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Stigiec started following Broken by FW
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U use 1/0/4 vers? i have 1/0/4 vers Error while compiling BetterBeehive: 'Beehive' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'Beehive' could be found (are you missing a using directive or an assembly reference?) | Line: 442, Pos: 29
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GaryxRust joined the community
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QQDQD joined the community
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The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
i will continue to monitor this for you to see i f more adjustments are needed -
Changed Status from Fixed to No Response
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Hi, did it work before the Rust update?
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The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
Changed Fixed In from 1.1.2 to 1.1.3 -
The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
i have edited terrain triggers around the entrances of the tunnel, to try and rectify this. i believe its adjusted the best i can. -
cannot purchase a helicopter from the GreenHouse Airwolf vendor.
Silent Creations replied to hid333's Support Report in Support
hey this issue has been resolved -
cannot purchase a helicopter from the GreenHouse Airwolf vendor.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Work in Progress to Fixed -
Getting stuck at the helicopter purchase NPC at the Outpost.
Silent Creations replied to hid333's Support Report in Support
hey this issue has been addressed -
Getting stuck at the helicopter purchase NPC at the Outpost.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Work in Progress to Fixed -
maxalt started following RuntimeError?
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ZEODE started following RuntimeError?
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[18:48:18] UnityEngine.Component:SendMessage_Injected(IntPtr, ManagedSpanWrapper&, Object, SendMessageOptions) [18:48:18] UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) [18:48:18] Oxide.Plugins.<>c__DisplayClass111_1:<SpawnBradleyCrates>b__0() [18:48:18] Oxide.Core.OxideMod:OnFrame(Single) [18:48:18] Oxide.Core.Unity.UnityScript:Update() [18:48:18] [18:48:18] MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. [18:48:18] at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x006e0] in <e605204d165a49d89ae7579f3d894429>:0 [18:48:18] at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x0001e] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 [18:48:18] UnityEngine.Component:SendMessage_Injected(IntPtr, ManagedSpanWrapper&, Object, SendMessageOptions) [18:48:18] UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) [18:48:18] Oxide.Plugins.<>c__DisplayClass111_1:<SpawnBradleyCrates>b__0() [18:48:18] Oxide.Core.OxideMod:OnFrame(Single) [18:48:18] Oxide.Core.Unity.UnityScript:Update() [18:48:18] [18:48:18] MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. [18:48:18] at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x006e0] in <e605204d165a49d89ae7579f3d894429>:0 [18:48:18] at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x0001e] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 [18:48:18] UnityEngine.Component:SendMessage_Injected(IntPtr, ManagedSpanWrapper&, Object, SendMessageOptions) [18:48:18] UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) [18:48:18] Oxide.Plugins.<>c__DisplayClass111_1:<SpawnBradleyCrates>b__0() [18:48:18] Oxide.Core.OxideMod:OnFrame(Single) [18:48:18] Oxide.Core.Unity.UnityScript:Update()
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Changed Status from Pending to Fixed
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fixed please redownload from https://www.robjmaps.com/downloads/Plugin_Downloads.php Mines called HorseSellerFix.cs FYI
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i still have a bit of testing to do with the new node. but all is ready i will update this for you good sir.
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Changed Fixed In to Next Version
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lafeiyatis started following The horse trough function is broken
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Scalbox started following The horse trough function is broken
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New Game version, The horse trough function is broken. Horse dung is falling directly to the ground and is no longer being collected in the box.
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i am looking at adding this to both node islands it will probably be this weekend when i do get it updated.
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Changed Status from Pending to Work in Progress
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missing a post for the street light
Silent Creations replied to xXBIGSPENDERXx's Support Report in Support
lol we all make mistakes lolol but its all good. -
@MrLiquid Can you check the server logs to see if there were any errors after compiling BossMonster or 10 seconds after that, when the Bosses spawned? Or reload BossMonster and check it again please.
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Try lowering the speed multiplier in the config
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