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Voice files - did i install them wrong?
WarriorMonkey replied to WarriorMonkey's Support Report in Support
I tried a different way of uploading and it looks much better now! Let's hope it works! It looks like it should. Thank you -
Franx2Rust started following Not working when players are not in clan or team
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realedwin started following Not working when players are not in clan or team
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Hi, i've a server, and there are two players, who aren't in the same team or clan, they are playing together. They built a base, both are authorized on the TC, and they share the door codes. However, when one of them is online, the base protection remains active, when it actually shouldn't be protected. Because both are the owners of the base.
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Franx2Rust started following Offline Raid Protection
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"I'd like to report a situation where two players, who aren't in the same team or clan, are playing together. They built a base, both are authorized on the TC (Tool Cupboard), and they share the door codes. However, when one of them is online, the base protection remains active, when it actually shouldn't be protected."
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Oh.... "A lock-on rocket is loaded..." Yeah, that'll be it ^.
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Hi, RustRewards has no checks or filters on distance but PlayerRanks does. It ignores kills by explosion or heat, for example, when considering kill distance, to cut out scenarios where a player has thrown a grenade then run, or TPd away. Are the kills in the feed from fire or explosions? If not, maybe this person is using explosive rounds and that's causing PlayerRanks to ignore?
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Klaxxon started following Bradley Drops
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Tage2 started following ranks not being populated properly
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Steenamaroo started following ranks not being populated properly
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multiple players are complaining that the shooting-for-distance rank is not showing properly. The attached pics show a player shooting further than the plugin is acknowledging.
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Klaxxon started following Heli Signals
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geraten joined the community
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efero started following Possible error at event end
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imthenewguy started following Possible error at event end
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Hi, I think both this plugin and Gungame are experiencing a bug where, when an event ends with a certain number of players on different teams, the plugins seem to glitch. When it finishes, they return everyone to their original team, showing everything each player has on the map, including houses, etc. I'm not sure if it's the plugin itself or perhaps another plugin causing the conflict. If so, if you know which one it is, I'd appreciate it so I can fix it, as everything was working perfectly before. Thanks a lot. P.S.: This has all been happening since the last update you released; I don't know if that's related.
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sh1ndik joined the community
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- 1,558 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,558 comments
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- #leveling
- #progression
- (and 19 more)
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After updating from 2.0.1 to 2.0.4 Auto Pickup doesnt work, with error in console. All players affected. It worked 1 time, then not working, even after plugin reload. (18:29:33) | Failed executing chat command 'pnpc' in 'PersonalNPC v2.0.4 by walkinrey' [callback] (Collection was modified; enumeration operation may not execute.) at bool System.Collections.Generic.List<CollectibleEntity>+Enumerator.MoveNextRare() at bool System.Collections.Generic.List<CollectibleEntity>+Enumerator.MoveNext() at CollectibleEntity[] Oxide.Plugins.PersonalNPC+PlayerBotController.GetPickupResourcesInRadius(bool wood, bool metal, bool sulfur, bool stone, bool hemp, bool corn, bool mushroom, bool pumpkin, bool berries, bool potato) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 5425 at bool Oxide.Plugins.PersonalNPC+PlayerBotController.StartAutoMode() in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 5150 at void Oxide.Plugins.PersonalNPC+BotAutoMode.EnableMode(bool disable) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 3272 at void Oxide.Plugins.PersonalNPC.chatCommand(BasePlayer player, string command, string[] args) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 2545 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) PersonalNPC.json
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cobusbo changed their profile photo
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Body Bags of Teammates not lootable inside team base
DarkSilver replied to miniMe_rust's Support Report in Support
any update on this? -
Voice files - did i install them wrong?
walkinrey replied to WarriorMonkey's Support Report in Support
These files should be inside /data/RoamingNPCs/Phrases/ 2 folders uinston and uinston2 it looks like you just recursively extracted all mp3 and json files from subfolders download archive from google drive again and just copy the folder on your server -
Compilation error after recent Rust update (Surprise Trap)
Kaucsenta replied to K9N_Twitch's Support Report in Support
Changed Status from Fixed to Closed -
Compilation error after recent Rust update (Surprise Trap)
Kaucsenta replied to K9N_Twitch's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 2.2.1 -
I'm very busy, will reply to you a little later! Thanks for understanding
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hi im looking to have each difficulty have different wall materials but the plugin file seems to not have that in it, where as the info on the plugin says its there This is what i see in the file "Change Building Material Tier To": { "Exclusions": [ "raideasy100", "raideasy101" ], I've tried to change it as that's what is in the info on description where u buy plugin "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false, "Exclusions": [ "raideasy100", "raideasy101" ], its probably wrong that's why I'm here lol this is data profiles easy but like this none of the files are reading when reload RaidableBases this is what it says on the info window Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Thankyou for any help possible p.s love the plugin
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Dark angel joined the community
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- 17 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
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Hi. All throughout the give items menu there are many items that are showing up as white boxes, and not the picture of the item. How can I fix this? See the attached pic for example. And yes I am running the latest version of Image Library.
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Yep. Also noticed that. Didn't even think to associate it with the latest update. However you can click and drag with the mouse.