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  1. Past hour
  2. codeboy

    ObjectLimiter

    Thanks! I will be glad if you leave a review after use
  3. rex

    ObjectLimiter

    merci sa marche nickel
  4. Today
  5. How would I go about integrating with plugins such as HeliSignals, BradleyDrops, and BotReSpawn? For example, I'd like to track things like: the number of helicopters completed for each difficulty in https://codefling.com/clients/purchases/179417-heli-signals/, the number of Bradleys completed for each difficulty in https://codefling.com/clients/purchases/208775-bradley-drops/, and the number of bots killed in https://codefling.com/clients/purchases/153297-botrespawn/. Is there a recommended way to access those statistics or receive those events?
    Best Builders Map i ever played on, most guys are friendly and all the plugins are on point!
  6. Cpt Cook

    Time Zone?

    The time zone says 'Europe/Paris" but I live in America on the west coast. How do I change the time zone to the one I live in?
  7. Belay that support ticket, I read further and saw the little section stating the map is included.
  8. I'd like to know what the map is in the test server, so I can use it for my build server
  9. So, just happened to see this in the console : (19:08:45) | [XOreEvent] Not enough online on the server! Necessary: 3 | Now: 5 | Or the event is already running![True] So, it thinks its running already. "Event start interval": 16200, "Event duration": 600, but config values state it should only run for 10 minutes, then fire off again about four hours later... and, some nodes are normal, some are doublestacked.
  10. @Code Brothers
  11. Yesterday
  12. SlayersRust

    Subway Event

    What’s the current damage of the bombers when exploding? Would be cool to be able to adjust damage forsure
  13. Is it possible for the rocket velocity skill tree perk to work with all rockets fired from TDK Plugin? I currently have it set to fire 8 rockets at once but only the original one has the SkillTree velocity perk and the rest of them travel slowly https://codefling.com/files/sc/28974-possible-to-make-compatible-with-skill-tree-perk/
    I am so happy I bought this mod it makes life so much easier with the built in permissions, live console and ConVars and well organized worth every penny would definitely buy again if I ever needed would put more stars if possible
  14. illknown

    Skill Tree

    "XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfCurrentLevel", "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": { "PVP": 0.1, "Heli": 0.2, "Bradley": 0.2, "Scientist": 0.2, "Animal": 0.2, "Suicide": 0.2, "Fire": 0.2, "Cold": 0.2, "Fall": 0.2, "Traps": 0.2, <-------------------------------------------------- "Codelock": 0.2, "Drowned": 0.2, "Radiation": 0.2, "Hunger": 0.2, "Thirst": 0.2 },
  15. Shobazs

    Images

    Where do you get the icons for the planes, heli, ect and where do I add them in the server files because ive tried messing around with it some and cant figure it out!
  16. Hi, Sorry for asking so many questions lately, and thank you for taking the time to answer them. I really appreciate it. I have one more question regarding the new save format. Many of my players use Fortify to design or refine their Rust bases before building them in-game. They also use CopyPaste to save and restore those builds. Since Fortify can read the CopyPaste JSON format, this has become the standard workflow for many players. Unless I'm overlooking something, BuildSystem only saves builds in its native format. Is there already a way to export a build as a CopyPaste JSON file? If not, would it be possible to add an optional CopyPaste-compatible export? It wouldn't replace your native save format, but it would allow players to continue using Fortify alongside BuildSystem. This is something my players ask me about quite often, as they like to plan and modify their builds in Fortify before using them in-game. I think adding an optional CopyPaste export would be a great quality-of-life feature and would also make it easier for communities to adopt BuildSystem without changing their existing workflow. Thanks again for your time and for creating such a great plugin!
  17. They would fall under traps for xp I believe. You can't add your own xp sources unless you do it via your own plugin entirely.
  18. imthenewguy

    chaosnpc NPCs as a source?

    If you can find out if the npc has a unique skin id or a class name that i can check I can add support for it. He rarely ever responds to me.
  19. Harbard

    Plugin wont Load

    Loaded plugin IQSorter v1.13.17 by Mercury -- I manually added the folders and photos and got it to work, but maybe look into why it didnt auto-populate?
  20. You can use the merge outpost bandit plugin, i can look to add bandit camp to the map if i can squeeze it in
  21. Still waiting for an update. Been a week now. Appreciate any assitance
  22. Sadly theres no Bandit Camp maybe an outpost/bandit combination would be a solution. I know its just $ 3,- but bandit options are needed.
  23. Changed Status from Pending to Not a Bug
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