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modlooker changed their profile photo
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xlr8tednergy started following Loot Tables
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Fruster started following Loot Tables
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If i'm using Loottable & Stacksize GUI plugin will this event pull the loot for the event form my loottables I already have set up on the server? Loot Table & Stacksize GUI - Plugins - Codefling This is the plugin i'm using, for reference
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chris1990242 started following Skill Tree Items: Pro
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- 24 comments
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- #skilltree
- #skill
- (and 10 more)
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I think I may have figured it out.. its 0:default I believe, but if not let me know! I also wonder, how does this interact with the normal CargoShip event on the server? if a server cargo ship decides to spawn, how does this interact?
- Today
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TheTownDrunk started following Purge not unloading plugins.
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0xDEADBEEF started following Purge not unloading plugins.
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We just tested purgefx, it is not unloading plugins, and this is what I saw when I ran it from the console: Failed to call hook 'CmdStartPurgeChat' on plugin 'PurgeFX v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PurgeFX.UpdatePurgeStatus () [0x000c6] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.StartPurge (System.Boolean forced) [0x0010f] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.CmdStartPurgeChat (BasePlayer player, System.String command, System.String[] args) [0x00075] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00646] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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DrayTemplar started following /RaidableBases.cs:line 14809
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nivex started following /RaidableBases.cs:line 14809
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Seeing the below in my console. not sure if its my json config or an issue with the the plugin Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913
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Nightcore_Dabz started following Lucia Island
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- 9 comments
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- #3.5k
- #custom map
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(and 2 more)
Tagged with:
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TheTownDrunk started following Issues with purge/wipe date/time settings
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Issues with purge/wipe date/time settings
TheTownDrunk replied to thesto's Support Report in Support
I fixed the date issue by manually editing the data file, but since the update the plugin does not work,. Here is my fix for the data file to display the correct date and time of Purge, I am GMT-5, so change that depending on your time zone (I left 30 mins for plugin updates etc before wipe): { "IsPurgeActive": false, "CachedPurgeStartDateUTC": "2026-08-06T00:00:00", "CachedPurgeEndDateUTC": "2026-08-06T23:30:00", "CachedWipeDateUTC": "2026-08-07T00:00:00" -
Anarchyst changed their profile photo
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xlr8tednergy started following Loot Tables
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I use the Loottable and Stacksize GUI plugin Which one of the options in this configuration will let it use the loottables I already have set up?
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Lotuzx changed their profile photo
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zruzxz changed their profile photo
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KODI joined the community
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Yes you will need to open your map in the rustedit map editing program which is free and place them wherever you’d like underwater with the floor slightly above the ocean floor and that’s it! It’s quite simple placements place the file in your custom prefabs folder of rustedit before loading the program as well. There are many great YouTube videos explaining this process
- 8 comments
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- #underwater base
- #underwater monument
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The issue is both SkillTreeItemsPro and ItemPerksLegendaryItems returned when you caught that fish. Item perks fired first and replaced with fish with the weapon, then stip fired and replaced it with its consumable. I will add a config option to have it give the item rather than replacing it in both plugins.
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kjr changed their profile photo
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chli7a011 changed their profile photo
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I am using Basic Combined Outpost v2.7.0. The Airwolf vendor works and takes payment, but it does not detect an occupied helipad. Purchasing another helicopter spawns it directly on top of the existing helicopter and destroys it.
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test12345 joined the community
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Fuzziegoon joined the community
- Yesterday
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CheekzTV changed their profile photo
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gronooxxxxx changed their profile photo
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wabbit_420 changed their profile photo
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Ghost_Fox changed their profile photo
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- 8 comments
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- #underwater base
- #underwater monument
- (and 16 more)
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Thank you very much!
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Thanks for letting me know. The current version has a terrain validation system; to avoid this problem, it will likely need to be improved to be more robust and intelligent, especially when using custom maps. I'll include the fix in the next version.
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Version 1.0.0
1 download
5 hand-built original Nightmare-tier bases for the Raidable Bases plugin, with a ready-to-run profile and balanced loot tables. These are the largest, most heavily fortified bases in the Nor series. They are designed for prepared players who have cleared the lower tiers and want a genuine challenge. Not intended to be solo-cracked cheaply; bring a crew, bring explosives, bring a plan. Ships fully wired: profile, per-base loot table, and NPC loadouts included. Copy the files in, reload, enable the profile, start spawning. WHAT YOU GET - 5 CopyPaste base files - prefixed Nor_ to avoid collisions with your existing bases. - 1 Raidable Bases profile (Nor Nightmare) - pre-tuned for the Nightmare tier, ready for scheduled, buyable, maintained, or manual events. - Matching Base_Loot table - applied automatically by profile name (Always Spawn Base Loot Table already on). Does not touch your other profiles. - Difficulty_Loot table (optional) - prefixed so it will not overwrite yours unless you rename it. - NPCs with full inline loadouts - armor and weapons baked in. Kits plugin optional. SCALE AND DIFFICULTY Nightmare (5 bases): 598-1320 entities, 46-113 turrets, metal/armor grade. The footprints are large, the layering is intentional, and the turret density means scouting before committing saves lives. Loot payoff scales accordingly - these are end-gam.e events NPC counts, accuracy, and health are pre-tuned for the Nightmare tier on a vanilla PvE server. All adjustable in the profile's NPCs section. BALANCED, VERIFIED LOOT Loot is tuned to be profitable but not economy-breaking at the Nightmare level - a meaningful reward for a meaningful raid. Every item is a vanilla shortname, verified against the live item list. Nothing custom or server-locked. REQUIREMENTS - Raidable Bases (required, paid - you already own it) - the event plugin these bases run on. - CopyPaste (required, free) - used by Raidable Bases to paste the structures. No custom plugins, no other paid dependencies. Bases use only vanilla building blocks plus workshop/building skins, which render on any server. INSTALL (ABOUT 5 MINUTES) 1. Back up your oxide/data/RaidableBases/ and oxide/data/copypaste/ folders. 2. Copy the 5 base files into oxide/data/copypaste/. 3. Copy the profile into oxide/data/RaidableBases/Profiles/. 4. Copy the Base_Loot file into oxide/data/RaidableBases/Base_Loot/. 5. oxide.reload RaidableBases - the Nor Nightmare profile is now live and selectable. Full step-by-step, loot options, and NPC/tuning notes are in the included INSTALL.md. ALSO AVAILABLE Pack 1 - 15 Easy, 10 Medium, 10 Hard bases (35 bases total). Same Nor_ naming convention, same install workflow, drop-in alongside this pack with no conflicts. SUPPORT Built by Nor. Questions, issues, or balance feedback - use the support thread on this resource page.$9.99 -
Another insane map, 4500 map but doesnt feel like it, map feels so much bigger. players are loving this, plenty custom build spots, betterNPC configs that have actually had some time spent on them. Great custom monuments so much for players to explore. FPS is crazy good for custom map, low entity count. 10/10 cant recommend enough!
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- 1
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- #rust custom
- #custom map
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(and 8 more)
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I've not tried all 4 maps but can confirm map1 is working perfectly now, no errors that I've noticed. Thanks for the quick solution.
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CancerCell joined the community
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Ash4tn2k joined the community
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- 41 comments
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- #battlepass
- #web
- (and 24 more)