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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.4.4
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Changed Fixed In from Next Version to 1.4.4
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Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Fixed Changed Fixed In from Not set to Next Version
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BetterDeadThanZed started following HexFront
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- Yesterday
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daddio joined the community
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Changed Status from Work in Progress to Fixed
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A.Murphy changed their profile photo
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If you do not wish to perform this compatibility because of a person feeling you have with a developer, I would like to respectfully request you refund the plugin so I can get one that is compatible.
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And i'm a customer, not a plugin developer, have been with whoever you want, but this plugin states is locks boxes, and it's not locking boxes that are stacked. The should be a thing.
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spawnrack.com started following Announcements
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spawnrack.com joined the community
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root1222 changed their profile photo
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Ducky2 changed their profile photo
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Hey, all chat messages and all the UI text are in the lang file, so you can fully translate them, and each player sees their own game language. What stays the same for everyone: Rust item names (Assault Rifle, etc.) show in English, and so does the name on a forged item (“Assault Rifle +7”). Material, gem, legendary and set names come from the config. You can rename them to anything, but that gives one language for all players.
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- #русский
- #локализация
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- 7 comments
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- #attachment extension
- #attachment
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Hi, sorry for the long answer, I tested this map with my friends several times and did not find any errors, this is very strange. Choose another map, I will provide it to you for free.
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Thes started following Announcements
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farev started following Announcements
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Thes joined the community
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farev joined the community
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Hey, thanks, that log line confirms it: the vendor now spawns, but it can't get a navmesh to walk on, so it stands still or slides around. That's a bug on my side and there's no setting that works around it, so it gets fixed in the next update. If you'd rather not have it sliding around until then, set Enable Turnin Vendors to false in ItemCollectorNPC.json.
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Changed Status from No Response to Closed
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hi, perfect If you have any other problems, please open a ticket, thanks
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ZEODE started following cargo crates being deleted as soon as hack finishes
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For cargo ship crates, you can do a simple parent check to ignore these. The way it is now seems to delete them on a schedule, regardless of their hack status.
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Stark started following Personal Farmers
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Mak7imka started following Personal Farmers
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walkinrey started following Personal Farmers
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I'm trying to set up my Farmers how I have my personal NPCS set up. I have Lifetime VIP players, and each one needs their own Farmer. I'm not too sure how to set that up. Can you help me?
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I've looked at those - I was hoping for something like the bare minimum to spawn a bot; using directives, including the plugin, calling the method, adding the position, etc. Additionally, if I call this 3 times with the same location, will the bots all spawn in the same spot or do I need to create random positions to spread the bots out a bit? - I'm guessing the bot preset json sorts all this config for the spawn? So call it once and the position will be the centre of the preset? I'll have a play later but right now the one line method call doesn't tell me a lot, probably my own lack of knowledge though. For instance: [PluginReference] Plugin NpcSpawn; void OnCrateHack(HackableLockedCrate crate) { Vector3 location = crate.transform.position; NpcSpawn.SpawnPreset(location, "Mercenary"); }
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Changed Status from Work in Progress to Fixed Changed Fixed In from Not set to 3.13.3
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TheReal_Spiritz changed their profile photo
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thank you