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  1. Past hour
  2. RTimer

    Subway Event

    The smoke, remaining crates, and other event elements no longer disappear instantly right after winning. Instead, I added a short delay before cleanup so players have plenty of time to loot everything safely, especially now that events can spawn multiple crates. This cleanup delay is completely customizable via the Despawn Delay option in your config, which is set to 2 minutes (120 seconds) by default. Hope this helps clarify things!
  3. RTimer

    Not getting a map marker

    Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  4. RTimer

    Not getting a map marker

    I'm not sure why that happened, as I couldn't reproduce this bug on my end. If this problem pops up again, definitely let me know (if you have any console errors, please send them over too—they help resolve issues much faster). It might have just been a minor, isolated conflict on the server. Thanks for your time!
  5. Yaki

    drug black market

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  6. EbashuJoska

    Subway Event

    Yes, thanks! Those settings fixed it. I'm using the standard difficulty settings; the crate unlock took 4 minutes. Once the time was up and the bots stopped spawning, we looted the box and got the "event over" notification, but the smoke didn't disappear. When is it supposed to go away? I seem to recall it used to vanish right when the notification appeared.
  7. Razor

    Donwload Skin 0

    try and add this to the datatafile where the skins are Hazmat Suit.json
  8. I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
  9. This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json
  10. RTimer

    Not getting a map marker

    Did this start happening after updating to version 1.0.7, or has it always been like this? Is this the first time you've encountered it? Also, have you tried restarting the event to see if the map marker appears?
  11. FlexOG

    drug black market

    yeah i done it thanks for the fast reply tho
  12. Yaki

    drug black market

    did you figure it out?
  13. Changed Status from Work in Progress to Fixed Changed Fixed In from 1.48 to 1.49
  14. New version posted! Give the new version a try with those server convars Adding more engines with those convars will help the bottleneck on the big bridge too.
  15. For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
    Plugin works very well, just as it should
  16. Changed Status from Fixed to Work in Progress
  17. Hey no worries, I'll explain! You're looking for server convars to fix your train spawn ratios: traincar.population - default is 2.3 Controls Population of train cars active on the server traincar.wagons_per_engine - default is 2 Controls Ratio of wagons to train engines that spawn Maps do not control the spawn ratio of wagons to engines. But these convars will solve all of your bottleneck and stranded wagons without engines if you make more engines to wagons ratio. The railway near Apartment Complex blocks the main railway route. - I see this in your video, I didn't run into this myself so I'll go in and see if I can reproduce this and make a fix if I can today. Thank you!
  18. Today
  19. DarknessItself

    plugin is not working

    i've rechecked, it's a new game bug. the bug is only related to "nodes", trees are ok. even if to disable the current plugin - the problem is still observable, it's needed to hit a node for a while, then gathering process starts to work as expected, and it's related to each a node individually. .. hope the new comming update will fix this.
  20. FlexOG

    drug black market

    nvm wrong plugin
  21. Hello, I would like to report several issues I found with the railway system on this map after testing it extensively. The first issue is that there appears to be only a single locomotive spawning on the entire map. This locomotive always spawns on the bridge together with approximately 20 train cars, while the rest of the railway network only has individual train cars spawned on sidings and branch tracks without any locomotive attached to them. As a result, most of the railway system cannot be properly used because there is only one functional train. Another issue is near the Apartment Complex, where the railway becomes blocked. Instead of allowing the train to continue along the main railway line, the track configuration causes the train to get stuck, preventing it from completing its normal route around the map. I would also like to make a suggestion regarding the bridge section. Since this bridge is part of the main railway line, having so many train cars spawned there creates a major bottleneck. There is currently no alternative route to bypass this section, so if the bridge is blocked, the entire railway network is effectively blocked as well. A possible improvement would be to redesign this area by adding a bypass track or an alternate railway connection around the bridge. This would allow trains to continue their route even when the bridge section is occupied by multiple train cars, making the railway system much more reliable and enjoyable for players. To summarize, the current issues are: Only one locomotive spawns on the entire map. The locomotive always spawns on the bridge with around 20 train cars. Many other train cars spawn across the map on sidings without any locomotive. The railway near Apartment Complex blocks the main railway route. The bridge section has no alternate route, so it becomes a complete bottleneck when occupied. I have attached several screenshots that demonstrate all of these issues. Thank you for taking the time to look into this. I hope these issues and the suggested improvement can be considered in a future update. All screenshots and the video can be found here: https://imgur.com/a/HVTvhPq
  22. FlexOG

    drug black market

    hello i was wondering how i could change to use a custom skinned item to buy and sell the drug in the black market and in the dealers as i use cash on my server and not scrap any help would be good thanks
  23. SlayersRust

    Stack Modifier

    Here is some new items coming in august wipe for StackModifier ```Metal Bar Stool_-1639742441_bar.stool.metal5 Wooden Bar Stool-1444366079_bar.stool.wood5 Dart Board-872679147_dartboard1 Jukebox-1018085504_jukebox_1 Bar Games Minifridge_352442426_gamesroom.minifridge1 Pool Table-1748166144_pooltable_1 Stone Sculpture_1852905808_sculpture.rock_1 Bar Games Shotgun Trap_399522257_gamesroom.shotgun.trap1 Heavy Fuse-945548410_fuse.highgrade_3 Thruster Module_1754952075_thruster.module_1```
  24. Cuda

    DLC Components Boxes not stacking

    StackEverything.json
  25. will upload fix for carbon tmmr
  26. Hey, there is a problem with your plugin, the permission for the Engineer workbench doesn't work, the culprit is on line 157 of your code, you misspelled the permission name "Enginer" instead of the registered "Engineer"
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