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xNullPointer95 started following Hit Markers
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Critical Bug - PVE Bypass due to NullReferenceException in OnEntityTakeDamage
rustfoxgaming replied to rustfoxgaming's Support Report in Support
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lonelycity started following Announcements
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lonelycity joined the community
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Hello, that's great, but are you completely sure about it? If you need any clarification, I'm here to help
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Answer started following rocket factory Bradley APC
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Hi, make sure oxide and the rustedit.dll extension are running on the server. I just checked in the editor and the APC path is set up correctly
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aimacak started following NPC issues
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Hello, I'm sorry, I forgot whether we connected on Discord or not? Did you solve your problem?
- Today
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Hello, I don't quite understand what you mean. In the screenshot, I made a base for Easy Defense of 9 foundations and 9 turrets, all I changed in the default configuration is the maximum number of turrets in Easy Defense from 3 to 9. All turrets always work for me, I also tried to change convar - sentry.maxinterference from 12 to 3, but this is not it affected their work. Try to test the plugin with a minimum number of plugins, i.e. load only NpcSpawn and Defendable Homes to the server, or attach a video or instructions on how I could repeat the behavior that you receive. But it seems to me that you have a conflict with some other plugin.
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Hi. Can you send me a screenshot or record a video?
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xNullPointer95 started following Powerless Neon and Announcements
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Version 1.0.0
1 download
Howdy! I'm introducing a nice and affordable Discord bot that'll simply log bans from Battlemetrics to Discord. It offers an easy configuration file and if you know just a little bit about programming, you can tinker with the embeds as well. It'll send out a public ban feed message and a staff version of it for your Discord audit logs, if you need it. If cost is a problem for your server, feel free to reach out and I'll provide you with the product for free. The bot works by polling Battlemetrics via the API and locally storing a copy of your bans. If there is a change, it'll send messages accordingly. If you need help, don't be afraid to ask. This was provided courtesy of Duskfire Networks.$2.00 -
cainkun joined the community
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Hi, get in touch with the developer of the plugin.
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TeamDolny started following doesn't compile after today's wipe
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I have the same problem. I DM'd the developer on Discord. He said it works for him and I haven't heard anything more from him. I messaged him again to state that I updated Oxide and still failing to compile. Do you use Alpha Loot? I found when I unloaded that and then reloaded Static Lootables, it did compile properly. I then reloaded Alpha Loot and things seem to be working. Not sure what will happen when I restart the server. Hope this helps!
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ZeddiS started following Announcements
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after changing the program it flashes
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ZeddiS joined the community
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"raidable_bases_easy": { "Order": 100, "Height": 26,
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NiniRust joined the community
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Hotspeedadventurestlucia joined the community
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- 1,138 comments
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- #loot
- #customloot
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The paid version and the free version conflict with each other in Carbon's cpanel, between codefling and umod. In carbon it says that the version is outdated, while it is actually up to date, because carbon is pulling version info from umod instead of codefling. Not certain if you are aware.
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Changed Status from Pending to No Response
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sfhnvyrdvn changed their profile photo
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The cellar is no longer accessible, but it's still there. Power from below is still working. I went in using NoClip and everything is still there, but the hatch won't let me in. I have no idea why. All the files are still in the data folder and everything is there. The console has loaded everything, including structures, but the hatch won't let me in. How do I fix this since all my loot is down there? How do I get access again? I tried creating a second entrance, but then I had the same problem. Then I went outside my base, built new foundations and an entrance (a new cellar), and that worked. I don't understand it.
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Cannot blacklist placing doors / Hatch not taking explosive damage
Her_Toxic_Man replied to Austin Williams's Support Report in Support
Please add an option, not a complete block. I think it's ridiculous that you can't place doors downstairs anymore. How are you supposed to secure loot down there if you remove this option? Please don't remove it; add an option where you can enable or disable it. -
Desert Rust joined the community
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Angell joined the community
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Fabianjgg changed their profile photo
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muzz joined the community
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- 34 comments
