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  1. Past hour
  2. jtedal

    issues within mod.

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
  3. Not in the chat, only as a tip in red color it says; PVE enabled, blocking damage when Player Can Hurt Players is set to false and true. false is normal, but normally when i set it to true, player can kill each other, now not. and server.pve is not enabled.
  4. Today
  5. Tanki

    War Mode PVP/PVE

    hello i don't see on plugin supported but it support Raid Protection or not?! Thanks
  6. Stormo

    Could you help me?

    How can I fix it so that weapons and clothing don't lose durability during Raid Bases? It works correctly in all other events, but for some reason it doesn't work in Raid Bases. Could you help me with this? using System.Collections.Generic; using Oxide.Core; namespace Oxide.Plugins { [Info("NeverWear", "k1lly0u / rostov114", "0.2.0")] class NeverWear : RustPlugin { #region Configuration private Configuration _config; public class Configuration { public bool useWeapons = false; public bool useTools = true; public bool useAttire = false; public bool useWhiteList = false; public List<string> WhitelistedItems = new List<string>(); public bool useBlackList = false; public List<string> BlacklistedItems = new List<string>(); } protected override void LoadConfig() { base.LoadConfig(); try { _config = Config.ReadObject<Configuration>(); SaveConfig(); } catch { PrintError("Error reading config, please check!"); Unsubscribe(nameof(OnLoseCondition)); } } protected override void LoadDefaultConfig() { _config = new Configuration() { useWeapons = false, useTools = true, useAttire = false, useWhiteList = false, WhitelistedItems = new List<string>() { "hatchet", "pickaxe", "rifle.bolt", "rifle.ak" }, useBlackList = false, BlacklistedItems = new List<string>() { "pickaxe", "hatchet#65535", } }; SaveConfig(); } protected override void SaveConfig() { Config.WriteObject(_config); } #endregion #region Oxide Hooks private void Loaded() { permission.RegisterPermission("neverwear.use", this); permission.RegisterPermission("neverwear.attire", this); permission.RegisterPermission("neverwear.weapons", this); permission.RegisterPermission("neverwear.tools", this); } private void OnLoseCondition(Item item, ref float amount) { if (item == null || !item.hasCondition || item.info == null) return; if (_config.useBlackList && (_config.BlacklistedItems.Contains($"{item.info.shortname}#{item.skin}") || _config.BlacklistedItems.Contains(item.info.shortname))) return; BasePlayer player = GetPlayer(item); if (player == null) return; if ((_config.useWhiteList && (_config.WhitelistedItems.Contains($"{item.info.shortname}#{item.skin}") || _config.WhitelistedItems.Contains(item.info.shortname)) && HasPerm(player, "neverwear.use")) || (item.info.category == ItemCategory.Weapon && _config.useWeapons && HasPerm(player, "neverwear.weapons")) || (item.info.category == ItemCategory.Attire && _config.useAttire && HasPerm(player, "neverwear.attire")) || (item.info.category == ItemCategory.Tool && _config.useTools && HasPerm(player, "neverwear.tools"))) { object result = Interface.CallHook("OnNeverWear", item, amount); amount = (result is float) ? (float)result : 0f; } } #endregion #region Helpers public bool HasPerm(BasePlayer player, string perm) { return permission.UserHasPermission(player.UserIDString, perm); } public BasePlayer GetPlayer(Item item) { BasePlayer player = item.GetOwnerPlayer(); if (player == null) { if (!item.info.shortname.Contains("mod")) return null; player = item?.GetRootContainer()?.GetOwnerPlayer(); } return (player == null || string.IsNullOrEmpty(player.UserIDString)) ? null : player; } #endregion } }
  7. rustplugins

    YESSS yesss

    You say you can create anything, but it's nothing more than a video; it can't even create the simplest item in the game. It's just video ads. NOTE.:This plugin should be distributed for free anyway; users are already required to purchase the vehicles that use it from your separate website.
  8. snetzer

    WTrading

    Thx
  9. Yeah I’ve been trying to work with this player as well because he is huge into electrical to try and understand the cause
    I was a bit sceptical at first because of bad experiences with the last "enchanting" plugin, tough the documentation is awesome and the possibilites are endless. But this plugin is developed actively and the dev helped out very fast with all problems and wishes I had. I'm really looking forward to the next "armor" step Recommended !
    Absolutely fantastic plugin! This plugin makes it incredibly easy to create beautiful and impressive fireworks shows. The included shows are very well designed, and the timing and presentation are excellent. You can really feel the developer’s great sense for creating a spectacular show. What impressed me just as much as the plugin itself was the support. Whenever I had a question or encountered an issue, the developer responded very quickly and kindly, and worked to help resolve it. A great product from a developer I can trust. I’m very happy with my purchase and would gladly continue supporting and using their plugins in the future. Highly recommended!
  10. Gotcha, yeah it seems rare. I tested several more times this evening, to no avail. If you do find ANY information that could possibility be the culprit, let me know at your earliest convenience and we can get to the bottom of it! Appreciate the provided information and all your testing. Cheers mate~
  11. NooBlet

    Heavy Rig

    @tacman1981
  12. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  13. DarkWaterKnight

    inop

    I have had issues with several events not working and now Mod is not working at all after this monthly update, this has been an issue since I downloaded it. please fix???
  14. From what I’ve heard this issue is quite rare. I’m guessing maybe it happens if there is a server crash or an issue during startup maybe. He said it’s happened 3 times twice last monthly wipe and once this wipe so far. He’s a big vip with 1000s of hours on my servers. I’ll have to try and replicate on my test server but I still haven’t been able to I’ll keep trying like you said
  15. starting to look into it now ... ill have a fix soon
  16. TuxGeek

    Australia 4K

    Are there plans to update the map for the apartments update?
  17. Sulfur

    Skinner

    when can we expect an update so we can use wokrshop skins on the small backpacks
  18. Belivablelevi

    august update

    Np!
  19. Kallie84

    Bear Map

    So I just had it pointed out that the bear glass cubes with the elevators that they don't have the call elevator on each floor. It should be on each one where it stops. We are trying to hook buttons to it but so far can't get that to work. Any suggestions? I know there is one at the bottom, one in the glass cube, and one on the top. Building you can build as many floors as you want so each place it stops should have a button.
  20. no turn it off
  21. Hello, and thank you for this great plugin. However, I’ve received reports that the Chinook will sometimes fail to spawn at all, or it will spawn without a Bradley attached and simply fly straight past. I’m sending part of the log as an example. In this player’s case, the log shows just called ..., but the Chinook never actually arrived. I’ve also attached my config file just in case. Thank you in advance for your help. [08:00:02] [Shop] Player ?? (76561198) bought items for 4000RP$: [ITEM--312880514] supply.signalx1 [08:03:53] [Bradley Drops] INFO: Entity: grenade.supplysignal.deployed | No construction found underneath. [08:03:53] [Bradley Drops] DEBUG: Started event: Bradley Drop (Medium) BradleyDrops.json
  22. Yesterday
  23. Must have been an issue that restart fixed, as its no longer doing that. Thanks
  24. Do i need the debug option set to true? i like it set to false but i am not sure that will break the plug in
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