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  1. Past hour
  2. Teastick

    june force wipe

    glad im not the only one , sickening to purchase a plugin that doesnt work lol
  3. I have no clue as I have had that monument working for over a year with no issues.
  4. Molar

    Peace Keeper vs Attacking

    Hi, I'm having issues figuring out how to set my bots so they ALWAYS attack when I'm 100 meters or closer for example but if I shoot them from any distance they will become hostile. I have a bot set to Aggro Range 100, DeAggro Range 100, Immune from damage beyond 100 and Peace Keeper set to ON but when I walk near them they don't soot unless I set Peace Keeper OFF. This plugin should have an option so the bots attack if you attack them from any distance and they also attack from certain distance!! Am I doing something wrong or the plugin simply doesn't have the ability to do what I want?
  5. Today
  6. Qbis

    problem with some traps

    I try to fix, but can't check it in next 3-4 days yet. If u want, I can send u new version for testing
  7. GamerNodes

    Leaving Space Bug

    When you try to go back from space into the atmosphere, this message is beeing spammed and I keep moving without gravity. This only happens if you move down from space without any vehicle though.
  8. GamerNodes

    NPC Kill Counter Bug

    The new "scientist2" Scientists are not counted as NPC Kills, even though I added them to the "Combine npc kills list" in the config. Whenever I kill any other scientist the NPC Kills in PlayerLog.json go up, but not with the new scientists on oil.
  9. Fruster

    Dungeon Bases

    Hey! You can launch an event at a location with coordinates specified manually using the command
  10. xlr8tednergy

    Basement Problem

    Rust__2026-06-24__12-09-35.mp4 Here is a video, I got it to kick me out... Hopefully this helps you figure this out
  11. xlr8tednergy

    Basement Problem

    Yup, Just wanted to confirm that was indeed the plugin I was using, it seems to happen if they spawn it inside, I didnt see exactly how they did it, but it had something to do with when they spawn it within the basement it kicks them outside
  12. illknown

    Custom Ammo

    its damaging world prefabs - like card room doors ect
  13. Mr01sam

    Stopped working properly

    Changed Status from Pending to Fixed
  14. Mr01sam

    Console spam

    Changed Status from Pending to Fixed
  15. Mr01sam

    Door locks

    Changed Status from Pending to Not a Bug
  16. Mr01sam

    Basements

    Changed Status from Pending to Fixed
  17. Changed Status from Pending to Can't Reproduce
  18. Mr01sam

    CANNOT BUILD BASEMENT

    Changed Status from Pending to Not a Bug
  19. Mr01sam

    Walls Decay

    Changed Status from Pending to Can't Reproduce
  20. Mr01sam

    Fail to call hook

    Changed Status from Pending to Closed
  21. Mr01sam

    Error on the plugin

    Changed Status from Pending to Closed
  22. Changed Status from Pending to Can't Reproduce
  23. Mr01sam

    Basements

    Changed Status from Pending to Fixed
  24. Mr01sam

    Basements

    Performance was improved in latest update - let me know if you still have issues
  25. Mr01sam

    Error in console

    Changed Status from Pending to Closed
  26. Mr01sam

    Error in console

    Closing this, but let me know if it occurs in new update
  1. Load more activity

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