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- 39 comments
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Oh. Ok. Thanks for the clarification.
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Perhaps that's it; if it requires ropes for repairs, it will need ropes... You can try adding this "rope": true, in: "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true, "basicblueprintfragment": true, "advancedblueprintfragment": true, },
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Takkie started following Announcements
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Takkie joined the community
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Mooham started following Announcements
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Mooham joined the community
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mgprice442 started following Wont Compile
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still wont compile, when are we going to get a fix? this plugin has not work since the day i bought it
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Match101 changed their profile photo
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He is a solo and he placed everything in his base. It's only the things I listed that won't repair but everything else will. Not sure if we can add Rope to be placed in TC or not.
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Jaipoppaj started following Announcements
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Renegade_FTW started following DezLife
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simon2410 started following Conflict Island
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- 7 comments
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hey, thanks is works
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Эльмир Рафиев joined the community
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Sounds good! If you find anything wrong with it just let me know! I also will add more items in future
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igor5679 changed their profile photo
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It’s all good no worries! I will add that on my notes for next update ! Did the plugin work properly now with updated version?
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Renegade_FTW started following imthenewguy
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- 39 comments
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midsubspace started following walkinrey
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You need to wrap this sort of stuff in code tags. Impossible to read like that. Here is an example of level 100 with multiple perks. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!", "give {id} rifle.ak": "You received an AK47", "o.usergroup add {id} coolguygroup": "You were added to the cool guy group!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset.", "o.usergroup remove {id} coolguygroup" ] } },
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KarmaKG changed their profile photo
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Event Ending And Player Getting Stuck
imthenewguy replied to Junk Rat Rust's Support Report in Support
Go to oxide/data/gungame/ Delete gg_universal Reload the plugin (it will re-download the map file). This should hopefully fix the spawn issue. The only time Gun game will end is if a command is run to end it, a player wins, or event helper tells it to end for whatever reason. -
givexp <target> <amount> <true or false> True or false references to consider xp bonus modifiers or not.
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Changed Status from Pending to Closed
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- 59 comments
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sukrukoyuncu joined the community
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"Controls timer tick (0.01 - 1)": 0.1, "Enable periodic bot reinitialization? (can improve performance)": true, ok i put now
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Hi, my deep sea isn't spawning after a server restart, i've attached my config can you check if i have anything wrong please? DeepSeaOptions.json