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- Past hour
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VoodooLights started following Not currently working.
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@LeroyJenkins420 have the exact same problem, using latest version of oxide and game server. The plugin is not working since the beginning of the wipe.
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- 7 comments
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- #buildingworkbench
- #workbench
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(and 2 more)
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- Today
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Only for items that cannot already be recycled yes, or if you want to change the output of the recycle. This plugin will use the vanilla output where possible, unless you setup an override (new recipe through this plugin), in which case it will simulate the recycle and give you whatever you set as the output. (hope that makes sense). Miji
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Changed Status from Pending to Not a Bug
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IsraRust started following Space Skin support?
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in BuildigSkins.json add: { "Title": "SpaceStation", "Url": "https://i.ibb.co/7JDYgX3p/Clipboard03-Photoroom-1.png", "SkinId": 10430 } under "TopTier section... If you using localization, add to plugin code: add inside lang.RegisterMessages(new Dictionary<string, string> section: ["SpaceStation"] = "Space Station" and inside next lang.RegisterMessages(new Dictionary<string, string> section: ["SpaceStation"] = "Космическая Станция"
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The plugin does not restrict SprayCan in any way. The plugin simply displays an additional UI. Can you record a video and demonstrate your problem? Most likely, there are many skins in the queue for loading, and your own skins will not be displayed until it is their turn.
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Changed Status from Pending to Cant Reproduce
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Everything about the plugin is correct, I don't know why it doesn't work with that plugin. The lock is only inserted on entities that have an owner, and that owner is you or the team. Otherwise, I can't do anything. I don't have that plugin for testing, and it's compatible with my entity stack plugin.
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tacman1981 started following BuildingWorkbench
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this is exactly what i thought too, ive had paid plugins rejected because "umod has a better 1 for free". the 1 on umod wasnt compiling when i wrote and and published it, and also didnt have half of my features. related to this plugin, im using a custom 1 i got for free from a discord server, i think from the skilltree discord.
- 7 comments
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- #buildingworkbench
- #workbench
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(and 2 more)
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Deisel started following Loot Manager
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my issue is the crates arent populating using the specified prefab from my loot table. i selected the elite crate prefab and its only spawning 4 items, my prefab in the loot table has 9 items. where is it getting the item count from?? its using items from the prefab selected in lootmanager, but not enough of them?
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Hi. This is probably a synchronization issue. Restarting the server may solve the problem.
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with all options visible
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type /autolock in game and send me the screenshot
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
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hi, send configuration file
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Issue with items that can be damaged in save time. assets/prefabs/deployable/barricades/barricade.wood.cover.prefab is set in the "List of prefabs that can always be damaged": [ "assets/prefabs/deployable/barricades/barricade.wood.cover.prefab", Also tried assets/prefabs/building core/barricades/barricade.wood.cover.prefab assets/prefabs/deployable/barricades/barricade.cover.wood.item.prefab and barricade.wood.cover I want players to be able to still destroy some items during safe time. Turrets and sleeping bags and all can be damaged. Its just the wood cover I'm having issues with. The rest of the settings is all 100% and working great. Here is my config, just in case I have missed something. { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 120, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Discord webhook [empty = not use]": "", "Time before the start of the raid in minutes when to send a discord notification": 120, "Allow players to close the UI": false, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER_LITE", "NPP amount": 0, "Block only offline raids": false, "Allow bots raids in any time": true, "Offline defence activation time(Don't change first name. It must be 'default')": { "default": 3600, "rtm.vip": 1800 }, "Add safe days after wipe": 0, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Damage Tugboats": true, "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": false, "Raid By MLRS": true, "Using Ladders In Building Block": false, "Damage By Fire": true, "Build Ceiling In Building Block": false, "Build Turrets & TC In 2x Building Block Radius": false, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [ "assets/prefabs/deployable/sleepingbag/sleepingbag_leather_deployed.prefab", "assets/prefabs/deployable/barricades/barricade.wood.cover.prefab", "assets/prefabs/deployable/barricades/barricade.wood.prefab", "assets/prefabs/deployable/turrets/autoturret_deployed.prefab", "assets/prefabs/deployable/turrets/flameturret_deployed.prefab", "assets/bundled/prefabs/autospawned/guntrap/guntrap.prefab", "assets/prefabs/deployable/turrets/electric.teslacoil.prefab", "assets/prefabs/deployable/spikes/spikes.trap.prefab", "assets/prefabs/misc/decor_dlc/beach_towel/beach_towel_deployed.prefab" ],
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Autopsie joined the community
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Excellent thanks
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Brilliant. Thanks for the fast response Much appreciated.
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- 31 comments
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- #battlepass
- #web
- (and 24 more)
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hey, sorry to hear that you have issues with the plugin. I tested it and for me its working just fine. Can you maybe reload the plugin and try again
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Is there a way to make custom weapons/ammo types for the bow, crossbow and compound bow where they shoot custom ammo . For example i would like to see if you can shoot a crossbow with explosive arrows. Obviously thats not in the game so maybe shooting a normal arrow and somehow a F1 grenade is attached to it. Maybe the F1 grenade can explode on contact after hitting a player ,scientist or object. If that is possible then i would also like to see if it can be paired with grenades from the nade plus plugin. and also molotovs.
