All Activity
- Past hour
-
Jerry Drip started following The Last Siege
-
herheliuk joined the community
-
- 240 comments
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
Tininho1982 started following Announcements
-
Tininho1982 joined the community
-
What governs how much wood is consumed?
Thunderchile replied to Thunderchile's Support Report in Support
Did that so is making more charcoal but only using 1 wood. ? -
Hi! Are you using Carbon or Oxide? Do you also have the Wallpaper Planner plugin installed?
- Today
-
- 154 comments
-
- #red button
- #button
-
(and 2 more)
Tagged with:
-
Bandy started following The Red Button
-
- 154 comments
-
- #red button
- #button
-
(and 2 more)
Tagged with:
-
hanapchan started following Announcements
-
hanapchan joined the community
-
Friends / Clans - do you have such plugins? Send us your plugin configuration
-
RustyCMD started following Compiler Error
-
Dr.D.Bug started following Compiler Error
-
Got this Error while starting up the Plugin: (17:56:55) | Failed to initialize plugin 'PersonalHeli v2.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PersonalHeli.Init () [0x00032] in <d68ab8dea0804b8884497dea00457829>:0 at Oxide.Plugins.PersonalHeli.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0004e] in <d68ab8dea0804b8884497dea00457829>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <15f61ddda771464d8246ebdce8ff4811>:0 (17:56:55) | Unloaded plugin Personal Heli v2.5.1 by RustyCMD
-
- 108 comments
-
- #lighting
- #automation
- (and 7 more)
-
I've got this map running on my 10x pve server right now and the player feed back is all very positive they are enjoying the beautiful hand painted landsacpes and zip lines going across the map for faster traveling. There was a small bug on the map I showed Nomad he was very polite and quick to respond to my message and had the map fixed and updated within 30min of my message. I really love Nomads work cant wait for him to release some more maps and check out this mad mans next ideas
- 1 comment
-
- #the world
- #earth map
-
(and 5 more)
Tagged with:
-
- 10 comments
-
- 1
-
-
- #repair
- #durability
-
(and 3 more)
Tagged with:
-
Players have already discovered what appears to be a new glitch, allowing them to defeat the boss without taking any damage. It seems they have found a technique to trap the boss's body by sandwiching it between foundations and walls made of straw or wood. As a result, even if the boss attempts to teleport—a behavior that was addressed in a previous update—it simply reappears in the same spot, leaving it completely defenseless. Additionally, in this state, any animals summoned via skills (in this case, a polar bear) vanish instantly for some reason. This may well turn into a game of cat-and-mouse, but I am reporting it just in case.
- 508 comments
-
- #abilities
- #boss
- (and 16 more)
-
Decay time option for brown leftover body bags
aimacak replied to ToliburtiX's Support Report in Support
For now, you can try using DespawnConfig from umod -
ZoniBoy changed their profile photo
-
Decay time option for brown leftover body bags
ToliburtiX replied to ToliburtiX's Support Report in Support
Thanks for your answer. I'm already quite familiar with the vanilla behaviour regarding leftover body bags and want to change it. On my PvE Server to increase immersion I set "IsRemoveCorpse" to false, so there is a loot- and gutable corpse for about 10 minutes. I don't want the brown body bags laying around after that time up to one hour. An option like "IsRemoveBodyBag" would be great, don't need to be customizable for time. -
"There will be an update this weekend to properly integrate the new power grid system and additional settings that have been added with this rust update" I assume the version we have now isn't the fix yet correct? because it doesnt integrate the new power system completely. Its also not turning my green recyclers yellow so Idk really what good this is since the only thing its doing is making all safezone recyclers one speed and efficiency and all other ones another rather than integrating the features of when fuses are in the fuseboxes its supposed to affect the speed and efficiency of recyclers and also activate or deactivate the red recycler at the power monument. I even got the powergrid stages plugin to control these settings but I bought your plugin hoping to just make safezone recyclers yellow, and the rest green and the power one I would like to be red but if I could just get it to still workl like its supposed to with the power system that would be great since using the plugin is only fixing the green recyclers speed and efficiency but not color and it breaks the functionality of my other power plugin that works til I enable this because this just setts the same values for every recycler and doesnt care about the new red ones rules or the fact that the values change depending on how many phases are activated at power plant.
- 15 comments
-
- #recycler
- #recyclerspeed
-
(and 5 more)
Tagged with:
-
- 33 comments
-
- 451 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Fn joined the community
-
- 240 comments
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
kitaets joined the community
-
Well we all know how FACEPUNCH keeps screwing up things with each update ,
-
Cassilias joined the community
-
-
Ok, found the culprit. Am working on a friends server so he gave me some admin perks and one was to disable radiation. My Bad! He is away in hospital as his dad is ill so there was little communication. Sorry to bother you!!!!