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  2. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.1.0
  3. Okay thanks for letting me know
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. plants, corn, hemp and pumpkins. oxide yes, i use GatherManager, have for 6 years. before the server crash, cooking was working with it.
  6. Hey! That error isnt from us. Fleck.WebSocketConnection is Rusts built in RCON websocket, so basically something disconnected from RCON and the connection got dropped. Usually its your RCON tool, web panel or a monitoring service reconnecting. The two leaderboard lines above it are just normal status output, cache built fine with 47 players. Nothing to fix on the plugin side.
  7. OvO

    Death Modifier

    Hello author, suggestive error. They told me that the next deduction was 600, but after the actual resurrection, only 500 was deducted. If possible, could you test it? thank you!!
  8. Today
  9. Look at the image, they are supposed to be all green since I ignored all the custom plugins or not found plugins.
  10. I'll open new one if this is closed...
  11. Some are not green after I went through and ignored them.
  12. In the latest update, there is no difference between the two. Latest version: 2.4.5. Are you currently experiencing problems with OnItemAction?
  13. SlayersRust

    Console error sometimes

    [Ultimate Leaderboard] Start caching leaderboard [Ultimate Leaderboard] Leaderboard successfully cached: 47 players System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer. ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <16dfb5860e254abfaf53d35b68159aef>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <16dfb5860e254abfaf53d35b68159aef>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <16dfb5860e254abfaf53d35b68159aef>:0 at Fleck.WebSocketConnection+<>c.<Receive>b__68_0 (System.IAsyncResult result) [0x00017] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 [AirfieldEvent] Cargo plane flew off the map
  14. Freely

    Ultimate Quests

    Hello. I’d like to ask about quest reset behavior after a server wipe. I need one special beginner quest that a player can complete only once for the entire lifetime of their account on the server. After completion, it should stay recorded in the player data and should not reset after a wipe. At the same time, I would like all other quests to reset after a wipe, including active progress, completion status, and cooldowns. This is important so players cannot complete a quest before the wipe, leave the reward unclaimed, and then claim a powerful reward at the start of the next wipe. It would be very useful to have a per-quest option such as: Keep completion on wipe: true/false Then I could enable it only for the beginner quest, while all regular quests would reset normally after a wipe. Would it be possible to add something like this?
  15. Adem

    Armored Train

    Hi! I’ll check this in the next few days as soon as I finish my current work. Sorry for the delay.
  16. Snake Island https://codefling.com/clients/purchases/179946-snake-island-custom-map-by-shemov/ support thread; https://codefling.com/files/support/28990-does-this-map-need-updating-since-the-may-wipe/
  17. Changed Fixed In from 2.1.7 to 2.1.8
    works as intended. easy set up! players love using it to make raidable bases faster by making c4 go boom faster i also like you can change the colors of the UI nice little touch
  18. (10:45:17) | Error while compiling DrugDeals: 'Harmony' is an ambiguous reference between 'ConVar.Harmony' and 'HarmonyLib.Harmony' | Line: 142, Pos: 17
  19. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  20. looks like i was looking at a different version when i told you line 431 - my apologies for the confusion. it was line 347. just uploaded the fixed version
  21. It's also mine plugin, so thats why i have no idea why it doesn't work. It doesnt have any IP checks or anything like that, it should just work straight-forward.
  22. Ive not had any reports of issues with Raid bases from other users. What type of base are you doing? Regarding the crafting xp issue, it scales with time. If you dont want that to happen set "Base the crafting xp on the time it takes to craft the item? [false will use blueprint craft time]" to false.
  23. Yesterday
  24. What are you trying to gather? Carbon or oxide? Do you use any sort of gather manager feature/plugin to modify the amount of items you receive?
  25. Thanks, i hope that is it. It was a very big problem for first week of wipe :]
  26. Thank you for the information. I had missed it, so I will take a look.
  27. My question was mainly does this change the players settings? Could they use this on my server then move to another and keep the fps optimisations its set for them?
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