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I am using a shop plugin to allow players to purchase items. Which permission node should I grant?
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FarmPro uses permissions to control admin tools, item giving, NPC management, and VIP farming tiers. Default permissions: farmpro.admin Gives full FarmPro access checks. Players with this permission can access FarmPro entities even if they are not the owner, teammate, or building-authorized player. farmpro.give Allows the player to use: /farmpro.give /farmgive <identifier> <amount> <playerName|playerId> This is used to give FarmPro boxes or custom FarmPro items. farmpro.spawnnpc Allows the player to use: /farmpro.spawnnpc This spawns a FarmPro vendor NPC at the player's current position. farmpro.removenpc Allows the player to use: /farmpro.removenpc This removes the nearest FarmPro NPC. Group permissions: FarmPro also creates permissions automatically for every configured group where "Need Permission" is set to true. By default, the plugin creates: farmpro.vip1 farmpro.vip2 farmpro.vip3 farmpro.vip4 farmpro.admin These permissions are based on the group names in the configuration. Example default group setup: Default No permission required. Vip1 Permission: farmpro.vip1 Vip2 Permission: farmpro.vip2 Vip3 Permission: farmpro.vip3 Vip4 Permission: farmpro.vip4 Admin Permission: farmpro.admin
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Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
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Helloю To work with SpawnPoint and NPCs on them, check out these commands from the plugin description. On CargoShip, the majority of NPCs (1 preset) use automatic spawn. To get local coordinates, in order to set custom positions, you either need to use RustEdit, or "randomly" move the coordinates and check it in-game test by test... {number} - 1 / 2 / 3 / etc. {name} - example Launch Site /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointRemovePos {number} {name} – To delete the local admin’s coordinate from the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name}
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banana farmer started following Deep Sea Plus
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DeathLace joined the community
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Everything works on oxide. I even reinstalled it fresh today and had no issues. I’ll have to boot up a carbon server and check. Can you send me the configs you are using for Drugs api, Image loader API and drug deals
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kaiman12rus changed their profile photo
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Я вижу, кроме того при повторном поиске они снова становятся зелёными, до перезагрузки сервера, и таймеры на месте но события не стартуют, я вынужден их запускать в ручную, кроме того хотелось бы знать будет ли возвращена прежняя структура отображения ? Потому как дизайн плагинов мне интересен только с точки зрения игроков, но так как данный плагин вижу только я как админ, то здесь дизайн по-моему вообще мало играет какую-то роль, главное удобство и работоспособность.
- 333 comments
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- #eventmanager
- #manager
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Doesn’t seem to matter if I reload imageloader. the 2.0 plugin says it reloads but there is an error and a lot of things about the plugin don’t seem to be working. The black market ui works but I can’t purchase. Chat commands seem to work /my drugs and setdealerlocation. However the dealer doesn’t spawn where I set them after I reload the app.
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Dabombcoming changed their profile photo
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- 3 comments
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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Hello of course! All my volcanos are custom hand made in RustEdit, I like to focus on lava flow in the valleys where it creates these lava rivers like what happens directly after a volcanic eruption so you’ll find many rivers where lava flows and mountains where it flows down. here are some images that are included in the images above. This map is on 10 of my servers currently id recommend loading up rust, joining my server and typing /mini this will allow you to get a free minicopter to explore the map yourself Type in f1 console Connect 104.143.2.31:28015 if you cannot join the rust server please let me know and I’ll gather even more new screenshots for you
- 3 comments
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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ryno333 changed their profile photo
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Hi, I’m running a modded hardcore Rust server and I’m currently trying to populate electrical substations with custom NPCs (using BetterNpc + NpcSpawn). The problem is that every time I try to spawn NPCs at substations, I get a massive wall of console spam like: *Failed to create agent because it is not close enough to the NavMesh* This happens consistently at substations, even when: using custom positions lowering spawn counts changing NPC types reloading plugins even after wiping the server completely What’s strange: NPC spawning works perfectly fine on most monuments (Harbor, Dome, etc.) The issue seems specific to substations (and sometimes similar small roadside monuments) What I’ve tried: Random vs custom spawn positions Full plugin reset (NpcSpawn + BetterNpc configs/data wiped) Server wipe with new seed Different NPC prefabs (scientists, custom roles, etc.) Still getting NavMesh errors and NPCs fail to spawn properly. Questions: Are substations missing proper NavMesh areas by design? Is there a recommended way to spawn NPCs in those locations? Do I need to force specific spawn points or use a different plugin (e.g. BotReSpawn)? Is there any workaround to avoid NavMesh issues in small monuments? I’m trying to keep NPC presence consistent across all monuments, but substations are currently unusable because of this. Any insight would be appreciated. Thanks
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what happens when you do c.reload ImageLoaderAPI
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Yes deleted old config. Says imageloaderapi plugin is missing on the map. the plugin is there though. i noticed i can do c.reload drugdeals after everything boots and it will then load but it still not working properly.
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Aeachis changed their profile photo
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FiremanRabbit changed their profile photo
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- 605 comments
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- #hud
- #interface
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Leider kommt immernoch eine Info im Chat, obwohl es aus seinem Solte.
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Changed Status from Pending to Closed
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KarmaKG changed their profile photo
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Thanks @Scalbox working perfectly!
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Looks like that may have done it. I will keep an eye on it, but thank you for pointing that out