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  2. NHGaming

    gathering rates

    i'm using the option through config folder
  3. NHGaming

    gathering rates

    Hi, I'm running Loottable v2.2.27 following the November Rust update and encountering a gathering issue. Ore nodes and trees initially give normal vanilla resources after a server restart, but later begin producing approximately half their normal total yield. Metal nodes also disappear without their normal finishing effect and stop awarding HQM. Unloading Loottable did not immediately restore the affected nodes. However, after removing the plugin and restarting, gathering has remained normal. I reviewed the source and noticed that LootManager.RefreshLootImpl() clears and rebuilds ResourceDispenser.containedItems and finishBonus, then calls dispenser.Initialize() on existing dispensers. Could this cause resource dispenser state inconsistencies after a loot refresh, particularly following the November Rust update? I'd also appreciate an option to refresh loot containers without modifying ore nodes, trees, or other resource dispensers, since I'm using vanilla gathering rates. Thanks!
  4. Today
  5. Steenamaroo

    failing to compile?

    Ok. If you look at your original message, before I replied, I think "BotReSpawn 2.cs" was failing to compile, and "BotReSpawn.cs" was loaded. Maybe just check your plugin folder in case there's a duplicate still in there. Either way, nothing to do with the actual error, which I can sort. Thanks for reporting.
  6. Deisel

    failing to compile?

    i deleted my original .cs after you said it was corrupted, hence why it compiled the second time.
  7. Steenamaroo

    failing to compile?

    "BotReSpawn 2" Oh, ok. You've had two copies of the plugin at some point - I guess the other was called "BotReSpawn 2"? I'll update for the APC related issue soon. Thanks again.
  8. Steenamaroo

    failing to compile?

    It's the first lines of your original post. } expected [CS1513] (BotReSpawn 2 line 24) It suggests that BotReSpawn failed to compile but the subsequent errors are coming from BotReSpawn, and a few lines later BRS is unloaded and reloaded, proving that it was compiled, which seems strange.
  9. Steenamaroo

    failing to compile?

    Yeah, I understand. Something on your server isn't compiling; I was trying to help you out but would need to see the rest of the logs. The APC related issue I can sort. Thanks for reporting. Edit: I was wrong in my first reply. BotReSpawn was loaded (subsequently unloaded) when you saw "} expected [CS1513]" So something, unrelated, isn't compiling.
  10. you can close this one, all fixed, thanks heaps for you help
  11. Deisel

    failing to compile?

    destroyed the bradley and reloaded the plugin, no NRE spam. Bots were deployed as normal when bradley was destroyed. Plugin is working, but has an issue with Bradley when it is deployed on the map.
  12. Hi, this is a really great plugin, and my players love it! I was wondering if it would be possible to make it compatible with the ItemPerks plugin, specifically with the Angler perk. Currently, the Angler perk works, but the second fish isn't recognized by your plugin. Thanks in advance!
  13. Deisel

    failing to compile?

    after deleting the original file it is now compiling but throwing the NRE above.. the compiling is sorted, but it still errors and spams the console.
  14. Deisel

    failing to compile?

    As for uploading your plugin to chat gpt. i simply uploaded the error log, not your plugin at all.
  15. Deisel

    failing to compile?

    } expected [CS1513]" im not seeing this... its just the same spam i posted above over and over
  16. Work bench level 1 keeps flashing on and off.
  17. Steenamaroo

    failing to compile?

    Don't upload paid plugins to other servers. If I want to know what ChatGPT guesses, I'll ask it. Answering what I asked would be helpful, though. What precedes this? "} expected [CS1513]"
  18. Deisel

    failing to compile?

    custom map, but definately a Bradley at launch site.
  19. Deisel

    failing to compile?

    Loaded plugin BotReSpawn v1.6.2 by Steenamaroo [1709ms] [BotReSpawn] Navmesh build complete - Initializating BotReSpawn v1.6.2 by Steenamaroo hook 'OnServerInitialized' took longer than 100ms [541ms] at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object
  20. Deisel

    failing to compile?

    chat gpt response???? Why This Is Happening Because this error is coming from an internal timer loop (DoTick -> SetupAPC -> b__0), the plugin is actively looking for the map's APC to assign bots or parameters to it, but cannot find it. This usually happens for one of two reasons: [1] Map Without a Bradley APC: You are running a custom map or a small map seed that does not naturally spawn a Bradley APC at Launch Site, but BotReSpawn is configured to try and manage an APC profile. Outdated Plugin Version: A recent Rust update changed how the Bradley APC or its components are referenced in the game code. Because your path shows you are using Carbon (/carbon/plugins/BotReSpawn.cs), a mismatch between Carbon's hook translation and an older version of the plugin can trigger this.
  21. Steenamaroo

    failing to compile?

    Can you go back a little farther in your logs? What precedes this? "} expected [CS1513]"
  22. Deisel

    failing to compile?

    deleted original .cs file. R e uploaded the new .cs downloaded from codefling. same issue.
  23. think i found my error, or one of my errors it was in my armyman preset - messed a copy and paste in the prefabs table and doubled part of it up,
  24. Steenamaroo

    failing to compile?

    Looks like your file's damaged, modified, or incomplete. Delete and re-download from here. That should sort it.
  25. Deisel

    failing to compile?

    Failed compiling 'BotReSpawn.cs': } expected [CS1513] (BotReSpawn 2 line 24) at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object Unloaded plugin BotReSpawn v1.6.2 by Steenamaroo Loaded plugin BotReSpawn v1.6.2 by Steenamaroo [851ms] [BotReSpawn] Navmesh build complete - Initializating BotReSpawn v1.6.2 by Steenamaroo hook 'OnServerInitialized' took longer than 100ms [566ms] at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636) at InvokeHandlerBase1[T].DoTick () (at <aa997485d7974d81a6d8dbef8170daad>:0) at InvokeHandlerBase1[T].LateUpdate () (at <aa997485d7974d81a6d8dbef8170daad>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn+<>c__DisplayClass70_0.<SetupAPC>b__0 () (at /home/container/carbon/plugins/BotReSpawn.cs:636)
    A very unusual plugin; I haven’t seen anything like it anywhere else. I was worried about the load on the server, but everything seems fine so far. I’ll need to test it further when there’s a high number of concurrent users.
  26. Changed Status from Pending to Work in Progress
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