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  2. seria otimo um sistema de wipe agendado, a unica coisa que sinto falta no sistema é o suporte para wipe do server, como limpeza de plugins e logs
  3. NooBlet

    error - carbon

  4. Today
  5. NooBlet

    error - carbon

    still waiting for all the details ive asked ,,,, with out it i cant help , you keep giving me just segments , i need all ,
  6. imthenewguy

    Display issue

    https://cdn.discordapp.com/attachments/1565106239120343040/1565587606811447407/image.png?ex=6ae57294&is=6ae42114&hm=2f060435a5606c71f088f88c076f9769041250abcb129d133e71fdd5ed8d4fe7&
  7. imthenewguy

    Display issue

    Yeah it looks exactly the same.
  8. Saved 110,665 ents, cache(0.32), write(0.06), disk(0.03), navmesh(0.00). Saving complete Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4869ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4870ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5014ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5015ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5041ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5041ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4864ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms This causes server fps to drop under 10 making the server rubber band whenever the server saves. It also happens whenever the players open the console ui for the plugin. I have attached my config files and also my data files if it helps your investigation. The impact seems to be heaviest for players that have a large amount of turrets when they open and close ui and when they turn on and off all turrets Here is some more of the spam in console that also seems to be appear anytime someone uses the plugin and not only during server saves Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4886ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4900ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5121ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5078ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5079ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5021ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4970ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4829ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4830ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5122ms Calling 'OnEntitySpawned' on 'TurretSystem v1.1.1' took average 5123ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5068ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms TurretSystem.json TurretSystem (1).json
  9. Well I bought the plugin and still haven't heard a reply to my last question but if that is possible that would be so useful because right now it can be abused to much I may have to stop using it. It would be nice if I can lock or unlock this feature behind a permission. is that maybe possible as well?
  10. KaelynKt

    Balancing?

    Not balanced, my players have stated this plugin is extrmely unbalanced i bought the tier 3 to have a balanced premade since said premade loot tables, so what would be more balanced?
  11. no worries! im on it. thanks for buying and for warning me about it. anything, just hit me up in the DMs
  12. im good! i got them out way and am loving map i figured id point it out incase it wasnt just me. sorry if i posted in wrong spot.
  13. hey LEL, you good? gonna check it out right now, but it isn't supposed to be there, in the test server it wasnt if it is, ill remove it and update here
  14. i had to remove some rocks in Genesis labs to be able to access fuse box. idk if its something my plugins caused or what but figure i give you heads up just incase
    Fun map! players liked it no issues and the creator helped me a lot to fix the map for my server! very happy with it
  15. crash

    Question

    Hey, thanks a lot, glad you’re enjoying it! Quick answers on each: Custom Item Manager: Forge’s stones and materials are set in the config by a base shortname plus a skin ID, and CIM items are used by their shortname. So in theory you could point a material at a CIM item, but I haven’t tested that combo myself and don’t want to promise it works yet. I’ll give it a proper try and get back to you. Item Insurance: Forge saves the upgrade info on the item itself. Whether an insured item comes back with its upgrades depends on how Item Insurance restores items, and I haven’t checked that. I’ll take a look, and if the upgrades get wiped I’ll see what can be done on my end. Item Perks: No official integration right now. It’s on my list to look at. Both plugins store their own stuff on items, so I’d want to make sure they don’t step on each other before saying anything for sure. I’ll update you here once I’ve tested these. Thanks for the ideas!
  16. I've been testing, and they're more passive than before the update. Many just stare into space for a while, move around, and then stay the same, not attacking. I've been playing with aimcone, but they only fire in bursts of three shots; some hit, some miss... it would be good if they fired their entire magazine, were more aggressive. If they're Rocketeers, and their kit includes a weapon, when there's a player in range, they have to draw their weapon and fire. If their kit doesn't include a weapon, then the rockets are their weapons. Because the main objective of raiders is to kill the defenders so they can continue raiding. If they're throwing explosives while I'm aiming down sights, that bot dies and can't raid. The main thing is to kill the defenders, then raid. In this case, everyone had weapons, but... they were more concerned with raiding than killing the player in their sights. Thanks
  17. marxy

    Sound Library

    Sorry if I am missing something, but what do you mean by this part? As in similar to how CustomItemDefs is referenced in CustomWeapons/Clothing plugins rather than the plugin instance/callhook methods?
  18. It may be your server. When it happens? Can you reproduce it? MAke sure your oxide and CarbonAliases is up to date.
  19. ThePitereq

    latest problems

    Hey, as it says. It's an warning. You don't have to install it if you don't want to.
  20. 0xF

    Sound Library

    Unfortunately, there isn't one, since this requires decoding and encoding OGG files, which is difficult to do without third-party libraries. So you can adjust the volume within the file itself and create, for example, several versions. Be sure to do this in mono; otherwise, you'll run into the problem where the audio lasts only half as long.
  21. 0xF

    Sound Library

    Yes, the farther away the source is, the quieter the sound—this is demonstrated in the video with the sound of a shield breaking in Apex. You can also direct the sound toward specific players; for example, you can attach it to a head model to create the best possible sound for a player, or position it at a short distance to help with sound localization (in case the sound doesn't reach far enough). I also recommend using a static approach to libraries with Carbon. It's very convenient.
  22. MrLiquid

    latest problems

    [VirtualQuarries] RedeemStorageAPI plugin not found! Refunded items from removed quarries will go to inventories instead of redeem inventory!
  23. Yesterday
  24. Can you please allow loottable stack size gui plugin availability to edit loot table and flairs ty
  25. Just updated: Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to initialize plugin 'VirtualQuarries v2.6.0' (NullReferenceException: Object reference not set to an instance of an object)
  26. Update: THIS EFFECTS ALL VENDING MACHINES AND VENDORS. No just vendors.
  27. Good afternoon! I have discovered a bug. While purchasing items from vendors (Stables, fishing, etc), players have to have more scrap in their inventory than what the current price is at the vendor.. Example: Saddle price at large barn is 45 scrap. Player has exactly 45 scrap, cant purchase saddle. Player has 73 scrap. Player cant purchase saddle. Player has 75 scrap, play CAN purchase saddle. Horse armor, price for 50 scrap at large barn. Player has exactly 50 scrap, cant purchase saddle. Player has 99 scrap. Player cant purchase horse armor. Player has 100 scrap, player CAN purchase horse armor. Similar results are found at all stables and fishing villages. Attempting to purchase an item without having the unknow desired amount of scrap in your inventory results in this message below: "[Super Crafter]: You must have the required items in your inventory to use the vending machines" NOTE: If you have the desired amount of scrap...the vendor only charges you the listed price. And of course unloading super crafter resolves the issue. Also the discord link is invalid.
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