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  1. Past hour
  2. Lincoln

    Weird issue a player had

    Hey SlayerRust, Thanks for the heads up. I haven't see this issue as of yet. The plugin will disable server stability upon startup while it initializes entities and such, then it re-enables stability before a full start up. This is to prevent similar behavior after a server reset. In the case of just blocks or builds crumbling in mid-build while stability is off, should never occur. You can however inadvertently enable stability on an entire structure. In which case any parts of the structure that were not stable to begin with will crumble. If you manage to recreate the issue, please do let me know how you did it or post a video . Appreciate the testing and as always, thanks for being a loyal customer.
  3. Samael777

    OnEntityTakeDamage error

    Failed to call internal hook 'OnEntityTakeDamage' on plugin 'SimplePVE v1.3.2' [952055589] (Object reference not set to an instance of an object) at bool Oxide.Plugins.SimplePVE.CheckIncludes(BaseCombatEntity entity, HitInfo hit) in C:/Rust/carbon/plugins/SimplePVE.cs:line 2501 at object Oxide.Plugins.SimplePVE.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hit) in C:/Rust/carbon/plugins/SimplePVE.cs:line 2309 at object Oxide.Plugins.SimplePVE.InternalCallHook(uint hook, object[] args) in SimplePVE.cs/Internal:line 2175
  4. Zero Absoluto

    Bandit camp NPCs

    I'm doing an update with the new apartment monument; I hope that the new update will fix the NPC problem. Another client also told me they had a similar issue, and it turned out to be an NPC management plugin. If you have something like that, it could be the cause of the problem...
  5. Zero Absoluto

    Bandit camp NPCs

    Changed Status from No Response to Closed Changed Fixed In from v5 to V6
  6. Today
  7. Hi Im trying to define specifik raid times. 100% protection from 00-16. 0% protection from 16.00. But it doesnt seems to work properly. The chatcommand does seem to understand it, but there is no protection outside of the specified raidtimes. Bases take damage no matter what. I have assigned the default permission. "Scale of damage depending on the current hour of the real day": { "0": 0.0, "1": 0.0, "2": 0.0, "3": 0.0, "4": 0.0, "5": 0.0, "6": 0.0, "7": 0.0, "8": 0.0, "9": 0.0, "10": 0.0, "11": 0.0, "12": 0.0, "13": 0.0, "14": 0.0, "15": 0.0, "16": 1.0, "17": 1.0, "18": 1.0, "19": 1.0, "20": 1.0, "21": 1.0, "22": 1.0, "23": 1.0 },
  8. shady14u

    Server Error

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.6.4
  9. shady14u

    Not getting any panels

    Changed Status from Pending to Not a Bug
  10. shady14u

    Not getting any panels

    create a "new info" panel. The button is in the center on the left
  11. shady14u

    Shows up as 2.1.6

    Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.9
  12. SlayersRust

    CubeBuild

    Could there be any conflicts between these two plugins @Adem? I know BetterStability does some things during server startup and stability. A player had an issue with some non cube build entities crumbling
  13. Has anyone this wipe experienced base entities crumbling? Like walls etc? A player was online and experienced the top floor of their base crumble for no reason while they were on it with their turrets etc I am having my main staff try to recreate this issue, but thought I'd open a ticket in case something may have changed this wipe
  14. Has anyone this wipe experienced base entities crumbling? Like walls etc? A player was online and experienced the top floor of their base crumble for no reason while they were on it with their turrets etc
  15. Super Xero

    error kicking players

    I was able to solve this by running a scan on my workshop files for any icons that were not the right size, which let me find out I had a corrupted garage door,(the one that looks like a residential garage door) to be fair it was not the plugins fault, but the plugin could for sure have some sort of ability to verify sizes and tell you so you can remove them.
  16. I have confirmed that the official updates has corrected it.
  17. aimacak

    NullReferenceException

    I'm sorry, but I really don't understand what you're asking me to do. This ticket refers to NpcSpawn, but this is not the most important thing, I did not find the error that you indicated in the first message in the log files that you sent me. You also didn't specify anything, so I don't understand anything. You don't have to ask me or beg me to do anything like that, just tell me more about your problem if you think it's related to plugins. If you're asking me to figure out why your server is lagging, then I'm unlikely to help you with this, because I provide support for KpucTaJI plugins. It is more convenient to discuss such cases in discord, because there is a high probability that we will communicate in real time. Thank you.
  18. I have a video but it doesnt appear that I can upload it here. Basically they put a bunch of resources into the sell box - one of those resources does not meet the minimum sell amount, they click SELL, the items that met the minimum amount disappear, no RP is given and then the transaction stops on the resource that did not meet the minimum.
  19. xkirax20ax

    cant remove casino

    hello Im sorry for rushing you. but how is it goin so far?
  20. snetzer

    Wallet

    hello plugin is not working after the Rust update. Error while compiling Wallet: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer best regards
  21. RustCore

    Lag spike

    No support. I want a refund! @Death
  22. So no respond. I would like to have a refund! @Death
  23. Craft

    NullReferenceException

    Failed to call hook 'CanMoveItem' on plugin 'Space v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.CanMoveItem (Item item, PlayerInventory playerLoot, ItemContainerId targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00004] in <3035b5f5458b44658d333eaeccb6cae3>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0179f] in <3035b5f5458b44658d333eaeccb6cae3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  24. Devil-Steph

    Raidable Bases

    Hello, I'm having a bit of a problem with raid-able bases. When I attack them, I can destroy the outer walls, but I can't destroy the bases or the turrets—or the sand walls (which make up all my walls and doors); I'm unable to do so. Do you have a solution for this problem?
  25. RustCore

    Not working

    Now after deleting the cfg and reload to get a new one it isnt working anymore. Iam not in vanish
  26. RustCore

    Not working

    Now it is working even with Vanish plugin. But the raid ui isnt showing up. Only the combat one.
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