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if you edit that file and add in the artic sute skin id it should work im not home so i do not have the id currently
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Macias started following Server Hud
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Ghostruhh. joined the community
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I am working on a fix
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This is a problem with the NadePlus plugin. It should detect if Loottable is installed and disable all stacking logic in this case since Loottable takes care of it
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Only this one shows up; if you can get the Arctic Suit to appear, that’s perfect—it’s what the players on the server like to use.
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sanay_ changed their profile photo
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- 307 comments
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- #industrial storage adaptor
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- #dung composer
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- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
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- #shotgun trap
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- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
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- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
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- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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- 307 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Code Brothers started following Code review needed
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Samael777 started following Code review needed
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StartTimers - called twice during basically the same event CheckEventStatus - logic needs fixing for non-perfect scenarios, plus using the number of killed NPCs to determine if the event is done? really? Send your AI agent to mine to get knowledge transfer xD Why even despawn and spawn again nodes every few minutes? The config is clear: we are spawning x amount of nodes, and that's all.
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argkarring changed their profile photo
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Okay so upon some further research; As a creator, I can’t directly issue marketplace refunds. For a duplicate purchase, the buyer needs to request a refund through Codefling so the transaction can be reviewed and the duplicate purchase refunded. I hope this is helpful. please let me know if I can assist in any other way. Thanks, MQ
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- 307 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Hi, Goodness, yes, I will look into refunding one of those after sending this. Thank you for your support! Thanks, MQ
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Thank you for the input! This main bridge is an intentional design feature. This stretch goes straight to trainyard in the center of the map, it is designed to have a high yield loot but high danger for the players to collect. If you want less trains on your server there is also a server convar for that: traincar.population 2.3 - This is the default multiplier, lowering this will use less trains. On my server, I am using 0.8 and this is the result: This is because the tracks function as a wider junction. What you are requesting already exists but you need to have made your turnoff before heading towards the bridge. This is all intuitively done so the main focus is to drive those trains from the main bridge to trainyard and collect the loot. The other railways at this junction function as bypasses to move on to the next island, instead of interacting with the wagons on the main route. If you were coming from the east, you would stay left on the track to bypass, if you were coming from west, you would stay right.
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thelmorosa started following Announcements
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Plugin updated, VERSION 1.5.9 1) Added: Special Seeds: 3D preview system. The item a plant is going to produce is shown in real time as a floating 3D model above it, visible to every player within range. Enabled by default 2) Added: Special Seeds: the plant is scaled down while its preview is shown, so the item above it stays visible 3) Added: Special Seeds: previewed items are tilted 90 degrees, otherwise they would float on their side 4) Added: Special Seeds: oversized items (MLRS rockets, ladders and the like) are all scaled down to the same length, with a separate threshold deciding which items count as oversized 5) Added: Configuration section [Special Seed: Overlay or Preview configuration], holding the preview settings [enable, visibility radius, plant scale, resize threshold, maximum item size] 6) Updated: Special Seeds: the text overlay and the 3D preview share the same proximity trigger around the Planter Box and are mutually exclusive: the preview wins when both are enabled, and the trigger radius follows the active one 7) Updated: Special Seeds: [Disable Special Seed Overlay info] replaced by [Enable Special Seed Overlay info], which is off by default: check the configuration after updating
- 307 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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thelmorosa joined the community
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LionLootpost changed their profile photo
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ZEV changed their profile photo
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- 643 comments
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- #rust
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Sven joined the community
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Is there anyway to make it where if there's 2 players on opposite teams, that the timer stops counting down and says "Contested"? Right now, it only says contested if there's a scientist, but still counts down if its contested by a player.
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- 643 comments
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Code Brothers started following NPCs spawning under the txtures
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Samael777 started following NPCs spawning under the txtures
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crunkmonkey joined the community
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Kaooa started following Gather Loot Multiplier
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The good news is that the train no longer gets stuck at the Apartment Complex, so that issue appears to be fixed. However, after completing the loop and rejoining the main railway toward the bridge, you start collecting all of the wagons that have accumulated there. This creates a very long train and can cause problems again. I noticed there is already an alternative track before the bridge, but it currently requires reversing to use it. It would be great if this route could be modified so trains could automatically take it without having to reverse. This would allow trains to bypass the heavily congested bridge section and help distribute the wagons more evenly across the railway network. I think this would significantly improve the train flow and reduce wagon congestion in that area. Thank you for your work! Video : https://imgur.com/a/5kJZXeS
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MGT changed their profile photo
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Ricardo Bustos started following Convoy
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Deicide started following Wallpaper Planner
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- 75 comments
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Major Horus started following Announcements
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Major Horus joined the community
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Ash4tn2k changed their profile photo
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Konkerors joined the community
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The smoke, remaining crates, and other event elements no longer disappear instantly right after winning. Instead, I added a short delay before cleanup so players have plenty of time to loot everything safely, especially now that events can spawn multiple crates. This cleanup delay is completely customizable via the Despawn Delay option in your config, which is set to 2 minutes (120 seconds) by default. Hope this helps clarify things!
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Changed Status from Pending to Closed Changed Fixed In to 1.0.7
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I'm not sure why that happened, as I couldn't reproduce this bug on my end. If this problem pops up again, definitely let me know (if you have any console errors, please send them over too—they help resolve issues much faster). It might have just been a minor, isolated conflict on the server. Thanks for your time!
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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Yes, thanks! Those settings fixed it. I'm using the standard difficulty settings; the crate unlock took 4 minutes. Once the time was up and the bots stopped spawning, we looted the box and got the "event over" notification, but the smoke didn't disappear. When is it supposed to go away? I seem to recall it used to vanish right when the notification appeared.