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Gems are a hidden item by default so they are not included in the stack size configuration. I'm gonna add them with the next update
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rustfoxgaming started following Hello
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Hello and thanks. I see in the configuration that only "Economics" points can be awarded; I don't use that—I want to be able to give items instead. Is it possible to release an update for this, please?
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This is most likely a problem with the oxide compiler. Try reloading the plugin while the server is running. Also make sure that you have the latest version installed.
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I ran all the commands. These are the console outputs. I only showed for mining quarry, the two outputs that are "missing" are for pumpjacks, which give the exact same result as the ones for mining quarries, so you really don't need anything else. Permission 'ultimateindustrialfarm.industrial.pumpjack' Players: **some players here** Permission 'ultimateindustrialfarm.industrial.pumpjack' Groups: No groups with this permission Permission 'ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack' Players: No players with this permission Permission 'ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack' Groups: No groups with this permission
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david potts started following Base Capsules
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золотая молодежь started following Announcements
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золотая молодежь joined the community
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- #artillery
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Thanks for fixing it. I love this little monument!
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Fixed in v3.0 — grab the update from the Codefling page.
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Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.0 to 3.0.0
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hid333 started following About the setting values
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imthenewguy started following About the setting values
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① Which setting prevents a specific item from dropping as an "Epic" item? Example: If I want to prevent the "Epic" version of `attire.banditguard` from dropping. Should I add it to the "List of items that can not be enhanced"? Or do I need to add it to the "item_blacklist" for every specific buff? ② Regarding "FishingContest Integration": ・ Where can I adjust the probability of obtaining an "Epic" item as a reward? ・ What does `"A list of buff types that will be added to the fishing contest items as prizes": [ 6 ],` signify?
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Changed Status from Pending to Work in Progress
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I am checking right now
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Smokeymell started following 🔥 RustyFire is looking for a Community & Server Manager
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RustyFire is looking for a trustworthy and experienced person who wants to help us grow our Rust community long-term. We currently run two EU Rust servers: RustyFire PvE — Vanilla+ / Custom Plugins RustyFire PvP — 2X / Trio / Customs We already have the servers, Discord, plugins and infrastructure running. A website is also available if needed. Our next goal is to turn RustyFire into a strong, active and recognizable Rust community with a consistent playerbase. What we're looking for Someone who can help with: • Improving and organizing our Discord • Improving both Rust servers and the overall player experience • Building and maintaining an active playerbase • Player retention between wipes • Server advertising and promotion • Organizing events, giveaways and community activities • Gathering player feedback and turning it into improvements • Improving server listings, descriptions and branding • Helping with our website when useful • Finding partnerships and promotional opportunities • Helping develop RustyFire long-term Most importantly We're looking for someone we can trust. This person may eventually receive significant access to our Discord, servers and other RustyFire systems, so we're not looking for someone who simply wants an admin rank. Previous experience managing or growing a Rust server/community is highly preferred. If you've worked with another community before, we'd love to see examples and/or references. This can be a paid position — compensation can be discussed depending on experience and involvement. Interested? Make a Ticket in our Discord: • Your age • Rust experience • Previous server/community experience • Examples of communities you've worked with • What you think you could improve at RustyFire • How you would approach growing our playerbase RustyFire Discord: https://discord.gg/aQ6HdKzh4j
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Warland Rust started following SimplePVE
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Hello, I found a few issues 1. Electrical settings do not work correctly No Electric: Setting this to On only seems to make the light turn on when it is placed. The Turn All On / Turn All Off buttons have no effect at all. Tested with Ceiling Lights and Industrial Lights. 2. Configuration buttons Not all buttons can be properly configured through the config. Please see the attached screenshot. 3. Allow claiming in water With "Allow claiming in water": false, it is still possible to claim in water. Thanks!
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"Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, Check that this is set up this way in the configuration.
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Changed Fixed In to 2.0.0
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Changed Status from Pending to Work in Progress
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Hi, the building is builded by a group and the user who tried has only builld up a few walls and not more. Cheers
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Romantic333 changed their profile photo
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Hello! We will check it out!
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- 43 comments
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I want an API that can tell me whether this harvest action originated from the automatic harvesting mechanic
Scalbox replied to lafeiyatis's Support Report in Support
Hello, the APIs will be implemented soon. -
Changed Status from Pending to No Response
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You haven't run all the commands, and I need you to send me the console output. oxide.show perm ultimateindustrialfarm.use oxide.show perm ultimateindustrialfarm.industrial.miningquarry oxide.show perm ultimateindustrialfarm.industrial.pumpjack oxide.show perm ultimateindustrialfarm.auto_attach.storage_adaptor.miningquarry oxide.show perm ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack Censor whatever you want, but the output must be from the console, and I don't see all the commands executed.