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- Past hour
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PitterPatter started following Announcements
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PitterPatter joined the community
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Komorebi started following After this official wipe, the configured loot does not respawn.
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Adem started following After this official wipe, the configured loot does not respawn.
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Gruber started following After this official wipe, the configured loot does not respawn.
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"Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": true, "Minimum Unique Items": 1, "Maximum Unique Items": 1,
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@Rust Admin according to the current Life Support maintainer, you're way out of date and need to update: https://umod.org/community/life-support/58931-hook-conflict-life-support-forcing-active-item-drop?page=1#post-2 Please consider using Update Checker to monitor your plugins for updates.
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Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
alright done - Today
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hunterhayes2222 started following Announcements
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hunterhayes2222 joined the community
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Some players can't see the craft menu
David replied to BetterDeadThanZed's Support Report in Support
Sadly, there's nothing I can do about that. Unless facepunch fixes the legacy interaction system, some players will have to access the crafting menu through workbench upgrades. If you can, please join the official Rust Discord and let the developers know about this issue. The more people who report it, the better. -> https://discord.com/channels/560127830160048128/565241301877129236 -
Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
it looks like they get sendt directly to the tech tree from the screenshot i just gotten -
aspiringfate started following Announcements
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aspiringfate joined the community
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Some players can't see the craft menu
David replied to BetterDeadThanZed's Support Report in Support
CraftMenu UI is not showing up because they getting sent straight to tech tree after interacting with workbench or they getting the legacy interaction but ui is missing? -
Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
uselegacyworkbenchinteraction true/false dosnt change the outcome for the player - the craft menu ui is not popping up -
Some players can't see the craft menu
rustfoxgaming replied to BetterDeadThanZed's Support Report in Support
do you test yours updates??? -
Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
- Yesterday
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onebrovo started following Announcements
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onebrovo joined the community
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- 462 comments
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- #builder
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- 75 comments
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- #cargo
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IxAMxJesse changed their profile photo
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- 109 comments
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- #restart
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Sounds like a corrupt config/data issue delete your config and datafile For animal farm and replace your farm down hatch a new set of babies and watch recon for any error right after the hatch timer. If you still are getting the error Could you send me the full server log for one of those duplicate-key errors? The line with ArgumentException tells me what happened, but I need the lines underneath it that start with at to see where it happened. If your hosting panel only shows the one-line error, check the server log file or download the raw log from the panel. Copy one error starting at ArgumentException and include all the at ... lines below it, up to the next
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Changed Status from Pending to Not a Bug
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server log also show (cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
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also getting user reports of Exception (cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
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This is a bug with Life Support - returning true forces the player's held item to drop. It should only ever return one of these values, like Player Safety Net does: null to not interfere false to prevent a drop
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muti joined the community
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LE R changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.0.7
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Update has been released, let me know if you (or someone else who sees this thread) has any problems with the latest update!
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed