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  1. Today
  2. add it to a private admin shop or a admin private kits so its easier to get the items
  3. I think that there is something wrong with the formatting of the English Queue Messages because the Spanish one looks correct. I’m unable to fill it out correctly. Also is the ICON ID supposed to give an Icon during the loading messages? Because I’m using the ICON ID I use for everything and it’s not working. And lastly, am I supposed to be able to see this plugin in the permissions? Because it’s not there.
  4. Yaki

    need setflag update

    needs updated from this past wipe ATMSystem - Failed to compile: 'VendingMachine' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachine' could be found (are you missing a using directive or an assembly reference?) | Line: 169, Pos: 29
  5. Weapons dont count towards set bonuses.
  6. i found a plugin to override the road issue on custom maps. So it is working now. I will have to take a look at your other maps
  7. I am not receiving a set bonus when combining a weapon and a piece of armor; is this intended behavior? If I apply the same title to two pieces of armor, a +10% set bonus activates; however, if I apply the same title to one piece of armor and one weapon, the set bonus does not activate. Is this how it is supposed to work?
  8. You can use the builtin Rust server commands like this: inventory.giveto <player> crosssbow 1 2793006815 inventory.giveto <player> rope 100 2793158547
    Works perfectly! Good plugin
    What it does it does perfectly. My only complaint really is I ended up having to use another PVE plugin in order to get the customization I wanted. So I do think this plugin leaves something to be desired in regards to features. Then again it's only $20 and like I said it worked perfectly!
  9. hid333

    UI scale

    At the default UI scale (1.0), it overlaps with the inventory. Adjusting the config to: "Offset Min": "120 -20", "Offset Max": "180 -0" prevents the overlap, but the layout looks a bit distorted for users who have changed their UI scale. Could you design it so that the button placement doesn't break based on the UI scale, similar to how other plugins handle it?
  10. hid333

    compile error

    Removing the following line from line 455 will allow compilation to succeed: [HookMethod("API_QuickStack")]
  11. Yesterday
  12. Super Xero

    seeds

    we are not able to put blueberries in the tools box to convert them for some reaosn? same with apples.
  13. When connecting to the server, an error is displayed, and the panel does not close; the only way to close it is to restart the plugin.
  14. 20K

    Translater

    i expect to have this ready to go tonight. so depending on how quickly they approve it.
  15. chovah

    Z-Billboards

    it seems on server restarts, to lose the top left corner of the image and no longer recognizes as a billboard. What could be going wrong?
    Thank you!
    Thank you
  16. Arkto

    QuickStack

    Version 1.1.2

    5 downloads

    QuickStack is a lightweight QoL plugin that makes inventory management faster without changing the vanilla Rust experience. Simply open a storage container and press STACK. The plugin automatically transfers matching items from your inventory — only items that are already present in the container. Features Simple STACK button in the container UI Transfers only matching item types Optional command for key binds Configurable inventory sections and container types Customizable UI position and colors Transfer summary notifications Permission support Lightweight and easy to use Permission: quickstack.use Command: qs
    Free
  17. vetrovskiy

    Extract

    Version 1.021

    16 downloads

    Increasing the amount of bonus resources that can be extracted by the specified amount for players Permissions - Issuance of permission to receive the claimed bonus o.grant "user/group" "nick/id" extract.use example: o.grant user vetrovskiy extract.use Lang - Available languages: English, Russian private const bool LangEn = true; // if true - english on // if false - russian on Config { "Bonus multiplier": 4, "Use a random chance?": true, "Bonus drop chance (from 1% to 100%)": 50 }
    Free
  18. Version 1.6.0

    7 downloads

    # Halloween Event ## Description **Halloween Event** runs a lightweight, fast-paced Jack-o’-Lantern shooting event. After a short countdown, each online player gets their **own target pair** (Scarecrow + Jack-o’-Lantern) spawned in a configurable **ring around the player**. Hit **Happy** pumpkins to score and drop candy; **Angry** ones yield no points. Entities auto-expire after a short lifetime and are **immediately respawned** to keep the arena populated. --- ## Features ### Event Flow - Global **countdown**, then timed **event window**. - Per-player spawns; scoring tracked and **top players** announced at the end. - **Candy drop** on valid hits (configurable item shortname/amount). ### Smart Spawning (Ring) - Spawns strictly **around** the player (between `MinDistanceFromPlayer` and `SpawnRadius`). - **Progressive search**: strict → medium → relaxed → last-resort to always find a ring position (works on terrain, monuments, bases). ### Auto-Respawn - On **destroy** *or* on **lifetime timeout**, the plugin spawns **`RespawnCountOnDestroy`** new targets for that player. ### Health Watcher - Global health check every 2s: cleans up half-broken pairs and triggers respawn, keeping the loop stable. ### Lightweight - Event-only build: just the commands you need, minimal logging, no test/debug commands. --- ## Commands ### Chat & Console | Command | Description | Permission | |------------------------|------------------------------------|-------------------------| | `/flashhalloweenevent` | Start the countdown & event | `halloweenevent.use` | | `/stophalloweenevent` | Stop countdown/event & clean up | `halloweenevent.use` | > The same names exist as console commands: `flashhalloweenevent`, `stophalloweenevent`. --- ## Permissions ```plaintext halloweenevent.use - Allows starting/stopping the event ``` --- ## Configuration (excerpt) ```json { "CountdownMinutes": 3, "EventDurationSeconds": 60, "SpawnRadius": 10.0, "MinDistanceFromPlayer": 4.0, "ScarecrowLifetime": 3.0, "RespawnCountOnDestroy": 2, "HappyJackChance": 0.6, "JackHeightOnScarecrow": 1.2, "CandyItemShortname": "halloween.candy", "CandyReward": 1, "MaxActivePerPlayer": 20, "MaxVerticalOffsetUpFromPlayer": 1.5, "MaxVerticalOffsetDownFromPlayer": 5.0, "SampleAttempts": 72, "AngleSweeps": 2, "FallbackJitter": 8 } ``` **Notes** - Increase `SampleAttempts`/`AngleSweeps` if your map has many dense structures. - Reduce `MinDistanceFromPlayer` if players often stand under roofs/overhangs. - `RespawnCountOnDestroy` controls how many new pairs spawn after a hit **and** after lifetime expiry. --- **load, run, enjoy**
    $8.99
  19. eov-dev

    NRE Since wipe

    Hey, any news on this?
  20. andyb_83

    Failed to Compile Error

    We are getting a fail to compile error RadtownEvent - Failed to compile: 'RadtownEvent.RadtownEventController.OnEventStart()': no suitable method found to override | Line: 340, Pos: 34
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