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DrayTemplar started following Embrasaure not repairing
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ninco90 started following Embrasaure not repairing
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When repairing the building, the embrasaure's are not replairing even when "Deployables Repair": true, Metal Is present in the TC
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Confirmed. The problem was: during the daily restart, the server would stall on the threads -- we narrowed it down to a few plugins and after a test this morning with the daily restart, the restart went fine. The only plugin we removed was StaticLootables. So something about StaticLootables is causing a stall on the cpu threads during our daily restart. Letting you know so hopefully a fix can be pushed out. Having to be up for the daily restart at 4am each morning is a pain. The plugin runs fine -- if I unload it manually right before the restart (and then the restart runs fine). It's fine throughout the day. It just causes this issue at daily scheduled restart.
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What I can't fix, because it's on Rust's side: Ambient light, Sun and moon light, Reflections, the Clouds sliders and four of the Fog sliders do nothing in the current Rust build, so the next update removes them from /wsetup. That's why your dark preset never got darker. Rust takes about 30 seconds to settle the lighting after any change, so give a slider half a minute before judging it. Sky contrast 4.1 together with Sky blueness 4.85 is what turns the sky black with the orange band. That's how the game draws those values. Its own presets keep both around 1. I couldn't reproduce the fully yellow screen from your first screenshot on my test server. If it still happens after the update, send me that preset and the game time and I'll check it.
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I figured it out! The rule set said that "traps cannot hurt players", and I do think TruePVE is seeing the bots as actual players. I changed it to "traps can hurt players" and now the autoturrets are killing them. We always friend our turrets for our team members, so it's no problem for us to have it set that way.
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massa2a started following Alien Tripod
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Its released now in 1.8.2
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Version 1.0.0
3 downloads
Hostiles detected. Use of force authorized. Give your players a heavily armed boss that refuses to go down quietly. ED209 combines relentless firepower with layers of defensive countermeasures, turning a simple boss fight into a battle for survival. Rush him with explosives, attack from cover or bring a helicopter—ED209 has a response. Players will need teamwork, ammunition and a plan to bring him down. Heavy Firepower Twin miniguns: Choose regular or incendiary 5.56 ammunition, with incendiary enabled by default. Optional reload pauses: Configure shots before reloading and the reload cooldown. Set the cooldown to zero for continuous fire. Retaliatory homing missiles: Attacking players can receive their own missile response, with separate cooldowns per player. Close-range mortar barrages: Punish players who rush in to plant explosives. Anti-helicopter missiles: Configure detection range, lock-on time and salvos, with separate cooldowns per helicopter. 360-degree targeting: ED209 turns to track threats and adjusts his aim for targets at different heights. Countermeasures That Fight Back ED209 is a hard-to-kill boss with more than health standing between players and their rewards. Flare defence: Deploys flares against incoming homing missiles. Smoke defence: Taking enough damage within a configured window triggers protective smoke. Smoke counterattack: After deploying smoke, ED209 launches a barrage against recent attackers, finishing each player’s barrage with an incendiary rocket. Individual retaliation cooldowns: Multiple attackers can receive a response instead of sharing one player’s cooldown. Combat movement control: Configure how long he holds position after combat activity before resuming his patrol. Tune his health and incoming damage multipliers to create anything from a challenging encounter to a major server boss fight. A Fight Players Will Remember Robotic voice announcements signal target detection, countermeasures, missile locks, critical damage and shutdown. At low health, electrical effects activate inside his body. Defeating him triggers a final shutdown sequence followed by an explosive destruction effect, loot crates and harvestable wreckage. Your Patrols, Your Rules Create custom routes with the built-in path editor or configure road patrols. Run multiple ED209s with individual patrol settings, spawn counts and respawn delays. Use a single-point route to keep him guarding one location while still allowing him to fight. Configure movement, targeting, weapon ranges, damage, cooldowns and rewards. Hostile-only targeting is optional, and attacking players can receive Rust’s timed hostile status. Vanished players are ignored by targeting. Rewards Worth the Risk Bradley-style death crates with configurable counts and fire duration. Harvestable wreckage with configurable resources. Optional damage-contribution ownership locks. Optional team contribution handling. Optional Economics and ServerRewards payouts. Optional AlphaLoot profiles and Loottable presets. PVE Integration Damage hooks support TruePVE and SimplePVE. ED209 can damage players and player helicopters while building and deployable damage remains subject to your protection plugin’s rules. Configuration UI Use /ed209 to open the configuration UI and manage settings, patrol paths and spawned bosses. Bring enough firepower. ED209 already has.$30.00 -
Thank you, I undestand and appriciate the responses for both. happy to work with Default xp values of 0, and change them myself, if you do get a chance to add them in a future update.
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Razor started following ED209 Boss
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therapistdog changed their profile photo
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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Hello @Hanumann I can completely understand the want for an update. To be completely transparent and honest I have not been able to get around to this. I will work towards an update this weekend (sun-mon). Its a very simple request so I suspect I can get this taken care of today/tomorrow.
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To close to road, or cannot build in this area
LeroyJenkins420 replied to DrayTemplar's Support Report in Support
Hello Dray, I will investigate this shortly and update you as soon as I have an update! -
Juris K started following Announcements
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markqwea joined the community
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Juris K joined the community
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Changed Status from Work in Progress to Fixed
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Changed Status from Work in Progress to Fixed
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skywex999 started following Announcements
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Sounds like you have a conflict with a stacking plugin. Unload all other plugins on the server and test. Tell me what the behaviour is.
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skywex999 joined the community
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I would like to change the currency unit in "economics" from $ to something else.
imthenewguy replied to hid333's Support Report in Support
Ill add support so you can change the currency suffix/prefix. -
Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Adding it based on a pre-existing buff value opens the door for conflicts with other plugins. I will look at adding something like this. Default xp values will probably be 0 as a lot of servers probably wouldn't want this, but you will be able to turn them on via the config once added.
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Yes, you're right. I can see the issue now.
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- 54 comments