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- 7 comments
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- #admin
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Dev1nX started following 2x AlphaLoot Config (Optimized Loot Table)
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- 3 comments
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- #2x loot table config
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john44952 started following Announcements
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Hello, for base loot adjustments you can use the Raidable Bases & Boats Loot Editor: https://codefling.com/tools/raidable-bases-boats-loot-editor If you need to move, add, or remove crates physically inside the base, you will need to use the FORTIFY program on Steam.
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20K started following MyRustServer
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john44952 joined the community
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Dev1nX started following Announcements
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anolian started following Announcements
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Dev1nX joined the community
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SVR-Gaming started following Loot table
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fullwiped started following Loot table
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Hi trying to find the loot in the bases to adjust them, as it is, it to be honest in not good, So if there is a way to adjust it could you point me in that area, please
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Propafol4all started following Announcements
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.3
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anolian joined the community
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Propafol4all joined the community
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Code Brothers started following need help with NPC
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Hello, I tested the latest version and noticed that the NPCs do not actively attack players. They mostly stand still, and only start attacking after I attack them first. Is this the intended behavior? I was expecting the scientists to behave aggressively and defend the area on their own, as described on the plugin page. Could you please confirm whether this is working as intended, or if something is wrong?
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Possible to allow for two commands for the plugin?
molokatan replied to SlayersRust's Support Report in Support
Changed Status from Pending to Not a Bug -
Possible to allow for two commands for the plugin?
molokatan replied to SlayersRust's Support Report in Support
Need to think about it. Have not much time atm to add new features. I'll let you know. - Today
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
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Glad it worked To keep the GUI standards intact, it’s best to keep it on a single line.
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можите скинути ошибку из логов без перевода
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Clowny joined the community
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seems to be ok after server restart. you can close this support request.
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- 19 comments
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- #skilltree
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Players aren't working either, and neither are any scientists without an NPC behind them. I have no idea what I'm doing wrong, and the effects sometimes work and sometimes don't. I'm totally disappointed.
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Hello. I've noticed that the effects on the island aren't working; the logo unfortunately doesn't appear on the bots as it usually does.
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Hello. I've noticed that the effects on the island aren't working; the logo unfortunately doesn't appear on the bots as it usually does.
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Thank you!! You’re a genius! By the way, is it possible to display the “I understood” button over two lines vertically? I don’t mind if either Japanese or English is smaller.
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RustEnjoyer12 joined the community
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Version 1.0.1
1 download
1. Station 133 Objetcs Normal 1 Normal2 1 Fuel 1 Bluecard 1 You need 1-10 Fuel, 1 Fuse, 1 Greencard for the Puzzle 2. Station 135 Objects Normal 1 Normal2 2 Tools 1 Bluecard 1 You need 1-10 Fuel, 1 Greencard for the Puzzle 3. Station 459 Objects Normal 1 Normal2 4 Elite 2 Basic 2 Greencard 1 Redcard 1 You need 2-20 Fuel, 2 Fuse, 1 Bluecard$7.99 -
@Je_Re_My Hello again Have you looked at the PveMode functionality? Is there anything else I can help you with?
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Hello again, it should be fixed in version 2.4.2.
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Hopefully it fixes itself tonight on server restart. NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.NpcRaiders+NpcRaiderBrain+BaseLauncherState+<WeaponFireTest>d__12.MoveNext () [0x0014c] in carbon\plugins\NpcRaiders.cs:2897 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <29a77516cc78463d81e5b2528077962e>:0 (Filename: C:/TCAFiles/Users/gary5/202054/carbon/plugins/NpcRaiders.cs Line: 2897) NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.NpcRaiders+NpcRaiderBrain+BaseLauncherState+<WeaponFireTest>d__12.MoveNext () [0x0014c] in carbon\plugins\NpcRaiders.cs:2897 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <29a77516cc78463d81e5b2528077962e>:0 (Filename: C:/TCAFiles/Users/gary5/202054/carbon/plugins/NpcRaiders.cs Line: 2897)