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  2. Alpha28

    Raidable Bases

    oh okay, thats a shame, might just have to make multiple copys of the same building at different angles and interieur layout then thanks for the help
  3. ZEODE

    Bradley Drops

    I would say the loot configuration is the same as nearly all other plugins that handle loot, you use shortname, skin, amount, custom name if wanted etc, I would not say it's complicated, just time consuming, as all other loot table creation is. There is no other way to do it unless you are used to using AlphaLoot with a UI. How would you suggest I tweak it and what custom items do you mean? Do you mean, you want me to provide a full loot table of items?
  4. 错误代码

    Bradley Drops

    Tank loot is difficult to configure; it's too complicated. I suggest you tweak it carefully and put in custom items. Custom loot won't drop when the tank is destroyed!
  5. TuxGeek

    Backpacks plugin

    It works on one page still but not on more than one page from the backpacks plugin
  6. imthenewguy

    NpcRaiders

    Tyty. I assume you add the names to the displayName field to differentiate the NPCs? My plugin supports filtering using this name as well, so players can set loot drops based on the name of the NPC as well.
  7. Today
  8. Markiii

    Supply signals

    Hey, when calling a supply drop (instant spawning) it destroyed the whole sky base for one of my players. Can you advise?
  9. Yes, this is how the plugin works by default. Players can only access loot within the radius of their TC. However, if you change the configuration file you can make this range larger or smaller. You can message me on Discord @Vergbergler if you would like to chat and share your configuration settings.
  10. When my server restarts, the entities are duplicated. They are always set to position zero, but the previously placed ones remain in place and completely new ones are created. I checked the data file and the position is not stored correctly there; it always says 0 for all of them. It doesn't matter whether I have changed a position or not. { "76561199192658968": { "VehiclePositions": { "car_chassis_3module.entity": [] }, "VehicleRotations": { "car_chassis_3module.entity": [] }, "EditedVehicles": [ "58324873" ], "PlacedItems": { "58324873": [ { "ItemShortName": "industrial.wall.light.red", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }, "BFButtonCount": { "59436526": 0 }, "BCKButtonCount": { "59436526": 0 } } }
  11. Razor

    Road Paratroopers

    I can sell it to you at a greater discount if ya want to pay monthly for the upkeep of the plugin for the life time ya own it.
  12. Razor

    NpcRaiders

    there type/class is NpcRaider
  13. nivex

    Raidable Bases

    @XiuNooB hi, there is no functional difference that would cause this in free vs paid. I use both, and if configured properly, it will work in both. thanks for purchasing the paid version. if you cannot figure it out, send the files in private. @Alpha28 hi. not that I'm aware of, it uses the rotation in the copypaste file / plugin.
  14. aimacak

    npcspawn

    Hello, I don't understand what you mean by checking the *.cs file through JSON, please explain your sequence of actions in more detail. You just need to transfer the files from the archive to the appropriate folders on the server.
  15. imthenewguy

    Where this option?

    Changed Status from Pending to Closed
  16. Vassok

    hello

    How can I delete user stats ?
  17. nice thxxxx
  18. Working on that now actually
  19. Alpha28

    Raidable Bases

    okay thanks for the quick reply, by rotate i mean rotate the building on its axis randomly
  20. XiuNooB

    Raidable Bases

    Don't worry, I don't have the patience, I bought the premium version right away. When I manage to get My Rust Server working, I'll test it, because I configure the name and other information correctly, but when I start the server it shows the name and number of players all wrong.
  21. Hi, pretty nice plugin ! do you have also a verion in french or other language ?
  22. Hi, nice fishing ! Are you making this costum or offical ? (prevent building or not)
  23. nivex

    Raidable Bases

    @Alpha28 happy new year! the ore is spawned randomly from your loot tables, determined by what ore is in them. bases spawn randomly too, and that includes repeating randomly. if you don't want this repeating, then enable in the config: Require All Bases To Spawn Before Respawning An Existing Base
  24. ThePitereq

    /sell error

    Changed Status from Pending to Closed
  25. "Water Type - Do Not Update Water Type When Pressing SPRINT Button": true, Make sure they are not sprinting when they are placing pumps, or just change it to false to remove this behaviour.
  26. Alpha28

    Raidable Bases

    hello and happy new year, quick question i made my own medium raidbase, and while testing it i noticed that the raid bases spawn only 1 type of ore in every furnace any hints what i should be looking at ? also, is it possible to rotate bases randomly on spawn? greetings -Alpha from Germany
  27. Try /skilltree If that works, you have Skinner, which registers /st and overrides the command for skill tree. Delete the st command from the skinner config. Also hastle Whisper, because I have asked him countless times to remove the command.
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