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This mod was tested on a clean server build with only it (Heavy Cargo Ship Event) and basic admin tools installed and I was still getting the same issue's
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Hello, please upload your configuration file and the data folder or the LootManager folder (oxide/data/LootManager)
- Today
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- 9 comments
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- #customizable crops
- #farming
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LaD3 started following Custom Crops
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- 9 comments
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- #customizable crops
- #farming
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@CrazyRust "Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "oretea", "Minimum": 1, "Maximum": 7, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 1, "Maximum": 9, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 1, "Maximum": 9, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" }, { "ShortName": "can.beans", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" }, { "ShortName": "can.tuna", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" } ], fixed, i dont use it, but its not that hard to add a list of random things back in i think the creator only updated it for christmas because the little things in life make it much more better, he could of left the list in there and just added the gift
- 10 comments
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- #lighthouse
- #event
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Could you try version 1.5.2 for me, please? I'll need your help debugging this — some info about your setup would be great, as it might be a plugin conflict. But first, install this version and let me know if the issue persists.
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midsubspace started following Virtual Quarries
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are u using oxide or carbon? Can you share your BetterChat groups?
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Zerix changed their profile photo
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Hello, sorry for the delay… All the images are stored locally in "oxide\data\AdvancedStatus\Images". These are custom status. In the parameters, the value of "Image_Local" is correctly set to the image name without .png and is identical. "Image" and "Image_Sprite" are empty. Everything works correctly, but for the image, AdvancedStatus_Default.png is displayed. I tried debugging AdvancedStatus.cs (0.1.19), just to display in the logs the list of images it detected, and they were all there…
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xShadowBroker92x started following Firework Shows
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Hello, There's a problem with the plugin. I'm using the default plugin settings. With a fireworks display already active, if I place another one, I get a message in chat that the fireworks display limit has been exceeded. This means I lose the one I placed, but it adds 10 more to my inventory. Secondly, after entering the command, I only get 15 shows, even though the plugin description mentions 40 shows. Regards
- 1 comment
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- #firework shows
- #firework
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Alrighty.... I reverted AlphaLoot back to the original file and updated Botrespawn. I got it working by changing CanPopulateLoot to match AlphaLoot’s signature and not using IsBRSCorpse(), because IsBRSCorpse() only returns true while corpse == null — by the time AlphaLoot calls CanPopulateLoot, the corpse is already tied, so IsBRSCorpse returns false and AlphaLoot still populates. The working change is essentially “block if the steamID exists in BotDeathData regardless of corpse linkage” for CanPopulateLoot only. I didn’t change ShouldBLPopulate_NPC (BetterNPC/BetterLoot gate) — but since your original intent for IsBRSCorpse seems BetterNPC timing-specific, you may want to test BetterNPC/BetterLoot to ensure nothing relies on CanPopulateLoot as well. I'm thinking if that doesn't work you could keep IsBRSCorpse semantics and add a separate helper for CanPopulateLoot. Here is the revised snip that at least fixes the AlphaLoot issue, without modifying AlphaLoot: private object CanPopulateLoot(BaseEntity entity, LootableCorpse corpse) { if (!loaded || entity == null || corpse == null) return null; ulong id = corpse.playerSteamID; if (id == 0) return null; return DeathData.BotDeathData.Any(x => x.SteamID == id) ? (object)true : null; } Let me know your thoughts on that - I don't use BetterNPC or BetterLoot so I can't test those out with this change
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- 10 comments
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- #lighthouse
- #event
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Also when you unload the plugin, so some reason the dome remained on the first instance of the event
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MrLiquid started following broken or intended?
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Iftebinjan started following broken or intended?
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I manually started the event to test it on my test server,, which was great.. but after 5-10 mins.. another event started overlapping this one maybe a check is needed to see if event is already running?
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DrayTemplar started following Sky Base
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- 74 comments
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- #sky bases
- #oxide
- (and 10 more)
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Version 1.1.4
4 downloads
Duel Arena – Advanced 1v1 PvP duel System Duel Arena is a complete dueling system for Rust servers that allows players to compete for Scrap in a safe, controlled environment. Perfect for both PVP and PVE servers (includes temporary PVP zone creation). Key Features: Wagered Duels: Players can challenge each other to 1v1 duels for a specific amount of Scrap. Winner takes all! Multi-Stage Combat: Configurable weapon rounds. Start with a knife, progress to a pistol, and finish with a rifle (fully customizable in the config). Spectator Mode & Betting: Other players can watch the fight from a designated spectator area and place side-bets on their favorite fighter. Inventory Safety: The plugin automatically backs up the player's inventory before the fight and restores it exactly as it was afterward—regardless of the outcome. Teleport Block: During a duel, players are blocked from using teleportation commands (e.g., /tp, /home, /tpr), preventing escapes. Anti-Combat Log: If an opponent disconnects during the fight, they automatically forfeit. You receive the win and your inventory is safely restored. Auto-Cleanup: After every match, the arena is automatically cleared of bodies, backpacks, and deployed items. PVE Support: Option to automatically create a PVP Zone for the duration of the duel. Standalone & Prefab Support This plugin is designed to work standalone - you can build your own arena anywhere on the map, or use one of our free arena prefabs (we are working on them constantly to add new ones). Pro Tip: For the best experience, check out the custom Duel Arena Prefabs available on my profile! It is designed specifically to work with this plugin's mechanics and spectator system. One of them is visible on this post's images. Installation & Setup To set up the arena, follow these steps as an administrator: Build the Arena: Construct an enclosed, unraidable area (or use my custom Prefab). Set Player 1 Spawn: Stand at the starting point for the first fighter and type: /setarena 1 Set Player 2 Spawn: Stand at the starting point for the second fighter and type: /setarena 2 Set Spectator Spawn: Stand in a safe, but also unescapeable area (e.g., a glass room above the arena) where spectators will be teleported and type: /setarena watch NOTE: THE ARENA SHOULD PREVENT ANYONE FROM ENTERING OR EXITING WITHOUT USING THE PLUGIN COMMANDS. E.G. YOU CAN PLACE IT VERY HIGH UP IN THE SKY, OR JUST MAKE IT ENCLOSED. That's it! The arena is now active and ready for challenges. Permissions duelarena.use – Required for players to use duel commands, accept challenges, and bet. duelarena.admin – Required for arena configuration (/setarena). Commands Player Commands: /duel <nick> <amount> – Challenge a player to a duel for a specific wager (e.g., /duel PlayerOne 100). /acceptduel – Accept a pending duel challenge. /duelwatch – Teleport to the spectator area to watch the current duel. /bet <nick> <amount> – Place a bet on a fighter (only available while spectating). /watchquit – Leave spectator mode and return to your previous position. The player isn't able to bet when spectating, to prevent abuse of the betting system (e.g. betting in the last moment). Admin Commands: /setarena 1 – Sets spawn point A. /setarena 2 – Sets spawn point B. /setarena watch – Sets the spectator spawn point. Configuration The configuration file allows you to customize almost every aspect of the gameplay, including: Minimum and maximum wager amounts. Challenge timeout duration. Duel Stages: Define exactly what items, ammo, and meds players receive in each round. All chat messages (fully translatable). Configuration Snippet (Stages): "Duel stages": [ { "Stage name": "Stage 1: Knife", "Items to give": [ { "Item shortname": "knife.combat", "Amount": 1, "Skin ID (optional)": 0 }, { "Item shortname": "syringe.medical", "Amount": 5 } ] } ] Trouble-Free Experience Disconnect Handling: The system intelligently handles player disconnects. If your opponent rage-quits or crashes, the match ends immediately, you are awarded the win, and your original gear is restored. No Escaping: Teleportation commands are strictly blocked while a player is flagged as "in-duel". PvP zones available for PvE servers is now under development, it MIGHT not function as expected. Please reach out in case of any problems.$4.99 -
MrLiquid started following Love the new features but..
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Iftebinjan started following Love the new features but..
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[ArcLaunchSiteEvent] Event force stopping... Unloaded plugin ArcLaunchSiteEvent v1.0.2 by ifte NullReferenceException: Object reference not set to an instance of an object at Oxide.Core.Plugins.Plugin.Unsubscribe (System.String hook) [0x00006] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.ArcLaunchSiteEvent.UnsubscriveEventHooks () [0x00000] in <5b4a761d190f4b14842f30e972db3c60>:0 at Oxide.Plugins.ArcLaunchSiteEvent+ArcLaunchSite+<StopEvent>d__35.MoveNext () [0x001f8] in <5b4a761d190f4b14842f30e972db3c60>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
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Panchy changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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well that have nothing with admin .. If you have in hand(active item) item from config , that custom medic and got perm ... you should see UI/TIP ... Do you have any errors in console , conflicts ?
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Bo55Mod35150 joined the community
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Green Kirk. joined the community
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I checked version 1.5.1 and there was no particular change.
- Yesterday
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