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凶萌的虎落同学 started following NINJA WORKS
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passing ray changed their profile photo
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VENIQQ started following Turbo skill not working
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imthenewguy started following Turbo skill not working
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Turbo skill not working after wipe
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Deleted main config and tried again, Seems to be good now.
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0g.Ghost.7373 started following NullReferenceException
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imthenewguy started following NullReferenceException
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Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.2.22' (NullReferenceException: Object reference not set to an instance of an object) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a8] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01a6a] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Yac Vaguer started following Super Boss Error
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Stark started following Super Boss Error
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Super Boss Error: Error while compiling SuperBoss: Operator '??' cannot be applied to operands of type 'StringView[]' and 'string[]' | Line: 1800, Pos: 29
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Teo changed their profile photo
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0g.Ghost.7373 started following NullReferenceException
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ThePitereq started following NullReferenceException
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Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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VENIQQ started following Compile Error Since 6.4.26
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it's true
- Today
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Permission: restrictbuilding.bypass (Only grant if you want to exclude these users/groups) Config: FoundationLimit (Default 1, but can change), ToastStyle (0 for general, 1 for warning) Lang: I added lang support for toast message Test before using in production. Lmk of any issues. RestrictBuilding.cs
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i do some check. Send your configuration
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- 1,155 comments
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- #loot
- #customloot
- (and 13 more)
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when we die were still on a bag timer to respawn even though in the config it is set to 0 , it worked fine last wipe , now it isnt
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BusinessCore / SuperBoss not compiling after update.
Yac Vaguer replied to Willy Wonka's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.0.0 -
Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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Hi, I don't understand, can you explain it better?
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ZebSam joined the community
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Could you let me know if reloading StackModifier after TotalControl has loaded worked? It wont be a permeant fix as you would have to do that every time your server restarts which is not ideal but if reloading StackModifier works then im pretty sure i know what needs to be fixed just want to confirm first. Thanks
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Alright thanks for the response I'll work on it now.
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TypicalTitan joined the community
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cookieman changed their profile photo
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Nevermind it was a config issue on my end. I have a script that automatically populates the config's `List of NPC types that should not be deleted` and one of the NpcSpawn's preset has a "Scientist". So my script added "Scientist" to the list of exclusions, which is why they weren't being removed.
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Galium offers truly comprehensive help in the fight against the troublemakers none of us want on our servers. You get a detailed explanation of what needs to be done and how everything works by the developers. I’d highly recommend that anyone running a server of any significance look into this. Galium does not replace administrative work, but it makes it significantly easier - or rather, improves it.
- 2 comments
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- #anticheat
- #moderation
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You sure that you turn ON remove default NPC in these spawn points? Send please Military Tunnel, Missile SIlo and any other monument please added: and yeah, 46 and 50 its correct
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Still have bagtimers even thought their set to 0