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After checking Codefling's current paid-submission requirements, I cannot take this on through the platform with my development workflow. Please do not wait for a build from me; I am withdrawing my offer. I will not ask you to move payment elsewhere. Sorry for the extra back-and-forth, and I hope you get a suitable solution here.
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Thanks for clarifying, SVR-Gaming. I understand the Codefling-only payment requirement and will not ask you to pay off-platform. The important requirement is now translation without a Google billing account, rather than just repairing the old plugin. My earlier USD 30 offer covered a single compatibility repair; I have not priced or promised a replacement yet. One option worth checking is an offline translation service running on your own server, with the Rust plugin calling it locally. That avoids a Google API subscription, but needs permission to run the service, sufficient server resources and a test of the languages and response time. Would your hosting provider allow that, is the server Windows or Linux, and which language pairs matter most? If the host only permits plugin files, please say so, because that changes what is practical. I would want a working test-server demonstration and an agreed scope before proposing any payment.
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Changed Status from Work in Progress to Can't Reproduce
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After testing on a fresh server, I wasn't able to replicate this issue with personal time changes. I did find a separate issue with specifying a position from RCON which will be fixed in v1.0.2. Could you please tell me: Does envcontrol.time <steamid> display the expected time that the player should be seeing, after they have changed it? Are you using Oxide or Carbon? Are you using any other plugins with similar functionality which may conflict? Exactly which commands are failing and are you running them through chat, console, or rcon?
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HANIBAL-THE-KING joined the community
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- 67 comments
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- #ultimateleaderboard
- #leaderboard
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Yeah I have some ideas on bypassing this. I'm looking into this now.
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As long as you can make one that does not use an API key like Gaminik is, that would be great, I guess things changed an now you have to have a google translate API key an I will not give google any of my credit card info,
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give me 24 hours. I'm seeing how self contained I can make this without having to rely on outside sources.
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So we have been using MR Blues chat translate found on Umod, But seems unless we get an Google translate API key it will not work, an I do not give Google my credit card info at all, So need something more on the lines of Gaminik which uses no API key . an being I do not know you an I do not see any other post or projects here, any payment would have to be threw Codefling .
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20K started following Translater
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Brilliant idea! I'm making the plugin now.
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ok I'll try to check it out
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Hey, I’ve been testing it on our server for several days now and haven’t encountered any issues. Did you change anything, or could it be that the wrong skin is set in the configuration file? The plugin works perfectly fine for me.
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Do you think I should change anything, or are you happy with the way things work now? If the algorithm for determining the event winner needs to be changed, how should it be determined?
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Hey, maybe one of your images that you host aren't reachable anymore by shop and it takes X seconds before it times out. Check your all URLs in config if any of them are unreachable, or remove all URLs and change them to one, your own CDN
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PottsB started following Player stats not collected or fully reset after wipe.
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IIIaKa started following Player stats not collected or fully reset after wipe.
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Hi, After wiping the server I've ran into two issues. 1) The playtime tracker data is carried over between wipes so playtime is not reset. 2) The new player who joined after wipe wasn't on the leader board until I did oxide.reload ExtendedStats and estats upload. New player connected normally. PlaytimeTracker registered the player. Extended Stats did not create a player record. Consequently, all Extended Stats hooks silently discarded that player’s events. Reloading Extended Stats created the record via its startup enumeration. The next upload inserted the player, but only externally recoverable playtime was populated. Thanks, Potts
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Is it possible to choose the currency type directly when adding an item? Right now I have to edit the config file every time to set the currency for each item. Also, all currencies are currently using the same price, but different currencies should have different values.
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- 210 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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In principle, I have no plans to add it; otherwise, I would have done so when implementing this feature. This is due to the complexity involved: there is a difference between the system forcibly setting the wallpaper and having the game recognize that you are setting it externally while the client itself is blocking it. It is more complex, and adding it would likely require hooks that could potentially impact performance in some way.
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i have just check my self and i can se i got the reward when i open the air drop and i did no it pay out when you open the crates it good to know, All the other events I use pay out in the end.
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it ServerRewards
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There seems to be a weird issue where bullets inside guns when put through the automated recycler, go to player inventory instead of the recycler output. regardless if inventory is open or not.
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Events with more than 12 raiders fails to launch
Iftebinjan replied to Mike6FO's Support Report in Support
I will be testing this. Thanks for the report.