All Activity
- Past hour
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Papa Bear started following TooManyNades
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I figured that was the case as it was only a warning and the plugin works without problem. Thanks for the response.
- Today
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aimacak started following BoxCollider warning
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Hello, this happens to everyone, and there is nothing critical about it, it can't be fixed either, as far as I understand, it's because of the bank door in the basement, don't pay attention.
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MTriper started following Custom Charges not Working
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MyOrangeSoJuicy started following Custom Charges not Working
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None of the custom charges create a crater, I keep getting a message that there are already resources in the sector. How do we use these charges?
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Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly. https://imgur.com/a/LbeieLC https://umod.org/plugins/automated-events
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itsfreedom changed their profile photo
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We figured it out, the adapter only shows if we place the quarry on a crater created with the custom charges. Can you modify the plugin so that the normal charge crater will also work with the pipes?
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I did add Skill Tree & Epic Loot plugins this wipe. I'm not sure how long Huntsman hasn't been making his appearance. I should check the logs for a mention. But, there does happen to be a setting for animals giving damage, maybe one receiving damage as well. I'll turn off these plugins, and test. Thanks for that perspective. The huntsman, how I use it with botrespawn is so awesome, that the players love to hate him. I give him two weapons, a silenced MP5 and a L96 ... he will actually use the HK at closer ranges, and use his sniper rifle at distance, on his own. I also make him a Peace Keeper, so he usually only targets the player that killed the animal, and of course anyone that has their 60 second threat timer running.
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My guess it's anytime we run the plugin without first applying the Oxide patch (on my server, it's only done manually) then it corrupts the data file. I'm not sure if it's only when the client (player update) updates their file before launching via Steam or if it's when the Server restarts (or wipes) and the version number changes, but doesn't match via the Oxide Update (patch). Other than backing up the data file for every restart, and/or update, we can also revoke the permission for all players (including admin) to make sure the locker plugin doesn't get activated until after the Oxide Patch is been applied. But, you are correct ... we need this fixed. First, why the hell encrypt a data file? most will have it Steam ID, allowing us to see what is being saved and giving us an avenue to fix an issue, player by player. Secondly, why does Codefling allow a plugin to be sold for money when it is obviously faulty? Every Dev I've ever written to on Codefling is responsive. Some, go beyond what I would expect. But, there are a couple that shy clear of interacting with their customers.
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mark bergervoet started following Possable to add the pt boat?
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Mevent started following Possable to add the pt boat?
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Is it maybe possable to add the pt boat and the deep sea rhib?
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Lexi started following imthenewguy
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Lexi started following Announcements
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Lexi joined the community
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I apologize... indeed, that was the problem... When I translated everything, I didn't see it (
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1928tommygun started following Announcements
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1928tommygun joined the community
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Joseka Encina joined the community
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The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today I’ll report back my findings/fixes if needed. when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea.
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- 14 comments
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Hello, I'm sorry for the long answer, did you just install NpcSpawn.cs 3.2.2 (first version with this update) and write to the console ConvertLootManager 1 time? Did you manage to solve the problem? Do you have backup files before starting the update?
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Hello, sorry for long answer, fixed in 3.2.4, check it please, thanks.
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Satan joined the community
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another question spawned cargo and it wont show on the map is there a cargo path? also noticed when cargo event started it works but no cargo ship in harbor?
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you're welcome. I'm glad you got it all figured out. BetterChat is what I recommend. there are other plugins but BetterChat is the only one I'm familiar with. it's free and works great.
- Yesterday
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Version 1.0.0
3 downloads
Upgrade your builds with this exclusive pack of custom wallpaper skins for walls, floors, and ceilings in Rust. These are part of my new "premium" wallpapers, each one built from scratch as a true Rust skin in the same process I use to create approved Rust skins for boxes, doors, and other items. 9 Floor Skins 13 Wall Skins 1 Ceiling Skin ✔ No AI Used Each design is handcrafted with care and fully maintained. No AI Used ✔ Fully Compatible Works with any plugin that supports custom skins, plus seamless integration with WallpaperPlanner. ✔ Ongoing Maintenance When you buy this pack, you’re buying long-term access. I personally maintain and update all skins for every buyer, so they stay fresh, polished, and ready to use. ✔ Each skin is built to high standards and includes four image maps: Albedo (base color) Normal/Bump Ambient Occlusion (AO) Specular These maps work together to simulate real lighting and surface detail, giving your builds depth, warmth, and a realistic shine. Bring style, atmosphere, and creativity to every build with this skin collection! Auto-Install Plugin Included No manual setup required. Drop the plugin into your Oxide/Carbon plugins folder. Let it run once. Delete the plugin after it completes. Your skins will automatically appear inside WallpaperPlanner.$16.99-
- #wallpapers
- #wallpaper planner
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So what I found out, when using OXIDE , you do not put the file in /serverroot/RustDedicated_Data/Managed* folder,,,, you have to put it in the OXIDE extension folder an add it there, Now if you are using your PC as a server or using RUST edit , then yes you would add it to /serverroot/RustDedicated_Data/Managed* folder, but not on a hosted server, Step 1 Stop server Step 2 go to root folder of files then to OXIDE , then to OXIDE extension folder, Step 3 install in OXIDE extension folder . Step 4 restart an all should be good.
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Repeating {debug}OnEntityTakeDamage: Bradley errors
Krungh Crow replied to Eddie Flats's Support Request in Support
Changed Status from Pending to Closed -
- 213 comments
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- #jtedal
- #mad mappers
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Thank you very much for your response. I’ll go over it once more and try again.
