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Changed Status from Pending to Closed Changed Fixed In to 1.2.9
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Hi @sub_player, I will add this feature as a config option for the server owners to enable or disable. The ETA will be around 1-2 weeks because I am working on a 2.0.0 update that will replace the whole UI/UX interface and allow me to add more features in the future.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.9
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Right at Home Columbus started following Announcements
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Right at Home Columbus joined the community
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Victorg12 changed their profile photo
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strong910 started following Announcements
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strong910 joined the community
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asdasdasddasdsa joined the community
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Hi. I can’t get rid of this on my side, because I have to prevent Bradley from targeting in some cases. I only control the Bradley from ArmoredTrain. This issue can only be fixed in BotRespawn. You should contact its developer.
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Changed Status from Pending to Fixed
- 1 reply
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Changed Status from Pending to Fixed
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Adem started following Potential Movement Issue
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Hi. Sorry, I somehow missed this ticket. Please let me know if the issue is still relevant.
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Changed Status from Pending to Closed
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KpucTaJl started following Error on version update
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SlayersRust started following Error on version update
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Getting this error when updating to 2.2.4 o.reload JunkyardEvent JunkyardEvent was compiled successfully in 781ms Unloaded plugin JunkyardEvent v2.2.3 by KpucTaJl [JunkyardEvent] Config update detected! Updating config values... Could not initialize plugin 'JunkyardEvent v2.2.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.JunkyardEvent.UpdateConfigValues () [0x0005a] in <08c4b486ed4945dd90bbf3c059e196aa>:0 at Oxide.Plugins.JunkyardEvent.LoadConfig () [0x00030] in <08c4b486ed4945dd90bbf3c059e196aa>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <5eb506cce8a44d0193b70f634e1ebbab>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0 No previous version to rollback plugin: JunkyardEvent
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aimacak started following NPC laden nicht
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@RoteLiesel Hallo, Ich benutze auch einen Übersetzer, es tut mir leid, wenn meine Worte irgendwo falsch sind. Es tut mir leid für die lange Antwort, die Protokolle aus Ihrer ersten Nachricht beziehen sich nicht auf dieses Plugin. In der ersten Nachricht haben Sie auch gesagt, dass die NPC an verschiedenen Orten angezeigt wird, und in der zweiten Nachricht sagen die Protokolle aus, dass Sie keine Bilder aus dem Ordner mit dem Plugin auf den Server hochladen und das Plugin hat nicht einmal funktioniert. Upload Bilder aus dem Plugin-Ordner, den Sie von codefling herunterladen, in data/Images/ hochzuladen. Und das: Webanfrageerzeugte einfach das Plugin auf die aktuelle Version überprüfen, etwas mit dem Webserver, achte nicht darauf.
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Changed Status from Pending to Closed
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Anaconda started following players killed in deep sea when log off
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Brad Copp started following players killed in deep sea when log off
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hey, my players are been killed in the deep sea when they log off in there base. i had players spend a full wipe in the deep sea. but this wipe they arent able to log off in their base. any ideas?
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NiceApple started following Announcements
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NiceApple joined the community
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Version 1.6.0
1 download
This mod is developed mainly so that administrators can see on their screen the recoil pattern that the players perform. You can see players backtracking while using “spectate” or by using the /recoil PlayerName/SteamID command. This mod can be your great ally with the new first-person viewer that has recently been incorporated into the game. As an added feature players can also see their own recoil and it is even compatible with the AimTraim plugin. VERY IMPORTANT: This plugin does not provide an AdminESP or AdminRadar to see other players as if you had ESP. You will need to use another plugin alongside it for that. However, you will be able to see what other players have in their belt when the spectated player looks at them. Features It works in spectator mode, ideal for the first person. Supports the simultaneous display of multiple administrators. Tracking the pattern as the player shoots. Accuracy bar for hits. Displays the player's SteamID on screen and whether they have Rust Premium Status or not. Ideal for recordings and reports. Shows whether the player is shooting while standing or crouching. Displays the belt of the players being looked at by the spectated player. Similar to how a cheat would show information to the cheater. Allows you to easily teleport to the player who has RecoilViewer active. It also lets you quickly exit spectator mode using the EXIT button. Using Chat and Console Commands (F1). Ability to temporarily disable use in spectator mode when using the console command “recoil off”. Players can see their own retrospective (if they have the appropriate permission). Optimized so that only the information of the displayed players is collected: Shoots, Hits and HeadShots info. Recognition of the item in the automatic player’s hand. (If it is compatible it shows the recoil and if not it shows a customizable message in LANG). [OPTIONAL] Compatibility with the AimTraim mod. The display will turn on and off automatically when you enter the training zone. [OPTIONAL] Compatibility with ZoneManager. In the config you can now put a list of zones where Recoil Viewer will be activated and deactivated automatically. [OPTIONAL] Compatibility with Arkan. Adjustable in config. You can now automatically activate the viewer when an Arkan alert for No Recoil is triggered. Currently only compatible with the following weapons: rifle.ak rifle.lr300 smg.mp5 smg.2 thompson M249 HMLMG Minigun Handmade SMG Permissions recoilviewer.player Allows the player to use /recoil to view their own recoil. recoilviewer.admin Allows the player to view the /recoil of other players. recoilviewer.spectate Allows the RecoilViewer to open automatically while spectating players. recoilviewer.training Allows the RecoilViewer to open automatically when entering an AimTrain zone. recoilviewer.zonemanager Allows the RecoilViewer to open automatically when entering a configured ZoneManager zone. recoilviewer.autoarkan Allows the RecoilViewer to open automatically when an Arkan NoRecoil violation is triggered. recoilviewer.beltinfo Allows displaying the belt with the items other players are carrying while a player has the RecoilViewer enabled. Similar to the information provided by some cheats on the market. recoilviewer.tp Allows displaying a button in the interface to teleport to the player currently being viewed in the RecoilViewer. Ideal while spectating in third person, flying around, and needing to quickly return to that player. Commands Chat Command: /recoil NamePlayer/SteamID or partial name. To start viewing a player. (This requires the recoilviewer.admin permission.) /recoil To end the display of a player. (It is the same as clicking the close button). (This requires the recoilviewer.player permission.) /rc Open the Recoil Viewer of the nearest player. (This requires the recoilviewer.admin permission.) Console Command: recoil NamePlayer/SteamID or partial name To start viewing a player. recoil To end the display of a player. (It is the same as clicking the close button) recoil off To temporarily disable use in spectator mode. It will reactivate when you use the recoil command again. Pattern Data Inside the ZIP, a folder is included containing the file with the weapon patterns. You must upload this file to the oxide/data/ or carbon/data/ folder. If a pattern is updated or new weapons are added in the future, you will need to upload this file again. Configuration DEFAULT CONFIGURATION { "Use Spectate": true, "Use Arkan (Mod External: Arkan)": true, "Use Training (Mod External: AimTrain)": true, "Use ZoneManager (Mod External: ZoneManager)": true, "Active Zones (ZoneID)": [ "91109370", "1013570" ], "Clean when reloading weapon": true, "Target Check (Belt Viewer)": { "Enabled": true, "Max Distance (Default 300)": 300.0, "Angle of view (Default 20)": 20.0, "Threshold of abrupt change in degrees (Default 10)": 10.0, "Minimum time between sudden changes (Default 10)": 10.0 }, "Windows Config": { "Show Shooting Info": true, "Show SteamID": true, "Show Button TP": true, "Position AnchorMin": "0.810 0.571", "Position AnchorMax": "0.992 0.895", "Background Color": "0.0 0.0 0.0 0.75", "Button: Close Background Color": "0.87 0.0 0.0 0.9", "Button: TP Background Color": "0.3 0.5 0.3 0.9", "Button: exit Background Color": "0.5 0.3 0.3 0.7" }, "Text Display": { "Weapon - AnchorMin": "0.14 0.91", "Weapon - AnchorMax": "0.5 0.98", "Weapon - Size": 12, "Weapon - Color": "0.8 0.8 0.8 1", "Player Name - AnchorMin": "0.14 0.84", "Player Name - AnchorMax": "0.75 0.94", "Player Name - Size": 10, "Player Name - Color": "1 1 1 0.8", "No Pattern - Size": 15, "No Pattern - Color": "1 0 0.38 1" }, "Info Display": { "Shoots Counter": { "Icon AnchorMin": "0.03 0.78", "Icon AnchorMax": "0.08 0.83", "Text AnchorMin": "0.1 0.870", "Text AnchorMax": "0.4 0.960", "Font Size": 12, "Font Color": "0.8 0.8 0.8 0.7" }, "Hit Counter": { "Icon AnchorMin": "0.03 0.705", "Icon AnchorMax": "0.08 0.755", "Text AnchorMin": "0.1 0.815", "Text AnchorMax": "0.4 0.885", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "HeadShoot Counter": { "Icon AnchorMin": "0.03 0.64", "Icon AnchorMax": "0.08 0.69", "Text AnchorMin": "0.1 0.75", "Text AnchorMax": "0.4 0.82", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "Accuracy Display": { "Show Bar": true, "BG Color 30%": "0.00 0.52 0.29 0.72", "BG Color 60%": "0.97 0.51 0.14 0.72", "BG Color 80%": "0.97 0.06 0.20 0.72", "Font Color": "0.9 0.9 0.9 0.7" } }, "Pattern Weapons": { "Sets the point of the pattern": "•", "Point Size": 14, "Point Color": "1 0 0.38 1", "Point Fire Color": "0.63 0.98 0.63 1.0" }, "Recoil Player": { "Sets the point of the recoil": "⦿", "Point Size": 14, "Point Color": "1 1 1 1" }, "Stance Display": { "Ducked Color": "1 0.85 0 1", "Standing Color": "0.6 1 0.6 1" }, "Premium Check": true } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.$25.00 -
Thick Biscuit joined the community
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Hello, I hope you're doing well. I would like to ask how I can use the plugin without relying on the Plot system. If the plugin absolutely requires Plots, I would love to have a feature similar to the Build server called Intoxicated, where a Plot is automatically created at the location where the player places it. I would like to practice realistic building on a Procedural Map rather than on a flat custom map terrain. Thank you for your time and assistance.
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Changed Status from Pending to Closed Changed Fixed In to 6.1.4
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Map Marker flashing on screen across the map to all players
SlayersRust replied to SlayersRust's Support Report in Support
No to both, I just notice it happening randomly. I never reloaded or stoped any plugin while the servers was live. I also never changed the configs on this plugin in many months. just something I notice randomly happening - Yesterday
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ollybruhh changed their profile photo
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Version 1.0.0
2 downloads
To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 3x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (3x+ tables) - Medium Bases - Base_Loot (3x+ tables) - Hard Bases - Base_Loot (3x+ tables) - Expert Bases - Base_Loot (3x+ tables) - Nightmare Bases - Base_Loot (3x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0$17.99-
- #3x
- #3x loot tables
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(and 15 more)
Tagged with:
- #3x
- #3x loot tables
- #raidable bases
- #3x rb
- #raid bases pack
- #raid base loots
- #raidable bases loot table
- #raidable base loots
- #raid base loot tables pack
- #raidable bases loot tables
- #base loot tables
- #easy loot tables
- #medium loot tables
- #hard loot tables
- #expert loot table
- #nightmare loot table
- #tier loot tables
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foid slayer joined the community
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gridleey changed their profile photo
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Version 1.0.0
1 download
What is a Merged Outpost: A Merged Outpost combines multiple monuments into a single safe zone to improve server performance. My custom Merged Outpost includes the features of Bandit Camp, Stables, and a working car lift. Bringing those safe zone features together into one seamlessly functional Outpost. Designed for all Rust servers, this monument provides a Safe Trading Zone, Stables/Airwolf Vendors, and All NPC Quest Givers. It can also be easily placed manually in RustEdit. Merged Outpost Features: All Original Outpost features. All Vending Machines from Bandit Camp. Airwolf Vendor with a Custom Helipad. Bot prevention for Produce exchange vending machine. Garage building with 2 vehicle lifts and a vehicle parts vending machine. Stables with 4 horses, Shop keeper plus a vending machine (Ranch Loot). Added Colliders so players don't get stuck. Seating Area outside with a hobo barrel. Gambling Wheel with plenty of seating. 5 Slot Machines. 3 Poker Tables. 2 Blackjack Tables. 6 Recyclers with chairs. 3 Repair Benches. 2 Refineries with chairs. 2 Research Tables. 4 Private Trading Areas. All quest givers added. Total Prefabs: 518 RustEdit Installation Guide: Extract the Merged Outpost prefab from Merged Outpost\RustEdit\CustomPrefabs into your RustEdit installation folder, RustEdit\CustomPrefabs. Then, add the vending machine loot tables to: RustEdit\VendingPresets Launch RustEdit. Click "Prefabs" in the top menu, then open the Prefab List. Locate the prefab in the "Custom" category, or search Merged Outpost / MrLou Double-click the prefab file to spawn it into the map you’ll use for wipe. Position it over the Outpost. Use the prefab "Cover E" near the poker tables to line everything up correctly. (This might take a couple of tries make sure it’s as close as possible so everything works correctly.) Look around the outpost and make sure everything is in the correct location. Save your changes to the map, then upload it to Dropbox (or a similar service). Add your custom link to the custom map URL in RSM (or any other program you use). At the end, remove the "0" and replace it with a "1", then save. Start your server and enjoy your custom merged Outpost. If you need any help, message me on Codefling and I’ll get back to you as soon as possible. If you enjoy my work, please leave a 5* review. Thank you!$9.99-
- #merged outpost
- #compound
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It was a carbon error, ignore this
- 1 reply
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Nthnl joined the community
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xionfenix changed their profile photo