented - DM me! 2) Dimensional Pockets are just like regular bases, stored in the wipe's savefile. When the server is wiped, the Dimensional Pockets are wiped as well 3) Unfortunately, no. It would require CopyPaste files to be a 100% faithful recreation which sadly is not the case yet with the CopyPaste plugin, which doesn't support all entity types 4) Yes. You can assign any Small Wooden Box skin from the Workshop to correspond to a particular VALID copypaste file which represents a Pocket Dimension. You can create those CopyPaste files yourself and then it's just a matter of connecting the skin ID with the filename in your server config 5) No. Dimensional Pockets will always be 3x3 and there's many reasons for that - the biggest one is checking for validity of a CopyPaste file as well as a base currently built by a player later to be converted into a PD. Handling variable base sizes would introduce an unmanageable level of complexity 6) Yes they can, since about a year ago! Inside the plugin's zip bundle, there's an entire CopyPaste file of a 3x3 included by default, consisting of 0 foundations, 4 walls (each made of 9 door frames) and the ceiling made of 9 floor grid frames. Let some fresh air in I guess? 7) Unfortunately it's not possible because just like with normal vanilla bases, multiple players can be authorised on multiple dimensions, and one dimension can have more than 1 player authorised on it - there's no top-level "owners" recognised. It is not a 1-to-1 relationship where an individual player equals 1 assigned Dimensional Pocket. Dimensional Pockets as well as boxes containing them can be taken over, have the ownership transferred, players authed/de-authed at any time, etc. Hope this helps! Well I wouldn't go as far, but cheers for that mate
- 36 comments
-
- #dimensions
- (and 11 more)
-
LickittySplitz joined the community
-
Pascow started following Roaming NPCs
-
Plot changed their profile photo
- Today
-
Can you add a wipe delay / minimum time since wipe
Mevent replied to Bear Grills's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 4.1.0 -
MichuX started following Cooking Workbench
-
ThePitereq started following Cooking Workbench
-
Hello, Sorry to disturb but can you check the cooking workbench? When you turn on with recipe, the cooking workbench seems to be off (visual). Timer and cooking works normally but you look to the cooking workbench and you see it not doing any sound or effects that it is working. Mixing Table works normal as should.
-
Hi JRR Its possible to make the boombox stop colliding with entities and terrain, but not currently possible to stop collision with players. The best workaround i have for now is to use the above head positioning of the boombox If there's ever a better solution, i will be on top of it
-
- 226 comments
-
- 1
-
-
- #bradley
- #krunghcrow
- (and 4 more)
-
ultimateKnox started following Turrents dont shoot
-
The_Kiiiing started following Turrents dont shoot
-
-
Crazy1 changed their profile photo
-
Hi , Thanks for letting me know , I am going to look into it and make some changes .
-
Sent
-
TroyAG started following Announcements
-
TroyAG joined the community
-
-
Changed Status from Pending to Closed Changed Fixed In to 8.8.5
-
This idea is under development.
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
I'll fix it in the new update.
-
-
Changed Status from Pending to Closed Changed Fixed In to 8.8.5
-
The key is located in the archive that you downloaded with the plugin.
-
Changed Status from Pending to Fixed Changed Fixed In to 8.8.5
-
Restored the website.
-
Correct., i can craft that usually require workbench access
-
Hi, im finding this is making other players crouch when you go past them or visa versa
-
would you consider adding an option to only run if x amount of players are on the server. it doesn't help my situation that even when the server is empty this slowly eats away resources. it means when players do join the server, it can already be under reasonably heavy load. I've edited it at my end with the above command and it helps a ton. it still degrades over time once players join and it activates, but that's to be expected. but at least those hours where my server is unpopulated are of no detriment and it does buy me a lot more time until i see the degrade in performance once players join.
-
- 14 comments
-
Changed Status from Pending to Not a Bug Changed Fixed In to 1.4.2