All Activity
- Past hour
-
dynamicspartner started following Announcements
-
dynamicspartner joined the community
-
ashdoesgames11 changed their profile photo
-
Changed Status from Pending to Closed
-
Changed Status from Pending to No Response
-
Changed Status from Pending to No Response
-
I have been using Mevents plugins for some years. I have to say, out of all the server panels I have used, the Mevents panel is the best and easiest one to edit. The user interface is intuitive, allowing for seamless navigation and quick adjustments. Additionally, the support team is responsive and always ready to assist with any queries.
- 158 comments
-
- 1
-
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
-
Hey did you try to lock the sign after you add your image
-
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.2
-
AIWENHE started following Announcements
-
AIWENHE joined the community
- Today
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
Hi just wanted to let you know the image libary was not updated for latest rust update and that caused the plugin to not run
-
Great plugin — been using it for over a month and it’s been rock solid! I’ve had Multi‑Events running on my Rust server for a little over a month now, and it’s become a core part of our gameplay. The variety of event types lets us keep the server fresh and exciting without needing a ton of extra plugins, and players are really engaged with the rotating events. Setting up the events was straightforward: the config is well organized, and all the parameters are clearly labeled, so I could get everything dialed in quickly. I especially like how flexible the scheduling and randomization options are — I’ve set up a mix of timed and chance‑based events, and they’ve been triggering exactly as intended with no glitches. Over this month, I haven’t seen any performance issues, crashes, or conflicts with other Oxide plugins. The events run smoothly, and the logs give enough detail to keep track of what’s happening without being overwhelming. Multi‑Events has definitely helped boost player activity and made the server feel more dynamic. It’s well coded, easy to maintain, and a huge value for any server looking to add variety to daily gameplay. Highly recommended!
- 19 comments
-
- 1
-
-
- #mutlievents
- #events
- (and 15 more)
-
Azami1213 started following Bradley targets bots but is unable to damage them?
-
Steenamaroo started following Bradley targets bots but is unable to damage them?
-
As the title suggests. How do I fix this?
-
- 438 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Been using this plugin for a long time — it’s absolutely solid! I’ve had the Daily Rewards plugin running on my Rust server for months now, and it’s proven to be incredibly reliable. Throughout all that time, it’s never caused any crashes, lag, or conflicts with other Oxide plugins, which is a big plus for keeping the server stable. The configuration is intuitive, and I’ve been able to fine‑tune the reward tiers and streak mechanics to perfectly match my server’s economy. The ability to customize rewards (items, kits, permissions, etc.) gives a ton of flexibility, and the streak system really encourages players to log in daily. Over the long term, the plugin has helped boost player retention and engagement, and the community genuinely appreciates the consistent daily bonuses. The code feels well maintained, and everything works exactly as described. If you’re looking for a dependable daily rewards system that you can set up once and trust to run smoothly for the long haul, this is the one. Highly recommended!
-
Alexey changed their profile photo
-
- 7 comments
-
- #notify
- #notification
- (and 7 more)
-
ColdironMan started following Announcements
-
ColdironMan joined the community
-
- 25 comments
-
- 1
-
-
M86 changed their profile photo
-
Tacobirdbob started following bug?
-
Permissions granted can launch from ground but can not sit and launch. Also I have the pilot package and would like the other chair skin it won't be a violation if i verify who has the skin on my server
-
Painfully Ordinary started following Convoy
-
Hi, I am running Convoy on a map with a lot of bridge prefabs. So many bridges that it's impossible to come up with a decent length route for the convoy. Is there any possibility of reducing the sensitivity of the collision detection or some other trick to get the Convoy to cross these bridges? I can remove some prefabs in Rust Edit but not wanting to do a map wipe 5 days in. I know this is a long shot but figured it was worth asking. Thanks.
-
I would like to express my huge gratitude to the author for this masterpiece! Speaking from my own experience, this is hands down the best panel on the market—I’ve personally tried three other alternatives, but this one is an absolute top. You can configure absolutely everything under the sun, and the massive amount of add-ons integrating seamlessly into the panel is just mind-blowing. It easily supports everything from Shop, Kits, Ultimate-cases, and Daily Rewards , Ultimate-leaderboard, Vehicles, Wipe-schedule, and so much more. Honestly, looking at the author's profile, where they provide literally everything you need for a server from A to Z, you quickly realize that it's practically impossible to handle such a massive volume of complex plugins all by yourself. So, a huge separate respect and thank you to the brilliant professionals who help the author maintain such an insanely high standard of development! On top of that, the support quality is unmatched—the response time from the developer is lightning-fast whenever you need assistance. Highly recommended to everyone, 10/10!
- 158 comments
-
- 1
-
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
-
Version 1.0.0
5 downloads
PowerfulWhitelist is a whitelist for Rust. It works on its own through chat andconsole commands with login enforcement, and if you also run PowerfulAdmin itadds an in-game management panel. >>> No dependencies required. Install PowerfulAdmin only if you want the UI. Works on its own. Commands, enforcement and storage run with no other plugin installed. PowerfulAdmin is optional and only adds the in-game panel. Three storage backends. Keep the list in a JSON file, a local SQLite database, or MySQL/MariaDB to share it across several servers. Instant rejection at the connect screen. Players who are not whitelisted are rejected during login (`CanUserLogin`), so they never spawn in. The list is held in memory, so the check is instant and there is no "join then kick" flash. Shared list across servers. Point every server at the same MySQL database and additions and removals show up on all of them. Two independent on/off switches. Right on the Whitelist page: a This server switch (local) and an In database switch (shared across every server on the same database). The whitelist enforces if either one is on. Auto-reconnect. If the database is briefly unreachable at boot, the plugin keeps retrying and starts enforcing as soon as it connects. In-game panel. Search, add and remove from a UI that follows your PowerfulAdmin theme (requires PowerfulAdmin). Admin options. Server owners and moderators can be let through automatically, there is a bypass permission, and you can optionally kick non-listed players the moment the whitelist starts enforcing. A dedicated Whitelist section in the Tools category: A status banner with two switches, This server (local on/off) and In database (shared on/off, shown when a database backend is used), plus an Enforce button to kick everyone not on the list. The whitelist is active if either switch is on. The whitelist with search (by name or SteamID) and pagination. Each entry shows the player avatar, name, SteamID, who added it and when. One-click Remove with a confirmation step. An + Add dialog with: 1. a SteamID input with live validation (green when valid, red when not); 2. a searchable, paged player picker that shows online status and hides players who are already whitelisted; 3. an avatar and name preview before you confirm. A whitelist status row in the player popup card (Listed / Allowed / Not listed). Colors, fonts and switches follow your active theme. Every action is written to PowerfulAdmin's Logs. JSON (default): a plain data file, nothing to configure. Good for a single server. SQLite: a local database file, created automatically. MySQL / MariaDB: share one whitelist across many servers. Switch backends and migrate your data from the Settings page (your current list is copied into the new backend), or check your MySQL connection first with the built-in Test connection button. With MySQL, each server refreshes the list on a short interval, so an addition or removal made on one server shows up on the others. The Whitelist page has two separate switches: This server (local, per-server) and In database (shared). Flip the database switch on one server and the whole network starts enforcing. The whitelist is active whenever either switch is on. /whitelist add <name|steamid> - add a player /whitelist remove <name|steamid> - remove a player /whitelist list [page] - list whitelisted players /whitelist on | off - enable / disable the whitelist (this server) /whitelist enforce - kick everyone not on the list /whitelist status - show state and count /whitelist help - show all commands >>> /wl ... - short alias for /whitelist pwl add <name|steamid> pwl remove <name|steamid> pwl list [page] pwl on | pwl off pwl enforce pwl status pwl help powerfulwhitelist.view - Open the Whitelist section and read the list powerfulwhitelist.manage - Add, remove, toggle on/off and enforce powerfulwhitelist.bypass - Always allowed to connect, even when not listed A default config is generated on first load (PowerfulWhitelist.json { "Enabled": false, "AllowAdmins": true, "KickOnEnable": true, "ServerName": "", "InfoUrl": "", "Storage": "Json", "SyncInterval": 60, "MySql": { "Host": "127.0.0.1", "Port": 3306, "Database": "powerfulwhitelist", "User": "root", "Password": "" } } The shared database on/off state (the In database switch on the panel) is stored in the database, not in this config. Storage, MySQL credentials and these options can also be changed live from the Settings page when PowerfulAdmin is installed. Drop PowerfulWhitelist.cs into your plugins folder (Carbon: carbon/plugins/, Oxide: oxide/plugins/). The plugin loads and uses a JSON data file by default. No setup is required to start whitelisting. Grant the permissions above to your staff groups. Add yourself and your players (/whitelist add <name|steamid>), then turn it on (/whitelist on). (Optional) For a shared/network whitelist, open the config (or the Settings page), set Storage to MySql, fill in your credentials, and apply. (Optional) Install PowerfulAdmin to get the in-game whitelist panel. For MySQL storage: MySQL 8.0+ or MariaDB 10.2+ (recommended). PowerfulAdmin is optional, needed only for the in-game panel. English and Russian are included out of the box. Every message lives in the language files, so you can translate or reword anything for your community.Free -
- 158 comments
-
- 2
-
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
-
Advanced Item Drop Configuration (Min / Max Amount with Chance)
tofurahie replied to Ilya22_bober's Support Report in Support
Changed Status from Work in Progress to Closed Changed Fixed In to Next Version -
DemonsitoXD changed their profile photo
-
yes, they should see the cooldown ui even if they were offline previously.
-
Nvm.. the config is russian all of sudden how strange. Ill sort. Thanks bro
-
Thank you very much! I really appreciate your help. By the way, I have one more question. As I mentioned earlier, suppose a team has a mix of online and offline players. If the online players complete a raid and the team cooldown becomes active, then one of the players who was offline logs in afterward. In that situation, is it the expected behavior for the cooldown UI to appear for the player who has just logged in?
-
hi, ok, I will look into it. you shouldn't see the cooldown ui
-
[05:09:34] Loaded 210 items from RaidableBases/Difficulty_Loot/Easy [05:09:34] Loaded 281 items from RaidableBases/Difficulty_Loot/Medium [05:09:34] Loaded 303 items from RaidableBases/Difficulty_Loot/Expert :[05:09:34] Loaded 314 items from RaidableBases/Difficulty_Loot/Nightmare [05:09:34] Loaded 4 items from RaidableBases/Base_Loot/Easy Bases [05:09:34] Loaded 9 items from RaidableBases/Base_Loot/Medium Bases [05:09:34] Loaded 9 items from RaidableBases/Base_Loot/Expert Bases [05:09:34] Loaded 11 items from RaidableBases/Base_Loot/Nightmare Bases [05:09:51] [RaidableBases] 25% loaded (121 potential points) [05:10:04] [RaidableBases] 50% loaded (281 potential points) [05:10:17] [RaidableBases] 75% loaded (607 potential points) [05:10:30] [RaidableBases] 100% loaded (1029 potential points) [05:10:30] [RaidableBases] Grid initialization completed in 58 seconds and 355 milliseconds on a 4500 size map with 1029 potential points. By the way, there don't seem to be any errors in the server logs.