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  1. Past hour
    A very well-thought-out plugin, I really like it. It has exactly the features I was looking for. I especially think it will be very effective against potential spam risks from UI buttons like fast buttons, or from many plugins that do not have any cooldown protection. I have not tested it long-term yet, but I hope it runs smoothly without using too much RAM or causing any crashes. As a first impression, I find it successful.
  2. Private message me the most recent server log file, please, where you joined the server and tried to open PermissionsManager. I'll take a look and see if anything stands out.
  3. Khaled

    Epic Loot / Epic Scrap

    Nothing is intentionally blocked Recycler Station uses the normal recycler logic, but Epic Loot might not detect the recycle process correctly through the station system like it does with vanilla recyclers. I’ll check the compatibility and see if I can add proper support for it
    Yea.... I think I will pass on this being our options for folks to purchase for base raiding. Raid bases are not just turrets. I guess we will keep shopping around. Good try though. Take care.
  4. Today
  5. Adem

    Helis

    I fixed it
  6. Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
  7. "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
  8. I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
  9. Perv

    Bug

    Npc spawn outside of the map , any fix or any tip to disable what from spawning?
  10. Mevent

    foundation drop

    Changed Status from Pending to Fixed Changed Fixed In to 2.4.9
  11. SlayersRust

    Armored Train

    I get this conflict anyone know a fix? I purchased on Lone Design @Adem Same username Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), ArmoredTrain (False (Boolean))
  12. H8M3

    Building Skins

    { "Grade": 2, "SkinID": 10472, "SkinName": "Crypt", "SkinImageUrl": "https://dl.scalbox.com/Rust/Plugins/BuildingSkin/Crypt_skin.png" }
  13. H8M3

    Building Skins

    { "Grade": 2, "SkinID": 10472, "SkinName": "Crypt", "SkinImageUrl": "https://dl.scalbox.com/Rust/Plugins/BuildingSkin/Crypt_skin.png" } just add this to your config
  14. Qbis

    update required

    Now I’m not at home, give me more info, what’s wrong? I will fix it when return to home
  15. I can this Error when loading new version Exception while invoking event handler (KeyNotFoundException: The given key 'global.roamtasks' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Game.Rust.Libraries.Command.RemoveConsoleCommand (Oxide.Game.Rust.Libraries.Command+ConsoleCommand command) [0x00030] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Game.Rust.Libraries.Command.plugin_OnRemovedFromManager (Oxide.Core.Plugins.Plugin sender, Oxide.Core.Plugins.PluginManager manager) [0x00038] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Core.Event+Callback`2[T1,T2].Call (T1 arg0, T2 arg1) [0x0000c] in <15f61ddda771464d8246ebdce8ff4811>:0
  16. MrLiquid

    great idea if you can

    Upgrade option, so if a player has 10 C4 tier1 upgrade to 1 tier2, and 10 tier 2 upgrade to 1 tier 3 c4 What do you think?
  17. pcbnbsfsd

    Drug Deals

    This Guy is on the A Game found some issues and the Dev Resolved it not the oh you got another issue not the plugin. so Thank You for listenindg. much appreciated. THis Plugin is fun for the pve server.. grow and roll lets go
  18. add that line if (player == null || !player.IsConnected) return; there public void RestoreTeam() { BasePlayer player = this.Player; if (player == null || !player.IsConnected) return; // ← ajout if (player.currentTeam != 0UL) player.TeamUpdate(); else player.ClientRPC(RpcTarget.PlayerAndSpectators("CLIENT_ClearTeam", player)); }
  19. Hello, thanks, for temporary solution you can try change default method for this one, it helped me, I didn't find any problems, I'll pass it bug on to KpucTaJI. private void SpawnDiveSite() { DiveSite diveSite = GameManager.server.CreateEntity("assets/prefabs/misc/divesite/divesite_a.prefab", transform.position, transform.rotation) as DiveSite; Spawnable spawnable = diveSite.GetComponent<Spawnable>(); if (spawnable != null) DestroyImmediate(spawnable); for (int num = diveSite.transform.childCount; num > 0; num--) { Transform child = diveSite.transform.GetChild(num - 1); if (child.CompareTag("persist")) continue; if (child.name is "MissionPoint" or "SharkSpawner" or "Bobber" or "CrateSpawner" or "TerrainAnchor") DestroyImmediate(child.gameObject); } diveSite.enableSaving = false; diveSite.Spawn(); diveSite.transform.position = transform.position; diveSite.SendNetworkUpdateImmediate(); Entities.Add(diveSite); }
  20. it still shows the admin shield down below in game but i can not access the admin panel or anything else but i will check it out for sure me and my friends are admins but cant access what we need to after this spring clening update i done all of that and it still want show anything and the chat is globel to
  21. imthenewguy

    Skill points consumed

    Unfortunately not. It's 1 hard coded 1 point per level.
  22. Any errors in console? How do I replicate the issue? It works perfectly on my server.
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