Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. MainMIlkMan

    stack size issues

    so I have guns set to a stacksize of 1 but in many different crates guns can spawn in stacks of 2-3, is there a way to make them split somehow? because if they get right clicked into an inventory they stay stacked and there is no way to tell if a gun is stacked or not. Thanks!
  3. Fantastic, at first you blamed the Loot Manager for ignoring the instructions attached to BetterNpc, without which the plugins would even work and for which there was not a single appeal related to NpcSpawn and BetterNpc. As you may have noticed, the ticket author has already solved his problems, although not perfectly, JustANoom has already solved his problems completely with me, and you just decided not to blame the Loot Manager, but me, right? If you think that I should try to persuade you to solve your problems, then you are mistaken, first of all you should want to do it. At least start with something, I can't point you to the magic button that you need to press and all the problems will be solved. Do you have backup? Did you do it manually before starting the update, or by backup do you mean data/BetterNpc_old/, do you have backup config/NpcSpawn and config/BetterNpc? Send all kinds of files related to these plugins, except *.cs files. If for some reason you are not satisfied with this beginning of the solution to your question, then I can only recommend deleting all new files, going back to the previous version and trying again, strictly following the instructions provided with the BetterNpc plugin. (In version 2.1.6, by the way, UpdaterBetterNpc.cs has been improved)
  4. Today
  5. Of all the points raised here, that's the one you went with? - Show us the optimization, what can we expect, why is your code better?
  6. Looks like it fails to load. It's not showing any additional details on why. Is it just me? Lol Sorry if I am wasting your time
  7. For armor durability, i have the following plugin. But only with items with durability, as far as i remember hazmat suit don't have any.
  8. IIIaKa

    Noobie Kit

    Hello. Thanks for letting me know about the issue. I'll try to fix it in the next update.
  9. IIIaKa

    Noobie Kit

    Changed Status from Pending to Work in Progress
  10. So should I delete this file since its messing up Skinner? Not all of the dead skins are removed, skinner is helpless with this data file. You around?
  11. Didnt notice the changes cause it wont run. Deletes itself on restart as the per the support ticket, shame u didnt notice that.
  12. Hi Kaehmper, I noticed an issue: when players try to equip allowed items (like a bandana) using right-click, the paintball overall is automatically removed. However, if items are added gradually via drag & drop, the overall stays on. It seems related to Rust’s slot system and how the plugin handles events. The plugin works mostly, but it isn’t fully reliable in every swap scenario. It would be helpful if this behavior were mentioned in the plugin description or instructions, so players know to add items via drag & drop instead of right-click. Best regards,
  13. Deadpool

    Console

    I have multiple events from Adem and KpucTaJl running, and I’ve never had conflicts because the owners are specified directly in the event. However, your Event Owner feature isn’t working properly. Am I really the first PvE server operator to encounter this issue?
  14. Xn_小牛

    Is this how to limit SAM?

    这就是限制SAM的方法吗?
  15. Deadpool

    Console

    After updating the plugin, the console displays this as soon as I launch the event using fcargo start (10:15:43) | fuel_storage[300382744] changed its network group to null (10:15:43) | rhib_storage_drybox[300382746] changed its network group to null (10:15:43) | Calling 'CmdAc' on 'FlyingCargoShip v1.0.19' took 375ms (10:15:46) | Air Scientist[844] died (Generic) (10:15:46) | Air Scientist[857] died (Generic) (10:15:46) | Invalid Position: scientist_corpse[300383666] (7400.64, 412.40, 592.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383678] (7373.65, 415.44, 582.04) (destroying) (10:15:46) | Air Scientist[855] died (Generic) (10:15:46) | Air Scientist[854] died (Generic) (10:15:46) | Air Scientist[845] died (Generic) (10:15:46) | Air Scientist[849] died (Generic) (10:15:46) | Air Scientist[847] died (Generic) (10:15:46) | Air Scientist[846] died (Generic) (10:15:46) | Invalid Position: scientist_corpse[300383706] (7394.39, 409.43, 587.43) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383724] (7438.58, 415.46, 635.01) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383741] (7382.45, 409.49, 603.71) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383751] (7436.26, 412.45, 633.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383760] (7414.74, 415.47, 614.74) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383697] (7373.65, 415.34, 582.04) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383695] (7400.64, 412.29, 592.77) (destroying) (10:15:46) | Invalid Position: scientist_corpse[300383771] (7369.25, 412.46, 594.78) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383793] (7414.74, 415.36, 614.74) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383785] (7394.39, 409.33, 587.43) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383791] (7436.26, 412.35, 633.77) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383789] (7382.45, 409.38, 603.71) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383787] (7438.58, 415.35, 635.01) (destroying) (10:15:46) | Invalid Position: item_drop_backpack[300383799] (7369.25, 412.36, 594.78) (destroying) (10:15:47) | Air Scientist[869] died (Generic) (10:15:47) | Air Scientist[861] died (Generic) (10:15:47) | Air Scientist[867] died (Generic) (10:15:47) | Invalid Position: scientist_corpse[300383833] (7429.60, 414.53, 632.78) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383850] (7363.33, 414.51, 593.48) (destroying) (10:15:47) | Air Scientist[838] died (Generic) (10:15:47) | Air Scientist[862] died (Generic) (10:15:47) | Air Scientist[850] died (Generic) (10:15:47) | Air Scientist[868] died (Generic) (10:15:47) | Air Scientist[839] died (Generic) (10:15:47) | Invalid Position: scientist_corpse[300383860] (7408.83, 417.68, 613.83) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383875] (7393.67, 414.61, 592.83) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383889] (7431.94, 417.65, 634.03) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383907] (7388.62, 411.58, 587.27) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383917] (7367.14, 417.60, 582.31) (destroying) (10:15:47) | Invalid Position: scientist_corpse[300383926] (7376.29, 411.58, 603.66) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383871] (7363.33, 414.40, 593.48) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383869] (7429.60, 414.42, 632.78) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383944] (7376.29, 411.47, 603.66) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383938] (7431.94, 417.55, 634.03) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383940] (7388.62, 411.47, 587.27) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383942] (7367.14, 417.50, 582.31) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383936] (7393.67, 414.50, 592.83) (destroying) (10:15:47) | Invalid Position: item_drop_backpack[300383934] (7408.83, 417.58, 613.83) (destroying)
  16. The owner developer TGWA, is no longer actively building or improving it, only keeping it alive for future updates. he calls it LTS but yeah it won't be changed or added on to, no improvements made (BIG SAD) and no longer sold to new customers because of that. Hope that helps.
  17. crash

    XP

    Changed Status from Pending to Not a Bug
  18. Scalbox

    Player error / Diconnect

    Hi, This is the plugin with my changes to exclude blueprints from the custom network update. With this change, everything seems to work now. I've also implemented a cache for ItemDefinitions. I'm still testing to make sure everything works properly. If you'd like to take a look at the changes I made and see if they work, we can ask the ItemRetriever plugin author if he can merge these changes into his plugin. Thanks ItemRetriever.cs
  19. sorayu_me

    Ranch NPC not working

    Hello! I’m encountering a problem with the Merged Outpost With Bandit Camp prefab that I purchased. Specifically, the ranch NPC that is supposed to sell horses is not functioning correctly. When I interact with the NPC and advance the dialogue, the purchase interface never shows up. Instead, the conversation abruptly ends and I can't buy horses. I have tested this on my server and confirmed that other NPCs/vendors load correctly, but this specific NPC does not work. Please let me know if there is a fix, update, or any steps I should take to make this work. Thanks in advance for your support!
  20. Adem

    Convoy

    Hi, these plugins no longer use the loot manager.
  21. Hello can you please fix this to ignore the Deep Sea Floating city Planters? Players pay then they cannot loot the planters. @Kaucsenta
  22. SlayersRust

    Floating City planters

    Yeah its blocking access for me as well have you found a fix @Bad Cop?
  23. Version 1.0.0

    7 downloads

    Underwater Buildable Base Area – Ultra Optimized A well-crafted underwater build area designed for performance, creativity, and hidden ocean gameplay. Built with only 77 prefabs total, this structure is extremely lightweight and server-friendly. If performance matters to you, this prefab delivers. Perfectly sized (Medium) for players to create: • Hidden underwater bases • Full honeycomb defenses • Secret loot vaults • Roleplay labs or ocean bunkers Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 50 prefabs ✔ Clean geometry ✔ No unnecessary entities ✔ Designed for high-pop servers ✔ No need for any terrain modifiers ✔ Place in flat ocean and good to go Clean Lighting & Full Water Triggers Includes all water triggers and balanced underwater lighting so players can build and fight comfortably. 🛠 Easy Installation Just place it on any flat ocean location in your map grid. Lower it until the flooring slightly clips the terrain, then raise it so the concrete sits about a foot above the ocean floor. Face the entrance towards the deep sea. Done. Give your players a reason to dive. Hidden bases. Ocean defense. Next-level gameplay.
    $9.99
  24. hid333

    scientist2

    Will it be compatible with Scientist 2?
  25. AlexF

    Arctic Base Event

    Okay, I double-checked, everything works. It turns out the pilot's password is displayed at the top.
  26. Stark

    Store Robbery

    I would stay away from this. 3 years and no response and no updates.
  1. Load more activity
2.2m

Downloads

Total number of downloads.

10.4k

Customers

Total customers served.

149.9k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.