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  1. Past hour
  2. Could you add by default the options of what weapons the Zombies can have for the event. ------------------------------------------------------------------------------------------------------------------------------------------------- public class ZombieConfig { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("Health")] public float Health { get; set; } [JsonProperty("Wear items")] public HashSet<ZombieWear> WearItems { get; set; } [JsonProperty("Weapons")] public List<string> Weapons { get; set; } [JsonProperty("Use Loottable & Stacksize plugin?")] public bool Loottable { get; set; } this should be all thats needed for it to add to config and code so people can adjust the weapon types.
  3. Today
  4. Khaled

    images missing

    The plugin package includes a data folder that contains the required images. Make sure to upload that folder to your server files, then reload the plugin. that should fix the issue
  5. Hi, it looks like you are missing the Rust Edit DLL on the server, install it and restart.
  6. Ripon5

    images missing

    I installed the plugin and players get images are missing error
  7. Hello, try to set false in this setting in GasStationEvent configuration: "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": false,
  8. Yesterday
  9. imthenewguy

    Fried chicken

    Hey I think Fried chicken already has milk in it's ingredient list. If it's not in there for you, you can update it in the config to look like the default: "fried chicken": { "enabled": true, "shortname": "fish.cooked", "skin": 2783384817, "description": "Crispy, delicious, tasty goodness.", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "Ingredient_Chance": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "Permission that will preventing eating of this meal if present": null, "dropWeight": 100, "recipeDropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": null, "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 0.0 }, "Ingredients for meal": { "wheat": 1, "raw chicken breast": 6, "spices": 1, "milk": 1 } }, If you wanted to add skim milk, you could. You would need to create a custom ingredient in the ingredients section of the plugin.
  10. Changed Status from Pending to Fixed Changed Fixed In to 1.16.1
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.16.1
  12. MaxiJonson

    Use Discord for Support

    To better consolidate issues from both Lite and Full versions, please submit any support tickets on Discord. I will still respond to support tickets left on Codefling, but am much more responsive on Discord! https://discord.rustcontracts.com
  13. MaxiJonson

    Use Discord For Support

    To better consolidate issues from both Lite and Full versions, please submit any support tickets on Discord. I will still respond to support tickets left on Codefling, but am much more responsive on Discord! https://discord.rustcontracts.com
  14. I would like to know before I purchase. I plan to add this to trigger a raid against players after so many NPC kills however I use the "BetterNPC" plugin and would like to know if these are (or can) be counted as NPC kills. I'd like to have maybe a count of 100 of ANY kind of NPC then a raid is triggered. Is this possible? Looking at the example confog it appears to list only the official Rust NPCs.
  15. jestermgee

    NpcRaiders

    I just wanted to ask a question on this plugin (or maybe a similar plugin) I am sure at some stage in my trawling for plugins I noted a NPC raid style plugin that could be auto triggured against a player when they killed X number of NPCs in the world. I think the way it would work is player kills a certain number of NPCs and when they return to their base, an NPC raid team spawns outside their base area and starts raiding the players base (player is authed on the TC) Is that possible with this plugin or maybe another plugin? I'd love an element of surprise instead of having to call a raid.
    Tested this plugin on a crowded server and it works perfectly. In this way is milking cows in RUST as easy as can be!
      • 1
      • Love
  16. Vastitude

    Please Help

    is there a way not to use wooden hammer but just use the pipe tool ??
  17. xoxmuk

    Hapis Island

    A work of art that deserves a special place in the memory of the game and the community.
  18. xoxmuk

    Hapis Island

    Pls Update. And Fix bugs
  19. I run multiple vents on my server but recently every time the Gas Station Event starts I see the following warning in the console. Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.3.1' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in C:/PVE/MyRustServer/carbon/plugins/BetterNpc.cs:line 3804 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 445. I don't know if it is a problem with the event plugin or the better npc plugin but it only seems to happen when the gas station event starts.
  20. David

    Craft Menu

    If you can't use support it means you don't own the file.
  21. no zombies any ideas? Maps always worked first time i have had it for a while now
  22. I could add that feature pretty easy, can you elaborate a little? Like when a player gets raided or killed by an enemy he can view the bounties or create one? Or Only set bounties for said people?
  23. Since the October 1st update, NPCs run up and approach the walls closest to the wall of the (TC), throwing C4. They all congregate at that point to throw C4; almost none of them fire missiles anymore. Before the update, NPCs would circle the base and move within a 50-unit radius of the TC, throwing missiles. If they encountered a nearby wall that was in their way, they would throw C4 at it. But now they all stay close to the base and near the wall facing the TC, only throwing C4. I noticed something changed with the NPCs because another plugin I use, BotReSpawn, also started acting strangely. Now, NPCs have started going inside monuments, something they didn't do before. Well, I hope this gets fixed.
  24. Changed Status from Pending to Fixed Changed Fixed In to 1.3.15
  25. Changed Status from Pending to Fixed Changed Fixed In to 1.3.15
  26. Mr01sam

    help) ideas

    Changed Status from Pending to Closed
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