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  2. Seezure

    Will not compile

    Still the same error.
  3. I would like to 2nd Wilders suggestion of each profile having its own loot table. I use Alpha Loot so dont want another loot table addon Also I want to add things like vampire weapons or special medical pens I dont want in my usual loot table.
  4. Today
  5. Kapco411

    Bandit camp

    I will check the map but facepunch controls the spawning of the NPC's at the monuments.
  6. Massive sale across all my projects. 

    Got your eye on something that you been wanting to get for a minute, this is your chance to grab it for less. 

    Offer ends on 8.24 ⏲️

    Thank you all for the support throughout the years.

  7. Hey, unfortunately, the plugin is no longer responding to player input: You can still enter a time using /env [time] and it shows the chat message that it changed the time to xyz, but it no longer responds - the time stays the same. As an admin, the server responds, and everyone in that group can then see that time. No error messages, nothing in the console. Thank you
  8. Version 1.0.0

    1 download

    This file is a ready-to-use list of skin data for Skin Controller(2023–2025), containing the most popular and requested skins for Rust servers. It is very easy to install, unload the plugin, replace the Data file and load the plugin! Important: This is NOT a plugin! This is only a data file for the Skin Controller plugin! You need to have the SkinController plugin installed and properly set up for this data file to work! Facepunch have changed their TOS regarding DLC/paid content As of August 7th 2025, it is not allowed to grant users access to paid DLC that they do not own. That includes all Rust DLC and any paid skins. If you continue to grant users access after that date it can result in your server being delisted or worse. You can still use Skin Controller using the Player DLC API plugin, which filters skins based on what the player is allowed to use. Correct Installation Sequence: 1. In the console, stop the plugin: oxide.unload SkinController 2. Open the /oxide/data/SkinController/ folder, delete the old file and upload the new file named workshopskins.json 3. In the console, start the plugin again: oxide.load SkinController Inside this file you will get approximately ~10411 Rust skins, already organized and optimized for SkinController, saving you countless hours of manual browsing and collection. The first time you load custom skins, the plugin may take a while to open the SkinBox. This is normal as the plugin needs to retrieve and cache workshop data. Once loaded, the plugin will start working. Please note: Unfortunately, unlike official skins, which are already built into the Rust client and load instantly, custom skins from the workshop are downloaded separately by the client to your PC when you log in to the server and open the SkinController.. Of course it takes some time** before they become visible, and this process is repeated every time you log out of the server, restart the game or reboot your computer.... **The download speed depends on your internet connection and the number of skins in the SkinController. If you have a very slow loading, we recommend reducing the number of skins for comfortable use. You can use a free tool called Editor for Skins Plugins, available on CodefLink, and remove unnecessary skins. Please note: That after conversion you will still need to manually add skins to your plugin according to its documentation and usage instructions because the tool only gives a list of skins for some plugins and not the entire configuration file!
    $7.50
  9. RTimer

    translation

    The en version of the plugin only makes the configuration file (oxide/config/DailyRewards.json) generate in English for easier setup. The in-game chat messages are handled automatically by Oxide based on the language chosen in the player's game settings. The player in your screenshot is playing in Czech (cs). Since there is no Czech translation file by default, Oxide falls back to your server's default language (which appears to be set to Russian in your oxide.config.json). You can easily add Czech or any other language yourself without needing a new update! Here is how: Open your server files and navigate to the oxide/lang/en/ folder. Copy the DailyRewards.json file. Go back to oxide/lang/ and open (or create) a folder named cs. Paste the DailyRewards.json file inside the cs folder. Open the file and translate the English phrases into Czech. Run o.reload DailyRewards in your server console. Now, any player using the Czech version of the game will automatically see your translated messages!
  10. Death

    Raidable Bases

    first
  11. RTimer

    translation

    Hi. Give me a few minutes, I’ll look into it.
  12. ProjektEU

    FPS problem

    @Martian
  13. Hello, the Roaming NPCs have suddenly started suiciding a minute or 2 after spawning. I adjusted their config to disable suicide and made the timer for getting stuck set to 600, but they still suicide very quickly. Is there a fix for this? Thanks!
  14. tosnar

    translation

    Hi, Even though I've selected the en version of the plugin, the game chat is displayed in ru. Would it be possible to translate this into another language as well? Create a lang file. Thanks
  15. Hello, I want to set the decay time of the brown leftover body bags of better npcs to a fixed short time, so players can not snipe a monument from a distance and go loot all the body bags after 10 minutes or longer. I'm not able to find an option for that purpose. Is there no such option? Thx, Toli
  16. Hiya! I placed this on my server last night and wanted furnaces to but at 100x speed, electric furnaces, small furnaces, large furnaces and refinery. Got that sorted but noticed am only using 1 wood per hundred smelted product. Am I doing something wrong?
  17. No probs. hope you are well, seems to work great, thank you for your time on this. Update: Removes the NPC's for the event, but after the event has ended the NPC's never respawn back at the monument.
  18. Gruber

    power lines

    I'm glad that everything is fine.
  19. Cannon丶

    PVE players get no items

    I am a player on a PVE server. I can open and purchase from the shop, but I do not receive the goods. Please help me, thank you. PreventLooting.json
  20. Version 1.0.3

    35 downloads

    Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Bounce players on death": true, "Bounce held item/backpack drops on player death": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] }
    Free
  21. SVR-Gaming

    Bandit camp

    No Shop NPCs showing
  22. SGNPrimary

    Error on Ch47 NPC

    Failed to run a 0.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Getting this poping up in the console every so often.
  23. Pappy2

    New Dawn Map

    New Dawn Map: Bought a couple years back. Want to play Rust again and I see there is a update, May 7th. Is there Train Tracks above ground ? I can not remember, Thank you for your time
  24. nivex

    Raidable Bases

    @T-Nuts hi, add another entry for rocket.launcher or change lmg.m249 to rocket.launcher "Random Weapons To Use When Unequipped": { "rocket.launcher": [ 0 ], "lmg.m249": [ 0 ] },
  25. T-Nuts

    Raidable Bases

    Dumb question but want to make sure I do it right. I want to include Rocket Launchers now that it was added back. I haven't changed this in years but how would I go about adding that to this for my Nightmare baes?
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Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
169.2k
Total sales
Payments
3.7m
Processed total
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