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Elevators RPC Error kicking players when using
Wonder_Fox replied to SlayersRust's Support Report in Support
Unfortunately, this can happen, and there’s nothing we can do about it. If the problem persists, try removing one of the elevators. -
Elevators RPC Error kicking players when using
SlayersRust replied to SlayersRust's Support Report in Support
I think my servers will have to restart to auto apply the rust edit DLL update. So I don’t think they are updated yet. Later today the update will apply on my daily restart hopefully this then fixes the issue -
I just published a new version(1.3.3) to address this issue. It looks like I didn't fully solve in version 1.3.1. I tested with your config and confirmed it didn't duplicate for me. As you did previously, please let your config be regenerated again. Thanks for you patience and providing your config.
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Elevators RPC Error kicking players when using
Wonder_Fox replied to SlayersRust's Support Report in Support
An update for RustEdit.dll was released yesterday; have you updated it? - Today
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SlayersRust started following Elevators RPC Error kicking players when using
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Wonder_Fox started following Elevators RPC Error kicking players when using
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Elevators RPC Error kicking players when using. For some reason there are elevator duplicates. Is this something RustEdit dll is doing? I do not have any elevator plugins
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slike started following Announcements
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slike joined the community
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what's the problem with the carbon ? the plugin should work both with carbon & oxide
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BigBadKittySlayer started following Console Spam = CritterAnimalFSM.BudgetedUpdate
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nivex started following Console Spam = CritterAnimalFSM.BudgetedUpdate
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I'm getting the log entry below spamming my console. I've been trying to narrow it down, and it seems to happen when a base is spawned in or deleted. Anyone have this before? any ideas? Server Exception: CritterAnimalFSM.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 at ServerMgr.Update () [0x0084f] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Hello, you're right, it's because of the animal update, KpucTaJI is due to finish AnimalSpawn and BossMonster soon.
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idkrocky started following unable to spawn cows bull ect syas unknow command
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walkinrey started following unable to spawn cows bull ect syas unknow command
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unable to spawn mew animals says unknown command deleted Both config and cs file reloaded did not fix it other animals work fine
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- 319 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
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- 319 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
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Thanks for the really quick turn around on this but unfortunately I found multiple container types that either had BP Frags that shouldn't have them at all or containers like hackable crates that were missing the advanced fragments completely. I've already gone through and made adjustments to all of my loot tables and I think you should take a step back and do the same.
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Mr. Wilder Wilderness changed their profile photo
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JayForTheWin89 changed their profile photo
- Yesterday
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Does not compile i had to use ai to get iot to work and when it does it is affecting npc vending machines
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <b17dd6febf1c46a49bf1a16d56ed6597>:0 at InvokeHandlerBase1[T].DoTick () [0x00120] in <9af42e0489ee47e08d6c7099c5bb8736>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0 I suspect the update broken it BossMonster’s animal summon ability assumed the spawned animal always had a fully initialized AI brain. It immediately accessed: animal.brain.Senses.Memory.SetKnown(...) If the brain, senses, or memory was missing, that caused the repeated RadiusActions() exception. Newer Gen2 animals also use a different AI system, so the legacy assumption was unsafe.
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Hi When will you be supporting a carbon version again please.
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- 13 comments
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- #lighthouse
- #event
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Sheesh. After extensive testing, the number color is just that. There are 15 different colors, with about 5 base colors and then shades.. You have to track who the parents are, and so forth to keep from inbreeding. I track for 144 hours, twice of the longest longevity. Here's an entry: "1699727": { "Parents": [ 1225327, 1521477 ], "Species": "cattle", "Name": "Elaine Junior", "BornUnix": 1790974255, "Dead": false, "How": "game" } }, "Names": { "1225327": "Elaine", "1521477": "Pedro" }
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Tried to reach on you in dm's could you please check? i made a change to the plugin to fit my server needs in the loottables to support item.text would like your opinion and maybe that you add it to the official and updated plugin?
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I'm working on this now. Hope to have something for you within the next day.
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тигренок joined the community
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Hey! Yeah youre not missing anything, this is a bug on our side. The pickup removes the recycler first and only then tries to figure out which item to give back, and on recent Rust builds that second step fails. So the recycler just vanishes. Were pushing a fix in the next Crafts update, sorry about the lost recyclers!
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Failed to run a 5.00 timer in 'ExtraVendingMachine v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ExtraVendingMachine.SpawnVendingMachine1 () [0x00060] in <3dd3f6347da24235a7917bdb4e06ba81>:0 at Oxide.Plugins.ExtraVendingMachine.<OnServerInitialized>b__5_0 () [0x00008] in <3dd3f6347da24235a7917bdb4e06ba81>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 I have a bandit and outpost combined and have tried changing the coords and nothing is working and keep getting this everytime i reload it. Please help!
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whenever i try to pick up the recycler (one from default config) it used to let my players and me (server owner) to pick up the recycler with a hammer over the past few months it gone from hit anywhere to hit certain locations to now you hit it it disappears with the message "Call the administrator. The recycler cannot be give" is there something I'm missing?
