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  2. Could you add the option to support player boats?
  3. Version 1.0.0

    2 downloads

    yNkes's Ultimate 3X Full Server Setup Carbon-only, BetterLoot v4 I built this pack as a clean starting point for an English 3X server: the rates work together, the everyday player features are already configured, and the files are ready to copy into a fresh Carbon installation. Install the required plugins, copy the pack to your server root, add your own branding and credentials, grant the included permissions, then woila! Please note: This is a configuration pack, not a copy of a running server; RustDedicated, Carbon, SteamCMD, plugin source files, maps, and third-party licenses are not included. What's Already Set Up - 3X gathering: Carbon GatherManager applies 3X rates to nodes, ground pickups, quarries, and Excavator output. - Practical stack sizes: Carbon StackManager uses 3X ammunition, components, and electrical stacks, 5X medical stacks, and 10X resource stacks while keeping sensitive consumable containers protected. - Custom BetterLoot: BetterLoot v4 data covers supported barrels, roadside loot, monuments, underwater labs, supply drops, Bradley, Patrol Helicopter, and other containers with 3X scrap, duplicate protection, blueprint conversion, balanced probabilities, and a cleaned item blacklist. - 3X smelting: CarbonAuto handles both normal and blacklist-classified ovens at 3X speed, so the pack does not need QuickSmelt. - Instant crafting: Crafting Controller removes normal craft times without enabling random skins, full-inventory crafting, shutdown completion, or extra crafting notices. - Early blueprints: Blueprint Manager gives default players Tier 0 and Tier 1 blueprint access through the supplied permissions. - Team blueprint sharing: Blueprint Share passes researched and Tech Tree blueprints to current and newly joined native Rust teammates without requiring Friends or Clans. - Team AutoAuth: Automatic Authorization shares cupboards, turrets, key locks, code locks, doors, boxes, and other supported locked entities with native teammates. - Barrel pickup: Auto Pickup Barrel collects barrel loot automatically for permitted players within three meters. - Cleaner furnace use: Furnace Splitter handles standard and large furnaces with vanilla fuel use and does not include anyone's saved preferences. - Short building correction time: Hammer Time gives the building owner 60 seconds to rotate or demolish placed pieces without restart or relationship bypasses. - Useful starter kit: Kits provides a free English Starter Kit every 12 hours with two sleeping bags, a large box, sheet-metal door, hammer, building plan, code lock, cupboard, furnace, bandage, resources, food, and cloth. - Clean kit setup: There are no autokits, NPC examples, player claim records, purchase costs, hidden VIP tiers, or external skin-plugin requirements. - Branded loading screen: Loading Messages cycles editable English connection text every five seconds and introduces the server rates, team limit, and rules. - Raid and Combat block: No Escape applies a three-minute combat block and five-minute raid block to teleporting, trading, kits, recycling, crafting, building, repairing, upgrading, and other configured escape actions. - Homes and teleporting: NTeleportation includes two homes, team-only TPR, TPB, and automatically detected Outpost and Bandit destinations with 15-second countdowns, 10-minute cooldowns, five daily uses, building checks, unsafe-state interruption, and No Escape support. - Faster recyclers: Recycle Manager speeds up recyclers without increasing output or changing vanilla efficiency. - Real population monitor: Server Pop reports actual online, sleeping, joining, and queued players through a private game tip with a 60-second cooldown. - Short Nights: Time Of Day runs approximately 55 minutes of daylight and five minutes of night without freezing or skipping the night. - Trade System: uMod Trade provides 30-slot remote exchanges through /trade and /trade accept with a five-minute cooldown, a 25-second request window, building, movement, radiation, vehicle, and No Escape checks. - Ready server profile: The supplied server.cfg uses a four-player team limit, a recommended 3500 Procedural Map, a Thursday 18:00 UTC weekly wipe template, and clearly marked fields for your own name, description, website, Discord, and header image. - Neutral starting point: Teleport costs, Economics, Server Rewards, VIP profiles, webhooks, fake players, fake wipe dates, player impersonation, and custom-map or monument claims are deliberately left out. What You Get The archive contains 16 cleaned plugin configs, the Carbon GatherManager, StackManager, and CarbonAuto settings, BetterLoot v4 data, a clean Starter Kit, English language files, and the complete ynkes_3x server identity template. Also includes: - A step-by-step README. - The required plugin names, baseline notes, and exact player permissions. - Safe example startup arguments with placeholders for the seed, ports, player limit, and RCON password. Requirements and Setup You need a current RustDedicated server, the production version of Carbon, access to the server files and console, and the plugins listed in PLUGIN-LIST.txt. The package targets uMod Trade 1.2.48 with the small Carbon compatibility fix used by the original server; the current official download still contains the unsupported OnlinePlayers attribute, so the unmodified file will not compile on Carbon. 1. Install or update RustDedicated through SteamCMD. 2. Install production Carbon and start the server once. 3. Download the plugins named in PLUGIN-LIST.txt from their official pages and place them in carbon/plugins. 4. Copy this package into the Rust server root and use ynkes_3x as the server identity. 5. Replace every CHANGE_ME value and enter your own branding, seed, ports, player limit, and unique RCON password. 6. Check the PERMISSIONS.txt and complete the README.txt test checklist before opening the server publicly. With Rust, Carbon, and the plugins ready, the initial setup should take around 15–30 minutes. Before You Buy Version 1.0.0 Server startup complete on RustDedicated build 2633.288.1 and Carbon 2.0.259.0 test on 12 September 2026. If you want a tidy 3X base with sensible rates, curated loot, the common quality-of-life features players expect, and clear documentation for everything the owner needs to do, this pack is ready for your server.
    $25.00
  4. When you change it sometimes you have to actually reset your server. It is a bit of a pain in the rear.
  5. Ohhh thanks! The new change they made is taking way too long. lol
  6. Today
  7. RustFlash

    Townhall

    Thanks @DrayTemplar for your reply. Unfortunately, we don't get notifications for discussions only for support requests. That's why I usually don't see them. So the lots aren't plotted. Instead, I use the MyHouse plugin, which has additional features for the house. Otherwise, there would be complications.
  8. Seems the enviroment in the basement is too cold for the composter to work in the basement since FP switched the composter over to base oven. Works just fine above ground but when placed in the basement nothing.
  9. So, it is still happening, but not as frequently as before. I did find this in the console log of the server. The RCON log output just shows "Input string was not in a correct format." -- but the serverlog gives more details : FormatException: Input string was not in a correct format. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000b2] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.XOreEvent+<>c__DisplayClass13_0.<OreEventKill>b__2 (BasePlayer x) [0x00000] in C:\servers\green\carbon\plugins\XOreEvent.cs:200 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.XOreEvent+<OreEventKill>d__13.MoveNext () [0x001be] in C:\servers\green\carbon\plugins\XOreEvent.cs:200 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <541bad9922cc471fb776cf62c05b1d38>:0 (Filename: C:/servers/green/carbon/plugins/XOreEvent.cs Line: 200) don't know if that's meaningful or no...
  10. There is a convar to adjust the speed of the composter. server.composterupdateinterval
  11. Think it's an issue on my end. I will fix it.
  12. Werkrat

    Restore request

    This will be great, thank you!
  13. Can you show me the config values for: "Maximum points a player can spend [default]" "Modified max skill points based on permissions [must be higher than default]"
  14. imthenewguy

    Restore request

    Hey will add the sleeper restoration support. I thought I already did, but I missed a few critical pieces. Keep in mind it will only work if they aren't dead. Will add a button to restore the player's items to the admin as well.
  15. Looking good! Should make forced wipes that much less painful
  16. Works fine on my server. May be a conflict with another plugin or gather manager system on your server. Rust 2026-09-13 13-30-50.mp4
  17. dustyhansen

    Update Check Incomplete

    I am getting a new message with the update today that my update check is incomplete and to check the log. But when I check the log I don't see a problem. It lists all the plugins that are not loaded but does not report an issue. Here is the last line of the log: [2026-09-13 03:16:04] [2026-09-13T03:16:04.5884660Z] END: duration=26.5s; found=166; notFound=0; failed=0; pending=0; notLoaded=12; ignored=11; updatesFound=False; incomplete=True.
  18. Most are awarded to the winner of the event, including SurvivalArena, HarborEvent, ConvoyEvent etc. They are given at the point the event is won for most plugins, or when the price is redeemed for SurvivalArena..
  19. I had to put ignore to all of the custom plugins.
  20. nivex

    Missing Icons...

    heya, its working here how do you have it configured? "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.35, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": true, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true },
  21. causes heli do crazy when flying have calling in q heisignal unable to shoot down they float in mis air had to unload heili signals to fix problem
  22. So I've been using this plugin recently and for the first time ever I saw a non-test report in the console. But it didn't get sent to my discord. Used /testesp to make sure the webhook was still setup correctly and that worked. Just not the actual report. I also didn't see anything drawn on the screen when it happened and I happened to be pretty nearby
  23. DiGiaComTech

    Missing Icons...

    Not sure if your plugin or Rust itself is doing this, but after the recent updates I'm getting the 'Colored Circles' where the bases are spawned, but I am no longer getting the 'Icons' that when hovered over pop-up the info about that base.
  24. TuxGeek

    NRE Since wipe

    Changing all instances of "SetFlag" to "SetFlagLocal" fixed the plugin for me
  25. TuxGeek

    NRE Since wipe

    Im also having this compile issue. When can we expect an update for this plugin?
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