Jump to content
Maintenance Notice: Certain sections of the site will be unavailable off and on but vital services will remain online and no downtime is expected. ×

All Activity

This stream auto-updates

  1. Past hour
  2. Corvus

    Error Spam

    Are you using RaidableBoats ?
  3. shady14u

    Smelting Speed Override?

    I will look into that. You can reduce the amount of output per tick on each prefab currently
  4. Today
  5. Zilch

    Smelting Speed Override?

    Hi there, we've been using the plugin a while and it's pretty good. How difficult would it be to add a Smelting Speed override, per prefab, as you have done with the charcoal amount and fuel use? We have a x5 server and we have the smelting rate set pretty high (i.e. a low tick time). This means our BBQs run at lightspeed, and override that would allow us to adjust tick speed for various prefabs would be a huge bonus. Just a thought - thank you
  6. Been trying everything to get them onto the floating cities, there's no nav mesh on them, I can get the spawn points to create ,but cant get them to populate. This will be huge for the deep sea, thanks Steen, can wait to see what you come up with.
  7. Stark

    Error Spam

    As soon as I uploaded the new version, this started spamming in the console.
  8. ultimateKnox

    Change text speed

    How to change the speed text from pve enable to raid starting in: it changing fast
  9. Notz

    Performance issue

    The plugin uses too many resources. I've increased the tick interval to see if that helps, but it's still too resource-intensive for a server with an medium population (50–75 players online). AdvancedStatus.json
  10. A player's afterimage remains in front of the teleportation portal. The display will disappear if you log out and log back in.
  11. Thanks, I will check it out
  12. SVR-Gaming

    image file

    After restart an doing some changing, seems now all is working, It would be nice if I was able to use chat to give seed plants , or if players where able to get them their selves, All in all, this is a nice plugin for PVE servers like mine, It gives players more to do an enjoy the game more .
  13. Hey, Sure, can add both hook and auth option check in next version.
  14. It's info related to crafting skinned/DLC items. bu Facepunch ToS you just cant give access to paid skins/dlcs for free. My plugin is safe, until you won't add dlc content to crafting recipes etc.
  15. Hey. Will check it in code and if there is any issue it will be fixed in next version.
  16. Does the plugin load? Or just doesn't work?
  17. MiMiLand

    Spray Skins

    Is this product still working well? Is it still functioning properly even now?
  18. Mr01sam

    issues and suggestions

    I just tried with an AutoTurret, and it does seem to be working when I put it on the ignore list. Important to note that it needs to be listed as "autoturret_deployed".
  19. Hi @maxalt There's an option in the Global config - Allow_Oilrigs. Sounds like you just need to set that to true. They're optional because there's no navmesh there and, so, having them as an enabled monument by default doesn't make sense, but some like to use them for stationary npcs regardless.
  20. Changed Status from Pending to Can't Reproduce
  21. Changed Status from Pending to Can't Reproduce
  22. Mr01sam

    TC distance.

    Changed Status from Pending to Work in Progress
  23. Mr01sam

    issues and suggestions

    Changed Status from Pending to Work in Progress
  24. maxalt

    BotReSpawn

    Long time no see. I’m always enjoying your plugin. I’d like to parent to the Oil Rig using /botrespawn add profilename, but I can’t find the Oil Rig. Is the Oil Rig not a valid monument parent target?
  25. Mr01sam

    issues and suggestions

    I'll look into your first point, the second point I think I have something that will help (I am allowing you to adjust the distance at which TCs are considered "stacked") so that it doesnt use multiple points. I dont have a solution for the logging in place immediately for your third point.
  26. Mr01sam

    Ask deployable items

    Changed Status from Pending to Not a Bug
  27. Mr01sam

    Ask deployable items

    Hey, unfortunately the current method would be do what you said - which is to have a large list of ignore items. Its not ideal, but technically could get you what you want. I'd perhaps suggest utilizing AI to produce the list of deployables? In the future I can see if I can have it ignore types of entities, instead of specific ones.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.3m
Total downloads
Customers
10.7k
Customers served
Files Sold
154.9k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.