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DizzNutz666 started following Announcements
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DizzNutz666 joined the community
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Inside of the main building, at the top floor you can get there by the stairs or the elevator. there’s a door next to the elevator doors with text mentioning the airwolf vendor, go through that door and then you go up the ladder to the roof. If you want to get to the gambling area or farm you need to use the zip line which is just past the helipad on the roof.
- 5 comments
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- #apartment
- #apartment complex
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(and 30 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
- #farm
- #custom farm
- #crops
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Ethereal changed their profile photo
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Ian Flannigan started following Crates
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Just purchased, does this deal with crate prefabs they dont seem to be spawning, medical crates and the like
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Khaled started following Clones lose genes
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Marsdon Rhekhu started following Clones lose genes
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In the marketplace the genes of a clone are not displayed If you get back the clones from the marketplace all genes are deleted and the clones are useless
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Merged Apartment Complex - Outpost, Bandit, Stables, Farm and Garage
Mr.MuffinMan commented on MrLou_'s file in Prefabs
- 5 comments
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- #apartment
- #apartment complex
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(and 30 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
- #farm
- #custom farm
- #crops
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nachooyumamloki joined the community
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Strange, it works on my server. Try adding the containers to the allow list. "Allow Prefabs (Shortname or Substring)": [ "fridge.deployed", "electric.wallcabinet" ] And yes, send fixed .cs to me
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s_bogdanov1913 started following Announcements
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s_bogdanov1913 joined the community
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aimacak started following Im still getting this console spam
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Hello, there is most likely some other error before starting this spam. Can you view the logs?
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Hi! Not yet. Relics doesn’t read or write anything from SkillTree right now, so the two don’t connect. I can add a connection. The two directions that make the most sense: a SkillTree level-up gives Relics mastery XP (or a sealed crate), and relic actions like unwrapping, fusing and enchanting give SkillTree XP. Both would be config switches. Which one would help you most? If you run both already and see anything odd, tell me and I’ll check it.
- 2 comments
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- #relics
- #artifacts
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Changed Fixed In from 1.0.4 to 1.0.5
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Hello, Thank you for the report. This was a consequence of the latest update from Facepunch Studios; however, it has already been fixed in the most recent version. Furthermore, several aspects of the plugin you mentioned have been improved, with new features added and the gameplay experience optimized. I truly appreciate you reporting any bugs you encounter. This plugin will continue to evolve over time, incorporating new functions and gameplay options; any suggestions are welcome.
- 12 comments
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- #ai zombies apocalypse plugin
- #custom npc
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Marsyuk joined the community
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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Thank you so much, you are a wonderful person!
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sounds good. if you need hooks added then tell me which method needs a hook and what you need from that hook and I can add it for you in the next update you're welcome
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Changed Status from Pending to Closed
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Understood on avoiding partial compatibility! I think I'll probably look into writing a plugin using your plugin's existing hooks and API alongside ClientEntity to handle both the radius and vending markers for the buyer and their team. Thanks again for your time and for considering the suggestions!
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Working on making ZenPanel to information focus for the server. Currently, I would like to have "Welcome" and "Season" as the first 2 tabs. But ZP keeps rewriting the json file to move Mail and Tickets back to the front. Could you make that an option? Like a "Do Not Rearrange" field, or something? Another nice feature would be to allow the tab names to appear in different colors. Thanks for your great product and time.
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i have looked and it doesn't produce a god-live stock, only the 1st line (5 genes) are green, a god-cow is all green genes (10 genes in total - including the hidden genes) i purchased this plugin with the understanding i can get a god-cow (all 10 genes green), that is why i asked 1st before buying the plugin. if this isn't possible then i was misinformed please can u fix this to include all 10 genes
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i have just purchased this plugin, looking for a god-cow plugin while the plugin does give the 1st line (5 genes) are all green, the hidden genes are all gray, this it isn't a god-cow. a god-cow has all 10 genes green, please advise
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xxsabriiiinaxx94xx joined the community
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Even after the version update, this still hasn't been addressed... I have gone ahead and created a corrected .cs file; would you like me to send it to you? I have already verified that all the necessary fixes are included.
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Version 1.0.0
4 downloads
Make headshots more satisfying with realistic helmet drops in Rust. Getting a headshot should do more than just damage or kill another player. Seeing their helmet fly off adds an extra detail to combat. HeadshotDrop automatically removes and drops a player's equipped helmet or other supported head armor when they receive a qualifying headshot. Server owners can choose whether helmets drop on fatal headshots, one-hit kills, or headshots that deal a configurable amount of damage. Perfect for PvP, Vanilla+, modded, hardcore, and custom combat Rust servers. Features Automatically drops equipped helmets and supported head armor when the configured headshot conditions are met. Three configurable drop modes: Fatal Headshot, One-Hit Fatal Headshot, and Headshot Damage. Fatal Headshot mode drops head armor when a player dies from a headshot. One-Hit Fatal Headshot mode only triggers when a headshot kills a player who was at full health and was not wounded before the hit. Headshot Damage mode allows helmets to drop from qualifying headshots even when the player survives. Configurable minimum headshot damage requirement for Headshot Damage mode. Exclude specific headwear items from dropping using their Rust item shortnames. Supports dropping multiple eligible pieces of equipped head armor. Dropped head armor is physically tossed upward from the player's position. Permission-based bypass allows selected players to keep their head armor. Respects Rust items that are marked as non-droppable. Ignores NPCs and only processes real players. Works automatically without requiring players to use commands. Drop Modes HeadshotDrop includes three different modes to control when equipped head armor should drop. Mode Description 1 - Fatal Headshot Drops head armor when a player dies from a headshot. 2 - One-Hit Fatal Headshot Drops head armor when a headshot kills a player who was at full health and not wounded before the hit. 3 - Headshot Damage Drops head armor when a headshot meets the configured minimum damage requirement, even if the player survives. Tip Example: Set the drop mode to 3 and the minimum headshot damage to 75 to make helmets drop when a qualifying headshot deals at least 75 damage. Permissions headshotdrop.bypass - Prevents the player's equipped head armor from being dropped by HeadshotDrop. Example Configuration { "Drop mode (1 = FatalHeadshot, 2 = OneHitFatalHeadshot, 3 = HeadshotDamage)": 1, "Minimum headshot damage": 75.0, "Blocked items (shortnames)": [ "hat.boonie", "hat.cap" ], "Config Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Note Configuration Notes Drop mode: Choose 1, 2, or 3 to control when head armor drops. Minimum headshot damage: Sets the required damage for Headshot Damage mode. Blocked items: Add Rust item shortnames to prevent specific headwear from dropping. Why Choose HeadshotDrop? HeadshotDrop adds another satisfying detail to Rust combat by making helmets and supported head armor fly off when players land qualifying headshots. With three different drop modes, customizable damage requirements, excluded items, and bypass permissions, server owners can easily adjust the behavior to suit their server without complicated mechanics or player commands$5.99 -
Changed Status from Pending to Can't Reproduce
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No worries at all! I'm going to set this as "Can't Reproduce" for now and if any further issues arise please let me know! Thanks! Rainey
