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planeat started following UnderwaterGuard.cs ERROR
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Error while compiling UnderwaterGuard: 'UnderwaterGuard.PatrolNpc.MovableDroppedItem.MaxVelocity()': no suitable method found to override | Line: 1460, Pos: 39
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[Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Armored Ladder Hatch_607785075_floor.ladder.hatch.toptier_1 Armored Triangle Ladder Hatch_-478923685_floor.triangle.ladder.hatch.toptier_1 Water Wheel_-379403794_generator.water_1 Bunny Costume_1285226495_bunny.suit_1 Rustig├® Egg - Amethyst_-173268138_rustige_egg_h_1
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Changed Status from Work in Progress to Closed
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Netch started following Stacked Boxes
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Hey, this isn’t possible right now. I might publish a compatible stacking mod to Codefling in the future, but don’t count on it. Sorry, I know this isn’t what you were hoping for.
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'Pool' does not contain a definition for 'GetList' [CS0117]
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thanks @Razor! Fixed -
Version 1.0.0
1 download
This is an arena. (Arena tournament, copy-paste plugin required) You can spawn it and customize it to your liking. It's a JSON file, so working with it directly in the game is no problem. To officially use it in battles, it must be added to the plugin. You can choose any name for it.$10.00-
- #arenas
- #arena pvp
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Config doesn't seem to work as intended
Bear Grills replied to Bear Grills's Support Report in Support
I also tried ak and that also doesn't do anything. "Blacklist of items for which raid block will not activate or extend upon damage (ShortName)": [ "torch", "ammo.rifle.explosive", "rifle.ak" -
Thanks! I'll take a look and let you know.
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This might be a mistake in my setup, but I'm trying to have this work that only rockets and c4 would cause raid block, anot not explo ammo. I have the below but explo ammo is still causing raid block: "Setting up triggers for the raidblock": { "List of items that will trigger a raid block upon destruction (prefabID)": [ 12312312 ], "List of items that will not trigger a raid block upon destruction (prefabID)": [ 1231223 ], "Ignore objects with a maximum health state less than N (0 - disabled)": 0, "Activate raidblock upon the destruction of own or friends' buildings": false, "Activate raidblock if there is no tool cupboard in the building": false, "Setting the activation of the raid block when dealing damage to structures": { "Activate raid block when dealing damage to structures? (true - yes/false - no)": true, "Extend raid block upon subsequent damage to structures? (true - yes/false - no)": true, "Blacklist of items for which raid block will not activate or extend upon damage (ShortName)": [ "ammo.rifle.explosive" ], "Specify the types of damage caused for which the raid block will be activated and extended when damage is inflicted": [ "Explosion" ], "The condition of a structure before blocking will start (percentage)": 100.0 } },
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plugin need update (11:47:40) | Error while compiling HQBaits: 'Pool' does not contain a definition for 'FreeList' | Line: 229, Pos: 18
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- 79 comments
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- #no escape
- #no escape rust
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Okay, thanks for fixing it.
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- 1,546 comments
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- #leveling
- #progression
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JDOG changed their profile photo
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Hey! So basically what was happening, your config was in the old 1.1.5 format, and every time the plugin tried to load it on startup it couldnt parse some of the newer fields. That triggered the "config error" message you saw, and the plugin fell back to defaults. Then during runtime the default config would get written back to disk, overwriting your file. Thats why even manual edits kept getting wiped on restart. With the fixed 1.1.14 config this shouldnt happen anymore. If you ever need to edit the config manually, just make sure to reload the plugin right after so it picks up your changes before anything overwrites the file.
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Hey! Nope, actually its the opposite. You need "Automatically give rewards after the wipe" set to true AND "Claim Reward Settings" > "Enabled" set to true. The first one stores the rewards after wipe, and the second one makes players claim them manually with /claimreward instead of getting them automatically when they connect.
- 35 comments
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- #ultimateleaderboard
- #leaderboard
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