All Activity
- Past hour
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Maybe I just messed up a lot at some point, it hasnt errored like this in a while now. Your plugin is amazing. I also hope you are able to add the ability to "Select all" for the harvesting things as well, and the other options like "Set count" etc. That's an amazing feature for the items that made things 100x easier
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Changed Status from Pending to Closed
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zoidberg started following Better Npc
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I have 2 issues with better npc. The first is that I cant get the npc to walk on the balcony, it will spawn up on the roof, I used printpos ingame to get the cordinates. The other problem I have it to get the npc's to spawn when i add custom cordinates and change from Random to Custom, the dont spawn at all. Anyone know anything about this ?
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Space_M0nkey started following XRestartUI
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Scalbox started following Player error / Diconnect
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Vergbergler started following Player error / Diconnect
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Hi, With the plugin active, when searching for blueprints, the player sometimes disconnects: 1) If I search for something, close and reopen the search bench, I get disconnected. 2) If I remove and re-insert the blueprint from the search bench, I get disconnected. A video example is below. ERROR Object reference not set to an instance of an object. at PlayerBlueprints.%9237be1a4ff964d9bfd38648d4c90626b9268caa (ItemDefinition %b15935095294cb22d4a0694a1d08d91570bfd89f) [0x00000] in <00000000000000000000000000000000>:0 at BlueprintInformationPanel.%7d6be0f8e1c2295928b7616625b4599577bc7c8e (ItemDefinition %3780bf7afb993c8ab2b6ab182a89217c1ad6b6b4, %f36882d6bc8f1e1e12e7d9bb91afee6aed22f1eb %623575e6a234818eee1ac65b75017f085189900c) [0x00000] in <00000000000000000000000000000000>:0 at SelectedItem.%63b99fdb2c5839654a413aa52f701309e16d7b1d (%f36882d6bc8f1e1e12e7d9bb91afee6aed22f1eb %623575e6a234818eee1ac65b75017f085189900c) [0x00000] in <00000000000000000000000000000000>:0 at %8d1174ebeefbf913b690bf3b5028ca94382afd3a.%065255ca21df58ee9afa9c615cbc70620c1b57a1 () [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventory.%ff58fbfb26ad76520633beff9652ffeba8456b95 (%5ea4cece6a5b973102590f9f5103ce4404b005d4 %8464c6001bf57f267f28d399022c4b6f943ff470) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.%ff58fbfb26ad76520633beff9652ffeba8456b95 (BaseNetworkable+%ba1443bf1ac854716c0ad9e557cb899150c94b26 %3780bf7afb993c8ab2b6ab182a89217c1ad6b6b4) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.%8e59442dbceba2632162bea20d1ecc036fbbd7f7 (%16c5baa88dc5b59514d95cfc226e6eb8c2904c6a %99627a0ce2a955e79d006f95ec3ed8a1b92ddf31) [0x00000] in <00000000000000000000000000000000>:0 at Client.%4d630c04c19f11d5b6003c69de47ac685d7b56ae (%16c5baa88dc5b59514d95cfc226e6eb8c2904c6a %3780bf7afb993c8ab2b6ab182a89217c1ad6b6b4, System.Int64 %7aab190c1c7731cfadd8a19ddf68bd2813ded19f) [0x00000] in <00000000000000000000000000000000>:0 at Client.%3c7e2439872ee0fe87e8e2bb4c0969e1531ffea9 (%8345e4eb74703cc13a1210c7d9654849cce19bec %f8ed99f0f93a0761349de3a4aab97a9b1351ef85) [0x00000] in <00000000000000000000000000000000>:0 at Client.%b77a35615632e2187ec8640cc73471a79dd3e8b9 (%8345e4eb74703cc13a1210c7d9654849cce19bec %f8ed99f0f93a0761349de3a4aab97a9b1351ef85) [0x00000] in <00000000000000000000000000000000>:0 at %b739cfb95fb91c0fec877a6d255b49c0346f162d.%b61a4a4ded0c51356101f6579ab3899adac2d6b9 (%618e541e20c9d6ef8dbe09bff00ca7756498aa3f %c9413a7f6e99402ef53f1418aa702d3466cc7738) [0x00000] in <00000000000000000000000000000000>:0 at %992da90bf8032cecb801115864fca6b01e4d9fc9.%9b59e6a0a07b5131a1e9b7f7f46f9ead625ef814 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
- Today
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The initial reason for it was that AutoDoors from uMod didn't work anymore when i made this and last update was 2 years ago before. I used it on my own server before, and made this so i had my own working AutoDoors again. Anyways - Imo its to much config (also each door has to be configured) - Some people might prefer this or this, i just offer it, nobody is forced to buy it.
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Changed Status from Pending to Not a Bug
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Hi, That’s a great idea, I like it! However, I’d need to improve the plugin structure a bit before adding something like that. Maybe it’s something we can look at in the future Cheers!
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cant loot convoy because there is a npc alive its saying
Rustling replied to mark bergervoet's Support Request in Support
Hi! Yes, the plugins are up to date. I reloaded both to take a screenshot and received an unloading error related to NPCSpawn. However, there are no errors during plugin loading on a server restart. Not sure if it's somehow related. I checked twice yesterday, and both times everything worked correctly. However, today I tried stopping the convoy again, and all the bots suddenly disappeared right after the "getting out" animation. The counter was still showing all 9 NPCs. I checked with Admin Radar, and there were no NPCS around at all. The console was error-free. Additionally, I've received 2 more reports about despawning issues. Yesterday a sedan remained on the road after the event ended and today the same thing happened with Bradley. -
yourdaddy joined the community
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Space_M0nkey started following Team Marker and Train Bases
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Changed Status from Pending to Work in Progress
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Please update the NpcSpawn and check if the issue still occurs afterward. If the problem persists after updating, please report it again with the new logs so we can investigate further.
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I will disable that, and I will let you know if this pops up again. Its hard to pin down what causes it because its a bit random. If it happens again ill specify how.it happened a bit better for you
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For those who are experiencing issues with NPCs, turrets, or error logs, please update the NpcSpawn plugin and check if the problem stops. With the latest version, no error messages are appearing. If the issue persists after updating, please open a support ticket so we can assist you further. For those who are experiencing issues with loot on NPCs or in chests, please update the NpcSpawn plugin and note that the configuration files have been moved to the "data" folder. Please check the configuration there.
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MuB-Studios started following Deep Sea
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Dead Nasty started following Auto Doors
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regraw changed their profile photo
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https://www.dropbox.com/scl/fi/3maswu92faeeaipc0k3td/RUST_twitter.png?rlkey=tt67in6kxrtl1vg352t6jjyya&st=a2afmyn1&dl=1
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Are there any restrictions on icons and header images?
Iftebinjan replied to hid333's Support Request in Support
send me the 512 size image url here, i will test -
It did not display at a size of 512*512. It displayed when I changed it to 256*256 to match the original image.
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Cato666 joined the community
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This works: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 20.0 }, { "Enabled": true, "Short Name": "hard", "Loot Type": "RaidableBases", "Score": 30.0 }, { "Enabled": true, "Short Name": "expert", "Loot Type": "RaidableBases", "Score": 40.0 }, { "Enabled": true, "Short Name": "nightmare", "Loot Type": "RaidableBases", "Score": 50.0 }, This does not: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } ] }
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AaronZockt joined the community
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