All Activity
- Past hour
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Disregard, This was due to horses being spawned before loading plugin
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aRandumDude started following Horse not eating?
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IIIaKa started following Horse not eating?
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Horses not eating from Trough?? Sorry not much else to put in this support ticket, just loaded it in and horses arent eating out of it. Thanks
- Yesterday
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This is probably one of my favourite additions to my server. Still playing around with the config and actual in game set up but so far, I love it! In the picture I'm currently charging a large battery, powering a chandelier, a fridge and a turret Perfect for my cave base set up! The hose pipe looks like it connects to the barrel so I'm interested to see if hooking that up to a water supply is an option.. Value for money, get it bought
- 6 comments
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- #generator
- #power
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(and 9 more)
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Hey Foul, I don't know what aggro means, but I test it yesterday and all npc were quite aggressive, actually maybe too much Regarding the dropping of npc that is happen when you open the hackable crate, a Chinook will arrive and drop the elite squad
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mattkrea started following Announcements
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mattkrea joined the community
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Almighty Zod started following 3 Military Checkpoint Pack
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I have some questions. I am a new PVE owner and I am considering using Military Checkpoint. Can the NPC spawn points in the prefab be editable entities or baked into the prefab structure in a way that requires specific handling in RustEdit? I would prefer not to mess with RustEdit as I have zero experience with it. Does rustedit.dll expose the scientist spawn nodes as individually selectable entities? Can NPC nodes be deleted or overridden. I have custom uniforms for the NPCs I would like to use. Are you willing to customize this for me to used with my world specific signs and NPC uniforms or make it so these can be added in some way?
- 1 comment
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- #rust monument
- #monument
- (and 13 more)
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ollybruhh changed their profile photo
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GreenCardPVE changed their profile photo
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GreenCardPVE started following feature request : DLC building skins
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Fruster started following feature request : DLC building skins
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feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
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Kepa Heller started following Announcements
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Kepa Heller joined the community
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Interesting! It seems that it works! Thank you!
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Can you explain better what is happening?
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mark bergervoet started following npcs stays behind when shot by turrets
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when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot
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- #6000 map
- #rust custom map
- (and 14 more)
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No aggro i walk right up and shoot them. Also helicopter does not drop off anyone.
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keep getting this er5rore plugin fails to load BuyableTugboats - Failed to compile: Ambiguity between 'BuyableTugboats.config' and 'BuyableTugboats.config' | Line: 96, Pos: 13 166 C - Failed to compile: The namespace 'Oxide.Plugins' already contains a definition for 'BuyableTugboats' | Line: 27, Pos: 8
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- 428 comments
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- #helicopter
- #helicopters
- (and 17 more)
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z-edge joined the community
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revengee changed their profile photo
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it works, i found it out by myself.
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Hello, I recently purchased the Industrial Cargo custom monument, but I’m unable to use the files provided. The download only includes a single .prefab file (IndCargoV1 0 1.prefab). I have attempted to import it into RustEdit and also tried alternative methods, but it does not load or function. There are no additional files included such as asset bundles, dependencies, or a CopyPaste .json, which are typically required for a monument to be usable. As it stands, the file provided appears to be incomplete or not functional on its own, and I’m unable to use the product as intended. At this point, I would like clarification on: Whether additional required files are missing, or If there is a correct installation method not included If neither is available, I would like to request a refund, as the product is currently not usable in its provided state. Please let me know how you would like to proceed. Thank you.
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Or what would also be good, or a solution, is if you could toggle the option to place the pump on foundations; that would be great.
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ich habe leider immer noch probleme damit, das die effecte nicht ausgeführt werden und wenn ich auf server stelle ist es trotzdem nur für mich sichtbar und bei anderen kommen ander effecte, noch ziemlich verbugt leider. schade.
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Hi, I've unfortunately discovered that you can't place the pump in caves on custom maps; it says the ground is too far away. Could this be changed so that it can be placed in caves where you can build?
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i send a picture. And 1 more thing how do ppl get epic scrap is it only by use the recycler in /el ?
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is there a config like in ur other plugins that it only starts when a specific minimum amount of players join or wanna do this. My idea for this is when players join, they are done on a list to take part, even when all are rewarded, and what they chose to do. and can a info show up when a task is open to do? one is wood cuttin, others grab ore or barrels and open tasks are shown that players can talk who is doin what to fulfill I think this is a good option to get the community together