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Hi, where is this happening?
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Have you checked it?
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they said there in no limit on their internet plans they said they dont restrict data for large useages
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RaidableBases sometimes spawn through pillars
badgyver replied to SlayersRust's Support Report in Support
Hi, thanks for purchasing the map. I was about to configure the spawning of the raidable bases, but in the end I decided not to because it’s a very personal choice for each user; the bases themselves have an option to spawn at specific points on the map. Anyway, I’ll see if I can do something about the raidable bases. As for the Kamikaze, I’m going to configure it so it takes longer to appear, since it’s a bit annoying, and I’ll fix what you mentioned about the Kamikaze. A new update will be available soon. Thanks for your feedback. Have a great day.- 1 reply
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This does sound like your bandwidth is being throttled more than a transmission issue. It's possible that the accumulation of bandwidth used during the previous billing cycles has limited your account. An ISP may impose temporary restrictions on accounts if it thinks they are being used in a malicious manner, or potentially, in this case, for commercial purposes.
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RaidableBases sometimes spawn through pillars like in the attached image. Maybe just the pillars themselves need a Building Block. Also sometimes Kamikaze scientists can spawn out floating on top of the ocean. Otherwise awesome map!
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evrytime i load up the map and a player shoots a zomibie it kicks them and gives this error RPC Error in OnProjectileAttack
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Apex_Cobra joined the community
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getting plugin unload and reload and update message every minute
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can you add interface in CanstartFlareRaid(BasePlayer player, string configName) at line 4790 as follows: block = GenerateTargets(privCheck); if (block.Count < 5) { SendReply(player, lang.GetMessage("BaseToSmallYet", this, player.UserIDString)); GetFlareItem(player, configName, 1, false); return false; } //------ if(Interface.CallHook("CanstartFlareRaid", new object[]{player, configName , build}) is string msg) { if(!string.InNullOrEmpty(msg)) { SendReply(player,msg); GetFlareItem(player, configName, 1, false); return false; } } //------
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if that wont work for you let me know and ill see what i can do on my end to add it
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The developer simply told me to change the dev mode in the config to TRUE; that fixed it.
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I tried that and I got nothing... if it were me making this mod I would display the SAME message when there are plugins to update as I would on the all plugins up to date message. (edited) is not a link for me; the right click context menu does not give me the ability to see updated date/time. I cannot get the last update date/time when all plugins are up to date. What I personally would like to see when all plugins were up to date is the date/time stamp the same as when plugins that need update are present and I think the plugins not found should ALWAYS show. Just my 29cents
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trevorg joined the community
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Changed Status from Work in Progress to Fixed
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Yeah I actually ended up doing something similar too through the Shop plugin since writing this post!
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getting this too lately Ping: Error performing ICMP transmission. Possibly because of a timeout