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@DezLife I’m posting this because I noticed that when this plugin was first launched, it used to have a map icon (crate marker) and even a chance for a helicopter to spawn. However, these features seem to be broken or were removed in recent versions. It feels like the plugin has been abandoned, which is disappointing considering it is still for sale and it’s definitely not cheap. Adding the crate icon back to the map when the event spawns is the bare minimum for a paid event plugin of this price. Please, we need an update to fix the map markers and general code structure. We paid for a premium product and expect it to work as advertised.
- 52 comments
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- #radhouse
- #radiation
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After patch - this plugin kills SAV files
BabuKaQuaqa replied to BabuKaQuaqa's Support Request in Support
I will try - but its only happens on SAV, with players after first restart happens If I remove the MRLS from map - bug solves Gonna copy and see how I can help -
DarkSilver started following Deep Sea Options
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Version 3.0.0
4 downloads
InstaAll - The All-in-One Instant Action Plugin Transform your Rust server experience with **InstaAll** - the ultimate plugin that makes gathering, crafting, and hunting instant! Features Instant Mining One-hit any ore node and collect all resources instantly *Instant Tree Chopping Fell trees with a single swing Instant Wood Piles Break driftwood and dead logs instantly Instant Barrel Looting Smash barrels and loot goes directly to inventory Instant Animal Kills Kill any animal with one hit, resources go to inventory Instant Crafting No more waiting - all items craft immediately Permissions | `instaall.use` | All features | | `instaall.ore` | Instant mining only | | `instaall.tree` | Instant tree/wood only | | `instaall.barrel` | Instant barrel only | | `instaall.animal` | Instant animal kill only | | `instaall.craft` | Instant crafting only | Configuration Fully configurable via JSON: - Enable/disable each feature individually - Customize which tools work for each action - Adjust finish bonus amounts for ores and trees - Add or remove weapons for animal hunting Installation 1. unzip downloaded package and place InstaAll.cs file into your plugin folder. 2. Place in your plugins folder: Oxide users: oxide/plugins Carbon users: carbon/plugins 3. Restart server or run `oxide.reload InstaAll & carbon.reload InstaAll` 4. Grant permissions and enjoy!$3.00-
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- #gathering
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profiles are in oxide/data/RaidableBases/Profiles/
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hi, ensure each profile has its difficulty set at the top of each profile. Amount Of Items To Spawn defaults to 30 so you can increase this to spawn more loot. if you have insufficient loot and Allow Duplicate Items set to false then it will not work properly my tier package do not have these issues though, something would've had to break them for them to stop working properly
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Panchy changed their profile photo
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Avenged In Hell started following Announcements
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Avenged In Hell joined the community
- Today
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Ixlegend changed their profile photo
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RespectmyVoid joined the community
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BB8 joined the community
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Cyanotic started following Announcements
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Cyanotic joined the community
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Mapmap started following Loot the same across all levels
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nivex started following Loot the same across all levels
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I can't seem to find the file or part but all levels of difficulty have the same amount of look, 30, and I can't find out where in any of the files...
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heya, sure, I can look once I finish implementing player-made boats in NTeleportation and TruePVE.
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- 206 comments
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- #jtedal
- #mad mappers
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PaxAurius started following Naval update: torch no longer stays lit
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nivex started following Naval update: torch no longer stays lit
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After the naval update, the torch no longer stays lit. It acts like a normal torch and gets used up. I've checked the config, the cs code and reloaded plugin as well as restarted server. Fireplace and lanterns (Chinese and tin-can) all work fine. But the torch doesnt. Can you pls resolve. Thx
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Commander changed their profile photo
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Untitled video - Made with Clipchamp (1).mp4
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Hello, sorry for the long reply, fixed in 1.1.9.
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Solved in the discord, thank you.
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JallenPlays changed their profile photo
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Froglegs1233 changed their profile photo
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- 179 comments
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- #customizablequests
- #dezlife
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Two stars for a nice ui design by a good developer. Minus 3 stars for plugin that has become an unnanounced forced dependency FacePunch for many plugins; which in effect, however unintentional, has taken away almost all organisatial control, efficacy and order from server admins. Resulting in a chaotic mess of server files. Could it be improved? Absolutely Do I want it, absolutely not. Does it help server owners and admins? no. Was it a good idea? In theory, I am sure. At least it helps the developers of MadMapers plugins who are using it, to unify their workflow but it does not do the work for us, so there must be more taken into consideration Please consider this: I have tried and tested LootManager, let's use one of Adem's decent plugins as an example, lets say Caravan. If I want to continue to use Caravan and customise the loot I must use LootManager. I have tried multiple versions of LootManager since Adem first published it on Codefling. The Result: I can no longer cleanly and efficiently edit the loot via a single .json configuration file. Using a GUI (user interface) to edit any configuration, in this case loot, is impractical, there are visual bugs, there is latency, a risk of misclicking, the inability to edit large amounts of data, it looks nice but it is very impractical! Not to mention that all the data files LootManager created, in this case have been misnamed and needlessly separated, like others have mentioned several times. That is a serious workflow and consistency problem. My main argument point is that LootManager itself, to configure as an admin is risky (by risky I mean there is too much room for error) and it is very time consuming and inefficient, but to what gain? I see no gain, as someone who needs to configure their loot files from a single file. I am certain the majority of people edit their work this way, not by a loot "menu" Pleasant easy on the eye GUI should be aimed at the use of the player, not used as the method to configure by an admin! I'm only talking from a configuration stand point. Its not because "I don't like it" its because the plugin causes practical issues. I can not keep track of my loot or organise it in anyway from this perspective, even if I manually reorganise and rename all of the data files lootmanager has created, so they are more recognisable, that doesn't solve the issue. In fact it would not even be possible with needlessly modifying a lot of the messy data, which would be erased when the plugin is updated (in its current state) If unifying everything through LootManager for performance gains, optimisations and workflow from your side as developers in beneficial, ok that's one positive aspect and I understand uit, that is good but it can't be the only consideration. The end users of these products are not players so please continue to design them for the people who use them. Is there some sort of compromise that could be made to the actual data or file storage order, to edit the data directly, so at least, each plugin has a singular editable file. I used to work with LootTable from Kiiiing, which has a very nice interface too but since they removed the ability to edit configuration files from the server and replaced everything with protobuf, a user must also log into the Game Client and use an interface to edit loot, skinID's, shortnames, etc. etc. Which is extremely problematic, Rust does not work well with interfaces in game at the best of times! (as another example of other popular plugins that heavily rely on in game User interfaces) - Mevent Team makes brilliant interfaces for Shop, ServerPanel and so on which too frequently break because Rust servers dont perform well with GUI in game as player logged into the client. But I can afford to continue to use those plugins from Mevent because they still allow full control and configuration from a data file and configuration file perspective. If this was not the case, they would also be abandoned. Please, on behalf of all past and future customers, at least consider these important facts to continue a positive and progressive relationship with us.
- 63 comments
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- #loot
- #lootmanager
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- 208 comments
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- #bradley
- #krunghcrow
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This plugin update is a perfect example of an inconvenient, unnecessary, and poorly executed change being forced onto server owners who never asked for it. If you’re going to implement something this disruptive, you should have all your ducks aligned to ensure a smooth transition. Instead, what we got feels rushed, under-tested, and completely disconnected from real-world server management. The fallout speaks for itself — broken setups, unexpected behavior, and admins wasting hours fixing problems introduced by a plugin they didn’t need in the first place. The fact that this system is NOT OPTIONAL is the biggest red flag. Many of us had our servers exactly how we wanted them — stable, tuned, and community-approved. Now we’re expected to change our entire plugin structure just to suit one plugin’s design philosophy. That’s not flexibility, that’s coercion. Requiring additional dependencies just to maintain functionality is not only unnecessary, it’s frustrating. I feel like I’ve lost control over my own server configuration, because I’m now being forced to run another plugin I neither wanted nor needed. I was happy with how things worked before, and this change has done nothing but make my setup worse. And to top it off — the UI is ugly. It’s intrusive, poorly designed, and adds zero value compared to the time it takes to adapt to it. I shouldn’t have to tolerate a clunky interface just because a plugin author decided this was the “new way.” Most importantly, this update has been a waste of my time. Time that could have been spent improving gameplay, running events, or supporting my community is now burned reworking configs and undoing damage caused by an unnecessary change. If this is how plugin development is going to be handled moving forward — forced dependencies, non-optional systems, ugly UI, and breaking changes — then I want no part of it. As a result, I can no longer use the plugins I paid for.. @Adem not happy buddy. A damn shame, because this could have been optional, clean, and well thought out. Instead, it’s become a frustrating mess that punishes server owners for valuing stability and control. I truly hope you rethink your position on this.
- 63 comments
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- #loot
- #lootmanager
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- Yesterday
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I tried the previous version, but had the same issue. I was starting to have issues after the update where it would instant smelt on the first run, then it would give ridiculous amounts of charcoal. Like burn 1 wood and get 50k-1M charcoal. EDIT: This error spam was crashing the server, so I had to remove the plugin for now.
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sydeck joined the community
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- 96 comments
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- 96 comments
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Its not working with the new "Scientist2" Need an update.
