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It's actually even stranger, when I place a tree it seems to be working fine. but another player has the issues stated. It seems to be disappearing on certain distances and reappearing when walking a little further away. We tried both the same exact tree in the correct biome for it. The tree i placed behaves fine, we were wondering at this point if its a graphics settings issue. Thanks for your super fast response!
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Plugins can only be installed by Umod. However, the plugin itself can also be checked for updates by Codefling. Update Check Plugins for Update (Supported sites for checking are: uMod, Codefling, Lone.Design, Chaos, RustWorkshop, Github, ModPulse, RustPlugins, ServerArmour, ImperialPlugins, MyVector, SkyPlugins, Game4Freak) Update Plguin (Only plugins from uMod can be updated directly from MyRustServer.)
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K1ngKron1c joined the community
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johnWinter started following Tree Spawner
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Hey! So the bot connects to your servers via WebSocket RCON, and Server-1 on port 28016 is working fine. The issue is Server-2 on port 28021 - it's not responding to the RCON connection at all. The most common cause is a wrong RCON port. In Rust, the RCON port is usually your server port + 1 (so if your game port is 28015, RCON is 28016). Double check what RCON port your second server is actually using - look for +rcon.port in your server's startup command line. It might not be 28021.
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Hey! So that error just means the bot is looking for a Discord role called Linked in your server but can't find it. You need to create a role named Linked in your Discord server settings (Server Settings > Roles > Create Role). Make sure the bot's role is above the Linked role in the role hierarchy, otherwise it won't be able to assign it. The good news is your bot works fine without it - linking still functions, it just won't auto-assign that role to linked members. Once you create the role, restart the bot and the error will go away.
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rustybros started following Connect to Codefiling
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LosGranada started following Connect to Codefiling
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HI i noticed your plugin manager lets you update plugins from dashboard but only if they on Umod. How do i ensure i can update via COde filling directly? I see there is a fall back option but i dont think i understand the download URL for codefilling so i might be using the wrong link to call the download file, how do i check this with the plugin dev? My main issue is the system functions if your plugin is on umod but if not then you have to manually install plugins each time. Let me know if there is a feature for this ?
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rustybros started following Error for BOT
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Mevent started following Error for BOT
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Hi if you look at the load info for when bot starts : 2026-03-09 06:52:42,049 WARNING PyNaCl is not installed, voice will NOT be supported 2026-03-09 06:52:42,049 INFO Starting bot (attempt 1/5) [2026-03-09 06:52:42] [INFO ] discord.client: logging in using static token 2026-03-09 06:52:42,050 INFO logging in using static token [2026-03-09 06:52:43] [INFO ] discord.gateway: Shard ID None has connected to Gateway (Session ID: eed58b9f77ae47daf880d238bd2ddb7c). 2026-03-09 06:52:43,799 INFO Shard ID None has connected to Gateway (Session ID: eed58b9f77ae47daf880d238bd2ddb7c). 2026-03-09 06:52:43,800 INFO Discord bot connected to gateway 2026-03-09 06:52:45,811 INFO Bot logged in as Rustybot#7036 2026-03-09 06:52:47,386 INFO Manage Roles permission: True 2026-03-09 06:52:47,387 ERROR Error: Role `Linked` not found. Check config.json and bot permissions. 2026-03-09 06:52:47,387 INFO Bot is ready and RCON listener started Attempting to connect to Server-1 - 192.168.0.115:28016 ✓ Connected to Server-1 - 192.168.0.115:28016 2026-03-09 06:52:47,387 ERROR Error: Role `Linked` not found. Check config.json and bot permissions. This line here , what is it talking about? My bot seems to be working but i wonder if i have missed something because of this error?
- Today
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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SuperCrafter is under maintenance. Please see SuperCrafter description page. I'll let you know when it's ready to be used again. Please be patient with me.
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Richard Lambert joined the community
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DUROCRUSTSERVERS started following PNPC Builder AI Addon
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feefex started following Pvp/Raid Markers
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Version 1.0.0
2 downloads
Modern Luxury House is a detailed and stylish prefab designed for Rust servers that want to add realistic residential areas or high-quality custom locations to their maps. The house features a modern architectural style combined with classic brick accents, creating a clean and premium look.$7.00 -
j.s.mediaa joined the community
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Download the beta version
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xiox started following /forage command skill broken
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imthenewguy started following /forage command skill broken
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/forage skill just show collectable wood, stone, sulfur, metal only. Other collectable items that mushroom, hemp are not appear. Please fix it.
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Will fix in next release
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etiv started following Lockout Feature Request
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I was wanting to know if you can add the ability to lock loot to the person who attacks. I have this on a PVE server and keep running into issues of players taking loot from other players. If this feature already exists, I guess I missed it.
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Getting this error in console a couple times in the last few hrs Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Item.OnChanged () [0x00000] in <b700a0ab748b4edf9a05ae4e096d359f>:0 at Item.MarkDirty () [0x00000] in <b700a0ab748b4edf9a05ae4e096d359f>:0 at Oxide.Plugins.EpicLoot+<>c__DisplayClass254_0.<CanLootEntity>b__0 () [0x00093] in <32e4e0530b5b4d6faef5c64f1bf888f3>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
