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Martian started following Corpses appear on the ceiling
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laodu started following Corpses appear on the ceiling
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Corpses appear on the ceiling. If a dungeon is generated underground and there is a river or ocean above it, after NPCs die, their corpses and backpacks will float up to the ceiling.
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Galium - Anticheat, 3D Anti-Team & AI Moderation Tools
MonsterMikki reviewed Deathburn's file in Plugins
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- #instanct collect
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Changed Status from No Response to Closed
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Thank you. We will check it out
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hid333 started following Fails to set home
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Kalvi started following Fails to set home
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After updating to the latest version, executing `sethome` results in a You do not have building permissions error and setting the home fails. Of course, I am executing the command in a location where I have building permissions. It works correctly if I revert to the previous version (Ver1.0.1).
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@Martian Hook times improved signigicantly to around 1-2ms for the largest dungeon spawn. However there is still noticeable FPS drop during the spawn itself - I believe that could be due to spawning of the building blocks in too large batches or something? It's similar to what I saw on large RaidBases before tweaking batch size for CopyPaste plugin. What reduced the spike significantly in case of CopyPaste/RaidableBases bases was the entity count per batch, which was reduced from 10 to 1. Not sure if something similar applies to your plugin as well...
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vK.gg started following Announcements
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vK.gg joined the community
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Sorry, I forgot to mention it in the ticket. This was fixed in the latest version of NpcSpawn.
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they should be able to loot the sleepers without issue, and the Kits plugin works fine with RB. not sure what would allow them to get items over the top of their kits when the game explicitly blocks that already. RB would not be what is moving the item to the players inventory though. the game or another plugin would be doing that. seeing multiple weapon models at the same time is normal, being able to equip multiple different weapons in the same belt slot is not normal though. the same with armor. that is likely a plugin with CanWearItem or CanEquipItem in the .cs file that uses return true; where it should be using return null; that would cause the game to bypass the behavior that would prevent this issue otherwise. it's easy to get lost in code, so I recommend unloading any plugins with CanWearItem or CanEquipItem in their .cs files. this is not the only way for that to happen though. failing the above, you would have to unload plugins until you found the cause.
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Yeah, they are just looting the sleepers without killing them, and it's giving them the sleepers' kits over top of their kits. I am using K1lly0u's Rust Kits plugin to supply kits to NPCs, but in the config, it seems the two are compatible.
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hi, your players are able to wear two kits simultaneously simply by looting a sleeper? this is not making any sense to me ya, they should be lootable when they're asleep.
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Without disabling the sleepers that is..... I like the sleepers.
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Hello Nivex, When my players loot the sleepers while they are still sleeping(because they can, dunno if that's intended), they can take the whole kit off the sleeper, and it equips the kit over top of the kit that they are already wearing. Like literally they will be holding like an AK, a Minigun, and an F1 grenade all at the same time plus have a heavy scientist suit over whatever armor was already being worn. I'm sure you can already see why that's an issue for me. Is there some way that I can fix this?
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Sometimes several players are reporting the simple status gets stuck on their screen and doesn’t clear even after they clear their infection using rad pills, medical syringe For zombie animals I haven’t seen any console errors and not sure why it happens. Any ideas on a fix? I use simple status along with ZombieAnimals plugin
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Changed Status from Pending to Work in Progress
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I’ll adjust this in the next update so NPCs and animals are prevented from entering or camping the spawn zone, especially after the doors are closed following a player’s death. Thanks!
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Changed Status from Pending to Fixed Changed Fixed In to 3.10.0
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I found a case where the custom movement could keep trying to reach the same blocked area and never properly recover. I've added stuck detection and a safe local recovery/reposition routine. If an NPC has a target but hasn't made meaningful movement for a few seconds, it now looks for a nearby clear position and gets itself moving again instead of staying stuck behind the same wall indefinitely. I've also added `/dungeons` for admins, along with the `dungeons` console command. It lists every active dungeon with its tier, grid, spawn type, current state, player count, and owner when there is one, so you no longer need to search the whole map for them.