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  2. Hey shoot me a DM in discord ill provide a version so you can test out before publishing it! craaaash
  3. arno1986

    barrel smasher not working

    maybe the balloons
  4. Is there a way to add someone to a group and remove them from another in one line? I want to do like /tperm grant user iiiaka bag.2 wipe revoke user iiiaka bag.1
  5. Yes indeed, dropped it in the config folder, SMH...Thanks
  6. Csaba

    problem

    zombies don't throw grenades and many [Advanced Random Scarecrow Spawner] Custom loot populated in 1 slots. 12/07 21:33:20 | NullReferenceException: Object reference not set to an instance of an object
  7. Today
  8. venda_vole

    AutoRestart

    u missing ], on line under 1
  9. Razor

    Error while compiling

    you must be on an old version download the update.
  10. 12/07 20:38:03 | Error while compiling Loottable: Identifier expected | Line: 512, Pos: 66 12/07 20:38:06 | Error while compiling Loottable: ; expected | Line: 3486, Pos: 55 de puit la nouvelle mis a jour sa merde
  11. r0gi

    Failed to call

    ill check it tomorrow
  12. MaLai

    Santa's Home 2

    You need Rustedit to put Prefabs/Monuments on your map :).
  13. Thanks. After a server restart it seems to be working right now. Any way we can add the permissions thing for "Vanilla backpack bag limits" too?
  14. Fruster

    F15 Crash Event

    Then I don't know why you couldn't add a review. Anyway, thanks for the 5 stars) I appreciate it.
  15. There is probably an issue with how you have configured it. First of all, ensure you are configuring the correct section. "Backpack bag limits" defines how many bags players can use inside of Backpacks (the container managed by the uMod plugin of the same name). That section doesn't determine how many bags can be used inside the player inventory. There is a separate section for that called "Player bag limits". If you do intend to set the limit for the Backpacks plugin integration, keep in mind that if the Backpack has multiple pages, bags on all of those pages count toward the limit, so the player may have forgotten about bags on other pages. Within a given permission profile, you can also configure bag limits by category, which may have a stricter limit for a specific type of bag. If so, the player may have reached the limit for a particular bag type. If you have multiple permission profiles defined for a given section of the config, ensure the player has permission to only one of those profiles, or re-order them for proper prioritization, as only one can apply to each player. For instance, a player can have a permission override for "Player bag limits" and a permission override for "Backpack bag limits", but if the player is granted 2 from "Player bag limits", the plugin has to choose which one should apply.
  16. Nah, I did not even try, I will just keep 2 copies lol No worries
  17. Did he ever respond? This needs to be compatible please.
  18. Is it me or do the snow machines at the junk piles not work?
  19. nivex

    Abandoned Bases

    @StrongWolves hi. that is not what i said. i asked for the message and said i dont support realpve. it can work with any plugin if they implement the support, by using the standard pve hooks
  20. hi its in the profiles oxide/data/RaidableBases/Profiles
  21. where can i find it i found this but not sure
  22. Changed Status from No Response to Closed
  23. PistOffBastd

    Error while compiling

    I'm receiving the following: Error while compiling RandomRaids: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 286, Pos: 66
  24. Nope. They can spawn on "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)"
  25. Version 1.0.0

    8 downloads

    MBButtons — Quick Command Buttons for Rust MBButtons is a lightweight UI plugin for Rust that adds a configurable panel with quick-access buttons to execute chat and console commands directly from the screen. The plugin automatically displays the button panel when a player connects, after death, and on respawn. The interface is also properly removed when the plugin is unloaded. Features: Displays a compact button panel at the bottom of the screen. Fully configurable buttons via config file. Supports any commands: chat.say console commands commands from other plugins Automatic UI refresh: on player connect after death after respawn Clean UI removal on plugin unload. Default Buttons: Menu → /menu Report → /report Configuration: Each button is configured individually: { "Buttons": [ { "Text": "Menu", "Command": "chat.say /menu" }, { "Text": "Report", "Command": "chat.say /report" } ] } Text — button label Command — command executed on click 🛠 Technical Info: UI built using CUI Buttons automatically scale and distribute evenly across the panel based on the number of buttons
    Free
  26. The_Kiiiing

    Проблема

    Everything looks normal in the log files
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