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  1. Past hour
  2. tofurahie

    Config Rewrite

    Hey, could you open Loottable.cs and send me just the class line, the one that looks like "class Loottable : something"? And did the server restart or did you reload any plugins between those two runs on the screenshot?
  3. Plugin Config Editor added.
  4. tofurahie

    Weird 3rd thing

    Changed Status from Pending to Closed
  5. I'll see where else there are bushes, the players don't have to worry, as soon as they put the foundation, the bushes are removed.
  6. I'm not asking about the buff. I am asking which plugin handles the rate as which players gather the ingredients? As both Extra Plants and Cooking have this: "minDrops": 1, "maxDrops": 2.
  7. Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000bf] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  8. AMD 7800x3D

    Burst Rocket 1.0.1

    I granted everyone three-shot permissions, but they can't use them; they can only fire once.
  9. Today
  10. Wild Shadow

    Config Rewrite

    hey @tofurahie, again rewrite i write { "Name": "Loottable", "Author": "The_Kiiiing", "Plugin version": "2.2.19", "Link to plugin": "https://codefling.com/plugins/loot-table-stacksize-gui", "Marketplace": "Codefling", "Ignore": false }, change to { "Name": "Loottable", "Author": "The_Kiiiing", "Plugin version": "2.2.19", "Link to plugin": "https://codefling.com/plugins/raidloottable", "Marketplace": "Codefling", "Ignore": false },
  11. AMD 7800x3D

    Burst Rocket 1.0.1

    当我使用“/delay”命令时,会出现图片中显示的错误信息,尽管我已授权“burstrocket.9”,但它仍然无法正常工作。火箭仍然可以发射,但只能发射一次。我库存里有100枚火箭。
  12. 伊泽

    Boss Monster

    Okay, thank you for your answer. One last question: How should the loot distribution mechanism be adjusted? Currently, as long as someone attacks the enemy first, regardless of whether they kill the enemy, the loot ultimately belongs to that player.
  13. ProjektEU

    Realpce

    Good day, is there a way to set a player to ignore other players' turrets? After the update, turrets are also recording other players and now they can also be killed
  14. AMD 7800x3D

    UItemSort

    I've found it, thank you so much! When will the categorization feature be updated?
  15. There are still some custom-built locations with bushes inside.
  16. Scalbox

    Planters Despawning

    Changed Status from No Response to Closed
  17. Thanks for clarifying! So just to confirm—no .map file included, and you can help me convert it for RustMaps procedural maps? I'm ready to buy once I know that's possible.
  18. I just bought clans figuring it would work with server panel and everything else I just bought. Clans v2 will just be an update for Clans right? I won't have to buy another Clans plugin to get V2 features right?
  19. Razor

    ERROR IN COMPILIG

    Codeflings new system fucked up please use version .1.4.3..... They being just like FacePunch release broken shit causing these problems with incorrect updates.
  20. Join our discord https://discord.gg/THf6dGN8eW we can help in showing you
  21. Thanks for the info! Just to confirm—does the pack include a ready-to-use .map file, or only the .prefab? If it's prefab-only, could you help convert it for RustMaps procedural maps? I'm ready to buy once I know.
  22. The amount currently gathered via "Extra Plants" does not affect the "Cooking" buff. It might be possible if a dedicated API hook were available.
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