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  1. Yesterday
  2. Ah yeah I can see how other HUD items may conflict. You can disable it for now if you’d like. Let me see if I can create an easy movement system for the HUD so it can be moved! Thanks for the suggestion!
  3. just bought this and it works great, i've been messing with it for an hour or so and I think it will fit in very nicely here. I would like to request the ability to move the HUD because it's covered by my buttons. I'm sure I can move it in the .cs but for longetivity, I'd like to request the ability to do it in the config, if possible. Bonus if you give me the coordinates for right under the skill tree so I don't have to faff with it (half kidding LOL) Seriously though - very nice plugin, I'll leave a review shortly.
  4. Nah it doesn't do stack limitations based on items.
  5. imthenewguy

    Player can get storage

    Nah. I just didn't have the hook subscribed lol
  6. Players can get into a rock terrain O8 locations. Please fix thank you https://i.ibb.co.com/ZQLRqYr/Screenshot-2026-02-27-074905.png
  7. Version 1.0.0

    2 downloads

    ItemUpgrade - Advanced RPG Progression System for Rust ItemUpgrade is a comprehensive RPG-style progression plugin for Rust that transforms standard items into powerful upgradeable equipment with enchantments, a player-driven marketplace, and extensive customization options. Perfect for servers looking to add deep progression mechanics and player economy. Core Features - Item Upgrade System = 10 Upgrade Levels with progressive stat bonuses - Customizable Success Rates per level (configurable chance system) - Perfect Upgrade Tokens for guaranteed success - Destruction Risk at higher levels (8→9, 9→10) - Dynamic Skin System with unique skins for level 9 and 10 items - Indestructible Items at level 9+ Stat Bonuses for Weapons (Damage multipliers) and Armor (Protection multipliers) - Visual Rarity System: Common, Uncommon, Rare, Epic, Legendary, Mythic Item Quality - Tracking with condition-based calculations - Enchantment System - 4 Enchantment Slots per item (slot 4 unlockable with token) - Lock/Unlock Mechanism to protect desired enchantments - Reroll System with configurable costs - Available Enchantments: - Gathering Bonuses (Wood, Stone, Scrap, Metal Ore), - Combat Bonuses (Damage, Protection), - Utility (Movement speed, health regeneration) - Rarity Tiers: Common, Uncommon, Rare, Epic, Legendary Percentage-based Bonuses (fully configurable) - Player Marketplace - Buy/Sell System for upgraded items Advanced Search & Filtering by item name, level, rarity, weapon/armor type with pagination support - Listing Management: Set custom prices, view detailed item stats, remove listings, purchase confirmation system - Social Features: Player profiles with statistics, direct messaging system, conversation history, player reputation tracking - Transaction History tracking - Trade-Up System - Item Sacrifice Mechanic to combine multiple items for a higher tier reward - Configurable Requirements: Minimum item count, rarity-based rules, success chance system - Random Enchantments on trade-up results - Visual Reward Display with claim system - Storage/Deposit System - Personal Storage Slots (configurable per player) - Secure Item Storage with full upgrade/enchant data preservation - Slot Management: Deposit/withdraw items, clear individual slots, visual inventory display - Persistent Storage across server restarts - Crafting System - Token Crafting: Perfect Upgrade Tokens, Bonus Upgrade Tokens, Slot Unlock Tokens - Custom Material Requirements (fully configurable) - Skin Support for crafted items Economics/ServerRewards Integration - Configurable Elements - Upgrade costs and progression Success/failure rates Stat multipliers per level Enchantment types and values - Marketplace fees Storage capacity Crafting recipes Payment methods (Scrap/Economics/ServerRewards) - UI colors and styling - Commands - /upgrade - Open upgrade menu - /enchant - Open enchantment menu - /marketplace - Open marketplace - /tradeup - Open trade-up menu - /deposit - Open storage menu - API Methods IsItemUpgradeable(ulong itemUID) - Check if item can be upgraded GetItemUpgradeLevel(ulong itemUID) - Get current upgrade level GetItemUpgradeData(ulong itemUID) - Get complete upgrade statistics GetItemEnchantData(ulong itemUID) - Get enchantment information SetItemUpgradeLevel(ulong itemUID, int level) - Programmatically set level Discord for contact and support : mariantrex
    $39.99
  8. Okay thank you so this doesn't work with airfield event plugin etc good to know
  9. ninco90

    BoatControl

    Ah, I didn't understand your question. No, it's not possible to make the network bigger. I've tried, but it's a client-side limitation, so it can't be changed. It would be great, but it's not possible at the moment.
  10. @Martian Is it possible to use a 0.5% chance?
  11. beee

    Deep-Sea entering messages

    Yeah shouldn't matter but will try it out with a custom map tomorrow morning and get back to you. (your perms/groups look fine)
  12. Could you please update the description of this plugin to show all plugins you've created this plugin is compatible with? It's hard to jump around as we have so many. Would help me out a lot and others as well I'm sure thank you
  13. All good mate! I'll report any of my findings The best idea for a plugin I've seen in a long time!
  14. Wizz

    Fuel Monitor

    Okay, I've been using this plugin for about a week now and I've noticed that the hook time for this plugin is insane. I'll have to remove it for now as that is dropping my server fps.
  15. Thanks for doing that. I'll test again tomorrow with the weapons you mentioned, as I only used ak47 before. I'll keep you posted!
  16. Sorry forgot to say I am using oxide, also a custom map even though that shouldn't matter I guess? Deep-Sea is South on my server.
  17. zombiedge

    JetPack

    delete your oxide/config/JetPack.json and reload JetPack. Should solve your issue. Your config is borked
  18. The portals work for everyone who clicks on them. They persist through server restarts there is also an option in the config for it to persist through server wipes.
  19. It is set up the same for login and login out chat massage, just default group for everyone.
  20. nivex

    Raidable Bases

    @MegaPihar if you want to remove all filenames from the profile then use the command I gave you you didn't include the asterisk at the end
  21. MegaPihar

    Raidable Bases

    @nivex I don't need to delete the file, but to replace it in the plugin so that other bases appear, and the names of the old bases are removed from the config. When I enter any profile, for example, rb.config remove "Easy Bases" Removing all bases for: Easy Bases Removed 0 entries, the profile name is standard.
  22. andyb_83

    JetPack

    This plugin will not work at all for us any longer. When we reload the plugin we get the below error message and then also get errors when using command /jet c.reload jetpack Unloaded plugin JetPack v1.3.4 by Adem Loaded plugin JetPack v1.3.4 by Adem [139ms] Failed to call internal hook 'OnServerInitialized' on plugin 'JetPack v1.3.4' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.JetPack.UpdateConfig() in /home/container/carbon/plugins/JetPack.cs:line 308 at void Oxide.Plugins.JetPack.OnServerInitialized() in /home/container/carbon/plugins/JetPack.cs:line 58 at object Oxide.Plugins.JetPack.InternalCallHook(uint hook, object[] args) in JetPack.cs/Internal:line 200
  23. beee

    Deep-Sea entering messages

    Heyy, just tested it out seems to be functional and your settings seem fine, can you scroll down to show me groups/perms and blacklisted section? Also are you using oxide or carbon?
  24. EffYouh17

    water bug

    sorry about the high saturation screenshots btw idk why it does that. thats not how my game looks lol
  25. EffYouh17

    water bug

    I Just got on and checked my planters after my 12 hour restart and same thing as last night only the vanilla pumps are still hooked up to the first planter, but not watering, and every other one that was daisy chained is disconnected. i have always ran my pump to my boxes splitter, then run from the sprinker passthrough into the next combiner on the next planter and only go 4 at a time because 5 drains the pumps due to too much water output, but now when i restart theres just no connections, just an update for ya, not the placeable pumps plugin, i think i have narrowed it down to autofarm for sure
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