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  2. have a screenshot of the text
  3. that is correct. AlphaAnimals plugin sets the rewards economics /serverrewards / lootdrops
  4. I'll take a look and try this out further.
  5. Hi my friend....since last Update: Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.1.8' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in /home/rustserver/serverfiles/carbon/plugins/BetterNpc.cs:line 2836 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 291
  6. The plugin looks really great, is there also an option to enable/disable skins option for players that the player currently own? (so if you enable the option, that the player can choice the skin that they own). Kind regards, Gamer9294
  7. Complicated but doable probably: There's probably game logic for determining an entity's repair cost. Could create a temporary dictionary of counts by item ID, then loop over deployables and sum each one's costs into the dictionary.
  8. Part of the issue is it always tries to consume repair cost, even after I just repaired. Is it maybe failing to repair something?
  9. I cant seem where to find how I can add a support ticket for some reason. Can you modify this so we can get cars into the track? The little openening with the gates in the way make it so annoying just to get cars in there. Am I missing something? Is there an easier way? ALso the fences keep floating.
  10. HunterZ

    Plugin not working

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  11. Nobby

    option

    Hi there, That would be related to the Plugin, not the config.
  12. ninco90

    BoatControl

    Currently, you can only choose one option, the one you specify in the configuration. It would be reasonable to leave it with the options you've already filled in. If resources has items, you can use resources; if RP has a value, then it will be displayed, and so on.
  13. rex

    Alpha Animals

    bonjour j ai des lignes rouge quand on tue un ours
  14. Today
  15. Black-Ice

    PVE setup help please.

    Basements 1.0.5 i can´t not make it work on my server if run PVE please help I can't break down stone walls. an player get damage
  16. Version 1.0.0

    2 downloads

    This prefab is part of General Custom Prefab - Can be used as a standalone monument Built for aim-training and regular servers Not 1/1 the same as in EFT - Artistic choices were made Designed as a roadside monument Balanced sightlines and flank routes Build Quality Optimized for performance - 3284 prefabs Detailed indoor environment Realistic monument layout Runs on a potato Plug-and-Play Friendly Drag & Drop ready Supports custom loot crates Check out the collection and more!
    $9.99
  17. I am using: AlphaAnimals, AlphaAnimalsMap and BackTotheWild, I have killed two boars, cool effect though, but I did not see anything else after skinning it! Just normal meat, bones and fat!
  18. Is there any way to prevent vehicle damage in PVE areas but not PVP?
  19. TopBuffalo

    BoatControl

    Is it possible to charge players resources and RP? Or is it only one or the other? Great plugin. Well put together and user friendly. Thanks for the hard work.
  20. It is the base of a series of plugins spawning the alpha animals. You would need AlphaAnimals plugin that would handle rewards or a lootdrop on killed
  21. Are the alpha animals giving any trophee? Lets say, the chance of getting something rare? Or anything extra?
  22. walkinrey

    Faulty Update

    Changed Status from Pending to Closed
  23. walkinrey

    Faulty Update

    it's not yet updated i'll push an update in a few mins
  24. Hello! We are having the same issues. Hopefully someone posts an answer on how to resolve this soon We also noticed that the preset on min/max respawn time after death is set to 0.
  25. MisterALX

    Faulty Update

    You are right, I thought I have to add the HeliPilots only, but after I have added the DriverController, I have got this one: Failed compiling 'BikeDrivers.cs': (13:53:25) | 1. 'BikeDrivers.EventsManager' does not implement inherited abstract member 'DriverController.BaseEventsManager<BikeDrivers>.sizeMarker.get' [CS0534] (BikeDrivers 22 line 595)
  26. walkinrey

    Faulty Update

    Hi, it compiles fine Did you update both files?
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