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Unfortunately, I haven't gotten around to it yet. It’s not particularly urgent, and no one has mentioned anything further, so it’s possible that it’s working again. Sorry for the late reply—I’ve just been incredibly busy.
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Commands are not executed after a server restart
Iftebinjan replied to Notz's Support Report in Support
I will update the plugin, to recheck the purge commands - Today
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After adding it there is a 12 hour cooldown i need to wait?
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Hey bud, following up on this. Were you able to confirm whether or not the BarrelBreakers event was counting destroyed barrels properly? Everything still seems to be working on my end. Thanks! Rainey
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Changed Status from Work in Progress to Fixed
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Perfectangel01 started following Skins randomly change on boxes, doors, etc
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Skins randomly change on boxes, doors, etc
Perfectangel01 replied to VENIQQ's Support Report in Support
This is a known bug with Rust. This will happen in vanilla servers that don't even have a skin plugin running. -
Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
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Hello. Do you mean auto pickup dungs from livestock animals?
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Changed Status from Pending to Work in Progress
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If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
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Changed Status from Work in Progress to Can't Reproduce
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Hello. I tested it on my side, and everything works fine. Cows and sheeps drinks water from hitch. https://ibb.co/0VVgqnwt https://ibb.co/Tjd92Lh https://ibb.co/prPDY4mD https://ibb.co/hJMDWLyz
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simplymxo joined the community
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duvvskaja2 started following Relics
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Zompoc started following Africa 6000 | Real Continent, Vanilla Monuments
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Zompoc started following Announcements
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Zompoc joined the community
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hi, that's a good idea but I'm generally not interested in partial compatibility. I will look into it. disabling Create Markers For Buyable Events and using Add Personal Marker On Owners Map is still recommended though. personal map markers solve the issue of players being unable to find their own base, and no map marker for buyable events reduces clutter for everyone. if a player dies, they will still have their death marker.
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gloth changed their profile photo
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hi, I understand and I've looked into it and added a couple options in the next update this is the primary option: "Npcs Remain Dormant Without Intruders": false, this requires the first option to be enabled: "Npcs Become Dormant X Seconds After All Intruders Leave": 30.0 this triggers when someone enters an event. so long as players are not allowed to enter another players raids then the npcs will remain dormant. for the second option, when a player leaves the event the npcs will become dormant after the configured amount of time so long as the npc has no target.
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79887143 started following NINJA WORKS
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golden5216 changed their profile photo
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Ian started following Im still getting this console spam
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KpucTaJl started following Im still getting this console spam
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System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x0009a] in <ed244ab68dc342979a1750c518bec628>:0 at BaseAIBrain.DoThink () [0x0000d] in <c04712fd112a440785db92c13ca91eb0>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <c04712fd112a440785db92c13ca91eb0>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <c04712fd112a440785db92c13ca91eb0>:0 at HumanNPC.TryThink () [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <c04712fd112a440785db92c13ca91eb0>:0
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