All Activity
- Past hour
-
-
Dead Nasty started following MyF15
-
Purchased on lone but it no longer works after wipe. Error while compiling MyF15: 'BaseEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BaseEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 158, Pos: 20 Some tlc and updates so its not so dang jenky would be great too...
-
-
planeat started following Attack Helicopter Modifier
-
-
WorldEnder started following IQChat
-
Could you please add individual toggles for IQCHAT auto and random messages? This seems like it would be easy for you to add and it would allow me to write out all my messages but choose which ones I want to have running with a toggle rather than having to rewrite the ones I want to add back. I’ll attach a picture of an example of what I mean.
- 149 comments
-
- #chatsystem
- #chat
- (and 11 more)
-
Changed Status from Pending to Not a Bug
-
The file was updated a long time ago and no longer has any SetFlags. You have an old version of the plugin; you need to redownload it.
- Today
-
Potential security concern discovered in plugin
urmomlovesme replied to urmomlovesme's question in Support
Following up on this, I have not received a response. -
Let me look into this
-
imthenewguy started following recycler speed issue
-
Zilch started following recycler speed issue
-
heya, sorry to post again, you must be sick of me there is an issue with the recycling speed perk. testing suggests that it only happens after a server restart/when plugin is loaded for the first time you can see recycling is almost instant on a public recycler before a plugin reload this is with 5 points in the skill - 0.5 seconds each to -2.5 seconds to each tick. you can see after reload it behaves like it should potentially this started after last forced - not this one thanks
-
Kobani started following MissingMethodException
-
ZEODE started following MissingMethodException
-
Hi, I’m getting this error when the Heli crates spawn. The message appears 4 times: MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x006e0] in <41d29b352f6a475ab1bf7c6628b82790>:0 at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x0001e] in <541bad9922cc471fb776cf62c05b1d38>:0 UnityEngine.Component:SendMessage_Injected(IntPtr, ManagedSpanWrapper&, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) Oxide.Plugins.<>c__DisplayClass109_1:<SpawnHeliCrates>b__0() Oxide.Core.OxideMod:OnFrame(Single) Oxide.Core.Unity.UnityScript:Update() Could you please check if you can fix this?
-
Aeryn Sun started following fails to load
-
FastBurst started following fails to load
-
here is the message i am getting. 09/05 06:04:23 AM | ExType: HarmonyException 09/05 06:04:23 AM | Failed to initialize plugin 'SmeltEverything v1.6.1' (ArgumentException: Undefined target method for patch method static System.Boolean Oxide.Plugins.Patch_ItemContainer_CanAcceptItem::Prefix(ItemContainer __instance, Item item, System.Int32 targetPos, CanAcceptResult& __result)) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
-
andie_90 changed their profile photo
-
WarKingz started following Needs updating
-
Error while compiling AutoTurretInterference: 'AutoTurret' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 698, Pos: 28
-
The weather isn’t changing; it’s still raining continuously. Could you please check this?
-
xSTORMYx changed their profile photo
-
Not working after force wipe on Thursday.
aimacak replied to BellaaGaming's Support Report in Support
Thanks. As far as we can tell from the logs, you don't have the NpcSpawn plugin installed; there was actually an update for it, so please check that. -
While reloading plugin, I'm getting this error: Failed to call internal hook 'Unload' on plugin 'AdminMap v2.2.6' [4006810030] (Value cannot be null. Parameter name: collection) at void System.Collections.Generic.List<ProtoBuf.MapNote>.InsertRange(int index, IEnumerable<MapNote> collection) at void System.Collections.Generic.List<ProtoBuf.MapNote>.AddRange(IEnumerable<MapNote> collection) at void Oxide.Plugins.AdminMap+ConnectionData.Reset() in C:/Rust/carbon/plugins/AdminMap.cs:line 932 at void Oxide.Plugins.AdminMap+ConnectionData.Dispose() in C:/Rust/carbon/plugins/AdminMap.cs:line 957 at void Oxide.Plugins.AdminMap.Unload() in C:/Rust/carbon/plugins/AdminMap.cs:line 85 at object Oxide.Plugins.AdminMap.InternalCallHook(uint hook, object[] args) in AdminMap.cs/Internal:line 405
-
Hello. Thanks the report, i will fix it in the next update.
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
Hello, is there any way to fix an issue where, if a player dies in mid-air, their loot would fall to the ground or at least be moved to the nearest ceiling, foundation, or valid surface? Right now, there are situations where the loot simply remains floating in the sky. For example, when a player is flying a minicopter and gets hit by SAM site missiles, both the player and the helicopter are destroyed, but the backpack, player loot, and helicopter loot can end up suspended in the air above the map. If there is any way to fix this behavior, it would be greatly appreciated.
-
-
- 232 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
Lastorder4339 joined the community
-
Although the plugin can be loaded without any compilation errors, it isn't working properly. It keeps showing “no power” even though is already at 100%, and the fuse for the power plant has already been added.
-
Regarding https://codefling.com/files/support/18638-dynamic-pvp/ : To solve the server owner's problem quickly, I added support for specifying SkinIDs in the config file. However, Dynamic PVP already provides hooks to ask other plugins whether it's allowed to create an event zone. It would have been better for Harbor Event to catch this hook and use it to tell Dynamic PVP to not allow a cargo ship to receive PVP zones.
-
EggBox - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 109, Pos: 20 Please fix, ty