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- 20 comments
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Thank you for pointing out this issue! It has been successfully fixed in the latest update, so this situation will not happen again. Regarding the currently stuck markers and entities: unfortunately, loading the new version and using the stop command will not clear them. Since the event bugged out, the only way to completely remove them is a server restart (whether planned or forced). You mentioned you were waiting for the next update to reinstall the plugin. It won't take long! I am currently working on a new feature update that will expand the functionality and include all the suggestions and improvements requested by everyone in this discussion thread.
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EbashuJoska started following Bradley Arena
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Lcoin started following Announcements
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snowyyproject changed their profile photo
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Unloaded plugin SubwayEvent v1.0.0 by RTimer (16:05:55) | Loaded plugin SubwayEvent v1.0.0 by RTimer (16:06:41) | Unloaded plugin SubwayEvent v1.0.0 by RTimer (16:30:01) | [SubwayEvent] Event spawned in cell: assets/bundled/prefabs/autospawn/tunnel/straight-sn-1.prefab | Coord: (1620.00, -47.50, -1404.00)
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Hi there, Thanks for reaching out! To help me get this resolved for you, could you clarify a few details about what happened? How was the plugin removed/stopped? Did you unload it using the console command (o.unload), manually end the event via command, or delete the plugin file directly? Did any errors occur? Did the server crash, restart unexpectedly, or print any red errors in the console while the event was active? Under normal conditions, a standard plugin unload or reload (o.reload) automatically cleans up and removes all active map markers and prompts. Please let me know the exact steps you took leading up to this issue so we can troubleshoot it together and get it fixed for you as soon as possible!
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Zilch started following Workshop Community Skins Pack for XSkinMenu | .json version
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Workshop Community Skins Pack for XSkinMenu | .json version
Zilch commented on Monster's file in Customizations
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eusebiuandrei started following nivex
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OvO started following Subway Event
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I have already seen the new version. Thank you! -
@PromeusI contacted the BattleMetrics support regarding the API issue, and they confirmed that they recently changed their API access requirements. API access now requires an active subscription. In addition, all API requests must be authenticated using a valid API token from a regular subscription. Their response was: “We made a change that requires a subscription in order to access the API. If you haven’t already, you’ll want to start a subscription. I see you already have an RCON trial subscription, so it should work fine once you upgrade to the regular RCON subscription.” It looks like the template needs to be updated to support API tokens (or provide a way to enter one). Otherwise, API requests will no longer work for users unless the template can authenticate with a valid API token from a subscribed BattleMetrics account.
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ryno333 changed their profile photo
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sahilraja188 started following Announcements
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
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Changed Status from Pending to Closed -
Change the prefab in the config for wolf to "assets/rust.ai/agents/wolf/wolf2.prefab".
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soichiro443 started following Announcements
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Admiral Mayhem started following Phanton/ghost walls and floor
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Got this Plugin today and I have the same issue, reload work sometimes but can't do that all the time when am not the only one using the server
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soichiro443 joined the community
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.7.8
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o tc esta upando construções ao redor sem esta interligada a ele eu coloco 3 quadrados é mas 2 separados está upando tudo não era pra ser assim
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Hello. so i fixed the config. the error was putting dificulty 6 and not 5. the only thing i can not fix is the loot inside even if i droped the loot table in difficulty loot bases are empty anyway :(. it s better to put the loot in base loot ,default loot of dificulty loot?
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