All Activity
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Gruber3041 joined the community
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it wont auto but does manually
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SonofAnarchy689 changed their profile photo
- Today
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GhostSam changed their profile photo
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KingSizeKevin started following Backpack Dupe bug
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Krungh Crow started following Backpack Dupe bug
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If a player died with a large backpack, then kills their walker, and then sucks up the corpse into a hopper, the backpack gets duped.
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AlphaNtv changed their profile photo
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Walefi started following Announcements
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Walefi joined the community
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Mad God Inc changed their profile photo
- Yesterday
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Awhile back I had removed the ability to limit through the combiner / splitter. My next update will re-enable the support for it.
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.𝓢𝓶𝓲𝓛𝓮ッ started following Dungeon Events
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hey @Marsdon Rhekhu Thanks for letting me know. I’m aware of the clone genes issue, and it’ll be fixed in the next update. Best to avoid listing clones until then so you don’t lose their genes
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Any errors in console or in the latest /logs/ExtraEvents/ file? Were the events automatically starting in the version that I had sent you before? Also, does the "/extraevents start" command work? I will be online shortly and can pop in there to do some testing.
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not sure why it will not auto start, but still have not seen that happen with 3 plus people online
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DizzNutz666 joined the community
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Inside of the main building, at the top floor you can get there by the stairs or the elevator. there’s a door next to the elevator doors with text mentioning the airwolf vendor, go through that door and then you go up the ladder to the roof. If you want to get to the gambling area or farm you need to use the zip line which is just past the helipad on the roof.
- 5 comments
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- #apartment
- #apartment complex
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(and 30 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
- #farm
- #custom farm
- #crops
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Just purchased, does this deal with crate prefabs they dont seem to be spawning, medical crates and the like
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In the marketplace the genes of a clone are not displayed If you get back the clones from the marketplace all genes are deleted and the clones are useless
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Merged Apartment Complex - Outpost, Bandit, Stables, Farm and Garage
Mr.MuffinMan commented on MrLou_'s file in Prefabs
- 5 comments
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- #apartment
- #apartment complex
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(and 30 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
- #farm
- #custom farm
- #crops
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nachooyumamloki joined the community
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Strange, it works on my server. Try adding the containers to the allow list. "Allow Prefabs (Shortname or Substring)": [ "fridge.deployed", "electric.wallcabinet" ] And yes, send fixed .cs to me
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s_bogdanov1913 joined the community
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Hello, there is most likely some other error before starting this spam. Can you view the logs?
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Hi! Not yet. Relics doesn’t read or write anything from SkillTree right now, so the two don’t connect. I can add a connection. The two directions that make the most sense: a SkillTree level-up gives Relics mastery XP (or a sealed crate), and relic actions like unwrapping, fusing and enchanting give SkillTree XP. Both would be config switches. Which one would help you most? If you run both already and see anything odd, tell me and I’ll check it.
- 2 comments
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- #relics
- #artifacts
- (and 19 more)
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Changed Fixed In from 1.0.4 to 1.0.5
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Hello, Thank you for the report. This was a consequence of the latest update from Facepunch Studios; however, it has already been fixed in the most recent version. Furthermore, several aspects of the plugin you mentioned have been improved, with new features added and the gameplay experience optimized. I truly appreciate you reporting any bugs you encounter. This plugin will continue to evolve over time, incorporating new functions and gameplay options; any suggestions are welcome.
- 12 comments
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- #ai zombies apocalypse plugin
- #custom npc
- (and 8 more)
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Marsyuk joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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Thank you so much, you are a wonderful person!
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sounds good. if you need hooks added then tell me which method needs a hook and what you need from that hook and I can add it for you in the next update you're welcome
