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- Past hour
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I would really love to hear some new feedback
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i understand why u would call it like that XD but thanks for adding it
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Changed Fixed In to Next Version
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- 64 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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This is a very easy implementation. I would call it "Admin Abuse" or "Pay 2 Win".
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are u planning on adding a certain permission to protect people with that permission from being raided? if so u got any idea by when? if not do u recmond a other plugin that can help me with my issue?
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Currently, online protection can only be enabled for all players
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Ncotter changed their profile photo
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Smokeymell started following protect people
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HunterZ started following protect people
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realedwin started following protect people
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Is there a way to give perms or commands to people to protect them, even when there online? i wanne protect sertain people from being raided even when online or is there a way i can give them time where in there safe? While still use the normal offline prot
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Just loaded the StackEverything mod again, no changes to the config. Still could stack components boxes.. Config was originally set to false for component boxes, I changed to true. on line 170: "Enable Stacking": true, I tried to stack the Wood component box after the config was set to true (and reloaded the mod) with no success. I then tried to stack the Ammo component box (since it is the first component box type in the config list and the only type of component box that is not in the "Related Entities": list, and the Ammo components box then stacked with no issue. I then tried the wood component boxes and it also worked as intended. It seems as if the ammo boxes had to be stacked prior to the remaining boxes working. Thank you for correcting the stacking issue,
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hc4stillo started following Tugboat Pirates
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Error 08/12 09:42:02 | Error while compiling TugboatPirates: 'IFuelSystem' does not contain a definition for 'cachedHasFuel' and no accessible extension method 'cachedHasFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1482, Pos: 28
- Today
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Hi, I haven't been able to replicate the problem. "You say it happens when you reload some plugins," it's likely that one of those plugins is overriding the permissions. I've tried replicating the problem for several days and haven't encountered it yet. I have no way to replicate it. For vanish, add an option to bypass the lock if you are in vanish mode
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in the settings just set "run command as administrator" Example { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste <BASE_NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false }, I created a new skin with the house design, you can also find them on steam, and when the item is throw the base will be pasted by running this command "Execute Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], for skin You can search for them here https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated§ion=readytouseitems&requiredtags[]=version3 or there are 6 created by me https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 or you can create your own icons with this tool https://codefling.com/tools/custom-icon-creator maybe if you search there are also free tools ---------------------------------------------------------------------------------------------------- An update will be released soon to make base spawning much easier. ---------------------------------------------------------------------------------------------------- { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
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hi send your configuration files
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I will help if I can, but you need to give more info about your issue.
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A major update for Automated Messages is available if you'd like to test dm me will send. Includes the following: Added new "Game Time" and "Server Time" scheduling modes with day-of-week support Added new "Countdown" scheduling mode with live time remaining (e.g., {countdown}) Added new "Run Commands" option to automatically execute server console commands Added Copy and Paste functionality to the Reply Editor Added a new {target} variable for use in targeted messages Performance optimizations and reduced memory allocations Various editor UI tweaks and polish
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Outcast started following Skill Tree Items: Pro
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OvaHawks changed their profile photo
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In RustEdit, select the "Sam" turret and press the "Delete" key on your keyboard. Another quick way to do this is to type "samsite" in the prefab history list, select all the turrets, and press the "Delete" key on your keyboard.
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On all the buildings marked with yellow text on the map—the C4 Tower, for example.
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Version 1.0.0
4 downloads
NOW FREE <3333 If you enjoyed using my Merged Fishing Villages please please please leave a review This file is being provided free of charge for anyone to use, primarily as part of my portfolio. As this is a free resource, support will be limited. However, if you need assistance adding it to your map, feel free to reach out and I'll do my best to help. Showcase videos Fishing Village A : https://www.youtube.com/watch?v=TExfaxFSURU Fishing Village B : https://www.youtube.com/watch?v=jW5g8ho5M9U Fishing Village C : https://www.youtube.com/watch?v=V5ffIiPFcX0 Fishing Village A Features 1 AirWolf 1 Stables Shopkeeper 3 recyclers 1 Clan Table 1 Gambling Wheel 1 Texas Hold 'em Table 2 Slot Machines 2 Blackjack Machine 2 Chippy Arcade Machines Marketplace 2 Brand/Advertisement Signs 1 Tier 1 Workbench 2 Repair Bench 2 Research Table 1 Small Oil Refinery 6 RoadSigns spawners (same RoadSigns found in outpost) Fishing Village B Features 1 AirWolf 1 Stables Shopkeeper 2 recyclers 1 Clan Table 1 Gambling Wheel 1 Texas Hold 'em Table 4 Slot Machines 2 Blackjack Machine 2 Chippy Arcade Machines Marketplace 2 Brand/Advertisement Signs 1 Tier 1 Workbench 1 Repair Bench 1 Research Table 1 Small Oil Refinery 4 RoadSigns spawners (same RoadSigns found in outpost) Fishing Village C Features 1 AirWolf 1 Stables Shopkeeper 2 recyclers 1 Clan Table 1 Gambling Wheel 1 Texas Hold 'em Table 4 Slot Machines 2 Blackjack Machine Marketplace 2 Brand/Advertisement Signs 1 Tier 1 Workbench 2 Repair Bench 2 Research Table 1 Small Oil Refinery 2 RoadSigns spawners (same RoadSigns found in outpost)Free-
- #marketplace
- #rustmaps.com
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Its not working, maybe its other mod thats doing this? I have no other pve mod.
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Did any players appear on your list after the server restarted?
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Do you use Oxide or Carbon? Are you using the teleport correctly — by holding down DUCK (CTRL by default) first, and then clicking the right mouse button?
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snowyyproject changed their profile photo
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Hi, I can't remember right now which custom monument I created has SAM turrets. Could you send me a screenshot of the custom monument with the SAM turret so I can help you?