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Changed Status from Pending to Closed
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- 10 comments
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- #scrapleviathan
- #leviathan
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Also i think that in order by alphabet after Helicopter will loading files from Monument folder, in this folder first Tunnel
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MARKUS started following Custom Item Definitions
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Mongo started following Base Upgrade
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- 81 comments
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Changed Status from Pending to Closed
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Can you send some presets? and yours first case is correct
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TeamDolny started following Auto Turrets Not Killing NPCs
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Mak7imka started following Auto Turrets Not Killing NPCs
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walkinrey started following Auto Turrets Not Killing NPCs
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Hello, We are using TruePVE and have been trying to make it so that the RoamingNPCs can be killed by player autoturrets. We have configured TruePVE to harm them using CustomNPCs, CustomPets, but they only get shot at and not killed. Is there another entity name we can add to the TruePVE config for the RoamingNPCs so that the autoturrets won't just empty bullets on them without killing them?
- Today
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BAS joined the community
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Some skills are reset when the plugin is reloaded.
pixel_excel_axel replied to pixel_excel_axel's Support Report in Support
I think Discord would be more convenient—would it be alright if we continued our conversation there? -
Reder started following TreeManager errors
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Version 1.0.0
2 downloads
Hello everyone, guess who is back with a brand new masterpiece? Ofcourse it is me I am not making a joke when I say I worked over 5 hours on this small monument, but it was worth it because it looks STUNNING!!! I hope you enjoy my beautifull piece of work! !! YOU HAVE MY PERMISSION TO USE THIS BUILD IN YOUR MAP OR DECORATE IT / MAKE CHANGES AND SELL IT YOURSELF. !!$4.00 -
blazenhazen420 started following imthenewguy
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meanoB changed their profile photo
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- 2 comments
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CrometheusVI started following Back To The Wild
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Guess i messed up a Preset loot table.
DrayTemplar replied to DrayTemplar's Support Report in Support
[BetterNpc] File Bradley has been loaded successfully! Failed to call internal hook 'RegisterPresetUsage' on plugin 'NpcSpawn v3.5.0' [1061036887] (Unexpected end when deserializing object. Path 'LootTable', line 459, position 1.) [BetterNpc] File Helicopter has been loaded successfully! Failed to call internal hook 'RegisterPresetUsage' on plugin 'NpcSpawn v3.5.0' [1061036887] (Unexpected end when deserializing object. Path 'LootTable', line 459 Think i may have been my "Marksmen", or "Armyman", They are the only preset that are used by the Bradley and Helicopter events. I think im try to do the multiply loot prefabs wrong.. like: ------------------------------------------------ "PrefabsTable": { "IsEnabled": true, "MinPrefabsAmount": 2, "MaxPrefabsAmount": 2, "Prefabs": [ { "PrefabName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab", "Chance": 100.0, "MinAmount": 1, "MaxAmount": 1 }, { "PrefabName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab", "Chance": 100.0, "MinAmount": 1, "MaxAmount": 4 } ] maybe it should be -------------------------------------------------------------- "PrefabsTable": { "IsEnabled": true, "MinPrefabsAmount": 2, "MaxPrefabsAmount": 2, "Prefabs": [ { "PrefabName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab", "PrefabName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" "Chance": 100.0, "MinAmount": 2, "MaxAmount": 4 } -
Changed Status from Pending to Not a Bug
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Yes, in addition to that sound, the duration is cut in half.
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Fixed it by re-exporting as mono instead of stereo.
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GrumpyPants started following Error message after update
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MEMUARE started following Error message after update
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I am getting an error message that I am sure has to do with the November update. Here is the error message: 52 SoftBuild - Failed to compile: 'BuildingPrivlidge' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BuildingPrivlidge' could be found (are you missing a using directive or an assembly reference?) | Line: 347, Pos: 21
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