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Version 4.0.0
1 download
Description: The NightDomeEvent is a dynamic event system that transforms the Sphere Tank monument into an exciting PvP arena during nighttime. It spawns elite scientists equipped with various weapons, SAM sites to prevent aerial approaches, flares for illumination, and valuable loot crates including hackable crates. The event now offers three different difficulty modes that change the challenge level and rewards. Features: Three difficulty levels: Easy, Medium, and Hard Automated event that starts at configurable nighttime hours Multiple NPC scientists strategically positioned across three levels: Upper Ring (Dome Top) Middle Ring (2nd Floor) Lower Level (Ground & Silos) Defensive Systems: 3 SAM sites with infinite ammo to prevent helicopter camping Difficulty-based diesel barrel spawns (1 for Easy, 2 for Medium, 3 for Hard) Hostile Turret System (Hard mode only): Auto-turrets that target only players, not NPCs Non-lootable weapons and ammo from destroyed turrets Illumination System: Dynamic flare system across multiple levels Auto-refreshing flares that never burn out during the event Loot System: 3 Elite crates in strategic positions Hackable chinook crates at the top (1-3 based on difficulty) Configuration Options: Customizable event duration Configurable start time Test mode for admin setup Fully configurable NPC health, weapons, and abilities per difficulty Permission: Required for all admin commands nightdomeevent.admin Commands chat commands /flashnightdome.easy - Schedule the next event on Easy difficulty /flashnightdome.medium - Schedule the next event on Medium difficulty /flashnightdome.hard - Schedule the next event on Hard difficulty /stopnightdome - Stop the current event console commands flashnightdome.easy - Schedule the next event on Easy difficulty flashnightdome.medium - Schedule the next event on Medium difficulty flashnightdome.hard - Schedule the next event on Hard difficulty stopnightdome - Stop the current event Config { "EventDurationMinutes": 60, // Duration of each event in minutes "EventStartHour": 20, // Hour of day when event starts (24h format) "DefaultLanguage": "en", // Default language for the plugin "Easy": { "NpcHealth": 250, "NpcWeapons": ["rifle.lr300", "rifle.ak", "pistol.m92"], "NpcVisionRange": 50.0, "NpcAggressionRange": 50.0, "ChinookCrateCount": 1, "NpcCount": 11 }, "Medium": { "NpcHealth": 575, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 75.0, "NpcAggressionRange": 75.0, "ChinookCrateCount": 2, "NpcCount": 13 }, "Hard": { "NpcHealth": 900, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 100.0, "NpcAggressionRange": 100.0, "ChinookCrateCount": 3, "NpcCount": 16 } } Dependencies MonumentFinder - https://umod.org/plugins/monument-finder MarkerManager - https://umod.org/plugins/marker-manager NpcSpawn - https://codefling.com/extensions/npc-spawn Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE | FR | ES | IT | TR | RU | UK Please note that the language files were translated using the DeepL Language Tool Difficulty Information: Easy Mode 1 Hackable chinook crate 11 NPCs with 250 health 1 Diesel barrel per SAM site No auto-turrets Medium Mode 2 Hackable chinook crates 13 NPCs with 575 health 2 Diesel barrels per SAM site No auto-turrets Hard Mode 3 Hackable chinook crates 16 NPCs with 900 health 3 Diesel barrels per SAM site 3 Auto-turrets that only target players load, run, enjoy$39.99 -
Version 1.0.0
2 downloads
AnimalRush Event Create intense wildlife hotspot events where dangerous Rust animals gather in a temporary hunting zone, attracting players to compete for the highest kill count. AnimalRush spawns a timed event area where animals appear inside a visible sphere. Players must enter the zone and hunt the wildlife while competing against other players for leaderboard rewards before the event ends. The plugin is designed to be lightweight, configurable, and compatible Features: Dynamic Hunting Events AnimalRush periodically spawns a hunting hotspot somewhere on the map. When the event begins: A random valid location is selected A visible sphere marker appears Animals spawn inside the zone Players receive an event announcement A leaderboard tracks player kills Players compete to become the top hunter The event ends when the timer expires or when all animals are killed. Configurable Animal Categories: AnimalRush uses a zone category system allowing server owners to define different types of hunting events. Examples include: Predator Events (wolves, bears, tigers) Mixed Wildlife Hunts Each category can configure: Event radius Animal spawn counts Animal types Event duration Sphere color Announcement messages Smart Spawn Location Validation: AnimalRush uses multiple validation checks to ensure events spawn in fair and playable areas. Spawn validation includes: Terrain slope checks Water and ocean prevention Monument avoidance Road and railway avoidance Dome area terrain sampling Minimum spacing between animals This ensures animals spawn in accessible and balanced locations. Leaderboard Kill Tracking: During the event players compete to hunt the most animals. The plugin tracks: Player kill counts Real-time leaderboard UI Top hunter of the event At the end of the event the top player can receive configurable rewards. Claimable Reward System: AnimalRush includes a reward ticket system allowing players to claim rewards later. Features include: Multiple rewards per win Item rewards with skins Custom item names and text Command rewards (Economics, ServerRewards, etc.) Offline reward storage Claim command support Visual Event Indicators: AnimalRush provides several visual elements to help players locate the event. These include: Sphere event marker Event UI panel Live leaderboard display Countdown timer Remaining animal counter Animal Leash System: Animals spawned during the event remain inside the event area. The leash system: Prevents animals from roaming across the map Pulls animals back toward the event center Supports both Gen1 and Gen2 Rust AI animals Cross-Event Protection: AnimalRush can detect and avoid overlapping with other events. Currently supported integrations: LootRush OreRush This prevents multiple events from spawning in the same location. Example Configuration { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[AnimalRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1200, "End Event When All Animals Are Dead": true, "Delay Before Event Ends When All Animals Are Dead (seconds)": 120.0, "Reminder Before Event Ends When All Animals Are Dead (seconds)": 30.0, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 75.0 }, "Announcements": { "Broadcast Start/End Messages": true, "Event Start Message": "<color=#ffd479>Animal Rush Event Started!</color>\n<color=white>An animal hotspot has appeared somewhere on the map.\nCheck your map for the marker!</color>", "Event End Message": "<color=#ffd479>Animal Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": false, "Warn When X Minutes Left (0 = disabled)": 10, "Start Message Header (RichText)": "<color=#ffd479>Animal Rush Event Started!</color>", "Animal List Header (RichText)": "<color=white>Possible Animals:</color>", "Start Message Footer (RichText)": "<color=white>Enter the zone and hunt or survive before the event disappears!</color>", "Warning Message (use {minutes})": "<color=#ffd479>Animal Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Animal Rush</color> ended!", "End Summary Message (use {category} and {count})": "<color=white>Category:</color> <color=#ffd479>{category}</color>\n<color=white>Animals Remaining:</color> <color=#ffd479>{count}</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "UI": { "Show UI": true, "UI Update Interval Seconds": 1.0, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": false, "UI Proximity Range (meters)": 350.0, "Title": { "Enabled": true, "Text": "<color=#ffd479>Animal Rush Event</color>", "Anchor Min (x y)": "0.35 0.96", "Anchor Max (x y)": "0.65 0.99", "Font Size": 19 }, "Time": { "Enabled": true, "Text": "Time Left: <color=#ffd479>{time}</color>", "Anchor Min (x y)": "0.35 0.91", "Anchor Max (x y)": "0.65 0.95", "Font Size": 16 }, "Players Inside": { "Enabled": true, "Text": "Players Inside: <color=#ffd479>{0}</color>", "Anchor Min (x y)": "0.35 0.86", "Anchor Max (x y)": "0.65 0.90", "Font Size": 16 }, "Category": { "Enabled": true, "Text": "Category: <color=#ffd479>{category}</color>", "Anchor Min (x y)": "0.35 0.81", "Anchor Max (x y)": "0.65 0.85", "Font Size": 16 }, "Animals Remaining": { "Enabled": true, "Text": "Animals Remaining: <color=#ffd479>{count}</color>", "Anchor Min (x y)": "0.35 0.76", "Anchor Max (x y)": "0.65 0.80", "Font Size": 16 } }, "Leaderboard": { "Enable Stats Tracking": true, "Show Top Killers Count": 5, "Leaderboard Anchor Min (x y)": "0.18 0.68", "Leaderboard Anchor Max (x y)": "0.42 0.97", "Leaderboard Font Size": 12 }, "Top Killer Rewards": { "Reward Top Killer Player (claimable)": true, "Claim Command": "animalclaim", "Notify On Join If Unclaimed": true, "Notify Message": "<color=#ffd479>[AnimalRush]</color> You have <color=#55ff55>{0}</color> unclaimed rewards. Type <color=#ffd479>/{1}</color> to claim.", "Granted Message": "<color=#ffd479>[AnimalRush]</color> You earned a reward claim! Type <color=#ffd479>/{0}</color> to claim.", "Rewards": [ { "Item Shortname (empty = none)": "supply.signal", "Skin ID": 0, "Amount": 1, "Name (optional)": "", "Text (optional)": "", "Commands": [ "rp add {steamid} 10000" ] } ] }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "ANIMAL RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Default Sphere": { "Fallback Sphere Prefab Key blue/green/purple/red": "blue", "Fallback Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Spawn Validation": { "Minimum Animal Spacing (meters)": 6.0, "Prevent animal spawning on water": true, "Maximum Terrain Slope Degrees": 22.0, "Dome Area Sample Count": 36, "Maximum Bad Sample Fraction (0-1)": 0.25, "Per Animal Spawn Attempts Multiplier": 30 }, "Animal Leash": { "Enabled": true, "Check Interval Seconds": 1.0, "Passive Buffer Meters": 4.0, "Aggressive Buffer Meters": 12.0, "Aggressive Max Outside Seconds": 6.0, "Soft Return Cooldown Seconds": 2.0, "Hard Return Cooldown Seconds": 5.0, "Hard Return Extra Distance Meters": 18.0, "Home Snap Radius Meters": 4.0, "Block Gen1 Retarget Outside Bounds": true, "Use Gen2 Target Reset On Hard Return": true, "Prevent Event Animals From Attacking Each Other": true }, "Debug": { "Enabled": false } } AnimalRush also uses two data files: Allowed animal prefabs list Zone category configuration These allow server owners to fully customize event behavior. Commands: Admin Commands: /animalrush start Starts the event at a random valid location. ------------------------------------------------------- /animalrush starthere Starts the event at the admin’s position. Player Commands /animalclaim Claim earned AnimalRush rewards. Plugins by Duff Discord: https://discord.gg/2KBPH7hXb7$14.99 - Today
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Version 1.0.1
2 downloads
Loot Rush Event Create dynamic loot hotspot events across the map where players compete to secure valuable loot before the event disappears. Loot Rush spawns a temporary event zone containing crates, barrels, and other loot entities. Players must enter the zone and fight for the rewards before the timer expires. Designed to be lightweight, highly configurable, and engaging for PvP servers. Features: Dynamic Loot Hotspot Events Loot Rush spawns timed loot events across the map that attract players and create natural PvP encounters. When the event begins: A random location is selected A visual sphere marker appears Loot containers spawn inside the zone Players receive an event announcement Players compete to secure the loot Once the timer expires, the event ends and remaining loot is cleaned up automatically. Fully Configurable Loot Categories: Loot Rush includes a flexible zone category system that allows server owners to define different types of events. Each category can define: spawn weight sphere radius sphere color loot entities loot amounts Example categories included by default: Default Industrial Military Roadsigns Jackpot ChristmasLoot (optional seasonal event) Server owners can easily create their own categories. Weighted Event Selection: Each category can define a weight value controlling how often it appears. Example: Default events → common Military events → uncommon Jackpot events → rare high-value events This keeps events unpredictable and exciting. Custom Loot Container System: LootRush uses a safe prefab whitelist system to control which loot entities can spawn. This prevents invalid entities from being used and ensures server stability. Allowed loot prefabs are stored in: /data/LootRush/LootContainers.json Example: { "Allowed Loot Prefabs": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/content/props/roadsigns/roadsign1.prefab", "assets/content/props/roadsigns/roadsign2.prefab", "assets/content/props/roadsigns/roadsign3.prefab", "assets/content/props/roadsigns/roadsign4.prefab", "assets/content/props/roadsigns/roadsign5.prefab", "assets/content/props/roadsigns/roadsign6.prefab", "assets/content/props/roadsigns/roadsign7.prefab", "assets/content/props/roadsigns/roadsign8.prefab", "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ] } To use a new loot container: Add the prefab path to the allowed list Reference the prefab inside a zone category This allows server owners to safely add new loot without editing plugin code. Display Name Overrides Each loot entry supports a Display Name Override which controls how the loot appears in announcements. Example: { "Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "Amount": 30, "Display Name Override (empty = auto)": "Gift Box" } If left empty, the plugin automatically generates a readable name from the prefab path. Advanced Announcement System: Loot Rush includes two announcement modes. Announcement Mode 1 Simple event message notifying players that a Loot Rush event has started. Example: Loot Rush Event Started! Check your map for the event marker. Announcement Mode 2 Detailed announcement showing the loot available inside the event. Example: Loot Rush Event Started! Possible Loot: • 6x Normal Crate • 4x Elite Crate • 1x Bradley Crate Enter the zone and secure the loot before it disappears! Announcements support RichText formatting and sound effects. Fully Customizable CUI: LootRush includes an optional in-game UI that displays event information. All CUI elements are fully configurable. Server owners can customize: UI position UI size text formatting update intervals proximity display colors Resizeable and Repositionable UI All UI elements use configurable anchors allowing them to be resized or repositioned anywhere on the screen. This makes LootRush compatible with servers that use custom UI layouts. Map Marker & Event Sphere Each event creates a visual indicator to help players locate the event. Features include: map radius marker colored sphere dome configurable zone radius configurable sphere colors Available sphere colors: Blue Green Red Purple Configuration Example: { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[LootRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1200, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 100.0 }, "Announcements": { "Broadcast Start/End Messages": false, "Event Start Message": "<color=#ffd479>Loot Rush Event</color> <color=white>has started! Check your map.</color>", "Event End Message": "<color=#ffd479>Loot Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": true, "Warn When X Minutes Left (0 = disabled)": 10, "Start Message (RichText)": "<color=#ffd479>Loot Rush</color> started! Check your map.", "Warning Message (use {minutes})": "<color=#ffd479>Loot Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Loot Rush</color> ended!", "End Summary Message (use {category} and {count})": "<color=white>Category:</color> <color=#ffd479>{category}</color>\n<color=white>Loot Remaining:</color> <color=#ffd479>{count}</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "UI": { "Show UI": true, "UI Update Interval Seconds": 1.0, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": false, "UI Proximity Range (meters)": 350.0, "Title": { "Enabled": true, "Text": "<color=#ffd479>Loot Rush Event</color>", "Anchor Min (x y)": "0.35 0.90", "Anchor Max (x y)": "0.65 0.94", "Font Size": 19 }, "Time": { "Enabled": true, "Text": "Time Left: <color=#ffd479>{time}</color>", "Anchor Min (x y)": "0.35 0.85", "Anchor Max (x y)": "0.65 0.89", "Font Size": 16 }, "Players Inside": { "Enabled": true, "Text": "Players Inside: <color=#ffd479>{0}</color>", "Anchor Min (x y)": "0.35 0.80", "Anchor Max (x y)": "0.65 0.84", "Font Size": 16 }, "Category": { "Enabled": true, "Text": "Category: <color=#ffd479>{category}</color>", "Anchor Min (x y)": "0.35 0.75", "Anchor Max (x y)": "0.65 0.79", "Font Size": 16 }, "Loot Remaining": { "Enabled": true, "Text": "Loot Remaining: <color=#ffd479>{count}</color>", "Anchor Min (x y)": "0.35 0.70", "Anchor Max (x y)": "0.65 0.74", "Font Size": 16 } }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "LOOT RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Default Sphere": { "Fallback Sphere Prefab Key blue/green/purple/red": "blue", "Fallback Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Spawn Validation": { "Minimum Loot Spacing (meters)": 3.0, "Prevent loot spawning on water": true, "Maximum Terrain Slope Degrees": 35.0, "Dome Area Sample Count": 36, "Maximum Bad Sample Fraction (0-1)": 0.25, "Per Loot Spawn Attempts Multiplier": 20 }, "Debug": { "Enabled": true } } Data Files: LootRush generates two data files: Zone Categories /data/LootRush/Zones.json Defines event categories and their loot profiles. Allowed Loot Prefabs /data/LootRush/LootContainers.json Defines which prefabs are allowed to spawn. ZoneCategories Example: { "Default": { "Enabled": true, "Weight": 100, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "blue", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Basic Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 15, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Tool Crate" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "Amount": 14, "Display Name Override (empty = auto)": "Trash Pile" } ] }, "Industrial": { "Enabled": true, "Weight": 50, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "green", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Loot Barrel" }, { "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Trash Pile" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "Amount": 20, "Display Name Override (empty = auto)": "Basic Crate" } ] }, "Military": { "Enabled": true, "Weight": 25, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "red", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 16, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Amount": 14, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Food Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Medical Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Amount": 13, "Display Name Override (empty = auto)": "Elite Crate" } ] }, "Roadsigns": { "Enabled": true, "Weight": 15, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "green", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/content/props/roadsigns/roadsign1.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign2.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign3.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign4.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign5.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign6.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign7.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" }, { "Prefab": "assets/content/props/roadsigns/roadsign8.prefab", "Amount": 6, "Display Name Override (empty = auto)": "Road Sign" } ] }, "Jackpot": { "Enabled": true, "Weight": 5, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "purple", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Amount": 5, "Display Name Override (empty = auto)": "Bradley Crate" }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Amount": 8, "Display Name Override (empty = auto)": "Helicopter Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Amount": 10, "Display Name Override (empty = auto)": "Elite Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Amount": 12, "Display Name Override (empty = auto)": "Normal Crate" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_tools.prefab", "Amount": 10, "Display Name Override (empty = auto)": "Tool Crate" } ] }, "ChristmasLoot": { "Enabled": true, "Weight": 15, "Sphere Radius (yards)": 40.0, "Sphere Prefab Key blue/green/purple/red": "red", "Marker Message Override (empty = default)": "", "Loot": [ { "Prefab": "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "Amount": 8, "Display Name Override (empty = auto)": "Xmas Tunnel Loot Box" }, { "Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "Amount": 30, "Display Name Override (empty = auto)": "Gift Box" }, { "Prefab": "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "Amount": 4, "Display Name Override (empty = auto)": "Present Drop" } ] } } Optimizations: • minimal allocations • pooled collections where appropriate • optimized spawn validation • safe entity tracking • lightweight UI updates Safe for high population servers. Loot Rush works especially well on: • PvP servers • modded servers • high population servers • servers looking to create hotspot PvP encounters Plugins By Duff https://discord.gg/2KBPH7hXb7$14.99 -
Nexis joined the community
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- 93 comments
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- #spawn everything
- #spawn
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- #deep sea
- #door vault
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dontclickonme changed their profile photo
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Iftebinjan started following CH47 not spawning
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T-Nuts started following CH47 not spawning
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Evening, trying to figure out why the CH47 doesn't spawn and come to Airfield to drop the crate. Using the map Metropolis but when I start the event the CH47 never comes so the event is basically useless since there are only the few NPCs there at the start to help guard the crate. Attached is my config file for it. Been sitting at Airfield for 20mins now and the CH47 has not appeared MilitaryAirfield.json
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NewB started following Multi Events
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Str8TeaRash started following Failed to compile
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Bratura started following Failed to compile
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When I upload the plugin to my oxide plugin folder I get " Error while compiling FoxHeavenFastSmelt: Plugin filename FoxHeavenFastSmelt.cs must match the main class FoxHeavenFastSmelt (should be FoxHeavenFastSmelt.cs)" Nevermind, I changed the file name to FoxHeavenFastSmelt and removed the .cs in the file name and now it works
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- 1,573 comments
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- #leveling
- #progression
- (and 19 more)
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Have you tried it without any anchor? (I don't remember right now if it was mandatory to have it)
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- 1,573 comments
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- #leveling
- #progression
- (and 19 more)
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The_Kiiiing started following イベント発生時
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I don't understand what the problem is or what you need
- Yesterday
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Changed Status from Pending to Not a Bug
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Is there any way to modify levels in config up to 10? I tried, but something is not working as i expect. because, because ppl is losing his perks and buffs/tiers. if someone has a exotic weapon and upgrade that weapon to level 11, this weapon is set to common again. perks and buffs are being loss when change the weapon skin. ItemUpgrade.json
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That's odd. Where is the lobby located?
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- 1,573 comments
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- #leveling
- #progression
- (and 19 more)
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Chillzone started following Zone Image
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Nothing I do works. I change anything it reload the plugin - the configs reset like I didn't do anything to them. Also, is my config supposed to be empty like this? It's from Zone Status - It never populates. BarsConfig.json
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FoulGalaxy joined the community
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Qinaii changed their profile photo
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magnes changed their profile photo
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This is a constant fight on my server as well, between players. I cannot ban or punish everyone going after the bosses, but the PvE side of this mod lacks the features necessary for a PvE server. We need the option to restrict the boss to whoever deals damage first, with a timeframe/countdown that the player must kill the boss in before it becomes publicly claimable again. And a cooldown so the same player cannot kill the boss again with X minutes, to allow other players a chance to claim/kill the boss. The deadline should have been years ago when the ticket was made. Can you make this fix a priority please? Im on the verge of disabling the mod due to the drama it creates, but many enjoy the challenge and would hate to see it go.
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When joining arena, we die in the lobby for no reason! Any ideas? Thanks!
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Hey guys, BetterNPC has changed the format of configuration files. Any plans to update the bundled files for the map? Thanks an greetings, ToliburtiX
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- 2 comments
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- #generator
- #power
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(and 9 more)
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