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  2. nivex

    Raidable Bases

    @TheOneWhoWipes did you find the cause of your RPC kick? if not, provide the full error message and I might be able to help.
  3. Currently on vacataion but yes will look into it.
  4. NINJA WORKS

    Support

    Please delete your config before updating the plugin.
  5. So I am aware that the custom ingredients and meals added by the plugin are just reskinned base game items so this may not even be possible, but... Is there any way to make the ingredients and meals sellable in vending machines? At least the meals would be nice. Like I said, I don't think it's possible but I am also not a dev so wouldn't even know HOW to plan a work-around. Thanks!
  6. Now both servers are not connecting.
  7. Scalbox

    stuck

    Are there any problems? Or is everything solved?
  8. Scalbox

    stuck

    Changed Status from Pending to No Response
  9. its called the tide system and several plugins are created to automate that
  10. Scalbox

    Ultimate Industrial farm

    Reply in the main ticket: https://codefling.com/files/support/27456-ultimate-industrial-farm/
  11. Scalbox

    Ultimate Industrial farm

    Reply in the main ticket: https://codefling.com/files/support/27456-ultimate-industrial-farm/
  12. Today
  13. The seas and oceans have tides (ebb and flow), which can be observed particularly well in the Wadden Sea in Germany... the water disappears completely there. Is there something like that in Rust too? I mean, you could control it manually. But it should be automatic.
  14. Mevent last won the day on January 6 4 months ago, i think he dont care, took the money and run ? lol
  15. Litum

    Big Rock at Q14

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.0
  16. "/spawnsite PresetName - spawn the BuildingSite in your position" spawns presets at random locations instead where I'm looking or where I'm stating.
  17. it referes to the item rarity, so normaly the tier of monument you find them in.
  18. zyy

    Potential ConVar leak

    Thank you.
  19. Hi, No worries - Thanks for the info. Are you 100% sure it's happening when killing npcs? It's a client side update error, which is kind of strange. You'd expect to see that if a player was parachuting and something went wrong, I think.
  20. Fixed the spots you reported above , for the loot in radio tower i could not reproduce as i tried and all puzzle doors i placed in radio tower had loot and were populated too , make sure you have rustedit.dll installed on your server in order for puzzles / loot and ai / paths to work accordingly!
  21. Hi there, hoping you can help. Our players occasionally get disconnected when shooting down bots that are parachuting in with this error steamid/player disconnecting: Exception (cs:145274): ArgumentException: The Playable is invalid. It has either been Disposed or was never created. Parachute.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BaseVehicleSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) SledSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) ParachuteSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BasePlayer.%f23732c7d509a0cf090d8e25a99a9b837639d441 () (at <00000000000000000000000000000000>:0) BasePlayer.%698f062e865503ea7b9f3f5efcc8357852c3ed95 (System.Single %a9d63e13d01abb733e1f5134658d1f8c55de5104) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Any ideas? I tried to replicate but quickly this evening but couldn't, but I do see this happening every few days in console to various players. May have only started happening since Naval update but not 100% This particular one was a bot spawning at harbour, I have looked at the harbour profile but can't see any issue with it Sorry to be quite vague!
  22. Khan

    Potential ConVar leak

    Changed Status from Pending to Not a Bug
  23. Khan

    Potential ConVar leak

    Oxide already prevents duplicate command registrations internally. Commands are stored in a dictionary, and attempting to register the same command again simply results in a warning rather than creating another entry. Because of this, duplicate command registration cannot cause the error you referenced. The error Symbol table grew beyond unsigned short indicates that tens of thousands of unique strings are being inserted into Rust’s internal symbol table. This typically occurs when something repeatedly generates dynamic strings (for example entity names, or other identifiers) until the 16-bit symbol limit is exceeded. Stack Modifier does not generate dynamic commands, permissions, or entity names, and therefore cannot produce this error. In other words, Stack Modifier does not and cannot cause the issue you are experiencing. I would recommend checking other plugins or reviewing your server logs to identify what is generating excessive unique symbols.
  24. Kobani

    Zone Status

    @IIIaKa When entering a zone, a “1” briefly appears on the banner for a short moment. The banner itself is fine, but the number looks confusing and unnecessary. Is there any way to prevent this “1” from being shown when entering a zone?
    Incredible plugin and even better developer. TitleSelector is one of the most polished and useful quality-of-life plugins I’ve added to my server. It gives players a clean and intuitive way to manage their titles while keeping chat organized and visually appealing. The UI is smooth, easy to use, and integrates really nicely with other progression systems. What impressed me the most was the developer’s responsiveness. I reached out while trying to integrate PlayerRanks, and they implemented support for it incredibly quickly. Not only that, but they were extremely patient while helping me troubleshoot my setup and even released a diagnostic build to help narrow down the issue. In the end the problem turned out to be another plugin conflicting with chat, not TitleSelector. The developer still took the time to help track it down and make sure everything worked properly. That level of support and dedication is rare and really speaks to how much care they put into their work. If you're running a Rust server and want a flexible, clean system for managing player titles, especially if you’re using things like PlayerRanks or other progression plugins, this is absolutely a must-have.
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