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Shiki joined the community
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yasin1234 joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.22
- Today
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Understood. I will create it.
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It’s the same as Chinese and Japanese. No, they are different languages.
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Aren't Russian and Ukrainian the same language? I thought all languages that use the Cyrillic alphabet were Russian.
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Can you also add Ukrainian translations for the fish and the rest of the text?
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We have identified the cause and will fix it. The update will be released soon. Thanks.
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This is what I did so that nothing can be caught with the basic fishing rod and trap, but if it is supposed to be configured that way, I will fix it. plumbus_coin is an in-game item added through this plugin https://codefling.com/plugins/custom-item-manager
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I have a question I'd like you to verify. Please change the language setting from Russian to English and then open the screen to sell fish. Does the selling price change as a result?
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Also, when selling fish, do you see this error on the server console screen? [ExtraFishing] Failed to create custom item: plumbus_coin "CustomItem": { "ItemShortName": "plumbus_coin", "ItemSkinId": 0, "DisplayName": null } The short name "plumbus_coin" does not exist. This is not a problem if you have implemented Custom Item Definitions or similar.
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There is a setting error in the `FishSizeMultiplier` in the configuration. Each value must be 0.1 or greater. The recommended value is 0.5 or greater. "Default Rod": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, ///// This is 0.5 - }, "Default Fish Trap": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, /////This is 0.5 - "CatchMinnowEnabled": false, "MinnowMinAmount": 1, "MinnowMaxAmount": 3, "StorageSlots": 6, "MaxHealth": 100.0 }, However, it cannot be definitively determined whether this is related yet.
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i did the permissions thing from another support now i get this o.reload DynamicMonuments [04.12 06:00:46] [CSharp] Started Oxide.Compiler v successfully [04.12 06:00:49] DynamicMonuments was compiled successfully in 1233ms [04.12 06:00:49] Unloaded plugin DynamicMonuments v1.3.0 by Adem [04.12 06:00:49] Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x643ee7fcb360.so [04.12 06:00:50] Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00218] in <206fc26e86d3446b9cd4321c2ecc6d01>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x0001a] in <206fc26e86d3446b9cd4321c2ecc6d01>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <206fc26e86d3446b9cd4321c2ecc6d01>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [04.12 06:00:50] Calling 'OnServerInitialized' on 'DynamicMonuments v1.3.0' took 121ms [04.12 06:00:50] Loaded plugin DynamicMonuments v1.3.0 by Adem
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the only thing I can still think of is the amount of Leafs you can sell I like it where you can sell like five leaves for a certain amount instead of one leaf for a certain amount maybe another option in there for the seed delivery allow them once they buy it it disappears in their inventory instead of an airdrop another cool feature for your future updates is allow players to process their leaves and to Bricks of weed then they can sell them that'll be cool
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When you fish with a fishing rod, everything works fine with selling, but for some reason it doesn’t work the same way with traps and farms—it’s like this. ExtraFishing.json
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FknWolf started following Quest System
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It certainly seems strange that the selling price remains constant despite variations in size and weight.
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Hello. Could you please send me the configuration file? I will check it here.
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o.reload DynamicMonuments [04.12 05:47:20] Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00218] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x0001a] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [04.12 05:47:20] Calling 'OnServerInitialized' on 'DynamicMonuments v1.3.0' took 104ms Loaded plugin DynamicMonuments v1.3.0 by Adem [04.12 05:47:20] Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00218] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x0001a] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <7c124a747e294f3b9903f9dbd947fd25>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [04.12 05:47:20] Calling 'OnServerInitialized' on 'DynamicMonuments v1.3.0' took 104ms [04.12 05:47:20] Loaded plugin DynamicMonuments v1.3.0 by Adem
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MattTheCat started following Announcements
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MattTheCat joined the community
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This is from fish traps. I increased FishSizeMultiplier and ChanceBonus, but for some reason the selling price is still very low. Maybe I configured something incorrectly. However, when fishing with rods, the difference in weight and size does affect the selling price.
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AndyP96 started following cant get monuments to spawn randomly
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Adem started following cant get monuments to spawn randomly
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Gruber started following cant get monuments to spawn randomly
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i dont get any monuments to spawn randomly
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Stormo started following Questionv3
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NINJA WORKS started following Questionv3
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Good afternoon, I wanted to ask why the fish from the farm all have the same price of 16, while the one that was placed there first costs 41. I thought the price depends on weight—am I mistaken?
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