All Activity
- Past hour
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hi, ill take a look. i misread initially
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Brostrodamus started following Missing Boxes
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supreme started following Missing Boxes
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Hello Sir! I just wanted to inform you that the plugin was missing the prefabs for the following barrels: Wicker Barrel - Vertical Industrial Storage Barrel - Vertical Industrial Storage Barrel - Horizontal I manually added them in the config to resolve the issue. Could you please update the plugin, so the issue doesn't persist? ChestStacks.json
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Rinne changed their profile photo
- Today
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RoxyGal started following Eject non event owner from dome
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nivex started following Eject non event owner from dome
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Hello, I'm wondering if there is a way to prevent non-event owner players from entering the sphere once a base is attacked and the first attacking player gets "ownership". currently on my server, when a player first attacks the base, they receive event ownership and are the only ones who can do damage. Other players can still enter the sphere and lob in grenades etc, which don't do damage but are annoying to the first player. Is there a setting that keeps the secondary player outside of the sphere completely? Server is PVE, with TruePVE. Players do not convert bases, they simply raid and loot. Thanks. "Lock Base To First Attacker (PVE)": true, "Lock Base To First Attacker (PVP)": true, "[Experimental] Lock Base Expires After Inactive Time (Minutes)": 0.0, "Eject Enemies From Locked Raids (PVE)": true, "Eject Enemies From Locked Raids (PVP)": true, "Eject Players When Entering Dome On Event Cooldown (PVE)": true, "Eject Players When Entering Dome On Event Cooldown (PVP)": true,
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Ok, just text me if you need any more help!
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Hat sich erledigt, hab's hinbekommen
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pinselpit started following NO NPC AT WATERTREAMENT OR POWERPLANT
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Bei mir ist überhaupt nichts zu sehen, habe auch nur eine json Datei bekommen. Ist das hier denn kein Plugin, und was soll ich neu starten.
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Sithney started following Announcements
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Sithney joined the community
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ruslan199011 joined the community
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Mr. Wilder Wilderness started following AutoBackpacks
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Hey, We have some players who build rather complex circuits, and we’d prefer it if they didn’t use the plugin. Could you please add a feature that allows players to toggle the "auto-branch" function on or off? (Enabled by default, of course.) thank you!
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Redpoll joined the community
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Clankiller joined the community
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Changed Status from Pending to Closed
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thx for noticing, updated
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keless118 joined the community
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- 2 comments
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- #ghostface
- #ghost
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Cx3slay3r changed their profile photo
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CharlieKillswitch joined the community
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Arsenal Jackets joined the community
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if possible could apartment.stove be made to work with simplesplitter? at the moment there are errors in console about it unable to add fuel - even though no fuel is needed thank you!
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i opened a ticket in discord and posted my config
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Hello maybe i missed a setting somewhere I only run one boss in the dungeons is there a setting to place the Boss Furthest from the dungeon entrance as people just go in kill him and back out without clearing it
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Thanks for the logs. They show problems with the player entity before the SimpleStatus errors. The October 23 disconnect also has a different stack trace, involving BasePlayer and Client.Update. This suggests the SimpleStatus exception may be a consequence of the incident rather than its cause I ve prepared a fix for the destroyed-component issue in SimpleStatus 1.3.6, which I haven t uploaded yet. It addresses the SimpleStatus exception, but I can’t confirm that it will also resolve the disconnect or missing inventory AdvancedStatus is also throwing exceptions, so those are worth reporting to its developer. Once I publish 1.3.6, please test it and let me know whether the problem persists. Thanks for helping track this down
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Idk if ur Problem is fixed, but generally the // means the line is inactive. As example: //SoundEffect(player, "assets/prefabs/missions/effects/mission_objective_complete.prefab"); <-- inactive cuz // SoundEffect(player, "assets/prefabs/missions/effects/mission_objective_complete.prefab"); <-- active. and no, thats not an update, u just fixed the Error.
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minzu joined the community
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Here's the two logs Oxide and Physgun's Only one shows me disconnecting with an error. 2026-10-17.txt 2026-10-23.txt physgun Oct-17.txt physgun Oct-23.txt
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Miguel changed their profile photo
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dayala901 joined the community
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Trap_Fr changed their profile photo
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420comp joined the community
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Changed Status from Pending to Closed
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root1222 changed their profile photo
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RikaGmingCat changed their profile photo
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hi, Thanks for the follow-up, and sorry for leaving this request open for so long. As you mentioned in your last reply, this was an unusual case and you were going to report back if it happened again. Since there have been no further reports here, I'll close the request for now. If it happens again on the latest versions, please reopen it or create a new request with your VoteSystem, CustomRewards and SkillTree versions, whether you're using Oxide or Carbon, the full relevant error with sensitive information removed, and the steps that trigger it. That will help establish whether there's an interaction between the plugins or another cause. Thank you for your feedback!
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Hi, First of all, I'm sorry for the extremely late response. I understand that you wanted players to receive RP every time they vote, rather than having to create a separate catalogue reward for every possible vote. Custom Rewards uses a progression-based catalogue: 1 point unlocks the first reward, 2 points the second, and so on. Claiming a reward doesn't spend those points, and an already-claimed catalogue reward isn't automatically reset by the next vote. That distinction explains why the setup you described didn't behave as expected. The plugins have received updates since this report. If you still want help setting up a reward for every vote, please send your current VoteSystem and CustomRewards versions, the plugin you use for RP, and the relevant reward configuration with private information removed. Please also confirm whether you want RP awarded automatically or claimed through a command/UI, so I can advise on the appropriate setup. Since this request is quite old and refers to the previous versions, I'll close it for now. If you still need assistance, please reply/reopen it or create a new support request. Again, sorry for the lack of support at the time.
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Changed Status from Pending to Closed
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Hi, I'm sorry for the extremely late response and for leaving you without the setup information you needed. In the current Custom Rewards 2.0.4, reward catalogues are stored in oxide/data/CustomRewards_rewards/, not in oxide/config/. Loading the plugin creates an example.json catalogue when no catalogue exists. Each reward type has its own JSON file. You can use the Custom Rewards configurator linked on the product page to create or edit a catalogue, then export it to oxide/data/CustomRewards_rewards/<Name>.json. Review the reward actions, configure a unique chat command, enable the catalogue and reload the plugin. Players need the matching customrewards.<name>.use permission. Please back up your existing CustomRewards data before updating. If the latest version still doesn't create the example in an empty catalogue folder, send me your plugin version, whether you're using Oxide or Carbon, and the console output when it loads. I'll close this request for the old version now, but feel free to reply/reopen it or create a new request if you still need help. Again, sorry for the delayed support.
