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  2. T-Nuts

    No XP from ServerRewards

    I've gotten a few mentions that when the guards show up after killing Bradley at Launch, they don't get any XP (SkillTree) or RP (ServerRewards) from killing them. I don't see any settings in the config either for this unless I'm missing something
  3. Today
  4. ZarZar

    TurretsOnBoats

    I tested it again after the 1.4.0 update and the issue still happens specifically with the front turret. From the attached image, you can see the front turret is mounted higher and farther forward, but it still gets instantly destroyed when the boat collides with a junk pile. The rear turret survives because it stays outside the collision/crash area. This makes it seem like the boat’s frontal collision zone or impact physics are being transferred to child entities attached near the front of the boat. The issue does not appear related to normal damage or placement height. For now, the best workaround is simply avoiding direct impacts with junk piles or placing turrets farther back from the boat’s front collision area, since rear-mounted turrets seem unaffected.
  5. Vicc

    Placing too close to road.

    When attempting to build it gives me the message placing too close to road. I've spent the last couple hours troubleshooting and checking to not waste your time however I'm unable to figure out the issue. I've tested it both on custom worlds and on procedural ones. If there's a fix for custom worlds (I am inexperienced in hosting, to me this means using a link from rustmaps) I would like to know. Reading a previous post from a long time ago it said something about having to edit the map which I was hoping wasn't still the fix given the text in the description saying that map editing wouldn't be needed since I'd prefer not to learn all the intricacies of rustedit. Thank you kindly for your time
  6. It's working now. I got my Server rewards. Thank you!
    💪 DOGFIGHT maintains constant cooperation with him and we have never met anyone better in terms of price and service
      • 1
      • Love
  7. Hey, I have Bank Heist fully working (guards, loot, vault, alarms, profiles, etc.) but I can’t figure out how players are intended to enter through the 2 front doors / side entrance to start the robbery. The setup video never mentions configuring those outer doors. Are those supposed to be decorative, manually registered with /bhm door create, or breachable by default?
  8. If you have anything to add, feel free to write in this thread.
  9. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  10. Never mind. I found what caused the issue. It will be fixed in the next update. Thank you for reporting this issue.
  11. Hello. Does this error happen all the time, or only during this wipe?
  12. Version 1.0.0

    1 download

    About RaidableBases By JaaaaaThomas (5 New Bases Nightmare Pack & Loot Tables) part 2 NIGHTMARE BASES | MINI-PACK (Tier 5) Want the power of a hardcore raid event fortress without committing to a massive bundle? This exclusive mini-pack features 5 of our most elite Tier 5 Nightmare designs, perfect for those who want top-tier, brutal difficulty in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 5 high-performance Nightmare bases that define the current meta and push raiders to their absolute limits. Pro-Level Defense: Each base includes advanced features like complex multi-TC coverage, wide-gap shooting floors, heavy bunker mechanics, and unlootable room designs. Cost-Effective: Get the best architectural engineering and toughest raid layouts at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes, hardcore Raidable Base events. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, deceptive honeycombing, and unexpected trap corridors. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant explosive raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, main loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 5 Elite Tier 5 Nightmare Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Tested for stability and raiding flow to ensure the best player experience without lagging the server. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the custom blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a true "Nightmare" challenge they’ll never forget. Whether you're looking for a "Hardcore" event or a brutal fortress to test your top teams, these 5 bases are built to dominate. [ Buy Now & Start Building ]
    $9.99
  13. ALiEN JiM

    Skill Tree

    I’ve had a few players report that it’s now taking 4 C4 to destroy a compound wall. It almost seems like C4 damage is being reduced by 50% for certain players. I’ve tested a few of the skills myself and everything seems fine when testing individually, but I’m starting to think it could be caused by a combination of multiple skill sets being enabled together rather than a single skill on its own. Has anyone else run into this, or know which skill/settings combination could be causing it?
  14. Changed Status from Pending to Work in Progress
  15. Map Marker flashing on screen across the map to all players. You can se in the screenshots I'm nowhere near the Water Treatment Event yet I still see the Red Diamond Marker.
  16. Language files are ready to use, you can easily add your own file (by taking any other language from the Langs folder)
  17. UPDATE FIX (CodeFling & Booth) [Fix] - Fixed a bug where Config and HideUncaughtFish were not added when the plugin was loaded. - Added a null check to OnItemAction.
  18. Iftebinjan

    Boss

    I will make an update so it doesnt say that message and the zone is pve area ASAP
  19. Is it possible if I add the "WarModeSpawnUI.cs" mod and then set the cooldown to like 2592000 secs (30 days)... would that actually cause WarMode to do what I am asking?? I will try it
    This is a must have for RPG servers. The loot table is super wide and gives you a lot of freedom. You can make huge legendary animal bosses with insane damage and massive health pools. The dev also replies fast, adds requested features and helps out asap. Easy 5/5.
  20. Fruster

    Won't start

    Hey! Make sure copypaste is using this exact folder for saved builds. Try copying something using the /copy command. Will the build file actually be saved in this folder?
  21. Dantearconte2

    ItemX

    Is this plugin abandoned? @Death
  22. Ok. let me try it! Thank you
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