All Activity
- Past hour
-
IsaKSGL started following Announcements
-
IsaKSGL joined the community
-
Koolinfo started following Gas Station Bunker
-
Soloe started following Announcements
-
Soloe joined the community
-
-
-
O3R5.dev changed their profile photo
-
How do i make the reward multiplu items
DrayTemplar replied to DrayTemplar's Support Report in Support
Ended up using a kit to give the reward. This allowed me to give scrap and the items. Luckiliy i already had the kits plugin so it was easy enough to setup.- 1 reply
-
- 1
-
-
Pinky-15 started following Announcements
-
Pinky-15 joined the community
- Today
-
Shaney started following Announcements
-
Shaney joined the community
-
jason1121 started following Announcements
-
jason1121 joined the community
- Yesterday
-
Takehito162 joined the community
-
Anchovie started following Announcements
-
Anchovie joined the community
-
Hi i have loaded the map onto my server only to find that there's a problem with the sea/water not displaying
-
AVEX joined the community
-
I bought this because I liked the design. However my server suffered random crashes and huge lag spikes after using this Outpost. We removed the Outpost (which forced a wipe on our players now it runs fine without it. We put this outpost on a test server with no plugins and it caused lag and crashes.
-
I'm using Custom C4 and Rocket Tiers plugin and wondering if a blacklist could be added to Turbo Weapons so I could take the Skin ID's used for Custom C4 and Rocket Tiers and block them from being used with Turbo Weapons. Right now when I reload one of these Rocket Launchers, Turbo Weapons is over written by this plugin but it still takes all the Rockets. For instance I have it set to 10 as the magazine size for the Rocket Launcher. Custom Rocket Launcher max is 4 but when I reload the Rocket Launcher it still takes 10 out of my inventory but only loads 4 in the Rocket. Is this something that can be added to Turbo Weapons?
-
Hello. Any updates regarding the skins that are not working?
-
chad123 joined the community
-
Changed Status from Fixed to Closed
-
umchris joined the community
-
Mr.prince changed their profile photo
-
عبد الرحمان عبيزة changed their profile photo
-
- 44 comments
-
- #skilltree
- #event
-
(and 4 more)
Tagged with:
-
Wow, that was super fast. Thanks so much
-
Thanks for reporting this, I’ll fix it in the next version.
-
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
-
Did you mean to say that the plug-in needs to be updated to wipe or something else?
-
As far as I know, the reward for killing is given only to the one who killed the Boss, but you can make different loot settings. What kind of reward are you talking about? Do you want, for example, 200 Economics to be given to every player who deals damage to the Boss?
-
SimianLive changed their profile photo
-
Changed Status from Pending to Work in Progress
-
ryno333 changed their profile photo
-
gridleey changed their profile photo
-
Is there a way to check this together on Discord?
-
This is a very nice monument, never seen before. Not many Rust players can say they went to a Jack in the box on a Rust server lol. I can't think of anything missing to be honest, it's all in the details for example the burger, waflle, paper napkins.....well thought of. The prefab count is low, the details are perfect and it's just what you need on your map. A monument worth visiting for any player!
-
- 1
-
-
- #monument
- #road side
-
(and 1 more)
Tagged with:
-
A question on prestige levels. Maybe I just don't see it in the confiig or your videos but I would like to change the required level of the prestige options becoming available. My server has a lot of casual players and level 100 is rarely made by more than one or two. Is it possible to lower the level to 50 or whatever value?
- 1,579 comments
-
- #leveling
- #progression
- (and 19 more)
-
Ganja - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 904, Pos: 35
-
NpcSpawn - Failed to compile: Cannot implicitly convert type 'UnityEngine.AI.NavMeshAgent' to 'Rust.Ai.Gen2.RustNavMeshAgent' | Line: 1502, Pos: 50