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  1. Past hour
  2. VORON

    No longer working

    I'll check and let you know
  3. Today
  4. Trick

    No longer working

    The plugin seems to no longer be working. I have deleted / reinstalled / removed permission / gave permissions back and it is still staying night time
  5. Hey, i think Facepunch changed something and there needs to be endpoint set to make the hook work. Try setting it like that server.reportsserverendpoint localhost its rust console command, hope it helps
  6. Hey. Make sure you have PopUp API, you might not see the pop ups there.
  7. Also please us ethe Support sections as I don't get pinged otherwise and I see you entered the discord and didn't wait for a response.
  8. Did you check the COnfig file it should have some information.
  9. Hanumann

    Items breaking

    hey is there any update on this, or still planned to include a box sorting solution?
  10. RustyCMD

    Compiler Error

    This plugin is passing compile tests in both main and staging versions, id suggest you update if you havent, or delete it and reinstall it and remove the data file so it can generate a new one. You need to update to latest you are on version 2.5.1, latest is 2.8.0!
  11. after server restarting loottable is loading i have to do o.reload then its fine anyone else have similar
  12. Waddie

    Force Wipe Aug 6

    since the last update each time my server restart the loottable mod is not starting im have to o.reload and it runs fine any ideas please
  13. RustyCMD

    Compiler Error

    Is this on staging?
  14. Waddie

    New items

    its good thank you
  15. thank you guys so much
  16. The cooldown period is the amount of time that must pass after disconnecting before Offline Raid Protection becomes active. It is not attack-triggered. With a cooldown time of 25 minutes, the player is unprotected for the first 25 minutes offline, regardless of whether anyone attacks. With: "Scale of damage depending on the offline time in hours": { "48": 1.0 }, "Cooldown in minutes": 25 the behavior is: 0–25 minutes offline: No Offline Raid Protection. After 25 minutes offline, protection becomes active. At 48 hours offline, the damage scale becomes 1.0, meaning normal damage and no protection. An additional requirement is online time to qualify. With 30 minutes configured, the player must remain online for at least 30 minutes continuously during their current session before disconnecting. This time is not accumulated across multiple sessions. For example: Online for 20 minutes, then disconnect; online for 15 minutes: The player does not qualify. If the player is online continuously for 30 minutes and then disconnects, they qualify. A server restart or reconnect starts a new session; therefore, previously accumulated online minutes are not carried over. A player's offline time is saved and continues across restarts, but the online qualification timer resets after reconnecting.
  17. ooo dang ok thank you.
  18. heya, you were close. you had the item shortnames, but 3 of the weapons were missing the skin list. by default, the skin is 0 (vanilla). "Random Weapons To Use When Unequipped": { "rifle.ak": [ 0 ], "lmg.m249": [ 0 ], "hmlmg": [ 0 ], "rifle.bolt": [ 0 ] }, Nightmare Bases.json
  19. Bear Grills

    Clans

    Sorry for the late reply but good for you to finally sort the overpromise you made. would still be nice to get this integrated in to server panel, I bought this but don’t use it because of that reason, I think currently clans reborn is better and has more support.
  20. Werkrat

    Exiting shuttle

    If you're up near space, but I think not technically in space, if you exit the shuttle it'll force you back inside and you get stuck in the shuttle. Using latest 1.5.7.
  21. My heavy military tunnel incident has not automatically started for a long time, does it need an updated version?? Has anyone encountered the same problem as me?
  22. Hwang85

    Dungeon Events

    Hey Martian, Just a quick question, as I've been getting asked it a lot. Is there any way that instead of loot appearing on the bodies of the NPC's/Boxes, that when you get to the end of the dungeon the loot would be in a box that spawns when the exit door does?
  23. so im running into a little problem with adding specific guns to the turrets. as general it is just an ak i would like to ad m249 hmlmg and boltys to them as well so it randomly picks but im running into an issue where it spawns just a python so im assuming i did something wrong i have tried it several ways to get it to work with no success so im coming to you to see where i messed up and how i am suppos to do it lol heres what i got atm "Random Weapons To Use When Unequipped": { "rifle.ak" "lmg.m249" "hmlmg" "rifle.bolt" i also have attatched my whole nightmare profile since thats the one i am testing on the other ones have no changed atm. thank you in advance Nightmare Bases.json
  24. thank you
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