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Other than a random 1 to 3 "Failed to create agent because there is no valid NavMesh" now and then, the bots seem to load up fine.. It just gave that error when I updated. I stopped the 2 plugins, backed everything up, deleted the Bots file and uploaded the new files then loaded the new .cs files. I did notice one thing, I had it using Rusts names last version, when it updated, that got turned to false. And they showed up on the map as NPC with no name.. I turned it back on they showed up as numbers. I had to turn on to use your random names file. SO now no more Bob, and other regular names unless I want to edit your name file.
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eov-dev started following ecoraid fire damage not working
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nivex started following ecoraid fire damage not working
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Hey sorry to bother you. Fire damage done by molotovs, fire arrows, etc. do not seem to work anymore on my bases. I have not changed any config in RaidableBases (and it worked great before, molotov etc are all set to true). Any idea what the problem is ? I don't even know if RaidableBases is the problem at all, but besides that I think I only have TruePVE that changes how damage behaves. I think it worked before the october 2nd update (at least my players report that it worked at the beginning of wipe). Thanks for your help
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i dont have an /adminmenu where do i get that
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Yaki started following Heli Support
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StrongWolves started following Chocolate Calzone Not Working
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imthenewguy started following Chocolate Calzone Not Working
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Hello, I used the Chocolate Calzone yesterday, and it worked perfectly. However, today I can no longer use it. Could you please let me know what the problem might be? Thank you for your help. "chocolate calzone": { "enabled": true, "shortname": "fish.cooked", "skin": 2946336615, "description": "Je to pizza nebo pečivo?", "Spoil time [hours - if applicable]": 168.0, "duration": 60, "buffs": { "Anti_Bradley_Radar": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "Permission that will preventing eating of this meal if present": null, "dropWeight": 100, "recipeDropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": null, "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 0.0 }, "Ingredients for meal": { "chocolate bar": 10, "sugar": 1, "wheat": 2, "spices": 1 } }, "baked trout": { "enabled": true, "shortname": "fish.cooked", "skin": 3014297392, "description": "Asi to po proudu nedoplavalo.", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "Fishing_Yield": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "Permission that will preventing eating of this meal if present": null, "dropWeight": 100, "recipeDropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": null, "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 0.0 }, "Ingredients for meal": { "small trout": 3, "tomato": 1, "seaweed": 1, "spices": 1 } },
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RustiMeow started following Pluging Dont work
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SinKohh started following Pluging Dont work
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The pluging crash the server, im still waiting for an update to come up.
- Today
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try to enter /rnpc init
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is it spamming? does it affect the bots?
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0g.Ghost.7373 started following Error on update.
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Mak7imka started following Error on update.
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walkinrey started following Error on update.
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[Oxide.Plugins.NPCsController+BaseBrainCustomNpc Error]: BrainTick: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NPCsController+BaseBrainCustomNpc.FindNearestEntities () [0x00028] in <e67391c174a248df94fbf719a4d71f32>:0 at Oxide.Plugins.NPCsController+BaseBrainCustomNpc.BrainTick () [0x0000e] in <e67391c174a248df94fbf719a4d71f32>:0 Updating and got that..
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no worries, glad it's not us
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Hi, sorry to hear that you have problems with GPerms. Does BoxLabels actually load/compile? GPerms does only show permissions that are registered by a plugin. What are the names of the permissions that you are expecting to be shown? Best regards ZockiRR
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Plugin does not work, Will this be Updated? or Abandon
BloodWolfKingz posted A Support Report in Support
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- 308 comments
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- #protection
- #base
- (and 5 more)
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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new npc controller is coming right now. it should fix it. new navmesh should be enabled if you've disabled it on your server
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Naexe joined the community
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DesignCrew changed their profile photo
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Lolfa joined the community
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Version 1.0.0
1 download
About Hivefall Discover Hivefall, a uniquely crafted Rust map built around a giant honeycomb landscape, where massive hexagonal islands form a one-of-a-kind world and a giant wasp flies toward its hive. Unique Setting: A giant honeycomb-inspired island made up of large hexagonal sectors. Handcrafted Terrain: Each hex features its own terrain, elevation, vegetation, roads, and points of interest. Giant Wasp: A massive handcrafted wasp is integrated into the island's design, creating the impression that it is flying toward its hive. Balanced Gameplay: Monuments, resources, and points of interest are distributed across the hexagonal sectors to encourage exploration and movement around the entire map. Connected World: Roads, railways, and power lines create multiple routes between different parts of the island. Unique Visual Style: The hexagonal terrain and giant wasp create a distinctive visual identity that players will recognize from the very first moment. Performance Focused: The map is designed with optimization in mind, keeping prefab usage under control for stable server performance. All water surrounding the island up to a depth of 10 meters is fresh water. An excellent choice for servers looking to give their players a completely different Rust experience — a world where the island itself becomes the hive. Password Included Map size 4500 Prefab count ~4720 I can help with editing the map for your server Monuments Apartment Complex Supermarket Gas Station Mining Outpost Ferry Terminal Harbor 1 Harbor 2 Jungle Ziggurat Sphere Tank Train Yard Power Plant Airfield Arctic Research Military Base Nuclear Missile Silo Military Tunnel Giant Excavator HQM, Stone, Sulfur Quarry Large Fishing Village Fishing Village Lighthouse Ranch Large Barn Bandit Camp Outpost Underwater Lab Oilrig 1 Oilrig 2$12.00 -
DO you have an CarbonAliases on your server?
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I would like to ask you about a possible performance issue with Waystones v1.1.4.
ThePitereq replied to hid333's Support Report in Support
Hey. Will do some research today about it. As i remember, i took the teleporting directly from rust code if i'm not mistaken, didn't thought about any changes there as it worked and i thought it's fine Will do some profiling with it. -
Hey, TO add items to shop you can do it through /adminmenu or by going to /data/ShoppyStock/Shops/Configs/<shopName>.json and add item to one of shop category or add new one, just copy-paste whole config section. TO add selling items to server you can also do it through admin menu, but doing it directly through JSON is faster when you learn it. To add sell items just go to /data/ShoppyStock/StockMarkets/Configs/<stockName>.json and add the item into Sell Items section on the bottom "Server Sell Items (shortname : [ skinId : ItemConfig ])": { "wood": { "0": { "Default Sell Amount Calculation (DSAC) (Read On Website)": 8562857, "Price - Min": 0.002, "Price - Max": 0.007, "Price Parent - Shortname (ignore, if empty)": "", "Price Parent - Skin ID": 0, "Price Parent - Min Boost": 0.0, "Price Parent - Max Boost": 0.0, "Minimal Sell Amount": 1, "Max Daily Sell Amount (-1, to disable)": -1, "Max Daily Sell Amount Permissions (permission: limit)": {}, "Allow Re-Purchase From Server": true, "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false } }, The "wood" is shortname and the "0" is skin id.
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dr.devious joined the community
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hatter joined the community
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