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Try this RoamingNPCs.json
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- 1,580 comments
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- #leveling
- #progression
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MrNicolas joined the community
- Today
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javierspaintinghandyman started following Announcements
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javierspaintinghandyman joined the community
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It seems that when using the RPG-7 skin, everything gets fully repaired!!
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delhirentcar started following Announcements
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delhirentcar joined the community
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Version 1.0.0
2 downloads
Tired of monuments feeling empty and lifeless? This is a professionally configured for Monuments that adds strategically placed Scientists to most monuments. Instead of just spamming NPCs, I have spent countless hours manually placing them where they make the most impact—guarding rooftops, watching over loot crates, and securing strategic entrances. This is not some huge, over-the-top config. It’s a reasonable touch designed to bring some extra action to your server without players complaining that it feels "too modded" or impossible to play. Why choose this setup? Ready-to-Use: Plug-and-play file that works instantly after installation. Step-by-step installation instructions are included in the download. Strategic Placement: NPCs are positioned to protect loot, forcing players to use tactics. Smart AI: Primarily uses roamthered NPCs to ensure guards stay at their posts and don't wander to far away from the monument. Map Independent: Works on all procedural maps as coordinates are saved relative to the monuments. Performance Optimized: Balanced NPC counts to maintain server FPS while keeping the challenge. Guarded Locations: Sphere Tank (Dome), Harbor (Large & Small), Junkyard, Satellite Dish, Lighthouse, Ferry Terminal, Sewer Branch, Jungle Ziggurat, Gas Station, Supermarket, Mining Outpost and a few more. Requirement: This product requires the Monument Addons plugin to function, simply download it and its done! Support: If you have any issues or need help with the configuration, feel free to reach out to me. I'm happy to help you get the most out of this setup! Video:$13.98-
- #npc monument
- #ai
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Version 1.0.6
12 downloads
I’m a Rust server admin and developer focused on building tools that make moderation faster, smarter, and more reliable. Over time, I saw how time consuming it is to accurately detect ban evasion using just BattleMetrics alone, too much manual checking, too many missed links, and too much time wasted jumping between pages. That’s what pushed me to start building my own solutions. My main project, RustGuardian, is designed to bring everything into one place: Real-time BattleMetrics integration Intelligent ban evasion detection Steam friend analysis Identifier and IP correlation Clear, decision-based results instead of raw data The goal isn’t just to collect data, it’s to turn complex information into clear, actionable decisions for admins. Please follow the Setup Guide within the APP to get this up and running AI Assistance has been used in producing this software$19.99 -
Okay thank you kindly, I'll ask my admins to keep an eye on it
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vihaantravels started following Announcements
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vihaantravels joined the community
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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It will but not come untell forces wipe not early.
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WuyZar started following Needs an Update for May Forced wipe for May 7th
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SlayersRust started following Needs an Update for May Forced wipe for May 7th
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Just a heads up Needs an Update for May Forced wipe for May 7th PlayerPerks - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 302, Pos: 35
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Looks like this will need an Update for May forced wipe just a heads up Cooking - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 5678, Pos: 35
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Razor started following Advanced notice for May Update
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SlayersRust started following Advanced notice for May Update
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Just curious if the plugin will be updated for the May Forced Wipe game updates? I'm just getting everything prepared early because of travels for me. BetterSentryTurrets - Failed to compile: No overload for method 'GetActiveShield' takes 1 arguments | Line: 1119, Pos: 84
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raffadon020 started following theres is no base files ?
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ProjektEU started following theres is no base files ?
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hello could u help me a bit there is no base files only profiles what can i do ?
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Alwin started following Announcements
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Alwin joined the community
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lee.comerford changed their profile photo
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jamesg77 joined the community
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ri_ri joined the community
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- 281 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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imthenewgu joined the community
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We have tried loottables plugin, kits plugin, and we are also tried betterloot plugin. Kits plugin we get the npc to use the correct gun and wear what we want but drops the wrong items on the belt. Does not drop their bags that we have in the kits. We also tried betterloot and this is not pulling any of the prefab npc that you have set in the code. Loottbales used to work on the older version now it does not work at all on the new code. If you can guide us the right direction on which plugin are you wanting us to use to allow us to custom the drop loot. Kits is nice for holidays we can change what they wear and what they drop. Just as loottable we were able to mass change a bunch of npc with different kits and loot drops.
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Yunn joined the community
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Hiring Experienced Rust Server Developer – Build the Perfect Limitless-Style Modded Server (Full Setup + Discord + Tebex Shop) Project Description: I’m looking for a professional Rust server developer/admin to build me a high-quality, high-population modded Rust server modeled after Limitless Rust (or even better). This will be a full turn-key setup including: • Rust Game Server (Oxide or Carbon preferred) • Full Discord server setup and integration • Complete Tebex web store / shop system with ranks, gems, shop points, etc. Server Requirements (Limitless-Style): • 2x monthly wipe cycle (no BP wipes on main server) • High-performance optimized config for 150–300+ players • Quality-of-life plugins, kits, events, economy, anti-cheat, and custom features • No heavy pay-to-win (balanced VIP perks, queue skip, cosmetics, convenience items) • Custom map support if needed • Regular wipe tools, leaderboards, and smooth performance • Network-ready (potential for multiple servers later: main, duo, trio, etc.) Discord Setup: • Professional Discord server with roles, channels, verification, bots, announcements, ticket system, and full integration with the Rust server and Tebex store (auto-rank syncing, etc.) Shop / Monetization System: • Full Tebex store setup (or equivalent) • Tiered VIP ranks (monthly recurring preferred) • Gem / shop point packages • Automatic delivery of perks in-game • Clean, professional store design with global network perks What I Need From You: • Full server installation and configuration on my chosen host (I can provide VPS/hosting or you can recommend) • All plugins configured and tested • Discord + Tebex + server integration • Documentation / handover so I can manage wipes and basic maintenance • Optional ongoing monthly management/support (discuss separately) Budget & Timeline: Flexible based on your experience and exact scope. Please include your quote for: • One-time full setup (recommended) • Any optional monthly management I’m looking for quality work and long-term reliability. Serious, experienced Rust server devs only (please show examples of previous modded servers you’ve built, especially 2x monthly style). How to Apply: Reply with: 1. Your experience with Rust servers (how many you’ve built/managed) 2. Links to example servers or stores you’ve worked on 3. Estimated timeline for full setup 4. Your total quote (or hourly rate) 5. Any questions you have Looking forward to building something great together!
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Tom D joined the community
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Hello! Thanks in advance; I am trying to allow players to place a new TC in a RaidableBase, after destroying the original one. There used to be a command in the .json file...something to the effect of Allow Players To Deploy A Cupboard: True or False. I am unable to find it now. I have attached my RaidableBases.json file if that helps. Any help would be greatly appreciated. Thanks again! RaidableBases.json
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O3R5.dev changed their profile photo
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How do i make the reward multiplu items
DrayTemplar replied to DrayTemplar's Support Report in Support
Ended up using a kit to give the reward. This allowed me to give scrap and the items. Luckiliy i already had the kits plugin so it was easy enough to setup.- 1 reply
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- Yesterday
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Hi i have loaded the map onto my server only to find that there's a problem with the sea/water not displaying
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I bought this because I liked the design. However my server suffered random crashes and huge lag spikes after using this Outpost. We removed the Outpost (which forced a wipe on our players now it runs fine without it. We put this outpost on a test server with no plugins and it caused lag and crashes.
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I'm using Custom C4 and Rocket Tiers plugin and wondering if a blacklist could be added to Turbo Weapons so I could take the Skin ID's used for Custom C4 and Rocket Tiers and block them from being used with Turbo Weapons. Right now when I reload one of these Rocket Launchers, Turbo Weapons is over written by this plugin but it still takes all the Rockets. For instance I have it set to 10 as the magazine size for the Rocket Launcher. Custom Rocket Launcher max is 4 but when I reload the Rocket Launcher it still takes 10 out of my inventory but only loads 4 in the Rocket. Is this something that can be added to Turbo Weapons?
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Hello. Any updates regarding the skins that are not working?