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  1. Past hour
  2. Longthang98

    Duel Arena

    Would it be possible to build a config like this for Duel Arena? Where you could make the players have full kits/ etc not just a weapon? "Equipment settings": { "Profiles": [ { "weight": 100, "Equipment": [ { "shortname": "hazmatsuit.nomadsuit", "attachments": null, "amount": 1, "skinID": 0, "container": "Wear" }, { "shortname": "smg.thompson", "attachments": [ "weapon.mod.holosight" ], "amount": 1, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "bandage", "attachments": null, "amount": 3, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "ammo.pistol", "attachments": null, "amount": 256, "skinID": 0, "container": "Main" }
  3. ninco90

    BetterTC

    "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, You have those parameters in the configuration; you can allow only the owner of the entity being upgraded, or the owner's entire team, to upgrade it. You won't be able to upgrade anything for other players who are authorized but not on your team.
  4. please add the command to add all the bases so we can just copy and paste it over
  5. Today
  6. Luuxen

    "Name": "Hunter",

    this npc seems impossible to kill with out admin weapons - it only has 400 hp in the config but need 36k to actually kill X) { "Preset Name": "biker_spas12_easy", "Name": "Hunter", "Health": 400.0, "Kit": "", "Wear items": [ { "ShortName": "hoodie", "skinID (0 - default)": 961066582 }, { "ShortName": "pants", "skinID (0 - default)": 961084105 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 961096730 }, { "ShortName": "burlap.gloves", "skinID (0 - default)": 961103399 }, { "ShortName": "hat.beenie", "skinID (0 - default)": 594202145 } ], "Belt items": [ { "ShortName": "shotgun.spas12", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.8, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": true, "Minimum Unique Prefabs": 1, "Maximum Unique Prefabs": 1, "Prefab Pool": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Chance [0.0-100.0]": 10.0, "Minimum Amount": 1, "Maximum Amount": 1 } ] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 2, "Maximum Unique Items": 4, "Item Pool": [ { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 } ] } } },
  7. se puede subir a rustmap?
  8. So the plugin was reported as not working so I tested and that was correct. All permissions were given and config was correct. I had to reload the plugin to get it to work properly but I worry maybe something isn't being patched on daily server restarts or something is overwriting it somehow and the issue will reappear again later. I also use the BuildingWorkbench Plugin https://umod.org/plugins/building-workbench thats the only other plugin I use regarding workbenches could this cause an issue with your plugin?
  9. Please post these im my discord, open a support ticket. I means I can keep all problems in one place and act on them as soon as the editor is updated - Here is my discord https://discord.gg/wbZ3QBeYHq
  10. Niko

    falling throw the map

    https://discord.gg/wbZ3QBeYHq
  11. MrLiquid

    Flags

    What are the flags and how and where can I set them? Reserved1 and Reserved2 I see in the UI Thank you
  12. MrLiquid

    Permissions

    Having problems with permissions registration c.grant group default buildcore.vip Couldn't grant permission - permission does not exist. Am I missing something? I cant seem to find the permissions "Saved Base Limits - Enable": true, "Saved Base Limits - Default Limit": 5, "Saved Base Limits - By Permission": { "buildcore.normal": 150, "buildcore.vip": 150, "buildcore.vipmax": 250
  13. Yesterday
  14. MrLiquid

    on teleport

    Never mind, I found lobby settings, my bad
    Fantastic plugin and incredibly feature rich. This is not just a simple build plugin, it is a complete sandbox building system with personal and VIP plots, guest permissions, save/load sharing, symmetry tools, a polished UI, and even a custom build map included. Everything feels well designed and professional. LuffyRust loves plugins that offer real functionality and a smooth player experience, and this one absolutely delivers. Highly recommended.
  15. cheers but I'd already tried that and it came on once but hasn't in the past 6 hours I've been on
  16. cheers but I'd already tried that and it came on once but hasn't in the past 6 hours I've been on
  17. sanguss

    Floating ores

  18. MrLiquid

    on teleport

    I found when I leave a plot and it returns me to lobby it teleports me high enough so when I fall I am wounded, how can I prevent this please?
  19. Hello,. I am having an issue where no NPC's are spawning in a custom map, Boston:New Land. I went into the Data and tried to change one of the custom monuments for enabled to true. After reloading the plugin, the data gets reset to false. After reloading, the console states everything loaded successfully, even the file that resets from false to true. After testing, it affects more than just the custom files, but also the ones that came with BetterNPC. Thank You, BetterNpc.json NpcSpawn.json Arctic.json Arid.json Jungle.json Temperate.json Tundra.json Boston_BilsFarm.json Boston_Boston.json Boston_Buttsville.json Boston_Folcom_Prison.json Boston_Frozen_Research_1.json Boston_Frozen_Research_2.json Boston_GraweyardOfShips.json Boston_HydroElectricalPowerStation.json Boston_QuarantineZone.json Boston_RoadSideMarket.json Boston_SpaceStation.json Boston_WalleyOfBridges.json
  20. crash

    Floating ores

    can you enable debug in config and send the output after reloading the plugin?
  21. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  22. Hi, I will add that
  23. Dead Nasty

    error

    Failed to call hook 'OnServerInitialized' on plugin 'FerryTerminalEvent v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent+MapController.GetFerryTerminalLocation () [0x00055] in <03ec6a43613f4dbe9fd700ba118cfa24>:0 at Oxide.Plugins.FerryTerminalEvent+MapController..ctor (Oxide.Plugins.FerryTerminalEvent+LoggerManager log) [0x00023] in <03ec6a43613f4dbe9fd700ba118cfa24>:0 at Oxide.Plugins.FerryTerminalEvent.OnServerInitialized () [0x00019] in <03ec6a43613f4dbe9fd700ba118cfa24>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012a] in <03ec6a43613f4dbe9fd700ba118cfa24>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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