All Activity
- Past hour
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AegisRcon started following Announcements
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AegisRcon joined the community
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Hello, regarding keycard loot: if they exist in the default setup, they should be present here as well. I don’t recall specifically removing keycards. These items already spawn separately as loot in places like markets or on desks, so as far as I remember, they don’t need to be included in loot containers.
- 17 comments
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- #alphaloot
- #alphaloot 5x
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(and 24 more)
Tagged with:
- #alphaloot
- #alphaloot 5x
- #5x loot table
- #alpha loot config
- #loot table
- #alpha loot tables
- #loot table configs
- #advanced alphaloot
- #5x config
- #5x server looot
- #5x loot
- #5x loot tables
- #alpha loot
- #alpha loot 5x
- #alphaloot 5x table
- #loot table config
- #alpha
- #alphaloot tables
- #alphaloot 5x loot tables
- #5x alpha
- #5x alphaloot tables
- #alpha loot 5x server
- #5x server
- #5x servers
- #5x server loot tables
- #5x server loot table
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MadDom started following Armor Slots not working correct!?
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imthenewguy started following Armor Slots not working correct!?
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Hi, my players are mention to me, that the plugin is not working correct. As they are at Level 3 in Qualtity Crafter and not all Armors are getting the correct amount of slots. Ex: 2 out of 10 Hazemates are getting 3 Slots 2 out of 20 Breast Plates are getting 3 Slots Is there anything I can change in config for this or is there a bug?
- Today
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- 14 comments
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- #christmas sale
- #workbench
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(and 1 more)
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- 103 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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- 189 comments
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- #carbon
- #oxide
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(and 60 more)
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- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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So theres actually a few ways to edit kits. The easiest is just clicking the pencil icon on the kit in the main menu. You can also use the chat command /editkit followed by the kit name, like /editkit Name. That opens the same editing panel. From there you can tweak all the settings, edit individual items, copy items from your inventory, reorder kits with the arrow buttons. Its all built into the UI, no need to touch any files or data manually.
- 278 comments
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- #kits
- #sets
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(and 36 more)
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- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Her_Toxic_Man started following no one Workshop Skin worrks
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Ich habe leider das selbe Problem. 4/21 10:22:37 AM [Info] [Wallpaper Planner] Auto adding in some new skins to default list! 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock) 4/21 10:22:37 AM [Info] [Wallpaper Planner] Automatically Harmony patched 'BuildingBlock.CheckWallpaper_Patch3' method. (PatchBuildingBlock)
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Changed Status from Pending to Closed
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- 51 comments
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- #boat
- #controller
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CraZyL22 started following Iftebinjan
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Habe ich dann auch gesehen in ihrer Textdatei danke für die Rückmeldung.
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Hmm... these parts only appeared after I spawned the turret bots. Now, when I use the bot normally, these parts don't appear. So I think it has something to do with the plugin.
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UnearthedSin changed their profile photo
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SCPLEGION changed their profile photo
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Mudds started following Announcements
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Mudds joined the community
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Stobie joined the community
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undead shaolin changed their profile photo
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w00zy_1 changed their profile photo
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- 278 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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It would be awesome to have the ability to center the text for Killer, Distance, and Target within their respective spots. It would also be amazing if there were a permission that could exclude a player from being shown on the kill feed. And if whether or not they could still view the kill feed while being excluded was toggleable somehow would easily make this the best kill feed plugin out there.
- 34 comments
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loud joined the community
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mendi1246 joined the community
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kyro changed their profile photo
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- 2 comments
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- 2 comments
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Also, another question. Is there an RCON console command that i can run to verify the number of bots that have been spawned in? entity.find_entity or similar?
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Hi you have to use the /npcbar command to use this, it doesn't instantly start working even with a default config being set. So players dont even know it exists untill you tell them to use the command
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running the wheel would generate electricity and fresh water, obviously more then more its upgraded..
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I just finished the vending machines loot tables, will ship it right now, that should be from the generation in rust edit that should be generating something on top, I would need to check the topology for that, but u should be able to just delet, also, break the prefab and snap it to the grid before generating the tunnels, so it can generate properly. Just download the new version I am gona push now, U just need to add the files like they are to rust edit folder and reopen. I am gona be online a bit more, hit me on discord if u need help on rust edit, that way u can just screen share and I can try to help you better.
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HaniXavi changed their profile photo
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I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
- Yesterday
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Hey there, I looked at the API section of this, is there anyway to have an API to track completed? or will one of these be okay to use? Im building a plugin that I want to track when a player wins/completes a armored train event. thanks!