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Failed to create agent because it is not close enough to the NavMesh
ToliburtiX replied to ToliburtiX's Support Request in Support
Hi, regarding the high memory consumption, it's seems a problem between RoamingRPCs and DeployableNature. I filed a bugreport there, maybe you could have a look at it, too. https://codefling.com/files/sc/26471-memory-leak-and-hook-flooding/ Best regards, Toli -
J4V1 started following I am trying to use your .map file however it doesnt see to work
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I am trying to use your .map file however it doesnt see to work
icecreamsk8 posted A Support Request in Support
Once i restart the server it boots up as usual and then displays this repeatedly, i tried editing it to the latest version however there was a password. This was what was showing: TypeLoadException: Could not load file or assembly 'Facepunch.UnityEngine, Version=0.0.0.0. Culture-neutral, PublicKeyToken-null' or one of its dependencies. A updated version or a little help would be great. -
Hello, sorry for the late reply. I do think your plugin is good to go. I think the conflict was with "Combined Storage" plugin. I removed that and all is good.
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icecreamsk8 joined the community
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Well, looking deeper I think I found the problem. It's the plugin RoamingNPCs which constantly calls the hook "IsDeployableNature". I have only 8 NPCs configured to run around on the map and collecting resources, which seems to create this huge overload. Is this a problem of DeployableNature or RoamingNPCs? Who will solve it?
- Today
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in cionfig change to "API URL to download stream lists": "https://de1.api.radio-browser.info/json/stations"
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Zero Absoluto started following rust10000
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ALiEN JiM started following Vora Island
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CT-BOTCAT_TTV started following Announcements
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CT-BOTCAT_TTV joined the community
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0g.Ghost.7373 started following Z Global Small Boxes
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Work in Progress
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omg the spam, the horror
AltoSaxZeroCubicMetersBruh replied to AltoSaxZeroCubicMetersBruh's Support Request in Support
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AltoSaxZeroCubicMetersBruh started following omg the spam, the horror
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Mevent started following omg the spam, the horror
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I made a post in the discussion but it was pointed out why is VehicleBuy throwing up so many stack hooks. It makes 1000 lines of console spam a second, which hurts the server.
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Sergiopalm started following United Kingdom of Rust 6K
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Cyclops2100 started following No Stations showing up
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Hello, Noticed for the last couple of days none of the radio stations are showing up under the boombox plugin menus. This is for all genres (rock, pop, etc). In the console I noticed an error message saying "Curl error 6:Could not resolve host: fil.api.radio-broswer.info"
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Changed Status from Cant Reproduce to Fixed Changed Fixed In to 1.1.2
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After further testing with the recently added config setting I believe I have pinpointed this and resolved it. It looks like when the recently added config setting is set to false it was failing to turn off the mining rig and clear output piles. This is why your config settings can be helpful in finding the issue faster. Please test in the latest version and let me know if it resolves it for you.
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AninhaPapik changed their profile photo
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I will do some testing again today to see if I can recreate it since multiple people are having this issue. I'm happy to fix it but I wasn't running into it when I tested it initially.
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- 65 comments
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- #vehicle
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- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
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- #purchase vehicles rust plugin
- #rust admin vehicle commands
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- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
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conflict with vehiclebuy
AltoSaxZeroCubicMetersBruh replied to AltoSaxZeroCubicMetersBruh's Support Request in Support
thank you -
hey! i keep getting this in console when the meteor rocks fall from the sky. fairly certain its related to those. any chance it could get cleaned up? EffectNetwork.Send - unpooled effect name:
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i changed the name of file but i was still getting that error even with the original file name and still got the error please help
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Version 1.0.2
3 downloads
WeaponControl is an advanced weapon balancing plugin for Rust. It allows server owners to fully control weapon damage and magazine capacity using a clean in-game UI, Key Features: • Weapon damage multipliers • Magazine capacity control • Separate profiles: Default / VIP I / VIP II / VIP III • Automatic ammo-based weapon detection • Live in-game UI editor • No external plugins or image libraries VIP System (Optional) : Flexible VIP system with priority-based tiers. Each VIP level can have its own damage and capacity values, with full control over affected entities and blacklist support. In-Game UI: Manage all weapons directly in-game: • Search and sort weapons • Apply global presets • Edit values live • Safely apply or discard changes Performance & Compatibility • Optimized for PVP and PVE servers • Lightweight and server-friendly • Compatible with Oxide and Carbon Need Support?$14.99 -
CENTEX joined the community
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I thought that specifying Deposit/Withdraw Permission would create new permissions and allow me to use the function by assigning them, but even when I set it as shown below, the permissions were not displayed and I was unable to assign them. I was able to use it by leaving the permissions blank. I assumed that new permissions could not be set here, and only existing permissions could be set here, but is that correct? "Deposit/Withdraw Config": { "Deposit - Enabled": true, "Deposit - Required Permission (not required, if empty)": "shoppystock.depo", "Withdraw - Enabled": true, "Withdraw - Required Permission (not required, if empty)": "shoppystock.with",
