Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. Mals

    Building blocked

    The "feature" of rust this month, even with allow when building blocked the game engine tells the player: "you need building privilege" and eats what they recycle.
  3. Changed Status from Pending to Not a Bug Changed Fixed In to 3.1.6
  4. are they getting an error when they crash? are you getting any errors in your server console?
  5. I won’t be able to answer this question. The first thing I notice is that it differs from the fact that I attached the real profit charts for the server. I don’t have access to this plugin, and I can’t say anything more.
  6. fullwiped

    August Update

    Changed Status from Work in Progress to Fixed
  7. fullwiped

    August Update

    Changed Status from Work in Progress to Fixed
  8. fullwiped

    August Update

    We have added support for the Heavy Fuse item. You can download the latest update. Have a great day, and we wish you success with your project!
  9. fullwiped

    August Update

    We have added support for the Heavy Fuse item. You can download the latest update. Have a great day, and we wish you success with your project!
  10. How do you place a vending machine like in this picture? We would like to have this so there are technically 3. 1 at Bandit and 2 here.
  11. The issue you mentioned is something I've also kept in mind since I started developing this plugin. Unfortunately, when it comes to structures, it is impossible to implement different health for each player. This is because there is no player-specific Maxhealth value—it's retrieved at a single Grade level. Therefore, the only viable workaround is applying different amounts of damage to structures based on permissions. I can release a patch for this if you'd still like to go with this approach. Would you like me to proceed?
  12. MrLiquid

    Latest Version

    @Sheo can you supply the images please?
  13. When running this plugin Getting this in the console when you dig out your basement. "[WarMode] EXCEPTION: System.NullReferenceException target=BuildingBlock, attacker=BasePlayer"
  14. Version 1.0.0

    1 download

    Introducing the second version of my Facecheck / Duels arenas. This pack includes 16 unique 1v1 arenas, all built entirely from low-poly cube geometry. This approach provides excellent optimization and stable FPS performance, making the arenas ideal even for players with low-end PCs. All arenas share a consistent visual style, giving the entire pack a clean and polished appearance. Player engagement distances range from 10 to 15 meters, allowing for fast-paced combat from multiple angles. Thanks to the compact placement of the arenas, they load almost instantly, preventing issues with unloaded models or textures at the start of each fight. The entire pack consists of approximately 1500 prefabs. Need custom private arenas? Discord — m1t1ngg
    $14.90
  15. Hello, try to set basic map marker type in KpucTaJI's events, instead advanced type.
  16. aimacak

    Better Npc

    I would check the presets before and after the error, because I'm not sure exactly which file the server is swearing at, and it's also possible that the console doesn't display a successful download message for the preset with an error. Presets are loaded alphabetically, so you can easily track which preset is missing in the server logs. You don't have to ask about providing full logs, but attach them immediately in your message
  17. aimacak

    Npc Spawn

    Looking only at the number of calls is not entirely correct, especially at the basic plugin for most events and NPCs filling monuments (BetterNpc), besides, each NPC from NpcSpawn constantly checks whether it can attack objects around itself. If you use additional plugins for NPCs, such as ZombieHorde, BotRespawn, and others, and they are located near NpcSpawn NPCs, then this may multiply the number of challenges, but I would say that this is normal, given the scale and functionality of NpcSpawn. Also you can use Sleep mode, if you have increased the SenseRange a lot, you can decrease it and compensate for this with the AttackRangeMultiplier parameter.
  18. jcoomes20

    issues within mod.

    Error while compiling TrainHomes: foreach statement cannot operate on variables of type 'BaseCombatEntity.EntityBuildCost' because 'BaseCombatEntity.EntityBuildCost' does not contain a public instance or extension definition for 'GetEnumerator' | Line: 986, Pos: 51 is there any fix? crashes on reload or install. had no issues last wipe.
  19. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  20. TuxGeek

    Setup Furnaces

    i ran into this error below on the latest update to setup furnaces. to fix this a null check was added to burnable.info and burnable.info.itemmodburnable before touching.fuelamount. NullReferenceException: Object reference not set to an instance of an object Failed to call hook 'OnOvenCook' on plugin 'SetupFurnaces v2.3.16' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SetupFurnaces.OnOvenCook (BaseOven oven, Item burnable) [0x00038] in <12833870f76d41829c51ebf98514c8f7>:0 at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00575] in <12833870f76d41829c51ebf98514c8f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Server Exception: BaseOven.BudgetedUpdate
  21. I'm encountering an issue where the builder NPC just stands still and doesn't do anything. I've already tried a fresh install, deleting data and default configs, and testing across multiple procedural maps with different sizes on Carbon with a clean setup (only CopyPaste and PersonalBuilder loaded). I granted proper permissions, spawned him, and middle-clicked to select the build point; he shows the "Checking the place to build" status, but stays frozen on the spot. Additionally, the console keeps spamming the following error continuously: NullReferenceException: Object reference not set to an instance of an object at BaseNavigator.GetNearestNavmeshPosition (UnityEngine.Vector3 target, UnityEngine.Vector3& position, System.Single maxRange) [0x00019] in <a9bb9827a72943eea24beb1c3753579e>:0 at BaseNavigator.DetermineNavigationType (UnityEngine.Vector3 location, UnityEngine.Vector3& navMeshPos) [0x0004e] in <a9bb9827a72943eea24beb1c3753579e>:0 at BaseNavigator.SetDestination (UnityEngine.Vector3 pos, System.Single speedFraction, System.Single updateInterval, System.Single navmeshSampleDistance) [0x00085] in <a9bb9827a72943eea24beb1c3753579e>:0 at Oxide.Plugins.PersonalBuilder+PlayerBuilderController.Update () [0x00023] in carbon\plugins\PersonalBuilder.cs:1583
  22. snetzer

    WTrading

    Hello Update Please, after the New Rust Update, its not working. best regards
  23. Terceran

    Failure

    That took care of it, thanks. It was apparently this line that was in my old config: ""Custom Door Skins": null". I'm unsure why it was there, but the new one correctly populated that section.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.8k
Customers served
Files Sold
168k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.