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balayar started following Announcements
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balayar joined the community
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I just created a new one and checked it. The icon source made no difference; the name wasn't reflected in either case. However, when I changed the parent item to "rhib" and checked, the item name became "rhib." It appears that the display name has not been reflected. Can you think of any possible cause?
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panipuiri started following jaaaaaThomas
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Hi, it's not possible due to the way Rust handles Mininq Quarries.
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Changed Status from Pending to Work in Progress
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hi sorry for delay, today i make some test
- Today
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It would be great to have a command that allows unlocking achievements for a specific player, to handle cases where an obtained item fails to register for some reason. Since the record data is stored in a data file, it cannot be modified directly, so a command-based solution would be very helpful. Example: A command to set the status for "player1" to "AK Rifle obtained" (unlocking the achievement) within the Collection "T3 WEAPON" category.
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Brad Copp started following The names of special scrap items are not displayed.
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hid333 started following The names of special scrap items are not displayed.
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Items created using scrap as a base sometimes retain "Scrap" as their display name. I created several similar items: Items where the icon source was set via URL correctly adopted the specified name; However, items created by modifying the skin ID remained named "Scrap," even though I had changed the display name. I verified this by creating the items using the "Create x1" function within this plugin.
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No worries at all, and thank you for getting back to me. It was more that I’d waited patiently for four weeks for a reply, and then when the reply finally came, the ticket was closed as “Not a Bug” before I had a chance to respond. That was what made it feel a little rude, but there are no hard feelings at all. I also wanted to say a big thank you for fixing the issue in the latest update! All tiers are now properly dark again, and it makes the dungeons so much more atmospheric and fun to explore. It really makes a difference to the experience! I appreciate the time and effort you put into developing and improving the plugin, and thank you again for taking the time to look into things. Keep up the great work.
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- 30 comments
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- #durability
- #rust
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(and 7 more)
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Xiang joined the community
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DKWD40 changed their profile photo
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andie_90 changed their profile photo
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APEX523 changed their profile photo
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SARTIGAN123 started following Announcements
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SARTIGAN123 joined the community
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FknWolf started following Zombie Horde Event
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Could you add by default the options of what weapons the Zombies can have for the event. ------------------------------------------------------------------------------------------------------------------------------------------------- public class ZombieConfig { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("Health")] public float Health { get; set; } [JsonProperty("Wear items")] public HashSet<ZombieWear> WearItems { get; set; } [JsonProperty("Weapons")] public List<string> Weapons { get; set; } [JsonProperty("Use Loottable & Stacksize plugin?")] public bool Loottable { get; set; } this should be all thats needed for it to add to config and code so people can adjust the weapon types.
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- 290 comments
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- #kits
- #sets
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(and 36 more)
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- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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the wok started following Announcements
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the wok joined the community
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Dark. changed their profile photo
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The plugin package includes a data folder that contains the required images. Make sure to upload that folder to your server files, then reload the plugin. that should fix the issue
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- 105 comments
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griff22 joined the community
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Khaled started following images missing
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Hello, try to set false in this setting in GasStationEvent configuration: "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": false,
- Yesterday
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Hey I think Fried chicken already has milk in it's ingredient list. If it's not in there for you, you can update it in the config to look like the default: "fried chicken": { "enabled": true, "shortname": "fish.cooked", "skin": 2783384817, "description": "Crispy, delicious, tasty goodness.", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "Ingredient_Chance": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "Permission that will preventing eating of this meal if present": null, "dropWeight": 100, "recipeDropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": null, "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 0.0 }, "Ingredients for meal": { "wheat": 1, "raw chicken breast": 6, "spices": 1, "milk": 1 } }, If you wanted to add skim milk, you could. You would need to create a custom ingredient in the ingredients section of the plugin.
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Changed Status from Pending to Fixed Changed Fixed In to 1.16.1
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Changed Status from Pending to Fixed Changed Fixed In to 1.16.1
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To better consolidate issues from both Lite and Full versions, please submit any support tickets on Discord. I will still respond to support tickets left on Codefling, but am much more responsive on Discord! https://discord.rustcontracts.com
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To better consolidate issues from both Lite and Full versions, please submit any support tickets on Discord. I will still respond to support tickets left on Codefling, but am much more responsive on Discord! https://discord.rustcontracts.com
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I would like to know before I purchase. I plan to add this to trigger a raid against players after so many NPC kills however I use the "BetterNPC" plugin and would like to know if these are (or can) be counted as NPC kills. I'd like to have maybe a count of 100 of ANY kind of NPC then a raid is triggered. Is this possible? Looking at the example confog it appears to list only the official Rust NPCs.
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ollybruhh changed their profile photo
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ちょも changed their profile photo
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I just wanted to ask a question on this plugin (or maybe a similar plugin) I am sure at some stage in my trawling for plugins I noted a NPC raid style plugin that could be auto triggured against a player when they killed X number of NPCs in the world. I think the way it would work is player kills a certain number of NPCs and when they return to their base, an NPC raid team spawns outside their base area and starts raiding the players base (player is authed on the TC) Is that possible with this plugin or maybe another plugin? I'd love an element of surprise instead of having to call a raid.
- 234 comments
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puppetmasta2501 joined the community
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KVLTIST changed their profile photo
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- 1
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is there a way not to use wooden hammer but just use the pipe tool ??
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Nightmarried joined the community
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- 19 comments
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- #hapis
- #hapisisland
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(and 2 more)
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