All Activity
- Past hour
-
GCRP changed their profile photo
-
Changed Status from Pending to Not a Bug
-
Hi, You have 2 options for this: 1. Editing the EnchantCore.json config file and enable this option: "Name Hydration": { "Enabled": true, "Accept Token Names (ec:id:level)": true, "Accept Display Names ([E] Sharpness III Book)": true, "Require Skin Match": true, then when you create the item in the shop put for the name "[E] Sharpness I Book" or "ec:sharpness:1". 2. The easy option: Use a command reward instead of an Item Reward. For example use the command: enchantcore.givebook $player.id sharpness 1 1
- Today
-
stormzzxbuilds changed their profile photo
-
Deisel started following bases not spawning
-
nivex started following bases not spawning
-
now that the bot issue is fixed my bases only spawn 2 difficulties. i had 1 of each, easy to nightmare, on map at all times. ive not changed the config? any thoughts as to why?
-
- 9 comments
-
- 9 comments
-
This is what a thought so, but couldn't found the itemid shortname command. Any idea where i could found this command to show shortname list including your custom items ? Thank you
-
Version V1
7 downloads
Explore a massive custom Rust map inspired by the real shape and landscape of Portugal. The terrain features a long natural coastline, large mountain ranges, snowy northern and central regions, rivers, valleys, forests and an extensive road network designed around both progression and exploration. Ideal for large servers, PVE, PVP, roleplay and exploration-focused communities looking for something different from a standard procedural Rust island.$12.00-
- #portugal rust
- #rust portugalia
- (and 13 more)
-
Kaanie changed their profile photo
-
- 13 comments
-
- #raidable
- #base
-
(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
-
satan_worker joined the community
-
Changed Status from Pending to Fixed Changed Fixed In to 1.0.10
-
shirakame started following imthenewguy
-
if you can join our discord and we can look into this further in the am tomorrow.
-
This is a facepunch error with navmesh with the players getting killed by animals. Not a map issue. I have not control over that untill they fix it on there end. How ever you can input this ( -useOldNavmesh ) this intonyour server startup and restart your server and thile issue will be resolved for the time being. As for the node count what is the times rate on your server. 3x 5x 10x 100x? The Node Spawns are topology based. I can review it but I have not edited that so it should still be the same as original.
-
WarisGG started following Animals can enter the houses
-
Silent Creations started following Animals can enter the houses
-
Hi, I run a PvE server and many players complained about being killed by animals while safely inside their homes. This means that animals are somehow getting into the houses, and that shouldn't be happening. Also, they're complaining about the low ore spawn rate on the map; I had to use a plugin to increase it.
-
1. The latest version uploaded on september 2 has the same version number as the one uploaded on february 6 (version 1.2.0) 2. The plugin does not detect aquatic vehicles (boats and submarines). Would it be possible to add them? 3. The colors used for Attacker, Sacrifice and the yellow top bar (killer, weapon, died) are gradient colors. Would it be possible to use solid colors? 4. in the folder ZHitbar\lang\no there is an additional file named DangerousTreasures.bak. What is it for? 5. in the folder ZHitbar\lang\zh-TW there is an empty folder named plugins. Thanks
-
Hi! I don’t have an option to revoke access to the product. You’ll need to contact the website support team. Just make sure you don’t download the product from this account.
-
After Update Animals get sent under the map at center point
SlayersRust replied to SlayersRust's Support Report in Support
I attached my config, I only use the Maintained Animals option. BeastMaster.json -
same as title ,need to gift this map to ek0919
-
Players are reporting that they are being killed while offline in their base. I confirmed these players build in one of the custom prefab houses. Seems an invisible collider volumes need to be added.
-
- 13 comments
-
- #raidable
- #base
-
(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
-
After Update Animals get sent under the map at center point
Wrecks replied to SlayersRust's Support Report in Support
is this the maintained animals on a player set point or any one that is called through here -
After Update Animals get sent under the map at center point
SlayersRust replied to SlayersRust's Support Report in Support
Okay thank you for the reply, will be patiently waiting for the update -
This plugin break armoredtrain event
LeroyJenkins420 replied to mark bergervoet's Support Report in Support
Working on this now, I believe I have a fix in place, testing now and will upload once I confirm the build is stable. -
NPCS and Map Marker under the Map at Center Point
Wrecks replied to SlayersRust's Support Report in Support
See the BM reply. -
After Update Animals get sent under the map at center point
Wrecks replied to SlayersRust's Support Report in Support
Will have time to check it out next weekend if I get to it before that I’ll update it. Started a new job and not really around as much as I’d like to be -
After Update ZombieHunter NPCS and their Map Markers get sent under the map at center point. This is also happening to your BeastMaster Plugin. I included some screenshots that show this. And attached a video a player made.