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Suggestion: Different button colour when kit is available or not
MeventSupport replied to Bear Grills's Support Report in Support
Hi! Yes, that’s a great idea! We’ve added it to our ToDo list! It’s important to mention that we’ll be releasing many updates for a lot of our plugins very soon! -
Changed Status from Pending to Work in Progress
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WarKingz started following FP Workbench Update
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this is not working for me
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Raul-Sorin Sorban started following Broken as of May 2026 FP Update
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Fusion 3.64 started following Broken as of May 2026 FP Update
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Good Day, This plugin appears to be causing some issues following the May FP Update. Any stackable item left in the PortableLocker when a player logs out, or upon server reboot, is no longer stackable with items that were not in the PortableLocker. There appears to be a state change taking place. Could we please get an update for this as soon as possible? Thanks.
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Sorry for that but i have a lot of suicide. I don't know if it's a problem from my config or if my bots don't want to play ... I try different config in the json : - 0 or higher suicide timer - changing the timer for avoiding obstacle - brain and control timer ticks Nothing change. Thanks
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Fragrus started following Announcements
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Fragrus joined the community
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NecroFlux started following Building Skins
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It’s usually IL acting up
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https://codefling.com/files/support/10472-trouble-loading-image/
- Today
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- 23 comments
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- 1
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- #custom
- #custom map
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christinejohn changed their profile photo
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- 49 comments
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- 1
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Suggestion: Different button colour when kit is available or not
Bear Grills replied to Bear Grills's Support Report in Support
Or even better, if they don't have perms the button says view instead of take. -
christinejohn joined the community
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- 23 comments
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- #custom
- #custom map
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Suggestion: Different button colour when kit is available or not
Bear Grills posted A Support Report in Support
Can we have different button appearences depending on the kits being on cooldown, or no permission etc - eg 50% opacity when its on cooldown and greyed out when they don't have perm -
Version 1.0.1
4 downloads
Nemesis Ticket Bot A full-featured Discord ticket system built for Rust servers, with a sleek web panel for staff management. Features: Multi-category tickets (Support, Appeals, Player Reports, Billing, Staff Apps), DM-based Q&A flow, auto-routing for staff reports, and a built-in blacklist system. BattleMetrics integration — Auto-pulls Steam64, ban history, mute status, and staff notes into every claimed ticket so your team has full context instantly. Smart moderation — Suspicious link detection (Grabify, IP loggers), verification gating, escalation pings, and HTML transcripts that look just like Discord.$19.99 -
KevinMance changed their profile photo
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Correction: This problem still exists. Upon server restart I get the following error in the RCON: Error while compiling NpcRaiders: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1599, Pos: 58 When I manually reload the plugin it will load fine. But, I am having to manually load this plugin daily to get the plugins to work properly. Additionally, when I reload the plugin manually the RCON gets absolutely spammed (50-100x) with the following error: Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" I am not really sure if it is associated to this plugin or raidable bases, but given the timing I am thought it might be worth mentioning.
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.2
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.2
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Changed Status from Pending to Not a Bug
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Not saying it will not happen, but not currently in the scope of this mod, the idea itself is good
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- 16 comments
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- #door closer
- #hatch fix
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(and 4 more)
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