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Hey @tofurahie, hru ? I have the impression that the plugin is rewriting the links we configure ourselves; every time I add a link from a plugin, UpdateChecker rewrites the wrong link afterward.
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BreakingDoors.json設定ファイルを送ってください。ノックバックとアリーナの設定を確認する必要があります。それから、レース中にドアで動けなくなるのか、それともスタート時のセットアップで動けなくなるのか教えてください。
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NPCs are not spawning inside the base (Spawn Inside Bases) — 3.1.6
jestermgee replied to MiniKao's Support Report in Support
So I just want to add to this. I noted the same before the latest update and have now installed the latest update and NPCs now spawn in a base however there appears to be an issue now with the correct number spawning outside IF any are set to spawn inside. Example: On extreme bases I ahve a total of 12 scientists and 10 murderers set to spawn and if I do not set any to spawn inside, they all appear roming around outside. If I set to spawn just on floors or rugs for instance and limit inside to only 4 scientists that should leave 8 that should appear outside however I see none outside and only murderers -
The issue has been resolved. It didn't spawn when distributed as an item, but it did spawn when distributed via a command.
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well since the rates are not being modified and since i highly doubt my server host is targeting your plugin out of my 160+, i will just find another one for this use case.
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Attached is the config file. I am using a procedural map. As I watched the npcs, they were in states like mining, battle, farming, researcher. The states seem to vary depending on where they go and what they encounter. I did just see an Austin suicide in a small river. It seems like the water may be a factor because I saw Austin and Alfred suicide in shallow water the other day. RoamingNPCs.json
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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send your configuration
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akinci12 joined the community
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Select the layer you want on the left and right-click on the marker or in the list; this will open the interaction menu. You can also teleport around the map using DUCK+RMB if you have the necessary permission. What problems are you having?
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y como hago entonces?
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hey there Martian, so we lot the normal lootbox that gets the loot from a LootBox.jaso file i was thinking if you can add one more box like call it Special Loot Box bc then we can use that box for Special items like if you haev an item you only whan to drop one time, then we can use this (exsmple) DungeonEvents/Easy/special_lootbox.json DungeonEvents/Normal/special_lootbox.json DungeonEvents/Medium/special_lootbox.json DungeonEvents/Hard/special_lootbox.json DungeonEvents/Nightmare/special_lootbox.json DungeonEvents/Impossible/special_lootbox.json and in the DungeonEvents.jeson you have this "Special Loot Box": "Enabled": true, "Count": 1, "Loot Box Prefab Path": "", "Loot Box Skin ID": , "Max Items Per Box": 1 } and insied of the special_lootbox.json we ofc have the "Items": "ShortName": "the item", "Inclusion Chance Percentage": 100.0, "Minimum Amount": 1, " Maximum Amount": 1 can we get that ?
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Hello, It is not functionally possible to assign the left-click action, as that button is responsible for the marker editing function on the client side.
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title text in the UI isn't displaying
GreenCardPVE replied to GreenCardPVE's Support Report in Support
@Ridamees -
Marcus joined the community
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/spawnp assets/custom/kart1.prefab OK but Doesn't trigger with a flashbang SpawnEverything's Karuza vehicle collision check?