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How would you assemble that to to put into the json then? Neither of those look anything like what is givin for the Berries. For instance. Could you please tell me how I may enter other items? I mean. What is the wording I would use?? stone-hqm-collectable ? "berry-blue-collectable" This is from the config. Totally different obviously then: assets/bundled/prefabs/autospawn/collectable/stone/hqm-collectable.prefab (Is this how it would look? "stone-hqm-collectable" ) I just got this and thot it had a much different way of listing these items in the form they are here.
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TheEye started following Scaled Collectables
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momochi started following ランキングメッセージについて
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NINJA WORKS started following ランキングメッセージについて
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ランキングのメッセージ表示についてご質問があります。 AさんがBという魚のランキング2位に入っていると仮定して、B魚でランキング以下のサイズを釣った時にランキング外のサイズでも メッセージでinfo情報とランキング2位という風に表示されます。 実際に釣った魚と最新のランキングを比較しサイズが更新された場合のみ表示するのが正常なのか上記のような表示が正常なのでしょうか? 参考用にスクショを添付しました。
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Blas1ed started following Announcements
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Blas1ed joined the community
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RustAfterDarkPVE started following not enough folders for copypaste.
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jaaaaaThomas started following not enough folders for copypaste.
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if you could for future purchases, break down the copypaste files so your not trying to drop 450 files at 1 time. most hosting platforms hate that many files at once, even if you break them down into like easy-clan files and such would make the configuring process that much easier.
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Chut started following When player dies
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i as well am having this on my server. on my screen and other admins the bodies are still, to the players they are going all over the place, rubber banding sometimes getting stuck from the sky to the ground. at times unlootable. any fixes for this yet? dungeon 1.mp4
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Bishop started following What is the extreme oil rig card number
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SlayersRust started following What is the extreme oil rig card number
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Devil_Douche joined the community
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Version 1.0.0
3 downloads
You put mines in the compound. Your teammate walks the same dirt and loses both legs. FriendlyTraps stops that. If the trap sits on a cupboard, authed players do not set it off. No cupboard: only the owner is skipped. Unowned traps still kill everyone. Landmines and bear traps. Flip either off in config if you only want one. One file. Oxide or Carbon. No extra plugins. No timers. No scheduled work. Event-driven hooks only. It answers when a trap is about to fire and stays out of the way the rest of the time. Why TC auth already means they belong there. The mine does not know that. This makes it know. What it does Landmines skip players authed on the covering cupboard. Bear traps do the same. No cupboard: owner is skipped, nobody else. OwnerID 0: vanilla. Everyone can still eat it. Unauthed raiders still pop them. What it does not do It will not touch turrets, SAM, gun traps, or flame turrets. It will not skip a player who is not on that cupboard. It will not skip anyone on an unowned trap. It will not move or pick up the trap for you. Config oxide/config/FriendlyTraps.json carbon/configs/FriendlyTraps.json { "Plugin Version": "1.0.0", "Landmines skip TC-authed": true, "Bear traps skip TC-authed": true } Leave Plugin Version alone. Reload after you edit. Install Drop FriendlyTraps.cs in oxide/plugins or carbon/plugins and load it. No permissions. No commands. Small hook, no loops, no background work.Free -
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Gorbin_53 changed their profile photo
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Changed Status from Pending to Fixed
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GraysGaming joined the community
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Crafting Rock's cause a OnItemCraftFinished NullReferenceException
0g.Ghost.7373 posted A Support Report in Support
Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.ReplaceItem (BasePlayer player, Item oldItem) [0x001a6] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x001f5] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a5a] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EpicLoot.ReplaceItem (BasePlayer player, Item oldItem) [0x001a6] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x001f5] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a5a] in <eacb0c0dd6b140b1a18490e0e642da65>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (This stack trace has spammed 4 times in the last 10 seconds) I was mass crafting Rocks and seen this in the server console. I have tested. And it seems all Rocks, with and without skin can throw the error. The Jungle and Skull rocks do not. So far, no other item seems to do this. Any idea what could be causing this? Like, is it the plugin or my config? -
Otirip joined the community
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hqm-ore is the node and hqm-collectable for the collectable. I used a plugin to find them because searching Google and Corrosion Hour just wouldn't give me them. assets/bundled/prefabs/autospawn/collectable/stone/hqm-collectable.prefab assets/bundled/prefabs/autospawn/resource/ore_hqm/hqm-ore.prefab
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Bradley respawns on same path while first still alive, they get stuck
ToliburtiX replied to ToliburtiX's Support Report in Support
This assumpion seems to be right. The time for the second Bradley is the respawn-time from the monument info config, even if i disabled this part with active=false. By the way, while creating the path, i said "bind to nearby monument" to get local coordinates, so i can reuse it for different maps. And I found, if you set all tree parts (monument, pathinfo and the path itself) to active=false, it spawn two Bradleys on the exact same position at the same time after plugin reload, so they kind of explode. Files per pm. -
Basically remove their access to the plugin by default but grant the permissions to access it if they run a specific command. Some people like vanilla. Some people like ultimate farming. Trying to find a way to give both what they want. Its also totally possible I've missed a configuration setting that allows this already.
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okay, you might be able to manually ent kill each entity but im not sure if it'll respawn after a restart.
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np we will play the map now like this doesnt bother me at all Next 3 Months we will play a differnt custom map for Halloween and Christmas. So next time
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Version 1.0.0
5 downloads
Inspired by classic Roman architecture, this monumental arena was built specifically to host events on your server. Featuring a three levels design, the structure boasts a striking outer facade with Roman arches and illuminated columns. Built on a dedicated island, it offers isolation for easy player management while helping maintain FPS performance during events. Prefab Count: 25.400 Height (Y axis): 2,800 The file contains two versions: with lighting and no lighting, depending on how you're going to use it, you may not need the lighting (reduces FPS drastically).$10.99