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Good afternoon. Please read the product description.
liuyan1220 replied to liuyan1220's Support Report in Support
Could the author update it so that items don't drop upon death? -
SlayersRust started following C10 & C11 & I4 XU Build Zone cannot build
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Shemov started following C10 & C11 & I4 XU Build Zone cannot build
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C10 & C11 XU Build Zone cannot build. Players cannot build inside of this custom XU Underground build zone they are building blocked. I4 X zone you also cannot build in
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Wave started following World Buffs
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Changed Status from Pending to Not a Bug Changed Fixed In to 3.1.6
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Fusion 3.64 started following Broken as of latest FP Update(August)
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Causes a hard disconnect when I click on a vendor: RPC Error in Client_StartConversation: Attempted to read past the end of the BufferStream Any chance this will get fixed? Thank you.
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Version 1.0.0
1 download
About RaidableBases By JaaaaaThomas (79 Bases Clan Pack ) CLAN BASES | Big-PACK (Tier 6) — Updated 01.07.2026 If you find the price too high, you can click on 'Price History' and set up an alert for your desired price! We will see this, and you will receive a notification when it reaches your target price, or if our team decides to, we may be able to offer you your desired price individually. This is the ultimate Big-Pack featuring 79 elite Tier 6 clan bases, containing every single Tier 6 design created up until today (01.08.2026). Want the ultimate power of a mega-clan fortress? This exclusive Big-Pack features 79 of our most elite, top-tier designs, perfect for server owners who want maximum quality and a massive, complete collection. Why this Big-Pack? The Complete Tier 6 Collection: This pack includes all 79 high-performance clan bases created up to 01.08.2026, defining the absolute current meta. Pro-Level Defense: Each base features advanced architectural engineering like multi-TC coverage, wide-gap shooting floors, and unlootable room designs. Cost-Effective: Get the absolute best professional building designs at a fraction of the individual price. Perfect for Events: Ideal for server owners looking to host massive, high-stakes Raidable Base events. The "Raid Luck" Experience What makes this Big-Pack unique is the variable difficulty. We have intentionally included a diverse mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, dead ends, and deceptive honeycombing. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant, heavy raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids ever feel the same. The Element of Surprise: Deceptive Shells You might notice that some bases in this pack share a similar exterior—and that is strictly by design. We created these "twin" structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the very start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, loot room locations, TC spots, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and spend resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts! 🛠 Technical Specs Quantity: 79 Full Elite Clan Bases (The complete Tier 6 collection up to 01.08.2026). Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Professionally tested for stability, entity count, and raiding flow to ensure the best player experience without lagging your server. Important Reminder This is a Base Model Pack (.json files) and Loot Tables. It is NOT the Raidable Bases plugin script itself. These are the premium blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" wipe event or permanent fortresses for your top clans, these 79 bases are built to dominate. [ Buy Now & Start Building]$79.99-
- #base
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(and 38 more)
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- #baseloot
- #basement
- #basepack
- #base loot
- #base pack
- #base build
- #base packs
- #base design
- #base repair
- #bases pack
- #base trains
- #base package
- #base and loot
- #base building
- #base packages
- #base upgrades
- #raid
- #raids
- #raidder
- #raiders
- #raiding
- #raidable
- #raidbase
- #raidbases
- #raidblock
- #raider
- #raid logs
- #raid loot
- #raid base
- #raidlimit
- #raid pack
- #raidstats
- #raidzones
- #raid mega
- #raid time
- #raidables
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yep, so 2 weeks ago i change to Industrial Recycler, they have a portable ( virtual option ) works great. so one plugin for inbase and virtual, saving space haha
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sldg1 changed their profile photo
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Still broken.
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Version 1.0.1
4 downloads
The Last Siege, a massive city surrounded by great walls that protect it from outside threats. Dare to cross the wall and explore a world teeming with enemies; all of Rust official monuments are available in The Last Siege. FEATURES SIZE: 5000 OBJECTS: 44511 THE MAP CAN BE EDIT: Yes ONE PLUGIN, MULTIPLE FUNCTIONS... APARTMENT COMPLEX, 16 complexes · 992 rooms RENT KIOSK, 16 receptions with NPC clerks ROOM UPGRADES, 7 / 6 / 8 upgrades by room size GUEST SYSTEM, guests with full access NPC MUSIC BAND, 615 songs · 9 instruments ART MUSEUM, 63 exhibits · 150 scrap/day SATELLITE CRASH EVENT Tevery 1–3 h · 5 scientists CH47 CHINOOK CRASH EVENT, Tevery 2 h · 2 crates · 4 NPCs AIR RAID EVENT, Tevery 1–3 h · 2 F15 jets ZOMBIE HORDES, 25 horde spawn points SAFE ZONE PROTECTION, aircraft kept out of safe zones RAIDABLE BASES INTEGRATION, optional · first-hit ownership, automatic spawn points without configuration AUTOMATIC DOORS, lifts 10 s · hatches 60 s APARTMENT COMPLEX SMALL: 25 scrap, ROOMS: 256 MEDIUM: 150 scrap, ROOMS: 640 LARGE: 350 scrap, ROOMS: 96 NPC MUSIC BAND INSTRUMENTS, 9 (piano, drums, xylophone, tuba, trumpet, flute, bass, guitar, jerrycan guitar) DANCERS, Included, performing alongside the band TOTAL SONGS, 615 CROWD-PLEASERS, 250 flagged as well-known hits REPEATS, None until the full playlist has played UPTIME, Never goes silent — auto-recovers if playback ever stops SUPPORT: https://discord.badgyver.com$49.90-
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- #npc bands
- #music npc bands
- #crash helicopter
- #trade center
- #museum
- #cinema
- #restaurant
- #f15 event
- #apartment complex
- #recycler
- #room update
- #apartment complex plugin
- #parkour
- #oxide
- #carbon
- #steam
- #facepunch
- #raidablebases
- #raidable bases
- #raidable bases area
- #rust map
- #mod
- #plugin
- #custom mod
- #custom plugin
- #pve
- #pvp
- #rp
- #role play
- #5k
- #5000
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The core idea is good, but unfortunately, this plugin interferes far too much with default settings, either locking them completely or forcing you to reconfigure everything manually. For example, muting a player in chat is no longer possible via RCON or in-game Mute with Rust Interface it only works through the plugin itself, which needs to be fixed immediately. On top of that, chat history wasn't even visible in RCON until we changed it in the config file. Those are just two examples. A plugin like this shouldn't make so many unsolicited changes to standard vanilla features—it's unacceptable and really frustrating.
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@0xBADF00D Hello again, I spoke with KpucTaJI, and it turns out there’s an error in the parameter description — you can use 0. Your suggestion has been added to the roadmap; I can’t promise any specific timeline for its implementation, but I think KpucTaJI will add it in one of the next updates.
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A random event will only start when the minimum amount of players are online at a random time between the two second values in the "Auto Random Event Start Time Min (seconds)" and the "Auto Random Event Start Time Max (seconds)" configurations. You can try to lower those values to trigger the auto events sooner than the default configuration. You can also manually start events using the following commands: extraevents start extraevents start EventIdentifier Please let me know if you're still having trouble and we can continue to do some testing. Thanks! Rainey
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Bug: Magazine Size III Has No Effect, Weapon Modifiers Disappear After Death, Item Names Overwritten To English
Blackmatic replied to 偶买噶's Support Report in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.5 -
venomltd changed their profile photo
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Every time someone tries to repair their personal vehicle, they get spammed with the following error message: "Vehicle can't be picked up with a hammer."... every single time it is smacked with a hammer. I don't think this is the desired behavior. I have tried to remove the text from the language file, but it still spams an empty notification. Is there any way to disable this?
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Hello, I have a question regarding Heli Signals. I looked through the available tickets but couldn't find an answer to this, although it may have already been discussed before. Is there a way to have the reward loot that currently goes into a crate or hackable crate be given directly to the player's inventory when the helicopter is destroyed, without requiring the player to loot a container? I use multiple helicopter profiles with custom items and SkinIDs, so having rewards delivered directly to the player's inventory would be very convenient. If direct inventory rewards are not currently possible, would it be possible to add support for executing console commands when a helicopter is destroyed? Ideally, this could be configured separately for each helicopter profile. For example, after a specific helicopter profile is destroyed, a custom console command could be executed to reward the player. Thank you for your time and for creating such a great plugin.
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Saw this today in the console: InvalidCastException: Specified cast is not valid. at Oxide.Plugins.IQRecycler.GetFriendList (BasePlayer targetPlayer) [0x00052] in /home/container/carbon/plugins/IQRecycler.cs:141 at Oxide.Plugins.IQRecycler+RecyclerController.OnTriggerEnter (UnityEngine.Collider collider) [0x000ab] in /home/container/carbon/plugins/IQRecycler.cs:2681 (Filename: /home/container/carbon/plugins/IQRecycler.cs Line: 141) (This exception has spammed 1 time in the last 10 seconds) InvalidCastException: Specified cast is not valid. at Oxide.Plugins.IQRecycler.GetFriendList (BasePlayer targetPlayer) [0x00052] in /home/container/carbon/plugins/IQRecycler.cs:141 at Oxide.Plugins.IQRecycler+RecyclerController.OnTriggerEnter (UnityEngine.Collider collider) [0x000ab] in /home/container/carbon/plugins/IQRecycler.cs:2681 (Filename: /home/container/carbon/plugins/IQRecycler.cs Line: 141) (This exception has spammed 1 time in the last 10 seconds)
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I don't see any errors, I have it set up to start events when two players are online, it doesn't initialize when they are present...
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[HarmonyLoader] Couldn't unload mod 'RecyclerSpeed': not loaded [HarmonyLoader com.facepunch.rust_dedicated.RecyclerSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/RecyclerSpeed.dll [HarmonyLoader RecyclerSpeed] Failed to patch all hooks: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean RecyclerSpeed.Recycler_GetRecycleThinkDuration::Prefix(System.Single& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e605204d165a49d89ae7579f3d894429>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e605204d165a49d89ae7579f3d894429>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at HarmonyLoader+Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <271b76dfbeb34bed8ce1805297e10790>:0 at HarmonyLoader.TryLoadMod (System.String dllName) [0x00177] in <271b76dfbeb34bed8ce1805297e10790>:0
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.4