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Deisel started following getting this error in console cosntantly
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Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground. i wrote a script to find the broken Ai, heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454) Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message. Hopefully the navmesh issues will be resolved.
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Please make sure that the config, lang and data files are upto date with the latest version and NpcSpawn is on its latest patched version.
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Kaanie changed their profile photo
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so i got Ai to write me a begugger Script.. heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3039) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312925 | Location: (17.79346, 7.69511, 933.6167) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312939 | Location: (-100.647, 13.08814, -871.085) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312953 | Location: (-100.7216, 15.62391, -460.299) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3035) i got Ai to write into the script code to delete the erroneous Ai as they occur, stopping my console spam. i think these errors relate more to the custom map than anything. Thanks for your input!
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xShadowBroker92x started following error and Force Wipe - Error
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Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
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Line 1331: switch (arg.Args[0]) { case "wz": float _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "zy": _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; break; case "dan": _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) { damoData.pos[key] = 0; } Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; case 5: if (damoData.pos[key] < 0.01) { damoData.pos[key] = 0.01f; } break; case 6: if (damoData.pos[key] < 1) { damoData.pos[key] = 1; } break; } break; case "res": damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); break; } UpUIMessageText(player); change to: float _value; if (arg.Args[0] == "wz") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] += _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "zy") { _value = float.Parse(arg.Args[3]); damoData.pos[int.Parse(arg.Args[1])] -= _value; damoData.pos[int.Parse(arg.Args[2])] += _value; } else if (arg.Args[0] == "dan") { _value = float.Parse(arg.Args[2]); int key = int.Parse(arg.Args[1]); damoData.pos[key] += _value; switch (key) { case 7: if (damoData.pos[key] > 2) damoData.pos[key] = 0; Get_textAnchor(); break; case 4: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; case 5: if (damoData.pos[key] < 0.01f) damoData.pos[key] = 0.01f; break; case 6: if (damoData.pos[key] < 1) damoData.pos[key] = 1; break; } } else if (arg.Args[0] == "res") { damoData.pos = new float[] { 0.6f, 0.97f, 1f, 1f, 6f, 0.03f, 18, 0 }; Get_textAnchor(); } UpUIMessageText(player);
- Today
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Yes, I made an update to the file - you can just switch the BGEasy_4 for the new one
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Sorry. Thanks.
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Overdrive changed their profile photo
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Koolinfo started following Not working with the latest update.
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xADROCx started following Not working with the latest update.
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Hi. The plugin is not working since the new update. In console its show the following mesages: Error while compiling TeamId: Argument 1: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 56, Pos: 32
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set config option "Limit the damage to players building": true,
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did you send the update through? I rather just have a good update to fix these
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curious if that had to be removed from all the files because im getting this now: [RaidableBases] BGEasy_10 contains a broken prefab that must be removed: assets/rust.ai/nextai/testridablehorse.prefab
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There is a large amount of spam in the console.
Silent Creations replied to RICK's Support Report in Support
Changed Status from Work in Progress to Fixed -
tsuyoshi_ito started following Buy Limits Permissions Are Not Applied in Shop Default.json
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Mevent started following Buy Limits Permissions Are Not Applied in Shop Default.json
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Buy Limits Permissions Are Not Applied in Shop Default.json
tsuyoshi_ito posted A Support Report in Support
Thank you as always for providing such a useful plugin. I really appreciate it. I have found an issue with the settings in the following file: oxide/data/Shop/Shops/Default.json Even when I configure the "Buy Limits" for an item, the permissions defined there do not seem to be applied. Could you please make it so that the permissions set in "Buy Limits" are properly recognized and applied? At the moment, I am working around this issue by also setting the same permission under "Discount" so that the permission name is recognized. "Buy Limits (0 - no limit)": { "shop.default": 1, "shop.vip1": 3, "shop.vip2": 5, "shop.vip3": 10 }, "Discount (%)": { "shop.default": 100, "shop.vip1": 100, "shop.vip2": 100, "shop.vip3": 100 }, -
- 3 comments
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- #2x
- #x2
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(and 28 more)
Tagged with:
- #2x
- #x2
- #2x loot
- #2x loot table
- #better loot config
- #2x loot tables
- #loot table configs
- #better loot
- #better loot cfg
- #better config
- #loot config
- #loot cfg
- #2x loot cfg
- #2x server
- #2x loot config
- #x2 loot config
- #rust 2x
- #2x rust config
- #2x server files
- #2x loot file
- #x2 loot file
- #best loot table
- #2xserver
- #2x rust server loot table
- #better
- #betterloot
- #2x better
- #2x betterloot
- #2x better loot table
- #2x better loot tables
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Have you had any issues with crashing when using it?
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There is a large amount of spam in the console.
Silent Creations replied to RICK's Support Report in Support
Changed Fixed In to Next Version -
Grumpy OldMan started following SimplePVE
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BetterDeadThanZed started following Timer isn't right.
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I have this setting for the cargo ship: "Timed duration which the player will retaion ownership of the monument in seconds": 2700, However, players are only being given 600 seconds.
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- 293 comments
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- #updates checker
- #plugin
- (and 5 more)
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There is a large amount of spam in the console.
Silent Creations replied to RICK's Support Report in Support
i actually believe i may have just found it update may be in very shortly -
There is a large amount of spam in the console.
Silent Creations replied to RICK's Support Report in Support
i am working as we speak to find what is causing it and remove till the there is a fix for it. we are at the mercy of the devs atm - Yesterday
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- 3 comments
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- #2x
- #x2
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(and 28 more)
Tagged with:
- #2x
- #x2
- #2x loot
- #2x loot table
- #better loot config
- #2x loot tables
- #loot table configs
- #better loot
- #better loot cfg
- #better config
- #loot config
- #loot cfg
- #2x loot cfg
- #2x server
- #2x loot config
- #x2 loot config
- #rust 2x
- #2x rust config
- #2x server files
- #2x loot file
- #x2 loot file
- #best loot table
- #2xserver
- #2x rust server loot table
- #better
- #betterloot
- #2x better
- #2x betterloot
- #2x better loot table
- #2x better loot tables
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I think i may have found the issue. Could you try reload StackModifier after you reload that do you stack sizes return to what they should be?