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Mr01sam started following Cannot Pick Up small Wooden Boxes
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Rust Admin started following Cannot Pick Up small Wooden Boxes
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This plugin is preventing players from picking up small boxes CanPickupEntity blocks every wooden box on the entire server, not just boxes actually registered as basement relays, because it checks the prefab name instead of checking whether the box is a registered relay. This is a bug.
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Kildor changed their profile photo
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AntManCT changed their profile photo
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missing a post for the street light
Silent Creations replied to xXBIGSPENDERXx's Support Report in Support
Changed Status from Fixed to Closed -
missing a post for the street light
Silent Creations replied to xXBIGSPENDERXx's Support Report in Support
glad we were able to resolve this lol -
missing a post for the street light
Silent Creations replied to xXBIGSPENDERXx's Support Report in Support
Changed Status from Work in Progress to Fixed -
Cr0miX started following Ultimate Cases
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@Mevent hi, custom currency to open cases is not supported? if not, i like to suggest the implementation of the og cases method, which could allow depositing not only keys as currency but defined custom currency (item/skinid) until used, perhaps with the config option to true/false custom currency deposit
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Harold N. started following Announcements
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Harold N. joined the community
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I deliberately avoid using doors that can be locked (except for garage doors) because they cannot be raided (for instance, there are servers where you can raid an inactive player).
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That’s how it’s designed: you can only place foundations on the ground floor (where there is no wooden flooring—this is because the game doesn't allow placing foundations under stairs), whereas on the second floor, you can place crates and certain items (though not all of them).
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JJXX changed their profile photo
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Awooga_dl changed their profile photo
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GrumpyGeezer started following Not giving rewards after wipe
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dFxPhoeniX started following Not giving rewards after wipe
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TimFS started following Not giving rewards after wipe
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Existing config worked fine before wipe, After wipe interface with voting servers is still fine but no rewards are issued where they used to be. Multiple different voting sites and 4 different servers. ** I figured it out. giveto no longer works at all. needed to change to inventory.giveto **
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flouONEs started following ar_pool_day Arms Race Arena (from 2026 CS2)
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cannot purchase a helicopter from the GreenHouse Airwolf vendor.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
Can't build in front doorway no matter the angle i tried everything. Next is showing the two levels one wont let me clip it through the prefab floor says it is a rock so can't place floor piece. Next shows lower foundation and floor right below the prefab ceiling which also blocks the lights. Went up where I placed wall on top of the floor so i could mark where the floor piece below is and as you see the bed doesn't recognize that it is on the floor. Chairs say not enough stability. So upstairs can't be used at all. What am I missing/doing wrong. I love your map and houses and really want to use them
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Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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about 20 seconds in or so Rust__2026-09-03__21-18-09-ezgif.com-video-compressor.mp4
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It doesnt let me go any higher if it's normal lowgrade, it only does it with the green fuel, specifically flying upside down
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How can I get /shop not to open using server panel Be independent as /shops opens it with server panel interface and wont allow pages to select
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Its all the two story houses. If the foundation isn't high enough the floor/ceiling piece is below the prefab floor/ceiling of the second floor so can't place bed or chairs or anything. If we raise the foundation the floor/ceiling will clip through but says placing in rock. I feel I am missing an important step or something. Can't lock the prefab doors either but one of the houses you can't place a foundation near the front door or upstairs so no way to secure them. I haven't done a map with two story houses. Had one that had a cube and elevator but the build matched perfectly with all the floors on that one. New to custom maps.
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I'll take a look at it in a few hours; in the meantime, I recommend that you use this plugin:
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I need more info. Where are they showing level 1.
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PookEvent - Failed to compile: 'BaseEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BaseEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 1091, Pos: 21
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- #custom map
- #5000k
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(and 42 more)
Tagged with:
- #custom map
- #5000k
- #5000
- #rust map
- #custom monument
- #x spot
- #x location
- #build spot
- #builder
- #facepunch
- #slayers
- #build location
- #fun
- #epic
- #island
- #launch site
- #airfield
- #missile silo
- #jungle
- #iceberg
- #arch rock
- #cave
- #caves
- #rock formation
- #build area
- #dome
- #sphere tank
- #place to build
- #places to build
- #house
- #home
- #map
- #buildable monument
- #buildable area
- #builable spot
- #buildable location
- #powerplant
- #trainyard
- #harbor
- #train tunnel
- #train
- #underground
- #forsaken
- #forsaken island
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You can place foundations and TCs in all custom places. Please provide a screenshot of the problematic place.
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NekoAura changed their profile photo
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Romantic333 changed their profile photo
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thegdog changed their profile photo
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Error while compiling APBoatSpeed: Cannot implicitly convert type 'System.Func<Item, int, bool>' to 'System.Func<BasePlayer, Item, int, bool>' | Line: 1813, Pos: 66
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The plugin does not change the fly height of helis or anything related to that. There is either another plugin on your server doing that, or you set the speed multiplier too high and it broke the vanilla rust height check.