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ME TOO!!!! I attempted to import all the skins from https://github.com/yesBad/rust-skins-updater/blob/master/items.json Nothing changed; none of the skins were available. I am trying hard to get @Whispers88 to tell me IF I set this mod to DevMode = True IS IT now allowing use of pay skins OR is it all marketplace free skins? I need to know that answer SOON.... right now I am no longer using this mod because 1. The only way to get skins is Dev Mode = TRUE 2. When I do import skins; they never show up 3. I need to know if DevMode=TRUE allows skins that need to be paid for; meaning I would be allowing skins I should not.
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K1NGG started following Announcements
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K1NGG joined the community
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TheNightKing started following Announcements
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TheNightKing joined the community
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JMDriver started following Boats flipping over.
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ninco90 started following Boats flipping over.
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Since the update we have had a probelm where then some boats touch land and the game tries to kick them back out to sea they just flip over. Just started adter force wipe. I have not heard anyone else having probelms, anyone else having the problem?
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Mr.MuffinMan started following toggle
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may have messed it but is there a way to change the command to turn the event off and on , to make it into one like /jump to toggle for players? thanks
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Chris Fyfe changed their profile photo
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kfue changed their profile photo
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I wasn't connected, I could see the spam in the console; it was a player participating in the event.
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Deadpool started following RustVitals
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- 9 comments
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- #performace
- #health
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(and 8 more)
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Version 1.0.0
1 download
About RaidableBases By JaaaaaThomas (5 New Bases Nightmare Pack part 2 07.06.2026 NIGHTMARE BASES | MINI-PACK (Tier 5) Want the power of a hardcore raid event fortress without committing to a massive bundle? This exclusive mini-pack features 5 of our most elite Tier 5 Nightmare designs, perfect for those who want top-tier, brutal difficulty in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 5 high-performance Nightmare bases that define the current meta and push raiders to their absolute limits. Pro-Level Defense: Each base includes advanced features like complex multi-TC coverage, wide-gap shooting floors, heavy bunker mechanics, and unlootable room designs. Cost-Effective: Get the best architectural engineering and toughest raid layouts at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes, hardcore Raidable Base events. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, deceptive honeycombing, and unexpected trap corridors. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant explosive raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, main loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 5 Elite Tier 5 Nightmare Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Tested for stability and raiding flow to ensure the best player experience without lagging the server. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the custom blueprints crafted by our professional building team. Level Up Your Server Don't settle for basic cubes. Give your players a true "Nightmare" challenge they’ll never forget. Whether you're looking for a "Hardcore" event or a brutal fortress to test your top teams, these 5 bases are built to dominate. [ Buy Now & Start Building ]$9.99 - Today
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gjdunga changed their profile photo
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Rolowy joined the community
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Yes I did have an outage, sorry to disturb you. last question, can you make an option in the config, when you buy a case, the speed to get a rewards? I normally edit the .cs to get high speed, but an option would be good
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c.reload Creative Requested 'Creative' for compilation Failed compiling 'Creative.cs': 1. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Creative 31 line 4887) 2. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Creative 35 line 7988) 3. A constant value of type 'StringView' is expected [CS9135] (Creative 22 line 9466) fix this plewaseeee
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A update would be nice for at least the update/ new dlc stuff c.reload Creative Requested 'Creative' for compilation Failed compiling 'Creative.cs': 1. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Creative 31 line 4887) 2. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Creative 35 line 7988) 3. A constant value of type 'StringView' is expected [CS9135] (Creative 22 line 9466)
- 121 comments
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- #creative rust
- #building
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(and 1 more)
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1.2.5 - 4th June 2026 Wipe Fails to Compile
Iftebinjan replied to enchantedgg's Support Report in Support
Send your config file of the MinimalistHud pls -
1.2.5 - 4th June 2026 Wipe Fails to Compile
enchantedgg replied to enchantedgg's Support Report in Support
Loaded plugin Minimalist Hud v1.2.5 by Ifte [297ms] Failed to call internal hook 'OnServerInitialized' on plugin 'MinimalistHud v1.2.5' [352240293] (Object reference not set to an instance of an object) at List<string> Oxide.Plugins.MinimalistHud.GetConfigIcons(Dictionary<string, object> dict) in /home/container/carbon/plugins/MinimalistHud.cs:line 1099 at void Oxide.Plugins.MinimalistHud.LoadAllImages() in /home/container/carbon/plugins/MinimalistHud.cs:line 1080 at void Oxide.Plugins.MinimalistHud.OnServerInitialized() in /home/container/carbon/plugins/MinimalistHud.cs:line 121 at object Oxide.Plugins.MinimalistHud.InternalCallHook(uint hook, object[] args) in MinimalistHud.cs/Internal:line 313 this is the log when adding the latest version of the plugin. -
Stack Size (Global + Permission-based StackSizes)
Beardedmoose commented on xNullPointer95's file in Plugins
Sorry, for some reason I didn't get an email that you had responded. I see the fix and will apply it at server restart tonight. Thank you! Not a huge deal and honestly not sure if it's worth patching but the industrial items don't use the stack modifier either like the autocrafter and conveyors. We have a 2x server and only 1000 wood would pass into furnaces and refineries as an example. xStackSize.json -
Changed Status from Work in Progress to Fixed
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Failed to call hook 'GiveInjectorConsole' on plugin 'SkillExtractors v1.0.7' (InvalidCastException: Specified cast is not valid.) at System.Convert.ToUInt64 (System.Object value) [0x00003] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.SkillExtractors.GiveInjectorConsole (ConsoleSystem+Arg arg) [0x000cb] in <1235ec970a8f46a5a8e2c897ed636b9f>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0067b] in <1235ec970a8f46a5a8e2c897ed636b9f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Почему выдаёт ошибку? Они у нас продаются в донат магазине. Покупаю, в корзину падает, а когда из корзины забираешь, в инвентарь не падает и в консоли выдаёт ошибку.
- 17 comments
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- #skills
- #skill tree
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yellow51 joined the community
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ArtNexus joined the community
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It depends on the Internet of your server and the image download speed, the interface directly depends on your images in the plugin, you probably have some problems with the network on the hosting or a very large size and weight of the image.
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Changed Status from Pending to Not a Bug
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Interesting bug, okay - I'll check it out.
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Hello, would you be willing to add a config option to select the drop bag that is used for ItemPerks and ItemPerksLegendaryItems? Currently the default bag drops to the bottom of the ocean when spawned and we usually manually edit the code to use item_drop_buoyant, it would be really nice to just have a config option.
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Overlord changed their profile photo
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I wrote it out already. Your plugin returns TRUE to CanStackItem if it is an upgraded furnace, which means it is allowing it to stack with ANY item, causing bugs where when you pick it up it turns into the first stackable item in your inventory. You need to return FALSE so it cannot stack with any item. It has nothing to do with other plugins.
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wo0t joined the community
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tpb2 joined the community
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Hello, thanks. You can change 831 line in *.cs, and wolves will change to bears, after fix release you again get wolf in game without editing config. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";