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m4sig changed their profile photo
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After you have placed the furnace you have o give the default group certain permissions to use the Furnace Upgrades features FurnaceUpgrades.use FurnaceUpgrades.autofuel FurnaceUpgrades.autosplit FurnaceUpgrades.showupgrade FurnaceUpgrades.showstatus
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Infiniticy joined the community
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Karan Gupta joined the community
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- 6 comments
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- #germany map
- #rust germany
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- 57 comments
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- #luckyblock
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Hi. Do you have the IqDrones plugin installed?
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Hi. Have you replaced all the date files with default ones?
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Can I use LootManager to set the loot dropped by NPCs?
Adem replied to tsuyoshi_ito's Support Request in Support
Hi. Get in touch with me at Discord, we'll figure it out faster there. http://discordapp.com/users/721754788387094599 -
Changed Status from Pending to Closed
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i will check again when i wake up.
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you mean it's not dumping, pulling from other pages? i could have sworn i tested that...
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Hi. I'm sorry, I left home for the holidays. I just got back today You can enable AlphaLoot. To do this, open the /lm menu and allow the use of alpha loot for each loot table. Everything will work the same as before. You won't notice the difference.
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Hi. I'm sorry, I left home for the holidays. I just got back today. Let me know if the problem is still relevant.
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maelo00 joined the community
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Console Spam issues not sure why
OneCubixMeterofAltosd replied to OneCubixMeterofAltosd's Support Request in Support
YEah so, I fully went through and deleted all my NPC spawn related files and all the event plugins and configs and re made all the configs from default back to where they were and things are good, I think the issue was an old version and data of NPC config was being referenced - i would upload new versions but not delete the config and data - all events are working and the spam seems to be gone. -
MagiMagi started following Announcements
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MagiMagi joined the community
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- 6 comments
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- #germany map
- #rust germany
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Hey @fullwiped, I can't speak for @Iftebinjan but to me it looks more like a problem with Armored Trains not considering PvE environments. Plugins like SimplePvE recognize e.g. ZoneManager or other event zones like Raidable Bases etc. and let them manage damage and stuff regardless of the surroundings being PvE. This happens transparently and works fine. In my eyes the right call would be to reach out to the Armored Trains author and ask them to check whether they can establish such a zone around their event train to allow proper function also in PvE environments. Just my 2 cents.
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Kinko changed their profile photo
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After testing this some more, I think what's going on is that it's requiring all online players to vote, regardless of the threshold. I reduced the threshold to 66.67, and it was still failing even with 5 of 6 online players voting.
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riko._1 changed their profile photo
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SlayersRust started following Fallout Verse
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I managed to get it working Thank you
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JerryLewis joined the community
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Black Beard Gaming started following Callback mot working
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Mevent started following Callback mot working
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Hi i updated to the new 2.2.6 and after this update no one can recall anything it keeps saying unknown command: callback all players do have the perms given for call back and its set to allow call back in the config file. never had any issues before the update Please advice we are running Real PVE if that helps at all Regards
