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  1. Past hour
  2. I think that requires another update from me too. Not sure what the story is there - The new scientists are a new type, presently incompatible with NPCKits/CustomLoot. I'll have to dig in to that. Thank you for testing the boats. I'll add in on-load processing for them, to catch boats which are already spawned.
  3. NukeSter

    Server Error

    Failed to run a 1.00 timer in 'SimpleSplitter v2.6.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleSplitter+SmeltingController.HasFuel (BaseOven baseOven) [0x0000a] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Plugins.SimpleSplitter+SmeltingController.StartCooking () [0x00022] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Plugins.SimpleSplitter+<>c__DisplayClass20_0.<OnEntitySpawned>b__0 () [0x00000] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 [15:28:29] > Failed to run a 1.00 timer in 'SimpleSplitter v2.6.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleSplitter+SmeltingController.HasFuel (BaseOven baseOven) [0x0000a] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Plugins.SimpleSplitter+SmeltingController.StartCooking () [0x00022] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Plugins.SimpleSplitter+<>c__DisplayClass20_0.<OnEntitySpawned>b__0 () [0x00000] in <5cd733c7674943ad89f59ee353ce2dbc>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
  4. Today
  5. Hello sir. I have a question...:) first let me explain my situation. ive made a custom electrical branch with its own shortname and the parent item shortname is electrical.branch. item is created OK, i can place it normally too, but as soon as i pick it up with hammer it goes back to normal electrical branch, not custom one that ive made and placed. am i doing something wrong, or does the plugin not support this kind of stuff? this is how data file looks like: "custom.branch": { "Shortname": "custom.branch", "ParentShortname": "electrical.branch", "ItemId": 1045412014, "IconFileId": 0, "UseIconUrl": false, "IconUrl": "", "SkinId": 0, "DisplayName": "Custom Electrical Branch", "Description": "", "MaxStackSize": 5, "Category": "Misc", "Flags": 0, "StartOnFire": false, "Repairable": false, "Craftable": false, "DefaultBlueprintUnlocked": false, "WorkbenchLevelRequired": 3, "BlueprintIngredients": "", "StaticOwnerships": "" } Thanks!
  6. eov-dev

    Custom Loot

    Hi, I've just tested this and it works perfectly both for rhib.deepsea as well as for ptboat.deepsea. The only thing is that it won't update if a change is made while the boats were already spawned in (which really is not a big deal). On another note, but maybe I missed something, I think they also changed the scientist type of the RHIBs and pt boats. The entities I get in console info are "scientistnpc_rhib" and "scientistnpc_ptboat". I'm pretty sure I got their loot succesfully changed in the past but their loot is vanilla again since (I wantot say) this update. I can't seem to find the correct corpse type in CustomLoot for them. Thanks again!
  7. badgyver

    Map wont load.

    "If you wish, you can check my map fully working on my server. Have you ever considered that if the map does not work for you on '11 servers', maybe it is because you are doing something wrong? You should think before writing a comment. By the way, neither I nor the people who have tried to help you are wasting our time just to give you useless answers. As I told you before, if you want, you can contact me via DISCORD.BADGYVER.COM and I will give you access to my server with the RATS 2 map working properly. Your choice, but at least have some education and respect in your comments. Best regards, and have a good day."
  8. Hello @Krungh Crow is this everytime when a bradley goes down? Or sometime?
  9. bradster

    Map wont load.

    Ive tried to get this map to work so many times in the last 6 months but it wont load on any server i try it on. but just to be fair, i downloaded it again. i bought another brand-new server. I installed oxide/umod. i installed the Oxide.Ext.RustEdit.dll. i installed the plugin that came with the map. i installed the admin anti hack fix plugin that it says it needs. i hosted the map link in 3 different locations. i turn the server on and it does not start. i let it sit for hours and it does not start. every once in a while, it does happen to start but shuts down immediately and starts the boot loop over and over. i have now tried this map on 11 different servers the last 6 months. it does not work. i ask for help and pretty much get told i'm doing it wrong. if thats the case, what am i doing wrong? i tried it over and over. i think its a great idea and i wanted to let my players experience it. but it never works. it has only loaded on a server 2 times in the last 6 months. the last time it did finally load up, i got spammed with red text on the screen as did the players that joined. i asked for support but got the same bs. players wont wait for me to get support to make it work. they move on. as should i, but here is my final attempt. i have tried every release. none of them work except for the first one i that was out when i bought it 6 months ago. but that version is unplayable with all the latest's facepunch updates to the game.
  10. Yaki

    Player Spawn Errors

    Changed Status from Pending to Fixed Changed Fixed In to 3.0.2
  11. Later this week
  12. Fruster

    error throwing

    You are welcome!
  13. aimacak

    webrequest response

    Hello. Never mind, there's something wrong with the web server for checking plugin versions.
  14. KingShaq_

    error throwing

    Thank you bro for that, everything is all fixed and working properly now., Thank you
  15. Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  16. Yes this is the indended behaviour. It can be interpreted as the loadout applied by default spawns with no upgrades and no settings are changed. Under details of this plugin you can find an example config with multiple loadouts and an explenations on how it gets interpreted. Hope that has all the infos you need.
  17. turner

    Not allowing server to load

    Hey, sorry for the late response, i will take a look at it
  18. Reder

    ItemX

    Hello! Why can't I buy it?
  19. Changed Status from Work in Progress to Fixed
  20. Thanks for waiting! The update is live now Modular cars should work properly, the Fuel UI disappearing while moving it has been fixed, and sedans were removed since they don’t use fuel
  21. Fruster

    error throwing

    I don't have any problems, I double-checked. Try changing the AddRoadList method like this: private void AddRoadList() { foreach (var item in GameObject.FindObjectsOfType<GameObject>()) { if (item == null) continue; if (item.name.Contains("Road Mesh")) roadList.Add(item.transform.position); } foreach (var item in BaseNetworkable.serverEntities.OfType<BaseEntity>()) { if (item == null) continue; if (item.name.Contains("assets/prefabs/misc/junkpile/junkpile")) roadList.Add(item.transform.position); } } then let me know the results please
  22. MaxiJonson

    Contracts

    Ahh yes, see my reply above:
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