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Hey! Great idea actually. Right now the wipe settings are global, so "Retain Progress On Wipe" and "Retain NPC Chain On Wipe" hit every quest at once and theres no way to single out one quest. We're gonna add a per quest option like the one you described, and cooldowns will reset on wipe too. Ill ping you once its out.
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DoomiX001 changed their profile photo
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Merged Outpost - Bandit Camp, Stables, Farm and Garage
CaptainNebulous commented on MrLou_'s file in Prefabs
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- #merged outpost
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Airpex started following HumanNPC Pro
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- #interactive
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- #travelvendor
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James the Coding Gamer started following Staging Failing
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the script is still failing compiling on staging so will not working at wipe today is there patch for today's wipe?
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So its not automatic, ServerPanel needs a category for Clans first. Open the panel with the serverpanel.edit permission, add a new category, and set its page Type to Plugin, Plugin Name to Clans and Plugin Hook to API_OpenPlugin. Once you save it Clans picks it up right away, and /clan will open inside the panel too.
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OvO started following IQTravellingVendor
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[Added] ServerPanel integration - the clan menu opens inside ServerPanel as its own category, with layouts for the V1, V2 and V4 templates. The layout is picked from your ServerPanel template on its own [Added] New clan menu design in the UltimateLeaderboard style: categories and tabs with About Clan, Members, Alliances, Invites, Top Clans, Top Players, Gather Rates, Skins and Players List screens how am i supposed to get these to work?
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I didn't do anything in Server Panel. The release notes for Clans just said it would work so I assumed it would show up there. Let me see if I can figure out how to add it.
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- #rust
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I found the cause of the bug with the fact that it did not give experience for the base raid (fixed it).
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Hello, I would like to ask whether there are any plans for future updates or design improvements for this theme. As far as I know, it has been nearly three years since the theme was released, yet there are still a number of visual and responsive design issues that have not been addressed. For example: When the browser window is resized or the page is zoomed, the project name overlaps other navigation elements. In the mobile version, the site title does not properly adapt to different screen sizes. There are several responsiveness and layout issues throughout the theme. There are also various smaller UI/UX problems that affect the overall appearance and usability of the website. Please do not take this as a complaint. I generally like the theme and use it for my project. However, this is still a paid product. While the price is not particularly high, it was purchased with the expectation of ongoing support and improvements. Are there any plans to fix these issues and continue updating the theme in the future? Thank you for your time, and I look forward to your response.
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Yorixx joined the community
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Hi jtausch, don't worry, this is just a known visual glitch inside RustEdit itself! The editor sometimes shows loot spawners floating in the air. However, once you load the map onto a live Rust server, the game's actual spawn system will automatically snap all barrels and crates perfectly to the ground and surfaces. Please test it on your server, and everything will look perfectly fine. Let me know if you need anything else
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placing monument all the barrels and crates are floating way above the in the air
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Blixntedslag joined the community
