Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Will test it out soon. But just do double check before I do, you're not expecting it to change the environment Sunrise/Sunset correct? It's role is to only auto equip/unequip the "headlight" at these times when auto equip is set to NightOnly.
  3. Today
  4. vip丶祭奠

    Shop

    This plugin is an absolute game-changer for any Rust server! The configuration is incredibly intuitive, and the in-game UI is clean and responsive. Setting up custom currencies and category-specific shops takes only minutes, and it works flawlessly with the Economics plugin right out of the box. The developer’s meticulous attention to detail and consistent updates make this the best shop solution available to date. Highly recommended for both new and established servers!
  5. yeah after long looking i found it and it works realy goooooood thx not sow hard to install
  6. Hello, can this also support the RogueDepot site? Or is that automatically added to the config via the API you use?
  7. imthenewguy

    items wont work

    How are you getting the items?
  8. Magnumk

    Custom Mixing

    Is it possible to make a recipie only brewed a number of set times?
  9. aimacak

    Corpses despawning

    @Rusty Hook Hello again, after a while I reread this ticket and got confused Do you want to remove animal corpses or not?
  10. Changed Status from Pending to Closed
  11. Boozo

    Raidable Bases

    Could you make it so to use rockets etc, you have to be in the raid dome. If you fire from outside they would not do damage to the structure, maybe do a true or false feature. Then you could do a blacklist.
  12. Fruster

    Loot Tables

    Hey! The plugin uses default locked crates and supply drop crates. If you've configured your plugins with loot tables for these crates, the event will retrieve loot from your tables. You can also customize loot settings using the SimpleLootTable plugin.
  13. Scalbox

    Storage Adaptor Placement Bug

    Changed Status from Fixed to Closed
  14. Changed Status from Fixed to Closed
  15. Razor

    Road Paratroopers

    What ya mean?
  16. heya, harmless bug but annoying and easy to fix in RaidableBases.cs on line 14809 change: if (config.BlockPaidContent && config.DestroyLootedContainer && to: if (config.BlockPaidContent && config.DestroyLootedContainer && !container.IsKilled() &&
  17. "Night Time Settings": { "Sunset InGame Time (00:00)": "19:00", "Sunrise InGame Time (00:00)": "09:00" } Night Time Settings don't seem to work. No matter what time I want to use, the sunrise is always 7.30
  18. chris1990242

    items wont work

    items when you read them they are only gifts in my loot what would cause this
  19. xlr8tednergy

    Loot Tables

    If i'm using Loottable & Stacksize GUI plugin will this event pull the loot for the event form my loottables I already have set up on the server? Loot Table & Stacksize GUI - Plugins - Codefling This is the plugin i'm using, for reference
  20. why when i put the new updated version in all the ones in my loottable are now just gifts when reading them
  21. xlr8tednergy

    Loot Tables

    I think I may have figured it out.. its 0:default I believe, but if not let me know! I also wonder, how does this interact with the normal CargoShip event on the server? if a server cargo ship decides to spawn, how does this interact?
  22. We just tested purgefx, it is not unloading plugins, and this is what I saw when I ran it from the console: Failed to call hook 'CmdStartPurgeChat' on plugin 'PurgeFX v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PurgeFX.UpdatePurgeStatus () [0x000c6] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.StartPurge (System.Boolean forced) [0x0010f] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.CmdStartPurgeChat (BasePlayer player, System.String command, System.String[] args) [0x00075] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.PurgeFX.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00646] in <a38f5a61b10741dcac6ebfff23e86a23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  23. Seeing the below in my console. not sure if its my json config or an issue with the the plugin Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913 Failed to call internal hook 'OnLootEntityEnd' on plugin 'RaidableBases v3.1.5' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.RaidableBases.OnLootEntityEnd(BasePlayer player, ContainerIOEntity container) in C:/TCAFiles/Users/gary5/202054/carbon/plugins/RaidableBases.cs:line 14809 at object Oxide.Plugins.RaidableBases.InternalCallHook(uint hook, object[] args) in RaidableBases.cs/Internal:line 2913
  24. hey so i loaded this map and theres a ton of things that are floating un rendered water and a lot of other things any reason?
  25. I fixed the date issue by manually editing the data file, but since the update the plugin does not work,. Here is my fix for the data file to display the correct date and time of Purge, I am GMT-5, so change that depending on your time zone (I left 30 mins for plugin updates etc before wipe): { "IsPurgeActive": false, "CachedPurgeStartDateUTC": "2026-08-06T00:00:00", "CachedPurgeEndDateUTC": "2026-08-06T23:30:00", "CachedWipeDateUTC": "2026-08-07T00:00:00"
  26. xlr8tednergy

    Loot Tables

    I use the Loottable and Stacksize GUI plugin Which one of the options in this configuration will let it use the loottables I already have set up?
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.6k
Customers served
Files Sold
166k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.