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NooBlet started following ServerPrefabs
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GiBr started following Welcome UI
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- 13 comments
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- #welcome
- #welcomeui
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(and 9 more)
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Been to busy with updates, we can close this for now, I get back with you on all of it after all the updates are done,.
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Console Spam after May Forced Wipe Update
molokatan replied to SlayersRust's Support Report in Support
I still have no idea, whats the problem here. Cant reproduce it and i have to admit, that its quite difficult for me atm to find some free time. I do my best to find out more about it, but no clue how to solve it yet. -
SODVenom started following ERRORS in console since last update
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ZEODE started following ERRORS in console since last update
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[Heli Signals] ERROR: Error in OnLootSpawn timer: Object reference not set to an instance of an object [Heli Signals] ERROR: StackTrace: at Oxide.Plugins.HeliSignals+<>c__DisplayClass97_0.<OnLootSpawn>b__0 () [0x000bd] in <38bf17b9fb684ef9a34012794ae89173>:0 [Heli Signals] ERROR: Error in OnLootSpawn timer: Object reference not set to an instance of an object [Heli Signals] ERROR: StackTrace: at Oxide.Plugins.HeliSignals+<>c__DisplayClass97_0.<OnLootSpawn>b__0 () [0x000bd] in <38bf17b9fb684ef9a34012794ae89173>:0 [Heli Signals] ERROR: Error in OnLootSpawn timer: Object reference not set to an instance of an object [Heli Signals] ERROR: StackTrace: at Oxide.Plugins.HeliSignals+<>c__DisplayClass97_0.<OnLootSpawn>b__0 () [0x000bd] in <38bf17b9fb684ef9a34012794ae89173>:0 [Heli Signals] ERROR: Error in OnLootSpawn timer: Object reference not set to an instance of an object [Heli Signals] ERROR: StackTrace: at Oxide.Plugins.HeliSignals+<>c__DisplayClass97_0.<OnLootSpawn>b__0 () [0x000bd] in <38bf17b9fb684ef9a34012794ae89173>:0 [Heli Signals] ERROR: Error in OnLootSpawn timer: Object reference not set to an instance of an object [Heli Signals] ERROR: StackTrace: at Oxide.Plugins.HeliSignals+<>c__DisplayClass97_0.<OnLootSpawn>b__0 () [0x000bd] in <38bf17b9fb684ef9a34012794ae89173>:0
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Changed Status from Pending to No Response
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.9
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Broken on Staging need an Update for Thursday
molokatan replied to SlayersRust's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.0.9 -
Oh, my mistake, I got two navmesh messages mixed up. My previous message and the specified command refer to this message: Failed to create an agent because it is not close enough to NavMesh And about it: Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 It's not even necessary that these messages are due to BetterNpc, we once discussed this with KpucTaJI, and in fact, we can only start from what is indicated in the message itself, that after teleportation, the NPC does not have a navigation grid, but it's probably impossible to say for sure about the reason, just test each location step by step, or a plugin. Are these messages only sent once when loading BetterNpc? Tell me in more detail everything you noticed, if you have any suspicions about any location, send it to me, or name it, but send all the files.
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n54sk started following Ошибка с последнего обновления FP
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MTriper started following Ошибка с последнего обновления FP
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Добрый день, надо исправить ошибку Failed compiling 'Charges.cs': 1. A constant value of type 'StringView' is expected [CS9135] (Charges 22 line 1104) 2. Argument 2: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (Charges 41 line 1114)
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K9N_Twitch started following Failed compiling
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SinKohh started following Failed compiling
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Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (LootReroll 33 line 350)
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Changed Status from Pending to Fixed
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K9N_Twitch started following Wrong Number of version
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@あひがお
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uder998 changed their profile photo
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () (at C:/server/RUST/carbon/plugins/BossMonster.cs:835) at InvokeHandlerBase`1[T].DoTick () (at <beaf2f9907b44d1781179e6e1f340d6f>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <beaf2f9907b44d1781179e6e1f340d6f>:0)
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plugin is not working after force wipe says unknown command when i try to use it
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- 10 comments
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GrandMeister changed their profile photo
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ShowFailedNavMesh [BetterNpc] NavMesh validation completed. All spawn points have been checked for ground and navigation grid issues. Please review the console for warnings or errors Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 ive not spawned any custom NPCs. The spawn points are all generated by the NPC spawn and Better Npc plugin??
- Today
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Вот все понимаю, разрабы не дают покоя, куча работы появляется на ровном месте, но вам же мало сделать правку для апдейта, нужно ведь еще чтото поменять чтоб потом когда надо поправить более 100 плагинов, еще по 3 раза ваши перезаливать, но тут ситуация которую никак не ожидал, выложить фикс плагина, который заключается в смене одной цифры в версии и все (( это как понимать ? или вы думаете что люди не смотрят что вы меняете ? честно я не знаю что сказать (
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The splitting still works fine on regular furnaces, but when placing ores into the large industrial furnace, everything stays in a single stack and does not split
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Changed Status from Pending to Closed Changed Fixed In to 2.0.3
- 1 reply
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- 1
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после сегодняшнего обновления --- Failed to run a 1.00 timer in 'DailyRewards v1.1.18' (ArgumentException: An item with the same key has already been added. Key: 76561199876912345) at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <e605204d165a49d89ae7579f3d894429>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at ListHashSet1[T].Add (T val) [0x0000c] in <1c38ec178c6a489d9fc48b01c506e943>:0 at Oxide.Plugins.DailyRewards+PlayTimeEngine.Add (System.UInt64 player) [0x00013] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.DailyRewards.OnGlobalDailyReset () [0x0009c] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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martineloso joined the community
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При редактировании кита, точнее при сохранении после редактирования, очень часто выскакивает подобное -- Failed to call hook 'CmdKitsConsole' on plugin 'Kits v2.3.10' (KeyNotFoundException: The given key '76561199876912345' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.Kits.CmdKitsConsole (ConsoleSystem+Arg arg) [0x0140f] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x026cb] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 --- это уже происходит довольно длительное время, хотелось бы это исправить, хоть оно и применяет изменения но ошибки эти хотелось бы убрать.
- 284 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 27 comments
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- 1
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- #headlight
- #rust
- (and 6 more)
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Changed Status from Pending to Closed