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- Past hour
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no hidden tracking target
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
check that esp debug is set to false sounds like that is what it might be that literally is the only thing i can think of -
unotovive joined the community
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PointVirgule joined the community
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AngrySensei started following Announcements
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AngrySensei joined the community
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Truly a work of art! The map has a "wow" factor that really enhances game play. I rode a train around the entire map outside, just because the map is so gorgeous. Each custom base is amazing as well. I found that even on my low budget test server, my FPS was around 60 and only a little lag ensued (when Deep Sea opened, for example.) My players are going to LOVE it, especially the third oil rig. Definitely following Wonder Fox and looking forward to new opuses.
- 40 comments
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- #noria island
- #custom map
- (and 5 more)
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GreenCardPVE started following Timer failure
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Wrecks started following Timer failure
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hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
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MOSredrum started following Vehicle Buy
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- 81 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
- Today
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it depends on the npc spawn preset you assign in the config - that is where you make them stationary or not. I have included 2 presets you can use or modify Drug-Raids-Npc and Drug-Raids-Npc-Stationary Does that make sense?
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Hey, it's me again! I thought the loot in version 1.0.5 was really great; the only thing that bothered us was finding blueprints in the red barrels for items we could already craft anyway. Now, in the latest version, the only things we find in any of the containers are backpacks—items we can craft ourselves. Previously, we would always find a workbench foundation on the standard bots (the blue ones), but unfortunately, that is no longer the case either. Could you please revisit version 1.0.5—specifically by just reducing the number of shotguns and removing the blueprints from the red barrels—while leaving everything else as it was? And please don't forget to include the large backpacks in drops, green crates, elite crates, and locked crates!
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Thankful_John started following Not compiling...
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SinKohh started following Not compiling...
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Error while compiling PookEvent: 'TerrainMeta' does not contain a definition for 'Terrain' | Line: 913, Pos: 29 Thanks in advance!
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rynox changed their profile photo
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Her_Toxic_Man started following Bug
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Hey, unfortunately, I noticed that the bots walk right through trees and rocks—through obstacles—which completely destroys the realism.
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I noticed the npc are all stationary and don't shoot. i don't see a setting or anything to change behavior.
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Again auto spawn is not in the plan . The placement is already persistent between restart just not wipes
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no hidden tracking target what does this mean ?
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- 3 comments
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- #workbench
- #workbenchupgrade
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(and 1 more)
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alrampone joined the community
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6KnallbuntKoala7 joined the community
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jaaaaaThomas changed their profile photo
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Over joined the community
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
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I'm glad to hear that, good work to your server
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- #bot
- #discordbot
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(and 3 more)
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Jake-532 joined the community
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Panchy changed their profile photo
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RaodKeel joined the community
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- 94 comments
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- #rust
- #rust plugin
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Hi my Friend.....can you add SkillTreeSupport ?
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Extra Fishing V2で登場する食べものアイテムのことでしょうか? 本MODの食べ物のバフはティーで使用されるバフシステムと同じバニラシステムを利用しています。 ティーで1時間木の採取2倍が適用されている場合に30分木の採取3倍の食べ物アイテムを使用すると時間と採取量が上書きされます。 料理MODでは独自のバフシステムを利用しているようですので特に競合が発生しないと思われます。
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Thanks for reporting that critical issue, just released an update which fixes it
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There are no errors anymore
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ok i see there is an option to spawn them to admin. So thats perfect. But when i do they all attack each other? Can you this be turned off now?
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i tried this and it doesnt seem to have an option to spawn your npc at player postion ? Does you plugin not have a commmand to spawn the bots at a specific player location?
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Pogr joined the community
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Can you add an auto spawn? I have to connect with my admin account every time to make things spawn, it would be great
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.2