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I bought the 2x Better Loot Config for Rust and I am really very satisfied with it. The loot distribution is very well balanced – you get more loot than in vanilla, but it still doesn’t feel exaggerated or unfair. Exactly what you would want for a 2x server. The support is also a big plus. If there is ever a problem or a question, you get help quickly and they genuinely make an effort to ensure everything works properly. That’s not something you can take for granted these days. The installation and setup were simple, and the config runs stable on my server. Overall, a clear recommendation for anyone who wants to improve their Rust server with a well-thought-out loot configuration.
- 4 comments
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- #2x loot table config
- #2x loot table
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(and 24 more)
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- #2x loot table config
- #2x loot table
- #2x betterloot config
- #2x server config
- #x2 loot
- #loot config
- #loot
- #alphaloot 2x
- #2x alphaloot config
- #2x better loot tables
- #2x loot tables
- #2x rust server loot
- #x better loot config
- #2x better loot
- #2x server files
- #2x rust server loot table
- #2x server
- #optimized loot table
- #2x optimized loot table
- #moderate boosts
- #betterloot v4
- #better loot v4
- #deep sea
- #naval update
- #rust deep sea
- #rust naval
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Aeachis changed their profile photo
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Failed to call hook 'OnEntityTakeDamage' on plugin 'SpecialItemsZ v2.1.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.SpecialItemsZ.HandleArmorEffects (BasePlayer player, HitInfo info) [0x000cc] in <32f9e6123cf247ecb6fef6710263a573>:0 at Oxide.Plugins.SpecialItemsZ.OnEntityTakeDamage (BasePlayer player, HitInfo info) [0x000db] in <32f9e6123cf247ecb6fef6710263a573>:0 at Oxide.Plugins.SpecialItemsZ.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0045c] in <32f9e6123cf247ecb6fef6710263a573>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- Today
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Ігор Молодець changed their profile photo
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Faded joined the community
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Her_Toxic_Man started following Bots
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Hello. First off, this is the best plugin I've ever seen! The bots behave just like real players – really well done! Now for my problem: I'd like to have more than four bots on the map, but when I increase the number to four, they always spawn together in the same spot. I tried copying and pasting a bot, but that didn't work. Is there a way to add more bots?
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hid333 started following Some map glitches
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Ігор Молодець started following Barry_Allenn
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Hi, I'll do some tests with your configuration between today and tomorrow. Today I'm busy finishing up various issues that arise with every forced wipe. I'll update you soon.
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Devgotbot4556 started following Announcements
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Devgotbot4556 joined the community
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We've been with Galium for about 1-2 years, probably the best AC out on the market at the moment, Galium has been involved with likely 20-25k+ bans in some compacity, it absolutely is not perfect as is anything, however it has proven over time to be an essential tool for our admins & ban automation The Dashboard recently got refreshed and its a much better experience now than it was beforehand giving you really nice analytics and threat overviews to find the highest potential cheater on any of your servers, highly recommended for any growing or established community. Can't wait to see the continued developement of Galium to be even stronger.
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- #anticheat
- #moderation
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Steenamaroo started following Error at oxide.reload - file modifications
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Error at oxide.reload - file modifications
Steenamaroo replied to Lolapalooza's Support Report in Support
Glad you found the problem. Thanks for updating me and sorry for the delayed reply. Codefling no longer notifies me, again, for whatever reason, and the compose-new-message box was missing all day yesterday. -
The problem was solved in discord, on the Mad Mappers server, it was necessary to manually create a Custom folder (data/BetterNpc/Custom/), because by default this folder is empty, and the user's hosting did not transfer the empty folder to the server when installing the plugin.
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Changed Status from Pending to Closed
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JayBe joined the community
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FuerstThador changed their profile photo
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I hope the author can increase this request, my server often experiences similar situations!!
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Galium provides a solid set of features for detecting suspicious behavior and managing players efficiently. The system includes useful tools which makes handling large communities much easier. What really stands out is the support from the developers — they are very responsive and helpful whenever questions or issues come up. Overall, a very promising solution for Rust servers that want stronger moderation and anti-cheat capabilities.
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- #anticheat
- #moderation
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You have a bug with Jet Pack, people walk through walls. Standing against the wall , you can put on clothes and fly against the wall . Here's what they write to me word for word: it's just a shame that someone can get into people's hut on the server with a bug, no matter what it is , because you need to jet packs at point-blank range, go to any object, the command block is uneven and use the jet pa Solving the problem for developers in the plugin is possible (enable/activate) standing close to any objects – walls, command blocks, etc. Now, most likely, when trying to put on a jetpack next to a wall, nothing happens or a message is issued about a ban. Why is this happening The JetPack plugin has a built-in IsPlayerAtHome check, which does not allow you to put on a jetpack if the player is near buildings (walls, foundations, etc.). The check is done by beams in all directions at a distance of 2 meters along the layers of building blocks. If the beam hits something, it is considered that you are "at home", and activation is blocked. What can be done You can disable this check manually. Find the IsPlayerAtHome method in the file (line approximately 500-520) and either comment out all its contents or change it so that it always returns false. Example: ``csharp private static bool IsPlayerAtHome(BasePlayer player) { return false; // always allowed to put on } `` add a parameter like "DisableHomeCheck" to the config: true or change the code yourself (if possible). You owe me a gift)
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We have been using Galium for a bit now. It’s been a great addition to any Rust server. It adds an extra layer of detection and automated actions that helps reduce the workload on admins while improving overall server integrity. The logging and analytics provide useful insight into player behavior that you don’t get from other systems. Overall it’s a solid tool and a worthwhile addition for any server owner looking to strengthen their anti-cheat systems. Highly Recommend
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- #anticheat
- #moderation
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Mofiy changed their profile photo
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- 266 comments
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- #event
- #cargoplane
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Sgt.Trim joined the community
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Hey! The DisplayType setting isn't what's causing this - that's about UI scale behavior, not layout. The actual problem is that your Shop In-Menu template is adapted for ServerPanel V1, but you're running ServerPanel V2. The V1 template has different dimensions that don't fit correctly within the V2 panel layout, which is why items are getting cut off on the right. The fix is to reinstall the correct template. Run /shop.install (or shop.install in server console) and pick the In-Menu template adapted for ServerPanel V2 (Template V2 or Template V2 with basket, if you need the basket feature). That'll set up the proper dimensions to fit within the V2 panel frame on standard 16:9 screens.
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Error while compiling ElectricFurnaceSpeed: Argument 1: cannot convert from 'method group' to 'System.Action' | Line: 119, Pos: 31 what does this mean and how can i fix it
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wlsdnqkr0815 joined the community
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- 183 comments
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- #customizablequests
- #dezlife
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- 12 comments
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- #title
- #betterchat
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I get the same issue with Mushroom Seeds. Those 2 are the only special seeds that i use.
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- 216 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Hi! When i for example plant Apple Seeds, I get both Hemp Clones and Apple Clones. I plant seeds as normal and wait for it to get to the Sapling stage before i take clones. I dont have any video for you, but its pretty simple to explain. Both config files attatched. 1 Apple plant gives 14 Hemp Clones and 10 Apple Clones. A Large Planterbox with 9 plants gives 132 Hemp Clones and 90 Apple Clones. If i plant normal seeds like Pumpkins i get 19 Pumpkin Clones from a single plant and 166 Pumpkin Plants from a Large Planterbox with 9 plants SpecialSeeds.json UltimateIndustrialFarm.json
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- 11 comments
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- #turret
- #scientist
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(and 5 more)
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