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  1. Past hour
  2. Meowhuh

    Russian translate

    Hi, do you mean that translating from English to Russian isn't working? If so, could you please DM me on Discord so I can look into it? Discord: meowhuh43 Also, regarding the commands, could you clarify what you mean by making them permanent?
  3. hey, @SAXLUNCH i tested the plugin and everything works fine on my end. can you message me on discord and share a few more details so i can check what's going on?
  4. calypso

    Admin Menu

    is it possible to clear the offline player list in the admin menu without wiping player progression?
  5. Today
  6. idkrocky

    Russian translate

    translating from Russian to English does not work but translating to Russian from English works what are we dong wrong also how to keep the commands on permeant
  7. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Thanks for reporting this! i’ll look into the issue and release an update to fix it
  9. doesnt do anything but deploy,cant launch anything from iy.cant even get inside of it
  10. Yall looking for any dev help ?
  11. Yesterday
  12. codeboy

    Weird Name Glitch

    Hi! Idk what exactly goes wrong, send me in DM screenshots please
  13. dustyhansen

    Weird Name Glitch

    I know this is kinda dumb, but I have a player named Wolfyi and every time they show in the feed it says Wolf instead of Wolfyi.
  14. Thanks!
  15. ZockiRR

    Plugin Not Showing Perms

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  16. ZockiRR

    Plugin Not Showing Perms

    I found an issue when the permission prefix doesn't match the plugin name / file name. It is fixed with the newly released version. Oxide actually displays a warning when a permissions prefix and plugin name doesn't match, but Carbon seems to not see this as an antipattern. Either way it should work now. Best regards ZockiRR
  17. This problem has been fixed with the latest update
  18. Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
  19. I fixed it with the latest update
  20. Yzt

    Convoy

    Found the issue: Root cause: After the October Rust update (paired with your server's RustNav navigation mesh), the Convoy randomly selects a route start point where no NavMesh can be found → DefineStartPoint returns null → The subsequent DefineSpawnRotation accesses a null object → NRE → The event crashes before the convoy can spawn. Two fixes applied: Instead of aborting when a NavMesh cannot be located for the chosen start point, retain the original road point as the starting position (the event will start and the convoy spawn normally). Add null safety checks to DefineSpawnRotation (as a second layer of protection).
  21. Yzt

    Convoy

    There are no restrictions in place. All other events show up fine, only the convoy does not. I’m really frustrated with this issue. The convoy plugin is the core gameplay of my server. I don’t know how to fix it right now, and even AI assistance hasn’t helped me resolve it.
  22. SOMEONE

    Craft Menu

    Everytime I open a workbench this is what I get.
  23. Yzt

    Convoy

    Hello author, is this plugin due for an update? After the official 10.2 patch, events show as enabled in the plugin, yet no markers appear on the map, making it impossible to find the convoy.
  24. Scientist86

    Better Hammer

    I didn’t quite understand what this plugin does? Does it add a separate item to the game — a hammer with some kind of skin — that allows you to do all the things listed? Does it allow players with permission to ignore the time required to rotate and demolish the blocks they’ve built? Is it possible to change the repair to a single click? I wouldn’t want the players on my server to notice any changes in the hammer mechanics. I just want to give them the ability to edit their buildings and demolish building blocks without a time limit, using the standard tool, and without having to type /remove or anything else. Will your plugin work for me?
  25. Version 1.0.6

    12 downloads

    Warning Requires a Servycore account with the leaderboard: the Basic plan (€5/month) and up (servycore.io). The plugin sends your server's stats to Servycore, which shows them. Servycore on Codefling A fresh leaderboard every wipe, on your website. Kills, deaths, K/D, accuracy, headshots, raids, resources, playtime, teams and events, with a page per player, a kill feed and the heatmap of the wipe on your map. The plugin detects every wipe by itself (the save's wipe id, so custom maps that keep the same seed work too) and starts a new leaderboard; past wipes stay online. More than a leaderboard. The same plugin posts your server's PvP kills to Discord (the Kill Feed notification), and gives the Servycore Control Center's staff map your server's own map image. Install. In Servycore: Control Center > your server > Plugins & Groups > Servycore Leaderboard > Install and connect (with host access to the server). By hand: copy ServycoreLeaderboard.cs into oxide/plugins or carbon/plugins, then run the command shown on the panel's Leaderboard > Setup page in your server console (servycore.leaderboard auth …). Guide: Setting up the leaderboard · Live demo · Discord
    Free
  26. Version 1.0.0

    15 downloads

    Warning Requires a free Servycore account (servycore.io you design the menu in the Servycore panel and publish it, this plugin shows it in game. Install it from Servycore, which sets it up for you: Control Center > your server > Plugins & Groups > Servycore In-game UI (Servycore needs host access to the server: Pterodactyl, Pelican, WISP, AMP or SFTP). Servycore on Codefling Your server's menu, right in the game. Players type /info and get your wipes, account linking, rules, servers, store, kits and leaderboard, in your colours with your logo. Every page has its own chat commands (/wipe, /store, /kit, /link, /top…), and the menu can open at a player's first connection. Designed in your browser, published live. No file to edit and no JSON: presets with 13 ready-made looks, your logo, a top or side navbar, your own pages (text, images, links, numbered rules, two columns), several menus (/info for the server, /store for a shop menu) and pages that open alone. Change one server only, keep a draft, publish when it is ready: the servers get it within seconds. History keeps the published versions. Kits. Up to 24 kits with categories, cooldowns, uses per wipe and a lock after each wipe, for everyone or for some Oxide / Carbon groups and permissions. Fill a kit from your own inventory, make one in game with /kit create, or bring yours over from uMod's Kits plugin. The plugin keeps the cooldowns and resets them at every wipe. Live pages. The next wipe and the coming ones as a calendar, the player's linked accounts and linking rewards (updated live), your network with a copyable connect command, your Tebex or PayNow store and your blog: links and products open as QR codes players scan with their phone. Nothing is bought in game. Chat in game. Every Servycore message (menu, automations, announcements, wipe countdown) can show your network's icon (the avatar of a Steam account you pick) and the server's name. Good to know Facepunch only allows an in-game UI on servers listed Modded, which Oxide and Carbon do by default. The menu answers its chat commands first: when another plugin has the same one (/kit of Kits, /info of a welcome panel), the editor tells you before you publish. Console: servycore.ui status, servycore.ui reload. Permissions: servycoreingameui.admin (admin kits, /kit create), servycoreingameui.kit.<key>. Every Servycore plan has it, Free included, with every page. A page that shows a feature of your plan follows it: the Leaderboard page needs the leaderboard (from Basic), the Store page your website's store, the News page its blog. Guide: In-game UI · How to add an in-game UI to a Rust server · Live demo · Discord
    Free
  27. I posted in Help on your discord
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