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best wat is to exclude grenades from lootable plugin, NadePlus grenades should not stack as it breaks the functionality of the nade once stacked
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send me admin panel now changed their profile photo
- Today
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Each base feels methodically designed. The easier bases start out approachable, while the higher difficulty levels are designed to lure players into a false sense of security, only for them to instantly regret their decision when they’re sent back to the respawn button. This provides a challenge that requires them to pay attention and think, keeping them engaged with your content, and helping with player retention long term.
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megaphone started following Announcements
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megaphone joined the community
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C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
Also both floating monuments need fixing. One you cannot build on it, it needs a solid floor. And one other floating cave has a missing floor. Thanks for all your work its a favorite map of my players over the years because of the cool symmetry of the launch site being perfect center -
0g.Ghost.7373 started following CanStackItem conflict
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NooBlet started following CanStackItem conflict
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Any easy way to fix this? Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), NadePlus (False (Boolean))
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nivex started following Cuda's 89 Raid Base Package
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I typically don’t comment on base packages, but I’ve been using these for about a week prior to their approval, and I have to say they’re great. These bases will make players stop and think rather than simply rushing through them, keeping them more engaged with your server’s content and helping with player retention. Great job!
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Lakayn joined the community
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C1 there is a hole in the water you can just drop and see under the map
Shemov replied to SlayersRust's Support Report in Support
Hi! Thank you. Just add the ocean topology to these spots. If it's there, that means there's building topology there, which needs to be removed -
frostbravio joined the community
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garizu started following Announcements
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garizu joined the community
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C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
Also at M13 the XU Build area is blocked by the Arctic research base build block zone -
C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
This is also an issue at L0 and I16. I have a heavily customized version of this map but I did not touch these areas. How can I fix this water area? -
C1 there is a hole in the water you can just drop and see under the map
SlayersRust posted A Support Report in Support
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DrixTheGamer changed their profile photo
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fksm joined the community
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nostalgik changed their profile photo
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root1222 changed their profile photo
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Silas changed their profile photo
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cookieman changed their profile photo
- Yesterday
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vokaynit joined the community
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This is an excellent map. My players had alot of fun and were engaged the entire time. The map has a great selection of monuments that encourages high-stakes PvP while providing plenty of build space. My players and I also did not have any kind of issues at all in regards to terrain glitches or anything else that could possibly go wrong with a custom map. Furthermore, the creator was very quick to answer any questions I had even after purchase.
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- #custom map
- #one grid
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(and 37 more)
Tagged with:
- #custom map
- #one grid
- #small map
- #1000k
- #1000
- #steampunk
- #place to build
- #custom monument
- #walkway
- #skywalk
- #blue room
- #red room
- #dome
- #sphere tank
- #missile silo
- #large oilrig
- #small oilrig
- #hqm quarry
- #stone quarry
- #warehouse
- #supermarket
- #gas station
- #epic
- #fun
- #convoy
- #armored train
- #raidable base
- #raidable bases
- #flat
- #shallow beach
- #explore
- #facepunch
- #build area
- #build spot
- #buildable monument
- #lighthouse
- #ocean
- #desert
- #radio tower
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DezLife changed their profile photo
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144 changed their profile photo
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Version 1.0.0
1 download
Expert Raid Pack – 15 unique bases. Take your server's raid events to the next level. Expert Raid Pack is a collection of 15 handcrafted Expert-difficulty raid bases, built for servers that want exciting, challenging, and well-designed raid events. Each base features a unique layout, different defensive strategies, and carefully designed combat encounters — keeping every raid fresh and satisfying. Whether you run a PvE or PvP server, this pack delivers premium end-game content that will keep players coming back for more. What's Included 15 unique Expert-difficulty raid bases Completely different layouts and building styles Advanced defensive structures Turrets, traps, bunkers, hidden paths, and multiple combat zones Optimized blueprint files with no wasted resources Fully compatible with the Raidable Bases plugin Perfect For ✔ PvE servers looking for challenging raid events ✔ PvP servers that need valuable raid targets ✔ Community servers wanting more end-game content ✔ Players who enjoy difficult and rewarding raids Why Choose This Pack? Every base is handcrafted — no copy-paste layouts Optimized for server performance High replayability thanks to unique designs Regular updates and improvements Command to Add Bases /rb.config add "Angel_Expert" Angel_Expert1 Angel_Expert2 Angel_Expert3 Angel_Expert4 Angel_Expert5 Angel_Expert6 Angel_Expert7 Angel_Expert8 Angel_Expert9 Angel_Expert10 Angel_Expert11 Angel_Expert12 Angel_Expert13 Angel_Expert14 Angel_Expert15 Support Have questions or suggestions? Feel free to reach out anytime. Discord: real_krw Your feedback helps improve future updates and new packs. Thanks for your support! New sets are already in development.$34.00-
- #raidable bases
- #bases pack
- (and 4 more)
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Version 1.0.0
3 downloads
89 Raid Bases — Easy to Nightmare - 5 difficulties - balanced loot tables and an unreasonable amount of time spent figuring out new ways to make players regret thinking "I got this". I built these bases around one simple idea: If nobody wants to raid your raid base, what's the point? Sure, you can build a giant HQM fortress with 50+ turrets that looks like it was designed to survive the apocalypse. Players will admire it from a distance. Then they'll go raid a different base. That HQM/Turret monster is not a raid. That's useless scenery. These bases (Expert and Nightmare) are designed to get into the player's head. They intentionally do not look aggressive. Ooh! A Hard raid made out of wood!...... Think maybe it was built that way on purpose? Expect electronic traps, delayed doors, a false sense of security, Tesla traps, elevator traps, sneaky layouts, and other questionable decisions designed to make players think: "This looks easy.".... Famous last words. Easy & Medium Built for new players and fresh-wipe spawns. These are intentionally forgiving so players can learn, have fun, and actually feel like they accomplished something. Important to make sure all profiles have "Remove Locks When Event Is Completed": true Some of the Easy bases have doors that close behind you and the only way out is to remove all of the loot from the boxes. (New player training. Read signs, be aware) Hard For the **average Rust player**. Challenging without being a ridiculous jump from Medium. Players should start learning to raid efficiently here—and the loot is balanced accordingly. Expert & Nightmare For seasoned players who think they've seen everything.... they haven't. These bases rely on strategy, deception, traps, and making you question every decision you've made since entering the front door. Made it to the core without using boom? I wonder why.... Shooting Galleries No boom required. Win the game. Get the loot. The shooting galleries increase in difficulty too, giving players a chance to improve their aim while earning something for it. Because shooting things accurately should be rewarded. Loot Loot tables (Included) are balanced by difficulty with the goal of rewarding **efficient raiding**. Raid smart → profit. Raid like a lunatic → go back to Easy raids to build up boom again. 89 bases. Easy → Nightmare. Shooting Galleries. They're not designed to scare players away. They're designed to make players say: "Yeah, I can do that." Then end up crawling and/or re-spawning and possibly having to buy a new keyboard. Good luck. Make sure to "Remove Locks When Event Is Completed": true, for every difficulty in your Profiles folder. Some bases depend on that. https://youtu.be/UsSPXTnPDvI Easy Bases https://youtu.be/01fKG9LXknw Medium Bases https://youtu.be/Tu7bQLSsOCI Hard Bases https://youtu.be/C7_dbg94Xgo Expert Bases https://youtu.be/hlArC0uBiSY Nightmare Bases$80.00 -
WonkyDub joined the community
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Hello, I will discuss this with KpucTaJI.
- 1 reply
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Will look into this.
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Alex123134 changed their profile photo
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Very good developer. I was initially skeptical and honestly didn't think this project would last, but I've been proven completely wrong. The developer consistently updates, maintains, and improves the plugin, and it's clear they genuinely care about its quality. The plugin works like a charm—it's intuitive, well optimized, and incredibly easy to use. I ended up replacing the old Player Administration plugin from uMod with this one, and the difference is night and day. This plugin offers a much better experience, with more features, better performance, and a cleaner overall design. I highly recommend it to anyone looking for a modern and reliable player administration solution.
- 9 comments
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- 1
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- #admin
- #adminpanel
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- 4 comments
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- #krungh crow
- #sea
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(and 1 more)
Tagged with:
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Romantic333 changed their profile photo
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Yes that's correct, I did some more testing to confirm. When no loot profile is set, raiders die with no issue and drop the standard loot. I used the plugin "/raidme loot" command to create the loot profile "loot1" (what I included in the thread above), which is present in the directory. When that loot profile is active, killing a raider disconnects from the game and gives the error "RPC Error in OnProjectileAttack". Reconnecting shows the raid still in progress, but killing any raider disconnects with same result. If you win the raid, raider bodies have no loot (either from the profile or from standard loot). fyi below in the config is how I entered the loot profile name - let me know if I did that incorrectly. Thanks for your time, really appreciate it -very much enjoying the plugin otherwise. }, "Total event time in seconds": 640, "Block event players from repairing": false, "Npc drop loot on death": true, "AlphaLoot profile names For Npc Loot": [], "Npc drop loot config names": [ "loot1" ],
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Hello, could you set up a permissions system instead of using IsAdmin please?
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fuiii joined the community
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mountness joined the community
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Its now finished and uploaded have fun and please let me know if there are any more issues! Feel free to leave a review if wanted.
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Pneumah joined the community
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- 297 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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We wiped today, and my server console is showing this: i also updated to the latest CustomizableWeapons Version which is not working. (18:13:02) | Shutting down compiler because idle shutdown (18:13:02) | Compiler shutdown completed (18:13:09) | Added '// Reference: 0Harmony' in plugin 'CustomizableProtection' (18:13:09) | [CSharp] Started Oxide.Compiler v successfully (18:13:14) | CustomItemDefinitions and CustomizableProtection were compiled successfully in 1875ms (18:13:14) | Unloaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:14) | Unloaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:16) | Loaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:16) | Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.14' took 281ms (18:13:16) | Loaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:24) | Added '// Reference: 0Harmony' in plugin 'CustomizableProtection' (18:13:26) | CustomItemDefinitions, CustomizableProtection and CustomizableWeapons were compiled successfully in 1750ms (18:13:26) | Unloaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins] (18:13:26) | Unloaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:28) | Loaded plugin CustomItemDefinitions v2.5.3 by 0xF // dsc.gg/0xf-plugins (18:13:28) | Unloaded plugin Customizable Weapons v1.6.8 by 0xF // dsc.gg/0xf-plugins (18:13:28) | No previous version to rollback plugin: CustomizableWeapons (18:13:28) | Calling 'OnServerInitialized' on 'CustomizableProtection v2.1.14' took 275ms (18:13:28) | Loaded plugin Customizable Protection v2.1.14 by 0xF [dsc.gg/0xf-plugins]