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Junk Rat Rust started following BoatControl
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- 3 comments
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- #boat
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Panchy changed their profile photo
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SCHINKEN started following Announcements
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SCHINKEN joined the community
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Version [09/02, 00:21] Protocol: 2621.281.1 Build Date: 02/08/2026 20:24:07 Unity Version: 2022.3.41x1 Changeset: 142893 Branch: release
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what? last update was aug 2025, and its been working until now (i am working on updating it for the new FP update since it looks like it broke it) so why would i update it when its working. Furthermore wtf are you requesting a refund for on a 8$ file that you already downloaded and used for well over 3 years?
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DarkSilver started following Npc Spawn
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Austin Williams started following Charges
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Hello, I can't seem to make this plugin operational on my server. I have the skip night plugin and time does track throughout the day. Other quarry plugins work but this one will not. Do you have any plans to adding in tick rate mods / diesel fuel consumption mods so it will register? It doesn't matter what I do the quarries just run continuously
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- 1,493 comments
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- #leveling
- #progression
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coondagoat111 started following Announcements
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coondagoat111 joined the community
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Ah, I had no clue Oxide didn't print the game protocol version as well - but you can check that with the `version` command. Mine is Protocol: 2621.281.1 Build Date: 02/08/2026 19:24:07 Unity Version: 2022.3.41x1 Changeset: 142893 Branch: release What about yours?
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TOTI1215 joined the community
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nikko started following Announcements
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nikko joined the community
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> Oxide. version [08/02, 23: 46] Oxide. Rust Version: 2.0.7008 Oxide. Rust Branch: master
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I dont controlee shotgun traps with npcraiders so can ya explain more?
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Weird, it compiles just fine on my test server. Do you have Carbon installed? Could you please check the version with the `c.version` command? Here's mine for comparison Carbon 2.0.232.0/linux/2026.02.05.1 [production] [production_build] on Rust 988/2621.281.1 (02/08/2026 19:24:07)
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Yes, my Rust server is fully up to date. I’ve just re-downloaded the plugin, and I’m still getting the same compilation error.
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try the console command ShowFailedNavMesh, it will point to the coordinate index within the specified preset. I don't want to be some kind of defender of this update, I also didn't like something, but I always try to convey my dissatisfaction constructively, usually with a suggestion, I can't say that I read all the messages related to Loot Manager, but mostly I see only negative messages. like, "damn, they're forcing us," or "I've lost files," or "why should I switch to this plugin with loot," but I don't see any specific suggestions, for example: it's inconvenient for me to use this, for such a reason, I want it to be like this. I heard a very good phrase today, NpcSpawn is liked by everyone, right? Loot Manager is a kind of NpcSpawn, but for loot, it's just that at the moment, after so many years, given the number of release bugs, it shocked everyone. But we all wait for some fixes, adding our wishlist, wishes, suggestions, new plugins for years, but developers sit and fix the same thing in 30 plugins, instead of updating one Loot Manager. Let's try to make the plugin look perfect for our FUTURE use, and not grieve about what has already happened. There is not a drop of anger and negativity in this message, I really ask you to change your view of this situation a little.
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- 1,493 comments
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- #leveling
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The 1.0.19 version was for the Hotfix 5 update earlier today released by FP. Is your Rust server up to date?
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Lol. May need to blacklist that one.
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Delete your config and reload the plugin. See if that fixes the issue.
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.4
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It should be pretty obvious by now, everyone who doesn't like, want or need LootManager has given a reason why in their own words or otherwise. Its been discussed in many places including of course the LootManager plugin page. My final feedback and advice is listen to the people who work with, support and use all the plugins that are now being made dependant on LootManager. Change is not always positive, this apparently unanimous, closed MadMappers decision was a poor one.
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Thanks for the update! I actually installed version 1.0.19, and that’s when this compilation error started appearing on my server.
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Changed Fixed In to 1.0.19
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Changed Status from Pending to Closed
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Hi there! Thanks for reporting the issue. The 1.0.19 fix has been released on GitHub and Codefling, give it a go!
