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Changed Status from Pending to Work in Progress Changed Fixed In to 1.3.6
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daryldixon changed their profile photo
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I'll try to see if I can get it to play nice with it
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Notifies me to update to 4.5.3 even though I already have
tofurahie replied to CaptainNebulous's Support Report in Support
Changed Status from Pending to Closed -
We lowered the price tag on this, as the newest map we just finished really deserves the price we gave this one. Hope you all enjoy the haunted mansion. But this Cemetery is so much cooler, despite being a Blue Card Monument. We may (More then likely) Update this later, and change the price to reflect the updated Mansion at a later Date. Keep you eyes Peeled
- 2 comments
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- #halloween monument
- #monument
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(and 5 more)
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Dr.Whoopsie started following imthenewguy
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mrarmypilot joined the community
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Using skins prevents rapid-fire.
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Aalayah started following Announcements
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After you fixed it, the rockets could no longer fire in rapid succession.
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After you fixed it, the rockets could no longer fire in rapid succession.
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Aalayah joined the community
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Number5Alive started following Admin Map
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Milfred started following Powergrid Stages
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chris1990242 started following XSkinMenu
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- 324 comments
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Romantic333 changed their profile photo
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Jeff changed their profile photo
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Notifies me to update to 4.5.3 even though I already have
CaptainNebulous replied to CaptainNebulous's Support Report in Support
Disregard this. For some reason after server restart it started behaving. Makes no sense but it works now! -
The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
Changed Fixed In to Next Version -
Dr.Whoopsie joined the community
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Changed Status from Not a Bug to Closed
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Otterrrr joined the community
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Gabriel Reis joined the community
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mullerchen changed their profile photo
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golden5216 joined the community
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Version 1.0.0
12 downloads
In the perpetually evolving landscape of survival-multiplayer infrastructure, few quotidian interactions remain as lamentably underexplored as the humble portal traversal event. TimedDoorVault endeavors — nay, aspires — to holistically revolutionize this heretofore neglected paradigm by seamlessly metamorphosing your pedestrian armored door into a resplendent, monolithically imposing bank vault aperture, leveraging exclusively Facepunch's own preexisting asset corpus to guarantee a zero-download, friction-agnostic client experience. But we didn't stop there. We delved deeper. Through the judicious deployment of a single, elegantly ergonomic chat invocation (/vaultdoor), your quotidian entryway undergoes an instantaneous ontological transmutation — its cryptographic locking apparatus migrating in situ with unimpaired combinatorial integrity and undiminished authorization provenance. A subsequent incantation (/doortrigger) transubstantiates any wall-mounted Smart Alarm into a bespoke cybernetic infiltration terminal, whereupon the depression of a solitary utilization key precipitates a meticulously choreographed, acoustically punctuated countdown crescendo, culminating in the majestic, pneumatically evocative egress of the vault portal itself — before autonomously reconstituting its secured disposition after a configurably ephemeral interval of accessibility. Synergistic feature constellation: Bidirectional door transmutation with lossless lock migration Alarm-to-terminal metempsychosis via proprietary carrier-item methodology Granularly parameterizable temporal thresholds (crack duration, aperture persistence, relocking determinism) Chromatically differentiated countdown visualizations — luxuriating in AdvancedStatus integration whilst gracefully degrading to autochthonous interface elements Catastrophe-resilient deadline perdurability (your vault shall never languish agape) Event-mode democratization flag, empowering the entire player collective to participate in the kleptomaniacal festivities Licensing paradigm: There is none. This intellectual artifact is bequeathed unto the commons, unencumbered by juridical apparatus. Server proprietors are unreservedly emancipated to adjust, amend, bowdlerize, cannibalize, or otherwise reconfigure every constituent line as their operational exigencies dictate. Full disclosure: this plugin was authored by an artificial intelligence over the course of a single evening, under the supervision of a human whose principal contribution was saying "no, make that red." It may constitute AI slop — but it is functional AI slop, it is documented AI slop, and it is gratis AI slop. Judge it by the code. VaultDoors_compressed.mp4Free -
Hello , can you please remove this map from my profile , thank you
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uk1sh1m4 changed their profile photo
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Uriel changed their profile photo
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browndorf joined the community
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Regarding the loot, I understood you correctly. I meant that there is a config option that allows you to enable or disable the default loot. The items specified in the config are added to the crate regardless of whether the default loot is enabled or disabled. Regarding the issue, are you sure it was the corpses that kept spawning, or was it actually the bombers? The bombers will indeed continue spawning throughout the entire crate hacking process. However, there is also a config option that allows you to specify how long the event should wait after there are no players near the crate before restarting from the beginning. In that case, the bombers will stop spawning, and the event will return to its initial state.
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Regarding the loot, I’m not sure if you understood me correctly. I meant having the option to enable the standard/default loot and then add just a few custom configured items on top of it. By “infinite,” I only meant that after I died, the corpse generation continued. As you mentioned earlier, they are probably generated while the crate timer is running. Personally, I don’t find that very logical, because in addition to the smoke, having dozens of corpses makes the event significantly harder. That’s just my personal opinion, though.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 55 comments
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- #drone
- #dronepatrol
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Use the “Warp” system, enable it in the configuration, and configure it via commands.
- 1 reply
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You need to disable one of the chat plugins, leaving only the single one.
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I keep seeing players losing their loot on death for so many reasons... - Disconnecting and die inside dungeon - Dungeon finishes and player dies seconds before - Random death sometimes the body disappear Almost every day I have reports that players lost their loot inside dungeon. When I check the loot just got destroyed/vanished
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Notifies me to update to 4.5.3 even though I already have
CaptainNebulous posted A Support Report in Support
As the title describes, I have already updated to Update Checker 4.5.3, yet it is sending me discord messages saying I'm still on Update Checker 4.5.2 and need to upgrade. I even went inside the CS file to make sure it said the right version lol. Additionally, in console it says all plugins are "up to date"