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yes
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I will try this. Thank you for addressing this again.
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yes, sorry, I forgot to come back here and say that it was working then next morning (after restart).
- Yesterday
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Watcher started following small backpack
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Whispers88 started following small backpack
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Teastick started following Animal Farm
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Are you able to grab a short video of the problem? It's hard to visualize where it's failing without seeing it. Also are there any console errors? Also what version are you using?
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nah i have sorted it out as it was another plugin causeing the issues but thank for checking mate, its all working now
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imthenewguy started following Change UI Background Behind XP and Timer
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T-Nuts started following Change UI Background Behind XP and Timer
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Is there a way to make this black box behind the XP Bonus/Time Left wider? I would like it to cover those items so that it is more clear. Been messing with it but can't seem to get it. Is there a way or can this be added somehow?
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Scalbox started following Clay Pot Planter Issue With Storage Adapter
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T-Nuts started following Clay Pot Planter Issue With Storage Adapter
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Noticed for the single plant pot, the one that looks like a clay pot in real life, doesn't allow for automation. When trying to connect to the storage adapter it says pipe is blocked. Is there a chance to have the storage adapter auto attach or be placed manually in a different location?
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xlr8tednergy started following Satellite Crates
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The_Kiiiing started following Satellite Crates
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The specialty crates from the satallite crash arent available in this. Or am i missing something?
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Any updates?
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So yeah, sorry, first case was wrong.. you need using this (true -> null) : private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return null; else return null; } or just fully comment method: /* private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return true; else return null; } */
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Spawning a set amount of items for each large wood box in a raid
Officer Diggler replied to Officer Diggler's Support Report in Support
I see ill turn on divide loot again and just increase the amount of items to spawn. For example, If it used to be at 30 for easy, then making it higher would mean more loot in all large would boxes correct? -
MegaPihar started following Furnace Upgrades
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Hello, great plugin! Please add the option to grant people the ability to level up to a certain level via additional permissions. Right now, you either have leveling or you don’t. I’d like to add the option for everyone to be able to level up all stats up to x2, and then only with VIP privileges — for example, x3.
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mlr joined the community
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Spawning a set amount of items for each large wood box in a raid
nivex replied to Officer Diggler's Support Report in Support
heya, no, this is not supported nor how the plugin works. it can work similar to that, but not exactly. if you turn off divide loot then no loot can be divided into the containers; which is why you see it clumped up. ensure there is sufficient loot in your loot tables set Amount Of Items To Spawn to a realistic amount that can be divided into the boxes, including any from Additional Containers To Include As Boxes. Allow Duplicate Items will not work when set to false if you do not have sufficient loot to meet the required amount from Amount Of Items To Spawn. if you require 300 items and have 100 items in your loot table then you will get exactly 100 items with Allow Duplicate Items set to false. the plugin can divide loot into other containers first, prioritizing cupboard -> BBQ -> furnaces -> fridges -> weapon racks -> lockers depending on which is enabled. tool cupboard: Move Resources Into Tool Cupboard / Resources Not Moved To Cupboards BBQ and fridges: Move Food Into BBQ Or Fridge / Blacklist For BBQ And Fridge (with fake items as example) Furnaces: Move Cookables Into Ovens, and can optionally add starting fuel with Furnace Starting Fuel weapon racks: Move Weapons Onto Weapon Racks / Divide Weapon Rack Loot When Enabled lockers; Move Items Into Lockers / Divide Locker Loot When Enabled I don't really want to add a configurable limit with how many items go into each box when the above exists already and would only serve to conflate the amount. I advise using the loot table editor, ensuring you have sufficient items, using Allow Duplicate Items set to true when there are not sufficient items, and ensuring a realistic amount is set with Amount Of Items To Spawn. this will allow you to get near your required 18 per box. https://codefling.com/tools/raidable-bases-boats-loot-editor -
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Spawning a set amount of items for each large wood box in a raid
Officer Diggler posted A Support Report in Support
Hey, I was wondering if you could tell me how I would go about making it so that EACH large wood box in a hard raid will spawn 18 items in it. So far I turned of the divide loot into all containers option and set the amount of items to spawn to 18. Upon reloading the plugin, I came across a large would box with 17 items, then all other boxes had nothing in them. I will include some of my config for hard base so you can take a look: "Profile Enabled": true, "Maximum Land Level": 2.5, "Allow Players To Use MLRS": true, "Allow Third-Party Npc Explosive Damage To Bases": false, "Door Controller Requires Power Source": true, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": true, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": false, "Allow Players To Deploy A Cupboard": false, "Allow Players To Deploy Barricades": true, "Allow PVP": true, "Allow Self Damage": true, "Allow Friendly Fire (Teams)": true, "Check Lower Probability Once Per Loot Item": false, "Amount Of Items To Spawn For Buyable Events (0 = Use Default Value)": 0, "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0, "Amount Of Items To Spawn": 18, <----- edited to 18 by me "Amount Of Items To Spawn Increased By Item Splits": false, "Use Primitive Loot From The Current Era": false, "Flame Turret Health": 300.0, "Items Always Take Condition Loss And Cannot Be Repaired": true, "Block Damage To Players From Player Turrets Deployed Outside Of The Dome": false, "Block Damage Outside Of The Dome To Players Inside": false, "Block Damage Outside Of The Dome To Bases Inside": false, "Block Damage Inside From Npcs To Players Outside": false, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Turrets Can Hurt Event Twig": false, "Boxes Are Invulnerable": false, "Boxes Are Invulnerable Until Cupboard Is Destroyed": false, "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Hide Despawn Time On Map Marker (PVP)": false, "Hide Despawn Time On Map Marker (PVE)": false, "Use Simple Messaging": false, "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false, "Despawn Dropped Loot Bags From Npc When Base Despawns": false, "Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns": 0.0, "Divide Loot Into All Containers": false, <------ was originally set to true, I set it to false "Drop Tool Cupboard Loot After Raid Is Completed": false, "Drop Container Loot X Seconds After It Is Looted": 60.0, "Drop Container Loot Applies Only To Boxes And Cupboards": true, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, "Empty All Containers Before Spawning Loot": false, "Empty All Containers (Exclusions)": [ "xmas_tree.deployed", "xmas_tree_a.deployed" -
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As I said, I removed them in the editor, but unfortunately, they still appear. He is using the map, though—and my green beams are gone because I removed them too—so I don't understand why they are still showing up. Does the map perhaps need to be wiped?
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Changed Status from Work in Progress to No Response
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Changed Status from Pending to Closed