Here we go:
{
"Bots settings": {
"outbreak_street_scientist": {
"Enable bot?": true,
"How many of these bots can be spawned?": 5,
"Bot appearance (used if bot's amount - 1, use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "",
"Use random names from data file? (/data/RoamingNPCs/RandomNicknames, or Rust's random names will be used)": true,
"Allow wounded state?": true,
"Respawn timer (min 3 seconds)": 30.0,
"Enable periodic bot reinitialization? (can improve performance)": true,
"What respawn mode to use (RandomPoint/RoadPoint/SpawnPoint/SpawnsDatabase)": "RandomPoint",
"What roads use to spawn (DefaultRoads/MainRoads/SideRoads/TrailRoads/Rails)": "DefaultRoads",
"Spawn points filename (for SpawnsDatabase respawn mode)": "Transylvania_ver17-20261001-01-release-random",
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse/NpcCorpse/Backpack)": "NpcCorpse",
"Keep clothes on NpcCorpse?": true,
"How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0,
"List of items that won't drop on death": [],
"Bot behaviour (Aggressive/Friendly/Defensive)": "Defensive",
"Enable random bot behaviour?": false,
"Controller setup": {
"Find entities radius": 20.0,
"Movement speed (1 - 4)": 3,
"Damage rate from water": 0.1,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 1.0,
"Damage rate from animals": 0.5,
"Damage rate from players": 1.0,
"Allow vanilla NPCs and animals to attack the bot?": true,
"Always avoid safe zones?": false
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "oubreak_scientist",
"Item name (leave empty for default)": null,
"Item skin": 0,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": []
}
]
},
"Allow dropping items on belt when dead?": false,
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": true,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
],
"Limits on the amount of gathered items": {
"wood": 750,
"stones": 500,
"metal.ore": 300,
"sulfur.ore": 200,
"chainsaw": 0,
"jackhammer": 0,
"cctv.camera": 0,
"sheetmetal": 1,
"targeting.computer": 0,
"scrap": 20,
"fuse": 1,
"gears": 2,
"metalblade": 1,
"metalspring": 1,
"tarp": 1,
"fat.animal": 20,
"bearmeat": 0,
"lowgradefuel": 20,
"crude.oil": 7,
"sewingkit": 3,
"semibody": 1,
"advancedblueprintfragment": 0,
"basicblueprintfragment": 0,
"cloth": 30,
"leather": 20,
"metalpipe": 2
}
},
"Fights with NPCs and players": {
"After how many seconds forget the target if bot couldn't reach it?": 20.0,
"How many seconds to ignore a target abandoned by timeout (not less than 1)": 35.0,
"Chance of crouching during fight to dodge": 50.0,
"Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": false,
"Ignore real players?": false,
"(WarMode plugin) Ignore player if they are in PVE mode?": false,
"Ignore sleeping players?": true,
"Ignore other RNPC bots?": true,
"Ignore other NPCs?": true,
"Ignore couriers (CourierNPCs)?": false,
"Maximum distance for attack from weapon (not less than 5)": 30.0,
"Maximum distance for attack from melee (not less than 2)": 2.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Hunt players' livestock (bought, bred, tamed)?": false,
"List of prefabs of animals to block hunting them": [
"bear.prefab",
"polarbear.prefab"
]
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": false,
"Hide stash?": false,
"Life time (0 - will exist until restart)": 600.0,
"Maximum amount to use (0 - without limit)": 5
},
"Box setup (bot will put items in the box)": {
"Put lock on box?": false,
"Enable?": true,
"Use small box?": true,
"Box skin": 3388570301,
"Life time (0 - will exist until restart or until it dies)": 600.0,
"Maximum amount to use (0 - without limit)": 2,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"Share of positions on the monument navmesh, including inside buildings (0-1; works when the monument navmesh is built)": 0.5,
"Suicide timer if the bot gets stuck in this state (0 - disables the timer)": 120.0,
"List of monument prefabs blocked for visiting": [
"assets/bundled/prefabs/autospawn/monument/lighthouse/lighthouse.prefab",
"assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab"
]
},
"Loot on spawn": [],
"Items for ore mining": {
"Enable random order instead of priority?": false,
"List of items (in priority order)": []
},
"Items for tree gathering": {
"Enable random order instead of priority?": false,
"List of items (in priority order)": []
},
"Items for fights": {
"Enable random order instead of priority?": false,
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pistol.semiauto",
"Item name (leave empty for default)": null,
"Item skin": 2897915139,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": [
{
"Item shortname or ID": "weapon.mod.holosight",
"Item skin": 0
}
]
},
"Ammo shortname for weapon (leave empty to keep default)": ""
},
{
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item name (leave empty for default)": null,
"Item skin": 0,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": []
},
"Ammo shortname for weapon (leave empty to keep default)": ""
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"Enable random order instead of priority?": false,
"List of items (in priority order)": [
{
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "knife.bone",
"Item name (leave empty for default)": null,
"Item skin": 0,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": []
}
}
]
},
"Items for healing": {
"Enable random order instead of priority?": false,
"List of items (in priority order)": [
{
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item name (leave empty for default)": null,
"Item skin": 0,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": []
},
"Amount of items to give when respawning": 2
},
{
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bandage",
"Item name (leave empty for default)": null,
"Item skin": 0,
"Enable chance of drop on death?": false,
"Chance of drop on death (0-100)": 0,
"Attachments": []
},
"Amount of items to give when respawning": 10
}
]
},
"Voice phrases for different actions (you can download default voice phraes from plugin page)": {
"Use voice phrases?": false,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when picking up items": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when gathering trees": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when mining ore": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when looting containers": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when looting corpses": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when harvesting corpses": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when the bot does not see the target": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when reaching the destination": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
}
},
"Phrases when creating a container with resources": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
},
"Phrases when healing": {
"Phrases": null,
"Chance of using phrases (% 0 - 100)": 0.0
}
}
}
}
}