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Bigalow started following Announcements
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is there a command default people can use in game to see the timers on when the next events are? even an auto feed where now ang again itll show players when the events are coming or is this something that could potentially be implemented
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eigor started following Foundation Limit
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Bigalow joined the community
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the id seems to be working with it thanks
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yes i got that so i have to put them in my server manually, i thought there was different layouts that it came with as well not just one file for it? it says 70+ so how do i get those others too i got the only one i got loaded into rust edit but i want the others i paid for too, or did i just pay for one?
- 5 comments
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- #underwater base
- #underwater monument
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- Today
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The behavior has become glitchy following the latest update.
Caroleenje replied to hid333's Support Report in Support
Haven't seen any issues so far! Thanks for the resolution. -
b0mbshe1l changed their profile photo
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Casipance started following Announcements
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Casipance joined the community
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UKR RUST kolyan changed their profile photo
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m3dus4 started following get wrong items
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imthenewguy started following get wrong items
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Player repoorted they missed our : Carbon Fiber Fishing Rod item they just get another item see pictures. Cfg looks like this. "Carbon Fiber Fishing Rod": { "Item shortname": "fishingrod.handmade", "Item skin": 0, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Durable": 10.0, "Angler": 2.0, "FishingLuck": 1.25, "LineStrength": 1.0, "Pharmaceutical": 0.5
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Portlandistan started following Announcements
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Portlandistan joined the community
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I do not know actually but can verify that if you like... I think I had been online for a while when I took the screen shot I just did a test by logging off and even shutting RUST down and as soon as I come back I run /pmode and it shows like the above (shows accurately): InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10 Maybe I need to pay more attention to the conditions if it ever happens again...
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Tim Hensen changed their profile photo
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Bytmytt changed their profile photo
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Does this happen after a connection? Or a long time afterwards?
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Yes it shows ADMINs but as I said before it is intermittent... for example the condition above shows 20 and infopanel shows 19 YET right now it shows the following (my screen capture acts funny) Do you see what I am saying? It shows the condition in the screen capture above sometimes and the condition below sometimes. InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10
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I decided to try loading the plugin in a new wipe and to perform the initial wipe using EarlyQ. The map generation went largely as expected, but towards the end there were lots of errors stating that one manager or another had failed. As a result, the map – which, according to RustMaps, should have contained all the monuments – was missing several of them. On another occasion (a re-wipe), players spawned in the terrain (Inside Terrain). Simply by removing the plugin and performing a clean wipe again, everything went perfectly and without a hitch.
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yeah i only saw it go bouncing once i also couldnt recreate it. thanks for the fix tho!
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Hi @NavyChief does your InfoPanel include admins?
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Wild Shadow started following Your mod WarModePlayers v1.1.6
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I get odd counts sometimes; see below: the InfoPanel reports 19 total players and Rust itself reported 19 players and YET WarModePLayers reports 20. This is an inconsistent situation; meaning it is intermittent. I have only seen it happen this bad ONCE.
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Djones Wiliam changed their profile photo
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NukeTheCola joined the community
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi, thanks for the report, you're AI report is not entirely accurate. For starters, my plugin is not responsible for spawning Bradley crates, it merely sets the number of crates to spawn when it dies. The native Rust code spawns the crates. You are correct, the crates are somehow falling below the map. This is happening depending on where the Bradley is spawned and the terrain around it. Native Rust Bradley only spawns in Launch Site, which is flat terrain. When the Bradley dies the crates spawn without issue on the flat ground. You are not alone in seeing this happen, although it always used to be rare. In a future update I will take over the spawning of crates so that this cannot happen. It wont be out for a little while, but will be ASAP>
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MöZu joined the community
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Young 临 joined the community
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This map is done so well! Our server loves it! It doesn't have rivers is only down side but there is a couple lakes/ponds that can be used. We also have a plugin for water pumps to not require water so it wasn't totally horrible. It does make finding pumpkins and such difficult but once you start a farm it is fine. Map owner is very interactive and responds quickly which is also a huge plus! HIGHLY recommend this map!
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Interim Health Care Reno joined the community
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Changed Status from Fixed to Closed
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Changed Fixed In to 2.1.1
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biglezz joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.5