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- Yesterday
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Gryffen1971 started following Airfield Event
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Evil_Orko started following Building Stability
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just bought this and it works great, i've been messing with it for an hour or so and I think it will fit in very nicely here. I would like to request the ability to move the HUD because it's covered by my buttons. I'm sure I can move it in the .cs but for longetivity, I'd like to request the ability to do it in the config, if possible. Bonus if you give me the coordinates for right under the skill tree so I don't have to faff with it (half kidding LOL) Seriously though - very nice plugin, I'll leave a review shortly.
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Nah. I just didn't have the hook subscribed lol
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Gruber started following Players can get into a rock terrain O8 locations
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SlayersRust started following Players can get into a rock terrain O8 locations
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Players can get into a rock terrain O8 locations. Please fix thank you https://i.ibb.co.com/ZQLRqYr/Screenshot-2026-02-27-074905.png
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Version 1.0.0
2 downloads
ItemUpgrade - Advanced RPG Progression System for Rust ItemUpgrade is a comprehensive RPG-style progression plugin for Rust that transforms standard items into powerful upgradeable equipment with enchantments, a player-driven marketplace, and extensive customization options. Perfect for servers looking to add deep progression mechanics and player economy. Core Features - Item Upgrade System = 10 Upgrade Levels with progressive stat bonuses - Customizable Success Rates per level (configurable chance system) - Perfect Upgrade Tokens for guaranteed success - Destruction Risk at higher levels (8→9, 9→10) - Dynamic Skin System with unique skins for level 9 and 10 items - Indestructible Items at level 9+ Stat Bonuses for Weapons (Damage multipliers) and Armor (Protection multipliers) - Visual Rarity System: Common, Uncommon, Rare, Epic, Legendary, Mythic Item Quality - Tracking with condition-based calculations - Enchantment System - 4 Enchantment Slots per item (slot 4 unlockable with token) - Lock/Unlock Mechanism to protect desired enchantments - Reroll System with configurable costs - Available Enchantments: - Gathering Bonuses (Wood, Stone, Scrap, Metal Ore), - Combat Bonuses (Damage, Protection), - Utility (Movement speed, health regeneration) - Rarity Tiers: Common, Uncommon, Rare, Epic, Legendary Percentage-based Bonuses (fully configurable) - Player Marketplace - Buy/Sell System for upgraded items Advanced Search & Filtering by item name, level, rarity, weapon/armor type with pagination support - Listing Management: Set custom prices, view detailed item stats, remove listings, purchase confirmation system - Social Features: Player profiles with statistics, direct messaging system, conversation history, player reputation tracking - Transaction History tracking - Trade-Up System - Item Sacrifice Mechanic to combine multiple items for a higher tier reward - Configurable Requirements: Minimum item count, rarity-based rules, success chance system - Random Enchantments on trade-up results - Visual Reward Display with claim system - Storage/Deposit System - Personal Storage Slots (configurable per player) - Secure Item Storage with full upgrade/enchant data preservation - Slot Management: Deposit/withdraw items, clear individual slots, visual inventory display - Persistent Storage across server restarts - Crafting System - Token Crafting: Perfect Upgrade Tokens, Bonus Upgrade Tokens, Slot Unlock Tokens - Custom Material Requirements (fully configurable) - Skin Support for crafted items Economics/ServerRewards Integration - Configurable Elements - Upgrade costs and progression Success/failure rates Stat multipliers per level Enchantment types and values - Marketplace fees Storage capacity Crafting recipes Payment methods (Scrap/Economics/ServerRewards) - UI colors and styling - Commands - /upgrade - Open upgrade menu - /enchant - Open enchantment menu - /marketplace - Open marketplace - /tradeup - Open trade-up menu - /deposit - Open storage menu - API Methods IsItemUpgradeable(ulong itemUID) - Check if item can be upgraded GetItemUpgradeLevel(ulong itemUID) - Get current upgrade level GetItemUpgradeData(ulong itemUID) - Get complete upgrade statistics GetItemEnchantData(ulong itemUID) - Get enchantment information SetItemUpgradeLevel(ulong itemUID, int level) - Programmatically set level Discord for contact and support : mariantrex$39.99 -
Could you please update the description to show all plugins you've created this plugin is compatible with?
SlayersRust replied to SlayersRust's Support Request in Support
Okay thank you so this doesn't work with airfield event plugin etc good to know -
- 35 comments
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- #boat
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Could you please update the description to show all plugins you've created this plugin is compatible with?
The_Kiiiing replied to SlayersRust's Support Request in Support
The description is up-to-date -
Yeah shouldn't matter but will try it out with a custom map tomorrow morning and get back to you. (your perms/groups look fine)
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- 19 comments
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- #fuel
- #minicopter
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BillyTheGoattt changed their profile photo
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Thanks for doing that. I'll test again tomorrow with the weapons you mentioned, as I only used ak47 before. I'll keep you posted!
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muhamenace joined the community
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Hqxrt changed their profile photo
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Sorry forgot to say I am using oxide, also a custom map even though that shouldn't matter I guess? Deep-Sea is South on my server.
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gas started following Announcements
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gas joined the community
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maxed out anxiety started following Announcements
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maxed out anxiety joined the community
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SlaerART started following Announcements
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SlaerART joined the community
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@nivex I don't need to delete the file, but to replace it in the plugin so that other bases appear, and the names of the old bases are removed from the config. When I enter any profile, for example, rb.config remove "Easy Bases" Removing all bases for: Easy Bases Removed 0 entries, the profile name is standard.
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This plugin will not work at all for us any longer. When we reload the plugin we get the below error message and then also get errors when using command /jet c.reload jetpack Unloaded plugin JetPack v1.3.4 by Adem Loaded plugin JetPack v1.3.4 by Adem [139ms] Failed to call internal hook 'OnServerInitialized' on plugin 'JetPack v1.3.4' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.JetPack.UpdateConfig() in /home/container/carbon/plugins/JetPack.cs:line 308 at void Oxide.Plugins.JetPack.OnServerInitialized() in /home/container/carbon/plugins/JetPack.cs:line 58 at object Oxide.Plugins.JetPack.InternalCallHook(uint hook, object[] args) in JetPack.cs/Internal:line 200
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Heyy, just tested it out seems to be functional and your settings seem fine, can you scroll down to show me groups/perms and blacklisted section? Also are you using oxide or carbon?
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sorry about the high saturation screenshots btw idk why it does that. thats not how my game looks lol
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I Just got on and checked my planters after my 12 hour restart and same thing as last night only the vanilla pumps are still hooked up to the first planter, but not watering, and every other one that was daisy chained is disconnected. i have always ran my pump to my boxes splitter, then run from the sprinker passthrough into the next combiner on the next planter and only go 4 at a time because 5 drains the pumps due to too much water output, but now when i restart theres just no connections, just an update for ya, not the placeable pumps plugin, i think i have narrowed it down to autofarm for sure
