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imthenewguy started following Console spam when breaking barrels
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SlayersRust started following Console spam when breaking barrels
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Getting this spam in console and Legendary Items are full on disappearing and not appearing at all. I'll send you the videos and configs in discord as don't wanna share public. Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemPerksLegendaryItems v1.0.8' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForLoot (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x00096] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollToAddToContainer (BasePlayer player, LootContainer container, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source) [0x0000f] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.OnEntityTakeDamage (LootContainer container, HitInfo info) [0x00058] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00151] in <987805135f134e83b6cfd3cddadea93c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 102 comments
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- #spawn everything
- #spawn
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- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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fps 39 FPS fps 41 FPS fps 39 FPS fps 36 FPS fps 44 FPS [Skill Tree] Saving player data for 0 players. [Skill Tree] Finished saving player data. Saved 75,388 ents, cache(0.25), write(0.06), disk(0.01). Saving complete plugins c.plugins # package author version hook time hook fires hook memory hook lag hook exceptions compile time uptime 1 Carbon Community (1) Core Carbon Community v1.0.0 2,053 158.8mb 29h54m36s 2 Scripts (7) ArmoredTrain Adem v1.9.8 1275ms 530,487 696.0kb 3063ms [296ms] 29h54m35s Bottom MikeHawke v1.0.1 43ms 3 7.3mb 119ms [5ms] 29h54m35s MonumentEvents Ifte v1.1.11 10483ms 1,378,382 726.9mb 806ms [1427ms] 29h54m35s NpcSpawn KpucTaJl v3.3.1 19794ms 10,555,606 127.7mb 1 1996ms [396ms] 29h54m35s PermissionsManager Steenamaroo v2.0.9 13ms 1,685 1.7mb 504ms [107ms] 29h54m35s Skill Tree imthenewguy v1.7.8 7599ms 1,545,543 63.6mb 3946ms [48656ms] 29h54m35s BetterNpc KpucTaJl v2.2.0 1155ms 317,959 18.0mb 892ms [135ms] 8h21m55s 3 Zip Scripts * unloaded plugins (1) RoamingNPCs.cs When BetterNPC is loaded, or when BetterNPC is the only plugin loaded the fps drops to 5. On an interesting note, the CPU load drops by half, from 700-800% to between 400-500%. Seems like some thread is blocking or stuck in a wait state. We tried turning off stashes to see if that would help at all, and it changed nothing. I will try the options you recommend and reload the server then report back.
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- 317 comments
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MeventSupport started following SET TWIG structure to be mandontory
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Hey! Yep there is a setting for exactly this. In the config under Upgrade Settings find "Upgrade buildings while they are being built?" and set it to false. After that players will only place twig first, then they gotta hit the block a second time with the hammer to upgrade it to stone or metal. Reload the plugin and youre good.
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Hey! So the idea is basically territory taxation. You place a special cupboard with that skin (comes from loot crates or admin gives it) and it creates a 40m zone. Any player who farms inside your zone gives you a cut of what they gather, default 20%. About the spam, just bump "Notification during mining in the occupied territory" > "Cooldown" from 5 to like 30 or 60 seconds. Or set "Enabled": false to turn the message off completely. The tax still works, just no popup.
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Airpex started following Vehicle Registration
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- 3 comments
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- #vehicle registration
- #oxide rust
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- 51 comments
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- #boat
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I'm not sure if I translated correctly, but I think I understand that what you'd like to see is the resources for upgrades or repairs coming from the ship's crates instead of the player's inventory. Is that right? This would be possible, however, checking every crate on the ship could be more resource-intensive for server performance. Imagine a ship with a bunch of deployables; the plugin would have to iterate through all the deployables on the ship, then filter for those of type StorageBox, and then check each one to see if it contains the necessary materials.
- 51 comments
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- #boat
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Her_Toxic_Man started following PurgeFX
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BellaaGaming started following Furnace Upgrades
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RustyLife started following Loot Table & Stacksize GUI
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- 1,147 comments
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- #loot
- #customloot
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SSRP_Official_BOT_command joined the community
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Can you add a wipe delay / minimum time since wipe
MeventSupport replied to Bear Grills's Support Report in Support
Great, we will add this -
rustfoxgaming started following Hello
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Hello, thanks for the plugin. It’s very heavy on the server, I would like to remove the heads from the bags and change their weapons
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- 317 comments
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Why is the F15 crash event in with the facepunch events? how can i remove it - also getting this on plugin load (11:52:27) | Unknown event - event list: event_travellingvendor event_easter event_f15e (11:52:42) | Failed executing command (Object reference not set to an instance of an object) at void Oxide.Plugins.EventsManager.CmdNewConsoleEventManager(Arg arg) in D:/TCAFiles/Users/johnl3/3781916/carbon/plugins/EventsManager.cs:line 1641 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) (11:53:12) | Unknown event - event list: event_travellingvendor event_easter event_f15e
- 317 comments
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- #eventmanager
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- 317 comments
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Can you add a wipe delay / minimum time since wipe
Bear Grills replied to Bear Grills's Support Report in Support
Yes a wipe block. Either seperately or all events would be fine, seperately or by group would be better i guess -
biba BOOM joined the community
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can i see your config
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Hi, you can try to edit next settings: "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while high number of CPU cores won't have much of an impact on performance because the game is based on the Unity engine, which doesn't use all cores efficiently and mostly use single core what's your usual fps without rnpc?
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ruweb1337 joined the community
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- 51 comments
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- #boat
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- 3 comments