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DarkSilver started following Deployable Zipline
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Is it possible to limit purchases to just one per person?
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hid333 started following Failed to call hook 'SendMealDescription'
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imthenewguy started following Failed to call hook 'SendMealDescription'
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Clicking the icon after using a dish displays the following error: Failed to call hook 'SendMealDescription' on plugin 'Cooking v2.0.32' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.SendMealDescription (ConsoleSystem+Arg arg) [0x000ae] in <e7857060e04542bba440cb188cc46f91>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02596] in <e7857060e04542bba440cb188cc46f91>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Lucky Charms started following imthenewguy
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Hello. Getting the following console errors. I am using Carbon: Timer of 24s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 26s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 28s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full Timer of 30s has failed in 'HUDPanel v1.2.6 by the-bandit' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.HUDPanel.GetImgDATA(Dictionary<string, AllPanelList> cf, string key, bool enabled)+() => { } [1] in /home/container/carbon/plugins/HUDPanel.cs:line 1625 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/C…Show full
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- #4500k
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- Yesterday
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Lucky Charms joined the community
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dex1o joined the community
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My Name Is joined the community
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gblade90 joined the community
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Funny... I just entered it while the server was running—then ran /rnpc init, restarted it, and now it seems to be set up correctly. Okay, then I'll just use it to quickly ask what this means: “Specify the ID of the bot generator (8 - 15)”: 9 Thank you
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Hey walkinrey! First of all, thank you for this fantastic plugin. It’s exactly what we’ve been looking for for years! I read that the bots will be able to build bases in the future—awesome! We look forward to more updates. Great job! I tried adding a new bot, being extremely careful not to mess up the code, which is often the case. But after reloading the plugin, it removed it again and reverted to the default 4 bots in the .json file. I started copying here: “austin_fighter”: {..... and made sure to insert it after this: “Chance of using phrases (% 0 - 100)”: 30.0 } } }, This is the end of the code: ], “Chance of using phrases (% 0 - 100)”: 30.0 } } } } } --- Did I miss something? Thank you! p.S Maybe you could explain to me what this does:: "Specify the ID of the bot generator (8 - 15)": 9 And even though I've set it so that 15 of each bot should spawn, there are usually only 38 or 39 at most
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SavageEv joined the community
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1) Not yet because nobody really requested it, but could be easily implemented - DM me! 2) Dimensional Pockets are just like regular bases, stored in the wipe's savefile. When the server is wiped, the Dimensional Pockets are wiped as well 3) Unfortunately, no. It would require CopyPaste files to be a 100% faithful recreation which sadly is not the case yet with the CopyPaste plugin, which doesn't support all entity types 4) Yes. You can assign any Small Wooden Box skin from the Workshop to correspond to a particular VALID copypaste file which represents a Pocket Dimension. You can create those CopyPaste files yourself and then it's just a matter of connecting the skin ID with the filename in your server config 5) No. Dimensional Pockets will always be 3x3 and there's many reasons for that - the biggest one is checking for validity of a CopyPaste file as well as a base currently built by a player later to be converted into a PD. Handling variable base sizes would introduce an unmanageable level of complexity 6) Yes they can, since about a year ago! Inside the plugin's zip bundle, there's an entire CopyPaste file of a 3x3 included by default, consisting of 0 foundations, 4 walls (each made of 9 door frames) and the ceiling made of 9 floor grid frames. Let some fresh air in I guess? 7) Unfortunately it's not possible because just like with normal vanilla bases, multiple players can be authorised on multiple dimensions, and one dimension can have more than 1 player authorised on it - there's no top-level "owners" recognised. It is not a 1-to-1 relationship where an individual player equals 1 assigned Dimensional Pocket. Dimensional Pockets as well as boxes containing them can be taken over, have the ownership transferred, players authed/de-authed at any time, etc. Hope this helps! Well I wouldn't go as far, but cheers for that mate
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LickittySplitz joined the community
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Plot changed their profile photo
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Can you add a wipe delay / minimum time since wipe
Mevent replied to Bear Grills's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 4.1.0 -
Hello, Sorry to disturb but can you check the cooking workbench? When you turn on with recipe, the cooking workbench seems to be off (visual). Timer and cooking works normally but you look to the cooking workbench and you see it not doing any sound or effects that it is working. Mixing Table works normal as should.
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Hi JRR Its possible to make the boombox stop colliding with entities and terrain, but not currently possible to stop collision with players. The best workaround i have for now is to use the above head positioning of the boombox If there's ever a better solution, i will be on top of it
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Crazy1 changed their profile photo
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Hi , Thanks for letting me know , I am going to look into it and make some changes .
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Sent
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TroyAG joined the community
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Changed Status from Pending to Closed Changed Fixed In to 8.8.5
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This idea is under development.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I'll fix it in the new update.
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Changed Status from Pending to Closed Changed Fixed In to 8.8.5