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  2. Version 1.0.0

    1 download

    About RaidableBases By JaaaaaThomas (79 Bases Clan Pack ) CLAN BASES | Big-PACK (Tier 6) — Updated 01.07.2026 If you find the price too high, you can click on 'Price History' and set up an alert for your desired price! We will see this, and you will receive a notification when it reaches your target price, or if our team decides to, we may be able to offer you your desired price individually. This is the ultimate Big-Pack featuring 79 elite Tier 6 clan bases, containing every single Tier 6 design created up until today (01.08.2026). Want the ultimate power of a mega-clan fortress? This exclusive Big-Pack features 79 of our most elite, top-tier designs, perfect for server owners who want maximum quality and a massive, complete collection. Why this Big-Pack? The Complete Tier 6 Collection: This pack includes all 79 high-performance clan bases created up to 01.08.2026, defining the absolute current meta. Pro-Level Defense: Each base features advanced architectural engineering like multi-TC coverage, wide-gap shooting floors, and unlootable room designs. Cost-Effective: Get the absolute best professional building designs at a fraction of the individual price. Perfect for Events: Ideal for server owners looking to host massive, high-stakes Raidable Base events. The "Raid Luck" Experience What makes this Big-Pack unique is the variable difficulty. We have intentionally included a diverse mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, dead ends, and deceptive honeycombing. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant, heavy raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids ever feel the same. The Element of Surprise: Deceptive Shells You might notice that some bases in this pack share a similar exterior—and that is strictly by design. We created these "twin" structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the very start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, loot room locations, TC spots, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and spend resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts! 🛠 Technical Specs Quantity: 79 Full Elite Clan Bases (The complete Tier 6 collection up to 01.08.2026). Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Professionally tested for stability, entity count, and raiding flow to ensure the best player experience without lagging your server. Important Reminder This is a Base Model Pack (.json files) and Loot Tables. It is NOT the Raidable Bases plugin script itself. These are the premium blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" wipe event or permanent fortresses for your top clans, these 79 bases are built to dominate. [ Buy Now & Start Building]
    $79.99
  3. yep, so 2 weeks ago i change to Industrial Recycler, they have a portable ( virtual option ) works great. so one plugin for inbase and virtual, saving space haha
  4. Still broken.
  5. Mongo

    F1 Spawn

    Is your plugin up to date with july/august? and has the dlc player spawning items issue been fixed? Thank you for your time. I am interested in this plugin for a building contest server.
  6. badgyver

    The Last Siege

    Version 1.0.1

    4 downloads

    The Last Siege, a massive city surrounded by great walls that protect it from outside threats. Dare to cross the wall and explore a world teeming with enemies; all of Rust official monuments are available in The Last Siege. FEATURES SIZE: 5000 OBJECTS: 44511 THE MAP CAN BE EDIT: Yes ONE PLUGIN, MULTIPLE FUNCTIONS... APARTMENT COMPLEX, 16 complexes · 992 rooms RENT KIOSK, 16 receptions with NPC clerks ROOM UPGRADES, 7 / 6 / 8 upgrades by room size GUEST SYSTEM, guests with full access NPC MUSIC BAND, 615 songs · 9 instruments ART MUSEUM, 63 exhibits · 150 scrap/day SATELLITE CRASH EVENT Tevery 1–3 h · 5 scientists CH47 CHINOOK CRASH EVENT, Tevery 2 h · 2 crates · 4 NPCs AIR RAID EVENT, Tevery 1–3 h · 2 F15 jets ZOMBIE HORDES, 25 horde spawn points SAFE ZONE PROTECTION, aircraft kept out of safe zones RAIDABLE BASES INTEGRATION, optional · first-hit ownership, automatic spawn points without configuration AUTOMATIC DOORS, lifts 10 s · hatches 60 s APARTMENT COMPLEX SMALL: 25 scrap, ROOMS: 256 MEDIUM: 150 scrap, ROOMS: 640 LARGE: 350 scrap, ROOMS: 96 NPC MUSIC BAND INSTRUMENTS, 9 (piano, drums, xylophone, tuba, trumpet, flute, bass, guitar, jerrycan guitar) DANCERS, Included, performing alongside the band TOTAL SONGS, 615 CROWD-PLEASERS, 250 flagged as well-known hits REPEATS, None until the full playlist has played UPTIME, Never goes silent — auto-recovers if playback ever stops SUPPORT: https://discord.badgyver.com
    $49.90
  7. Today
  8. Mevent

    Skills

    Hi! Can you create a ticket and send us your config and data files?
  9. forlandoo

    IQChat

    The core idea is good, but unfortunately, this plugin interferes far too much with default settings, either locking them completely or forcing you to reconfigure everything manually. For example, muting a player in chat is no longer possible via RCON or in-game Mute with Rust Interface it only works through the plugin itself, which needs to be fixed immediately. On top of that, chat history wasn't even visible in RCON until we changed it in the config file. Those are just two examples. A plugin like this shouldn't make so many unsolicited changes to standard vanilla features—it's unacceptable and really frustrating.
  10. @0xBADF00D Hello again, I spoke with KpucTaJI, and it turns out there’s an error in the parameter description — you can use 0. Your suggestion has been added to the roadmap; I can’t promise any specific timeline for its implementation, but I think KpucTaJI will add it in one of the next updates.
  11. Rainey

    inop

    A random event will only start when the minimum amount of players are online at a random time between the two second values in the "Auto Random Event Start Time Min (seconds)" and the "Auto Random Event Start Time Max (seconds)" configurations. You can try to lower those values to trigger the auto events sooner than the default configuration. You can also manually start events using the following commands: extraevents start extraevents start EventIdentifier Please let me know if you're still having trouble and we can continue to do some testing. Thanks! Rainey
  12. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.5
  13. Every time someone tries to repair their personal vehicle, they get spammed with the following error message: "Vehicle can't be picked up with a hammer."... every single time it is smacked with a hammer. I don't think this is the desired behavior. I have tried to remove the text from the language file, but it still spams an empty notification. Is there any way to disable this?
  14. Hello, I have a question regarding Heli Signals. I looked through the available tickets but couldn't find an answer to this, although it may have already been discussed before. Is there a way to have the reward loot that currently goes into a crate or hackable crate be given directly to the player's inventory when the helicopter is destroyed, without requiring the player to loot a container? I use multiple helicopter profiles with custom items and SkinIDs, so having rewards delivered directly to the player's inventory would be very convenient. If direct inventory rewards are not currently possible, would it be possible to add support for executing console commands when a helicopter is destroyed? Ideally, this could be configured separately for each helicopter profile. For example, after a specific helicopter profile is destroyed, a custom console command could be executed to reward the player. Thank you for your time and for creating such a great plugin.
  15. Stark

    Dungeon Events

    What is the command to set custom portal spawns?
  16. dustyhansen

    Console Spam

    Saw this today in the console: InvalidCastException: Specified cast is not valid. at Oxide.Plugins.IQRecycler.GetFriendList (BasePlayer targetPlayer) [0x00052] in /home/container/carbon/plugins/IQRecycler.cs:141 at Oxide.Plugins.IQRecycler+RecyclerController.OnTriggerEnter (UnityEngine.Collider collider) [0x000ab] in /home/container/carbon/plugins/IQRecycler.cs:2681 (Filename: /home/container/carbon/plugins/IQRecycler.cs Line: 141) (This exception has spammed 1 time in the last 10 seconds) InvalidCastException: Specified cast is not valid. at Oxide.Plugins.IQRecycler.GetFriendList (BasePlayer targetPlayer) [0x00052] in /home/container/carbon/plugins/IQRecycler.cs:141 at Oxide.Plugins.IQRecycler+RecyclerController.OnTriggerEnter (UnityEngine.Collider collider) [0x000ab] in /home/container/carbon/plugins/IQRecycler.cs:2681 (Filename: /home/container/carbon/plugins/IQRecycler.cs Line: 141) (This exception has spammed 1 time in the last 10 seconds)
  17. DarkWaterKnight

    inop

    I don't see any errors, I have it set up to start events when two players are online, it doesn't initialize when they are present...
  18. I love this plugin! A player has asked if there was a way to add cooking tables, so that they can be upgraded as well.
  19. [HarmonyLoader] Couldn't unload mod 'RecyclerSpeed': not loaded [HarmonyLoader com.facepunch.rust_dedicated.RecyclerSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/RecyclerSpeed.dll [HarmonyLoader RecyclerSpeed] Failed to patch all hooks: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean RecyclerSpeed.Recycler_GetRecycleThinkDuration::Prefix(System.Single& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e605204d165a49d89ae7579f3d894429>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e605204d165a49d89ae7579f3d894429>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at HarmonyLoader+Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <271b76dfbeb34bed8ce1805297e10790>:0 at HarmonyLoader.TryLoadMod (System.String dllName) [0x00177] in <271b76dfbeb34bed8ce1805297e10790>:0
  20. MrLou_

    RustMaps

    Hey, can you check your DMs please.
  21. f0kus

    Skills

    After the latest update, an error constantly appears in the console.
  22. Changed Status from Pending to Fixed Changed Fixed In to 2.1.4
  23. Hi plugin updated 1) Added: Can bypass the lock if the player is in Vanish mode
  24. MrHawk

    RustMaps

    Rustmaps updated their system to allow all monumnets to be customized, but seem to need an update from ur side? Rustmaps error: Unable to find monument in map
  25. Version 1.0.0

    3 downloads

    Kits Theme V4 Windowed Kits Theme V4 is a complete visual theme for the Kits plugin by Mevent, designed in a dark Rust-inspired UI style. The theme replaces the default kit display with compact horizontal cards, clearly separated availability states, and convenient navigation. Players can quickly see each kit’s purpose, claim conditions, remaining uses, cooldown, or purchase price. Both included layouts use the same visual style and kit card design. INCLUDED VERSIONS • ServerPanel / V4 Windowed — designed to integrate with the V4 Windowed Theme for ServerPanel. • Standalone / Windowed — an independent 800×480 Kits window that can be used without ServerPanel. INFORMATIVE KIT CARDS Each kit card can display: • A custom kit image • Kit name and short description • Remaining claims • Purchase price • Active cooldown timer • Kit claim button • Separate contents preview button The interface clearly distinguishes between the main kit states: • CLAIM — the kit is available • PURCHASE — the kit must be purchased • COOLDOWN — the kit is temporarily unavailable • UNAVAILABLE — the kit cannot currently be claimed • VIEW CONTENTS — opens a preview of the items inside the kit CATEGORIES AND NAVIGATION Kits are organized into compact category tabs at the top of the window. The interface includes: • A separate ALL category • Custom kit categories • Horizontal category scrolling • Vertical kit card scrolling • Two-column card layout • Automatic handling of additional kits inside the scroll area UNAVAILABLE REASON MODAL When a player cannot claim a kit, the interface opens a separate modal window explaining the reason. It can display messages for missing permissions, active cooldowns, exhausted claim limits, insufficient funds, insufficient inventory space, and other restrictions supported by the Kits plugin. LOCAL IMAGES All theme images are included in the package and configured to work through Offline Image Mode. The interface does not require Imgur or another external image host. This helps prevent missing images, download errors, and third-party rate limits. INCLUDED KIT EXAMPLES The package includes an example data file with several preconfigured kits: • Medical • Starter • Food • Discord Reward • Promoter Reward • Bronze VIP • Silver VIP • Gold VIP Each example includes its own image, title, short description, and demonstration settings. They can be used as a foundation for creating your own kits. PACKAGE CONTENTS • Ready-to-use Kits configuration with both interface versions • Example data file with preconfigured kits • English language file • All required UI images and kit artwork • Guide containing the exact required changes for Kits.cs IMPORTANT The Kits plugin is not included and must be purchased separately from Mevent. A few small edits to the original Kits.cs file are required for some elements of the theme to render and function correctly. The original plugin source code is not included or redistributed with this theme. The package contains only the configuration, data, language file, images, and a guide describing the required changes. Always create a backup of your existing Kits files before installation. INSTALLATION Install the supported version of the Kits plugin. Create a backup Open the included modification guide and apply the listed changes to your original Kits.cs file. Copy the included configuration, language, and image files to their corresponding Carbon or Oxide directories. Use the included data/Kits/Kits.json only for a new installation, or manually transfer the required examples into your existing data file. Replacing an existing file will overwrite your previously configured kits. Reload the plugin: c.reload Kits — Carbon o.reload Kits — Oxide COMPATIBILITY Designed for Kits v2.4.4. Compatible with Carbon and Oxide. The ServerPanel version is visually compatible with the V4 Windowed Theme for ServerPanel, while the standalone version can be used independently. Support is available through Codefling private messages and Discord. Discord: Simil3x
    $6.99
  26. Stark

    Dungeon Events

    Bro relax. Your server ain't more important than anyone else's. "We wouldn't dare say our server has enough influence..." then goes and says "Our discovered issues are more important than those found by other servers." Stay humble.
  27. thank you
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