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  1. Past hour
  2. NukeSter

    Server Error

    electric
  3. Arctic

    Skinner

    Is it possible to make a skin have multiple permissions for access? For example if I have Cool Blue Coffee Can Helmet part of the Cool Blue set, can I set the permission to skinner.CoolBlueSet, skinner.CoolBlueCCHelmet?
  4. Arctic

    Skinner

    You can go onto the steam workshop for Rust, and make a collection. Then you can import the collection into Skinner. The plugin (like all the other skin plugins) used to let you use all the approved skins in Rust. Rust changed their ToS so that is no longer allowed, so you have to exclusively use a curated list of workshop skins that AREN'T available for purchase in the base game. You can probably browse collections on Rust and find a bunch already made you can add without having to find your own skins.
  5. shady14u

    Server Error

    Changed Status from Pending to Work in Progress
  6. shady14u

    Server Error

    what oven is this happening on>?
  7. Today
  8. I have a building I add to all my wipes that is usable by all players... it has a recycler, tool benches, boxes for storing during heli attacks that is protected by a zone manager zone to not allow the following: "NoRemove, EjectSleepers, UnDestr, NoDecay, NoBuild, NoDeploy, LootSelf, NoPlayerLoot, NoCollect, NoEntityPickup" This way until they have a base they can use this /town to take care of things.... they can also use it for heli fights as to not destroy there own base. NOW the problem is with the WarMode mod now PVE players will never be able to use it no matter if I am PVE or PVP... it would be nice if there was a way to declare a building or zone a Neutral Zone so PVP and PVE can share it; which means they can use the existing containers.
  9. Peach

    Synecdoche

    No, on procedural maps it will go completely around the map. Thank you so much for the information!
  10. 2 front doors / side entrance
  11. I'm talking about the front and side doors they aren't opening by pressing the button
  12. NavyChief

    Skinner

    I am confused when I first bought this mod I saw skins came with it... so what changed? Was the previous way the mod worked giving us skins we did not pay for? Whats the point of paying $25 for a mod to add skins for people; and it has no skins. Where do I get skinner packs? Once I buy them they are tied to my steam account; how do my players get access to them? So many questions that I did not need to ask because when I first bought this mod the skins were just there. I Need some help on the logistics of this. I mean wouldnt it be easier to just use the following mod / pastebin file? https://umod.org/plugins/skins https://pastebin.com/FJagKRMq
  13. Version 2.0.0

    1 download

    8 hours of my life wasted doing this for my server, saving other peoples time
    $1.50
  14. Version 1.0.0

    3 downloads

    Tired of running across the map just to recycle a few items? ExtendedRecycler is here to revolutionize how you handle scrap in Rust! Forget the limitations of fixed recyclers. Our plugin gives you three ways to recycle, putting the power right in your hands - and lets server owners shape the entire recycling economy and control access! Your Recycling Arsenal: The Virtual Recycler: Type /vrec, and a recycling menu appears instantly - no need to move. Perfect for quick cleanups or when you’re on the go! The Placeable Recycler: Build your own dedicated recycling station anywhere in your base. A permanent solution for your main base. The Pockets Recycler: Find them as rare loot or get one from an admin. Take this portable unit with you on raids or expeditions! Power for Server Owners: Tune and Control Adjust recycling speed: Make it lightning‑fast for casual servers or slow and strategic for hardcore survival. Control resource yield: Increase the loot for new players or tighten the screws for a more challenging experience. Manage access: Use the permission system (extendedrecycler.PERMISSION) to grant or restrict access to the Virtual Recycler. Reward loyal players, VIPs, or clan members! Why ExtendedRecycler? Convenience: Recycle anywhere, anytime. Strategy: Choose the right recycler for the job. Flexibility: Adapt to any situation - from base defense to long‑range exploration. Control: Shape the gameplay experience to match your server’s vision. Get Started: Players: Just type /vrec to open your Virtual Recycler (if you have the required permission). Admins: Use er.give {{userid}} {{key}} {{type}} in console to equip your players with the tools they need! Check configuration - CLICK Upgrade your Rust experience with ExtendedRecycler - where recycling meets innovation!
    $10.00
  15. badgyver

    UMBRELLA

    Version 1.0.1

    4 downloads

    UMBRELLA is a post-apocalyptic one-grid map inspired by the Resident Evil series. Don’t let the map’s size fool you!!! In Umbrella, you can build on Monuments and in custom building areas. This map features a design with an aggressive PVP focus. With the right configuration, this map can be used on PVE servers. The Umbrella map includes a wide variety of unique plugins designed to enhance the post-apocalyptic experience; all plugins are pre-configured so you can use them on your server. FEATURES Size: 1000. Objects: 35300. Map protection plugin included. The map can be edited: Yes. PLUGINS - Fireworks: Endless fireworks respawn. - Kamikaze: An explosive zombie that tracks random players. - Umbrella Patrol: 20 armed soldiers patrolling the entire map, tracking players. - Airplane Event: A large number of planes to support airdrops and encourage players to interact with the map. - Parachute Respawn: Players appear in mid air with their parachutes deployed, carrying a starter “Kit” that includes a pistol, food, ammunition, medical supplies, and a skin. - Zombies: A wide variety of zombies deployed across the map; zombies will appear in key areas and feature a variety of skins provided by the Rust game itself (these skins prevent lag); zombies also have an invisible weapon skin to make hitting a player more realistic. - T-Virus: When a player is hit by a zombie, a countdown will appear on the screen indicating that the player will die from infection; the player can take pills to eliminate the infection. - Cinema: Used to display the ranch’s cinema screen. - F-15 Event: Two F-15s will be deployed across the map, launching an airstrike with explosions throughout the map for 3 minutes. Damage to player bases has been disabled; players will take damage if hit by a projectile. - CH-47 Chinook Event: A CH-47 Chinook helicopter will crash and fall to the ground, dropping two Oil Rig crates; these crates are guarded by NPCs. - Heli Tower Event: When a player enters “Heli Tower,” an event involving waves of attack helicopters will be triggered; the player must survive five waves to complete the event. - Airfield Event Support: Support for the “Airfield Event” plugin. OFFICIAL MONUMENTS 4 Oil Rigs Trains Lighthouse Fishing Village CUSTOM MONUMENTS Gas Station. Abandoned Supermarket. Bank. Outpost PVP. Laboratory. Heli Tower. Train Tool. Giant Excavator. Safe Zone. Raidable Bases Area. Crocodile Lake. The Dome. Ranch. Aifield with Build Areas. Bradley patchs across the map. Puzzles. Umbrella Center. TIPS Have fun SUPPORT: https://discord.badgyver.com
    $49.90
  16. hid333

    I want to move the button.

    I was able to successfully place it under my backpack. Thank you.
  17. Version 1.0.1

    1 download

    A premium plug-and-play loot configuration pack for the Raidable Bases plugin, featuring 20 fully balanced JSON files divided into 5 difficulty tiers and 4 unique server styles (Classic, Enhanced, x5, and x10). This package offers complete progression scaling and total Facepunch TOS compliance to instantly elevate your server's raiding economy. Warning: To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it. Note: This package contains only the loot table files (Base_Loot), meticulously configured from scratch. It does not include pre-built bases. All details regarding contents and installation can also be found inside the included README.txt file. Regular Updates! The File contains only the loot tables! Not the raidable bases. KEY FEATURES & STYLES This package includes 20 fully configured, plug-and-play JSON files designed exclusively for the Base_Loot folder, structured into 4 distinct server styles: 01_Classic_Loot – Balanced high-yield vanilla progression (Ideal for 1x–2x servers). 02_Enhanced_Loot – 40% resource boost and zero junk/filler items (No eokas, bows, or basic clothes). 03_Multiplier_x5 – Exact Classic item listings with stackable resources and ammo multiplied by exactly 5x. 04_Multiplier_x10 – Massive high-rate setups with resource drops multiplied by exactly 10x. 100% Facepunch TOS Compliant: Every single entry uses "skin": 0 (no workshop skins) and contains zero DLC items. Fully safe for Official and Community servers. PACKAGE CONTENTS Includes the 5 difficulty tiers across all 4 styles matching your file structure: Easy / Medium / Hard / Expert / Nightmare (Base_Loot JSON tables) Note: This package configures only the Base_Loot folder. It does not include Difficulty_Loot or Weekday_Loot. QUICK INSTALLATION Extract the downloaded .zip file. Choose ONE style folder that fits your server rate. Copy the 5 JSON files and drop them directly into your server's empty directory: /serverfiles/oxide/data/RaidableBases/Base_Loot/ Type o.reload RaidableBases in your server console / RCON to apply changes. CRITICAL PROFILE TUNING Native Stack Compatibility All items in this pack inherit your server's default or custom stack limits naturally: "stacksize": -1 Item Spawn Quantities The number of items that pull from these tables into raid crates is determined by your profile configs (inside /RaidableBases/Profiles/), not the loot table itself. Open your profile and edit: "Amount Of Items To Spawn": 100 Global Multipliers I highly recommend keeping this setting at 1.0 if you are using the pre-multiplied x5 or x10 configuration files to preserve your server's economy balance: "Loot Amount Multiplier": 1.0 In case that you need some help with the installation you can write me a message by Joining or my profile or by writing me on discord: https://discord.gg/RD9QgxPYXh
    $6.50
  18. Changed Status from Pending to Closed
  19. Deleting the configuration file and reloading the plugin seems to have resolved the issue. I'll monitor the situation. Thank you for the advice.
  20. Yesterday
  21. ok let me know
  22. I'll try deleting the settings and see if that helps.
  23. hmmm ... when that happend ? I think its bcs of config .... try to remove old config , and reload plugin ... and then add items again ... config changed a lot so probably some old file cant read tips ...
  24. Failed to call hook 'OnActiveItemChanged' on plugin 'CustomMedics v1.0.41' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomMedics.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00053] in <9fff19e086184213b7a1c99a6929a7c0>:0 at Oxide.Plugins.CustomMedics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00668] in <9fff19e086184213b7a1c99a6929a7c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  25. Changed Status from Pending to Not a Bug
  26. Doors are placed via the “/bhm” command. You can apply custom health profiles and skins if you wish. All entities can be moved into position using Telekinesis and then saved. Once set up, if players attempt to breach one of the doors using explosives, an event alarm with sound will alert the server that a robbery is in progress. The event is similar to how normal monument puzzles work. Once the event has finished, or after a set period of inactivity, it will reset automatically and all entities will be reset and spawned ready for the next event.
  27. Thank you very much, that helped a lot. I’m working on the issue.
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