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  1. Past hour
  2. GELLIDEG

    NPC's Not Spawning

    I'm not getting any Bots on the map Vanilla or Custom maps with the map extras added in , Any plugins I can check that it plays up with ?
  3. Buen día: me di cuenta que la versión del mapa esta mal puesta es UKoR6Kv1.4.0.map
  4. CrazyRust

    Please add large oil, too

    Hi. This event applies to the small OilRig. It cannot be transferred to the Big Oil Rig. It is possible as a separate event in the form of a separate plugin. The plugin does not use any NPCSpawn plugins.
  5. Ateszahun

    heli's not destroyed.

    Super cool ! Thx.
  6. MeventSupport

    Adding Better NPC

    We are already working on resolving your issue and will definitely get back to you as soon as possible
  7. Stewie

    RecoverCorpse

    I'll take a look and see if something has changed but that bag should 100% be recoverable given you can see it.
  8. Nobby

    Issue

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  9. Nobby

    LINKED

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  10. Today
  11. Milestone update WelcomePlus just hit 100 downloads and 850 views! A massive thank you to everyone who downloaded, tested, and provided feedback. Your suggestions (like custom ranks, language detection, and command aliases) have made the plugin better. I'm committed to continuing development and adding features based on your feedback. If you have ideas or run into issues, reach out. Thanks for the support! ~ Ollie (olvrdncnsctt) Discord: @olvrdncnsctt
  12. I unfortunately don't have a quick fix for this right now. This plugin has been around for awhile, and there are certainly many performance improvements that could be made. I need to evaluate if there is a way to mitigate the issues, or if a rewrite is the only solution.
  13. ThePitereq

    Lang file

    h yeah you are right. I think i missed that or it changed when i was copying something
  14. ThePitereq

    Deposit/Withdraw Permission

    Maybe i missed the part of registering these permission. Will take a look.
  15. Endry

    Can walk through water

    Changed Status from Pending to Closed
  16. Magnumk

    Weapon Control

    Does it support C4 and all the individuell rockets?
  17. We’ll do it in the next update
  18. You need to update ServerPanel and UltimateLeaderboard to the latest versions
  19. MeventSupport

    Suggestion

    Thanks a lot for the suggestion! We understand how bulk adding items could save a lot of time. We’ll keep this idea in mind
  20. Drxp

    Base Upgrade

    The is update is coming yes. its Done but ive just been really busy with work. i will try push it later today!
  21. Eisenherrz

    Cargo Ship

    Hello, The NPCs don't work for me on Cargo. The following errors appear in the console Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4583257] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3855866] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4887120] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[5141167] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[5141169] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4583256] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3855865] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4061270] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4061267] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4887118] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[5141170] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4322500] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4061269] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4583259] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4061268] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4887117] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3855863] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4322502] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4322501] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3637256] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3855864] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3637255] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3637254] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4887119] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3637257] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4583258] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[4322499] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[5141168] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3358950] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3358949] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3358948] Entity is NULL but is still in saveList - not destroyed properly? door.hinged.cargo_ship_side[3358947]
  22. CsaszyKJ

    Error in Console

    (12:34:26) | Failed to run a 0.50 timer in 'BradleyTiers v1.3.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyTiers+<>cDisplayClass81_0.<OnBradleyApcInitialize>b0 () [0x00421] in <6ddfb3618e7f49479171e87a5c87658d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 When loading the plugin, comes up this in the console. Thanks!
  23. Changed Status from Pending to Fixed Changed Fixed In to 2.0.3
  24. Another issue that came up is the animal butchering skill .... I bought two levels up .. but I don't get any more resources from it. I butchred a bear with no level up, another bear with one level up and a 3th bear with two levels up ... no difference in resources ...
  25. ok .. i got the economics fixed .. that is working now .. apparently i iused the wrong hooks. But i still have another problem with the magazine capacity level. My AK holds 30 rounds. With an extended magazine, I get 38 rounds. If I buy one level up, I get a maximum of 58 rounds. BUT... the increase isn't immediate. After I buy a level up, if I fire one round and reload the rifle, it says I can put 39 rounds in the magazine. If I then fire another round and reload, it says I can put 40 rounds... and so on, until I can put the maximum of 58 rounds in the magazine. So with each reload, the capacity increases by one until I reach the maximum for that level.. BUT, if I then insert a new magazine, it starts again from 38...
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