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Airpex started following Auto Lock | Lock Everything
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> oxide.reload ShoppyStock Trying to load assembly: Oxide.Ext.CarbonAliases Assembly referenced by ShoppyStock plugin is invalid: Oxide.Ext.CarbonAliases.dll Ignored unexpected plugin compilation failure: ShoppyStock [CSharp] Started Oxide.Compiler v1.0.32.0 successfully Dear author, what should I do to fix it?
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After the global update, my players started complaining that sometimes when they kill a boss, the boss's backpack falls through the ground. I honestly don't know what to do. The map is a regular procedurally generated map. I disabled the option that removes the corpse after death, and I noticed that the boss's corpse also occasionally falls through the terrain. Does anyone know how this can be fixed? Any suggestions would be greatly appreciated.
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Changed Status from Pending to Fixed
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Changed Status from Pending to Closed
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- Today
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Seeing lots of console error spam each month with this plugin on, and even more so this month. I see it on server startup, but see it while server is running. I think RoamingNPC plugin NPCs could cause it maby? | Failed to call internal hook 'OnInventoryNetworkUpdate' on plugin 'NoSkins v1.0.5' [2916584000] (Object reference not set to an instance of an object) at void Oxide.Plugins.NoSkins.SendUpdates(PlayerInventory playerInventory, UpdateItemContainer updateItemContainer, bool updateLocal) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 284 at object Oxide.Plugins.NoSkins.OnInventoryNetworkUpdate(PlayerInventory instance, ItemContainer container, UpdateItemContainer updateItemContainer, Type type, NetworkInventoryMode mode) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 210 at object Oxide.Plugins.NoSkins.InternalCallHook(uint hook, object[] args) in NoSkins.cs/Internal:line 146
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Version 1.0.0
3 downloads
The Biofuel Generator Settings is a simple and performant plugin that lets you customize various biofuel generator settings, including whether stirring or power is required. You can also adjust the processing interval, calories produced per fuel, and fuel required per stir. Config: { "Require stirring": true, "Electricity": { "Require electricity": true, "Block IO connection": false }, "Process interval": 36.0, "Calories per fuel": 40.0, "Fuel per stir": 150 } Require stirring: Disable the stirring requirement entirely, allowing the generator to always remain "stirred". Electricity settings: Configure the generator to work without a power source. You can also disable the wire IO connection to prevent players from wasting electricity on the generator. Other settings: Customize the process interval, calories per fuel, and fuel required per stir for each generator. Lang: { "Prefix": "<color=#FFD700>[Biofuel Generator Settings]</color>", "PowerReqOff": "The biofuel generator do not need power source." }$4.99 -
Console Spam = CritterAnimalFSM.BudgetedUpdate
nivex replied to BigBadKittySlayer's Support Report in Support
hey, RB may trigger the error, but the error does not state which plugin caused it initially. the error is because the game does not check if the npc is destroyed, but it's not the cause. it should be a plugin causing it. unloading plugins may not help either, as the issue will persist until the npc is removed from the work queue by the game. I'll try to harden my code incase it is the cause, but I wouldn't assume it is. -
- 5 comments
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- 3 comments
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Hi, DynamicMonuments 1.4.1 throws ArgumentOutOfRangeException in TrainTunnelMonument.ShowClosedSign on every monument build. In 1.4.0 the entity loop had if (baseEntity is NeonSign neonSign) { ...; NeonSigns.Add(neonSign); }. It's missing in 1.4.1, so NeonSigns stays empty while ShowClosedSign/ShowOpenSign still use NeonSigns[0..5]. I restored the block on my side and it works. Could you include it in the next version? Thanks!
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When I try to pickup Utility Truck UtilityTruck UtilityTruck2 UtilityTruck3 10:12:49) | Failed to call hook 'OnHammerHit' on plugin 'KaruzaVehicleHammer v1.0.8' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.KaruzaVehicleHammer.ContainerChecks (BasePlayer player, Oxide.Plugins.KaruzaEntitiesCommon+IVehicle vehicle) [0x0001d] in <46dd6ef5d9c046e8acbcc7f8507b8850>:0 at Oxide.Plugins.KaruzaVehicleHammer.OnHammerHit (BasePlayer player, HitInfo info) [0x0003e] in <46dd6ef5d9c046e8acbcc7f8507b8850>:0 at Oxide.Plugins.KaruzaVehicleHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00098] in <46dd6ef5d9c046e8acbcc7f8507b8850>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 317 comments
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- #updates checker
- #plugin
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Im waiting since 30th September for a reply in discord, since you also posted it in discord. I have checked it with the last carbon build and tested it, it works. You need to reply me, i requested more informations like logs etc because you said there is no error or so in the console. Maybe another plugin from you is conflicting. Thanks
