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  1. Today
  2. LeroyJenkins420

    Bug

    Changed Status from Pending to Closed
  3. flutes

    How to Use

    Changed Status from Pending to Closed
  4. flutes

    Conflict with SkillTree?

    Changed Status from Pending to Closed
  5. flutes

    Conflict with SkillTree?

    Hi, Thanks for the follow-up, and sorry for leaving this request open for so long. As you mentioned in your last reply, this was an unusual case and you were going to report back if it happened again. Since there have been no further reports here, I'll close the request for now. If it happens again on the latest versions, please reopen it or create a new request with your VoteSystem, CustomRewards and SkillTree versions, whether you're using Oxide or Carbon, the full relevant error with sensitive information removed, and the steps that trigger it. That will help establish whether there's an interaction between the plugins or another cause. Thank you for your feedback!
  6. flutes

    How to Use

    Hi, First of all, I'm sorry for the extremely late response. I understand that you wanted players to receive RP every time they vote, rather than having to create a separate catalogue reward for every possible vote. Custom Rewards uses a progression-based catalogue: 1 point unlocks the first reward, 2 points the second, and so on. Claiming a reward doesn't spend those points, and an already-claimed catalogue reward isn't automatically reset by the next vote. That distinction explains why the setup you described didn't behave as expected. The plugins have received updates since this report. If you still want help setting up a reward for every vote, please send your current VoteSystem and CustomRewards versions, the plugin you use for RP, and the relevant reward configuration with private information removed. Please also confirm whether you want RP awarded automatically or claimed through a command/UI, so I can advise on the appropriate setup. Since this request is quite old and refers to the previous versions, I'll close it for now. If you still need assistance, please reply/reopen it or create a new support request. Again, sorry for the lack of support at the time.
  7. Changed Status from Pending to Closed
  8. Hi, I'm sorry for the extremely late response and for leaving you without the setup information you needed. In the current Custom Rewards 2.0.4, reward catalogues are stored in oxide/data/CustomRewards_rewards/, not in oxide/config/. Loading the plugin creates an example.json catalogue when no catalogue exists. Each reward type has its own JSON file. You can use the Custom Rewards configurator linked on the product page to create or edit a catalogue, then export it to oxide/data/CustomRewards_rewards/<Name>.json. Review the reward actions, configure a unique chat command, enable the catalogue and reload the plugin. Players need the matching customrewards.<name>.use permission. Please back up your existing CustomRewards data before updating. If the latest version still doesn't create the example in an empty catalogue folder, send me your plugin version, whether you're using Oxide or Carbon, and the console output when it loads. I'll close this request for the old version now, but feel free to reply/reopen it or create a new request if you still need help. Again, sorry for the delayed support.
  9. flutes

    problem with top-server

    Changed Status from Pending to Closed
  10. flutes

    problem with top-server

    Hi, First of all, I'm sorry for the extremely late response, and thank you for including the error log. The exception was raised inside VoteSystem's Top-Serveurs check callback. The log alone doesn't tell me whether the original cause was the API response, the configuration or the plugin's handling of that response. VoteSystem and the vote-site integrations have changed since this report, so I can't reliably diagnose the original issue or confirm whether it still occurs in the current version. If you're still experiencing this after updating, please send your current VoteSystem version, whether you're using Oxide or Carbon, the relevant Top-Serveurs configuration with the API key/token removed, and the current console error. If available, include the provider's response with sensitive information removed as well. Since this report concerns an old version, I'm going to close it for now. If the issue persists, please reply/reopen the request or create a new one with those details and I'll investigate. Again, sorry for the lack of support at the time.
  11. Changed Status from Pending to Closed
  12. Hi, Sorry for the very late reply. Your question refers to the old 1.0.4 configuration. In the current Raid Time Protection 2.0.0, you configure the time when raids are allowed; protection applies outside that window while Global Protection is enabled. For protection OFF at 12:00 and back ON at 00:00, set an allowed raid window starting at 12:00 with a duration of 720 minutes (12 hours) for each day you want this schedule to apply. This allows raids from noon until midnight and protects eligible targets from midnight until noon. Check that the configured UTC offset matches the timezone you want to use. It is a fixed offset and does not adjust automatically for daylight saving. You can check the current rule with /raid_date. The product page also links to the configurator and schedule guide. Back up your existing configuration before updating and verify the schedule on a private server first. I'll close this request for the old version now. If you still need help with the current configuration, feel free to reopen it and send your schedule settings and intended timezone. Again, sorry for the delay.
  13. flutes

    no config examples

    Changed Status from Pending to Closed
  14. flutes

    Hello

    Changed Status from Pending to Closed
  15. Papa Bear

    Airfield Event

    @Fruster Thanks for the update. The last few changes have been great. Keep it up. Today, since I was here picking up the update, I went ahead and left a review. Thanks again!
    Definition of a Great Plugin: Keeps Players Engaged Has PvE Settings to make event/loot protected Can be configured for someone to solo, or as many as 20 players. Ability to adjust loot tables. Configurable NPCS, Health, Roam, Vision, Damage Dealt, Damage Received, Distance Pursued, Distance Invulnerable and much more. Add Chance Percentage for Bradley To Join Event Add Chance Percentage for Heli(s) To Join Event, and when to join and how far to fly before they arrive, etc. For only $19.99, I think this is one of the best plugins you can purchase here on Codefling. I've been managing plugins for several years now and I am pretty conservative when it comes to choosing a new plugin for our server. They have to be a value in both price & playability. Also, I am rating this plugin on free of issues, always up-to-date, melds well with Bradley Tiers, Skill Tree, Server Rewards and Economics. I've been running this plugin for a few years. Look, Rust is a great game in itself. The need for Events in my opinion is more miss than hit. But, if you want to give something to your players that they will look forward to, this is the one. It's up there with Raidable Bases, BotReSpawn & Convoy, in my opinion. It can be set up not to spawn in, until a player count is reached, giving players an added challenge when the Tier 3 Monuments are getting locked down by other players. You can choose both manual settings or automatic settings. You can save alternate configs so you can do Harder Events where you can make it 5x as hard for such an event, then swap the config back and but it back to the way it was, so players can enjoy the event size you would normally run. Bottom Line, it's fun to config this plugin, because you can really set it up to your preferences across the board. Oh, and today it's $15.99? I'm not sure for much longer? I would get this plugin for sure at that price!
  16. I mean, unless the most recent update addresses this specifically, it's definitely still an issue. On Armored Train, Caravan, and Convoy. It's been very consistent across these plugins for as long as I've operated my server. These are the only Events I have on my server that don't properly report to GUI announcements.
  17. Excellent!
  18. Yesterday
  19. Hey Cool map I'm interested in buying just wondering... Have you updated it for newest livestock update? And some of newer monuments like Hotel?
  20. Silent Creations

    HQ Nodes?

    Hey brother Sorry for the delay on this i honestly let this slip through the cracks. my apologies. Dm me if you go to purchase something of mine again and i will give you a coupon, for the inconvenience.
  21. Silent Creations

    HQ Nodes?

    Changed Status from Work in Progress to Fixed
  22. We’re running Clans 2.0.8, with this configuration: "Use permission to join a clan": false, "Permission to join a clan": "clans.canjoin" We checked the source: with this option disabled, clans.canjoin is not registered, and the permission check in CheckAccept is skipped. So the missing permission does not appear to explain our issue. Two users have experienced problems with the invitation flow: One player received an invitation, but it did not appear in the UI; they only saw the option to create a clan. I also could not join through the normal invitation flow and had to use an admin command to add myself to the moderators’ clan. The Invitations page is enabled, with no additional permission configured. Could you investigate this as a potential bug and let us know what diagnostic information you need?
  23. Thanks for the full stack trace. This one does point to an actual issue in SimpleStatus The error occurs in the AdvancedStatus tracking path when SetStatus reaches a StatusBehaviour that Unity has already destroyed, most likely during a player lifecycle transition such as death, disconnect, despawn, or another rapid state change. SimpleStatus then calls IsInvoking on that invalid behaviour, which causes the ArgumentNullException: Value cannot be null. Parameter name: self exception I’ll fix this in SimpleStatus 1.3.6 However, I can’t yet confirm that this exception itself is what disconnects the player, kills them, or causes the body to disappear. Normally, this error should only interrupt the SetStatus call. It may instead be a secondary error triggered by the same event that is affecting the player If possible, please send the console lines immediately before the disconnect, including the disconnect reason and any other exceptions. That will help determine whether SimpleStatus is only producing this error during the incident or is actually involved in the disconnect/death problem In any case, the SimpleStatus exception shown in this stack trace is valid and will be fixed
  24. Version V1

    1 download

    Legend of Morningstar is a halloween themed rust map featuring both procedural and a large variety of custom monuments. The Vale is themed in a Primstyle manner combined with the Mainland in the current Timeline. The North Provides a small Island with Oilrigs and a Bradly Road over the full northern island.
    $25.00
  25. TeddyPVE

    help

    Changed Status from Pending to No Response Changed Fixed In from Not set to 2.0.1
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