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  1. Past hour
  2. imthenewguy

    Failed to compile

    That is an issue with your server I am afraid. I have seen this happen a number of times with different plugins. Conflicts or server timing out while loading can cause the issue
  3. Paulyork

    Failed to compile

    привет какждыи раз после рестарта такое если в ручную нажимаю load то все нормально Я нашол что он конфликтует с HumanNPC
  4. Today
  5. How many prefabs does this have?
  6. This looks really cool @Wizla! Can you let me know how often the Loot respawns in the room after a player has looted it?
  7. ZA_Machete

    SimplePVE

    you can use restore upon death i use it for that as well come purge players dont need to worry about getting killed and loss everything. https://umod.org/plugins/restore-upon-death
  8. 0xF

    Just places a workbench t3?

    It's also possible you're misrepresenting the item. You might be misrepresenting wb3+skinid instead of terminal.
  9. 0xF

    Just places a workbench t3?

    Hello, when installing the entity, does a message appear in the console?
  10. Corvus

    Error Spam

    Have you tried the most recent version I released earlier today?
  11. Does this still work in 2026? Does it use any removed or broken prefabs?
  12. Hello @AnswerI'd like to purchase this but could you please test and let me know if it still works in 2026 and no removed prefabs were used etc? Also any sales?
  13. Hi. I found a reproducible issue with Player Loadouts 1.0.2 on Carbon. Expected behavior: Blacklisted items should not be saved when using /loadout bar. My setup: - Carbon server - Kits autokit disabled - explosive.timed is listed in Black listed Items What I tested: 1. I added explosive.timed to Black listed Items in PlayerLoadouts.json 2. I reloaded the plugin 3. I used /loadout bar 4. The player's saved LoadData still stored explosive.timed in BeltItems Important evidence: - PlayerLoadouts.json has explosive.timed in Black listed Items - Kits autokit is disabled, so Kits is not giving the item on respawn - LoadoutsData.json shows the player saved data containing explosive.timed in BeltItems - The default loadout SpawnPVP does not contain explosive.timed So the problem appears to be that /loadout bar is ignoring the blacklist when saving player data. Could you please confirm whether this is: - a bug in Player Loadouts 1.0.2 - or a Carbon compatibility issue If needed, I can attach: - PlayerLoadouts.json - LoadoutsData.json - Kits.json Thank you. LoadoutsData.json Kits.json PlayerLoadouts.json
  14. Stop your Rust server. Navigate to the oxide/data folder on your server using an FTP client. Upload the new (Loottable).json file, ensuring you overwrite the existing file. Reload the Plugin: Start your server. In the server console, type oxide.reload BetterLoot and press Enter to apply the changes.
  15. It is handling a lot the biggest usage i found was the smelting i have a new version that i have been working on that has much better performance im hopping to release it soon. Feel free to join my discord and message me there im always looking for more people to help me test out new updates.
  16. the xp given is related to the time spent crafting it. so less time = less xp. its been that way for some time now
  17. PooK

    SimplePVE

    I would simply love if we could have a separate purge options added in, my players love the idea of my purge but they have requested not losing their body loot, bases are one thing but would love to let them have this. also would just be nice to control how purges go other than full on rust PVP
  18. Yesterday
  19. can this also get integrated into server panel?
  20. It only works with the MB build.
  21. Airpex

    Statistics

    hello Mevent can this board plugin also be integrated into server panel?
  22. Airpex

    MBStatistics

    is there a hook to integrate in other server panels?
    Very cool plugin. Able to make custom guns that shoots rockets for players to find in the loot. Players love it as well. Very easy to configure and add to loot tables
  23. I'm not sure either? My Containers might RE-Fresh themselves....But the Containers NEVER MOVE! They Always stay where they first spawned throughout the entire month. Allows players to just Farm them. I guess it must Not be fixed then????
  24. Brad Copp

    Ez BoomBox

    Yes
  25. Can others hear the players boombox?
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