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CPVA joined the community
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) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at ListHashSet`1[T]..ctor () [0x00000] in <7235223f40e54946b5e7146d8312c890>:0 at BaseMission..cctor () [0x000d8] in <92cbc6765f0349b3991a03b81ba00f5a>:0 Rethrow as TypeInitializationException: The type initializer for 'BaseMission' threw an exception. UnityEngine.AssetBundle:LoadAsset_Internal(AssetBundle, String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) GameManifest:Load() <Start>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Manifest Metadata Loaded 39295 pooled strings 16182 prefab properties 423 effect categories 2225 entity names FileNotFoundException: Could not load file or assembly 'Oxide.Core, Version=2.0.4143.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at Bootstrap+<Start>d__18.MoveNext () [0x00470] in <92cbc6765f0349b3991a03b81ba00f5a>:0
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Rusty Hook started following Offline Raid Announcer
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Barry_Allenn started following Не запускаеться сервер.
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SPENSER started following Не запускаеться сервер.
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Если вы указываете поддержку carbon почему я постоянно после вашего обновления вручную переписываю плагин что бы сервер мог нормально запуститься.
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Don't know how, but it is now working. Picked up deployables and put down again - all seems to be OK.
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Changed Status from Pending to Work in Progress
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Hi, I'll take a look to see what the problem might be.
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Changed Status from Pending to Not a Bug
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Hi, this event is designed for procedural maps where the oil rig is located at sea
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Hi, I can't view the attached images
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Changed Status from Pending to Closed
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qpma started following Announcements
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qpma joined the community
- Today
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MR. Snake started following Animal Levels
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You've configured the default group with these settings: "PlanterBox Settings": { "Enable Customization. Default false": true, "Limit of planters box that can be automated. (-1 no limit) (0 disable entity). Default 0": 0, "Enable auto seeding. If set to true the seeds will be planted automatically. Default false": false, "Enable automatic harvest. If set to true, plants will be automatically harvested. Default false": false, "Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled. Default false": true, "Production Mode, allow use Auto Seeds Refill. Default true": true, "Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool. Default false": true, "Allow Genetic modification. Default false": false, "Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE": "RIPE", "Harvest plants when the configured stage has reached at least this progress value. Value between 0% and 100%. Default 0%": 0, "Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING": "SAPLING", "Clone plants when the configured stage has reached at least this progress value. Value between 0% and 100%. Default 0%": 0, "Planter Box container size. Value between 6 and 48. Default 24": 24, "Light Exposure at 100%. Default false": false, "Water quality. Value between 0% and 100% (-1 disable). Default -1": -1, "Prevents Planter Box from using more water, exceeding the ideal saturation. Default false": false, "Ground, minimum value always available. Value between 0% and 100% (-1 disable). Default -1": -1, "Temperature at 100%. Default false": false, "Overall quality. Value between 0% and 100% (-1 disable). Default -1": -1, "Growth rate multiplier. Default 1.0": 1.0, "Harvest Production Multiplier. Default 1": 1.0, "Seed Production Multiplier. Default 1": 1.0, "Clone Production Multiplier. Default 1": 1.0, "Collect fibers from crops or dead plants. Default false": false, "Disable food spoilage in the container. Default false": false } You've enabled customizations, but the limit is still 0; you need to change it. And you need to assign the ultimateindustrialfarm.default permission to use the configured group.
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Changed Status from Pending to No Response
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Also the rocket_tier1 Rocket Launcher is being affected by Skill Tree. This time I tested the increased rocket velocity and it seems to affect the damage as well. Above the red line was just the rocket speed increase. Then below it is when I removed it or clicked respec to set it all back to zero.
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Hi, what error are you getting? Can you send me a screenshot?
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- 192 comments
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- #carbon
- #oxide
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(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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Changed Status from Pending to Work in Progress
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I will look into it
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When i empty the "" i get nothing im obligate to put a name or i get nothing
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wyatt30204 joined the community
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Blackmatic started following Issue with Skill Tree
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T-Nuts started following Issue with Skill Tree
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So I have the proto4 Rocket Launcher and it does 1000 damage with HV's. When doing a Nightmare Bradley (6000 Health right now), Bradley will take 1000 damage. When I add the Skill Tree item shown, it reduces that damage back to Vanilla it seems. Not sure if this is an issue with this plugin or something I'd need to reach out to Skill Tree about
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When my inventory is full and I try to move an item from one spot in a chest to another, it ends up in my backpack
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Gibbo92 joined the community
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For some reason, we are unable to place storage adapters anymore. Cannot work out why - nothing changed in config. We get An Error Occurred [Adaptor] tried recycler and planter. UltimateIndustrialFarm.json