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A player pushed the button and an unlimited MLRS just kept firing, spamming my server console. NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) [0x00067] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper, System.Boolean includeBoatBuildingPieces, BaseEntity ignoreEntity) [0x002b4] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TimedExplosive.Explode_Patch1(TimedExplosive,UnityEngine.Vector3) at MLRSRocket.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00000] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at ServerProjectile.DoMovement () [0x0004b] in <ee42652ca91d4d5db107b9e8ee60adc3>:0 at ServerProjectile.FixedUpdate () [0x00028] in <ee42652ca91d4d5db107b9e8ee60adc3>:0
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KNIGHT9119 started following Issue when removing attachements
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Hello, None of the chat commands seem to work for me. I can't place items in the homes, says "That's just house decor, you can't use it" What is the point of this?? The floors are different types like wood and stone that are flashing at seems because they are the same exact height Depending on where I place the house I can't get in, I cant attach a stair, or another foundation because of overlap or lockers The Fridge is not powered The oven is too far back into the wall I cant add a picture frame or anything to walls, its a giant door?? 8, "Strengthened glass window" was used for windows, 5 seconds with the remove tool and I lost 2 windows On some homes the design is so compact, going into the bathroom knocks me into the floor when the door closes
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Your host blocks plugins from downloading files, so the installer can’t fetch the extension. Open the Scrap Worm zip, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (on Carbon: carbon/extensions) with your host’s file manager, then restart the server. If the host doesn’t let you upload DLLs at all, ask their support to put that file there for you
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yeah but on the larger dungeons when all doors shut players can forget their way which has been the main complaint about this change , as it was easy to find your way back through with open doors
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Jahde_12 changed their profile photo
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I hired him to make me 5 maps about 3 weeks before force wipe, he assured me that things were on track up to 3 days before the deadline. the day before I find out he has not made a single one. asked for a refund got no response for 18 hours so I went on PayPal and had to have them dispute, less then an hour later, i get kicked from his discord. Buyer beware. He makes promises and assures you that it will be done.
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Version 1.1.0 · Spear / friendlyspear CUI Forge is a local editor for Rust CUI JSON. Use it to inspect a layout, adjust elements, preview output from your UI builder and export the result. The editor runs in your browser with a small local Node.js server. Start with the quick start below. The later sections cover existing plugins, artwork, live updates and troubleshooting. 1. Install and start Requirements Node.js 22.12 or newer installed on your computer. A desktop browser. The release has been checked in Google Chrome on macOS; other browser and operating-system combinations have not been verified in this release. The complete extracted CUI-Forge-1.1.0.zip download. The prebuilt download needs no npm installation or build step. You do not need Unity, another Codefling product, an activation key or a running Rust server to use the editor. Open the editor Extract the entire ZIP into a folder you can keep. Start the launcher for your operating system: System Launcher Windows Start CUI Forge.bat macOS Start CUI Forge.command Linux Run sh "Start CUI Forge.sh" from the extracted folder. Open http://127.0.0.1:4173 in your browser. Keep the terminal window open while using the app. Press Ctrl+C in that window to stop it. You can also start it directly. Open a terminal in the extracted folder and run: node server/server.mjs If macOS blocks the launcher, use this terminal command. You do not need to disable system security settings. Opening index.html directly is unsupported; use the local address above. The illustrated manual is available at http://127.0.0.1:4173/guide/index.html while the app is running. Guide in the top bar opens the in-app help. 2. Your first layout Open Templates in the left rail. Choose Event notice and use New project. This keeps your current project separate. Open Layers and select the notice text. Change its text in Properties. Drag it on the canvas or use the transform fields for an exact position. Click an empty canvas area to show canvas settings in the inspector. Open Gameplay captures and choose a reference frame. Use Match canvas to match the reference dimensions and review the notice against the native HUD. Open Export → CUI JSON to download the layout. Also use Export → Project file to keep an editable backup. The examples contain sample names, counts, schedules and statuses. They are layout examples; they do not read data from a game server. 3. Find your way around Area Use Top bar Projects, undo/redo, Guide, panel toggles, Live, import, copy JSON and Export. Add Add CUI elements to the document. Layers Select elements and inspect the parent/child hierarchy. Double-click a layer name to rename it. Assets Import images and map them to the references used by your CUI. Templates Create a project from an example or apply an example to the current canvas. Canvas Move, resize and review the layout at the selected resolution. Inspector Edit the selected element's transform and components. With nothing selected, edit canvas and background settings. JSON tab Inspect or edit the complete CUI document. Status bar Switch Design/Play, check diagnostics and autosave, or adjust zoom. New project in Templates creates a separate project. Apply replaces the current canvas; Undo is available. Export a project backup before replacing work you want to keep. 4. Work with an existing plugin Import the JSON your builder produces Export a complete CUI snapshot from your plugin or development code. For an Oxide CuiElementContainer, the serialized document is normally obtained with: string json = CuiHelper.ToJson(elements); Import the resulting JSON using the top-bar import button, drop the JSON file onto the editor, or paste the document into the JSON tab. Import serialized CUI JSON rather than a complete .cs plugin source file. A project backup uses a different format and should be imported through Projects → Import. Include the elements needed to resolve the hierarchy. If your widget attaches to a panel created elsewhere in your plugin, include that parent in the snapshot or create a local parent fixture for previewing. Missing parents can otherwise produce misleading placement. Edit placement Select an element through Layers or the canvas. Drag to move it and use the resize handles to change its rectangle. Use Transform for exact anchors and offsets. Use an anchor preset to change attachment while preserving the current visible rectangle. Shift-click to add or remove elements from the selection. Rust uses Unity's bottom-left coordinate origin. The inspector's Position field uses top-left coordinates for easier editing; the raw offsets retain Unity's signs. Anchors are relative to the parent rectangle. Offsets adjust the edges around those anchors. For example, a fixed-size notification attached to the top-right should use top-right anchors and offsets that place it inside the screen. Stretch anchors are useful for panels that should grow with their parent. Changing the browser window size does not change the document's resolution. Use the canvas presets or Width/Height fields to test another target resolution. Presets include 720p, 1080p, 1440p, 4K and ultrawide. Check interactions Switch to Play using the status bar. CUI button commands are logged locally, and close targets are simulated. Return to Design to continue editing. Play mode does not execute Rust commands, query server data or enforce permissions. Your plugin must validate permissions, cooldowns, costs and gameplay conditions on the server. 5. Use the included examples Example Intended use Server information Rules, a wipe schedule and a confirmation action. Kit availability Ready, cooldown and permission states. Disabled actions have no Button component. Confirm an action A consequence dialog with cancel and destructive confirmation actions. Event notice A small HUD notification without cursor or keyboard capture. Rust HUD A larger composition for inspecting anchoring and groups. Field Supply A vendor layout with tabs, categories and cards. Kit Selector A three-card kit selection layout. Player Roster An admin table with sample player and status rows. Importable CUI examples are also included in the download's examples folder. sample-data.json describes example builder inputs; it is not a CUI document to import into the canvas. Replace sample commands and values with your own plugin logic before using an example in production. 6. Add artwork and gameplay references Map CUI images Open Assets to import your own images. Supported asset types include PNG, JPG, WebP, GIF, SVG and AVIF. Import Folder retains paths for matching. Connect a folder on disk uses the local server and is available in the downloaded edition. The editor does not include an extracted Rust texture pack. Map the artwork your layout uses: Reference in the CUI Local mapping Sprite path Match the full path, filename or filename without its extension. itemid: 1443579727 Use itemid/1443579727 or the shortname filename bow.hunting.png. FileStorage png: "12345" Use a mapping named png/12345. steamid: "7656…" Use a mapping named steamid/7656… with the actual ID. FileStorage IDs belong to a particular Rust server. A Steam ID alone does not provide the avatar image. Import the appropriate image when previewing either reference. Importing artwork into CUI Forge makes it available to the browser preview. Your plugin still needs to make that artwork available to the Rust client. Raw CUI JSON exports retain image references; they do not upload or embed the editor's asset library. Check placement against gameplay With no element selected, open Gameplay captures in the background inspector. Eight included references cover gameplay, interiors, inventory and loot situations. You can also import your own captures and record source notes, FOV and UI scale when known. Use full frame preserves the capture's proportions without cropping, extra dimming or blur. Match canvas sets the document to the source image dimensions. If the aspect ratios differ, the full-frame reference is letterboxed and an aspect warning appears. Use a capture from the target resolution and settings when checking overlap with the hotbar, vitals or open loot panels. The included footage has no recorded numeric FOV or UI scale. It provides visual context, rather than a calibration for every player's settings. Gameplay backgrounds are editor references. They are excluded from CUI JSON exports. A PNG preview can include the background if you enable that option. 7. Preview live builder output The downloaded local edition can receive complete CUI snapshots through HTTP or watch a JSON file. The static browser demo has no local bridge or disk-folder connection. Publish over HTTP Keep CUI Forge running, then publish a JSON file from a terminal in that file's folder: curl --data-binary @ui.json http://127.0.0.1:4173/api/cui/publish On Windows PowerShell, use curl.exe for this command. Open Live in the editor and click Apply on the waiting update. Auto-apply is off by default; enable it if you want incoming snapshots to replace the current document automatically. Applied updates can be undone. Publishing keeps the snapshot in memory and sends it to connected editor tabs on that local server. It does not write to your watched file. Watch a file Open Live. Enter the absolute path to your builder's .json output. Click Watch. Run your builder so it writes a complete document to that file. Apply the received update, or enable auto-apply. Use Pause to stop watching. The watcher reads the file and never changes it. For frequent updates, writing to a temporary file and renaming it into place avoids reading a partially written document. Watched files and HTTP publishes are limited to 12 MiB. Optional C# helper integrations/CuiForgeBridge.cs is a helper for an existing development or test project. It is not a standalone Oxide plugin to install on your server. Specify the downloaded edition's endpoint explicitly: bool accepted = CuiForgeBridge.Publish( CuiHelper.ToJson(elements), "http://127.0.0.1:4173/api/cui/publish"); The helper's default HTTP endpoint uses port 5173 for the source development server. The prebuilt release uses 4173. Its HTTP calls are synchronous; keep them in development tooling, outside a production server's gameplay loop. The helper has not been compiled and validated against a Rust/Oxide server for this release. Publish full snapshots. Incremental update and destroyUi streams are not a substitute for a complete preview document. The bridge is local to your computer. A remote server's 127.0.0.1 refers to that server, not your workstation. Transfer exported JSON locally rather than exposing the editor port publicly. 8. Export and back up your work Open Export and choose the output you need: Output Use CUI JSON Copy or download the CUI hierarchy and components for your plugin. Editor locks, visibility metadata and screenshot context are excluded. Project file Download an editable .cuiforge.json backup with canvas settings, background and element metadata. PNG preview Download a clean render for documentation, feedback or a listing. Guides and selection outlines are excluded. Portable project backups Enable Include imported assets when exporting a project to another browser or computer. This embeds the imported textures used by that project, excluding unused library images. Connected disk images must still be accessible during export. Restore the backup with Projects → Import. New project backups use format version 2; version 1 backups remain importable. Transparent PNGs In PNG preview, turn off Include background for transparent output. Your CUI's own panels keep their authored opacity. Choose 1× or 2× resolution; exports above 50 megapixels are refused. If a render fails, try 1× and check for missing or inaccessible images. Autosave and storage Projects are saved in the current browser's site storage. The exact address and port matter: localhost, 127.0.0.1, different ports and the hosted demo each have separate storage. Export backups before changing browsers, changing the address, clearing site data or moving computers. If autosave reports Not saved, export a project file before closing the page. Clearing site data can delete projects, imported artwork and captures. Image mappings are shared by projects within the same local library. Replacing a mapping can change every project that uses that reference. 9. Keyboard shortcuts Use Cmd on macOS and Ctrl on Windows/Linux for the shortcuts below. Editor shortcuts are ignored while typing in a field or code editor. Shortcut Action Cmd/Ctrl + Z Undo Cmd/Ctrl + Shift + Z Redo Cmd/Ctrl + S Open export on CUI JSON Cmd/Ctrl + O Open Projects Cmd/Ctrl + K Open the command palette Cmd/Ctrl + B / J Toggle the element panel / inspector Cmd/Ctrl + D Duplicate selection Cmd/Ctrl + C / V Copy / paste the selected subtree Cmd/Ctrl + 0 Fit the canvas Cmd/Ctrl + scroll Zoom around the cursor Space + drag Pan Arrow keys / Shift + arrows Nudge by 1 / 10 pixels Shift + click Add or remove an element from the selection Delete / Backspace Delete selection G / L Toggle the snap grid / element bounds Escape Clear selection or close a dialog 10. Troubleshooting Problem What to check The editor will not open Check node --version, extract the entire download, start the server and keep its terminal open. Use the address printed by the server. Port 4173 is already in use Stop the other instance or set the server's PORT environment variable to a free port. Use that port in the browser and publish URL. Its browser storage will be separate. Live says Offline Run the downloaded local edition. The static demo has no bridge. Check the server and the address/port. Publishing succeeds but nothing changes Open Live and Apply the waiting snapshot. Auto-apply is off by default. JSON will not import Check that it is serialized CUI rather than C# source, a partial update stream or sample-data.json. Import project backups through Projects. A sprite, avatar or item image is missing Import its artwork and check the mapping path or ID. FileStorage and Steam references need explicit local mappings. Elements appear in the wrong place Check parent names, anchors, offset signs and canvas resolution. Include the complete parent hierarchy. Projects appear to have disappeared Return to the same browser and exact address/port. Use a project backup to move between origins. PNG export fails Try 1×, reduce dimensions and restore missing images. If using external images, check the host's cross-origin restrictions. Text differs from Rust Check fonts, wrapping, dimensions and best-fit settings, then compare in the actual Rust client. Browser text metrics differ. Buttons do not affect the server Play mode logs commands locally. Server actions must be implemented and validated in your plugin. 11. Rendering limits and final checks CUI Forge is a browser preview. It follows anchor/offset geometry, but text metrics, UI scale, blur, custom materials, sliced images, radial fills and animation can differ from Rust. Scroll views, sliders and toggles are approximate. Rotated elements can also have selection bounds that differ from their visible shape. Before releasing a plugin, test the exported layout in a real Rust client and test server. Check: Target resolutions, aspect ratios and UI scale. Longer player names, translations and text wrapping. Bright and dark scenes, native HUD overlap and open inventory/loot screens. Custom images, fonts and material appearance. Cursor/keyboard capture, button commands, close targets and unload cleanup. Permissions and gameplay conditions enforced on the server. The template values and screenshot backgrounds do not establish live-server behavior. Rust-client compatibility has not been established by the release's browser checks. 12. Privacy, updates and support The default app uses its local loopback server and browser storage. It has no analytics, online activation, silent update checks or automatic diagnostic uploads. After installation, local editing and local images require no external network access. External image URLs are disabled by default. Enable them through Guide → Limits & privacy only when you want the browser to request images from their hosts. Those hosts receive the image request and your IP address. Optional online item artwork additionally requires starting the server with CUI_FORGE_ONLINE_ICONS=1; see the included docs/NETWORK.md for details. External images are disabled in the static demo. To update, export project backups, stop the old server and extract the new complete download into its own folder. Start the new version and use the same browser and address, or import your backups. Keep the previous version until you have checked your projects. For help, open the product's Support tab on Codefling. Include: CUI Forge version, operating system and browser version. The steps that reproduce the problem and the error text. A small JSON example or project backup, with private player/server data removed. A screenshot when the issue concerns placement or rendering. You may use the editor to create and sell your own CUI layouts and plugin code without royalties to Spear. The editor itself may not be redistributed or resold. Third-party assets retain their own licences. Read LICENSE.txt and THIRD-PARTY-NOTICES.txt in the download for the full terms.
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thank you for responding that was the problem. any way i can change that my stack size 1.5 million
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Garcia09 changed their profile photo
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Version V1
3 downloads
At the center of this map is a safe zone on the visible player islands, where there is a service landmark for everyone. Here you can arm yourself and socialize with other survivors before embarking on your dangerous journey. Three bridges lead from the center islands and this is the beginning of your adventures. Bradley Island guarded by APC Bradley and its hackable locked crates. For easy movement around the island, there are ziplines that allow you to quickly move between locations.$10.00-
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Version 1.0.0
2 downloads
Ready to bring Christmas to your server’s raiding experience? This seasonal pack contains 75 unique, handcrafted, high quality raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Every base was built manually in-game, saved with CopyPaste, and tested on a live server. All 75 bases are fully decorated in a festive Christmas style. The Easy and Medium bases are bigger and more challenging than usual. Everything is 100% Plug & Play — no setup or editing required! What Makes This Pack Unique: 75 Custom Bases: Includes 20 Easy, 15 Medium, 15 Hard, 15 Expert, and 10 Nightmare bases. Decorated By Hand: 8,159 string lights, 80 christmas trees and 55 snowmen placed one by one across the pack. Not a filter or a reskin — the decorations are part of every build. Complete Loot Table Set: A fully balanced loot table for every tier, tuned so each difficulty rewards properly without breaking your server’s economy. Fully Defended & Clever Layouts: Built with auto turrets, shotgun traps, flame turrets, SAM sites, land mines. A Real Difficulty Curve: An Easy base is a quick starter raid at around 270 entities. The toughest Nightmare fortress runs to 1,790 entities with 114 traps and turrets across multiple levels. Visual Variety & Heavy Challenge: Higher tiers are built mostly in Metal and HQM. Paste-Tested: All 75 base files were checked and corrected one by one, so nothing collapses, explodes or goes missing when a base spawns. Plug & Play Setup: Pre-configured profiles and main plugin settings included. Just copy, paste, and reload! Important! — In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time. How to Install (Step-by-Step): Setting this up on your server takes less than 2 minutes: Base Files: Extract all 75 .json files from all subfolders (copypaste/Easy/, Medium/, etc.) and place them directly into oxide/data/copypaste/. (Do not copy subfolders, only the files inside them! The plugin does not look inside subfolders — the profiles reference the bases as easy1, medium1 and so on, with no folder prefix.) Loot Tables: Copy all 5 .json files from Difficulty_Loot/ into oxide/data/RaidableBases/Difficulty_Loot/. Default Loot: Replace oxide/data/RaidableBases/Default_Loot.json with the empty one included. The plugin mixes this file into every difficulty, so emptying it keeps the loot exactly as balanced. (Optional, but recommended!) Profiles: Copy all files from Profiles/ into oxide/data/RaidableBases/Profiles/. Keep the filenames exactly as they are, spaces included — “Easy Bases.json”, not “EasyBases.json”. Plugin Config (Optional): If you want to use the included custom config, copy config/RaidableBases.json into oxide/config/. (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. For later changes you can use rb.reloadconfig, rb.reloadprofiles and rb.reloadtables instead, without reloading the whole plugin. Requirements: This pack requires an Oxide/uMod Rust server with the paid RaidableBases plugin (by nivex) and the CopyPaste plugin installed. The bases work well. The only thing is that a few of them have lower stability by design, so "stability": "false" should be set in the profile’s CopyPaste Options. It’s already set that way in all the profiles that come with the pack, so there’s nothing to do on your side. IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. Loot Hints (enabled by default): Players type /rb hint and the containers that still hold loot are drawn for them — very useful on the big Hard, Expert and Nightmare bases. To turn it off: "Loot Hints": { "Enabled (/rb hint)": false, "Required Loot Percentage To See Loot Left": 85.0, ... } In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 185, Change the Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config: "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 NPCs: Default is 1+1 on Easy up to 3+3 on Nightmare. Raise these for a harder fight: "NPCs": { "Enabled": true, "Amount Of Scientists To Spawn": 2, "Minimum Amount Of Scientists To Spawn": 2, "Amount Of Murderers To Spawn": 2, "Minimum Amount Of Murderers To Spawn": 2, ... } Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true Manual Base Registration (Console Commands) If you already have existing bases and do not want to overwrite your profiles, run these commands in your server console (F1 or RCON) to add all 75 bases manually, then run o.reload RaidableBases: (Important! - In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time.) rb.config add “Easy Bases” Easy easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add “Easy Bases” easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add “Medium Bases” Medium medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add “Medium Bases” medium11 medium12 medium13 medium14 medium15 rb.config add “Hard Bases” Hard hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add “Hard Bases” hard11 hard12 hard13 hard14 hard15 rb.config add “Expert Bases” Expert expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add “Expert Bases” expert11 expert12 expert13 expert14 expert15 rb.config add “Nightmare Bases” Nightmare nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 Optimized NPCs The number of NPCs is fully optimized for each difficulty tier — from 1 scientist and 1 murderer on Easy up to 3 and 3 on Nightmare. You can find and tweak these balanced guard configurations inside the Profiles/ folder. A Note From Me Hello and welcome! I’ve put my heart and countless hours into creating this Christmas pack. Everything was built by me from scratch on my online server, and every single one of the 75 bases was decorated by hand — the lights, the trees, the snowmen, all placed one at a time. In case that you want to see few of my bases by urself, contact me and I will join on my public server and will spawn some of them, the ip: 148.251.177.248:28020 Why only $17? Seasonal content has a short window, and I would rather have it running on your server this December than sitting unsold. As a former server owner myself, I know how hard and expensive it is to find high-quality setups that don’t break the bank. Everything is tested and plug & play, at a price that makes it an easy decision. Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving future packs. Thank you for your support, and Merry Christmas! Happy raiding!$17.00-
- #raidable
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- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
- #christmas
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- #rust halloween
- #halloween rust
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Version 1.0.0
5 downloads
Scorpion - A New Threat on the Ground Bring a giant mechanical scorpion to your Rust server. With eight animated legs, massive claws, and an armed tail, Scorpion turns roads, monuments, and custom arenas into dangerous boss encounters. Players face more than a walking target. Scorpion can intercept rockets and throw them back, launch explosive pursuit drones, retaliate with homing missiles, and fire blowdarts from its tail. Weapons and Defenses Rocket interception: The tail's ray gun catches incoming rockets, swings them around, and throws them back toward the attacker. Tail blowdart: Attacks nearby players with configurable detection range and cooldown. Explosive pursuit drones: Sends drones after attackers. Claw-launched homing missiles: Retaliates against players who damage it, with separate cooldowns for each attacker. Helicopter defense: Acquires occupied player helicopters and launches homing missile salvos. Attack helicopters receive three missiles, fired one second apart. Rocket-assisted obstacle recovery: Boosts over obstacles when needed to continue its patrol. Electrical damage effects: Tesla effects activate when health falls to one-third. Walking sounds: Alternating footstep effects give its movement a heavy, mechanical presence. Patrols and Path Editor Build encounters through the in-game editor. Record custom patrol routes by placing waypoints. Create local paths or link routes to standard and custom monuments. Configure automatic spawning, population, and respawn delays. Enable random road patrols. Use Ring Road patrols to follow the map's largest closed road continuously, without reversing at the end. Adjust individual spawned Scorpions separately from their saved patrol settings. Receive detailed feedback when a route encounters unsuitable ground or an obstacle. Health and Damage Configure regular bullet and explosive ammunition damage separately, including pistol ammunition. Increase its health to create a tougher encounter while retaining the ammunition damage scaling. Loot and Rewards Reward players with configurable Bradley loot crates, adjustable crate fire duration, and optional currency payouts. Supported integrations include: AlphaLoot for custom crate loot profiles. LootTable for preset-based crate contents. Economics for money rewards. ServerRewards for reward points. TruePVE support for combat interaction. Optional reward ownership tracks damage by individual player or combines contributions from a Rust team. Damage contributions expire after a configurable period without further damage, allowing another player or team to take over an abandoned encounter. Crate ownership locks and currency rewards are configurable. Ownership and combined team damage are disabled by default. In-Game Configuration The tabbed editor separates movement, combat, damage, rewards, and player/team ownership settings. Use different settings for defaults, road patrols, saved paths, and individual spawned Scorpions to create encounters suited to different areas of your server. Commands All chat commands require server administrator access or the scorpion.admin permission. Chat Command Description /Scorpion Opens the configuration and patrol editor. /Scorpion spawn Spawns a Scorpion ahead of you using the default settings. /Scorpion remove Removes the nearest Scorpion within 50 metres. /Scorpion path "Patrol 1" Spawns one Scorpion using the named saved path and its settings. /Scorpion spawnpath "Patrol 1" Alternative command for spawning on a saved path. /Scorpion "Patrol 1" Shortcut for spawning on a saved path. Console / RCON Command Command Description scorpion.spawnpath "Patrol 1" Spawns one Scorpion on the specified saved path. Replace Patrol 1 with your saved path's name or ID. Keep quotation marks around names containing spaces. Manual path spawning works when the path's automatic spawning is disabled. The manually spawned Scorpion does not respawn after death, and the command does not change the path's automatic spawning settings. Permission scorpion.admin - Grants access to Scorpion's commands and editor. Developer Integration Other plugins can spawn and despawn Scorpions through API calls, supply custom settings and waypoint paths, retrieve health information, and respond to damage and death hooks. Give your players a boss that can send their own rockets back at them.$30.00 -
BOSS-Sx joined the community
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Changed Status from Pending to Work in Progress
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Working on new version right now and I was wondering if sales on items is even necessary feature,. I've seen very few servers actually using it but if you need it I'll try to include in next version.
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Changed Status from Pending to Feature Request
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.0.1
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Fixed. Thank you
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- 2 comments
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- #firetools
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Yaisel joined the community
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This plugin makes communication on a multi-language server very helpful It auto-detects your language based on your rust client settings, but if it doesnt get it right, you can use the command /translate lang "code" to change it to what you want. it has a built in translation service which stores recently used translations as well translates on the fly for you. You can also set up your own API through your OpenAI platform, LibreTranslate, Google Cloud etc and use that as your primary with the built-in translator as a backup! The translators (No matter which one you use) do not do a perfect translation, especially when using a heavy amount of slang, or using one word that could have multiple meanings out of context, example: if you use porque and por que porque being "because" and por que being "why" it doesnt know which one to use because it doesnt ahve anything else around to give it context, but once you use it in a sentence, the translator does a very good job of picking up on it and giving an output that makes sense. even if it's not perfect, it does a good job of getting the point across even across a heavily diverse language group. attached below is just a small example, you can set it up to show the original message below the text it translates. In this case, he is typing russian and i'm receiving his message and the translation above it. On his end, he has it flipped.
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- #translate
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Hey! Do you run a stack size plugin? The fuel bar is based on how much low grade is in the tank compared to one full stack. So if low grade stack is like 10k or more, a normal tank of fuel looks like 1 or 2 percent and rounds down to 0. Whats your low grade stack size set to?
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