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Mitix changed their profile photo
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- 23 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
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luk changed their profile photo
- Today
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I'll check and let you know, they should have worked. Overall, is the menu convenient? Or do any changes need to be made?
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UBecc started following Elettric Furnace Don't Work
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The electric furnaces are vanilla, I tried to change them both from the config and from the new in-game menu but it doesn't change the speed of the furnaces at all
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- 113 comments
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Bubbs joined the community
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Danny76 joined the community
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Tyler Lynn Leatherman joined the community
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I like this thing a lot, but I dont like seeds for guns. the idea of custom food is so much better, as well as the seeds for berries and mushrooms which couldnt get farmed and cloned for now. that turns awesome is it possible to change the god clone genetics? my idea was to make some with 2+4 to have more yield or faster growing. it only shows the 3y+3g
- 261 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 42 more)
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- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
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- #special seeds
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- #instant grow
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Just checking in to see how it's all going. Hopefully you get a patch out soon for the invisible entity problem
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Not working when players are not in clan or team
HunterZ replied to Franx2Rust's Support Report in Support
Changed Status from Pending to Closed -
mano4kagg joined the community
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ShaneFosterPlays changed their profile photo
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- 25 comments
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Yes, It won't work with that plugin, I'll just have to add skin support to bgrade.
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wexzeedev_ changed their profile photo
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I wanted to make some changes to my map, but you've done a great job to make sure no one can do that. It's a shame that customers can't make small modifications. This is the second product I've purchased from you, and I'm starting to question whether it's worth buying anything from you. I've noticed that you've put a lot of effort into making it impossible for customers to make changes, rather than allowing them to customize the product to their liking. However, I must admit that your work in creating the prefabs and maps is truly exceptional. You're a true genius! It's hard to imagine how much time it took to create this prefab, and it took me a long time to disassemble it brick by brick to understand how the electrical system works and where it's hidden. You're a genius, but you're going in the wrong direction. I can confirm that the prefab works, although there are some nuances, but you can't edit or disassemble the prefab. This is unacceptable to me.
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- #bradley
- #bradleyarena
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Marcos joined the community
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saranghea786 joined the community
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Version 1.0.1
3 downloads
Updates NPCs' stats & behavior aspects to make PVE combat against NPCs much more comfortable. Details: - NPCs Gen2 (new NPCs): -- reduces outgoing damage % based on player's(target) equipped clothes (fix of the default logic) -- slows down movement speed a bit -- 'hiding' time is reduced to 30 sec. MAX (no more of annoying infinite sitting in corners logic) - legacy NPCs: -- reduces outgoing damage % based on player's(target) equipped clothes (fix of the default logic) Additional info (examples): - Damage % reduction: -- only projectile(i.e. bullets) attacks are processed -- the % formula in simplified way may be declared as: ((HEAD + BODY + LEGS) / 3) * MAX% -- damage block % examples: (base projectile protection without inserted armor plates) I) hazmat: 30% * 0.6(60%) = 18% II) full heavy set gear: (HEAD: 90% | BODY: 75% | LEGS: 75%) / 3 = (240% / 3) * 0.6(60%) = 80% * 0.6(60%) = 48% III) high tier armor set: ((HEAD: 50% | BODY: 25% + 20% + 10% | LEGS: 20% + 15% + 10%) / 3) * 0.6(60%) = (150% / 3) * 0.6(60%) = 50% * 0.6(60%) = 30% -- inserting armor plates are also taken into account -- 60% damage block is MAX (clothing + inserting plates). Default damage block is not yet disabled, so the total damage block will be a bit higher. -- player's armor has 3 sections: HEAD | BODY | LEGS, each of the sections may be protected by 1 or more clothing item(s), and to reach MAX % effect it's needed to have at least 1 equipped armor item for each the section, OR to equip any item which protects entire the body (like: hazmat). Usage: Copy the downloaded DLL file into server/HarmonyMods folder Compatibility: Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies: No Known bugs: - NPCs Gen2 : may teleport to a close point or to receive extra(unreal) movement velocity, it's because of bugs in cur. official code base, hope 'Facepunch' will fix the bugs, or will try to do it by myself in next ~3 months. Support: Use private messages on this site$15.00 -
This is great for all the things it can do, but HOLY COW, it is heavy on the server! Having said that, if you are not running other heavy plugins like Raidable bases, Abandoned bases and the likes, it should work well for you. It is too much for a heavily modded server however. The_Kiiiing is a great dev, and this does a lot, so it is not surprising it is heavy. I stopped running it as I have a very heavy plugin load. This was a big part of it. If I were just running a vanilla or a light plugin load I would use this until the end of time. my latest snapshot showed 4095ms hook time, 586,951 hook fires, and 852ms hook lag in under two hours of uptime. Not for my type of server, but will keep it for future endevours.
- 1,144 comments
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- #loot
- #customloot
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Demonid changed their profile photo
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Baxter joined the community
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Gorbin_53 joined the community
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I don't control the cargo in any way, it builds its own route.
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There have been problems with cargo on almost all custom maps lately, I'll fix everything else, thank you.
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The button I added disappears after pressing it once.
BloodRaiNxp replied to maxalt's Support Report in Support
Same for me as well, pressed once and it disapears