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Changed Status from Pending to Closed
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i have removed both plugins items plus legendary just reintalled items perks and as soon as i find an items and try pick it up i get kicked NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 by imthenewguy at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0012f] in <c04712fd112a440785db92c13ca91eb0>:0 , 4kb/s out at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <c04712fd112a
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hi i purchased the above along with the custom vending im getting crazy spawn in the console and when ifound the first legendary item in a barrel i got kicked from the server help please no install [Item Perks] Added 282 items to loot table. [Item Perks] Set max perks to 3 [CustomItemVending] Added 53 currencies from ItemPerks [Item Perks] Loaded Perks:1.0.34 by imthenewguy - Academic - Angler - Attractive - BeastBane - BeastWard - BlastMine - Builder - Butcher - ComponentLuck - Deforest - Durable - ElectronicsLuck - Elemental - Environmentalist - Fabricate - FallDamage - FishingLuck - FlakJacket - Forager - HealShare - Horticulture - IronStomach - Lead - LineStrength - Lumberjack - Manufacture - MeleeWard - MiningLuck - Pharmaceutical - Paramedic - Prepper - Prospector - Regeneration - Reinforced - RockCycler - Sated - Scavenger - ScientistBane - ScientistWard - SharkBane - SharkWard - SkinningLuck - Smasher - Smelter - Tanner - Thrifty - TreePlanter - UncannyDodge - Vampiric - WoodcuttingLuck - BradleyDamage - HeliDamage - Thorns NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 5kb/s in, 34kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 5kb/s in, 35kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at DroppedItem.OnCollision (UnityEngine.Collision collision, BaseEntity hitEntity) [0x00009] in <c04712fd112a440785db92c13ca91eb0>:0 at EntityCollisionMessage.OnCollisionEnter (UnityEngine.Collision collision) [0x0005f] in <c04712fd112a440785db92c13ca91eb0>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <9f2af7fd49284067a2f3d14cc12a22c3>:0 4kb/s in, 17kb/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x00018] in <c04712fd112a440785db92c13ca91eb0>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <c04712fd112a440785db92c13ca91eb0>:0 at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x0004f] in <c04712fd112a440785db92c13ca91eb0>:0 at WorldItem.Pickup (BaseEntity+RPCMessage msg) [0x000d4] in <c04712fd112a440785db92c13ca91eb0>:0 at WorldItem.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <c04712fd112a440785db92c13ca91eb0>:0
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Mr. Wilder Wilderness started following OPERATION FORTRESS
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would adding this signals to the shoppystock fix this issue as thats what im intended to do for players to buy them
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FlexOG started following Heli Signal Issues
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ZEODE started following Heli Signal Issues
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hello im useing the hsbuy command like hsbuy easy and it give me the skinned item of the supply signal but when i throw it, it dont spawn the heli it just spawns an normal airdrop instead is there something im doing wrong thanks
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RustyB started following Gather Loot Multiplier
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- 57 comments
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- #gather rate
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hi, send your configuration
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I'm working on a fix for this issue
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Changed Status from Pending to Fixed
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NPC's no longer seem to respect the vision cone settings
Adem replied to avatarus777's Support Report in Support
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Commo started following Smart Sorter
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Kimli changed their profile photo
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Mmigas changed their profile photo
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Custom Item Vending is an absolutely fantastic plugin and has quickly become a favorite across the LuffyRust servers. The amount of flexibility it provides is outstanding, allowing us to create unique, customized vending experiences that fit our server perfectly. The plugin is versatile, reliable, and opens up so many possibilities for custom items, player trading, rewards, and server progression. Our players genuinely love the features it brings, and it has added another enjoyable layer to our community. Custom Item Vending comes highly recommended by both me and the LuffyRust player base. It is an excellent addition for any server owner looking to offer something more creative and unique. Keep up the amazing work! Luffy On! — MrLiquid, Luffy Gaming Network luffyrust.com
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
I'm glad people let me know about errors, it helps a lot. My current problem is that I can't upload updates whenever I want. It depends on whether the internet is available in my area (33° 50′ N, 35° 50′ E), and I'm not always at my laptop. I hope this ends soon so I can provide service as soon as possible. I apologize for any inconvenience. -
MrLiquid started following Custom Item Vending
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Ty Sir
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Deicide started following Abandoned Bases
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