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Changed Status from Work in Progress to Fixed
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Hey! I'll look into this and try to figure out what's causing the issue, since it's happening across several different events. I suspect it's related to NpcSpawn rather than my plugins. I'll do my best to find the cause, but it will most likely take at least a week, as I'll be out of town all next week.
- 1 reply
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Hey! I'll look into this and try to figure out what's causing the issue, since it's happening across several different events. I suspect it's related to NpcSpawn rather than my plugins. I'll do my best to find the cause, but it will most likely take at least a week, as I'll be out of town all next week.
- Today
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I see, so you allow players to use the remover tool like this? The reason it's happening is the vending machines attached to the marketplace are using the same skinId as the custom marketplace item. That is why it is refunding the vending machine and giving it the custom skin. I think you can set up your remover tool config to disallow removal of the attached vending machines. Check the documentation for that plugin or ask the dev for help. I will check to see if there are any hooks I can use to allow my plugin to prevent removal too for a future update, but this will not be out for a while, so try with the other dev to see if possible. -
cargo crates being deleted as soon as hack finishes
ZEODE replied to tacman1981's Support Report in Support
Hi, this plugin does not touch cargo ship crates at all. It only acts on hackable crates spawned by the plugin itself. I don't know what issue you are having, but if it's about cargo ship crates, this plugin is not the issue. -
Following this month's update, players may occasionally be unable to deal damage to NPCs.
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Survival Island started following Failed compiling 'CustomMixingTable.cs'
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David started following Failed compiling 'CustomMixingTable.cs'
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Delegate 'Func<BasePlayer, Item, int, bool>' does not take 2 arguments [CS1593] (CustomMixingTable 69 line 99) 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CustomMixingTable 20 line 339)
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Waddie started following Extra Fishing V3
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- 52 comments
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ProjektEU started following ask Upgrade plugins
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ninco90 started following ask Upgrade plugins
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I have an idea for the plugin: would it be possible to add an "Auto Repair" feature that a player could enable, which would automatically repair the base—say, every minute, or every 5–10 minutes?
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Quaded changed their profile photo
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- #русский
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AngrySnake changed their profile photo
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Fused relics always get the maximum affix values, whereas dropped items have randomized values within the config range. Is this a bug, a feature, or is there a specific config option for this? Also, I have another question about relics. Are there any configuration settings that prevent certain relics from appearing even after fusion? Does the drop location setting affect this?
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Is there no setting to specify the distance from the shore?
imthenewguy replied to hid333's Support Report in Support
Or beach -
Is there no setting to specify the distance from the shore?
imthenewguy replied to hid333's Support Report in Support
Will add the command. Looks like a map issue. It only spawns in the ocean topology. That should be cliffside. -
The messages are to reiterate to the player what their ultimates allow them to do
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Hey, thanks, that's a bug on my side: Relics and Loottable both handle the split of a relic crate, so the stack gets cut twice. No setting works around it right now, so avoid splitting relic crates until the next update, where I'll fix it so Relics works together with stack plugins on crate splits.
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Sure was splitting Relic Crates, using Middle mouse button drag to split is the method, we use "Loot Table & Stacksize GUI" 11/13 11:00:56 PM | Calling hook OnItemSplit resulted in a conflict between the following plugins: Loottable - Item.xmas.present.smallx7.14347788 (Item), Relics (Item.xmas.present.smallx7.14347789 (Item))
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Grumpy Cat changed their profile photo
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TinoSugar changed their profile photo
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So i'm noticing that some adjustments such as atmosphere night brightness/contrast do nothing and often even when moon is out the night is pitch black and I cannot adjust at all. I'd like a bright night preset but I cannot for the life of me make anything work that illuminates the ground Also, often when I try make adjustments to a preset things start getting weird such as the screen goes yellow or adjustments no longer make anything adjust how I would expect. Almost like something gets adjusted and stops it all from working.
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Ikeep getting this error message Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: https://cdn.discordapp.com/attachments/1131387423838961747/1149341840391278642/BOTPURGEEVENTICON.png_0 - Image URL: https://cdn.discordapp.com/attachments/1131387423838961747/1149341840391278642/BOTPURGEEVENTICON.png
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Hey, Relics only steps in when you split its own relic crates or relic items. Every other stack is left to vanilla or your stack plugin. Can you paste the full error from the server console, tell me which stack plugin you use, and say what item you were splitting?
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happycat_dev joined the community
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Hey Found a Bug when using Loottable when splitting a stack it errors and only leaves 1 behind, can you allow to disable using Relics for stacking please (When using a stack mod plugin ).
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KediT joined the community
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Does this need updating for the new stuff in november wipe?
Belivablelevi replied to GreenCardPVE's Support Report in Support
Ill work on it right away -
Version 1.0.0
10 downloads
Instant Vending Drone removes the wait from Drone Marketplace purchases. When a player buys from a vending machine through the marketplace terminal, the items are ready to collect from the terminal right away. The delivery drone no longer has to fly to the shop and back. Instant delivery for every purchase made at a Drone Marketplace terminal. Drones already in the air when the plugin loads complete their orders immediately. Everything else stays vanilla: prices, the delivery fee, terminal space and marketplace power checks, and the terminal stays reserved for the buyer until they collect their items. Lightweight: a single small Harmony patch, no per-entity hooks, no timers, no drone entities spawned. Unloading the plugin brings back normal drone delivery.Free -
@ThePitereqDid this ever get implemented or just closed..?