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  1. Past hour
  2. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.306
  3. MACHIN3

    Broken after update

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.8.916
  4. Matt20294

    AI brain

    looks amazing tbh, look forward to it thank you
  5. whether I set to true or false its just send the log always.
  6. After i just updated to the recent version of NPC my servers are getting absolutely blasted by insanely laggy console spam. I was updating from 3.3.7 forced wipe update. Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector.GetTypeWeaponItem (Item item) [0x00000] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector..ctor (Oxide.Plugins.NpcSpawn+CustomScientistNpc npc) [0x00046] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x001c0] in <dab2d89781144ed49ef97865ea3f72ce>:0 at BaseNetworkable.Spawn () [0x0004f] in <04a81e948796475cb46b54f47aa78d58>:0 at BaseEntity.Spawn () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x00076] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00007] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b7b] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Ferry Terminal Event] [ERROR] 12:24:00 [FerryTerminalEvent] [ERROR] Error while spawning NPC Guardian NPC Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector.GetTypeWeaponItem (Item item) [0x00000] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector..ctor (Oxide.Plugins.NpcSpawn+CustomScientistNpc npc) [0x00046] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x001c0] in <dab2d89781144ed49ef97865ea3f72ce>:0 at BaseNetworkable.Spawn () [0x0004f] in <04a81e948796475cb46b54f47aa78d58>:0 at BaseEntity.Spawn () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x00076] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00007] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b7b] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Ferry Terminal Event] [ERROR] 12:24:00 [FerryTerminalEvent] [ERROR] Error while spawning NPC Guardian NPC Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector.GetTypeWeaponItem (Item item) [0x00000] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector..ctor (Oxide.Plugins.NpcSpawn+CustomScientistNpc npc) [0x00046] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x001c0] in <dab2d89781144ed49ef97865ea3f72ce>:0 at BaseNetworkable.Spawn () [0x0004f] in <04a81e948796475cb46b54f47aa78d58>:0 at BaseEntity.Spawn () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x00076] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00007] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b7b] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Ferry Terminal Event] [ERROR] 12:24:00 [FerryTerminalEvent] [ERROR] Error while spawning NPC Guardian NPC Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector.GetTypeWeaponItem (Item item) [0x00000] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc+WeaponSelector..ctor (Oxide.Plugins.NpcSpawn+CustomScientistNpc npc) [0x00046] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x001c0] in <dab2d89781144ed49ef97865ea3f72ce>:0 at BaseNetworkable.Spawn () [0x0004f] in <04a81e948796475cb46b54f47aa78d58>:0 at BaseEntity.Spawn () [0x00000] in <04a81e948796475cb46b54f47aa78d58>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x00076] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00007] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b7b] in <dab2d89781144ed49ef97865ea3f72ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  7. Today
  8. Meowhuh

    Console Error

    Changed Status from Pending to Work in Progress
  9. Meowhuh

    Console Error

    Hi, i will check it soon as i can :)) Can you dm me in discord pls ? Username : meowhuh43
  10. And are you on oxide or carbon
  11. Hmm, can i have your edited config to test on my server? The config resets exactly after the server restart, or it also happens when you reload the plugin?
  12. walkinrey

    AI brain

  13. walkinrey

    AI brain

    i think in august we'll test it and full release will be in september if no critical issues would be found
  14. can i see your config
  15. hid333

    Basements

    I felt the same way, but my understanding is that this sort of thing happens across the board with other official updates as well. I seem to recall the Terms of Service stating that plugins must be created with the understanding that this is a possibility. Still, it’s a frustrating situation... It would be great if there were a system where FP bought up those ideas.
  16. Ну в целом я понял. Давай вот так отвечу: 1) насчет шортнеймов ты, я думаю, прав. Но у меня есть планы создать конфигуратор как DLC и сделать процедурный парсинг конфига, а так же имплементировать конкретные плагины туда по запросам, что бы можно было еще больше это кастомизировать. Вероятно, сделаю список всех предметов, но пока что это не является приоритетом 2) Кнопки смены для и ночи и т.п. будет доступно когда выйдет версия 1.1.0, где будет добавлен раздел с кастомными кнопками, которые можно будет создавать под себя 3) Насчет ванильных событий - в планах сделать это как первую итерацию будущего EventManager, но он пока что ещё не начат Насчет последней фразы - ты прав, мой плагин не идеален, но ему всего 3 месяца как идее в целом. Я рад, что у него за месяц собралось достаточно человек и я уже услышал хорошие идеи от тебя и от других людей, спасибо вам
  17. Многие плагины в своих настройках используют шортнеймы предметов их очень удобно смотреть через общий список предметов как например в плагине "admin menu" и сразу выдавать себе любые предметы при необходимости. И до кучи, хорошо бы добавить кнопки смены дня/ночи, включения режима телепортации на маркер, запуска ванильных событий (аирдроп, чинук, патрульный вертолет, карго). P. S. твой плагин хорош, добавились полезные функции, но потерялась часть необходимых к которым все привыкли в других плагинах.
  18. z0z1ch

    Real PvE

    Добрый день! Не нашел настройку отключение агрессии сейф-зон по отношении к игроку, если этой настройки нет добавьте ее пожалуйста, очень необходимая настройка для PVE серверов.
  19. Привет! Можешь, пожалуйста, описать как ты именно видишь отображение шортнеймов? И для чего это может быть полезно. Насчет полноэкранной темы - возможно, когда либо это появится, но конкретно сейчас плагин спроектирован так, что полноэкранная тема это полностью переписать весь CUI
  20. Hey! So the auto category perm (kits.vip) only gets created when the plugin loads. When you make a kit in game and give it a category, that perm doesnt exist until Kits reloads or the server restarts. Thats why your other servers have it, they restarted at some point after you made the kits. Run oxide.reload Kits (or carbon.reload Kits if youre on Carbon), then reopen Permissions Manager and vip will be there.
  21. AntiCheat

    Anomaly Zone

    Thanks, the map is just great.
  22. Gruber

    Anomaly Zone

    https://github.com/k1lly0u/Oxide.Ext.RustEdit/tree/master
  23. R0gerR0ger

    Basements

    it strongly seems like Facepunch is stealing your idea, I HOPE they reached out to you for some compensation. underground_basements#158013 - Hannah.watts
  24. Adem

    CubeBuild

    Hi! I'll test the monster boss. I didn't quite understand what you meant by automatic location spawning. What exactly do you want to spawn automatically? Player bases?
  25. AntiCheat

    Anomaly Zone

    Could you please tell me how to fix this or do it correctly? I am a beginner at server administration.
  26. ProjektEU

    Error

    Hello, the turrets were shooting at the players but they weren't giving me any damage. I think it's because the RealPVE plugin was shooting the turret unnecessarily.
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