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There's an issue with RaidProtection that's letting people get offlined even if they have protection. If a raider places down a new TC, or if a raider authorizes themselves on a TC, the offline protection plugin adds them to the "owner" list that you can see on the raid protection tab. Even if you clear the auth list it doesn't matter because offline protection is owner based and if they had been previously auth during a raid and the base goes back to the original owner....seems that the only way to correct this to destroy the tc all together and replace with a new one. Is there a fix to that?
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- #protection
- #base
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Sanitarium666 started following Announcements
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Heath Doty started following Overwriting JSON - Slow/No Courier Movement
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walkinrey started following Overwriting JSON - Slow/No Courier Movement
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So sorry Walkinrey... I must be your most pathetic customer LOL! I attempted to customize the JSON a bit for my needs and I think for the most part I did it correctly. I've got the bots doing everything I want them to do and dropping the right loot, etc. However, every time I restart the server it seems a portion of the JSON for each bot gets rewritten and the bots all move super slow or not at all. Here is an example of what it looks like on my server: Any idea what it happening here?" Thanks!
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RacerX1964 joined the community
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
KILLFARM88 commented on nivex's file in Bases
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- 6 comments
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- #underwater base
- #underwater monument
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- #apartment
- #rent
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Hey! So the reason you get a random build is the default Prefab for your 3 module car points to 3module_car_spawned.entity.prefab, thats Rusts "randomize modules" version, same one used by traders. If you want a fixed loadout like car_3mod_06, just open your config, find the car3 entry under Vehicles, and change the Prefab value to assets/content/vehicles/modularcar/admin_prefabs/3_modules/car_3mod_06.prefab. Save and reload the plugin, itll spawn that exact setup every time.
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Bigalow started following Announcements
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is there a command default people can use in game to see the timers on when the next events are? even an auto feed where now ang again itll show players when the events are coming or is this something that could potentially be implemented
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eigor started following Foundation Limit
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Bigalow joined the community
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the id seems to be working with it thanks
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yes i got that so i have to put them in my server manually, i thought there was different layouts that it came with as well not just one file for it? it says 70+ so how do i get those others too i got the only one i got loaded into rust edit but i want the others i paid for too, or did i just pay for one?
- 6 comments
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- #underwater base
- #underwater monument
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The behavior has become glitchy following the latest update.
Caroleenje replied to hid333's Support Report in Support
Haven't seen any issues so far! Thanks for the resolution. -
Casipance joined the community
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Player repoorted they missed our : Carbon Fiber Fishing Rod item they just get another item see pictures. Cfg looks like this. "Carbon Fiber Fishing Rod": { "Item shortname": "fishingrod.handmade", "Item skin": 0, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Durable": 10.0, "Angler": 2.0, "FishingLuck": 1.25, "LineStrength": 1.0, "Pharmaceutical": 0.5
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Portlandistan joined the community
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I do not know actually but can verify that if you like... I think I had been online for a while when I took the screen shot I just did a test by logging off and even shutting RUST down and as soon as I come back I run /pmode and it shows like the above (shows accurately): InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10 Maybe I need to pay more attention to the conditions if it ever happens again...
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Does this happen after a connection? Or a long time afterwards?
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Yes it shows ADMINs but as I said before it is intermittent... for example the condition above shows 20 and infopanel shows 19 YET right now it shows the following (my screen capture acts funny) Do you see what I am saying? It shows the condition in the screen capture above sometimes and the condition below sometimes. InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10
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I decided to try loading the plugin in a new wipe and to perform the initial wipe using EarlyQ. The map generation went largely as expected, but towards the end there were lots of errors stating that one manager or another had failed. As a result, the map – which, according to RustMaps, should have contained all the monuments – was missing several of them. On another occasion (a re-wipe), players spawned in the terrain (Inside Terrain). Simply by removing the plugin and performing a clean wipe again, everything went perfectly and without a hitch.
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yeah i only saw it go bouncing once i also couldnt recreate it. thanks for the fix tho!
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Hi @NavyChief does your InfoPanel include admins?
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I get odd counts sometimes; see below: the InfoPanel reports 19 total players and Rust itself reported 19 players and YET WarModePLayers reports 20. This is an inconsistent situation; meaning it is intermittent. I have only seen it happen this bad ONCE.
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NukeTheCola joined the community
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi, thanks for the report, you're AI report is not entirely accurate. For starters, my plugin is not responsible for spawning Bradley crates, it merely sets the number of crates to spawn when it dies. The native Rust code spawns the crates. You are correct, the crates are somehow falling below the map. This is happening depending on where the Bradley is spawned and the terrain around it. Native Rust Bradley only spawns in Launch Site, which is flat terrain. When the Bradley dies the crates spawn without issue on the flat ground. You are not alone in seeing this happen, although it always used to be rare. In a future update I will take over the spawning of crates so that this cannot happen. It wont be out for a little while, but will be ASAP>
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MöZu joined the community
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Young 临 joined the community