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Zachary J. Cooper Sr. changed their profile photo
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aimacak started following Error in Console
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Hello, this information message appears to everyone, it is connected with the safe door in the pit, do not pay attention, there is nothing to do with it Thank you for contacting us.
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hairybeanstalk started following what did you use to make the ogg files?
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Bad Cop started following what did you use to make the ogg files?
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what format were they in? opus? what bitrate? what app did you use or site? the audio files loop but your stock ones are perfect when they loop. mine get cut off like 3 seconds in the middle even though they are 15 second long files.
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guanist started following MLRS Deployer
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Death started following How to farm points✨
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guanist started following UICommands
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riko._1 changed their profile photo
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LurKau started following Better lang avaliability
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It would be great if the vending text was added as lang options. Adding all of these little things into the lang makes life just seamless private void VendingUpdate(BasePlayer player) { if (vending && isEventActive) { vending.markerShopName = Configuration.markerName; if (Configuration.markerTime) if (duration > 0) vending.markerShopName += "(" + (int)duration / 60 + "m" + duration % 60 + "s)"; else vending.markerShopName += "(the event has ended)"; if (player != null && Configuration.markerOwnerName) vending.markerShopName += "(" + eventOwner.displayName + ")"; vending.SendNetworkUpdate(); } }
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- 3 comments
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How do I change the teleport features to delay instead of instant, having issues with not being able to delay the tp.
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Add an admin permission that bypasses all cooldowns or limitations when assigned to a group. So if I want to buy 1000 boats from the shop interface and the server is capped at 1, it lets me.
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The “ReceiveFogOfWarImages / IndexOutOfRangeException” disconnect is not caused by Limit Entities. That stack trace is a client-side exception in BasePlayer.ReceiveFogOfWarImages (Hardcore fog-of-war RPC). Limit Entities does not touch fog-of-war, PlayerState.fogImages, map markers, or any RPC payloads. It only tracks/limits server-side entities (build/deploy) and may deny placement at build time. On the server, the fog-of-war RPC is sent using the saved PlayerState.fogImages list. If that list is corrupted (not exactly 16 entries), the client can throw IndexOutOfRange and disconnect when it processes ReceiveFogOfWarImages. So the likely root cause is a corrupted fogImages list in the player’s saved state, or another plugin modifying PlayerState/map/fog-of-war data. Limit Entities is not in that path. If you still think Limit Entities is involved, please provide a server-side stack trace pointing into LimitEntities.cs, or reproduce on a clean server with only Limit Entities and no other plugins.
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The angle of the bridge near AB11 is bad, causing the locomotive to get stuck and not be able to pass. The train was fine. Please fix this.
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I am trying to figure out how I can setup Custom Loot profiles for each Bradley Difficulty. I am using the Loottable plugin, and I was able to setup custom loot for each heli difficulty of your plugin HeliSignals. But when I assign the BradleyDrops Loot tables for each difficulty like Easy, Medium, Hard, etc. Every time I kill the brads they only give the custom loottable of the default bradley loottable. Even when I set the config in braddrops to use custom loot yes or no, the loot never changes to the specific setup loot tables, it only gives default bradley crates. Has anyone else figured out how to apply the loot to the each difficulty? The HeliSignals works but the Bradleydrops ain't working. Im using these plugins.
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YES its what ever you called it in /lm I called mine Locked _crate
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Gildia WDF changed their profile photo
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johnson1823184 joined the community
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Changed Status from Pending to Closed
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xfer42 joined the community
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Can confirm this does work great and is easy to set up. I did stuff the lucky drop with tons of custom items that didn't really belong in a serverrewards shop. its a nice way to encourage players to stay online even if just in the background while they do other things. Its always great fun to read the chat when someone wins two in a row and starts bragging about their swag, while everyone else stays salty.
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AHh sorry I misunderstood. I will do what I can from my end on the next release to lower the overhead.
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CodeCarter joined the community
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- 36 comments
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- #event
- #mining outpost
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TerminatorCL joined the community
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if you removed internal loottables i might have found the issue . can you send me your cfg in dm ?
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yah idk what is causing it, i am doin a full map wipe and new seed and see if it works on new map. if not I guess ill have to delete every plugin on server and load up your plugin and maunally load each plugin one by one to find which one is not letting your plugin to work. this is mad annoying. I got it to work, i had to wipe the server and start a new map seed. and now it works, idk what was causing the errors.
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"Use lootsystem (internal)": true,` and did you try debug to see what happens when the loot should be injected ?
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Hi , Thanks for letting me know , I will check on the cooldown , and I may add specific rust color format into config that's no problem. And the lang file string change works for me just fine ,but I will try to see what could be the issue . Any specific language You try to use ? You can send me in message too if You would like .
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I just want to change it to the same as the rest
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Bondau joined the community
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qqdeath changed their profile photo
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Hello, Is it possible to integrate this plugin with the Loot Table & Stacksize plugin? Bradley crates are currently empty. Regards
