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  1. Past hour
  2. ZA_Machete

    Npc Spawn

    I currently use Loot Table & Stacksize GUI for all my NPCs and containers. It’s simple, lightweight, and includes several features that already replace multiple plugins, which helps reduce overall server resource usage. As Stark mentioned, it really shouldn’t be designed to depend only on Loot Manager. Server owners use different loot systems for a reason, and forcing a single dependency removes flexibility and can negatively impact existing setups. At the very least, there should be: An option to use Loot Manager if you want or A clear warning and transition period before making Loot Manager a hard dependency That kind of notice gives server owners time to adjust, migrate, and properly configure Loot Manager without breaking existing loot systems or gameplay balance overnight. Choice and advance notice go a long way in keeping servers stable and players happy.
  3. JimDeadlock

    [BUG] Gun Trap Auth

    https://youtu.be/HgVcAAT-f7Y
  4. @RobJ Do you have an approximate estimate of when you’ll be able to implement the update? I’d really like to use it again.
  5. Today
  6. With version 1.0.18, there are no more errors, and Karuza vehicles are working.
  7. aimacak

    NPC on Harbor are invulnerable

    Hello, check on the latest version of NpcSpawn, most likely it was due to the distance from which the players were trying to inflict damage, it was more than 80 meters, fixed in version 3.1.5, now the current version is 3.1.6.
  8. ahh so its this causing that error
  9. user_404

    Blacklist doesnt work

    i have Quarry terminals and it is main reason why i want them on blacklist bcs it is messing with terminals ... and of course players use them on elevators to call them ... and on storage adaptors i have plugin that is placing them automaticaly whne players deploy entities like furnaces,boxes, etc. and when someone placed aroun 100 items it eating 100 power. anyway ... the are still not blacklisted .... im sending u my config like u wanted .... WirelessPower.json
  10. Here's the 1.0.18 version - does it compile for you both? https://www.dropbox.com/scl/fi/xgbjgynpiwauovxz481ea/CustomEntities.cs?rlkey=nkyvcnkw8kfavx0uyu1rj6mva&st=68pkisbi&dl=1 @LeDonjon59 do you also have Oxide by any chance?
  11. @T-Nuts You need to update NpcSpawn to version 3.1.6. Some issues for Defendable Homes will be fixed there, including what you mentioned in this ticket.
  12. aimacak

    Error for 3.1.5

    @miokawa_ch Hello, most likely you did not transfer the data folder from the archive with the NpcSpawn plugin to the oxide folder, can you provide all the messages from the console when trying to load NpcSpawn?
  13. MeventSupport

    Multi item trades

    Hi! Unfortunately, there is no way to exchange several different items in the shop right now - each item can only have one currency/item as a price
  14. Hi! what do you mean by "plugin stops working"? The log you sent is notifications about Harmony patches that occur during compilation of the plugin
  15. Razor

    Keep getting this error

    Post your config
  16. Hello, i have this text in consol | 'TeamFinder v1.0.4' is using deprecated hook 'OnTeamPromote', which will stop working on Wednesday, 31 December 2025. Please ask the author to update to 'OnTeamMemberPromote(PlayerTeam team, ulong userId)'
  17. I hope so brother Still didn't test cus I'm afraid to meet it with 100 people online
  18. Проверил, он работает, какая у тебя ошибка?
  19. I can’t switch back to the old version because I had to update a lot of other plugins — it’s kind of a mess ^^
  20. moulinch

    Fuel Monitor

    Hello That’s great news — thank you so much for the detailed response and the upcoming improvements! Really appreciate your work and the flexibility you’re adding, it’s going to be super useful for server admins like us. Keep up the excellent work!
  21. I understand you perfectly. I encountered the same problem. So, now I can safely install the plugin without worrying about players' loot falling underground and the .map files being readable during a restart?
  22. I don’t have version 1.0.18, only 1.0.17, and that one doesn’t compile either.
  23. Kufeon

    BotReSpawn

    To be honest, WeaponTrap_Safe did not affect this. In addition, I discovered that another plugin that also affects CanBeTargeted causes this bug. I wrote to the Carbon developers; I believe the issue is on the framework side.
  24. | Error while compiling BagOfHolding: 'BagOfHolding.BaseItemModUnwrapReplacer.ModInit(ItemDefinition)': no suitable method found to override | Line: 8366, Pos: 34
  25. That would be consistent with WeaponTrap_Safe false, the turret shooting at an npc, and then unloading BotReSpawn removes the npc and, so, the shooting stops. Is that what's happening?
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