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Changed Status from Pending to Fixed Changed Fixed In to 1.5.4
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Fixed in version 1.5.4
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Okaytree0 joined the community
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Dont started following imthenewguy
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realedwin started following Chat notifications don't work
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Pavla Spišáková started following Chat notifications don't work
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Hi, I have a problem, when a player attacks a base, it doesn't show him that you are a base under protection. Chat notifications don't work. I have everything enabled, so I don't know.
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Pavla Spišáková started following Offline Raid Protection
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Palecell changed their profile photo
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Azzho31286 started following imthenewguy
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.2
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is ok i replaced economics name to scrap works
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Forbidden Lands Rust started following Cases icons / PS
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xNullPointer95 started following Happy new year 2026 🎉
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Hey community, i'm already wishing you pre-happy new year wishes and all the best for the year 2026! I enjoyed the stay at codefling in year 2025 completely and i'm also grateful for all the stuff, lets keep it up - THANKS Additionally i'm giving you -50% special sale on all files until 4th january 2026. Best regards xNullPointer95
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Instead of the green square, there should be an image, but due to issues with Imgur the image is not loading. At the moment, there is no property in the config that allows changing the image URL for the popup, I will add this in the future. For now, you can manually replace all occurrences(there are 3 of them) of https://i.imgur.com/4Adzkb8.png in the plugin(RealPVE.cs file) with your own link. The image is available in the \data\AdvancedStatus\Images\RealPVE_RaidableBasesOffer.png folder inside the .zip archive that you downloaded.
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aceBaron started following Announcements
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aceBaron joined the community
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@Grumpy Old Man hi, no, the TOS option will block the skins and should remain enabled in order to be complaint with the TOS if you want skins you can enable the Use Imported Workshop Skins File options. you can import your own skins manually to that file, ImportedWorkshopSkins.json file in the RaidableBases data folder. this is how it will be from now on
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Hello. You can modify the UI popup messages in this file *SERVER*\oxide\data\RealPVE\UI\RaidableBasesOffer.json If you only need to reposition this UI, you can use the anchormin, anchormax, offsetmin and offsetmax properties of the RectTransform on line 23.
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Version 1.0.0
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Hello! I have prepared a pack of 5 raid bases with easy difficulty for you. It is perfect for practicing raids, honing tactics, and just having fun. If you like it, I will make more and better ones! Good luck with the raid! Greetings to you, raider! If you are just starting your journey in the world of Rust or want to hone your basic raiding skills, this package of five easy raid bases is exactly what you need. Each base is designed with an emphasis on simplicity and clarity, so you can quickly learn the hacking strategy, practice avoiding traps, and enjoy the process. What’s inside the pack? 5 unique bases, each with a simple yet thoughtfully designed layout. An optimal balance of defense and vulnerabilities — the base is not hard to hack, but requires attention to detail. Diverse entry points and raid options — learn to choose the best path for attack. A minimal number of turrets and traps — to not overwhelm beginners, but still allow them to feel the danger of a raid. If you have questions about database installation, encountered errors, or want to suggest an idea for new raid builds — feel free to write in Discord. Contact: _real_krw_$1.50 -
Changed Status from Pending to Work in Progress
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@StrongWolves heya, cooldowns don't prevent you from entering raids. they prevent you from buying another of the same difficulty, and are not the same as a player lockout which is for maintained/scheduled events only. admins have no cooldown by default. you can configure cooldowns for everyone under Buyable Events => Cooldowns in the config, below line 346. they will receive a message if they have a cooldown. cooldowns use seconds not minutes, so set the time to 3600 for 1 hour.
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Failed compiling 'CustomizableWeapons.cs': 12/29 18:52:49 | 1. 'ItemDefinitionDto' does not contain a definition for 'defaultBlueprintUnlocked' [CS0117] (CustomizableWeapons 21 line 157)
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seko59155 joined the community
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savyroff joined the community
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Before making a purchase, I would like to ask a few questions: Will surveycharge be required for using this quarry? Can I mine any resource I want with it? Also, I wonder if you, the developer, will add a feature to limit the maximum number of quarries a single player can own, or restrict it via prefab settings? Do you have any plans to implement a pipe-like system that allows players to collect resources automatically? Thank you!
