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  2. Komorebi

    Console error reported.

    (17:59:48) | [TugboatPirates] Spawning event at (1192.74, 0.00, -2200.00) (17:59:48) | Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects. Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/npc/sam_site_turret/sam_static.prefab/rig_yaw", Mesh name "sam_site_turret_yaw_COL" (17:59:48) | Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects. Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/npc/sam_site_turret/sam_static.prefab/rig_yaw/sam_site_turret_pitch/root_piston/piston_axle", Mesh name "sam_site_turret_piston_COL" (17:59:48) | Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects. Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/npc/sam_site_turret/sam_static.prefab/rig_yaw/sam_site_turret_pitch/root_piston/turret_pitch_axle", Mesh name "sam_site_turret_pitch_COL" (17:59:48) | Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects. Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/npc/sam_site_turret/sam_static.prefab/sam_site_turret_base", Mesh name "sam_site_turret_base_COL"
    Everything is working fine
  3. lol yea aint that the truth
  4. i will keep an eye on it further also please if and when you can use our discord so i can share these issues and all with other users and i can keep a clean record for myself i appreciate it
  5. I've encountered the same issue. When I join the event, I appear about 10 meters below the event ground and then die. If an admin uses a command to leave the event, the position after leaving is also about 10 meters above the ground, resulting in fall damage death.
  6. simon2410

    NexusCheatRadar

    They did a update this morning but that didnt fix the issues but thats facepunch for you breaking things ;D
  7. Today
  8. Fix the plugin urgently
  9. the error is being populated because of the hook ncr calls within carbon onprojectileattack within aimbot detection i have not got more info as of yet but coulde be carbon has not adapted to the mostrecent update from facepunch
  10. Changed Status from Pending to Fixed Changed Fixed In to 1.2.15
  11. simon2410

    NexusCheatRadar

    yes pal
  12. baustiman

    Welcome Panel

    No, I'm using the previous panel.
  13. are you currently using carbon
  14. sanguss

    Performance Problem

    Hello, I wanted to report a performance issue on The Lost Island map. I tested the city area around L13 / M12 / N12, near Harborpoint City / Deadzone / Abandoned Supermarket, and my client FPS drops heavily there. In most areas I get around 60–100+ FPS, but when I enter that city area it can drop down to around 40 FPS. I also found that another user already reported a very similar issue before, where FPS dropped heavily around L13. So it looks like this specific city area may still be too heavy or not fully optimized. This is important for me because I would like to use the map on my Rust server with NPCs/events, but if the city already drops FPS a lot without many players or bases, it could become a bigger problem later. Could you please check/optimize that area again? Thank you
  15. simon2410

    FileWatcher

    morning getting these error on startup. Failed compiling 'FileWatcher.cs': 1. 'CorePlugin' does not contain a definition for 'GetConfigsFolder' [CS0117] (FileWatcher 47 line 39) 2. 'Server' does not contain a definition for 'NextFrame' and no accessible extension method 'NextFrame' accepting a first argument of type 'Server' could be found (are you missing a using directive or an assembly reference?) [CS1061] (FileWatcher 20 line 61) 3. The name 'Community' does not exist in the current context [CS0103] (FileWatcher 13 line 70) Look rotation viewing vector is zero Failed compiling 'FileWatcher.cs': 1. 'CorePlugin' does not contain a definition for 'GetConfigsFolder' [CS0117] (FileWatcher 47 line 39) 2. 'Server' does not contain a definition for 'NextFrame' and no accessible extension method 'NextFrame' accepting a first argument of type 'Server' could be found (are you missing a using directive or an assembly reference?) [CS1061] (FileWatcher 20 line 61) 3. The name 'Community' does not exist in the current context [CS0103] (FileWatcher 13 line 70
  16. simon2410

    NexusCheatRadar

    no worries pal ;D
  17. morning and was already looking into it a few calls got changed and i am working on it currently
  18. Hi, I'm fixing it.
  19. simon2410

    NexusCheatRadar

    Morning getting this error when loading. NexusCheatRadar v1.9.4 by WinterChild84 (Nexus84) hook 'Init' took longer than 100ms [194ms] Loaded plugin NexusCheatRadar v1.9.4 by WinterChild84 (Nexus84) [1098ms] A hook request for 'OnPlayerAttack[426aa7]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.OnProjectileAttack_Patch1 (BasePlayer,BaseEntity/RPCMessage): IL_191c: ret - Check for possible errors on the log file Error while patching hook 'OnPlayerAttack[426aa7]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.OnProjectileAttack_Patch1 (BasePlayer,BaseEntity/RPCMessage): IL_191c: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 A hook request for 'OnPlayerAttack[a82d52]' received: - The current status is FAILURE: Exception has been thrown by the target of an invocation. - Check for possible errors on the log file Error while patching hook 'OnPlayerAttack[a82d52]' (Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at CodeInstruction System.Collections.Generic.List<HarmonyLib.CodeInstruction>.get_Item(int index) at IEnumerable<CodeInstruction> Carbon.Hooks.Category_Patches+Patches_BasePlayer+Patches_BasePlayer_8e529bc2103c4829b354e58ef9a82d52.Transpiler(IEnumerable<CodeInstruction> Instructions, ILGenerator Generator, MethodBase Method) at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  20. yes i am, i always run custom maps and this is the first time i've seen this
  21. I was just looking at the lastest config option, and it looks like the force wipe options are now in! just curios how does it the plugin know its a force wipe vs a server admin intiatated wipe? Thanks again .
  22. where do i remove the cooldown that is applied, cant find it anywhere. **edit was something else conflicting, mb
  23. I appreciate your input. I've already requested a solution, as I can't resolve it myself since I'm not currently in my role as content creator. I included this in the product description before I left, so people would understand that I wouldn't be able to offer much support; I depend on a third party who isn't always available. Anyway, thanks for the report.
  24. Edited the image to look better in the shop if anyone like to use it
  25. simon2410

    Vehicle Registration

    ok pal have a nice time ;D
  26. SRten

    Vehicle Registration

    I’m on vacation right now, but I’ll fix it soon.
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