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  1. Past hour
  2. KingShaq_

    error throwing

    Server seed is literally "1" lol
  3. shady14u

    more bugs - $custommap 2

    Looks like an error returning from rustmaps api. I will take a look today. Did you verify your rustmaps api key? Is it only this map?
  4. MaxiJonson

    Contracts

    Hey @Reder, sorry for the delay, I just realized I didn't have email notifications setup for discussions! The Command Reward allows for versatile rewards and is probably what you're looking for. In fact, even economics and RP could be given as command rewards. Economics and RP exist for convenience. I'm not familiar with Blood though. If you need help with command rewards, feel free to reach out! Do you mean give a Raidable Base to the player? If so, I couldn't find a command that does this (so a command reward wouldn't work), so I'll have a look at the plugin's API. If it's possible, I'll see if I can add it as a reward. But this entirely depends on what Raidable Bases exposes as API, so I'll have to get back to you on this once I've done some research on it! The plugin already has i18n support, but only english is bundled into the plugin. If you want to add another language (e.g: Russian), you can duplicate the oxide/lang/en/Contracts.json file in oxide/lang/ru/Contracts.json and translate the messages. Noramlly, every text should be backed by localization through Oxide/Carbon's internationalization system, but if you find an English string that doesn't appear in the language file, let me know and I'll add it to the language file.
  5. Fruster

    error throwing

    The plugin's reload isn't helping? What's the map seed? Please provide the exact seed and size. I'll check it out.
  6. Thank you
  7. KingShaq_

    error throwing

    Yes there is 100% roads
  8. Today
  9. r0gi

    webrequest response

    This is on all of your Events Plugins
  10. sanguss

    Train Homes

    hey the command to spawn a wagons is : /givewagon <amount> <SteamID or Name>
  11. If you buy the other maze plugin then this one is free. In mazespawnable plugin you dont have to spawn this manully it will spawn automatically in the map and reset on wipe as well
  12. aimacak

    ownership option

    This topic should be a separate discussion thread, but it has already been discussed, and KpucTaJI will not add this due to the large number of possible bugs when used by players.
  13. Hello, I have a couple of questions: If I buy this, is the other maze plugin included? Do I have to set up an arena every time, or can it automatically respawn after map wipes?
  14. Fruster

    error throwing

    Hi, are there definitely roads on the map?
  15. KingShaq_

    error throwing

    Hi bro, just downloaded the plugin into my plugins and my consoles throwing errors. I have attempted to change amount of type to spawn all to 0 to see if it was a building issue on this procedural map of 3700 ish. error is: oxide.reload RoadBunkers Unloaded plugin RoadBunkers v1.0.6 by Fruster Failed to call hook 'OnServerInitialized' on plugin 'RoadBunkers v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <90c589ebc24b486c9e5903521dacec9d>:0 at Oxide.Plugins.RoadBunkers.AddRoadList () [0x0005a] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.RoadBunkers.OnServerInitialized () [0x00037] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.RoadBunkers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00080] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling 'OnServerInitialized' on 'RoadBunkers v1.0.6' took 521ms Loaded plugin RoadBunkers v1.0.6 by Fruster
  16. Ok. First thing would be to strip naked and redeem one of the kits you're meant to be giving it, to ensure there's nothing wrong there. Don't just check the config or UI for that kit - Literally strip and redeem it. If that checks out, make sure that the profiles for these npcs have Wipe_Default_Clothing set to true. If it's false, clothing fails to go on because their hazmat suit prevents it. Those are probably the two most common hurdles. If those check out but you're still having problems, check to see if these npcs are getting their guns but not clothing, of of they just aren't getting the kit at all. Focus on one mainland profile for testing, like Airfield or Launchsite or something.
  17. thanks
  18. Magnumk

    Contracts

    Is it possible to: Being able to run server commands when a player accepts a quest Option to enable webhook to post newly added quests to discord channel. Option for randomized objectives: same quest template but rotates targets/locations/items each time. Party quests: share progress with a team, reward splits or individual rewards Server quests: share progression with whole server, rewards split or individual rewards
  19. Stormo

    ownership option

    I wanted to ask: if you’re planning to make this update, could you also add the ability for players to summon their own boss? I think it would be a really interesting mechanic — for example, each player could summon a unique boss under certain conditions or by using a special item, then fight it for rewards.
  20. Changed Status from Pending to Work in Progress
  21. Hey Z, Mod appears to be functioning just fine, but I do regularly see the following error message come across my Rust Admin console screen. (21:34:07) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliStorageUpgraderZ v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliStorageUpgraderZ.OnEntitySpawned (BaseEntity entity) [0x00020] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.HeliStorageUpgraderZ.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Any idea what this is or if I can fix it. It's just one of those annoying things that bugs a person like me who doesn't like to see error messages scrolling across the screen...lol. Appreciate the help and love the plugin.
    Awesome plugin. It's great to have the extra cargo room when you're hauling your loot away from your latest conquest. The flexible configuration system gives me the ability to customize how extensive the cargo room is helping to keep my server balanced. Appreciate the work you did on this Z! Thank you from myself and all my players.
  22. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  23. Hey, thanks for the report. im checking it now and ill see whats causing it with modular cars, motorbikes, and sedans
  24. HighOnTek

    Chest Stacks

    Yes Zef, its possible... try this, just change the #'s to what you want. { "Building privilege required": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked chests lmits": { "cheststacks.use": { "Chest type limits": { "SmallBox": 10, "LargeBox": 10 } }, "cheststacks.vip": { "Chest type limits": { "SmallBox": 15, "LargeBox": 15 } }, "cheststacks.vip2": { "Chest type limits": { "SmallBox": 25, "LargeBox": 20 } }, "cheststacks.vip3": { "Chest type limits": { "SmallBox": 40, "LargeBox": 30 } } }, "Supported box prefab offsets": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "x": 0.0, "y": 0.57, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "x": 0.0, "y": 0.75, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "x": 0.0, "y": 0.76, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "x": 0.0, "y": 1.2, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "x": 0.0, "y": 0.8, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "x": 0.0, "y": 1.25, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "x": 0.0, "y": 1.3, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 } }, "Supported prefab path offsets": { "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc": { "x": 0.0, "y": 0.76, "z": 0.0 } } }
  25. It seems to work in helicopters and boats, but in modular cars, motorbikes (even if enabled), and sedans, I can't get it to display. I've attached my config. FuelMonitor.json
  26. FUSKA818

    Train Homes

    whats the command to spawn a train home?
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