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meowarex started following Announcements
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meowarex joined the community
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- 30 comments
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- #pterodactyl
- #pterodactyl panel
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That error appears when I right-click on the plugin update screen and select Marketplace.
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you have the raidabebase.banned permission
Double_Tapper69 replied to Double_Tapper69's Support Report in Support
I am running carbon but I will give that a try -
Magnumk started following Rust All-in-One Pterodactyl Egg (Oxide/Carbon)
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- 30 comments
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- #pterodactyl
- #pterodactyl panel
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This plugin is great!, In less than five mins i scaled my entire server to the exact protection level I wanted for our bases!. So easy to use! Plus I had a question and they got back to me with everything i needed to know!. I was trying to use basically a plugin that was the opposite of this and this one is just so much easier plus ingame editable on the fly in seconds! Very happy with my purchase!
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Kobani started following Possible Pump Bug – Fresh Water Turns Into Salt Water
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ThePitereq started following Possible Pump Bug – Fresh Water Turns Into Salt Water
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Hello, could it be that the pumps are currently bugged? I’ve now had the issue twice where, after some time, they stop producing fresh water and suddenly start pumping salt water instead. When the pumps are replaced, everything works normally again afterward. Could you please look into this?
- Today
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Adem started following Non-owner of the Event is able to do damage
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Rust Admin started following Non-owner of the Event is able to do damage
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Several players are not able to enter the bubble because they are 'not the owner of the event', but they are able to kill the Cosmonauts inside of the bubble. Config: "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
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Error while compiling WelcomePanel: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 371, Pos: 29 ======================================================================================================================================= [ConsoleCommand("welcomepanel_editpanel")] private void welcomepanel_editpanel(ConsoleSystem.Arg arg) { var player = arg?.Player(); var args = arg.Args; if (arg.Player() == null) return; if (args.Length < 1) return; if (!player.IsAdmin) return; isPlayerEditing[player.userID] = true; panelNameEdit = args[0]; DestroyEditPanelUi(player); CreateCui(player, false); CreateTab(player, 1, 1); //Puts($"{isPlayerEditing[player.userID]}"); }
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pcbnbsfsd started following ThePitereq
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Stack Size (Global + Permission-based StackSizes)
xNullPointer95 commented on xNullPointer95's file in Plugins
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Tbird, are your custom spawns not working at some locations (cant find enough spawn points for Underground Cave 5, or the like? Im also seeing NPCs in the desert that are custom stationary spawns on harbor towers. If there on the ground, the warp up on top of anything they walk under, and if there on say the third floor of a building, in no time they warp up to the roof. All of the invisible bots ive seen since wipe were stationary customs that were under ground, sewerbranch, airfield ect. Some custom undergrounds work, some, if enabled stop the monument spawns completely. The only way i can get BRS NPCs at outpost is to parachute them in. Ground spawns wont work. Im sure Steen is worn out with it, it seems like every time our Devs get something running right for us, FP just wrecks them. and everyone else. https://maps.coriumhardcore.com/Player Signs/BRS.mp4
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MoowGlax changed their profile photo
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Kiyo changed their profile photo
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Goncalo joined the community
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Try the new version. It seems to work on my server as expected.
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Changed Status from Pending to Work in Progress
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Lawless89 changed their profile photo
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Lady Mia changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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lafu changed their profile photo
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hoorigan changed their profile photo
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pcbnbsfsd started following error in console
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MuB-Studios started following error in console
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Mevent started following error in console
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Event manager pushed an error out Unloaded plugin EventsManager v4.1.5 by Mevent & Qbis Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v4.1.5' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Core.Plugins.PluginManager.GetPlugin (System.String name) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Libraries.Plugins.Exists (System.String name) [0x00006] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.EventsManager.CheckIsEventsLoaded () [0x00078] in <9c6842eab539438da880d31b69fa74e5>:0 at Oxide.Plugins.EventsManager.OnServerInitialized () [0x00063] in <9c6842eab539438da880d31b69fa74e5>:0 at Oxide.Plugins.EventsManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <9c6842eab539438da880d31b69fa74e5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling 'OnServerInitialized' on 'EventsManager v4.1.5' took 147ms
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NO idea I just see this in Console I use HS Loot options "Loot Options": { "Allow Epic Loot to add items to crates": false, "Use custom loot table to override crate loot": true, "Minimum number loot items in crate (0 - 12)": 3, "Maximum number loot items in crate (0 - 12)": 6, "Allow duplication of loot items": false, "Maximum number of BPs in each crate": 0, "Custom loot table": [ { "ShortName": "lmg.m249", "Chance (0 - 100)": 50.0, "Min Amount": 1, "Max Amount": 1, "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "shotgun.m4", "Chance (0 - 100)": 50.0, "Min Amount": 1, "Max Amount": 1, "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "rifle.ak", "Chance (0 - 100)": 50.0, "Min Amount": 1, "Max Amount": 1, "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 Theres about 8 more lines but thats it
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nah, that vip functionality does not exist in any version including 3.1.3. I wish I could say what you might be confusing it with but I don't know. unless you were using it from some other plugin, then raidablebases has only worked with the raidablebases.vipcooldown for vips. in the next update you'll be able to specify anything you like. `Apply Cooldown When Base Despawns` has been added in the next update, too.
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I use a raid island system and I had problems with base respawning because items on the islands were dropped on the ground. So I had to configure the base to clear the loot on the ground when it despawns so that the next base can spawn and not block the raid island. But thinking about slower players, I had to create a base despawn timer to give players time to collect the loot, teleport, or recycle in the recycling bins I placed on the raid islands. Another question: if I install an older version of the plugin, will I have problems? This way, players will have their VIP cooldowns until the new version of the plugin is released. And thank you very much for your work and effort; it's a wonderful and complex plugin. Congratulations!
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Stack Size (Global + Permission-based StackSizes)
Beardedmoose commented on xNullPointer95's file in Plugins
First, Thank you for the plugin. When adding items to the cooking benches the stack sizes are vanilla and not using the modified values, Is this intentional or can you add this feature please? This specifically happens when you shift click on a recipe to do a max cook, you can however manually drag in the extended stack sizes. -
hi, yes, you were allowed to sell the base at no cost, but it is required to specify free in the command now. neither plugin will be able to refund you if the purchase fails and the shop handled the payment. this is why raidablebases should handle the payment instead, and the shop sell at no cost. if you wish to continue using it as before, then specify free in the command buyraid 0 steamid free
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Thank you for your reply. In the explanation you provided, it says that when using Shop-related plugins, the item should be offered for free and the cost should be managed by RaidableBases itself. However, up until now I have been doing the opposite: Cost set to 0 in RaidableBases Cost configured in the Shop plugin This setup has been working fine. If nothing changed regarding this behavior in the June update, then my first thought was that the issue might be on the Shop side. However, even when I execute the command directly from the console, I receive the exact same message: [RaidableBases] No purchase price is configured for this difficulty. That makes me wonder if the issue is actually within RaidableBases after all... At this point, I honestly have no idea what is happening.
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heya maxalt, you don't have any prices configured. not sure what happened with that since I do not reset these, but they're not set now. I suggest using a backup or configuring the prices again.
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Hello! Were there any changes to Buyable Events in the latest patch for the forced June wipe? Until now, I had been purchasing them by adding a command through: https://codefling.com/plugins/shop?tab=details using: buyraid difficulty %steamid% for 3000 RP (Economics). However, starting this wipe, when I run this command, it says: [RaidableBases] No purchase price is configured for this difficulty. and the purchase cannot be made. Even if I do not go through Shop and run: buyraid difficulty steamid directly from the console, the same result is returned. This is my current config. I have not changed this config file at all since April or May. RaidableBases.json
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AdamLan joined the community
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@Johnnathan Wick hi, the cooldown should reset on despawn. that's intended. did you want it optional? sorry that I didn't notice this sooner, but adding multiple new vip permissions is not implemented and didn't work last update. other functionality in the plugin has this, but not buyable cooldowns. renaming options won't work. what I'll do is turn the "VIP permission" into a list where you can define your own permissions in the next update. that'll be more consistent with other functionality in the plugin that supports this already. this is how each one should look in the meantime, with raidablebases.vip2-5 removed and raidablebases.vip1 renamed back to raidablebases.vipcooldown "Easy": { "VIP Permission: raidablebases.vipcooldown": 150.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 3600.0 },