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  1. Past hour
  2. The site indicates that it should be version 3.0.2, but the downloaded version indicates 3.0.1.
  3. Stark

    Npc Random Raids

    There needs to be some sort of visible countdown for the players before they get raided. A lot of players are being blind-sighted by the raids.
  4. Today
  5. Aby

    Error for Loottable

    I just recently went back to rehosting a new Rust server... and i noticed that Convoy was hardcoded to LootManager... Is there a way to still enable it to be used with Loottable? Please get back to me asap!
  6. Kom4nder

    Techtree

    @Gd.Kenni new techtree.unlock permission.path provides an opportunity to study the subject, even if there is not enough scrap. an example in the video video_2026-01-13_23-06-25.mp4
  7. Yeah, that works now, thanks. I have one more question: Would it be possible to disable the upgrade function in your plugin? I have been using BuildTools for years, and my players really enjoy it. However, it currently conflicts with your plugin, so the upgrade and downgrade functions do not work correctly while your plugin is active. Promise, that’s my last question… for now! I hope
  8. Monstir

    Trader

    i wasnt able to report a bug as i havent bought the program yet. but every other trade plugin with carbon is currently broken, i was curious if this has been tested or updated within the last 2 months or if u have any plans to as the website says no recent updates. i have to know this works as of now before i buy it, thank you soo much.
  9. rustfoxgaming

    Hello

    Thxxx verry cool option need black for the bases verry hard^^
  10. Stark

    Elevators not working

    I have this problem as well. This isn't new actually. Ever since I bought it, the error says: cannot find elevator prefab.
  11. daily420

    better backpack

    i bought 2 mods the other day 1. Better Backpack 2. Sortify can't equipped it say i don't have permission thanks for the help
  12. nivex

    Hello

    heya, these are fun. it's the Sphere Colors in the profiles, oxide/data/RaidableBases/Profiles/ they're in pairs. "Sphere Colors (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Magenta, 5 Purple, 6 Red, 7 Yellow)": { "When Locked": 0, "When Unlocked": 0, "When PVP": 0, "When PVE": 0, "When Active": 0, "When Inactive": 0 }, "When Locked" and "When Unlocked" are useful if you lock bases to the player. bases don't lock in PVP by default, so this will not apply to them "When Active" and "When Inactive" are as the name implies, when the event is active or inactive. this will apply to PVE and PVP as it requires no such lock, only activity. if you want PVE and PVP to have the sphere colors then you should configure both of those pairs. there's no reason to configure "When PVP" or "When PVE" when using the other options. just ignore them. these are the only available colors, subject to change only if Facepunch adds more possible colors. so for easy, I'd recommend something like this to be consistent across PVE and PVP: "Sphere Colors (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Magenta, 5 Purple, 6 Red, 7 Yellow)": { "When Locked": 3, "When Unlocked": 0, "When PVP": 0, "When PVE": 0, "When Active": 3, "When Inactive": 0 }, if you want to make PVP distinct from the rest, then you could set it to its own color.
  13. Anaconda

    crafting

    hey i just got this plugin and i am testing it to put it next wipe, i was wondering if there was a way to turn crafting off on these weapons, i only want these weapons to be gained through cases.
  14. rustfoxgaming

    Hello

    I saw this on a server, and when you attack the base, a globe activates around you to mark the raid. How do you activate it?
  15. Adem

    NPC loot

    Hi. What version of loot manager do you have installed?
  16. f0kus

    NPC loot

    Hi, during all events related to the Loot Manager plugin, NPC loot is default, even though I've set up a custom loot table. I tried overwriting it and creating a new list, but that didn't help. Can you help me with this issue? All other settings for crate loot work fine. The only issue is with NPCs. It all started when plugins switched to working with the LootManager plugin.
  17. also occasionally the feed is lost and im left watching this Edit: Seems to happen Very Frequently when going underground, or walking underneath a rock structure, or being indoors
  18. Yes, the plugin is installed and is currently being used on the server.
  19. or is there a way to to make it so everyone always has an action cam?
  20. Is it possible to have multiple hat.shortnames for the action camera, i want to be able to have multiple different types of helmet function as the action cam
  21. aimacak

    BUG

    Hello, I apologize for such a long wait for the problem to be resolved, you had a flood due to an option in TruePVE, in version 1.0.6 this should be fixed, if you have a desire, you can check it again, if you encounter any problems, please let me know. in config TruePVE: "Prevent Players From Being Marked Hostile": true,
  22. aimacak

    it seems to just stop

    Hello again, version 1.0.6 has added a fix for TruePVE, so if you wish, you can enable: "Prevent Players From Being Marked Hostile": true, If you have any problems, please let me know.
  23. Anyway, I've removed them so you can do whatever you want. I have to work and I have a long shift. If it's not to your liking when you start it on your server, I'm sorry, but I can't do any more. There are only a few hours in a day, and I wish I could work more. Thanks for your time, and I apologize if the map isn't there.
  24. - That damn water is always causing problems. I'm so tired of fixing this. Facepunch updates something and breaks everything. Ugh. I removed that part of the water. The K17 bunker doors are just decorative; if you use Vanish, you'll see there's nothing behind them. And vault 101 is designed so nobody can block it. You can place boxes and beds, but you can't build anything. You can put a door to close it, but not to block it. All of this is designed to prevent bunker abuse.
  25. Changed Status from Pending to Not a Bug Changed Fixed In to V8
  26. ProjektEU

    bug

    Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" [ShoppyStock] ShoppyStock data and logs has been saved successfully! Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" good day I don't see how I should fix this error thank you very much
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