All Activity
- Past hour
-
Changed Status from Pending to Can't Reproduce
-
I just confirmed on the latest version it spawns correctly for me on the front of the ship. Can you maybe take a screenshot and/or provide more detail as to what's going on?
-
Changed Status from Pending to Can't Reproduce
-
Hi if possible could you provide a screenshot of where you are seeing this? I've confirmed on my server on the latest version they are all spawning in the correct location. I'm not running into any invisible/underground. There was an issue in the previous version where the locations were broken in a Rust update and it caused some scientists to spawn underground but it was addressed in the latest version. Please ensure you are running the latest version of the plugin. it should be 1.1.3, Thanks!
-
illknown started following Stack Modifier
-
- 203 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
nima started following nude npcs in underwater lab
-
Gruber started following nude npcs in underwater lab
-
hi , any suggestion why npsc are nude in underwater lab? am i missing something ? while i dont use better npc
-
Changed Status from Pending to Work in Progress
-
Добрый день выскакиевает ошибка после обновления: Failed to call internal hook 'OnNewSave' on plugin 'ItemsLostDurabilityonNPCHit v1.4.2' [2815160424] (Object reference not set to an instance of an object) at void Oxide.Plugins.ItemsLostDurabilityonNPCHit.OnNewSave(string filename) in C:/SERVER/Server/rustds/carbon/plugins/ItemsLostDurabilityonNPCHit.cs:line 258 at object Oxide.Plugins.ItemsLostDurabilityonNPCHit.InternalCallHook(uint hook, object[] args) in ItemsLostDurabilityonNPCHit.cs/Internal:line 75
-
hizen changed their profile photo
- Today
-
Thankful_John started following Fishing Treasure
-
Colonel Ruckus started following Announcements
-
- 498 comments
-
- #abilities
- #boss
- (and 16 more)
-
Colonel Ruckus joined the community
-
Meowenix started following imthenewguy
-
21mac21 started following Not working
-
Backpacks are getting glitched under terrain
-
semsert joined the community
-
Hi would it be possible to implement a check box and select all option in our purchases tab, to make it easier to select plugins to add to a collection. I'm sure I'm not the only person who has multiple plugins they rotate through and being able to store all current in a set list without having to open each mod to add to the list would be an amazing QAL feature.
-
cookieman changed their profile photo
-
RussDog changed their profile photo
-
Pushed an update. Lmk if it fixes it.
-
Its a client issue. Reconnect to server.
-
Changed Status from Pending to Closed Changed Fixed In to 3.0.4
-
Just uploaded the new UiEngineFramework - make sure to download that and you should be all set
-
i updated the plugin with the patch but i still have the text at bottom of screen after the o.reload SkillTree
-
CanStackItem resulted in a conflict w/ BagOfHolding
0g.Ghost.7373 posted A Support Report in Support
Is there an easy fix for this? Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), BagOfHolding (False (Boolean)) -
- 3 comments
-
Any easy fix for this? Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), BagOfHolding (False (Boolean))
-
Nightcore_Dabz joined the community
-
- 432 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
NO! Line 536 player.ClientRPCPlayer(null, player, "OnDied"); REPLACE WITH player.ClientRPC(RpcTarget.Player("OnDied", player)); Save and reload