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So I just had it pointed out that the bear glass cubes with the elevators that they don't have the call elevator on each floor. It should be on each one where it stops. We are trying to hook buttons to it but so far can't get that to work. Any suggestions? I know there is one at the bottom, one in the glass cube, and one on the top. Building you can build as many floors as you want so each place it stops should have a button.
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maxalt started following Unstable Plugin / Chinook Behavior
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ZEODE started following Unstable Plugin / Chinook Behavior
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Hello, and thank you for this great plugin. However, I’ve received reports that the Chinook will sometimes fail to spawn at all, or it will spawn without a Bradley attached and simply fly straight past. I’m sending part of the log as an example. In this player’s case, the log shows just called ..., but the Chinook never actually arrived. I’ve also attached my config file just in case. Thank you in advance for your help. [08:00:02] [Shop] Player ?? (76561198) bought items for 4000RP$: [ITEM--312880514] supply.signalx1 [08:03:53] [Bradley Drops] INFO: Entity: grenade.supplysignal.deployed | No construction found underneath. [08:03:53] [Bradley Drops] DEBUG: Started event: Bradley Drop (Medium) BradleyDrops.json
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Grenades Killing And Not doing their appropriate Effects
xlr8tednergy replied to xlr8tednergy's Support Report in Support
Any ideas? - Yesterday
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Hayzoom joined the community
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Must have been an issue that restart fixed, as its no longer doing that. Thanks
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Amish Jack started following xNullPointer95
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Does it say in the chat that pve enabled when though Player Can Hurt Players to true?| also do you have server.pve enabled?
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- 107 comments
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- #lighting
- #automation
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Is there a way to give all player is as default?
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- 307 comments
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- #protection
- #base
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when I download the report picture seems named with incorrect steamid
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bob1 joined the community
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hootis81 joined the community
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I have PVE on, but when i set Player Can Hurt Players on true, it says PVE enabled, blocking damage, it was working before. Is it new that this is not working anymore? and PVE must be disabled to work for Player Can Hurt Players? I hope someone can help me, because we had PVP weekend, with PVE on, only that players can kill each other.
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Hi SlayersRust, First and foremost, my apologies for your experience, that must be frustrating. I tested the industrial piping with stability OFF on two separate Oxide servers as well as a carbon server. After multiple builds, pipes, and a multitude of various configurations of the piping; I witness no disappearing of these prefabs after server restart. Unfortunately, at this time I am unable to replicate the issue you are experiencing. This very well could be an intermittent issue that only occurs under certain conditions. Or it could be a RACE condition between my plugin and the server startup prior to initializing entity links. I can't say for sure at this point in time. If you have time to isolate the plugin on its own test server and do your troubleshooting there, id be interested in seeing if you can replicate the issue consistently without any other plugins loaded. I have a few minor changes that I will push with the next plugin update that attempts to address race conditions and such. I cannot guarantee that's the fix for YOUR situation, but it's a start. Thanks for being a loyal customer and tester, always appreciated Cheers mate
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I mean the name of the event on the marker. It's hardcoded
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rugmiya joined the community
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I understand the issue. I’ll think about the best way to handle this and try to address it in one of the upcoming updates.
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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Okay, I’ll add this to the config in the next update.
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When I get another admin on ill show you a screenshot.. But its just as i said, If i toggle radar on, regular players are shown where they are. If youre looking at an admin, even though theyre right in front of you, the UI of their name and such are very far away.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.7