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The map is downloaded to this location. If you download it from there and upload it here or somewhere else, they can check the map. C:\Program Files (x86)\Steam\steamapps\common\Rust\maps
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TK -TheKnight420- started following SlayersRust
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I may made some confusion there, but if you found ServerLogo.png just replace it with your logo and should work
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Version 1.0.0
1 download
What is Improved Fishing Villages: Improved Fishing Villages upgrades all 3 fishing villages with useful additions to the default version, combining everything into one seamless, fully functional update. This monument adds a safe trading zone, an Airwolf vendor, recyclers with chairs, an oil refinery, a drone marketplace, and much more. Designed for all Rust servers, it’s a perfect addition for your players. What does Improved Fishing Village Feature: Fishing Village A - Total prefabs: 68 Drone Marketplace 3 Recyclers with chairs 1 Oil Refinery Airwolf vendor with custom helipad 1 Workbench T1 Seating area with hobo barrel Gambling Wheel with plenty of seats. 2 BBQ's 1 Repair Bench 1 Trading Area 4 Slot Machines 1 Research Table Fishing Village B - Total prefabs: 64 Drone Marketplace 2 Recyclers with chairs 1 Oil Refinery with a chair Airwolf vendor with custom helipad 1 Workbench T1 Seating area with hobo barrel Gambling Wheel with plenty of seats. 1 BBQ's 1 Repair Bench 2 Chairs for fishing 1 Trading Area 2 Slot Machines 1 Research Table Fishing Village C - Total prefabs: 51 Drone Marketplace 1 Recyclers with chairs 1 Oil Refinery Airwolf Vendor with custom helipad 1 Workbench T1 Seating Area with hobo barreal Gambling Wheel with plenty of seats. 1 BBQ 1 Repair Bench 1 Trading Area 2 Slot Machines 1 Research Table Total Prefabs: Fishing Village A - 68 Fishing Village B - 64 Fishing Village C - 51 Combined Total Prefabs: - 183 The installation guide is provided in the README file included with the .zip file. If you need any help, message me on Codefling and I’ll get back to you as soon as possible. If you enjoy my work, please leave a 5* review. Thank you!*$4.49-
- #fishingvillage
- #fishing villages
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(and 21 more)
Tagged with:
- #fishingvillage
- #fishing villages
- #fishing village addon
- #fishing village recycler
- #fishing village
- #safezone
- #monument
- #rustedit
- #custom
- #dronemarket fishing village
- #monument addon
- #merged
- #drone
- #heli vendor
- #new
- #marketplace
- #rustedit monuments
- #rustedit prefabs
- #rustedit maps
- #casino
- #trade
- #gambling
- ##heli
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Version 1.0.0
1 download
This is a configured setup for Monument Addons that adds strategically placed, highly aggressive Scientists to most monuments. Instead of just spamming NPCs, I have spent hours manually placing them where they make the most impact—looking down rooftops, holding tight angles over loot crates, and heavily defending strategic entrances. This Hard pack includes a lot more scientists and is designed for servers looking for a survival challenge. It significantly increases the scientist count, features aggressive placements, and fully covers major, high-stake monuments such as Water Treatment, Military Tunnels, Airfield, Missile Silo, Arctic, Airfield and Train Yard. This isn't an unplayable mess, It’s a tactical, high-intensity config designed to make players fight for their loot, turning monuments into true progression zones without causing unnecessary server lag. Why choose this setup? Ready-to-Use: Plug-and-play file that works instantly after installation. Step-by-step instructions are included in the download. Hardcore Strategic Placement: NPCs are positioned to fiercely protect top-tier loot, forcing players to use actual tactics, cover, and teamwork to survive. Smart & Anchored AI: Primarily uses advanced NPC logic to ensure guards tightly hold their defensive posts and don't wander away from the monument. Map Independent: Works flawlessly on all procedural maps as coordinates are saved relative to the monuments. Performance Optimized: Even with the increased difficulty and higher NPC counts, the configuration is optimized to maintain server FPS. Guarded Locations: Sphere Tank (Dome), Harbor (Large & Small), Junkyard, Satellite Dish, Lighthouse, Ferry Terminal, Sewer Branch, Jungle Ziggurat, Gas Station, Supermarket, Mining Outpost, Water Treatment, Military Tunnels, Airfield, Missile Silo, Train Yard, Arctic, and more. If you have any issues or need help adjusting the configuration, feel free to reach out to me. I'm happy to help you get the most out of this setup! Looking for a lighter challenge? Check out my Medium or Small packs if you want an easier experience for your players!$18.98-
- #npc monument ai scientist
- #pve
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aimacak started following Unable to Properly Trigger Protection from the PveMode Plugin
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Hello, I'm sorry for the long answer, what exactly do you mean? What response did you expect from the plugin? And please send all files related to your question, configs for PveMode and BossMonster.
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50 Yen started following Announcements
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50 Yen joined the community
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jake0001-dev changed their profile photo
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Kolib1111 changed their profile photo
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aimacak started following Wolf has being change to bear may update error and Error on version update
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Hello, sorry for long answer, most likely your uploaded russian version *.cs on english config file, or english version *.cs on russian config file.
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ItsDiscoGeorge changed their profile photo
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Wolf has being change to bear may update error
aimacak replied to Northern Lights's Support Report in Support
Hello, as far as I can see in the console you have a comprehensive answer to your question Please specify the versions of the related plugins, but most likely you need to update AnimalSpawn to the latest version. -
Send map? I am currently using a standard rust procedural map: 3500/876816796
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hionet.com started following Oh My god
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- 70 comments
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- #upgrade
- #toolcupboard
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SVR-Gaming started following Error
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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. [CargoPlaneCrash] Next event will start in 7785 seconds Calling 'OnServerInitialized' on 'CargoPlaneCrash v1.6.6' took 241ms Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: UIMainImage_0 - Image URL: https://cdn.discordapp.com/attachments/1449358319381905498/1449358438030377081/logo1.png?ex=693e9bbb&is=693d4a3b&hm=638f974cfeb44175c1024a272c89f50c5e15c2572c43570a7b1eb188a479f1c7& [CargoPlaneCrash] Event started Failed to run a 0.20 timer in 'CargoPlaneCrash v1.6.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00835] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.FlightCalc () [0x00093] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.<startEvent>b__112_0 () [0x00000] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 [CargoPlaneCrash] Event ended [CargoPlaneCrash] Next event will start in 898 seconds [CargoPlaneCrash] Event started Failed to run a 0.20 timer in 'CargoPlaneCrash v1.6.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00835] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.FlightCalc () [0x00093] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.<startEvent>b__112_0 () [0x00000] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 спермобластер[76561198411775008] was killed by Crashsite NPC1 at (978.36, 99.37, -421.83) [CargoPlaneCrash] Event ended [CargoPlaneCrash] Next event will start in 4591 seconds [Automated Events] Spawning PlaneCrash Command 'callcrash' not found Exception while calling NextTick callback (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) Exception while calling NextTick callback (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) [CargoPlaneCrash] Event started Failed to run a 0.20 timer in 'CargoPlaneCrash v1.6.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00835] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.FlightCalc () [0x00093] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 at Oxide.Plugins.CargoPlaneCrash.<startEvent>b__112_0 () [0x00000] in <cc9b2a4fc9964ebe8272fd4a51037a47>:0 Failed to find dismount position for player :Scientist / 434 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab Failed to find dismount position for player :Scientist / 125 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab Failed to find dismount position for player :Scientist / 233 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab Failed to find dismount position for player :Scientist / 678 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab Failed to find dismount position for player :Scientist / 607 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab Failed to find dismount position for player :Scientist / 661 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 627 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 658 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 701 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 702 on obj : AirfieldEventCH47 Crashsite NPC1 was killed by Mr. Merkin[76561199478711068] at (544.43, 57.67, 979.40) [Automated Events] Spawning PlaneCrash Command 'callcrash' not found [CargoPlaneCrash] Event ended [CargoPlaneCrash] Next event will start in 6688 seconds [Automated Events] Spawning PlaneCrash Command 'callcrash' not found Exception while calling NextTick callback (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) [DynamicMonuments] Data files were not found, or are corrupted. Move the contents of the data folder from the archive to the oxide/data folder on your server! [DynamicMonuments] Data files were not found, or are corrupted. Move the contents of the data folder from the archive to the oxide/data folder on your server!
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Ponn started following Monument Guardians Hard | Balanced NPC Spawns |
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Lilian joined the community
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dildoschwagginz changed their profile photo
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GamingGuy changed their profile photo
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Changed Status from Fixed to Closed
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.7
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Changed Status from Fixed to Closed
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This isn’t even a valid prefab where are you getting your info from? assets/prefabs/npc/scarecrow/effects/scarecrow_death.prefab
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I cannot load the props if it’s not a custom map that’s just not possible lol what are you on carbon or oxide? I don’t think it really matters but I don’t call the effect to even play anymore it’s commented out. the aura feature was in works before you even created this ticket. the zombies are not intended to even be shooting on my side. Shooting isn’t a thing that is going to be happening here unless I move over to NPCSpawn dependency. But there is no guarantee on that.
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SuperKitten changed their profile photo
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Charlie51113 changed their profile photo
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Send you a Friend request on Discord. My ID: xXRunGamerXx - No errors - oxide release
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Unknown. I've checked and it appears you are right, but not plugin related. Looks like some facepunch side behavior - i'll report it but don't hold your breath, they still haven't fixed problems reported and acknowledged in February. The death looks similar to when logging out at some monuments, no killer, no damage taken, just wake up dead. Bases built in deep sea remain intact, just player doesn't I will follow up if i find out anything more
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
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chryzler2309 joined the community
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Glad it is working now
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Changed Status from Pending to Closed
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Ah, I missed the update ! My bad ! Sorry
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MrNAVY joined the community
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Make sure you are using latest version of it.