Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. No Vanity Reli

    Bad Brad Crates

    The bradley crates are not good at all, vanilla crates are way better out of 24 crates I got 1 M249.
  3. Khaled

    Trade Hub

    new UPDATE is released already
  4. Assuming you both have custom spawn points placed down there and UseCustomSpawns set to true, is either of you able to confirm that there's still navmesh there? If there isn't (and they aren't stationary) they just won't spawn. Viewing all spawnpoints via UI button will tell you - Red = no navmesh.
  5. VENIQQ

    Conflict with Loottable GUI

    @Scalboxcan I disable it somehow? it literally spams 3-4 times per second. I use your plugin only to connect recycler to pypes - that's all I need no stacks
  6. Scalbox

    Conflict with Loottable GUI

    Changed Status from Pending to Not a Bug
  7. Scalbox

    Conflict with Loottable GUI

    This isn't an error, it's just a warning to prevent your stack plugin from creating problems with my plugin's items. You can ignore this warning.
  8. VENIQQ

    Conflict with Loottable GUI

    After some recent updates I get a lot of this spam. 16/07 22:29:38 | Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - False (Boolean), UltimateIndustrialFarm (True (Boolean)) 16/07 22:29:40 | Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - False (Boolean), UltimateIndustrialFarm (True (Boolean)) 16/07 22:29:40 | Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - False (Boolean), UltimateIndustrialFarm (True (Boolean)) 16/07 22:29:40 | Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - False (Boolean), UltimateIndustrialFarm (True (Boolean)) 16/07 22:29:40 | Calling hook CanStackItem resulted in a conflic
  9. Today
  10. CrazyRust

    Vehicle despawn

    Changed Status from Work in Progress to Closed
  11. CrazyRust

    Vehicle despawn

    Fixed
  12. MeventSupport

    Suggestion

    Hi! Could you clarify what you mean? Do you want each skill to be purchasable with multiple currencies? For example, Skill 1 could be bought for either $100 or 20 RP. Or do you mean that each skill can only use one selected currency? For example, Skill 1 costs $100, while Skill 2 costs 20 RP.
  13. MichuX

    BotReSpawn

    Military Tunnels and Missile Silo as well. Since Facepunch changed coordenates from monuments wipes ago this has been going like that.
  14. Adem

    Data files not found ?

    Changed Status from Work in Progress to Closed
  15. blacksquadman1

    Walkie-Talkie

    i have a feature request when a ui that show when voice is incomming and a ui when voice is outgoing when possible
  16. wHot

    Data files not found ?

    It is resolved . I dont know what i did wrong but today i actualy added data files one by one , and it works , mybe its my provide or server couldnt handle whole pachage at same time . It works now you can close the ticket. even tho i still need to add from addon
  17. Join my discord for Prefab/Plugin assistance! Or if you need custom work done ask here! https://discord.gg/7ntuyyZuGV
  18. Join my discord for Prefab/Plugin assistance! Or if you need custom work done ask here! https://discord.gg/7ntuyyZuGV
  19. Fixing now! -Updated sent and completed. Appreciate you! Join my discord for Prefab/Plugin assistance! Or if you need custom work done ask here! https://discord.gg/7ntuyyZuGV
  20. Meowhuh

    TurretSystem

    Version 1.0.0

    1 download

    TurretSystem Complete turret and base-defense management for Rust servers. Managing a defended base should not mean running from turret to turret, opening every inventory, searching for missing ammo, or trying to remember which defenses still need weapons. TurretSystem lets players manage Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets from one clean UI or simple chat commands. Quickly add weapons, refill ammunition and fuel, clear inventories, change ammo types, control power, and manage multiple defenses across an entire TC base. Perfect for PvE, PvP, Vanilla+, modded, RPG/RP, and high-population servers. Features Clean TC-based UI with filters for every supported defense type. Single and bulk power control, refill, clear, weapon change, ammo change, inventory access, and mode control. Manage Auto Turret authorization lists and view owner, weapon, ammo, and power information. Separate placement limits for Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets. Custom Auto Turret interference limits with permission overrides. VIP Auto Turret profiles: rotation, viewing angle, health, range, bullet speed, aim cone, damage, and infinite ammo. Automatic weapon, skin, attachment, and ammo loadouts based on permissions. Automatic SAM, Flame Turret, and Shotgun Trap ammo/fuel. Optional physical switches/buttons for Auto Turrets and SAM Sites. Optional Auto Turret placement on boats with count and distance limits. Optional SAM protection for aircraft carrying TC-authorized players. Detailed admin statistics by player, base, looked-at turret, or nearby radius. Configurable command aliases, UI colors, chat messages, and GameTips. Full English and Russian localization included. No dependencies. Commands /ts or /turretmenu → Open the turret management UI. /ts help → Show command help. /turret or /turrets [on|off] → Control one looked-at Auto Turret or all Auto Turrets in the current TC. /turret(s) fill <amount> <ammo> → Add ammo. /turret(s) fill <weapon> → Install a weapon. /turret(s) clear ammo|guns [weapon] → Clear ammo or weapons. /turret(s) change guns <weapon> → Replace weapons. /turret(s) change ammo <ammo> → Replace ammo types. /sam or /sams [clear|fill <amount>] → Control and refill SAM Sites. /trap or /traps fill <amount>|clear → Refill or clear Shotgun Traps. /fturret or /fturrets fill <amount>|clear → Refill or clear Flame Turrets. When boat placement is enabled, hold an Auto Turret and left-click a valid flat boat floor/foundation. Command aliases are fully configurable. Admin Commands /tsadmin help — Show admin help. /tsadmin player <steamid|name> — List a player’s defenses. /tsadmin base — Show statistics for the current TC/base. /tsadmin turret — Inspect the defense you are looking at. /tsadmin nearby [radius] — List nearby defenses. Console: ts.admin player <steamid|name> Permissions turretsystem.use → Required to open the `/ts` UI and use normal TurretSystem player commands. turretsystem.admin → Full plugin and admin-statistics access. Bypasses `turretsystem.use`, all command permissions, placement limits, Auto Turret interference limits, and the active-without-electricity limit. It also uses free item-management mode. turretsystem.free → Allows refill, weapon, ammo, change, and clear commands without taking resources from the player. Items cleared from a defense are removed instead of returned. Command Permissions turretsystem.cmd.toggle → Toggle looked-at or bulk Auto Turrets and SAM Sites. turretsystem.cmd.on → Use Auto Turret `on` commands. turretsystem.cmd.off → Use Auto Turret `off` commands. turretsystem.cmd.refill → Refill SAM Sites, Shotgun Traps, and Flame Turrets, and add weapons/ammo to Auto Turrets. turretsystem.cmd.clear → Clear weapons, ammo, rockets, shells, or fuel. turretsystem.cmd.changegun → Replace Auto Turret weapons. turretsystem.cmd.changeammo → Replace Auto Turret ammo types. Physical Switch/Button Permissions turretsystem.autoturret → Allows the configured physical switch/button to be attached to the owner’s Auto Turrets. turretsystem.samsite → Allows the configured physical switch/button to be attached to the owner’s SAM Sites. These are only required when the physical-control feature and per-type permission requirement are enabled. Configurable Limit & Profile Permissions turretsystem.place.autoturret.X → Sets the owner/building Auto Turret placement limit. turretsystem.place.samsite.X → Sets the SAM Site placement limit. turretsystem.place.shotguntrap.X → Sets the Shotgun Trap placement limit. turretsystem.place.flameturret.X → Sets the Flame Turret placement limit. turretsystem.interference.autoturret.X → Sets how many Auto Turrets may be active in the configured player/building scope. turretsystem.custom.autoturret.<name> → Applies the configured health, range, rotation, scanning, bullet speed, aim cone, damage, and infinite-ammo profile. When several profiles match, the highest `Priority` wins. turretsystem.weapon.<name> → Automatically installs the configured weapon, skin, attachments, and ammo when the owner deploys an Auto Turret. When several weapon permissions match, the first matching profile in the config is used. turretsystem.X → Sets the maximum number of attached-control defenses that may be active without normal electricity. Default examples include placement tiers, interference `.12/.20/.30`, custom profiles `vip/king/ultra`, weapon profiles `vip/premium/king/ultra`, and no-electricity tiers `.3/.6/.12`. Limit Note For numeric limit permissions, the plugin uses the highest value between the default limit and every permission the player has. Set the default below your upgrade tiers. In the supplied config, the no-electricity default is `13`, so the example `.3/.6/.12` permissions will not change it until you lower the default or raise those permission values. Example Configuration English Language File Russian Language File Why Choose TurretSystem? Because managing a defended base should not mean running between every turret and opening every inventory manually. TurretSystem combines a clean UI, powerful bulk controls, fair limits, VIP upgrades, automatic loadouts, boat defenses, and admin inspection in one standalone plugin.
    $21.95
    Looks like a nice map will update my review after we have played a wipe with it @Dragoness Faye@TheDragonessesLair We will be using this map for our wipe on our PVE server (3 hours from now) look for "[Linux] Emberflow Dragons" if you are interested in taking a look Thanks @QueenLuckyshot
  21. Why are your groups empty? Have you tried deleting them? If so, you can't use them in the "Limits Entities" lists because they don't exist (they weren't created by the plugin). Therefore, you can't use, for example, "TC"; you can only use Rust prefabs. LimitEntities.json
  22. The_Kiiiing

    tugboat glitching

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.24
  23. The_Kiiiing

    tugboat glitching

    I was unable to reproduce the bouncing you described, but the flashing lights and sounds have been fixed.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.6k
Customers served
Files Sold
165.9k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.