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Oh, can you direct me to the horde plugin shown in the youtube video? Bought this map last month and was excited to try it for my server for the new wipe, but when we loaded in we couldn't find a single horde/zombie xD Was a little confused cuz from the youtube video we saw the hordes and were like "Yes this is what we want to play with" xD
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Theswingingturtle started following OreGolems
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GunGame Plugin – Global Namespace Conflict (ListExtensions) Compatibility Issue
imthenewguy replied to moulinch's Support Report in Support
Hey mate, will change it next release -
Changed Status from Pending to Can't Reproduce
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Hey! I can’t reproduce this on the current build. BattlePass 4.2.0 is updating the leaderboard fine here. Also, the leaderboard refreshes when you open the tab, not while it’s sitting open. Does closing and reopening it show the new values, or does it stay stuck until o.reload?
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Changed Status from Work in Progress to Feature Request Changed Fixed In from Not set to 1.1.0
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- 1,666 comments
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- #leveling
- #progression
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Goostie started following Update Checker
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aandregalhardo started following Announcements
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hid333 started following [Request] Discord integration
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An error occurs after posting to social media. Although the content does not appear immediately after posting, it does show up once you click "HOME." I came here to report this, but it seems this error occurs when Discord hasn't been configured. I hadn't realized that support for this had been added—I just noticed it now! However, I tried entering the Discord channel webhook into the "Discord Config" section, but it doesn't seem to be working. Could you let me know what exactly needs to be configured here?
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obfuscate joined the community
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Hey Dusty, you're right, and thanks for the nudge. The zombies use Rust's own scarecrow AI, and nothing was keeping them near the plant. Over time they wander off, and when they chase someone they follow them right out of the monument. I'm adding a leash so they stay at Water Treatment, and it'll be in the next update.
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Small correction to what I wrote above: the zombies in this event are Rust's own scarecrows, not NpcSpawn NPCs. So that error came from another plugin on your server that works with scarecrows, not from NpcSpawn. Water Treatment Event never calls that method. If you still see it, send me your plugin list and I'll help you find which one.
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Jed Chado changed their profile photo
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is the issue only with the advanced recycler or are the other recyclers not working either?
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Changed Status from Pending to Closed
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adonio started following Announcements
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adonio joined the community
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Anaconda started following Player Homes
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- 6 comments
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- 6 comments
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{ "Recycling": { "Use Rust Speed [true = default, false = custom]": false, "Custom Speed Multiplier [ 1 = normal, 2 = double]": 100.0, "Max Items Per Cycle [0 = default]": 30 }, "Input Transfer": { "Transfer Interval [seconds]": 0.25, "Items Per Transfer": 30, "Transfers Per Pass [1-6]": 2 }, "Output Transfer": { "Output Full Cooldown [seconds]": 1.0, "Transfer Interval [seconds]": 0.25, "Items Per Stack Transfer": 1000, "Stacks Per Pass [1-6]": 6 }, "Power": { "Require Power For Basic And Standard": false, "Basic Required Power [rW]": 3, "Standard Required Power [rW]": 5, "Advanced Required Power [rW, always required]": 20 }, "Fuses": { "Require Matching Fuse": false }, "Shop": { "Enabled": true, "Currency [Scrap, Economics, ServerRewards]": "Scrap", "Purchases Per Player [ 0 = unlimited]": 2, "Prices": { "Basic Recycler": 250.0, "Standard Recycler": 500.0, "Advanced Recycler": 1000.0, "Basic Fuse": 50.0, "Standard Fuse": 100.0, "Advanced Fuse": 250.0 } }, "Station Pickup": { "Enabled": true, "Require Station Owner": true, "Require TC Authorization": true, "Fee Currency [None, Economics, ServerRewards]": "Economics", "Pickup Fee": 250.0, "Return Station Item": true }, "Send Chat Messages": true, "Debug": false }
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Hi imthenewguy, I'm contacting you regarding a compatibility issue with your GunGame plugin. The PluginConflictChecker is reporting a conflict caused by GunGame declaring the type ListExtensions in the global plugin namespace. According to the conflict report, this may interfere with other plugins that use the same type name, potentially causing compatibility issues. Would it be possible to move ListExtensions into a dedicated namespace or otherwise prevent this global namespace conflict? It would be great if you could investigate this issue and consider a fix in a future update. Thanks for your time and support!
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Fuse wasnt needed prior to the update. I believe i have that turned off in the config ill check again
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keelerobert3 started following cloning issues
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Mak7imka started following cloning issues
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Subject: Personal Farmer – Need Help With Cloning and Crossbreeding Hello walkinrey, I've been setting up Personal Farmer on my Rust server, and I'm having difficulty getting the cloning and crossbreeding features to work. I'm running Carbon and using PersonalFarmer v0.4.2. I discovered that the configuration option "Can farmer do cloning & crossbreeding?" was set to false by default. I changed it to true, which made the cloning controls available in the planter interfaces. I've also configured my triangle and square planters for propagation and cloning. However, I have not been able to get the farmer to actually perform the cloning or propagation tasks. I've spent quite a bit of time trying to understand the process, including examining portions of the plugin source code, but I'm still unclear about the correct workflow. Could you please provide step-by-step instructions explaining: How clones should be supplied to the farmer. Which planter types should be used for propagation and crossbreeding. How the farmer is instructed to perform each task. What storage containers or planter inventories are required. I purchased this plugin specifically because of its advertised farming automation and cloning capabilities. I would really like to get these features working rather than give up on them. I appreciate your time and would welcome your help in getting this configured correctly. Thank you.
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Hi, I'm sure it compiles. Sounds like maybe your file's been modified or something. Try deleting your .cs then redownloading from here.
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I've had several players tell me the craft menu isn't showing up for them. This only happened after today's hotfix. I am able to see the craft menu on all 3 tiers with an admin account and a non-admin account. The default group has access to the craft menu.
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вроде бы все обновил но обновление сервера помогло