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  1. Past hour
  2. LosGranada

    HWID

    Yes, Share Protection.
  3. ProjektEU

    Barrel event

    Unfortunately, I haven't gotten around to it yet. It’s not particularly urgent, and no one has mentioned anything further, so it’s possible that it’s working again. Sorry for the late reply—I’ve just been incredibly busy.
  4. I will update the plugin, to recheck the purge commands
  5. Today
  6. ZeroStiches

    HWID

    After adding it there is a 12 hour cooldown i need to wait?
  7. Rainey

    Barrel event

    Hey bud, following up on this. Were you able to confirm whether or not the BarrelBreakers event was counting destroyed barrels properly? Everything still seems to be working on my end. Thanks! Rainey
  8. Rainey

    inop

    Changed Status from Work in Progress to Fixed
  9. This is a known bug with Rust. This will happen in vanilla servers that don't even have a skin plugin running.
  10. Fruster

    NPC

    Changed Status from Pending to Closed
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  12. IIIaKa

    Adding livestock?

    Hello. Do you mean auto pickup dungs from livestock animals?
  13. IIIaKa

    Adding livestock?

    Changed Status from Pending to Work in Progress
  14. If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  15. Changed Status from Work in Progress to Can't Reproduce
  16. Hello. I tested it on my side, and everything works fine. Cows and sheeps drinks water from hitch. https://ibb.co/0VVgqnwt https://ibb.co/Tjd92Lh https://ibb.co/prPDY4mD https://ibb.co/hJMDWLyz
  17. duvvskaja2

    Relics

    Good afternoon. Does the plugin work together with the SkillTree plugin? If not, can you make a connection?
  18. z250gp

    NPC

    はい
  19. hi, that's a good idea but I'm generally not interested in partial compatibility. I will look into it. disabling Create Markers For Buyable Events and using Add Personal Marker On Owners Map is still recommended though. personal map markers solve the issue of players being unable to find their own base, and no map marker for buyable events reduces clutter for everyone. if a player dies, they will still have their death marker.
  20. RustyB

    Player Ranks

    It looks like ProcessDeath() has no check for KDRExcludesSuicides and overwrite KDR using all deaths
  21. hi, I understand and I've looked into it and added a couple options in the next update this is the primary option: "Npcs Remain Dormant Without Intruders": false, this requires the first option to be enabled: "Npcs Become Dormant X Seconds After All Intruders Leave": 30.0 this triggers when someone enters an event. so long as players are not allowed to enter another players raids then the npcs will remain dormant. for the second option, when a player leaves the event the npcs will become dormant after the configured amount of time so long as the npc has no target.
  22. yes the prefab file is for editing the map if you need or want to
    A good, simple plugin, but not maintained often enough by the developer.
  23. System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x0009a] in <ed244ab68dc342979a1750c518bec628>:0 at BaseAIBrain.DoThink () [0x0000d] in <c04712fd112a440785db92c13ca91eb0>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <c04712fd112a440785db92c13ca91eb0>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <c04712fd112a440785db92c13ca91eb0>:0 at HumanNPC.TryThink () [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <c04712fd112a440785db92c13ca91eb0>:0
  24. RustyB

    Player Ranks

    Hello, One of my player just pointed out that the KDR was including suicides. This is despite having "KDRExcludesSuicides": true, Is this setting broken?
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