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Hi, just to confirm, are you using this plugin? https://codefling.com/plugins/events-manager If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.
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HunterZ started following Block Rust+ Abuse
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- 7 comments
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- #rust plus
- #block
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(and 3 more)
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Frank Stein started following PROBLEM: Refresh Arrows Over New Items
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Brad Copp started following PROBLEM: Refresh Arrows Over New Items
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This appears in the top right corner of all the New Item Graphics I have created. How do I get this to go away? it seems to persist* no matter what I try.
- Today
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- 32 comments
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thesto started following Issues with purge/wipe date/time settings
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0xDEADBEEF started following Issues with purge/wipe date/time settings
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My server wipes the first Thursday of the month. I have tried 0, 1, and 2 for week of the month. The time is only correct for purge start but the dates for all settings and start time for purge end and wipe are incorrect. (screenshot shown). I have my config set to the following: { "Force Server Language Override": "", "Discord Webhook Purge Start Message": "discord post", "Discord Webhook Purge End Message": "discord post", "Use @everyone in Discord Webhook": false, "Discord Webhook URL": "https://discord.com/api/webhooks/numbersandstuff", "UTC Offset (hours from UTC, e.g., -5 for EST, 1 for CET)": -4.0, "Timezone Name Display Mappings": { "-10": "HST", "-9": "AKST", "-8": "PST", "-7": "MST", "-6": "CST", "-5": "EST", "-4": "EDT", "-3.5": "NST", "-3": "ART", "0": "GMT", "1": "CET", "2": "EET", "3": "MSK", "4": "GST", "5": "PKT", "5.5": "IST", "6": "BST", "7": "ICT", "8": "CST", "9": "JST", "9.5": "ACST", "10": "AEST", "11": "AEDT", "12": "NZST" }, "Console command for Purge": "startpurge", "Chat command for Purge": "startpurge", "Console command for End Purge": "endpurge", "Chat command for End Purge": "endpurge", "Command for Purge Time Reminder": "purgetime", "Console command for force wipe": "", "Console command for other wipes": "", "List of plugins that will be unloaded on purge start": [ "RaidProtection" ], "Auto unload loaded plugins listed if purge is active during checks": true, "Force Backpacks Plugin Drop On Death During Purge": true, "Prefab name to play on purge start": "assets/bundled/prefabs/fx/invite_notice.prefab", "Sound Library API support. To play original Sound prefab, leave it empty. Example command: audio.message sendall fileName": "", "Purge Countdown Warnings (minutes before purge)": [ 60, 30, 10, 5, 2, 1 ], "Purge Start Hour": 14, "Purge Start Minute": 0, "Purge End Hour": 14, "Purge End Minute": 0, "Server Wipe Hour": 14, "Server Wipe Minute": 0, "Use 24-Hour Time Format For Chat": false, "Date Format for Chat": "MM/dd/yyyy", "Auto Display Interval (minutes)": 60, "Display Purge Start Date in Chat": true, "Display Purge End Date in Chat": true, "Display Server Wipe Date in Chat": true, "Hex Color for Purge Start Message": "#FFA500", "Hex Color for Purge End Message": "#AB8509", "Hex Color for Server Wipe Message": "#B00707", "Use SimpleStatus Plugin": true, "SimpleStatus Color": "0.77255 0.23922 0.15686 1", "SimpleStatus Title Color": "1 1 1 1", "SimpleStatus Icon": "assets/icons/warning.png", "SimpleStatus Icon Color": "1 1 1 1", "Use Notify Plugin for Messages": false, "Notification Type for Notify Plugin": 0, "Use Toast Popups for Messages": true, "Debug": false, "Commands to run on purge start": [], "Commands to run on purge end": [], "Weeks of the month, when the purge will run": [ 1 ], "Days of the week, when the purge will run": [ "Monday" ], "Days of the week for purge to end": [ "Thursday" ], "Weeks of the month for purge to end": [ 1 ], "Days of the week for server wipe": [ "Thursday" ], "Weeks of the month for server wipe": [ 1 ] } Is there a way to fix this?
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Yac Vaguer started following Event doesnt run on timer
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Tyler_h started following Event doesnt run on timer
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ftestart will enable the event manually. The event does not automatically start ever. Here is my config. { "Event Configuration": { "Time to run the event every [sec]": 7200, "Duration of the event once it start [sec]": 5400, "Delay after the event start is announce to spawn the event [sec]": 3, "Delay after the event end is announce to despawn the event [sec]": 90, "Start the Event ONLY through command and remove Timer ": false, "Notify everyone in the server about the status of the event": true, "Developer mode [false/true]": false, "Event Title for the Vending Machine Marker": "Ferry Terminal Event" },
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VexDevs started following Limitless Tebex template
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mrbayyy1 started following 2x Loot Table (Betterloot Config)
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WhoDat started following Announcements
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WhoDat joined the community
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Currently this plugin only speeds up the original rocket from the SkillTree Rocket increased velocity perk. Would it be possible for your plugin to also increase the velocity of all the rockets fired from TDK Plugin? I currently have to set to shoot up to 8 rockets at once
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mrbayyy1 joined the community
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Still have the floating monuments and posted the negative axis needed for them from another map dev fix the same day. Opened a support request on 5-12 to try not to have something like this in "discussions". May be time to just hop in RustEdit and fix it in house.. If you need the negative axis needed its in an attachment in my support request. Should be relatively fast in RustEdit to just drop the monuments to the pre-disclosed axis values.
- 15 comments
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- #islands
- #custom map
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Scrapjack85 joined the community
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(May 2026) Monument Y Axis Needs Adjusted
XFactorXXL replied to XFactorXXL's Support Report in Support
Any movement on this? Should I just hop on RustEdit and fix? Almost an entire wipe with floating monuments, might be time to move on to another map or edit the fixes in-house. -
BoDya258 changed their profile photo
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I tried installing ScrollFix.cs, but still, the items don't appear when I open the mixing table for the first time. Even when the items do appear on subsequent visits, the scrollbar is still at the bottom.
- Yesterday
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Daniel Arevalo Sander joined the community
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Hello! When a player buy or sell items It can be multiplied. For example, If a player has 400 scrap and wants to sell to economics 400 eco, selling for 200 3x/4x/5x clicking fast it can give multiple sells.... So the exploit begins. I hope this gets fix soon to not cause more ploiting on my servers. Regards!
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Rxfuzion changed their profile photo
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Flannyboi joined the community
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710 changed their profile photo
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Blazo joined the community
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The first time you log in, an empty list will be displayed.
ThePitereq replied to hid333's Support Report in Support
Hey. The issue of invisible scroll is caused probably by some Uniy issue on Facepunch side, unfortunately there is no news about fixing that. I've made plugin that fixes it, but it doesnt work all the time, lmk if it works for you ScrollFix.cs The scroll should start from the top, i'll take a look what's wrong there. -
- 22 comments
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wasabi0124 changed their profile photo
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you can use this command to give yourself the wrapping paper to wrap the drugs. then you would sell those to the dealer. givewrappingpaper <steamid> <amount> - gives player x amount of wrapping paper used to package drugs everything is working for me with your config
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I'll do so, but this time it came to my mind while I was looking at a TC with the new version. I saw the owner name and asked me, what about the other autorized users?
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OUTLAW4LIFE24 joined the community
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JohnBian joined the community
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JLCATJL joined the community
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Yes, I have permission . I don't think I have any special configuration settings at the moment
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My server does run Raidable bases, so i think that might have been the issue? not sure, but turning off the autoreskining of TC fixed it, thankfully
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Hello, thank you for the report. I have just checked your error on my test server. My test server does not contain any plugins. The error you reported does not appear on my server. This means that the error is being caused by a plugin on your server. Currently, Rust is trying to optimize the game, which means that many plugins will stop working or will require the plugin developer to fix the errors. If you want to locate the plugin causing the error, I recommend creating a local or test server, loading the map without any plugins except the ones required for the map to function properly, or if you prefer, loading a procedural map on your server. Install the plugins you use on your main server one by one. The moment you install a plugin and the error appears, you will have identified the plugin causing the issue.