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Changed Status from Pending to Fixed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 32 comments
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- 2
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- #loot
- #lootmanager
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(and 2 more)
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sinalicious started following Crimbo 4K [ Christmas Themed Map ]
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sinalicious started following United Kingdom of Rust 6K [+Password]
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Glorp changed their profile photo
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
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Changed Status from Work in Progress to Closed
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Fadir Stave started following MaLai
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miokawa_ch started following Only buildings cannot be destroyed
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nivex started following Only buildings cannot be destroyed
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PvEからPvPへ移行しようとしています。襲撃可能な基地のドアは破壊できるのですが、なぜか壁、床、天井が破壊できません。True PvEとPurgeのMODをインストールしているのですが、建物を破壊可能にするにはどのような変更が必要ですか?
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Thanks, I’ll try to fix these two issues today, as well as the spam problem from PveMode.
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Yes, it happens on every server restart. When I reload ArmoredTrain manually, the message doesn’t appear anymore. However, there’s another issue with ArmoredTrain during server restarts, and I’ve already opened a ticket for that in the ArmoredTrain. I hope I’m not becoming a bother. Sorry for the bugs I keep discovering.
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Xandra started following Tea craft quest not updating with craft.
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Simple crafting quest does not update when tea is crafted either on the Cooking Workstation or the Mixing Table. { "QuestID": 33153, "QuestDisplayName": "Time for Tea!", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "Getting ready to pound rocks? Better brew up a cuppa first.", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Craft 16 Basic Ore Teas", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 7, "Target": "oretea", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 16, "IsRepeatable": true, "Cooldown": 86400, "PrizeList": [ { "PrizeName": "Pure Ore Tea", "PrizeType": 0, "ItemShortName": "oretea.pure", "ItemAmount": 1, "CustomItemName": "Pure Ore Tea", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false }, { "PrizeName": "Jackhammer", "PrizeType": 0, "ItemShortName": "jackhammer", "ItemAmount": 1, "CustomItemName": "Jackhammer", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] }, Your help is appreciated!
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Hi. Did this happen when the server restarted? Try reloading ArmoredTrain and see if the same error appears in the console.
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Thanks, with the new rocks, many objects were broken, maybe I forgot to remove the trigger, thanks
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12/04 08:02:22 | Failed to call hook 'GetMissingLootTables' on plugin 'LootManager v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootManager.LoadAllLootTables () [0x00000] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.LootManager.GetMissingLootTables (System.Collections.Generic.HashSet`1[T] lootTableNames) [0x0001d] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00083] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 12/04 08:02:22 | Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.8.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+LootManagerBridge.CheckLootManagerTables () [0x00126] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x00021] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e4] in <77aa0f9772414545a374bb0eaf6af137>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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i have your Loottable plugin and also just bought this Christmas plugin but when i set the loot up via Loottable it doesnt spawn that loot nor loot from the config. Do you know what could be causing the issue? and also getting this in my console
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NENDO joined the community
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i have your Loottable plugin and also just bought this Christmas plugin but when i set the loot up via Loottable it doesnt spawn that loot nor loot from the config. Do you know what could be causing the issue? and also getting this in my console
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Tars joined the community
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SneakysLab changed their profile photo
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luk changed their profile photo
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- 1,414 comments
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- #leveling
- #progression
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I'm also having the same issue even though the config is set to send a notification and a sound. Neither are working as expected.
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Bosn changed their profile photo
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- 1,414 comments
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- #leveling
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KlaasMoreno joined the community
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OK is now fix. Thanks for the help.
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I get this when I run /respawnmonuments in chat because it wont launch automaticly even though I have set it to do so. (17:49:08) | [DynamicMonuments] The spawn of monuments has begun! (17:49:08) | [DynamicMonuments] Configuration not found! (cargo) (17:49:13) | [DynamicMonuments] Configuration not found! (cargo) (17:49:18) | [DynamicMonuments] Configuration not found! (highHouse) (17:49:23) | [DynamicMonuments] Configuration not found! (stoneQuarryRuins) (17:49:28) | [DynamicMonuments] Configuration not found! (fishermansRetreat) (17:49:33) | [DynamicMonuments] Configuration not found! (submarine) (17:49:38) | [DynamicMonuments] Configuration not found! (strandedBarge) (17:49:43) | [DynamicMonuments] Configuration not found! (strandedBarge) (17:49:48) | [DynamicMonuments] Configuration not found! (rustedDam) (17:49:53) | [DynamicMonuments] Configuration not found! (rustedDam) (17:49:58) | [DynamicMonuments] Configuration not found! (rustedGates) (17:50:03) | [DynamicMonuments] Configuration not found! (rustedGates) (17:50:08) | UnauthorizedAccessException: Access to the path "/home/tcagame_____/-----/oxide/data/DynamicMonuments/save.json" is denied. And save.json doesn't exist.
- Yesterday
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Hi plugin doesnt work with TruePVE rust mod. After upload .cs file doesnt create config file (.json) on my server and has broken compile: SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <e5d832e5d4f24865ab40a23c915edf95>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <e5d832e5d4f24865ab40a23c915edf95>:0 Rethrow as IOException: Unable to read data from the transport connection: Connection reset by peer. at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <e5d832e5d4f24865ab40a23c915edf95>:0 at Fleck.WebSocketConnection+<>c.<Receive>b__64_0 (System.IAsyncResult result) [0x00017] in <ae3893b1a2c44648b8131e644ed2153d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass30_1:<Start>b__4(Exception) Fleck.WebSocketConnection:HandleReadError(Exception) Fleck.<>c:<Receive>b__64_0(IAsyncResult) System.Net.Sockets.<>c:<Complete>b__27_0(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
