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Hey! Good news on this one, favorites in NPC shops is actually coming in the next update. Theres a new Allow Favorites option you flip on per NPC in the config, and each NPC gets its own favorites list separate from everything else. So on your NPC only setup you just turn that on for your vendor after updating and the favorite button shows up right there for players. Ill drop the version number in here as soon as its live, shouldnt be long.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Schizophrenian changed their profile photo
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doesn't seem to be cleaning up after itself...
Monster replied to GreenCardPVE's Support Report in Support
Okay, I'll run some tests. -
Version 1.0.0
1 download
What is a Merged Apartment Complex: A Merged Apartment Complex combines (Outpost, Bandit Town, and Stables/Ranch) into a single safe zone to improve server performance. My custom Merged Apartment Complex includes all of the features from Outpost, Bandit Camp, Stables, and working car lifts. By bringing these safe zone features together into one seamlessly functional monument, it’s a great addition to any Rust server, allowing you to remove both Outpost and Bandit Town from your map entirely. Designed for all Rust servers, this monument provides a safe trading zone, Stables/Airwolf vendors, and all NPC quest givers. It can also be placed manually over the top of the apartment complex monument in RustEdit. If you run into any issues with the vendors try these plugins: Custom Map Vehicle Vendor Fix and/or Custom Map Saddle Vendor Fix. You can find the links under dependencies / This prefab will not work on the main game until the next major patch on 02/07/26. If you would like to add this to your map you will need to use the Staging Server for testing. Merged Apartment Complex Features: All Original Outpost features. All Original Bandit features. Working Drone Marketplace. Airwolf Vendor with a Custom Helipad. Garage building with 2 vehicle lifts. Stables with 4 horses and vendor. Bot prevention for Produce exchange vending machine. Added Colliders so players don't get stuck. Gambling wheel with plenty of seating. Seating Area outside with a hobo barrel. All quest givers (Outpost, Bandit, Stables) 5 Slot Machines. 2 Poker Tables. 2 Blackjack Tables. 4 Recyclers with chairs. 1 Repair Benches. 2 Refineries with chairs. 1 Research Tables. 3 Private Trading Areas. 1 Tier 1 Workbench Total Prefabs: 590 The installation guide is provided in the README file included with the .zip file. If you need any help, message me on Codefling and I’ll get back to you as soon as possible. If you enjoy my work, please leave a 5* review. Thank you!$14.99-
- #apartment
- #apartment complex
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(and 27 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
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Version 1.0.0
1 download
35 hand-built original bases for the Raidable Bases plugin - 15 Easy, 10 Medium, 10 Hard - with ready-to-run profiles and balanced loot tables. Drop in and raid in five minutes. Every base has been deployed, tested and raided many times over on my active RustNK Hardcore PvE server. WHAT YOU GET - Easy (15 bases) - small-to-mid footprints (23-144 entities). Quick, cheap raids, great for new players and buyable/low-cost events. Several have deliberate soft entries for a tools-only run. - Medium (10 bases) - layered stone/metal builds (64-236 entities). More turrets, real airlocks, honest loot rooms. - Hard (10 bases) - fortified metal/armored compounds (183-474 entities). Turret-dense, multi-level, worth the C4. - 35 CopyPaste base files - all prefixed Nor_ so they never collide with your existing bases. - 3 Raidable Bases profiles (Nor Easy, Nor Medium, Nor Hard) - pre-tuned per tier and ready for scheduled, buyable, maintained, or manual events. - 3 matching Base_Loot tables - applied automatically by name (Always Spawn Base Loot Table is already on). No renaming, no clobbering your other profiles. - 3 Difficulty_Loot tables (optional) - if you would rather drive your whole Easy/Medium/Hard rotation with this balance. Shipped prefixed so they never overwrite yours by accident. - NPCs with full inline loadouts - armor + weapons baked in. Kits plugin is optional; without it the NPCs still equip correctly. BALANCED, VERIFIED LOOT I've included the loot profiles I use for a 1x Hardcore PvE server. Loot is tuned to be profitable and rewarding without the "falling up the stairs" level of progression I see far too often on other servers. INSTALL 1. Back up your oxide/data/RaidableBases/ and oxide/data/copypaste/ folders. 2. Copy the 35 base files into oxide/data/copypaste/. 3. Copy the 3 profiles into oxide/data/RaidableBases/Profiles/. 4. Copy the 3 Base_Loot files into oxide/data/RaidableBases/Base_Loot/. 5. oxide.reload RaidableBases - the three profiles are now live and selectable in your event config. Full step-by-step, loot options, and NPC/tuning notes are in the included INSTALL.md. SUPPORT Built by Nor. Questions, issues, or balance feedback - use the support thread on this resource page.$15.00 -
ToliburtiX started following Combined Outpost not connected to train tunnels
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Shemov started following Combined Outpost not connected to train tunnels
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Hello, I noticed that the Combined Outpost is not correctly attached to underground train tunnels. Somewhere in the middle down, there is an impassable fault in the elevator shaft, but otherwise the connection to the tunnels is fine. It would be nice to have a functional entrance here, instead of simply blocking it with trash, as has been done now. Greetings, ToliburtiX
- Today
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Hello needs an update for July forced wipe EventHelper - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 713, Pos: 20
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Sitting Duck joined the community
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Needs an update for July forced wipe PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
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Needs an update for July forced wipe MapTeleport - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1332, Pos: 28
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- #mapteleport
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Needs an update for July forced wipe Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
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Needs an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
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Needs and update for July Forced Wipe Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2034, Pos: 20
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Zero Absoluto started following RR_Tappi
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错误代码 started following Metropolis
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- 8 comments
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- #rust
- #rust edit
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- 28 comments
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- #minecraft
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Zesponder joined the community
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Changed Status from Work in Progress to Not a Bug
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https://discord.com/channels/@me/869991873140371457/1522170770904711308
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RustyB started following Convoy and Dynamic Monuments
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FoxyGaming started following Announcements
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FoxyGaming joined the community
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Alex123134 changed their profile photo
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ВИТАЛИЙ НАЛИВКИН joined the community
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Chat /se command is not working
MyOrangeSoJuicy replied to MyOrangeSoJuicy's Support Report in Support
Thank you, this is fixed on the latest version 2.2.11 -
Changed Status from Pending to Closed Changed Fixed In to 2.11.5