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  2. 2026-02-17 03:12:27.405 +01:00 [INF] Starting compiler v1.0.32.0. . . 2026-02-17 03:12:27.425 +01:00 [INF] Minimal logging level is set to Debug 2026-02-17 03:12:27.435 +01:00 [INF] Watching parent process ([60] RustDedicated) for shutdown 2026-02-17 03:12:27.435 +01:00 [DBG] Started message server. . . 2026-02-17 03:12:27.436 +01:00 [INF] Message server has started 2026-02-17 03:12:29.436 +01:00 [INF] Sent ready message to parent process 2026-02-17 03:12:29.437 +01:00 [DBG] Compiler has started successfully and is awaiting jobs. . . 2026-02-17 03:12:29.647 +01:00 [DBG] Received compile job 0 | Plugins: 155, References: 64 2026-02-17 03:12:30.439 +01:00 [INF] Starting compilation of job 0 | Total Plugins: 155 2026-02-17 03:12:30.442 +01:00 [DBG] Settings[Encoding: utf-8, CSVersion: Preview, Target: DynamicallyLinkedLibrary, Platform: AnyCpu, StdLib: False, Debug: False, Preprocessor: OXIDE, OXIDEMOD, RUST, Reference Files: - [1] mscorlib.dll(4622848) - [2] Oxide.Core.dll(203776) - [3] Oxide.CSharp.dll(104960) - [4] Oxide.Common.dll(22016) - [5] System.dll(2653696) - [6] System.Core.dll(1115136) - [7] System.Data.dll(2081280) - [8] System.Xml.dll(3160064) - [9] Oxide.References.dll(1419264) - [10] Oxide.MySql.dll(1212928) - [11] System.Numerics.dll(119296) - [12] System.Transactions.dll(34304) - [13] Oxide.SQLite.dll(20992) - [14] System.Data.SQLite.dll(286720) - [15] Oxide.Unity.dll(10240) - [16] UnityEngine.dll(115200) - [17] Oxide.Rust.dll(117248) - [18] Assembly-CSharp.dll(8274944) - [19] Facepunch.System.dll(83456) - [20] Facepunch.Console.dll(30720) - [21] UnityEngine.CoreModule.dll(1376768) - [22] Facepunch.Network.dll(74752) - [23] Rust.Platform.Common.dll(25600) - [24] UnityEngine.TextRenderingModule.dll(28160) - [25] UnityEngine.UI.dll(237568) - [26] Rust.Global.dll(112128) - [27] Rust.Data.dll(1496576) - [28] Facepunch.Steamworks.Posix.dll(636928) - [29] Facepunch.UnityEngine.dll(126464) - [30] Assembly-CSharp-firstpass.dll(1450496) - [31] Facepunch.Unity.dll(84992) - [32] BoomlagoonJSON.dll(13824) - [33] 0Harmony.dll(2193920) - [34] Rust.FileSystem.dll(25088) - [35] Rust.Clans.dll(12288) - [36] Rust.Clans.Local.dll(59392) - [37] Rust.Localization.dll(11264) - [38] Rust.Platform.dll(7168) - [39] Rust.Platform.Steam.dll(30720) - [40] Rust.Workshop.dll(621568) - [41] Rust.World.dll(12800) - [42] System.Drawing.dll(481280) - [43] UnityEngine.AIModule.dll(47616) - [44] UnityEngine.AssetBundleModule.dll(22016) - [45] UnityEngine.GridModule.dll(14336) - [46] UnityEngine.ImageConversionModule.dll(13824) - [47] UnityEngine.PhysicsModule.dll(127488) - [48] UnityEngine.TerrainModule.dll(90112) - [49] UnityEngine.TerrainPhysicsModule.dll(10240) - [50] UnityEngine.UIModule.dll(25600) - [51] UnityEngine.UIElementsModule.dll(1523712) - [52] UnityEngine.UnityWebRequestAudioModule.dll(12288) - [53] UnityEngine.UnityWebRequestModule.dll(47616) - [54] UnityEngine.UnityWebRequestTextureModule.dll(11264) - [55] UnityEngine.UnityWebRequestWWWModule.dll(20992) - [56] UnityEngine.VehiclesModule.dll(13312) - [57] netstandard.dll(90624) - [58] Oxide.Ext.Chaos.dll(1249792) - [59] Unity.Mathematics.dll(741376) - [60] Oxide.Ext.ChaosNPC.dll(136704) - [61] Facepunch.Sqlite.dll(19456) - [62] UnityEngine.SharedInternalsModule.dll(22016) - [63] Unity.Burst.dll(304640) - [64] Unity.Burst.Unsafe.dll(5632) Plugin Files: - [1] ActivityRewards.cs(60414) - [2] AdminMenu.cs(254118) - [3] AdminPanel.cs(43479) - [4] AdminRadar.cs(241286) - [5] AdvancedStatus.cs(105040) - [6] AirbourneSpawn.cs(32506) - [7] AirfieldEvent.cs(95743) - [8] AnimalSpawn.cs(56105) - [9] ArmoredTrain.cs(411300) - [10] AttachmentMotorBike.cs(22806) - [11] AutoPickupBarrel.cs(8016) - [12] AutoPlant.cs(17144) - [13] AutomatedMessages.cs(240579) - [14] Backpacks.cs(363314) - [15] Bank.cs(42939) - [16] BankCell.cs(18871) - [17] Barges.cs(247990) - [18] BetterChat.cs(40466) - [19] BotReSpawn.cs(368308) - [20] BradleyGuards.cs(59111) - [21] BradleyTiers.cs(41731) - [22] BuildingWorkbench.cs(21478) - [23] BuyableTugboats.cs(34471) - [24] CarRadio.cs(41835) - [25] CarTurrets.cs(60740) - [26] CarVendor.cs(63057) - [27] Caravan.cs(544605) - [28] CargoConvoy.cs(133273) - [29] CargoPlaneCrash.cs(84723) - [30] ChaosExtensionDownloader.cs(5226) - [31] ChaosNPCDownloader.cs(5243) - [32] ChestStacks.cs(19146) - [33] Convoy.cs(714719) - [34] Cooking.cs(473299) - [35] CopyPaste.cs(224876) - [36] CorpseLocker.cs(23405) - [37] CraftController.cs(51669) - [38] CustomButtons.cs(120282) - [39] CustomItemDefinitions.cs(85524) - [40] CustomItemGambling.cs(5388) - [41] CustomMixing.cs(84898) - [42] CustomRecycle.cs(70616) - [43] CustomVendingSetup.cs(184685) - [44] CustomizableWeapons.cs(141471) - [45] DTags.cs(23265) - [46] DeathNotes.cs(100734) - [47] DeathNotesGui.cs(630) - [48] DriveMagnetCranesAnywhere.cs(2003) - [49] DropShip.cs(88824) - [50] Economics.cs(28432) - [51] ElevatorCounters.cs(13841) - [52] EntityScaleManager.cs(11714) - [53] EternalPlants.cs(2000) - [54] EventsManager.cs(272725) - [55] EventsManagerConverter.cs(9705) - [56] EventsManagerNotifier.cs(5161) - [57] ExplodingOilBarrels.cs(6156) - [58] FerryTerminalEvent.cs(362797) - [59] FlyingGodStatus.cs(21182) - [60] FoundationLimit.cs(33698) - [61] FurnaceSplitter.cs(44363) - [62] Ganja.cs(81042) - [63] GatherAway.cs(3622) - [64] GatherManager.cs(34957) - [65] GatherRewards.cs(26588) - [66] GuardedCrate.cs(85326) - [67] HUDPanel.cs(153797) - [68] HarborEvent.cs(250900) - [69] HeadLight.cs(31723) - [70] HeliCrashEvent.cs(25729) - [71] HeliRefuel.cs(102179) - [72] HeliStorageUpgraderZ.cs(11133) - [73] HelpfulSupply.cs(39003) - [74] HomeStereo.cs(64223) - [75] HomingMissiles.cs(75323) - [76] HornDoors.cs(7247) - [77] HostileTimers.cs(28851) - [78] HuntsMan.cs(41130) - [79] ImageLibrary.cs(51589) - [80] InstantStartup.cs(921) - [81] JetEvent.cs(176488) - [82] JungleZigguratEvent.cs(70530) - [83] JunkyardShredder.cs(4300) - [84] Kits.cs(157570) - [85] LaptopCrateHack.cs(12797) - [86] LimitedDroneRange.cs(21381) - [87] LootManager.cs(206525) - [88] Loottable.cs(504267) - [89] MarkerManager.cs(15637) - [90] MiniCopterSamSiteWarning.cs(5815) - [91] MonumentAddons.cs(615739) - [92] MonumentFinder.cs(66330) - [93] MonumentLifts.cs(2745) - [94] MySnowmobile.cs(18681) - [95] NPCShop.cs(123145) - [96] NTeleportation.cs(431659) - [97] NightLantern.cs(28427) - [98] NoCoilDrain.cs(1215) - [99] NoCrashFlyingVehicles.cs(9840) - [100] NoGiveNotices.cs(434) - [101] NpcRaiders.cs(208095) - [102] NpcSpawn.cs(435235) - [103] PVETurret.cs(3721) - [104] Paraplane.cs(57722) - [105] PersonalFarm.cs(8792) - [106] PlayerChallenges.cs(55731) - [107] PlayerDLCAPI.cs(24429) - [108] PlayerGravestone.cs(7399) - [109] PlayerRanks.cs(143109) - [110] PlaytimeTracker.cs(26954) - [111] PluginUpdateNotifications.cs(15602) - [112] PocketZipline.cs(44416) - [113] PopupNotifications.cs(20477) - [114] QuickSort.cs(70099) - [115] RaidableBases.cs(1258583) - [116] RealPVE.cs(513748) - [117] RemoverTool.cs(211512) - [118] Rename.cs(12609) - [119] RoamingNPCVendors.cs(101435) - [120] ServerMessage.cs(5876) - [121] ServerRewards.cs(225472) - [122] Shipwreck.cs(423347) - [123] Shop.cs(710618) - [124] SignArtist.cs(88359) - [125] SkinBox.cs(227680) - [126] SortButton.cs(43323) - [127] SpawnModularCar.cs(113395) - [128] Sputnik.cs(310271) - [129] StaticLootables.cs(180380) - [130] SupplySignalAlerts.cs(1528) - [131] TalkingNpc.cs(120809) - [132] TalkingNpcVehicles.cs(31232) - [133] TeamLeaderOnline.cs(3163) - [134] Telekinesis.cs(45322) - [135] TeleportGun.cs(6366) - [136] TimeOfDay.cs(11269) - [137] TimedPermissions.cs(22219) - [138] TorchHolderNoDamage.cs(1124) - [139] TrainHeist.cs(193956) - [140] TreasureChest.cs(57137) - [141] TugboatPirates.cs(106260) - [142] UnlockDlcItems.cs(4670) - [143] UpdaterNpcSpawn.cs(14320) - [144] Vanish.cs(43184) - [145] VehicleDecayProtection.cs(49658) - [146] VehicleStorage.cs(91868) - [147] VoteMap.cs(56141) - [148] WallpaperPlanner.cs(65161) - [149] WaterEvent.cs(225667) - [150] WelcomePanel.cs(121943) - [151] XDCobaltLaboratory.cs(127578) - [152] XDQuest.cs(139747) - [153] XPerience.cs(2122831) - [154] ZombieHorde.cs(191527) - [155] ZoneManager.cs(164133) 2026-02-17 03:12:30.463 +01:00 [DBG] Added 64 project references 2026-02-17 03:12:30.604 +01:00 [DBG] Plugin AutomatedMessages.cs is using unicode escape sequence 2026-02-17 03:12:31.159 +01:00 [DBG] Plugin Loottable.cs is using unicode escape sequence 2026-02-17 03:12:31.375 +01:00 [DBG] Plugin PlayerRanks.cs is using unicode escape sequence 2026-02-17 03:12:32.088 +01:00 [DBG] Added 155 plugins to the project 2026-02-17 03:12:36.695 +01:00 [WRN] Failed to compile CustomMixing.cs - The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) (L: 19 | P: 17) | Removing from project 2026-02-17 03:12:36.702 +01:00 [WRN] Failed to compile MonumentAddons.cs - 'MonumentAddons.CustomSpawnGroup.Spawn(int)': cannot change access modifiers when overriding 'public' inherited member 'SpawnGroup.Spawn(int)' (L: 8850 | P: 37) | Removing from project 2026-02-17 03:12:36.711 +01:00 [WRN] Failed to compile VehicleDecayProtection.cs - 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) (L: 146 | P: 52) | Removing from project 2026-02-17 03:12:36.715 +01:00 [WRN] Failed to compile CarTurrets.cs - Argument 1: cannot convert from 'ProtoBuf.PlayerNameID' to 'ulong' (L: 1214 | P: 50) | Removing from project 2026-02-17 03:12:43.739 +01:00 [INF] Successfully compiled 151/155 plugins for job 0 in 13299ms 2026-02-17 03:12:43.739 +01:00 [DBG] Pushing job 0 back to parent 2026-02-17 03:13:25.808 +01:00 [INF] Termination request has been received from compiler stream 2026-02-17 03:13:26.746 +01:00 [INF] Termination request has been received from SIGTERM 2026-02-17 04:00:24.146 +01:00 [INF] Starting compiler v1.0.32.0. . . 2026-02-17 04:00:24.165 +01:00 [INF] Minimal logging level is set to Debug 2026-02-17 04:00:24.172 +01:00 [INF] Watching parent process ([59] RustDedicated) for shutdown 2026-02-17 04:00:24.173 +01:00 [DBG] Started message server. . . 2026-02-17 04:00:24.173 +01:00 [INF] Message server has started 2026-02-17 04:00:26.174 +01:00 [INF] Sent ready message to parent process Step 1. Install data files 1) Open the .../en/data folder inside the archive 2) Copy all files and folders from it into the .../oxide/data folder on your server Step 2. Install LootManager (if it is not installed yet) 1) Download the LootManager plugin archive: https://codefling.com/extensions/loot-manager 2) Open the .../data folder inside the archive 3) Copy all files and folders into the .../oxide/data folder on your server 4) Open the .../plugins folder inside the archive 5) Copy the LootManager plugin file into the .../oxide/plugins folder on your server Step 3. Install NpcSpawn 1) Open the NpcSpawn plugin archive 2) Open the .../en/plugins folder inside the archive 3) Copy the NpcSpawn plugin file into the .../oxide/plugins folder on your server
  3. Razor

    Missing stations

    Most likely not as the US code is set for English not British English GB { "en", "us" }, // English - United States you can manually add British stations. via the UI
  4. Send a request for a refund, there is no problem with this, I understand you, but I cannot repair the plugin itself because I am not its author ((and the fact that it only works with working skins does not depend on me, for example, on my server the skinbox does not crash from 1 broken skin)
  5. I have read the description and gotten as far as i have because of it. i added the item myself as a new entity and made a skin for it. there is nothing wrong with the item itself it just doesnt persist through a restart. I have added other items too that do persist. I am just wondering if you would know of a way to fix it? { "Enabled": true, "DisplayName": "Spawn Lab_Barrels", "Description": "Spawn Lab Barrels", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "electric.teslacoil", "Spawn PrefabName": "assets/prefabs/misc/underwaterlabsdwelling/underwaterlab_dwelling_600_corner_a.prefab", "SkinID": 3667941981, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 180.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false, },
  6. RustyB

    Missing stations

    Your code seems to return only US for english players. So the plugin doesn't allow for british radio stations from a json file?
  7. Razor

    Missing stations

    All the supported languages by rust only urls in there set language will show in the list. if the api has a contry code for the lang. { "af", "za" }, // Afrikaans - South Africa { "ar", "sa" }, // Arabic - Saudi Arabia { "az", "az" }, // Azerbaijani - Azerbaijan { "be", "by" }, // Belarusian - Belarus { "bg", "bg" }, // Bulgarian - Bulgaria { "bn", "bd" }, // Bengali - Bangladesh { "ca", "es" }, // Catalan - Spain { "cs", "cz" }, // Czech - Czech Republic { "da", "dk" }, // Danish - Denmark { "de", "de" }, // German - Germany { "el", "gr" }, // Greek - Greece { "en", "us" }, // English - United States { "es", "es" }, // Spanish - Spain { "et", "ee" }, // Estonian - Estonia { "fa", "ir" }, // Persian - Iran { "fi", "fi" }, // Finnish - Finland { "fr", "fr" }, // French - France { "he", "il" }, // Hebrew - Israel { "hi", "in" }, // Hindi - India { "hr", "hr" }, // Croatian - Croatia { "hu", "hu" }, // Hungarian - Hungary { "id", "id" }, // Indonesian - Indonesia { "it", "it" }, // Italian - Italy { "ja", "jp" }, // Japanese - Japan { "ka", "ge" }, // Georgian - Georgia { "kk", "kz" }, // Kazakh - Kazakhstan { "ko", "kr" }, // Korean - South Korea { "lt", "lt" }, // Lithuanian - Lithuania { "lv", "lv" }, // Latvian - Latvia { "mk", "mk" }, // Macedonian - North Macedonia { "mn", "mn" }, // Mongolian - Mongolia { "ms", "my" }, // Malay - Malaysia { "nb", "no" }, // Norwegian Bokmal - Norway { "nl", "nl" }, // Dutch - Netherlands { "pl", "pl" }, // Polish - Poland { "pt", "br" }, // Portuguese - Brazil { "ro", "ro" }, // Romanian - Romania { "ru", "ru" }, // Russian - Russia { "sk", "sk" }, // Slovak - Slovakia { "sl", "si" }, // Slovenian - Slovenia { "sq", "al" }, // Albanian - Albania { "sr", "rs" }, // Serbian - Serbia { "sv", "se" }, // Swedish - Sweden { "th", "th" }, // Thai - Thailand { "tr", "tr" }, // Turkish - Turkey { "uk", "ua" }, // Ukrainian - Ukraine { "ur", "pk" }, // Urdu - Pakistan { "uz", "uz" }, // Uzbek - Uzbekistan { "vi", "vn" }, // Vietnamese - Vietnam { "zh", "cn" } // Chinese - China };
  8. I will update the file as much as possible. But before, the skinner did not have such a problem. Skinbox, for example, easily eats broken skins and this does not cause an error. This problem is only with the skinner.
  9. The config has this set as you stated already. unfortunately some entities I want to use for example ( spawn underwaterlab_dwelling_600_corner_a.prefab) and other underwaterlab spawnables amongst a handful of other entities do not persist. this particular prefab spawns a stack of lab barrels i use for a decor item. I have made it an item in my shopui and it spawns and places correctly. tested 3 times to confirm it is despawned after a restart.
  10. I really like the messages you added for the Deep Sea update I wanted to ask if it's possible to add or configure messages for when the Deep Sea event opens, so it broadcasts a message to all players to let them know the deep sea even has started, and also messages letting the players know it will close in x minutes Hope this is possible! Thank you
      • 1
      • Like
  11. I see, so why did I pay you for this data file then? What you are saying is we update it ourselves? You do not clear the dead skins in the file you are selling currently. Gotcha
  12. you can check for yourself using the program that is written in the description for editing skins, there are buttons to delete skins that are in the store and are broken
  13. From what I see, only the skinner has such problems, he can't cope with a broken skin( The fact that the skins are invisible is the same everywhere in all skin boxes, it's the author's fault because he used some layers that are displayed in the preview.
  14. jawad

    Ranch NPC not working

    The issue has been resolved and a new updated file has been uploaded. Please make sure your server is running the latest version of Oxide. Also ensure that Oxide.Ext.RustEdit.dll is properly installed. I hope you enjoy it!
  15. xNullPointer95

    test

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  16. xNullPointer95

    test

    test
  17. Today
  18. Version 1.0.0

    2 downloads

    xFuelGenerator xFuelGenerator lets server owners easily customize Fuel Generator (Small Generator) behavior by adjusting its power output, fuel consumption, fuel tick rate, and whether generators should automatically turn on when they receive fuel - all via a simple config. Settings can be applied automatically to newly spawned generators and, optionally, to all existing generators. Features Customize generator power output Adjust fuel consumption amount Change fuel consumption tick rate Option to run generators without fuel Auto-turn on generators when fuel is added Automatically apply settings to newly spawned generators Optionally update all existing generators on the map Reload command to reapply settings instantly Console Command xfuelgenerator.reload - Reload config and update generators Config { "ApplyToExistingGenerators": true, "AutoTurnOnGenerator": false, "UseFuel": true, "FuelConsumption": 1.0, "FuelTickRateSeconds": 3.0, "OutputEnergy": 35 } ApplyToExistingGenerators - Apply settings to generators that already exist on the map. AutoTurnOnGenerator - Generator turns on automatically when fuel is added. UseFuel - If false, generators run without consuming fuel. (If false the config 'FuelConsumption' gets ignored) FuelConsumption - How much fuel is used per tick. FuelTickRateSeconds - How often fuel is consumed. OutputEnergy - How much power the generator produces.
    $8.99
  19. walkinrey

    Driver Controller

    hello, wdym? can you send some video?
  20. Forbidden Lands Rust

    Pve

    i am using Simple PvE From codefling https://codefling.com/plugins/simplepve SimplePVE.json
  21. Theswingingturtle

    Pve

    RocketWeapons uses the vanilla rocket_basic / rocket_hv / rocket_fire prefabs and does not modify any damage hooks. It works correctly with TruePVE on my test server. Which PvE plugin are you using? Could you share its full config file?
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