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  3. rrex

    RustCMS

    Same here. Any news?((
  4. I notices that if I reload the Buried Treasure mod this notification goes away.
  5. beetle

    Balance the Betting

    When is version 2.0 scheduled for release?
  6. Version 1.0.0

    1 download

    About Medium Bases & LootTable About Medium Raidbases & Loottable 10 unique Medium RaidBases the loot table is fixed around these raidbases installing instructions place all RaidBase in the server\data\copypaste Place loot table in raidbase\Difficulty_Loot\Medium --- it is best just to copy the loot table out of the file and paste it into the existing file if you need any help please contact me on here for any questions or concerns
    $12.50
  7. Version 1.0.0

    1 download

    About Easy Raidbases & Loottable 10 unique easy RaidBases the loot table is fixed around these raidbases installing instructions place all RaidBase in the server\data\copypaste Place loot table in raidbase\Difficulty_Loot\easy --- it is best just to copy the loot table out of the file and paste it into the existing file if you need any help please contact me on here for any questions or concerns
    $7.00
  8. Adem

    Loot Manager

    Version 1.0.1

    16 downloads

    LootManager is a unified loot table system designed for MadMappers events and plugins. It stores and manages all loot tables in one place, allowing you to easily edit them and fill NPCs and containers from other plugins. To apply a loot table to a specific object, simply enter its name in the object’s config under the “LootManager Preset” field of the plugin that spawns it. LootManager works only with plugins marked as compatible on their respective plugin pages. General Section In this section, you can change the name of the loot table and edit its description. By default, the description field automatically displays the plugin that created the table, but you can write anything there — for example, a list of plugins that use this loot table or its purpose. You can also enable the “Clear Container” option, which removes all items from the container before adding loot from the Items and Prefabs sections. This is useful when you want to completely replace the default loot. When browsing loot tables, you can search not only by preset name but also by description, which makes it easier to find loot tables linked to specific plugins. Item Table Section This section allows you to configure the contents of crates and containers, adding any items you want — including custom ones (for example, change the skin, set a genome, or spawn an item as a blueprint). You can specify quantity ranges, drop chances, and even set an exact number of items to appear inside the container. The “Exact Min/Max Values” option controls how the container is filled. When enabled, LootManager strictly follows the defined minimum and maximum item counts. When disabled, it uses the same randomization logic as Facepunch, meaning the item count is variable. In this mode, the plugin iterates through all items in the loot table and spawns only those that pass the chance check. Prefab Table Section The Prefab Table section lets you include standard in-game loot sources such as crates, barrels, or NPCs. This allows you to mix vanilla loot with your custom settings, creating more diverse and realistic loot distributions. You decide exactly how many and which prefabs will be used — for example, you can combine military crates and regular containers within a single loot table to achieve the desired balance between reward and rarity. This provides flexible control over loot generation in events and zones, making every encounter feel unique. Integrations Supported integrations: AlphaLoot, CustomLoot, LootTable These sections are used to configure compatibility with third-party loot plugins. If these plugins are not installed, you can safely ignore these settings. When integrations are enabled, you can allow external plugins to modify or add loot according to your own rules. Installation Move the contents of the data folder from the plugin archive into your server’s oxide/data directory. Move the contents of the plugins folder from the plugin archive into your server’s oxide/plugins directory. Commands /lm - opens the main menu (permission — lootmanager.use) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!
    Free
  9. mcsigu

    Motorbike mounting blocked

    hey, great plugin - only issue is that the radio seems to somehow block mounting from the motorbike (ever since the minor bugfix that just came out). Can you please take a look? Thanks!
  10. Netch

    Support for new items

    Changed Status from Work in Progress to Closed
  11. Changed Status from Pending to Closed Changed Fixed In to 1.9.0
  12. Netch

    update

    Changed Status from Pending to Closed Changed Fixed In to 1.9.0
  13. Snake

    RustCMS

    No news? I was hoping for a release soon.
  14. Monster

    APi

    Hello. --> https://steamcommunity.com/dev/apikey
  15. Firelord

    APi

    Hello, I just purchased your plugin and noticed in the configuration that the plugin requires an API token to download the plugin from the workshop. Today is my server's anniversary, and I wanted to try out a new plugin.
  16. Version 0.1.0

    1 download

    A 3500m semi-procedural map on which many generation problems have been fixed: terrain, road junctions, textures, river crossings, generation of rocks and stones. Railway tracks with river crossings on bridges have been added, which will allow the ArmoredTrain plugin to pass without stops and U-turns, all road sections have been connected, which will allow the Convoy plugin to move along roads, switching to neighboring paths to continue the route. The BetterNpc plugin does not require any improvements, all NPCs appear perfectly on this map. The water space allows you to freely move NPCs on boats from the WaterPatrol plug-in. The following monuments from FP are located on the map: Abandoned Military Base Arctic Research Base Ferryterminal Giant Excavator Pit Junkyard Large Harbor Launch Site Missle Silo Power Plant Small Harbor Sewer Branch The Dome Trainyard Water Treatment Plant Gas Station Mining Outpost *2 Sattelite Dish Supermarket Banditcamp Outpost Fishing Village *3 Lighthouse Abandoned Cabins Large Barn Ranch Stone Quarry Sulfure Quarry HQM Quarry Small Oilrig Large oilrig Underwater Lab Cave's for building
    $12.50
  17. Hi, My community really loves the Smart Sorter plugin, but we’ve noticed that it’s currently one of the biggest performance issues we’re facing. I couldn’t find any real optimization options in the config settings, and the hook time is far higher than that of any of the other large plugins we use. So u can check the Webhooktime. Any ideas how to optimize this? With a low pop of 40-50 Player we relaized significant fps drops.
  18. @David I just wanted to ask when the issue will be fixed, since I’d really like to use that feature.
  19. That makes a lot of sense, I should have considered that. I did adjust npc health, 275-300, pretty much doubled the health from default. It didnt fix the issue unfortunately. Thank you for the idea though.
  20. Jason Wheeler

    Cant Spawn

    I dont, this is my list of installed plugins: 01 "Admin Radar" (5.4.1) by nivex (0.81s / 1 MB) - AdminRadar.cs 02 "AirfieldEvent" (1.5.3) by Fruster (6.70s / 26 MB) - AirfieldEvent.cs 03 "Base Repair" (1.0.28) by MJSU (0.00s / 20 KB) - BaseRepair.cs 04 "ChaosNPCDownloader" (3.0.14) by k1lly0u (0.00s / 0 B) - ChaosNPCDownloader.cs 05 "Map Key" (1.0.0) by Badgyver (0.05s / 5 MB) - Cockroach.cs 06 "Custom Vending Setup" (2.14.5) by WhiteThunder (0.28s / 688 KB) - CustomVendingSetup.cs 07 "DefendableHomes" (1.1.6) by KpucTaJl (1.12s / 21 MB) - DefendableHomes.cs 08 "Image Library" (2.0.62) by Absolut & K1lly0u (0.03s / 6 MB) - ImageLibrary.cs 09 "IndustrialRecycler" (1.7.2) by Marte6 (0.62s / 8 MB) - IndustrialRecycler.cs 10 "MAPLOCK" (1.0.0) by bmgjet (0.03s / 4 KB) - MAPLOCK.cs 11 "Mini-Copter Options" (2.5.2) by Pho3niX90 (0.35s / 276 KB) - MiniCopterOptions.cs 12 "MinicopterSpawnPlugin" (1.0.0) by Bojack (0.01s / 8 KB) - MinicopterSpawnPlugin.cs 13 "Monument Finder" (3.1.4) by WhiteThunder (0.02s / 272 KB) - MonumentFinder.cs 14 "No Give Notices" (0.3.0) by Wulf (0.00s / 0 B) - NoGiveNotices.cs 15 "NpcMovingControl" (1.0.5) by Adem (0.30s / 2 MB) - NpcMovingControl.cs 16 "NpcSpawn" (2.8.3) by KpucTaJl (62.33s / 2 MB) - NpcSpawn.cs 17 "PermissionsManager" (2.0.9) by Steenamaroo (0.02s / 1 MB) - PermissionsManager.cs 18 "Quarry Computer" (1.6.2) by Marte6 (1.22s / 7 MB) - QuarryComputer.cs 19 "Skill Tree" (1.6.10) by imthenewguy (1.43s / 68 MB) - SkillTree.cs 20 "Skins" (2.2.3) by misticos (0.41s / 140 KB) - Skins.cs 21 "Stack Size Controller" (4.1.3) by AnExiledDev/patched by chrome (1.21s / 13 MB) - StackSizeController.cs 22 "UnderwaterGuard" (1.0.6) by Adem (0.85s / 2 MB) - UnderwaterGuard.cs 23 "Vehicle Deployed Locks" (1.13.6) by WhiteThunder (0.14s / 148 KB) - VehicleDeployedLocks.cs 24 "WaterBases" (1.0.20) by Nikedemos (0.71s / 152 KB) - WaterBases.cs 25 "WaterBasesJunkpileFix" (1.0.0) by Nikedemos (0.00s / 0 B) - WaterBasesJunkpileFix.cs 26 "WipeProtection" (2.1.6) by FastBurst (1.29s / 72 KB) - WipeProtection.cs
  21. ZEODE

    Dupe exploit

    Changed Status from Pending to Not a Bug
  22. ZEODE

    Dupe exploit

    SupplySignal cooldown plugin is conflicting and causing the issue. You can join my Discord for a patched version of the other plugin since MrPixie is not responsive anymore or maintaining the plugin.
  23. SirApesALot

    Red Wall of Text

    at the end the event every player on the server gets a giant red wall of text in the top left hand corner of our screen. As it does not appear in console,, I can't really tell you what it says other than a lot of letters lol
  24. Gruber

    Cant Spawn

    Hi, do you use plugins for custom spawn on the map? If not, I'll check it out when I get home today and fix it if needed. Sorry for the wait
  25. Gruber

    Dreamland

    Hi. This update should not affect custom maps. With Chinook, this is a bug of the developers, it often happens even on procedural maps.
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