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  3. Lumin

    AutoRestart

    @crash after FP did there updates that might of broken it, i have since done an update, last night it went strait to a 1 minute cooldown instead of the 30 minute cooldown, none of the config files were changed, if you could add in a line of code to accept different timezones for a restart to happen like ie, im not smart enough to code things so i use ai to help me with this // Set desired restart time in GMT int restartHourGMT = 2; // 2:00 AM GMT // Get GMT timezone TimeZoneInfo gmtZone = TimeZoneInfo.FindSystemTimeZoneById("GMT Standard Time"); // Convert current UTC time to GMT DateTime gmtNow = TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, gmtZone); // Calculate today's 2 AM GMT DateTime gmtRestart = new DateTime( gmtNow.Year, gmtNow.Month, gmtNow.Day, restartHourGMT, 0, 0, DateTimeKind.Unspecified ); // If time has already passed today, schedule it for tomorrow if (gmtNow > gmtRestart) { gmtRestart = gmtRestart.AddDays(1); } // Convert restart time back to UTC for scheduling DateTime utcRestart = TimeZoneInfo.ConvertTimeToUtc(gmtRestart, gmtZone); // Time until restart double secondsUntilRestart = (utcRestart - DateTime.UtcNow).TotalSeconds; // Schedule restart timer.Once((float)secondsUntilRestart, () => { Server.Command("restart 10 \"Scheduled GMT Restart\""); What this does: You set a GMT restart time (e.g., 2 AM). The code converts current UTC → GMT. It calculates the next correct 2 AM GMT. Converts it back to UTC (because Oxide timers run in UTC). Schedules the auto-restart.
  4. Changed Status from Pending to Work in Progress
  5. It's all good. I was wondering why it wasn't like that. Thats a good reason.
  6. No problem!
  7. send me your config
  8. Lumin

    AutoRestart

    its not missing i just forgot to copy more of it here it is { "Version": "3.5.0", "Restart": { "RestartTimes": [ "18:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "SkipWipeDays": true, "WipeDays": [] }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 ], "DiscordWarningTimes": [ 30, 5, 1 ] },
  9. I'll wait for the full update here Sorry a bit busy to update at the moment
  10. I could potentially implement it, but it adds some complexity because a backpack can change hands, so the rules for a given backpack need to change as the backpack moves around. It creates some nuanced situations for users, like if the backpack is on the ground and has a lot of bags in it, one player (with permission) can pick it up, but another player (without permission) cannot, and the plugin needs to explain to the user what the issue is. There's a similar problem with limiting bags inside of other bags (because the parent bag can change hands), which is why there aren't permissions for those limits. It is probably easier to address for backpacks as they can only hold items while equipped or on the ground, so I can look more into it if it's important to you.
  11. Carbon: yes Gather Manager : no
  12. MrLiquid

    ON completion of

    Thank you for an awesome event, I am sure my players will love this. any chance you can lock the loot to event owner/team please?
  13. 0xF

    Weapon turned to coal.

    Were your items restored after the restart? These items should be restored if the plugin loaded successfully when the server started.
  14. Love this product but did notice they often spawn and elevated a few inches off the ground.
  15. Wile E.

    AutoRestart

    I just discovered this and my config looks correct. A little brutal to get a one minute countdown if a player is not prepared
  16. Yesterday
  17. MrLiquid

    Idea for you

    I see you can disable the native bradley, for an idea.. could be have a % setting to spawn the bradley to during event ?
  18. Heyo, i got another support request for this, can you send me a dm ill send a new version before updating in here craaaash
  19. Are you using gather manager on Carbon?
  20. 3bernd3

    some issues

    started new. i think its an api or display error. hope it helps. The 1st Language Thing wont come back.
  21. SlayersRust

    AutoRestart

    im having the same issue but im not missing the ],
  22. Hi Since December update this is not working, if a player raids someone offline. It doesn't increase their offline count by +1?
  23. Barry_Allenn

    MBShop

    Version 1.0.0

    1 download

    MBShop — Advanced UI Shop for Rust (Cart, Categories, Multi-Economy) MBShop is a modern and fully customizable UI-based shop system for Rust, featuring a shopping cart, category system, image-based interface, and multi-economy support. Designed for smooth gameplay, performance, and professional server presentation. Perfect for PvP, PvE, modded, and commercial servers. Key Features 🛍 Full Shopping Cart System Add multiple items Buy everything at once Dynamic total price calculation 🗂 Category System Fully configurable categories Multilingual category names (EN / UK / RU) Horizontal scrolling Multi-Language Support English Ukrainian Russian Multi-Economy Support MBCoins Economics ServerRewards Easy switching via config 🖼 Image-Based UI Custom background images Item cell backgrounds Buy button background NPC image Coin icon Error & success notification icons Styled UI Notifications No chat spam Visual error & success messages Auto-hide after a few seconds Safe Item Delivery Inventory space validation No item dropping on the ground No dupes No lost items 🖱 Modern UI Controls Quantity selector (+ / -) Scrollable item grid Scrollable cart Animated UI background blur Highly Configurable Categories Item prices Item amounts UI images via URLs Economy type Supported Economies Economy PluginSupported MBCoins Economics ServerRewards Supported Languages English (Default) Ukrainian Russian All UI elements, buttons, cart, prices, and notifications are localized. Security & Stability Protected ConsoleCommand handlers No RCON abuse No UI exploits Safe balance deduction Inventory validation before purchase Memory cleaned on player disconnect 🖼 UI Image System All UI images are loaded dynamically using an internal Local Image Loader: Shop background Item cell background Category background Buy button Total price panel NPC image Coin icon Error icon Success icon Images are fully configurable via URLs in the config. Example Config Snippet { "NPC Image URL": "https://yourimage.com/npc.png", "Coin image URL": "https://yourimage.com/coin.png", "Economy type (Economics, ServerRewards, MBCoins)": "MBCoins" } Commands Command Description /shop Open the shop UI 🛠 Requirements At least ONE of the following economy plugins: MBCoins Economics ServerRewards No other dependencies required. Perfect For: Donat shops PvP storefronts PvE progression shops VIP reward systems Premium monetization systems
    $7.00
  24. }, "Alerts": { "InGameWarningTimes": [ 60, 50, 40, 30, 20, 15, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 ], Even though I have my config set like this and it worked before I updated my plugin now no longer sends any notifications except the 1 minute one
  25. 0g.Ghost.7373

    NullReferenceException

    John[341948200] was killed by King of the Night[74] at (204.84, 22.74, 841.77) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseProjectile.ServerUse (System.Single damageModifier, System.Single speedModifier, System.Nullable`1[T] originOverride, System.Boolean useBulletThickness) [0x000ba] in <9d776f00626a49c8a30563a78e624bf9>:0 at Oxide.Plugins.RoamingNPCs+CustomPet.WeaponFire (BaseProjectile weapon) [0x0001c] in <329359e7bdd9419299b9a27966b2e0e4>:0 at Oxide.Plugins.RoamingNPCs+BattleState`1[T].WeaponFire (BaseProjectile weapon, BaseCombatEntity target) [0x000c1] in <329359e7bdd9419299b9a27966b2e0e4>:0 at Oxide.Plugins.RoamingNPCs+BattleState`1+<Attacked>d__47[T].MoveNext () [0x002a9] in <329359e7bdd9419299b9a27966b2e0e4>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 John got killed by a BossMonster.
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