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  2. Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground. i wrote a script to find the broken Ai, heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454) Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message. Hopefully the navmesh issues will be resolved.
  3. Please make sure that the config, lang and data files are upto date with the latest version and NpcSpawn is on its latest patched version.
  4. Deisel

    June Update error

    so i got Ai to write me a begugger Script.. heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3039) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312925 | Location: (17.79346, 7.69511, 933.6167) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312939 | Location: (-100.647, 13.08814, -871.085) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312953 | Location: (-100.7216, 15.62391, -460.299) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3035) i got Ai to write into the script code to delete the erroneous Ai as they occur, stopping my console spam. i think these errors relate more to the custom map than anything. Thanks for your input!
  5. Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
  6. xShadowBroker92x

    error

    Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
  7. Today
  8. yeah on server with purge i like to be there i already change it, i want it to stay, it vanish for n reason sometimes. see? now its gone, and later will be back .
  9. Bocia

    Error with prefab

    Yes, I made an update to the file - you can just switch the BGEasy_4 for the new one
  10. Sorry. Thanks.
  11. Hi. The plugin is not working since the new update. In console its show the following mesages: Error while compiling TeamId: Argument 1: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 56, Pos: 32
  12. set config option "Limit the damage to players building": true,
  13. did you send the update through? I rather just have a good update to fix these
  14. curious if that had to be removed from all the files because im getting this now: [RaidableBases] BGEasy_10 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
  15. Changed Status from Work in Progress to Fixed
  16. Line 172 of the new config file has all the options for changing that UI. I just disabled it on my server.
  17. Thank you as always for providing such a useful plugin. I really appreciate it. I have found an issue with the settings in the following file: oxide/data/Shop/Shops/Default.json Even when I configure the "Buy Limits" for an item, the permissions defined there do not seem to be applied. Could you please make it so that the permissions set in "Buy Limits" are properly recognized and applied? At the moment, I am working around this issue by also setting the same permission under "Discount" so that the permission name is recognized. "Buy Limits (0 - no limit)": { "shop.default": 1, "shop.vip1": 3, "shop.vip2": 5, "shop.vip3": 10 }, "Discount (%)": { "shop.default": 100, "shop.vip1": 100, "shop.vip2": 100, "shop.vip3": 100 },
  18. Belivablelevi

    update

    Have you had any issues with crashing when using it?
  19. Changed Fixed In to Next Version
  20. question, the bar sometimes is there and some times it's not, it like vanish, then 3 hours later it's back. Do you know what can cause this ? thanks
  21. I have this setting for the cargo ship: "Timed duration which the player will retaion ownership of the monument in seconds": 2700, However, players are only being given 600 seconds.
  22. May I humbly request supporting roguedepot.com, please? Thank you!
  23. i actually believe i may have just found it update may be in very shortly
  24. i am working as we speak to find what is causing it and remove till the there is a fix for it. we are at the mercy of the devs atm
  25. Yesterday
  26. I think i may have found the issue. Could you try reload StackModifier after you reload that do you stack sizes return to what they should be?
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