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Ooh yes, i see. I had some ram issues with the server so i had to reduce it at the end of last wipe. That explains it. Thank you friend
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111 changed their profile photo
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Zexproof started following Announcements
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Zexproof joined the community
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- 480 comments
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- #abilities
- #boss
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stephen123411 joined the community
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Saga Team started following Announcements
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Saga Team joined the community
- Today
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Changed Status from Pending to No Response
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FandangoChristmas started following Roaming NPCs
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Good day all, I just bought this plugin and I'm setting it up and testing it on my dev server. I'm trying to stop the NPC from dying every few minutes, and I turned off the timers for suicide on them and that helped tremendously. They were still dying and I pinpointed it to them dying while swimming. I changed my previous setting of "Damage rate from water": 0.2, to "Damage rate from water": 0.0, , and they are still dying in water pretty quick. Is there a trick to get this to stop killing them? Does anyone have the lines for DeathNotes they could share with me that I could add to mine to get this to work for these NPC's so I can find out exactly how its dying?
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- 480 comments
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- #abilities
- #boss
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- 84 comments
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- #trainserver
- #train
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The problem is that the boss just stands there doing nothing and doesn't attack. Even if we set it to teleport, players focus on repeatedly luring it in and then moving away to trap it, and it's rare for multiple players to cooperate to defeat it, which is what many server administrators want. If we could somehow prevent it from being trapped, and if it stopped becoming completely inactive, that alone would solve the problem. We've tried adjusting it with grenades and skills, but so far it hasn't worked.
- 480 comments
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- #abilities
- #boss
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Wild Shadow started following Magnumk
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[05.25 16:19:41] Failed to call hook 'OnServerInitialized' on plugin 'BattlePass v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.ClientRPC (RpcTarget target) [0x00016] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at VendingMachine.ClearPendingOrder () [0x00048] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at VendingMachine.AddSellOrder (System.Int32 itemToSellID, System.Int32 itemToSellAmount, System.Int32 currencyToUseID, System.Int32 currencyAmount, System.Byte bpState, System.UInt64 sellSkinId, System.UInt64 costSkinId) [0x000bd] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass+TurninVendingMachine.InstallFromVendingOrders () [0x0008c] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass+TurninVendingMachine.ServerInit () [0x0019e] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at BaseNetworkable.Spawn () [0x0004f] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at IOEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass+TurninVendor.ServerInit () [0x00058] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at BaseNetworkable.Spawn () [0x0004f] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass.SpawnTurninVendor () [0x0005c] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.SpawnTurninVendors () [0x00021] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass+WalkablePath.GeneratePathMap (System.Collections.Generic.List`1[T] allPaths, System.Action callback) [0x000a3] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.InitializeTurninVendors () [0x00013] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.OnServerInitialized () [0x0010a] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0502f] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 36 comments
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- #battlepass
- #web
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Gazza changed their profile photo
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- 3 comments
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- #custom rust map
- #rust map
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(and 2 more)
Tagged with:
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Version 1.0.2
3 downloads
Leviathan By Kap Far beyond the reach of ordinary survival lies Leviathan — a colossal island forged by violent tectonic upheaval and decades of abandonment. Towering mountain ranges split the land like the spine of some ancient beast, dividing frozen peaks, dense jungles, arid deserts, and sprawling forests into distinct and unforgiving regions. Every biome tells its own story, yet together they form one of the most immersive and dangerous worlds ever uncovered. At the heart of the island rests a massive inland bay surrounded by jagged glacial mountains, believed to have formed after a catastrophic geological collapse long before the fall of civilization. Rivers snake through the terrain like veins, feeding deep forests, hidden valleys, and forgotten industrial zones reclaimed by nature. Leviathan was once a strategic military and research territory. Twin military installations still stand watch across the desert wastes, remnants of rival factions that fought for control of the island during the final years before the collapse. Their rusted fortifications now overlook a broken world littered with abandoned facilities, shattered infrastructure, and decaying monuments swallowed by the wilderness. Beneath the surrounding waters, twin Underwater Labs remain operational in eerie silence, hiding secrets and technologies that should have never resurfaced. Survivors brave enough to dive into the depths may uncover rare resources — or awaken dangers left buried beneath the sea floor. The island’s massive scale creates a true sense of adventure and isolation. Dense jungles teem with life while rugged terrain and steep elevation changes make traversal both breathtaking and dangerous. Snow-covered peaks dominate the southern horizon, while coastal regions open into beaches, fishing villages, industrial harbors, and winding river systems that carve through the land. Leviathan is designed to feel alive — every ridge, valley, shoreline, and mountain range crafted to create cinematic views and natural gameplay flow. The terrain itself becomes part of the survival experience, offering countless opportunities for exploration, ambushes, hidden bases, and large-scale battles across wildly diverse environments. Features Massive handcrafted map with multiple unique biomes Twin mountain ranges creating dramatic elevation and traversal Dense forests and living jungle regions Large inland bay surrounded by glacial peaks Twin Military Bases Twin Underwater Labs Extensive river systems and natural valleys Rugged realistic terrain generation Carefully balanced monument and road placement Stunning cinematic viewpoints throughout the map Designed for exploration, PvP, and long-term survival gameplay Leviathan is not just another island. It is a world shaped by catastrophe, isolation, and survival. And somewhere beneath its mountains and oceans… something ancient still sleeps. Plenty of space on this map to add your own monuments and Password is included with the map.$24.99 -
any updates?
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Killerzuk joined the community
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Is there any update on this cargoship at harbor issue?
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LilBratLogan started following Announcements
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LilBratLogan joined the community
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Beavis started following Announcements
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Beavis joined the community
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I got it working, thank you very much for the quick response. Reloading it multiple times (oxide.reload) It seems like there was a few spots in the tunnels where they generated weirdly? I'm not certain but it works either way. Again, thank you very much for your time
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- 3 comments
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- #custom rust map
- #rust map
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(and 2 more)
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- 480 comments
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- #abilities
- #boss
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21also joined the community
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So you got yours working; any suggestions? I do not know what you mean by the "admin panel"
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Excellanc changed their profile photo
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Hello, I contacted you on Discord on April 3, but since I haven’t received a response, I’m also submitting a support ticket. This plugin is conflicting with plugins that use the ItemRetriever plugin from Umod. Could you please add a feature to block ItemRetriever so that this plugin doesn’t use it? Something like “Block ItemRetrieverAPI: true/false.” Specifically, when the SuperCrafter plugin (which uses ItemRetriever) and the Shop-UI plugin are both present on the server, it becomes possible to sell items infinitely. This is because the item deduction process performed at the shop cannot be executed correctly. I apologize for making such a self-serving request, but I would appreciate it if you could consider this. Thank you for this wonderful plugin. https://umod.org/plugins/item-retriever
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No support what a waste of money
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Failed to create agent because it is not close enough to the NavMesh
Theswingingturtle replied to laodu's Support Report in Support
Can confirm it's working properly after NpcSpawn update -
Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to 1.5.3
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Plugin updated 1) Fixed: Stacking issue for special clones in Planter Box