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  1. Past hour
  2. Pepuni.

    some issue

    For some reason, sometimes it doesn't work and doesn't send the objects until the plugin receives a reload. Once it reloads, it works again. It's strange; this has never happened before.
  3. beee

    Copy ID issues

    Changed Status from Pending to Closed
  4. beee

    Copy ID issues

    Changed Fixed In to 1.7.8
  5. beee

    Copy ID issues

    Great thanks for confirming
  6. Hey, we have discovered the problem, and we're working on fixing it now.
  7. Hi! If it works fine on your other servers, then it’s most likely a plugin conflict on the main server. I’d suggest checking plugins that modify NPCs, vendors, monuments, or use Harmony hooks. Also make sure the Oxide/uMod version and the Rust server build are fully up to date. You can try temporarily disabling plugins one by one to identify which one is causing the issue
  8. One question: is it possible to have personalized bases? I mean, can players say, "I want my character to build my base, but only they can do it," or something like that? When buying bases, can it be configured so that each base costs X amount?
  9. Hi, I loaded this on other servers and it works fine, but my main server it still doesn't. Do you know what kind of plugin would be breaking it?
  10. MrLiquid

    Upon detection

    I just disabled the hostile setting in TruePVE and that seem to work
  11. DocNorris

    Option Request

    Please make it so the npcs get knocked when you kill them. I know you said its not possible to do before but I just seen this mod on here . So it must be possible
  12. Same here bro, the plug-in needs an update. Monument finder got an update so now ATM won't work correctly now.
  13. Today
  14. It's time for an update as my ATMs aren't atms after a server restart.
  15. Hey, can you dm in discord, need more info on this. Discord Username: iftebinjan
  16. Mevent

    V4 Category Formatting

    You need to increase the width in the settings section of the "Text and localization" categories.
  17. How do i make it centered?
  18. Malkizid

    Quarry Computer

    Hi, on the Quarry Computer output storage, item input is blocked yes ? I mean that somebody can not add items to that storage. Nevermind I confirmed that. I ask because our Sorter plugin, when a player presses "Sort" all the loot dissappears from the output of Quarry. Is there maybe a hook or something I can give to the developer to block this from the loot container.
  19. nivex

    Raidable Bases

    yeah, that should be handled by your plugin. turrets have no ownership in RB so it should say unknown
  20. StageLine

    TC Upgrades

    Awesome, we turned it off for now. Let us know what you uncover. We have spent hours trying all sorts of fixes trying to isolate the issue and were unsuccessful. Let us know if there is anything we can do to help, anything we can try out, patches to test, etc.. Thank you!
  21. Hey Were you ever able to find it? Thanks!
  22. Fruster

    Drone Event

    Hey! Try increasing this in the config. It should work.
  23. RustyW

    Copy ID issues

    I've clicked through many of them, and it no longer pops up, so it seems like it's resolved!
  24. Changed Status from Pending to Closed Changed Fixed In to V10.5
  25. Hello. You understand the situation well. I don't have enough knowledge about Carbon yet to be able to guarantee anything. At the moment, all my plugins work under Carbon as well.
  26. Asbo-

    Please Help

    My players are getting kicked with this message: RPC Error in MoveItem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.ItemRemoveCheck (Item item) [0x0027f] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at Oxide.Plugins.Skinner+BoxController.CheckforItem (Item item, System.Boolean b) [0x0013e] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at ItemContainer.Remove (Item item) [0x00058] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.SetParent (ItemContainer target) [0x00012] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.RemoveFromContainer () [0x00009] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049d] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
  27. Mevent

    V4 Category Formatting

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