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  1. Past hour
  2. "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": true, "Minimum Unique Items": 1, "Maximum Unique Items": 1,
  3. HunterZ

    Errors in console - lag

    @Rust Admin according to the current Life Support maintainer, you're way out of date and need to update: https://umod.org/community/life-support/58931-hook-conflict-life-support-forcing-active-item-drop?page=1#post-2 Please consider using Update Checker to monitor your plugins for updates.
  4. alright done
  5. Today
  6. Sadly, there's nothing I can do about that. Unless facepunch fixes the legacy interaction system, some players will have to access the crafting menu through workbench upgrades. If you can, please join the official Rust Discord and let the developers know about this issue. The more people who report it, the better. -> https://discord.com/channels/560127830160048128/565241301877129236
  7. it looks like they get sendt directly to the tech tree from the screenshot i just gotten
  8. CraftMenu UI is not showing up because they getting sent straight to tech tree after interacting with workbench or they getting the legacy interaction but ui is missing?
  9. uselegacyworkbenchinteraction true/false dosnt change the outcome for the player - the craft menu ui is not popping up
  10. do you test yours updates???
  11. Yesterday
  12. crash

    Pathways

    Yes, all of my plugins are live on my test server. IP on the description of the plugin
  13. Old Mate Carl

    BetterTC

    thanks ninco, i appreciate you getting back to me, i will go and make those changes now. love the plugin, and your boat control plugin - so OP and a huge favourite with my VIP's... love your work mate! keep it up!
  14. Flammable

    Pathways

    As potential buyer, do you have a test server where I can join and test the plugim check all skills, etc. first?
  15. Any chance we can have the option to use the church building instead of the tent?
  16. Wizz

    AutoRestart

    Much like you I am also still on 3.9.3 as I don't like/want all these changes either. All 10 of my servers have been working fine with zero issues on 3.9.3.
  17. That's your suicide timer being set to zero. It exists because if there are regular airdrops and no one killing the npcs, the numbers would just constantly increase over time. Set it to something higher, a maximum lifetime for airdrop npcs, and that should solve it.
  18. Razor

    Animal Farm

    Sounds like a corrupt config/data issue delete your config and datafile For animal farm and replace your farm down hatch a new set of babies and watch recon for any error right after the hatch timer. If you still are getting the error Could you send me the full server log for one of those duplicate-key errors? The line with ArgumentException tells me what happened, but I need the lines underneath it that start with at to see where it happened. If your hosting panel only shows the one-line error, check the server log file or download the raw log from the panel. Copy one error starting at ArgumentException and include all the at ... lines below it, up to the next
  19. HunterZ

    Errors in console - lag

    Changed Status from Pending to Not a Bug
  20. server log also show (cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
  21. also getting user reports of Exception (cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
  22. HunterZ

    Errors in console - lag

    This is a bug with Life Support - returning true forces the player's held item to drop. It should only ever return one of these values, like Player Safety Net does: null to not interfere false to prevent a drop
  23. B-Rad

    Error

    Yes it is indeed.
  24. ViolationHandler.exe

    Compile Error

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.0.7
  25. ViolationHandler.exe

    Compile Error

    Update has been released, let me know if you (or someone else who sees this thread) has any problems with the latest update!
  26. CupsOhJoe

    Not compiling

    Changed Status from Pending to Closed
  27. CupsOhJoe

    Error

    Changed Status from Pending to Closed
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