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  1. Past hour
  2. athlonclub

    Events Manager

    well, that's a different story, 5+, keep up the good work
  3. Today
    This MonsterJam Arena is very cool you can see Wizla put some love into it, Thank you sir for another great prefab!
  4. chenglong

    not available

    Is it possible to limit purchases to just one per person?
  5. Clicking the icon after using a dish displays the following error: Failed to call hook 'SendMealDescription' on plugin 'Cooking v2.0.32' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.SendMealDescription (ConsoleSystem+Arg arg) [0x000ae] in <e7857060e04542bba440cb188cc46f91>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02596] in <e7857060e04542bba440cb188cc46f91>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  6. Srtzero

    Console errors

    Hello. Getting the following console errors. I am using Carbon: Timer of 24s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 26s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 28s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 30s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full
  7. nice. i really wanted to see the actual volcanos. i'll check out one of your servers so i can get a look. i have a nice volcao plugin but lack maps that actually have good volcano assets to use.
  8. Yesterday
  9. etiv

    Limit Entities

    Gotcha. Thank you.
  10. MrParec

    Add a new Bot to the .json

    Funny... I just entered it while the server was running—then ran /rnpc init, restarted it, and now it seems to be set up correctly. Okay, then I'll just use it to quickly ask what this means: “Specify the ID of the bot generator (8 - 15)”: 9 Thank you
  11. MrParec

    Add a new Bot to the .json

    Hey walkinrey! First of all, thank you for this fantastic plugin. It’s exactly what we’ve been looking for for years! I read that the bots will be able to build bases in the future—awesome! We look forward to more updates. Great job! I tried adding a new bot, being extremely careful not to mess up the code, which is often the case. But after reloading the plugin, it removed it again and reverted to the default 4 bots in the .json file. I started copying here: “austin_fighter”: {..... and made sure to insert it after this: “Chance of using phrases (% 0 - 100)”: 30.0 } } }, This is the end of the code: ], “Chance of using phrases (% 0 - 100)”: 30.0 } } } } } --- Did I miss something? Thank you! p.S Maybe you could explain to me what this does:: "Specify the ID of the bot generator (8 - 15)": 9 And even though I've set it so that 15 of each bot should spawn, there are usually only 38 or 39 at most
  12. 1) Not yet because nobody really requested it, but could be easily implemented - DM me! 2) Dimensional Pockets are just like regular bases, stored in the wipe's savefile. When the server is wiped, the Dimensional Pockets are wiped as well 3) Unfortunately, no. It would require CopyPaste files to be a 100% faithful recreation which sadly is not the case yet with the CopyPaste plugin, which doesn't support all entity types 4) Yes. You can assign any Small Wooden Box skin from the Workshop to correspond to a particular VALID copypaste file which represents a Pocket Dimension. You can create those CopyPaste files yourself and then it's just a matter of connecting the skin ID with the filename in your server config 5) No. Dimensional Pockets will always be 3x3 and there's many reasons for that - the biggest one is checking for validity of a CopyPaste file as well as a base currently built by a player later to be converted into a PD. Handling variable base sizes would introduce an unmanageable level of complexity 6) Yes they can, since about a year ago! Inside the plugin's zip bundle, there's an entire CopyPaste file of a 3x3 included by default, consisting of 0 foundations, 4 walls (each made of 9 door frames) and the ceiling made of 9 floor grid frames. Let some fresh air in I guess? 7) Unfortunately it's not possible because just like with normal vanilla bases, multiple players can be authorised on multiple dimensions, and one dimension can have more than 1 player authorised on it - there's no top-level "owners" recognised. It is not a 1-to-1 relationship where an individual player equals 1 assigned Dimensional Pocket. Dimensional Pockets as well as boxes containing them can be taken over, have the ownership transferred, players authed/de-authed at any time, etc. Hope this helps! Well I wouldn't go as far, but cheers for that mate
  13. Pascow

    Roaming NPCs

    I am new owner of the plugin. Sorry for the question but how can you define the number of bot ?
  14. Changed Status from Pending to Fixed Changed Fixed In to 4.1.0
  15. MichuX

    Cooking Workbench

    Hello, Sorry to disturb but can you check the cooking workbench? When you turn on with recipe, the cooking workbench seems to be off (visual). Timer and cooking works normally but you look to the cooking workbench and you see it not doing any sound or effects that it is working. Mixing Table works normal as should.
  16. Hi JRR Its possible to make the boombox stop colliding with entities and terrain, but not currently possible to stop collision with players. The best workaround i have for now is to use the above head positioning of the boombox If there's ever a better solution, i will be on top of it
  17. Is it possible to have Skill Tree rewards as experience points (XP) rather than skill points (SP)?
  18. ultimateKnox

    Turrents dont shoot

    The turrets dont atc while on the boat
  19. Hi , Thanks for letting me know , I am going to look into it and make some changes .
  20. Sent
  21. Personally, I'd even pay for a new version that does that.
  22. DezLife

    create a quest category?

    Changed Status from Pending to Closed Changed Fixed In to 8.8.5
  23. DezLife

    create a quest category?

    This idea is under development.
  24. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  25. I'll fix it in the new update.
  26. You could make this only affect NPCs by adding a permission that excludes players from being affected by this plugin, and server owners could assign that permission to the default permissions group, and voila.
  27. DezLife

    codefling key

    Changed Status from Pending to Closed Changed Fixed In to 8.8.5
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