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- Past hour
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Yeah, can't seem to figure out how to get this right in the loot profile. Every time I try and then reload the loot tables, it reverts back to default loot so I'll get with the AlphaLoot dev. You can close this now, thanks
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nerve changed their profile photo
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Got it, thanks a lot, I'll keep checking.
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valera joined the community
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Changed Status from Pending to Work in Progress
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Hey! I'm already working on a solution to this problem
- Today
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LE POTATO started following Announcements
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- 605 comments
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- #hud
- #interface
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(and 6 more)
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z250gp started following ダンジョンの壁が消えてる
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Fruster started following ダンジョンの壁が消えてる
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laodu started following Failed to create agent because it is not close enough to the NavMesh
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Adem started following Failed to create agent because it is not close enough to the NavMesh
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Gruber started following Failed to create agent because it is not close enough to the NavMesh
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After multiple checks, it was finally discovered that the console logs are generating a large number of mesh position error logs.
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mrwigglesjr21 started following Announcements
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mrwigglesjr21 joined the community
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CheekzTV joined the community
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hid333 started following The building will be damaged.
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Iftebinjan started following The building will be damaged.
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I've been using this plugin all this time without noticing anything unusual, but I've now realized that players can damage other players' buildings. At my base where I have a base unauthorized players have been damaging it with rocks and guns. My settings are configured to prevent damage from being dealt, but could you please explain the reason for this phenomenon and how to resolve it? There are no zones or anything like that.
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masshole changed their profile photo
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Kratos6 joined the community
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SlayersRust started following Epic Loot
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Hello I'm currently using TheButton for the EpicLoot Button and I'd like to move away from this plugin and just use EpicLoots button. How can I make the EpicLoot Icon the exact same size as TheButton and in the exact same position with the same transparency background? I shared two screenshots to show exactly how I'd like it to appear Is this possible @imthenewguy?
- 280 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Cappy joined the community
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Thanks @shady14u. I tried added these to the config, but the plugin ignores them. "cookingworkbench.bbq" "cookingworkbench.bbq.deployed" "cookingworkbench.bbq.prefab"
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Getting a lot of console errors lately: Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x00116] in <3ea45489ad30449a952558c1d3fd1f32>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x001ac] in <3ea45489ad30449a952558c1d3fd1f32>:0 at BaseNetworkable.Spawn () [0x0004f] in <9330175985ef4e7bb03abe503b9a9264>:0 at BaseEntity.Spawn () [0x00000] in <9330175985ef4e7bb03abe503b9a9264>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x00076] in <3ea45489ad30449a952558c1d3fd1f32>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00007] in <3ea45489ad30449a952558c1d3fd1f32>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b50] in <3ea45489ad30449a952558c1d3fd1f32>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0003e] in <3ea45489ad30449a952558c1d3fd1f32>:0 at NPCPlayer.EquipTest () [0x00000] in <9330175985ef4e7bb03abe503b9a9264>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <38d58fcbc41e48cf8bdf10f0307cd773>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <38d58fcbc41e48cf8bdf10f0307cd773>:0 NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0003e] in <3ea45489ad30449a952558c1d3fd1f32>:0 at NPCPlayer.EquipTest () [0x00000] in <9330175985ef4e7bb03abe503b9a9264>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <38d58fcbc41e48cf8bdf10f0307cd773>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <38d58fcbc41e48cf8bdf10f0307cd773>:0
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It seems that other items, such as Hazmat dolls, can also be spawned.
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Changed Status from Pending to Work in Progress
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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It shouldn’t — it explicitly bails out for any NPCs. Could you either message me on Discord and send over your config (with any private info redacted), or drop me a DM here so I can take a look? Also, please confirm which version you’re running. If you’d rather, you’re welcome to raise it as a support query here instead — just make sure you remove any private hooks, etc. from the config before sharing it publicly. Also, when you say tracking, what exactly do you mean? Are they appearing in the Discord logs, showing up as raids, or something else?
- 50 comments
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- #raid
- #protection
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Largemedkits not lootable in med tower The diesel barrels are also missing Nodes near the oilspitters are to deep in the ground. Resulting in rest part underground Still a problem by the raid platform at excavator
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dela_01 joined the community
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is it fixed already?
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aaliy_m joined the community
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The test was conducted by a regular player, and as mentioned earlier, no DLC privileges were granted. While other DLC items display a warning similar to the image you uploaded, suggesting there's definitely a function to prevent DLC items from spawning, the problem is that some items are somehow penetrating. I tried to carefully select the plugins, but I haven't found anything that seems to be causing only certain items to penetrate... I'll investigate further. Please let me know if you notice anything else that might be affecting the game or if you have any concerns.
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Hi, im getting pretty often this console spam after last FP update ... Failed to execute OnFrame callback (Object reference not set to an instance of an object) at void Oxide.Plugins.HitDamage.SetFlag(BasePlayer player, bool setTo) in /hlserver/27634/carbon/plugins/HitDamage.cs:line 298 at void Oxide.Plugins.HitDamage.OnEntityTakeDamage(BaseAnimalNPC victim, HitInfo info)+() => { } in /hlserver/27634/carbon/plugins/HitDamage.cs:line 280 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
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- 32 comments
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- #building
- #building health
- (and 12 more)
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Console spammed errors when placing entities
SlayersRust replied to SlayersRust's Support Report in Support
@Miho Last visited 10 hours ago Please fix mate! It's a great plugin but needs some updates please my players have been asking for over a year now!