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AndyTime joined the community
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Airpex started following DesignCrew
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Airpex started following IQHeadReward
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- 112 comments
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JMDriver started following View from inside?
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Gruber started following View from inside?
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From within the structures in game i do not see the blue water, see the sky and world as if there is no water. Is this just a limitation with the game or am i doing something wrong?
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Airpex started following IQHandFight
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- 6 comments
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- #handfight
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Do you have a compile error in your logs?
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hi, thanks for reaching out. these are good ideas and will be implemented in the next update. I tracked down a second issue with the despawn hook which RealPVE uses, RaidableBaseTimeUpdatedBar -> AdvancedStatus -> DrawBars -> multiple network calls. similarly, limiting the amount of calls from RaidableBaseTimeUpdatedBar to AdvancedStatus minimized the issue, but it would really help to reduce the amount of network calls inside of DrawBars. you could start by removing DestroyUi where possible. destroyUi is a property in the Facepunch UI and if you were to add this to your json string then the previous ui would be destroyed whenever AddUi is called. this will help minimize any impact DrawBars might be having in other cases, and it reduces flickering. due to this, I had already implemented a 1 second debounce for the despawn hook but I will use your suggestion instead. thanks! https://github.com/Facepunch/Rust.Community/blob/f1eef905473105e7814b984bc5745d4d9cbaa006/CommunityEntity.UI.cs#L77 here is one example: public static void DrawProgress(BasePlayer player, AdvancedBar bar) { string uiName = bar.UiNames[5]; if (bar.Progress > 0f) { // add destroyUi to your json string here. the next time AddUi is called the previous UI will be destroyed before the new one is added. CuiHelper.AddUi(player, "json"); } else CuiHelper.DestroyUi(player, uiName); }
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- #stone event
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RustPutin started following Water Wheel Upgrades
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- 22 comments
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- #fuel
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Ok. Now i get it ... but i tried it Thx for your time on this ...
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There is the file and the names are https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 = baseone https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 = basetwo https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 = basethree https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 = basefour https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 = basefive https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 = basesix SpawnEverything.json
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Now I understand what you're talking about. Unfortunately, it is not possible to dynamically change this parameter, and to expand these features, you need to review the plugin's UI.
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I need you to send me the new configuration file, the one recreated from 0, and also the names of the bases you want to generate
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Klaxxon started following Stone Event and Metal Event
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Changed Status from Pending to Closed
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WhiteDevil joined the community
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PLUGIN UPDATE VERSION: 1.4.6 1) Added: UI to modify the Planter Box genes 2) Added: New configuration property [Allow Genetic modification. Default false] VERSION 1.4.3 1) Added: New configuration property [Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE] 2) Added: New configuration property [Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING] 3) Added: New configuration property [Prevents Planter Box from using more water, exceeding the ideal saturation. Default false] 4) Added: New farm commands [plantall, harvestall, cloneall, removeall, killall, fertilize, grow, setgene, setgenebox] /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> 5) Added: Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) 6) Added: New permission [ultimateindustrialfarm.planterbox.command.farm] for commands [plantall, harvestall, cloneall, removeall, killall] 7) Added: New permission [ultimateindustrialfarm.planterbox.command.fertilize] for command [fertilize] 8 ) Added: New permission [ultimateindustrialfarm.planterbox.command.grow] for command [grow] 9) Added: New permission [ultimateindustrialfarm.planterbox.command.setgene] for commands [setgene, setgenebox] 10) Improved: Special Seed Overlay info 11) Improved: Lang system
- 256 comments
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- #industrial storage adaptor
- #expand storage adaptor
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- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
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Pronto habrá disponible una nueva actualización, que tenga un buen dia.
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- 7 comments
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- #rust
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After I bought the bot on Codefling, the developer reached out to me right away – simply because he had forgotten that the bot was still listed for sale on Codefling. He was honest, told me that a new version is coming soon, and kept me in the loop right away. That shows that someone truly stands behind their product. The bot itself runs flawlessly and gets updated regularly. A clear recommendation for any Rust community that needs map voting via Discord. Keep it up!
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- #discordbot
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Solo haces cobrar la pasta y ni te preocupas cuando Rust hace cambios en el , cosa que todos los creadores decentes que no van solo a coger la pasta hacen. Te reportan los errores bien incluso con un bloc de notas y no haces nada al respecto, te limitas a decir hago lo que puedo cuando la gente lo reporta cuando es mentira, cuando no te conviene hacer algo le dices a la gente que todo va bien y que es cosa de Rust que tu lo has hecho bien,,,para ti arreglar las entradas a los metros es tapiarlas con rocas?? esa es la solucion,,los rios casi todos en las entradas bugs que se le sale el agua como una linea por encima en la cual te pones a nadar en medio del suelo por la cara...y asi muchisimos fallos mas que no creo que debieras cobrar a 40 pavos para el caso que le haces...por que esta muy chulo si pero otro juego que no es Rust o si no ten gente detras de el para tenerlo al dia no la gente que te pague 40 pavos y encima te haga de tester a su señoria que es la cobra la pasta
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- 21 comments
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- #multi-tool
- #tool
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X_MythicalNinja joined the community
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is their anyway to set the Ground progress bar to 100% ? their is only the option to configure water , temperature and sunllight, tried scrolling the discussions but didnt see anyone mentioning this. also is 100% the maximum allowed percentage? if i were to set it higher at say 150% would that work better then 100% thanks for takling the time to read this