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  3. Razor

    JetPack-Jet Event conflict

    Changed Status from Pending to Not a Bug
  4. Razor

    JetPack-Jet Event conflict

    Edit the jetevent config change where it says chat command to something else and reload the plugin
  5. Automaticly respawn of decorative builds that you place around the map. It would be useful to set fixed spawn locations for each build so they automatically respawn in the same places. Builds spawned with the admin command don’t persist after scheduled server restarts. Are they supposed to be saved permanently, or could they be decaying? Support BossMonster so that the bosses don't walkt through the cubes
  6. tofurahie

    always day feature ?

    Yes, Weather can already do that, you don't need the uMod plugin. Open oxide/config/Weather.json and set "Skip night" to true. The night then gets skipped the moment it starts, so the server stays in daylight. Just make sure "Use time control" is true as well, otherwise the plugin doesn't touch the time at all and the setting does nothing. If you want to fine tune it, "Sunrise time" and "Sunset time" decide when the day part begins and ends, and "Day length [minutes]" is how long that daytime takes in real minutes. So for example a 60 minute day with skipped nights gives you an hour of daylight per cycle and no night at all.
  7. Version 1.0.0

    3 downloads

    Control the power grid stages on your server. By default, the Rust power grid has stages that dictate how many fuses are required to activate different levels of available power on the powerlines. With this plugin, you can easily add, edit, or remove these stages directly from the config file. How it works Open the config file. Under "Powergrid Stages", you can add new stage blocks or edit existing ones. Reload the plugin for the changes to take effect. The plugin will automatically sort your configured stages based on the required fuses and apply them directly to the server's power grid . You can set power to whatever you want, here I set "Powerline Available Power": 30000 as an example. Useful Rust ConVars & Commands powergrid.status - This console command provides information about the current state of the server's power grid, including the active progression stage, the number of inserted fuses, and the total available electrical power. (This is a good place to go to verify the plugin applied changes properly) powergrid.enabled - If disabled power grid functionality will be disabled, you want it enabled for this plugin to function. (If it was disabled before the plugin was loaded, please reload the plugin after enabling) powergrid.simulatepowerplantfuses - Pretend there are this many additional heavy fuses currently plugged into the power plant. Can input negative numbers to negate the effect of any currently plugged in fuses. Default Config { "Powergrid Stages": [ { "Required Fuses": 1, "Powerline Available Power": 15 }, { "Required Fuses": 4, "Powerline Available Power": 18 }, { "Required Fuses": 10, "Powerline Available Power": 24 }, { "Required Fuses": 18, "Powerline Available Power": 30 } ], "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $9.99
  8. NEBULA NOMAD

    always day feature ?

    Is there a way to do always day so i don't have to download the umod plugin??
  9. 520520

    JetPack-Jet Event conflict

    We have the JetPack and Jet Event plugins installed, which causes players’ jetpack hotkeys to stop working. However, players are already used to using the jet chat command. Could you please advise how we can resolve this issue? Thank you!
  10. SoF

    Hex Hive

    Hey, I’m looking at this map for our next wipe. Just wanted to check if it includes the current staging changes, including the updated monuments, new power poles and the other world generation changes, or if there’s an update planned before the next forced wipe?
  11. SoF

    New Tokio

    Hey, I’m looking at getting this map for our next wipe. Just wanted to check if it includes the current staging changes, including the updated vanilla monuments, new power poles and the other world generation changes, or if there’s an update planned before the next forced wipe?
  12. Phoenix_NXS

    compliling error

    FIXED IT BY CHANGING DOWNLOAD NAME FoxHeavenFastSmelt.cs
  13. @BlackLightning Is todays update safe to install prior to wipe?
  14. Phoenix_NXS

    compliling error

    Error while compiling foxheavenfastsmelt: Plugin filename foxheavenfastsmelt.cs must match the main class FoxHeavenFastSmelt (should be FoxHeavenFastSmelt.cs)
  15. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  16. Hello @MihoI wonder if it would ever be possible to have permission based Building Block health changes for only certain players with a certain permission? I would love to allow a VIP Group to have 2x Health Foundations but my Default group would still have 1x default Health foundations. Would this be possible? Players with buildinghealthmanager.default to build foundations with normal 100% vanilla health. Players with buildinghealthmanager.vip to build foundations with 200% health.
  17. Yeah I agree it would be nice to have a config option as editing the .cs and always having to do it and remember it gets annoying
  18. Sulfur

    BetterTC

    Well i am doing a no stability wipe due to force wipe coming up so i could assume its because of the floating bases, i will update when its force wipe when stability is turned back on
  19. Yeah I dont have them added either. Just the regular ones are in there. Not sure how I would remove them, they are set to be "vanilla" stacked ... I just uninstalled NadePlus, I really only wanted it for the water one and maybe a few of the others.
  20. Sulfur

    Wallpaper Planner

    ive already done that but thanks for the suggestion
  21. Okay thanks for getting back to me! Appreciate the support. Hopefully that will fix it. I use the paid Skinbox plugin from chaos code same as most servers to confirm. The player also let me know they have used the skin all feature of skinbox so that could have been the issue
  22. same - but it used to break if i reloaded it live - it hasn't for a good while now though not sure if its the use stack modifier true/false or switching from oxide to carbon that stopped it throwing those errors
  23. Yeah I think its something to do with the skin all feature from Skinbox. I have updated the logic from my end for the next release - we will see if that fixes it.
  24. ive had no issues reloading legendary items BUT if i do item perks, that will break and need a restart. I dont have many legendary items currently but out of the 6 i have, i havent had issues on o.reload of it. *DISCLAIMER: it could still break but in my personal experience, it hasnt*
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