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  2. I am setting up a private server at the moment for testing, likely will just be a small server for friends and trusted players running off my own server. I have played on a server for years that used this plugin and it was a nice option to offer some raidable loot but I always found the tiers a little too "fake" such as Easy is almost always 'too easy' wood, medium is always a small stone base and hard upwards on a populated server is almost never bothered with as the cost to raid usually is less than the rewards.. Also the raid bases are almost never based on an actual design you would ever encounter. I have been happy in how it all works, can make my own raidable designs and can setup the loot tables tho would love more pre-set tables to save time, I likely would just make my own raidable bases. I live in Australia so the cost is about 40% higher making it a costly investment for the purpose and was disappointed to find the "bundle" option for Tier 3 + Plugin is $70 now $70 (so no discount) which in AUD is about $98. Is there any better pricing available or maybe the option somehow to purchase just the plugin requirement and loot / config files but not the bases or something? Thinking at this point I may just get the plugin or make do with the free version but I literally only want the ability to have maybe 2 or 3 raidable levels (with different loot sets) and the ability to set a "possibility" as the current setting in the loot for the free version appears to not work. Thinking the way I may make loot levels in the free version is just to add fixed loot crates along with the loot table spawns.
  3. Yesterday
  4. Disregard, I'm the idiot
  5. Khaled

    Advanced Apartment

    The issue has been fixed. I uploaded the correct 1.3.0 file, so please download it again and reload the plugin.
  6. Changed Status from No Response to Pending
  7. Is it setting the name of the image to the player whos reported or the player who did the reporting? And which were you expecting it to be set to?
  8. xlr8tednergy

    Shop Support

    Is there a way for this to automatically import the stuff from my other Shop plugin from Mevent?
  9. ZEODE

    Heli Signal Issues

    Changed Status from Pending to Not a Bug
  10. Changed Status from Pending to Closed
  11. great, that means that it must have been spawning under terrain, such as a mountain etc. Glad that fixed it for you.
  12. PumpkinKing

    Metal Detector

    Just wanted to thank you for adding this, we really love this plugin!!!
  13. hello! can confirm this; the quarry on the floating rock at O14 works fine. But the two large furnaces are not functional (unless of course, they're meant to be just decoration). also unable to build on the flat space of the rock at P1
  14. Samael777

    NpcRaiders

    weak, it's like having ruzzian cheaters attacking you. I would write it in a way to at least partially follow the door path
  15. miniMe_rust

    Raidable Bases

    Thanks for the advice nivex, I will give it a go with your recommended option Check Lower Probability Once Per Loot Item set to true.
  16. nivex

    Raidable Bases

    @miniMe_rust hi, that loot item is fine so long as you have enough loot items to fulfill the Amount Of Items To Spawn requirement in the Nightmare profile, otherwise loot items can be duplicated. TL;DR - set Check Lower Probability Once Per Loot Item to true in your Nightmare profile and you're done example: 200 loot items in your loot tables with Amount Of Items To Spawn required to spawn 300 items means up to 100 items can be duplicated depending on the below options, including your supertea. Check Lower Probability Once Per Loot Item - Set this to true and your supertea will only be able to spawn once because it has a probability less than 1.0. This is the only option I recommend. Allow Duplicate Items - This profile option will allow any loot table to duplicate an item so long as not blocked by the other three options. This should remain whatever it is currently set to. Do Not Duplicate Base Loot - This config option will prevent duplicates when set to true from the Base Loot tables and it will override Allow Duplicate Items. The first option is better for lower probability loot items. Do Not Duplicate Difficulty Loot - This config option will prevent duplicates when set to true from the Difficulty Loot tables and it will override Allow Duplicate Items. The first option is still better for lower probability loot items.
  17. Wanting to run multiple commands, sometimes, when a player/after a player prestiges but not sure how to do that. Do I just copy this line and paste it under it? Or do I need to put a " ; " or a " | " after the first command? Basically I want to add another one or two commands after this first command.
  18. Khaled

    Advanced Apartment

    i’ll check what’s causing the issue and upload an update to fix it ASAP
  19. this ist my config after the Update: { "General": { "InteractionRange": 8.0, "VipPermission": "advancedapartment.vip" }, "ApartmentRent": { "Enabled": true, "Basement": { "PurchaseScrapCost": 500, "DailyUpkeepScrap": 50 }, "Standard": { "PurchaseScrapCost": 1250, "DailyUpkeepScrap": 100 }, "Penthouse": { "PurchaseScrapCost": 2500, "DailyUpkeepScrap": 200 } }, "ApartmentSecurity": { "MasterKeyScrapCost": 1000, "CameraAccessScrapCost": 50 }, "ApartmentTenants": { "Enabled": true, "RequireSameTeam": false, "AdditionalTenantsCanPurchaseUpgrades": true, "BasementAdditionalTenantSlots": 1, "StandardAdditionalTenantSlots": 2, "PenthouseAdditionalTenantSlots": 3 }, "UpgradeSettings": { "Workbench": { "Level2": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Level3": { "Enabled": true, "ScrapCost": 1250, "RequiredPermission": "" } }, "Basement": { "IndustrialWallShelves": { "Enabled": true, "ScrapCost": 300, "RequiredPermission": "" }, "Furnace": { "Enabled": true, "ScrapCost": 250, "RequiredPermission": "" } }, "Standard": { "SalvagedIndustrialShelves": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" } }, "Penthouse": { "ResearchTable": { "Enabled": true, "ScrapCost": 400, "RequiredPermission": "" }, "MixingTable": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" } } } }
  20. tofurahie

    I am confused.......

    Would be nice if you could send me your config file on fresh load, i will tweak the plugin to get better match results for plugins
  21. Hi CraftMenu's ImageLibrary calls don't match the current Image Library API (v2.0.65), so images never actually cache — they always load from the raw external URL instead.
  22. Mortis

    Im not sure

    Images are not available when you click the link, so I think that is the problem. I guess use a different image host. I use https://images.mapstr.gg/ for my images, no problem with it.
  23. NavyChief

    I am confused.......

    I did do that.... like I said they are marked NOT FOUND but I can use the URL manually and find them JUST FINE... And just today I noted CONVOY was not marked as needing an update but one was required. Also I get this following indicators: WarModeRulesUI 1.1.0 -> 1.2.2 [Codefling] WarModeSpawnUI 1.0.3 -> 1.2.2 [Codefling] [NotFound] WarModeAdminPanel, WarModeBadges, WarModePlayers AND yet all of these mods are in a location where the URL should not find them... they are ALL subs to WarMode AND the indications above are NOT accurate... Obviously I should disable them, and I will but I wonder why they are treated differently e.g WarModeAdminPanel not found - which is correct AND WarModeRulesUI 1.1.0 -> 1.2.2 which is not even accurate as (I would think) they BOTH should be not found. This mod has been flaky for a while now. In essence I have to check all the mods manually becausethis mod cant be trusted.
  24. This plugin wont load after the August update. Any plans to fix this?
  25. "EnemyWaves": [ 5, 8, 10, 13, 15] Means what exactly? Every 5 minutes or enemies killed?
  26. Version 1.0.0

    12 downloads

    A 3000‑size world with balanced biomes, high monument density, and a single island gives Ashen Frontier a harsh, lived‑in, scorched‑frontier vibe. Here’s the refined identity built around your actual map data: A rugged frontier carved by fire and frost — industrial ruins buried in ash, tundra winds cutting across fractured land, and a lone island standing as the last untouched refuge. Biome Interpretation Forest (25.56%) — The heart of the frontier; dense, resource‑rich, ideal for mid‑game bases. Desert (21.95%) — Scorched plains, perfect for the “Ashen” theme. Snow (20%) — Harsh northern expanse; survival‑focused. Tundra (21.20%) — Transitional wasteland; gritty, cold, and atmospheric. Jungle (11.28%) — Overgrown pockets of life fighting through the ash. This mix supports the “Frontier” concept: a land where climates collide and survival is earned. Monument Profile Total Monuments: 91 Large Monuments: 15 Small Monuments: 14 Tiny Monuments: 31 Safezones: 5 Caves: 7 This is a high‑activity map — perfect for PvP, roaming, and loot‑routes. The name Ashen Frontier fits because it implies a dangerous, contested land. Terrain Features Islands: 1 Rivers: 2 Icebergs: 3 Ice Lakes: 2 Buildable Rocks: 7 Land Percentage: 62% The single island is a great lore hook: “A lone island rises from the ash — a final refuge or a deadly trap.”
    Free
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