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Commo started following Rust Admin Academy
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Lilith666 started following Npc Location
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Cahnu started following Npc Location
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[HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (3.90, -0.10, 4.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (1.80, -0.20, 3.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (9.60, -0.10, 3.00) - skipping it. Adjust this entry in the config. What can this cause?
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Version V1
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Explore Iberia, a large handcrafted Rust map inspired by the landscapes of the Iberian Peninsula. The map blends snow-covered mountain regions, green valleys, rugged coastlines, rivers and warmer southern terrain, creating plenty of variety for exploration and base building. A great choice for Vanilla, PvP, PvE and modded servers looking for a realistic, diverse world with plenty to discover. The map layout is customly hand made with procedural monuments placed on the map only.$12.00 -
Lilith666 started following Npc Location
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KpucTaJl started following Npc Location
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[HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (3.90, -0.10, 4.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (1.80, -0.20, 3.20) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (9.60, -0.10, 3.00) - skipping it. Adjust this entry in the config. [HeavyWaterTreatmentEvent] No NavMesh within 5m of NPC location (-19.80, -0.10, -3.00) - skipping it. Adjust this entry in the config. I have many events that give me this same problem.
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Ty so much
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Hi, I’ll have a look to see what the problem might be
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Lilith666 started following Failed to compile
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[09:59:54] [DomeEvent] Event has started [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate [10:00:22] NullReferenceException: Object reference not set to an instance of an object. [10:00:22] Server Exception: FSMComponent.BudgetedUpdate I bought the plugin this morning, and when I installed it for the first time, I got this spam in the console. Could you please help me?
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Painfully Ordinary started following Grid Power
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- 4 comments
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devnull started following Iron Valley
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wh1te.ray changed their profile photo
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Lilith666 started following Heavy Military Tunnel Event
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You must add all the plugins found in the folder, load ScalboxCore, and then UltimateIndustrialFarm.
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No, it's not outdated. UpdateChecker gets latest versions from the ServerArmour index, and Discord Api by Pho3niX90 is listed there without a version number, so there's nothing to compare your copy with and it shows up as a failed check. 0.0.2 is the only version that plugin has ever had, so you're already on it. To hide the line, open /ucsetup, pick DiscordApi and switch "Ignore the plugin" to True, or set "Ignore": true for it in the config.
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tofurahie started following [CheckFailed]
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What is this saying ? is my discord api outdated [CheckFailed] DiscordApi: Matching plugin has no latest version
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I keep getting this after the update Error while compiling UltimateIndustrialFarm: The type or namespace name 'Scalbox' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) | Line: 55, Pos: 21
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troller7988 joined the community
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Hello, I just wanted a quick confirmation on something with the loot that i didn't see in the documentation. I have loot set to spawn as "Amount Of Items To Spawn": 30, If i have over 30 items in the loot pool at 100% probability, and i have a few items at less than 100%, will those items less than 100 never spawn? Would it be better to make all the item at like 95% to give the rarer items a chance? Thank you for your time!
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Furious Aomanyth joined the community
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are you suppose to swim on the water in the prefab because I fall right through it and just trying it out how do you get through the wind area
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The Tech Umbrella changed their profile photo
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EditInIDLE changed their profile photo
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Hello! We've noticed a small issue with the Jungle RTs. At the Tree Dome and Temple locations, the bots are spawning extremely close to each other, essentially on the same spot. As a result, when one bot is killed, all of the nearby bots die at the same time as well. Would it be possible to adjust the spawn points and spread the bots across different positions so they don't overlap and can function properly? Thanks in advance!
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Changed Status from Not a Bug to Fixed Changed Fixed In to 2.3.11
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Hi, I noticed that after a kill, bodies and backpacks tend to clip through the floor and fall underneath the map. This leaves players unable to retrieve their loot. Is there any known workaround, configuration, or a way to fix this issue for both bodies and backpacks? Thank you!
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D.Jones changed their profile photo
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- 79 comments
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- #stacks
- #chest stacks
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HarborEvent 2.4.6 appears to have a compatibility issue with the current Rust server version. The plugin sets Cargo.enableSaving = false and disables saving for the ship’s existing child entities immediately after spawning it. However, the current Rust CargoShip.SpawnCrate method creates crates with enableSaving = true, and HarborEvent’s SpawnCargoCrate handler does not disable saving for crates spawned in subsequent loot rounds. This leaves saved crates referencing a ship that is not included in the save file. After a server restart, the crates appear near world origin (0, 0, 0), with their ship-local coordinates interpreted as world coordinates. We found 30 crates in a .sav file referencing the same missing parent entity. Runtime logs also confirmed that affected crates remained near world origin without a parent after loading the save. Could you update HarborEvent so that all crates spawned on its non-persistent cargo ship, including subsequent loot rounds, are excluded from saving?
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silentbigdaddyj joined the community
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The temporary license has been revoked, and I've moved the original license to its intended recipient after confirming the file hadn't been downloaded.
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ByLonger changed their profile photo
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oghillie changed their profile photo
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Hey I'm browsing around trying to decide which one of these to grab for my vanilla server. Was wondering if this will be updated with the new repairable heli pad for the next update? I know some devs are planning on it and some aren't. I want one that goes along with how it works in vanilla so I need one that will be updated with that new requirement.
- 1 comment
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- #classy
- #classymaps
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raymie258 joined the community
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Bought wrong plugin on wrong site, need a refund
Cahnu replied to FandangoChristmas's Support Report in Support
Hi, I understand that the purchase was made by mistake. However, I've checked the order and can confirm that the plugin files have already been downloaded. Because this is a digital product and the files have already been accessed, I'm unable to issue a refund for the purchase. Had the product not been downloaded, I would have been happy to look into a refund, but once the digital files have been delivered and downloaded, the purchase can't be returned in the same way a physical product can. Thanks for understanding.