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Bear Grills started following Could not create sprite (0, 0, 512, 512) from a 256x256 texture
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Whispers88 started following Could not create sprite (0, 0, 512, 512) from a 256x256 texture
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Could not create sprite (0, 0, 512, 512) from a 256x256 texture
Bear Grills posted A Support Report in Support
This is still a problem. You need to add a way to either find which skins are causing this, or automatically remove them. This plugin with this issue is causing players to be kicked from servers, its been reported multiple times. ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, -
kicks the player out of the game when changing skin
Bear Grills replied to markosLG's Support Report in Support
ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, -
Bear Grills started following kicks the player out of the game when changing skin
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kicks the player out of the game when changing skin
Bear Grills replied to markosLG's Support Report in Support
How was this fixed? Still having this issue in 3.1.5 -
Version 1.0.0
2 downloads
CubeBuild is a plugin that adds Minecraft-style building with cube blocks. Players receive a special building plan and can create structures from blocks: houses, castles, towers, statues, and many other objects that are difficult or impossible to build with the standard building system. Cube structures can be used not only as decorations. Players can place regular deployable objects inside these buildings, such as boxes, workbenches, furnaces, planters, lights, sleeping bags, and other items needed for gameplay and progression. There are currently 7 block categories available: wood, stone, brick, concrete, metal, high quality metal, and glass. Each category includes several skins, allowing players to combine different materials, colors, and textures in one build. More than 30 block variants are currently available. More blocks may be added in the future based on customer requests. AI Building Generation The plugin includes instructions for generating ready-to-use builds with AI. You can describe the build you want in ChatGPT, for example: a castle, village, tower, statue, or arena. After that, AI will generate a special building file in the CubeBuild format. Simply add this file to the plugin data folder, and the build can be pasted on the server with one command: /cubepaste <presetName> Plugin reload is not required. This allows you to quickly create new objects without placing every block manually. An administrator can generate a build, upload the file to the server, and instantly place it in the desired location. The instruction has been tested only with ChatGPT. Compatibility with other AI services is not guaranteed. Copy and Paste The built-in copy and paste system allows you to save completed builds and place them later. You can build an object once, save it as a preset, and reuse it at any time. At the moment, this feature is intended for administrators only. Custom Building Privilege CubeBuild has its own building privilege system, which replaces the standard building privilege for cube structures. It is designed to protect the house from decay and works as a separate upkeep system. If there are enough resources, the structure will be protected from decay. If the resources run out or are not sufficient, the cube blocks will gradually start to decay. The building privilege UI also includes a convenient repair feature. A player can repair the entire house inside the privilege zone with one button, without repairing each block manually. Limitations CubeBuild uses separate entities for cube blocks, so they should not be placed in unlimited amounts. The config includes block limits for each player. It is not recommended to disable these limits or set them too high. I cannot guarantee stable plugin performance if more than 50,000 cube blocks are placed on the server. Chat Commands - /givecubeplan - gives a custom building plan. Admin only. - /killallcubes - deletes all cubes and custom doors created by the plugin. Admin only. - /cubecopy <radius> <presetName> - copies a cube structure within the specified radius and saves it as a preset. - /cubepaste <presetName> - pastes a previously saved build. - /cubedelete <radius> - deletes cubes within the specified radius. Console Commands - givecubeplan <userId> [amount] - gives one or more custom building plans to a player. Permissions - cubebuild.building - allows players to use the custom building plan. - cubebuild.copy - allows players to use the copy command. - cubebuild.paste - allows players to use the paste command. - cubebuild.delete - allows deleting blocks within a radius. Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!$39.99-
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- #minecraft
- #cube
- (and 9 more)
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- 112 comments
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ZEV joined the community
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r0gi started following DLC and buyable Workshop Skins
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0xF started following DLC and buyable Workshop Skins
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Hi there. When creating weapons, you work with SkinIDs from the Workshop. However, your plugin currently doesn't check whether a given SkinID corresponds to a purchasable item. Could you add a check to prevent the use of DLC or purchasable skins? https://umod.org/plugins/player-dlc-api This API already provides the necessary functionality—it's being used by plugins like SkinBox these days, too.
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@ninco90FYI - your fix doesn't work, I was still able to craft more items with click spamming. See video proof attached. It should allow to craft 6 items with given resources - I was able to craft 16. Please check the solution option I've shared earlier in dm. Thanks
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Aoexys changed their profile photo
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There shouldn't be any reason the icon isnt showing up in the UI. Can you show me a video of the issue from creation of the shop?
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Changed Status from Pending to Work in Progress
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Goodwin started following Ultimate Leaderboard (+WEB Editor)
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- 50 comments
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- #ultimateleaderboard
- #leaderboard
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hid333 started following Regarding the durability of the tool
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Wrecks started following Regarding the durability of the tool
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This isn't a bug report, but rather a suggestion: Could you adjust the durability of the chop tool so that it's less durable? Ideally, it would be best if we could set how many times it can be used. Having a limited durability would create a demand for acquiring new tools.
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Victorg12 changed their profile photo
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- 1 comment
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- #rust custom
- #custom prefab
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I think theres an issue trying to skin doors from the tc. i get the chat message "no skin changeable block found" even when theres doors that can be skinned Im also not seeing the permission TCUpgrades.DoorSkins
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None x SIBKA joined the community
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snowyyproject changed their profile photo
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Ahmad Raza joined the community
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this is happening for me again. i swipe the card and cargo doesnt sound. the keycard also doesnt take durability loss when swiped.. i wonder if its related to the map? my oilrig is in the ocean though.. let me know how i can help solve this
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Hassan joined the community
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Louli303 joined the community
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- 18 comments
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- #craft
- #craft menu
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Recently we discovered that heli signals is no longer putting the summary in chat after you take it down. Also, we have fire and hot gibs disabled and it still catches fire and is still too hot to farm.
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Aquafaesgd changed their profile photo
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- 6 comments
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i would recommend added it via shop plugin or to your loot table
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When creating products in my created store, the vending machine opening interface is the same as in the video in the plugin description, but if I open another player's vending machine, the interface becomes the same as a regular vending machine, and I don't see the SkinID of custom products or the list of products with names at the top (above the vending machine). Please tell me what should I do to ensure that all players have the correct UI interface when opening the product range in other players' vending machines?
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@eov-dev heya, setowner requires the player to be at the base already so that won't work. rbevent is suited to manually spawn public events, whether a user input the command or not. buyraid command is intended for this purpose, and spawn closer if Spawn At Closest Position From Player is enabled. the player would not be required to type the command for your intended purpose. you can run it as a console command from another plugin or script. buyraid 0 <steamid> free where 0 is the difficulty level, steamid is whatever your script or plugin requires, and free so it does not charge the player. if you want to spawn a specific base then you can specify that instead of the difficulty level. buyraid raideasy1 <steamid> free