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Bubles Buternuts started following loot bug ?
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Raul-Sorin Sorban started following loot bug ?
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all the items i placed that could be looted even with reloaded the plugin other items appear in the box also sometimes when i set 1 item to be looted it ends up letting me loot 3
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Scalbox started following The bot does not update plugins
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Magic Services started following The bot does not update plugins
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Hi, the bot doesn't update any plugins. If I select a single plugin, it says it's not in the list of plugins to update, but it's actually there. No response And if i update all plugins, the bot crashes no update
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Thank you so much for the update and for fixing the issues! I’ve checked the details of version 1.8.92 and I fully understand the changes. I also appreciate you blocking access in certain situations to prevent bugs. If possible in the future, I would be very happy if access on the Cargo Ship could be allowed again. I understand if it’s difficult, but it would be amazing if it becomes possible someday. Thanks again for your hard work!
- Today
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- 780 comments
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- #shop
- #shop ui
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(and 26 more)
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- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
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- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Amino started following Welcome Controller
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I was wanting to purchase the bundle, but I purchased the Welcome controller plugin a few days ago. Can I request a refund for the plugin and then buy the bundle?
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Panchy changed their profile photo
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- 2 comments
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- #design crew
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Hello, yes, this plugin works with RaidableBases. In this plugin, the entire map is a PvE zone, but PvP zones can be created through 3rd party plugins(MonumentsWatcher, DynamicPVP, RaidableBases, AbandonedBases, Arena plugins and etc). And most importantly, with this plugin you can keep server.pve true, which allows your server to have the PvE tag in the server browser.
- 107 comments
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- #rust
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(and 56 more)
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- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
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- #raider
- #raiders
- #humannpc
- #event
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- #plugin
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- #santas villa
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- #rust prefabs
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erdemkrdgn started following War Mode PVP/PVE
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Good day and good luck. This might be too much to ask, but I'm curious. I want to start a PVE server, and I already have one. My PVE-related questions are: Is this addon compatible with raidable bases? Will there be any issues? Can someone create their own raid base and raid it with raidbuy? Or did I see a tank addon somewhere that summons tanks with supplies? Would that work?
- 293 comments
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- #rust xmas
- #rust christmas dome
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YaCat changed their profile photo
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- 780 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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ChardaZAR started following PIXEL CASES / PSD
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- 2 comments
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- #design crew
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Niicha started following Announcements
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it happened when the new plugin loaded
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Niicha joined the community
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Hello good day, I am thinking of buying it but I am just wondering if it works with a raidable base. This question may have been asked many times, but I'm sorry, just curious. They can raid the raid bases that appear, right? And for example, players' houses cannot be raided, but players can kill each other in oil or missile silos, but they do not die in their homes.
- 107 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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XxTwEeTeRxX15 changed their profile photo
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Static_Status changed their profile photo
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123_billybob changed their profile photo
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just regular message.
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Missladybug changed their profile photo
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Changed Status from Pending to Not a Bug
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Plugin's in the disable during purge list constantly reload
0xDEADBEEF replied to Ungerone's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.2.1 -
Dear Author, I’ve stopped using this plugin recently, as it’s conflicting with my server’s experience system and other core settings. For context, mine is a vanilla server—meaning it retains the game’s original default configurations without any rate adjustments. I did try the entity destruction method you suggested, but unfortunately, it didn’t resolve the issue. The problem stems from two main scenarios: one involves a player named Tank, and the other is that players from different teams have been collaborating to place excessive high walls, which disrupts the normal PVE gameplay flow. I truly love this plugin and hate to stop using it, but it seems it isn’t fully compatible with PVE servers right now. I’m not sure what steps to take next, but I wanted to share this feedback with you anyway. Thank you for your hard work on developing it!
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The button in the police department does not appear.
Sergiopalm replied to Sergiopalm's Support Request in Support
This map is really nice; it's my first time working with a custom map. Just so you know, there's a cistern with a fuse holder and a timer inside that don't work, and you can get trapped inside. -
Failed to create agent because it is not close enough to the NavMesh at Oxide.Plugins.RoamingNPCs+MoveController.UpdateControlMove (System.Boolean inWater, System.Boolean isMoving, System.Single depth, System.Single waterLevel) (at /home/container/carbon/plugins/RoamingNPCs.cs:4682) at Oxide.Plugins.RoamingNPCs+MoveController.ThinkUpdate () (at /home/container/carbon/plugins/RoamingNPCs.cs:4668) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0)
