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DenisK started following Retro Oil Rig
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AlaEddineYahia started following Admin Pass
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Стас Ратай joined the community
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Panchy changed their profile photo
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Graco Aguilar joined the community
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Changed Status from Pending to Closed
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I sent you a friend request, we can close this out thanks!
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That's normal, they work like a full system and they need eachother in order to run, for example BuildPlots need BuildConfig to be loaded first for the Lobby Position and so on. Add me on discord hionet.com if you encounter more issues
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Stormo started following RustCuiEditor - Visual CUI creator
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- 17 comments
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- #capture the flag
- #pvp
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(and 1 more)
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Looks like it worked after restarting. Do you know why the plugins do a lot of back and forth with unloading and loading when you run c.reload *. I assume its because they all depend on each other but i feel like its a lot of back and forth? Note the command was only ran once. This is the console output: c.reload * [Core] Processing Oxide.Plugins.BuildConfig [BuildConfig] Unloading 'BuildCosts v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildCosts v1.1.7 by hionet.com [BuildConfig] Unloading 'BuildPlots v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. [BuildPlots] Unloading 'BuildCore v1.1.7 by hionet.com' because parent 'BuildPlots v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildCore v1.1.7 by hionet.com [BuildPlots] Unloading 'BuildGuests v1.1.7 by hionet.com' because parent 'BuildPlots v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildGuests v1.1.7 by hionet.com [BuildPlots] Unloading 'BuildIO v1.1.7 by hionet.com' because parent 'BuildPlots v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildIO v1.1.7 by hionet.com [BuildPlots] Unloading 'BuildOptions v1.1.7 by hionet.com' because parent 'BuildPlots v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildOptions v1.1.7 by hionet.com [BuildPlots] Unloading 'BuildUI v1.1.7 by hionet.com' because parent 'BuildPlots v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildUI v1.1.7 by hionet.com Unloaded plugin BuildPlots v1.1.7 by hionet.com [BuildConfig] Unloading 'BuildCore v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. [BuildConfig] Unloading 'BuildGuests v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. [BuildConfig] Unloading 'BuildIO v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. [BuildConfig] Unloading 'BuildOptions v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. [BuildConfig] Unloading 'BuildUI v1.1.7 by hionet.com' because parent 'BuildConfig v1.1.7 by hionet.com' has been unloaded. Unloaded plugin BuildConfig v1.1.7 by hionet.com [BuildConfig] Config Loaded! [BuildConfig] Loading 'BuildCosts' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildPlots' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildCore' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildGuests' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildIO' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildOptions' to parent's request: 'BuildConfig v1.1.7 by hionet.com' [BuildConfig] Loading 'BuildUI' to parent's request: 'BuildConfig v1.1.7 by hionet.com' Loaded plugin BuildConfig v1.1.7 by hionet.com [1042ms] [Core] Processing Oxide.Plugins.BuildLang Unloaded plugin BuildLang v1.1.7 by hionet.com Loaded plugin BuildLang v1.1.7 by hionet.com [39ms] [Core] Processing Oxide.Plugins.CopyPaste Unloaded plugin Copy Paste v4.2.5 by misticos Loaded plugin Copy Paste v4.2.5 by misticos [726ms] [Copy Paste] Skin detection initialized: 6019 official skins, 300 DLC items. Processing 0 queued paste(s). [Core] Processing Oxide.Plugins.BuildCosts [Core] Processing Oxide.Plugins.BuildPlots [Core] Processing Oxide.Plugins.BuildCore [Core] Processing Oxide.Plugins.BuildGuests [Core] Processing Oxide.Plugins.BuildIO [Core] Processing Oxide.Plugins.BuildOptions [Core] Processing Oxide.Plugins.BuildUI Couldn't find required plugin 'BuildPlots' for 'BuildCore', retrying.. Couldn't find required plugin 'BuildPlots' for 'BuildGuests', retrying.. Couldn't find required plugin 'BuildPlots' for 'BuildIO', retrying.. Couldn't find required plugin 'BuildPlots' for 'BuildOptions', retrying.. Couldn't find required plugin 'BuildPlots' for 'BuildUI', retrying.. Loaded plugin BuildCosts v1.1.7 by hionet.com [73ms] [BuildPlots] Loading 'BuildCore' to parent's request: 'BuildPlots v1.1.7 by hionet.com' [BuildPlots] Loading 'BuildGuests' to parent's request: 'BuildPlots v1.1.7 by hionet.com' [BuildPlots] Loading 'BuildIO' to parent's request: 'BuildPlots v1.1.7 by hionet.com' [BuildPlots] Loading 'BuildOptions' to parent's request: 'BuildPlots v1.1.7 by hionet.com' [BuildPlots] Loading 'BuildUI' to parent's request: 'BuildPlots v1.1.7 by hionet.com' Loaded plugin BuildPlots v1.1.7 by hionet.com [161ms] Loaded plugin BuildCore v1.1.7 by hionet.com [97ms] Loaded plugin BuildOptions v1.1.7 by hionet.com [137ms] Loaded plugin BuildGuests v1.1.7 by hionet.com [95ms] Loaded plugin BuildUI v1.1.7 by hionet.com [215ms] Loaded plugin BuildIO v1.1.7 by hionet.com [110ms] Unloaded plugin BuildCore v1.1.7 by hionet.com Unloaded plugin BuildGuests v1.1.7 by hionet.com Unloaded plugin BuildIO v1.1.7 by hionet.com Unloaded plugin BuildOptions v1.1.7 by hionet.com Unloaded plugin BuildUI v1.1.7 by hionet.com Loaded plugin BuildCore v1.1.7 by hionet.com [118ms] Loaded plugin BuildOptions v1.1.7 by hionet.com [168ms] Loaded plugin BuildGuests v1.1.7 by hionet.com [131ms] Loaded plugin BuildUI v1.1.7 by hionet.com [195ms] Loaded plugin BuildIO v1.1.7 by hionet.com [100ms]
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How did you uploaded the files? Make sure you use the same user like the rest of the files inside the server folder or if you have acces to the root/server console make sure you change the owner for the files
- Today
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Farmer Jeff started following Announcements
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hionet.com started following Issue with carbon
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ArrowKeys started following Issue with carbon
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Failed to call internal hook 'OnServerInitialized' on plugin 'BuildGuests v1.1.7' [352240293] (Access to the path "/home/container/carbon/data/BuildSystem/Guests.json" is denied.) at new System.IO.FileStream(string path, FileMode mode, FileAccess access, FileShare share, int bufferSize, bool anonymous, FileOptions options) x 2 at new System.IO.StreamWriter(string path, bool append, Encoding encoding, int bufferSize) x 2 at void System.IO.File.WriteAllText(string path, string contents) at void Oxide.Core.Configuration.DynamicConfigFile.WriteObject<GuestData>(GuestData config, bool sync, string filename) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DynamicConfigFile.cs:line 63 at void Oxide.Core.DataFileSystem.WriteObject<GuestData>(string name, GuestData Object, bool sync) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DataFileSystem.cs:line 68 at GuestData Oxide.Core.DataFileSystem.ReadObject<GuestData>(string name) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DataFileSystem.cs:line 60 at void Oxide.Plugins.BuildGuests.OnServerInitialized() in /home/container/carbon/plugins/BuildGuests.cs:line 56 at object Oxide.Plugins.BuildGuests.InternalCallHook(uint hook, object[] args) in BuildGuests.cs/Internal:line 248 Loaded plugin BuildUI v1.1.7 by hionet.com [189ms] Loaded plugin BuildIO v1.1.7 by hionet.com [104ms] Failed to call internal hook 'OnServerInitialized' on plugin 'BuildIO v1.1.7' [352240293] (Access to the path "/home/container/carbon/data/BuildSystem/SaveIndex.json" is denied.) at new System.IO.FileStream(string path, FileMode mode, FileAccess access, FileShare share, int bufferSize, bool anonymous, FileOptions options) x 2 at new System.IO.StreamWriter(string path, bool append, Encoding encoding, int bufferSize) x 2 at void System.IO.File.WriteAllText(string path, string contents) at void Oxide.Core.Configuration.DynamicConfigFile.WriteObject<SaveIndex>(SaveIndex config, bool sync, string filename) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DynamicConfigFile.cs:line 63 at void Oxide.Core.DataFileSystem.WriteObject<SaveIndex>(string name, SaveIndex Object, bool sync) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DataFileSystem.cs:line 68 at SaveIndex Oxide.Core.DataFileSystem.ReadObject<SaveIndex>(string name) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DataFileSystem.cs:line 60 at void Oxide.Plugins.BuildIO.OnServerInitialized() in /home/container/carbon/plugins/BuildIO.cs:line 74 at object Oxide.Plugins.BuildIO.InternalCallHook(uint hook, object[] args) in BuildIO.cs/Internal:line 324 Saved 7,210 ents, cache(0.00), write(0.00), disk(0.00). Saving complete This is a brand new server on our panel, so I am going to do a reinstall to see if that fixes it but other plugins seem to be working on the server.
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Farmer Jeff joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Reboot started following RustCuiEditor - Visual CUI creator
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fabian joined the community
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ArrowKeys started following Complete Build System / Sandbox System
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Changed Status from Pending to Closed
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- 17 comments
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- #multi-tool
- #tool
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(and 2 more)
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woeddimpact joined the community
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I installed the plugin and Bob spawns does not move, and no other one will. I left config file the way it was, not sure doing something wrong, and using a custom map, if you have a config file that will work be great.
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After Update players cannot place any objects with PlaceryExtended
Duff replied to SlayersRust's Support Request in Support
Yes, because it should work. But when forced wipe have happened and Naval update is out i will try my best to make placeryextended work on Boats aswell. Meanwhile i do this I can make a config line you can enable where it makes it so you dont need to type the command for placeryextended to work if this is something your interested in -
After Update players cannot place any objects with PlaceryExtended
SlayersRust replied to SlayersRust's Support Request in Support
Okay Ill ask them to test thing thank you -
Failed to call hook 'CanDismountEntity' on plugin 'Paraglider v2.4.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <90c589ebc24b486c9e5903521dacec9d>:0 at Oxide.Plugins.Paraglider.CanDismountEntity (BasePlayer player, BaseMountable mount) [0x00000] in <78f8e454e99a465088386bc4136cb669>:0 at Oxide.Plugins.Paraglider.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ae8] in <78f8e454e99a465088386bc4136cb669>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Ok thanks for Info
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Hello! VehicleBuy doesn't have built-in discount system for VIP players. However, you can create multiple entries of the same vehicle with different prices and permissions. For example, create one vehicle with "vehiclebuy.minicopter.vip" permission at lower price, and another with regular price for non-VIP players. Each entry will show up based on player permissions.
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I run a 100x server and I'm curious whats better performance for these? I have 5000000 for resources stack size. Whats better on performance making this max stack size per move much bigger or smaller? "Industrial Conveyor Max Stack Size Per Move Default: 128": 500000, Also should I increase or decrease move frequency for better performance? Thanks for any help I read the plugin description but didnt understand this part fully. I limit 6 conveyors per player for now "Industrial Conveyor Max Stack Size Per Move Default: 128": 500000, "Industrial Conveyor Move Frequency Default: 5, Lower = faster moving": 5,
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- 142 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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The product has always been functional; otherwise, it would never have been released. The product has been purchased by other buyers and has received good reviews. As I mentioned, the product has undergone too many changes in the terrain due to the numerous updates to Rust. I have tried several times to correct the terrain aesthetically, but at one point I decided to create a new version of the map. Every user who purchased the previous map will receive a free copy. I must make it very clear that the map has been functional and playable from the beginning until today. When this user purchased the map, the product was functional. The only problem is the one I have already mentioned (the terrain). I should also mention that a map does not only contain terrain, it also contains a large number of custom monuments, which have been created with many hours of work. If you request a refund (which I am totally against, as it is a digital product), at least be honest.
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Thanks for this great plugin. Tip for a new feature: Restrict some players, for example, they can only kill certain boss monsters once a day. We use different bosses for different quests. We have quests where every boss counts and there is a quest that can only be completed by killing a specific boss. We want to restrict that specific boss. If the player has killed that boss once that day already, he should get a message that he can kill him again after ..h ..m.
- 454 comments
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- #abilities
- #boss
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