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  2. Version 1.0.0

    3 downloads

    This plugin spawns several jack-o'-lanterns at random locations on the map, which are guarded by zombies. You can collect the loot once you’ve destroyed the jack-o'-lantern. No permissions Server console commands: hlestart hlestop Lang file: En, Hu Contact: Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.6:28018 My public Rust server IP: 212.73.137.40:28027 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 30.0, "Chat icon": 0, "Map marker name": "Halloween Lantern", "Map marker radius": 0.3, "Color": { "r": 1.0, "g": 0.0, "b": 1.0 }, "How many lanterns should spawn on the map?": 10, "How many zombies should there be in a team?": 3, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Damage scale": 1.0, "Speed": 8.0, "Wear items": [ { "ShortName": "mummymask", "SkinID (0 - default)": 0 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2630170972 }, { "ShortName": "pants", "SkinID (0 - default)": 2630171764 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 3809415463 } ], "Use Loottable & Stacksize plugin?": false, "Loottable & Stacksize plugin CustomPreset name:": "", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Use Loottable & Stacksize plugin?": false, "Loottable & Stacksize plugin CustomPreset name:": "", "Use custom loot from the crate?": true, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }
    $15.00
  3. Today
  4. Rainey

    inop

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. Rainey

    inop

    Thank you for helping me test, I'm glad we were able to figure out that having the Deep Sea disabled on the server can create an NRE when starting a random event. I will release a version fixing that soon!
  6. Changed Status from Work in Progress to Fixed
  7. Hey, @T-Nuts thanks for reporting this! I've addressed the chat spam in v1.3.0 and removed the repeated “Recycling Resumed” messages I've also added "Send Chat Messages": true to the config. Set it to false and reload the plugin to turn off all player chat messages without affecting the shop or station operation I'll close this ticket now, but feel free to reach out if it happens again after updating
  8. Soller

    Skills

    Cows and sheep do not multiply in AnimalButchering.
  9. H8M3

    Free Range Chickens

    Id be Open to suggestions. there seem to still be a few mini glitches ive noticed. and im trying to resolve those issues. If you notice anything please let me know.
  10. Hi! I’m using Hapis Island V21 on a current Rust dedicated server and the map itself loads, but the bundled Harmony DLLs seem to be outdated after recent Rust API changes. I’m getting repeated errors like: MissingMethodException: Method not found: void BaseEntity.SetFlag(BaseEntity/Flags,bool,bool,bool) I checked the bundled DLLs with monodis --memberref, and at least these still reference the old BaseEntity.SetFlag(..., bool, bool, bool) signature: Core.NPCSpawner.dll Moose.CoreCargoPath.dll Moose.CoreDeployables.dll also caused the server startup to hang at “Spawning entities from map” with the same SetFlag error. The map itself works, RustEdit loads correctly, and this appears to be specifically an API compatibility issue with the bundled Harmony modules on the current Rust build. Would it be possible to get updated/recompiled versions of the bundled Harmony DLLs for the current Rust server version? Thanks!
  11. tofurahie

    MultiTool

    i will
  12. xoxmuk

    Hapis Island

    Why is it impossible to loot certain puzzle pieces during some raid runs?
  13. Death

    Carbon

    Sorry for the late response, but you add the RustEdit DLL into /carbon/extensions and it'll work just fine. Do this for any extensions going forward on Carbo9n.
  14. Version 1.7.3

    7 downloads

    NEW PLUGIN RELEASE: FREE RANGE CHICKENS (v1.7.3) Before Considering this Plugin Please Read the Following: 1.This Mod Turns eggs into wild chickens within your Build area. 2. Is set at 5-10 chickens default because chickens make a lot of eggs. 3. Vanilla egg hoppers do not pick up Laid eggs, only dropped ones. 4. Ai made most of this and i couldn't add an egg hopper code to this to avoid the issue without breaking the main boundary codes.. So i made EGGHOPPER 5. NOT NEEDED TO USE BUT Pair this mod with a plugin like EGG-HOPPER (What's Egg Hopper?) It turns a box into an egg-hopper that can pick up wild laid eggs, Limits the amount that can be in a box (deleting additional eggs) and results in making this plugin have less impact on the server and look of your area. Brought to you by H8M3 and AI (mostly AI) Introducing Free Range Chickens— TURN EGGS INTO LIVESTOCK... INSTANTLY! No more waiting around for coops. Toss or drop a standard chicken egg onto the ground inside your Tool Cupboard (TC) zone, and watch it burst into a live, fully tracked chicken right before your eyes! RESTRAINED BOUNDARY PROTECTION Your chickens are smart, but the server is smarter. Our background tracking matrix checks your livestock every single second. If a chicken tries to escape your compound or wander past your TC borders, the boundary system handles it instantly. DYNAMIC SUNRISE YIELDS Wake up to a fresh harvest! Every single morning at game sunrise, your flock runs a customized 70% rolling chance to lay fresh, harvestable eggs directly onto your base floors. REFINED LIFECYCLE AGING Farming isn't static! Your chickens live an interactive lifecycle. To keep your farm active and highly engaging, chickens naturally age over time and stop laying eggs once they complete the first 25% of their total lifespan. Manage your flock, harvest the elders, and keep your production lines moving! THIEF-PROOF ANTI-GRIEFING Keep your hard work secure. If an enemy player or roamer gets into your compound, they can't touch your flock! The plugin blocks all incoming damage from unauthorized players. Only players authorized on your base TC have permission to harvest your livestock! FreeRangeChickens Configuration Guide Chicken & Spawning Settings MaxChickensPerZone (Default: 5) The absolute maximum number of chickens allowed to exist at one time inside a single Tool Cupboard (TC) area. LifespanInGameDays (Default: 50.0) How many in-game Rust days a chicken will live before it naturally dies of old age. RustDayLengthInMinutes (Default: 45.0) How long a full day/night cycle lasts on your server in real-world minutes. Ensure this matches your server's time settings so chicken lifespans calculate accurately. SafeSpawnHeightOffset (Default: 1.2) How high (in meters) above the dropped egg the chicken will physically spawn. This prevents chickens from getting stuck inside the ground or floors. BoundaryCheckInterval (Default: 1.0) How often (in seconds) the system checks if a chicken has wandered outside of the TC area. If they escape, they are killed instantly. Egg Laying Mechanics EggLayChancePercent (Default: 70.0) The percent chance that a chicken will successfully lay an egg when the sun rises each morning. EggLayCutoffPercentage (Default: 25.0) The point in a chicken's life where it gets "too old" and stops laying eggs. For example, at 25%, a chicken that lives for 450 minutes will stop laying eggs after its first 112.5 minutes. ItemDropAmount (Default: 1) The number of eggs a chicken drops at a time when it successfully lays. Technical Prefabs & Identifiers ChickenPrefab (Default: "assets/rust.ai/agents/chicken/chicken.prefab") The internal Rust file path for the chicken asset. Do not change unless you want to spawn something else (like bears). EggShortname (Default: "egg") The item shortname for the item that triggers hatching and laying. ChickenCoopPrefabSnippet (Default: "chickencoop") A safety check keyword. Eggs dropped inside or by a vanilla Chicken Coop will be ignored by this plugin so they don't break vanilla mechanics. Chat & Message Customization ChatCommand (Default: "farmcheck") The command players type in game chat (e.g., /farmcheck) to see their current chicken count. MessagePrefix (Default: "[Chicken Farm]") The text tag that shows up at the beginning of every chat message sent by this plugin. LayingMessage (Default: "Your chickens cluck happily...") The broadcast message sent to players when their chickens successfully lay eggs. MsgNotInsideTc The error message sent if a player tries to run the chat command outside of a TC zone. MsgFarmStatusHeader / MsgChickensInZone / MsgAvailableCapacity The text labels used to build the status menu when checking a farm. Color Codes (Hex Formats) ColorPrefix (Default: "#ffa500" - Orange) The color of the [Chicken Farm] tag in chat. ColorStatusFull (Default: "#ff4d4d" - Red) The color the chicken counter turns when a TC zone has reached its maximum capacity. ColorStatusAvailable (Default: "#4df3ff" - Cyan) The color the chicken counter turns when there is still room left for more chickens to hatch.
    Free
  15. H8M3

    Egg Hopper

    Version 3.2.0

    7 downloads

    EggHopper Tired of cleaning up loose Wild Laid eggs or lagging out your server? EggHopper is an automated, server-friendly utility that automatically gathers dropped and laid eggs within a 30-meter radius and deposits them directly into a designated storage box. With built-in lag prevention and customizable capacity caps, it’s the perfect companion mod for custom farming servers and poultry enthusiasts! Key Features Smart Radius Gathering: Scans a generous 30-meter radius around your assigned hopper box to vacuum up loose eggs seamlessly. Simple In-Game Setup: Players don't need to mess with coordinates or complex menus. Just look at any standard storage box with TC authorization and type /egghop to instantly turn it into an active hopper. Anti-Spam Safety Buffer: Newly laid eggs must sit on the ground for at least 5 seconds before being collected. This prevents collection glitches and ensures compatibility with hatching plugins. Server Performance Protections: Features a Configurable Box Cap to ensure hoppers don't overflow your server's entities. Automatically deletes world items if the box is full to prevent server-wide floor lag. Utilizes optimized Facepunch.Pool memory allocation to guarantee zero performance drops, even on high-population servers. How It Works (Player Guide) Ensure you have Building Privilege in the area. Stand close and look directly at the storage box you want to use. Open your chat box and type: text /egghop Done! The plugin will confirm the link. Any loose eggs dropped nearby will now safely route to your box after 5 seconds. To unassign a box and return it to a normal container, simply look at it and type /egghop again. Configuration & Customization The configuration file is incredibly lightweight and easy to manage for server owners: json { "MaxEggsInBox": 120 } Use code with caution. MaxEggsInBox: The maximum total number of eggs allowed inside the hopper box at any given time. Once this limit is hit, the hopper will safely clean up any additional nearby ground entities to protect server frames. Perfect Compatibility EggHopper pairs beautifully alongside FreeRangeChickens, allowing server owners to create fully automated, high-yield chicken farms that practically run themselves without risking server performance!
    Free
  16. Can you elaborate on this? What are you trying to achieve? Plugin might already support it.
  17. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. Thanks for pointing this out Those output messages are repeating more than they should. I'll look into that and add a config option to disable automatic chat notifications while keeping purchase and command responses
  19. aimacak

    Animal Spawn

    Hello, this file is bundled with the SupermarketEvent, upload it to the specified folder.
  20. Version 1.0.0

    12 downloads

    Take full control of livestock populations on your Rust server. Livestock Limit is a lightweight and configurable Rust plugin designed to prevent players from keeping excessive amounts of livestock around their bases. The plugin automatically tracks cows, bulls, calves, sheep, rams, and lambs, applying configurable limits based on ownership and Tool Cupboard areas. Perfect for servers that want to use Rust's livestock mechanics while keeping animal populations, server performance, and player progression under control. Key Features Cattle Support Tracks cows, bulls, and calves. Sheep Support Tracks sheep, rams, and lambs. Per-Base / TC Limits Control how many animals players can maintain around their bases. Owner Detection Animals can be counted using their OwnerID or the owner of the Tool Cupboard. Team Support Animals belonging to players on the same team can be counted together. Permission-Based Limits Create different livestock limits for regular players, VIP groups, or other permission tiers. Unlimited Permission Give selected players completely unrestricted livestock limits. Optional Wild Spawn Blocking Wild animals outside player bases can optionally be removed automatically. Automatic Tracking Existing livestock is detected when the server starts, while newly spawned animals are automatically checked against the configured limits. Player Notifications Players are notified when their livestock limit has been reached. English & Spanish Messages Built-in localization support for both English and Spanish. Default Limits By default: Cattle: 6 per base Sheep: 6 per base VIP example: Cattle: 10 Sheep: 10 All limits can be changed through the configuration file. Permissions livestocklimit.vip Provides higher livestock limits. livestocklimit.unlimited Removes livestock limits completely. Additional permission groups and custom limits can easily be added through the configuration. Player Command /livestock Displays the current number of animals associated with the player's base and the maximum allowed amount. Example: Livestock at this base: Cattle: 3 / 6 Sheep: 4 / 6 Admin Commands livestocklimit.count Displays the total tracked livestock currently on the map. livestocklimit.purgewild Removes tracked wild livestock while leaving owned animals and animals inside player bases untouched. You can also target a specific livestock group. Example: livestocklimit.purgewild Cattle Why Livestock Limit? Livestock systems can quickly become difficult to control when many players begin breeding or collecting animals. Livestock Limit gives server owners a simple way to define exactly how much livestock players can maintain while still allowing VIP permissions, teams, and custom server progression systems. Simple. Lightweight. Configurable. Keep your livestock under control.
    Free
  21. Version 1.0.0

    5 downloads

    Adds an ability to spoof(upgrade) a keycard with using: 'Engineering Workbench'. How to use the logic: I) place required resources to active inventory slots(like on the plugin's preview photo). II) take a keycard in hands. III) open('use') a 'Engineering Workbench' tech tree. Required resources: I) metal fragments (250 & 500) II) HQM (15 & 35) III) scrap (75 & 150) IV) tech trash (2 & 5) V) electric fuse (1 & 2) + keycard(green | blue) in hands Details: - a using keycard's left HP does not matter, if the 'spoofing' process is finished - a new('spoofed') keycard will replace an existing one. - there are additional info messages to help players to 'spoof' keycards: -- each time any keycard is being picked up from anywhere. -- in case if not all of required for 'spoofing' resources are in active inventory slots (expected resources types & amounts are shown) Usage Copy the downloaded DLL file into server/HarmonyMods folder Compatibility Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies No Support Use private messages on this site
    $10.00
  22. Version 1.0.0

    4 downloads

    Just another implementation variant of a shark farm. Details: - use: building hammer tool to make a farm(s) & to feed the sharks - crafting resources & sharks' food should be in the 'fast'(belt) inventory slots - a farm may be placed only on the square foundation - once a new farm is placed - the foundation won't be able to upgrade until the farm is still on it - a fully calories filled farm is able to produce up to 20 sharks - destroying any part of a farm or the foundation will lead to destroying a farm - there are additional messages shown for a player to help with the process - to place a farm in a non high space - it's at first needed to prepare the area, otherwise the farm making process will report a problem (it's a legacy problem ..) Crafting res: - wood: 500 - cloth: 125 - sandbag barricade: 4 - small water catcher: 1 - small shark: 1 Food: - any meat: spoiled | burnt - bone fragments - leather - animal fat - chicken eggs Usage Copy the downloaded DLL file into server/HarmonyMods folder Compatibility Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies No Support Use private messages on this site
    $25.00
  23. Yesterday
  24. Version 1.2.3

    15 downloads

    Livestock Manager (v1.2.3) Developer: Ai and H8M3 (Mostly Ai) Description: Provides a clean, high-performance in-game CUI dashboard to view, paginate, and bulk-delete livestock entities with instant Area or Global filtering. NOTE: This utility has the Ability to remove Livestock from the ENTIRE MAP. Its intended mostly for Test servers. Chat Command /lrd Description: Opens the main livestock management interface on your screen. Permission Required: livestockmanager.admin (or server administrator status). Console Commands These console commands are executed automatically when you interact with the UI elements. They can also be triggered directly from the client F1 console or your server's RCON console: livestock.ui.close Description: Safely destroys the CUI layout and frees up your screen pointer. livestock.ui.page <number> Description: Changes the active listing page. Examples: livestock.ui.page 1 moves to the next page; livestock.ui.page -1 returns to the previous page. livestock.ui.delete <NetworkID> Description: Kills a specific livestock entity instantly by its server network ID. Example: livestock.ui.delete 1234567 livestock.ui.killall <shortname> Description: Purges active entities matching that specific animal prefab type. Respects your active UI scope filter (Build Area vs. Global Map). Example: livestock.ui.killall horse or livestock.ui.killall chicken livestock.ui.togglefilter Description: Alternates the dashboard scope back and forth between your local Build Area and a Global Map query. Permissions & Setup To give a group or player access to run the chat dashboard, use your server terminal or F1 console to grant the custom Oxide permission string: oxide.grant group admin livestockmanager.admin Use code with caution. (Alternatively, you can grant it to an individual player using: oxide.grant user <Name/SteamID> livestockmanager.admin)
    Free
  25. I am developing a complex plugin where NPCs fight each other (with allied players). The limitation right now is that GetBestTarget scoring logic always prioritizes real players. This makes my allied NPCs fighting behavior weird when there are players present (they ignore more dangerous enemy bots nearby completely) I wanted a way for me to override your plugin GetBestTarget logic for my NPCs so I can implement a way of NPCs to determine the best target based on different "threatLevels" rather than always prioritizing players. This also opens possibility to design better NPC bosses that cycle through different targets with customized logics. Cheers!
  26. Thats my fault, I forgot there were some steps i had to do to make it work. I got it up and going now. Thank you!
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