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  1. Past hour
  2. rustplugins

    need update

    The map threw errors twice, and I had to wipe it—I wish I’d noted down the error—and sometimes players sink into the ground.
  3. "Did you test the Red Card room? The main issue is that the Red Card room frequently has problems and can't be opened. The Green Card and Blue Card rooms are basically normal, though occasionally they can't be opened either."
  4. rustfoxgaming

    Hello

    today is ok
  5. Version 1.0.0

    1 download

    Buried beneath twisted swamp trees, Palewood Manor stands in eerie silence. Beware, the spirits within are not fond of visitors! FEATURES Topology, height, splat & are all included Contains loot, NPCs Prefab count: ∼3.7k NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge - You may also be interested in: https://codefling.com/monuments/haunted-mansion-halloween
    $9.90
  6. Today
  7. Bom Dia, estou tentando entrar no site para resetar o hwid mas não entra eu tinha logado pelo discord, e recente mente entrou no meu discord e enviaram foto do mr best ae me tiraram do discord de vcs e não consigo entrar mais no painel do site de voces. preciso de ajuda ou id de usuário do meu discord é 868358129769930783.
  8. Bom Dia, estou tentando entrar no site para resetar o hwid mas não entra eu tinha logado pelo discord, e recente mente entraram no meu discord e enviaram foto do mr best ae me tiraram do discord de vcs e não consigo entrar mais no painel do site de voces. preciso de ajuda o id de usuario do meu discord é 868358129769930783.
  9. After extensive testing with various numbers and types of dungeons, I’ve concluded that the SuperCard works flawlessly. How often does this happen for you? Could you make a short video showing the SuperCard failing to work? You might be trying to use the card on an old structure that is no longer an active dungeon; this can sometimes happen under certain conditions. Also, try testing without these plugins: https://codefling.com/plugins/space https://codefling.com/plugins/sputnik
  10. Hello. Which mod framework are you using, Oxide or Carbon? Are you sure this issue is caused by RealPVE? Have you tried reproducing the issue with RealPVE unloaded? For reference, bulls, cows and calves have 450 HP by default, so you should check which of your modifications is changing their health to 250 HP. You should pay more attention to the modifications you're making. Regarding damage to cows, do these cows have an OwnerID, or is it set to 0? Also, please check if you have /adminpve loot self enabled, as it disables restrictions.
  11. Changed Status from Pending to Work in Progress
  12. IIIaKa

    Advanced Status

    Hello. If you purchased the plugin here, you wouldn't experience this issue. Since I don't see that you have a license here, it looks like you purchased it from a pirated website
  13. @KpucTaJl Hi, I recently purchased your plugin and it’s amazing, but I have one question. I’m using the LaptopCrateHack plugin on my server. Would it be possible to add an option that makes your plugin ignore or bypass the features of this plugin? It works in a way that you need a computer to hack locked crates. Once a crate is hacked, it gets assigned to the player who hacked it. The problem with your plugin is that when an NPC hacks the crate, the crate becomes linked to the NPC, and I can’t access it. I also can’t find any option in the configuration of the lock plugin that would allow me to bypass or change this behavior. Would it be possible to add support for this or make NPCs ignored by the LaptopCrateHack ownership system?
  14. My bad
  15. illknown

    Roaming NPCs

    same custom procedural but with no edits, im pleased plugin was working with no errors on the test server last night - i left it running for 11 hours now bout to go thru the serverlog to see whats been going on with them! Thank you for your continued effort
  16. Evox

    Convoy and Armored Train

    Hi! I have a suggestion regarding both Convoy and Armored Train. Your plugins have a configuration option that prevents players from looting crates until all NPCs and other enemies have been killed. However, there's a problem with helicopter loot crates. For example, if players shoot down the helicopter first, they still have to destroy the entire convoy and kill all remaining NPCs before they can access the loot. By the time they finish, the helicopter crates may have already despawned. I think it would make sense for all event loot crates to remain until the event is completed or ends, especially when the configuration requires players to eliminate all enemies before looting. Otherwise, players can lose rewards they were never allowed to collect. Could you please check whether this can already be configured, or consider adding an option to both plugins that prevents event loot crates from despawning while the event is still active? Thank you!
  17. MTriper

    Radial Menu

    Hi, no, you can't. The server only tracks mouse clicks and certain keyboard keys (which are assigned to standard game functions).
  18. "These are the two card-related plugins. But one thing is: everything was normal before version 1.3.4. After upgrading to 1.3.5, I didn't add any other related plugins, yet this problem appeared right after the update." https://codefling.com/plugins/space https://codefling.com/plugins/sputnik
  19. I haven't installed any other similar plugins. This super card sometimes opens and sometimes doesn't. You can test it a few more times.
  20. English translation Hi, I’m not sure if this is related to your update, but the cow has 0/250 health and is still alive. Also, when I approach the cows, I can damage them even though I’m not on the team.
    Really great Halloween add-on! The Halloween Bundle adds a lot of atmosphere to the server. The monuments look great, and I really like the Halloween-themed decorations and details. The ability to have the Halloween monuments spawn automatically is especially nice. It makes it very easy to create a great Halloween atmosphere on the server. The developer is also very helpful and responsive when you have questions. I can definitely recommend this bundle to anyone who wants to give their Rust server a proper Halloween atmosphere. Great work! LG RustRP
  21. BoobleJ

    Gambling Wheel

    Hey David, I noticed a few issues when using this new version. Gabling Wheel's can not longer be picked up Gabling Wheel's will no longer connect to the betting terminals Entity Scale Manager integration is no longer working
  22. Loaded plugin DynamicMonuments v1.4.3 by Adem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DynamicMonuments+MonumentAutoSpawner+<AutoSpawnCoroutine>d__4.MoveNext () [0x0066d] in <3ffbcad1a111422dbe39a74fec3f9d80>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) That had fixed it but seems to be back. Only on plugin loading. The monuments do spawn.
  23. Once is it finished making fert it drops the item on the floor, if auto splitting is disabled it still happens, it should go to the output if no industrial system is hooked to the composter, as soon as it makes 1 fert it stops making new fert and doesnt do anything
  24. This is already in the roadmap, unfortunately I don't have any information on the time of addition
  25. Can you please add a configuration parameter that controls the delay between the biker spawns? Something like this would be great: "Delay between motorcycle reinforcement waves [sec.]": 60
  26. as per what the title says it simply stops composting and is at a stand still
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