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LAGZYA started following I noticed an issue when adding skins for the small wooden box.
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Kobani started following I noticed an issue when adding skins for the small wooden box.
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Hi, I noticed an issue when adding skins for the small wooden box. When I use: lskins add 3323662488 the console shows: 07/28 22:08:34 | >>> lskins add 3323662488 07/28 22:08:33 | [LSkins] Try add 3323662488 07/28 22:08:33 | [LSkins] Add skin(LSystem/LSkins/Skins/component.box.wood.large.json): 3323662488 The problem is that the skin is being added to component.box.wood.large.json, so it is recognized as a large wooden box skin instead of a small wooden box skin. It looks like the plugin is detecting the wrong prefab/item when registering the skin. Could you please check the detection logic for small wooden box skins?
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idkrocky started following players unable to loot locked crate
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Razor started following players unable to loot locked crate
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Players are able to unlock crates but unable to take items from the crate. for info npc do shhot
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+server.worldsize 4250 map seed - 159183706 (this settings from the rustmaps_com) also, in attach the video, im killing all mobs - but i can't loot anything, because somewhere are some else mobs, and also i don;t see the table with stats about mobs, such as on Train event or Convoy event (how much mobs are not dead and also) also the link to the Google, because i can;t attach video here - max size - 50 mb https://drive.google.com/file/d/1EghMq3HiPC23My23mrXtlstNA9lbPJ8C/view?usp=sharing
- Today
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Version 0.9.9
1 download
RUST VALLEY "More than a handcrafted map. A handcrafted Rust experience." A handcrafted 4096 Rust map built for exploration, progression and unforgettable PvP experiences. Rust Valley is a premium handcrafted archipelago that combines balanced monument progression, naval exploration and exclusive custom content designed to keep every wipe fresh and engaging. Every island has been carefully shaped to create meaningful travel routes, strategic base locations and natural player encounters while maintaining the authentic Vanilla Rust feeling. Beyond the standard monuments, Rust Valley introduces several handcrafted landmarks that expand gameplay without breaking balance, offering server owners unique experiences impossible to find on procedural maps. Whether your players are fighting over the massive Cobalt Tower, battling across the Twin Rigs, exploring the frozen Iceberg Island or hosting competitive PvP tournaments inside the exclusive ERA™ Event Ready Area, Rust Valley constantly creates new objectives throughout the wipe. Main Features Handcrafted 4096 map Inspired by the Rust logo Optimized for Vanilla & Modded servers Balanced monument progression Large naval gameplay area Custom end-game monuments Strategic island exploration High replayability Optimized road network Designed for Solo, Duo, Trio and Clan gameplay Exclusive Custom Content ERA™ Event Ready Area A completely handcrafted offshore military island designed specifically for PvP event plugins Supports: • GunGame • Battlefield • Team Deathmatch • King Of The Hill • Last Man Standing • Arena Events • Any custom PvP plugin The ERA™ island features balanced four-way gameplay, multiple combat routes, vertical structures, military buildings, power facilities and optimized night lighting, allowing server owners to host events without affecting the normal progression of the map. Cobalt Tower A massive custom vertical monument featuring a complete Green → Blue → Red Card progression. Designed as a true end-game objective with multiple floors, vertical combat and rewarding exploration. Twin Rigs A unique offshore combat zone where both Oil Rigs are positioned close to each other, separated by a handcrafted iceberg. This creates intense naval battles, long-range engagements and multiple tactical approaches never found on procedural maps. Combined Safe Zone Outpost and Bandit Camp have been merged into a single optimized location, reducing unnecessary travel while improving server quality of life. Monuments Included Airfield Launch Site Missile Silo Military Tunnels Arctic Research Base Giant Excavator Pit Water Treatment Plant Train Yard Ferry Terminal Ranch Large Barn Sulfur Quarry Stone Quarry HQM Quarry Satellite Dish Power Plant Harbor Lighthouse Fishing Villages Underwater Labs Large Oil Rig Small Oil Rig Abandoned Supermarket Mining Outpost Oxum's Gas Station Junkyard Dome Abandoned Cabins And much more... Designed For ✔ Vanilla Servers ✔ Community Servers ✔ Solo/Duo/Trio ✔ Clan Servers ✔ PvP Focused Servers ✔ Event Servers Performance Every custom area has been designed with performance in mind, using optimized object placement and natural terrain integration to maintain excellent server performance while delivering a unique gameplay experience. By j4v1 If you need support or have any questions, feel free to contact me through Codefling or Discord.$16.50 -
usuta started following Announcements
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usuta joined the community
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Dental Hut started following Announcements
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Dental Hut joined the community
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FastBurst started following Outpost Respawn Plus
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- 9 comments
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- #outpost
- #bandit camp
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(and 4 more)
Tagged with:
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- 9 comments
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- #admin
- #adminpanel
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- 9 comments
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- 1
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- #admin
- #adminpanel
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R0gerR0ger started following StarGuard
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- 15 comments
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- #dashboard
- #tool
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(and 1 more)
Tagged with:
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Mr. Wilder Wilderness started following PowerfulAdmin - Best admin panel
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- 9 comments
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- #admin
- #adminpanel
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Issues with purge/wipe date/time settings
RickySpanish replied to thesto's Support Report in Support
@0xDEADBEEF -
I don't think so... not sure what ImageLibrary is. Thanks!
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Overwriting JSON - Slow/No Courier Movement
Heath Doty replied to Heath Doty's Support Report in Support
I'm on oxide... considering switching to carbon next wipe. But honestly, I'm suffering from some major Rust fatigue trying to get this server to run properly. Not your fault at all but some other plug ins always seem to not work right even a week into wipe and that frustrates my players and then they don't play much. I have the plug in that allows the carbon plug in to run on the oxide. How do I give you my config, can I download the JSON and attach it for you? Thanks! -
avocasin5775 joined the community
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- 27 comments
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- #discord
- #discordbot
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Thank you for creating such an amazing plugin! I run a PvE server, but players still occasionally forget to lock their entities, which sometimes leads to theft. Would it be possible to make the /lock UI permission-based? For example, if a player doesn't have the .admin permission, the options for automatically locking TCs, chests, and other entities would be hidden. Instead, they would only see: Streamer Mode (On/Off) Code Lock combination The full UI would only be available to players with the .admin permission. I think this would make the interface much simpler for regular players while still allowing administrators to access all of the advanced options.
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- 1 comment
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- #wipe
- #wipe timer
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(and 4 more)
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Hey, thanks for reaching out! Can you describe the problem in more detail? Is there an error message, or are there any game mechanics involved? Is SimplePvE (i.e., PvE mode) not being disabled, or
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- 4 comments
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Hey, you need to use commands from plugin. I'm not sure what commands your raidable bases plugin use, and you replace the fields with ShoppyStock supported replacement fields: Shop Items - Commands Supports few types of dynamic variables in commands: {userId} → buyer’s Steam ID {userName} → buyer’s nickname {userPosX}, {userPosY}, {userPosZ} → buyer’s coordinates
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goldbuyer01 joined the community
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АРИК ДЖУНИОР joined the community
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Sannech joined the community
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NPC's no longer seem to respect the vision cone settings
Adem replied to avatarus777's Support Report in Support
Send your config to me -
Romantic333 changed their profile photo
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McGuyver joined the community
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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just a quick note: i noticed the countime timer for the lockpicking skill didnt seem to be working correcty. i have a 120second cool down, and the display shown above the toolbar belt seems to stick at 119 seconds in red text. or maybe its something im doing wrong in my config.. not a big deal at all though.
- 1,635 comments
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- #leveling
- #progression
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