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just some feedback incase others have the same issue, the plugin works fine, the preset 3 which is steel floors as default build material hides the fact that you can build on it, but after changing the preset to 0 which is twigs, the visual difference clear shows the train can be built on and upgraded as you need. This for me seemed to be the issue all along and is why when trying to put a floor down it didnt work because there was foundations already in place.
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I wil be adding this on the next update asap
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@AlexF On your's screenshot was code to Pilot's door All works fine. default settings: "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1, "Background radius (if the marker type is 0)": 0.37967, "Background transparency": 0.35, "Color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Text": "ArcticBaseEvent" }, "Main marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Text": "◈", "Size": 45, "Color": "#CCFF00" }, "Additional marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Text": "◆", "Size": 25, "Color": "#FFC700" },
- 41 comments
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- #arctic research base
- #ch47
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When I set everything to the correct amounts, and reload the plugin it does what you see in the picture.
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I'm wearing a chestplate, but not wearing any boots in (CLOTHING) should also have only 1 of each. 5 pumpkins, 40 pistol rounds, 50 low-grade and 1 mini in my (MAIN). I should also have 1 gun, 3 med pens, 1 axe, 1 pick, 1 joint and 1 note in my (BELT).
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- 41 comments
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- #arctic research base
- #ch47
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It is actually a bug with the way the plugin finds the player. I will fix it with the next update
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What does this change? Because of this problem, the event doesn't end, it freezes. I still haven't figured out how to open the second one. Moreover, the marker is only on the medic; the second one is locked somewhere, and there's no marker on it. I also didn't see them landing on the copter, although it's in the video. After the event starts, they're simply locked in their rooms.
- 41 comments
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- #arctic research base
- #ch47
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- 41 comments
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- #arctic research base
- #ch47
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Troller1hol changed their profile photo
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I don't understand what temporary solution you are talking about, Updaters are only needed to upgrade from NpcSpawn 2.8.4 and BetterNpc 1.3.3 to new versions, you must use them 1 time.
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- 41 comments
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- #arctic research base
- #ch47
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Hello, could you update this loot table to a more current version in relation to the game? So that it stays in line with the updates and, most importantly, so that the blueprint frags spawn.
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Да ибо снимает authlevel ибо ddraw как раз со второго работает ) Это проблема, так как нужно тогда выдавать и ограничивать права модеров. У меня есть подходящий плагин это ModeratorTool напиши мне в тг t.me@oxidebro я дам плагин
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У меня у модеров authlevel1 Когда они включают биндом noclip Летают спокойно Включают ESP NoClip вырубается И больше не включается Пока не выйти с сервера
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No i just removed UpdaterNpcSpawn.cs and UpdaterBetterNpc.cs and removed the code for the use of these plugins to get BetterNPC and NPCSpawner to work without deleting themselves. Its only a temp fix for now
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Я не понял
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- 2 comments
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- 37 comments
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- #scientist
- #scarecrow
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Changed Status from Work in Progress to Fixed
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sorry for this messesage, is error
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Same here, but everything works fine for me. Maybe it's Facepunch playing games with us? Most likely, I'll just rework the dungeons and leave them without elevators.
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elevators in both dont work. button press doesnt even come up. pressing button to call does nothing either
