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maxalt started following I have a question about integration with other plugins.
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Monster started following I have a question about integration with other plugins.
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How would I go about integrating with plugins such as HeliSignals, BradleyDrops, and BotReSpawn? For example, I'd like to track things like: the number of helicopters completed for each difficulty in https://codefling.com/clients/purchases/179417-heli-signals/, the number of Bradleys completed for each difficulty in https://codefling.com/clients/purchases/208775-bradley-drops/, and the number of bots killed in https://codefling.com/clients/purchases/153297-botrespawn/. Is there a recommended way to access those statistics or receive those events?
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Cpt Cook started following Time Zone?
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Chicologue started following Time Zone?
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The time zone says 'Europe/Paris" but I live in America on the west coast. How do I change the time zone to the one I live in?
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Belay that support ticket, I read further and saw the little section stating the map is included.
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xlr8tednergy started following Map used in the test server
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hionet.com started following Map used in the test server
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I'd like to know what the map is in the test server, so I can use it for my build server
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Cpt Cook started following Announcements
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Cpt Cook joined the community
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doesn't seem to be cleaning up after itself...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
So, just happened to see this in the console : (19:08:45) | [XOreEvent] Not enough online on the server! Necessary: 3 | Now: 5 | Or the event is already running![True] So, it thinks its running already. "Event start interval": 16200, "Event duration": 600, but config values state it should only run for 10 minutes, then fire off again about four hours later... and, some nodes are normal, some are doublestacked. -
does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
@Code Brothers - Yesterday
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Is it possible for the rocket velocity skill tree perk to work with all rockets fired from TDK Plugin? I currently have it set to fire 8 rockets at once but only the original one has the SkillTree velocity perk and the rest of them travel slowly https://codefling.com/files/sc/28974-possible-to-make-compatible-with-skill-tree-perk/
- 1,633 comments
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- #leveling
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- 6 comments
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- #admin
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- 1,633 comments
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"XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfCurrentLevel", "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": { "PVP": 0.1, "Heli": 0.2, "Bradley": 0.2, "Scientist": 0.2, "Animal": 0.2, "Suicide": 0.2, "Fire": 0.2, "Cold": 0.2, "Fall": 0.2, "Traps": 0.2, <-------------------------------------------------- "Codelock": 0.2, "Drowned": 0.2, "Radiation": 0.2, "Hunger": 0.2, "Thirst": 0.2 },
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- #leveling
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- 1,633 comments
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Hi, Sorry for asking so many questions lately, and thank you for taking the time to answer them. I really appreciate it. I have one more question regarding the new save format. Many of my players use Fortify to design or refine their Rust bases before building them in-game. They also use CopyPaste to save and restore those builds. Since Fortify can read the CopyPaste JSON format, this has become the standard workflow for many players. Unless I'm overlooking something, BuildSystem only saves builds in its native format. Is there already a way to export a build as a CopyPaste JSON file? If not, would it be possible to add an optional CopyPaste-compatible export? It wouldn't replace your native save format, but it would allow players to continue using Fortify alongside BuildSystem. This is something my players ask me about quite often, as they like to plan and modify their builds in Fortify before using them in-game. I think adding an optional CopyPaste export would be a great quality-of-life feature and would also make it easier for communities to adopt BuildSystem without changing their existing workflow. Thanks again for your time and for creating such a great plugin!
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- 1,633 comments
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- #leveling
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- 1,633 comments
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If you can find out if the npc has a unique skin id or a class name that i can check I can add support for it. He rarely ever responds to me.
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Loaded plugin IQSorter v1.13.17 by Mercury -- I manually added the folders and photos and got it to work, but maybe look into why it didnt auto-populate?
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Still waiting for an update. Been a week now. Appreciate any assitance
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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Stack size splitting loses half the stack
The_Kiiiing replied to TheGhostOfChaos's Support Report in Support
Changed Status from Pending to Not a Bug