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  2. Adem

    Requests: Stair add

    Changed Status from Pending to Closed
  3. Adem

    Requests: Stair add

    Added
  4. i have removed both plugins items plus legendary just reintalled items perks and as soon as i find an items and try pick it up i get kicked NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 by imthenewguy at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0012f] in <c04712fd112a440785db92c13ca91eb0>:0 , 4kb/s out at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <c04712fd112a
  5. ninco90

    BetterTC

    That's quite strange because the building block only allows one color. I'd say something is definitely bugged, which is why they appear as two colors. Does this also happen with any non-floating bases? I mean, a normal base on the ground, without any plugins that might affect it.
  6. hi i purchased the above along with the custom vending im getting crazy spawn in the console and when ifound the first legendary item in a barrel i got kicked from the server help please no install [Item Perks] Added 282 items to loot table. [Item Perks] Set max perks to 3 [CustomItemVending] Added 53 currencies from ItemPerks [Item Perks] Loaded Perks:1.0.34 by imthenewguy - Academic - Angler - Attractive - BeastBane - BeastWard - BlastMine - Builder - Butcher - ComponentLuck - Deforest - Durable - ElectronicsLuck - Elemental - Environmentalist - Fabricate - FallDamage - FishingLuck - FlakJacket - Forager - HealShare - Horticulture - IronStomach - Lead - LineStrength - Lumberjack - Manufacture - MeleeWard - MiningLuck - Pharmaceutical - Paramedic - Prepper - Prospector - Regeneration - Reinforced - RockCycler - Sated - Scavenger - ScientistBane - ScientistWard - SharkBane - SharkWard - SkinningLuck - Smasher - Smelter - Tanner - Thrifty - TreePlanter - UncannyDodge - Vampiric - WoodcuttingLuck - BradleyDamage - HeliDamage - Thorns NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 5kb/s in, 34kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 5kb/s in, 35kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 4kb/s in, 17kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x00018] in <c04712fd112a440785db92c13ca91eb0>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x0004f] in <c04712fd112a440785db92c13ca91eb0>:0 at WorldItem.Pickup (BaseEntity+RPCMessage msg) [0x000d4] in <c04712fd112a440785db92c13ca91eb0>:0 at WorldItem.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <c04712fd112a440785db92c13ca91eb0>:0
  7. Today
  8. FlexOG

    Heli Signal Issues

    would adding this signals to the shoppystock fix this issue as thats what im intended to do for players to buy them
  9. FlexOG

    Heli Signal Issues

    hello im useing the hsbuy command like hsbuy easy and it give me the skinned item of the supply signal but when i throw it, it dont spawn the heli it just spawns an normal airdrop instead is there something im doing wrong thanks
  10. It does not support item.txt i own the plugin myself only thing is allow to sell to /shop with the skin id and custom name that would work selling to players will not work
  11. Gromnoth

    BotReSpawn

    Hey, getting this error message wehen I turn on murderer sound in the data file. Any solution? Greetings
  12. I'm still using version 1.6.7 because the search field doesn't work anymore. If I upgrade it resets the config file, and as the search field can't be used anymore I can't readd specific resources.
  13. hi, send your configuration
  14. Scalbox

    Conflict with Loottable GUI

    I'm working on a fix for this issue
  15. Adem

    NPCs stay behind the train

    Changed Status from Pending to Fixed
  16. Adem

    Spawn bug

    Changed Status from Work in Progress to Fixed
  17. Adem

    Spawn bug

    Hi! I think I found the cause of the problem. If it happens again, please let me know.
    Custom Item Vending is an absolutely fantastic plugin and has quickly become a favorite across the LuffyRust servers. The amount of flexibility it provides is outstanding, allowing us to create unique, customized vending experiences that fit our server perfectly. The plugin is versatile, reliable, and opens up so many possibilities for custom items, player trading, rewards, and server progression. Our players genuinely love the features it brings, and it has added another enjoyable layer to our community. Custom Item Vending comes highly recommended by both me and the LuffyRust player base. It is an excellent addition for any server owner looking to offer something more creative and unique. Keep up the amazing work! Luffy On! — MrLiquid, Luffy Gaming Network luffyrust.com
  18. I'm glad people let me know about errors, it helps a lot. My current problem is that I can't upload updates whenever I want. It depends on whether the internet is available in my area (33° 50′ N, 35° 50′ E), and I'm not always at my laptop. I hope this ends soon so I can provide service as soon as possible. I apologize for any inconvenience.
  19. Ty Sir
  20. nivex

    Abandoned Bases

    @Deicideheya you can use Lock Base Expires After Inactive Time (Minutes) for this. I recommend 20
  21. Deicide

    Abandoned Bases

    Ive been attempting to make the bases locked to whoever damages it and kicks anyone no teamed with that player out. All of that works great but im having an issue with players locking raids and then not completing them. is there a way to unlock them after a certain time frame for PVE?
  22. An invisible crate is displayed on the map. Is it just me...?
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