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梅川酷头 started following Smart Kill Log
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It seems the problem was that the POS settings were still set to the previous map's settings. It's all fixed now! Sorry about that! - Today
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hairybeanstalk started following Basements
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I love this plugin but for some reason, sometimes players lose their basements out of nowhere and it leaves the ladder hatch behind, but they cannot go in their basement? I also check basements manager and its completely gone. No basements whatsoever. Its like they just disapeared or something, im not sure. I'll do some adjustments and see if it does it next wipe and i'll let you know! I am making a hook plugin for it that hooks into it and uses basements like "vaults". If a players basement doesnt get raided for a whole wipe, then their basement qualifies to be a "vault" next wipe. Then, next wipe they can do /vault and spawn their basement with all of its loot from last wipe (only once) and place it down again. Pretty amazing idea, I think instead of a hook plugin, you can make it in this as a feature? Thanks in advance if so! I'd say make a whole new area in the config for these and a enable: true/false for that section too. Like "Qualify basement as a vault: true/false, how many days must a basement stay alive to qualify: 10". I think it would be amazing! It'll give players something to work towards over time.
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Yes, flip it around so that 5 is the worst starting point and 1 is the best.
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Thank you, apologies for not responding sooner I work away. I took your advice and am slowly fine tuning it and I think I'm making progress. Great plugin btw Out of curiosity, I see that NPCs stash loot in small boxes and I can configure them to add locks. But would it be possible to get them to use legacy wood shelters (aka shit shacks) too?
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heya, the base needs to be recopied from its center foundation. you can check it with /paste afterwards. such large bases do belong on custom spawn points though.
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VictorWang started following help
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JVZ joined the community
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Sergiopalm started following Sputnik and Windmill Upgrades
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Oh I see my fault haha. Just to confirm I have it like this... See config. It should be other way around perm 5 lowest and perm 1 best? From rifle.ak onwardsWeaponModifier.json
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ManuDp joined the community
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Perv started following need help with raidablebases setting
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nivex started following need help with raidablebases setting
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Raidable bases that spawn near beach it will cause the one floor of the base literally under the water and some part of it even under the ground
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Djones Wiliam joined the community
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- #rust configs x2 loot table
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AlphaLoot codelockedhackablecrate_oilrig
MrLou_ replied to sheadorejayden's Support Report in Support
Changed Status from Pending to No Response -
Is the problem still relevant?
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Is the problem still relevant?
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Is the problem still relevant?
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You can grant out multiple perms but it will default to the highest level perm which is the first one in the list. So basically you have your ordering wrong. You should be defaulting them to like perm 5 the lowest tier and then letting them buy higher tier perms in the shop like 3 to get perm 3 or perm 1 to get perm 1. etc
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can the creator please contact me i would like to figure this out
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thorn joined the community
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Hi! We will check it!
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Please send me the configuration and data files
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Version 1.0.0
4 downloads
Solara features 3 main isles connected by unique bridges and custom ziplines. Packed with vanilla and custom monuments, plus intriguing points of interest marked by question marks on the minimap, encouraging players to explore. FEATURES - Ring road - Ring rail - Bridges, rivers, lakes - BetterNPC config included - Points of interest marked with "?" on the minimap - Small caves (build spots) CUSTOM MONUMENTS - Hostile survivor camp - Coaling tower - Abandoned tire shop - Train depot - Radio tower - Fire watchtower - Medical warehouse - Road tunnel (located between mining outpost and medical warehouse) - Unmarked points of interest along the road - Hostile survivor town - Hostile survivor warehouse - Wind turbines substation FACEPUNCH MONUMENTS - Airfield - Dome - Radtown - Harbor (2/2) - Lighthouse - Ferry terminal - Satellite dish - Launch site - Train yard - Water treatment plant - Oxum's gas station - Jungle ziggurat - Stone quarry - Supermarket - Mining outpost - Missile silo - Ranch - Fishing villages - Oil rigs (2/2) - Underwater labs NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map - Map size: 3500 - Prefab count: ∼25k$39.90 -
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Awesome looking map, just has a few terrain issues that desperately need fixing. Also noticed ore nodes seem to be non existent on the map. Ones I could find were hidden inside of map terrain like rocks. O10 - Road tunnel under terrain causing players to fall through map on terrain above, temp fixed by putting foundation on spot M20 - Harbor water terrain not set correctly. The border of this pier can be walked on underwater. Temp fixed by covering in foundations D17 - HQM quarry terrain bug, grass hill half covering metal shack. Temp fixed with foundations K9 - Terrain bug, tunnel under building to coffin room is blocked by bugged terrain making it un enterable J10 - Secret entrance under shop blocked by terrain I16 - Terrain cliff by tunnel can be walked under T1/T2 - Floating scientists above ocean