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  1. Past hour
  2. BigBadKittySlayer

    /Sell console error

    /sell command is not working. I tried reinstalling the plugin .cs file, but I'm getting this error in console: Failed executing chat command 'sell' in 'ShoppyStock v2.1.0 by ThePitereq' [callback] (The given key 'money' was not present in the dictionary.) at StockData System.Collections.Generic.Dictionary<string, Oxide.Plugins.ShoppyStock+StockData>.get_Item(string key) at void Oxide.Plugins.ShoppyStock.RedrawSellInventoryItems(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8841 at void Oxide.Plugins.ShoppyStock.OpenSellUI(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8830 at void Oxide.Plugins.ShoppyStock.OpenUiCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/ShoppyStock.cs:line 4164 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Thanks for your help.
  3. Hello, i get this error everytime in console 11/30 20:14:27 | [GasStationEvent] GasStationEvent has begun 11/30 20:14:27 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"
  4. badgyver

    Extraction

    Hola Gemma, gracias por su compra. Ha realizado un wipe completo antes de cambiar al nuevo mapa? A veces con los wipes el archivo "Oxide.Ext.RustEdit.dll" es eliminado, asegúrese que tiene este archivo, además asegúrese que esta actualizado. Actualmente la electricidad funciona en mi servidor. Si ha revisado todo lo que he mencionado y el problema continua hágamelo saber para mirar que le puede estar sucediendo. Gracias.
  5. Thank you so much, I also took a chance and bought 3 of your files. I really like your work, and I hope there will be a sale on the rest of the add-ons
  6. Gemma

    Extraction

    Buenas tardes, el mapa es espectacular pero, la electricidad no funciona y los ascensores tampoco por tanto, no hay apertura de puertas ni nada por el estilo. Tengo rust.dll instalado y funcionando con otros mapas pero con este no funciona.
  7. Today
  8. Je_Re_My

    PurgeFX

    Hello, i think there is something missing in the code? Hours is missing
  9. genial,todo va como la seda,estas echo un chabal xd gracias por la ayuda,ya configure el tren para navidad y lo probe,fantastico.
  10. MichuX

    Prison Caravan NPCs

    oh sorry! you right! I can add in the loot manager over there where is the red box. I thought it was automatic. Thank you for your time Adem! please can you add this tags in the loot manager?
  11. MACHIN3

    no images loading

    Changed Status from Pending to Not a Bug
  12. Look like there were some broken links on the description page. Thank you for bringing them to my attention. They have been resolved!
  13. OgGinja

    hackable crates not spawning

    When a convoy starts, it will state in the notifications that a hackable crate has spawned but there are no hackable crates on the back of the amoured module cars.
  14. Demixis

    ESP Detection

    plugin is not working
  15. i've been left on unread in your DM's for 3 days now so here it is for everyone to see " Since the custom blue card isn’t spawning for anyone, is there a way to switch to using a normal red card instead? Ideally, we could just enter the skin ID for a standard red or blue card."
  16. make sure you have run npm update command
  17. The fact is, I have encountered many situations where the player plundered all the boxes and the activity lasted for more than 2 hours, exceeding the configured time of 1 hour. After inspection, it was found that the time inside the circle kept repeating and increasing. But it happened. As for the reason, you need to have professional skills to check it.
  18. Blackmatic

    hi

    Changed Status from Pending to Closed
  19. anyone have it? Error while compiling AbandonedCabinsEvent: The type or namespace name 'AbandonedCabinController' could not be found (are you missing a using directive or an assembly reference?)
  20. walkinrey

    error

    Changed Status from Pending to Work in Progress
  21. DocNorris

    error

    Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid at ResourceDispenser.GiveResources (BasePlayer entity, System.Single gatherDamage, System.Single destroyFraction, AttackEntity attackWeapon) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.DoGather (HitInfo info, BaseCorpse corpse) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ResourceEntity.OnAttacked_Patch0(ResourceEntity,HitInfo) at TreeEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:3728) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0) NullReferenceException: Object reference not set to an instance of an object
  22. LootManager.zip
  23. Blackmatic

    hi

    These are tier-based rocket launchers, and they are meant to work that way.
  24. Bomber[4064023] was killed by [Saea] verstapen[2948064/76561199445221636] at (750.51, 20.63, 1244.30) 08:55:34 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <4a8675d0fdb04a78becadde562d78f49>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.OnDied (HitInfo info) [0x00482] in <4a8675d0fdb04a78becadde562d78f49>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x009b3] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 190.135.201.43:57242/76561199445221636/verstapen kicked: RPC Error in OnProjectileAttack happen some times when killing a npc. not always, but frequently enough to players complain about.
  25. Nick_Rays

    Skill Tree

    I unloaded all plugins, and nothing changed. Maybe there's a convar that's blocking it?
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