All Activity
- Past hour
-
Ded4 joined the community
-
HRSHAMI started following Announcements
-
HRSHAMI joined the community
-
- 33 comments
-
- 1
-
-
- ##raid
- #bases
-
(and 33 more)
Tagged with:
- ##raid
- #bases
- #pve
- #pvp
- #raidable
- #raidable bases
- #pack
- #loot tables
- #raid bases
- #raidables
- #raid base
- #base pack
- #base package
- #raidable bases pack
- #raidable base pack
- #raidable mega pack
- #raidable package
- #raid package
- #raid pack
- #base packs
- #base and loot
- #raidable bases and loot tables
- #loot table
- #raid base loot tables
- #raid loot
- #raid loot tables
- #mega raidable
- #raidable bases easy
- #raid base mega pack
- #raid base full pack
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- Yesterday
-
you're welcome
-
- 72 comments
-
- #cargo
- #cargo ship
- (and 4 more)
-
Nah, on my second vanilla server, it works well. Also, it looks like planter stopped taking water from external sprinklers and is not harvesting plants. After further testing, it appears that all reskinned planters are affected.
-
issue the furnaces turn off for some reason
DarkSilver replied to DarkSilver's Support Report in Support
no, nothing i do have virtualquarries and quarryupgrades -
- 1,533 comments
-
- #leveling
- #progression
- (and 19 more)
-
xayrulla started following Case System
-
- 9 comments
-
Invisible Hitbox infront of the card rooms
BruhItsMarc replied to BruhItsMarc's Support Report in Support
Yes can you add me im BruhItsMarc on discord -
any updating on checking this issue? like the plugin wont block the monument when the player goes in
-
I’ll try that, thank you very much.
-
hi, you can block collectable eggs in your copypaste config to prevent them from spawning. this happens in vanilla too so it's not a copypaste issue "Prevent These Prefabs From Spawning": ["collectableegg"],
-
antho-blod started following error Exception (cs:146875)
-
nivex started following error Exception (cs:146875)
-
When my players launch purchasable raid bases, this error sometimes occurs. When the error happens, the player is kicked from the server and cannot rejoin until the base despawns or the player dies. It has also happened that a player with no connection to that base, simply passing nearby, experiences the same issue. This does not seem to occur on the same raid bases every time. I checked the raid base configuration and there are no items of this type listed. Do you have any idea what could be causing this and how it could be fixed? disconnecting: Exception (cs:146875): NullReferenceException: Object reference not set to an instance of an object. CollectableEasterEgg.Hide () (at <00000000000000000000000000000000>:0) NotifyLOD.%33abd9d6a0908ee45a08d2f0233eccbe30cc2c53 () (at <00000000000000000000000000000000>:0) RigidbodyLOD.%ac1d4bb3f9ce98e70cb499d8e8a42cf30667eeca (System.Int32 %42311a090e36ab1ded33ebc02ae397c4166d1e71) (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODGrid.%71415c839bc53c017a378f11acc1036bbd69bf2d (%a1d604e38899b757f9a2cfe0a706e9917ac8f81d %a2407ec056e0c0255c2f6469b3a982f239a86722, UnityEngine.Transform %257531bdaaff1385b31ae9676d94232c878bcef4, %2b3367a3abe3e1823eb3e360a3ed8fccaaa73f84& %bc4ef538d81b525aabf31b3873cfbce7c3dfdd57) (at <00000000000000000000000000000000>:0) LODComponent.OnEnable () (at <00000000000000000000000000000000>:0) Client.%dc2ca46ac74853fa5776e13c8fdaebba468aea8f (%55182101e58f121a52d27e71bee2c36d73e0a248 %aa8fa40a883d8381f486f0621b2367fd3ce387e8, System.Int64 %335c470b87b3cbd3ba26d801719de2dc80768f30) (at <00000000000000000000000000000000>:0) Client.%335c5af77a88e1e012597e78ea67595dd0370963 (%e2266d440738bb6648ec5f91c48b79e6e3a648c0 %a0a4cc582ce22bbf0a6d9fbcf6aae731cd92e43f) (at <00000000000000000000000000000000>:0) Client.%fdd2b05b56c7f5261713b034f558aa3efdf71084 (%e2266d440738bb6648ec5f91c48b79e6e3a648c0 %a0a4cc582ce22bbf0a6d9fbcf6aae731cd92e43f) (at <00000000000000000000000000000000>:0) %c9bde3c3c8474e563d28c4d836320d3ab7daa4af.%caa4d74a1296f5d5e916613156f9e372feade795 (%b617e27dcf5f4a75ea75f7157c5bacf80bf364d5 %d4057c9b47b63338b493081e3075854e9aa9a179) (at <00000000000000000000000000000000>:0) %2a5f6eed88b134f07c8c533e8e20a30b602da0ef.%a2b0a28bb8dda5708fb78236a4180950ab3de7c5 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Client:%dc2ca46ac74853fa5776e13c8fdaebba468aea8f(%55182101e58f121a52d27e71bee2c36d73e0a248, Int64) Client:%335c5af77a88e1e012597e78ea67595dd0370963(%e2266d440738bb6648ec5f91c48b79e6e3a648c0) Client:%fdd2b05b56c7f5261713b034f558aa3efdf71084(%e2266d440738bb6648ec5f91c48b79e6e3a648c0) %c9bde3c3c8474e563d28c4d836320d3ab7daa4af:%caa4d74a1296f5d5e916613156f9e372feade795(%b617e27dcf5f4a75ea75f7157c5bacf80bf364d5) %2a5f6eed88b134f07c8c533e8e20a30b602da0ef:%a2b0a28bb8dda5708fb78236a4180950ab3de7c5() Client:Update()
-
hi, yes spawn points can still be blocked based on the options you're using. the rbe debug command will tell you why. try to buy a raid, use rbe debug once to toggle it on, then immediately again to toggle it off. you can figure out what's going on pretty easily with that (debug is not errors, it contains good and bad.). it will tell you where it's blocked and by what. teleport to whatever is blocking it using the coordinates it gave you. remove what is obstructing and buy again. you can enable Ignore Safe Checks and Prevent Building Until Base Spawns if need be. the last is a profile only option, so if you have spawns database set up in the config then move it from the config to the profiles instead. the latter option will block players from building while no events are active. if you use Prevent Building Until Base Spawns then you don't need zone manager zones for any reason. RB will handle all of it.
-
That would be issue with game itself i do not do anything with akins.
-
AlaEddineYahia started following walkinrey
-
darell2 started following Announcements
-
darell2 joined the community
-
The problem has been solved in discord. The main issue was that global coordinates would be different for each map, but version 1.1.2 added the ability to assign position lists based on the map ID.
-
Moncii started following imthenewguy
-
Moncii joined the community
-
Absolutely incredible map. The level of detail packed into a 1600k size is honestly impressive, it feels way bigger than it actually is thanks to the smart layout and design. There are tons of unique places to explore, and everything feels handcrafted rather than reused. If you’re looking for a smaller map that still delivers a full, immersive experience, this is easily one of the best out there. Highly recommended.
- 6 comments
-
- #small map
- #medieval
- (and 16 more)
-
Changed Status from Pending to Closed Changed Fixed In to 1.2.3
-
ultimateKnox started following Kits
-
Hello i have plugin kits on my server but i think this plugin need WPKits and i dont have it. When i do /help on kits it saying " kits addon is not installed or not loaded. have : "Addon (plugin name)": "kits" so help plx
-
- 72 comments
-
- #cargo
- #cargo ship
- (and 4 more)
-
Changed Status from Pending to Closed Changed Fixed In to 0.4.5
-
Changed Status from Pending to Work in Progress
-
Forgot to populate it for default config, it should look like this "Loot on spawn": [ { "Item shortname or ID": "rifle.ak", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
-
Got any ypdate @Khan? I've bought this plugin 2 month ago, and still can't use it.