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We’ve taken it into work; we’ll check it soon and get back to you with feedback.
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Changed Fixed In to Next Version
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Olaf joined the community
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Panchy changed their profile photo
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Junk Rat Rust started following Taking Loot from Inventory
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imthenewguy started following Taking Loot from Inventory
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Hi, i've found a strange but that if you happen todo /GGJOIN when downed it says you can't joing while downed but if you then die it takes the loot from you even though loot respawn gives it you back https://streamable.com/sko7ag
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Sneaks started following Crystal Cave Bunker Buildable Prefab
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Changed Status from Work in Progress to Closed Changed Fixed In to 4.4.0
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Awesome, appreciate it! Definitely don't mind helping to test future updates if you would like. Thanks again.
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thefatninja joined the community
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Miles_Above_You started following Announcements
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Miles_Above_You joined the community
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interactive started following Defendable Homes
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download the latest version and it should work correctly
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ThePitereq replied to hid333's Support Report in Support
Okay, the issue seems to be on CarbonAliases then. Will investigate it and push an fix with next version. the CustomMixing is fine, the problem is on CarbonAliases extension. And as i can see the issue with scroll is also present on oxide and can't be fixed with my fix, it might be also CarbonAliases outdated issue but can't tell much more about it for now. -
are you using the latest version ?
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Changed Status from Pending to Closed
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Gakha changed their profile photo
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EditInIDLE changed their profile photo
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you have the raidabebase.banned permission
Double_Tapper69 replied to Double_Tapper69's Support Report in Support
I am logged with owner account and ran the unban and still doesn't like the big dog Even tried a fresh install on an old gaming machine and I get the same result. -
R0gerR0ger started following Road Bunkers
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Could you add in a door closing option, maybe a JSON entry for those that dont want to be cheeky. example: player opens the door, a random timer starts when done the door closers. Json: "close doors:": true/false Json: min time: 5 Json: max time 10 The door closing has a two fold reason: cheeky. balancing. People waste cards on an possibly empty bunker AND if they get stuck, the bunkers have a despawn timer so it isnt a huge dramatic ordeal. /////////////////////////// SUGGESTION //////////////////////////// Suggestion: with "SimpleLootTable name": "" is a great idea that we can have our own loot tables (per bunker type) but it would be nice if we could define which loot type container would be used per loottable. "SimpleLootTable name": "bunker a" Bunker A, as my toptier bunkers with higher loot so therefore it would have "Elite Tier Crate" inside, defined by how many (3 max of course) and then what that it should have inside as loot. Loot-Table: loot table name: "bunker A" loot crate type: "elite_crate": true/false "crate_normal": true/false etc, so on. ( know not all crate types cant fit more than 2 in here) barrels? oil, diesel, etc. "how many crates: (1-3): "minAmount": 2, "maxAmount": 4 "itemsList": []
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Problem solved and tested. No need for any changes to how you're calling enable/disable. There's a required update for wipe on Thursday, so this fix will be in that update. Thanks for flagging this.
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AGENT__AGG joined the community
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I see what's happening. We're not saving back to disk immediately after the change and because enable/disable is tied in to ReloadProfile(), it's re-reading from data file for every command you run. For Default profiles the result should be forgetting all your enable/disable changes except the last one. It's not related to the if (UI) SaveData(); That's there to catch changes you make in UI before clicking "Reload Profile", since, ordinarily, UI changes are saved down when you close it. I think taking out the SaveData() call in ReloadData, and moving it to the bottom (so it always runs) will solve the problem, although it's still inefficient. A better solution, which I'll look in to, would be to allow for an enable/disable string of profiles as one command, so it reads the files fresh once, makes all the changes, then saves back once. Are you able and willing to test the quick-fix? If you need me to mod it and send it over let me know and I'll do that today.
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Thanks, we will check this out
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Thanks @MrLiquid I see the issue on my staging server. I have got a fix for it ready - Update will be released before force wipe
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cutie changed their profile photo
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Thank you, I appriciate it
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Changed Status from Pending to Not a Bug
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haha, no problem
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AndY11 started following Announcements
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AndY11 joined the community
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