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  1. Past hour
    This is a very nice monument, never seen before. Not many Rust players can say they went to a Jack in the box on a Rust server lol. I can't think of anything missing to be honest, it's all in the details for example the burger, waflle, paper napkins.....well thought of. The prefab count is low, the details are perfect and it's just what you need on your map. A monument worth visiting for any player!
  2. A question on prestige levels. Maybe I just don't see it in the confiig or your videos but I would like to change the required level of the prestige options becoming available. My server has a lot of casual players and level 100 is rarely made by more than one or two. Is it possible to lower the level to 50 or whatever value?
  3. MrLiquid

    May 2026 Staging

    Ganja - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 904, Pos: 35
  4. MrLiquid

    May 2026 Staging

    NpcSpawn - Failed to compile: Cannot implicitly convert type 'UnityEngine.AI.NavMeshAgent' to 'Rust.Ai.Gen2.RustNavMeshAgent' | Line: 1502, Pos: 50
  5. Teastick

    WorldBoss help

    I have not, I'm able to make the boss area and the boss health, but I'm unsure how to have it so it gives all players involved rewards. Is there a way to do that with the plugin or is there another one that works well to go with this specific plugin? Thanks for the reply!
  6. Meowhuh

    UI

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  7. Yaki

    cant place quarry

    ill keep trying. have yet to see anything but the red preview and im in a pretty flat space in the arid the pumpjacks do snap to the craters for some reason. havent tried turning them on yet but just an observation
  8. Today
  9. Kev Pearson

    Skinner

    Hi, I have my config like this but players are still able to use all skins including paid skins like forrest raiders etc? how do i stop this before i get blacklisted please. "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allows skin sharing for teams": false
  10. _NiiRaX

    Raidable Bases

    Hello, i would like to know if it's possible to add the SPACE STATION Building skin for armored construction plz
  11. You can assign the permission to the players via ingame with a permission manager plugin, or carbon itself. As i see you have adminmenu, that shall be capable for that to assign a default permission to a standard role, look up for that plugin description how to or configure another plugin to give a permission as reward, etc... Also i meant the plugin list like o.plugins or c.plugins, which list them into a server console.
    This is a great setup for PVE servers. It turns old inactive bases into raid zones, so players can have fun raiding without PVP or griefing problems. The timers and cooldowns feel balanced, and the ServerRewards support gives players another reason to take part. I also like that you can change how many days before a base becomes abandoned. Overall, it’s simple, clean, and a good way to add more fun events to a PVE server
    This Stack Modifier 100x setup is a great, well-working config that boosts stack sizes for resources, items, ammo, food, components, and more. It keeps everything tidy, balanced, and easy to manage on a live server. With sensible stack limits already in place, players can carry more without it feeling overpowered or causing odd stacking problems. Perfect for modded 100x servers, it saves a ton of setup time and is simple, stable, and ready to go
    Great config and works well. This RemoverTool setup is simple, fair, and safe for servers. It helps stop players from abusing the remover tool or removing things they should not. It is easy to use and helps protect the server from griefing. Clean, ready to use, and great for any modded server using RemoverTool
      • 1
      • Haha
    Great config and works really well. I’ve used this TruePVE setup on our servers with no problems. It stops player damage, protects bases, and keeps the server nice and balanced. NPCs, heli, events, and traps still work properly, so the server doesn’t feel boring. Easy to use, clean, and ready to go. Perfect for anyone running a PvE server
  12. Ateszahun

    error

    latest but it's the same under oxide
  13. Fruster

    error

    There must be some issues with Carbon, I'll test it. What version are you using?
  14. my fault.....im so unpaitend
  15. The Garage Door would never close
  16. two questions how do i adjust the loot and how can i exit the panel without loading back into the server.
  17. Trenner13

    Roaming NPCs

    I will try that, but i would like for it to have a low chance of dropping. I thought setting it to true and set the drop chance to 5 would work. It still would drop all the time. So if i put it in the do not drop and set it to true and 5% would it work or just not drop? If so why does the line exist to set it to have a chance to drop.
  18. Hello, I accidentally purchased the map Vora Island twice. Would it be possible to transfer one copy to my friend Stormo? Here is his profile: https://codefling.com/stormo Thank you.
  19. T-Nuts

    Condition Loss Issue

    I'm testing out the condition loss on the PrototypeLauncherTiers and for proto4 I would like it to not last as long. I've set the loss to 10 thinking it would work like the rocket_tier3 condition loss. It doesn't. It seems to take the normal condition loss even when I set it to 10 and then went crazy and set it to 250 because nothing that I changed it to seemed to make it lose more than the normal rate. Also haven't tested but if I'm using Skill Tree and a player has the Maintenance buff under Combat (This skill reduces durability loss by 20% per level) will this plugin override the Skill Tree buff?
  20. Ateszahun

    error

    fresh installed carbon and fresh installed oxide server with 0 plugins:
  21. Duff

    SimpleFurnaces

    Do you have any other plugins that Modifies the Furnace Cooking speed and such? The plugin SimpleFurnaces will auto calculate the needed Fuel for the amount of Resource placed inside it while also respect multipliers for cooking and such Can you join my discord and make a Ticket so we can take a look at this and resolve it please
  22. Evil

    SimpleFurnaces

    the configuration is standard , there was not enough wood for sulfur ore . Is it possible that this is due to accelerated furnaces?
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