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  1. Past hour
  2. Deicide

    Dungeon Events

    I constantly have players reporting that they will throw rockets or a backpack to one another in a dungeon and itll fall thru the floor, is there anything that can be done to help that?
  3. Yesterday
  4. Srtzero

    Console errors

    Also Im not sure whats going on, but when I try to used the online editor is not functioning properly. When I select a field or icon, make changes and hit save, then all the other icons and fields go blank. Makes it almost impossible to edit the layout when I cant see anything. I have tried using 3 different browsers and disabling all ad blockers, and pop up blockers, with no difference.
    While it's uses are undeniable, I found it difficult to get permissions set and completely set up for use. Without Permissions Manager, I'd probably still be looking for things or getting a refund. So that lost a star. Second star was due to how incredibly slow it works, as it took over 3 minutes to fully upgrade my current base. Admittedly there may be a setting in there somewhere to increase it's efficiency but for $15, I expected a little bit more. In the plugins defense I think it's worth noting that I'm not super tech savvy, and that may have been a part of the difficulty. So I believe I could possibly shoulder some of this, but it's not all just me. It does work, and I'm eager to see where this goes in the future after it's been tweaked and improved later on down the line.
  5. Ponn

    Config

    Hi! Glad you liked it! Its just the more valuable boxes that have 2 BP fragments since a lot of people thought 2x overall was too easy to get workbenches etc. For example, the hackables and supply signals etc are 2 fragments per crate. If you want I can probably adjust it for you without major work The NPC's are adjusted also but in a resonable way, i didnt want this table to be an "easy all 2x" table, i wanted it to be more realistic to have fair wipes. /Ponn
  6. First of all thanks for the great plugin! Here is a list of a few bugs I've noticed and I hope that can be fixed: The Elevator Door always snaps 90° to the actual door frame. The Cargo Ship Door seems to snap too high in the door frame to properly fit. The items "display names" don't show in full length in the shop. I assume they get cut off from the UI (see Double Barricade Wall A and B show without the letters and Coaling Tower Storage misses the word Storage). The config setting "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables" set to "false", doesn't seem to prevent the message from appearing. Whenever I first pull out a hammer, I get the info message in the chat. Lastly more a suggestion: If the actual storage amount of the Coaling Tower Storage could be increased to hold atleast a large box that would be great. Ideally even more, because let's be honest that thing is huge and should fit a lot of items. A setting for the item slots in the config would be great! Also cherry on top would be an option for the Coaling Tower (the tank) to mimic the large water catcher UI so it can hold water.
  7. ubahnfahrer

    Config

    I think your config is really well done, but I do have one question: the fragments haven’t been adjusted, right? No matter which crate it drops from, it seems to always be just one — is that intended? And were the NPCs at Oil, etc. adjusted as well? I’d appreciate some feedback.
  8. Version 1.0.0

    1 download

    Root Access adds interactive hacking minigames to Hackable Locked Crates. Instead of just waiting the full timer, the player opens a laptop-style terminal and plays short hacking games to speed up the unlock (or slow it down on failures). Add fun to Oil Rig (and other monuments) RootAccess works on the Hackable Locked Crate event itself, so it’s perfect for: Large Oil Rig / Small Oil Rig Cargo Ship... Mini games Signal Alignment Time your inputs to lock rotating signal rings and stabilize the frequency. Memory Core Burn Memorize a flashing tile sequence and click the tiles back in order before time runs out. Command Sequence Injection Memorize a short command list, then click the commands back in the correct order before the buffer expires.
    $5.99
  9. Does this still work for you? My bases get damaged even when protection is on Nevermind. Figured it out.
  10. Ask Codefling support for refund
  11. Hello, unfortunately the plugin does not meet my expectations. It does not revive the server at all. I demand a refund. If an update comes out where bots will build bases, I will buy the plugin again. Thank you.
  12. Martian

    not available

    The permission node should come from the shop plugin you’re using, since each shop plugin defines its own permissions. The same applies to limiting purchases to one per player, that would need to be configured in the shop plugin itself, if it supports purchase limits.
  13. Teastick

    Damage

    is it possible to stop the convoy from doing damage to player bases and if so what do i change
  14. Martian

    Custom Portal Locations

    “Radius Construction Block on Dungeon Portal” is the radius around the portal where building is blocked, so players cannot build too close to the dungeon entrance. About custom portal locations: currently the plugin does not support manually defined portal spawn points or forcing portals to spawn on foundations. Portal locations are still generated dynamically. For purchased dungeons, the plugin tries to spawn the portal as close as possible to the player, but it still needs to find a valid open/safe location, so sometimes it may appear farther away depending on terrain, buildings, monuments, zones, rocks, water, etc. I understand what you’re asking for, though. I’ll look into adding configurable custom portal locations in a future update.
  15. Teastick

    Overlapping Dungeons

    thank you very much i really appreciate you taking the time and effort to fix this problem , your the best !
  16. Martian

    Overlapping Dungeons

    I found a rare timing issue where two dungeons could start spawning at the same time and pick positions too close together. I’ve adjusted the queue and added an extra overlap check to prevent this. I’m updating the plugin later today with the fix.
  17. walkinrey

    Add a new Bot to the .json

    It used for randomizing bot appearance on spawn to not conflict with our other plugins, no need to change
  18. the-bandit

    Console errors

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  19. the-bandit

    Console errors

    Hello, thank you for bringing this to my attention. I will send an update to fix this.
  20. Teastick

    Better Teams

    as you can see its cutting names off , anyway to stop that?
  21. walkinrey

    Roaming NPCs

    It can be achieved with this addon right now This addon will be updated soon with totally new functionality so these settings will be moved to main plugin in the future
  22. walkinrey

    Roaming NPCs

    You can edit it in config "How many of these bots can be spawned?"
  23. walkinrey

    Personal NPC

    Use "/pnpc" command
  24. idk if its just a problem on my side but the event starts in the midle of the map when i tryed it out and also none of the suport ships flolos the ship might be becaus its spawn them inder the tarain mesh but thes shuldent be the case for the attack helli sins that also dosnt spawn the doors to the under part of the ship also dosnt spawn but the mattal walls spawn my server is curently running carbon
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