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Hello, I have conveyed your wishes to the developer, there is no additional information yet.
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Hello, I have conveyed your wishes to the developer, there is no additional information yet.
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Could you provide your files for testing? files configurations: NpcSpawn, BossMonster data files: either the entire data folder, or the folders that are in it: NpcSpawn, BossMonster You can send them to PM if you don't want everyone to have access to them.
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Monwinckel started following Playtime Reward (Extention)
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You need to put it in the folder with the RustEdit app.
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@Bear Grills Hello, I have attached a description of the BossMonster plugin, it contains information about what an ID is and how to get it yourself for custom maps, sometimes they are provided somewhere when buying a map, but you can always use this example to calculate them yourself using plug-ins that show information about entities, for example, EntityOwner from umod by command /prod when you look at the entity. I have also attached an Example file slightly modified according to this description, which is located in the BossMonster archive at the path data/BossMonster/CustomMap/Example.json, I also added the syntax of coordinates to it, global coordinates, to get the coordinates you need in the game, stand at the place where you want the boss to appear and write `printpos` in the console. Also, do not forget to check that the names of the Bosses correspond to the data files (presets) in the folder data/BossMonster/Bosses. All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Example.json
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I do not know how to do this, because it works differently on all sites.
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Hi. Can your website give an item to a player?
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kin8642 started following Bradley Drops
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Bubles Buternuts started following BetterTC , Quarry Levels , Static Lootables and 1 other
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- 197 comments
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- #rust plugin
- #custom rust plugin
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- 16 comments
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- #pvp combat
- #pvp combat logger
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- 91 comments
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- #sorting
- #auto-sort
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- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
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- 395 comments
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- #builder
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Ultimatepanda7 started following imthenewguy
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Any idea how i could running a command through the website connected to the server and make sure once the player pay for a service, the command is running well by itself ? As i don't want to spend much time to run the command by myself to be honest...
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Goostie started following wallpaper.sync dont work
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Hello, I wanted to add that i am experiencing the same issue when trying to initiate wallpaper.sync in console: [Wallpaper Planner] Remote Skins: Failed to connect. HTTP Code: 404 Server hosted in SLC, UT
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Ampie changed their profile photo
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SUCHMXN changed their profile photo
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Hello again, fixed in PveMode 1.2.5.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.6
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ShiiZo started following Restart Error
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05:01 [Error] Failed to initialize plugin 'CustomItemDefinitions v2.2.1' (SqliteException: Could not open database file: server/my_server_identity/sv.files.274.db (error 14)) at Facepunch.Sqlite.Database.Open (System.String path, System.Boolean fastMode) [0x0003b] in <a40609c90b5646f4bb3146f805f2b8c5>:0 at FileStorage..ctor (System.String name, System.Boolean server) [0x00046] in <daae5ab29b2345b3aa8fa8e51ad42ec6>:0 at FileStorage..cctor () [0x00017] in <daae5ab29b2345b3aa8fa8e51ad42ec6>:0 05:01 [Info] Unloaded plugin CustomItemDefinitions v2.2.1 by 0xF // dsc.gg/0xf-plugins Removed the plugin + better medicine and server restart worked flawless.
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Changed Status from Work in Progress to Closed -
Space gives only vanilla loot with use alphaloot
Adem replied to mark bergervoet's Support Request in Support
Hi Unfortunately, I don't have the AlphaLoot plugin to test this. So please contact me on Discord, I will need you to run a few tests http://discordapp.com/users/721754788387094599 -
hi my Friend. Works. Good work...thanks
