All Activity
- Past hour
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cachalote started following Dynamic Monuments
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Fix for ComputerStation power after May update, its good fix, but release will be later: change this: if (computer != null) foreach (string cctvName in _cctvNames) computer.ForceAddBookmark(cctvName); to this: if (computer != null) { foreach (string cctvName in _cctvNames) computer.ForceAddBookmark(cctvName); ComputerStationIO stationIO = computer.GetComponentInChildren<ComputerStationIO>(); if (stationIO != null) stationIO.UpdateFromInput(5, 0); }
- 117 comments
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- #barricade
- #ch47
- (and 27 more)
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ar7rf1 joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
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Paladin started following StarGuard and Password Protector
- Today
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DumePaoli changed their profile photo
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That was an Immediate Improvement, Im not sure why it was so unhappy but removing the TC reskin option made it chill out
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Happy to test the feature in the new version 2.2.0, works great. Thank you. Next suggestion would be, if it's a TC than show the autherized Users (SteamID and Name). Greetings
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I just tried to place the leaves in a wrapped gift, but it still shows insufficient inventory
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How do I package the leaves???
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I'm not sure about the "packaged" drugs as previously I could sell the leaves
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Yes, I am using V2.0.2 Here's my config: { "Black Market Settings": { "Require item to access black market": false, "Black market item display name": "Black Market Item", "Black market item shortname": "keycard_red", "Black market item skin ID": 0, "Black market item condition loss per swipe (if keycard). Default = 1": 1 }, "Delivery Fee Settings": [ { "Delivery fees": { "Key": "drugdeals.fee1", "Value": 10 } }, { "Delivery fees": { "Key": "drugdeals.fee2", "Value": 20 } }, { "Delivery fees": { "Key": "drugdeals.fee3", "Value": 30 } } ], "Discord Settings": { "Use discord webhook": false, "Discord webhook url": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Timezone ID for message timestamp": "America/Chicago", "Embed color": 65280 }, "Dealer Settings": [ { "Enabled [true/false]": true, "Dealer name": "Lil-Dealer", "Dealer locations": [ "(1025.49, 22.85, 7.69)" ], "Dealer clothes": [ { "Item shortname": "burlap.shirt", "Skin ID": 3269771748 }, { "Item shortname": "burlap.trousers", "Skin ID": 3269772521 }, { "Item shortname": "shoes.boots", "Skin ID": 3332536449 }, { "Item shortname": "hat.boonie", "Skin ID": 3274607135 } ] } ], "Dealer Movement Interval [min.]": 30.0, "Payment Settings": { "Currency [economics/rp/custom]": "custom", "Order confirmation message": "Order Confirmed! It will be delivered shortly.", "Custom currency": { "Custom currency item shortname": "scrap", "Custom currency item skin ID": 0, "Custom currency item display name": "Scrap", "Custom currency item image": "scrap" } }, "UI Settings": { "Buy UI server name / adversisement": "32 Battalion Servers", "Sell UI server name / adversisement": "32 Battalion Servers" }, "Plane Settings": { "Plane speed": 20.0 }, "Drop Settings": { "Drop speed": 0.6, "Item slots in drop": 18, "Lock drop to owner": false, "Message to locked out player": "This does not belong to you." }, "Item Purchase Prices": { "Weed Seeds": 50, "Coca Seeds": 50, "Tobacco Seeds": 50, "Poppy Seeds": 50 }, "Required Drugs Per Package": { "Weed Leaf": 10, "Cocaine Leaf": 10, "Tobacco Leaf": 10, "Opium Leaf": 10 }, "Drug Sell Prices": { "Packaged Weed": 150, "Packaged Cocaine": 275, "Packaged Tobacco": 450, "Packaged Opium": 650 }, "Planter Display Settings": { "Display duration [sec.]": 10.0 }, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 2 } }
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I do have the permission for TC skin changing automatically, and i don't have a plugin that limits TC placement, ill change those and see what happens
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Thankful_John started following New Error
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Getting this.. Never have seen this one before.. Any suggestions? (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-882.84, 0.32, -837.49), minDist: 50, maxDist: 150 bringing total number of preprocessed value instances to 17. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-882.84, 0.32, -837.49), minDist: 50, maxDist: 300 bringing total number of preprocessed value instances to 18. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (1890.80, 0.13, 1151.77), minDist: 50, maxDist: 150 bringing total number of preprocessed value instances to 19. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (1890.80, 0.13, 1151.77), minDist: 50, maxDist: 300 bringing total number of preprocessed value instances to 20. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (216.11, 2.47, 1847.34), minDist: 50, maxDist: 150 bringing total number of preprocessed value instances to 21. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (216.11, 2.47, 1847.34), minDist: 50, maxDist: 300 bringing total number of preprocessed value instances to 22. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-1417.71, 2.54, 886.92), minDist: 50, maxDist: 150 bringing total number of preprocessed value instances to 23. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:50) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-1417.71, 2.54, 886.92), minDist: 50, maxDist: 300 bringing total number of preprocessed value instances to 24. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:51) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-2269.97, 2.93, -2036.23), minDist: 50, maxDist: 150 bringing total number of preprocessed value instances to 25. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. (08:26:51) | WorldPositionGenerator BeachGen added a new preprocessed values cache for input values origin: (-2269.97, 2.93, -2036.23), minDist: 50, maxDist: 300 bringing total number of preprocessed value instances to 26. This means that either this server either has many potential origin points for this WorldPositionGenerator, or the origin points are moving. Any assistance you could provide would be greatly appreciated. Thanks in advance.. -TJ
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Interesting. I will take a look tonight after work. This shouldn't have been approved if it didn't work
- 1 reply
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root1222 changed their profile photo
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hello, it was added to the roadmap, I can't say anything about the timing.
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Macias started following The plugin is not working properly
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Hey! Unfortunately, the plugin is not working as it should. The example config is basically unusable in actual gameplay. Of course, we can adjust it ourselves to fit our own preferences, but when buying a plugin I expect it to be ready to use out of the box, and then I can tweak values later if needed. Right now, the current config makes all vehicle types consume energy exactly the same way. On top of that, the config itself does not seem to work correctly, because despite using identical values, the minicopter drains a large battery extremely fast — so fast that it’s barely possible to fly normally. Meanwhile, a regular car can drive a bit longer, but it still doesn’t really make much sense gameplay-wise. Config changes also do not work properly. I have the large battery set to false for destruction on depletion, yet it still gets completely removed from the vehicle storage when drained. Additionally, the slots that replace engine parts in vehicles and are supposed to hold extra items are completely wiped after a plugin reload or a server restart. Please help, because at the moment the plugin is unfortunately unusable.
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- 476 comments
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- #abilities
- #boss
- (and 16 more)
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Anurag changed their profile photo
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Relulu.jp changed their profile photo
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BigCountry509 changed their profile photo
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Changed Status from Pending to Closed