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  1. Past hour
  2. heya, ya you were missing the quotes in your commands. they're necessary as the profiles contain spaces in the filenames. you can always copy my command and change the bases at the end instead, but if you don't have the quotes then it will do as you said and write them into whatever file you specify, which would have been hard, expert and nightmare when no quotes are specified curly quotes are not supported though. it needs to use straight quotes like in the above commands
  3. UPDATED [Fix] - Game balance changes. - Fixed a bug where items inside fish traps were being deleted. - Fixed a bug where fish traps with more than 100 HP were reset to 100 upon server startup. [Add] - Implemented a floating UI that displays status without accessing fish cages or fish traps as a new technology feature test. (Default False) ZoneManager is required to use this feature. It may also cause performance degradation.
  4. Legend thanks so much! I’ll try this out tomorrow
  5. Hey @SlayersRust thank you for the input, i added in the Zombie configuration health and Damage scale, sadly I cannot add Remove Corpse for Zombies. The RemoveCorspe config key is also usable in the rest of the NPC (The one from NpcSpawn) Let me know "Zombies": { "Amount of Zombies to spawn": 10, "Health per zombie [default 150]": 150.0, "Damage scale multiplier [1.0 = vanilla]": 1.0 },
  6. Changed Status from Pending to Fixed Changed Fixed In to 1.4.2
  7. dFxGainwarD

    Small fix

    Fix: Replace: if (showForOwners && tc != null && tc.IsAuthed(basePlayer) && tc.IsProtected) { if (tc.HasFreeProtection) { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, poptime); SetProtectionStatusTextPreference(basePlayer, tc, popup); return true; } else if (!popup) { var duration = (int)Math.Floor(tc.HoursOfProtection * 3600); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, popup ? poptime : duration); SetProtectionStatusTextPreference(basePlayer, tc, popup); return duration > 0; } else { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, poptime); PLUGIN.SimpleStatus.CallHook("SetStatusText", basePlayer.UserId(), ID_VISITOR, $"{tc.CurrentProtectionPercent}%"); return true; } } to: if (showForOwners && tc != null && tc.IsAuthed(basePlayer) && tc.IsProtected) { if (tc.HasFreeProtection) { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, 0); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, poptime); SetProtectionStatusTextPreference(basePlayer, tc, popup); return true; } else if (!popup) { var duration = (int)Math.Floor(tc.HoursOfProtection * 3600); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, 0); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, popup ? poptime : duration); SetProtectionStatusTextPreference(basePlayer, tc, popup); return duration > 0; } else { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, 0); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, poptime); PLUGIN.SimpleStatus.CallHook("SetStatusText", basePlayer.UserId(), ID_VISITOR, $"{tc.CurrentProtectionPercent}%"); return true; } } Replace: else if (showForNonOwners && tc != null && !tc.IsAuthed(basePlayer) && tc.IsProtected) { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, poptime); PLUGIN.SimpleStatus.CallHook("SetStatusText", basePlayer.UserId(), ID_VISITOR, $"{tc.CurrentProtectionPercent}%"); return true; } to: else if (showForNonOwners && tc != null && !tc.IsAuthed(basePlayer) && tc.IsProtected) { PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_STATUS, 0); PLUGIN.SimpleStatus.CallHook("SetStatus", basePlayer.UserId(), ID_VISITOR, poptime); PLUGIN.SimpleStatus.CallHook("SetStatusText", basePlayer.UserId(), ID_VISITOR, $"{tc.CurrentProtectionPercent}%"); return true; } Add: public static HashSet<ulong> PlayersViewingOverlay = new HashSet<ulong>(); after: public static HashSet<ulong> PlayersViewingInfoPanel = new HashSet<ulong>(); Replace: [Command("tc.info.close")] private void TcInfoClose(IPlayer player, string command, string[] args) { var basePlayer = player.Object as BasePlayer; if (IsNull(basePlayer)) return; CloseInfoPanel(basePlayer); } to: [Command("tc.info.close")] private void TcInfoClose(IPlayer player, string command, string[] args) { var basePlayer = player.Object as BasePlayer; if (IsNull(basePlayer)) return; PlayersViewingInfoPanel.Remove(basePlayer.userID); CloseInfoPanel(basePlayer); } Replace: private void ShowInfoPanel(BasePlayer basePlayer, ProtectedEntity tc, int page = 0) { var container = new CuiElementContainer(); to: private void ShowInfoPanel(BasePlayer basePlayer, ProtectedEntity tc, int page = 0) { PlayersViewingInfoPanel.Add(basePlayer.userID); PlayersViewingOverlay.Remove(basePlayer.UserId()); var container = new CuiElementContainer(); Replace: private void ShowProtectionStatusOverlayTabs(BasePlayer basePlayer, ProtectedEntity tc, int page = 0) { CuiElementContainer container = new CuiElementContainer(); to: private void ShowProtectionStatusOverlayTabs(BasePlayer basePlayer, ProtectedEntity tc, int page = 0) { if (PlayersViewingInfoPanel.Contains(basePlayer.userID)) return; CuiElementContainer container = new CuiElementContainer(); Replace: private void ShowProtectionStatusOverlay(BasePlayer basePlayer, ProtectedEntity tc) { CuiElementContainer container = new CuiElementContainer(); to: private void ShowProtectionStatusOverlay(BasePlayer basePlayer, ProtectedEntity tc) { if (PlayersViewingInfoPanel.Contains(basePlayer.userID)) return; CuiElementContainer container = new CuiElementContainer();
  8. Hey, I made a patched version on my side and attached the file here. Changes included: - Improved AdvancedStatus integration - Fixed several issues with status syncing when AdvancedStatus is installed - Fixed background, icon, and icon color not updating correctly with AdvancedStatus - Fixed statuses not properly hiding/showing with the toggle command when AdvancedStatus is installed - Fixed status refresh issues after sleep/wake SimpleStatus.cs
  9. Today
  10. Trenner13

    New Dawn

    I just started using this map on my server. I cant edit the JSON file for the custom monument NPCs like i can with the standard monument ones. It keeps saying we cant open this file in my server files.
  11. Could we get a List of items that cannot drop/looted enhanced. So Listed items will not be in the pool to drop enhanced, but can be enhanced with kits. I want no guns to drop enhanced, IDC if they are enhanced after. I'm using: "Use Rust's default loot profile? [true: Will only give items that the container could provide]": true, But Guns are meant to very rare on my server and they drop way to much with this. turning it off makes it worse. Thanks in advance.
  12. im not sure if this is a me issue or not. but when i went in and added bases to hard expert and night mare with rb.config add “Hard Bases” raidhard1 raidhard2 raidhard3 rb.config add “Expert Bases” raidexpert1 raidexpert2 raidexpert3 rb.config add “Nightmare Bases” raidnightmare raidnightmare2 raidnightmare3 it created a different file "hard "expert "nightmare and it did not load them into the default files. which isn't a huge issue i was able to figure out just to change the default names in the files over to the file names in copy and paste. my question is did i type something wrong or is this normal. also is there an easy way to address this and combine these files so i don't have to manually add these for future bases added in
  13. Hi, I just purchased the plugin, and after my first test with 15 players participating in the event, I’ve received two feedbacks from players that would be worth looking into: - Some players get stuck in trees when they respawn. They have to kill themselves using F1 or have an admin pull them out to continue participating in the event. - In my case, the death feed overlaps with the server HUD, so players can’t see it correctly. It would be a good addition if we could change its position via a settings option. Thanks, and great work on the plugin
  14. Hello. We have confirmed several bugs that have been causing fish trap items to be deleted since a few days ago. We plan to update the game by tomorrow.
  15. Changed Status from Work in Progress to Closed
  16. Hello, regarding putting fish bait into the fish trap If two people open the fish trap at the same time, the bait will disappear.
  17. @chuck norris Please don't clutter the discussion with such long posts. There's a separate section for that — Support. The errors indicate deleted skins. Please perform a clean install of this package.
  18. Infidel

    Loot not applying to NPCs?

    Below in the images you can see the loot table called Oxums_1 ... But when i add it to NPC for example Mechanic at Oxums gas station the npc drops 0 loot when killed..
  19. 我已經修改了名稱,但是似乎沒有生效。 JSON 檔案顯示名稱已經更改。 然而,原始武器的名稱仍然是中文,而升級後的武器名稱仍然是英文。
  20. We are having trouble recreating the bug at all right now trying all ways possible. Its very unusual we will keep testing and recording any findings but we could not recreate the bug in any way today yet. With Vanilla wallpapers, Wallpaperplanner etc. Will keep testing
  21. Trying a few more times I still can't get the wallpapers to disappear, but I don't own the plugin paraglider so I cannot fully help. However, I do find without paraglider I can't replicate the issue, so it would suggest there could be an issue on the other side. could you use vanilla wallpapers without opening my ui just apply them with the default wallpaper tool, face punch his way, and then paraglide into that building and let me know if they disappear.
  22. Infidel

    Loot Manager

    Plug in DOES NOT WORK!? I make a custom loot table name it Oxums .. i reload lootmanager, i go to an npc or a box and type /lmfill Oxums .. it says NOT FOUND? I add prefab loot table Oxums to an npc via /preset and it does NOT WORK ... Took 3 months off server hosting and i come back to this.. What the hell is going on? Please Adem PLEASE... How does this Plug in not work.. Now i have to go buy another plug and waste more money on alpha loot etc???
  23. Konnte ich bisher keine finden.
  24. Hello, so I´m pretty new to editing the config of Plugins. First Question: Can I edit the ingretients of a meal or add my own meals? Because I tried to add 2 own meals and then the plugin won´t work anymore Second Question: Can I edit the gather Source from Ingrediens? We don´t have any Dessert Trees on our Map so we won´t get any Pineapples and we would like to add it to the Pumpkins.
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