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gas started following bots only tap fire slowly
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Is this happening every time, or occasionally. Try and provide as much info as possible. Where do the crates fall when this happens?
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M3TALx started following Not loading properly, Please assist
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CASHR started following Not loading properly, Please assist
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I would like to keep the plugin if we can get it working so I can see how configuration goes for my server. This is the error its spitting out once ive installed and load 02/27 06:00:48 AM | >>> o.reload BattlePassReborn 02/27 06:00:53 AM | Unloaded plugin BattlePassReborn v1.0.5 by CASHR#6906 02/27 06:00:53 AM | [BattlePassReborn] Automatically Harmony patched 'Recycler.RecycleThink_Patch1' method. (RecycleThinkPatch) 02/27 06:00:53 AM | [BattlePassReborn] Automatically Harmony patched 'Facepunch.Rust.Analytics+Azure.OnGamblingResult_Patch1' method. (GamblingPatches) 02/27 06:00:53 AM | [BattlePassReborn] Automatically Harmony patched 'Facepunch.CardGames.CardGameController.TryMoveToPotStorage_Patch1' method. (GamblingPatches) 02/27 06:00:53 AM | [BattlePassReborn] Automatically Harmony patched 'Facepunch.CardGames.CardGameController.PayOutFromPot_Patch1' method. (GamblingPatches) 02/27 06:00:53 AM | Failed to call hook 'OnServerInitialized' on plugin 'BattlePassReborn v1.0.5' (DirectoryNotFoundException: Could not find a part of the path '/home/container/oxide/data/BattlePassReborn/Players'.) at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.BattlePassReborn.RemoveInactivePlayers () [0x00046] in <1d1edac708ae456383f548b457cd39a6>:0 at Oxide.Plugins.BattlePassReborn.OnServerInitialized () [0x0009c] in <1d1edac708ae456383f548b457cd39a6>:0 at Oxide.Plugins.BattlePassReborn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00547] in <1d1edac708ae456383f548b457cd39a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 02/27 06:00:53 AM | Loaded plugin BattlePassReborn v1.0.5 by CASHR#6906
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houdini6981 joined the community
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Gryffen1971 started following Modern PVE Base
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.3
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Well, you are describing the issues with the map that occurred in October 2025. I only received reports concerning above‑water and underwater monuments (in particular, underwater labs and oil rigs). All the issues you reported to me were resolved, and we maintained daily communication. At the end of October 2025, the map received its latest version to date, in which all errors were fixed. We discussed the refund for the map in a private Discord chat, and you are already aware of my response.
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.9
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Have you granted the privilege? Perhaps you have other plugins or an old plugin with a configuration that breaks the current version?
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у меня такая же проблема плагин работает но я не вижу ни куда смотрит игрок ни его никнейм
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Players can get into a rock terrain O8 locations
SlayersRust replied to SlayersRust's Support Request in Support
Sent on Discord -
Players can get into a rock terrain O8 locations
Gruber replied to SlayersRust's Support Request in Support
You can send it to me in discord, if you don't mind. -
I have tested something yesterday, so after upgrading the sails and engines, it is not possible to keep the upgrades once they were removed! Lets say I want to change something on the boat and move the engines or the sails, upgrades do not remain! I already know the answer, but do you think it will be possible to keep the upgrades if we want to move the sails and engines on another boat or if we adjust the layout on ours?
- 36 comments
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- #boat
- #controller
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(and 7 more)
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argkarring changed their profile photo
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Hi, that's great, I'll do some tests soon. Thanks
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Players can get into a rock terrain O8 locations
SlayersRust replied to SlayersRust's Support Request in Support
I cannot upload it here. Maybe you need to talk to Codefling staff because it only allows submitting a 27KB max size image. I tried compressing 1000 times and can’t get the image so small hah -
Tweezy joined the community
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darknyxxx joined the community
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Hi, please try this version of the plugin.
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Players can get into a rock terrain O8 locations
Gruber replied to SlayersRust's Support Request in Support
Hi, please upload a screenshot here, I can't open the link. -
RespectmyVoid changed their profile photo
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if ya have some time to test for me set it to not use the sprinkler and hook up your waterlines using the splitters like the planter does and see if there still arises an issue. i sprinkler and one splitter per planter.. I also have noticed if the last planter only had 2 water power then it cant keep up with the plants usage. tested and seems to be a rust related issue where if sprinklers do not have enuff water they will run out cause they can not keep up So my next question to verify this is if you kill all the plants in the planter does the planter start to build back up water?
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- 285 comments
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- #updates checker
- #plugin
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Doing someore testing i think rust ha a new issue with using water splitters because ithe end ones stop taking water and if i move the waterline closer then they start taking water again
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Chatoy joined the community
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latest version of gravity.cs is not running on the map for me. Failed compiling 'Gravity.cs': 1. 'Gravity.MovableDroppedItem.MaxVelocity()': no suitable method found to override [CS0115] (Gravity 35 line 1904) any thoughts?
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VampCat joined the community
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Yes, so the value in the config is an overall chance that a train will spawn "built" then the weighted chances inside the presets control the likely hood of each type spawning. You can also just completely disable them using the IsEnabled config value in the preset config.
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Hi Beee, Just to keep you up to date with my findings: I performed a fresh reinstall and wipe, testing with both custom and procedural maps. The only plugin installed was AutomatedMessages — no other mods were running. After further investigation and testing, I discovered the following: If I go through the area as an admin with Vanish enabled, I get this console error: "Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead." no other message appears. If I go through as a normal player while mounted on a boat, no message appears. If I go through as an admin using only noclip, I do receive the deep-sea entry message. From what I can tell, the issue seems related to the difference between being put to sleep and waking up in the deep-sea zone, which is what triggers the message. When mounted on a boat, the message does not trigger because the player is not put into a sleep state while driving. At the moment, the only way I can consistently trigger the message is by passing through the area with noclip enabled. I hope this information is useful for your investigation.
