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UltimateIndustrialFarm.json
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HarborEvent.jsonThe port consumes massive network bandwidth.
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CoreSnap started following Static Lootables
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Might just be me since I haven't touched the game in awhile... But for the new pumps at Dome, is there a way to make it so these are separate from normal pumps? I don't want these to be 'lootable', but if I 'delete' them, it removes looting ability from ALL pumps across the map since they share a similar prefab. Do these need to be added to the plugin as their own item? Thanks.
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They probably renamed the entity, I will look into this and should have a fix before Friday. I apologize for any inconvenience! I will try to get around to this tomorrow afternoon!
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Changed Status from Pending to Closed
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- 216 comments
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- #items
- #enhancement
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ZombieSlapper007 changed their profile photo
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There are existing ConVars in the game you can play around with to achieve this, mainly powergrid.fuseFullDecayCount, powergrid.fuseSlowDecayFractionMin, powergrid.fuseSlowDecayFractionMax, and powergrid.fuseLifespanSeconds. To understand how it works, there is a full decay and slow decay. By default it is set that 3 of the fuses only decay at full decay speed (which is set at 9600 seconds or 160 minutes). The rest will decay in the slow rate which is a random number between 8% and 12% of the full rate. Now if you want that only one decays at a time to have the time scale in a linear fashion, you can do the following: set powergrid.fuseFullDecayCount 1 - only allows one fuse to decay at full rate at a time. set powergrid.fuseSlowDecayFractionMin 0 and powergrid.fuseSlowDecayFractionMax 0 - this will prevent other fuses from decaying at all till it comes their time to decay at full rate. set powergrid.fuseLifespanSeconds - to whatever you want the only decaying fuse to take to full decay, there is 25 slots for fuses i believe in one powerplant, so if you set that at 3600 (1 hour), then it will take total 25 hours for the powergrid to run out if it had a full set of fuses inserted. Goodluck.
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- #powergrid
- #power
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UltimateIndustrialFarm.json
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forlandoo started following Personal NPC
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Stretch started following Announcements
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Hello again, the number of tickets will not affect the solution of your problem in any way.. I answered you in two tickets, but you still haven't answered.. Did you make the changes I told you about or not, and did they help you or not? You can also add me in discord, if you want: @shrpndfcsd https://codefling.com/files/support/30453-server-tick-lag-frame-time-spike/ https://codefling.com/files/support/30502-server-network-bandwidth-spiking/ If you think that I am some kind of outsider, then you are mistaken, I am KpucTaJI support service, you can verify this on the page of any of its plugins in the Contributors section.
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I have the recycler set to 1 second in the config but its runs at 5 sec cant change it
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Currently on our server, planters will despawn from peoples bases if a Raidable Base spawns nearby the base. Upon unloading the plugin, they do not despawn, no matter how near the raidable base spawns, and the problem returns when the plugin is loaded again Note: This issue has only popped up since the beginning this wipe, everything was working properly as expected last wipe
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Wow, what an incredible map. It runs insanely smooth on my server, and the players are absolutely loving it. I’ve got a whole lineup of Karuza cars, and they handle beautifully on these flat, well‑designed roads. The attention to detail in the prefabs and the landscape really shows, and the optimized layout makes player FPS shine. This map is a total win for performance and fun. Cant wait to see what Nomads got next!!
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- #custom rust map
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Stretch joined the community
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- 450 comments
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- #builder
- #automation
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JFKxperience joined the community
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Don't just give us the fish—show us how to catch it; don't you have a video? Show us how to add them—where do the 700 items go? Are they inside the plugin? Which code do we use to combine this, or do we create a copy-paste build—and how do we integrate it?
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- 2 comments
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- #powergrid
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- 7 comments
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Is it possible to make the map marker display the time remaining until the event ends?
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This is just an automatic version check of the plugin to notify users if they are using an older version. There are two options here, either sometimes there are some problems with the web server, or you have problems connecting to it due to regional restrictions, in any case, there is nothing critical about this error and it does not affect anything, it's just a little annoying to have it in the console..