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We have a plugin right now that lets you set up your items for sale, and then save a template of that vending machine, so all you do is reload the template after wipe day and it sets up the items and prices according to what you saved. Saves time in setting up big vending machine bases. I was just wondering if that was possible with this plugin. This looks fantastic, and we'll probably switch to it either way, but if you could save the set-up of your vending machines and reload that after wipe, it would save a few of our more creative and involved players a lot of time.
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guanist started following Admin Warn
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guanist started following Dracula Boss Event and Better Beehives
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- Today
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- 192 comments
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- #items
- #enhancement
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(and 6 more)
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katana started following Announcements
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katana joined the community
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wow that might actually be it :S thx for informing me of that
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mastholds started following Announcements
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It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
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dexx joined the community
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C8lm joined the community
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Heya, Well I can reproduce it on demand, but it's very very specific circumstances -Go to safezone -Teleport away from safezone, but don't wake up (using TeleportGUI plugin for teleportation/homes) -After some time as a sleeper, disconnected with error, then killed for being asleep in safezone (this is a known issue it seems with TeleportGUI which I will report to that dev as well) I will add disconnection error below - the disconnect and the death appear to occur at the same time, hard to say as there is no output on console on death, but if I immediately rejoin on disconnect I am dead so assume this happens simultaneously... -Reconnect -Have double skills (see attached before and after pic) -Disconnect & reconnect after that fixes the problem If you disconnect yourself or time out to disconnect, the issue does not occur Seems something to do with the hook/method or whatever for disconnection not catching when the client DCs in this fashion? NullReferenceException: Object reference not set to an instance of an object 02/01 09:58:57 | *IP*:32848/*steamid*/*steamname* disconnecting: Exception (cs:141825): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.%b916d9d124b8e9856bf396d6a3b08881d5c984ca (%4f36be8fe088287d2718bb52e458fbf5a3f30083+%8700274fac70c49688d318b85d9413a6d672a04c& %80e50159f6c6e37a9152322fcf34310da97a5859) (at <00000000000000000000000000000000>:0) BasePlayer.%b916d9d124b8e9856bf396d6a3b08881d5c984ca () (at <00000000000000000000000000000000>:0) BasePlayer.%b82a23817908f9f94ddcc55d348847d9e100b8c5 (%04a567ddb4324f873a78cf0daadc74937bc2d517 %aa2004f11a7681caa25138ab8f52b90b5e4b42cb, System.Single %17f124108775211a04d0647435624f3f35e4c113) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer (System.Single %fcfa3dc15fda61cce1013c440923752458e1bcd2) (at <00000000000000000000000000000000>:0) BasePlayer.%a187206330b0329d6334947dae1b66ad71ae584a (System.Single %fcfa3dc15fda61cce1013c440923752458e1bcd2) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Appreciate we can only replicate it by abusing behaviour/bugs of another plugin but possible there are other ways to force this kind of disconnect to cheese ST? Cheers
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space is broken after todays rust update
mark bergervoet replied to mark bergervoet's Support Request in Support
Thnx for fix it so fast -
aimacak started following Flare Description
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Hello, I will add your suggestion for consideration, if additional information becomes available, I will inform you, thank you.
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Thanks, I have studied your config, all your loot profiles seem good and I cannot see anything that would cause it in the config. I did notice the Medium profile has no loot table and has custom loot disabled, is this intended? Were you testing with this profile only by any chance? Are you getting any errors or warnings in the console?
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Cobalt Studios started following The JSON file fails
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Destructor started following The JSON file fails
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After several attempts to move the UI panel to the right, next to the health bar, the panel returns to its original position and I can't move it. How can I fix this?
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heres the config file BradleyDrops.json
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siriowolf9797 joined the community
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This map will be replaced by a completely new version. I have not deleted the post so that users who have purchased this map can be informed that they will receive a free copy of the new version.
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- 204 comments
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- #bradley
- #krunghcrow
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yuhee joined the community
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Please indicate your configuration. I checked mine and there are no such errors. Can you tell me what you did to cause them to appear?
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kamikaze157z changed their profile photo
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Will the map be updated anytime soon?
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@SinKohh
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Eduard joined the community
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- 204 comments
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- #bradley
- #krunghcrow
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Sorry for the delay. We found numerous mobile issues with our wishlist, so sorry for the delay. You can access the wishlist from the mobile navigation bar or from your profile. If you have any issues, please let us know.
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lilellie1 changed their profile photo
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Hello, I have the PVE Mode plugin and it works in the other events like convoy. But is not working with this event. I have it set to True in the Config file. There is a sphere around the event. But once you start the event it doesn't keep other players out.
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Thank you so much! The plugin works perfectly, and the author’s efficiency is truly impressive, haha. I really hope a lang language configuration file can be added in the future, which will make it much easier for me to localize it into other languages.
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nismo changed their profile photo
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Rytox changed their profile photo
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Hey, I like the idea of a web editor. It would be much easier to do. Noted!
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getting an error with my other plugins heli drops and bradley drops since installing this plugin. i have vanilla events disabled in cem config,and am spawning them on a timer. when players throw a supply signal to call heli or bradley get this error in console: [Custom Event Manager] Blocked vanilla CH47 spawn (disabled in config) [Economics] Saving balances for players... [RaidProtection] Saved 11/11 protected entities [GunShip] [02/01/2026 04:32:10] Data Saved. Saved 0 vehicles Saved 97,309 ents, cache(0.13), write(0.06), disk(0.01). Saving complete obviously neither come because they cant spawn. being blocked by your plugin. also this pluggin effects the spawn mini plugin as well.. minis were spawning and instantly getting destroyed. i re enabled "EnablePatrolHelicopter": true, and it solved that issue. i dont really want to have to enable all vanilla events just to use the other plugins so it works around this.. any thoughts? otherwise cool plugin, just need to integrate with other plugins some more.
