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Version 1.0.0
1 download
TeleportTerminal - Paid Teleport Terminals on Monuments TeleportTerminal turns ordinary monuments into a network of paid teleportation points. Players pay to travel right at the terminal. The price scales with distance and destination popularity, and admins place terminals and destinations through an in-game editor, so nobody has to touch a config file by hand. Terminals right on monuments. Place teleport points on any monument, including train tunnels and lab modules. The plugin finds the correct spots on the map automatically. Three terminal types. An NPC terminal (a full guard character with configurable name, kit, clothing and belt), a decorative prop, or an invisible interaction point with no model at all. Pick whichever fits the location. Ready-made setup included. Preset teleport destinations and NPC terminals are already spawned on monuments, so there's content on day one instead of an empty shell. Flexible monetization. Teleport price is calculated from distance to the destination and rises automatically for popular destinations through a dynamic surcharge, while permission-based discounts let admins reward VIPs or donators. Four payment options built in. ServerRewards, Economics, IQEconomic or Scrap: switch providers with one config line. If the chosen economy plugin is missing, the terminal falls back to Scrap automatically. A map built into the interface. Every terminal opens a map view with markers for all destinations, prices and zoom, so players see exactly where they can teleport and for how much, without leaving the panel. A full editor, no config files. Admins add and remove terminals, move them with pinpoint precision, manage destinations, adjust marker appearance on the map, and edit NPC profiles, all from an in-game menu. A visual prefab catalog. Terminal models are picked from a searchable catalog with previews, instead of typed in from memory. A player approaches a terminal and opens it (E key): A list of available destinations with the price for each, already including discounts and the current popularity surcharge. An interactive map of the monument or server with destination markers. Clicking a marker or a list row confirms the trip and teleports the player. An admin with editing rights opens the same interface in edit mode: Create and move terminals: snap to the nearest monument, fine-tune position and rotation, and use grid snapping. Manage destinations: add them, edit them, and require a specific permission for any given destination. Adjust style options: marker color, size, and icon, matching your server's theme. Edit the NPC profile: name, kit, clothing and gear for NPC-type terminals. All changes save immediately. There's no need to reload the plugin. An admin stands near a monument and creates a terminal from the editor, choosing the type (NPC, prop, or invisible), setting its look, and fine-tuning its position. Destinations are added, either open to everyone or restricted to players with a specific permission. A player with usage rights approaches the terminal, sees the map and destination list with prices, and teleports after paying through the configured economy. Pricing adjusts automatically. The more a destination gets picked, the higher its temporary surcharge climbs, and it decays gradually over time, while permission-based discounts reduce the final price. Supported out of the box: ServerRewards Economics IQEconomic Scrap (no extra plugin required, used as the default fallback) The provider is chosen with a single config line. If the selected economy plugin isn't loaded, the terminal falls back to Scrap automatically, so it keeps working without errors. TeleportTerminal needs the following plugins to function and will not work without them: HumanNPC: required for NPC-type terminals. MonumentFinder: required to detect monument locations, including train tunnels and lab modules. ServerRewards, Economics or IQEconomic: only needed if you want payment through one of these instead of Scrap. English and Russian are included out of the box. Every message lives in the language files, so translating or rewording anything for your community takes just a few minutes. Questions or suggestions? Reach out to us on Discord. Thank you for choosing TeleportTerminal!$25.00-
- #teleport
- #teleportsystem
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Version 1.0.0
1 download
Adds a command that heals the player with permission of the amount specified in argument. Permission : autoheal.use Player chat command : /h (by default) Exemple : /h 10 : heals the player of 10 HP Default config exemple : { "PluginConfiguration": { "Healing command": "h", "Cooldown time per player in seconds (0 = no cooldown)": 10, "Show healing message to player": true, "Show no-permission message to player": true }, "PermissionsConfiguration": { "Default permission name": "use" } } Info : Translations avalable in English and French. Player messages are editable in oxide/lang files. AI assistance were used when creating this plugin.Free -
InstantButcher giving 10x the amount of Reward
Steenamaroo replied to Rust Admin's Support Report in Support
No, I'm not sure you follow me. NextTick isn't causing anything to fire multiple times. NextTick is the way of preventing that - Waiting for a moment to ensure the corpse is gone before giving a reward. For it to break, something must be simulating hitting the corpse multiple times in the same tick. There are better ways to do it. -
InstantButcher giving 10x the amount of Reward
Rust Admin replied to Rust Admin's Support Report in Support
Yeah i suppose using NextTick() is causing this to fire multiple times before the dispenser is destroyed...or some scenario like that. An option to disable jackhammer and/or chainsaw in the HandleInstantSkillGather function is ideal at this point. -
InstantButcher giving 10x the amount of Reward
Steenamaroo replied to Rust Admin's Support Report in Support
I'm not sure if I can help here or not. I still don't know what butchering skill is, but I know RustRewards waits for a small amount of time then checks if the corpse is gone to give out the reward. If you hit a corpse and it finds the corpse is still there, a fraction of a second later, it won't reward you. That means you can't get the reward twice because the sequence has to be hit corpse - wait - corpse is gone...give reward. The only way that could go wrong is if something "hits" the corpse for you loads of times at the same moment, which I guess some plugin you have is doing? -
SGT314 started following Announcements
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SGT314 joined the community
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Roque-Marco started following Airfield Event
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Galium - Anticheat, 3D Anti-Team & AI Moderation Tools
mythicalcreature reviewed Deathburn's file in Plugins
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- #anticheat
- #moderation
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Anaconda started following Premium 2x Loot table Skinned Edition | BetterLoot v4 Config
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Premium 2x Loot table Skinned Edition | BetterLoot v4 Config
Anaconda commented on Ponn's file in Customizations
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- #rust configs x2 loot table 2x loot config
- #better loot
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- #rust configs x2 loot table 2x loot config
- #better loot
- #rust config
- #2x server loot table
- #loot config
- #2x better loot config
- #x2 server
- #betterloot 2x server cfg
- #rust 2x server
- #loot x2
- #2x better loot tables
- #2x server settings
- #alphaloot 2x
- #2x loot tables
- #2x loot
- #x2 loot config
- #better loot tables
- #alphaloot
- #loot table rust
- #skin
- #skins
- #custom
- #armor
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RankEval has been a fantastic addition to my community. The titles and challenges are well thought out and give players real goals to work toward, and having all-time stats tracked is a huge plus for keeping people engaged long-term. I love how configurable it is — I was able to match it to my community's theme without any hassle. The web integration is the standout feature for me: being able to pull the data straight onto my own website makes everything feel polished and connected. Highly recommend it to anyone looking to add depth and progression for their player community.
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- #statistics
- #rankings
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- Today
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I've been using Galium Anticheat for my Rust server and it's been excellent. The detection is reliable and the feature set is genuinely impressive — the Autopilot anti-cheat runs in the background and catches cheaters without constant babysitting, and the new AI Moderation has been a great addition for keeping the community clean. What really sets Galium apart, though, is the level of support: the team is responsive, knowledgeable, and actually cares about getting things sorted. There constantly accepting feedback and introducing new features or fixes. If you run a Rust server and want a set-and-forget anticheat that actually delivers, Galium is well worth it.
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- #anticheat
- #moderation
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Werkrat started following NullReferenceException
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Console was getting flooded with this so I added this to line 3621 (just above the raycast), it seems to have worked until an official fix is released: if (astronaut._player.isMounted) astronaut._player.EnsureDismounted();
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there was several rust updates recently, i'm working on an update for it.
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InstantButcher giving 10x the amount of Reward
Rust Admin replied to Rust Admin's Support Report in Support
I have done additional testing. The additional RP reward ONLY happens with a (Jackhammer or chainsaw) + Instant Butchering skill. Here is the RustRewards config: "Harvest": { "Flesh": { "Airfield": 5.0, "anchovy.item": 0.0, "APCScientist": 0.0, "APCScientistHeavy": 0.0, "ArcticResearchBase": 5.0, "BanditTown": 0.0, "bear.corpse": 5.0, "bear_tutorial.corpse": 0.0, "boar.corpse": 0.0, "BotReSpawn": 5.0, "CargoShip": 5.0, "catfish.item": 0.0, "chicken.corpse": 0.0, "chicken.corpse.tutorial": 0.0, "CompoundScientist": 5.0, "crocodile.corpse": 0.0, "DesertScientist": 5.0, "DungeonScarecrow": 0.0, "Excavator": 5.0, "frankensteinpet_corpse": 0.0, "Gingerbread": 0.0, "gingerbread_corpse_female": 0.0, "gingerbread_corpse_male": 0.0, "HeavyScientist": 5.0, "herring.item": 0.0, "horse.corpse": 1.0, "JungleScientist": 0.0, "JunkPileScientist": 5.0, "LaunchSite": 5.0, "MilitaryTunnelScientist": 5.0, "MountedScientist": 5.0, "NuclearMissileSilo": 0.0, "OilRig": 5.0, "orangeroughy.item": 0.0, "panther.corpse": 0.0, "player_corpse": 2.0, "player_corpse_new": 0.0, "polarbear.corpse": 5.0, "salmon.item": 0.0, "sardine.item": 0.0, "ScareCrow": 0.0, "scientist2.corpse": 5.0, "scientist2.heavy.corpse": 5.0, "shark.corpse": 0.0, "smallshark.item": 0.0, "smalltrout.item": 0.0, "snake.entity": 0.0, "stag.corpse": 5.0, "tiger.corpse": 5.0, "Trainyard": 5.0, "TunnelDweller": 5.0, "UnderwaterDweller": 5.0, "wolf.corpse": 5.0, "yellowperch.item": 5.0 } -
r0gi1987 started following Vanilla Weapons Name...WHY !!!??
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0xF started following Vanilla Weapons Name...WHY !!!??
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2.5.0 version The item name, item description, and static ownerships are now added to server-side translations (the vanilla `Translate` class) for easy access. Translated texts are now accessed via `Translate.GetServerTranslation`, which is more optimized. An item’s condition is now passed as a percentage of its original durability for accurate display on the client. A `mutate` method has been added for `ProtoBuf.WorldItem`. Why you do that.? All our weapons are now simply named the same as the vanilla versions. You can no longer tell the difference between holding a custom L96 and a vanilla L96. Look pictue.
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I need the exact error you get
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monreaper started following nothing stays on train
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jtedal started following nothing stays on train
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nothing stays on train after build it just floats in mid air at this point i would like a refund, this plugin has not functioned as promised at all.
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in the header there are a clock, and its wrong for me, can i change to my timezone ?
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how do i gain access to it i just keep getting told that i tried running a command but it was blocked
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Hey! So for ServerRewards RP the Command type isnt the best fit since it runs sr add through the server console and that doesnt always fire. Switch it to the Plugin type instead. Set Type to Plugin, then under Plugin settings put ServerRewards as the Plugin Name, AddPoints as the Hook, and 500 as the Amount. That calls the reward hook directly so the RP always gets added. Oh also worth checking. If Inventory is enabled in your config then claiming day 4 doesnt give rewards right away. It drops them into the rewards storage instead, and the player has to open that inventory and click each item to actually receive it. For a Command reward the command only runs once they click it in there, so try flipping Inventory off if you want the RP added instantly on claim.
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RussDog changed their profile photo
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kefe joined the community
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ollybruhh changed their profile photo
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Tevier changed their profile photo
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Haven't same problem. You have problem with Image. Check : Is Image library installed and working
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