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Smingus changed their profile photo
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Zelius changed their profile photo
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Omike100 started following Force Wipe - Error
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Steenamaroo started following Suggestion: Scientist2 AI
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hiya, Would it be possible for BotReSpawn to use the scientist AI from the Scientist2 entity. These are the ones that spawn on the Deep Sea and Rigs and actively seek cover etc? Thanks, Rynki
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DudeItsRob started following Declined plugin
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Was told im not allow to sell my plugin here cause apparently Ai assisted me in it, who gives a fuck bro oh no Ai helped me write a code to make something useful for players oh no. I busted my ass making a plugin to allow you the ability to customize any npc in game, get used to people having help from Ai, Ai is a useful tool for everyone right now dont be salty that you devs who used to write shit by hand are getting replaced. I think I had ai fix a couple of things for me besides adding all the npc prefabs. This sote is a joke l, I won't buy anything here again. Guess ill just have to stick with the few plugins I already got from here. MyServer if anyone wants a alien rust experience AbductionZone-Rust.com https://discord.gg/AUKQU6kNc2
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1.2.5 - 4th June 2026 Wipe Fails to Compile
Iftebinjan replied to enchantedgg's Support Report in Support
Please delete the plugin then reload the plugin, Also check if you have the ImageLibrary plugin installed - Today
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Thanks, I'll check out the occlusion setting.
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poormanparadise24 started following Command Logger
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zaeman changed their profile photo
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Derso changed their profile photo
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Danielbarnes changed their profile photo
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MichuX started following The Philippines
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PumpkinKing started following Broken as of latest FP Update
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Added info this error when attempting to "fill" empty "extractors" but the filled injectors work as expected to add xp.
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hid333 started following add a way to change config
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mapMarker.alpha = 0.35f; mapMarker.color1 = Color.yellow; mapMarker.color2 = Color.yellow; //mapMarker.name = timeLeftStr; mapMarker.radius = 0.3f; Is it possible to add a way to change this in the configuration file?
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danik12333 joined the community
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No NPC-Guards on Custom-Monuments with high tier loot anymore
ToliburtiX replied to ToliburtiX's Support Report in Support
Thank you for the quick fix. Are there any other substantial changes to the terrain? The wipe just began and as you know, changing the map while saving user buildings/states is not that easy. Or should I better wait 'til next wipe? But than I have to write BetterNPC-Files. Hoped that you will provide them, instead of using NPC Spawner again. Better NPC is much more flexible in terms of changing and fixing things during a wipe. Greetings -
big daddy1982 changed their profile photo
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Shiki changed their profile photo
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BUG in Debug that is spamming 50 times every time some on stack boxes [PocketDimensions] STACKING DEBUG: Both items are boxes, proceeding with the hook... [PocketDimensions] STACKING DEBUG: Item = dimensional box? False, TargetItem = dimensional box? False [PocketDimensions] STACKING DEBUG: RESULT: None of the boxes are dimensional, returning null! [PocketDimensions] STACKING DEBUG: Both items are boxes, proceeding with the hook...
- 37 comments
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- #dimensions
- (and 11 more)
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It seems to happen only sporadically and not for every player. Unfortunately, there are currently no related error messages in the console. We will definitely keep monitoring it and try to narrow down the cause more precisely.
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Been running Linux since 2017 and don't recall any Linux-specific issues like this. Do you have server occlusion enabled by chance? I know we had to disable it when it was set to default because we had random entities go missing, etc. I would double-check the plugins' dependencies to make sure you don't need to install special Linux-specific dependencies that may ship with Windows by default.
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- 179 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.4
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.4
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Im sorry it took me so long to figure this out but i believe i have found the cause of this bug and should hopefully now be solved in version 2.0.4 If it happens again could you let me know asap and if you can send me the server console log. I hope this works and you enjoy using TotalControl.
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- 10 comments
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- #custom map
- #3750
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(and 40 more)
Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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Possible Pump Bug – Fresh Water Turns Into Salt Water
ThePitereq replied to Kobani's Support Report in Support
Hey, any error in console on startup? Do they fix after reload or you need to place them again? -
Marsdon Rhekhu changed their profile photo
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black.eye changed their profile photo
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PRØJECTØR joined the community
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I recently changed my server to a Linux based server and I am running carbon. Since then I have noticed that the monument based mods I have (monument locator and monument addons) are not placing the additions that should be spawning. For example, XDQuests spawns a building inside the compound and only a small part of the building is belong placed and what does spawn doesn't look like it's in the right location. I also have some admin-added building mods on all the Oxum's Gas Stations that aren't spawning at all. All of the associated mods have been updated by the respective devs and updated on the server. I had no issues with these when the server was on windows. I'm just curious if anyone else has had any issues like this. Thanks
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yera changed their profile photo
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Hey! So two things here. For the autokit command, you need to enable it in the config first. Find "Allow to enable/disable autokit?" and set it to true. By default its false, which is why /kit autokit does nothing in chat. Also you need to give players the permission kits.changeautokit for it to work. For images, most likely issue is the URL format. Imgur has page URLs and direct URLs. You need the direct link that ends in .png, like https://i.imgur.com/xxxxxxx.png not the imgur.com/a/ or imgur.com/ album links. Also make sure ImageLibrary plugin is installed and loaded, Kits depends on it to load custom images.
- 287 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Version 1.2.0
1 download
Allows players to stack chests and other deployables vertically with ease. Supports manual placement and automated stacking based on configurable limits and permission tiers. Join my Discord community to stay informed on new plugins and updates. https://discord.com/invite/yz5D3PBXa8 Stacks most deployables: Chests, furnaces, and more. Perfect alignment every time: Players pick the size, and the plugin stacks deployables flawlessly. Two stacking modes: Automatic after placement and manual with right click. Enable one or both! Mode #1 - Automatic stacking: You can change the max stack height for each item in the config. With permission tiers so VIP members can stack more. Mode #2 - Manual stacking with right click: Most if not all items are supported, each with their own config settings: DLC storage can be stacked with regular storage: (Optional) Auto Lock - Automatically lock stacked deployables. /autostack – Sets the automatic stack height for the held item. /stack – Toggles the manual stacking feature. (Optional) cheststacker.wipe – Wipes all player preferences. cheststacker.updateitems – Updates your config with any new stackable items. cheststacker.auto – Grants access to the automatic stacking feature. cheststacker.manual – Grants access to the manual stacking feature. cheststacker.admin – Grants access to the console commands.$14.99-
- #stack
- #chest stack
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(and 5 more)
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Version 1.3.0
1 download
Take full control over crafting in Rust with a fully customizable system. Change crafting materials, recipes, and categories to fit your server however you want. You can also add custom requirements like needing a workbench nearby or being inside Outpost before players can craft certain items. Join my Discord community to stay informed on new plugins and updates. https://discord.com/invite/yz5D3PBXa8 Craft Without Limits: Customize the crafting materials and create any item in the game. Complete Customization: Fully customize the system with your own items, categories, and ingredients. Custom Item Support: Supports custom items created by other plugins or mods. Ready Out of the Box: The default config includes most DLC and normally uncraftable items. Advanced Recipe Requirements: Set optional crafting requirements per recipe, such as workbench proximity or being at the outpost/bandit camp. Info UI Integration: Open the crafting menu directly from the Info UI menu by Netch for added convenience. (Required) Image Library (Optional) Player DLC API - Checks player ownership of DLC items and skins. /craft – Opens the custom crafting UI. customcrafting.use – Grants access to the /craft chat command.$14.99 -
An error occurs when trying to replace the plugin with the correct website in the plugin updater.
LosGranada replied to Darth's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 6.1.4