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  1. Past hour
  2. Rust Admin

    Sound Box

    Does this also work for Portable Boomboxes? That would be great. Thank you!
  3. nivex

    Missing Icons...

    no worries.
  4. nivex

    need help wont load

    heya, you need to update the plugin. those errors are from an older version
  5. nivex

    Turrets not shooting

    hi, what pve plugin are you using? sounds like another plugin blocking it
  6. Today
  7. ALiEN JiM

    Compiling Error

    Error while compiling LuckyCrates: 'VendingMachine' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachine' could be found (are you missing a using directive or an assembly reference?) | Line: 381, Pos: 36
  8. It was user error on my end and now it works great. Can def try to give ya a hand if you're havintg issues.
  9. Same! All other plugins stop working because of this plugin version.
  10. Dony407

    need help wont load

    Hi i am getting this message when i try and load up the mod. it worked before and recently after i wiped my server it stopped working. i have changed nothing and have done the recent update. Failed compiling 'RaidableBases.cs': 1. No overload for 'CanAcceptItem' matches delegate 'Func<BasePlayer, Item, int, bool>' [CS0123] (RaidableBases 59 line 8702) 2. 'Sprinkler' does not contain a definition for 'TurnOn' and no accessible extension method 'TurnOn' accepting a first argument of type 'Sprinkler' could be found (are you missing a using directive or an assembly reference?) [CS1061] (RaidableBases 31 line 8846)
  11. RWIC has same issue for me as this does, when it publishes to steam, there is no image, and says 0.00 in file size. Cant figure out whats going wrong
  12. appreciate the elaboration. if i shall observe this behavior with your updated version i'll chime in and let you know searching Legacy CUI integration does not find a result in console log
    Great Battle Pass plugin with a clean UI, easy configuration, and a very useful web editor. Crash is responsive and keeps the plugin updated.
  13. Also, did you see some messages in console like "Status 'xxx' from plugin 'SomePlugin' requires the Legacy CUI integration because it uses a progress bar..."?
  14. Thanks, that pretty much confirms what I suspected You re on 1.3.1, using Oxide, without AdvancedStatus, and the startup log shows that CustomVitals was unavailable and SimpleStatus fell back to Legacy CUI I just uploaded version 1.3.2. It fixes a startup timing bug where SimpleStatus could initialize before the Facepunch server state was fully ready, causing CustomVitals to be marked unavailable until the plugin was manually reloaded Please update to 1.3.2 and do a full server restart, not just a plugin reload. After startup, you should see a message saying that the CustomVitals backend is available through the SimpleStatus internal wrapper If it starts correctly on CustomVitals, the whole rendering path should be considerably lighter, since it won't need the same frequent CUI layout checks and redraw work I m also going to go through the Legacy CUI path myself and see if there's an actual performance issue there that needs fixing, because I don't want to just assume the fallback is behaving optimally Based on your logs and the before/after reload graphs, I think the performance issue is very likely tied to the Legacy CUI path rather than CustomVitals itself If the CPU usage still starts climbing again on 1.3.2 while CustomVitals is confirmed active, send me a new graph and the SimpleStatus startup messages and I'll keep tracing it
  15. idkrocky

    spam in consule

    console spams The when the cargo convoy ends
  16. quickest support on this platform bless your soul sure thing confirmed 1.3.1 oxide advanced status = not installed 12 player online 00:30 decreasing player count eu server permission status cfg attached [SimpleStatus] UseCustomVitals is enabled, but the CustomVitals backend is unavailable (Facepunch CustomVitals API is unavailable). Falling back to Legacy CUI. prior reload - after permstatus cfg.json
  17. SinKohh

    NRE Since wipe

    Changed Status from Pending to Fixed Changed Fixed In to 1.4.3
  18. SinKohh

    NRE Since wipe

    I updated it. Sorry it took me so long. I was out of the country
  19. Hey, thanks for the report and the graphs. The increase in the 1-second average is worth investigating. Could you confirm your exact SimpleStatus version, whether you’re using Oxide or Carbon, and whether AdvancedStatus is installed? Please also send your Permission Status config and any SimpleStatus backend/fallback messages from the console Roughly how many players were online before and after the increase around 00:30? Also, after reloading SimpleStatus, does the 1 second average drop as well, or only the cumulative total? I’ve identified some potentially unnecessary work in SimpleStatus’s update paths, but I need those details to narrow down what’s happening on your server
  20. greetings, since the force wipe update, simple status allocates increasingly more server resources, especially cpu time. a reload last night calmed whatever is going on for almost 24h until it started again. config values are default and permission status latest version is being utilized { "ChatMessageSteamId": 0, "ToggleStatusCommand": "ts", "UseCustomVitals": true, "UseInternalCustomVitalsWrapper": true, "ForceCustomVitalsForUnsupportedStatuses": false, "IgnoreAdvancedStatus": false }
  21. Yesterday
  22. Spill

    Turrets not shooting

    see the profiles attached, the turrets in PVE version works as expected, they kill me on sight. However the turrets in the PVP profile does not shoot at me, unless I shoot at it. And only that one turret that I damage targets and shoots at me, the other around does not react. So dont think its peacekeeper mode. Been trying a whole range of changes, and had to come for support Medium Bases-PVE.json Medium Bases-PVP.json
  23. I hit publish only to find no image , file size 0.00 ... what am I doing wrong? I run the app as admin, its under 3mb, its 512x512 , but nothing.
  24. MON@H

    error

    Please, be more specific. Plugin works as expected (not only) for me
  25. ProjektEU

    error

    Hello. A player can bypass the limit because the system allows them to place items subject to limits; isn't there a problem with the plugin? Thank you.
  26. DiGiaComTech

    Missing Icons...

    DERP! Now don't I feel silly That was it the whole time.
  27. chovah

    Ganja

    also, where do you even find hemp plants in Snow or Desert biomes? lol i never see them
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