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Rusty Hook started following KillFeed
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It would be awesome to have the ability to center the text for Killer, Distance, and Target within their respective spots. It would also be amazing if there were a permission that could exclude a player from being shown on the kill feed. And if whether or not they could still view the kill feed while being excluded was toggleable somehow would easily make this the best kill feed plugin out there.
- 34 comments
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loud started following Announcements
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loud joined the community
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mendi1246 started following Announcements
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mendi1246 joined the community
- Today
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Hagsudia started following StonyBaboon
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kyro changed their profile photo
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MorphFPS1 started following Outpost Overrun Event
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Also, another question. Is there an RCON console command that i can run to verify the number of bots that have been spawned in? entity.find_entity or similar?
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Junk Rat Rust started following Doesn't show automatically
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Hi you have to use the /npcbar command to use this, it doesn't instantly start working even with a default config being set. So players dont even know it exists untill you tell them to use the command
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running the wheel would generate electricity and fresh water, obviously more then more its upgraded..
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I just finished the vending machines loot tables, will ship it right now, that should be from the generation in rust edit that should be generating something on top, I would need to check the topology for that, but u should be able to just delet, also, break the prefab and snap it to the grid before generating the tunnels, so it can generate properly. Just download the new version I am gona push now, U just need to add the files like they are to rust edit folder and reopen. I am gona be online a bit more, hit me on discord if u need help on rust edit, that way u can just screen share and I can try to help you better.
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HaniXavi changed their profile photo
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I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
- Yesterday
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Hey there, I looked at the API section of this, is there anyway to have an API to track completed? or will one of these be okay to use? Im building a plugin that I want to track when a player wins/completes a armored train event. thanks!
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Version 1.0.0
2 downloads
Turn one of Rust’s safest zones into a high-risk combat hotspot. Outpost Overrun dynamically transforms the Outpost into a fortified hostile zone, featuring elite scientists, high-tier loot crates, and a full lockdown protocol that forces players into intense, close-quarters PvP and PvE combat. Watch as the Outpost shifts from a neutral trading hub into a secured military zone. Scientists take control, entrances are watched, and valuable crates are deployed inside key buildings. Players must fight through coordinated AI defenses and survive the chaos to secure the rewards before the lockdown is lifted. Features • Converts Outpost into a hostile lockdown zone • Scientists with unique weapons and behaviors • Locked crates • Dynamic map marker and player notifications • Controlled AI roaming and area defense • Configurable lockdown radius and duration • Optional automated event triggering • Server-side UI tracking for event progress • Automatic cleanup and reset to safe zone • Admin-triggered or scheduled events • Fully configurable values Chat Commands (Admin Only) /outpostevent Toggles the Outpost Lockdown admin control panel Permissions outpostevent.use Required to start, stop, or manage Outpost Lockdown events Configuration { "Auto": false, "AutoInterval": 90, "LockdownDuration": 900, "EventRadius": 120, "ScientistCount": 10, "EliteScientistWeapons": true, "CrateCount": 3, "UseMapMarker": true, "NotifyPlayers": true, "HackableCrates": true, "AggressiveAI": true, "MaxAttempts": 10 } Default values are optimized for balanced gameplay, performance, and a cinematic experience. Notes This plugin is designed to flip the expectation of safety at Outpost, creating a high-risk, high-reward event that encourages player interaction, PvP, and strategic combat. It blends naturally into Rust’s environment while delivering a unique, server-defining experience. Perfect for servers looking to add intensity without relying solely on random world events. Created by CodeBrothers Check out our other work on Codefling$39.99- 2 comments
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Version 1.0.0
2 downloads
Turn Rust’s dangerous world into a full-scale hostile takeover. Bandit Overrun dynamically creates a high-intensity combat zone where heavily armed bandits seize control of an area, transforming it into a chaotic, high-risk battlefield. Watch as bandits flood the zone, locking it down with aggressive patrols, defensive positioning, and relentless attacks on any player who dares to enter. What was once a normal part of the map becomes a contested hotspot filled with danger and opportunity. Valuable loot crates are deployed throughout the overrun area, forcing players into intense PvE and PvP encounters. Fight your way through coordinated resistance, outplay the AI, and secure the rewards before the overrun is cleared and control is lost. Features • Converts a normal area into a hostile bandit-controlled zone • Bandit NPCs • Locked crates placed throughout the overrun area • Aggressive AI with patrol, defense, and engagement mechanics • Dynamic map marker and player notifications • Configurable event radius, duration, and difficulty • Optional automated event triggering • Server-side UI tracking for active event progress • Scalable NPC count and loot rewards • Automatic cleanup and reset after completion • Admin-triggered or scheduled events • Fully configurable values Chat Commands (Admin Only) /banditevent Toggles the Bandit Overrun admin control panel Permissions banditevent.use Required to start, stop, or manage Bandit Overrun events Configuration { "Auto": false, "AutoInterval": 120, "OverrunDuration": 900, "EventRadius": 110, "BanditCount": 10, "AdvancedWeapons": true, "CrateCount": 3, "UseMapMarker": true, "NotifyPlayers": true, "AggressiveAI": true, "RoamingAI": true, "MaxAttempts": 10 } Default values are optimized for balanced gameplay, performance, and a cinematic, high-intensity experience. Notes This plugin is designed to disrupt normal gameplay flow by turning ordinary locations into deadly, contested zones. Bandit Overrun creates a high-risk, high-reward scenario that encourages player interaction, tactical combat, and spontaneous PvP. Perfect for servers looking to add dynamic, immersive events that feel like a natural extension of Rust’s world. Created by CodeBrothers Check out our other work on Codefling$39.99 -
The best plugin for your tool cupboard. A modern, visually appealing UI — developers who understand this and “keep up with the times” always have their plugins at the top. The plugin covers virtually all aspects of TC management, offering maximum convenience and automation. As a nice bonus, it also includes a built-in wallpaper system. I’d especially like to highlight the developer’s responsiveness — despite some minor issues with the plugin, they’ve repeatedly demonstrated professionalism in resolving all kinds of problems.
- 421 comments
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- #builder
- #automation
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ChrisSouthern joined the community
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- 16 comments
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- #alphaloot
- #alphaloot 5x
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(and 24 more)
Tagged with:
- #alphaloot
- #alphaloot 5x
- #5x loot table
- #alpha loot config
- #loot table
- #alpha loot tables
- #loot table configs
- #advanced alphaloot
- #5x config
- #5x server looot
- #5x loot
- #5x loot tables
- #alpha loot
- #alpha loot 5x
- #alphaloot 5x table
- #loot table config
- #alpha
- #alphaloot tables
- #alphaloot 5x loot tables
- #5x alpha
- #5x alphaloot tables
- #alpha loot 5x server
- #5x server
- #5x servers
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- #5x server loot table
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Changed Status from Pending to Fixed
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Are you referring to the train station elevator? How are u setting up the prefab? I recommend you add it on rust eddit, so you can snap the station entrance to the right level befor generating the underground rail system.. Is shockbytes your host? If you have FTP access or an alternative to it, you can just upload the Oxide.Ext.RustEdit.dll to the plugins folder. But overall I really recommend you to generate the map on rust edit in order to have the best experience, I know there are tools that just add prefabs, but I never used them as such I can't really orientate you on that. I am finishing adding the vending machines profiles, needed to remade them since they changed a bit since the last time if u want, add me on discord #stonybaboon if you need help setting up with rust edit.
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Animalbacon23 joined the community
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This server is just a test server and does restart quite often. But your advice is correct, and we have that set on our prod server with a restart time of every 8 hours. In this case, our uptime was a lot because it was sitting idle for a while before I pulled those numbers. When i actually tested it was only a few hours old. One thing i noticed from the configs, the default for Brain timer tick was already at 0.1. I enabled reinitialization. "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 3.0, "Find entities radius": 30.0, "Use only NavMesh navigation?": true, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, Another question, How many total NPC's on one server have you seen this script run without having adverse impact on lag/fps?
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It's a bug in the game itself; it happens sometimes. It's as if that element visually detaches from the cannon. It's not something that can be fixed with a plugin.
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You need to have the necessary plugins for the actions. Craft Panel is essentially a shortcut for executing commands from third-party plugins.