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  2. Its been awhile, but there is compatability with the NoEscape plugin that can make it so players cannot /flag when they are raid blocked or combat blocked. That might help you in this situation?
  3. np take your time wipe is coming soon and there will be an other map next month
  4. FknWolf

    RBE command

    so we recently found out that if Someone does RBE Despawm instead or RBE Despawn it will randomly spawn a PVP base. can you make it to where they need to spell the name of the base or make it be something like /rbe random for a base to spawn. If a player does this in there own base it automatically deletes everything inside and spawns the PVP base.
  5. Today
  6. Her_Toxic_Man

    Furnace UI

    thank you, perfekt.
  7. walkinrey

    V3.0 bug #2

    Because its custom class was changed. Use "PersonalBot" or "BaseCustomNpc" in TruePVE config
  8. We're running a hybrid PvP/PvE Rust server and recently faced a serious issue. A player joined a PvP team, raided another player's base, then went to a safe zone and used /flag to switch back to PvE. The raided player couldn't retaliate, and we ended up losing players over this. We already have a 24-hour flag cooldown, safe-zone requirement, and team synchronization enabled.Is there any way to prevent players from switching to PvE for 12–24 hours after raiding someone? Also, does team synchronization bypass the normal flag cooldown?
  9. ThePitereq

    Plugin Not Working

    Try updating CarbonAliases.
  10. Maybe i'll update the button to work on countdowns instead of updates. This will make it look a lot better.
  11. internal readonly record struct NavRowLayout(string RowId, string Label, string Icon, float YMin, float YMax); When using the above line alloy spits out this error: [Alloy] ERROR: [build] plugins/GamePanel: Ui/Nav.cs:18:53 — CS0518: Predefined type 'System.Runtime.CompilerServices.IsExternalInit' is not defined or imported [Alloy] ERROR: [build] plugins/GamePanel: Ui/Nav.cs:18:67 — CS0518: Predefined type 'System.Runtime.CompilerServices.IsExternalInit' is not defined or imported [Alloy] ERROR: [build] plugins/GamePanel: Ui/Nav.cs:18:81 — CS0518: Predefined type 'System.Runtime.CompilerServices.IsExternalInit' is not defined or imported [Alloy] ERROR: [build] plugins/GamePanel: Ui/Nav.cs:18:93 — CS0518: Predefined type 'System.Runtime.CompilerServices.IsExternalInit' is not defined or imported [Alloy] ERROR: [build] plugins/GamePanel: Ui/Nav.cs:18:105 — CS0518: Predefined type 'System.Runtime.CompilerServices.IsExternalInit' is not defined or imported If this is just not a supported feature that is okay, just wanted to report it so maybe a more clear message can be given. Below is the change I made to avoid this: internal readonly struct NavRowLayout { public readonly string RowId; public readonly string Label; public readonly string Icon; public readonly float YMin; public readonly float YMax; public NavRowLayout(string rowId, string label, string icon, float yMin, float yMax) { RowId = rowId; Label = label; Icon = icon; YMin = yMin; YMax = yMax; } }
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  12. Version 1.0.0

    8 downloads

    ServerPanel V4 — Five Custom Themes Give your Rust server a fresh look with five distinct ServerPanel V4 themes, each featuring its own background artwork, matching colours, organised information pages and coordinated popup windows. From industrial survival to coastal scenery and sci-fi landscapes, choose the style that suits your community. Pick Your Theme Foundry — Industrial scenery with warm amber accents. Tide — Coastal scenery with fresh teal colours. Blackout — Military survival styling with bold red accents. Orbit — Sci-fi scenery with violet highlights. Frontier — Wilderness scenery with warm gold and olive tones. Features Five custom backgrounds — included and loaded locally, with no external hosting needed for the supplied artwork. Organised information pages — Home, Rules, Commands, Field Guide and Community. Matching popups for every theme — quick rules, commands and keybind help, getting started, and community help. Quick access — open popups from menu buttons or use the full pages through the navigation tabs. Live information — server name, player name and online player count. Button hover feedback — responsive highlights on custom menu shortcuts. Contextual tooltips — helpful hints on menu shortcut buttons. Smooth menu fade — a subtle opening and closing effect. Editable settings — personalise text, colours, rules and server information. Carbon and Oxide support — separate installation folders for each framework. Matching Popup Windows Each theme includes four coordinated popups, giving players quick access to useful information: Quick Rules — a handy summary of your server guidelines. Commands & Keybinds — menu shortcuts, popup commands and guidance on finding personal keybind settings. Getting Started — practical guidance for new arrivals. Community Help — information about support, reports and staying connected. The popups use their theme’s colours and supplied artwork. Players open them when needed and close them with the CLOSE button or by clicking outside the window. They can also be opened directly through chat: /spc.rules /spc.commands /spc.guide /spc.community The full information pages remain available through the main menu. Make It Your Own Use the ServerPanel and ServerPanelPopUps editors to add your own rules, community details and supported commands. Extra command spaces on the full Commands page are left blank so you can add features your server actually uses. Review the supplied guidance and customise it for your community. When changing information shared by a page and its popup, update both. The pack uses the plugin author’s existing configuration system. No plugin edits are required. What’s Included? Five V4 theme configurations. Matching background artwork for every theme. Player information pages and navigation shortcuts. Four matching popups per theme — 20 popup designs in total. Connected popup buttons and direct chat commands. Menu shortcut hover effects, tooltips and fade settings. Separate Carbon and Oxide installation files. One straightforward installation guide with backup and customisation instructions. Requirements ServerPanel 2.0.42 and ServerPanelPopUps 2.0.42 must be installed separately. Use ServerPanel.cs and ServerPanelPopUps.cs from the author’s ServerPanel download. V4 refers to the t4 template style, not the plugin version. This is a configuration and artwork pack. Plugin files and additional gameplay plugins are not included. Installation Choose one theme. Select the Carbon or Oxide folder for your server. Stop your server and back up your existing ServerPanel and ServerPanelPopUps files. Upload the selected theme’s files, including both plugin configs, the panel data and the artwork folder. Start the server and type /menu or /info in chat. Try the quick-view buttons and personalise the pages and popups. Installing the collection replaces matching configuration files, so keep a backup of any existing custom rules, links, commands and popups. Install one theme at a time. Full instructions are included. Custom backgrounds are supplied with this collection. If you use ServerPanel’s offline-image mode for its default or editor images, obtain those separately using the plugin author’s instructions.
    $7.99
  13. tofurahie

    Furnace UI

    Changed Status from Pending to Closed Changed Fixed In from Not set to Next Version
  14. Hello! I have one more feature request for your HUD plugin. Currently, the HUD clock uses Rust in-game time (TOD_Sky.Instance.Cycle.DateTime), instead of real-world time. Would it be possible to add the following options to Hud.json? Time Source: Rust Time / Real-World Time Time Zone: Europe/Oslo, Europe/Helsinki, UTC, etc. 24-Hour Format: Enable / Disable Automatic Daylight Saving Time: Support summer and winter time changes My Rust server is hosted in Finland, but I would like the HUD to display Norwegian local time (Europe/Oslo) in 24-hour format. For example, if it's 14:30 in Norway, the HUD should display 14:30, regardless of the Rust in-game time or the server's location. Ideally, these settings could be configured directly through JSON without modifying the original .cs file. Thank you!
  15. shady14u

    support for apartment.stove

    I will look into this.. did you add the oven prefab to the compatible ovens list?
  16. beee

    Automated Messages

    Yes, can be per reply or per action or anything sent by Automated Messages.
  17. Hey everyone! I’m building Rust Map Generator and looking for 10 server owners to test it and give honest feedback. It lets you customize Rust’s procedural generation: Use custom prefabs and monument templates. Add multiple copies of supported monuments and extra oil rigs, with individual placement settings. Place Outpost or other monuments in the snow or other biomes. Pin monuments to specific areas and set distance rules between them. Adjust biome balance, terrain and mountain height. Remove rivers or make them fewer and shorter. Configure roads, above-ground rail, power lines and decor. You design the map in your browser, then a Windows app generates it on your own PC using the official Rust dedicated server. The result is a .map file you can inspect in 2D/3D, share, and load on your server with server.levelurl. Normal maps are free and unlimited. The free plan includes 5 custom maps per month. Initial setup downloads about 6 GB for the Rust server. I’ll personally help you get your first map working. Tell me what you’d like to build—or which settings you want to push—and let me know what breaks or feels confusing. https://rustmapgenerator.com Independent project, not affiliated with Facepunch.
  18. Brad Copp

    V3.0 bug #2

    TruePVE It was OK before 3.0 I can test without truePVE later in the evening
  19. Hello. Currently, we do not have an environment where we can run the Carbon test server, so we are unable to verify its operation. While we have received reports from customers that it worked with version V1, we cannot guarantee it. We plan to conduct formal verification as soon as a suitable environment is available.
  20. exal9

    Hapis Island

    Could you please tell me where players can find large blueprints on your map?
  21. imthenewguy

    Error

    Changed Status from Pending to Closed
  22. walkinrey

    Bike Drivers

    It's now in the BikeDrivers config, i forgot to delete DriverController mentions. find in your config "Crew: drivers, companions and loot sets", inside of it there should be "Loot settings"
  23. walkinrey

    V3.0 bug #1

    Changed Status from Pending to Work in Progress
  24. walkinrey

    V3.0 bug #2

    do you have any plugins that control damage? works fine on my server
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