All Activity
- Past hour
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Roque started following Announcements
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Roque joined the community
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Fruster started following Crash SIte is located at coordinates - {location missing}
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NavyChief started following Crash SIte is located at coordinates - {location missing}
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My message about Crash SIte location is not showing anything. Crash SIte is located at coordinates - {location missing}
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Gooseoma changed their profile photo
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Fruster started following Raiding Windows, etc
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NavyChief started following Raiding Windows, etc
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IN the latest update there are apartments and raiding time windows; can someone tell me how this mod is affected by those changes?
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- 7 comments
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Hello, everyone. Some new requested features are now live in the latest version: New: Configurable event map marker — radius, transparency, color (MapZoneMarker config). New: NPC kit & skin customization (Npc Settings: kit, wear + skin IDs, belt + skin IDs, health, ranges). Requires the NpcSpawn plugin; falls back to default scientists without it. Fix: NullReferenceException in OnEntityDeath during events.
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Hello, Everyone. Some new requested feature are now live in the latest version: New: Configurable event map marker — radius, transparency, color (MapZoneMarker config). New: Prevents Oil Rig reset radiation from interfering during the event (on by default; clears radiation already active at start). New: Optional SkillTree XP per action — NPC/Bradley kills, code-lock unlock, crate hacks (SkillTreeRewards config; requires SkillTree; off by default).
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Hello, Everyone. Some new requested features are now live in the latest version: New: Configurable crash-site map marker — a colored radius circle plus a labeled marker (MapZoneMarker config: radius, transparency, color). Both despawn with the loot crate. New commands: HeliCrashHere and HeliCrashAt <x> <z>. New: Custom crash-location list with random jitter (UseCustomLocations, CustomCrashLocations, LocationJitterRadius). New: Base avoidance — keeps crash sites ≥ X m from player bases (AvoidBasesMeters, default 50).
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Hello, everyone. Some new requested features are now live for the plugin: New: Configurable event map marker — set the marker's radius, transparency, and color in the new MapZoneMarker config section. New hook: OnHeavyMilitaryTunnelWinner(BasePlayer player) — fires at event end for the top-contributing player (NPC/Bradley kills, code-lock unlock, crate hacks). Weights tunable via WinnerScoring in config file.
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Changed Status from Pending to Not a Bug
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Cahnu started following No Pilots!?...
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Hello, I believe this is something with NPCSpawn and/or Rust. I did some testing some time ago when you reported this and it wasn't working for me either. Did you ever reach out to the NPCSpawn dev to ask if they had any thoughts? All we do from this plugin is simply pass those config settings to NPCSpawn so there really isn't much to change on my side. I'm going to mark this as not a bug for now since I don't see any way to address this within this plugins scope.
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.0
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Hello, I've just released a new version of the plugin and have added some of your requested features There are new admin only commands - HeliCrashHere - which makes it crash at your location HeliCrashAt - <x> <z> I've also added logic that should prevent it from crashing into players bases. These are new features so once you test it if you notice any bugs please let me know so I can address it. Thanks!
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mecwerks started following Request: OnTryStartBrewing
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ThePitereq started following Request: OnTryStartBrewing
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Hello, It would be nice to have a hook before OnCustomMixingStarted that passes the brewingTime, craftingCount and craftAmount so it is easier to adjust them. For example I am working on an upgrades plugin and having to use a reflection hack to adjust them currently. Love the plugin, thanks in advance!
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.8
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Hello, I've released a new version of the plugin that should address both of these points. It should disable the radiation on the rig while the event is running & adds optional support for skill tree. Various actions award XP and can be modified to your liking within the config. These are new features so please let me know if you run into any issues with it and I'll get them addressed.
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Marsdon Rhekhu started following Please refund
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TREX started following Please refund
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After talking to Trex he told me that he stops to maintain this plugin because CF took down the plugin for unknown reasons and that he can't reach the CF support anymore. So for me the plugin is worthless because it's still not finished. I requested a refund through the Codefling support and sent them the conversation between Trex and me. The answer was I have to first write this support report. I did now.
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I haven't had issues with this as all my Quests give XP out. You might be missing "true" after the prize command
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Hi. I checked it and I don’t see the issue on my server.
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I found the issue today after some players told me weren't getting their donations from yesterday still. I updated the plugin with a new update from today, and it displayed , "[Tip4serv] Tip4serv connection failed (HTTP 403). Please check your config key. {"status":403,"error":"Your server key is invalid. Make sure that the key is valid. If you are a developer check https:\/\/tip4serv.gitbook.io\/tip4serv-api\/plugin-development"}" , so I went to my donation page to check the api, and the api was different for some reason than what I had on my servers config. Very strange and alarming. Gonna change passwords right now.