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H8M3 started following Announcements
- Today
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This plugin is compatible with these plugins; there will be no conflicts. It does not replace them with its own functionality. It is designed only for configuring loot in events
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pixel_excel_axel started following Can I produce multiple at the same time?
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David started following Can I produce multiple at the same time?
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For example, 30 grenade.f1
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H8M3 joined the community
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athlonclub started following Donation Webstore
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hid333 started following The withdrawn scrap does not stack correctly.
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two scrap are prepared, one scrap is deposited into the ATM, and then one scrap is withdrawn from the ATM. As a result, two separate scrap items are created, and they do not stack together. Even when checking their shortname and skin ID using the check tool, there are no differences at all. Would it be possible to fix this so that the scrap stacks normally up to its stack size?
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AxesTV changed their profile photo
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- 76 comments
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If you are using a clans plugin, you can't. If you are not using a clans plugin, set "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]" to false.
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RustyRon joined the community
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it work good but how to make people dont see teamate i cant find ligne of it :x
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My plugin simply looks for the item definitions in rusts ItemManager class and uses that for enhancements. The only reason it would get custom weapons and Armor is if that plugin adds a new ItemDef before my plugin loads. Can you find out if that is what the dev is doing?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hey mate what is the issue exactly? Plugin should be working fine.
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Ok, I did all of that and I still seem to be missing a fuse box. The one middle monument also is missing one.
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Its a rust client glitch it does it with or without the plugin i am getting this also on a non modded i play on it seems the longer i play the more often it happens.
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Version 1.0.7
4 downloads
Lost Island is a small, atmospheric island designed to add mystery and exploration value to your Rust map. This abandoned outpost features Npc Scientists, slot machines, card table, loot and more in this hauntingly immersive environment. Perfect for PvE zones, quest hubs, or hidden loot locations. A decayed settlement that once served as a remote research or communications base. Half-collapsed buildings, makeshift shelters, and a skeleton still sitting at a desk that hint at a sudden and unexplained evacuation. The island includes multiple enterable structures, loot-friendly interior spaces, ambient lighting, and environmental storytelling. Surrounded entirely by water, it works great as a standalone monument, a side quest destination, or a secluded point of interest. Perfect for PvE servers, RP environments, custom quests, exploration-focused servers, and map creators looking for a unique, eerie island monument. set around .75 above sea level to get the erosion effect on the edges of the island$3.00 -
I will investigate on my test server to see if I can re-create this. I’ve not personally seen it but I’ve not actually built a structure with that many wallpapers inside and then looked away and back so I’ll copy exactly how you’ve done it and see if I can get it to happen for me.
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Thanks, I'll follow up if I can't figure it out.
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ElTounsi joined the community
- Yesterday
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Mala changed their profile photo
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Hope changed their profile photo
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Got skin controller to work , BUT skins load super slow first time, how to fix this? An some skins now workign after selecting.
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I think its solved,sleds take off after a while,they do fall out the sky at times but they are taking off
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Byt3s changed their profile photo
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RandomRaids.json
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Alright will have to look into that in the morning. Thanks for the info.
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Post your config
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Hi, thank you for your plugin, very usefull and it's bringing a good gameplay for players ! I'm just facing a problem, indeed when the players kill a certain amount of scientists (around 50) the event about npc kill is ALWAYS on easy, i would like to change that, i've tried many times on config file to change that and nothing change. Where i'm wrong ?
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Is there any news on this?
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ive try: dotnet "R:\rust\RustRBLootEditor\RustRBLootEditor.dll" for Net6 and 1.7.0 and good dotnet "R:\rust\RustSkinsEditor\RustSkinsEditor.dll" work too but is using .exe file, getting the same message for both (RustSkinsEditor and RustRBLootEditor)
