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- 7 comments
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- #underwater base
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Thank you very much!
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Thanks for letting me know. The current version has a terrain validation system; to avoid this problem, it will likely need to be improved to be more robust and intelligent, especially when using custom maps. I'll include the fix in the next version.
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Version 1.0.0
1 download
5 hand-built original Nightmare-tier bases for the Raidable Bases plugin, with a ready-to-run profile and balanced loot tables. These are the largest, most heavily fortified bases in the Nor series. They are designed for prepared players who have cleared the lower tiers and want a genuine challenge. Not intended to be solo-cracked cheaply; bring a crew, bring explosives, bring a plan. Ships fully wired: profile, per-base loot table, and NPC loadouts included. Copy the files in, reload, enable the profile, start spawning. WHAT YOU GET - 5 CopyPaste base files - prefixed Nor_ to avoid collisions with your existing bases. - 1 Raidable Bases profile (Nor Nightmare) - pre-tuned for the Nightmare tier, ready for scheduled, buyable, maintained, or manual events. - Matching Base_Loot table - applied automatically by profile name (Always Spawn Base Loot Table already on). Does not touch your other profiles. - Difficulty_Loot table (optional) - prefixed so it will not overwrite yours unless you rename it. - NPCs with full inline loadouts - armor and weapons baked in. Kits plugin optional. SCALE AND DIFFICULTY Nightmare (5 bases): 598-1320 entities, 46-113 turrets, metal/armor grade. The footprints are large, the layering is intentional, and the turret density means scouting before committing saves lives. Loot payoff scales accordingly - these are end-gam.e events NPC counts, accuracy, and health are pre-tuned for the Nightmare tier on a vanilla PvE server. All adjustable in the profile's NPCs section. BALANCED, VERIFIED LOOT Loot is tuned to be profitable but not economy-breaking at the Nightmare level - a meaningful reward for a meaningful raid. Every item is a vanilla shortname, verified against the live item list. Nothing custom or server-locked. REQUIREMENTS - Raidable Bases (required, paid - you already own it) - the event plugin these bases run on. - CopyPaste (required, free) - used by Raidable Bases to paste the structures. No custom plugins, no other paid dependencies. Bases use only vanilla building blocks plus workshop/building skins, which render on any server. INSTALL (ABOUT 5 MINUTES) 1. Back up your oxide/data/RaidableBases/ and oxide/data/copypaste/ folders. 2. Copy the 5 base files into oxide/data/copypaste/. 3. Copy the profile into oxide/data/RaidableBases/Profiles/. 4. Copy the Base_Loot file into oxide/data/RaidableBases/Base_Loot/. 5. oxide.reload RaidableBases - the Nor Nightmare profile is now live and selectable. Full step-by-step, loot options, and NPC/tuning notes are in the included INSTALL.md. ALSO AVAILABLE Pack 1 - 15 Easy, 10 Medium, 10 Hard bases (35 bases total). Same Nor_ naming convention, same install workflow, drop-in alongside this pack with no conflicts. SUPPORT Built by Nor. Questions, issues, or balance feedback - use the support thread on this resource page.$9.99 -
Another insane map, 4500 map but doesnt feel like it, map feels so much bigger. players are loving this, plenty custom build spots, betterNPC configs that have actually had some time spent on them. Great custom monuments so much for players to explore. FPS is crazy good for custom map, low entity count. 10/10 cant recommend enough!
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- #rust custom
- #custom map
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I've not tried all 4 maps but can confirm map1 is working perfectly now, no errors that I've noticed. Thanks for the quick solution.
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CancerCell started following Announcements
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CancerCell joined the community
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Alexprojercts started following Terrain
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Ash4tn2k joined the community
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- 41 comments
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- #battlepass
- #web
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Heath Doty started following Plug In Doesn't Seem To Start
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ThePitereq started following Plug In Doesn't Seem To Start
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Hi, I just installed Road Bradley into my server and during the start up it doesn't seem to load. I've attached some information I was able to grab from the console during start up. Let me know if there's some other information you might need to help figure this out. Thanks!
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There's an issue with RaidProtection that's letting people get offlined even if they have protection. If a raider places down a new TC, or if a raider authorizes themselves on a TC, the offline protection plugin adds them to the "owner" list that you can see on the raid protection tab. Even if you clear the auth list it doesn't matter because offline protection is owner based and if they had been previously auth during a raid and the base goes back to the original owner....seems that the only way to correct this to destroy the tc all together and replace with a new one. Is there a fix to that?
- 305 comments
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- #protection
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Sanitarium666 started following Announcements
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Sanitarium666 joined the community
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So sorry Walkinrey... I must be your most pathetic customer LOL! I attempted to customize the JSON a bit for my needs and I think for the most part I did it correctly. I've got the bots doing everything I want them to do and dropping the right loot, etc. However, every time I restart the server it seems a portion of the JSON for each bot gets rewritten and the bots all move super slow or not at all. Here is an example of what it looks like on my server: Any idea what it happening here?" Thanks!
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RacerX1964 joined the community
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
KILLFARM88 commented on nivex's file in Bases
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- 7 comments
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- #underwater base
- #underwater monument
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- #apartment
- #rent
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Hey! So the reason you get a random build is the default Prefab for your 3 module car points to 3module_car_spawned.entity.prefab, thats Rusts "randomize modules" version, same one used by traders. If you want a fixed loadout like car_3mod_06, just open your config, find the car3 entry under Vehicles, and change the Prefab value to assets/content/vehicles/modularcar/admin_prefabs/3_modules/car_3mod_06.prefab. Save and reload the plugin, itll spawn that exact setup every time.
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is there a command default people can use in game to see the timers on when the next events are? even an auto feed where now ang again itll show players when the events are coming or is this something that could potentially be implemented
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Bigalow joined the community
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the id seems to be working with it thanks
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yes i got that so i have to put them in my server manually, i thought there was different layouts that it came with as well not just one file for it? it says 70+ so how do i get those others too i got the only one i got loaded into rust edit but i want the others i paid for too, or did i just pay for one?
- 7 comments
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- #underwater base
- #underwater monument
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The behavior has become glitchy following the latest update.
Caroleenje replied to hid333's Support Report in Support
Haven't seen any issues so far! Thanks for the resolution. -
Casipance joined the community
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Player repoorted they missed our : Carbon Fiber Fishing Rod item they just get another item see pictures. Cfg looks like this. "Carbon Fiber Fishing Rod": { "Item shortname": "fishingrod.handmade", "Item skin": 0, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "Durable": 10.0, "Angler": 2.0, "FishingLuck": 1.25, "LineStrength": 1.0, "Pharmaceutical": 0.5
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug