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As always, @mevent did not disappoint. Ultimate Quests turned out to be a really interesting and well-thought-out plugin. What I especially like is that, besides the system itself, it already includes a large number of ready-made quests, so you can add a variety of content to your server almost immediately, while still having the option to create and customize your own. You can see that the author put a lot of attention into the details and ease of use. It is really nice to see another @mevent plugin that is not only functional, but genuinely useful for a server. Thank you for the great work!
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- Today
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NEXT started following Firework Shows
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- 5 comments
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- #firework shows
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tfitz5 started following Announcements
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WishmasterNW changed their profile photo
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Tony Ginkle Heim changed their profile photo
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Check with my config as well and let me know the result please It's weird because I can just revert to an older version of your plugin then have things work fine again. So the update changed something but I'm not sure what. Here is me reverting to V2.0.2 Unloaded plugin ArmoredTrain v2.0.4 by Adem Loaded plugin ArmoredTrain v2.0.2 by Adem I can confirm I can loot the crates by reverting to the older plugin version. You can see in my screenshot looting of the elite crates works fine in Version 2.0.2 in my screenshot but not your new version 2.0.4 for some reason.
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Raspberrykitty1 changed their profile photo
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After the last update players can no longer loot the Elite Crates on the train at all. They can loot the locked timed crates but not any other crates. This only started happening after I did the last update. IT says "Open" when I hover over the box but nothing happens, no chat message, no other ownership messages nothing. I've tested on a few servers now and I cannot loot any of the crates. If I switch back to an old version of ArmoredTrain everything works fine so it seems like this recent update broke looting of the crates. I have also included my config for testing ArmoredTrain.json
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Changed Status from Pending to Work in Progress
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Hi! I tried to reproduce the issue, but I couldn’t. I need you to record a video showing the problem so I can fix it.
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I am sharing this for now, even though the video quality isn't great. The boss possesses various abilities, including teleportation and animal summoning. In this instance, I used a somewhat sloppy method to trap it against a wall, but I also observed a scenario where only the boss's lower body got stuck in the foundation. (Some players excel at this trapping technique and use it frequently.) You can observe behaviors such as: ・Teleporting, but only reappearing in the same spot ・Summoned animals disappearing immediately 0825.mp4
- 511 comments
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- #abilities
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- 18 comments
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- #event
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Joe Estes joined the community
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root1222 changed their profile photo
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- 511 comments
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- Yesterday
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herheliuk started following Oxide Harmonizer
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using HarmonyLib; using Oxide.Core.Plugins; namespace Oxide.Plugins; [Info("PluginName", "Auth", "1.0.0")] public class PluginName : RustPlugin { [AutoPatch] [HarmonyPatch(typeof(BasePlayer), "CanSuicide", new Type[] { })] public class Patch_1 { public static bool Prefix(BasePlayer __instance, ref bool __result) { Logger.Log("Works!"); __result = false; return false; } } } We have [AutoPatch] in both Oxide and Carbon...
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I cant say enough about this plugin. I have removed other permission mangers i have and only use this now. its super easy to create and maintain/modify groups. The options that it has built in make player management super easy. The UI is great, and simple to use and understand. The built in map is great. Being able to see where everything is on the map and being able to toggle what you see. Again i cant say enough about this, its made things alot simpler to manage and deal with. I will be getting the add-ons here soon also. Great work, keep it up!!!!!!!
- 12 comments
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hid333 started following The destination is buried underground.
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imthenewguy started following The destination is buried underground.
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We have recently received numerous reports from players stating that the coordinates they are directed to—serving as objectives or waypoints—are frequently buried underground (i.e., the Y-coordinate is below ground level). While we understand that such issues can occur when using custom maps, this problem is particularly prevalent with the current map (https://codefling.com/maps/oil-point-custom-map-by-shemov). Is there any way to mitigate this issue? For instance, are there settings available to ensure coordinates are always placed at or above ground level, or options to adjust coordinate placement based on the specific map being used?
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Changed Status from Pending to Closed
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you're welcome, enjoy!
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Luna_2408 joined the community
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DickSombroso started following Announcements
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DickSombroso joined the community
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I'll check and let you know
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VCHackett joined the community
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- #raidable
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