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A very well-thought-out plugin, I really like it. It has exactly the features I was looking for. I especially think it will be very effective against potential spam risks from UI buttons like fast buttons, or from many plugins that do not have any cooldown protection. I have not tested it long-term yet, but I hope it runs smoothly without using too much RAM or causing any crashes. As a first impression, I find it successful.
- 16 comments
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- #command
- #command limiter
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Private message me the most recent server log file, please, where you joined the server and tried to open PermissionsManager. I'll take a look and see if anything stands out.
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Nothing is intentionally blocked Recycler Station uses the normal recycler logic, but Epic Loot might not detect the recycle process correctly through the station system like it does with vanilla recyclers. I’ll check the compatibility and see if I can add proper support for it
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Capt Clamslam changed their profile photo
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imp87.xyz changed their profile photo
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- Today
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stevetom changed their profile photo
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Rinne joined the community
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Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
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"Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
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arizona changed their profile photo
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VENIQQ started following Ghost ship - NPCs and Locked crate not respawning
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Brad Copp started following Ghost ship - NPCs and Locked crate not respawning
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I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
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SVR-Gaming changed their profile photo
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Kayserxz changed their profile photo
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sldg1 changed their profile photo
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stevetom started following Announcements
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stevetom joined the community
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brr_PALPAL started following Announcements
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brr_PALPAL joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 2.4.9
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- #rust configs x2 loot table
- ##2x loot config
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- #rust configs x2 loot table
- ##2x loot config
- ##better loot
- ##rust config
- ##2x server loot table
- ##loot config
- ##2x better loot config
- ##x2 server
- ##betterloot
- ##2x server cfg
- ##rust 2x server
- ##loot x2
- ##2x better loot tables
- ##2x server settings
- ##alphaloot 2x
- ##2x loot tables
- ##2x loot
- ##x2 loot config
- ##better loot tables
- #alphaloot
- #loot table rust
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PistOffBastd changed their profile photo
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AugustoZFJ changed their profile photo
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Cabo joined the community
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Athena Behavioural Health changed their profile photo
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Athena Behavioural Health joined the community
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Lewis_Dev joined the community
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Now I’m not at home, give me more info, what’s wrong? I will fix it when return to home
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- 3 comments
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- #locked
- #locked crate
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I can this Error when loading new version Exception while invoking event handler (KeyNotFoundException: The given key 'global.roamtasks' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Game.Rust.Libraries.Command.RemoveConsoleCommand (Oxide.Game.Rust.Libraries.Command+ConsoleCommand command) [0x00030] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Game.Rust.Libraries.Command.plugin_OnRemovedFromManager (Oxide.Core.Plugins.Plugin sender, Oxide.Core.Plugins.PluginManager manager) [0x00038] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Core.Event+Callback`2[T1,T2].Call (T1 arg0, T2 arg1) [0x0000c] in <15f61ddda771464d8246ebdce8ff4811>:0
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Upgrade option, so if a player has 10 C4 tier1 upgrade to 1 tier2, and 10 tier 2 upgrade to 1 tier 3 c4 What do you think?
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Stopped working after Rust update today
bigchenny replied to BellaaGaming's Support Report in Support
add that line if (player == null || !player.IsConnected) return; there public void RestoreTeam() { BasePlayer player = this.Player; if (player == null || !player.IsConnected) return; // ← ajout if (player.currentTeam != 0UL) player.TeamUpdate(); else player.ClientRPC(RpcTarget.PlayerAndSpectators("CLIENT_ClearTeam", player)); } -
ListerGames joined the community
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Hello, thanks, for temporary solution you can try change default method for this one, it helped me, I didn't find any problems, I'll pass it bug on to KpucTaJI. private void SpawnDiveSite() { DiveSite diveSite = GameManager.server.CreateEntity("assets/prefabs/misc/divesite/divesite_a.prefab", transform.position, transform.rotation) as DiveSite; Spawnable spawnable = diveSite.GetComponent<Spawnable>(); if (spawnable != null) DestroyImmediate(spawnable); for (int num = diveSite.transform.childCount; num > 0; num--) { Transform child = diveSite.transform.GetChild(num - 1); if (child.CompareTag("persist")) continue; if (child.name is "MissionPoint" or "SharkSpawner" or "Bobber" or "CrateSpawner" or "TerrainAnchor") DestroyImmediate(child.gameObject); } diveSite.enableSaving = false; diveSite.Spawn(); diveSite.transform.position = transform.position; diveSite.SendNetworkUpdateImmediate(); Entities.Add(diveSite); }
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it still shows the admin shield down below in game but i can not access the admin panel or anything else but i will check it out for sure me and my friends are admins but cant access what we need to after this spring clening update i done all of that and it still want show anything and the chat is globel to
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Unfortunately not. It's 1 hard coded 1 point per level.
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Any errors in console? How do I replicate the issue? It works perfectly on my server.
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Dcon joined the community