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- 277 comments
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- #enhanced
- #custom loot
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- 277 comments
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- #enhanced
- #custom loot
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(and 7 more)
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For over the past 5 years, we have stacked everything. I do remember one plugin wouldn't let things stack if their skins where different. But, when we switched over to the plugin, Stack Size Controller, skinned items would stack. If an item has modifiers and you place a unmodified on top, it would take it and the item that was modified was still showing as the buff. You could actually use the item in this way and later, peel off the item that wasn't. But, do this in the reverse order, the modifiers disappear. I think of it as the one on the bottom is the Parent. We noticed this with weapon attachments, so we stopped these. Then inserts in armor were an issue. Then after testing last month, getting ready to launch Epic Loot, I changed all items that can be equipped or worn to no longer stack. Our stack sizes have always been beyond ridiculous so I'm not saddened by this. Just thought I'd mention it for those who use a stacking plugin, so they can be aware.
- 277 comments
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- #enhanced
- #custom loot
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Nambo1641 started following Prevent NPCs from destroying the automatic turrets.
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Adem started following Prevent NPCs from destroying the automatic turrets.
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Hello, since the last update, I don't know if it's related to this plugin, TruePVE, or another plugin, but the NPCs in the convoy and train are destroying the automated turrets. To make gameplay easier for players on my server, I had managed to configure the turrets to be immune to damage, but I can no longer find this setting. Yet in TruePVE, the turrets are correctly configured to be immune to damage. Could you help me? Thank you.
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Only these related commands are available from the description /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE spawns a beast from your list of possible beasts to spawn /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE so if you have beast that is in the "maintained" population as per yoru config, it will spawn one of them
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I didn't quite understand you, I showed you part of your screenshot, which shows your directory, and I showed you the directory that should be there, you have 2 oxide folders, one of them is in the plugins folder, everything is named, in configs - configurations, in data - folders and files with different data, in plugins - *.cs plugin files my directory for this image: erver/HOSTINGNAME/oxide/data/Images/Tab_KpucTaJl.png
- Today
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Andrew Small started following Last Oasis
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To that reply, I must assume then that any and all plugins that want a similar structure are to be placed in the same forlder?
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- 21 comments
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- #map
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Alfa70333 joined the community
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Black-Ice started following Underwater Build Area
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Akono started following Announcements
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Akono joined the community
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Fruster started following Activated Locked Crates despawned when event finished
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SlayersRust started following Activated Locked Crates despawned when event finished
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Activated Locked Crates despawned when event finished
SlayersRust posted A Support Request in Support
Activated Locked Crates despawned when event finished. Shouldn't crates that have been hacked or are in the process of being hacked stay at the end of the event? Or is this not how it works? I assumed the end of the airfield event only crates that haven't been touched yet will dissapear -
BetterNpc custom files no longer work after the recent update.
SlayersRust replied to SlayersRust's Support Request in Support
Okay thank you kindly -
Dead Nasty started following Monument Owner
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- 207 comments
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- #jtedal
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infosh started following Announcements
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infosh joined the community
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Death started following Issue im running into when loading
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@0xDEADBEEF
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Żuleritos Menelitos joined the community
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JustJordan2 joined the community
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- 108 comments
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I am not sure if this is how the plugin is designed to operate or if it is a bug specific to my server. The main issue I am having is that piles of items that are all different items, wont combine into a drop bag. In the screenshots attached, it has piles of different items all together. I have configured the plugin to do: "Max drops before moving items to container": 5, "Time to wait before moving items": 15.0, Just want to make sure this is how the plugin is supposed to operate or is a bog on my server. Edit: If I pick the items up and then drop them from my inventory onto the ground again, they go into a drop bag properly, It seems to be specifically when the loot drops from a lootable object. Thanks! Love the plugin otherwise as we have people who craft a lot and it combines those items perfectly.
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Permissions not loading/applying after server daily reboot
HunterZ replied to lmaotestiong123's Support Request in Support
Please try again with 1.2.0. -
Please try again with 1.2.0. If it's still not working, please attach config file. Also ensure that the `default` group has the offlineraidprotection.protect permission in Carbon/Oxide.
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3RBEED joined the community
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Please try again with 1.2.0.
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Try "America/Chicago" instead and let me know if that works. Also make sure the plugin is unloaded when you edit the config file.
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Changed Status from Pending to Not a Bug
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.0
