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Evil_Moderate changed their profile photo
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
- 10 comments
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- #custom map
- #3750
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(and 40 more)
Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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- 126 comments
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- #sorting
- #auto-sort
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(and 67 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
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- #inventory
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- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
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- #large furnace
- #workbench
- #defenses
- ##fill defenses
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- #performance
- #chillguy
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soon as they hit terrain they all die
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An error occurs when trying to replace the plugin with the correct website in the plugin updater.
LosGranada replied to Darth's Support Report in Support
So you right-click on the plugin, and then what? Please describe exactly, step by step, what you do. -
- Today
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이 대화 상자 대신 JIT(Just-in-time) 디버깅을 호출하는 방법에 대한 자세한 내용은 이 메시지의 뒷부분을 참조하십시오. ************** 예외 텍스트 ************** Newtonsoft.Json.JsonSerializationException: Error converting value "Codefling" to type 'AẢȂÄȀȦẴÄÀȀẬ.AẢẴẦẰÀӐȂÂẮẰ+AẤẪẮẦẬȂȦÃẦẲ'. Path 'RaidableBases', line 2, position 30. ---> System.ArgumentException: Could not cast or convert from System.String to AẢȂÄȀȦẴÄÀȀẬ.AẢẴẦẰÀӐȂÂẮẰ+AẤẪẮẦẬȂȦÃẦẲ. 위치: Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) 위치: Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --- 내부 예외 스택 추적의 끝 --- 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: AẢȂÄȀȦẴÄÀȀẬ.AẬẤẴẢẰẲẴÂĀẶ.AÅẴĄÀĂẶẰÅĄẢ() 위치: AÅȂÁÅĄÀẦÁẶÁ.AẮẢẲȂȂẴÀÅẴÀ(Object , AÅȂÁÅĄÀẦÁẶÁ ) 위치: AẢȂÄȀȦẴÄÀȀẬ.AẬẤẴẢẰẲẴÂĀẶ.AẬĄӐẴÁẰÅÂẪȂ(Object , EventArgs ) 위치: System.Windows.Forms.Form.OnLoad(EventArgs e) 위치: System.Windows.Forms.Form.OnCreateControl() 위치: System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) 위치: System.Windows.Forms.Control.CreateControl() 위치: System.Windows.Forms.Control.WmShowWindow(Message& m) 위치: System.Windows.Forms.Control.WndProc(Message& m) 위치: System.Windows.Forms.Form.WmShowWindow(Message& m) 위치: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** 로드된 어셈블리 ************** mscorlib 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9325.0 built by: NET481REL1LAST_25H2_C 코드베이스: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- MyRustServer 어셈블리 버전: 6.1.4.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9333.0 built by: NET481REL1LAST_25H2_B 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9325.0 built by: NET481REL1LAST_25H2_C 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Net.Http 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- System.Core 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9335.0 built by: NET481REL1LAST_25H2_B 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Runtime.Serialization 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9333.0 built by: NET481REL1LAST_25H2_B 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- SMDiagnostics 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9333.0 built by: NET481REL1LAST_25H2_B 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 8efa33aa-6b75-446d-8797-52c7e15654d0 어셈블리 버전: 1.0.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- Newtonsoft.Json 어셈블리 버전: 13.0.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Numerics 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Data 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Web.Extensions 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9319.0 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll ---------------------------------------- Guna.UI2 어셈블리 버전: 2.0.4.7 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- Microsoft.VisualBasic 어셈블리 버전: 10.0.0.0 Win32 버전: 14.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Web 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9319.0 built by: NET481REL1LAST_25H2_B 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- mscorlib.resources 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9032.0 built by: NET481REL1 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- ScintillaNET 어셈블리 버전: 3.6.3.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Windows.Forms.resources 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9032.0 built by: NET481REL1 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- Accessibility 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Discord.Net.WebSocket 어셈블리 버전: 3.18.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- Discord.Net.Rest 어셈블리 버전: 3.18.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- Discord.Net.Core 어셈블리 버전: 3.18.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- Microsoft.Bcl.AsyncInterfaces 어셈블리 버전: 10.0.0.3 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Threading.Tasks.Extensions 어셈블리 버전: 4.2.4.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Collections.Immutable 어셈블리 버전: 10.0.0.3 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- websocket-sharp 어셈블리 버전: 1.0.2.59611 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Data.SQLite 어셈블리 버전: 1.0.119.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Transactions 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9221.0 built by: NET481REL1LAST_25H2 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.resources 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9032.0 built by: NET481REL1 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/System.resources.dll ---------------------------------------- System.Net.Http.resources 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9032.0 built by: NET481REL1 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http.resources/v4.0_4.0.0.0_ko_b03f5f7f11d50a3a/System.Net.Http.resources.dll ---------------------------------------- MaxMind.GeoIP2 어셈블리 버전: 4.0.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- netstandard 어셈블리 버전: 2.0.0.0 Win32 버전: 4.8.9221.0 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll ---------------------------------------- MaxMind.Db 어셈블리 버전: 4.0.0.0 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- System.Core.resources 어셈블리 버전: 4.0.0.0 Win32 버전: 4.8.9032.0 built by: NET481REL1 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/System.Core.resources.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly 어셈블리 버전: 0.0.0.0 Win32 버전: 4.8.9325.0 built by: NET481REL1LAST_25H2_C 코드베이스: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- ICSharpCode.SharpZipLib 어셈블리 버전: 1.4.2.13 Win32 버전: 6.1.4 코드베이스: file:///C:/rust/MyRustServer.exe ---------------------------------------- ************** JIT 디버깅 ************** JIT(Just In Time) 디버깅을 사용하려면 이 응용 프로그램 또는 컴퓨터의 config 파일(machine.config)의 jitDebugging 값을 system.windows.forms 섹션에 설정해야 합니다. 또한 응용 프로그램은 디버깅할 수 있도록 컴파일되어야 합니다. 예: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> JIT 디버깅을 사용하면 처리되지 않은 모든 예외는 이 대화 상자에서 처리되지 않고 컴퓨터에 등록된 JIT 디버거에 보내집니다. 이 현상은 해당 화면에서 플러그인을 마우스 오른쪽 버튼으로 클릭하고 '마켓플레이스'를 클릭할 때 발생합니다.
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TheNOob5566 changed their profile photo
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Okay i figured out the Ui doesn't work, but if i set the Options with the hammer it is saved and i can still use the plugin, although its a bit jank
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MichuX started following Bot & Scientists
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I have the same problem. Scientists are all with mixed loot from BotReSpawn. I needed to unload the plugin for now because the plugin was giving the profile loot to BossMonster also. I was going to report until I saw it here.
- Yesterday
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AshCrack started following Can't get Ui to appear with building plan
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shady14u started following Can't get Ui to appear with building plan
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I cannot get the UI to appear when holding a building plan, Even the command does nothing, it shows up when i have a hammer selected but not when i have the BP out
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- 21 comments
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- #gui
- #information
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(and 4 more)
Tagged with:
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The players are experiencing a 30-minute cooldown, and it resets when the raid despawns. I hope these symptoms can help me in some way.
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imthenewguy started following Broken as of latest FP Update
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Fusion 3.64 started following Broken as of latest FP Update
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Good Evening, The plugin compiles fine, however when trying to use the extractors, I get : | Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.7' (InvalidCastException: Specified cast is not valid.) at System.Convert.ToUInt32 (System.Object value) [0x00003] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002d2] in <3ee55f149fa14848b21bf89c3b986d1b>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <3ee55f149fa14848b21bf89c3b986d1b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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No problem Thanks for the quick fix
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For some reason, the highest VIPs, which should have a 10-minute cooldown, are showing a 30-minute cooldown. I can't understand where the error is. Before the update, the cooldowns were working, which means that the VIP permission groups still exist on the server, but the plugin is detecting other groups because 30 minutes is the cooldown for VIP3. It's really very strange.
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Goostie started following Monument Helper
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Maverick78 started following Raidable Bases
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Broken as of latest FP Update - June
rustybeachcomber replied to Fusion 3.64's Support Report in Support
Anyone find a fix for this that they might be willing to pass along? -
can you please add the new industrial.torch
DrayTemplar replied to DrayTemplar's Support Report in Support
1st congrats on becoming a dad, thats fantasitc! 2nd when I posted this request, you had not released the updated version as yet. 3rd I was in no rush, amd I had aready modifed my versions to include the industrial.torch". Did it not seem a little strange that the syntax I posted matcehed your pluggin exactly and made it a copy and paste for you. im not a developer, I just a run a small community pve server in Australia, 4th Most plugin deveoloper test and update plugins in staging branch and have the ready to release before face punch release the updated version live. I do appogise if my request came across as demanding, but it was more of a hey by the way i noticed your plugin is now missing this items thats been added, here is the info to copy and paste into your plugin to update for everyone when you can,. Lastly congrats aggain on becoming a farther! that huge, and im genuinely super happy for you, its going to be an amazing time in your life, -
- 63 comments
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- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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- 126 comments
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- #sorting
- #auto-sort
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(and 67 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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- #farm
- #automatic
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yes its a startup method to wait after server finished then do the reloads, if reloaded it just unloads since theres no startup moment when you upload it when server is already up, and yes it doesnt need to run after that so it unloads till the next restart