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  1. Past hour
  2. I just used the collectable and it seems to be ok. I don't mess with the nodes.
  3. imthenewguy

    About the setting values

    "List of items that can not be enhanced" would be the global blacklist for items. They get added to the FishingContest config. Check the config for FishingContest, if you set "Send payload? (set to true if you want more EpicLoot items added to the FishingContest loot table)" to true in EpicLoot.
  4. DrayTemplar

    Townhall

    @Zynd been a bit since i used it, but they dont show on the map from memory. - would be an awesome feature though. Claim sizes can be changed in the config. - You set a radius length from the mailbox. - eg "Default Zone Radius": 50.0,
  5. I found the nodes (when they are too large), lose the hotspot. Is that the case from your testing?
  6. Yesterday
  7. Nothing changes between using UpperLeft and UpperCenter
  8. Will you be adding the hqm-collectable? Edited to add, I just went in and added it to both the .cs and .json and it seems to work...
  9. Hello, NPCs will raid a player’s structure if they have a rocket or grenade launcher in their equipment and if the player has hidden from the NPCs inside it. These must be either biome NPCs or road NPCs. If you were expecting a whole event dedicated to raiding players’ structures, then no, that’s not the case here.
  10. Hello, when I use this config, it spawns my item with a 100% chance in every crate instead of using my Chance (0 - 100)”: 5.0, "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": true, "Minimum number extra items to add to crate": 0, "Maximum number extra items to add to crate": 1, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "supply.signal", "Chance (0 - 100)": 5.0, "Min Amount": 1, "Max Amount": 1, "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "", "Item Text Field ('Item.text', default is blank)": "", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] },
  11. Hello, can you add Extra loot table for locked crate please?
    maps broken do not purchase and the owner is non responsive in his discord
  12. CHE7

    June 20263 Staging

    Hi ThePitereq, I purchased Shoppy Stock 2.1.6 and I'm setting it up on my Carbon server. RedeemStorageAPI loads successfully, but PopUpAPI 2.0.4 immediately unloads with this error: does not match your outgoing IP address (104.28.217.210) My Rust server is currently running locally on my Windows PC for development/testing. Could you please tell me how to fix the IP verification so I can use PopUpAPI and Shoppy Stock?
  13. ProjektEU

    convoy problem

    Hello, I’d like to ask about a fix. I had to remove the plugin from the server because it isn't working properly—when a player turns towards the convoy, it causes issues.
  14. 20K

    Translater

    just wrapping up how to package this thing. im going asap
  15. eov-dev

    Quarry/Pumpjack permissions

    I think you misunderstand my problem. The problem is NOT that the players can't place storage adaptors. They can place them without any problem. The issue I face is that even players WITHOUT the industrial.miningquarry permission can place these adaptors. I want only players who have industrial.miningquarry permission to be able to automate quarries (and same with pumpjacks) regardless of the limit amount of groups. My guess is that group limits overwrite the need to have the permission industrial.miningquarry. But my groups have other purposes (for automating animals and plants) and I still want all players to have a limit of 1 to quarry and pumpjacks. The permission industrial.miningquarry is given in another way than the groups. If I put a limit of 0 to a group all groups except for default, players can't place storage adaptors, even if they have the industrial.minginquarry permission if they are in any other group (even tough the limit for group "default" is set to 1). If all groups' limits are set to 0 no one can place storage adaptors, even with the permission industrial.miningquarry. And as soon as I set a limit > 0 to any group, any player in that group can place a storage adaptor even if they don't have the industrial.miningquarry permission. So there seem to be an incompatibility between that permission and group limits (but I might be completly wrong) For the groups: - everyone is in default - some players gain access to the other groups throughout the wipe The limit is set to 1 because I want it to be limited to one quarry and one pumpjack per player.
  16. Hey! The sound should be there by now—specifically, the sound of a helicopter.
  17. chovah

    Cargo Plane Crash

    can you add a loud explosion sound when it finally crashes that can be heard like a heli crash? just disappears with no sound
  18. rustplugins

    how

    I've got the map, but how do I use it? There are a lot of files—are the others for editing, or did you include them as extras? Do I just need to move the map's .cs file?
  19. Almost fixed the death animation, it still respawns the default afterwards but its close to the first custom npc death animation.mp4
  20. andyb_83

    Failed to Compile Error

    We have the latest version and reloading it works however every time the server restarts the same error comes back
  21. The first custom zombie npc has been added with animations far from perfect, have to figure out how the dying proces work but getting there. firstcustom npc.mp4
  22. Scalbox

    Quarry/Pumpjack permissions

    run also oxide.show perm ultimateindustrialfarm.eleveur5 oxide.show perm ultimateindustrialfarm.eleveur4 oxide.show perm ultimateindustrialfarm.eleveur3 oxide.show perm ultimateindustrialfarm.eleveur2 oxide.show perm ultimateindustrialfarm.eleveur oxide.show perm ultimateindustrialfarm.cultivateur5 oxide.show perm ultimateindustrialfarm.cultivateur4 oxide.show perm ultimateindustrialfarm.cultivateur4 oxide.show perm ultimateindustrialfarm.cultivateur3 oxide.show perm ultimateindustrialfarm.cultivateur2 oxide.show perm ultimateindustrialfarm.cultivateur oxide.show perm ultimateindustrialfarm.default You created these groups and set the limit to a maximum of 1 Mining Quarry and 1 Pump Jack that storage adapters can have, so you may have exceeded the limit. A video would be helpful if you can. Because the plugin works without any issues, your problem is currently unrepeatable.
  23. Khaled

    Base Capsules

    use /bc give to give yourself the capsule, then add it to the kit with the other items like any normal item. Rust Kits will copy it from your inventory when creating or editing the kit
  24. The_Kiiiing

    Kick Gems?

    Gems are a hidden item by default so they are not included in the stack size configuration. I'm gonna add them with the next update
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