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XeniTh started following Announcements
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XeniTh joined the community
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The Daily Rewards plugin by Mevent is one of the best in its category. One of the biggest advantages is how convenient it is to configure — many things can be set up directly in-game, without dealing with large and complex config files, which makes the whole process much easier. The default design also deserves praise. It looks good right out of the box, so you can use it on your server without feeling the need to immediately redesign everything. At the same time, it offers enough flexibility for further customization. Another important point is that Mevent is not just a single developer, but a full team. This means the project receives continuous attention: fast fixes, improved compatibility with other plugins, and new features being added over time. Some of their older plugins are not just updated — they are reworked almost from the ground up, bringing them up to modern standards and making them highly competitive. Special thanks for the excellent and responsive support — it really makes a difference. And a small tip for server owners: it’s best to contact the team through centralized channels, like a ticket system in Discord. This way your requests are properly tracked in one place, and you’re much more likely to get quick and effective help.
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Zombie Swarm PRO — Complete Installation and Configuration Guide
Alexprojercts posted A Tutorial in Tutorials
Zombie Swarm PRO — Complete Installation and Configuration Guide Requirements Before installing the plugin, make sure you have: • A working Rust server • The uMod framework (Oxide) • FTP access or a control panel (Pterodactyl, etc.) • Administrator privileges on the server ________________________________________ Step-by-Step Installation 1. Upload the plugin 1. Go to the folder: /serverfiles/oxide/plugins/ 2. Upload the file: ZombieSwarmPro.cs ________________________________________ 2. Restart or reload You can do either: Option A (recommended): oxide.reload ZombieSwarmPro Option B: Restart the server ________________________________________ 3. Verify installation In the console: oxide.plugins You should see: ZombieSwarmPro ________________________________________ Permissions The plugin Use: zombieswarmpro.admin Grant permissions: oxide.grant group admin zombieswarmpro.admin Or to a user: oxide.grant user STEAMID zombieswarmpro.admin ________________________________________ Plugin Commands Main Command: /swarm Subcommands: Command Function /swarm clear Removes all hordes /swarm reload Reloads configuration /swarm status Displays current status /swarm entity scarecrow Changes zombie type /swarm entity npc_human Creates human-type zombies /swarm entity random Creates random mix ________________________________________ Complete Configuration File: /oxide/config/ZombieSwarmPro.json ________________________________________ General Configuration Parameter Description Zombies Per Horde Number per horde Max Global Maximum global number of zombies Hordes Per Player Number of hordes per player Damage to Structures Damage to Basics Recommended: • PvE: 4–6 • Hardcore: 8–12 ________________________________________ Night System Parameter Description Start Hour Start time (18 = night) End Hour End time (8 = day) ✔ Hordes ONLY appear in this range ________________________________________ AI and Behavior Parameter Description DetectionRange Distance to detect players AttackDistance Attack distance ZombieAggression Aggression level (1.0–2.0) Very important: • 1.0 = normal • 2.0 = extremely aggressive ________________________________________ Movement and Speed Parameter Description ZombieSpeed Speed (0.1–1.0) SlotRadius Formation spacing Tip: • 0.5 = balanced • 0.8 = difficult • 1.0 = Very hardcore ________________________________________ Spawn System Parameter Description Spawn Min Distance Minimum distance Spawn Max Distance Maximum distance ✔ Prevents spawning on top of the player ________________________________________ Patrol System Parameter Description PatrolRandom Random behavior RunProbability Probability of running StopProbability Probability of stopping PatrolRadius Patrol radius ________________________________________ Combat Reaction Parameter Description Attack When Shot They attack when you shoot ShotAlertDuration Alert duration This activates "aggressive horde" mode ________________________________________ NPC Types Option Description scarecrow Classic zombies npc_human Infected humans random Mix ________________________________________ NPC Equipment Humans Parameter Options NPCHumanClothing military, raider, worker, etc. NPCHumanWeapon machete, hatchet, etc. EnableNPCHumanArmor true/false ________________________________________ Visual Effects Parameter Description EnableGlowingEyes Glowing eyes EnableZombieSound Sounds ________________________________________ Cleanup Parameter Description ClearCorpsesOnDay Cleans corpses DropLootWhenCleared Drops loot or not ________________________________________ Automatic Message Parameter Description EnableSupportMessage Automatic message SupportMessageInterval Interval (min) Important Notes (Troubleshooting) 1. NavMesh: Zombies require your map to have a generated NavMesh (standard on official maps). If you are using a custom map and the zombies are not moving, make sure the map has a baked NavMesh. 2. Safe Zones: By default, zombies ignore players inside Safe Zones to prevent abuse in Bandit Camp or Outpost. 3. Performance: The plugin is optimized. If you have a server with limited resources, keep the Max Global Zombies below 100. ________________________________________ Support If you find any bugs or need an extra feature, please open a ticket on my Codefling profile or contact me via the support URL that appears in the console when you load the plugin. This plugin will receive continuous improvements, including additional features and performance enhancements. ________________________________________ -
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Version 1.0.0
2 downloads
Premium Betterloot table V.4 Compatible + Updated deep sea loot. Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 10x gather servers. Probability-driven drops ensure resonable and fair loot without flooding the map with junk loot. This covers boxes, NPC and all other loot on rust. Key Balancing Features 10x-Optimized Scaling: Matches vanilla multipliers on high tier items for fair 10x progression. Balanced Probabilities:Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation. Perfect for servers seeking premium, player-approved loot without alot of custom plugins. Full config JSON included with setup guide. I also have a 2x, 3x and 5x table based like this.$7.99 -
Her_Toxic_Man started following Bug
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Guten Tag. Ich habe leider das Problem das ich in der Config eine Rakete eingestellt habe, werden aber trotzdem 3 bis 5 stück hoch geschossen. und mir ist aufgefallen der schießt raketen bis man respawn drückt dauernd. bitte um fix.
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Ponn started following BetterLoot v4 Config for 10x Servers
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- #walking dead
- #pve
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int GetRNPCsAmount() api call
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Changed Status from Pending to Closed Changed Fixed In to 0.5.0
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Gooseoma changed their profile photo
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BaluDog Gaming started following Support InstantStartup
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RIPJAWBONES started following Support InstantStartup
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Hello, Can you make the plugin work with InstantStartup plugin or add similar functionality please? https://umod.org/plugins/instant-startup
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In regards to the items they are wearing I see you have hazmat can you give me an example config of multiples items of clothing containing skin codes as well. Also any chance of adding the ability to change the names of the scientists especially if you add tiers. Can it not be linked into NPC Spawn?
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Stark started following EscapeRoom: Robot’s Domain
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Alexprojercts changed their profile photo
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Hey, you are editing this in the config file right? You need to the edit this in the oxide/config/SimpleStatsUI.json file there you will see "Count Npc" : false,
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You mean you are using below map. Then the Military Airfield event not spawning the Ch47 helicopter but the event does start right? does it say that the Military Airfield event started?
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葬送 started following Announcements
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葬送 joined the community
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unclearki changed their profile photo
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does this prefab have navmesh volume or aiinformation volume and coverpoints integrated like the default monument? Im building my map for some time and smaller default monuments are pretty nice. but I try to figure out how this works to get this work too on my map when using some like this. there is really rare information about these things I still have a monument on the water where npc dont move or take cover. thats so annoying
- 3 comments
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- #launch site
- #mini
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(and 4 more)
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Changed Status from Pending to Closed
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hi, it's not installed, answered here already: https://codefling.com/files/support/28380-rasta/