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  1. Past hour
  2. Papa Bear

    Epic Loot

    No, no. It's not two enhanced items, it's one that is, one that isn't.
  3. Papa Bear

    Epic Loot

    For over the past 5 years, we have stacked everything. I do remember one plugin wouldn't let things stack if their skins where different. But, when we switched over to the plugin, Stack Size Controller, skinned items would stack. If an item has modifiers and you place a unmodified on top, it would take it and the item that was modified was still showing as the buff. You could actually use the item in this way and later, peel off the item that wasn't. But, do this in the reverse order, the modifiers disappear. I think of it as the one on the bottom is the Parent. We noticed this with weapon attachments, so we stopped these. Then inserts in armor were an issue. Then after testing last month, getting ready to launch Epic Loot, I changed all items that can be equipped or worn to no longer stack. Our stack sizes have always been beyond ridiculous so I'm not saddened by this. Just thought I'd mention it for those who use a stacking plugin, so they can be aware.
  4. Hello, since the last update, I don't know if it's related to this plugin, TruePVE, or another plugin, but the NPCs in the convoy and train are destroying the automated turrets. To make gameplay easier for players on my server, I had managed to configure the turrets to be immune to damage, but I can no longer find this setting. Yet in TruePVE, the turrets are correctly configured to be immune to damage. Could you help me? Thank you.
  5. Only these related commands are available from the description /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE spawns a beast from your list of possible beasts to spawn /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE so if you have beast that is in the "maintained" population as per yoru config, it will spawn one of them
  6. aimacak

    Not working

    I didn't quite understand you, I showed you part of your screenshot, which shows your directory, and I showed you the directory that should be there, you have 2 oxide folders, one of them is in the plugins folder, everything is named, in configs - configurations, in data - folders and files with different data, in plugins - *.cs plugin files my directory for this image: erver/HOSTINGNAME/oxide/data/Images/Tab_KpucTaJl.png
  7. Today
  8. Andrew Small

    Last Oasis

    I have the BetterNPC and NPCSpawn scripts on my server with your presets loaded in but it still refuses to spawn any NPCs in any of the monuments. I made sure to let NavMeshs generate as well. Anything I am missing here?
  9. Fly to wherever you want the arena to be (be at a decent height) and use the command koth.setcentrepoint <arena name>. It will change the spawn position to your current location.
  10. Inrito

    Not working

    To that reply, I must assume then that any and all plugins that want a similar structure are to be placed in the same forlder?
  11. Bxrflip

    Synecdoche

    Thanks! And I appreciate the bug report!
  12. Bxrflip

    Equipment

    Oh, it’s for adding storage boxes, or radar, or extra chairs
  13. Activated Locked Crates despawned when event finished. Shouldn't crates that have been hacked or are in the process of being hacked stay at the end of the event? Or is this not how it works? I assumed the end of the airfield event only crates that haven't been touched yet will dissapear
  14. Yesterday
  15. @0xDEADBEEF
  16. sorry i didnt see that you responded, "Call the helicopter only after activating the hackable crate": true, "How long the helicopter will patrol the airfield (in minutes)": 7,
  17. I can confirm , I'm getting this as well. Restarting the plugin makes the error go away.
  18. Got in touch with Edwin and he says he doesn't have time to maintain this, so he gave me co-maintainer. I've released 1.2.0 to try to address some issues. Please open or add to support tickets if you encounter any issues with this version.
  19. I am not sure if this is how the plugin is designed to operate or if it is a bug specific to my server. The main issue I am having is that piles of items that are all different items, wont combine into a drop bag. In the screenshots attached, it has piles of different items all together. I have configured the plugin to do: "Max drops before moving items to container": 5, "Time to wait before moving items": 15.0, Just want to make sure this is how the plugin is supposed to operate or is a bog on my server. Edit: If I pick the items up and then drop them from my inventory onto the ground again, they go into a drop bag properly, It seems to be specifically when the loot drops from a lootable object. Thanks! Love the plugin otherwise as we have people who craft a lot and it combines those items perfectly.
  20. Please try again with 1.2.0.
  21. HunterZ

    Plugin not working

    Please try again with 1.2.0. If it's still not working, please attach config file. Also ensure that the `default` group has the offlineraidprotection.protect permission in Carbon/Oxide.
  22. Please try again with 1.2.0.
  23. Try "America/Chicago" instead and let me know if that works. Also make sure the plugin is unloaded when you edit the config file.
  24. Changed Status from Pending to Not a Bug
  25. HunterZ

    Doesn't protect tugboats

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.0
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