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- Past hour
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This is by far the best skin plugin available for Rust servers. It has a clean interface, lots of features, excellent performance, and fully supports the latest Facepunch skin policy. What impressed me the most was the support. The developer responded very quickly, connected to my server, identified the issues, and helped me solve them professionally. Highly recommended if you are looking for a complete and reliable skin system for your server. Excellent plugin and outstanding support.
- 321 comments
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- 1
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snowyyproject changed their profile photo
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Stormo started following We have an issue with perk display.
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imthenewguy started following We have an issue with perk display.
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Players have started reporting that the green bar on items with perks has disappeared, and when they click the item's name, the perks are no longer displayed. As far as I understand, this is related to the latest Rust updates. I'd like to ask if this is something that can be fixed on my end, or if the plugin needs to be updated by you.
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ZIZI started following The GUI notification panel is not deleted
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Mercury started following The GUI notification panel is not deleted
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DezLife started following The GUI notification panel is not deleted
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After the timer ends, 1 second freezes and the GUI panel remains.
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Hadrik started following Abandoned Bases
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The turrets have been working as far as I know. I did a in depth round of testing in the latest release and had no issues with them on my own server. No changes were made with the turrets specifically in this update. If you are having issues with them while running the latest version please open a support ticket and provide both your config file for the plugin and if you are running a PVE server which plugin you are using and I'll be happy to try to help track down the issue. Thanks!
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Does this happen every time the event launches?
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my config. ArcticBaseEvent.json
- Today
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Hey! So events are picked fully random each time, theres no shuffled queue that runs every event once before repeating. The only built in safety is when you got 3 or more events in the pool it skips whatever just ran, so the same event wont fire back to back. Other than that an event can totally repeat several times while another one is still waiting for its turn.
- 348 comments
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- #eventmanager
- #manager
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Tagged with:
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Hello! You need to grant yourself all the necessary permissions: whitelist.add whitelist.remove whitelist.admin whitelist.enable whitelist.disable whitelist.ui
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The behavior has become glitchy following the latest update.
Caroleenje replied to hid333's Support Report in Support
If you dismount the pogo, the server gets spammed with this. That's why the lag most likely happens for the person above. I had this spam literally for one hour straight a few days ago where I got a warning about a memory leak caused by the spam. Video of the spam is below. Server Exception: Player Update NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <541bad9922cc471fb776cf62c05b1d38>:0 at UnityEngine.Component.get_transform () [0x00006] in <541bad9922cc471fb776cf62c05b1d38>:0 at BaseMountable.GetEyeOverride () [0x00015] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BaseMountable.EyePositionForPlayer (BasePlayer player, UnityEngine.Quaternion lookRot) [0x00014] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at PlayerEyes.GetPos (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.Boolean isMounted, BaseMountable mounted) [0x0001d] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.ServerCachePlayerInfo (BasePlayer+PlayerServerStates& playerStates, Unity.Collections.NativeArray`1+ReadOnly[T] indices, System.Boolean recachePosDependentOnly) [0x001c3] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.FinalizeTickParallel (BasePlayer+PlayerServerStates& playerStates, System.Single deltaTime, Unity.Collections.NativeList`1[T] toUpdate) [0x0014c] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.ServerUpdateParallel (System.Single deltaTime, BasePlayer+PlayerServerStates& playerStates) [0x00051] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.ServerCycle_Patch0(single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ServerMgr.Update_Patch0(ServerMgr) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr) https://youtu.be/xaC58e-ueIc -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 3.4.0
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Changed Status from Pending to Closed Changed Fixed In to 3.4.0
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Changed Status from Pending to Closed Changed Fixed In to 3.4.0
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Changed Status from Pending to Closed Changed Fixed In to 3.4.0
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Server crashed and i got this errors: Failed to call hook 'CanPickupEntity' on plugin 'ObjectLimiter v1.1.6' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.RuntimeTypeHandle.IsGenericVariable(System.RuntimeType) at System.RuntimeType.get_IsGenericParameter () [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at System.RuntimeType.get_ContainsGenericParameters () [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at System.RuntimeType.get_FullName () [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Core.Plugins.HookCache.GetHookMethod (System.Object[] args, System.Int32 index, Oxide.Core.Plugins.HookCache& cache) [0x00055] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.HookCache.GetHookMethod (System.String hookName, System.Object[] args, Oxide.Core.Plugins.HookCache& cache) [0x00023] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.FindHooks (System.String name, System.Object[] args) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00004] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <15f61ddda771464d8246ebdce8ff4811>:0 at BaseCombatEntity.CanCompletePickup (BasePlayer player) [0x00000] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at StorageContainer.CanCompletePickup (BasePlayer player) [0x00070] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at Workbench.CanCompletePickup (BasePlayer player) [0x0002f] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at Oxide.Plugins.ObjectLimiter.CanPickupEntity (BasePlayer player, BaseCombatEntity ent) [0x00019] in <f4891c2adb2a4d9e9b3c42c60d794eb8>:0 at Oxide.Plugins.ObjectLimiter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00474] in <f4891c2adb2a4d9e9b3c42c60d794eb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <15f61ddda771464d8246ebdce8ff4811>:0 at BaseCombatEntity.CanCompletePickup (BasePlayer player) [0x00000] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at StorageContainer.CanCompletePickup (BasePlayer player) [0x00070] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at Workbench.CanCompletePickup (BasePlayer player) [0x0002f] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at Oxide.Plugins.ObjectLimiter.CanPickupEntity (BasePlayer player, BaseCombatEntity ent) [0x00019] in <f4891c2adb2a4d9e9b3c42c60d794eb8>:0 at Oxide.Plugins.ObjectLimiter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00474] in <f4891c2adb2a4d9e9b3c42c60d794eb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <15f61ddda771464d8246ebdce8ff4811>:0 at BaseCombatEntity.CanCompletePickup (BasePlayer player) [0x00000] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at StorageContainer.CanCompletePickup (BasePlayer player) [0x00070] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0 at Workbench.CanCompletePickup (BasePlayer player) [0x0002f] in <59aa6e5a3e0a42cb98d816e5c91366f4>:0
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Greensky77 joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0