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- 13 comments
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- #recycler
- #recyclerspeed
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- 1,163 comments
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- #loot
- #customloot
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MeventSupport started following buying vehicles crashes players
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Hi! Try updating the plugin to the latest version
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Tage2 started following buying vehicles crashes players
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MuB-Studios started following buying vehicles crashes players
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Mevent started following buying vehicles crashes players
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It's not happening to all players, but it is happening to some. They buy a traincar using vehicle buy and they get kicked out of Rust (with a navmesh error statement showing in the console). I noticed it wasn't update for August, I think it might need to be.
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LinLin changed their profile photo
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Hello, We have disabled this feature for security reasons. However, if you'd like, we can re-enable it.
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- 61 comments
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- #luckyblock
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enforsa changed their profile photo
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RexGaming29 started following Adem
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telmo started following CannonsOnBases
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AirEvent.jsonHarborEvent.jsonI’m running a vanilla server without any other plugins that modify loot drops. The HarborEvent plugin completely overwhelms the server’s network once it runs, while AirEvent keeps spamming errors nonstop. Please help!...I'd love to purchase your other plugins, but this issue is driving me crazy right now. Please help me out, thank you so much
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Changed Status from Pending to Closed Changed Fixed In to 3.5.1
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Tomtom started following BotReSpawn
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I loaded it right away, but the console says the NPCs were spawned at custom monuments and immediately killed. Since you're more experienced, perhaps you could tell me what might be causing this? I've already tried every possible solution.
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Bug report: Localization files are ignored (messages always shown in server default language)
tsuyoshi_ito posted A Support Report in Support
Hi, thank you for the great plugin. I found a localization issue in Chest Stacks v1.4.6 and would like to report it along with a fix. *Issue Player-specific language files (e.g. `oxide/lang/ja/ChestStacks.json`) are never used. All chat messages are always displayed in the server's default language. *Cause `lang.GetMessage()` is called without the player's userId, so the Lang API always falls back to the server default language instead of each player's language. *Fix I modified `GetLangKeyString()` to accept the player and pass `player.UserIDString` to `lang.GetMessage()`, and updated the four call sites accordingly. After this change, each player receives messages in their own client language. I have attached the fixed `ChestStacks.cs` and a diff patch (`ChestStacks-i18n.patch`). It would be great if this could be included in a future release. Thanks! ChestStacks.cs ChestStacks-i18n.patch.txt-
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Asslord changed their profile photo
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duracabs321 joined the community
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u can update to that links
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Yes, any default Rust shovel works! The plugin automatically detects it — just swing the shovel to place a pot. There's also an admin console command giveshovel <SteamID> for convenience, but it simply gives a normal vanilla shovel, so giving one through kits or F1 works exactly the same.
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hmm, maybe you are using old config? in current plugin version i don't use discord anymore
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ao111 joined the community
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Changed Status from Pending to Closed Changed Fixed In to 1.4.4
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DocSenf changed their profile photo
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xReMuSx changed their profile photo
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How i already said, try to set simple map marker in ALL KpucTaJI's events. At what point did you receive this error? Try to get it without other plugins for loot or same.. And yes, I also got an error with the default configuration, but you have a different error. I informed KpucTaJI about error which i found.
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Players and Loot disappear if they get killed
Trucker_Matt_Gaming posted A Support Report in Support
Hi i run a PvE server with PvP zones thought True PvE and Dynamic PvP the last few days i have noticed that players are loss there gear doing the raid bases when the get shot buy NPC or other players any thought on what could be doing this im at a loss and not sure what else to do -
Retasan0000 joined the community
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MelAU joined the community
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navy joined the community
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- 37 comments
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version