All Activity
- Past hour
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NEBULA NOMAD started following DISCORD issue
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RustyCMD started following DISCORD issue
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So, i installed the plugin made a webhook in the discord and copied and pasted it into the offline raid announcer config file o.reloaed the plugin had a player raid a abandon base in my server and the server didnt send a message in my discord for some reason
- Yesterday
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Changed Status from Pending to Not a Bug Changed Fixed In from Not set to 2.4.20
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.4.20
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Howdy! Apologies for the delay in response: I probably saw this and decided to get to work and then forgot to reply. I did wind up getting those changes you mentioned through in time though. Thanks for reaching out I really appreciate it!
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Crash_Ice changed their profile photo
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Kobani started following Black Water Boundary Visible Inside Basements Near Water Topology
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Mr01sam started following Black Water Boundary Visible Inside Basements Near Water Topology
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Hi, when building a basement in or near an area marked with water topology, a black vertical surface appears inside the basement. The screenshots show the water boundary cutting through the room. Could you please take a look? Is there a way to prevent this surface from appearing inside basements? Thanks and best regards, Michael
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OneTrick joined the community
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dusaid changed their profile photo
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- 11 comments
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Romantic333 changed their profile photo
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Torresrubio started following Announcements
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Torresrubio joined the community
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I have a feature request regarding UI customization. Would it be possible to add support for custom images in Case Battles? I would love to have: Custom currency icon for example, a custom icon URL for Economics / ServerRewards currency display Custom case images the ability to assign a custom image to each case Custom reward/item images the ability to assign a custom image to a drop/reward especially useful for command rewards, virtual currency. This would make it much easier for server owners to create fully custom case systems with their own branding and economy. Thank you!
- 3 comments
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- #case battles
- #cases
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- 3 comments
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- #case battles
- #cases
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TombRaider started following Video Editing - Servers, Events, Maps, Prefabs
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Slater started following ServerPrefabs and Admin Menu
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Freely started following Case Battles
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Hello! I have a small feature request. Would it be possible to add custom Skin ID support for item-based currencies? For example, I would like to use Scrap with a custom skin as my server's currency, instead of regular Scrap. Ideally, the currency configuration would include: Item Shortname Skin ID Display Name The plugin should only recognize items matching both the Shortname and Skin ID when checking balances and deducting currency. It would also be great if the configured skin could be used when giving currency rewards (selling items, Case Rain, etc.) and displaying the currency icon in the UI. This would allow server owners to use their own custom coins or tokens without requiring Economics or ServerRewards. Would you consider adding this feature in a future update? Thank you!
- 3 comments
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- #case battles
- #cases
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abzik7887 joined the community
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Hey there! Not sure if this has been asked before, so prepare for a probably stupid question. Players ask for "/rb hints" and I already found where to toggle it on or off in the config: "Loot Hints": { "Enabled (/rb hint)": false, "Can bypass restrictions (vanish, noclip, raidablebases.canbypass)": true, "Permission Required": "", "Required Loot Percentage To See Loot Left": 85.0, "Draw Time (Seconds)": 15.0, "Max amount of containers to draw (0 = unlimited)": 0, "Show Container Quantity": true, "Show Tool Cupboard In Yellow": true, "Show Tool Cupboard Only": false, "Cooldown (0 = No Cooldown)": 60.0, "Font Size": 32 }, So far, so straightforward. But I do believe that hints should come with a price. On my servers players have to pay for their raids, and they get their scrap redeemed once they completely finish the raid. I'm missing the possibility to disable rewards when a player used "/rb hint". Does this make sense to you, and could you imagine disabling rewards when a player uses hints? Maybe there could be a message to the player that they're giving up their reward if they use hints, so that they have to enter the hint command a 2nd time to confirm? Thanks in advance for reading this far / looking into this
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Taosol joined the community
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Celly joined the community
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Far joined the community
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Gvozd joined the community
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topee joined the community
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Koppi83 joined the community
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Bellman changed their profile photo
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I've read about the change coming soon that will require the lighthouse to be repaired before Deep Sea will open. I hope there will be new options in this plugin to address that. For example, open deep sea even if lighthouse isn't repaired, or use the new vanilla setting that prevents deep sea from opening if the lighthouse isn't repaired.
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Yes, but it will be later, because I have another map loaded right now.




