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flozq joined the community
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i will almost never give a review, but this time i do. I was verry pleased with the new system introduced and frankly am i flabergasted with such a fast U-turn. Yup you had a few negative reviews, i say a few because you have a down load od 5.6 k. no matter how hard i look i strugle to find even 50 negative reveiuws. in my opinion this U-turn is based on a " verry loud minority", the majority will just as me not react because we are pleased with it. I am aware you are in no position to turn it around yet again and frankly i would myself tell you not to do that. But i do think you gave up way and way to soon. it is a shame as i a was and am verry sure that it was the way to go.
- 78 comments
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- #loot
- #lootmanager
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(and 2 more)
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The Title Selector plugin has been a fantastic addition to our servers. Our LuffyRust players absolutely enjoy the ability to choose and display titles that represent their achievements or personality in-game—it adds another great layer of identity and fun for the community. The plugin runs smoothly, is easy to work with, and integrates nicely into our environment. On top of that, the developer has been very responsive and helpful, which always makes a big difference. If you're looking for a clean and reliable solution that lets players select and showcase their own titles, I highly recommend this plugin.
- 12 comments
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- #title
- #betterchat
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2x Loot Table Config (Better Loot V4 Compatible)
unheil666 reviewed fullwiped's file in Customizations
- 13 comments
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- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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andyb_83 started following NPC Names not working!
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Martian started following NPC Names not working!
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Hi there @Martian In the latest updated config the names since you have removed NPC Spawn whenever we kill them it comes up in death notes as Heavy Scientist and not their actual name which is a a part of our servers story so really does not look good now Can you please look into the issue
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Hey! You can set "Grade Type 4" so that players won't be able to raid the bunker. Will that be acceptable? By default, there are 3 types of bunkers in the config. If you want bunkers not to spawn, then you need to set the value to 0 for each type.
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MisterALX started following MapBuilding
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imthenewguy started following MapBuilding
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Hi, I believe I have made a mistake, I have purchased this plugin thinking it is the same as the Survival Arena, map is already made, we only have to join! But it seems this is not the case!
- Today
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Rumcat started following Bunker Type and Damage
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Fruster started following Bunker Type and Damage
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I like this Idea and Plugin. Its simple and easy. Just one thing, Is there a way you can add the option for the bunker to take no damage? Force it to only open with key card? At the moment you can raid it. Also this part in the config: "Types of bunkers": [ { "Number of bunkers of this type on the map": 5, "Access level (from 1 to 3)": 1, "Fusebox spawn chance (0 to 100)": 50, "Minimum number of crates": 1, "Maximum number of crates (no more than 3)": 1, "Grade type (0 - twigs, 1 - wood, 2 - stones, 3 - metal, 4 - topTier)": 2, "Use own loot table": false, "SimpleLootTable name": "" }, If I set it to 0 numbers of this bunker on map. It still spawns it in no matter. Thanks
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OfficerHuan changed their profile photo
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- 837 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Yes StackSizeController
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Are you using any stacks plugin like StackModifier or StackSizeController
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Montreux6 started following Ultimate Industrial farm
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Scalbox started following Ultimate Industrial farm
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You asked me to upload my config file then didn't comment on it. Please see newly uploaded file attached. Any advice is welcommed... UltimateIndustrialFarm.json
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Version 1.0.0
2 downloads
Small Mod/Staff Room A Secure, Out-of-Sight Haven for Your Server Team Ensure your administrative team has a dedicated, secure space with the Small Mod/Staff Room. This prefab is specifically engineered for server owners who prioritize staff security and streamlined management. Designed with a compact footprint, this room is intended for under-map placement, providing a completely "invisible" zone that is inaccessible to regular players. Whether your staff needs a safe location to log off without risking their character's safety or a private lounge to discuss server matters, this prefab offers the perfect solution. Key Features Optimal Security: Designed for under-terrain placement to ensure 100% player-side invisibility and prevent unauthorized access. Safe Log-Off Zone: Provides a protected environment for moderators and admins to sleep/log off without the risk of being killed or looted. Staff Lounge: A functional, private area for staff members to congregate or wait while handling tickets and administrative duties. Performance Friendly: Low-poly and highly optimized to ensure no impact on server performance or client FPS. Plug-and-Play: Easily integrated into any map via RustEdit. For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmdFree -
This is a very useful plugin that adds a great quality-of-life feature for players. Being able to clearly see the fuel level while using vehicles is extremely convenient and improves the overall gameplay experience. It’s a simple idea, but it makes a big difference for players on the server. The plugin is well designed, easy to configure, and works exactly as expected. The interface is clean and integrates nicely with the game UI, making it easy for players to understand their vehicle’s fuel level at a glance. Another big positive point is the developer. They are very attentive, responsive, and quick to help or answer questions. It’s always reassuring to see a developer who actively supports their work and listens to the community. And on top of that, the price is very affordable, which makes this plugin an excellent value for any Rust server owner. Overall, a very practical and well-made plugin that is genuinely useful for players. Highly recommended
- 20 comments
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- #fuel
- #minicopter
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banana farmer started following MACHIN3
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This plugin is extremely useful and very easy to use. The setup is simple and straightforward, and within minutes you can have a clean and professional server status displayed directly on your Discord. The embeds look great and provide clear information such as player count, server status, uptime, and other useful stats for the community. It’s a perfect way to keep players informed in real time without cluttering the Discord channel. Another thing worth mentioning is the developer. They are very responsive, helpful, and quick to fix issues or answer questions. It’s always reassuring to use a plugin that is actively maintained and supported. On top of that, the plugin is offered at a very reasonable price, which makes it even more valuable for server owners. Overall, a fantastic plugin that does exactly what it promises. Highly recommended for any Rust server owner who wants a clean and professional Discord server status system.
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Seaguurk joined the community
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- 128 comments
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- #stats
- #statistic
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(and 3 more)
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magnedsell joined the community
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The furnace upgrade plugin's CanStack is bugged- it stacks with literally anything, allowing you to dupe anything with a furnace. (upgrade a furnace, pick it up with a hammer, drag it over another item, and it will delete the furnace, and add 1 to the stack)
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Та хуй его знает joined the community
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OPie changed their profile photo
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@Raul-Sorin Sorban
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- 264 comments
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- 1
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- #event
- #cargoplane
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typical changed their profile photo
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Changed Status from Work in Progress to Gremlins Changed Fixed In to 0.1.5.1
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Hi Kobani, i've tested with the latest version for quite some time and crates were respawning correctly, no real reason they shouldnt Here's my current example config for alwaysopen/building enabled/respawn/allow all vehicle { "Control - Schedule (plugin manages open/close mode and timers)": true, "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true, "Control - Travel Rules (plugin changes what can pass through the portal)": true, "Control - Building (plugin enforces allow/deny building while in deep sea)": true, "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false, "Schedule": { "Mode (Vanilla | AlwaysOpen | Disabled)": "AlwaysOpen", "Open Time Seconds (vanilla wipeDuration)": 999999.0, "Cooldown Seconds (time until next opening after closing)": 5400.0, "Final Phase Seconds (used for end weather/ramp)": 1800.0, "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0, "AlwaysOpen - Keep Time Left Around Seconds": 999999.0, "AlwaysOpen - Refill When Below Seconds": 3600.0, "Disabled - Push Next Opening To Seconds": 9999999.0, "Set DeepSea Enabled Flag (restart may be required)": true, "DeepSea Enabled": true }, "Content": { "Islands": { "Count": 6, "Spacing Size (bigger = more spread out)": 300.0, "Edge Buffer (bigger = further from outer edge)": 750.0, "Minimum Spacing (hard minimum distance)": 600.0 }, "Ghost Ships": { "Count": 4, "Spacing Size (bigger = more spread out)": 80.0, "Edge Buffer (bigger = further from outer edge)": 450.0, "Minimum Spacing (hard minimum distance)": 400.0 }, "RHIB Groups": { "Count": 4, "Spacing Size (bigger = more spread out)": 10.0, "Edge Buffer (bigger = further from outer edge)": 1150.0, "Minimum Spacing (hard minimum distance)": 300.0 } }, "Travel Rules": { "Allow Any Vehicle": true, "Allowed Vehicle Prefabs (If not all vehicles)": [], "If any vehicle, require boat type only?": false, "Allow Players Without Vehicle": false, "Allow Noclip Players": true, "Allow Non-Player Passengers (npcs)": false, "Allow Non-Player Entity Teleport (npcs)": false, "Allow Entry During Radiation Warning Phase": false, "Ignore Extra Vehicle Onboard Check (eg copter transported on boat": false, "Log entry/exit": false }, "Building": { "Allow Building In Deep Sea": true, "DeepSea - Limit Foundations": true, "DeepSea - Max Foundations Per Player": 10, "DeepSea - GameTip: Show remaining on successful place": true, "DeepSea - GameTip: Show message when denied": true }, "Notifications": { "GameTip - Deep Sea Opening": true, "GameTip - Deep Sea Opened": true, "GameTip - Deep Sea Closing": true, "GameTip - Deep Sea Closed": true }, "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 15, "Min Distance From Players To Allow Respawn": 100.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 2 } }
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- 145 comments
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- #chatsystem
- #chat
- (and 11 more)
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Hi frontier, below is a tested and working config which: - Keeps deepsea always open - Allow build (max 10 foundations) - Allows any vehicle through - 15 minute respawn timer { "Control - Schedule (plugin manages open/close mode and timers)": true, "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true, "Control - Travel Rules (plugin changes what can pass through the portal)": true, "Control - Building (plugin enforces allow/deny building while in deep sea)": true, "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false, "Schedule": { "Mode (Vanilla | AlwaysOpen | Disabled)": "AlwaysOpen", "Open Time Seconds (vanilla wipeDuration)": 999999.0, "Cooldown Seconds (time until next opening after closing)": 5400.0, "Final Phase Seconds (used for end weather/ramp)": 1800.0, "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0, "AlwaysOpen - Keep Time Left Around Seconds": 999999.0, "AlwaysOpen - Refill When Below Seconds": 3600.0, "Disabled - Push Next Opening To Seconds": 9999999.0, "Set DeepSea Enabled Flag (restart may be required)": true, "DeepSea Enabled": true }, "Content": { "Islands": { "Count": 6, "Spacing Size (bigger = more spread out)": 300.0, "Edge Buffer (bigger = further from outer edge)": 750.0, "Minimum Spacing (hard minimum distance)": 600.0 }, "Ghost Ships": { "Count": 4, "Spacing Size (bigger = more spread out)": 80.0, "Edge Buffer (bigger = further from outer edge)": 450.0, "Minimum Spacing (hard minimum distance)": 400.0 }, "RHIB Groups": { "Count": 4, "Spacing Size (bigger = more spread out)": 10.0, "Edge Buffer (bigger = further from outer edge)": 1150.0, "Minimum Spacing (hard minimum distance)": 300.0 } }, "Travel Rules": { "Allow Any Vehicle": true, "Allowed Vehicle Prefabs (If not all vehicles)": [], "If any vehicle, require boat type only?": false, "Allow Players Without Vehicle": false, "Allow Noclip Players": true, "Allow Non-Player Passengers (npcs)": false, "Allow Non-Player Entity Teleport (npcs)": false, "Allow Entry During Radiation Warning Phase": false, "Ignore Extra Vehicle Onboard Check (eg copter transported on boat": false, "Log entry/exit": false }, "Building": { "Allow Building In Deep Sea": true, "DeepSea - Limit Foundations": true, "DeepSea - Max Foundations Per Player": 10, "DeepSea - GameTip: Show remaining on successful place": true, "DeepSea - GameTip: Show message when denied": true }, "Notifications": { "GameTip - Deep Sea Opening": true, "GameTip - Deep Sea Opened": true, "GameTip - Deep Sea Closing": true, "GameTip - Deep Sea Closed": true }, "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 15, "Min Distance From Players To Allow Respawn": 100.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 2 } }
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Great Plugin – Easy Setup & Players Love It I’ve been running this plugin on my server for a few hours now and it’s already getting a ton of positive feedback from players. The event creates great PvP moments and gives players another objective to fight over. Setup was very easy and the configuration is straightforward. Everything is well organized and simple to understand, which made getting it up and running quick. So far everything has worked great. The only small issue I’ve run into is the /orerush starthere command not functioning for me, but aside from that the plugin has been solid. Overall very happy with it and excited to keep using it on the server.
