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  3. r4m

    error console

    [DiscordErrorLogger] Failed to automatically Harmony patch 'Plugin_CallHook_Patch' [AfterPluginInit] (Ambiguous match for HarmonyMethod[(class=Oxide.Core.Plugins.Plugin, methodname=CallHook, type=Normal, args=undefined)]) at void HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at List<MethodInfo> HarmonyLib.PatchClassProcessor.Patch() at bool Carbon.Base.BaseHookable.ApplyOrderedPatches(Orders order, string category) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Base/BaseHookable.cs:line 296 Inner exception: System.Reflection.AmbiguousMatchException: Ambiguous match found. at MethodInfo RuntimeType.GetMethodImplCommon(string name, int genericParameterCount, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers) at MethodInfo RuntimeType.GetMethodImpl(string name, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers) at MethodInfo Type.GetMethod(string name, BindingFlags bindingAttr) at MethodInfo HarmonyLib.AccessTools.DeclaredMethod(Type type, string name, Type[] parameters, Type[] generics) at MethodBase HarmonyLib.PatchTools.GetOriginalMethod(HarmonyMethod attr)
  4. r4m

    error - carbon

    I used the config supplied in description c.reload SubWars [Sub Wars] LeaderBoardData saved Unloaded plugin Sub Wars v1.5.5 by NooBlet Loaded plugin Sub Wars v1.5.5 by NooBlet [424ms] I think the problem is just with the config file
  5. r4m

    error - carbon

    Thanks I tried copying and pasting the config supplied in description c.reload HeliWars Unloaded plugin Heli Wars v1.4.6 by NooBlet Loaded plugin Heli Wars v1.4.6 by NooBlet [460ms] no errors
  6. NooBlet

    error - carbon

    Changed Status from Pending to Can't Reproduce
  7. NooBlet

    error - carbon

    Changed Status from Pending to Work in Progress
  8. NooBlet

    error - carbon

    ok ill fix up the description for subswars , for now just use the config supplied in disc to get you started , and ill find a fix for carbon , thanks
  9. r4m

    error - carbon

    c.reload SubWars [Sub Wars] LeaderBoardData saved Failed to call internal hook 'Unload' on plugin 'SubWars v1.5.5' [4006810030] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.KillallPlayerUis() in /home/container/carbon/plugins/SubWars.cs:line 2888 at void Oxide.Plugins.SubWars.Unload() in /home/container/carbon/plugins/SubWars.cs:line 121 at object Oxide.Plugins.SubWars.InternalCallHook(uint hook, object[] args) in SubWars.cs/Internal:line 1003 Unloaded plugin Sub Wars v1.5.5 by NooBlet [Sub Wars] Default Configuration File Created [Sub Wars] Configuration changes saved to SubWars.json Loaded plugin Sub Wars v1.5.5 by NooBlet [419ms] Failed to call internal hook 'OnServerInitialized' on plugin 'SubWars v1.5.5' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.OnServerInitialized() in /home/container/carbon/plugins/SubWars.cs:line 108 at object Oxide.Plugins.SubWars.InternalCallHook(uint hook, object[] args) in SubWars.cs/Internal:line 687 Timer of 10s has failed in 'Sub Wars v1.5.5 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.OnServerInitialized()+() => { } in /home/container/carbon/plugins/SubWars.cs:line 102 at void Oxide.Core.Libraries.Timer.FireCollectedTimer(TimerInstance timer, int generation, double now) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.Scheduler.cs:line 299 config file options says "null" and the configuration in the description looks very different: { "1. Event Settings": null, "2. Submarine Settings": null, "3. Prize Settings": null, "4. External Plugin Settings": null, "5 SubWars Chat Commands": null, "6. Debug Settings": null }
  10. r4m

    error - carbon

    yeah I accidentally mixed up the reports in that section; it's Sub-Wars that doesn't mention that it needs ZoneManager. (Sub-Wars doesn't work either) I've already tried deleting the plugin and the configuration file, but the same errors keep occurring.
  11. Gruber

    New Purchase but error

    Hello, the plugin developer will reply to you as soon as he is online.
  12. NooBlet

    error - carbon

    if config still gives nulls , ill have to look into carbon changes that affects config , but as a quick fix you can use the disc listed config for defualt till i can fix
  13. NooBlet

    error - carbon

    just check plugin disc its right at top . and for config . delete all files and reload plugin and confirm it populates the config correctly
  14. r4m

    error - carbon

    1- The plugin's description makes no mention of the fact that it requires the ZoneManager plugin. Couldn't find required plugin ‘ZoneManager’ for ‘HeliWars’, retrying... Unloaded plugin Heli Wars v1.4.6 by NooBlet 2- I installed Zone Manager and reloaded the plugin again; [Heli Wars] Default Configuration File Created Configuration changes saved to HeliWars.json Loaded plugin Heli Wars v1.4.6 by NooBlet [443ms] Failed to call internal hook 'OnServerInitialized' on plugin 'HeliWars v1.4.6' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeliWars.OnServerInitialized() in /home/container/carbon/plugins/HeliWars.cs:line 114 at object Oxide.Plugins.HeliWars.InternalCallHook(uint hook, object[] args) in HeliWars.cs/Internal:line 947 Timer of 10s has failed in 'Heli Wars v1.4.6 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeliWars.OnServerInitialized()+() => { } in /home/container/carbon/plugins/HeliWars.cs:line 105 at void Oxide.Core.Libraries.Timer.FireCollectedTimer(TimerInstance timer, int generation, double now) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.Scheduler.cs:line 299 3- config file options says "null" and the configuration in the description looks very different: configs/HeliWars.json { "1. Event Settings": null, "2. Heli Settings": null, "3. Prize Settings": null, "4. External Plugin Settings": null, "5 HeliWars Chat Commands": null, "6. Debug Settings": null }
  15. oxide
  16. DuGe

    Alien Tripod

    Does this plugin have a significant impact on the performance of the server?
  17. walkinrey

    Error after update

    and are you on carbon or oxide?
  18. walkinrey

    Error after update

    Did you update everything? Old version of RNPC isn’t compatible with new version of addon
  19. Razor

    Alien Tripod

    Version 1.0.1

    3 downloads

    Bring a towering alien war machine to your Rust server. AlienTripod combines animated walking legs, a rotating searchlight head, a player capture laser, homing missiles, and close-range mortar defenses. Create monument patrols, build custom routes anywhere on your map, or enable automatic road patrols—all managed through an in-game editor. Features Patrols and path editor Record waypoints by walking your chosen route. Create local paths or link paths to standard and custom monuments. Preview routes before spawning tripods. Choose looping routes or patrols that reverse at the final waypoint. Configure automatic spawning, population limits, and respawn delays per path. Enable automatic road patrols with configurable spawn separation. Adjust individual spawned tripods without changing their saved patrol settings. Weapons and defenses Capture laser: grabs eligible players and pulls them into the machine, with blood effects and dropped inventory loot. Homing missiles: attack player targets and supported vehicles. Minicopter salvos: configurable lock-on time, missile count, and firing interval. Vehicle targeting: separate options for occupied minicopters and modular cars. Minicopters must have their engine running. Mortar barrages: defend against nearby players, including mounted players, with shells launched around and underneath the tripod. Flare defense: deploys decoys against incoming homing missiles, with a separate cooldown. Lock-on retaliation: can fire back after a player maintains a homing lock for two seconds. Mounted players cannot be captured by the laser. Players using noclip or god mode are ignored by combat targeting. Damage and recovery Each leg has its own health pool. Body pieces share body health, and head pieces share head health. Damaged legs develop fire effects. A failed leg remains at 1 HP, produces electrical effects, and stops the tripod walking. Body health at one-third or lower disables the capture laser while other defenses remain available. A damaged head produces electrical effects around the neck. Destroying the head kills the tripod and drops harvestable debris. After 10 minutes without damage, parts recover 1% of their maximum health every 10 seconds. Healing restores disabled functions once their recovery thresholds are reached. Default health is 1,000 for each leg, 1,000 for the body, and 1,000 for the head. Commands All commands require server administrator access or the alientripod.admin permission. Command Description /AlienTripod Opens the configuration and patrol editor. /AlienTripod spawn Builds a tripod ahead of you using the default settings. Requires suitable open ground. /AlienTripod stop Stops the nearest tripod within 60 metres and releases its captured player. /AlienTripod remove Removes the nearest tripod within 60 metres. Permission alientripod.admin — grants access to the commands and editor. Creating a patrol Open /AlienTripod and select Add New Path. Give the path a name. Choose a local path, or stand near a monument and link the path to it. Select Record Waypoints by Walking the Route. Stand at each waypoint and press USE to add it. Press RELOAD to remove the last waypoint. Click Back to Settings, or hold SPRINT and press RELOAD. Configure the path’s spawning and tripod settings, then save. Add at least two waypoints. Routes are checked for ground suitability and clearance. Saved paths are specific to the current map unless at a monument. Configuration Configure targeting ranges, health, walking speed, stride settings, contact damage, weapon availability, missile damage and cooldowns, minicopter salvos, mortar barrages, homing targetability, and flare defense. Use default settings for new tripods, separate settings for road patrols, and individual settings for saved paths or currently spawned tripods.
    $29.98
  20. Yes, I'll have to update that when I get back from vacation.
  21. Ok, that makes sense, thanks for looking into this for me. Cheers!
  22. Sorry I had to re-orientate myself with this one lol. It's multaplicative. For example, if you have a 10% bonus in the skill, it increases the recyclers base efficiency by 10% of that value. For example: Recycler with 50% efficiency, and you have 10% on your skill. This would increase the 50% efficiency by 10%, which would be a total of 55%. The percentage is applied to the recyclers number. If you wanted to bring a recycler from 50% to 100% efficiency, you would need to add a 100% total buff value to the skill (0.2 per level).
  23. Ok, thank you will try...the chat message is misleading though, as it says 55% instead of 60%.
  24. Yeah that's what I mentioned in my response before. The efficiency number you have circled on the recycler UI is set by the client, not the server, so we can't change the value with a plugin. Here is a way you can confirm it's working: - Respec your skill or unload the plugin. - Recycler an item like burlap trousers and note how much you get back from it. Burlap trousers should give you 10 cloth or something back with 50% efficiency. - Set the skill to 0.2 per level instead of 0.1 in the config. This is equal to 10% per level. - Reload the plugin - Make sure you max out the skill, and that it says you are getting a 50% bonus. - Access the recycler from your picture (the one with 50%), and recycle the same item and compare the amounts you received.
  25. nivex

    RBE command

    heya, I understand. Kill Deployables Before Spawning A Base is set to false by default. its purpose is to delete player deployables when set to true and an event spawns on deployables. so yep, if you manually spawn an event inside of your base it will delete them. I'll block unknown arguments in the next update, but /rbe by itself will always spawn a random base where you are looking at. that is its purpose. the command shouldn't be used inside of someone's base though
  26. Maybe this will help: Please forgive my horrible freehand circles
  27. Are you basing this on the UI value that the recycler shows? I believe this is client side the last time I checked. Even if the value of the entity is changed, the client will still show it's default value.
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