All Activity
- Past hour
-
Thanks, I'll take a look. Probably Oxide is behind Carbon on C# compiler version or something.
-
Yes, of course.
-
Changed Status from Pending to Fixed Changed Fixed In to 2.2.8
-
Changed Status from Pending to Fixed Changed Fixed In to 2.2.8
-
Hi! You need disable to "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config
-
Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.8
-
mujihinasabu started following Announcements
-
ghost-69id started following Kill Heli Vote
-
HunterZ started following Kill Heli Vote
-
After the update, I see this error (16:14:01) | Error while compiling KillHeliVote: A using clause must precede all other elements defined in the namespace except extern alias declarations | Line: 774, Pos: 2 (16:14:13) | Error while compiling KillHeliVote: Operator '&&' cannot be applied to operands of type 'bool' and 'void' | Line: 271, Pos: 48
-
@David I found that I also really needed to integrate with the TechTree. As far as I understand, TechTree and CraftMenu use the same UI display methods - if TechTree is running, then CraftMenu does not start. After that, you need to turn off TechTree and restart CraftMenu - only in this case CraftMenu will work again.
-
- 78 comments
-
- #no escape
- #no escape rust
- (and 6 more)
- Today
-
Death started following FPS drops when there's an online raid
-
@Mr01sam
-
EastSideGaming changed their profile photo
-
Nope did not work as of yet
-
MeventSupport started following Does not run on command /skill. Installation is clean
-
Does not run on command /skill. Installation is clean
MeventSupport replied to Чао Пэрсик's Support Request in Support
We are working on it -
Changed Status from Pending to Closed
-
Just had a GunGame Despawn mid game and kick everyone
SlayersRust replied to SlayersRust's Support Request in Support
I started the event before manually to test the issues my players reported with the cactus. I'm guessing EventHelper did not know an event was active and it attempted to start an event causing this issue? -
DeltaEremita started following Looking for a developer to create a plugin.
-
Heey, got any help already?
-
Tikomatura started following MiniGunner
-
You can go ahead and close the ticket. Appreciate all the help. I'm too busy for Rust anymore.
-
Just had a GunGame Despawn mid game and kick everyone
imthenewguy replied to SlayersRust's Support Request in Support
Looks like EventHelper tried to launch the event. DId you start that one manually? -
gun game spawns keep landing on cacti and glitching us so we cant move
imthenewguy replied to SlayersRust's Support Request in Support
Lol yeah the spawns may be too close. Ill have to figure out a way to handle it. -
Did you want to run some tests without that plugin disabled?
-
original4d changed their profile photo
-
Darkfall changed their profile photo
-
- 78 comments
-
- #no escape
- #no escape rust
- (and 6 more)
-
I am already working on creating my own library of custom entities to make it reliable. It also requires me to rewrite the plugin, so it will be a major update. Please wait for its release.
-
I am trying to use your .map file however it doesnt see to work
J4V1 replied to icecreamsk8's Support Request in Support
A map alone CANNOT cause: TypeLoadException: Could not load file or assembly 'Facepunch.UnityEngine' This error always originates from C#, specifically: a plugin or an Oxide extension Maps do not load DLLs or assemblies.
