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highmiles started following Nomad Rush
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Dragonsbane started following Server Panel
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The Coffee Guy started following Mat993hew
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vein522 started following Announcements
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vein522 joined the community
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Kayotics started following Map has so many bugs
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8o8 Designs started following Map has so many bugs
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Missile silo Miles in the air aswell as another monument, Card Readers not working at nuke at west of ireland Ore nodes stacking up miles high, Vendors Not working the robots Does not say one the purchased your plugin is reqired so access to default rust vendors is not permited, Mines have gaping hole into the void. Able to fall through that map at u18, cant access new default rust stuff like launchsite and airfiled stuff etc updated ones missing from and and no powerstation , No just pilebarrels, anywhere in scotland the list goes on and on, also getting spammed from day one Failed to call hook 'OnEntityKill' on plugin 'RustEditCore v1.0.1' (Attempted to access an element as a type incompatible with the array.) at void Oxide.Ext.RustEdit.JunkPileCore.() at void Oxide.Ext.RustEdit.JunkPileCore.(BaseNetworkable) at void Oxide.Ext.RustEdit.RustEditCore.OnEntityKill(BaseNetworkable baseNetworkable) at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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Also, if an existing image is specified as the default setting, it appears in the UI but does not show up in the kill feed. Please let me know the correct way to specify the file path for images located under `oxide\data\KillFeed\Images`.
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After reinitializing and reinstalling, some icons are now appearing, but there are still a few issues that concern me. Icons only display correctly when the NPC name includes "Scientist." As shown in the example photo, one of the profiles in the NPC Spawn settings uses the following NPC names: ・NPC_MB2_Bandit ・NPC_MB2_Scientist In this case, I found that the icon for "Bandit" does not display correctly.
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Nomad Rush started following OdinPoe
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Nomad Rush started following highmiles
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unsafe changed their profile photo
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argkarring changed their profile photo
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GrayHammerMan changed their profile photo
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Earriion joined the community
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Hi, I bought Harbor Event 2.4.4 today and I’m currently setting up the PvE Mode side of it, but I can’t seem to get the owner functionality working. The cooldown also doesn’t appear to be working. When I check PvE Mode, running /eventstime does not list HarborEvents at all. All of my other events that use PvE Mode seem to be working correctly and are listed there. I’ve included the relevant PvE Mode configuration below in case I’ve missed something. As far as I can see, the settings are configured the same way as my other working events. Could you please let me know if there is something I’ve missed or if there is an issue with the Harbor Event integration? Thank you for any information or help. My PveMode settings "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 1.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 10800.0, "Darkening the dome (0 - disables the dome)": 4 },
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- 115 comments
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KillShotRed joined the community
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Since the latest update to the plugin we are seeing that whenever we use it the server FPS drops by at least half and even down into single figures
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These are supplied with the plugin, these do not load because the developer has included broken links, I need the images .. and I adjust his links for my own.....the dev seems very slow to respond
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conflict between pve mode and armored train
rustplugins replied to mark bergervoet's Support Report in Support
https://codefling.com/files/sc/30585-armored-train-202/ -
https://codefling.com/files/sc/30585-armored-train-202/
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Philix changed their profile photo
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Hello, I am having an issue with Super PVx Info not detecting the Armored Train event’s PvP zone. Installed versions: Super PVx Info: 1.11.0 Armored Train: 2.0.2 TruePVE: 2.4.3 ZoneManager: 3.1.13 DynamicPVP: 5.1.0 Armored Train creates its dome correctly, but Super PVx Info continues to display PVE when a player enters the event area. I checked the SuperPVxInfo source code. It supports CargoTrainEvent, Caravan, Convoy and Sputnik, but I could not find native support or enter/exit hook handling for Armored Train. Could you please add native Armored Train support to Super PVx Info, similar to the existing Convoy and Sputnik integrations? Thank you.
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DrixTheGamer changed their profile photo
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Doc_24 changed their profile photo
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HermesS joined the community
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OK, if it still not works - text me
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Rgjr1223 joined the community
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Some of the NPCS like to float and stand on powerlines
Fruster replied to SlayersRust's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.1.3 -
Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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what's the news?
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Understood, thank you as well for answering on the weekend, I know that is a sacred time for anybody
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Understood. I'll check on that.
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Could you add the ability for VIP permissions eg; "HeliStorageUpgraderZ.gold spawned storages count for Minicopter: (0-4) / 0 = disable": 1 "HeliStorageUpgraderZ.silver spawned storages count for AttackHelicopter: (0-8) / 0 = disable": 4 "HeliStorageUpgraderZ.bronze spawned storages count for ScrapTransportHelicoper: (0-18) / 0 = disable": 12 "HeliStorageUpgraderZ.vip1" Storage slot amount: 1