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Flammable started following Softcore Raid Windows feature as plugin or not?
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What would you suggest as I'm not sure if I need a developer to make me this softcore mode feature for the allowed raid times as standalone plugin to run it on the vanilla survival gamemode (so all stuff I don't like restore inventory upon death, etc. won't be there) or running softcore gamemode and then disabling the thing I don't like with the proper cvars turning the gamemode close to the vanilla one. Which is more stable across the updates. I guess the 2nd option is better. 3td option - enabling the raid window directly on a vanilla gamemode but through the softcore cvars, not via plugin is impossible, right? The main problem is how the server browser will show Softcore tag for the server even after disabling all unwanted things and I don't like this because a lot of players (skilled ones mostly) will see the server and think it's the babymode experience, I have to flood my description with the all DISABLED features and hope players read it but most of em just skip when softcore tag is shown. Last time I tried to setup softcore with adjusted cvars and 99% was fine and working players still complained about issues just because it was labeled softcore and blamed it. IMPORTANT: Is it allowed to remove gamemode tags such as softcore or pve or hardcore, etc. when the server is running the mode in a modified state? Let me know please but I'll probably need at the end a plugin to remove specific server tags from the browser if possible.
- Today
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vadyym started following Recycler Speed
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mrninerust started following Announcements
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mrninerust joined the community
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Jynx5270 started following Announcements
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Jynx5270 joined the community
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denchik0724 changed their profile photo
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FIZZYcaps changed their profile photo
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can you attach here both config files for EnchantCore.json and EnchantWeapons.json ?
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Changed Status from Pending to Work in Progress
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Hi, Thank you for reporting this, I am looking on this right now
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- 3 comments
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- #role play
- #rp
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(and 5 more)
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Spill started following RNPC Population Addon
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Seeing some StackModifier X AlphaLoot console message
Khan replied to SlayersRust's Support Report in Support
Changed Status from Pending to Can't Reproduce -
Just checking mate. This last rust update is super weird because I was getting console spam about a scarecrow dungeon but my server has all dungeons disabled in convars and within automated events so it’s so weird. I still can’t find where it’s coming from so thought I’d ask. Thanks for the reply
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eberi changed their profile photo
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JBombz changed their profile photo
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I have maps featuring a much wider variety of custom places; you can view screenshots of all the locations before purchasing. As for the road network, the roads are standard, just like on all other maps.
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I’ve never added things like that manually; they spawn on their own.
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hey, i’ll add a separate output transfer setting in the next update so you can move resources into the output box faster without changing the recycling speed. that should help with the bottleneck on your 5x server
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Simonnjjjj changed their profile photo
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brennanjones6666 changed their profile photo
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Cascadian AC started following imthenewguy
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I found what was killing me. If I set these values in the config- "Minimum time to event start(in seconds)": 300, "Maximum time to event start(in seconds)": 500, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, It wipes the event every 5 minutes, with no warning; it just ends, and you die, for example, regardless of an event duration of 33 minutes, even when I open the door and go inside ("starting" the event). So there must be a bug somewhere if those start values are lower than the event duration values Basically, I wanted to start/stop the event randomly all over the map in 5 min intervals, and when someone opens the door to trigger the event start, then it would freeze the event and start/last for 33 minutes, etc. At least, I was assuming how it would work configuration-wise?
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Rust Factions Staff changed their profile photo
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DiGiaComTech started following Wear & Belt Duplications...
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Cahnu started following Wear & Belt Duplications...
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Every time the server restarts and/or the plugin is loaded it is adding another duplication of the previous contents to the list (see attached). As you can see, it took me a LONG time to notice this issue. Perhaps this is causing the periodic server crashes PineHostting said was causing my server to crash (but I can't see how). HeliCrashEvent.json
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Oh, if you wanted to add a config to "Reset Dungeon Timer Once the Door is FIRST opened" true or false that would help a lot. This would be the same c# method call that only lets the person or group in and out of the dungeon, I think, looking at the code. Sometimes it takes a while to actually get to the dungeon on the map and stuff. And when you get in there, you don't have any time to actually complete it, etc. I did add a GUI Announcement (a different mod) to the warning on the dungeon event end. So it flashes on the actual screen; that should help warn players that it's about to end, perhaps if (duration == Configuration.warningMessageTime) { foreach (BasePlayer player in dungeonPlayers) { SendMessage(player, GetMessage("WarningMessage", player.IPlayer)); GUIAnnouncements?.Call("CreateAnnouncement", "Warning! Dungeon closes in 5 minutes!", "Black", "Red", player); } } This is actually a really great mod for role play/pve, like really good
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DiGiaComTech started following Heli Crash Event
- Yesterday
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ShilosJourney changed their profile photo
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- 12 comments
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- #rollercoaster
- #rust
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(and 11 more)
Tagged with:
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- 12 comments
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- #rollercoaster
- #rust
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(and 11 more)
Tagged with:
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Changed Status from Work in Progress to Fixed
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Changed Status from Work in Progress to Fixed
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Also is there a way to speed up the resources coming out of the recycler to the output box? We can adjust the speed at which items recycle but it gets jammed up because the recycler is moving resources out at Vanilla speed it seems. Once it gets full on the Output side, it stops running until all resources are moved out of the Output side in the Recycler. On a 5x server this can get filled quickly and be a bottleneck
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Thanks, I'll jump on to double check but just had to ask. I was sure that it would work with the rest of the industrial items in game