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  2. Gruber

    Doors will not open

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Fixed
  4. Gruber

    UnderWaterGuard

    Changed Status from Pending to Fixed
  5. Hello @Hanumann I can completely understand the want for an update. To be completely transparent and honest I have not been able to get around to this. I will work towards an update this weekend (sun-mon). Its a very simple request so I suspect I can get this taken care of today/tomorrow.
  6. Hello Dray, I will investigate this shortly and update you as soon as I have an update!
  7. Adem

    no damage on NPC

    Changed Status from Work in Progress to Fixed
  8. Changed Status from Work in Progress to Fixed
  9. Adem

    no damage on NPC

    Thanks. Fixed
  10. imthenewguy

    Max repair food

    Sounds like you have a conflict with a stacking plugin. Unload all other plugins on the server and test. Tell me what the behaviour is.
  11. Ill add support so you can change the currency suffix/prefix.
  12. Adem

    no damage on NPC

    Changed Status from Pending to Work in Progress
  13. Changed Status from Pending to Work in Progress
  14. Adding it based on a pre-existing buff value opens the door for conflicts with other plugins. I will look at adding something like this. Default xp values will probably be 0 as a lot of servers probably wouldn't want this, but you will be able to turn them on via the config once added.
  15. Yes, you're right. I can see the issue now.
  16. Yes a menu to see the fish i have caught and there weights as at the moment you have to search through the whole list and try and remember which ones i have caught with the fish finder i have it in my inventory but when driving the boat nothing happened there is no display
  17. Today
  18. Version 1.0.0

    4 downloads

    Plugin that combines every type of infinite resource event into one plugin, Stone, Sulfur, HQM, Metal, Tree (Wood). Made with AI, and it's free to use, if you find bugs, i'll play around and see what I can do Commands: /event - starts a random event /eventstop - stops the current event ---- Below are for starting a specific event you want---- /eventstart hqm /eventstart stone /eventstart metal /eventstart tree /eventstart sulfur
    Free
  19. T1TTY

    Player Ranks

    PlayerRanksOverAll.cs (companion plug in a made for PlayerRanks) Scores every active stat category except deaths (1st = 3 points, 2nd = 2 points, 3rd = 1 point), and calculates the overall top 3 players • Private Check: Type /overalltop3 in chat (or pr.overalltop3 in console/RCON) to view the results privately before announcing. • Global Server Broadcast: Type /announceoverall in chat (or pr.announceoverall in console/RCON) to broadcast the formatted gold, silver, and bronze podium to every player online. also added discord webhook /overalltop3 pr.overalltop3 in console/RCON /announceoverall pr.announceoverall in console/RCON /discordoverall PlayerRanksOverall.cs
  20. FoxMods

    PalmTree and stuff in the air

    Changed Status from Pending to No Response
  21. marxy

    Current release zip is malformed

    I think this is mostly an issue on my end so feel free to close this issue.
  22. Really nice improvements! Thanks for all the hard work, keep it up!
  23. Over the past few months, our primary focus has shifted to improving our support center to give users more control using self-help options in our brand-new support center. We've also tackled transparency issues with file updates and sales so you stay informed if we detect unusual activity, even before it's flagged for our moderation team. Improved Help Center We've completely overhauled our support center to dramatically reduce response times and give you all the information you need, plus self-help options that can provide instant resolutions to common inquiries. This, along with a proper funnel to get you to the right place, has dramatically reduced our response times. We've also integrated our new refund system directly into our new support center, so everything is handled in one place. You can now also manage ongoing refund requests directly from your purchase dashboard, making it easy to request and follow up on them. MORE!!!!!! As part of our infrastructure upgrades this week, we've expanded our storage capacity to allow users more space for their attachments. This helps with sharing logs, screenshots, and files so creators can identify issues or so you can show off your work! This only applies to attachments. Standalone files submitted do not count towards this budget. The default single upload max for attachments has increased from 50mb to 100mb. The default max account storage for attachments has increased from 100mb to 500mb. For our Plus and Pro users: The single upload max for attachments has increased from 50mb to 100mb. The max account storage for attachments has increased from 300mb to 1gb. Warnings for Price History You will now see warnings shown alongside price history when we detect unusual behavior. This includes warnings for files that change price before a sale is created, or for files that seemingly are always on sale. You'll also see alerts for frequent file and sale price changes so you can be confident you're actually getting a good deal. We've also visually improved the graph by adding nodes in between price changes so the peaks don't look so aggressive. We've also added a badge to show you when the current price is the lowest recorded, so you know when you have the best deal! Thanks Amazon. File Reliability Adopting a new plugin on your server your players enjoy only to find out it takes hours, if not days, to get updates after something breaks is pretty annoying and makes you more hesitant to experiment with new plugins, let alone purchase them. We hope we've solved this problem by offering a grade based on how reliable the author is at pushing updates when things break. The grade is based on the time the author takes to fix compile errors over a 3-month average, with dates corresponding to Rust wipes being penalized more. You will see this in the Plugin Validation widget located above the Purchase and Download button for the file. Hovering over the bar will show the actual grade, but anything in green is considered highly reliable. Keep in mind this system is new, so some files may lack enough data for a solid score. New Category Sorting You may have noticed our new sidebar in certain sections, which offers more control over the files shown to help you find what you're looking for. While this is mostly the same for maps, we have expanded it to include more terrain options and the ability to show only maps with 3D previews. We've enabled similar sorting for prefabs, allowing you to filter for 3D previews only and filter prefabs by loot containers and puzzle entities. That way, your players get something they'll really enjoy exploring. We've also added a new sidebar for plugins, letting you filter by framework, tags, language support, and even exclude unreliable plugins, purchased files, and free AI content. We'll add a global option to hide AI content in a future update, so you can remove it completely if you choose to. We've also added the option to hide the sidebar should you prefer the old-school layout. Improved Privacy We've removed the ability for users to see what area of the site you're viewing from your profile, hovercard, and the online forums list. With the growing trend of slopping propritary tools, we wanted to get ahead of malicious users building tools to track user behavior on our platform. We've also decided to stop tracking guest activity locally since it's monitored on the edge and was just adding needless pressure on our database.
  24. crash

    Scrap Stormray

    Version 1.0.0

    4 downloads

    [ ✓ ] Works on any host. [ ✓ ] The plugin needs the free CrashExtensions library. Can't upload DLLs on your host? No problem: the zip includes a small installer plugin. Drop it in your plugins folder, run crashext.install, restart once, and you're done. Scrap Stormray puts a giant manta ray made of scrap metal in your sky, 46 meters from wing tip to wing tip. It circles high above one of its territories and listens: gunshots and rocket launches draw it to the shooter, an explosion draws it to where it went off, and it spots players standing in the open below it. A roof, a rock or a cliff over your head hides you. Before a dive it lines up, drops a row of road flares and screeches, then it dives and sweeps the flared line with its wings a few meters off the ground. Between dives it makes bombing runs: a rain of scrap pieces that burst where they land, or a toxic canister that leaves a poison cloud. Below half health its stinger zaps the nearest player it can see with a lightning bolt from the tail, and below a quarter it goes into a fury: faster, lower and meaner. Shoot it down and it spins to the nearest clear dry land, explodes and leaves a wreck of harvestable scrap and burning locked crates. The top damage dealers get paid. It all runs on its own on a schedule, and nothing goes on the client: the stormray is built from parts every Rust client already has. Works on Oxide and Carbon Needs CrashExtensions (included) Automatic event in the sky Top damage rewards Jump to: Features · Screenshots · Trailer · How an event goes · Commands · Permissions · Works with · Install · Configuration · Test server · FAQ Features For players A sky boss fight. A scrap manta ray, 46 m across, circles above the territory with its tail chain swinging behind it. It hunts you. Gunshots and rocket launches inside its territory draw it to the shooter, an explosion draws it to where it went off, and it spots players in the open below it. A roof, a rock or a cliff over your head hides you. You see it coming. Before each dive it drops a row of road flares on its line and screeches. Get off the line or get under cover. It fights back. A wing sweep a few meters off the ground that hits players and vehicles, scrap rain that bursts where it lands, a poison cloud from a toxic canister, and lightning from its stinger below half health. Fury. Below a quarter health it flies faster and lower, attacks far more often, drops double scrap rain, sweeps wider and its eyes flicker. Weak points. The body takes reduced damage. Its two wing cores, its eyes and its stinger take a lot more. Burst a wing core and that wing tip breaks off, falls as debris you can harvest, and it flies slower. Shoot the stinger off and the lightning stops. Every weapon works. Bullets, rockets and explosions all hit it, and bullet lead and drop are taken into account, so leading your shots pays off. Fight it in its territory. Hits count from inside the territory and up to 100 m past its edge; from farther out they do nothing. Shooting from under a roof or at a monument counts for 25%. Shared boss bar. Name, ALOFT, DIVING or FLYING LOW, its two cores and its health, above the hotbar for everyone near the fight. Loot worth the fight. It crashes on clear dry land and leaves a wreck: big scrap pieces you can harvest and locked crates held shut by small fires until they burn out (the fires burn players standing in them, never buildings). For server owners Set and forget. Three sky territories over open land are found on your map by itself (the same spots for the whole wipe), and events start on a timer with a minimum player count. Your own territories. Add spots by coordinates with their own name and radius. Scales with the crowd. Health grows with the players around when it spawns, up to a cap you set. Rewards. Economics money and ServerRewards points for the top damage dealers, up to 10 places. A place is paid only when that player did at least 3% of its max health in damage (MinRewardShare). Stays where it belongs. Its attacks hit players in the open and vehicles, never buildings. Its dives, scrap rain and poison spare players and vehicles at monuments; its lightning, and the ram on a helicopter that flies into it, do not. It crashes and drops its crates only on clear dry land away from monuments, safe zones and bases. One boss at a time. It takes turns with Scrap Worm and Scrap Leviathan by itself: if one of them is out, it waits and tries again a few minutes later. Custom screech. An alien screech is included: turn it on and only players near the stormray hear it, coming from the ray. Use your own .ogg if you like. NCP toasts. With the free NCP plugin loaded, event messages show as toasts. Without NCP they go to chat. Announcements. Start, low health, kill and leave in chat, to everyone or only nearby, and an optional Discord webhook. Works with your loot plugins. The crates are the native heli or Bradley crates, so BetterLoot fills them, and you can pick an AlphaLoot profile. Every number in the config. Health, damage taken, every attack, flight, crates, rewards, timers and territories, each with a safe range. Four languages. English, Spanish, Brazilian Portuguese and Russian built in. For developers Hooks. OnScrapStormrayStart, OnScrapStormrayDive, OnScrapStormrayKilled, and OnScrapStormrayHit, which you can veto to spare a victim. IsColossusActive() tells you whether it is out. See the FAQ. Screenshots Every screen below is Scrap Stormray running in Rust. Circling over its territory, with the shared boss bar and its two wing cores Lined up head on: the road flares glow on its dive line The dive: its wings sweep the ground a few meters up A bombing run: scrap pieces drop and burst where they land A toxic run leaves a poison cloud on the ground Below half health its stinger zaps the nearest player A wing core bursts and the wing tip breaks off Below a quarter it goes into a fury, faster and lower Shot down: it spins toward the nearest clear dry land The wreck: harvestable scrap and locked crates Each crate stays shut while its small fire burns Trailer The Scrap Stormray trailer (click to play, 45 seconds) How an event goes It starts. An event picks one of the sky territories and everybody gets a message with the grid. It circles. It flies a wide circle 70 m above the ground and listens. Noise inside the territory, or a player in the open below it, picks its target. It dives. It lines up, drops road flares on its line and screeches, then dives and sweeps the line with its wings. After the sweep it flies low and slow for a few seconds: that is your best window. It bombs. Between dives it makes bombing runs: scrap rain that bursts on landing, or a poison cloud. It gets angry. Below half health its stinger zaps the nearest player it can see. Below a quarter it goes into a fury. You hit it. The body takes 35% of a hit by default, a wing core double, an eye or the stinger one and a half. Each burst core drops a wing tip and slows it. Damage from more than 100 m outside the territory doesn't count, while its own attacks can still reach a bit past that line (the wing sweep about 26 m, scrap rain and lightning further). It crashes. It spins down to the nearest clear dry land, explodes and leaves harvestable wreck debris and 4 burning locked crates. The top damage dealers get paid. Or it leaves. If nobody is near it for 8 minutes, or the 30 minute event runs out, it climbs into the clouds. It doesn't leave in the middle of a fight: while it is being hit the time limit waits, up to twice as long. The next event is scheduled by itself, 2 hours later by default. Commands Chat, for owners or a player with scrapstormray.admin: /stormray start - start an event now in a random territory. /stormray spawn - spawn one above you (no time limit). /stormray kill - kill it now (no damage rewards are paid). /stormray despawn - remove it right away. /stormray status - its health, cores alive, what it is doing and its territory. /stormray territories - list the territories with their grid and radius. Admin From the server console, RCON or a player with scrapstormray.admin: stormray.start - start an event now. stormray.spawn <player> - spawn one above that player. stormray.kill - kill it now. stormray.despawn - remove it. stormray.status - its health and where it is. stormray.territories - list the territories. stormray.dive <player> - make it dive on that player now (testing). Permissions scrapstormray.admin - the commands above. Owners can always use them. Players need no permission to fight it. oxide.grant user YOUR_STEAM_ID scrapstormray.admin Works with NCP: free, optional: event messages as toasts instead of chat lines Economics / ServerRewards: optional top damage rewards AlphaLoot: fill the crates from a profile you name BetterLoot: fills the crates by itself (they are the native heli or Bradley crates) TruePVE: works as is; ForceDamageThroughTruePVE (on by default) lets its attacks hurt players, turn it off and your rules decide Scrap Worm / Scrap Leviathan: they take turns, only one boss at a time Carbon: same code path as Oxide Install Install the extension, once per server. Stop the server, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (Carbon: carbon/extensions) and start it again. The console prints Loaded extension CrashExtensions with its version. An older copy of the DLL is simply overwritten: it is one shared file for all our plugins. Install the plugin. Copy ScrapStormray.cs into oxide/plugins (Carbon: carbon/plugins). It compiles on its own and creates its config. That's it. The first event starts 30 minutes after the server is up, then every 2 hours. To see it now, type /stormray start. Optional screech. Copy oxide/data/ScrapStormray/sounds/alien_screech.ogg from the zip to the same path on your server, set "RoarSound": "alien_screech" and run oxide.reload ScrapStormray. Plugin does not compile? The extension is missing or too old: check the folder and restart again. On a hosting panel, upload the DLL with the file manager or SFTP, and keep a copy in case the panel resets that folder on an update. Host doesn't allow DLL uploads? Put CrashExtInstaller.cs from the zip in your plugins folder and run crashext.install once in the server console: it downloads the extension from GitHub, checks it and puts it in place. Restart once and Scrap Stormray loads. Configuration Everything lives in oxide/config/ScrapStormray.json (Carbon: carbon/configs/ScrapStormray.json). Every value has a safe range: a value out of range keeps the plugin unloaded, leaves your file untouched and tells you in the console what to fix. The keys you will most likely touch are explained in the README. Config sections (click to expand) Test server Available on our test server. An event starts 30 minutes after the server starts and then every 2 hours while someone is online: watch chat for the grid and make some noise. client.connect 91.229.114.54:28015 FAQ Q: Do players need a client mod? A: No. The stormray is built from parts every Rust client already has, so it works on any map with no downloads. The custom screech is sent by the server too. Q: Will it wreck my players' bases? A: No. Its attacks hit players in the open and vehicles, never buildings, and its wreck and crates never land in a base, a monument or a safe zone. Q: Can it hurt players in safe zones or inside their base? A: No. Players in a safe zone, sleeping or spectating, and admins in noclip, are never targets, and a roof, rock or cliff over your head hides you from it. Q: My bullets do nothing. Why? A: Hits count from inside its territory and up to 100 m past its edge; from farther out they do nothing and you get no hit marker. From under a roof or at a monument they count for 25% (CoverDamageScale). Hits from a safe zone never count. Q: Who gets the rewards? A: The top damage dealers, one per place you list. A place is paid only when that player did at least 3% of its max health in damage (MinRewardShare). Places are sorted by damage, so every place after one that falls short gets nothing too, and nobody moves up. The top damage dealer is still named in the kill message. Q: Do I need Economics or ServerRewards? A: No. They are optional rewards. Without them the stormray still leaves its crates. Q: I also run Scrap Worm or Scrap Leviathan. Will they fight over the server? A: No. Only one runs at a time: each asks the others before it starts and waits a few minutes when one is out. Q: It dies too fast or too slow. What do I change? A: Health, HealthPerExtraPlayer, MaxHealthMultiplier, BodyDamage and CoreDamage. Any attack can be weakened or turned off by setting its damage to 0. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and the plugin into carbon/plugins. Q: How do I translate it? A: English, Spanish, Brazilian Portuguese and Russian are built in. Edit oxide/lang/en/ScrapStormray.json, or copy it into another language folder and translate its values: each player reads their own game language. Q: Does it contact any outside service? A: It downloads its few health bar pictures once from the Venux CDN, rust-cui.crashplugins.space, which your server then keeps. Nothing about your server or your players is sent. The Discord webhook is the only other request, and only if you fill it in. Q: Can other plugins react to the stormray? A: Yes. Scrap Stormray calls void OnScrapStormrayStart(Vector3 position, string territory) when an event starts, void OnScrapStormrayDive(Vector3 position, BasePlayer target) on each dive and void OnScrapStormrayKilled(Vector3 position, ulong topDamager) when it dies (topDamager is 0 when the kill pays nothing: an admin kill or too much test damage; otherwise it is the top damage dealer, also when MinRewardShare left them without a reward). Return anything but null from object OnScrapStormrayHit(BaseCombatEntity victim) to spare a victim from that hit. bool IsColossusActive() is true while it is out. Questions, ideas or bug reports? Use the Support tab of this file or join our Discord.
    $29.99
  25. SlayersRust

    Event repeat exploit

    So there is a exploit with the helipad event. You finish and loot the box then pick it up. The heavies respawn as well as the box and says 10 minutes to unlock. Then just do it again. It can be repeated over and over again
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Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

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