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  1. Past hour
  2. If the issue persists, feel free to report it in this thread.
  3. Changed Status from Work in Progress to Not a Bug
  4. Today
  5. I prefer writing the config directly here, using “loot” in English.
  6. miniMe_rust

    SimplePVE

    Yes to the first question, no to the second. You can configure who can loot owned items or teammates through the /sprules chat command. But - to my best knowledge - this doesn't apply to NPCs and who killed them. You can even prevent other players from looting your player-called supply drops (but not Excavator drops). All in all this is a solid plugin. I use it myself on my 2 PvE servers and it just does the job.
  7. Changed Status from Pending to Not a Bug Changed Fixed In to 1.4.1
  8. Great news. Thanks for the update.
  9. turner

    Boss monster

    sorry im not maintaining this but you could probably chatgpt it to do what you need it to do
  10. Hey! sorry, I didn't quite understand what you meant.
  11. Fruster

    bug

    Have you tried shutting down the server and then deleting all 3 dungeon data files in the /data folder?
  12. derkskippalito

    Boss monster

    Would it be possible to exclude bossmonster bosses? If this is still being maintained?
  13. Hello, booty configuration. I think the json settings generated by plug-ins are more reasonable. In the comments, everyone thinks so.
  14. Version 1.0.0

    4 downloads

    BUILDERS FREEDOM – 2850K HIGH PERFORMANCE CREATIVE RUST MAP Builders Freedom is a fast-paced, builder-friendly 2850k Rust map loaded with many monuments and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. Perfect if you have players who like to build and great for server owners because of its low entity count and map size, this is great for lower ram servers! What Makes It Special: Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans and builders! Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Creative Structures Unique build pockets Many Facepunch Monuments Included Launch Site • Military Base • Nuclear Missile Silo • Airfield • Large Harbor • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Small Harbor • Dome Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • SuperMarket • Gas Station • Warehouse • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • 3x Fishing Village. Map Info Size: 2850 Prefabs: ~8432 Support Discord: DarkoRust
    $24.99
  15. winslow3085

    gibs not working

    here is my config file setup for Easy tank "Profiles": { "Bradley Drop (Easy)": { "Init & Setup Options": { "Bradley display name": "Bradley Drop (Easy)", "Skin ID of the custom Supply Signal": 2905355269, "Profile shortname (for use in permission and give command)": "easy", "Enable purchasing via the buy command": true, "Cost to purchase (using buy command)": 500, "Starting health": 1000.0, "Patrol radius": 20.0, "Search range": 60.0, "Stuck detection time (seconds)": 3.0, "Stuck detection threshold (meters)": 1.0, "Prevent damage while falling": true, "Throttle response (1.0 = default)": 1.0, "Kill if APC goes in SafeZone": true, "Despawn timer": 1800.0 }, "Targeting & Damage": { "Attack owner": true, "Target sleeping players": false, "Target memory duration (default = 20.0)": 20.0, "Target hostile drones with top turret": true, "Maximum drone targeting distance (default = 80.0)": 0.0, "Only owner can damage (and team if enabled) ": true, "Allow Bradley to target other players": false, "Block damage to calling players bases": true, "Block damage to other players bases": true, "Block damage to other players": true, "Block damage ALWAYS to entities in the protected prefab list": true }, "Crate Options": { "Number of crates to spawn": 4, "Bradley crate despawn time (seconds)": 1200.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 0.0, "Number of locked hackable crates to spawn": 0, "Hack time for locked crate (seconds)": 0.0, "Locked crate despawn time (seconds)": 1200.0, "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 0.0 }, "Weapons Options": { "Counter players using weapons in the Smoked weapon list": true, "Smoke grenade cooldown (seconds)": 60.0, "Smoke grenade burst amount": 4, "Smoke grenade target radius": 10.0, "Smoke grenade fire rate (Default = 0.2)": 0.2, "Smoked weapon list": [ "rocket.launcher", "rocket.launcher.dragon", "rocket.launcher.rpg7", "explosive.timed", "explosive.satchel", "grenade.f1", "grenade.beancan", "grenade.molotov", "homingmissile.launcher" ], "Coax machine gun burst delay (turret mounted machine gun, default = 1.0)": 1.0, "Coax machine gun fire rate (default = 0.05)": 0.05, "Coax machine gun burst length (default = 15)": 15, "Coax machine gun aim cone (default = 3.0)": 3.0, "Coax machine gun target range (default = 40.0)": 40.0, "Tank gun burst delay (large turret mounted gun, default = 5.0)": 5.0, "Tank gun fire rate (default = 0.25)": 0.25, "Tank gun burst length (default = 4)": 4, "Tank gun aim cone (default = 2.0)": 2.0, "Tank gun projectile velocity (default = 100.0)": 100.0, "Tank gun range/search range (default = 50.0)": 50.0, "Top turret machine gun fire rate (swivelling top machine gun, default = 0.25)": 0.25, "Top turret machine gun fire rate while attacking drones": 0.025, "Top turret machine gun aim cone (default = 3.0)": 3.0, "Gun Damage scale - TO PLAYER (1.0 = default, 2.0 = 2x, etc)": 1.0, "Main cannon damage scale - TO PLAYER (1.0 = default, 2.0 = 2x, etc)": 1.0, "Gun Damage scale - TO BUILDINGS (1.0 = default, 2.0 = 2x, etc)": 1.0, "Main cannon damage scale - TO BUILDINGS (1.0 = default, 2.0 = 2x, etc)": 1.0 }, "Bradley Scientist Options": { "Allow Bradley to Deploy Scientists When Under Attack": true, "Only Allow Event Owner/Team to Attack Deployed NPCs": true, "Deployed NPCs can be targeted by auto turrets (not player controlled)": true, "HP Threshold For First Scientist Deployment (Default = 0.8)": 0.8, "HP Threshold For Second Scientist Deployment (Default = 0.6)": 0.6, "HP Threshold For Final Scientist Deployment (Default = 0.4)": 0.4, "Use Custom Kits For Deployed Scientists": false, "Start Health of Deployed Scientists (Default = 150)": 150.0, "Damage Scale of Deployed Scientists (Default = 0.75)": 0.75, "Aim Cone Scale of Deployed Scientists (Less is More Accurate. Default = 2.0)": 2.0, "Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "Start Health For Deployed Heavy Scientists (Default = 300)": 300.0, "Damage Scale For Deployed Heavy Scientists (Default = 0.5)": 0.5, "Aim Cone Scale of Deployed Heavy Scientists (Less is More Accurate. Default = 2.0)": 2.0, "Heavy Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "Despawn Scientists When Bradley Destroyed": false, "Despawn Timer in Seconds After Bradley is Destroyed (0 = Disabled)": 1200.0 }, "CH47 Options": { "CH47 Can Take Damage": true, "Starting Health (Default = 3000)": 3000.0, "Can be Targeted by Homing Missiles": true, "Can Counter Homing Missiles With Flares": false, "Flare Active Duration (Seconds)": 10.0, "Flare Cooldown (Seconds)": 20.0, "Number of Locked Hackable Crates to Spawn When Destroyed": 0, "Hack Time for Locked Crate (Seconds)": 900.0, "Locked Crate Despawn Time (Seconds)": 7200.0, "Lock Looting Crates to Owner": true, "Unlock Looting Crates to Others After Time in Seconds (0 = Never)": 0.0, "Spawn Full CH47 Gun Crew to Attack Valid Targets at Drop Zone": false, "Distance From Landing Zone Before CH47 Scientists Will Engage": 100.0, "Only Allow Event Owner/Team to Attack CH47 NPCs": true, "NPCs can be targeted by auto turrets": true, "Use Custom Kits For CH47 Scientists": false, "Start Health of CH47 Scientists (Default = 150)": 150.0, "Damage Scale of CH47 Scientists (Default = 0.75)": 0.75, "Aim Cone Scale of CH47 Scientists (Less is More Accurate. Default = 2.0)": 2.0, "CH47 Scientist Kits": [ "Kit1", "Kit2", "Kit3" ], "CH47 Orbits the Drop Zone After Dropping & Scientists Engage Targets": false, "Orbit Duration (Seconds)": 120.0 }, "Gibs Options": { "Disable Bradley gibs": true, "Gibs too hot to harvest time (Seconds)": 0.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": true, "Unlock mining gibs to others after time in seconds (0 = Never)": 300.0 }, "Fireball Options": { "Disable Bradley fire": true, "Minimum duration (Rust default = 20.0)": 20.0, "Maximum duration (Rust default = 40.0)": 40.0, "Spread chance percent (1.0 = 100%, 0.5 = 50%, etc)": 0.5, "Spread at lifetime percent (1.0 = 100%, 0.5 = 50%, etc)": 0.5, "Damage per second (Default = 2.0)": 2.0, "Damage rate": 0.5, "Water required to extinguish": 200 }, "Reward Options": { "Reward points issued when destroyed (if enabled)": 1000.0, "XP issued when destroyed (if enabled)": 0.0, "Scrap amount issued when destroyed (if enabled)": 1000, "Custom reward amount issued when destroyed (if enabled)": 0, "Damage Threshold (Min damage player needs to contribute to get rewards)": 100.0 }, "BotReSpawn Options": { "BotReSpawn profile to spawn at Bradley kill site (leave blank for not using)": "" }, "ZoneManager Options": { "Use Zone Manager options": false, "Players can only call in drop zones": false, "Bradley can leave drop zone": false, "Drop zone ID list": [], "Prevent bradley entering protected zones": false, "Protected zone ID list": [] }, "Obstacle Damage Options": { "Barricade Options": { "Bradley destroys Barricades in it's path": false, "Barricade damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Twig Building Options": { "Bradley destroys Twig building blocks in it's path": true, "Twig damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Wood Building Options": { "Bradley destroys Wood building blocks in it's path": false, "Wood damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Stone Building Options": { "Bradley destroys Stone building blocks in it's path": false, "Stone damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.5 }, "Metal Building Options": { "Bradley destroys Metal building blocks in it's path": false, "Metal damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.25 }, "Armored Building Options": { "Bradley destroys Armored building blocks in it's path": false, "Metal damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 0.1 }, "Deployable Options": { "Bradley destroys Deployables in it's path": false, "Deployable damage % per tick (0.1 = 10%, 0.2 = 20% etc)": 1.0 }, "Damage tick rate in seconds (Rust default = 5.0)": 5.0 }, "Loot Options": { "Use custom loot table to override crate loot": false, "Minimum number loot items in crate (1 - 48)": 2, "Maximum number loot items in crate (1 - 48)": 6, "Allow duplication of loot items": false, "Maximum number of BPs in each crate": 2, "Custom loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Extra Loot Options": { "Use extra loot table (NOTE: Total loot + extra items should not exceed 48)": false, "Minimum number extra items to add to crate": 1, "Maximum number extra items to add to crate": 3, "Allow duplication of extra items": false, "Maximum number of BPs in each crate": 2, "Extra loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] }, "Locked Crate Loot Options": { "Use locked crate loot table (NOTE: Total should not exceed 48)": false, "Minimum number items to add to locked crate": 1, "Maximum number items to add to locked crate": 3, "Allow duplication of locked crate items": false, "Maximum number of BPs in crate": 2, "Locked crate loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 1", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 }, { "ShortName": "example.shortname2", "Chance (0 - 100)": 50.0, "Min amount": 1, "Max Amount": 2, "SkinID": 1234567890, "Custom Display Name (leave blank unless creating custom items)": "Example Display Name 2", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 } ] } }, every time i kill it ingame it always is on fire and gibs still active. as show from photo.
  16. Version 1.0.0

    1 download

    About Village houses There is 4 Village houses prefab with some Normal loot cases, tool boxes and food boxes. This is custom village houses from my Chernobyl Execution zone map.
    $2.00
  17. GELLIDEG

    NPC's Not Spawning

    Yea we Talked this afternoon.
  18. aimacak

    NPC's Not Spawning

    Hello, did we talk in the Discord Mad Mappers ticket? If not, can you tell me if there are any errors when restarting the plugin? Have you tried to unload all plugins except NpcSpawn and BetterNpc? after unloading all the plugins, these two need to be rebooted, and please send the server logs (with the NpcSpawn and BetterNpc plug-in rebooted) and data files (oxide/data/BetterNpc)
  19. Hello, at the moment it is in the proposals for updating in this plugin, there are a lot of plugins, recently there have been preparations for updating NpcSpawn and BetterNpc, it is also impossible not to take into account the New Year holidays. I will try to find out at least KpucTaJI's attitude to this proposal.
  20. Yesterday
  21. winslow3085

    gibs not working

    no matter what diffiuculty i kill the gibs and fire is always still there but console says this Invalid Position: oilfireballsmall[21168049] (1483.73, -508.73, -486.61) (destroying) Invalid Position: oilfireballsmall[21168047] (1458.26, -505.44, -535.98) (destroying) Invalid Position: servergibs_bradley[21168034] (1487.25, -501.97, -534.88) (destroying) Invalid Position: servergibs_bradley[21168415] (1470.48, -501.59, -525.91) (destroying) Invalid Position: servergibs_bradley[21168411] (1473.11, -502.39, -494.34) (destroying) but it aint destroying anything
  22. winslow3085

    gibs not working

    yah so i uninstalled and reinstalled the plugin with default settings but changed the gibs to true and fireball to true to disable them. After i kill the bradley the gibs and fire are still there. this is the console text [Bradley Drops] INFO: Harmony patches removed and cache cleared successfully! Unloaded plugin Bradley Drops v1.3.4 by ZEODE [Bradley Drops] ====== Harmony Patching Begin ====== [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons [Bradley Drops] INFO: ✓ Patched: CH47HelicopterAIController.CalculateDesiredAltitude [Bradley Drops] INFO: ✓ Patched: HackableLockedCrate.RefreshDecay [Bradley Drops] INFO: Successfully applied 4 Harmony patches! [Bradley Drops] ====== Harmony Patching Complete ====== Loaded plugin Bradley Drops v1.3.4 by ZEODE Invalid Position: oilfireballsmall[21165939] (1524.67, -509.95, -522.20) (destroying) Invalid Position: servergibs_bradley[21165922] (1487.41, -505.43, -501.92) (destroying) Invalid Position: servergibs_bradley[21165931] (1497.97, -503.15, -523.10) (destroying) Invalid Position: servergibs_bradley[21165926] (1473.95, -502.05, -537.84) (destroying) it says destroying but it never destroys the gibs or fireballs
  23. xlr8tednergy

    Another feature request

    Just a picky option I thought of, but I would like to be able to add my servers custom image to the messages the plugin creates when it refreshes loot. Probably something frustrating to implement, but maybe it'll work out
  24. xlr8tednergy

    Suggestion

    Thank you, you are awesome!
  25. Cyclops2100

    Scrap Heli Exclusion

    Find the setting. This is resolved.
  26. That gave 0-5 stations depending on the genre but it didn't add them all back.
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