All Activity
- Past hour
-
RustiMeow started following Adding a new Difficulty
-
nivex started following Adding a new Difficulty
-
Hi i did add a new Difficulty with the command: rb.difficulty remove "Colosal" And all okay i do the profile, the loot i do "all" I reload the configuration with: rb.reloadconfig and with oxide.reload RaidableBases But the "Colosal" Mode do not appear when i do /buyraid Can i have a solution im available to go on discord call and share my settings of the pluging.
-
Romantic333 changed their profile photo
- Today
-
Dev_Vezir changed their profile photo
-
xADROCx started following Broken as of latest FP Update
-
Fusion 3.64 started following Broken as of latest FP Update
-
Broken plugin. Only splits to 4of 5 slots in the new Composter, and if you remove the material from the splitter, you lose like half of it. Thanks
-
SODVenom started following Errors in console
-
Scalbox started following Errors in console
-
This started about an hour agon in console.... 'UltimateIndustrialFarm v1.6.4' is using deprecated hook 'OnComposterUpdate', which will stop working on Thursday, 01 October 2026. Please ask the author to update to 'OnOvenCook(Composter composter, Item fuel)'
-
Apologies for my delay here, I am working on updating this now. An update should be available momentarily!
-
MARKUS started following Bikini Weeny
- Yesterday
-
2026-09-05 16-49-14.mp4
-
Bob Kazamakis started following Unable to sell Legendary Items
-
imthenewguy started following Unable to sell Legendary Items
-
I'm unable to sell legendary items that were created with Item Perks: Legendary Items. I've looked through the config and haven't found anything that would keep this from working and I've also searched Discord, which also didn't have anything. I'm able to sell regularly enhanced gear like normal, for what it's worth.
-
send me admin panel now changed their profile photo
-
Uriel changed their profile photo
-
Changed Status from Pending to Work in Progress
-
It seems that the conflict is caused by a mismatch in the API in the Clans plugin. It’s very good that you reported this — now I understand where to look for the problem.
-
001 ゼロゼロ零 joined the community
-
Hi! Found the same bug in MultiEvents (v2.4.15) that also exists in UltimateLeaderboard — looks like the ServerPanel integration code is shared/copy-pasted between your plugins. Symptom: the events menu opens as a separate fullscreen window instead of matching the panel's style (V1/V2), even though the category is properly registered and enabled in ServerPanel. Root cause: LoadCategoryInfo() and UpdateTemplateRenderer() both check categoryID > 0. But ServerPanel.GetUniqueCategoryID() generates IDs via Random.Range(int.MinValue, int.MaxValue) — meaning roughly half of all categories end up with a negative ID. ServerPanel's actual "not found" sentinel is (0, null) (see API_OnServerPanelGetCategoryInfo), not "any non-positive value." Our own "Events" category has ID -1305002760, which got treated as "not found," silently falling back to the Fullscreen template instead of the panel style. Fix: replace categoryID > 0 with categoryID != 0 in two places: LoadCategoryInfo(): if (categoryInfo is (int categoryID, string template) && categoryID != 0) UpdateTemplateRenderer(): else if (_serverPanelCategory.spStatus && _serverPanelCategory.categoryID != 0) Tested live on 2 of my servers after applying this — the events menu now correctly matches the panel style. Worth checking your other plugins with the same ServerPanel integration code too, since this is probably not limited to just these two.
- 21 comments
-
- #mutlievents
- #events
- (and 15 more)
-
Hi! Found a bug in the ServerPanel integration in UltimateLeaderboard (v1.5.63). Symptom: the leaderboard opens as a separate fullscreen window instead of picking up the panel's style (V1/V2), even though the category is properly registered and enabled in ServerPanel. Root cause: LoadCategoryInfo() and UpdateTemplateRenderer() both check categoryID > 0. But ServerPanel.GetUniqueCategoryID() generates IDs via Random.Range(int.MinValue, int.MaxValue) — meaning roughly half of all categories end up with a negative ID. ServerPanel's actual "not found" sentinel is (0, null) (see API_OnServerPanelGetCategoryInfo), not "any non-positive value." As a result, any category that happens to get a negative ID (ours, for example, is -104952651) is treated as if it doesn't exist, and the plugin silently falls back to the Fullscreen template instead of matching the real panel style. Fix: replace categoryID > 0 with categoryID != 0 in two places: LoadCategoryInfo(): if (categoryInfo is (int categoryID, string template) && categoryID != 0) UpdateTemplateRenderer(): else if (_serverPanelCategory.spStatus && _serverPanelCategory.categoryID != 0) Tested live on 3 of my servers after applying this — the leaderboard now correctly matches the panel style.
- 60 comments
-
- #ultimateleaderboard
- #leaderboard
- (and 22 more)
-
101 joined the community
-
Version 1.0.0
4 downloads
Welcome to Wallpaper Planner Plus — a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector, favourites, flexible sets, permissions, advanced admin management tools, and ongoing content updates. As part of the Plus version, I will add new custom wallpapers every month for at least one year, giving your server a growing collection of fresh designs and more variety over time. Features Custom UI: Access a sleek, in-game wallpaper selector while holding the wallpaper tool. The plugin automatically handles Walls, Floors, and Ceilings, making it quick and easy to find and apply the wallpaper you want. Wallpaper Sets: Create custom sets by combining Walls, Floors, and Ceilings into complete themes or flexible collections. Wallpaper Planner Plus supports two types of sets: Presets: A Preset contains exactly 1 Wall, 1 Floor, and 1 Ceiling. Equipping the Preset assigns all three items to the wallpaper tool at once, making it ideal for complete, ready-to-use themes. Collections: A Collection contains an open mix of wallpaper items. You can add multiple Walls, Floors, or Ceilings, create partial sets, or use any custom combination you want. Collections are ideal for grouping related wallpapers without requiring one item from every category. Players can browse available Presets and Collections directly from the wallpaper UI and equip them quickly while using the wallpaper tool. Favorites System: Mark your favorite wallpapers and quickly switch between viewing all available skins or only your favorites. Monthly Skin Updates: Plus includes ongoing content updates with new custom wallpapers added every month for at least one year. These monthly additions will expand the available collection with fresh designs for Walls, Floors, and Ceilings, giving players new options to discover and use throughout the year. New skins can be organized into Presets and Collections, assigned to permission groups, and managed through the built-in admin tools. Advanced Permission System: Control exactly which wallpapers players can access. Create custom permission groups and assign specific Wall, Floor, and Ceiling skins to each permission. Players automatically see the skins they have permission to use, while restricted skins remain hidden from the UI. This allows you to create anything from supporter rewards to staff-only, event, or special-access wallpaper collections. Admin Editors: Admins can manage your wallpaper library directly through the in-game UI. Add new custom skins Edit existing skins Rename wallpapers Delete wallpapers Create and manage Presets and Collections Create and manage permission groups Assign specific skins to permissions Organise Walls, Floors, and Ceilings No need to manually edit configuration files for everyday skin, set, and permission management. Workshop & Custom Skins: Use your own custom Workshop skins alongside the included wallpaper collection, giving your server complete control over the wallpapers available to players. 100% Custom The included custom wallpapers are created specifically for use with Wallpaper Planners. The plugin can also display official Rust/DLC wallpapers that the player actually owns, automatically filtering them based on their available ownership. Built for Server Owners Wallpaper Planner Plus gives server owners much more control over their wallpaper system while keeping the experience simple for players. Create your own wallpaper library, organize skins into Presets and Collections, control access with permissions, and let players quickly find the wallpapers they want. With the Plus version, your wallpaper library will continue to grow through monthly skin updates for at least one year. Permissions wallpaperplannerplus.use — Grants access to the Wallpaper Planner UI. wallpaperplannerplus.outside — Allows wallpapers to be used outside a player's base. wallpaperplannerplus.admin — Enables the advanced admin tools for managing skins, Sets, and permissions. Custom permissions can also be created and linked to specific wallpapers Like VIP etc etc. Chat Commands /wallpaperplanner — Opens the custom wallpaper menu while holding the wallpaper tool. You can also configure a custom keybind to open the UI instead. Example: Bind to H Open the Rust console with F1 and enter: bind H "chat.say /wallpaperplanner" Wallpaper Planner Plus A complete custom wallpaper management system for Rust — fast, simple for players, powerful for admins, and continuously expanding with new skins every month for at least one year. List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED DISABLE Input Key: Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).$32.99-
- #custom ui
- #wallpapers
- (and 9 more)
-
The cause is a change in ShopFront's accept flags in the new build. Vendor accept still sets Flags.Reserved1, but customer accept now sets Flags.Reserved3 (with Reserved4 set once both sides have accepted). Reserved2 is no longer used at all, and SubmitClicked has been removed from ShopFront. TraderShopFront.TradeCompleted() still checks Reserved2: if (vendorPlayer == null || customerPlayer == null || !HasFlag(Flags.Reserved1) || !HasFlag(Flags.Reserved2)) goto exit; so every trade takes the exit path — items are returned and nothing is swapped. Checking Reserved3 (or Reserved4 as the both-accepted marker) instead of Reserved2 should restore it. The SubmitClicked branch in OnRpcMessage (rpc 172945471u) is now dead code and can be removed. Minor secondary issue: /trade <name> throws a NullReferenceException in Trade_Command (offset 0x00737) when the target player is mid-respawn or reconnecting — a null check on the resolved player would cover it.
-
i have multiple reports that players getting stuck in space after they died in there space shuttle first multipler times he gets tped back in the shuttle when the players is finnaly respawns in his base he is bugged when i go check it with admin radar the player looks still stuck in the space shuttle but he is back on the ground in his base only what works is kill the space shuttle where he is stuck in and then he died in his base and works everything normal again its repatable when you died in space with in a space shuttle this happend also this error pops up when he died in a space shutle in space Failed to find dismount position for player :GraveWorm / on obj : assets/content/vehicles/submarine/submarineduo.entity.prefab
-
cannot purchase a helicopter from the GreenHouse Airwolf vendor.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Fixed to Closed -
Changed Status from Fixed to Closed
-
Getting stuck at the helicopter purchase NPC at the Outpost.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Fixed to Closed -
Root cause: Trader's item-swap (line 2116) only runs if the trade carries both confirm flags — Reserved1 and Reserved2, vanilla's "both sides ticked accept" markers. Since the Sep-3 wipe/update, those flags aren't being set the way the plugin expects, so when the trade "completes" it hits a silent goto exit — no swap, no error, and no log line. The proof is decisive: the Trader log's last successful trade is 19 August — every trade since the wipe has silently exited. Same disease as today's composter bug: a plugin hooking vanilla code that Facepunch changed underneath it.
-
sfyrra joined the community
-
Hi! What do you mean? Water Treatment Plant is a Facepunch monument - it's non-editable, and if bots were intended to be there, they would be there. The other thing is that bots are usually provided by base plugin configs like BetterNpc. These are regular configs that don't come with the map - they're provided by the plugin developer and should already be on your side
-
- 2 comments
-
- 1
-
-
- #interactive
- #npc
-
(and 1 more)
Tagged with:
-
Do me a favour and run this command in console and let me know the result - ShowFailedNavMesh
-
DefianceLlama: Trade plugin loading but not allowing trades
firefighter5708 replied to IIIaKa's Support Report in Support
not to jump into ur feed but same. i came looking for possible fixes. when you open the ui and send the item both accept and it goes back to before accepted. not allowing the transfer of items at the moment. its not showing any errors in the console but its not working as it should for sure -
hello i just purchased this after seeing it on another server, on theer server they had the bots show up as player online ( only in game not officiial server pop) i have tried to look for ways to do this but could i get help on how to do this please.