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  2. Version 1.0.0

    2 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 5x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (5x+ tables) - Medium Bases - Base_Loot (5x+ tables) - Hard Bases - Base_Loot (5x+ tables) - Expert Bases - Base_Loot (5x+ tables) - Nightmare Bases - Base_Loot (5x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  3. Version 1.0.0

    2 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 10x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (10x+ tables) - Medium Bases - Base_Loot (10x+ tables) - Hard Bases - Base_Loot (10x+ tables) - Expert Bases - Base_Loot (10x+ tables) - Nightmare Bases - Base_Loot (10x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  4. Today
  5. Gruber

    Launch Site height

    Wow, I didn't even see the message about the changes to this monument, sorry
  6. Reder

    ItemX

    It would be nice to have some information about this plugin... Is it no longer available at all? @Death @TREX
  7. Yesterday I had noticed some targeting happening finally, but the other day I saw some not targetting. I will keep investigating it and playng around. I I'm testing out the bots ability to use small boxes when its inventory is full. A player said he finally found one, and it said that he wasnt the owner of the box and could not open it. I use prevent looting plugin on my server to handle no looting of others. I also use SimplePVE plugin, but I have its option to block looting off on that one. Im thinking its preventlooting that tells use that its not owned and cannot be opned. He told me that there was a stack of wood next to the box. He pulled out his chainsaw to process the woodpile, and it made the box next to it break open.
  8. Molar

    Bradley shoots bots

    I think for a plugin that cost $40 dollars the dev could've made a video explaining how to use it! There's nothing on the internet about this plugin.
  9. walkinrey

    Roaming NPCs

    Countdown starts when stash is placed. When NPC dies it spawns corpse/backpack or whatever you set in the config I'll check what can be done here ZombieHorde doesn't target rnpc's as well?
  10. CraZyL22

    SimplePVE

    Dear our developer. I found where the error came from. error checking "sam site" for "null". If we disabled the "sam site" on the train, the plugin starts to notice an error. And I don't need a "sam site" in the subway. please solve the problem.
  11. Caroleenje

    Launch Site height

    The height map of Launch Site changed in April, the Silo and Tunnels followed in May. The deep part no longer has the alpha mask applied, but the terrain is now carved out. The mounds don't have flat ground below them, but the terrain height matches them. I attached the screenshots. The first one is your old version of the terrain. The second one is after applying the current new height mask.
  12. Gruber

    Launch Site height

    Hi, what do you mean? In the May update, only the heights of the military tunnel and missile silo were changed.
  13. Caroleenje

    Launch Site height

    Hi, The map misses the latest update for the terrain height of Launch Site which changed with the April forced wipe.
  14. CraZyL22

    SimplePVE

    Please do something about it - OnSamSiteTarget
  15. CraZyL22

    SimplePVE

    Failed to call hook 'OnSamSiteTarget' on plugin 'SimplePVE v1.2.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetMountedPlayer (BaseMountable m) [0x00000] in <1dff09aa502141a2866ff6c57e6463d5>:0 at Oxide.Plugins.SimplePVE.OnSamSiteTarget (BaseEntity attacker, BaseEntity entity) [0x00063] in <1dff09aa502141a2866ff6c57e6463d5>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02c2e] in <1dff09aa502141a2866ff6c57e6463d5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  16. hionet.com

    latest update

    Changed Status from Pending to Closed Changed Fixed In to 1.2.9
  17. hionet.com

    Plot System

    Hi @sub_player, I will add this feature as a config option for the server owners to enable or disable. The ETA will be around 1-2 weeks because I am working on a 2.0.0 update that will replace the whole UI/UX interface and allow me to add more features in the future.
  18. hionet.com

    Plot System

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.9
  19. Hi. I can’t get rid of this on my side, because I have to prevent Bradley from targeting in some cases. I only control the Bradley from ArmoredTrain. This issue can only be fixed in BotRespawn. You should contact its developer.
  20. Adem

    Error while compiling PogoStick

    Changed Status from Pending to Fixed
  21. Adem

    getting this while compiling

    Changed Status from Pending to Fixed
  22. Adem

    Potential Movement Issue

    Hi. Sorry, I somehow missed this ticket. Please let me know if the issue is still relevant.
  23. Adem

    Potential Movement Issue

    Changed Status from Pending to Closed
  24. SlayersRust

    Error on version update

    Getting this error when updating to 2.2.4 o.reload JunkyardEvent JunkyardEvent was compiled successfully in 781ms Unloaded plugin JunkyardEvent v2.2.3 by KpucTaJl [JunkyardEvent] Config update detected! Updating config values... Could not initialize plugin 'JunkyardEvent v2.2.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.JunkyardEvent.UpdateConfigValues () [0x0005a] in <08c4b486ed4945dd90bbf3c059e196aa>:0 at Oxide.Plugins.JunkyardEvent.LoadConfig () [0x00030] in <08c4b486ed4945dd90bbf3c059e196aa>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <5eb506cce8a44d0193b70f634e1ebbab>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0 No previous version to rollback plugin: JunkyardEvent
  25. aimacak

    NPC laden nicht

    @RoteLiesel Hallo, Ich benutze auch einen Übersetzer, es tut mir leid, wenn meine Worte irgendwo falsch sind. Es tut mir leid für die lange Antwort, die Protokolle aus Ihrer ersten Nachricht beziehen sich nicht auf dieses Plugin. In der ersten Nachricht haben Sie auch gesagt, dass die NPC an verschiedenen Orten angezeigt wird, und in der zweiten Nachricht sagen die Protokolle aus, dass Sie keine Bilder aus dem Ordner mit dem Plugin auf den Server hochladen und das Plugin hat nicht einmal funktioniert. Upload Bilder aus dem Plugin-Ordner, den Sie von codefling herunterladen, in data/Images/ hochzuladen. Und das: Webanfrageerzeugte einfach das Plugin auf die aktuelle Version überprüfen, etwas mit dem Webserver, achte nicht darauf.
  26. Changed Status from Pending to Closed
  27. hey, my players are been killed in the deep sea when they log off in there base. i had players spend a full wipe in the deep sea. but this wipe they arent able to log off in their base. any ideas?
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