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  1. Past hour
  2. YAR

    Discord Server Status

    everything works. show an example of the config so I can understand where your mistake is
  3. Lincoln

    Tree Spawner

    I just re-uploaded v1.4.0, please try again
  4. Ionut Shiro

    HELP please..

    Changed Status from Pending to Closed
  5. Ionut Shiro

    HELP please..

    I'm glad to hear that , don't forget to drop a review if you love it!
  6. Fruster

    Heli not showing up

    No problem, if you need help setting up the config, let me know
  7. SVR-Gaming

    Heli not showing up

    The sets of four are fine, , with that tank an heli, you already need a pack mule to carry it all lol, Ok found patrol heli setting, must have over looked it, got it set to 100 now, Sorry 16-20 hours a day running a PVE server that's pop is growing fast , had to upgrade the server three times already an now on the next wipe May 7th again . Thanks for the help most grateful, I will let you know if it is all fixed now.
    I’ve been looking for a customizable button HUD plugin for a long time, especially one that can be used not only with a key like T but also with TAB — and this one does exactly that. The plugin is clean, flexible, and very easy to configure to fit your server needs. Support from the developer has been fast and helpful, and he clearly tries to improve things whenever possible within the plugin’s limitations. Overall, very happy with it. Great work
  8. 收到,我會盡快修復,謝謝你的訊息!
  9. Fruster

    Heli not showing up

    Will the helicopter always spawn if you change this setting like this - "Patrol helicopter spawn chance (0 - 100%)": 100 ? How many npcs, crates and airdrops do you need?
  10. SVR-Gaming

    Heli not showing up

    So when event starts some times all four locked crates as well as four cargo crates show up, but not every time some times just two or three of each, An Patrol heli has not shown up at all , now Bradley is there every time , an heavy NPCs with each set of crates that show up.
  11. I thought the same. i do /rbe of same base somewhere else - its fine. the height is good on all my pool. fellow admin said it has something to do with those swinging trees:/
  12. Today
  13. Lorenc

    error compiling

    Changed Status from Pending to Fixed
  14. Lorenc

    error compiling

    Changed Fixed In to 1.1.2
  15. Lorenc

    Wont Compile

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
  16. Duff

    PlaceryGrab

    Will do
  17. AlaEddineYahia

    PlaceryGrab

    a video showcase would be awsome !
  18. Fruster

    Heli not showing up

    I understand that this happened after the update, but please describe the problem in more detail
  19. till monument marker works not like in former times. does it have to be placed and named only or does the marker size also has to include the monument?
  20. Peter Friesenbichler

    Tunnels

    If you enter these railway tunnels, you die instantly.
  21. heya, I think it's a game issue. I've had the same issue with bases in the jungle, but I can't reproduce. when I go to the same spot on the same server and spawn the same base the issue doesn't happen again. if you can find a way to reproduce then I might be able to do something. I've already tried raycasts, checking physics in the areas reported and everything looks normal to me so it's unknown. however, if you can /rbe that same base and it still floats each time then that's not the same issue. in that case, height would be modified in the profile or the base's copypaste file.
  22. Hawkhill

    RoamTasks

    UI Dissapears when teleporting using NTeleportation. plugin by Nivex
  23. SVR-Gaming

    Heli not showing up

    When I first loaded the plugin all worked fine, then RUST did an update an that is when the problem started . { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Event duration(In seconds. Time is calculated from the moment the cargo is dropped by the plane at the airfield)": 3600, "End the event early if all crates were completely looted and all NPCs were killed(including Bradley and Heli)": true, "Minimum number of online players to trigger an event": 1, "Minimum drops amount(minimum number of cargo spawns after plane landing, should not be less than 1)": 2, "Maximum drops amount(maximum number of cargo spawns after plane landing, should not be less than 1, maximum 10)": 4, "Minimum crates amount(spawn every cargo drop)": 1, "Maximum crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend event duration if NPCs, Heli or Bradley is attacked (if less time left, extend to set time (in seconds))": 600, "Crates timer(in seconds)": 240, "Minimum airdrops amount(spawn every cargo drop)": 1, "Maximum airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Minimum NPCs amount(spawn every cargo drop)": 1, "Maximum NPCs amount(spawn every cargo drop)": 2, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Chance of an NPC throwing a grenade(0-100%) Only if the NPC loses sight of the player, if the player is in a vehicle, if the player is trying to search crates": 50, "NPC grenade damage scale": 1.0, "Will the NPC take damage from a collision with a car": true, "Will NPCs attack zombies": true, "Remove NPC corpses": false, "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": true, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Airfield event", "Display on the marker how much time is left until the end of the event": true, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%) If you are not using a custom map, correct operation of BradleyAPC is not guaranteed. Use the default airfield or a landing spot that is similar to the default airfield": 50, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Notification type for the Notify plugin (-1 does not use Notify)": 1, "Notice message type (0 or 1, -1 do not use notice messages)": 1, "SteamID for chat message icon": 0, "Number of points for the winner(only for ServerRewards plugin)": 0, "Number of EXP points for the winner(only for Skill Tree plugin)": 0.0, "Drone Ban Radius (0 - not used)": 0.0, "Damage drones take when near an event(every 5 seconds)": 50.0 }
  24. Fruster

    Heli not showing up

    Hi! I don't quite understand. The patrol helicopter doesn't always spawn? And the locked crates don't always spawn either? Please attach your JSON configuration file.
  25. SVR-Gaming

    Heli not showing up

    After last Rust up date Patrol heli is not showing up an some times not all locked crates
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