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Please send the server logs with the error
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Kobani started following NullReferenceException on Server Start
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Gruber started following NullReferenceException on Server Start
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The error occurs with this map when starting the server NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.InitializeAI () [0x00007] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at AnimalBrain.InitializeAI () [0x00000] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at BaseAIBrain.Start () [0x00006] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0
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Simil3x started following как ток добавляю картинку плагин падает
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Привет, у тебя не рабочая ссылка на изображение. Но, ошибка которую ты получаешь не связана с этим, проверь возникает ли проблема с дефолтными настройками заданий и миссий, если нет, значит ты совершил ошибку в настройках конфига.
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Magnumk started following Hide And Seek
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MeventSupport started following Failed to call hook 'OnDispenserBonusReceived'
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Failed to call hook 'OnDispenserBonusReceived'
MeventSupport replied to TOP-ic's Support Request in Support
Hello! Please, send me your config - Today
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Pifty started following Announcements
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Pifty joined the community
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jinghost started following Announcements
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reeceexe started following MyRustServer
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jinghost joined the community
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Changed Status from Pending to Closed
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kin8642 started following BoatControl
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- 288 comments
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- #protection
- #base
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mojoroc started following Better Teams
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I have same issue and my configs fine.
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Hi! There are a lot of errors when starting an Gold Rush event. [Oxide] 09:52 [Error] Failed to call hook 'OnDispenserBonusReceived' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Configuration+<>c__DisplayClass5_0.<GetPermissionMultiplier>b__0 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] check) [0x00012] in <ad747f7854344f23a901d109ccd24a01>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Enumerable.Aggregate[TSource,TAccumulate] (System.Collections.Generic.IEnumerable`1[T] source, TAccumulate seed, System.Func`3[T1,T2,TResult] func) [0x00037] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.MultiEventsGoldRush+Configuration.GetPermissionMultiplier (BasePlayer player) [0x00024] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.RollItems (BasePlayer player, System.Collections.Generic.List`1[T] items) [0x00011] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.OnDispenserBonusReceived (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00048] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b8] in <ad747f7854344f23a901d109ccd24a01>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Panchy changed their profile photo
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Maeseluiss changed their profile photo
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Looking into this.
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KeyNotFound Exception on calling Hook to show UI
Iftebinjan replied to daflattinger's Support Request in Support
Hey You need to install this plugin to your server https://umod.org/plugins/image-library -
The description claims all 3 json files are linked, however SEVERAL items have different shortnames across all 3 json files. "Example" Drugs "shortname" of Dab is "wrappedgift". The dealer "shortname" of Dab is "glue". Viper crafting "shortname" of Dab is "halloween.lootbag.small". I added the viper crafting version of "Dab" to "GUIShop", to be sold to an npc. If I find any of them while looting, or craft them with viper crafting, I can't sell "Dab" in my drug shop or to the dealer because the shortnames don't match.
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These collections worked in the previous update. the collection ID's are: 3545911555 3545912295 3545913579
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I figured it out, thanks for all the help gents.
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Additionally, I can’t find such a setting in the server panel either. Could you please help me with this? { "ID": 775577453, "Enabled": true, "Permission": "", "Visible": true, "Title": "VEHICLES", "Icon": "", "Chat Button": false, "Show Pages?": false, "Commands": [ "vabuy", "vehicle", "vb", "vehiclebuy" ], "Pages": [ { "Title": "", "Icon": null, "Commands": [ "test_command_123" ], "Type (Plugin/UI)": "Plugin", "Plugin Name": "VehicleBuy", "Plugin Hook": "API_OpenPlugin", "UI Elements": [ { "Enabled?": true, "Visible": true, "Name": "Panel_93d0ec7692", "Type (Label/Panel/Button/Image)": "Panel", "Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Text": [], "Font Size": 14, "Font": 0, "Align": "UpperLeft", "Text Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Command ({user} - user steamid)": "", "Image": "", "Cursor Enabled": false, "Keyboard Enabled": false, "Sprite": "", "Material": "", "AnchorMin (X)": 0.5, "AnchorMin (Y)": 0.5, "AnchorMax (X)": 0.5, "AnchorMax (Y)": 0.5, "OffsetMin (X)": -50.0, "OffsetMin (Y)": -50.0, "OffsetMax (X)": 50.0, "OffsetMax (Y)": 50.0 } ], "Localizations": {} } ], "Localizations": {} },
- 108 comments
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- #notify
- #notifications
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The sample configuration for VehicleBuy looks like this. Is there any setting here that would handle this? I set Cooldown to buy to 1800; this correctly applies a cooldown to vehicle purchases, but it does not prevent notification spam when the BUY button is repeatedly pressed. "motorbike_sidecar": { "Sound on purchase": true, "Order": 16, "Show": true, "Name": "motorbike_sidecar", "Prefab": "assets/content/vehicles/bikes/motorbike_sidecar.prefab", "Image link": "http://IP/vehicle/motobikeduo.png", "Spawn distance": 5.0, "Fuel": 25, "Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 0, "If vehicle selling for item type him shortname": "scrap", "Price": 550, "Skin": 3281192470, "Command": "", "DeployableItemId": 833533164, "Need add engine parts if it possible?": false, "Engine parts": null, "Cooldown to buy (in seconds)": 1800, "Pickup type (0 - command, 1 - hammer)": 0, "Can pickup?": false, "Can recall?": false, "Recall price": 0, "Recall cost need?": false, "Pickup price": 0, "Enable decay?": true, "Permission (still empty if not need) ex. vehiclebuy.YOURPERMISSIONNAME": null, "Maximum number of purchases of one vehicle by one player": 0 },
- 108 comments
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- #notify
- #notifications
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Froglegs1233 changed their profile photo
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Hello, as far as I know, this is already in the process.
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Jimmie1891 joined the community
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Hello, I checked the Convoy + LootManager with the OnLootSpawn hook, if I instantly clear containers with this hook, then loot does not disappear from me even in spawned crates via the console (spawn crate_normal), if I add a timer in one second, then when I spawn through the console, the crates are deleted at the end of the timer, because loot is cleared, However, in both cases, nothing happened in the crates of the Loot Convoy. This is not a very professional answer, but I think that after these tests, your question can be answered - no, I think SimpleLoot will not interfere with the loot that LootManager creates in events.
- 48 comments
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- #loot
- #lootmanager
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(and 2 more)
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- 3 comments
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- #gruber
- #custom map
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luk changed their profile photo
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As a plugins loot in converted, can you create TABS that we can click on to view the loot for Armored Train for example, and I can click on Convoy to see the loot for that.. I think this is tidy this and make is somewhat easier to navigate.
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All Loot Manager does is handle the event loot for supported plugins, instead of the various plugins like Armored Train/Convoy etc doing that.. now Loot Manager will handle all the loot JUST for supported events. Once you have Loot Manager installed, it will automatically move your loot profiles from said event plugins to the new Loot Manager.. in-game you can use /lm to manipulate the Loot tables of those event plugins. Regular loot table will not interfere or being interfered with. <snip> [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. [Convoy] Route caching has started! </snip> As you see, easy I have recently converted all of my servers over with little to no problems
- 48 comments
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- #loot
- #lootmanager
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(and 2 more)
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- 48 comments
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- #loot
- #lootmanager
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(and 2 more)
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Hello! Will my SimpleLoot plugin (which runs OnLootSpawn and clears containers) interfere with the unique loot generated by Convoy/LootManager, or does Convoy/LootManager utilize internal methods or conditions to ensure its containers are not cleared by other global loot plugins? If there is a conflict, is there a specific method (like IsConvoyCrate(BaseEntity crate)) I can use to conditionally ignore Convoy loot containers in my OnLootSpawn hook? Thank you for your time and excellent work!
- 48 comments
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- #loot
- #lootmanager
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(and 2 more)
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