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sent
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thnx its raffadon020
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Terceran started following Downloaded version 1.0.4 says 1.0.3 in code & plugin list
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Death started following Downloaded version 1.0.4 says 1.0.3 in code & plugin list
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Recently posted and downloadable version 1.0.4 is really 1.0.3 per the Info line in the plugin code.
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- 2 comments
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- #codelock
- #hackablecrate
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send me your discord
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This UAV Radar Enemies Detection plugin is actually sick You call it in and boom scans the area and shows where everyone is teammates NPCs enemies all marked on your screen it’s actually kinda crazy! On a server this hits hard no more guessing where people are hiding it turns fights into straight tactical plays and players love it feels like a COD killstreak but in Rust It’s easy to tweak too you can change range time all that stuff so it fits your server and works nice with kits events or VIP perks Just don’t make it too easy to get or yeah it can get a bit OP Overall super fun plugin adds a whole new vibe and players go nuts for it big W
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SlayersRust started following Npc Spawn
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Just a heads up @KpucTaJl this will need an update for the May Rust Forced Wipe Update I'm just trying to tackle things on my staging server and get things updated early so thought I'd let ya know mate, thanks for all that you do! Failed to compile: Cannot implicitly convert type 'UnityEngine.AI.NavMeshAgent' to 'Rust.Ai.Gen2.RustNavMeshAgent' | Line: 1599, Pos: 32
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aisya1242 changed their profile photo
- Today
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This Item Perks Legendary Items plugin is actually crazy good and I literally just added it If you’re already running Item Perks this just takes it to another level you can literally create your own named legendary weapons and armor with custom perks and stats however you want! For my 12 Slayers Servers this is exactly the kind of plugin that makes players go nuts you drop a “legendary” item with a sick name and perks and suddenly everyone wants it grinding bosses events whatever just to get one!!! What I like is it’s not just random loot you control everything names perks how strong it is how it drops so you can make proper endgame items instead of basic boosted gear Only thing is you gotta balance it right or it can get kinda OP but if you know what you’re doing this plugin is straight content. Overall super fun plugin makes your server feel way more custom and honestly just makes loot exciting again big W
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This Extraction map is INSANE! Whenever @badgyvercooks up something he cooks HARD! Incredible attention to detail! I’ve run a ton of maps on Slayers and this one just feels different the whole extraction thing makes players actually move around and do stuff instead of just roaming you hear the alarm and it’s like yo someone’s extracting Map feels alive too lots of build spots around exits so it works really nice for pve or mix servers and the custom stuff is solid bunkers towers ziplines jungle safezones all that good stuff! From owner side it keeps players active feels fresh and gives you something unique to build around just gotta set it up right to get the most out of it Overall really fun map big W
- 24 comments
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- #extraction
- #extraction game
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- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
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- #fantasy
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The depth and detail to this plugin makes it incredibly fun for players, it is like having a little sidekick next to you at all times. It farms, helps you raid and can even help you defend against pesky scientists. 10/10 fun for players, especially great for solo players who need a little extra hand with things Ever since I added this players are always talking about it!
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SnaggyMcNaggy started following Announcements
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SnaggyMcNaggy joined the community
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Stormo started following Bots in textures
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KpucTaJl started following Bots in textures
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Hello, I wanted to ask when the issue with bots walking under textures will be fixed. My players have complained many times that bots at regular monuments can fall under the textures, making them impossible to kill, while still being able to kill players. I understand that you had issues with the loot manager, so I didn’t ask about this earlier.
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i have tried it and not wrking any chance u can help me true discord?
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Thanks. Try write this commands in server console one by one (not in-game): NpcEdit LootTable.PrefabsTable.IsEnabled false NpcEdit LootTable.ItemsTable.IsEnabled false NpcEdit LootTable.ClearDefaultLoot false These commands will disable the loot tables of the NpcSpawn presets themselves, both Prefabs and Items, and the most important option for you is ClearDefaultLoot. This will apply to all your presets in the folder oxide/data/NpcSpawn/Preset/, you can make a backup just in case. I can also say that ClearDefaultLoot is currently not working correctly in conjunction with loot plugins, or it has an incorrect description, I passed it on to KpucTaJI.
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Changed Status from Pending to Not a Bug
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Hi, The plugin no longer uses door closers. Read the plugin updates. The doors now close automatically without the need to use the Door Closer item.
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Borduurservice Belgie started following Announcements
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Borduurservice Belgie joined the community
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rustfoxgaming started following Marker Manager Modified
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Hey, Those settings should work, but the marker is for the profile location - Not a specific npc location. It's so that players know the rough area to scout, rather than the precise location of any given npc.
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jamesrogers started following Announcements
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jamesrogers joined the community
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No problem. I'll try it out and let you know if there are any more issues. Got to say the server wasn't the same without TC running. I had users asking me what happened to all the features I had turned on from it. I'm glad to have it back up and running. Thanks for the support.
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Scalbox started following The door closer is currently positioned in an unfavorable way.
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Would it be possible to add an option to manually adjust its position, for example via the config? This would allow setting custom values depending on the door type. For the Garage Door, values like the following would work well: -0.25f, 2.96f, 1.26f This way, the door closer would be visible to players and could also be picked up again.
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"Marker_Enabled": true, "Marker_Visible_When_NPCs_Are_Dead": false, "Marker_Main_Colour": "#ffff00", "Marker_Outer_Colour": "#000000", "Marker_Opacity_Percent": 15, "Marker_Radius_Percent": 20, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false, "APC_Safe": true, "WeaponTrap_Safe": true Hey! Thanks as always for your help! I have another question. With this configuration, will a marker not appear at the bot’s current location? The map size is 4500, and RoamRange is set to 2250, so I’d like to be able to see where they are.