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  1. Past hour
  2. Razor

    Donwload Skin 0

    if you edit that file and add in the artic sute skin id it should work im not home so i do not have the id currently
  3. Today
  4. I am working on a fix
  5. The_Kiiiing

    Fireball entity

    This is a problem with the NadePlus plugin. It should detect if Loottable is installed and disable all stacking logic in this case since Loottable takes care of it
  6. Bolsonaro

    Donwload Skin 0

    Only this one shows up; if you can get the Arctic Suit to appear, that’s perfect—it’s what the players on the server like to use.
  7. Samael777

    Code review needed

    StartTimers - called twice during basically the same event CheckEventStatus - logic needs fixing for non-perfect scenarios, plus using the number of killed NPCs to determine if the event is done? really? Send your AI agent to mine to get knowledge transfer xD Why even despawn and spawn again nodes every few minutes? The config is clear: we are spawning x amount of nodes, and that's all.
  8. monsterqueen

    Duplicate Purchase

    Okay so upon some further research; As a creator, I can’t directly issue marketplace refunds. For a duplicate purchase, the buyer needs to request a refund through Codefling so the transaction can be reviewed and the duplicate purchase refunded. I hope this is helpful. please let me know if I can assist in any other way. Thanks, MQ
  9. monsterqueen

    Duplicate Purchase

    Hi, Goodness, yes, I will look into refunding one of those after sending this. Thank you for your support! Thanks, MQ
  10. Thank you for the input! This main bridge is an intentional design feature. This stretch goes straight to trainyard in the center of the map, it is designed to have a high yield loot but high danger for the players to collect. If you want less trains on your server there is also a server convar for that: traincar.population 2.3 - This is the default multiplier, lowering this will use less trains. On my server, I am using 0.8 and this is the result: This is because the tracks function as a wider junction. What you are requesting already exists but you need to have made your turnoff before heading towards the bridge. This is all intuitively done so the main focus is to drive those trains from the main bridge to trainyard and collect the loot. The other railways at this junction function as bypasses to move on to the next island, instead of interacting with the wagons on the main route. If you were coming from the east, you would stay left on the track to bypass, if you were coming from west, you would stay right.
  11. Plugin updated, VERSION 1.5.9 1) Added: Special Seeds: 3D preview system. The item a plant is going to produce is shown in real time as a floating 3D model above it, visible to every player within range. Enabled by default 2) Added: Special Seeds: the plant is scaled down while its preview is shown, so the item above it stays visible 3) Added: Special Seeds: previewed items are tilted 90 degrees, otherwise they would float on their side 4) Added: Special Seeds: oversized items (MLRS rockets, ladders and the like) are all scaled down to the same length, with a separate threshold deciding which items count as oversized 5) Added: Configuration section [Special Seed: Overlay or Preview configuration], holding the preview settings [enable, visibility radius, plant scale, resize threshold, maximum item size] 6) Updated: Special Seeds: the text overlay and the 3D preview share the same proximity trigger around the Planter Box and are mutually exclusive: the preview wins when both are enabled, and the trigger radius follows the active one 7) Updated: Special Seeds: [Disable Special Seed Overlay info] replaced by [Enable Special Seed Overlay info], which is off by default: check the configuration after updating
  12. nivex

    Abandoned Bases

    @Deicide ok ty. should be more reliable next update, I fixed a few edge cases.
  13. Is there anyway to make it where if there's 2 players on opposite teams, that the timer stops counting down and says "Contested"? Right now, it only says contested if there's a scientist, but still counts down if its contested by a player.
  14. Deicide

    Abandoned Bases

    i tried that but for some reason i couldnt get them to unlock
  15. NPCs are spawning under the gravel piles textures
  16. The good news is that the train no longer gets stuck at the Apartment Complex, so that issue appears to be fixed. However, after completing the loop and rejoining the main railway toward the bridge, you start collecting all of the wagons that have accumulated there. This creates a very long train and can cause problems again. I noticed there is already an alternative track before the bridge, but it currently requires reversing to use it. It would be great if this route could be modified so trains could automatically take it without having to reverse. This would allow trains to bypass the heavily congested bridge section and help distribute the wagons more evenly across the railway network. I think this would significantly improve the train flow and reduce wagon congestion in that area. Thank you for your work! Video : https://imgur.com/a/5kJZXeS
  17. Deicide

    Wallpaper Planner

    for the command you would need to edit the .cs file [ChatCommand("wallpaperplanner")]
  18. RTimer

    Subway Event

    The smoke, remaining crates, and other event elements no longer disappear instantly right after winning. Instead, I added a short delay before cleanup so players have plenty of time to loot everything safely, especially now that events can spawn multiple crates. This cleanup delay is completely customizable via the Despawn Delay option in your config, which is set to 2 minutes (120 seconds) by default. Hope this helps clarify things!
  19. RTimer

    Not getting a map marker

    Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  20. RTimer

    Not getting a map marker

    I'm not sure why that happened, as I couldn't reproduce this bug on my end. If this problem pops up again, definitely let me know (if you have any console errors, please send them over too—they help resolve issues much faster). It might have just been a minor, isolated conflict on the server. Thanks for your time!
  21. Yaki

    drug black market

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  22. EbashuJoska

    Subway Event

    Yes, thanks! Those settings fixed it. I'm using the standard difficulty settings; the crate unlock took 4 minutes. Once the time was up and the bots stopped spawning, we looted the box and got the "event over" notification, but the smoke didn't disappear. When is it supposed to go away? I seem to recall it used to vanish right when the notification appeared.
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