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  2. Hey! Does this error happen every time?
  3. Hey scalbox I was wondering if you could add an option to hold shift while placing an entity so it would be placed at .5 height into the ground. Also can you add a half second delay when using middle mouse button to pick up an entity? When i click the mouse wheel it picks up items very fast and i usually end up grabbing more than one at a time. I have also added a few more items to the config and am attaching a copy for you. SpawnEverything(new items).json
  4. you rock! thank you!
  5. Today
  6. Failed to run a 0.01 timer in 'F15CrashEvent v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.RequestParachuteDeploy () [0x00017] in <2fdac1f19e0a4e3fb6d15abcab9cbda0>:0 at Oxide.Plugins.F15CrashEvent+<>c__DisplayClass79_0.<SpawnNPC>b__0 () [0x00000] in <c60bebaccec8471eac234c238519ce4f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.01 timer in 'F15CrashEvent v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    I've used Galium across multiple orgs over the years at this point, and it's honestly the golden standard for anticheat in Rust. It's consistent, it's reliable, and it just keeps getting better. If you're serious about keeping your server fair, there's really no better option out there. Galium sets the bar everyone else is chasing.
  7. Changed Status from Pending to Fixed Changed Fixed In to 2.1.33
  8. "[Fixed] Instant gathering skills (Instant Butchering," Thank you @Mevent
  9. yeah i guess il just keep restarting it manually then , thanks for looking into it though i appreciate the effort
    man oh man, i usually only write reviews when stuff is bad. HOWEVER this plugin is amazing, very easy to use and very nicely setup! highly recommend this battlepass for your server!
  10. At the moment, a wipe is underway on my servers. I installed the plugin on two servers, and fairly soon afterwards, both restarted for the first time (the plugin loaded initially), and the first server went offline straight away. It was a standard boot-up; it said the DLL had loaded, but the server did not appear in the server list as expected. Then, during server startup, there is an entity verification stage. As soon as this began, the console was flooded with messages stating that ‘XXX[000000] network group is null’ (or something similar; I can’t recall the exact wording). Consequently, the server froze at this stage, and even after 20 minutes had passed, it still wouldn’t boot any further. As soon as I deleted the DLL, the server started up without any problems. And just today, a little later than the first incident, but exactly the same thing happened on the second server. Once again, deleting the DLL solved the problem.
  11. WarKingz

    quarrie bug

    So I picked up my quarries. But they go back to level 1 when I replace them ?
  12. Hi, my name is blackwr123. I am interested in selling Rust plugins . I am a beginner and do not have sales experience yet, but I am motivated to learn, communicate clearly with customers, and improve over time. I can help promote and sell plugins at an affordable price. I am ready to start with low prices to gain experience, build trust, and prove that I can be useful. Discord: blackwr123 Thank you for considering my application.
  13. https://store.steampowered.com/itemstore/252490/detail/10520/ This one? I added it in the last update. I haven't bought it yet, but the wallpapers should appear.
  14. hi i purchased the glowing wallpaper from rust how ever i cant get it to show in better tc how do i fix it so it shows so i dont have to manualy wall paper each wall and floor
  15. This seems to be an issue with the oxide compiler. Unfortunately I was unable to reproduce it, and the oxide team also does not seem to care about it. Your best bet is to use a plugin like TimedExecute to automatically reload the plugin after server boot, or just switch to carbon.
  16. MaxiJonson

    Question

    Hey! Yes, so far, only Raidable Bases is on the roadmap , though it's not in the near future plans, as I want to work on the core features of Contracts before integrating other plugins. More integrations may be possible too, though it entirely depends on whether those plugins expose hooks and APIs for Contracts to hook into to listen for progress events. They would also need to be implemented individually, off the top of my head, I don't see how a custom integration that is entirely config-based would be possible, though I really haven't done any research around it.
  17. i have fix my with claude, never got problem before, i listed here what was wrong and yeah the dev dont care and did not fix it, so i re-coded the plugin and it working good. put it to claude he will fix it for you
  18. Version 1.0.0

    1 download

    Bahrain Template Map is a template of the actual terrain of Bahrain. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT:https://discord.badgyver.com
    $14.90
  19. MON@H

    bug

    Changed Status from Pending to No Response
  20. Madstayen

    cannot save button

    Where's the dev?
  21. Hello, A NullReferenceException occurred when a player attempted to purchase an Industrial Recycler. Plugin version: IndustrialRecycler v1.8.94 Error: Failed to call hook 'ConfirmPurchaseIndustrial' on plugin 'IndustrialRecycler v1.8.94' NullReferenceException: Object reference not set to an instance of an object The stack trace points to the following methods: IndustrialRecycler.RemoveItems(...) IndustrialRecycler.CheckAndRemoveBuyItems(...) IndustrialRecycler.ConfirmPurchaseIndustrial(...) The Industrial Recycler purchase cost is currently configured with multiple item types: Scrap: 1,000 High Quality Metal: 50 Metal Fragments: 1,000 The issue may be occurring while removing multiple required item types from the player's inventory. In RemoveItems(), it appears that both player.inventory.Take(...) and item.Remove() are being called for the same item stack. This may leave an invalid reference to an already removed item in the previously collected item list, which could then cause a NullReferenceException when item.info.shortname is accessed during the next iteration. Could you please check this issue? Thank you very much for your continued support.
  22. gonso-01

    Badlands

    That would be great. Really nice work. MFG
  23. The_Kiiiing

    Ganja

    The bug has been fixed with the latest update
  24. The_Kiiiing

    Suggestion

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.21
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