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  1. Past hour
  2. In version 3.2.2, you can opt out of LootManager if you wish, and UpdaterNpcSpawn.cs is no longer available in this version. Are you using only NpcSpawn or NpcSpawn + BetterNpc? If only NpcSpawn, just delete config NpcSpawn.json and UpdaterNpcSpawn.cs, then upload to server latest version NpcSpawn.cs or reload it
  3. I tried that but the commands don't let you put a skin id in there. Just the item id or short name. I'm sure there is a another plugin out there that will let you do this but would also be nice to have a command for this plugin to give the item by custom name and skin id. Either way, got it working and love it. Thanks
  4. For example prefabs 100~5000. Your product how many prefabs
  5. Today
  6. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0
  7. looks great! too bad i already have convoy and caravan that uses the roads. maybe they npcs can move the barricades for convoys and caravans lol. that'll be cool to watch
  8. Version 1.0.0

    0 downloads

    This prefab is part of General Custom Prefab - Can be used as a standalone monument Built for aim-training and regular servers Not 1/1 the same as in EFT - Artistic choices were made Designed as a roadside or small standalone monument Balanced sightlines and flank routes Build Quality Optimized for performance Detailed indoor environment Realistic monument layout Runs on a potato Plug-and-Play Friendly Drag & Drop ready Supports custom loot crates Drag & Drop the custom prefab Apply the heights, splat, topology and alpha map Adjust the alpha and height map where it's needed and you're done (RustEdit often displaces these by default) Check out the collection and more!
    $9.99
  9. xNullPointer95

    Craft Menu

    Looks awesome!
  10. Any update on whether or not the dependency of LootManager has been removed? I tried the update, foolish decision. Followed the instructions very carefully, now the "UpdaterNPCSpawn" plugin that I copied into my Oxide/Plugins folder is just sitting there, it's not doing anything. Doesn't look like there is a way to kick it off either. Thanks
  11. David

    Does not stack initialy

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.75
  12. David

    Does not stack initialy

    Should be fixed with this update.
  13. Yesterday
  14. JuJu

    Drone Won't Fly

    I have loaded it on both of my servers. One is Carbon the other Oxide. Loaded with weapon and no way to charge him. I talways thought it had to go on a roof. As you can see that is a floor outside. Thanks
    Very well done here @Corvus.Players absolutely love this. It makes it so much easier for the them to get on there boat and go instead of haveing to run around and turn everything on and off. Keep up the good work. Can't wait to see whats next!!!!!
  15. What do you mean??? This work is adapted for both winter and summer biomes.
  16. How many prefabs are there?
  17. How many prefabs are there?
  18. aRandumDude

    Only one spawn?

    Hiya Gruber, Loaded this in to do testing before thursday, looking like theres only one spawn?? Q4 Anyway to get more added?
  19. How many prefabs are there?
  20. I guess just to clarify I mean the player built boats not the PT Boats
  21. nivex

    Cars/Mounts/Helis in RBs

    hi, the fix is either not applied or you have another plugin causing the rpc kick. I don't get rpc kicked with or without the fix. unload all plugins except RB and CopyPaste and try again. if it still happens then send me the copypaste file for the base it happened with. send me your RaidableBases.cs too, but don't paste it here. this is a public thread, send via private message
  22. Vergbergler

    Player error / Diconnect

    Changed Status from Cant Reproduce to Fixed
  23. Vergbergler

    Player error / Diconnect

    I'm very glad it's working great for you! Please feel free to post in Support if you want more features or have other issues.
  24. How many prefabs are there?ㅔ
  25. Fruster

    hooks Problem

    Hey! I don't think I changed anything with the hooks; it worked before. I'll double-check later.
  26. MrLiquid

    suggestion feature

    Id love to have the ability to have multiple basement levels.. what do you think boss?
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