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Rusty Hook started following CratesEventReborn
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It would be really cool if there was an option to where when the crates spawn in they stay spawned in until they are unlocked and further events won't start until the prior crates are unlocked. I've used FuZZED's version of this on my servers from day one and the biggest complaint I've got is about them despawning on people trying to claim them. Also if this had GUI Announcement support as well that would be incredible.
- Today
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Thankful_John started following Monument Owner
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lonelycity started following Additional Belt
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Title: Items in Additional Belt become locked/unusable after respawn with "Restore Upon Death" (Requires moving items to fix) Description: Hi, I encountered an issue when using the Restore Upon Death plugin alongside the Additional Belt plugin. Setup & Permissions: Players have been granted the following permissions: additionalbelt.enabled and additionalbelt.keep. The Issue: When a player dies and respawns, their items are successfully restored to the additional belt slots. However, after toggling/switching to the additional belt, the restored items become "ghost items" or locked. Players cannot equip, use, or take out these items directly from the hotbar. Temp Fix / Workaround: Players must manually open their inventory and drag/move the items to another slot first. Once moved, the items sync properly and can be used normally again. It seems like a inventory syncing or container snapshot issue between the two plugins upon respawn. Could you please look into this and see if a fix or a small delay in restoring items can be implemented? Thank you so much for your help and support!
- 20 comments
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- #additional
- #belt
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(and 2 more)
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Williamhah started following Delete my account
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yyy joined the community
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Try the latest update
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onlifil started following Custom Vitals Manager
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The "Show button when opening Workbench" option certainly hasn't been working since the way the Workbench opens was changed; previously, there was an intermediate screen rather than the branches opening directly, and the button was displayed on the interface during that intermediate stage. That is why we subsequently set it up to appear via a physical button. I will check if a button can be re-implemented in the CUI in some way.
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I tested this pretty extensively on the latest SimpleStatus build and I haven’t been able to reproduce the stuck purge status. The console message you posted is expected and is only informing you that PurgeFX is using a Rust asset icon, so SimpleStatus falls back to Legacy CUI for that status. It is not an error. I tested: adding/removing the purge status while online removing it while the player is offline timed status expiry while offline reconnecting after the status expired reloading SimpleStatus during the purge reloading the plugin controlling the purge during the purge restoring the status after reload and then clearing it while the player was offline In all of those cases the status was removed correctly and did not reappear after reconnecting. At this point I can’t reproduce an issue in SimpleStatus itself, so this may be related to how PurgeFX is restoring or clearing its purge state in your specific case. The problem probably is not SimpleStatus itself, and may be related to how PurgeFX is restoring or clearing its purge state in your specific case. Can you tell me exactly what happened before the status got stuck? For example, whether the server restarted, PurgeFX/SimpleStatus was reloaded, the purge ended automatically or by command, and which versions of PurgeFX and SimpleStatus you are using. If you have any console logs from around the time the purge ended, send those too
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Wondering if theres a way to set a specific amount of an item that is allowed to spawn per dungeon? Weve got the min/max setup but have come across alot of times itll just have multiple of that item (custom weapons/certain resources/etc) if there a way within the current config to set a max drop rate per dungeon difficulty or is that something that can be added?
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s8dmm10sa1 started following Raidable Bases
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I wanted to preface this by saying THANK YOU for the hard work of keeping this plugin polished and up-to-date. It is by far my servers favorite plugin I've installed. I was wondering if it's possible to make the loot that spawns in the bases have the "Looted by PLAYER" tag? I've had players complain that the guns they loot from these raids don't have tags. Thanks again!
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The_Toasty_Boi started following Announcements
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The_Toasty_Boi joined the community
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Hello! In Schedules, it doesn't allow you to select an end date if it falls in a different month. For example, if you set the start date to September 30th, it won't let you select October 1st as the end date. Thanks!
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Regarding the lag at the end of the event: theoretically, if there are many entities and they are all removed in a single frame, lag could occur—it depends on your configuration, but I can optimize this. As for the issue with an extra crate dropping from the Chinook, I didn't quite understand that part and haven't been able to reproduce the problem.
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Hello. Please try testing it on a clean server with only this plugin installed, as that would help rule out conflicts with other plugins or your server setup. So far, you're the only person who has reported this issue. If it were caused by the plugin itself, I would expect other users to encounter it as well. I tested it both when you first reported the problem and again now, and everything works correctly on my end.
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- 165 comments
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- #serverpanel
- #info
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(and 32 more)
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- #info
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- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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I ended up pulling the plugin, as the problem was easily replicated. I pulled every other plugin that could have had anything to do with the result, and it was still the same. Thanks for looking at it all the same.
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? Since the update, the status is still active even though the Purge is over. Please help.
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luukkonenk joined the community
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Hi, Sorry for the delay, but I've been busy fixing a plugin. The fix will be released between today and tomorrow.
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Hi, Sorry for the delay, but I've been busy fixing a plugin. The fix will be released between today and tomorrow.
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Hi, Sorry for the delay, but I've been busy fixing a plugin. The fix will be released between today and tomorrow.
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Version 1.0.0
2 downloads
TruePVE Configuration Pack – 3 Ready-to-Use Presets Get a complete TruePVE configuration package with 3 separate ready-to-use presets, allowing you to choose exactly how PvE and PvP should work on your Rust server. Whether you want a completely peaceful PvE server, PvP only during the night, or full nighttime raids with a Purge-style system, this pack gives you a preconfigured solution for each scenario. Preset 1 — Full PvE A classic 24/7 PvE configuration focused on peaceful progression, building, farming, monuments, and PvE content. Players cannot damage each other or raid other players' bases. Vehicles, storage, corpses, sleeping players, backpacks, farms, and Tool Cupboards are protected from other players. Advanced anti-grief protection also prevents many alternative ways of damaging or interfering with another player's property. PvE threats remain active, including Bradley APC, Patrol Helicopter, Scientists, Cargo Ship, wildlife, monument traps, and other NPC content, so the server still provides plenty of combat and progression. Best for: traditional PvE servers where players want maximum protection and peaceful progression. Preset 2 — Day PvE / Night PvP This preset automatically switches between peaceful PvE during the day and server-wide PvP during the night. Day — 08:00–20:00 Full PvE Player damage disabled Safe farming, building, and progression PvE NPCs and monuments remain active Player loot is protected Night — 20:00–08:00 PvP automatically enabled Players can fight, ambush, and compete for valuable loot Raiding remains disabled Bases, storage, vehicles, and other protected property stay safe Automatic chat notifications announce PvE/PvP mode changes This is a great option for servers that want regular PvP action without forcing players to risk losing their entire bases. Preset 3 — Day PvE / Night PvP + Raiding The most hardcore preset in the package. During the day, the server operates as a protected PvE environment. At night, it automatically switches into a Purge-style PvP mode with raiding enabled. Day — 08:00–20:00 Full PvE protection No player damage No raiding Safe farming and building Loot protection enabled Night — 20:00–08:00 Full PvP enabled Raiding enabled Explosives can damage enemy bases Enemy corpses and raid loot can be taken Clan wars, raids, ambushes, and high-risk PvP become possible When daytime returns, PvE protection is automatically restored Additional protection remains active against unwanted NPC and fire-based griefing, helping keep the system challenging without making it unfair. DynamicLoot Plugin Included The two dynamic PvP presets include DynamicLoot, a plugin developed specifically for these configurations. DynamicLoot automatically changes looting permissions for: Player corpses Dropped backpacks Sleeping players The permissions automatically follow the configured Day PvE / Night PvP schedule. During protected PvE periods, player loot is protected; when the PvP rules allow looting, the restrictions are automatically changed accordingly. This allows the entire PvE/PvP system to work automatically without requiring administrators to manually change permissions every day and night. What You Receive 1) Full PvE preset 2) Day PvE / Night PvP preset 3) Day PvE / Night PvP + Raiding preset 4) DynamicLoot plugin for the dynamic PvP configurations Ready-to-use configuration files Choose the preset that matches your server concept, install the required files, and customize further if necessary. One package — three different gameplay styles.$12.00 -
@David any new on this problem
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Yes, it needs to be replaced. A wipe will be performed. Make sure to save the map under a new name.
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Artemon29 joined the community
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Loot Table BetterLoot v4 Config for 1.5x Servers (August 2026 update)
Ponn commented on Ponn's file in Customizations
- 8 comments
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- #rust configs x1.5 loot table 1.5x loot config
- #better loot
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(and 20 more)
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- #better loot
- #rust config
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- #loot config
- #1.5x better loot config
- #x1.5 server
- #betterloot
- #1.5x server cfg
- #rust 1.5x server
- #loot x1.5 1.5x better loot tables
- #1.5x server settings alphaloot 1.5x
- #1.5x loot tables
- #1.5x loot
- #x1.5 loot config
- #better loot tables
- #alphaloot
- #loot table rust
- #loottable
- #loot
- #percentage
- #modded
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Sverre changed their profile photo
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1ucksh0t joined the community
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dusaid changed their profile photo
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Thank you very much for the quick reply and the information
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I just checked and rustedit has the HQM resources—as I told you, it should have them. Plus, the extraction map was updated a few days ago, so it should detect the new resources.