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  1. Past hour
  2. Scalbox

    Inquiry

    hi Mannequin support is already present
  3. Nubenegra

    Inquiry

    Could you add mannequins?
  4. DickyRTR

    Roaming NPCs

    You use a entity that Deathnotes didn't support at the time. I contacted the author of Deathnotes (Terceran/Mr. Blue) and he said that DeathNotes doesn't report death notes for "CustomPet" entity types. He has now included it into his plugin so it is now fully compatible and reports the deaths caused by the RoamingNPCs
  5. Today
  6. The_Kiiiing

    card

    Do you have a custom configuration for the "dm c4" crate?
  7. Hi, to me it sounds like your server might have performance issues. Server crashes are most likely related to the junk pile decorations as the plugin creates a ton of entities in the process. You can try to decrease the value "Max total junk pile decoration entities" in the config file. The plugin is also compatible with TruePVE, many servers including my own server use both of these plugins without issues. If you want a refund you can request it here https://codefling.com/clients/purchases
  8. The_Kiiiing

    DCL items in loot

    Thanks for reporting, I'm gonna remove all DLC items from the default config with the next update. However you will also have to remove it manually from your config as I can only modify the default config in the plugin.
  9. Ateszahun

    problem

    Hello. The plugin is unusable. It keeps spamming with errors. It produces under carbon for me. I would be happy if you could fix it as soon as possible. THX.
  10. MisterALX

    Storage overlaping

    Hi, it is possible to have this storage attached somewhere else? It is overlaping with another plugin, called MiniPlate Thank you!
  11. Hello, do anyone know here what to put in Name if I have custom items? I can't get it to work with customshortnames on "Name", am I supposed to use display name?
  12. I spent time troubleshooting a range of issues, including this, which all stemmed back to duplicate userID issues, across a range of plugins, including my own. NPCKits, CustomLoot, and BotReSpawn were all updated to ensure that npcs, their corpses, and their backpacks, are all 'tied together' and there's no overlap or confusion, even when and npc with ID X is spawned and a corpse for a previous ID X is still on the ground. (this caused corpse loot contents issues.) Such issues in my three plugins (listed) were solved, but that doesn't account for other plugins. For example, we found that BetterLoot was acting upon BotReSpawn corpses on one guy's server, which is why I introduced the 'AllowBetterLoot' with default 'false'. We found that BetterLoot was responsible for greying out the unused slots, and that sharing userIDs (old corpse and new npc) was responsible for corpse loot showing as a single pane, often incomplete. If you use CustomLoot ensure that it is up to date, and ensure that AllowBetterLoot is set to false in BotReSpawn - It's in the Global settings. If that doesn't solve it, I think you'll have to temporarily unload other plugins to find out which, if any, is causing the issues. The primary plugins to consider would be anything spawning npcs, and anything modifying loot.
  13. Hi, May I ask, how can i add this to the Shop, for players to purchase these: Thanks! Appreciated!
  14. Unfortunately, this is not as simple as it seems. Again, only the Administrator can help you. Pay more attention next time, that's all I can advise.
  15. Sir, the administrator has not responded to me yet. Please issue me a refund. I would rather spend this money on purchasing other plugins of yours.
  16. Version 1.3.3

    2 downloads

    Players can even revive in the air, from where they can go almost anywhere with a parachute. Review: - Create a custom position even in the air with a parachute, custom mini monument. - You can keep the default respawn button by adding +1 button to the respawn screen - Custom position after Wipe - Custom monument: blocking commands in config || blocking construction || preventing damage - Added flyhack protection - Option to create parachute and Custom monument in config. - Custom respawn position can be changed with the command specified in the config. Config { "[Respawn Position] Enable custom position? (true = custom position || false = monument position)": true, "[Custom Position Command] set custom position ingame": "zrespawn", "[Custom Position] reset position after wipe?": true, "[Custom Position Button] 1 = custom button || 2 = custom + default button || 3 = default button": 1, "[Custom Position] ingame (set with ingame Command)": { "x": 180.687164, "y": 573.204956, "z": 286.81778 }, "[Custom Position] Blocked commands list:": [ "backpack", "remove" ], "[Monument Position] Monument name (if 'Enable custom position? = false')": "compound", "[Monument Position] (if 'Enable custom position? = false')": { "x": 15.0, "y": 2.0, "z": 30.0 }, "[Custom Position Parachute] Add Parachute after respawn?": true, "[Custom Position Entity spawn] Spawn entity if plugin loaded? (useful if custom spawn point in the air)": true, "[TABLE] Spawn info table?": true, "[TABLE] font color": "gold", "[TABLE] background color": "gray", "[TABLE] font size": 16, "[TABLE] Text ( n = new line)": "text" } Chat command /zrespawn (default -> set in config) 31 Language file Permissions ZRespawn.admin I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
    $12.00
  17. Version 1.0.1

    2 downloads

    LandMines is a Rust plugin that automatically spawns landmines in response to key in-game events like defeating Bradley APCs and Patrol Helicopters, offering a customizable, strategically challenging experience for players. What is LandMines plugin? LandMines is a plugin for Rust that automatically sets up landmines in specific scenarios during the game. It’s meant to add an extra layer of strategy and surprise in the game. Main Features: Auto Landmine Spawn: - Spawns landmines when you take down key enemies like Bradley APCs and Patrol Helicopters. - You can set how far from the enemy’s defeat spot these mines will appear. - Control Over Mine Numbers: - Choose how many mines pop up, so you can decide how dangerous an area becomes. Adjustable Mine Damage: - Boost or reduce the damage of each mine to fit how tough you want the game to be. - Optional Smoke and Locked Crafte Feature: - Mines can come with smoke and Locked Crate for extra confusion and challenge. Smart Mine Placement: Mines are placed in a way that makes sense on the game map, avoiding weird or impossible locations. Easy Setup: Simple settings in a config file make it easy to customize. Comes with a default setup to get you started quickly. How It Works: When you defeat a Bradley APC or Patrol Helicopter (if you choose to set it up this way), mines will automatically appear around that area. The plugin makes sure mines land in spots that make sense and ramp up the game’s intensity based on your settings. Config { "Spawn landmine after Bradley kill?": false, "Spawn landmine after patrol helicopter kill?": false, "Spawn radius?": 20, "Mines amount": 10, "Spawn smoke": false, "Landmine damage multiplier (global)": 1, "Spawn CodeLockedcrate after kill Bradley?": false, "Spawn CodeLockedcrate after kill Patrolhelicopter?": false } LandMines is a straightforward, fun addition for Rust servers. It brings a new tactical edge to the game, letting server owners ramp up the action with automated landmines that respond to in-game events. I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
    $5.00
  18. Notz

    Understanding the restart time

    I have several reports from players complaining that their next day's reward is not being unlocked and they still see “COMPLETED” on the bottom button. I'm trying to understand how the daily reset system works, but I can't figure it out. See if you can help me. My server uses London time, as I can see in the oxide logs. In my configuration, I have: "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": false, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": true }, "Daily reset settings": { "Time to reset (hh:mm)": "05:00", "Time Zone": "Europe/London" }, ... And I have this player who, on 12/21/2025 at 4 a.m., still cannot claim the reward. { "Player ID": "76561198224172188", "Last Take": "2025-12-20T00:02:38.592302Z", "Last Reset": "2025-12-20T14:45:33.061492Z", "Played Time": 3600.0, "Taked Days": [ 1, 2 ], "Stored Items": {} } The player has been online for several hours: Can you help me understand why you can't claim the reward? I've attached the configuration file and the player file. I hope you can help me. Thank you very much for your great work. DailyRewards.json 76561198224172188.json
  19. Notz

    Showing cooldown timer

    This would be very useful. We receive many support tickets because players are confused about when they can claim their reward again.
  20. badger

    Dynamic Monuments

    Found the issue all of the monument json files have commas were they shouldn't be, Using a json validator and removing the commas, then re-did everything and its working now. If anyone else has the issue of "Configuration Not Found" when trying to spawn a monument. Check the oxide/data/DynamicMonuments/ The json files that go in there all of them had comma errors for me. Use a Json validator to find the error and remove the commas and it should work.
  21. ok, its something in crafting controller, off to umod
  22. JuJu

    War Mode PVP/PVE

    I am still waiting for a reply. Have not heard a thing. Sent direct message.
  23. fullwiped

    Multiple currency display

    Hi, Is it possible to display multiple economy balances (e.g. Economics and ServerRewards) in the HUD at the same time? If not currently supported, would this be something you could consider adding for servers using more than one currency? Thanks. "Economy plugin [Economics | ServerRewards]": { "Currency": "RP", "Value color": "#fff", "Enable": true, "Which plugin use [ServerRewards | Economics]": "Economics" }, "Economy plugin [Economics | ServerRewards]": { "Currency": "COIN", "Value color": "#fff", "Enable": true, "Which plugin use [ServerRewards | Economics]": "ServerRewards" },
  24. 0g.Ghost.7373

    Space Skin?

    Will this be updated soon?
  25. Hakan

    doors breaks

    Literally nothing happens on my end when i try to pick up a ladder from nearest wall or when i break a nearby stone ore with jackhammer. I'm pretty sure its got something to do with your own side. Can you send me a quick video on discord. My discord is "rustclash".
  26. Here you go!
  27. Version 2.00

    5 downloads

    Overview: The Ultimate automatic raid management system for Clan/Team raiding. Commands: These commands require RaidZones.Use /set - Sets the center of the Raid Zone/Detection Zone and Enables active listening for explosions. /removezone (ClanTag) - Removes the Raid Zone listener from clans base. Config: The default Config file : Bubble Duration - The amount of time that the Zone will be active for once an explosion is detected. Raid Bubble Radius - The size of the zone that Attackers/Defenders need to hold to win the raid, also the size of the visible bubble. Damage Detection Radius - The size of the zone that will listen for explosive damage to activate a raid zone. Defender Hold Time - The amount of time that the defenders need to maintain control of their base to win the raid. Attacker Hold Time - The amount of time that the raiders(attackers) need to maintain control of the zone to win the raid. Color of Zone - Sets the color of the Visible bubble currently available in Red, Blue, Gray, Green, and Purple. Announce raids to server - Determines if announcements should be sent on raid start and if raid winners should be displayed in chat. Entity Search Radius - The radius around the TC that will be checked to insure the assigned clan has building permission. *Defender Hold Time and Attacker Hold Time are on sperate timers, only needing their teams timer to complete to win. *Defending and Attacking timers change based on team members in the zone. If one team has more members than the other, their timer will progress while the opposing teams will not. Demonstration Video:
    $15.00
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