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  1. Past hour
  2. I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
  3. Failed to call hook 'OnItemAction' on plugin 'ExtraFishing v2.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ExtraFishing.OnItemAction (Item item, System.String action, BasePlayer player) [0x000c2] in <6d6d2d9681354d8487d23db233b430c9>:0 at Oxide.Plugins.ExtraFishing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x030a5] in <6d6d2d9681354d8487d23db233b430c9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 The above error message appears. Does it affect the operation? What is the cause and how can it be resolved?
  4. Razor

    Baby Wolf wont spawn

    I have not tested on main only staging they must of changed the prefab name in one of the updates to main after wipe.
  5. imthenewguy

    Over fishing

    I see the issue. Pushed an update.
  6. Yesterday
    It's solid and regularly updated on both prod and staging. I've so far come across ZERO backwards compatibiilty issues with oxide, even plugins written specifically for servers running carbon can work on oxide using pitereq's carbon aliases. Recently started playing around native carbon components. LUI is excellent to more easily build solid UIs.
    great help so players dont have to go find cctv cams
  7. SinKohh

    Default config

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. SinKohh

    PookEvent

    All issues have been resolved!
  9. SinKohh

    Error

    Fix is about to be uploaded in the next version. Sorry for the delay!
  10. SinKohh

    Error

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  11. SinKohh

    Not compiling...

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  12. SinKohh

    Not compiling...

    I fixed in in v1.4.1 Thanks for letting me know!
    very good works perfect
  13. Hello, no, I think it should be configured in the plugins you specified, but not in this one.
  14. On the top of configfile? Yes Any particular prefab i need to specify? or just the shortname "legacyfurnace" ?
  15. i see the latest version contains an imgur link once again.
  16. r0gi

    Baby Wolf wont spawn

    Hi, we fixed the issue on our server. The problem was that baby wolves were still being hatched through the Gen2 wolf prefab: assets/rust.ai/agents/wolf/wolf2.prefab After the recent Rust force wipe/update, this prefab no longer seems to spawn reliably through the plugin. The hatch timer reached 0, but the wolf was not created correctly, so the baby item stayed in the farm and the UI timer restarted in a short 3-second loop. Our fix was to add a fallback wolf prefab: assets/rust.ai/agents/wolf/wolf.prefab We changed the wolf hatching logic so that BuyWolf() first tries to spawn the wolf using the old/stable Gen1 animal system with wolf.prefab. Only if that fails, it falls back to the existing Gen2 wolf2.prefab logic. We also added null checks around the prefab/entity creation so missing or changed prefabs do not silently break the hatch coroutine. Additionally, we updated the wolf breeding count logic so that both old Gen1 wolves and Gen2 wolves are counted as wolves: GetWolfCount() = Gen2 wolf count + Gen1 animals with type == "wolf" After this change, baby wolves hatch correctly again on our server. LG r0gi
  17. Scalbox

    Quarry Connection Issue

    Changed Status from Pending to Fixed Changed Fixed In to 1.5.2
  18. Scalbox

    Quarry Connection Issue

    Plugin UPDATED, version 1.5.2 1) Improved: Storage Adaptor for: [Mining Quarry, Pump Jack] 2) Improved: Performance
  19. SVR-Gaming

    Boss

    Question , is there a way to turn off the message you are entering a PVP area, an make sure it is PVE , I set PVE but message still comes up .
  20. hid333

    Over fishing

    The update history says that overfishing has been fixed, but I still get overfished during fishing contests and only catch trash.
  21. xlr8tednergy

    Abandoned Base

    Gotcha
  22. any luck duplicating the issue or finding a solution?
  23. Howdy 👋, doing custom plugin creations & performance optimizations. Coding experience since 17 years. I started with C# and web development later, but that's also been about 11 years now. (Usually, I worked on desktop applications) Full-time Software Engineer/Developer in the logistics industry (manual and automation logistics software). I've always done Rust plugin development for learning and education purposes. Now since 1 year, I've been actively selling commercially on Codefling. Always trying to play Rust, but always ending up coding plugins or messing around with Rust's limits… 🤣 Portfolio: https://codefling.com/xnullpointer95 Just message me with your request (doesn't matter what it is, as long as it's coding or consultation related). I'll let you know if I can do it, and once we have a full technical specification, I can tell you the price. For faster communication, join our discord. https://discord.gg/rGm7VS5ERc
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