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I'll take a look and try this out further.
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r0gi started following Faled to call hook "DestroyController"
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KpucTaJl started following Faled to call hook "DestroyController"
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Hi my friend....since last Update: Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.1.8' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in /home/rustserver/serverfiles/carbon/plugins/BetterNpc.cs:line 2836 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 291
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saminovaalina started following Announcements
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Gamer9294 started following Build Tools [grade/remove/skins]
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saminovaalina joined the community
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Complicated but doable probably: There's probably game logic for determining an entity's repair cost. Could create a temporary dictionary of counts by item ID, then loop over deployables and sum each one's costs into the dictionary.
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Part of the issue is it always tries to consume repair cost, even after I just repaired. Is it maybe failing to repair something?
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Eddie Flats started following Indianapolis Motor Speedway
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I cant seem where to find how I can add a support ticket for some reason. Can you modify this so we can get cars into the track? The little openening with the gates in the way make it so annoying just to get cars in there. Am I missing something? Is there an easier way? ALso the fences keep floating.
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
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rex started following Alpha Animals
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Kotaro_of_GGG started following imthenewguy
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Black-Ice started following PVE setup help please.
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Mr01sam started following PVE setup help please.
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Basements 1.0.5 i can´t not make it work on my server if run PVE please help I can't break down stone walls. an player get damage
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Version 1.0.0
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This prefab is part of General Custom Prefab - Can be used as a standalone monument Built for aim-training and regular servers Not 1/1 the same as in EFT - Artistic choices were made Designed as a roadside monument Balanced sightlines and flank routes Build Quality Optimized for performance - 3284 prefabs Detailed indoor environment Realistic monument layout Runs on a potato Plug-and-Play Friendly Drag & Drop ready Supports custom loot crates Check out the collection and more!$9.99 -
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jonas kramer started following Announcements
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OmaLutzi joined the community
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Changed Status from Pending to Closed
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it's not yet updated i'll push an update in a few mins
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- 45 comments
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Hello! We are having the same issues. Hopefully someone posts an answer on how to resolve this soon We also noticed that the preset on min/max respawn time after death is set to 0.
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You are right, I thought I have to add the HeliPilots only, but after I have added the DriverController, I have got this one: Failed compiling 'BikeDrivers.cs': (13:53:25) | 1. 'BikeDrivers.EventsManager' does not implement inherited abstract member 'DriverController.BaseEventsManager<BikeDrivers>.sizeMarker.get' [CS0534] (BikeDrivers 22 line 595)
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Hi, it compiles fine Did you update both files?
