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  1. Past hour
  2. Lebowski93

    Minor map bugs found

    Changed Status from Pending to Fixed
  3. Perfectangel01

    Salvaged Axe?

    I know it has to be driving you crazy they are adding new skinnable items every wipe. Can we get support for Salvaged Axe?
  4. Parcinson

    Skills

    Решите пожалуйста проблему с навыком "Скорость переработки". Схема работы сейчас: Закидываешь лут, он перерабатывает как обычный 5 сек. предмет. Если вынуть все после первого переработанного предмета и положить снова, навык начинает работать. Как должен работать: Должен перерабатывать сразу в соответствии с изученным навыком.
  5. Parcinson

    Admin Menu

    Приветствую. Фикс будет? Просто реально как руки отрезало без плагина.
  6. hey, of course. Sorry for the inconvenience, in the last update I didn't think about it thoroughly. Please give me some time to provide a fix for that. In the meantime, You can set the arena in literally a random place, it will work too (the sphere protects the area) - so You can enjoy the plugin in this wipe without waiting for the fix.
  7. YAR

    Default events not starting

    Default events not starting, after server restart, i need to restart plugin for events to start, so for example if i have default server restart at 06.00 i need to reload plugin manually at 06.10.. how can i solve this issue? only facepunch default events have this issue
  8. Today
  9. zoidberg

    falling throw the map

    of course, whats your discord ? i cant find it in the asset, fort knox
  10. Easter event doesn't seem to start and is not listed in Event Manager, is there some way of adding it?
  11. Stormo

    Question

    After the global wipe, some players started complaining that when they look at an auto farm, everything begins to lag. Could this be due to an update, or is there a way to fix it?
  12. Paulyork

    Failed to compile

    Спасибо, буду ждать удачи
  13. Niko

    falling throw the map

    Cannot look at this yet, since aprils wipe the editor is a bit screwed up, awaiting a fix. If you could join my discord and post a support request there then I would forget about this once the editor is updated
  14. As soon as the editor is updated, (it has issues since Aprils wipe) I will look at this for you. If I could ask you to join my discord and open a ticket there, i just means I will not forget when the time comes. Thanks
  15. m3dus4

    Better Vanish

    look for: _owner.net.UpdateGroups(_owner.transform.position); replace it with: _owner.net.UpdateGroups(_owner.transform.position, (EntityNetworkRange)0);
  16. Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out
  17. Feature requests Love the plugin, great idea. Is it possible to add Sprinklers to the level system? Is it possible to add water pumps to the level system?
  18. Not really. They use the same remove system as every other dn entity. Id be more worried about why they are moving. Might need to disable them if that is the case.
  19. Bullfrog098

    Plugin no longer loads

    Plugin no longer loads on current version of rust throwing an object reference not set to an instance of an object error.
  20. Hi! Merry Christmas! First off, great work on FarmPro - it’s been running really well on our PvE server (sadly just for 1 single player so far because i never really got a response from you because you where in the middle of moving back then). I just wanted to share a couple of ideas that are mostly about long-term server health rather than changing the core gameplay. What I’m aiming for conceptually: • Limit FarmPro to 1 active box per online player • Farms owned by players who have been offline for a certain period of time should no longer be active (not necessarily removed, just inactive). The goal here is to avoid long-term buildup from inactive players on PvE servers and keep things fair for players who are actually online and active. Additional suggestion: • Add permissions for using the clone and harvest functions (so servers can control "harves times" for example, or simply only allow a certain group to use cloning) Totally understand if this doesn’t fit the intended design - just wanted to share the use-case from a long-running PvE server perspective. Thanks again for the plugin! (forwarded this mostly from our discord conversation)
  21. Evox

    heu

    will do that today
  22. My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/ But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course.
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