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  1. Past hour
  2. Mr01sam

    Online/Offline Protection

    Not with this plugin alone. You can configure a protection level, which can have a different protection value for online/offline. But you can't change the price for whether it's online/offline.
  3. Today
  4. Breaks bots. They start rubberbanding while moving and can walk through walls. If the plugin is unloaded, everything works normally again.
  5. tril.

    RustVitals

    Hey, I understand what you mean and I appreciate you pointing it out. I have tested RustVitals on my own live server with a lot of plugins running, and it has been running fine on my end. I also have not had many other reports like this, so I want to look into your case more carefully instead of assuming it is normal behavior. There may be something specific with the export process, saved report history, server size, entity count, or another plugin interaction causing it to hold more memory than it should. I’m going to review the caching/report system and see if I can reduce memory usage further. If possible, please send me your entity count, player count, and whether the dashboard/export/report was being used often during that 1.5 hour test. That will help me reproduce it closer to your setup.
  6. any update on this?
  7. I see the issue. WIll patch in the next release.
  8. molokatan

    Compilation Error

    hmm. ill check that. But seems more like a race condition than an actual problem.
  9. thank you for the quick and concise response! ill try and find a way to use it, but if the main exchange only offers 1 option, then im still stuck buying only single keys, or one particular discounted amount.....
  10. Yesterday
  11. RustGhost

    Teams rebuidling problem

    i have the Arena Plugin vir some little extra PVP on the map but the problems is after teams join up in the event Arena remove the teams, so people can play PVP but after the event. the BetterTeam plugin goes all weird when it supposed to rebuild the team.
  12. What would be an example use scenario for you?
  13. BloodWolfKingz

    Lagging issues

    Hi, "Brain timer tick" and "Controls timer tick" was already set to 0.1 and controls was set to 0.5 reduced to 0.1, With no change in performance. I also enabled "Enable periodic bot reinitialization" Day 1 of putting the mod in. Only things i have changed is the Behavior to defensive, and to not spawn immediately with guns.
  14. Add the option for variables like {username} that I buy.
  15. Spawning of any Nodes are very minimal, Very spread out in every biome.
  16. Yeah all you need to do is add the profile name to the item.text field. For example: shortname: "xmas.present.large", skinID: 3646163175, text: "verteran's field guide"
  17. Version 2.5.0

    3 downloads

    This plugin makes the raidblock for Raiadablebases act like as if you were raiding a actual players base So the raidblock activates once you have throw a explosive or shot an explosive round at the base or a deployable.
    Free
  18. Deadpool

    RustVitals

    RustVitals" (1.6.2) by K.O.D Development (12.64s / 1 GB) - RustVitals.cs After 1.5 hours of the plugin operation, a memory leak is detected during the export process. Am I the only one experiencing such difficulties? Please test the plugin on a non‑empty server. Even demanding plugins such as Raidable Bases consume less resources over a 21‑hour period of operation. "Raidable Bases" (3.1.5) by nivex (22.68s / 348 MB) - RaidableBases.cs
  19. Version 1.0.0

    2 downloads

    The complete in-game admin control center for Rust - every moderation tool your team needs. In one beautiful CUI panel. Stop alt-tabbing to RCON. Stop memorizing console commands. Stop juggling five different plugins. PowerfulAdmin puts your entire server - players, permissions, plugins, console, ConVars, ESP, Vanish and more - behind a single, fast, gorgeous in-game interface that any admin can master in minutes. >>> Open it with one command: /padmin. Everything else is point-and-click. Why PowerfulAdmin? All-in-one. Player management, ESP, Vanish, live console, permissions, plugin control, ConVar editing and Discord - no more plugin soup. Beautiful & fast. A modern, hand-crafted CUI with three themes, smooth partial updates (no jarring full-screen redraws), and an interface that feels like a real desktop app. Built for real moderation. Heal, kill, strip, teleport, mute, spectate, give items, edit blueprints, tweak metabolism, manage inventories - online and offline players. Permission-gated to the bone. Fourteen granular permissions let you hand juniors exactly what they need and nothing more. Scales with you. SQLite out of the box, one-click migration to MySQL for multi-server networks, or plain JSON if you prefer files. Discord-ready. Webhooks, a full bot with slash commands, a two-way chat bridge and role-based authorization - all optional, all configurable in-game. Localized. Ships with full English and Russian; every string lives in language files, so any locale is a translation away. Feature Tour 1. Dashboard Your server at a glance, updated live: Online / max players, sleepers, admins online, new players today Server FPS, entity count, and join queue / joining counters One-tap quick toggles: Vanish, ESP, Godmode, Noclip A built-in live console feed so you always see what's happening 2. Player Management A searchable, paginated roster of online, offline (sleepers) and banned players. Each row has instant actions, and the full management card does it all: Heal: Set / max / add / subtract HP Kill: Instantly kill the target Strip: Clear the player's inventory Teleport: To me · To player · To coordinates · To line-of-sight Mute: Timed or permanent, with reason templates and notify options Kick: With reason, comment and notification routing Inventory: View and edit a player's main / wear / belt Spectate: Jump into a live spectate camera (press R to exit) Give: Full item picker - categories, search, favorites, custom items, skins, a cart, and blueprints Blueprints: Unlock or reset blueprints per item, on a visual blueprint board Modifiers: Apply metabolism modifiers with custom duration and value Vitals: Live HP / metabolism editor that respects each stat's real min / max Permissions: Grant per-user permissions and manage their groups Offline players are fully supported - teleport to a sleeper, mute, heal, strip, edit their body and more. Rich player stats card: SteamID, live status (Online / Sleeping / Dead / Wounded / Offline), total playtime, current session, total Rust hours (via Steam API), groups, first/last seen, and IP - with a dedicated permission so only trusted staff can reveal it. Inspect Tool Walk up to anyone in the world, look at them, and act instantly: E - open their inventory Right Mouse Button (RMB) - open their full management card A clean on-screen hint shows you exactly which key does what. ESP A powerful, server-side admin ESP rendered through the engine's debug draw, visible only to permitted admins: - Players & sleepers with name, HP and held item - World entities: loot, boxes, tool cupboards, sleeping bags, traps, stashes, dropped bags, NPCs, turrets and vehicles - Adjustable radius, box/text opacity, and distance readouts - Color-coded enemy / team / admin, plus tagging of vanished admins Vanish True invisibility done right: Removed from networking, colliders and entity queries Optional silhouette with a configurable color so other admins can still spot you Full damage and targeting immunity Optional auto-vanish on connect Live Console Real-time server console inside the panel Category tabs: All · Chat · Commands · Connections · Errors Search, word-wrap, and export to file Run commands inline A draggable floating mini-console widget you can keep on-screen while you work Permissions Manager Browse every permission on the server, grouped by owning plugin Toggle permissions per user or per group Create and delete groups with parent inheritance Fast search across thousands of permissions Logs In-panel activity log: joins, leaves, chat, commands, admin actions and errors Filter by category Persisted to your chosen storage backend with configurable caps Plugin Control See every loaded and unloaded plugin with title, author and version Load / unload / reload with a click ConVar Editor Browse and edit server ConVars by category Paginated and searchable tune your server without touching the console Storage & Settings Storage backends: SQLite (default, zero-config), MySQL (perfect for multi-server networks), or JSON files One-click live migration between backends your data follows you Security: lock PowerfulAdmin permissions, enable/disable the console, set log and ESP object caps, define reason templates Steam API key for Rust playtime lookups (cached and stored in your backend) All configurable in-game, no file editing required Discord Integration (optional) Webhook and/or Bot delivery pick per channel Notifications for bans/kicks, chat, admin actions and plugin errors, each to its own channel Two-way chat bridge (Discord ↔ in-game) Slash commands: /online, /players, /kick, /mute, /chatbridge with autocomplete Role-based authorization so only the right Discord roles can moderate Configurable bot presence / activity status Themes & Localization Three polished themes Rust, Midnight, Plum selectable per admin Full English and Russian included; every label is translatable via language files Performance PowerfulAdmin is engineered to be light: Object pooling and reused buffers to minimize allocations Partial UI updates only the element that changed repaints, never the whole panel Cached state signatures and debounced saves ESP and inspect run on tuned intervals Permissions powerfuladmin.use - Base access - open the panel powerfuladmin.players - Player management page & actions powerfuladmin.esp - ESP page & overlay powerfuladmin.vanish - Vanish powerfuladmin.godmode - Godmode quick toggle powerfuladmin.noclip - Noclip quick toggle powerfuladmin.console - Live console page powerfuladmin.perms - Permissions manager powerfuladmin.logs - Logs page powerfuladmin.plugins - Plugin control powerfuladmin.convars - ConVar editor powerfuladmin.settings - Settings, storage & Discord powerfuladmin.viewip - Reveal player IP addresses powerfuladmin.candisablevitals - Edit player vitals/metabolism powerfuladmin.countableondashboard - Counts toward the "admins online" stat > Tip: there is a one-time console helper pa.setup <steamid/name> that grants the full PowerfulAdmin permission set to a player so you can get started instantly. Commands /padmin - (Chat) Open the admin panel pa.setup <steamid/name> - (Console) Grant the full permission set to a player (one-time) Everything else happens inside the panel no commands to memorize. Requirements & Compatibility Storage: SQLite or JSON work with zero setup; MySQL is optional for networks. Discord & Steam API: entirely optional the plugin runs perfectly without them. Quick Start Drop the plugin into your scripts folder; it loads and creates a clean config automatically. Run pa.setup <your name or steamid> once to give yourself full access. Type /padmin in-game. (Optional) Open Settings to switch to MySQL, connect Discord, or add your Steam API key. That's it you're running. FAQ Q: Do I need MySQL or a database server? A: No. SQLite is the default and needs zero configuration. MySQL is there only if you run multiple servers and want shared data. Q: How do admins open the panel? A: With the /padmin chat command, provided they have at least the powerfuladmin.use permission. Q: How do I give my staff access? A: Grant the permissions above (per user or per group) right inside the Permissions page, or use pa.setup for a quick full grant. Q: Is Discord required? A: No, it's completely optional. Everything in the panel works without Discord. When you do want it, set it up entirely in-game. Q: Will it lag my server? A: It's built for performance object pooling, partial UI redraws, debounced saves and tuned update intervals keep the footprint small. Q: Can players abuse it? A: No. Every page and action is gated behind its own permission, and you can even lock the plugin's own permissions so they can't be edited. Q: Is the ESP a "cheat"? A: It's a server-side admin tool rendered through the engine's debug draw and only shown to admins with the ESP permission there is no client-side mod involved. Q: Can I manage offline players? A: Yes. You can teleport to, mute, heal, strip and otherwise manage a player's sleeping body. Actions that genuinely need a live connection (like kick) are disabled while they're offline. Q: Can I move from SQLite to MySQL later? A: Absolutely there's a one-click live migration in Settings that moves your data between backends. Q: Is it multi-language? A: It ships with full English and Russian, and every string is in language files, so adding a new language is just a translation. Q: Can I change how it looks? A: Yes choose from the Rust, Midnight and Plum themes. Q: Do I need a Steam API key? A: Only if you want the "total Rust hours" stat on player cards. Everything else works without one. Q: What about bans and player freezes? A: Ban and Freeze are reserved for an upcoming DLC add-on and currently appear as placeholders. All other moderation tools are fully included. Roadmap Bans DLC full ban management (timed/permanent, templates, history) Freezes DLC freeze/unfreeze players in place Continuous polish, more themes, and additional languages PowerfulAdmin administer your Rust server the way it should be: fast, visual, and powerful.
    $40.00
  20. the radio for the quest house is not working? it was working last wipe? i even checked the url?
  21. Srtzero

    Plugin Compile Error

    Getting this error: Failed compiling 'TCUpgrades.cs': 1. Argument 1 may not be passed with the 'ref' keyword [CS1615] (TCUpgrades 54 line 2867)
  22. Oooh ok. Yeah, none of that is BotReSpawn. The persistent "couldn't find prefab" probably relates to you setting "halloween.scarecrowpopulation: "115"", although I do see ScareCrows being killed so Idk, maybe it's something else.. Either way, BotReSpawn doesn't spawn Scarecrows. The specific error at the start - It's a BotReSpawn timer that's flagging it up, and I can suppress that (I will), but the actual problem is coming from your Loottable plugin. It's shitting the bed trying to process a BotReSpawn corpse, it looks like. its methods reference "ScarecrowNPC" which doesn't make a lot of sense because BotReSpawn are not ScarecrowNPC, even if you dress them that way. Nothing that I can see here suggests any navmesh issue but, in your shoes, I'd unload the loottable plugin, for now, and then figure out what convar, or plugin, is causing the "Couldn't find prefab" spam.
  23. BaluDog Gaming

    Player List

    Hello, Very minor, but could you change "SlEEPING" to "SLEEPING" and "MODERS" to "MODS" please?
  24. OgGinja

    Online/Offline Protection

    Following up on this question.
  25. well i found a couple over time. Here they are: 1.) 23:26 [Error] Failed to run a 0.20 timer in 'BotReSpawn v1.5.4' (NullReferenceException: Object reference not set to an instance of an object) at ItemContainer.Remove (Item item) [0x00069] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at Item.SetParent (ItemContainer target) [0x00012] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at Item.RemoveFromContainer () [0x00009] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at Oxide.Plugins.Loottable+LootManager.GiveItemToContainer (Oxide.Plugins.Loottable+LootItem lootItem, ItemContainer container, System.Int32 overrideAmount, System.Boolean respectStackSize, System.Boolean dropIfContainerFull) [0x00080] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Plugins.Loottable+LootManager.ApplyCustomLoot (ItemContainer container, Oxide.Plugins.Loottable+LootConfig config, System.Boolean clear, BasePlayer forPlayer, System.Boolean forWagon, BaseEntity+GiveItemReason giveReason, System.Collections.Generic.List`1[T] itemList) [0x00067] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Plugins.Loottable+LootManager.MakeLoot (ItemContainer container, Oxide.Plugins.Loottable+LootConfig config, System.Boolean clear, LootContainer lootContainer, BasePlayer forPlayer, System.Boolean forWagon) [0x0001b] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Plugins.Loottable+LootManager.PopulateCorpse (ScarecrowNPC npc, LootableCorpse corpse, Oxide.Plugins.Loottable+LootConfig config) [0x0002b] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Plugins.Loottable.OnCorpseApplyLoot (ScarecrowNPC npc, NPCPlayerCorpse corpse) [0x00022] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Plugins.Loottable+ScarecrowNPC_ApplyLoot.Prefix (NPCPlayerCorpse corpse, ScarecrowNPC __instance) [0x00009] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScarecrowNPC.ApplyLoot_Patch1(ScarecrowNPC,NPCPlayerCorpse) at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x00162] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BasePlayer.OnDied (HitInfo info) [0x002f1] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BaseCombatEntity.Die (HitInfo info) [0x00148] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x00417] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BasePlayer.Hurt (HitInfo info) [0x00481] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at ScarecrowNPC.Hurt (HitInfo info) [0x0014b] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00067] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <636474cb123a4ab1b2ddcd77e3b81637>:0 at Oxide.Plugins.BotReSpawn+BotData+<>c__DisplayClass95_0.<MeleeAttack>b__1 () [0x0020e] in <50e97dbcc59f4d5faf21325c4c217b83>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 2.) heres one from the server console logs [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 120,265 ents, cache(0.34), write(0.06), disk(0.03). Saving complete ScareCrow[410] was killed by Cannibal[133526] at (-1495.46, 1.97, -1736.27) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Look rotation viewing vector is zero Look rotation viewing vector is zero Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1436] was killed by Cannibal[22129] at (-1994.89, 4.73, 97.08) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/ku2s5w4jcrho11gb0h1ao/25_15UTALD.ogg?rlkey=rhte5gpgh3dqgdrown7g6a908&st=cjr527ij&dl=1... ScareCrow[1334] was killed by Cannibal[51119] at (-133.26, 28.45, 974.55) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1128] was killed by Cannibal[10496] at (1491.91, 14.31, -1701.59) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/od200squnkayqw1illpr8/3_H0VkNLr.ogg?rlkey=tq4dqiqp5grof6zijvji9uol8&st=gja9w8fv&dl=1... [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/dw8bhlmfdz96zxgi155ff/40_xRrYB5Q.ogg?rlkey=rn63hpop7ccdkrh0dg4qjea5z&st=tsn2mq64&dl=1... ScareCrow[1503] was killed by Cannibal[13704] at (-292.70, 14.25, -1268.51) ScareCrow[1561] died (Slash) ScareCrow[1138] died (Slash) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1471] was killed by Cannibal[16727] at (1639.30, 6.26, 1201.18) [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/0ty1fccq7ki22ab2rsn18/37_DWzukyb.ogg?rlkey=wmczrs8vf5fa0sa3v58v9y1j2&st=l90xhqfx&dl=1... ScareCrow[229] was killed by Cannibal[10694] at (-1880.39, 6.59, -1764.15) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1375] was killed by Cannibal[133350] at (638.43, 13.08, -1706.55) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1433] was killed by Cannibal[16999] at (1940.76, 17.89, -618.60) ScareCrow[1114] was killed by Cannibal[85911] at (1940.93, 17.76, -692.87) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" halloween.scarecrowpopulation: "115" [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 120,246 ents, cache(0.34), write(0.07), disk(0.05). Saving complete Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/k7ojdlgsoznij6sjor3ge/54.ogg?rlkey=onnlu1k6rrim9giidt94kwzrp&st=utff91re&dl=1... ScareCrow[1371] died (Arrow) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[411] was killed by Cannibal[42811] at (-1496.00, 3.62, -1642.82) [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/ku2s5w4jcrho11gb0h1ao/25_15UTALD.ogg?rlkey=rhte5gpgh3dqgdrown7g6a908&st=cjr527ij&dl=1... ScareCrow[1251] was killed by Cannibal[15912] at (-2009.21, 0.08, -1346.11) ScareCrow[1671] died (Slash) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1577] was killed by Cannibal[11565] at (1454.73, 13.97, -1705.09) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1653] was killed by Cannibal[77608] at (1870.06, 17.80, -656.53) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/vtkc64i2f7ssbtwwfu1v2/35_8v7wgHq.ogg?rlkey=dovoj4fxyxyv1gn15d7c294e0&st=lydo7r1n&dl=1... ScareCrow[1201] died (Arrow) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Held entity for item 'grenade.beancan' has prefab 'assets/prefabs/weapons/halloween/butcher knife/butcherknife.entity.prefab' (12274867) but expected 'assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab'!! [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/d8uvyndkv3lknh2tns7pu/38_XcZIn8q.ogg?rlkey=eq280bqh08e5p1545gvw3dyfa&st=43bk8fwk&dl=1... Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1684] died (Slash) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1583] was killed by Cannibal[129354] at (-1756.52, 6.54, -1846.43) ScareCrow[1796] was killed by Cannibal[18022] at (-81.44, 27.45, 952.35) ScareCrow[1757] was killed by Cannibal[18022] at (-126.85, 28.16, 940.36) Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab" ScareCrow[1696] was killed by Cannibal[129354] at (-1729.41, 6.44, -1846.87) ScareCrow[1562] was killed by Cannibal[11413] at (1478.02, 16.17, -1657.05) ScareCrow[1765] was killed by Cannibal[262982] at (724.21, 5.97, -1919.83) Look rotation viewing vector is zero Look rotation viewing vector is zero Look rotation viewing vector is zero ScareCrow[147] was killed by Cannibal[17851] at (-137.84, 28.47, 968.04)
  26. Teastick

    Quest System

    yeah i managed to get boss monster working eventually
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