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  2. This is a minor point, but there are a few places where the utility poles or power lines look a bit off. Could you please take a look?
  3. Changed Status from Not a Bug to Feature Request
  4. Razor

    map marker

    Changed Status from Not a Bug to Closed
  5. Razor

    map marker

    Changed Status from Pending to Not a Bug
  6. Changed Status from Pending to Not a Bug
  7. Currently his logic is to work like the patrole helecopter.
  8. My server is PvE but we do a purge the last 24 hours. Are the house raidable if PvE is disabled? Also, I use Abandoned Bases. Any chance of integration with that so if the houses are raidable, that the house can be raided when abandoned bases decides it's abandoned?
  9. crash

    Question

    Not with forge.giveitem itself yet: it sets track levels only, no gems. there are two ways to do it today: Give the item, then the gems. Levels from forge.giveitem open sockets like forged ones do (at total +3, +6 and +9, and the prismatic socket at +15), so a +25 item comes with its sockets open. Give the Radiant gems with forge.give <player> gem.<kind>.3, for example gem.vampire.3, and the player puts them in from the SOCKETS tab. Make it a legendary, if you want the item to arrive with its gems already in. In the config under “Legendaries”, define an item with: its base shortname and skin; its track levels (up to 50, above your caps too); its gems, each with its grade (3 = Radiant). Then forge.give <player> legendary <id> hands it out ready-made, with no chat announcement. by default a legendary can’t be forged further and its gems can’t be removed. “Can be forged further” and “Gems can be removed” turn that off. set its drop chances to 0 if you only want to give it by command
  10. Today
  11. ThePitereq

    despawn

    it's because it doesn't check for foundation, it checks for ground. It doesn't have any terrain live checks. When placed, only pickup/remove will work.
  12. ThePitereq

    Error while compiling...

    Changed Status from Pending to Closed
  13. ThePitereq

    Ui Size

    Changed Status from Pending to Closed
  14. We have encountered an issue with the Harvesting Yield perk in the Skill Tree plugin. The Harvester buff currently gives players 25 HQM per collectible, even though HQM collectibles have been added to the Harvesting Yield blacklist in the configuration. We have tried several different prefab names for the HQM collectibles in the blacklist, but none of them seem to work. The collectibles continue to receive the Harvesting Yield bonus regardless of which prefab name we use. Could you please investigate why the blacklist is not working as intended?
  15. Can't you make it avoid TC radius or something?
  16. T-Nuts

    Error while compiling...

    Disregard, missed seeing the new required item
  17. Her_Toxic_Man

    despawn

    I have all those settings enabled, yet they just stay floating in mid-air; they don’t despawn along with the foundation. No idea why that’s happening all of a sudden.
  18. T-Nuts

    Error while compiling...

    Getting this while trying to update to latest version Error while compiling VirtualQuarries: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 23, Pos: 17
  19. highmiles

    Ui Size

    Na it works you can scroll
  20. Hi! Thank you. None of the houses have a parking area for easy placement by the player on the map (so they encounter the uneven surface error as little as possible) - something like a porch. The same goes for the stairs with a ramp: I thought about it, but it would increase the house's footprint, which I wouldn't want to allow. But we'll take your request into account and think about how best to implement it
  21. I would like to be able to specify a zone for the dragon to roam within. Ideally, the dragon should spawn at the edge of the map, roam through the designated zone, and then disappear off the edge of the map.
  22. BenDer

    help

    Hi, I’m writing to request a refund for a recent purchase and to let you know about a server glitch on codefling.com. I had your plugin saved in my collection from a while ago. Recently, I noticed that while the plugin is currently unavailable for purchase on its main product page, it was still allowing purchases directly from my collection list. Curious to see if this was a bug, I tested it—and the purchase actually went through, and I was able to download the file. I don’t actually need or use this plugin; I only bought it to verify the bug. Could you please process a refund for this transaction? Also, please report this server/platform glitch to Envato support, as it seems there is a loophole allowing purchases of unlisted or unavailable items through user collections.
  23. There is a space that looks like a parking area, but because of a step, it’s unusable. The terrain inevitably creates this elevation difference, which makes it difficult to access the house—a real drawback, even for such a modern-looking home. I’d love to have a ramp around the house to smooth out the transition. Since it’s not possible to add new structures, this step really detracts from the overall comfort and convenience.
  24. Update please
  25. would it be possible to add an option to blacklist items from global sale? theres some things in our shop we'd prefer not to have on sale at all, ever, but there are other things we do want sale to work on. thank you
  26. ThePitereq

    Ui Size

    So the issue is fixed? Just wanna make sure as there might be some issue on my side.
  27. After building a house, attempting to add an available player results in a not found error. This occurs both when selecting a player from the displayed list and when searching for one; could you please look into this?
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