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  3. divinitysweats

    update?

    inclusion of M16, bdu, new armor, etc etc. Also, a % chance for jackhammer/chainsaw in the car parts containers. Really dig this loot pool for 5x. thanks!
  4. ZA_Machete

    IQSorter

    hi is there a way to block or an option to disable the function where players can insert there loot in default loot containers on the map with the click on put similar items. i have zones the multiply the loot when the container is opens and if you are fast you can click the put similar items in the container and multiply them
  5. https://limewire.com/d/XkBec#MCtvqhh0H3 My config the codefling says 11kb is too big to share LOL
  6. Plugin is causing massive console spam in the GB from NpcSpawn and Ferry terminal event cause. I have attached my FerryTerminalEvent config if that helps The spam is coming from broken NpcSpawn scientists repeatedly running their AI brain. Your log contains almost 20,000 repetitions of: System.NullReferenceException at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think The first failure happens while Ferry Terminal Event is spawning its “Guardian NPC”: Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' at NpcSpawn.CustomScientistNpc.WeaponSelector.GetTypeWeaponItem(Item item) [Ferry Terminal Event] Error while spawning NPC Guardian NPC That means NpcSpawn is receiving a null or invalid weapon item. The NPC then becomes only partially initialized, but its CustomScientistBrain.Think() continues running and throws an exception every AI tick.
  7. aimacak

    Event did not end

    @TuxGeek Hello again, I'm sorry if the previous message looks strange, I had to process a lot of tickets. There are a lot of changes in version 1.2.2, I would like to ask you to try the current version and give feedback on any problems you may have. You can also add me to the discord: @shrpndfcsd Thanks.
  8. R0gerR0ger

    Basements

    FP is becoming a greedy corporate machine They could pay the creator(s) (you) a small sum instead of just ghosting <shrug> greed is the new meta
  9. aimacak

    Events do not end

    @Kleementin Hello again, I'm sorry if the previous message looks strange, I had to process a lot of tickets. Are you currently using the plugin? There are a lot of changes in version 1.2.2, if youll have any difficulties using it, please let me know.
  10. aimacak

    Change NPC type?

    @Zilch Hello again, at the moment in the SkillTree configuration there is an option to configure the XP output by NPC names, right?
  11. Changed Status from Pending to Closed
  12. KpucTaJl

    need help?

    Changed Status from Pending to Closed
  13. aimacak

    Need some help

    Hello, I'm sorry for the long answer, BetterNpc_old is just a backup of the files for you that you had when you started the update, the same files were created for the NpcSpawn and BetterNpc configurations. For Military Tunnel and Missile Silo, you just need to copy the list of coordinates for each preset from the default data files to your files.
  14. Thank you for creating this unique plugin! I'm also using BotReSpawn. In BotReSpawn, I have APC Safe set to true, so the vanilla Bradley APC does not target BotReSpawn bots. However, Bradley APCs spawned by this plugin still attack BotReSpawn bots. Would it be possible to make the Bradley spawned by this plugin respect BotReSpawn's APC Safe setting, so it won't target BotReSpawn bots as well? [Bradley Drops] ERROR: Error in MonitorAIState: Object reference not set to an instance of an object.
  15. Version 1.5.5

    2 downloads

    Smelt Everything — a Rust plugin that lets you melt, cook, and refine anything you can get your hands on. Transform your server’s crafting system into a fully dynamic smelting experience. Weapons, food, resources — if it exists, you can smelt it. This plugin automatically detects cookable items and expands their definitions, allowing players to turn everyday materials into valuable outputs. Features Smelt any item, from raw meat to rifles Customizable cook times, temperatures, and outputs Seamless integration with Rust’s item system Perfect for creative servers, economy balancing, or hardcore survival setups Forge your own rules. Burn everything. Smelt Everything turns heat into power. Configuration { "Definitions": [ { "Original item": "bearmeat", "Change": true, "Target item": "bearmeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "bearmeat.cooked", "Change": true, "Target item": "bearmeat.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "bigcatmeat", "Change": true, "Target item": "bigcatmeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "bigcatmeat.cooked", "Change": true, "Target item": "charcoal", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "chicken.raw", "Change": true, "Target item": "chicken.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "chicken.cooked", "Change": true, "Target item": "chicken.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "crocodilemeat", "Change": true, "Target item": "crocodilemeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "crocodilemeat.cooked", "Change": true, "Target item": "charcoal", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "dearmeat.raw", "Change": true, "Target item": "dearmeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "deermeat.cooked", "Change": true, "Target item": "deermeat.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "fish.raw", "Change": true, "Target item": "fish.cooked", "Cook time": 20.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "fish.cooked", "Change": true, "Target item": "charcoal", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "horsemeat.raw", "Change": true, "Target item": "horsemeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "horsemeat.cooked", "Change": true, "Target item": "horsemeat.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "humanmeat.raw", "Change": true, "Target item": "humanmeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "humanmeat.cooked", "Change": true, "Target item": "humanmeat.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "meat.boar", "Change": true, "Target item": "meat.pork.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "meat.pork.cooked", "Change": true, "Target item": "charcoal", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "snakemeat", "Change": true, "Target item": "snakemeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "snakemeat.cooked", "Change": true, "Target item": "charcoal", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "wolfmeat.raw", "Change": true, "Target item": "wolfmeat.cooked", "Cook time": 30.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "wolfmeat.cooked", "Change": true, "Target item": "wolfmeat.burned", "Cook time": 60.0, "Cook amount": 1, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "crude.oil", "Change": true, "Target item": "lowgradefuel", "Cook time": 10.0, "Cook amount": 3, "Minimal temperature": 800, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "corn", "Change": true, "Target item": "lowgradefuel", "Cook time": 10.0, "Cook amount": 3, "Minimal temperature": 800, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "pumpkin", "Change": true, "Target item": "lowgradefuel", "Cook time": 10.0, "Cook amount": 3, "Minimal temperature": 150, "Maximal temperature": 1600, "Set cooking flag": true }, { "Original item": "can.beans.empty", "Change": true, "Target item": "metal.fragments", "Cook time": 30.0, "Cook amount": 15, "Minimal temperature": 150, "Maximal temperature": 2000, "Set cooking flag": true }, { "Original item": "can.tuna.empty", "Change": true, "Target item": "metal.fragments", "Cook time": 30.0, "Cook amount": 10, "Minimal temperature": 150, "Maximal temperature": 2000, "Set cooking flag": true }, { "Original item": "cloth", "Change": true, "Target item": "leather", "Cook time": 10.0, "Cook amount": 1, "Minimal temperature": 800, "Maximal temperature": 1200, "Set cooking flag": true }, { "Original item": "rifle.ak", "Change": true, "Target item": "metal.refined", "Cook time": 6.0, "Cook amount": 50, "Minimal temperature": 800, "Maximal temperature": 1200, "Set cooking flag": true }, { "Original item": "hq.metal.ore", "Change": false, "Target item": "metal.refined", "Cook time": 20.0, "Cook amount": 1, "Minimal temperature": 800, "Maximal temperature": 1200, "Set cooking flag": true }, { "Original item": "metal.ore", "Change": false, "Target item": "metal.fragments", "Cook time": 10.0, "Cook amount": 1, "Minimal temperature": 800, "Maximal temperature": 1200, "Set cooking flag": true }, { "Original item": "sulfur.ore", "Change": false, "Target item": "sulfur", "Cook time": 5.0, "Cook amount": 1, "Minimal temperature": 800, "Maximal temperature": 1200, "Set cooking flag": true } ], "Version": { "Major": 1, "Minor": 5, "Patch": 3 } }
    $5.99
  16. xXBIGSPENDERXx

    need help?

    its good now, i must have done something wrong thanks
  17. Belivablelevi

    update?

    Im working on some updates currently can you specify what you'd like updated
  18. That is a lot of bases!
  19. i did request a refund because i didnt want to make 400 odd images but ive changed my mind i have accepted the challenge !
  20. xXBIGSPENDERXx

    need help?

    ok thanks
  21. zeppelino

    Failed compiling

    Changed Status from Pending to Work in Progress
  22. zeppelino

    Failed compiling

    hi guys, i’m sorry for the late answer. i haven’t touched anything rust related and especially this plugin for a few years now. i’ll look into the bug this week and try to push an update soon. greetings
  23. Hello "Time during which a player cannot start an event of any level after completing an event of any level [sec.]"
  24. Yesterday
  25. I see the issue. Will fix in the next release. I think I released that skill a little prematurely.
  26. David

    cannot save button

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.9
  27. David

    cannot save button

    My apologies, I was away and I completely overlooked this ticket.
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