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that's amazing is perfect
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WorldEnder started following UMapMarkers
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Does this work with IQ teleportation? I was using Nteleportation and then I bough iq teleportation for the UI and ability to teleport into a seat while flying but before I was able to have 10 home markers that I could set and see but with IQ teleportation I have to make home points while I am already there. I want to just be able to set and see markers the normal way.
- 4 comments
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xjumbo22x changed their profile photo
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yaowy started following Announcements
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Plugin changing ai.npc_spawn_on_cargo_ship
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
So is there a way you can fix this? I would like to be able to have vanilla cargo exist with this plugin at the same time. I have already configured a custom plugin that allows players to call in vanilla cargo or any of the cargo convoy ships and it prevents more than 1 cargo ship, cargo convoy or vanilla, from being on the map at once. -
yaowy joined the community
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Plugin changing ai.npc_spawn_on_cargo_ship
CrazyRust replied to BetterDeadThanZed's Support Report in Support
Yes, that’s true. - Today
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Plugin changing ai.npc_spawn_on_cargo_ship
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
What I'm afraid of is that this will cause the vanilla NPC's to spawn on the cargo convoy as well as the cargo convoy NPC's? -
Hi! Heavy fuse came in August if I don’t remember wrong, and those are added to the table. /Ponn
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CrazyRust started following Plugin changing ai.npc_spawn_on_cargo_ship
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BetterDeadThanZed started following Plugin changing ai.npc_spawn_on_cargo_ship
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I had players tell me that no NPC's were spawning on the vanilla, game spawned cargo ship. I delved into this and found this plugin is setting ai.npc_spawn_on_cargo_ship false which prevents NPC's from spawning on the vanilla cargo. I changed these from false: CargoShip.event_enabled = _config.FPevent; AI.npc_spawn_on_cargo_ship = _config.FPevent; and it works. Can we get an official fix for this?
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klauz24 started following Announcements
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klauz24 joined the community
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The items don't show up on the toolbelt itself, they appear in the players inventory as they normally would. However in game you can visually see yourself holding and wearing all these things and it's more than two. When I was getting the glitch to occur I had a M249, a minigun, and F1 grenade in my hand at once and it seemed the weapon silencer I had on the M249 was like glitched to the center screen. Also, it happens when you hold "alt" and loot the sleepers. I will send you those files. But, I still firmly standby that it's definitely kits causing this.......
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One other issue I noticed is the Coffin Storage you use players can add a keylock to it and get unlootable invincible storage containers on PVP Servers. I recommend using storage containers that players cannot add a codelock or keylock to them
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Does something like that work for you? I can send it to you privately. https://cobaltmaps.com/maps/tlo529laom
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When will the September update be out to include heavy fuses.
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No matter how I try, I cannot retrieve the event owner state. However, rewards are still granted upon completion.
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Mr.prince changed their profile photo
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- 2 comments
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- #anticheat
- #moderation
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- 2 comments
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- #anticheat
- #moderation
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Just curious, before IQ Teleportation I had my server set so that I could have up to 10 map markers and they also get placed when I teleport. I don't have that now after switching to this. Is there a setting that I am missing or another plugin people use in order to still have map markers show up? I would like to have 10 again and I would like them to place when I teleport.
- 9 comments
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- #teleportation
- #warp
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Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.WarMode.HasBypass (System.String userid) [0x00000] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarModeMethods.ExtensionMethods.HasBypass (BasePlayer basePlayer) [0x00009] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x0007e] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01694] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Is it possible to add a event winner hook?
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The server has the latest plugin updates installed. This all happened after the server update a couple of days ago. I thought the updated plugins would fix this error, but the updates didn't help. I didn't quite catch the question about the grid; I've heard something about it, but I haven't yet figured out how it works. Here are my spawn points and presets. Oil-Rig-NPC (1).json Oil Rig (1).json Large-Oil-Rig-NPC (1).json Large Oil Rig (1).json
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お疲れ様です。 アプデによる不具合解消についてランキングについては更新された時だけ表示するようになりました。 しかいランキング外が釣れた時でもチャットに出るようになりました。 スクショでその一部を貼っておきます。