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  3. This error pops up when you load it: "Image failed to download! Error: Unable to complete SSL connection - Image Name: uavsignal.tracked.icon_0 - Image URL: https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png"
  4. I usually push patches the night before wipe (usually around 4am my time when it wipes). If I push them too early, then I get flooded with "the plugin isn't compiling" complaints.
  5. jaybel224

    placed objects

    samething for me its unusable
  6. Do you have to separately host something in order for this to work?
  7. I'm so confused, do I have to separately host something for this to just do the function of the Discord Core plugin? Why am I supposed to pay $25 for this?
  8. This plugin only targets vanilla animals. If an animal has a custom skin id or an owner id, it will be ignored by the plugin
    My players froth this, especially after level customisation - it can essentially become another quest system with the right 'requirements'. Solid mod, been using it for ages with very few issues.
    Awesome concept, executed well. Easy to use and configure. Endless gameplay possibilities. Essential PVE mod imo.
  9. Imagine my shock when I started pasting down these bases to test them out to see if they would work for my server and then I see MULTIPLE bases with the skins that one of my Admin's made specifically for my server were used on items for these bases. I was quite flattered if I am being entirely honest. With that being said........ I am not going to write a review today as my opinion would be far too critical and would not server a valid purpose. I found many of these bases were not listed in an appropriate level for my server. 0 of the nightmare bases were up to snuff, with about half of them being completely unusable. I could spend an entire wipe just tweaking these bases to make then measure up and it might not be enough time. The expert bases were a little better in that I found 3 of them that I could use. However, many of these were not in the right level of difficulty either for my server. I do believe that I will be able to utilize many of the bases as Easy, Medium and Hard bases and they give me some bones to start with, so I am really quite appreciative of that. I recently purchased a total of 6 map packs from CodeFling. Of those map packs I adjusted / adapted 80 bases for this upcoming wipe for my players. This map pack accounted for 3 easy, 3 medium and 2 expert bases which I reclassified as hard bases. I flagged about 20% of the bases total from this package as not being able to be salvaged or which would require way too much work to use in game for my server.
    Incredibly deep, very customisable and ultra fun.. As someone else mentioned, possibly the best ever Rust mod!
  10. Config is super easy and you just input some simple settings into the config and it is super easy to read, I’ll put it on sale for you brother
  11. Version 1.0.0

    1 download

    ABOUT A railway warehouse themed Buildable Prefab for your players. INCLUDED • 1 Railforge Warehouse Buildable Prefab by MQ FEATURES • Fairly large buildable area inside • Recycler included INSTALLATION This prefab is a drag and drop prefab.
    $5.00
  12. Released!!!
  13. Changed Status from Pending to Closed Changed Fixed In to 1.8.8
  14. yes it should have gone away i moved the rcon project to another weblink server incase it was that
  15. Barry_Allenn

    Console Error

    Changed Status from Pending to Fixed
  16. Martian

    gettin this buddy

    Hi! From your screenshots, it looks like you placed a normal Large Wooden Box, not the Farm Pro box. A normal box will not show anything and will not work with the plugin. You need to buy the special Farm Pro item from the Farm Dealer NPC, inside the Misc category. It is the box with the FarmPro skin/antennas on top. Please try this: Go to the Farm Dealer NPC. Open the Misc category. Buy the item named Farm Pro. Place that Farm Pro box near your planter boxes. Put seeds/clones inside the Farm Pro box. After that, it should automatically detect nearby planters and start planting/harvesting every cycle. Also, please make sure your player has access to a FarmPro group/permission. The default group should work unless the server config was changed, but VIP/custom groups may require their permission. The item in your screenshots looks like a regular box, so please try again using the Farm Pro box from the NPC and let me know if it still does not work.
  17. Hello Mevent, I am using Clans v1.1.57 on a Carbon Rust server. When I load or reload Clans, the plugin loads successfully, but Carbon fails to patch the OnTeamMemberInvite hook. Console log: Unloaded plugin Clans v1.1.57 by Mevent A hook request for 'OnTeamMemberInvite[0105ee]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret - Check for possible errors on the log file Loaded plugin Clans v1.1.57 by Mevent [Clans] Loaded 0 clans! A hook request for 'OnTeamMemberInvite[0105ee]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret - Check for possible errors on the log file Error while patching hook 'OnTeamMemberInvite[0105ee]' Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 I tested this with the Rust Team integration options disabled in Clans.json, including: "Automatic team creation": false, "Allow players to leave their clan by using Rust's leave team button": false, "Allow players to kick members from their clan using Rust's kick member button": false, "Allow players to invite other players to their clan via Rust's team invite system": false, "Allow players to promote other clan members via Rust's team promote button": false, "Allow players to accept a clan invite using the Rust invite accept button": false, "Force to accept a clan invite using the Rust invite accept button": false, "Show clan creation interface when creating a team?": false, "Force to create a clan when creating a team?": false However, Clans still appears to request or subscribe to OnTeamMemberInvite when the plugin loads, and Carbon still attempts to patch RelationshipManager.sendinvite. My goal is to use Clans normally on Carbon, and ideally I would like to use: "Automatic team creation": true But currently the OnTeamMemberInvite patch error appears even when the Rust Team integration options are disabled. Could you please check if OnTeamMemberInvite needs an update for the current Rust / Carbon hook signature, or add a config option to completely skip subscribing to Rust Team hooks when Rust Team integration is disabled? If needed, I can provide my Clans.json, Carbon version, Rust server version, and the full log file. Thank you. I really like the plugin and would prefer to keep using Mevent Clans with Clans Top, so I hope this can be fixed instead of disabling the plugin entirely.
  18. BaluDog Gaming

    Console error

    Hey, I am using v1.8.8 ok so can ignore now?
  19. the cause is from me writing rcon doesnt effect the plugin and not even the portal just minor placement should be fine now
  20. walkinrey

    Personal NPC

    You can edit "Visibility distance" You need to edit "Fire spread rate (bot's accuracy when shooting, the lower is better)" This addon is required to shoot with bow
  21. what version of the plugin are you useing for some reason i belive this was a issue that was resolved i could be wrong
  22. walkinrey

    新しい動物

    Hi, what new animals you mean? crocodiles, panther and tigers are supported but they may be not stable
  23. BaluDog Gaming

    Console error

    Hi, getting the following console error after a player joins? [NexusCheatRadar] [NCR Web] UPSERT /rest/v1/ip_intel failed (401): {"code":"42501","details":null,"hint":null,"message":"new row violates row-level security policy for table \"ip_intel\""
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