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Is it possible to add count to the ipgitgive command?
imthenewguy replied to Develop9521's Support Request in Support
Ahh right. I will add it to next release. -
aimacak started following crates fall far from heli crash site
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Hello, as far as I know, the Convoy is not affected by the fall of boxes in any way, this happens if the helicopter was flying at maximum acceleration, for example, over a mountain that was starting to descend in the direction of its flight, then there is nothing to be surprised about, this is the mechanics of the game. On my own behalf, as a player and the owner of the server, I can say that players somehow have to think a little bit about when to finish off the helicopter, so as not to complicate their lives. I can also mention these two server convars, which can also affect the behavior of the helicopter, if you have one of them true, then during the explosion the helicopter could fly to the Monument or change location due to danger. patrolhelicopterai.monument_crash (False) patrolhelicopterai.use_danger_zones (False)
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Nimble joined the community
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Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
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- #leveling
- #progression
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Players can redeem a recycler for free even with zero credits
imthenewguy replied to rogder dodger's Support Request in Support
I see the issue. Will patch it next release. -
Tested it on my server and it seems to be working fine. I got 10 before consuming it, then 20 after. Rust 2025-12-21 13-35-59.mp4
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Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
It's working fine. Rust 2025-12-21 13-30-43.mp4 -
mojoroc started following imthenewguy
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Changed Status from Pending to Closed
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BAM RIK started following Announcements
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BAM RIK joined the community
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imthenewguy started following Quality Crafter not working as intended
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as the title says, the quality crafter skill is crafting armour pieces with no slots, even with 3 levels in it. i believe i reported this about a month ago in discord but nothing ever came of it.
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I would like to sincerely thank this developer, who has always been very helpful and supportive. First of all, I want to express my appreciation and let everyone know that this is a truly reliable and trustworthy developer. Not only for this map, but also for their plugins and services, whenever there is a problem or a bug, they respond kindly, quickly, and accurately. As for this map, it features many beautiful Christmas decorations and original monuments, and the players on my server are really enjoying it. In particular, the buildable monuments are very popular with our community. Please keep up the great work — I fully support and recommend this developer!
- 18 comments
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- #rust christmas
- #crimbo
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Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/LootManager/LootTables/dm_npc_rustedGates_1.json" is denied.) I changed my DynamicMonuments.json to one that was uploaded here and it got rid of the old error from my last post but now I get this new error when I load the plugin. Also I have all the monument .json files in the correct path everything were it should be but when I try to spawn a monument it says "Configuration not Found! (strandedBarge)" It does this for all of the monuments I try to spawn. I see the file in the correct path! home/container/oxide/data/DynamicMonuments Do I have them in the wrong spot? I have lootmanager installed and all the files uploaded in the correct paths for both DynamicMonuments and LootManager both most recent updated versions. Not sure what to do here.
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David Boyce started following crates fall far from heli crash site
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Adem started following crates fall far from heli crash site
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Just wondering if there is a fix for the creates falling so far from the heli crashsite. I have not made any changes in the config file within the last year. Please see attached photo. Thanks
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aimacak started following Latest version
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Hello, who attacked whom when this message appeared? And please tell me your PveMode settings in the ArmoredTrain configuration.
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JohnRing joined the community
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Hello, please upload your configuration file and the data folder or the LootManager folder (carbon/data/LootManager).
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Looks like the attached image... The bandana and sheet metal I believe are just from the default scientist loot pool. The dog tag is part of the kit this particular profile pulls from (don't know which one in-particular, there are a thousand defined per-portfolio). The thing that is not making sense is that the tag is just one item out of those inventories, so I don't understand why the rest is suddenly getting wiped. I will run into one of these every 2-3 NPCs I kill, sometimes even more frequently. Never did this before I updated the plugin, and there are no console errors occurring.
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Hello, please check if you have any names of table presets in LootManager specified in the Sputnik configuration file and if they are available in oxide/data/LootManager/LootTables? If not, try manually creating a preset and inserting its name into all fields with preset tables in the configuration file.
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If hackable crate isn't unlocked yet it keep trying to loot https://medal.tv/games/rust/clips/lKlE0Mvi7Nh_F99gX?invite=cr-MSxrbnQsNDg2NjYxMjEx&v=15
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- 6 comments
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- #raid
- #antioffline
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- 6 comments
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- #raid
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Hello, will take a look in like an hour since im not home atm
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Version 1.0.0
1 download
ZButtons is a Rust plugin that allows server administrators to place custom, clickable buttons directly onto the players' User Interface (UI). These buttons execute commands, can be tied to specific permissions, and are fully configurable through an in-game Admin UI or the configuration file. ZButtons is a versatile Rust plugin designed for the easy creation, customization, and management of server-side User Interface (CUI) buttons. The plugin's core function is to provide interactive, screen-resident shortcuts for players to execute common commands, such as teleporting, opening a shop, or enabling night vision. Features and Functionality: - Button Customization (Config & Admin UI): - Positioning: Buttons can be anchored to one of the 9 predefined screen positions (TopLeft, BottomCenter, etc.). - Dimensions: Precise UI coordinates (MinX/Y, MaxX/Y, based on pixel offsets) allow for fine-tuning the button's size and placement. - Graphics: Configure a background color (RGBA format), a background image link, and a separate icon link (with ImageLibrary support for preloading). - Text: Define the displayed text (which can also be a language file key), its size, and horizontal alignment (Left, Center, Right). - Gradient Text: The button text can be given a color gradient using a starting and ending HEX color for a more professional and dynamic look. Permission Control: - Each button can be optionally linked to an Oxide permission. If a player lacks the specified permission (ZButtons.YourPermission), the button will not be displayed to them. - Access to the administrative features is restricted by the ZButtons.Admin permission. - In-Game Administration Editor (UI): - Admins can open the graphical, in-game editor using the /zbuttons chat command. - Button Selection: Clicking on any visible button automatically loads its configuration into the editor. - Live Editing: The editor allows modification of all button properties (command, permissions, colors, image links, size, position). - Management: Functions are available to add a new default button or delete an existing one. - All changes are saved directly to the plugin configuration file. Command Execution: - Buttons execute the chat command specified in the configuration (e.g., chat.say /nv), allowing seamless integration with other plugins (like Home or Shop systems). - Persistence and Event Handling: - Buttons are automatically displayed when players connect to the server (OnPlayerConnected) and when they finish sleeping (OnPlayerSleepEnded). - Buttons are automatically destroyed on player death (OnPlayerDeath) and disconnection (OnPlayerDisconnected) to ensure a clean UI state. - ZButtons is the ideal solution for servers looking to add clean, quickly accessible, and professional-looking UI elements to enhance the player experience. Command: need ZButtons.Admin permission and in chat /zbuttons If add Permission in Admin UI panel, need reload plugin to register permission. I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.$18.00 -
Snapple202 joined the community
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Version 1.5.0
2 downloads
═══════════════════════════════════════════════════════════════════════════════ AUTOCHICKENCOOP v1.5.0 Full Industrial Automation for Chicken Coops by romzar.games ═══════════════════════════════════════════════════════════════════════════════ DESCRIPTION ----------- AutoChickenCoop transforms chicken coops into fully automated industrial production units! Automatically attach storage adaptors and fluid splitters to chicken coops, enabling complete integration with Rust's industrial system. Features automatic water transfer, egg hatching, chicken breeding optimization, and advanced chicken protection systems. COMPATIBLE WITH BOTH OXIDE/uMOD AND CARBON FRAMEWORKS KEY FEATURES ------------ ✓ Automatic Storage Adaptor Attachment - Automatically attaches industrial storage adaptor to every chicken coop - Connect conveyors directly to collect eggs and feathers - Full industrial automation integration - No player interaction required - completely automatic ✓ Automatic Fluid Splitter System - Fluid splitter automatically attached to every coop - Automatic water transfer from connected industrial sources - Smart IO chain detection for water sources - Configurable transfer rates based on IO setup - Never manually fill water again! ✓ Auto-Hatch System - Automatically hatches eggs when chicken count is below max - Configurable max chickens per coop - Perfect for automated breeding farms ✓ Chicken Love & Sunlight Control - Force max love (100%) for constant breeding readiness - Force max sunlight (100%) for optimal health - Separate permissions for love and sunlight control - Works on all chickens in automated coops - Automatic attribute updates ✓ Advanced Chicken Protection - Protect chickens from unauthorized damage - Only owner and team/clan/friends can damage chickens - Integrates with: Friends API, Clans, BetterTeams - Configurable protection options - Perfect for PvE servers ✓ Group-Based Limits System - Configure different coop limits per permission group - Perfect for VIP tiers and donation rewards - Unlimited permission available for admins/special players - Players get helpful upgrade messages when limit reached - Data persistence - limits maintained across restarts ✓ Smart Water Transfer System - Automatic detection of water in connected IO chains - Supports multiple water sources (tanks, pumps, etc.) - Transfer rate based on IO configuration - Prevents water duplication and exploits - Efficient batch processing for multiple coops ✓ Fully Configurable - Adjust adaptor and splitter position/rotation - Configure auto-hatch settings (max chickens, interval) - Configure love/sunlight update intervals - Configure chicken protection rules - Fine-tune all aspects to match your server ✓ Admin Management Tools - Reset command to reposition all adaptors/splitters - Debug command for water transfer troubleshooting - Check water status for specific coops/splitters - Limit check command for players - Comprehensive logging ✓ Automatic Cleanup & Optimization - Removes adaptors/splitters when coops are destroyed - No orphaned entities - Automatic cleanup of old data (30 days) - Dirty bit tracking for efficient saves - Randomized auto-save to reduce I/O spikes ✓ Data Persistence - Per-player data files for optimal performance - Tracks all coops, adaptors, splitters, and chickens - Automatic save on server save, player disconnect, and interval - Backup system for corrupted data - Clean and optimized performance INSTALLATION ------------ 1. Upload AutoChickenCoop.cs to oxide/plugins/ 2. The plugin will auto-generate its config file on first load 3. Grant permissions to players/groups (see PERMISSIONS section) 4. Reload the plugin if needed: o.reload AutoChickenCoop PERMISSIONS ----------- autochickencoop.use - Required for players to have automated chicken coops - Without this permission, coops work normally (no automation) autochickencoop.love.max - Forces 100% love on all chickens in automated coops - Ensures constant breeding readiness - Updates automatically at configured interval autochickencoop.autohatch - Enables automatic egg hatching in chicken coops - Automatically moves eggs to hatching slot - Maintains configured max chicken count autochickencoop.sunlight - Forces 100% sunlight on all chickens in automated coops - Ensures optimal health regardless of actual sunlight - Perfect for indoor farms autochickencoop.unlimited - Bypass all chicken coop limits - Perfect for admins or special players - No maximum coop count autochickencoop.admin - Required to use admin commands - For server administrators only autochickencoop.{group} - Group-specific limits configured in config file - Examples: autochickencoop.default, autochickencoop.vip, autochickencoop.premium - Players get the highest limit from all their group permissions PERMISSION EXAMPLES ------------------- Grant to all players with basic automation (3 coops): o.grant group default autochickencoop.use o.grant group default autochickencoop.default Grant VIP with auto-hatch and more coops (6 coops): o.grant group vip autochickencoop.use o.grant group vip autochickencoop.vip o.grant group vip autochickencoop.autohatch Grant premium with full automation (12 coops): o.grant group premium autochickencoop.use o.grant group premium autochickencoop.premium o.grant group premium autochickencoop.autohatch o.grant group premium autochickencoop.love.max o.grant group premium autochickencoop.sunlight Grant unlimited coops to admins: o.grant group admin autochickencoop.use o.grant group admin autochickencoop.unlimited o.grant group admin autochickencoop.autohatch o.grant group admin autochickencoop.love.max o.grant group admin autochickencoop.sunlight Grant admin permissions: o.grant group admin autochickencoop.admin COMMANDS -------- /chickencoop.limit (Chat) - Check your current chicken coop limit and usage - Shows how many automated coops you have vs your limit - Available to all players with .use permission - Example output: "Automated Chicken Coops: 2/6" /autochickencoop.reset (Chat) or autochickencoop.reset (Console) - Requires: autochickencoop.admin permission - Removes all old adaptors/splitters and recreates them - Useful when adjusting position/rotation or limits in config - Shows statistics: coops found, adaptors removed, splitters removed, entities created - Respects player limits when recreating automation /chickencoop.debug (Chat) - Admin Only - Requires: autochickencoop.admin permission - Shows comprehensive water transfer debug information - Displays total coops/chickens tracked - Shows coops with water, splitter configs, active splitters - Shows water transfer timer status - Perfect for troubleshooting water issues /chickencoop.checkwater (Chat) - Admin Only - Requires: autochickencoop.admin permission - Look at a chicken coop or fluid splitter - Shows detailed water status for that specific entity - Displays water amount, transfer calculations, IO connections - Shows water source chain and transfer rates - Best tool for diagnosing individual coop issues CONFIGURATION ------------- File Location: oxide/config/AutoChickenCoop.json Default Configuration: { "Enabled": true, "StorageAdaptorPosition": { "x": -0.5, "y": 1.45, "z": -1.0 }, "StorageAdaptorRotation": { "x": -15.0, "y": 0.0, "z": 0.0 }, "FluidSplitterPosition": { "x": 0.1, "y": 0.9, "z": -1.0 }, "FluidSplitterRotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "LoveSystem": { "UpdateInterval": 30.0, "ForceUpdateOnPet": true }, "AutoHatch": { "Enabled": true, "MaxChickens": 4, "CheckInterval": 30.0 }, "ChickenProtection": { "Enabled": true, "OnlyOwnerAndTeamCanDamage": true, "CheckFriends": true, "CheckClans": true, "CheckBetterTeams": true }, "GroupLimits": { "default": 3, "vip": 6, "premium": 12 } } Configuration Options: - Enabled: Set to false to disable the plugin without unloading - StorageAdaptorPosition: Position offset relative to the coop (X, Y, Z) * Default values position adaptor on upper back of coop * Adjust to match your server's aesthetic preferences - StorageAdaptorRotation: Rotation of the adaptor in degrees (X, Y, Z) * Default: -15° pitch for proper alignment - FluidSplitterPosition: Position offset relative to the coop (X, Y, Z) * Default values position splitter on side of coop * Must be positioned to allow IO connections - FluidSplitterRotation: Rotation of the splitter in degrees (X, Y, Z) * Default: 90° yaw for proper IO orientation - LoveSystem: * UpdateInterval: Seconds between love/sunlight updates (default: 30) * ForceUpdateOnPet: Force update when chicken is pet (default: true) - AutoHatch: * Enabled: Enable/disable auto-hatch system (default: true) * MaxChickens: Maximum chickens per coop before stop hatching (default: 4) * CheckInterval: Seconds between auto-hatch checks (default: 30) - ChickenProtection: * Enabled: Enable/disable chicken protection (default: true) * OnlyOwnerAndTeamCanDamage: Only owner/team can damage (default: true) * CheckFriends: Check Friends API (default: true) * CheckClans: Check Clans plugin (default: true) * CheckBetterTeams: Check BetterTeams plugin (default: true) - GroupLimits: Dictionary of group names and their coop limits * "default": 3 = Players with autochickencoop.default get 3 coops * "vip": 6 = Players with autochickencoop.vip get 6 coops * "premium": 12 = Players with autochickencoop.premium get 12 coops * Add as many custom groups as you want * Players with multiple group permissions get the highest limit * Permissions are automatically registered from this config HOW IT WORKS ------------ 1. Player with 'use' permission places a chicken coop 2. Plugin checks if player has reached their group limit 3. If within limit, plugin automatically attaches: - Storage adaptor (for eggs/feathers collection) - Fluid splitter (for automatic water supply) 4. If limit reached, player receives message with upgrade information 5. Player connects industrial components: - Water source (tank, pump) to fluid splitter INPUT - Conveyors to storage adaptor OUTPUT for egg/feather collection 6. Water automatically transfers to coop every 10 seconds 7. If auto-hatch enabled and player has permission: - Eggs automatically move from storage to hatching slot - System maintains max chicken count 8. If love.max permission: Chickens always at 100% love (breeding ready) 9. If sunlight permission: Chickens always at 100% sunlight (healthy) 10. Chicken protection prevents unauthorized damage 11. When coop destroyed, all automation removed and count updated 12. Player data saved persistently across server restarts CHICKEN PROTECTION SYSTEM ------------------------- Advanced protection prevents unauthorized damage: Protection Levels: 1. Owner: Always allowed to damage their own chickens 2. Team: Rust team members allowed (if OnlyOwnerAndTeamCanDamage = true) 3. Friends: Friends API integration (if CheckFriends = true) 4. Clans: Clans plugin integration (if CheckClans = true) 5. BetterTeams: BetterTeams plugin integration (if CheckBetterTeams = true) How It Works: - OnEntityTakeDamage hook intercepts all chicken damage - Checks if chicken is in an automated coop (has parent coop) - Gets coop owner ID - Checks if attacker is authorized (owner/team/friend/clan) - Blocks damage if unauthorized - Returns null (allows damage) if authorized Configuration: - Enabled: Turn entire protection system on/off - OnlyOwnerAndTeamCanDamage: Core protection toggle - CheckFriends/Clans/BetterTeams: Individual integration toggles - Disable specific integrations if you don't have those plugins ADMIN WORKFLOW -------------- Initial Setup: 1. Configure GroupLimits in config file for your server tiers 2. Configure auto-hatch settings (max chickens, interval) 3. Configure love/sunlight update intervals 4. Configure chicken protection rules 5. Adjust adaptor/splitter positions if needed Permission Setup: 6. Grant 'use' permission and group limit permissions to players/groups 7. Grant auto-hatch permission to VIP+ tiers 8. Grant love.max and sunlight to premium tiers 9. Grant 'unlimited' permission to admins or special players 10. Grant 'admin' permission to administrators Maintenance: 11. Use /autochickencoop.reset command to apply config changes 12. Use /chickencoop.debug to monitor water transfer system 13. Use /chickencoop.checkwater to diagnose specific coops 14. Monitor player limits and upgrade requests 15. Enjoy players' creative automated chicken farms within balanced limits! PERFORMANCE ----------- • Lightweight and optimized • Efficient per-player data file system • Batch processing for entity initialization • Safe to use on high-population servers COMPATIBILITY ------------- • Works with vanilla Rust • Compatible with all industrial system items • Integrates with: Friends API, Clans, BetterTeams • No conflicts with other plugins • Standalone - no dependencies required (friends/clans optional) • Works with building plugins (CopyPaste, etc.) • Oxide/uMod Framework - Fully Compatible • Carbon Framework - Fully Compatible • Single plugin file works on both frameworks automatically TROUBLESHOOTING --------------- Q: Adaptors/splitters aren't appearing on coops A: Check that players have the 'autochickencoop.use' permission Q: Multiple adaptors on one coop A: Use /autochickencoop.reset command to clean up and recreate Q: Want to change adaptor/splitter position A: Edit the config file, reload plugin, then use /autochickencoop.reset Q: Water isn't transferring to coops A: Use /chickencoop.checkwater while looking at coop to diagnose Verify IO connections from water source to fluid splitter Check that water source has water in it Ensure fluid splitter is properly connected Q: Eggs aren't auto-hatching A: Verify player has autochickencoop.autohatch permission Check that coop has eggs in slot 3 Verify chicken count is below MaxChickens config value Check AutoHatch.Enabled = true in config Q: Chickens not at max love/sunlight A: Verify player has autochickencoop.love.max and/or autochickencoop.sunlight Check LoveSystem.UpdateInterval in config (default: 30s) Wait for next update cycle Q: Players without permission have automation A: Existing coops keep automation. Remove permission and use /autochickencoop.reset Q: Chickens being damaged by other players A: Enable ChickenProtection in config Verify OnlyOwnerAndTeamCanDamage = true Check that protection integrations are enabled Q: Player can't place more coops A: They've reached their group limit. Check with /chickencoop.limit Grant them a higher tier permission or .unlimited permission Q: How do I change a player's limit? A: Grant them the permission for a higher tier group: o.grant user PlayerName autochickencoop.vip Q: Player data not saving A: Check oxide/data/AutoChickenCoop/ folder exists and has write permissions Data saves automatically when coops are placed/destroyed Check server console for error messages Q: Want to reset all player data A: Delete files in oxide/data/AutoChickenCoop/ folder and use /autochickencoop.reset Q: How to add custom group limits? A: Edit config file GroupLimits section, add your group and limit: "elite": 20 Then grant permission: o.grant group elite autochickencoop.elite Q: Water transfer rate too slow/fast A: Transfer rate is calculated based on IO chain configuration Add more pumps or tanks to increase rate (10 per pump/tank) Maximum rate is 100 water per 10 seconds Use /chickencoop.checkwater to see current transfer calculations Q: Auto-hatch too fast/slow A: Adjust AutoHatch.CheckInterval in config Lower value = checks more often (faster response) Higher value = checks less often (lower CPU usage) Default: 30 seconds is balanced Q: Love/Sunlight updates not frequent enough A: Adjust LoveSystem.UpdateInterval in config Lower value = updates more often Higher value = updates less often (lower CPU usage) Default: 30 seconds is balanced SUPPORT ------- For support, questions, or feature requests, please contact: Discord: romzar VERSION HISTORY --------------- v1.4.0 - Group-Based Limits & Data Persistence • Group-based limits system (VIP tiers) • Per-player data persistence • Automatic data cleanup (30 days) • Dirty bit tracking for efficient saves • /chickencoop.limit command • Automatic upgrade suggestions when limit reached • Enhanced water transfer system • Batch entity processing on server init • Randomized auto-save intervals • Performance optimizations v1.3.0 - Chicken Protection & Team Integration • Chicken protection system • Friends API integration • Clans integration • BetterTeams integration • Configurable protection rules v1.2.0 - Auto-Hatch System • Automatic egg hatching • Smart chicken count management • Configurable max chickens • Auto-hatch permission v1.1.0 - Admin Tools & Debug • /autochickencoop.reset command • /chickencoop.debug command • /chickencoop.checkwater command • Enhanced logging v1.0.0 - Initial Release • Storage adaptor automation • Fluid splitter automation • Automatic water transfer • Love control system • Sunlight control system LICENSE ------- This plugin is provided for use on Rust game servers. Redistribution or resale of this plugin is prohibited. © 2025 romzar.games - All rights reserved. ═══════════════════════════════════════════════════════════════════════════════ Thank you for using AutoChickenCoop! Build the ultimate automated chicken farm on your server! ═══════════════════════════════════════════════════════════════════════════════$9.99-
- #industrial
- #automation
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riko._1 changed their profile photo
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Phobos changed their profile photo
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Hi, after testing we noticed that when the /sw Research/Repair menu is closed, the item is dropped on the ground as a loot bag instead of being returned to the player’s inventory. Because there is no warning or feedback, players often think the item is lost. This is especially common in cluttered bases or uneven terrain where the loot bag is easy to miss, and players end up opening tickets to us. During testing, I personally thought the item was lost at first as well. Adding a clear notification or returning the item to the inventory would improve the experience. Also, the workbench images in the /sw menu are not loading and could use a refresh.
