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  1. Past hour
  2. NooBlet

    Failed compiling

    Changed Status from Pending to Fixed
  3. wiress67

    I don't see any sleepers

    is there any way you could tell to see if it's working because I don't see any sleepers do I have to activate it or is it automatically start
  4. У меня то же самое (
  5. Got it worked out, Thank You
  6. fermens

    need update

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.1
    Outstanding and tons of fun to build on!
  7. Today
  8. aimacak

    Better Npc

    @SLATE All I could understand now is that this behavior is only with Kits, if you give them the equipment from the NpcSpawn GUI, then they behave correctly. I'll pass this on to KpucTaJI, thanks for the information.
  9. SLATE

    Better Npc

    { "Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Names": "Thug,Punk,Thief,Bandit,Criminal,Hooligan,Vandal,Ruffian,Delinquent,Gangster,Brigand,Outlaw,Highwayman,Scoundrel,Rogue,Scalawag,Swindler,Miscreant", "Gender": 0, "SkinTone": 0, "Underwear": 0, "WearItems": [], "BeltItems": [], "Kit": "rusted_wandering_punk_1", "DestroyTrapsOnDeath": false, "Health": 130.0, "InstantDeathIfHitHead": false, "RoamRange": 30.0, "ChaseRange": 30.0, "SenseRange": 65.0, "ListenRange": 32.5, "DamageRange": -1.0, "ShortRange": 10.0, "AttackLengthMaxShortRangeScale": 2.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": false, "VisionCone": 135.0, "HostileTargetsOnly": false, "DisplaySashTargetsOnly": false, "IgnoreSafeZonePlayers": true, "IgnoreSleepingPlayers": true, "IgnoreWoundedPlayers": true, "NpcAttackMode": 2, "NpcSenseRange": 40.0, "NpcDamageScale": 1.0, "NpcWhitelist": "FrankensteinPet,14922524", "NpcBlacklist": "11162132011012", "AnimalAttackMode": 0, "AnimalSenseRange": 20.0, "AnimalDamageScale": 1.0, "AnimalWhitelist": "", "AnimalBlacklist": "11491311214163", "DamageScale": 0.7, "CanTurretTarget": true, "DamageScaleFromTurret": 0.5, "DamageScaleToTurret": 1.0, "AimConeScale": 2.4, "DisableRadio": true, "CanRunAwayWater": true, "CanSleep": true, "SleepDistance": 175.0, "Speed": 5.0, "AreaMask": 1, "AgentTypeID": -1372625422, "BaseOffSet": 0.0, "HomePosition": "", "MemoryDuration": 10.0, "States": [ "RoamState", "ChaseState", "CombatState" ], "LootPreset": "BetterNpc-1e7962", "LootTable": { "IsAlphaLoot": true, "AlphaLootPreset": "", "IsLoottablePlugin": true, "LoottablePreset": "", "IsCustomLootPlugin": true, "CustomLootPreset": "", "ClearDefaultLoot": false, "PrefabsTable": { "IsEnabled": false, "MinPrefabsAmount": 1, "MaxPrefabsAmount": 1, "Prefabs": null }, "ItemsTable": { "IsEnabled": false, "DisableMinMax": true, "MinItemsAmount": 1, "MaxItemsAmount": 1, "Items": null } }, "CratePrefab": "", "IsRemoveCorpse": true, "GroupAlertEnabled": false, "GroupAlertRadius": 65.0, "GroupAlertReceivers": "", "HeadDamageScale": 1.0, "BodyDamageScale": 1.0, "LegDamageScale": 1.0, "MeleeDamageScale": 0.7, "BarricadeHealthThreshold": 30.0, "BarricadeDistanceThreshold": 12.0, "HealingScale": 1.0 }
  10. Has the config been reset since the update? No settings have been added in this update, so the Config will not be initialized. "EnableFishStackLimit": true, If you set this to false, you can stack fish, but the size and weight of the item will not be saved. When selling, the value will be calculated as "FishBaseValuesForDisableFishStackLimit" × "RarityMultipliers". changed to this setting require a server restart.
  11. NINJA WORKS

    Support

    Sorry. If the developer provides an API, it may be possible to link them together.
  12. David

    error

    Changed Status from Pending to Fixed Changed Fixed In to 1.5.4
  13. Changed Status from Pending to Fixed Changed Fixed In to 2.0.6
  14. Hey, sorry about that. I had to leave shortly after forced wipe and I forgot to update this one.
  15. 2nd this idea. Would like it as soon as a player becomes hostile, they cannot /noclip until cool down
  16. XiuNooB

    Support

    I only suggested the idea because I downloaded your plugin, edited it myself, and made it work with AutoFarm. I suggested it because it would be interesting, but thank you for your attention anyway.
    Unique stacksize that can work with perms its the best on the market easy to use fast support and open to ideas thanks again
  17. @HunterZ I haven't updated yet, anything i need to change? or just update and let it ride?
  18. Error while compiling CustomMixingTable: 'Pool' does not contain a definition for 'GetList' | Line: 182, Pos: 48
  19. any news on wen Object Stacks will be compatible with the new DLC boxe that came out yesterday ? they can stack . thank you
  20. Agricola

    UI image settings

    I greatly appreciate the input I know ya get a million questions and fixing stuff after FP updates is daunting but I do appreciate the time you have taken to help me. Hope you have a great weekend and look forward to whatever your skills conjure up to keep the modded rust community thriving.
  21. SlayersRust

    RPC Error in move item

    Getting tons of RPC Error in move item on my server, server restart doesn’t help. Posting this because it might be stack modifier related. I cannot get the server working no matter what I do.
  22. Tage2

    Pickup issues

    We can't recall the vehicles either. This really needs to be updated -- we just put in Karuza's cars (which are hugely popular) but the ability to recall your vehicle is essential. Thank you, dev, for making this, and hopefully there's a quick, easy fix
  23. Strathisla

    Monument Owner

    ААА обновлении ? не не не слыхал..... А на скай плагине не надо обновлять ?
  24. Yesterday
  25. dustyhansen

    Prestige

    It seems the 1.7.6 update fixed this or it was the restarting of the plugin, sorry.
  26. Razor

    Only Planting in center

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
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