All Activity
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The elevators are working fine indeed , the problem happens only when you are with more than one person in it.
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Default started following MBStatistics
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- 26 comments
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- #map
- #synecdoche
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unyqzxc started following Announcements
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unyqzxc joined the community
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Changed Status from Work in Progress to Fixed
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Hello, I've encountered a problem on a server with a plugin. Players are running around bases that appear automatically, killing NPCs, and then running to another base that also appears automatically. They don't enter the dome because it's private, but they kill bots while inside the dome. I'd like to request a restriction where, if a player kills an NPC, they will immediately experience a delay on that difficulty level. Additionally, I'd like to fix the issue where players cannot kill bots outside the dome.
- Today
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So use 800 for the height. So the walls do exist, but are they transparent? -
imthenewguy started following XP from raidablebase completion
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Zilch started following XP from raidablebase completion
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Hey man, hope you're well I believe we were giving XP for Raidable Bases completion using this in the Skill Tree config (Experience sources) "RaidableBaseCompletion_Easy": 100.0, "RaidableBaseCompletion_Medium": 200.0, "RaidableBaseCompletion_Hard": 300.0, "RaidableBaseCompletion_Expert": 400.0, "RaidableBaseCompletion_Nightmare": 500.0 This doesn't seem to be working anymore since the update - but I notice there is also XP you can give using each Raidable Bases profile as well, are we doing this an old or weird way or something?
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Changed Status from Work in Progress to Not a Bug
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All good! I've done that so many times!
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- 21 comments
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Well this is embarrassing, I thought I checked everything on my end to make sure it wasn't me lol. My config file was just a null so I deleted it and I'm all good now. Sorry bout that and have a good easter!
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Note, I modified this function and it now works: void HandleMaxRepair(BasePlayer player, Item item) { if (player == null || item == null) return; if (config.tools_black_white_list_settings.max_repair_blacklist.Contains(item.info.shortname)) return; if (Interface.CallHook("STOnItemRepairWithMaxRepair", player, item) != null) return; if (!item.hasCondition) return; item.maxCondition = item.info.condition.max; item.condition = item.maxCondition; item.MarkDirty(); }
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SOMEJONSO changed their profile photo
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Terceran started following Blacksmith skill not working
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imthenewguy started following Blacksmith skill not working
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Since around version 1.7.8, the Blacksmith skill no longer works. If an item is damaged and repaired, the red permanent damage still remains.
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- 46 comments
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Absolutely — here’s a polished positive review in a LuffyRust-style tone: ThemePark Island is an outstanding custom Rust map and one of the most detailed releases I have seen in a long time. The amount of dedication and attention to detail put into this project really brings the entire island to life. From the functional custom rollercoaster to the variety of custom monuments, cities, puzzles, and progression paths, it is clear a lot of thought went into making this map both immersive and highly playable. The map page highlights a 4500-size world with 12 custom monuments alongside a full suite of vanilla monuments, which gives it both strong originality and solid gameplay balance. LuffyRust and its players really appreciated how smart, well-designed, and functional this map feels. It is not just impressive visually — it also looks built for real gameplay, whether you run PvE, PvP, or a mixed experience. Features like the custom Theme Park monument, the 2 Gorges Dam, Black Rock City, Pine Bluff, and Mills Trailer Park make this map stand out as something special rather than just another edited terrain. If you are looking for a custom map that feels alive, offers variety, and has clearly been built with passion and purpose, I highly recommend ThemePark Island. Fantastic work by the creators. Thank you @Silent Creations once again!
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- #rollercoaster
- #rust
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(and 11 more)
Tagged with:
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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guanist started following not working.
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0xF started following not working.
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The /map command in the plugin is not working. Also, there is no functionality on the map when it opens. It seems this feature is either not triggering properly or is not active at all. This part needs to be checked and updated.
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SuperKitten started following Sea Skull
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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Afternoon. My players have reported an issue with same items not stacking after they die and respawn. Specifically, if they are raiding a base, are killed, and use Revive Player plugin to revive where they died. The items they had in their inventory prior to death with not stack with the same items picked up after reviving.
- 202 comments
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- #stacks
- #rust stacks
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- 46 comments
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- 2
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the manager on this website called rust server manager fxm has host server map option and im trying to use it
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Changed Status from Pending to Closed