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  2. When "Currency type" is set to "economics," the unit is fixed as "$" and cannot be changed. Could you please allow for the configuration of custom units?
  3. Today
  4. graham

    Plugin not working for me

    I get the Ui but unable to save anything or create a defqault loadout for players the picture attached is all i get
  5. Please send me a screenshot of the crate you're trying to change the loot in. Which monument is it located at?
  6. Let me know here if this still occur. Thank you!
  7. Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.1.1
  8. Hi! Could you please send me a short video showing the issue so I can take a closer look? Those small nodes are supposed to be decorative only and shouldn't be pickupable or mineable. They're just there for visual details.
  9. The gondolas are no longer hanging from the cable. This is likely because the cables of the prefab have been changed.
  10. Hi, I didn't forget to add the APIs. I hope to be able to update them in a few days.
  11. Scalbox

    auto planting

    Hi, Did you assign permission after setting up the VIP group? For example, if you set up the VIP1 group, you need to assign the following permission: ultimateindustrialfarm.vip1 and the permission ultimateindustrialfarm.use (always required).
  12. Scalbox

    chicken coop

    Can you send me the conflict error you're getting? And what conflict are you having? Can you explain the problem better? Or if you have logs, send them to me.
  13. Scalbox

    please help

    Hi, Are you using the plugin via permissions? What permissions have you authorized? Automated planters have the storage adapter automatically; there's currently no way to generate them without it. I'll update the plugin to configure whether or not to have the storage adapter, but this will take a few days; it's not a feature provided by the plugin.
  14. its a tough 1 to get right, in testing it worked great with higher values. I have rewritten compost stacks on umod however, if that is any use to you instead.
  15. Hi, the plugin works and is compatible with the new turrets without any issues. Please explain the problem you're having in detail.
  16. Vastitude

    please help

    ok thank you
  17. Scalbox

    auto planting

    Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
  18. Scalbox

    please help

    Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
  19. Scalbox

    chicken coop

    Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
  20. Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
  21. Scalbox

    Question Industrial Skins

    Changed Status from No Response to Closed
  22. Scalbox

    auto planting

    Changed Status from Pending to Work in Progress
  23. Scalbox

    please help

    Changed Status from Pending to Work in Progress
  24. Scalbox

    chicken coop

    Changed Status from Pending to Work in Progress
  25. @Martian Could you please add in a option in the config to change the buy command or other commands if needed? I want to mainly use this through a interative TalkingNPC that runs the command to open the menu for players that isnt as obvious. That would be awesome if you could, thanks!
  26. 11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Cow_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Cow::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Sheep_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Sheep::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] Warning: 4 loot tables have no Vanilla Loot Slots (Facepunch tree empty or prefab not loaded). 11/14 07:39:52 AM | [BetterLoot] Unresolved prefabs retained in watch list: assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab, assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/aiinfozone.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npcgrenade.smoke.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npclevelscriptgrenade.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientbullet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientricochet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.f1.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.smoke.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy_ragdoll.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2_ragdoll.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/misc/supply drop/supply_drop.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal_2.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeon.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeonnoroam.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab" doesnt exist. Item will not generate! Please check naming!
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