All Activity
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galaxyking started following Announcements
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When "Currency type" is set to "economics," the unit is fixed as "$" and cannot be changed. Could you please allow for the configuration of custom units?
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galaxyking joined the community
- Today
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graham started following Plugin not working for me
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shady14u started following Plugin not working for me
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Amino started following Plugin not working for me
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I get the Ui but unable to save anything or create a defqault loadout for players the picture attached is all i get
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Please send me a screenshot of the crate you're trying to change the loot in. Which monument is it located at?
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Let me know here if this still occur. Thank you!
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.1.1
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after killing- spawning infinite dropped nodes
Meowhuh replied to MatthiasBM's Support Report in Support
Hi! Could you please send me a short video showing the issue so I can take a closer look? Those small nodes are supposed to be decorative only and shouldn't be pickupable or mineable. They're just there for visual details. -
Darkcon changed their profile photo
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The gondolas are no longer hanging from the cable. This is likely because the cables of the prefab have been changed.
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I want an API that can tell me whether this harvest action originated from the automatic harvesting mechanic
Scalbox replied to lafeiyatis's Support Report in Support
Hi, I didn't forget to add the APIs. I hope to be able to update them in a few days. -
Hi, Did you assign permission after setting up the VIP group? For example, if you set up the VIP1 group, you need to assign the following permission: ultimateindustrialfarm.vip1 and the permission ultimateindustrialfarm.use (always required).
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Can you send me the conflict error you're getting? And what conflict are you having? Can you explain the problem better? Or if you have logs, send them to me.
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Hi, Are you using the plugin via permissions? What permissions have you authorized? Automated planters have the storage adapter automatically; there's currently no way to generate them without it. I'll update the plugin to configure whether or not to have the storage adapter, but this will take a few days; it's not a feature provided by the plugin.
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Hi, the plugin works and is compatible with the new turrets without any issues. Please explain the problem you're having in detail.
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IslandWorks joined the community
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Changed Status from No Response to Closed
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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HarborPixel054 joined the community
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Tetukas joined the community
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Baxeru joined the community
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Unicorn joined the community
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11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Cow_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Cow::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Sheep_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Sheep::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] Warning: 4 loot tables have no Vanilla Loot Slots (Facepunch tree empty or prefab not loaded). 11/14 07:39:52 AM | [BetterLoot] Unresolved prefabs retained in watch list: assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab, assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/aiinfozone.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npcgrenade.smoke.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npclevelscriptgrenade.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientbullet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientricochet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.f1.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.smoke.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy_ragdoll.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2_ragdoll.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/misc/supply drop/supply_drop.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal_2.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeon.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeonnoroam.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab" doesnt exist. Item will not generate! Please check naming!