All Activity
- Past hour
-
Steven Harris started following EverLight
-
One hit scientists doesn’t work on zombie horde zombies
WuyZar replied to SlayersRust's Support Report in Support
Changed Status from Pending to Work in Progress -
qggv496530 started following [For Hire] Free Custom Rust Plugin Development (Oxide / Carbon)
-
[For Hire] Free Custom Rust Plugin Development (Oxide / Carbon)
qggv496530 replied to JAGGANOT's topic in For Hire
Pm sent, brother. -
Changed Status from Pending to Closed Changed Fixed In to 4.4.3
-
qggv496530 started following Announcements
-
qggv496530 joined the community
- Today
-
Thankful_John started following Cooking
-
Nahniii started following Announcements
-
Nahniii joined the community
-
Version 1.0.0
1 download
Welcome to the Combined Apartment Complex, a complete all-in-one prefab that combines the Outpost, Bandit Camp, and Stables into a single location. Transform any standard apartment complex into a fully featured hub with all the amenities from each monument, including shopkeepers, vending machines, trading windows, a casino, car lifts, the Airwolf vendor, and a horse seller. This prefab is also compatible with my Sea Apartments package, sold separately. When used together, you also gain access to a fishing village and a boat seller. Video Install Guide Install Video Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RobJ Maps Discord$16.99 -
DarkSilver started following [Beta] MonumentChoice
-
WuyZar started following One hit scientists doesn’t work on zombie horde zombies
-
SlayersRust started following One hit scientists doesn’t work on zombie horde zombies
-
One hit scientists doesn’t work on zombie horde zombies
SlayersRust posted A Support Report in Support
One hit scientists doesn’t work on zombie horde zombies. Sometimes it takes a few shots to take down scarecrows, zombies NPCs from zombie horde plugin and event spawned zombies. It works fine on scientists but doesn’t work correctly on some zombies- 1 reply
-
- 1
-
-
Hy! Can you send me your config file?
-
pokeymosquito328 joined the community
-
Azami1213 started following I found a few more bugs...
-
Apparently with BotRespawn enabled, the Bradley no longer obeys the "ai.addignoreplayer" command and will attack players regardless. Same applies to the bots, they don't obey the command either. Also apparently reloading a profile with parachuting scientists causes the entire plugin to throw so many errors that reloading or unloading the plugin isn't possible. Sorry for 3 bug reports lol
-
Changed Status from Pending to Work in Progress
-
SpaceCat changed their profile photo
-
Could not initialize plugin 'HeliStorageUpgraderZ v1.1.2' (JsonReaderException: Unexpected character encountered while parsing value: #. Path '', line 0, position 0.) Tried multiple times install plugin with no luck. Any help would be greatly appreciated.
-
ltdan1414 changed their profile photo
-
fosoaq changed their profile photo
-
GhostFate changed their profile photo
-
Theharv joined the community
-
Alex123134 changed their profile photo
- Yesterday
-
desmond joined the community
-
Oh also the MLRS cannot damage bots when "Pve safe" is enabled!
-
sKage joined the community
-
tplp63 changed their profile photo
-
Sorry........ I figured it out can be closed
-
If the item's item.text field is wiped, then it won't work. This can happen if you are runing stack plugins that allow equipment to stack, but don't handle the stack checks via name, skin and text.
-
The Monument Owner dev needs to use the hooks I have to prevent it. object STCanReceiveYield(BasePlayer player, CollectibleEntity entity); object CanGainXp(BasePlayer player, BaseEntity source, double value, string source_string);
-
add true or false at the end, like the instructions are telling you.
-
Changed Status from Pending to Closed Changed Fixed In to 1.0.34
-
Version 1.0.0
3 downloads
Puzzle Island is a unique conceptual map with a landscape entirely assembled from giant puzzle pieces. Jigsaw Structure: The map is visually and geographically divided into perfectly interlocking fragments. Biome Mosaic: Snow, desert, and forest zones intertwine in a unique pattern, creating sharp, contrasting borders. Fresh PvP Experience: Non-standard transitions between the "puzzle pieces" break traditional movement habits and create brand-new tactical situations. An excellent choice for servers looking to surprise their players with a truly unique visual style from the very first second. Password Included Map size 4250 Prefab count ~4090 I can help with editing the map for your server Monuments Apartment Complex Supermarket Gas Station Mining Outpost Radtown Harbor 1 Harbor 2 Junkyard Jungle Ziggurat Satellite Dish Sewer Branch Sphere Tank Radtown Small Power Plant Arctic Research Military Base Nuclear Missile Silo Military Tunnel Giant Excavator Large Fishing Village Fishing Village Lighthouse Ranch Large Barn Bandit Camp Outpost HQM, Sulfur, Stone Quarry Underwater Lab Oilrig 1 Oilrig 2$12.00 -
It's 30-40m in the Temperate biome but the outpost is inside that biome so they happen to spawn all around it...
-
Pickle97 joined the community
-
Failed compiling 'XRadiationOre.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (XRadiationOre 43 line 529) Requested 'XRadiationOre' for compilation Failed compiling 'XRadiationOre.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (XRadiationOre 43 line 529)
-
xThreeh changed their profile photo
-
Installed this mod the other day and cant set genes Dont have permissions and I set deault to enable
-
- 313 comments
-
- #bradley
- #bradleyapc
- (and 14 more)
-
Monument Events does have an API your plugin can simply check if an event is running, if so.. dont display UI