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SimplePatrolSignal.json If I change the debug mode to true, its reverted after reloading the plugin. No changes to config. Still from init. I can delete the file, reload the plugin and an airdrop ist called. (22:11:18) | Unloaded plugin SimplePatrolSignal v2.2.0 by Yac Vaguer (22:11:18) | [SimplePatrolSignal] If you are enjoying this plugin remember to write a review https://codefling.com/plugins/simplepatrolsignal (22:11:18) | Loaded plugin SimplePatrolSignal v2.2.0 by Yac Vaguer (22:12:29) | [SimplePatrolSignal] Gave 1 patrol heli signal(s) to Tischi.
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please share your config file, maybe you are using the old one, Also iin the configuration there is a debug mode flag, please turn it on, reload the plugin try to spawn some of the signal, and call the Patrol, if you are not seeing anything in the server console maybe the Plugin is not laoding
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Version 1.0.0
4 downloads
SitCheater.cs is a Plugin where you can make a Cheater sit infront of you whilst they speak to you. Core Features: /sitcheater STEAMID - Sits the cheater on a toilet, where they deserve to be, wherever you are looking; Also they cannot unmount the toilet. /unsitcheater STEAMID - Command is mostly for testing purposes so you can still unmount stuff if you are just using it to test the plugin. Permission: "sit.use" - Allows command usage. Any Issues: https://discord.gg/KhGupCVu8W$5.00 -
Hello, I just carried out a test and the password is correct. You can watch a video of the test performed at:
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I'll see what I can do, thank you.
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Jamie Marsh started following Plugin Conflict
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Code Brothers started following Plugin Conflict
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Evening, Was just wondering if this would be something you would be open to supporting with, conscious that this isn't necessarily your issue, however with most PVE servers utilising TruePVE, they're both handling OnEntityTakeDamage can you have the .cs look for the TruePVE mod to avoid this conflict? Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), MilitaryCheckpoints (False (Boolean))
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S0faKingAwes0me started following Gasoline
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- 45 comments
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- #gruber
- #custom map
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Tischi started following Airdrop called
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Yac Vaguer started following Airdrop called
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Hi, fresh install today, no changes to the config file. 3708182660, 3708182822, 3708182743 only calls an airdrop. Any idea?
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Dylan Furnas started following Theswingingturtle
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Dylan Furnas started following RocketWeapons
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Dylan Furnas joined the community
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Changed Status from Pending to Closed
- Today
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OMINI started following map edits?
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badgyver started following map edits?
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hello i have an issue tht the develpoer need to help me on .. i am trying to edit this map and fix the navmesh errors that spam my console logs and its not allowing me to and my ai is telling me the developer needs to fix the issue and push update.. i also was told this is a known issue with this map and muliple players cannot edit the map they purchased .. i used the correct code to be able to edit and it crashes program everytime not allowing an edit ...
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Erland changed their profile photo
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Hello, same issue again! Server is updated ! Failed compiling 'CircularNetworkDistance.cs': (19:55:45) | 1. 'NetworkVisibilityGrid' does not contain a definition for 'cellCount' and no accessible extension method 'cellCount' accepting a first argument of type 'NetworkVisibilityGrid' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CircularNetworkDistance 50 line 102)
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i am having another issue though , one of my players just bought a dungeon and it spawned under another players name ( who is offline ) and at their base, any idea what could cause this?
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Hey, I've found that when Bradley Drops is loaded, none of the Hackable Crates from the CH47 Facepunch Event decay ever. I unloaded every plugin and loaded them one by one and Bradley Drops is the only one that stopped the decay. I then unloaded everything again and just loaded Bradley Drops and the crate did not decay. Is there something in the config I'm missing that is stopping them from decaying?
- 301 comments
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- #bradley
- #bradleyapc
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ok thanks for the reply , i tried that and it didnt change it scratch that i did that last night but it didnt work and tried again just their and its worked , thank you
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Portal locations are dynamic. With auto-spawn, they are generated automatically, and when buying an event, the portal spawns near the player who purchased it.
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You can change it in the tier config using Marker Color Hex. That value controls the color shown for the tile in the /buydungeon menu.
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webzi joined the community
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Shanjid Hossen joined the community
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I will check this and i will let you know whats the problem
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iamlee92 joined the community
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As i remember you can edit this in config L:
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Can we get an option in config to put a ability cooldown. between skills. I have a boss using three ability's and i have "Use only one ability at a time? [true/false]": true, But he just uses them 1 second after each other instead of all three at the same time. it would be nice if we could put a cooldown of at least a few seconds between any skill uses. And so you know i have all ability cooldowns at different times but at the beginning of the fight he just pops all three and its a little rough. if they could use one Ability then wait 10 second as configured then use a random other ability that would be awesome! Just in case you are wandering. "All actions that occur with the player within the NPC radius": { "Use only one ability at a time? [true/false]": true, "Radius (to disable all abilities, set the value to 0)": 25.0, "Spikes ability cooldown time (to disable the ability, set the value -1)": -1, "Applied damage to player from Spikes": 0.0, "FireBall ability cooldown time (to disable the ability, set the value -1)": 60, "Applied damage to player from FireBall": 5.0, "ElectricShock ability cooldown time (to disable the ability, set the value -1)": 160, "Applied damage to player from ElectricShock": 0.0, "Wounded ability cooldown time (to disable the ability, set the value -1)": -1, "Freeze ability cooldown time (to disable the ability, set the value -1)": 120,
- 473 comments
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- #abilities
- #boss
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Workshop Community Skins Pack for XSkinMenu | .json version
LoneWolf71 commented on Monster's file in Customizations
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- #xskinmenu
- #skin
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