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- Past hour
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dizzie changed their profile photo
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ollybruhh changed their profile photo
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nismo changed their profile photo
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KellerBloodTv changed their profile photo
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Changed Status from Work in Progress to Fixed
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ok replicated and fixed
- Today
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Hello this includes one single RustEdit prefab underwater base. Hello also this is not a plugin, this is a pre-made Prefab to be used within the RustEdit Program to add to any map of your choice. If you have a Map just load it into RustEdit it is a free program and place this prefab into the CustomPrefabs folder of RustEdit. Load up RustEdit then drag and drop until its level with flat ocean terrain and you are good to go then save the .map file https://www.rustedit.io/
- 4 comments
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- #underwater base
- #underwater monument
- (and 16 more)
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Rxfuzion changed their profile photo
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FarmBot2.0 changed their profile photo
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144 changed their profile photo
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Lilian changed their profile photo
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Nightcore_Dabz started following Underwater Buildable Base Prefab
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- 4 comments
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- #underwater base
- #underwater monument
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ok that's great seems like then we are at an impasse as I'm done with it as are the people on my server because the graphics are glitchy the tracks don't always switch and the can't deploy without tool cupboard access problem is occurring. so yes or no on the refund? i realize that i cant guarantee you i won't use the plugin but i promise you its already deleted.
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scorpion.kuto started following Announcements
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scorpion.kuto joined the community
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zylo.exe started following Announcements
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zylo.exe joined the community
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oh ok thanks , it must be one of my other animal plugins then i just noticed the error popping up while helping a player set up his animal farms
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Oblivion_User changed their profile photo
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Brain is disabled on animals in animal farm so do not think it would be coming from there.
- Yesterday
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Teastick started following Console Error
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Razor started following Console Error
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any idea whats causing this error? System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.DoThink () [0x0000d] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAnimalNPC.TryThink () [0x00023] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e6595f6dcb64d5da96b4230eef5dd88>:0
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JJXX changed their profile photo
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I was able to somehow get it fixed last night, i can't remember what I did though. Thank you for your time!
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Iftebinjan started following more bugs
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when players skin their furnaces with the new industrial, they ca no longer upgrade their furnaces, also found this bug NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.FurnaceUpgrades+OvenComponent.ConsumeFuel (Item fuel, ItemModBurnable burnable) [0x000b6] in <11e2c01ad53245f28a686485b468dbc8>:0 at Oxide.Plugins.FurnaceUpgrades+OvenComponent.Cook () [0x001df] in <11e2c01ad53245f28a686485b468dbc8>:0 at InvokeHandlerBase1[T].DoTick () [0x00120] in <e79bdbd88757469297860e5604f01eb1>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0001f] in <e79bdbd88757469297860e5604f01eb1>:0 This is a FurnaceUpgrades null-handling bug, most likely triggered while creating the charcoal/byproduct item. Cook() obtains ItemModBurnable without validating it, then ConsumeFuel() assumes that component is valid. It also calls ItemManager.Create(...) and immediately uses the returned item without checking whether creation succeeded. When reskinning for industrial skin, it fails Important weakness The plugin does not contain a hook for a furnace being reskinned after it has already been upgraded. There is no OnEntitySkinChanged, spray-can, or equivalent migration handler. Its upgrades are stored against the deployed furnace’s network ID, not against the owner and skin combination.
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Are you changing your skin with a spray can or with a SkinBox?
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I've run several tests, and this problem doesn't occur in any of the cases I've tried. Please send me a complete video showing how to reproduce the problem. In all my tests, the lock never disappears, under any circumstances.
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- 2 comments
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- 1
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- #admin
- #adminpanel
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If you want a quick fix, you can edit the plugin and remove this hook. CanStackItem Remove from lines 3682 to 3723
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CrazyRust started following Change the command
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xlr8tednergy started following Change the command
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Are you able to configure the command? Discord Link is lengthy As well as would you be able to make it so I can make it NOT have the GUI pop up? as an option
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If you see this warning, it means you have automated planters or are using special seeds. In any case, there's currently no way to disable it. Changes will be made soon to reduce these cases, but it won't be a change that will be released anytime soon.
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will try that
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- 43 comments
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- #rust
- #facepunch
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zafer27 joined the community
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Hi! Thanks for the feedback, I haven’t really noticed that or heard it from others before, but I will look into that! if you want me to buff the Bradley crate for you a little bit just let me know /Ponn
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The bradley crates are not good at all, vanilla crates are way better out of 24 crates I got 1 M249.