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  2. Any progress on a fix for this?
  3. When you say you can use events it does not go in the loot table does it? You just get it as soon as the event ends even if you kill 1 person and then leave?
  4. Mr01sam

    Adapter orientation

    There isnt a config option to do so currently.. it could be done with a small tweak of the code. Whats the purpose you had in mind?
  5. etiv

    Opt-in Command

    Yeah. I can probably make one myself but figured I'd see if it was something you were interested in including. Totally up to you. But yes, a command that would essentially stop any of the plugin features from occurring.
  6. Today
  7. tofurahie

    HeliControl shows as RED

    Changed Status from Pending to Closed Changed Fixed In to 4.6.2
  8. tofurahie

    HeliControl shows as RED

    I found a bug where re-reading the config could reset a successful check status and make a plugin appear red. That's fixed, and failed or incomplete checks now produce a warning instead of “All plugins are up to date.”
  9. hid333

    Adapter orientation

    I apologize for the very personal nature of this request, but... Is it possible to reverse the orientation of the adapter in the basement?
  10. Thank you
  11. hid333

    The car cannot be loaded.

    It appears to be caused by the change in the prefabs name following an update. I have confirmed that it works correctly after updating the plugin as follows. car_chassis_*module.entity.prefab → *module_car_spawned.entity.prefab
  12. @shady14u when a turret is destroyed Failed to call hook 'OnEntityKill' on plugin 'SimpleTurrets v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SimpleTurrets.OnEntityKill (BaseNetworkable entity) [0x0002a] in <015e721913aa4db0bf06727a4d1bf523>:0 at Oxide.Plugins.SimpleTurrets.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0044e] in <015e721913aa4db0bf06727a4d1bf523>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  13. NavyChief

    HeliControl shows as RED

    OK I think I understand how to fix it BUT I cannot understand how it became red in the first place... If I do /ucsetup select ignore = true allow it to save select ignore = false allow it to save later it returns to GREEN But again I have no clue why it turned red in the first place. I say this because Convoy is green now too. Items that are RED when the update check occurs should show in results so one can try and go fix it.
  14. NavyChief

    HeliControl shows as RED

    I am not sure what you mean exactly... but the message in Discord looks like this EVEN with Convoy as red... I would think RED items would show as a warning in this message:
  15. hid333

    The car cannot be loaded.

    It seems that since yesterday's RUST update, I am unable to load vehicles I have stored. I am still able to store them, however. Please look into this.
  16. tofurahie

    HeliControl shows as RED

    what message do you get when check is ended
  17. NavyChief

    HeliControl shows as RED

    I would but oddly it no longer shows RED; I wonder why but still Convoy shows red UpdateChecker.json
  18. tofurahie

    HeliControl shows as RED

    Send me your config file
  19. NavyChief

    HeliControl shows as RED

    When I do UCSETUP I show HELICONTROL as RED yet the page is good
  20. 確認ありがとうございます。 現行システムで現在釣り大会を行っておりますが、大会システム追加に期待したいと思います。
  21. NavyChief

    Server Panel

    SUGGESTION: A tab that can be added that shows all of the installed mods where in admin mode you can disable the ones you do not want all to see AND the displayed list is also a link to the location of that mod so people can read about it at the source site. You might partner with UpdateChecker to get this information.
  22. Hi mate, the satchel has stopped loading in for my players, does it need updating or is that a problem my end?
  23. Version 1.0.0

    2 downloads

    Silent Shadows – Quagknocker’s Haunted Abode A creepy new addition to the Silent Shadows Halloween collection. Deep in the mist-choked wilds, stands Quagknocker’s Haunted Abode — a spooky, crooked dwelling that seems to watch you as you approach. Something ancient still lurks within its shadowed halls. Whether Quagknocker was a long-forgotten hermit, a swamp-born nightmare, or something far worse… his presence has never fully left. Explore the creepy interiors, claim the scattered loot, and make use of the fully functional amenities left behind. Just be careful what answers when you knock. Key Features: Atmospheric haunted abode with a dark, oppressive interior Full Halloween ambiance and Silent Shadows quality Practical player amenities ready for immediate use NPC Spawns Scarecrows: 8 Loot & Crates Barrels: 18 Basic Crates: 6 Military Crates: 3 Food Crates: 5 Ammo Crates: 4 Medical Crates: 4 Fuel Crates: 12 Tech Crates: 5 Collectables Green Card: 1 Blue Card: 1 Puzzle Elements Green Card Room: 1 Fuses: 1 Switches: 1 Amenities Recycler Large Furnace Small Oil Refinery Tier 1 Workbench Repair Table Research Table 1,166 Objects (Entities) Ready to claim Quagknocker’s cursed domain? Drop Silent Shadows, Quagknocker’s Haunted Abode into your next wipe and let the knocking begin. TGC Rust Map & Monument License Agreement.txt
    $15.00
  24. ZEODE

    Personal Marketplace Fee

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  25. In the CS file I just added ["hqm-collectable"] = new ScaleInfo(0.6f, 2f), to the list In the JSPN I added "hqm-collectable": { "min": 0.6, "max": 2.0 }, But I am not a coder, just looked how everything else looked and copied it. So make the changes at your own risk. It seems to work ok for me.
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