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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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MonkeyLiza changed their profile photo
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Chrissss started following Announcements
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Chrissss joined the community
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jashobanta started following Announcements
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jashobanta joined the community
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5x Loot Table (Betterloot Config) 1.0.4
divinitysweats reviewed Belivablelevi's file in Customizations
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- 2 comments
- Today
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Hello everyone, This is a small preview of the 3D preview system I'm working on. By enabling it in the configuration file, you'll see the item produced by the special seed in real time. I'm still working on it and fixing the latest issues. Very important: these entities don't burden your servers. A system has been created to ensure that the entities only exist on the client side, so there will be no performance issues on the server. I hope to release this new feature soon.
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- #industrial storage adaptor
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- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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- 301 comments
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- #industrial storage adaptor
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- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
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- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
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- #pump jack
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Changed Status from Pending to Closed
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Kilroy started following War Mode PVP/PVE
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Is there currently a way for admins to move everyone from one mode to another for like a purge day instead of changing everyones group one by one? basically my server is trying pve with some pvp days, with the pvp days being everyone not just a group, so is there a way to force all players to switch from pve to pvp without having to go in and manually take them out of one group and move them to the other. Like the plugin was orginally using it as a choose your mode where players could choose but they voted to make it half wipe pve and half pvp instead.
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Gooseoma changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
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RaodKeel started following Skill Tree
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can you show me how to activate the epic loot button in the skill tree scavenger area? i have tried googling and forums and all to make this work and i get the errors and loops no matter what i change. I'm new to this area and can't understand how it works to do this. this is what googles finally showed me and it doesn't work. "Scavenging": { "enabled": true, "Minimum level to unlock": 0, "Minimum points to unlock": 0, "Minimum prestige level to unlock": 0, "Points required to unlock skills [tier: points required] [tier 100 = ultimate]": { "1": 0, "2": 5, "3": 10, "100": 25 }, "nodes": { "Looter": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.1, "buff_info": { "Key": "Extra_Scrap_Barrel", "Value": "Percentage" }, "icon_url": "https://dropbox.com", "skin": 2873051741, "permissions": [ "epicloot.use" ] }, "Barrel Smasher": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 1, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": "Barrel_Smasher", "Value": "IO" }, "icon_url": "https://dropbox.com", "skin": 2873051884, "permissions": [ "epicloot.use" ] }, "Loot Magnet": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.1, "buff_info": { "Key": "Loot_Magnet", "Value": "Percentage" }, "icon_url": "https://dropbox.com", "skin": 0, "permissions": [ "epicloot.use" ] } } }
- 1,636 comments
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- #leveling
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SlayersRust started following TurretOptimizer - Server FPS Optimization for Rust
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TurretOptimizer - Server FPS Optimization for Rust
SlayersRust commented on DezLife's file in Plugins
Will this plugin work with the Turret System plugin without any conflicts? I wanted to know before I purchase Thank you kindly https://codefling.com/plugins/turretsystem also will this work on turrets placed before adding your plugin to the server? also does it have compatibility with the BetterSentryTurrets plugin by Razor?- 1 comment
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- #low fps
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Changed Status from Pending to Not a Bug
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You would need another plugin to add the vehicles functionality. That is why nothing happens when you place those boxes. The random items plugin only gives out the items. Here's a free one you can try. https://umod.org/plugins/portable-vehicles
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Version 1.0.0
1 download
Turret Optimizer A server performance plugin that reduces unnecessary Auto Turret processing without changing normal targeting or combat behavior. Server FPS optimization Oxide & Carbon No configuration required The benefit scales with the number of Auto Turrets on your server. On build-heavy servers, the plugin can skip tens of thousands of unnecessary turret updates every second. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. Improve and stabilize server FPS Reduce unnecessary idle processing Problem Auto Turrets continue to run recurring update logic even when they are unpowered or far away from players. On servers with hundreds or thousands of turrets, this can add measurable main-thread load. Turret Optimizer reduces this unnecessary idle processing while allowing active turrets to continue using normal targeting and combat behavior. Features and Capabilities Two independent optimizations start automatically after the plugin is loaded. No configuration or player commands are required. Unpowered turrets stop unnecessary updates An unpowered turret cannot automatically engage targets, so the plugin disables unnecessary recurring updates until its power state changes. Distant powered turrets reduce idle processing When no players are nearby, the plugin reduces unnecessary background updates while keeping the turret ready to resume normal processing Immediate return to normal Normal processing resumes immediately when a player or target enters range, the turret takes damage, its power state changes, or someone connects through a Computer Station. Built-in live statistics One console command shows the total number of Auto Turrets, how many are currently optimized, and how many unnecessary turret updates are being skipped each second. Measured Results Test bench: 2,000 turrets spread across a procedural map (half powered, half unpowered). Same server, same map — the only difference is the plugin. Server FPS Before and After Enabling the Plugin One continuous server FPS recording with the optimization enabled mid-test. Before it was enabled, FPS occasionally dropped to approximately 160 FPS. Afterward, it remained close to the configured 240 FPS Turret Processing Time — Highlighted in Green The highlighted section shows the server time spent processing Auto Turret methods. After the plugin was enabled, the measured processing time dropped significantly. Turret background load — CPU time per second Measured with Rust ServerProfiler. Same scale on every row — shorter is better. Total turret load BEFORE 87 ms/s AFTER 15 ms/s Aiming updates BEFORE 70 ms/s AFTER 8 ms/s Aim network sync BEFORE 13 ms/s AFTER 1 ms/s Turret housekeeping BEFORE 4 ms/s AFTER 6 ms/s Housekeeping rises slightly by design because the plugin monitors optimized turrets and restores normal processing when needed. In this test, it added approximately 2 ms/s while total turret processing dropped from 87 to 15 ms/s — a net reduction of approximately 72 ms/s. ~80,000 unnecessary turret updates skipped every second 160 → 230+ minimum observed server FPS in this test 0 ms additional combat overhead measured in this test Recorded on July 29, 2026, using the current Rust server build on an empty test server capped at 240 FPS. Actual results depend on server hardware, player activity, entity count, other plugins, and the number of Auto Turrets. Use turretopt.stats to measure the effect on your own server. Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Can the plugin delay turret targeting during a raid? No. When a player or valid target enters range, the turret immediately resumes normal processing. Taking damage, acquiring a target, changing power state, or connecting through a Computer Station also returns it to its active state. Does it still help after Rust's built-in Auto Turret optimizations? Yes. Rust's built-in update budgets limit how much turret processing can run in a single frame. Turret Optimizer targets a different layer by reducing unnecessary processing for unpowered and distant turrets. The benchmark above was recorded on July 29, 2026, using the current Rust server build. Is it compatible with plugins like "turrets without electricity"? Yes. The plugin checks turret power state through multiple paths, including non-standard power changes used by compatible turret plugins. If your server uses a heavily modified custom turret system, contact us before purchase so we can confirm compatibility. How much FPS will my server gain? The benefit scales with the number of Auto Turrets on the map. A fresh wipe with few turrets may show little difference, while servers with large bases and hundreds of turrets benefit the most. What should I do if the plugin is not working? Create a support ticket on our Discord Server and we will help you resolve the issue. Commands Below is a list of the commands available in the plugin. turretopt.stats Console Live Statistics Join our Click anywhere on this banner to join our Discord for support, updates, and announcements. Developed by AUTHORS Code by DezLife Design by Illumination$18.99- 1 comment
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- #low fps
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fixed problem works now thank you
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LuffyRust 1000x PvP had an incredible experience running Battle Planet. Our players thoroughly enjoyed the map, and many now ask for it by name whenever we discuss future wipes. The map is beautifully designed, performs extremely well, and provides plenty of exciting areas for players to explore, build, fight, and create memorable wipe experiences. We can confidently recommend Nomad and his work. The quality, creativity, and attention to detail are outstanding. You will not be disappointed with Battle Planet! MrLiquid LuffyRust Gaming Network - Luffyrust.com
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- #custom rust map
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@aimacak My suggestion would be: npcspawn.preset.read - allows players to open /preset and view all presets npcspawn.preset.manage.own - allows players to create, edit, rename and delete their own presets npcspawn.preset.manage.others - allows players to edit, rename and delete presets created by other players npcspawn.preset.spawn - allows players to use /spawnpreset The following commands should use the same preset-management permissions: /SetWears /SetBelts These commands do not need separate permissions. A player with npcspawn.preset.manage.own should be able to use them on their own presets, while a player with npcspawn.preset.manage.others should be able to use them on presets created by other players. Btw these commands are missing from the plugin description, I just discovered them It would also be useful to display the preset owner’s name and SteamID somewhere in the preset GUI.
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rustplugins started following Adem
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.7.8
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- 19 comments
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- #apartments
- #rooms customs
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- 19 comments
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- #apartments
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