Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. RyaZw

    Stack Modifier

    I have a skin M249 gun in my hand. After fighting monsters, the M249 gun given by the booty will turn the skin gun into an ordinary M249, so will all guns.
  3. Yes, I will add this
  4. ynzo

    OnInterferenceUpdate

    Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: IQTurret - True (Boolean), SentryTurrets (False (Boolean))
  5. ВСЕМ огромное спасибо, все получилось! Thank you ALL very much, everything worked out!
  6. EffYouh17

    water bug

    added on discord and both when i had VIP where they needed water hookups, and VIP+ the end caps seemed to stop watering eventually, but some would still be fine. its like its doing an io check too quick to not register all planers so then a handful come back null so it then kills off the logic on tick so event though the water seems to be getting sprayed it just slowly dies to the growing plants consuming it, so then i gifted VIP+ for the month to resolve the issue and made the water not need the submersible pump plugin so they didn't have to constantly rehook up but then the water would just do the same, eventually planter after planter would just stop watering or auto planting plants when they are conveyed to the input bag. so then i removed the water combiner and sprinkler hookup from the planters and made it so you have to add sprinklers manually above, but when autofarm would reload it would take their sprinklers and make them disappear, i noticed this before i removed them from the planter box by reloading the plugin while watching my players row of sprinklers jump to the box, leaving the water connection from the ceiling showing you where it jumped to, super weird and have spend the last week easily trying to customize it to fix it or something but nothing has worked from changing tick rates to water consumption and everything so figured i would get ahold of the creator himself. thanks for the quick reply!
  7. Today
  8. Добрый день, возможно ли добавить проверку на ограничения установки карьеров и насосов для игрока, спасибо за ответ)
  9. rustybros

    Cwagon CAnt build on

    Is the C wagon default set to build on or do you have to manually set this somewhere ? CAn i also set the percentage of the Cwagon to 100%
  10. i agree
  11. walkinrey

    Kit Support?

    Changed Status from Pending to Closed
  12. added suicide timer for researcher state by default set to 600 seconds
  13. Changed Status from Pending to Closed Changed Fixed In to 0.3.7
  14. rustfoxgaming

    hello

    all ok thxxx
  15. NewTimes96

    Canons not spawning

    Both. On a tugboat, when doing the command /scanons spawn , nothing happens. Console shows no information or any other admin tool. Just nothing. i went to check on a tugboat to spawn with canons since i allowed that in the config, normal tug spawned eventually naturally, no canons on it. This seems to be like another plugin might be preventing this? Got any idea what type at least of plugin might be the blocker? Otherwise since there is no info showing an error or anything when the command is triggered, no idea why it wouldnt work ,it says the plugin is loaded also when i type the command or did before it did mark it as existing and in the perms section the perms are visible so the plugin is working in-game.
  16. walkinrey

    Roaming NPCs

    i'll update in a sec
  17. rustfoxgaming

    Hello

    Hi i see this
  18. OvO

    Need help

    "Controls how many NPCs will have the note on death (max 4).": 2, "How long should the event go on for?(minutes)": 60, "If this is true auto turrets will target and kill NPCs as well as players in the event area.": false, "Maximum time between events(minutes):": 90, "Minimum number of players before event will start": 1, "Minimum time between events(minutes):": 60, "Remove code lock & Note code Drop(turrets can only be destroyed)": false, "Should the event start automatically(false if you only want manually start with HwtStart command": true, "Skip event if players are already at the Military Tunnel Plant?": false,
  19. We are working on Clans V2, it will be implemented there!
  20. You should make this work with server panel, the same with any of your other plugins that you create in future.
  21. Hi, i have loot set to respawn every 30 minutes but barrels and box's don't seem to respawn but NPC's do
  22. The "get keys" UI doesn't actually show you what the players balance is. This is definitely required
  23. OvO

    Need help

    Hello, I have installed many activities such as patrol convoy, space station activities, airport activities, etc. These plugins will automatically start based on my settings, but only military tunnel events do not, because I found that military tunnel events will automatically start once after each server restart, but only once. During this day, I hardly saw the military tunnel event automatically start the second or third time, and even my players told me they didn't know there was a military tunnel event in the server!! My English is not good, I hope you can understand what I'm saying, or could you please send me a copy of your configuration!! I seriously doubt if there is any problem with the timer of this plugin!!!
  24. Paul H.

    Hello

    stack modifier has been updated, now it works again
  25. Some sweet screenshots for you @J4V1
  26. However being able to place the recycler as it is, should be possible and cause no other issues in itself
  1. Load more activity
2.2m

Downloads

Total number of downloads.

10.4k

Customers

Total customers served.

150.8k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.