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  3. sudo

    Permission command

    New perm seems to be npcscontroller.admin, not roamingnpcs.admin permission as the listing indicates.
  4. idkrocky

    health line

    That worked thanks
  5. crash

    Forge

    Version 1.0.1

    5 downloads

    [ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Forge lets your players make their weapons and armour stronger, one level at a time. They pick an item, pick what to improve (damage, magazine size, durability or protection), put a stone in and see their exact chance before they click. A win levels the item up and renames it, like "Assault Rifle +7". A fail burns the stone, and from +5 it can cost a level, unless a ward was in the slot. The levels live on the item itself, so a forged rifle keeps its bonus when it is traded, looted, dropped, stored or carried through a restart. At +3, +6 and +9 the item opens gem sockets, and at +15 a prismatic socket that takes cursed gems. Thirteen gems in three grades and three cursed gems add headshot damage, lifesteal, thorns, a second wind and more, and seven resonances reward the right gems sitting together in one item. Stones, catalysts, wards and gems drop from crates, barrels and scientists, refine into better tiers and fuse into better grades. New players get a welcome card and a guided tour of the real window, and admins get a first-run setup with three presets that set the whole balance in one click. Works on Oxide and Carbon Needs CrashExtensions (included) 4 tracks, 4 stone tiers, 16 gems Casual, Standard and Hardcore presets Jump to: Features · Screenshots · Trailer · How a forge works · Commands · Permissions · Install · Configuration · Test server · FAQ Features For players One forge window. Your weapons and gear on the left, the item with its condition and sockets in the middle, the tracks, the materials and the success chance on the right. One button forges. Four tracks. DAMAGE (+4% per level, up to +10), MAGAZINE (+10% rounds per level, up to +5), DURABILITY (-8% wear per level, up to +5) and PROTECTION for gear (-2% attack damage taken per level, up to +10). Odds you can read. The chance is shown before you click, added up from the stone, the catalyst, forge heat and any VIP bonus, and the IF IT FAILS panel says exactly what a fail would cost. Four stone tiers. Rough, Refined, Flawless and Mythic. A better stone reaches higher (+4, +6, +8, +10) and has better odds at every level. Catalysts and wards. A catalyst adds +5, +10 or +15 points of chance. A ward keeps your level when a forge fails, and it is only used up when it actually saved something. Forge heat. Every failed forge makes that item's next try easier, up to a cap, so a bad run never feels like a dead loss. A win resets it. Stats that travel. Levels, heat and gems are stored on the item. Trade it, loot it, drop it or die with it: the bonus goes with it. Gem sockets. Sockets open at +3, +6 and +9, and a prismatic socket at +15. Thirteen gems in three grades, plus three cursed gems with a big upside and a real drawback. Resonances. The right pair of gems in one item unlocks a bonus: a headshot that gives the round back, animal kills that heal you, no gear wear from player hits, and four more. Gems you can see. When a gem triggers, everyone nearby sees it: a headshot bursts in sparks, lifesteal draws blood, a thorn clangs the shield and cuts the attacker, a saved round ejects a shell, Second Wind injects and sparkles, Bloodhound howls. Each effect is a list of prefabs in the config, with one switch for all of them. Refine and fuse. Three stones make one of the next tier, three gems make one of the next grade, with the chance shown before you roll. Codex and history. Every material and gem with its odds and where it drops on your server, and your last 50 forges with your success rate and best item. Easy to learn. A welcome card on the first open, a guided tour that lights up each part of the real window, a sockets tour and a help page with your server's own numbers. Outside the window. A chip over the belt with the levels of the forged item you hold, result toasts, and a warning card before you recycle a forged item, with a KEEP IT button. For server owners First-run setup. The first time an admin opens Forge, three presets (Casual, Standard, Hardcore) set the odds, failure rules, drop rates, costs and heat in one click, with the three compared side by side, plus a page of on and off switches. Your risk, your rules. Failure bands by target level decide what a fail costs: nothing but the materials, a level, double heat or, on hardcore servers, the item itself behind a second click. Drops you control. A chance per material for every loot container (elite, military and locked crates and barrels by default; add any container by its prefab name) and for scientist kills. Gems drop mostly Chipped, rarely Radiant. Any currency. The forge cost in scrap, Economics, ServerRewards or free. Recycling that cannot be farmed. A recycled forged item gives back a share of the stones its levels needed, always less than what went in, and a warning card shows the player what they would lose first. VIP bonus. Extra chance per permission, off until you add one. Admin view. Look up any online or sleeping player, see every forged item and its levels, change a level, reset an item or a player, and give materials. Every action is logged. Console and Tebex. forge.give hands out stones, catalysts, wards, extractors and gems from the server console, RCON or a Tebex package. Everything in the config. Every track, stone, catalyst, gem value, drop chance, cost, resonance, interface switch and sound, and every text in the lang file. Safe with other plugins. A name another plugin gave an item is left alone, an item whose data belongs to another plugin is never touched, and a broken config file is never overwritten. For developers OnForgeCompleted hook. Called after every forge with the player, the item uid, the track, its new level and the result (Success, Failed, Warded or Broken). See the FAQ. Screenshots Every screen below is Forge running in Rust. The forge: item, tracks, materials and the success chance A successful forge A failed forge: what was lost and the heat it built Sockets: gems, grades and resonances Refine: three stones into the next tier Stone codex: odds by level and where it drops Gem codex: every gem and its value by grade Resonances: the gems that work together History: every forge, refine and gem change How it works, with your server's numbers The guided tour lights up the real window The welcome card on the first open First-run setup: pick a preset Admin view: a player's forged items The chip over the belt shows the levels of the forged item you hold Trailer The Forge trailer (click to play, 55 seconds) How a forge works Pick an item and a track. Firearms take DAMAGE, MAGAZINE and DURABILITY (a gun that holds one round, like the Eoka, skips MAGAZINE); bows and melee weapons DAMAGE and DURABILITY; armour and clothing PROTECTION and DURABILITY. Each forge raises one track by one level, and the item's name shows the total ("Assault Rifle +7"). Add a stone. Its tier caps the level: Rough up to +4, Refined +6, Flawless +8, Mythic +10. A catalyst and a ward are optional. Read the chance. Default Mythic odds run from 100% at +1 down to 15% at +10, and heat adds +3 per failed try on that item, up to +15. Forge. By default the cost is 50 scrap plus 50 per target level. A win levels the track up at once. If it fails. Up to +4 only the materials burn. From +5 the track drops a level, and from +8 the heat gain doubles. A ward cancels the loss. On a Hardcore server an item can also break from +9, after a second click, and its attachments and ammo come back. Sockets. At +3, +6 and +9 the item opens a socket, and at +15 the prismatic one. A firearm can reach +20 in total, a bow, melee weapon or piece of gear +15. Commands /forge - open the forge. The name is configurable. /forgeadmin - the admin view, or the first-run setup until it is finished. /forge hud move - drag the held-item chip over the belt to a new place. /forge hud done saves the place, /forge hud reset puts it back. Admin From the server console, RCON, Tebex or a player with forge.admin (the player has to be online): forge.give <player> <material> [amount] - give stones, catalysts, wards, extractors or gems (for example forge.give <steamid> stone.mythic 3, or gem.vampire.2 for a Cut Vampire gem). forge.setlevel <player> <item uid> <track> <level> - set one track of an item: damage, magazine, durability or protection. forge.reset <player> [item uid] - clear the levels, heat and gems of a player's forged items, or of one item. forge.inspect <player> - list a player's forged items with their uid. forge.panel - open the admin view from the F1 console. Permissions forge.use - open the forge and forge items. forge.sockets - the SOCKETS tab: insert and extract gems. forge.refine - the REFINE tab: refine stones and fuse gems. forge.admin - the setup, the admin view and the console commands. Admins need forge.use too. A permission you add to the VIP bonus (for example forge.vip) - extra chance on every forge. A permission that starts with forge. is registered for you. A typical setup: oxide.grant user YOUR_STEAM_ID forge.admin oxide.grant group default forge.use oxide.grant group default forge.sockets oxide.grant group default forge.refine Install Install the extension, once per server. Stop the server, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (Carbon: carbon/extensions) and start it again. The console prints Loaded extension CrashExtensions with its version. An older copy of the DLL is simply overwritten: it is one shared file for all our plugins. Install the plugin. Copy Forge.cs into oxide/plugins (Carbon: carbon/plugins). It compiles on its own and creates its config. Grant the permissions above, give yourself forge.use and forge.admin, and type /forge. The first-run setup opens: pick a preset, pick your options, press FINISH SETUP. Plugin does not compile? The extension is missing or too old: check the folder and restart again. On a hosting panel, upload the DLL with the file manager or SFTP, and keep a copy in case the panel resets that folder on an update. Host does not allow DLL uploads? The zip has CrashExtInstaller.cs. Upload it next to the plugin and run crashext.install once in the server console: it downloads the extension from GitHub, checks its exact size and sha256 and puts it in place (on Oxide it loads right away, on Carbon it asks for one restart). It makes no web request until you run that command and never checks for updates. Configuration Everything lives in oxide/config/Forge.json, and the first-run setup sets the main parts in game. Player history is stored in oxide/data/Forge; the forge levels themselves are stored on the items. Config sections (click to expand) Test server Available on the new Meowcraft test server. Try Forge before you buy: join and type /forge in chat. client.connect 91.229.114.54:28015 FAQ Q: Do I need Economics or ServerRewards? A: No. The forge costs scrap by default. Economics and ServerRewards are optional, and the cost can also be turned off. Q: Do the levels stay on the item? A: Yes. Levels, heat and gems are stored on the item itself, so they follow it through trades, loot, boxes, deaths and restarts, and a skin change at the repair bench keeps them (a skin that would turn it into a different item is refused). Q: Is it pay-to-win? A: Only if you make it so. The VIP chance bonus is empty by default, and players get stones from loot, scientists, refining and recycling. Q: Can I make it harder or easier? A: Pick Casual, Standard or Hardcore in the first-run setup, then fine-tune any number in the config. Hand-edited odds, drops and costs are kept unless you ask the setup to put the preset's numbers back. Q: Can I give stones from my store? A: Yes. Run forge.give <steamid> <material> <amount> as the Tebex command while the player is online. Q: What happens when a forged item is recycled? A: The recycler gives back a share of the stones its levels needed (35% by default, rounded down), and its gems shatter. Before that, a warning card shows the player what they would lose and offers to move the item back. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and the plugin into carbon/plugins. Q: How do I translate it? A: English is built in. Edit oxide/lang/en/Forge.json, or copy it into another language folder and translate its values: each player reads their own game language. Q: Does it contact any outside service? A: Only to download its pictures (about 120 small images: icons, buttons and the stone and gem art) once from the Venux CDN, cdn.crashplugins.space, which your server then keeps. Nothing about your server or your players is sent. You do not need ImageLibrary. Q: How do other plugins react to a forge? A: Forge calls void OnForgeCompleted(BasePlayer player, ulong itemUid, string track, int level, string result) after every forge. track is damage, magazine, durability or protection, level is the track's new level and result is Success, Failed, Warded or Broken. Questions, ideas or bug reports? Use the Support tab of this file or join our Discord.
    $24.99
  6. I am using ServerRewards. That was a Key Question! I went back to my config file to post that part here, and noticed that it was set to "Economics" instead of "ServerRewards". I changed it back to ServerRewards, reloaded the plugin, and it works again! Not sure why that changed the config file, but it is back to working! Thanks for replying to me and asking that key question!! Awesome Plugin! Thanks for your support! Feel free to close this, I should have done more research into the config file, but FP updates tend to break things that I cannot fix.
  7. BetterNpc] Plugin loading progress at 27% [BetterNpc] File AirDrop has been loaded successfully! [BetterNpc] File Bradley has been loaded successfully! [BetterNpc] File CH47 has been loaded successfully! at Oxide.Plugins.BetterNpc.TryReadCargoSpawnPoint () (at /home/container/carbon/plugins/BetterNpc.cs:2526) at Oxide.Plugins.BetterNpc+<LoadEventSpawnPoints>d__150.MoveNext () (at /home/container/carbon/plugins/BetterNpc.cs:2496) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.TryReadCargoSpawnPoint () [0x00044] in /home/container/carbon/plugins/BetterNpc.cs:2526 at Oxide.Plugins.BetterNpc+<LoadEventSpawnPoints>d__150.MoveNext () [0x000a2] in /home/container/carbon/plugins/BetterNpc.cs:2496 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 (Filename: /home/container/carbon/plugins/BetterNpc.cs Line: 2526)
  8. Yesterday
  9. Version 1.0.0

    1 download

    ▌ Design studio · Est. 2015 · Halloween pack About the product A full Halloween design kit for your Rust project: header banner, Discord and server list banner, invite wallpaper, post banners in two formats, logos and four one-click text templates. Table of contents Jump to any section of this page 01 Overview 02 Features 03 How to use 04 Gallery 05 What's included 06 Changelog ▌ Halloween pack Overview We made this pack for the Halloween event, and Rust celebrates it with us. Inside is a full design kit for every format and every resolution, so you can use it anywhere you like. PSD 2560×1440 1920×1080 1080×1080 4 text templates What you need ▸ Adobe Photoshop and about 20 minutes What is included ▸ 6 PSD files ▸ 4 text templates ▸ 4 fonts ▸ All finished works as images Highlights ▸ One-click text effects ▸ Every format for socials and Discord ▸ Ready for the Halloween event ▌ Why it stands out Built to look great FEATURE 01 Every format Header banner in 2560×1440, banner for Discord and the server list, invite wallpaper, and posts in 1920×1080 and 1080×1080. FEATURE 02 Four text templates Fully automatic: no need to look for a font, pick colours or play with effects. Type your text and it is done, faster than any AI. FEATURE 03 Logos and pfp Three logo and profile picture options: pumpkin, Rust logo and skull. ▌ Instructions How to use it 01 Download the PSD files Unpack the archive and open the README file. All PSD files are downloaded by the link inside it. ▸ Link in README 02 Install the fonts Install the 4 fonts from the archive (double-click a font file, then Install). Do it before opening the PSD files, or the text will look wrong. 03 Use the ready images All finished works are in the archive as images. If the text on them suits you, post them right away: header, Discord banner, invite wallpaper, posts and logos. 04 Pick a text template There are 4 text templates. The font, colours and effects are already set up in each of them, you only change the words. ▸ 4 styles ▸ Automatic effects 05 Write your own text Open the PSD in Adobe Photoshop, pick the Type tool (T) and type anything: your server name, wipe date or event. The effects follow the new text by themselves. 06 Save and post Go to File, Export, Export As and save as PNG or JPG. About 20 minutes and your project is ready for the Halloween event. ▌ Full gallery Every design in one place ▸ Main banner Big banner in 2560×1440 for headers and page covers. Happy Halloween · 2560×1440 ▸ Wide posts Two post designs in 1920×1080. Wipe Map · 1920×1080 Event Halloween · 1920×1080 ▸ Square posts The same two designs in 1080×1080 for networks where a square fits better. Wipe Map · 1080×1080 Event Halloween · 1080×1080 ▸ Discord background Wallpaper for Discord invites in 1920×1080. Discord background · 1920×1080 ▸ Text templates Four automatic styles: type any text and the effects are applied by themselves. 4 text styles Your own text ▸ Avatars Three logo and profile picture options. Pumpkin · 1500×1500 Rust logo · 1500×1500 Skull · 1500×1500 ▌ Contents What's included Item Details Header banner 2560×1440, for headers and page covers Server banner 1920×1080, for Discord and the Rust server list Invite wallpaper 1920×1080, for Discord invites Post banners 2 designs, each in 1920×1080 and 1080×1080 Logos and pfp 3 options Text templates 4, fully automatic Files 6 PSD (download link in README), 4 fonts, all works as images Archive size 12.77 MB Price $18.99 ▌ Updates Changelog 1.0.0 October 23, 2026 — Initial release. ▌ Stay in touch Questions, custom work, new releases Discord · DesignCrew ↗ Discord · MadMappers ↗ VK · DesignCrew ↗ Telegram · DesignCrew ↗ DESIGN CREW · DESIGN STUDIO SINCE 2015 · THANK YOU FOR YOUR SUPPORT
    $18.99
  10. Martian

    Todays Halloween update

    Thanks for reporting! I tested purchases using scrap + Economics, and they worked correctly in my setup. Are you using Economics or ServerRewards for RP? Please share the ItemsCost section for the FarmPro box from your configuration, along with any console errors when attempting the purchase, so I can investigate your setup.
  11. Nah it's not an issue. The config fields are weapon prefab shortnames,not item shortnames. For example rifle.ak > ak47u.entity rifle.ak.ice > ak47u_ice.entity smg.mp5 > mp5.entity The diesel barrel issue is because the diesel_collectable isnt the shortname of the item. The shortname for diesel is diesel_barrel.
  12. I haven't updated the map yet because we're not wiping until the next forced wipe. I just didn't know if there was anything specific to this map that could have been affected by the update. If I have time, I'll put it on my test server to see what happens.
  13. J4V1

    Swamp Of Sorrows

    All I’ve done is move the two stones you told me to and block the water at the tunnel entrance.
  14. Has anyone seen a RAM usage increase while using this map since today's Halloween update? I went from using around 10 GB of RAM to 20. I made no changes to the server.
  15. BoobleJ

    1.5.2 not working

    I just downloaded the latest version (1.5.2), though it's not compiling. Server version: Protocol: 2635.289.1 Build Date: 10/22/2026 09:30:56 Unity Version: 6000.3.15x1-13 Changeset: 168909 Branch: release "Error while compiling StaticTrader: 'ShopFront' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'ShopFront' could be found (are you missing a using directive or an assembly reference?) | Line: 1428, Pos: 17"
  16. Iftebinjan

    Garage Door Skins

    I have to look on your config and the plugin, is there any modifications you did to the plugin?
  17. Iftebinjan

    Garage Door Skins

    Hey usally a configuration remove then reloading it fixes this. Can you open a ticket on discord pls
  18. Got it! Thanks for letting me know.
  19. monsterqueen

    Duplicate Purchase

    Changed Status from Pending to No Response
  20. monsterqueen

    install

    Changed Status from Pending to Not a Bug
  21. Forgot to add, if you manually unload <pluginname> then alloy.load <pluginname> will work, however auto builds afterwards will fail again and require the manual unload/load until server restart.
  22. If you remove the alloy.json to replace it then alloy thinks the plugin is loaded twice. [Alloy] [build] plugins/Contraband: plugin 'Contraband' loaded (17 files, 0.16s) [Alloy] [plugin] plugins/Contraband: removed (alloy.json deleted) Unloaded plugin Contraband v1.0.0 by marxy [Alloy] ERROR: [scan] plugins/Contraband: not registered — Duplicate plugin name: 'Contraband' is already taken by another folder. Rename the plugin (name in alloy.json) or the folder. Preloaded plugin Contraband v1.0.0 by marxy [Alloy] [build] plugins/Contraband: plugin 'Contraband' loaded (17 files, 0.16s) [Alloy] ERROR: [build] plugins/Contraband: build failed — Duplicate plugin name: a plugin named 'Contraband' is already loaded (not via Alloy). Rename your plugin. Found this by accident and will just try to copy over rather than delete first, but thought I'd report it
  23. Don't miss the opportunity to spook up your server this Halloween with hundreds of themed files and deals, available until October 31st. Even if you missed the chance to grab a haunted map or cursed monuments for your server, now's a good time to lock them in for next year! As a reminder, the Rust Halloween event has started, so update your servers! The event will run until the next forced wipe on November 5th. Wicked Deals https://codefling.com/halloween For our Creators Beginning October 23rd through October 25th we will be waiving our fees for all sales on Codefling, only withhholding processing fees. Be sure to participate in the deals so you don't miss out!
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      • Like
  24. I will regularly check to see if anything has stopped working, but if I don’t provide an update quickly, or if an error has gone unnoticed, please send me a message on Discord, I tend to be online there more often. Discord - ghostfw I also create custom mods.
  25. Mercury

    error

    Changed Status from Work in Progress to Closed
  26. Mercury

    error

    In your configuration, 300 seconds (5 minutes) are set - I checked, everything is working for me. Please adjust your configuration; I have informed your assistant about this information. Thank you for your feedback If it’s not too much trouble, please leave a review of this product. Thank you!
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