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ImPachman started following Combined Storage
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GrandMeister started following Deep Sea Options
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Version 1.0.0
3 downloads
Special Grenade -Animated Edition- SpecialGrenade adds three unique smoke grenade variants to your Rust server, each with distinct visual effects and gameplay mechanics. Transform standard smoke grenades into powerful tactical tools with poison damage, healing, or tear gas effects. Each grenade type features stunning visual effects including animated screen overlays, colored sphere indicators, and immersive sound effects that enhance gameplay without compromising performance. Features Poison Grenade (Toxic) - Deals continuous damage to players and NPCs within the smoke radius - Purple-colored visual sphere indicator - Animated poison screen overlay effect - Hazmat suit protection option - Configurable damage per second for players and NPCs separately Healing Grenade - Heals players within the smoke radius over time - Green-colored visual sphere indicator - Animated healing screen overlay effect - Configurable heal amount per second - Hazmat suit protection option Tear Gas Grenade - Causes blindness and visual impairment - Red-colored visual sphere indicator - Animated tear/blink effect with eye-watering visuals - Dynamic smoke overlay animation - Hazmat suit protection option Configuration { "Toxic Grenade Settings": { "Skin ID": 3650606945, "Display Name": "Poison Grenade", "Damage Per Second": 10.0, "NPC Damage Per Second": 10.0, "Effect Duration (seconds)": 45.0, "Show Sphere": true, "Hazmat Protects From Effect": true, "Enable Sound": true }, "Healing Grenade Settings": { "Skin ID": 3650606786, "Display Name": "Healing Grenade", "Heal Amount Per Second": 1.5, "Effect Duration (seconds)": 20.0, "Show Sphere": true, "Hazmat Protects From Effect": false }, "Tear Gas Grenade Settings": { "Skin ID": 3650607092, "Display Name": "Tear Gas Grenade", "Blindness Duration (seconds)": 60.0, "Smoke Duration (seconds)": 45.0, "Show Sphere": true, "Hazmat Protects From Effect": true, "Enable Sound": true }, "Enable Image Preload On Connect": true } Command Console Command : givegrenade <SteamID> <SkinID> <amount> Give grenades to a specific player Example (Gives 10 Poison Grenades to the specified player.) givegrenade 76561198012345678 3650606945 10 Chat Command : /grenade Give all grenade types to yourself (Admin Only) Important Notes - Requires ImageLibrary plugin for visual effects - If the NpcSpawn plugin is installed, NPC smoke grenades will randomly choose between tear gas or poison. - Hazmat suit protection can be toggled per grenade type - Image preloading recommended for best performance - The smoke duration cannot be set to more than 45 seconds. - It seems that certain server services do not allow you to download imgur images. In that case, please download all imgur images manually, upload them to another image upload site, and specify the URL. (Data folder) Contact VOID / NINJA WORKS X : @QB_WHITE MADE IN JAPAN$8.00 -
@Painfully Ordinary these packages exist to make things easier for you, so there should be no reason to ask so many questions. everything is preconfigured with the exception of buyable events. all that's left is, at some point, going through each option yourself to ensure its set to your servers specific needs. this is why the majority of options are also phrased to be self explanatory. most really are quite easy to understand. the issue is that there are over 600 options. that means there is a near infinite amount of ways to configure the plugin. you'll get overwhelmed if you rush it. take it slow. as for the packages, each tier package is identical with the exception of the copypaste files that are unique to each package. so if you fully install one package then you only need to install the copypaste files from the others. it requires 1 person to be online to spawn bases automatically via Maintained Events. if you install everything and the bases don't spawn then it's most common that, 1. its not installed correctly, this is the case 99% of the time. the folder structure in the zip archive is very similar to the servers so all files should go into their respective folders on your server 2. CopyPaste plugin needs to be installed or updated 3. oxide/data/copypaste/ needs to be lowercase 4. this plugin depends on the map having sufficient flat terrain (at least 1000 points on the grid). generally proc gen maps have no issues with this requirement. many custom maps struggle though because flat terrain was an afterthought by the dev. 5. if you use Zone Manager then any zones will be blocked until added to Allowed Zone Manager Zones in the config. RaidableBases creates its own event zones and requires no other plugin to do this. CopyPaste is the only required plugin. if you want custom spawns points then Spawns Database plugin is required too. there are other reasons but #1 is almost always the case.
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bearded gay guy started following Loot Manager and Npc Spawn
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CasperSaint13 joined the community
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Changed Status from Pending to Closed
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Painfully Ordinary commented on nivex's file in Bases
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JeffG started following Space Station
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Version 1.0.0
2 downloads
Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature. It lets server owners fully control when Deep Sea opens, what spawns inside it, what can enter, and how access rules are enforced. Building Control Enforce building allowed / blocked inside Deep Sea * Works independently of defaults Can be toggled live * Buildings persist restart, as long as the deep sea isnt being closed. Deep Sea Behavior Control Configure defaults: Whether the deep sea should always remain open, be on timers, or disabled Control all phase timers Deep Sea Content Control Configure procedural spawns: Island counts Ghost Ships counts RHIB counts Control: count spacing radius minimum distance between spawns distance from Deep Sea edges Settings are grouped and explained in the config Access & Teleport Rules Control: Allow all vehicles (including planes and helis) or only an allow-listed set players can enter without a boat flying (noclip/admin) players can bypass checks NPC passengers are allowed on vehicles Prevent or allow “vehicle stacking” (boats/helis on deck) Commands /deepsea status Shows current Deep Sea state /deepsea open Opens deep sea if not alrady open /deepsea close Closes current Deep Sea Config if you want to pre-configure it before the DeepSea update - https://www.dropbox.com/scl/fi/ldyjhf8wdlyq3yr6q43js/DeepSeaOptions.json?rlkey=i6bsi1wwva5go7swg6gz1iiem&st=nn3l5d4o&dl=1 Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)$5.99 -
EPS spam on small stash cupboard.tool and bed, sleepingbag
WinterChild84 aka Nexus84 replied to SCRAPZONE WOLF's Support Request in Support
if you can send me a screenshot of the discord output im having truble recreating it for the tc stash and bags spam -
Hello, you have added 2 weapon mods for the bow, but the bow does not have modifier slots, remove the modifiers and the error disappears. Thank you for providing the data file right away, it greatly accelerated the solution to your problem
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Painfully Ordinary commented on nivex's file in Bases
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- 15 comments
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- #karuza
- #karuza vehicle
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fredo joined the community
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Hello, by type do you mean prefab NPC? Tell us in more detail what exactly you need and what exactly you did in NpcSpawn, so far it seems to me that you made a mistake in the prefab if you tried to change it in the NpcSpawn configuration.
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- 15 comments
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- #karuza
- #karuza vehicle
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I missed some too. -1039234836, 1 (paintabletarget.reactive)
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add cannonball { -411735114, 6 },
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Hey hey, so I've changed my vehicles to use the engineering workbench instead of boxes, but when I use the hammer, it makes the vehicles boxes again which I do not want. Is there a way for you to make it so they place back down as the item I want instead of a box? Its causing issues with stacks. @Wrecks I'm trying to get this all fixed up before the wipe in a few days as its our servers 5th anniversary and we are very excited about ships AND PLANES!! but the vehicle hammer, needs to be able to change the item to what I want, not the large box.
- 15 comments
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- #karuza
- #karuza vehicle
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the console command find conflicts with the FP find command, use the find command to find all commands/convars with that specific text in their name eg: find xmas
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Peach joined the community
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this just happened or you just noticed
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sure yes so their is water but when inside its like theirs none might be a trigger change ill have to work out will look into it
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4774286 (parent: 4737825) | CargoShipContainer | assets/content/props/shipping_containers/harbor_dynamic_container.prefab @ (-4.50, 18.50, -21.00) 4774277 (parent: 4737825) | CargoShipContainer | assets/content/props/shipping_containers/harbor_dynamic_container.prefab @ (10.50, 15.50, -21.00) UpdateNetworkGroup: Missing parent entity 4737825 UpdateNetworkGroup: Missing parent entity 4737825 I keep getting this spam in my console and it only started happening after I added Harbor Event. I then had to start running this plugin often to fix it: https://github.com/WheteThunger/DebugMissingParentEntity
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Found the ART item id's { -1866909924, 1 }, { -1779203452, 1 }, { -946599114, 1 }, { -946599113, 1 }, { -946599131, 1 }, { 1562867678, 1 }, { 1609921845, 1 }, { -816769770, 1 }, { 1801656689, 1 }, { 1447138977, 1 }, { -1430299277, 1 }, { -1322332389, 1 }, { -1244287686, 1 }, { -1211801774, 1 }, // End Art Stuffs I hope this helps
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- 195 comments
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- #stacks
- #rust stacks
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