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  1. Past hour
  2. ) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Manifest Metadata Loaded 39295 pooled strings 16182 prefab properties 423 effect categories 2225 entity names FileNotFoundException: Could not load file or assembly 'Oxide.Core, Version=2.0.4143.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at Bootstrap+<Start>d__18.MoveNext () [0x00470] in <92cbc6765f0349b3991a03b81ba00f5a>:0
  3. Если вы указываете поддержку carbon почему я постоянно после вашего обновления вручную переписываю плагин что бы сервер мог нормально запуститься.
  4. Razor

    Animal Farm

    Ill look into this fp removed ald woulfs and i may of missed so.thing
  5. Don't know how, but it is now working. Picked up deployables and put down again - all seems to be OK.
  6. Changed Status from Pending to Work in Progress
  7. Hi, I'll take a look to see what the problem might be.
  8. CrazyRust

    bug

    Changed Status from Pending to Not a Bug
  9. CrazyRust

    bug

    Hi, this event is designed for procedural maps where the oil rig is located at sea
  10. Hi, I can't view the attached images
  11. CrazyRust

    Won't Load

    Changed Status from Pending to Closed
  12. rex

    Techtree

    Techtree was compiled successfully in 1136ms Unable to find main plugin class: Techtree No previous version to rollback plugin: Techtree
  13. Today
  14. You've configured the default group with these settings: "PlanterBox Settings": { "Enable Customization. Default false": true, "Limit of planters box that can be automated. (-1 no limit) (0 disable entity). Default 0": 0, "Enable auto seeding. If set to true the seeds will be planted automatically. Default false": false, "Enable automatic harvest. If set to true, plants will be automatically harvested. Default false": false, "Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled. Default false": true, "Production Mode, allow use Auto Seeds Refill. Default true": true, "Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool. Default false": true, "Allow Genetic modification. Default false": false, "Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE": "RIPE", "Harvest plants when the configured stage has reached at least this progress value. Value between 0% and 100%. Default 0%": 0, "Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING": "SAPLING", "Clone plants when the configured stage has reached at least this progress value. Value between 0% and 100%. Default 0%": 0, "Planter Box container size. Value between 6 and 48. Default 24": 24, "Light Exposure at 100%. Default false": false, "Water quality. Value between 0% and 100% (-1 disable). Default -1": -1, "Prevents Planter Box from using more water, exceeding the ideal saturation. Default false": false, "Ground, minimum value always available. Value between 0% and 100% (-1 disable). Default -1": -1, "Temperature at 100%. Default false": false, "Overall quality. Value between 0% and 100% (-1 disable). Default -1": -1, "Growth rate multiplier. Default 1.0": 1.0, "Harvest Production Multiplier. Default 1": 1.0, "Seed Production Multiplier. Default 1": 1.0, "Clone Production Multiplier. Default 1": 1.0, "Collect fibers from crops or dead plants. Default false": false, "Disable food spoilage in the container. Default false": false } You've enabled customizations, but the limit is still 0; you need to change it. And you need to assign the ultimateindustrialfarm.default permission to use the configured group.
  15. Changed Status from Pending to No Response
  16. T-Nuts

    Issue with Skill Tree

    Also the rocket_tier1 Rocket Launcher is being affected by Skill Tree. This time I tested the increased rocket velocity and it seems to affect the damage as well. Above the red line was just the rocket speed increase. Then below it is when I removed it or clicked respec to set it all back to zero.
  17. An Error Occurred [Adaptor] Nothing showing on console.
  18. Hi, what error are you getting? Can you send me a screenshot?
  19. Duff

    Full Inventory Bug

    Changed Status from Pending to Work in Progress
  20. Duff

    Full Inventory Bug

    I will look into it
  21. When i empty the "" i get nothing im obligate to put a name or i get nothing
  22. MetalHead

    Basements

    @Mr01sam.. Any chance you can swap the hatch to the new version please ?
  23. T-Nuts

    Issue with Skill Tree

    So I have the proto4 Rocket Launcher and it does 1000 damage with HV's. When doing a Nightmare Bradley (6000 Health right now), Bradley will take 1000 damage. When I add the Skill Tree item shown, it reduces that damage back to Vanilla it seems. Not sure if this is an issue with this plugin or something I'd need to reach out to Skill Tree about
  24. Bacardi Adi

    Full Inventory Bug

    When my inventory is full and I try to move an item from one spot in a chest to another, it ends up in my backpack
  25. For some reason, we are unable to place storage adapters anymore. Cannot work out why - nothing changed in config. We get An Error Occurred [Adaptor] tried recycler and planter. UltimateIndustrialFarm.json
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