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Pepuni. started following some issue
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20K started following some issue
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For some reason, sometimes it doesn't work and doesn't send the objects until the plugin receives a reload. Once it reloads, it works again. It's strange; this has never happened before.
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Changed Status from Pending to Closed
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Changed Fixed In to 1.7.8
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Great thanks for confirming
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Forbidden Lands Rust started following imthenewguy
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Hey, we have discovered the problem, and we're working on fixing it now.
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Not Loading Deployables/NPCs/Vending Machines
jawad replied to dustyhansen's Support Request in Support
Hi! If it works fine on your other servers, then it’s most likely a plugin conflict on the main server. I’d suggest checking plugins that modify NPCs, vendors, monuments, or use Harmony hooks. Also make sure the Oxide/uMod version and the Rust server build are fully up to date. You can try temporarily disabling plugins one by one to identify which one is causing the issue -
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Not Loading Deployables/NPCs/Vending Machines
dustyhansen replied to dustyhansen's Support Request in Support
Hi, I loaded this on other servers and it works fine, but my main server it still doesn't. Do you know what kind of plugin would be breaking it? -
I just disabled the hostile setting in TruePVE and that seem to work
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walkinrey started following Option Request
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DocNorris started following Option Request
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Please make it so the npcs get knocked when you kill them. I know you said its not possible to do before but I just seen this mod on here . So it must be possible
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- Today
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scavanger_solo started following ATM (Cash Machine)
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- 62 comments
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- #upgrade
- #toolcupboard
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You need to increase the width in the settings section of the "Text and localization" categories.
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Hi, on the Quarry Computer output storage, item input is blocked yes ? I mean that somebody can not add items to that storage. Nevermind I confirmed that. I ask because our Sorter plugin, when a player presses "Sort" all the loot dissappears from the output of Quarry. Is there maybe a hook or something I can give to the developer to block this from the loot container.
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- 62 comments
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- #upgrade
- #toolcupboard
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IS there an ingame UI editor or not?
Dwight D. Eisenhower replied to Dwight D. Eisenhower's Support Request in Support
Hey Were you ever able to find it? Thanks! -
Frankk started following Announcements
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Frankk joined the community
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networkluki started following Announcements
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I've clicked through many of them, and it no longer pops up, so it seems like it's resolved!
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Changed Status from Pending to Closed Changed Fixed In to V10.5
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networkluki joined the community
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Asbo- started following Please Help
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Whispers88 started following Please Help
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My players are getting kicked with this message: RPC Error in MoveItem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.ItemRemoveCheck (Item item) [0x0027f] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at Oxide.Plugins.Skinner+BoxController.CheckforItem (Item item, System.Boolean b) [0x0013e] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at ItemContainer.Remove (Item item) [0x00058] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.SetParent (ItemContainer target) [0x00012] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.RemoveFromContainer () [0x00009] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049d] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
