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.𝓢𝓶𝓲𝓛𝓮ッ started following The_Kiiiing
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Forbidden Lands Rust started following Error Found- Fixed it
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ZEODE started following Error Found- Fixed it
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hey hey i found a small detail missing in 3 parts of your code with the last update i was able to fix it i added this on line 1663 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i added this on line 1780 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i added this on line 1891 if (!string.IsNullOrEmpty(lootItem.Text)) item.text = lootItem.Text; i will dm you the code soo you can check it and verify again but after adding this the items are spawning like should with the perks from legendary items before they where not
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- 310 comments
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- #industrial storage adaptor
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- #farming automation
- #dung composer
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- Today
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- 310 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Shark-A-Holic started following webrequest response
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Experiencing this as well since the August update about a week ago. It's only happening with your guys' plugins. Thank You!
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Her_Toxic_Man started following Sam Site
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Hello. I have a problem: I simply can't remove the SAM sites from the custom buildings in Edit Rust because they seem to be bound, just like in an official monument. Can you tell me how to remove them so they stop spawning?
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tylernielsensharkey joined the community
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- 337 comments
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- #building
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi! Great idea, it will be added as soon as I get home!
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Version 1.0.1
2 downloads
Satellite Crash Event Something is falling from the sky... A satellite has malfunctioned and is on a collision course with the island. When the event begins, all players are alerted to the crash location directly in chat, giving everyone a chance to race to the impact zone. A satellite crashes at a random location at a random time set in the config Crash location announced in chat Scientists are deployed to secure the wreckage Fight through the scientists and claim the satellite's loot Creates a dynamic PvE/PvP hotspot anywhere on the island Every crash creates a new opportunity for players to fight, loot, and compete. Will you be the first to reach the crash site? Satellite Crash Event — The sky isn't always safe. SatelliteCrashEvent.admin /SatelliteEvent <random/here> Optional NpcSpawn required to spawn npc's { "Random Crash Settings": { "How often to call in a random crash site": 3600.0, "Random crash options": { "Time in the air in seconds 180-600": 300.0, "Despawn crash site time in seconds": 1200.0, "Minimum amount of crates that can spawn": 3, "Maximum amount of crates that can spawn": 1, "Crates on fire time in seconds": 120.0, "Alphaloot profiles names to use on crates": [], "Scientist profiles names to use": [ "profile1", "profile2" ] } }, "Scientist profiles": { "profile1": { "Total of profile to spawn in event": 5, "Health": 100.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O’Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins" ] }, "profile2": { "Total of profile to spawn in event": 1, "Health": 110.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "pistol.m92", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson" ] }, "profile3": { "Total of profile to spawn in event": 1, "Health": 150.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "minigun", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike", "SGT. Wilson" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }$19.98 -
Boss Animals have no Healthbar like in the YouTube Video
Wrecks replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
Could you please add separate options to exclude team kills, clan kills, and friend kills from the display for PvE?
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NullReferenceException Error for HarborEvent
aimacak replied to SlayersRust's Support Report in Support
Hello again, must be fixed in 2.4.4 -
Hello again, must be fixed in 2.4.4
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@Cannon丶 Hello, has the problem been solved?
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@SVR-Gaming Hello again, fixed itself?
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No need to deal with it, my apologies for the trouble
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Sorry for the hassle. I mistakenly sent the CS config instead of the target configuration file. Apologies !
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Yeah, it can turn any loot container into a lucky block, so military crates, barrels, elite crates, all of them. The only ones it never touches are hackable crates, supply drops and crates another plugin locks with a code lock. If you want only certain containers to become lucky blocks, put their prefabs into "Prefabs that will turns into the LuckyBlock" and everything else stays as it is, for example assets/bundled/prefabs/radtown/loot_barrel_1.prefab for barrels only. And if you just want to exclude the green ones, 1.3.5 has the opposite list, "Prefabs that will never turn into the LuckyBlock" add assets/bundled/prefabs/radtown/crate_normal.prefab there.
- 63 comments
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- #luckyblock
- #tofurahie
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