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Version V1
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At the center of this map is a safe zone on the visible player islands, where there is a service landmark for everyone. Here you can arm yourself and socialize with other survivors before embarking on your dangerous journey. Three bridges lead from the center islands and this is the beginning of your adventures. Bradley Island guarded by APC Bradley and its hackable locked crates. For easy movement around the island, there are ziplines that allow you to quickly move between locations.$10.00-
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Version 1.0.0
2 downloads
Ready to bring Christmas to your server’s raiding experience? This seasonal pack contains 75 unique, handcrafted, high quality raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Every base was built manually in-game, saved with CopyPaste, and tested on a live server. All 75 bases are fully decorated in a festive Christmas style. The Easy and Medium bases are bigger and more challenging than usual. Everything is 100% Plug & Play — no setup or editing required! What Makes This Pack Unique: 75 Custom Bases: Includes 20 Easy, 15 Medium, 15 Hard, 15 Expert, and 10 Nightmare bases. Decorated By Hand: 8,159 string lights, 80 christmas trees and 55 snowmen placed one by one across the pack. Not a filter or a reskin — the decorations are part of every build. Complete Loot Table Set: A fully balanced loot table for every tier, tuned so each difficulty rewards properly without breaking your server’s economy. Fully Defended & Clever Layouts: Built with auto turrets, shotgun traps, flame turrets, SAM sites, land mines. A Real Difficulty Curve: An Easy base is a quick starter raid at around 270 entities. The toughest Nightmare fortress runs to 1,790 entities with 114 traps and turrets across multiple levels. Visual Variety & Heavy Challenge: Higher tiers are built mostly in Metal and HQM. Paste-Tested: All 75 base files were checked and corrected one by one, so nothing collapses, explodes or goes missing when a base spawns. Plug & Play Setup: Pre-configured profiles and main plugin settings included. Just copy, paste, and reload! Important! — In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time. How to Install (Step-by-Step): Setting this up on your server takes less than 2 minutes: Base Files: Extract all 75 .json files from all subfolders (copypaste/Easy/, Medium/, etc.) and place them directly into oxide/data/copypaste/. (Do not copy subfolders, only the files inside them! The plugin does not look inside subfolders — the profiles reference the bases as easy1, medium1 and so on, with no folder prefix.) Loot Tables: Copy all 5 .json files from Difficulty_Loot/ into oxide/data/RaidableBases/Difficulty_Loot/. Default Loot: Replace oxide/data/RaidableBases/Default_Loot.json with the empty one included. The plugin mixes this file into every difficulty, so emptying it keeps the loot exactly as balanced. (Optional, but recommended!) Profiles: Copy all files from Profiles/ into oxide/data/RaidableBases/Profiles/. Keep the filenames exactly as they are, spaces included — “Easy Bases.json”, not “EasyBases.json”. Plugin Config (Optional): If you want to use the included custom config, copy config/RaidableBases.json into oxide/config/. (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. For later changes you can use rb.reloadconfig, rb.reloadprofiles and rb.reloadtables instead, without reloading the whole plugin. Requirements: This pack requires an Oxide/uMod Rust server with the paid RaidableBases plugin (by nivex) and the CopyPaste plugin installed. The bases work well. The only thing is that a few of them have lower stability by design, so "stability": "false" should be set in the profile’s CopyPaste Options. It’s already set that way in all the profiles that come with the pack, so there’s nothing to do on your side. IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. Loot Hints (enabled by default): Players type /rb hint and the containers that still hold loot are drawn for them — very useful on the big Hard, Expert and Nightmare bases. To turn it off: "Loot Hints": { "Enabled (/rb hint)": false, "Required Loot Percentage To See Loot Left": 85.0, ... } In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 185, Change the Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config: "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 NPCs: Default is 1+1 on Easy up to 3+3 on Nightmare. Raise these for a harder fight: "NPCs": { "Enabled": true, "Amount Of Scientists To Spawn": 2, "Minimum Amount Of Scientists To Spawn": 2, "Amount Of Murderers To Spawn": 2, "Minimum Amount Of Murderers To Spawn": 2, ... } Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true Manual Base Registration (Console Commands) If you already have existing bases and do not want to overwrite your profiles, run these commands in your server console (F1 or RCON) to add all 75 bases manually, then run o.reload RaidableBases: (Important! - In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time.) rb.config add “Easy Bases” Easy easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add “Easy Bases” easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add “Medium Bases” Medium medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add “Medium Bases” medium11 medium12 medium13 medium14 medium15 rb.config add “Hard Bases” Hard hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add “Hard Bases” hard11 hard12 hard13 hard14 hard15 rb.config add “Expert Bases” Expert expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add “Expert Bases” expert11 expert12 expert13 expert14 expert15 rb.config add “Nightmare Bases” Nightmare nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 Optimized NPCs The number of NPCs is fully optimized for each difficulty tier — from 1 scientist and 1 murderer on Easy up to 3 and 3 on Nightmare. You can find and tweak these balanced guard configurations inside the Profiles/ folder. A Note From Me Hello and welcome! I’ve put my heart and countless hours into creating this Christmas pack. Everything was built by me from scratch on my online server, and every single one of the 75 bases was decorated by hand — the lights, the trees, the snowmen, all placed one at a time. In case that you want to see few of my bases by urself, contact me and I will join on my public server and will spawn some of them, the ip: 148.251.177.248:28020 Why only $17? Seasonal content has a short window, and I would rather have it running on your server this December than sitting unsold. As a former server owner myself, I know how hard and expensive it is to find high-quality setups that don’t break the bank. Everything is tested and plug & play, at a price that makes it an easy decision. Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving future packs. Thank you for your support, and Merry Christmas! Happy raiding!$17.00-
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- #raid base full pack
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- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
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- #all raidable bases
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PrimalRageGaming changed their profile photo
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- #rust halloween
- #halloween rust
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Version 1.0.0
5 downloads
Scorpion - A New Threat on the Ground Bring a giant mechanical scorpion to your Rust server. With eight animated legs, massive claws, and an armed tail, Scorpion turns roads, monuments, and custom arenas into dangerous boss encounters. Players face more than a walking target. Scorpion can intercept rockets and throw them back, launch explosive pursuit drones, retaliate with homing missiles, and fire blowdarts from its tail. Weapons and Defenses Rocket interception: The tail's ray gun catches incoming rockets, swings them around, and throws them back toward the attacker. Tail blowdart: Attacks nearby players with configurable detection range and cooldown. Explosive pursuit drones: Sends drones after attackers. Claw-launched homing missiles: Retaliates against players who damage it, with separate cooldowns for each attacker. Helicopter defense: Acquires occupied player helicopters and launches homing missile salvos. Attack helicopters receive three missiles, fired one second apart. Rocket-assisted obstacle recovery: Boosts over obstacles when needed to continue its patrol. Electrical damage effects: Tesla effects activate when health falls to one-third. Walking sounds: Alternating footstep effects give its movement a heavy, mechanical presence. Patrols and Path Editor Build encounters through the in-game editor. Record custom patrol routes by placing waypoints. Create local paths or link routes to standard and custom monuments. Configure automatic spawning, population, and respawn delays. Enable random road patrols. Use Ring Road patrols to follow the map's largest closed road continuously, without reversing at the end. Adjust individual spawned Scorpions separately from their saved patrol settings. Receive detailed feedback when a route encounters unsuitable ground or an obstacle. Health and Damage Configure regular bullet and explosive ammunition damage separately, including pistol ammunition. Increase its health to create a tougher encounter while retaining the ammunition damage scaling. Loot and Rewards Reward players with configurable Bradley loot crates, adjustable crate fire duration, and optional currency payouts. Supported integrations include: AlphaLoot for custom crate loot profiles. LootTable for preset-based crate contents. Economics for money rewards. ServerRewards for reward points. TruePVE support for combat interaction. Optional reward ownership tracks damage by individual player or combines contributions from a Rust team. Damage contributions expire after a configurable period without further damage, allowing another player or team to take over an abandoned encounter. Crate ownership locks and currency rewards are configurable. Ownership and combined team damage are disabled by default. In-Game Configuration The tabbed editor separates movement, combat, damage, rewards, and player/team ownership settings. Use different settings for defaults, road patrols, saved paths, and individual spawned Scorpions to create encounters suited to different areas of your server. Commands All chat commands require server administrator access or the scorpion.admin permission. Chat Command Description /Scorpion Opens the configuration and patrol editor. /Scorpion spawn Spawns a Scorpion ahead of you using the default settings. /Scorpion remove Removes the nearest Scorpion within 50 metres. /Scorpion path "Patrol 1" Spawns one Scorpion using the named saved path and its settings. /Scorpion spawnpath "Patrol 1" Alternative command for spawning on a saved path. /Scorpion "Patrol 1" Shortcut for spawning on a saved path. Console / RCON Command Command Description scorpion.spawnpath "Patrol 1" Spawns one Scorpion on the specified saved path. Replace Patrol 1 with your saved path's name or ID. Keep quotation marks around names containing spaces. Manual path spawning works when the path's automatic spawning is disabled. The manually spawned Scorpion does not respawn after death, and the command does not change the path's automatic spawning settings. Permission scorpion.admin - Grants access to Scorpion's commands and editor. Developer Integration Other plugins can spawn and despawn Scorpions through API calls, supply custom settings and waypoint paths, retrieve health information, and respond to damage and death hooks. Give your players a boss that can send their own rockets back at them.$30.00 -
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Changed Status from Pending to Work in Progress
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Working on new version right now and I was wondering if sales on items is even necessary feature,. I've seen very few servers actually using it but if you need it I'll try to include in next version.
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Changed Status from Pending to Feature Request
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.0.1
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Fixed. Thank you
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This plugin makes communication on a multi-language server very helpful It auto-detects your language based on your rust client settings, but if it doesnt get it right, you can use the command /translate lang "code" to change it to what you want. it has a built in translation service which stores recently used translations as well translates on the fly for you. You can also set up your own API through your OpenAI platform, LibreTranslate, Google Cloud etc and use that as your primary with the built-in translator as a backup! The translators (No matter which one you use) do not do a perfect translation, especially when using a heavy amount of slang, or using one word that could have multiple meanings out of context, example: if you use porque and por que porque being "because" and por que being "why" it doesnt know which one to use because it doesnt ahve anything else around to give it context, but once you use it in a sentence, the translator does a very good job of picking up on it and giving an output that makes sense. even if it's not perfect, it does a good job of getting the point across even across a heavily diverse language group. attached below is just a small example, you can set it up to show the original message below the text it translates. In this case, he is typing russian and i'm receiving his message and the translation above it. On his end, he has it flipped.
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Hey! Do you run a stack size plugin? The fuel bar is based on how much low grade is in the tank compared to one full stack. So if low grade stack is like 10k or more, a normal tank of fuel looks like 1 or 2 percent and rounds down to 0. Whats your low grade stack size set to?
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Razor started following Boss Scorpion
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the_zirus started following Nightmare In Rust 3K [Halloween Custom Map]
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At the moment, based on your description, I have almost no idea about your situation. The only situation I can assume is that, for example, you set up a custom position for the Boss in an open field, then a player build there, and the Boss, accordingly, despite the player's building, continues to spawn in this place, but why do you need a custom position there, if you can use a random position in the same way? Custom positions are needed just so that, no matter what, NPCs appear in them. If you still insist on some fixes, please explain your situation in more detail, attach a video or screenshots.
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DesignCrew started following Fiery Tools - Rust Plugin
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This is a minor point, but there are a few places where the utility poles or power lines look a bit off. Could you please take a look?
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Changed Status from Not a Bug to Feature Request
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Currently his logic is to work like the patrole helecopter.
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