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You are not the only one who has such a error, but no one can say anything about the behavior of the event. I'll talk to KpucTaJI today or tomorrow, and I think there will be some kind of fix, but I'm not sure about that.
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Hi! The plugin has two options: reskin and upgrade. From what I can see, you only have the reskin permission; the upgrade permission isn't assigned. Make sure you assign this permission: bettertc.upskin This will allow you to directly upgrade to that material on the skins you own from the DLC.
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WhiteHex started following RankEval - Leaderboard (Stats) | 3D Maps | Challenges | Analytics
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Why are you telling me that it doesn't exist if I checked it before writing to you that it does?) Check it on a local server with a minimum number of plugins, or at least on the main one with a standard configuration file. If you say that you started having this at some point, it's probably due to the changes on the server that you made then. You can also record a video, but to be honest, I do not know why, except to make sure that you really do not have it. added: the only thing I noticed, besides what I already indicated in the previous message, is that the NPC try throws grenades at me through the doors, but they only fly through the doors with a card reader, but it have sound and i dont take damage through the doors without card readers. I have already passed this information to KpucTaJI.
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Stravides joined the community
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dust joined the community
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Changed Status from Pending to Fixed
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JimDeadlock started following XSkinMenu
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ProjektEU started following Magazine problem
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Mevent started following Magazine problem
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Hello, I have a problem: even after removing the entire "Combat" section and the magazine capacity setting, the plugin still overrides the magazine capacity in the Skilltree plugin. Is there any way to prevent this? Thank you.
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yup that was the problem. thanks for the help!
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0g.Ghost.7373 started following Calling hook CanCombineDroppedItem
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DAez started following Calling hook CanCombineDroppedItem
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Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) How can I fix this?
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Русский Ниндзя changed their profile photo
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i most definitely have verified all the info ive been given by my players. Im fully aware there are sounds and animations and im saying those things are not occuring, grenades are just appearing sometimes seemingly out of nowhere. Im not sure exactly when it started but its been at least since the beginning of the year. I attributed to recent updates as well and also waited until NpcSpawn and Water Event both got updates and checked again.
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Teastick started following callback distance
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MuB-Studios started following callback distance
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Mevent started following callback distance
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i might be wrong but im sure their used to be a callback distance in the config and now i cant find that option anymore , was this ever a thing? or has it genuinely dissapeared?
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CptApothic started following Announcements
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Hi there, thank you for reporting this. That load time definitely is not normal for RustVitals. It sounds like the plugin may be doing too much during startup on your server, especially if the server has a large entity count or a large saved data file. I’m going to review the startup scan and make it lighter so RustVitals does not perform heavy checks immediately on load. For now, please try deleting or backing up the RustVitals data file, then reload the plugin: oxide/data/RustVitals.json Also, if possible, send me your entity count and whether this happened during server startup or a manual plugin reload. I’ll get a performance patch out for this. I will also be updating the plugin to make it more lightweight for this matter. Thank you.
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Yes, I am, and you are?) Please check the information that the players tell you. There are throwing sounds, there are grenade touching sounds, there are firing sounds, there is a grenade flight animation. Regarding walls, this can happen if NPCs are placed in a narrow space, and mostly if they have sleep mode turned on, when they detect a player, they try to start moving and look for a position on the NavMesh, sometimes this can move them through the wall. If I'm not mistaken, the problem with the doors is only at events where custom NavMesh is used, but KpucTaJI is going to solve it after some time, because it's not that simple. Perhaps the recent update of the game will contribute to this.
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I just purchased the plugin. I am trying to find a way to have the plugin go from basic wood skin to something such as HQM space station without having to upgrade to HQM first and then reskin. I also notice I have the red DLC lock across my skins even though I own a few of them. I own the brutalist, shipping container & space station dlc skins.
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FIX IT! ITS BROKEN SINCE WIPE. @CASHR