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  2. Version 1.0.0

    1 download

    The plugin provides access to the workbench throughout the entire construction area. Oxide/Carbon compatible
    $5.00
  3. Version 2.0.1

    2 downloads

    A simple and user-friendly plugin for your server, especially useful if you are using custom items. With this plugin, you can flexibly configure the amount and drop chance of any items in any containers in the game. All settings are handled through an easy-to-edit configuration file, allowing quick adjustments without touching the code. To set it up, you only need: The item Shortname The container Prefab The plugin allows you to fully control the server’s loot system, create a unique balance, and adapt the gameplay to your needs — from a vanilla-style experience to a fully customized one. Editing the configuration after installation { "OverrideExisting": true, "DropSettings": [ { "ContainerPrefab": "codelockedhackablecrate.prefab", "DropChance": 100.0, "Items": [ { "Shortname": "explosive.timed", "SkinId": 0, "MinCount": 10, "MaxCount": 50, "DisplayName": null } ] }, { "ContainerPrefab": "codelockedhackablecrate_oilrig.prefab", "DropChance": 100.0, "Items": [ { "Shortname": "rifle.ak", "SkinId": 3487853063, "MinCount": 1, "MaxCount": 2, "DisplayName": null } ] } ] }
    $8.00
  4. IIIaKa

    Status bar visibility

    You can add your own profile, set its style, and assign a single profile to multiple or all hooks at once by specifying its ID in the corresponding property. This approach may seem complex, but it offers flexibility. You can add hooks for new plugins that aren't included by default, or remove hooks you don't need, without waiting plugin's update, and customize the status bar styles however you like for each teleport hook.
  5. IIIaKa

    Status bar visibility

    Make sure you reload the plugin after making changes to the config file, o.reload TeleportStatus or c.reload TeleportStatus "Main_Color(Hex or RGBA)" and "Main_Transparency" for each profile. Note: This plugin can generate hooks based on the settings in the config file: "List of hooks for generation. Leave empty or null to recreate the default list" "Is it worth generating teleport hooks? 0 - disabled, 1 - one-time activation, 2 - always enabled" - It is recommended to set it to 1 each time you make changes to the dynamic hooks, so they are regenerated once and the check is disabled for subsequent plugin initializations. Also, each dynamic hook contains a field that defines which status bar profile will be used: "Specify the status bar Id used for this hook" The status bar setting profiles themselves are located in: "List of status bar settings. The keys of these settings can be used for generated hooks. Leave empty or null to recreate the default list" For example, when a player's teleport request is accepted, the "OnTeleportAccepted" hook is triggered, and by default, this hook uses the "ToPlayer" status bar profile. Make sure you are modifying the status bar settings for the correct profile.
  6. aimacak

    Better Npc

    No, everything is there, but all 3 road files are disabled by default. After uploading the data files of BetterNpc, enable 3 files manually. "Enabled? [true/false]": false, -> "Enabled? [true/false]": true, you must delete (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset Then move the data folder from the NpcSpawn archive to the oxide/ folder, confirm the file replacement (if necessary), then move NpcSpawn.cs to the oxide/plugins/ folder, check the console for errors, if there are no errors, move the data folder from the BetterNpc archive to the oxide/ folder, confirm the file replacement (if necessary), manually include 3 road files, then move BetterNpc.cs to the oxide/plugins folder. Everything should work.
  7. SuperKitten

    Better Npc

    You're correct. I've got files everywhere from trying to get this working. I've done a forth clean load. All are spawning except the Custom npcs from the map. I suspect because there isn't a preset for these specific npcs files?
  8. Are we able to get weed when growing from planters, or just from growing in the ground? IF no planters, is there anyway to get that to work? Here is an example of my config, all of the other strains are configured the relatively similar { "Drop chance when harvesting (1 = 100%)": 1.0, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 16, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 3, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": 10 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "high_quality", "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 }
  9. aimacak

    Better Npc

    Compare it yourself. actual (first your's file): { "Enabled? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 35, "Maximum numbers - Night": 35, "NPCs setting": { "Names": [ "Patrolman" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 35.0, "Attack Range Multiplier": 1.5, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.45, "Aim Cone Scale": 1.0, "Only attack hostile players? [true/false]": false, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 900.0, "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1408832378 }, { "ShortName": "pants", "SkinID (0 - default)": 1406835139 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1406796292 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1083628316 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1094522474 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1106569231 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1406800025 } ], "Belt items": [ { "ShortName": "rifle.semiauto", "Amount": 1, "SkinID (0 - default)": 1395475969, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0, "Own list of locations (not used for Road and Biome)": [], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } from yours archive: { "Minimum distance that must be maintained between nearby NPCs [m]": 60.0, "Enabled? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 100, "Maximum numbers - Day": 100, "Minimum numbers - Night": 100, "Maximum numbers - Night": 100, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "Patrolman", "Rewards for killing the NPC (key - plugin name, value - points to give)": {} } ] }
  10. IIIaKa

    Trader

    In the next update, there will be an option to enable cooldown checking for the target player as well.
  11. rustybros

    Banknotes

    Thanks for this the bank notes banked are now deducted and i can buy kits. I swapped the server rewards for econmics and i am able to use the reward system for the shop and the bank notes for the kits. Thank you fo ryour help much appreciated
  12. SuperKitten

    Better Npc

    I've done it three times. The files are directly from the latest download less than 24 hrs ago updated on Lone website (where I purchased the plugin).
  13. Today
  14. Stormo

    Question v2

    I wanted to ask whether it might be possible to add a feature that allows players to view custom items with their descriptions, similar to the item‑adding panel from /cim. For example, a player types /ci in chat and a window opens showing all the custom items added to the server. This is just a question, in case it’s possible In my opinion, it would be a pretty good update.
  15. aimacak

    Better Npc

    You said that you did a clean install, but your files in Roads are of the old version of BetterNpc, I would recommend deleting all files and folders related to NpcSpawn and BetterNpc and doing a clean install again.
  16. SuperKitten

    Better Npc

    Certainly. ExtraNarrow.json ExtraWide.json Standard.json Aborigine.json Amphibiosis-1.json Amphibiosis-2.json Angler.json Arctic-Mercenary.json Armyman.json Astronauts.json Bee-Man.json Chicken-Man.json Crocodile-Man.json Desert-Sniper.json Diver.json Elder-Aborigine.json Engineer.json Farmer.json Fishman.json Harbor-Porter.json Hired-gun.json Homeless-Radtown.json Homeless.json Jungle-Man.json Kangaroo-Man.json Krieg.json Ladybug-Man.json Lieutenant.json Liquidman.json Machinist.json Marauder.json Marksmen.json Mechanic.json Mercenary.json Military-Abandoned-Military-Base.json Military-Arctic-Research-Base.json Military-Porter.json Military-Scientist-Airfield.json Military-Scientist-Military-Tunnel.json Miner.json Mordecai.json Nine-Toes.json Oil-Rig-Worker-Blue.json Oil-Rig-Worker-Red.json Oilman.json Older-Fishman.json Older-Miner.json Older-Oil-Rig-Worker-Blue.json Older-Oil-Rig-Worker-Red.json Outcast.json Patrolman.json Pollar-Bear-Man.json Porter.json Power-Hired-gun.json Rabbit-Man.json Radioactive-Scientist.json Radioactive-Sentry.json Radioactive-Soldier.json Scavenger.json Scientist-Cargo-Moving.json Scientist-Cargo-Stationary-1.json Scientist-Cargo-Stationary-2.json Scientist-Ferry-Terminal.json Scientist-Satellite-Dish.json ScientistSoldier.json Shark-Man.json Sniper.json Soldier.json Space-Mercenary.json Space-Porter.json Space-Scientist.json Space-Sentry.json System-Operator.json The-Sentry.json Top-Miner.json Villager.json Wolf-Man.json Worker-0.json Worker-1.json Workman.json
  17. aimacak

    Better Npc

    I'm sorry, could you please send these files from the Roads folder and the oxide/data/NpcSpawn/Preset folder?
  18. OvO

    TC Zone Restriction

    Hello, I saw the option to prohibit players from picking up map resources. Unauthorized players can clone crops to cause trouble
  19. aimacak

    Better Npc

    Hello, check files in /oxide/data/BetterNpc/Road/, have it? and check value on parameters "Enable?" in this files.
  20. I've played around with it but the only way I can test it is by using a teleport. I'm unable to see the changes given the short duration the status bar is displayed on the screen. I would like to know what section/category specifically I would need to change to edit the background color of that bar.
  21. aimacak

    Better Npc

    try add ScarecrowNPC like this or another type, which is a ZombieHorde, I do not know him, unfortunately..
  22. SuperKitten

    Better Npc

    Hello. I'm having trouble with a clean install - I cannot for the life of me figure out why I cannot get the custom map npcs and Road Map Npcs to spawn, but the monument and event npcs are working properly. The custom file is filled with the appropriate files from the map file for BetterNpc. Any advise, please?
  23. IIIaKa

    Status bar visibility

    Hello. You can change the colors and transparency of the status bar for the profile you need.
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