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  2. would it be possible to add an option to blacklist items from global sale? theres some things in our shop we'd prefer not to have on sale at all, ever, but there are other things we do want sale to work on. thank you
  3. ThePitereq

    Ui Size

    So the issue is fixed? Just wanna make sure as there might be some issue on my side.
  4. After building a house, attempting to add an available player results in a not found error. This occurs both when selecting a player from the displayed list and when searching for one; could you please look into this?
  5. Today
  6. Evox

    Auto Turets, Samsites

    Hi Mals! I've been using your Lights On plugin on my Rust PvE server, and I really like the concept. I was wondering if you might consider expanding it with a few additional features in a future update. One idea would be to add support for Auto Turrets and improve the way electrical devices are controlled through permissions. For example, players with a specific permission could have automatic power supplied to their Auto Turrets, SAM Sites, refrigerators, and other supported devices without needing electrical wiring. However, it would be great if players could still use the normal Rust interactions, such as authorizing themselves on turrets and manually turning devices on or off, without the plugin automatically switching them back on. Another interesting feature could be a simple in-game UI where players could manage their electrical devices. For example: Turn all owned Auto Turrets on or off. Turn all owned SAM Sites on or off. Control other supported electrical devices. Enable or disable automatic power for different device categories. Ideally, these options would only affect devices owned by the player and would be available through permissions. I think something like this could be especially useful for PvE servers, where players often build large bases with many electrical devices. Would features like these be possible to implement in Lights On? I'd be interested to hear your thoughts. Thanks for your work on the plugin!
  7. Simil3x

    Player Homes

    Version 1.0.0

    4 downloads

    13 Furnished Houses Your Rust Players Buy and Place in One Kit Limits: 3 houses per player, more through playerhomes.limit.5 or the other limit permissions, no cap with playerhomes.bypass. Price: per house in its card file, with 5, 10 or 15% off through discount permissions, capped at 50%. Where houses go: monuments, roads, safe zones and no-build zones are blocked by default, each with its own switch. ZoneManager zones or your own circles in the config can forbid more spots, or keep houses inside the zones you allow, such as a town district. Protection: with Protect contents on, strangers cant open doors or loot storage, and they cant place building blocks or a cupboard within 16 m of a house. Your own houses: build one, run /house save <name>, and it shows up in the catalog. An optional NPC seller at a monument, with an EDIT ITEM window for name, picture, price and stock. Discord posts for purchases and placements, no extra plugin The video at the top shows a full purchase, placement and repaint. /house /house list /house info [number] /house auth [number] add|remove <name or SteamID> /house auth [number] clear /house auth [number] list /house opens the catalog. The command name is a list in the config, so you can add aliases. /house list and /house info show your houses with their grid, design and access list. auth takes the house you look at, a placed number, or nothing when you own one house. Only the owner changes the list. Admin subcommands need playerhomes.admin: /house list all|SteamID /house remove|tp|restore [number] /house owner <number> <player> /house entries [id] /house save <name> /house setname <id> <name> /house setskin <id> <skinID> /house setimage <id> <file or url> /house spawn <id> /house give <id> [player] /house delete <id> /house vendor create|start|move|rotate|save|cancel|list|teleport playerhomes.give <userID or name> <houseID> restore rebuilds frame blocks that went missing. spawn builds a house in front of you without a kit. playerhomes.give runs from the server console, RCON or any plugin that sends console commands. playerhomes.admin: admin subcommands, card editing, owner rights on every house. In-game admins need it too unless Admins by flag is true. playerhomes.bypass: no house limit and access to every house. playerhomes.use, playerhomes.buy, playerhomes.place: checked only when Require use/buy/place permissions is true. It is false by default. playerhomes.limit.1, playerhomes.limit.2, playerhomes.limit.3, playerhomes.limit.5: house limits. The highest one wins, and only above Max homes per player (3). playerhomes.discount1, playerhomes.discount2, playerhomes.discount3: 5, 10 and 15% off. The biggest one applies, capped at 50%. Any permission you type into a menu tab or a color is registered on load. Questions before you buy? Message us on Discord (Simil3x or shemov) or Telegram (@Simil3x_dm). Updates and support are included. Support is available through Discord and Codefling private messages.
    $34.99
  8. Zilch

    support for apartment.stove

    yes, it bugs out, there is no fuel slot and it wants to add fuel
  9. Changed Status from Pending to Work in Progress
  10. Hey! Could you tell me a bit more about when this error occurs? Does the event start on your server? Does this error happen every time the event ends?
  11. Adem

    Barge Engine Sound Missing

    Changed Status from Pending to Fixed
  12. hid333

    map marker

    Please update the map markers. Currently, they are labeled as "Patrol Helicopter," which causes confusion for players. It would be much clearer if the markers were labeled as "Dragon"—this could be implemented using the Marker API or another suitable method.
  13. Stormo

    Question

    Hello again, I wanted to ask if there are any plans to create a plugin similar to Backpacks https://umod.org/plugins/backpacks but with the functionality and interface of your plugin. Everything looks very polished, and the sorting system and overall usability are much clearer and more user-friendly for players. I think that would be a great addition. I also wanted to ask if it was intentional for the backpack icon to appear underneath when opening the inventory. Additionally, would it be possible to add a configuration option for moving the backpack HUD icon, similar to what is available in some of your other plugins? That would be very useful for server owners who need to adjust it to fit alongside other HUD elements. If creating a backpack like that is too difficult, would it be possible to simply change the backpack icon (backpack-button) to the same one that is currently displayed on the left side? Thank you for your work and for creating such well-designed plugins!
  14. Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.0.1
  15. Fixed on the Version 1.0.1, Thanks
  16. Stormo

    Question

    One more question, though this is more of a minor thing. Using this command, I verified that it's also possible to directly assign magazine size and weapon durability. But if I were to give a weapon that already has Level 3 gems socketed into it, would that work as well?
  17. Stormo

    Question

    Thank you, and you too!
  18. NooBlet

    The image is not loading.

    Changed Status from Pending to Can't Reproduce
  19. NooBlet

    The image is not loading.

    Server.zip
  20. highmiles

    Ui Size

    Wow I feel like a jackass sorry I should have done more testing my apology
  21. Hugo.Rain

    Repair All

    When repairing stacked items, the repair cost is identical to that of repairing a single item.
  22. https://umod.org/plugins/true-pve
  23. BenDer

    Boss Dragon

    Yeah, it’s really strange—when they’re closed, it looks like they’re bent toward the front, but when they’re open, it looks like the curve is toward the back.
  24. Hwang85

    Suggestion

    Do you think it would be possible to add a permission to have the dungeons free for players with permissions? I would like to offer it to my VIP's, but I only see the admin option, which I believe bypasses the timers also
  25. Will be in the next release
  26. Changed Status from Pending to Closed
  27. Changed Status from Pending to Closed
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