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Ok. I can do that, but wasn't there a GUI button, where I could config this, instead of having to do it via the config file?
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hid333 started following CmdChatShopInstaller
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Mevent started following CmdChatShopInstaller
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When attempting to perform initial setup using the `/shop.install` command immediately after a server wipe, the following error is displayed in the console: Because initial setup cannot be completed, the shop is unusable. Please tell me the cause and how to resolve this. Failed to call hook 'CmdChatShopInstaller' on plugin 'Shop v2.4.16' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+ShopInstaller.GetMessage (BasePlayer player, System.String key) [0x00000] in <41437b0fa5224dcfae7d7a6473c99d1f>:0 at Oxide.Plugins.Shop.ShowInstallerUI (BasePlayer player) [0x00105] in <41437b0fa5224dcfae7d7a6473c99d1f>:0 at Oxide.Plugins.Shop.CmdChatShopInstaller (BasePlayer player, System.String command, System.String[] args) [0x000a3] in <41437b0fa5224dcfae7d7a6473c99d1f>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03267] in <41437b0fa5224dcfae7d7a6473c99d1f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (22:11:05) | [TitleSelector] PlayerRanks integration: no permission groups found for title categories. Make sure 'AddTitleHoldersToGroup' is set to true in PlayerRanks config.
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My elevators work perfectly, please don't change anything
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- 3 comments
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- #custom map
- #dome
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Currently you would have to add red card for purchase inside of ServerRewards /shop plugin or other similar plugins. You can also add red cards to your loot tables using BetterLoot, AlphaLoot or whatever loot plugin you use. I can also add a Red Card Table to the map somewhere in the next map update so it will work without this. Give me a little bit I'll push an update soon
- 3 comments
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- #custom map
- #dome
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- 44 comments
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Junk Rat Rust started following Event Ending And Player Getting Stuck
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imthenewguy started following Event Ending And Player Getting Stuck
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Hi, does the event have a timer as i've found it randomly kicks the players out after playing for a while without any indication of what happened. Also I've found players seem to get stuck when spawning in the large plants https://streamable.com/qyfvg4
- Today
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tea5 started following ThePitereq
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Fatboy-Cartman started following Rainey
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you do not understand something : i buy map i use it on my server and i get a ton of glitches i update map and replace people lose data i lose playerbase and my income is 0 after paying so much money for the map
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sniper390 started following Announcements
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sniper390 joined the community
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- 3 comments
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- #custom map
- #dome
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XOXO joined the community
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it seems to be Broken since the new update or at least its Broken for me anyways
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- 11 comments
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- #techtree
- #workbench
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(and 1 more)
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Hello, We found a major performance issue with RoamingNPC on two different servers. With 8 RoamingNPC bots: Server 1 (Vanilla+, ~80 plugins): 10 FPS Server 2 (PvE X2/X5/X10, ~170 plugins): 19 FPS After reducing to 4 bots: Server 1: 154 FPS Server 2: 87 FPS EntityCount stayed almost the same on both servers, so the problem is not entity generation but CPU usage per bot (pathfinding, scanning, AI updates). Could you please check if RoamingNPC can be optimized or if update frequency could be reduced? Thanks.
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- 44 comments
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- 11 comments
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- #techtree
- #workbench
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Darren Sacks joined the community
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420PVE changed their profile photo
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urij67841 joined the community
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AegisRcon changed their profile photo
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Just a dictionary error . Will not affect anything . Load again youl see its gone
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o.reload HeavyRig Unloaded plugin Heavy Rig v2.1.0 by NooBlet Failed to call hook 'OnServerInitialized' on plugin 'HeavyRig v2.1.0' (ArgumentException: An item with the same key has already been added. Key: -2743208) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig+<>c.<SetupRigs>b__43_0 (MonumentInfo monument) [0x00027] in <372a39ba0d7e4ae981cea01c624685f1>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig.SetupRigs () [0x00005] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.HeavyRig.OnServerInitialized (System.Boolean initial) [0x0000d] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin Heavy Rig v2.1.0 by NooBlet
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nothrottlelimits changed their profile photo
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The loot from the chest you mentioned was added with the latest update; the type of elevator is the same as the one a player can place in the game; in this case, it was placed using RustEdit. By this I mean that the error is caused by RustEdit. I’ll look into this “error,” and if it persists, I’ll have to replace the elevator with a staircase.
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Yes, I can confirm that the map is working properly; if you have any issues, please let me know so I can help you.
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the map is full of game breaking glitches and you say its working in order?
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i also have the same issue military crates in custom manuments have always the same loot Hammer BuildingPlan Salvaged Pickaxe and salvaged axe. its not becoz of any plugin for loot table but because of how you set it in the custom monuments Lifts in the Exit area are all bugged my players died 6 time trying to use the lift
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ryno333 changed their profile photo
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Hasy changed their profile photo
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wexzeedev_ changed their profile photo
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- 230 comments
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- #bradley
- #krunghcrow
- (and 4 more)