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  1. Past hour
  2. Badkemp

    cant use with rustmapps.com

    when i try to select custom prefab it just says "unable to find monument in map" i tried all 3 files and none seem to find it.
  3. Do you have monument watcher and monument finder undated? I didn't have problems til they were updated.
  4. Khan

    boolean OnBackpackDrop

    In order for everything to work properly any time a plugin has a config option to allow or block backpack drops & active-item drops you need to make sure they are all set the same ( False ) Otherwise death-modifier cannot do its job to restore all the items lost on death. Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), TruePVE (True (Boolean)) Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), RaidableBases (True (Boolean)) This report is saying stack-modifier is trying to block dropping the players backpack using False and the other plugins are saying no-allow them to drop/lose there backpack on death / wounded. It'll be the same case with Active item hook conflicts > CanDropActiveItem
  5. imthenewguy

    Survival plugin

    If you have a plugin that is forcing teams, then it's not possible. If you are using the vanilla team system, and no other plugin is handling teams, then setting that to false and reloading the plugin should remove players from their teams when they join the event, and put them back into a team when they leave.
  6. Great tool, found it useful many times TY! Wondering if / hoping you'll update it sometime to work with the latest Rust topology updates? Tx
  7. I dont have that problem....
  8. Today
  9. I still get it with TruePVE for some reason, doesn't seem to be an issue tho..
  10. Figured everything out. It was all config issues. All 3, dungeon, truepve and rb was keeping backpack on death, changing to drop on death took away boolean
  11. 20K

    some issue

    Can you give me: Rust build date + Oxide/Carbon version SmartSorter version When it breaks, does it happen after a server restart, after a plugin hot-reload, or mid-wipe randomly? Exact container types involved (boxes, TC, dropbox, vending, lockers, furnaces, etc.) Any oxide/logs (or Carbon logs) covering the moment it stops working, especially any “Failed to call hook … SmartSorter …” lines List of other inventory/move-related plugins Get me that and I'll hunt it down.
  12. Yesterday
  13. 20K

    some issue

    can you possibly make me a video?
  14. "Prevent player active item from dropping on death": true, "Prevent player backpack from dropping on death (Rust backpack)": true, I set these to false and it took care of TruePVE
  15. Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), TruePVE (True (Boolean)) Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), RaidableBases (True (Boolean)) I tried to find the dungeon boolean but couldn't.. Might have seen wrong idk..
  16. Sometimes, thank you for your reply
  17. aimacak

    Upon detection

    It would be great if the plugin would work with this enabled setting too.
  18. SnowDiablo

    RadioOn

    can you show me a video or exemple me how i can tips you for it
  19. no it was the ferry terminal event dev that fixed this issue sorry i thought this was the botrespawn plugin forum lol
  20. It's very simple. You need to add this item to the configuration. Or wait for the plugin update, which will be available soon. Everything will be added automatically (If you have the parameter enabled in the configuration).
  21. I got them fixed a while ago thanks tho! I do however have another question, how do I add the option to skin the tac gloves?
  22. Khan

    boolean OnBackpackDrop

    Can you post the console errors? Also, death modifier doesn't allow looting of the corpse until after the dead player respawns. Otherwise they have no way to get there items back if they choose a death-modifier respawn option.
  23. Version 1.0.0

    1 download

    Upgrade your server with a set of three carefully crafted islands - suitable for solo players and groups. Each island can be fully built out or used to live only in the custom structure. Thoughtful layouts and clear build zones make these islands an excellent choice for PvP, PvE, roleplay servers, and cinematic locations. What's included Pine Island Small, atmospheric island with a private pier. Illuminated helipad for dramatic landings. Compact modern 3×3 house. A great option for a cozy base. Mansion Island Large house with stunning views and its own river. Private pier and cohesive stylistic design. Buildable area marked by a blue strip to show where construction is allowed. Ideal as a showcase base for several players. Bunker Island Abandoned bunker available for partial development. Large buildable cave for extra space. Small oil refinery and a private garage for a submarine with a modest supply room. Internal lighting that can be toggled on or off. Three security cameras - two inside the bunker and one outside - for monitoring and defense. Versatile - suitable for any biome. Intuitive build zones. If you have any questions or encounter issues, contact me here or on Discord - I’m always happy to help.
    $15.00
  24. HolyMoly

    NPC spawn inside Base

    Hey im very happy with the plugin so far. Is there a way tho to let the npcs spawn further away? i didnt find anything in the config.... problem is they spawn between my base and the outer stone wall instead of outside the stone wall.
  25. Haku

    Clan Warfare

    Do clans earn points for looting crates, elite crates, timed crates, barrels and destroying Bradley, Patrol Helicopter, etc.? And, do clans lose points for deaths and suicides?
  26. dustyhansen

    Mini Fridge Support

    Just checking on an update here.
  27. dustyhansen

    Overlap

    Any thoughts on this?
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