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  1. Past hour
  2. Srtzero

    MultiTool

    How exactly can I do that? I really dont know how to code or anything. I didnt see anything in the config that would allow that. I do have a shop plugin.
  3. 呆丸安口

    Server Hud

    Does the lone.design website get updated? I bought the plugin there.
  4. Titanius

    Console

    as I want to use it in the quest system which uses %STEAMID% for when you complete the quest for it to run a console command
  5. Titanius

    Console

    Hi man im not coming right with console commands for givexp and givesp in chat i know i type /givexp username amount what do i use in console? as everything iv tried fails, kind regards
  6. khimari1256

    no zombies

    ok ill recheck my end
  7. Changed Status from Pending to Not a Bug
  8. Whispers88

    error kicking players

    im working on this
  9. Today
  10. Thank you for your help I overlooked this
  11. Bear Grills

    error kicking players

    @Whispers88so many of us are having issues with this. Can’t you do something to help us identify the problem skins at least? perhaps not load any that don’t have a valid sprite?
  12. aimacak

    NullReferenceException

    Add me in discord please, i think for us will be very difficult understand each other
  13. Gruber

    no zombies

    It's okay, there are zombies on almost all custom monuments.
  14. Gruber

    no zombies

  15. hi yes set this Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box). Default false": true
  16. Hi, NPC weapons, clothing, etc is handled by free Kits.cs plugin. It's pretty straight forward to use - UI based, and when you've successfully created a kit with it that will show up in BotReSpawn. Every BRS profile has a 'Kits' button and you'll be able to see your new kit there. Just toggle its value from 0, to 1, then reload the BotReSpawn profile and you should be good.
  17. Hi, I saw this error in the console after the daily server restart. I’m using your plugin, so I wanted to report it in case it points to something that needs to be fixed in a future update. Console log: 07/07 03:05:51 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <c03cc7c61e6c45f9b2e2a9a45aa31a86>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 07/07 03:05:51 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <c03cc7c61e6c45f9b2e2a9a45aa31a86>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Thanks for your work!
  18. How do I configure the weapons used by custom NPCs? I've been searching for a long time but can't find the related settings. The description mentions that most weapons can be used. How should I configure this? Is there any manual or guide available? Thank you.
  19. Hello, I noticed that a text showing the name and progress automatically appears over plants grown from special seeds whenever someone gets close to the planter box. Is there a way to turn this off? I couldn't find a matching option in the config. It would be great if there was a simple on/off toggle for this, in case it's not currently possible. Thanks in advance!
  20. baconwrappedjake

    cannot save button

    you arent doing anything wrong. its definitely broken. i just got a console full of the same spam.
  21. Unfortunately, I don't have access and I'm not familiar with the MonumentEvents plugin by @Iftebinjan. My top priority right now is to create the combination with TruePvE, SimplePvE and WarMode.
  22. HunterZ

    errors after wipe

    Okay, 1.4.0 is released. Let me know if it helps.
  23. Cannon丶

    NullReferenceException

    Is this okay? The player's internet is 50Mbps, but sometimes it spikes up to 180Mbps. They say the server has frame drops and lag even though it’s running on a 9850X3D CPU. Please help me out, thank you so much. log.txt oxide_2026-07-07.txt
  24. tofurahie

    MultiTool

    You can put it in any craft/shop plugin
  25. heya, if there are any translation issues then please let me know. RB does not use the NpcSpawn plugin, and nothing indicates that NpcSpawn is the cause. NpcSpawn can use a fallback position when a sample fails, and it should not do that. RB uses its own NPCs. Before spawning an NPC, RB samples the navmesh. If the sample fails or no valid position is found, RB does not spawn the NPC. The spam briefly stops whenever "hongchen" kills a Scientist, which indicates vanilla NPCs as the cause. This is likely the Unity bug that many servers run into. Facepunch has added their own navmesh system. Instructions for enabling it are in their official post: https://rust.facepunch.com/news/built-different#NEwnavmesh
  26. aimacak

    NullReferenceException

    There’s no need to pay I took a quick look at your files but couldn't find any mention of the error you originally described; could you tell me which file it's in? Perhaps you sent the wrong files? Also, you can provide some of the information yourself—it doesn't necessarily have to come from the logs. You can also add me on Discord if that works for you: @shrpndfcsd
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