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- 17 comments
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- #door closer
- #hatch fix
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Version 1.0.0
0 downloads
Want the power of a mega-clan fortress without committing to a massive bundle? This exclusive mini-pack features 5 of our most elite Tier 6 designs, perfect for those who want top-tier quality in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 5 high-performance clan bases that define the current meta. Pro-Level Defense: Each base includes advanced features like multi-TC coverage, wide-gap shooting floors, and unlootable room designs. Cost-Effective: Get the best architectural engineering at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes Raidable Base events. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing and deceptive honeycombing. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 5 Elite Clan Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Tested for stability and raiding flow to ensure the best player experience. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" event or a permanent fortress for your top clan, these 5 bases are built to dominate. [ Buy Now & Start Building]$9.99-
- #raid
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- #raid logs
- #raidstats
- #raid loot
- #raidzones
- #raid base
- #raid mega
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- #raidables
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- #base
- #based
- #bases
- #basepet
- #baseloot
- #basement
- #basepack
- #base loot
- #base pack
- #base build
- #base packs
- #v2
- #bases pack
- #vs
- #base design
- #base repair
- #base trains
- #base package
- #base and loot
- #vip
- #base building
- #base packages
- #base upgrades
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SillyBillyWTF started following Announcements
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SillyBillyWTF joined the community
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- 1,150 comments
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- #loot
- #customloot
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The plugin is failing to load after update
Mat993hew replied to MerlinTheWizard95's Support Report in Support
Changed Status from Pending to Closed -
Version 1.0.2
2 downloads
What: On each composter update, this plugin composts a total number of individual items roughly equivalent to what players can achieve in vanilla Rust via stack splitting, but without regard for how non-fertilizer items are arranged in the composter. Why: As of time of this writing, vanilla composting logic composts exactly 1 item from each stack in a composter, which forces players to split stacks in order to maximize efficiency. This is annoying, and also non-intuitive due to being inconsistent with the behavior of all other item-transforming deployables at this point. How: This plugin replaces the vanilla composter update logic with the following process: Calculates a "work capacity" (maximum number of individual items to compost) based on the number of composter slots that contain non-fertilizer item stacks, plus the number of empty slots Loops repeatedly over the composter inventory, composting 1 item from each non-fertilizer item stack until either the work capacity is exhausted, or nothing is left to compostFree-
- #compost
- #composter
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- 19 comments
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- #alphaloot
- #alphaloot 5x
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- #alphaloot 5x
- #5x loot table
- #alpha loot config
- #loot table
- #alpha loot tables
- #loot table configs
- #advanced alphaloot
- #5x config
- #5x server looot
- #5x loot
- #5x loot tables
- #alpha loot
- #alpha loot 5x
- #alphaloot 5x table
- #loot table config
- #alpha
- #alphaloot tables
- #alphaloot 5x loot tables
- #5x alpha
- #5x alphaloot tables
- #alpha loot 5x server
- #5x server
- #5x servers
- #5x server loot tables
- #5x server loot table
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@Soller You can choose config or profile, it's available in both example: "Despawn Options Override": { "Override Global Config With These Options For This Profile": true, "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": false, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true },
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NPCs not following there set vision cone.
SpagityCat replied to SpagityCat's Support Report in Support
Thank you for responding I eventually with enough trial and error got them to act the way I wanted, thanks for the support -
Yes, the setting is true by default. No note dropped next to the NPC, and there wasn’t one in the loot either. If you have any other suggestions, that would be really helpful. Thank you
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Version 1.0.0
6 downloads
A captcha system that triggers on player connect. Instead of a boring text input, players must solve a visual puzzle — reassemble a scrambled 3×3 image to prove they're human. Works on Carbon. Drop your own PNG images into the data folder and the plugin handles the rest — slices them into pieces, shuffles them, and presents the puzzle in a clean fullscreen UI. Features Triggers automatically on connect Supports multiple images — random one is picked each session High quality image slicing with bicubic interpolation Player is frozen until the puzzle is solved Fully configurable grid size, tile size and gap Clean dark UI with centered puzzle grid Zero dependencies Setup Drop the plugin into your plugins/ folder Add PNG images (min 900×900px recommended) to data/PuzzleCaptcha/ Reload the plugin — done Config { "Freeze player until solved": true, "Grid size (3 = 3x3)": 3, "Tile size px": 110, "Gap between tiles px": 3 }$5.00 -
HunterZ started following Efficient Composters
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- 29 comments
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- #map
- #synecdoche
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oh, that's interesting! Does it reverse when crossing roads on procedural maps? The issue must be that the railroad crossing prefab in those locations is causing it to think that it hit an obstacle or something. I don't want to remove them from the base map because they look pretty, but they aren't functional. You can delete them in rustedit and the tracks and everything will work fine. However, at the triangle track intersection you might have issues there since those are prefab-based tracks. Hmm. I'll work on replacing the unnecessary prefab pieces with path tracks, since that should be done for functional reasons. You might also have issues with the bridges and tunnels, but those kinda can't change because there's just no way around it to make that work and still have tunnels. You should report this to the plugin creator; tell them that the collision detection is too sensitive on prefab clearance and explain that maps need to have prefabs that will be at rail height to make things like bridges work, as well as using rail prefabs for switches and stuff.
- 29 comments
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- #map
- #synecdoche
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That's not exactly what I meant. Maybe it is possible to make the database lifetime recorded in the profile, and not in the basic settings? Or, in the basic settings, make your own time for each difficulty level. I have two nightmare-level bases on my server, which take 1.5-2 hours to raid. But hard-level bases are raided in 25-30 minutes. If a very slow player occupies a base of the hard or medium level for 2 hours, this is also a very long time.
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drifter10 started following AutoLootBackpack
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OXY started following Better Npc
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Is That Guy OK joined the community
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chx2 joined the community
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so any time we modify loottables we are trying to use we keep getting lower loot levels with less percentage thank rocks i will include a pic, where clothes have .5% where rockets are 27.5^
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desamoll joined the community
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Apologies for missing the patch note about the Quality Crafter skill. I think including an option for it to run as it previously did is a good thing. I have all the prestige stuff disabled, and here is my config as it pertains to BetterChat: "Better Chat settings": { "Format for BetterChat title showing the playeres level. Set to null to disable. {0} is the colour value and {1} is the player level value": "<color=#{0}>[Lv.{1}]</color>", "Default colour for BetterChat xp titles": "0cb072", "Colour for BetterChat xp titles for players who are max level": "32ff00" }, No one has the notitles permission, and I haven't made BetterChat changes to either BetterChat or SkillTree for as long as I can remember. I guess I'm SOL. Thanks.
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x24kaliberx joined the community
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I added those debug lines after the XP Sharing comment at line 10822
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- 1 comment
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- #contracts
- #quests
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Trying to find out how this prison actually works, to start etc
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- 46 comments
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- 1,591 comments
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- #leveling
- #progression
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From the patch notes: Updated quality crafter to limit the slots to the native MaxSlots value. I am adding a config option to the next release to allow for it to function like it did before. Its intention was always to cap out at the items native max slots though. There has been no update for BetterChat in 2 months, and nothing from the previous update changed the integration for it, and it's working on other servers. Its either a config issue or you may have accidentally given the notitles permission.
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- 1,591 comments
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- #leveling
- #progression
- (and 19 more)
- Yesterday
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After this newest Rust patch of 5/12/26, The drone still operates but the inventory and ridable portion no longer works. Any update would be great! It just doesn't even show up anymore.
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Hi, Giving this another go. Quite like the map and it has some fantastic custom building locations. I have an issue with really low numbers of roadside loot piles. why are there so few of them. it makes the map feel quite sparse and those are some very long runs on foot with next to no reward if theres no loot to collect on the way ?
- 4 comments