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Here’s a list of our paths, feel free to use them as well. assets/bundled/prefabs/static/small_refinery_static.prefab assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab assets/content/structures/excavator/prefabs/excavator_output_pile.prefab assets/prefabs/misc/halloween/coffin/coffinstorage.prefab assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab assets/prefabs/deployable/large wood storage/box.wooden.large.prefab assets/prefabs/deployable/furnace.large/furnace.large.prefab assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab assets/prefabs/deployable/furnace/furnace.prefab assets/prefabs/deployable/campfire/campfire.prefab assets/prefabs/deployable/bbq/bbq.deployed.prefab assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab assets/prefabs/deployable/fireplace/fireplace.deployed.prefab assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab assets/bundled/prefabs/static/recycler_static.prefab assets/prefabs/misc/decor_dlc/huntingtrophy_fish/fishtrophy.deployed.prefab assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab assets/prefabs/deployable/planters/planter.small.deployed.prefab assets/prefabs/deployable/planters/planter.large.deployed.prefab assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.deployed.prefab assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab assets/prefabs/deployable/fridge/fridge.deployed.prefab assets/prefabs/misc/decor_dlc/rail road planter/railroadplanter.deployed.prefab assets/content/vehicles/snowmobiles/subents/snowmobileitemstorage.prefab assets/content/vehicles/boats/rhib/subents/rhib_storage.prefab assets/content/vehicles/boats/rowboat/subents/rowboat_storage.prefab assets/content/vehicles/modularcar/subents/modular_car_1mod_storage.prefab assets/content/vehicles/modularcar/subents/modular_car_camper_storage.prefab assets/prefabs/deployable/composter/composter.prefab assets/prefabs/deployable/dropbox/dropbox.deployed.prefab assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab assets/bundled/prefabs/radtown/crate_basic.prefab assets/bundled/prefabs/radtown/crate_elite.prefab assets/bundled/prefabs/radtown/crate_mine.prefab assets/bundled/prefabs/radtown/crate_normal.prefab assets/bundled/prefabs/radtown/crate_normal_2.prefab assets/bundled/prefabs/radtown/crate_normal_2_food.prefab assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab assets/bundled/prefabs/radtown/crate_tools.prefab assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab assets/bundled/prefabs/radtown/crate_underwater_basic.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab assets/prefabs/autospawn/resource/loot/trash-pile-1.prefab assets/prefabs/deployable/bbq/bbq.campermodule.prefab assets/prefabs/misc/halloween/skull_fire_pit/skull_fire_pit.prefab assets/prefabs/misc/item drop/item_drop_backpack.prefab assets/prefabs/misc/item drop/item_drop_buoyant.prefab assets/prefabs/misc/item drop/item_drop.prefab assets/prefabs/misc/decor_dlc/minecart planter/minecart.planter.deployed.prefab assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab assets/prefabs/npc/m2bradley/bradley_crate.prefab assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab assets/prefabs/npc/patrol helicopter/heli_crate.prefab assets/content/vehicles/submarine/subents/submarineitemstorage.prefab assets/prefabs/npc/scientist/scientist_corpse.prefab assets/bundled/prefabs/ui/lootpanels/lootpanel.player_corpse.prefab assets/prefabs/player/player_corpse_new.prefab assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab assets/prefabs/npc/murderer/murderer_corpse.prefab assets/rust.ai/agents/npcplayer/pet/frankensteinpet_corpse.prefab assets/prefabs/misc/supply drop/supply_drop.prefab assets/prefabs/misc/xmas/sleigh/presentdrop.prefab assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab assets/bundled/prefabs/radtown/vehicle_parts.prefab assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab assets/prefabs/deployable/beehive/beehive.deployed.prefab assets/prefabs/deployable/cookingworkbench/cookingworkbench.deployed.prefab assets/prefabs/deployable/cookingworkbench/cookingworkbench.bbq.prefab assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab assets/prefabs/deployable/wall cabinet/electric.wallcabinet.deployed.prefab assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab assets/prefabs/deployable/minifridge/minifridge.deployed.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component_box_ammo.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component_box_armor.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component_box_charcoal.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component_box_clothing.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component_box_comps.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_vertical/industrial_storage_vertical.prefab assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_horizontal/industrial_storage_horizontal.prefab assets/prefabs/deployable/playerioents/electricfurnace/skins/industrial_electric_furnace/industrial_electric_furnace.deployed.prefab assets/bundled/prefabs/radtown/crate_cannons.prefab assets/prefabs/satellitecrash/crates/satellite_crate_1.entity.prefab assets/prefabs/satellitecrash/crates/satellite_crate_2.entity.prefab assets/prefabs/satellitecrash/crates/satellite_crate_3.entity.prefab
  3. "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_vertical/industrial_storage_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_horizontal/industrial_storage_horizontal.prefab",
  4. Adem

    NPC Loot

    Changed Status from Work in Progress to Closed
  5. Today
  6. AMD 7800x3D

    UItemSort

    Hello, I have a question about prefabricated components. What are the following prefabricated components? Could you please package them and send them to me? I'd like to be able to use the sorting function for all my boxes. Thank you!,And in which file should these prefabricated components be placed?
  7. You can add them directly to the config. I will update the plugin to include them in the default config, but you can add now them if you want. "Supported containers": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component.box.armor.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab" ],
  8. Adem

    Broken Plugin

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  10. Fruster

    Not firing rockets

    Changed Status from Pending to Closed
  11. SlayersRust

    NoEscape

    To remove the Sound Effects @Khan can I just do this to my config? or how would I remove all sound effects properly "Sound Effects": { "RaidStart": "", "CombatSart": "", "RaidEnd": "", "CombatEnd": "", "Denied": "" Also my Raid Message isn't directly over my hotbar. Is there a way for it to be directly above for all possible UI Interface sizes?
  12. send your configuration file, complete
  13. I took the plugin back over it will be hosted on another platform will grant you access to it there
  14. I took the plugin back over it will be hosted on another platform will grant you access to it there
  15. NEBULA NOMAD

    /outpost feature ??

    How do i create a /outpost feature???
  16. BigCountry

    Convoy

    I cannot see the convoy icon on the map at all /convoystart says- [08.30 21:56:10] [Convoy] This event is active now. Finish the current event! (/convoystop)! *fixed. My NPCSpawn was setup wrong
  17. Fusion 3.64

    Broken Plugin

    Hrmmm, maybe ok. I deleted my config file, and the plugin loaded, not sure what's up with that.
  18. Fusion 3.64

    Broken Plugin

    (21:15:39) | Loaded plugin Sputnik v1.6.0 by Adem (21:15:39) | ExType: TypeInitializationException (21:15:39) | Failed to call hook 'Unload' on plugin 'Sputnik v1.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SputnikExtensionMethods.ExtensionMethods.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00002] in <747fe22b28ec40de9204128f51f0f547>:0 at Oxide.Plugins.SputnikExtensionMethods.ExtensionMethods.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <747fe22b28ec40de9204128f51f0f547>:0 at Oxide.Plugins.Sputnik+SpawnPositionFinder..cctor () [0x0000f] in <747fe22b28ec40de9204128f51f0f547>:0 (21:15:39) | Unloaded plugin Sputnik v1.6.0 by Adem
  19. Good Evening, not sure if this has been reported already, but the plugin does not appear to be working for the FacePunch DLC boxes. Any change that can be rectified? Thanks.
  20. tofurahie

    cant buy from shopkeeper

    Changed Fixed In to Next Version
  21. Yesterday
  22. Hello. compatibility with this plugins is not supported.
  23. 0g.Ghost.7373

    Skinner

    Anyone else having it where you try to search and it just closes the window? Figured it out. Another Plugin was placing an invisible banner over the search area.
  24. Death

    Will not compile

    Looks like an oxide-specific issue. I've let the author know.
  25. I've been having this issue for about a month now. The interaction icon randomly disappears. No matter how much I jump around the turret or look at it from different angles, the icon just won't show up. Then, after some random amount of time, it suddenly starts appearing again. I've really struggled with this and can't figure out what the problem is.
  26. I tested the event. The idea is interesting, but I have some suggestions for further development and noticed a few issues: 1. There is no option to configure the marker color on the map. 2. It would be useful to add the difficulty level to the marker label on the map, using ":" Example - [SUBWAY EVENT] : HARD (correctly, so players can understand whether it’s worth going there.) 3. The barricades in the tunnels with side extensions are floating slightly in the air. 4. It needs support for Skills and UltimateLeaderboard by Mevent, so XP can be tracked and awarded. 5. I found a bug: I died, came back, and the bombers kept spawning infinitely. 6. There is no option to configure which monuments the event can spawn on. It would be nice to have all the prefabs exposed in the config, so we can choose which ones to use. Based on my tests, the most up-to-date tunnels with side extensions work best, as they feel more realistic to navigate. 7. For Notify, it would be useful to add an option in the configuration that allows notifications to also be duplicated in the chat. This would help players who were AFK or somehow missed the notification. I still haven't figured out whether I can stack the default loot with the loot added for each difficulty level.
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