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BhanukaMethmal started following Announcements
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Awooga_dl joined the community
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BhanukaMethmal joined the community
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VENIQQ started following DeepSea dont open after closed
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Can't reopen also if closed manually via commands...
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Cloudponk changed their profile photo
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xScott started following CircularNetworkDistance
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Same issue o.reload CircularNetworkDistance Added '// Reference: 0Harmony' in plugin 'CircularNetworkDistance' [CSharp] Started Oxide.Compiler v successfully Error while compiling CircularNetworkDistance: 'NetworkVisibilityGrid' does not contain a definition for 'cellCount' and no accessible extension method 'cellCount' accepting a first argument of type 'NetworkVisibilityGrid' could be found (are you missing a using directive or an assembly reference?) | Line: 102, Pos: 50
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PLUGIN UPDATED: VERSION 1.4.9 1) Added: Storage Adaptor for: [Mining Quarry, Pump Jack] 2) Added: Role to enable Storage Adaptor for: [Mining Quarry, Pump Jack] and Storage Adaptor auto attaches 3) Added: Configuration to enable Storage Adaptor for: [Mining Quarry, Pump Jack] and Storage Adaptor auto attaches 4) Improved: Code refactoring 5) Improved: Performance Storage Adaptor for: Mining Quarry, Pump Jack
- 265 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
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- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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UPDATED [Fix] - Fish School : Game balance changes. [Add] - Added a setting to display a global message when a fish is caught. ShowMessagesGlobal ( Default False )
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SASSYY started following Announcements
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SASSYY joined the community
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Newbcakess started following imthenewguy
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JimDubs started following Announcements
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JimDubs joined the community
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- 282 comments
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- #enhanced
- #custom loot
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- 5 comments
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- #generator
- #power
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Ayan Khan joined the community
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Cargonia started following Locked boxes can't be broken on PVE
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walkinrey started following Locked boxes can't be broken on PVE
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I love the addition of the option to lock the deployed boxes. Unfortunately it seems the boxes are not breakable on PVE. This is caused by the TruePVE plugin and its "LockedBoxesImmortal" flag. There is a fix though, if you add this code in after line 3012: private void OnCollectiblePickedup(CollectibleEntity collectible, CustomPet customPet, Item item) { if (customPet) customPet.CustomBrain.OnCollectiblePickedup(item); } // start new code private object CanEntityTakeDamage(BaseEntity entity, HitInfo info) { if (entity is StorageContainer && info?.InitiatorPlayer != null && !(info.InitiatorPlayer is CustomPet) && PluginEntityComponent.TryGetComponent<DropContainer>(entity, out _)) return true; return null; } // end new code #endregion When any entity takes damage, this hook checks if: The target is a StorageContainer (cheap type check, skips 99%+ of calls early) The damage source is a real player (not decay, fire, animals, heli, etc.) The player is not a CustomPet bot (prevents bots destroying their own boxes) The entity has a DropContainer component (confirming it's an NPC-deployed container) If all conditions pass, it returns true, which tells TruePVE to allow the damage — bypassing the immortal flag. Player-owned locked boxes remain fully protected. I have tested this on my server and it seems to work. If you don't see any issues on the plugin's side with this, I would love if this could be added.
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Rush changed their profile photo
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GameDNA joined the community
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- 5 comments
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- #generator
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- #arenas
- #arena pvp
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Just downloaded this last week and had real life creep in and couldn't get to my server until yesterday. MAJOR reports of rubber banding and overall log that rendered my server un playable. Took a look at my server specs just to ensure it wasn't myself or my host. Server was just fine with plenty of Storage and no CPU bottlenecking. I un installed the plug and instantly the server was in complete remedy. I did one final test this morning when there was no one on. I re installed, but before doing so I checked configs, checked server status. All a ok. Installed DF and the server went to completely un playable. Look, I'm not a Dev of anything related to Rust. I would say however as a server owner operating over 7 years now and consistently averaging around 70 plugs as well as keeping a very optimized server; I know when something is fubar. And something is up with this plug on a conflict level that I cannot remedy. That said, there is nothing I can produce in the form of logs because it is not showing in any form; which is even more confusing. I mean, it has to be a conflict with another plug; right?
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- 2 comments
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- #bag
- #modifier
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- #bed modifier
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- #camper modifier
- #khan
- #bags
- #limit
- #bed assigning
- #assigning
- #assign
- #limits
- #sleeping bag
- #beds
- #beach towel
- #towel
- #beach
- #unlock time
- #sleeping bag unlock time
- #limiter
- #sleeping bag limit
- #sleeping bag limits
- #sleeping bag distance
- #range
- #distance
- #respawn cooldown
- #cooldown
- #respawn
- #bag limit
- #bag limits
- #bed limit
- #ultimate
- #ultimate beds
- #ultimate bags
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Erland changed their profile photo
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Hello, add this to your readme Chat Commands: /restart config: Opens the main configuration UI. /restart <time> (e.g., 30s/5m/1h): Schedules a manual restart for the specified time. /restart now: Initiates an immediate server restart. /restart cancel: Cancels any scheduled restart. /restart status: Checks the time until the next scheduled restart. Console Commands: restart: Shows the time until the next scheduled restart. restart <time> (e.g., 30s/5m/1h): Schedules a manual restart for the specified time. restart now: Initiates an immediate server restart. restart cancel: Cancels any scheduled restart.
- 112 comments
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- #restart
- #rustplugin
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Closed
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haha no worries, enjoy
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The new mess hall/picnic table and bench wont allow you to pick them back up or remove them once they have been mounted. Even the command doesn't work.
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thank you for responding i feel dumb now. i went back up and looked and i see the difference now lol. thank you again