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my situation is that i have a pve server with raid bases, but also manually spawn an event. normally the event is pvp and as such, (nightmare,. all the pve ones are less than nightmare level) Due to players being crazy sometimes, I want the nightmare to be a pve base, but its a server wide event, and i dont see where i can disable the ownership of the raid on pve, without disabling it on the rest of the raid levels. I see this (assuming this is where i would edit it, so that all players can enter the raid, not just the first attacker and team) "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, <--- i think this is what lets whole server participate, but moving away from pvp for event but if i make that pve one true, that will make it by pass for all the normal player pve raids too correct? is there a way to achieve this, so that nightmare raids spawned manually by me, are pve, but do not follow the treasure lock, so the whole server can participate?
- Today
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lootpresets
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jokertmm38 started following where do i put file
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Wonder_Fox started following where do i put file
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where do i put this stuff if i put the map in rustedit?
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Version 2.0.0
1 download
BaseProtection – Base Protection Plugin (Oxide) BaseProtection is an Oxide plugin designed to provide a layered defense system for player-built structures on Rust servers. The plugin reduces incoming damage to base entities (walls, doors, boxes, etc.) based on the permission level assigned to the owner, thereby encouraging and rewarding supporters through VIP systems. Key Features Tiered Damage Reduction: The percentage of protection is scaled according to the user's permissions. Permissions - BaseProtection.Default - BaseProtection.VIP - BaseProtection.VIP2 - BaseProtection.VIP3. Configurable Values - The percentage of damage reduction can be set individually for each tier (default values range from 5% to 30%). - Instant Attack Alert: If the owner of the attacked entity is online, they receive an immediate notification. The message includes the attacker's name, the attack's precise grid position (using the getGrid function), and the current protection percentage. - Attacker Feedback (UI): The attacker sees a temporary (5-second) UI on their screen indicating the base's current defense level. - The UI position is customizable in the configuration file (EntProtUIX, EntProtUIY). Entity Compatibility Protects core building blocks, doors, storage boxes (BoxStorage), lockers, and stability entities. Config: { "Enable message to the attacked entity owner if online?": true, "Default Entity Protection in % (0-100)": 5, "VIP Entity Protection in % (0-100)": 25, "VIP2 Entity Protection in % (0-100)": 50, "VIP3 Entity Protection in % (0-100)": 75, "Enable UI?": true, "UI position X": 0.0, "UI position Y": 0.0 }$5.00 -
NikoStreamsVT changed their profile photo
- Yesterday
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Slord3 started following Notification and more basic protection
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realedwin started following Notification and more basic protection
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Since the last update on 04/12/25, there are no notifications and the database is no longer protected. I am on CARBON v2.0.223. Thank you in advance for your work.
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Version 2.0.3
1 download
Play To Win A complete, COMMUNTIY SERVER SAFE configurable playtime-based reward and VIP progression system for Rust. Features ✔ Awards points automatically as players stay online ✔ Points accumulate at configurable intervals ✔ Players redeem free VIP via a command ✔ Custom VIP duration ✔ Fully customizable messages with placeholders ✔ /points to show stats, playtime & VIP ✔ Full admin control through chat commands ✔ Force-expire free VIP (single or all) ✔ Discord Webhook logging for all events Commands: /freevip - claim freevip or check progress /points - check stats / points amount /awardpoints (name) (amount) - give points to a player /expirevip (player) - expire a player's free VIP /expireallvip - expire free VIP for all players admin permission: playtowin.admin Config: { "Command": "freevip", "AwardInterval": 60, "VipDurationSeconds": 604800, "PointsPerInterval": 10, "PointsCost": 500, "DiscordWebhookUrl": "", "Messages": { "NotEnoughPoints": "You need {hoursneeded} more hours to redeem VIP.", "Balance": "Your balance: {points}/{cost} points.", "VipRedeemed": "You redeemed {durationdays} days of VIP.", "VipExpired": "Your free VIP has expired.", "PointsInfo": "Points: {points}, Playtime: {hours}h, VIP: {viptime}.", "AdminGavePoints": "{admin} gave {added} points to {player}. Total: {points}.", "AdminSetPoints": "{admin} set {player}'s points from {old} to {set}.", "AdminRemovedPoints": "{admin} removed {removed} points from {player}. Total: {points}.", "ForceExpired": "{admin} force-expired VIP for {player}.", "ForceExpiredAll": "{admin} expired VIP for {removed} players." } }$7.49-
- #vip
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LilyKitty changed their profile photo
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Version 1.3.0
2 downloads
Pick up dropped items, or even rotate them to make them easier to find! Plugin review – dropped items float after being thrown (timer in config) – height can be specified – the time for the removal of dropped items can be determined in the config (blacklist items that are not subject to removal) Config { "Hovering height:": 1.0, "Delay before lift (seconds):": 5.0, "Lift duration (seconds):": 10.0, "Destroy dropped item in seconds (0 = no destroy):": 300.0, "Destroy dropped item names BLACKLIST:": [ "assets/prefabs/misc/item drop/item_drop.prefab", "assets/prefabs/misc/item drop/item_drop_backpack.prefab" ], "Float blacklist:": [ "assets/prefabs/misc/item drop/item_drop.prefab", "assets/prefabs/misc/item drop/item_drop_backpack.prefab" ] }$10.00 -
0g.Ghost.7373 started following F15 Crash Event
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A lot of the newer wallpapers and making have a better compression which should result in snappier loading times tell me does the new snowman wallpaper seem faster?
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yes - does not matter whether that setting is enabled or disabled, happening regardless
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i figured it out what was happening it works good now thank you
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wombatexe joined the community
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PistOffBastd started following NeutralWildernessNPCs
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MEMUARE started following Figma To Rust UI Exporter
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Changed Status from Pending to Not a Bug
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That's it downloading from Steam workshop to your client. It should speed up after it not be in the first time but no, there is no way to make it go fast faster.
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When first placing a wallpaper it remains blue for a while, is there anyway to increase the speed to display.
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- 3 comments
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