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Exlipsics joined the community
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plugin Submission from October still pending
NINJA WORKS replied to NINJA WORKS's topic in Site Support
Approved after about 2 weeks. Resolved. -
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Prashant Kumar joined the community
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ArrowKeys started following Team Share
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- 3 comments
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- #automation
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"List of skins for item types. If more than 1 skin is added, a random one will be selected when the item is created.": { "hoodie": [ 142355, 284950, 339485, 992847 ], "pants": [ 112233, 445566 ] }
- 1 reply
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- 1
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Changed Status from Pending to Closed
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Could be a number of things. Will null check player and see how that goes.
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Discord sometimes won't let you edit old messages. try in mode always new messages launch new message "Discord message ID to edit (0 = ignore)": 0, or with such a configuration "Always create new messages": true, "Discord message ID to edit (0 = ignore)": 0, "Auto-update message ID": true, "Delete old message when creating new": true , then the message will be replaced by a new one
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Hey! It must be something related to youir server, destroying entities or something. From plugin side each pumpjack is identical.
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You can watch the video, it's the same thing, even though the video mentions oxides. It keeps your system clean, and the great thing is that if you want to keep old configs, or if you want to use a plugin again at some point, you can simply store these files as a backup. It saves them a lot of time, many searches, and a clear layout.
- 2 comments
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Version 1.0.1
6 downloads
Custom Item Manager is an in-game admin UI for creating true custom Rust items by registering brand-new ItemDefinitions, leveraging the CustomItemDefinitions* framework. Unlike traditional “skinned item” approaches, this plugin adds items directly into the game’s item manifest, allowing them to be spawned, stored, traded, and in many cases interacted with exactly like vanilla items. Because these items exist as real ItemDefinitions, they can have their own unique itemID, shortname, display names, meaningful descriptions, icons, categories, flags, and blueprint rules**. This solves one of the biggest limitations of skin-based custom items: skinned items can only reuse the original item’s shortname, description and behavior, while CustomItemManager allows you to define entirely new identity and metadata for each item. All item creation and editing is done through an in-game UI. Items can be created, edited, unregistered, and re-registered instantly without editing code or restarting the server. Created items are stored persistently and automatically re-registered on server start. A searchable list andone-click give buttons makes testing fast and convenient. In short, CustomItemManager provides a clean workflow for adding more vanilla-like custom items to Rust servers, not just reskinned vanilla items. Why use this instead of skinned existing items? Skinned vanilla items: Share the original item’s behavior Cannot change the description meaningfully Are limited to cosmetic differences Custom Item Manager items: Exist as unique ItemDefinitions Have their own display name and custom description, in place of the ownership label, as well as additional customizable labels. Can have different rules, eg can/can't be dropped, configurable category (e.g. for sorting). Integrate cleanly with most Rust plugins that give or require specific item shortnames. RECYCLABLE - setting the Craftable value to True, and setting Blueprint Ingredients, will allow the item to be recycled. CRAFTABLE- by giving players a blueprint for the custom item, it can be crafted using the industrial workbench If you want items to feel like true, purpose-built content instead of cosmetic overrides, this plugin is the better approach, and will save you a lot of time chasing down skinIDs when configuring other plugins. Data and Persistence All created items are stored in the plugin data file Items are automatically re-registered on server start and plugin reload It is safe to reload the plugin without losing definitions On unload, all existing items will appear as a fallback item, and be restored to their original condition upon plugin load. Permissions customitemmanager.admin - required to use the utility Commands /cim - opens the CIM UI Recommendations Ensure you have the latest version of Custom Item Definitions framework For non-usable items (eg custom craft components, quest items), use RHIB as the parent item. It has a blank description to avoid confusion. When using the items in other plugins, you do not need to specify the SkinID again, only the shortname (skinID should be 0) If the items are already in player containers, prefer editing and re-registering over deleting. Text of the first, Green label on the item is configured in the lang file for Custom Item Definitions. All Display Names and Descriptions will be available in the lang file for Custom Item Manager, allowing you to easily translate the items. Custom Labels Example: The green label text is configured in the Custom Item Definitions lang file. The text when hovering over it, is the item description configured via my plugin. The blue and orange labels, can also be created via my plugin, with or without additional text when hovering over it. SPECIAL ITEM=|QUEST ITEM= After = you would enter the text you wish to display when hovering over the additional label. It's up to you to experiment and adapt it for your own needs. * This plugin is a UI utility to easily create and manage custom items, based on the required dependency - Custom Item Definitions framework developed by 0xF ** The plugin allows specifying whether the item can have a blueprint as well as the required components to craft, which allows the custom item to be recycled. The blueprint itself can be given to players and learned, however it will not appear in the vanilla crafting menu. It can however be crafted with an industrial crafter,$6.99 -
Lets started following imthenewguy
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Version 1.0.0
3 downloads
Overview Capture The Flag is a competitive event plugin for Rust servers that transforms team-based gameplay into an intense, objective-driven experience. The plugin features randomly spawned flags that must be captured and extracted to a designated monument-based extraction zone. With full clan integration, real-time progress tracking, and customizable rewards, CTF creates high-stakes moments where every second counts and teamwork determines victory. When a flag is successfully extracted to the capture zone and held for the required time, the carrying clan claims victory and receives substantial rewards. The dynamic capture mechanic includes contested zone penalties, ally-based capture rate bonuses, and real-time progress UI to keep players engaged throughout the event. Preview: https://youtu.be/etyPaY0AKP0 Key Features Flag & Extraction System: Flags spawn at random locations far from extraction zones, requiring teams to transport them across the map while defending against enemies Monument-Based Extraction Zones: Dynamically created extraction zones at configurable Rust monuments with radius-based detection Dynamic Capture Mechanics: Configurable capture time requirements (default: 300 seconds) Base capture rate with bonuses for team size (up to configurable maximum) Contested zone detection - capture progress decays when enemies are present Real-time capture progress tracking and UI display Clan Integration: Full support for the Clans plugin with clan-based capture completion and win detection Comprehensive Reward System: Item-based rewards Economics plugin integration for currency rewards ServerRewards points distribution Multiple reward types can be enabled Visual & Audio Feedback: Live tracking map markers for flag and extraction zone locations Visual sphere indicators for extraction zone boundaries Real-time capture progress UI with percentage and time remaining Customizable colored markers with configurable alpha and radius Gameplay Restrictions: Block specific commands (teleport, home, shop) while flag is being carried to prevent exploit usage Admin Controls: Commands to start/stop events, retrieve monument offsets, and manage active sessions Example Configuration { "Gameplay Settings": { "Use Clans Plugin": true, "Blocked Commands While Carrying Flag": ["home", "tp", "tpr", "clanhome", "outpost", "trade", "shop"], "Drop Flag On Disconnect": true, "Drop Flag On Death": true }, "Capture Settings": { "Capture Check Interval (seconds)": 1.0, "Required Capture Time (seconds)": 20.0, "Base Capture Rate Per Second": 1.0, "Additional Rate Per Extra Team Member": 0.5, "Maximum Capture Rate Multiplier": 3.0, "Decay Rate When Contested (per second)": 2.0, "Show Progress UI": true }, "Flag Settings": { "Display Name": "Capture The Flag", "Item Shortname": "twitchrivalsflag", "Skin ID": 0 }, "Extraction Zone Settings": { "Zone Radius": 25.0, "Show Zone Marker": true, "Show Visual Sphere": true }, "Marker Settings": { "Update Interval (seconds)": 5.0, "Flag Marker": { "Alpha": 0.85, "Color1": "#00FFFF", "Color2": "#0000FF", "Radius": 0.4 }, "Extraction Zone Marker": { "Alpha": 0.75, "Color1": "#00FF00", "Color2": "#FFFF00", "Radius": 0.3 } }, "Reward Settings": { "Enable Rewards": true, "Use Items": true, "Use Economics": false, "Use ServerRewards": false, "Item Rewards": [ {"Shortname": "ammo.rocket.hv", "Amount": 64, "DisplayName": "HV Rockets", "SkinID": 0}, {"Shortname": "explosive.timed", "Amount": 20, "DisplayName": "Timed Explosives", "SkinID": 0}, {"Shortname": "explosive.satchel", "Amount": 30, "DisplayName": "Satchel Charges", "SkinID": 0}, {"Shortname": "rocket.launcher", "Amount": 2, "DisplayName": "Rocket Launchers", "SkinID": 0} ], "Economics Amount": 5000.0, "ServerRewards Points": 1000 }, "Announcement Settings": { "Message Prefix": "<color=#00FFFF>[CTF]</color>", "Messages": { "EventStart": "<size=16><b>CAPTURE THE FLAG STARTED</b></size>\n<size=12>Capture the flag and hold the <color=#00FF00>Extraction Zone</color> for 5 minutes!</size>", "FlagPickup": "<color=#FFD700>{player}</color> has secured the flag!", "FlagDropped": "The flag has been dropped!", "CaptureStarted": "<color=#FFD700>{clan}</color> has started extracting the flag!", "CaptureInterrupted": "Extraction interrupted! Enemy players detected in the zone!", "CaptureContested": "Extraction zone is contested! Progress is decaying!", "EventWon": "<size=16><b>{clan} HAS SUCCESSFULLY EXTRACTED THE FLAG!</b></size>\n<size=12>Victory achieved after {duration}!</size>", "EventEnded": "The Capture The Flag event has ended.", "ZoneLocation": "Extraction Zone Location: <color=#00FF00>{monument}</color>", "CommandBlocked": "You cannot use <color=#FF6B6B>/{command}</color> while carrying the flag!", "FlagBackpack": "The flag must remain in your <color=#FFD700>backpack slot</color>!", "NoPermission": "You don't have permission to use this command.", "EventAlreadyRunning": "An event is already running!" } } } Commands Admin Commands /ctf start - Launch a new Capture The Flag event with random flag spawn and extraction zone /ctf stop or /ctf end - Immediately end the active event /ctf offset - Get the monument offset at your current position (useful for configuration) Requirements Clans Plugin (Optional) - Recommended for clan-based gameplay; plugin will say player names instead of clans if not loaded. Economics Plugin (Optional) - Required only if using economics-based rewards ServerRewards Plugin (Optional) - Required only if using ServerRewards points Permissions ctf.admin - Required to execute admin commands and manage events Support & Customization For support, feature requests, custom modifications, or help with advanced setup, feel free to contact via private message.$20.00-
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Braga joined the community
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- 137 comments
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- #serverpanel
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- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
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- #welcome mevent panel
- #welcome info
- #multi-function info panel
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- #menu rust
- #rust menu
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- #infomenu
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- #best welcome plugin
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- #welcomer
- #welcome menu
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- #welcome hud
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Bad Cop started following Custom Item Manager
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Cobalt Studios started following Critical issues that prevent the use of this plugin
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Pro100Razor111 started following Critical issues that prevent the use of this plugin
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Critical issues that prevent the use of this plugin
Pro100Razor111 posted A Support Request in Support
I tested the plugin, and at this stage it requires significant improvements. So far, I have identified the following critical issues: When teleporting onto rocks, the character gets stuck inside them. When teleporting to a player’s walls, the character can get stuck inside the wall and is able to view the contents of another player’s base. The teleport does not trigger every time; there were missed activations, and it did not appear to be related to a cooldown. Because of these issues, it is not possible to grant players access to this functionality. I hope the developer will address and fix these problems. As an idea, I can suggest using the Garry’s Mod construction tool with a configured skin ID (this could simply be represented as an icon in the inventory). If this is technically feasible, it would be much closer to the teleport concept. -
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Lets joined the community
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NikoStreamsVT changed their profile photo
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[FurnaceUpgrades] FurnaceUpgrades conflicts with the 'Loottable' plugin [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using
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jonesy joined the community
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- 4 comments
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- #rust
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Hi, I need to solve this quickly, it spams our server console every day and increases the amount of data in the log!
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dsdszcz joined the community
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I have same issue Convoy came with all files.... Then Im a noob at this Think we need a Tuturial on these new fangled things
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Failed to call hook 'OnBossKilled' on plugin 'ItemPerksLegendaryItems v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerksLegendaryItems.RollSuccessful (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootProfile profile) [0x0000f] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollLootTable (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x000bd] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForLoot (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForDropContainer (BasePlayer player, System.UInt64 skinID, System.String identifier, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, UnityEngine.Vector3 position) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.OnBossKilled (ScientistNPC npc, BasePlayer attacker) [0x0001a] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ea] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
