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Hello, Would it be possible to add an option to broadcast a global chat message when a player successfully upgrades an item to certain levels, such as +5, +10, and higher? For example, when a player reaches one of these milestone enhancement levels, the server could automatically announce it in global chat and also display a notification through the Notify plugin. I think this would make successful upgrades feel more rewarding and create additional excitement for players. Thank you!
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Some players can't see the craft menu
Magnumk replied to BetterDeadThanZed's Support Report in Support
Reported in DC channel Is it possible to add a workaround in the meantime? -
Peter Friesenbichler started following help
- Today
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SkyNet joined the community
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imthenewguy started following Some skills are reset when the plugin is reloaded.
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Some skills are reset when the plugin is reloaded.
pixel_excel_axel posted A Support Report in Support
Some skills are reset when the plugin is reloaded. -
Working on it...
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Hey! Are the crates not spawning at all, or are they spawning without any loot inside?
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Changed Status from Pending to Work in Progress
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Miguel changed their profile photo
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massa2a started following Scrap Leviathan
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- 6 comments
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- #scrapleviathan
- #leviathan
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- 9 comments
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Same here this version works very good for me and I really don't need or want changes. Plus I definitely do not want to have to red configs for 12 servers, it is such a pain when all I need the plugin to do is to restart the server with a countdown at certain times and send a simple discord message about it.
- 110 comments
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- #restart
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Hi after loading the update players are getting kicked :RPC Error in SV_RequestFile
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Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Getting this spam in console regarding the boombox
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Marcus_kk changed their profile photo
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- 9 comments
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if you're an admin you can remove the broken station using the kill command while looking at it or just destroy the foundation underneath it i'll also improve the protection in the next update to prevent this from happening again
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same result but putting new stations down worked but the one i had a problem with cannot be removed
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SirWhoTumm changed their profile photo
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ArgumentNullException: Value cannot be null. Parameter name: collider2 at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) ArgumentNullException: Value cannot be null. Parameter name: collider2 at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32) Seeing this in server log
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Changed Status from Work in Progress to Closed
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PitterPatter joined the community
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"Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": true, "Minimum Unique Items": 1, "Maximum Unique Items": 1,
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@Rust Admin according to the current Life Support maintainer, you're way out of date and need to update: https://umod.org/community/life-support/58931-hook-conflict-life-support-forcing-active-item-drop?page=1#post-2 Please consider using Update Checker to monitor your plugins for updates.
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Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
alright done -
hunterhayes2222 joined the community
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Some players can't see the craft menu
David replied to BetterDeadThanZed's Support Report in Support
Sadly, there's nothing I can do about that. Unless facepunch fixes the legacy interaction system, some players will have to access the crafting menu through workbench upgrades. If you can, please join the official Rust Discord and let the developers know about this issue. The more people who report it, the better. -> https://discord.com/channels/560127830160048128/565241301877129236 -
Some players can't see the craft menu
Luuxen replied to BetterDeadThanZed's Support Report in Support
it looks like they get sendt directly to the tech tree from the screenshot i just gotten