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All these plugins have been updated to accomodate lootmanager is what they have to do with it!
- Today
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Have you deleted them and everything is fixed?
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YAR started following Defendable Bases
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fullwiped started following IQGradeRemove
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SimonRiley started following UnrealSalty
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codeyk changed their profile photo
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fcargo start And it immediately assigns the owner, even though the person the plugin assigned as the owner doesn't even know about it. It needs to be assigned from the applied domain.
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Changed Status from Pending to Closed
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Hi. Sorry for the delay, I missed the ticket due to the large number of messages. Please contact me on Discord http://discordapp.com/users/721754788387094599
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Changed Status from Pending to Closed
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Hi. Are you talking about the turrets that the players have set up?
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cant loot convoy because there is a npc alive its saying
Adem replied to mark bergervoet's Support Request in Support
Hi. I don't see this problem with the latest versions of convoy and NpcSpawn. Can you confirm that the problem has gone away? -
Hi. The latest versions of Convoy and caravan no longer use loot manager. Try to install them
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Hi. The sound effect is related to the flame. I can only remove both.
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Cyclops2100 started following Raid Protection
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Barrelhead started following Announcements
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Barrelhead joined the community
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Version 1.0.0
3 downloads
Modifies the containers acceptance rules optionally for players with permissions. Permissions containerrules.use - Use the plugin. Configuration { "Global Settings": { "Notify Player when container rules are applied": true, "Use Tip Notifications instead of Chat Messages": true }, "Chat Settings": { "Chat Prefix": "<color=#00EDED>[ContainerRules]</color>: ", "Icon SteamID": 0 }, "Container Rules": { "cupboard.tool.deployed": { "Enabled": true, "Allowed Categories (Names - Empty = Accept All)": [ "Resources" ], "Blocked Categories (Names)": [], "Allowed Shortnames (Empty = Accept All)": [], "Blocked Shortnames": [], "Requires Permission": true }, "cupboard.tool.retro.deployed": { "Enabled": true, "Allowed Categories (Names - Empty = Accept All)": [ "Resources" ], "Blocked Categories (Names)": [], "Allowed Shortnames (Empty = Accept All)": [], "Blocked Shortnames": [], "Requires Permission": true }, "cupboard.tool.shockbyte.deployed": { "Enabled": true, "Allowed Categories (Names - Empty = Accept All)": [ "Resources" ], "Blocked Categories (Names)": [], "Allowed Shortnames (Empty = Accept All)": [], "Blocked Shortnames": [], "Requires Permission": true }, "fridge.deployed": { "Enabled": true, "Allowed Categories (Names - Empty = Accept All)": [ "Food" ], "Blocked Categories (Names)": [], "Allowed Shortnames (Empty = Accept All)": [], "Blocked Shortnames": [], "Requires Permission": true } } }Free-
- #container
- #containers
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Version 1.0.0
1 download
xMegaphone xMegaphone is a powerful megaphone broadcast system for Rust servers that allows players and/or admins to submit custom announcements through an intuitive UI. Messages can be displayed globally as either animated sliding text or clean static text, making it perfect for announcements, events, advertisements, community communication or even selling megaphones to your players for real money. The plugin is optimized for performance and designed to run smoothly on most servers. For maximum flexibility, you can choose between two display modes depending on your server’s needs: Type 0 - Sliding Text: Eye-catching animated ticker that scrolls across the screen. Type 1 - Static Text: Performance-friendly message displayed in the center without animation (recommended for very high population servers). This allows you to balance visual impact and performance with a simple configuration change. ■ Inspired by the classic megaphone system from the game "Combat Arms" (when it wasn't dead lol), bringing that nostalgic broadcast experience to your server. Plugin Preview Permission xmegaphone.use - Needed to use the /xmp command xmegaphone.admin - Needed to use admin commands </> Chat Commands (Players) /xmp - Opens the xMegaphone UI ⌨ Chat/Console Commands (Admins) /xmp - Opens the xMegaphone UI /xmp give <steamId|partialName> <amount> - Adds megaphone uses to a player. /xmp set <steamId|partialName> <amount> - Sets a player’s megaphone uses to an exact number. /xmp reset <steamId|partialName> - Resets a player’s uses back to your configured StartingMegaphoneUses value. Config { "Uses": { "StartingMegaphoneUses": 0 }, "Message": { "MaxLength": 80 }, "Ticker": { "MegaphoneType": 0, "DurationSecondsType0": 20.0, "DurationSecondsType1": 8.0, "FontSize": 18, "ShowSender": true, "PrefixText": "[MEGAPHONE]", "PrefixColor": "#cffc03", "SenderColor": "#75ff9a", "TextColor": "#ffffff" } } ^ "StartingMegaphoneUses" = How many megaphones a player receives when added to datafile for first time.$9.99-
- #server
- #megaphone
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HunterZ started following Lights without fuel are still turned on
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When using BoatControl to turn lights on in a boat, it also turns on lights that contain no fuel. I normally require fuel for lights on my server, so this is a bit of an exploit. Maybe there could be an option to do a fuel check before turning on each light?
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kanishka0012 joined the community
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hi any news? Thanks
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Herculano joined the community
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I only have the blue water jug and the small water bottle, isnt there a skin for the boose bottle ?
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dead4games joined the community
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ITEMS button still broken (2.1.3)
BigBadKittySlayer replied to BigBadKittySlayer's Support Request in Support
seems to have been an issue in the shop configs. has a twowaymirror item that doesn't exist. deleted that item and now we're good. -
Hello, I updated to 2.1.3 and I'm still getting this error in console when clicking "ITEMS" button: Failed executing console command 'carbonprotecc_p4t8hh1S47oSkS' in 'ShoppyStock v2.1.3 by ThePitereq' [callback] (The given key 'twowaymirror.window' was not present in the dictionary.) at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key) at void Oxide.Plugins.ShoppyStock.DrawCategory(CUI cui, BasePlayer player, ShoppyCache sc, StringBuilder sb) in /home/container/carbon/plugins/ShoppyStock.cs:line 6018 at void Oxide.Plugins.ShoppyStock.UpdateShopCategory(BasePlayer player, string newCategory, CUI cui, StringBuilder sb, ShoppyCache sc, bool force) in /home/container/carbon/plugins/ShoppyStock.cs:line 5756 at void Oxide.Plugins.ShoppyStock.SwitchShopCategory(BasePlayer player, string newCategory, bool affordableSwitch, bool force) in /home/container/carbon/plugins/ShoppyStock.cs:line 5734 at void Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand(Arg arg) in /home/container/carbon/plugins/ShoppyStock.cs:line 4509 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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I changed a few things that I think would benefit an update in the source code. What Changed Made the UI text configurable via format strings Added FormatCountText(int count) so "Text Count" in config can be something like "{0}/100" or "Online: {0}" Added permission-driven behavior onlinecounter.noui → player won’t see the UI onlinecounter.dontcountme → player won’t be included in the online count Introduced ShouldShowUI() / ShouldCountOnline() helpers to keep this logic clean. Improved counting + UI refresh flow Recounts on startup (`CountOnlinePlayers()`) Adjusts `_onlineCount` on connect/disconnect with safety (Mathf.Max(0, ...)) Uses `NextTick(UpdateUIForAllPlayers)` on disconnect to avoid timing issues Rebuilds the UI for all active players via UpdateUIForAllPlayers() / ShowUI() OnlineCounter.cs
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The Real Butter changed their profile photo
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DO NOT MISS THIS!! THE OPPORTUNITY TO SHINE. This Modular Road Tunnel Prefab Pack is an absolute must-have for Rust map creators looking to elevate immersion, creativity, and gameplay depth. It delivers. LuffyRust Gaming Network’s success with this pack proves just how impactful it can be. If you want to enhance your map’s environment and stand out from standard layouts, this asset is a top-tier investment. From a design standpoint, this pack delivers exceptional flexibility and realism. The modular system allows server owners and map developers to create immersive underground road networks with ease — whether for exploration, loot routes, puzzle experiences, or player build zones. No tedious alignment, no trial and error — just smooth, professional results every time.
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LuffyRust Gaming Servers recently showcased this incredible piece of custom map design, and the results were nothing short of outstanding. Player enjoyment, engagement, and overall server activity saw a noticeable boost — proving just how powerful well-designed custom content can be. Node-Loot Island V2 feels truly next-level. This never-before-seen prefab blends intense gameplay with stunning handcrafted terrain, creating an environment that is both visually impressive and strategically challenging. Every corner of the island feels purposeful, from the natural cover of rolling hills and rock formations to the tight, action-packed combat zones that keep players constantly on edge. The addition of the Bradley APC patrolling the central city area takes the challenge to another level, turning high-tier loot runs into thrilling team-based encounters that reward coordination and smart play. Despite its condensed size, the island is packed with content — rich resource nodes, high-risk PvP zones, and optimized performance that runs smoothly even on high-population servers. Thank you again @Silent Creations
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LuffyRust Gaming Servers recently ran @Silent Creations SuperMarket V2 with incredible success, and the results spoke for themselves — high player engagement, nonstop action, and a massive boost in overall map appeal. This is one of those rare custom prefabs that not only looks amazing but actually plays even better. Built to feel completely native to Rust, Silents SuperMarket blends seamlessly into the environment while delivering intense PvP encounters, smart progression balance, and smooth performance. The design is something we genuinely haven’t seen before — creative, immersive, and incredibly well optimized. If your server runs Zombies or high-activity events, this monument is an absolute perfect complement. It naturally draws players in and creates organic combat zones without forcing encounters.
