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  1. Past hour
  2. codeboy

    KillFeed

    Hi. No, this functionality isn't available at the moment. I will add this to next update
  3. hi, no sir. I do not use any npc plugins and I have no plans to do so as raidablebases uses its own npcs.
  4. RustyCartel

    KillFeed

    Is it possible to only allow the kill feed to be displayed to the killer and the victim, not every player on the server?
  5. Do you require npcspawn to installed on the server to run?
  6. This is causing problems on my server and is needed by raidablebases. I don't know if your updating this any longer and if not please let me know.
  7. Additional info: Combat block is triggered by close-range weapons/tools like an axe or torch. However, it does not work with weapons like revolvers, bows, or rifles. (08:48:11) | Unloaded plugin CombatBlock v1.1.1 by DezLife & Mercury (08:48:11) | Loaded plugin CombatBlock v1.1.1 by DezLife & Mercury [207ms] (08:48:11) | A hook request for 'OnPlayerAttack[baced6]' received: (08:48:11) | - The current status is FAILURE: Wrong null argument: ldfld NULL (08:48:11) | - Check for possible errors on the log file (08:48:11) | Error while patching hook 'OnPlayerAttack[baced6]' (Wrong null argument: ldfld NULL) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions)+(CodeInstruction codeInstruction) => { } [0] at void HarmonyLib.CollectionExtensions.Do<CodeInstruction>(IEnumerable<CodeInstruction> sequence, Action<CodeInstruction> action) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions) at ValueTuple<MethodInfo, Dictionary<int, CodeInstruction>> HarmonyLib.MethodCreator.CreateReplacement() at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 (08:48:12) | [CombatBlock] 7 images downloaded successfully! (08:48:12) | [CombatBlock] Generating the interface, please wait for approximately 5-10 seconds (08:48:12) | [CombatBlock] The interface has been successfully loaded
  8. Today
  9. Adem

    Loot

    Changed Status from Pending to Closed
  10. Adem

    Loot

    Hi. Each crate preset is configured individually (image 1). That crate preset is then assigned to vehicles (image 2). You can change the loot for any crate, NPC, Bradley, or helicopter in the config.
  11. Changed Status from Pending to Closed
  12. Just use what was suggested above. It should help.
  13. Adem

    convoy

    Changed Status from Pending to Closed
  14. Adem

    Abandoned NPC

    Changed Status from Pending to Closed
  15. Adem

    Abandoned NPC

    Okay, please create a new ticket if this happens again. For now, I think it was just a one-time issue. Something may have gone wrong while the NPC was spawning.
  16. Changed Status from Pending to Closed
  17. Adem

    Console spam

    Changed Status from Pending to Fixed
  18. Changed Status from Pending to Closed
  19. Adem

    Shipwreck event not working

    Changed Status from Pending to Closed
  20. Adem

    June 2026 Staging

    Changed Status from Pending to Closed
  21. Adem

    Update is needed.

    Changed Status from Pending to Closed
  22. Adem

    June 2026 Staging

    Changed Status from Pending to Closed
  23. I’m working on it.
  24. Hi. The only way to solve the issue with the bridges is to create a custom Convoy route.
  25. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.4
  26. okay sweet, glad to hear!
  27. Ranger

    Won’t update to 2.04

    Its working now updated it and it now ways 2.04 thank you
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