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  1. Past hour
  2. Magnumk

    Contracts

    Is it possible to: Being able to run server commands when a player accepts a quest Option to enable webhook to post newly added quests to discord channel. Option for randomized objectives: same quest template but rotates targets/locations/items each time. Party quests: share progress with a team, reward splits or individual rewards Server quests: share progression with whole server, rewards split or individual rewards
  3. Stormo

    ownership option

    I wanted to ask: if you’re planning to make this update, could you also add the ability for players to summon their own boss? I think it would be a really interesting mechanic — for example, each player could summon a unique boss under certain conditions or by using a special item, then fight it for rewards.
  4. Changed Status from Pending to Work in Progress
  5. Hey Z, Mod appears to be functioning just fine, but I do regularly see the following error message come across my Rust Admin console screen. (21:34:07) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliStorageUpgraderZ v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliStorageUpgraderZ.OnEntitySpawned (BaseEntity entity) [0x00020] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.HeliStorageUpgraderZ.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Any idea what this is or if I can fix it. It's just one of those annoying things that bugs a person like me who doesn't like to see error messages scrolling across the screen...lol. Appreciate the help and love the plugin.
  6. Today
    Awesome plugin. It's great to have the extra cargo room when you're hauling your loot away from your latest conquest. The flexible configuration system gives me the ability to customize how extensive the cargo room is helping to keep my server balanced. Appreciate the work you did on this Z! Thank you from myself and all my players.
  7. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Hey, thanks for the report. im checking it now and ill see whats causing it with modular cars, motorbikes, and sedans
  9. HighOnTek

    Chest Stacks

    Yes Zef, its possible... try this, just change the #'s to what you want. { "Building privilege required": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked chests lmits": { "cheststacks.use": { "Chest type limits": { "SmallBox": 10, "LargeBox": 10 } }, "cheststacks.vip": { "Chest type limits": { "SmallBox": 15, "LargeBox": 15 } }, "cheststacks.vip2": { "Chest type limits": { "SmallBox": 25, "LargeBox": 20 } }, "cheststacks.vip3": { "Chest type limits": { "SmallBox": 40, "LargeBox": 30 } } }, "Supported box prefab offsets": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "x": 0.0, "y": 0.57, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "x": 0.0, "y": 0.75, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "x": 0.0, "y": 0.76, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "x": 0.0, "y": 1.2, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "x": 0.0, "y": 0.8, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "x": 0.0, "y": 1.25, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "x": 0.0, "y": 1.3, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 } }, "Supported prefab path offsets": { "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc": { "x": 0.0, "y": 0.76, "z": 0.0 } } }
  10. It seems to work in helicopters and boats, but in modular cars, motorbikes (even if enabled), and sedans, I can't get it to display. I've attached my config. FuelMonitor.json
  11. FUSKA818

    Train Homes

    whats the command to spawn a train home?
  12. Version 1.0.0

    5 downloads

    Bandits Badlands – 1650K A CREATIVE BUILDERS PARADISE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Bandits Badlands is a Map that has its focus on extreme low prefab count performance! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, certain rock types you can increase load times by 5x faster then a regular Map! A 1650K Rust map built for explorers, survivors, and creative builders alike. ACTION PACKED with tons of monuments for a One Grid Map and 15+ custom marked build locations strategically spaced and placed across fepic fields, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Bandits Badlands. What Makes It Special: 15+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Crystal Lake Swamp adds eye catching visual interest to the terrain! Above ground Train tracks + underground rails for fast travel and tactical control! Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful terrain of all biome types, mountains, swamps, icebergs and many flat areas players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik and many more! Custom Monuments: Red Bunker Crystal Lake Swamp Many Facepunch Monuments Included: • Satellite Dish • Sewer Branch • Small Harbor • Radtown • Military Base • Missile Silo • Large Oil Rig • Small Oil Rig • Sphere Tank • SuperMarket • Warehouse • Gas Station • 2x Lighthouse • Underwater Labs • Mining outpost • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Jungle Zigguart • Fishing Village • Outpost/BanditCamp • Ranch Stables — and more. Map Info: Size: 1650k Prefabs: ~1212 Support: Discord: Dymize_
    $24.99
  13. Do you have a plugin to limit the maximum number of TCs per player or something like that? Do you have the permission enabled that changes the TC skin when you place one? Try disabling that; it might help. However, there's definitely something interfering.
  14. MrLiquid

    more bugs - $custommap 2

    Unhandled promise rejection: FetchError: invalid json response body at https://rustmaps.com/api/v4/beta/map/custom reason: Unexpected token '<', "<!DOCTYPE "... is not valid JSON at /home/container/node_modules/node-fetch/lib/index.js:273:32 at process.processTicksAndRejections (node:internal/process/task_queues:103:5) { type: 'invalid-json' } Unhandled promise rejection: FetchError: invalid json response body at https://rustmaps.com/api/v4/beta/map/custom reason: Unexpected token '<', "<!DOCTYPE "... is not valid JSON at /home/container/node_modules/node-fetch/lib/index.js:273:32 at process.processTicksAndRejections (node:internal/process/task_queues:103:5) { type: 'invalid-json' }
  15. NukeSter

    Wont compile

    You also tp in to the floor that need to be fixed as well
  16. Yesterday
  17. Death

    plugin purchase

    Sounds like you did a split payment but never finished paying the total amount. Find the order here and finish paying https://codefling.com/clients/orders/
  18. Belivablelevi

    pls update

    Yeah nothing happened to me could it be client sided?
  19. Her_Toxic_Man

    pls update

    .
  20. Belivablelevi

    pls update

    Could you possibly send me a ip so I could direct connect?
  21. Her_Toxic_Man

    pls update

    EU RustShowdown 3x | Solo/Duo | Scheduled Raids | BetterLoot
  22. Belivablelevi

    pls update

    Could you send a video and any error message recieved? also maybe a server name so I can test
  23. flasher

    submiting a plugin

    ok that sound right better than 2 day estimate it gave me when i uploaded it
  24. same here, manually
  25. ViolationHandler.exe

    Wont compile

    Changed Status from Pending to Work in Progress
  26. ViolationHandler.exe

    Wont compile

    Works fine on Carbon, guessing it might be an Oxide change done, they just had like 5 hotfix patches to oxide from what I saw, not sure if carbon did the same thing or not. I've been outta the loop for a bit, will take a look at this though, thanks for letting me know!
  27. casey

    No one is wearing my clothes

    I have in the past yes.. I have triple checked and made sure everything was added as it is needed and enabled, no errors, so I am stumped
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