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NEBULA NOMAD started following Foreign Lands
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ELF started following Scrim Arena Bundle
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Martian started following Server lag on dungeon spawn/despawn
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VENIQQ started following Server lag on dungeon spawn/despawn
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Hello, We experience strong server lag/hitch during automated (Easy) dungeon event spawn/despawn sequence. This is especially noticeable after wipe. For now I've disabled this on our server, but here is the usual chart at the Spawn/Despawn time: 05/09 08:45:18 | [DungeonEvents] Removed inactive dungeon of tier Easy at grid X10. 05/09 08:45:28 | [DungeonEvents] Enqueued Dungeon Auto Spawn of tier Easy. 05/09 08:45:28 | [DungeonEvents] Generating portal spawn point. 05/09 08:45:28 | [DungeonEvents] Generating dungeon spawn point. 05/09 08:45:29 | [DungeonEvents] Easy Dungeon spawned successfully at grid: X21. Often the largest spike/lag happens 1-2mins after "success" is logged in RCON. Here is also a summary from plugin overview by LLM: * Same timer tick does both jobs HandleDungeonTimers removes X16 and starts N23 together. No config for “wait until destroy finishes.” * Floors/ceilings/corridors spawn with almost no yield CreateCustomProceduralDynamicDungeon Spawn()s the building in one go. Delay settings only apply later (walls every 100, NPCs every 10). * Teardown dump at the end is unbatched RemoveEntitiesForDungeon Kill()s leftovers in one frame. * After “spawned successfully,” NPCs and turrets keep ticking 15 NPCs + boss + 5 turrets (ScanTargets every 1s from T+3s). That matches FPS noise for a minute or two. It is not a second build, and there is no “AI budget” setting. So 04:12:47 is the overlapped spawn/despawn. The later 5.3s frame + GC spike is leftover teardown and/or Mono catching up from that burst — not a missed config value.
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NotXbFlawless changed their profile photo
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Romario41 changed their profile photo
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Mike6FO started following Events with more than 12 raiders fails to launch
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Iftebinjan started following Events with more than 12 raiders fails to launch
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Had a report of players purchasing raids only to have the raid show "starting" then roughly 10 seconds later displaying the event was over with no NPCs ever spawning. After some troubleshooting, it seems to be any raid with more than 12 NPCs (13+) this is happening on. To veriify, I took my easy raid that was 5 NPCs per wave and was working, set it to 13 NPCs per wave and ran into the issue. No NPCs ever spawned and the event just showed that it was over.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Thank you. Also the restart fixed the custom areas you made. Pretty amazing map. I will buy multiple soon and will be in touch for a deal if you offer that. I wont be able to update the map due to it will cause the server to wipe since the map is hosted on dropbox
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goonsloth started following Custom Sign Bundle
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I’ve updated the map. Now, hopefully, rocks won’t spawn in the underwater custom place.
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Changed Status from Pending to Fixed Changed Fixed In to 1.10.8
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grams2 changed their profile photo
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xLaoztu changed their profile photo
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Okay thanks for the info
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SiCkNeSs started following Output multipliers not working since update
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tofurahie started following Output multipliers not working since update
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[SetupFurnaces] Automatically Harmony patched 'BaseOven.Cook_Patch5' (BaseOvenHarmony) method [AfterPluginInit]. [SetupFurnaces] Automatically Harmony patched 'BaseOven.ConsumeFuel_Patch4' (BaseOvenHarmony) method [AfterPluginInit]. [SetupFurnaces] Failed to automatically Harmony patch 'CycleCookPatch' [AfterPluginInit] (Patching exception in method static System.Void ItemModCookable::CycleCooking(Item item, System.Single delta)) at void HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at List<MethodInfo> HarmonyLib.PatchClassProcessor.Patch() at bool Carbon.Base.BaseHookable.ApplyOrderedPatches(Orders order, string category) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Base/BaseHookable.cs:line 296 Inner exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Failed to find target instructions. at IEnumerable<CodeInstruction> Oxide.Plugins.SetupFurnaces+CycleCookPatch.TryMultiplyCookedAmount(IEnumerable<CodeInstruction> instructions, ILGenerator generator) in /home/container/carbon/plugins/SetupFurnaces.cs:line 974 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) --- End of inner exception stack trace --- at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) at object System.Reflection.MethodBase.Invoke(object obj, object[] parameters) at List<CodeInstruction> HarmonyLib.CodeTranspiler.GetResult(ILGenerator generator, MethodBase method)+(MethodInfo transpiler) => { } at void System.Collections.Generic.List<System.Reflection.MethodInfo>.ForEach(Action<MethodInfo> action) at List<CodeInstruction> HarmonyLib.CodeTranspiler.GetResult(ILGenerator generator, MethodBase method) at List<CodeInstruction> HarmonyLib.MethodBodyReader.FinalizeILCodes(List<MethodInfo> transpilers, bool stripLastReturn, out bool hasReturnCode, out bool methodEndsInDeadCode, List<Label> endLabels) at List<CodeInstruction> HarmonyLib.MethodCopier.Finalize(bool stripLastReturn, out bool hasReturnCode, out bool methodEndsInDeadCode, List<Label> endLabels) at ValueTuple<MethodInfo, Dictionary<int, CodeInstruction>> HarmonyLib.MethodCreator.CreateReplacement() at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at void HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job) Inner exception: System.InvalidOperationException: Failed to find target instructions. at IEnumerable<CodeInstruction> Oxide.Plugins.SetupFurnaces+CycleCookPatch.TryMultiplyCookedAmount(IEnumerable<CodeInstruction> instructions, ILGenerator generator) in /home/container/carbon/plugins/SetupFurnaces.cs:line 974 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Loaded plugin SetupFurnaces v2.4.1 by tofurahie [246ms] Using Carbon, the patches fail when the plugin loads, and the output multipliers no longer work, speed still works properly
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mattnull joined the community
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ptawook joined the community
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Changed Status from Pending to Not a Bug
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they only shoot the direction they're parachuting and only after they land will they finally aim at the plaeyrs
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this will happen when player tries to hack the extra crates that cant be hacked , so spam happens becuse they spam the e key on crate , ive removed it for next update
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No it appears to be part of an underwater event. Just found some buoys that popped up with red lights. I will give it a while and see if it disappears
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NoHazzy joined the community
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Does that rock with sand get removed using ent kill?
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[Heavy Rig] crate.OwnerID=0 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304
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I have some items created with Custom Item Manager, based on Custom Item Definitions. The items use short names, just like vanilla items. They initially work when their short names are added under: “Allowed item short names” However, after some time, the items are no longer recognized as allowed.
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JohnnyRust joined the community
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Yes i have it but not the update so i will do that now. While I have you check this out. Is this normal? I am in the custom build spot L23 which is underwater. All of a sudden rock and sand popped up from under the floor
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[09.05 04:40:02] Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <03fd3a2dd141474bbf4205a8177e757b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <d8c888fa16c04960a1ce12d53406e420>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0002b] in <d8c888fa16c04960a1ce12d53406e420>:0 Line 831: string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/wolf/wolf.prefab" Replace this line string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/wolf/wolf2.prefab"
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