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- 24 comments
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呆丸安口 started following Server Hud
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- 606 comments
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imthenewguy started following Console
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ok ill recheck my end
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Changed Status from Pending to Not a Bug
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im working on this
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Thank you for your help I overlooked this
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Bear Grills started following error kicking players
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@Whispers88so many of us are having issues with this. Can’t you do something to help us identify the problem skins at least? perhaps not load any that don’t have a valid sprite?
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Add me in discord please, i think for us will be very difficult understand each other
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It's okay, there are zombies on almost all custom monuments.
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hi yes set this Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box). Default false": true
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Where Can I Find the Weapon Settings for Custom NPCs?
Steenamaroo replied to tonnp's Support Report in Support
Hi, NPC weapons, clothing, etc is handled by free Kits.cs plugin. It's pretty straight forward to use - UI based, and when you've successfully created a kit with it that will show up in BotReSpawn. Every BRS profile has a 'Kits' button and you'll be able to see your new kit there. Just toggle its value from 0, to 1, then reload the BotReSpawn profile and you should be good. -
r0gi1987 started following Announcements
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r0gi1987 joined the community
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WarisGG started following Exception while calling NextTick callback
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Hi, I saw this error in the console after the daily server restart. I’m using your plugin, so I wanted to report it in case it points to something that needs to be fixed in a future update. Console log: 07/07 03:05:51 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <c03cc7c61e6c45f9b2e2a9a45aa31a86>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 07/07 03:05:51 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <c03cc7c61e6c45f9b2e2a9a45aa31a86>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Thanks for your work!
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How do I configure the weapons used by custom NPCs? I've been searching for a long time but can't find the related settings. The description mentions that most weapons can be used. How should I configure this? Is there any manual or guide available? Thank you.
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Hello, I noticed that a text showing the name and progress automatically appears over plants grown from special seeds whenever someone gets close to the planter box. Is there a way to turn this off? I couldn't find a matching option in the config. It would be great if there was a simple on/off toggle for this, in case it's not currently possible. Thanks in advance!
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you arent doing anything wrong. its definitely broken. i just got a console full of the same spam.
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thamonkeystunna changed their profile photo
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Unfortunately, I don't have access and I'm not familiar with the MonumentEvents plugin by @Iftebinjan. My top priority right now is to create the combination with TruePvE, SimplePvE and WarMode.
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Okay, 1.4.0 is released. Let me know if it helps.
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MicrosoftPP changed their profile photo
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Is this okay? The player's internet is 50Mbps, but sometimes it spikes up to 180Mbps. They say the server has frame drops and lag even though it’s running on a 9850X3D CPU. Please help me out, thank you so much. log.txt oxide_2026-07-07.txt
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- 24 comments
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heya, if there are any translation issues then please let me know. RB does not use the NpcSpawn plugin, and nothing indicates that NpcSpawn is the cause. NpcSpawn can use a fallback position when a sample fails, and it should not do that. RB uses its own NPCs. Before spawning an NPC, RB samples the navmesh. If the sample fails or no valid position is found, RB does not spawn the NPC. The spam briefly stops whenever "hongchen" kills a Scientist, which indicates vanilla NPCs as the cause. This is likely the Unity bug that many servers run into. Facepunch has added their own navmesh system. Instructions for enabling it are in their official post: https://rust.facepunch.com/news/built-different#NEwnavmesh
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Omar21 joined the community
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CollapsedOrange changed their profile photo
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There’s no need to pay I took a quick look at your files but couldn't find any mention of the error you originally described; could you tell me which file it's in? Perhaps you sent the wrong files? Also, you can provide some of the information yourself—it doesn't necessarily have to come from the logs. You can also add me on Discord if that works for you: @shrpndfcsd