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Wave started following Quality Crafting
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root1222 changed their profile photo
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Blight changed their profile photo
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monsterqueen started following Fishing Treasure
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Between setting "Base chance of obtaining a casket when catching a fish [%]": 200.0, and "Minimum modifier that will be applied to a hotspot": 5.0, "Maximum modifier that will be applied to a hotspot": 10.0, Then fishing in a +900% zone in-game we still have YET to see a single casket drop I think something's not adding up here
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- #setup config 2x plug and play server pack balanced
- #monuments outpost custom monuments map
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- #setup config 2x plug and play server pack balanced
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- #optimized pvp vanilla+ performance
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Version 1.0.0
7 downloads
Overall Shape: A rocky depression with steep cliff-like edges, forming a natural bowl. The central area contains a dark green pool, which could represent stagnant water, a pond, or a resource-rich basin. Textures & Surfaces: Rocky cliff walls dominate the perimeter, giving it a rugged, mined-out feel. Grass and sparse vegetation appear around the rim, blending the prefab into surrounding terrain. The basin floor transitions into a darker, muddier texture, reinforcing the idea of water or marshland. Functionality in Rust: Prefabs like this are often used as resource nodes or environmental landmarks. This one could serve as: A quarry-style resource zone (stone, metal, sulfur). A water catchment area for survival gameplay. A strategic base location due to its natural cover and elevation differences$4.00 - Yesterday
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi! Yes, I have plans to make more avatars and names for victims
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Is this happening inside or near a RaidableBase, or have you 100% confirmed it's happening everywhere?
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You can't limit the time an effect plays unfortunately. The plugin does not run the fish effect when upgrading the gun. It runs "assets/prefabs/missions/effects/mission_accept.prefab" by default when upgrading a gun, and "assets/prefabs/deployable/drone/effects/drone-destroy.prefab" when partially upgrading.
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- #map
- #custom map
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OMINI changed their profile photo
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KAZUYAKOHARU changed their profile photo
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codeboy started following Tunnel Dweller
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dustyhansen started following Tunnel Dweller
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Can you add npc tunnel dweller to the plugin so it shows correctly?
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No errors in console, yes after saving it stays on Rust.
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Sergiopalm started following BetterTC and Skinner
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wayofthepixel started following Unknown Death Reasons
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yellow51 started following Unknown Death Reasons
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Hi! It goes back after save also? Any errors in console?
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codeboy started following Theme Not Working
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dustyhansen started following Theme Not Working
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I keep changing the theme, but it won't stick. It just goes back to the default.
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- 18 comments
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- #door closer
- #hatch fix
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Hi! Not sure powerplant has any extra but if not, I can absolutely add it for you if you want. Watertreatment should have, if the rest works it should work to. Have you tried reloading the plugin? /Ponn
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Hi, Thanks for the fast reply. I uninstalled then reinstalled, restarted server and is now working.
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hi, i'm having trouble, it wont load npc,s to watertreatment or powerplant on a 3000 map, i have the medium and easy versions of this download as i thought the easy version didnt cover these monument, any advise is greatly appreciated, thank you, Stuart
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Xavlios joined the community
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Hello. I'm not sure if this has already been reported, but my players are experiencing an issue with the MaxRepair skill. After learning the skill that is supposed to allow repairing items back to 100% durability, it doesn't seem to work. Items are repaired exactly the same way as before learning the skill, and there is no noticeable difference. Is there any way to fix this manually, or is there a known solution for this issue? Thank you.
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jauski joined the community
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kicks the player out of the game when changing skin
Super Xero replied to markosLG's Support Report in Support
also having this problem just installed yesterday -
Could not create sprite (0, 0, 512, 512) from a 256x256 texture
Super Xero replied to Bear Grills's Support Report in Support
having the same problem