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WipeBlock Integration in Server Panel failed
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错误代码 started following Boss Dragon
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Thanks for your answer, but that was not my question, I expressly said I know how to add a weapon light! I want to know how I can give an RNPC a torch in the hand, which is than used at night when running around? Something like "torch" or "torch.torch.skull" or "flashlight.held"?
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Example "Item": { "Item shortname or ID": "rifle.ak", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [ { "Item shortname or ID": "weapon.mod.flashlight", "Item skin": 0 } ] },
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Hello, I'm posting this in the public support channel because you haven't responded to my private support tickets. Maybe this time you'll actually read my message and pay attention to the issue. I'd like to report a problem with MiningFarm 2.1.9 and suggest an improvement regarding item stacking and component durability. The problem: Many Rust plugins are originally developed with Vanilla servers in mind, where items have standard stack size limitations. However, on modified servers such as 10X, 100X, and 1000X, we often use plugins that increase stack sizes. This creates compatibility issues, especially with items that have durability, such as graphics cards, RAM, and coolers in MiningFarm. Here is an example of the issue: A player places 10 RTX 3090 graphics cards into a single stack inside the MiningFarm storage. Over time, their durability decreases to 50%. The player removes one graphics card from the stack. The removed graphics card sometimes returns to 100% durability, as if it were brand new. The remaining components continue showing reduced durability. This means players can potentially bypass the durability system simply by splitting or moving items. Suggested improvement: It would be great if MiningFarm could properly support stack size plugins while preserving component durability. For example, if a stack of 10 graphics cards has 50% durability, removing one card should result in: The removed card retaining 50% durability. The remaining 9 cards retaining 50% durability. Moving items between inventories or storage containers not resetting their durability. Picking up or splitting components not restoring their condition. Normal stacking behavior for compatible components without breaking the MiningFarm production system. Ideally, this improvement should work without requiring changes to existing JSON configurations, production rates, component wear, or other MiningFarm settings. I understand that many plugins are designed around Vanilla Rust mechanics, but compatibility with modified servers is very important because stack size plugins are widely used. Would it be possible to add proper StackSize compatibility and durability preservation in a future MiningFarm update? I believe this would be a useful improvement for many server owners, not just my server. Thank you. I'm hoping to finally receive a response regarding this issue.
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MBIwe changed their profile photo
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Try to unload TruePVE and check again to see if it’s caused by another plugin, just in case
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Hey, just wanted to give you an update on the resource gathering issue we've been troubleshooting. After a lot of testing, I confirmed that the problem was still happening on a fresh map with Loottable completely removed, so your plugin wasn't required for the issue to occur. We eventually narrowed it down to an old, unsupported version of BetterVanish. I noticed the gathering issue appeared after hitting a resource node while vanished and then finishing it after becoming visible. I removed BetterVanish, restarted the server without wiping the map, and gathering returned to normal. I then built a custom replacement with safer harvesting protection, and everything has continued working normally through extended testing. Full resource yields and finishing bonuses are back. While I can't say with 100% certainty that BetterVanish caused it, the evidence points strongly in that direction. Sorry for putting you through all that troubleshooting when it appears Loottable wasn't the problem. I really appreciate your time and patience. Thank you!
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Good morning Idkrocky, Are the crates, in the centre of the map... a/. visible on the surface as objects? b/. under the map at the central point? c/. showing on the 'g' map as hackable crates? Please advise. -- Nomad
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Her_Toxic_Man started following Vendor Spawn
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Hello. The vendor isn't spawning for me, and I can't figure out why. Everything is set up and enabled correctly, yet no one appears—what could be the cause?