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mumu joined the community
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thank you for the quick fix!
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Pakistanec started following Announcements
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Pakistanec joined the community
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Nojka22 changed their profile photo
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Teo changed their profile photo
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This is also marked as complete, yet the notification remains red. Could you please tell me how to change this?
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Okay, so I figured out how to make different farmers for each of my VIP members. What I'm trying to do is this: Make a kit that has all three Personal NPC, Farmers and Animals inside, that are specific to each one of my VIP members. However, the issue I'm having is making the separate "furnace" entities for each of my Personal NPCs and Animals.
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OK, I'll try it and will share if I see any more exceptions.
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Hi, I bought Armed Deployment (v2.0.3) and I really like the idea, but in its current state it is not playable on my server. Could you please fix the following: With NPC ROAM ON and RoamRadius 50, all scientists spawn within 3–12 m of the drop point (hardcoded in the spawn loop) and just stand there. ConfigNpcRoam only sets MaxRoamDistanceFromHome; the heavy scientists never patrol. Please spread them across the event radius and make them actually patrol. There is no reaction to gunfire and no alerting of nearby NPCs, so a player can kill all of them one by one from a single spot. Please make them react to sound and alert the others when one is attacked. The spawn raycast places scientists on top of structures. At the Dome, one scientist spawned on the tank catwalk 38 m above ground (screenshot attached), so the event shows 11/12 and cannot be completed normally. Please spawn them only on reachable ground. I would like my players to enjoy this event, so a fix would be great. Thank you! Michal Líška
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.4.4
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Changed Fixed In from Next Version to 1.4.4
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Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
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BetterDeadThanZed started following HexFront
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- Yesterday
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daddio joined the community
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Changed Status from Work in Progress to Fixed
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A.Murphy changed their profile photo
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If you do not wish to perform this compatibility because of a person feeling you have with a developer, I would like to respectfully request you refund the plugin so I can get one that is compatible.
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And i'm a customer, not a plugin developer, have been with whoever you want, but this plugin states is locks boxes, and it's not locking boxes that are stacked. The should be a thing.
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spawnrack.com started following Announcements
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spawnrack.com joined the community
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root1222 changed their profile photo
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Ducky2 changed their profile photo
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Hey, all chat messages and all the UI text are in the lang file, so you can fully translate them, and each player sees their own game language. What stays the same for everyone: Rust item names (Assault Rifle, etc.) show in English, and so does the name on a forged item (“Assault Rifle +7”). Material, gem, legendary and set names come from the config. You can rename them to anything, but that gives one language for all players.
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- #русский
- #локализация
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- #attachment extension
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Hi, sorry for the long answer, I tested this map with my friends several times and did not find any errors, this is very strange. Choose another map, I will provide it to you for free.
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Thes started following Announcements
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farev started following Announcements
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Thes joined the community
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farev joined the community
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Hey, thanks, that log line confirms it: the vendor now spawns, but it can't get a navmesh to walk on, so it stands still or slides around. That's a bug on my side and there's no setting that works around it, so it gets fixed in the next update. If you'd rather not have it sliding around until then, set Enable Turnin Vendors to false in ItemCollectorNPC.json.
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Changed Status from No Response to Closed
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hi, perfect If you have any other problems, please open a ticket, thanks
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For cargo ship crates, you can do a simple parent check to ignore these. The way it is now seems to delete them on a schedule, regardless of their hack status.