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- 32 comments
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- #event
- #facepunch
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aimacak started following Can't set -1 value in Damage Range setting
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Hello, thanks, ill pass these things to KpucTaJI. Before fix you can edit it manually in data/NpcSpawn/Preset/, and ii will works, because its default value for new preset and it dont rewrite via reload plugin. Or you can change this in NpcSpawn.cs: change this: case 36: if (singleValue >= 0f) { config.DamageRange = singleValue; success = true; } to this: case 36: if (singleValue >= -1f) { config.DamageRange = singleValue; success = true; }
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OnkelHomie changed their profile photo
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WildZarek changed their profile photo
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No, I don't think so; the problem has actually been going on for several wipes.
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- 9 comments
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- #jtedal
- #mad mappers
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Changed Status from Work in Progress to Fixed Changed Fixed In from Next Version to 2.2.2
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Great! I'm glad I could help! I would be glad to have review if possible
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hid333 started following Deepsea NPC Support
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Krungh Crow started following Deepsea NPC Support
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Deepsea NPCs are currently still displaying as "scientist." Could you please add support for this?
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After initializing and installing, everything appears to be working correctly. Please close this thread for now. If any issues arise, I will submit a new support ticket. Thank you for your assistance.
- Today
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Are you referring to the softcore mode available in Rust's settings? Or is it a plugin?
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Changed Status from Closed to Work in Progress Changed Fixed In from 2.2.1 to Next Version
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It's weird, but okay. If there are any errors in the console, send them, I'll check for my part, but I think it will be useless. I'll be waiting for your feedback
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After the update, custom icons appear to be displaying correctly, but for some reason, the names of certain custom NPCs are not showing up. Looking at the console logs, it seems that random names among the same NPCs fail to display. I will try checking again after resetting the settings later. I will also check whether it displays results when a full name is used for the setting. console log NPC_TB3_pirate[755] was killed by x333 NPC_TB1_Seaman[1595] was killed by x333 NPC_TB1_pirate[1675] was killed by x333
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XP Pro - Level UP, Progression, Skills & Abilities
Iftebinjan commented on Iftebinjan's file in Plugins
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flouONEs started following Just a few problems
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E14 - Quarry Marauders (missing prefabs/floating) speakers, siren lights H8 - Misplaced cliff (players can go inside the cliff) keypad 4 R3 - River mouth, water protrudes the terrain glitch V1 to V7 Cargo glitch - Cargo enters harbor from V1 goes through the buildings at V4/V5 players die when clipping into buildings (havent seen it myself just players reporting it)
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Changed Status from Pending to Can't Reproduce
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Oh my goodness, I missed this reply. SORRY! We haven't seen this recreated since - I would probably just write this off as some one off weirdness. Thank you!!
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Hi! Uploaded new version with possible procedural fix for your trouble, and custom force icons for names and prefabs of any type of entities (I think including betternpc) Try it - if anything, I'm still here
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This might be oxide update problem. Please update your server oxide