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Version 1.0.0
3 downloads
The Lost Island — The island that should never have existed After the collapse of civilization, shadows took over the world. And in the middle of the ocean, forgotten by all, was The Lost Island: a land where death walks... and hunts. From the sky, the island draws the decomposed face of a zombie. It's a warning: here, everything that breathes must fight to live. The jungle: alive and dangerous, home to Rust's wild animals. Tigers, panthers, and crocodiles patrol the mud and twisted trees.. Dead Zone: a maze of ruined buildings where zombies roam, always hungry, always lurking. LaunchMaze.The remains of an industrial complex where nothing remains standing... except the dead, with 3 independent puzzles of different levels that will make you suffer and more.... Panthom airfielf: the remains of an abandoned airfield with many dangers. harborpoint city: a forgotten port, don't get lost in the fog. Building Zone: 7 unique places where you can build more secure bases ... . El plugin: Something's out to get you. Every once in a while, it chooses a random player and ambushes them with animals or zombies. If you survive, you'll receive a reward. Configurable plugin. On The Lost Island, building comes at a price. Every so often, the map awakens zombies, and they won't stop until they see you fall. In the jungle, tigers, panthers, and crocodiles will stalk you. Elsewhere on the map, zombies rule the night... and the day. Compatible with all biomes: Jungle, Tundra, Arid, Temperate Customizable: Choose the strength, number, and behavior of zombies and beasts Key map features Unique Monuments: Dead Zone, Harborpoint City, Phantom Airfield, Central City. Realistic and detailed biomes: Jungle, Tundra, Arid, Temperate Zombie-like design: The island is a monster, and you live on it. Construction zones: Where the fight begins when you build. Prefabs: 22862 Size map: 3500 Monuments: jungly lake town crash train stuck cargo phantom airfield harborpoint city launchmaze deadzone Monuments Facepunch: Airfield Power Plant Arctic Research Base Missile Silo Water Tractament Desert Military Base Launch Site Train Yard Military Tunel Giant Excavator Ferry Terminal Harbor 1 Harbor 2 Junkyard Lighthouse Large and Small Oil Rig Satellite Dish Gas Station Supermarket Warehouse Swamp Quarrys Ice Lake Underwater Labs Caves Compound Bandit Town Fishing Village Stables A.$32.00 -
miniMe_rust started following Portable Locker
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Version 1.0.2
4 downloads
About Warehouse Outpost (bandit/outpost/stables) Bring together Outpost, Bandit Camp and Stables to one safe zone with some jungle additions to fit the new jungles update. All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing. Plenty of lighting for night time. Includes 4 recyclers Caboose train and all gambling options Big wheel Oil refinery T1 workbench Research table Repair bench Heli pad for landing as well as placing your airwolf Drone Marketplace Barbecue and seating for comfort Large watercatcher No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should. I have included screenshots from both RustEdit and in game. prefab count before grouping was around 600$9.99-
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dbfreak started following Skill Tree
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Changed Status from Pending to Not a Bug Changed Fixed In to 8.5.5
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug Changed Fixed In to 8.5.5
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TTV_franke2p started following Announcements
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arno1986 started following Dynamic Monuments
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Adem started following Dynamic Monuments
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wont let me message on Dynamic Monuments so i thought i would ask here for Dynamic Monuments, do the monuments after looted respawn loot? and can zone manager be set up on it for a pve server
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Changed Status from Pending to Work in Progress
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This file is awaiting curator review for safety and integrity. Too long
Cuda replied to PainMustDie's topic in Site Support
Using AI is like cheating in Rust..... if you are going to code, learn to code. Don't take the easy way out that ruins your credibility and reputation. -
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Death replied to PainMustDie's topic in Site Support
Well in my experience, when someone says "used AI a little bit" that usually means the entire thing is AI. Our team will determine this during their review. But no, we do not allow submissions that are mostly AI generated as per our upload guidelines. https://codefling.com/upload-guidelines/#originality -
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vMax started following This file is awaiting curator review for safety and integrity. Too long
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This file is awaiting curator review for safety and integrity. Too long
vMax replied to PainMustDie's topic in Site Support
Mine has been pending for a week, but after two days of being live, a curator downloaded it, but there's no news. And yes, I use AI a little, because I'm learning code with it. Isn't that allowed? -
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Aether started following Exile: The Forgotten Island | Custom Map By Shemov
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Got it, I will check it
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i will check it
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- 46 comments
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The dropdown in the editor does not have the respective animals yet included, but you can simply write "tiger", "panther", etc. in that field yourself to target those animals.
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Sair joined the community
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i caint get the bosses to spawn i dont know what im doing wrong but when i go to reload the plugin they dont spawn any help would be nice