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Thankful_John started following Forsaken Islands 5000K Custom Map
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Hello, Freezer I'll be happy to help, i'm a professional graphics designer you can dm me on discord for anything you want altos0843
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Bug: Magazine Size III Has No Effect, Weapon Modifiers Disappear After Death, Item Names Overwritten To English
Blackmatic replied to 偶买噶's Support Report in Support
Changed Status from Pending to Work in Progress -
Bug: Magazine Size III Has No Effect, Weapon Modifiers Disappear After Death, Item Names Overwritten To English
Blackmatic replied to 偶买噶's Support Report in Support
Thanks for letting me know. I’ll take a closer look at all three issues later and check what’s causing them. -
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Hi i will love to help with your project dm me on discord felixity0590_88597 and i will show you my samples
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Version 1.0.0
6 downloads
Breaking Doors — a Door-Breaking Mini-Game An automatically-built arena, a signup panel, a race where only the right doors break (a wrong pick knocks you back), a live results table, place rewards and a scheduler out of the box. What is it? Breaking Doors is a self-contained mini-event. The plugin builds a corridor of doors, every player gets a signup panel, and the race begins: sprint down the corridor, find the breakable doors in each row, smash through row after row and cross the finish line first. Wrong doors slam shut and throw you back. No world editing, no map work, no dependencies — the arena is spawned, raced on and fully removed automatically. Configurable gate ladder — each row defines its own door count and number of breakable doors; the default 7-row setup ramps difficulty from 7 doors / 4 correct down to 3 doors / 2 correct. Real race mechanics — a correct door breaks; a wrong door slams shut and knocks you back (distance and cooldown configurable) and fires a "Wrong door!" notify. Placement, results & rewards — finish order is tracked live with winner broadcasts, a results table with place / doors broken / mistakes / DNF, and item rewards per place (any items, amounts, skins, custom names). Signup UI + command — every player gets a countdown panel with JOIN / CANCEL buttons; a chat command works too. Minimum- and maximum-players gates included, with a live joined counter (updates for everyone as players sign up). Auto scheduling — run the event on an interval (default every 30 minutes) with an online-players check, or start / stop it manually from console, RCON or chat. Fair-play enforcement — racers' inventories are locked and belts parked for the duration, weapons holstered, PvP between racers disabled, fall damage off, players re-anchored to their lane while the arena streams in. Everything is restored and everyone is teleported back after the race. Full arena control — ground vs sky placement (sky height, water / slope / building avoidance checks on ground), building grade from Wood to TopTier, optional ceiling with height, distance between gates, platform height, finish path length, door skin. Integrations — announcements through Notify / UINotify when present; registers itself as an event in Multi Events (start it from the panel or hand it to the scheduler), with winners sent to the Multi Events leaderboard. Commands All commands are configurable in the plugin config. Console commands work from the in-game F1 console, server console and RCON: bd — join the event during signup (chat command). bdstart — start an event manually (admin). bdstop — stop the current event and clean up the arena (admin). Permissions breakingdoors.admin — access to the start / stop commands. Optional use permission for joining, set in the config (empty by default — everyone can join). API Every finisher fires a hook that statistics plugins can implement to record results: void OnBreakingDoorsWin(ulong userId, string eventName, int place, int doorsBroken) // fires when crosses the finish; doorsBroken = correct doors smashed UltimateLeaderboard is supported natively — every finisher is recorded automatically when it is installed. Requirements Carbon or Oxide. No dependencies — Notify / UINotify, UltimateLeaderboard and Multi Events are optional and picked up automatically when installed.$12.00-
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Version 1.0.0
6 downloads
Checkpoint Event Checkpoint Event is a fully featured PvE event for Rust, transforming ordinary procedural roads into dangerous, heavily fortified military combat zones filled with valuable rewards. During the event, a military checkpoint spawns on a randomly selected road section, protected by armed NPC guards, snipers, auto-turrets, and occasionally a Patrol Helicopter. The encounter is driven by a new dynamic Difficulty System, meaning the size of the base layout, the number of guards, the presence of a helicopter, and the final loot will scale based on the randomly selected difficulty. Players must breach the perimeter, fight through the defenders, and loot the crates. The event utilizes a unique Competitive Scoring System: players earn points for killing NPCs, destroying turrets and helicopters, and looting crates. The event is successfully completed only when all guards are eliminated and every crate is looted. The player with the highest score at the end of the event is declared the winner! This creates an intense PvE and PvP experience where players must fight not only the military but potentially each other for the highest score. Features Random road location selection (automatically avoids monuments). Dynamic Expandable Difficulty System (Easy, Normal, Hard, Nightmare by default, but completely customizable — add, remove, or edit as many levels as you want!). Difficulty-based Scaling: Each difficulty dictates its own base layout size (Small, Medium, Large), guard counts, crate quantities (Regular, Military, Elite), loot tables, and whether a Patrol Helicopter spawns. Competitive Scoring System: Awards points to players for specific actions (kills, looting). Custom Defenses: Checkpoints are fortified with high stone walls, gates, watchtowers, sandbags, and auto-turrets deployed on junkpiles. Notify Plugin Support for modern UI announcements. Customizable Chat Prefix with color support. Fully customizable crate loot per difficulty. Option to remove the default crate loot. Dynamic Map Markers: Vending machine and radius markers displaying a live countdown timer until the event expires. Automatic event completion once all NPCs are cleared and all crates are fully looted. Automatic event scheduling and cleanup timers. Manual event control through chat and console commands. Oxide permission support. Fully configurable through the configuration file. Commands /checkpoint start [difficulty] - Chat command checkpointevent start [difficulty] - Console command Starts the event. You can optionally specify a difficulty name (e.g., Easy, Normal) to force a specific tier. /checkpoint stop - Chat command checkpointevent stop - Console command Stops and completely despawns the currently active event. Permissions checkpoint.admin (Used only when permission checks are enabled in the config to control who can manually start/stop the event). API & Hooks Checkpoint Event provides API hooks that allow server owners and developers to easily integrate the event with external UI plugins, custom reward managers, or economy systems: OnCheckpointEventStarted - Called when the checkpoint event successfully spawns on the map. OnCheckpointEventStopped - Called when the event is forcefully stopped or cleaned up. OnCheckpointEventCompleted(BasePlayer winner, string difficultyName) - Called when the event is successfully completed (all guards dead, all crates looted). Returns the player with the highest score and the name of the completed difficulty. Localization The plugin includes full localization support for: English Russian All in-game messages are fully translated and automatically displayed according to the server language. Configuration The configuration file allows you to customize almost every aspect of the event, including: Custom Difficulty Profiles (Add/Remove difficulties, adjust spawn chances, layouts, and helicopter presence). Difficulty-Specific Loot Tables: Complete loot control per crate type (Regular, Military, Elite) per difficulty (item amounts, drop chances, and skin IDs). Scoring Values: Adjust how many points players receive for killing NPCs, turrets, helicopters, and looting crates. Chat & UI Customization: Chat Prefix settings and Notify Information Type ID support. Automatic event interval & Event lifetime. Map marker radius and names. Guard & Sniper NPC presets. Option to remove the default crate loot. Permission requirement for chat commands. CONFIG EXAMPLE PvE Mode Support The plugin features full built-in compatibility with PveMode. When PveMode is installed on your server, the event automatically generates a dedicated PVE zone upon spawning. You can fully customize all PVE rules, permissions, damage scaling, crate looting restrictions, and owner status settings directly through the plugin configuration file. Dependencies Required Dependency: NPC Spawn: Checkpoint Event requires the NPC Spawn plugin to function. The event relies on it to spawn all NPC guards and snipers. Without NPC Spawn, the plugin will not work. Note: You must configure your own NPC presets or use default ones in the NpcSpawn data folder that match the preset names defined in the Checkpoint config. TELEGRAM CHANNEL$14.99-
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policemen3 changed their profile photo
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Changed Status from Pending to Closed
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manohari joined the community
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goldandsilverbuyer joined the community
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Corpses appear on the ceiling. If a dungeon is generated underground and there is a river or ocean above it, after NPCs die, their corpses and backpacks will float up to the ceiling.
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Galium - Anticheat, 3D Anti-Team & AI Moderation Tools
MonsterMikki reviewed Deathburn's file in Plugins
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