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The motel uses invisible crates containing custom loot. The files I provide with the map are only needed to prevent the custom loot from being reset if you decide to edit the map. You don't need to add anything to the motel. Just make sure to place the files in your RustEdit folder before editing the map. You can also edit the custom loot profiles.
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Lilith666 started following add loot motel
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Wonder_Fox started following add loot motel
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How can I add military and elite crates to the motel, in the areas where keycards are used? I’ve looked through the files, but I still can’t figure out how to add them. Thanks.
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Fomin Aleksandr started following Announcements
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Fomin Aleksandr joined the community
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Kamycz3q changed their profile photo
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Kit started following Announcements
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Kit joined the community
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- 26 comments
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- #hapis
- #hapisisland
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(and 2 more)
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Will definitely be there!
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MoonDoggy started following Performance
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Mr01sam started following Performance
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Hi ! Found a performance issue in Basements 1.0.9 on our server (~147k entities). FindBaseEntity(ulong) loops over every entity in BaseNetworkable.serverEntities. When the entity no longer exists (destroyed hatch or relay box), nothing gets cached, so the full loop repeats on every call. Through ConnectedHatch and the industrial relay hooks (CanAcceptItem / OnItemAddedToContainer), that can happen several times a second and was dragging our FPS down. One-line fix, using Rust’s own ID lookup: csharp public static BaseEntity FindBaseEntity(ulong entityID) { if (entityID == 0) { return null; } return BaseNetworkable.serverEntities.Find(new NetworkableId(entityID)) as BaseEntity; } Thanks for the plugin, I love it! MoonDoggy, Celestial Misfits Rust server.
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Premium 2x Loot table Skinned Edition | BetterLoot v4 Config
Ponn commented on Ponn's file in Customizations
- 13 comments
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- 1
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- #rust configs x2 loot table 2x loot config
- #better loot
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(and 21 more)
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- #rust configs x2 loot table 2x loot config
- #better loot
- #rust config
- #2x server loot table
- #loot config
- #2x better loot config
- #x2 server
- #betterloot 2x server cfg
- #rust 2x server
- #loot x2
- #2x better loot tables
- #2x server settings
- #alphaloot 2x
- #2x loot tables
- #2x loot
- #x2 loot config
- #better loot tables
- #alphaloot
- #loot table rust
- #skin
- #skins
- #custom
- #armor
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timthetryhard_ joined the community
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Changed Status from Pending to Closed
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Ёжкин-кот started following Skill Locked Crate
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imthenewguy started following Skill Locked Crate
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Dear developer, could you add a new skill related to "Locked Crates" that reduces the time required to open them? By default, it takes 15 minutes; perhaps at level 5, this could be reduced to 10 minutes, and so on.
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Changed Status from Pending to Closed
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I had added this as a config toggle awhile ago, just forgot to push the update out.
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
VAYNZi joined the community
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Changed Status from Work in Progress to Closed
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(16:34:03) | Failed to call hook 'OpenUiCommand' on plugin 'ShoppyStock v2.1.6' (MissingMethodException: Method not found: void Network.NetWrite.BytesWithSize(byte[],bool)) at Oxide.Ext.CarbonAliases.LUI.SendUiBytes (BasePlayer player, System.Byte[] bytes) [0x0000c] in <0faeeafb1f994ffaa93bdfd72eac6159>:0 at Oxide.Plugins.ShoppyStock.OpenShopStockSelectUI (BasePlayer player, System.Boolean isShop) [0x0073d] in <30f9e6400e254a309d6b031341c121d5>:0 at Oxide.Plugins.ShoppyStock.OpenShopsRedirectCheck (BasePlayer player, Oxide.Plugins.ShoppyStock+ShoppyCache sc) [0x000cd] in <30f9e6400e254a309d6b031341c121d5>:0 at Oxide.Plugins.ShoppyStock.OpenUiCommand (BasePlayer player, System.String command, System.String[] args) [0x00770] in <30f9e6400e254a309d6b031341c121d5>:0 at Oxide.Plugins.ShoppyStock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ac] in <30f9e6400e254a309d6b031341c121d5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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machete88 joined the community
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Could you please try moving the piles of manure in the composter? They’re causing the server to crash...
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed
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Ruviik88 joined the community
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cates and locked crates just keep respawning
Brad Copp replied to Mathew Richards's Support Report in Support
Changed Status from Fixed to Closed -
cates and locked crates just keep respawning
Brad Copp replied to Mathew Richards's Support Report in Support
Changed Status from Pending to Fixed -
Changed Status from Fixed to Closed
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Changed Status from Pending to Fixed
