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DaEViL started following Announcements
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DaEViL joined the community
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do you use any plugins that modify airdrops like fancy drop? its likely one of those creating the second drop
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TheEye started following River Boat Landing Craft
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Fyasko79 started following The Earth Apocalypse : Remastered and The World Beyond The Ice Wall
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Madstayen started following Not working
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When I buy seeds, two crates drop with normal loot. Then, another crate appears a couple of meters away from me. When I try to loot it I get a message: This does not belong to you.
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TheEye started following APBoatSpeed
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ToliburtiX started following Inventory overflow boxes are placed in a row
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walkinrey started following Inventory overflow boxes are placed in a row
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Hello, nearly all overflow boxes from different bots and different definitions of bots are placed in one row like pearls on a string. The line is exactly the horizontal half of the map, from west to east. When the inventory if full, the bots may run over the whole map just to go to this spot and place the box. My partial config: "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": false, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 3565696561, "Life time (0 - will exist until restart or until it dies)": 10800.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } },
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[ArcticBaseEvent] ArcticBaseEvent has begun (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread.
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- #leveling
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Hello, I tried to give my bot a MP5 with Laser and Holo. It creates the MP5 at combat situation, but without the attachments. Partial config: "Items for fights": { "Enable random order instead of priority?": false, "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "smg.mp5", "Item skin": 0, "Attachments": [ { "Item shortname or ID": "weapon.mod.lasersight", "Item skin": 0, "Attachments": [] }, { "Item shortname or ID": "weapon.mod.holosight", "Item skin": 0, "Attachments": [] } ] } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0, "Attachments": [] } } ],
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Config file sent.
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Wiped the server. Its a test server, so its slow. Still getting the same error. Will send you our Config file via DM. Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 ```
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Thanks for your answer. An advise for other users: If "Allow to create item if it is not in inventory?" is set and the bot gets in combat situation, the weapon is NOT created, if there is not already suitable ammunition in the inventory, or "Use ammo?" is set to false.
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Says its protected FOREVER. Plugin config says 48 hours max, Permission is set right Any hints or tricks here?
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7 mins passed no error
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The hackable crate is disappearing for some reason. My players can't see it, and sometimes it's there, but I can only see it when I'm in vanish
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I wiped this morn and updated, i had some other stuff throwing because i hardly ever update lmao but yeah i got a few people saying bounty loads clean on load
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I can do a wipe on the test server, to see if that makes a difference.
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send your config ill throw it on my carbon server.
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i updated and wiped this morn too, i have others saying it isnt throwing on load
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We also run multiple other plugins that require Spawn NPC. And these all appear to be working fine. Only having issue with that one plugin Bounty Hunter. Armored Train 1.9.4 Bounty Hunter Reloaded 2.0.5 Caravan 1.3.4 Convoy 2.9.4 Gas Station Event 1.3.6 Sputnik 1.5.4
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cant loot convoy because there is a npc alive its saying
mark bergervoet replied to mark bergervoet's Support Request in Support
Yes that works thanks for the help -
You are awesome my man, It's just some things I found out. lemme know what you need to know
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yes napalm thanks
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heya, that's default behavior already config: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, "Lock Treasure To First Attacker": true, "Lock Raid To Buyer And Friends": true, profiles (oxide/data/RaidableBases/Profiles/) "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, noclip, vanish and canbypass permission will bypass. players shouldn't be given permissions other than optional raidablebases.buyraid or raidablebases.despawn.buyraid
