All Activity
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MoonDoggy started following API methods
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flutes started following API methods
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PlayerEventStates 1.0.0 — API methods can’t be called with a player’s userID GetEventStatePlayer_API, SetEventStatePlayer_API and PlayerHasRecquiredStates_API all declare ulong playerId. In current Rust, BasePlayer.userID is an EncryptedValue<ulong> struct, not a ulong. A plugin that passes player.userID straight into Call() boxes that struct, so the ulong parameter never binds and the call returns null rather than throwing — the caller just sees false. Dialogs 1.1.0 does this at :814 and :914. The effect is that every node with Recquired Event States evaluates false and only nodes with no conditions can fire, and Event States Updated writes nothing. It fails completely silently, with no console error. Fix either end: cast at the call site in Dialogs, or take object in the three API methods and convert?? The second seems to cover every caller.
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root1222 changed their profile photo
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Markiii started following Water Dragon Boss , Boss Dragon and Alien Tripod
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Changed Fixed In from 1.3 to Next Version
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ttvTony_144hz joined the community
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itemperks prepper perk blacklisted items are not blocked meals are based on fish.cooked
imthenewguy replied to m3dus4's Support Report in Support
Can you show me a screen shot of the cognative cookie config settings? -
You still haven't answered my question. How did you obtain the items?
- Today
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They stopped working for me after the global update.
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- 79 comments
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- #wallpaper
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- 186 comments
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- 186 comments
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I would like to request a small feature addition: I'd like to reserve the 150-meter raid zone but also add a way to maintain a separate per-player 180-second raid block even if they leave the zone. Do not remove that personal block on death, respawn, or leaving the zone. Allow the personal block to expire only when its timer reaches zero. This would prevent players from bypassing your raid restrictions by intentionally dying or escaping the raid area, without sacrificing the raid-zone mechanics. Also could you please let me know how to make 1 explosive bullet on a base trigger a raid block? Currrently raid block can only be triggered by destroying a wall entirely. The below option set to 0 currently refuses to ever trigger a raid bubble. Even if I set it to 1 it will only trigger a raid bubble on full destruction of the wall. I want 1 explo bullet to trigger a raid bubble but it will not work "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 1, NoEscape.json
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Changed Status from Pending to Work in Progress
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Thanks for the video. The plugin has been updated so NPCs can no longer enter classic dungeon walls or shoot through them. If it happens again, please tell us whether the NPC was already in the wall when you arrived or moved into it during the fight
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jokhmfic joined the community
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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Sorry to keep pestering you about this, but would it be possible for you to implement it? I’d really like to keep using the plugin, as it’s helpful to many players.
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xKOKO159 changed their profile photo
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i'll try and get an update out tomorrow for this issue
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- 4 comments
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MarsBars52 changed their profile photo
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EVELIN_UA joined the community
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Version 1.0.0
5 downloads
NooBzWarning – Advanced Player Warning & Management System A complete, UI-driven warning and disciplinary management system for Rust servers.NooBzWarning gives server administrators a professional and centralised way to manage player behaviour, issue warnings, track disciplinary history and automate punishments based on configurable warning thresholds. Featuring a fully integrated Rust CUI interface, persistent warning records and an interactive player acknowledgement system, NooBzWarning makes server moderation easier, more organised and more transparent. Whether you run a small community server or a large public Rust server, NooBzWarning provides the tools to keep player discipline under control. Key Features Advanced Admin Panel Clean, custom-built graphical administration interface. View online and sleeping players in one convenient list. Select players and issue warnings directly through the UI. Add custom warning reasons. Player selection highlighting. Paginated player lists. Customisable interface colours and appearance. Player Warning System Issue warnings with individual reasons. Players receive a dedicated full-screen warning notification. Warning displays the reason, issuing administrator and timestamp. Players must acknowledge their warning using the ACCEPT button. Outstanding warnings are automatically displayed when players reconnect. Warning acceptance is recorded and stored. Warning History & Management Dedicated warning history interface. View all players with recorded warnings. See total warning counts per player. View individual warning reasons, dates and issuing administrators. Track accepted and pending warnings. Edit pending warning reasons. Remove individual warnings. Clear all warnings for a player. Paginated warning history for easier management. Punishment commands are configurable, allowing administrators to customise their own disciplinary actions. Supported command placeholders: {steamid} – Player Steam ID. {name} – Player name. {reason} – Punishment reason. Customisation Commands CommandDescription /warnOpens the administration panel. /warnlistOpens the warning management interface. /warnlist playernameOpens warning details for a specific player. Permissions Permission: noobzwarning.admin Config { "Permission": "noobzwarning.admin", "Punishments": [ { "Warning Count": 3, "Command": "banid {steamid} 1d \"Automated ban: 3 warnings\"" }, { "Warning Count": 5, "Command": "banid {steamid} 7d \"Automated ban: 5 warnings\"" }, { "Warning Count": 10, "Command": "banid {steamid} 30d \"Automated ban: 10 warnings\"" }, ], "UI Settings": { "Admin Panel Title": "NooBzWarning - Admin Panel", "Warning Overlay Title": "⚠ WARNING ⚠", "Accept Button Text": "ACCEPT", "Overlay Background Color": "0.8 0.1 0.1 0.95", "Overlay Text Color": "1 1 1 1", "Admin Panel Background Color": "0.1 0.1 0.1 0.95", "Admin Panel Text Color": "1 1 1 1", "Button Color": "0.2 0.6 0.2 1", "Button Text Color": "1 1 1 1", "Input Field Background": "0.25 0.25 0.25 1", "Input Field Border": "0.4 0.4 0.4 1", "Input Field Text Color": "1 1 1 1", "Player List Background": "0.15 0.15 0.15 1", "Selected Player Highlight": "0.2 0.6 0.2 0.8", "Logo Image URL": "", "Background Image URL": "" } }$3.00 -
Version 1.0.0
17 downloads
Refuel vehicles and gas jugs at Oxums Gas Stations! Spawn custom pumps with pads and configure pumping rates, refill jugs rates, and more! - Works with native vanilla vehicles and all Karuzas vehicles Commands gaspump give: Gives the player or searched player a gas jug or bottle - jug: gives a gas jug (originally a jerry can for water) - bottle: gives a gas bottle (originally a water bottle for water) debug: Toggles a debug state for all visible pumps pads and vehicles refueling spawn: Spawns a pump or a pad - pump: spawns a pump where the player is looking - pad: spawns a pad where the player is standing (MUST BE LOOKING AT PUMP TO LINK PAD TO PUMP) edit: Edit a pump or pad - scale: edit the scale of the pump or pad you are currently looking at reset: Reset pumps and pads - all: reset all pumps and pads in the data file that have been spawned - pump: reset the pump you are currently looking at with the pads. Permissions admin: Allows usage of the "gaspump" command.Free -
There are potted plants left on the map. I’ve noticed them floating in mid-air on other maps as well—is there a reason for this? Players’ helicopters keep colliding with them and crashing...
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Version 1.2.0
6 downloads
HopperController (Ai Assisted) Change how far hoppers pick up items, per player, with a live range preview while placing them. Vanilla hoppers pick up items within 3 m. HopperController lets you change that for the whole server, for VIP tiers, or both. While holding a hopper, players see a sphere showing exactly how far it will reach. AI disclosure: Written with AI assistance (ChatGPT and Claude). I designed the features and tested it on a live Rust server. Free release. Bugs are fixed as time allows. Features VIP tiers with their own permission, pickup radius, and item speed Global mode: change all hoppers with no VIP needed (can be turned off for non-VIP) Range sphere and label shown at the aim point while holding a hopper Teammates can see the sphere to help place large-radius hoppers Safe limits: radius and speed from vanilla up to 30 Hoppers update automatically when permissions or groups change A broken config is reported with its line number and never overwritten Permissions hoppercontroller.vip1 to vip4: default tiers (configurable) hoppercontroller.indicator: see the range sphere without a tier hoppercontroller.admin: use /hopperrefresh Default tiers VIP 1 VIP 2 VIP 3 VIP 4 Installation Put HopperController.cs in oxide/plugins Edit oxide/config/HopperController.json Grant permissions, e.g. o.grant group vip hoppercontroller.vip1 Config Sample : { "Config Version": "1.2.0", "Default Hopper Settings": { "Pickup Radius": 3.0, "Item Move Speed": 2.0 }, "Apply Default To Non-VIP": true, "VIP Permission Tiers": [ { "Tier Name": "VIP 1", "Permission": "hoppercontroller.vip1", "Priority": 1, "Pickup Radius": 5.0, "Item Move Speed": 5.0 } ], "Startup Scan Batch Size": 500, "Placement Range Indicator": { "Enabled": true, "Update Interval": 0.15, "Display Duration": 0.2, "Sphere Color": "cyan", "Show Radius Text": true, "Radius Text Height": 1.0, "Maximum Aim Distance": 8.0, "Show To Teammates": true, "Teammate Maximum Distance": 50.0 } }Free - Yesterday
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Meier joined the community
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hi upload all plugiin and load ScalboxCore and after UltimateIndutrialFarm