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No, I'm on Oxide, and no I don't have AI generated plugins that use that hook. Also the error says that it is coming specifically from Loottable "08/02 19:58:36 | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.2.6'"
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Ktracho92 started following Announcements
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- 12 comments
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- #dashboard
- #tool
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TopBuffalo joined the community
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[GasStationEvent] GasStationEvent has begun Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.1.5' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in /home/container/carbon/plugins/BetterNpc.cs:line 2787 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 291
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Hi the plugin allows you to generate entities or execute commands. Just create a new item in your configuration file, and have it execute the command to paste the base. You can use the CopyPaste plugin. Here is an example of a configuration for spawning a base { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Entity Type. Default Rust": "Custom", "Can Pick Up Entity. Default false": false, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Custom Radius Check": 0.0, "Execute Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Commands As Admin": true, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": false, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 } I created a new skin with the house design, you can also find them on steam, and when the item is launched the base will be pasted by running this command "Execute Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], for skin You can search for them here https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated§ion=readytouseitems&requiredtags[]=version3 or there are 6 created by me https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 or you can create your own icons with this tool https://codefling.com/tools/custom-icon-creator maybe if you search there are also free tools ---------------------------------------------------------------------------------------------------- An update will be released soon to make base spawning much easier.
- 70 comments
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- #spawn everything
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- #casino
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- #base
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- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
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- 70 comments
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- #spawn everything
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- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- Today
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- 8 comments
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- #buildingworkbench
- #workbench
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hairybeanstalk started following Martian
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ToliburtiX started following Having more than a handful of npcs render the server unplayable
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walkinrey started following Having more than a handful of npcs render the server unplayable
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Having more than a handful of npcs render the server unplayable
ToliburtiX posted A Support Request in Support
Situation: Only one or two player on the server and speaking about server (not client) fps: Having 40 roamingnpcs spawned at random roadpoints (4 groups with 10 bots) nearly all are just walking around, some doing harvesting, the server fps drop from 80-90 down to 10-20. Unplayable laggy and unresponsive. Having 20 roamingnpcs spawned at random roadpoints (4 groups with 5 bots) nearly all are just walking around, some doing harvesting, the server fps drop from 80-90 down to 30-40. Drop not acceptable for having some fun npcs doing nearly nothing. My personal opinion: The software RoamingNPCs is a nice prove of concept, when used with the example configuration. However, considering the other errors found and the fatally poor performance, it is not usable in production. If possible, I like to have my money back and will no longer play tester for alpha stage software. -
Cristiano dolpin started following Announcements
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Cristiano dolpin joined the community
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Workshop Custom Skins Pack for Skinner | 10000+ Skins Ready!
Hawis commented on BenDer's file in Customizations
- 20 comments
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- #skins2024
- #skinworkshop
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- 70 comments
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- #spawn everything
- #spawn
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- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
okay I see the confusion here, you misunderstand how the plugin works, you cannot place normal foundation on the train. In order to build on the train you need to find one that has twig floors prespawned. You can manually spawn one by spawning any of the trains that have a preset. Or alternatively they will spawn around the map based on the chance set inside the config. -
Let me compare this to my version. I'll have a fix for this soon @FurryFailure @VoodooLights
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Kotaro_of_GGG joined the community
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Failed to create agent because it is not close enough to the NavMesh
ToliburtiX replied to ToliburtiX's Support Request in Support
Despite setting ""Use only NavMesh navigation?": false" and spawnpoint only spawnsdatabase and roadpoint, having some players who actually shoot the roaming NPCs, the logfile is again heavely flooded with "Failed to create agent because it is not close enough to the NavMesh". -
dcn joined the community
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Changed Status from Pending to Not a Bug
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https://wiki.facepunch.com/rust/Demos
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Changed Status from Pending to Not a Bug
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Query: Can we record 1-2 mins prior to report being raised?
Pho3niX90 replied to FiDDL3 STiCKS's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Cant Reproduce to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
