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ApexMods started following Announcements
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ApexMods joined the community
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Normal to see this in console tons spamming?
NooBlet replied to SlayersRust's Support Report in Support
No thats not normal .ill have a look -
ShadezUK1 started following Announcements
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ShadezUK1 joined the community
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Silent Creations changed their profile photo
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argkarring changed their profile photo
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Bishop started following Normal to see this in console tons spamming?
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NooBlet started following Normal to see this in console tons spamming?
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SlayersRust started following Normal to see this in console tons spamming?
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Is it Normal to see this in console tons spamming? [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large fuel_storage[14676726] changed its network group to null rhib_storage_drybox[14676728] changed its network group to null [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large Scientist[1056] was killed by Looking for Water[76561198982876289] at (250.39, 11.61, 768.02) [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large
- Today
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NeoUSMC changed their profile photo
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- 18 comments
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- #parachute
- #vehicle
- (and 10 more)
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slay3r_9903 started following Npc Spawn
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PreacherXo changed their profile photo
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I tested with allow flee set to true and I have no errors. Please describe your issue fully with as much detail as possible.
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Jonas started following elevator bug
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Ionut Shiro started following elevator bug
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Hello. I'm from Spain. I'm playing on a server with this prefabricated map. When I go down in the elevator, everything is fine. But when I go back up, right at the top, the water in the elevator shaft pulls me down and I die from the fall.
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Changed Status from Pending to Closed
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Rico95 joined the community
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still not working thanks! No Worries, i"ve tried several reloads and wiped server once to reinstall but still not loading.
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Hi, thanks, Sadly there is nothing from what you have given me that will help identify any issue. It's impossible to guess why its happening. It could be another plugin conflicting with the Bradley creation etc. If you are able to test, can you see that the Chinook spawns above terrain? If it were to spawn inside/below terrain in a location with mountains etc, then you may need to increase the spawn height in the config, or only spawn above the ocean.
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Berkules changed their profile photo
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XZB_Gtx changed their profile photo
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root1222 changed their profile photo
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Exelfoli changed their profile photo
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clowe42 joined the community
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X21iOcean joined the community
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Players and Loot disappear if they get killed
nivex replied to Trucker_Matt_Gaming's Support Report in Support
hi, you can disable these in the profiles, oxide/data/RaidableBases/Profiles/ this is not going to destroy their loot though, just move it outside of the dome by 5 meters. it is drawn on their screen too. these will not eject corpses from PVP raids by default, as PVP raids shouldn't be locking to an owner in PVP: Eject Corpses From Enemy Raids Eject Corpses From PVE Instantly players can easily take other players items if these are enabled Rust Backpacks Drop At PVP Bases, false by default Backpacks Drop At PVP Bases, false by default Allow Player Bags To Be Lootable At PVP Bases, true by default otherwise it is some other plugin -
- 13 comments
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- #recycler
- #recyclerspeed
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(and 5 more)
Tagged with:
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- 1,163 comments
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- #loot
- #customloot
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MeventSupport started following buying vehicles crashes players
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Hi! Try updating the plugin to the latest version
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Tage2 started following buying vehicles crashes players
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It's not happening to all players, but it is happening to some. They buy a traincar using vehicle buy and they get kicked out of Rust (with a navmesh error statement showing in the console). I noticed it wasn't update for August, I think it might need to be.
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LinLin changed their profile photo
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soocks changed their profile photo
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Hello, We have disabled this feature for security reasons. However, if you'd like, we can re-enable it.
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- 61 comments
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- 1
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- #luckyblock
- #tofurahie
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(and 3 more)
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AirEvent.jsonHarborEvent.jsonI’m running a vanilla server without any other plugins that modify loot drops. The HarborEvent plugin completely overwhelms the server’s network once it runs, while AirEvent keeps spamming errors nonstop. Please help!...I'd love to purchase your other plugins, but this issue is driving me crazy right now. Please help me out, thank you so much
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Changed Status from Pending to Closed Changed Fixed In to 3.5.1
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I loaded it right away, but the console says the NPCs were spawned at custom monuments and immediately killed. Since you're more experienced, perhaps you could tell me what might be causing this? I've already tried every possible solution.
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Bug report: Localization files are ignored (messages always shown in server default language)
tsuyoshi_ito posted A Support Report in Support
Hi, thank you for the great plugin. I found a localization issue in Chest Stacks v1.4.6 and would like to report it along with a fix. *Issue Player-specific language files (e.g. `oxide/lang/ja/ChestStacks.json`) are never used. All chat messages are always displayed in the server's default language. *Cause `lang.GetMessage()` is called without the player's userId, so the Lang API always falls back to the server default language instead of each player's language. *Fix I modified `GetLangKeyString()` to accept the player and pass `player.UserIDString` to `lang.GetMessage()`, and updated the four call sites accordingly. After this change, each player receives messages in their own client language. I have attached the fixed `ChestStacks.cs` and a diff patch (`ChestStacks-i18n.patch`). It would be great if this could be included in a future release. Thanks! ChestStacks.cs ChestStacks-i18n.patch.txt-
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