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  2. When the server goes fully offline, the status doesn’t switch to offline. I wanted to check with you if there’s something specific I should configure, or if this is a known limitation of the plugin. Let me know if there’s anything I can test or provide on my side. Thanks again for your help
  3. ToonYogi

    Loot Manager

    I have same issue Convoy came with all files.... Then Im a noob at this Think we need a Tuturial on these new fangled things
  4. ProjektEU

    Error

    Failed to call hook 'OnBossKilled' on plugin 'ItemPerksLegendaryItems v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerksLegendaryItems.RollSuccessful (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootProfile profile) [0x0000f] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollLootTable (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x000bd] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForLoot (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForDropContainer (BasePlayer player, System.UInt64 skinID, System.String identifier, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, UnityEngine.Vector3 position) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.OnBossKilled (ScientistNPC npc, BasePlayer attacker) [0x0001a] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ea] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  5. This is an awesome plugin! Would it be possible to add removing existing NPCs when the event begins? I use better NPC for having them guard the monuments, but during events, I would like to have only the event NPCs.
  6. Today
  7. Thank you, I appreciate it. I’ve already done it, but what bothers me is that I’ll have to redo everything again after each update.
  8. Hello, I am experiencing an issue with your plugin that seems to be caused by a conflict with another plugin. That other plugin explicitly sets the following flag on the player: player.SetPlayerFlag(BasePlayer.PlayerFlags.CreativeMode, true); The issue occurs as follows: When I use the building plan and try to upgrade building parts, the upgrade does not actually happen. You can hear the sound of the selected material, but the building piece remains at Twig. It therefore appears that setting the CreativeMode player flag is interfering with or blocking the upgrade behavior. Could you please look into this and check whether this behavior can be handled or worked around? I would be very grateful. The developer may have already contacted you regarding this issue.
  9. Stark

    Cooking

    I swore I did this and I can't access it here. I believe I had it maybe for a few days and now I no longer have access to it. Also, maybe I'm looking in the wrong direction, but how do I increase/decrease recipe drop chances? I can't find it for the life of me.
  10. Forgot to mention another actual issue: Migrated Kits can not be properly edited using the ingame UI. You can edit blank fields and the description etc but you can't edit existing items. Trying to do so will just close the Edit Interface.
  11. snetzer

    Extra Plants

    Ah, okay, very good. Then I'll buy it. I have a PvE server with shops, etc., so this is a nice plugin and adds variety to the game.
  12. We are already working on resolving your issue and will definitely get back to you as soon as more information becomes available
  13. Yes, it can be set to spawn automatically every 1 hour, and it is fully configurable.
  14. I’ve found a problem where players are using drones to get around the Raid Time Manager. On my server, players are allowed to modify their own base during No‑Raid time. Because of this, a player can fly a drone into their base area, and if they have SAM sites, they can make the SAM sites shoot at each other and accidentally destroy each other. I think this happens because the system allows players to change their own base during the No‑Raid period. I don’t want to disable this feature, because many players use the No‑Raid time to build and improve their base. Is there any way to stop this behaviour (other than asking players to change their SAM site engagement settings)? Thank You.
  15. cool thanks, im new to carbon so i thought i better ask! Nice addition thank you
  16. illknown

    Input format for skins

    Hi , love your work - start there What format should i put skins in ? All item skins together like the 1st block or the 2nd block? 1st block: 1660293384, ////pants to 1787243248, 1100930207, 888360095, 1961465777, 1406835139, ////here 1660290744, ///hoodie to 1787216403, 1100931254, 897890977, 2351687115 ///here 2nd block: "Item Shortname": "hoodie", "Skins": [ 1660290744, 1787216403, 1100931254, 897890977, 2351687115 ] }, { "Item Shortname": "pants", "Skins": [ 1660293384, 1787243248, 1100930207, 888360095, 1961465777, 1406835139 ] } id assume it will be the same in epic loot also, thanks in advance
  17. Hello! Thank you for your question. Your plugin works perfectly alongside normal Rust gameplay. When players plant regular vanilla seeds (corn, pumpkins, hemp, etc.) in planters, they will grow and function exactly as they do in normal Rust - the plugin does not interfere with them at all. It is designed so that vanilla plants cannot be planted in the same spot where custom plants are growing.
  18. Iftebinjan

    broken or intended?

    Yes. This will be fixed on the next update ASAP
  19. This doesn't fit the v4 server panel template very well, it overlaps at the top etc. Usually you have layouts that work or commands to move stuff, any way to fix this without doing it manually?
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