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Bad Land started following sept update broke it
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change to this in .cs public void Rename(BasePlayer player, string name) { name = (string.IsNullOrEmpty(name.Trim()) ? player.displayName : name); player.net.connection.username = name; player.displayName = name; player._name = name; // FIX: ya no acepta argumentos player.SendNetworkUpdateImmediate(); player.IPlayer.Name = name; permission.UpdateNickname(player.UserIDString, name); }
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icecreamsk8 changed their profile photo
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Yes, it works without any problems.
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Mini flies super slow when floaties are out
BlackLightning replied to Covfefe's Support Request in Support
Are you using the official version of the plugin from this website, or a custom and/or pre-release version? -
Bad Land started following Rename Name
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- 4 comments
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Mini flies super slow when floaties are out
BlackLightning replied to Covfefe's Support Request in Support
I haven't been able to reproduce this issue. Do you have any other plugins which could be affect helicopters or buoyancy? Could you try without other plugins installed? For example, after ensuring this is the only plugin loaded, spawn a new helicopter, verify it flies normally, then make it touch water, then make it leave water and check if it's still flying normally. - Today
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pcake joined the community
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Bad Cop started following (question)Allowed Vehicle Prefabs
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hid333 started following (question)Allowed Vehicle Prefabs
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"Allowed Vehicle Prefabs (If not all vehicles)": [], It would be helpful if you could provide some examples of default settings. - Examples of newly added buildable ships - FP vehicles (what about attack helicopters? Prefab names?) - Karuza vehicles (config file names? Littlebird, perhaps?)
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roseli started following 2.11.1 Downloads 2.11.0
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We are having the same issue.
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Mini flies super slow when floaties are out
BlackLightning replied to Covfefe's Support Request in Support
Changed Status from Pending to Work in Progress -
@laodu ok, this exists too. this is what RaidableBases uses when it blocks you from purchasing multiple raids. add it to your plugin and call it. private bool IsEventOwner(BasePlayer player) => Convert.ToBoolean(RaidableBases?.Call("IsEventOwner", player, true)); example private bool CanPurchase(BasePlayer player) { if (IsEventOwner(player)) { player.ChatMessage("You cannot buy multiple raids."); return false; } return true; }
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- 1,488 comments
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- #leveling
- #progression
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Sorry! I thought it was a different problem. Make sure you update the plugin; it's important. Regarding your issue, if the interface gets stuck on the screen for any reason, try getting back on the helm and then getting off. The interface should disappear automatically when you get off the helm. The interface appears over the belt because you can't use anything on the belt when you're at the helm, so it's the best way to avoid obstructing your view. Now, the other interface with the ship information can be moved, so any player can drag it around the screen and place it wherever they want.
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- 1,488 comments
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- #leveling
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.0
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All players can gather them by default. The professions that specialize have a higher drop rate. Default drop rates: "Prime meat default chance [%]" "Prime meat professional chance [%]" "Gold nugget default chance [%]" "Gold nugget professional chance [%]" "Pinecone default chance [%]" "Pinecone professional chance [%]"
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Just added an early access download. GIve that a try. I couldn't reproduce the error for drop bags, but I fixed containers for scientists so the item goes in properly.
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- 111 comments
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Cannon crew works now. Excellent work. Thank you so much.
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Changed Status from Pending to Closed
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bigchenny started following naval patch
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since the naval patch when /nightskip its turning for 3 seconds on nighttime then it come back on day time
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NightCrawler joined the community
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- 1,488 comments
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- #leveling
- #progression
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