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  2. Hi, when did you get this error? Was it a one-time occurrence or does it happen constantly?
  3. SyNFuLLj

    Console Spam

    Any update on this? Thank you
  4. Rust Admin

    Daily Rewards

    Can someone explain the purpose of a 'cooldown' for this plugin? I am confused as to the value and purpose if this is a daily thing? Why is there a cooldown?
  5. Failed to run a 10.00 timer in 'AirfieldEvent v1.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SendMessage (BasePlayer player, System.String message) [0x0000e] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Plugins.AirfieldEvent.EventStop () [0x00041] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Plugins.AirfieldEvent.<OnServerInitialized>b__104_3 () [0x0003c] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
    As i read across the board here many are either liking the change, hating the change, or somewhere in between. Long before Loot Manager arrived there was always other methods to set your loot up. Some took hours of time to set up each file. Others may have used just mins to set up items all this based on what you really wanted to set up to minimize time spent of so many files. When the new major update came along, at first I didn't like having Lootmanager as a required plugin but I worked with it. As time went I found using the GUI was a great help. As time went from after many reviews appeared again which resulted in another update which in-turend allowed us a choice of using Lootmanager. i find this outstanding for myself. With this update it also allowed the abiltiy not to load in all the betternpc data files but just what I needed. I also noticed after this new round of update on NpcSpawn my cpu usage was able to come down to a managable level. Where as before my CPU was out of control to the point I actually turned off NpcSpawn and BetterNpc until a fix was found. Now my Npc's so far are running great. I can now change loot, clothing, etc at a moments notice. Still dealing with the scale damage that is not really up to par just yet but I know that is still being worked on and tweaked by Kpuc. But overall, this saves me time as a server owner expecially when you run several servers either be a PVP or PVE. My opinion this is still a great option to have on all events, some, or just to have a monuments expecially for PVE servers.
  6. Today
  7. Dont laugh, i just woke up and opened my eyes before, just answered fast so you dont feel im ignoring you On unload only new entities gets vanilla behavior. The already placed entities will continue working with wireless power. (Commands will not work anymore since they are getting unregistered automativally when plugin unloads) - So after unload new placed IO Entities has vanilla behavior. This brought me now to the idea to have a new config to decide if wireless power behavior stays patched or not. Regarding the limit: You mean a placement limit right? So example if you have configured "ceilinglight" -> "5" you can only place 5 ceilinglights after placing a 6th it would say like "Limit reached 5/5" or so, right? Is it really needed or is it specifically ment for auto turret? Question: Do you use any plugin to detected a raid? Thank you Btw. you can join our discord to communicate faster https://discord.gg/rGm7VS5ERc
  8. seregasokol91

    Redirect

    Добрый день. Автор подскажи, плагин рабочий?
  9. you cant yet , but i om going to make more maps like this also for sell
  10. ZEODE

    Loot not protected

    Join my Discord, the invite link is on all my plugins
  11. snetzer

    Property Buying

    hello, when i install this plugin, comes this error and its not working. Error while compiling PropertyBuying: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 1705, Pos: 55
  12. Removing members isnt enough imho but I will, set it in config, but the quarries should empty when full. I notice serious lag when they dont get emptied, and when I remove the entry from the player in question from the data file things return to normal. Maybe im missing something, pls advice?
  13. Hi, the status's in the bottom right for the speed etc, are they part of the plugin or something else?
  14. Netch

    Feedback

    Thanks again for your suggestion. I have added an optional cooldown period between feedback submissions.
  15. Thank you for taking my request into account! I’m looking forward to seeing the result
  16. HI, will there be a fix for the loot spawn soon?
  17. I’ll write back in the evening — I think I’ll be able to point out where the problem is
  18. Scalbox

    2 codelock on TC

    I tried and this doesn't happen in my tests, it only happens for Naval TC and I'm releasing a fix
  19. a regular TC placed on a building
  20. walkinrey

    heli's not destroyed.

    it was updated a while ago
  21. walkinrey

    bots only tap fire slowly

    Changed Status from Pending to Work in Progress
  22. Scalbox

    2 codelock on TC

    Which TC are you talking about? The one on the boat?
  23. Scalbox

    2 codelock on TC

    This problem does not occur in the various tests done
  24. Ironsoul

    Cars/Mounts/Helis in RBs

    sorry for opening this up again. i applied the fix manualy - still disconnects me with same error, just so you know mate
  25. Pro100Razor111

    2 codelock on TC

    After the NAVAL game update, two code locks are placed on the TC. When you remove them, it becomes noticeable.
  26. HI guys can anyone confirm if the leader board system can be configured to only count points during a set time in the day, i ask because i want players to have a fair after hours chance at competing against people who dont work and dont go to school ?
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