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  1. Past hour
  2. has this map been updated from past wipes and this current wipe ?
  3. Hello, We experience strong server lag/hitch during automated (Easy) dungeon event spawn/despawn sequence. This is especially noticeable after wipe. For now I've disabled this on our server, but here is the usual chart at the Spawn/Despawn time: 05/09 08:45:18 | [DungeonEvents] Removed inactive dungeon of tier Easy at grid X10. 05/09 08:45:28 | [DungeonEvents] Enqueued Dungeon Auto Spawn of tier Easy. 05/09 08:45:28 | [DungeonEvents] Generating portal spawn point. 05/09 08:45:28 | [DungeonEvents] Generating dungeon spawn point. 05/09 08:45:29 | [DungeonEvents] Easy Dungeon spawned successfully at grid: X21. Often the largest spike/lag happens 1-2mins after "success" is logged in RCON. Here is also a summary from plugin overview by LLM: * Same timer tick does both jobs HandleDungeonTimers removes X16 and starts N23 together. No config for “wait until destroy finishes.” * Floors/ceilings/corridors spawn with almost no yield CreateCustomProceduralDynamicDungeon Spawn()s the building in one go. Delay settings only apply later (walls every 100, NPCs every 10). * Teardown dump at the end is unbatched RemoveEntitiesForDungeon Kill()s leftovers in one frame. * After “spawned successfully,” NPCs and turrets keep ticking 15 NPCs + boss + 5 turrets (ScanTargets every 1s from T+3s). That matches FPS noise for a minute or two. It is not a second build, and there is no “AI budget” setting. So 04:12:47 is the overlapped spawn/despawn. The later 5.3s frame + GC spike is leftover teardown and/or Mono catching up from that burst — not a missed config value.
  4. Not sure what does skill tree do?
  5. Had a report of players purchasing raids only to have the raid show "starting" then roughly 10 seconds later displaying the event was over with no NPCs ever spawning. After some troubleshooting, it seems to be any raid with more than 12 NPCs (13+) this is happening on. To veriify, I took my easy raid that was 5 NPCs per wave and was working, set it to 13 NPCs per wave and ran into the issue. No NPCs ever spawned and the event just showed that it was over.
  6. Version 1.0.0

    1 download

    [Custom Sign Bundle] By GoonSloth / EmpireRust.com [A bundle of 15 custom signs, 5 different colors, 3 different styles."] Contact: Discord: https://discord.gg/ArAeU4qQqN — fastest way to reach me, open a ticket in the support channel Website: https://empirerust.com
    Free
  7. Version 1.0.0

    1 download

    [Scrim Arena Bundle] By GoonSloth / EmpireRust.com [A bundle of 6 Scrim Arenas. 3x - 75m Arenas, 3x - 100m Arenas"] Contact: Discord: https://discord.gg/ArAeU4qQqN — fastest way to reach me, open a ticket in the support channel Website: https://empirerust.com
    Free
  8. Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. Today
  11. YoDawg

    items not respawning

    Thank you. Also the restart fixed the custom areas you made. Pretty amazing map. I will buy multiple soon and will be in touch for a deal if you offer that. I wont be able to update the map due to it will cause the server to wipe since the map is hosted on dropbox
  12. Wonder_Fox

    items not respawning

    I’ve updated the map. Now, hopefully, rocks won’t spawn in the underwater custom place.
  13. Changed Status from Pending to Fixed Changed Fixed In to 1.10.8
  14. Okay thanks for the info
  15. [SetupFurnaces] Automatically Harmony patched 'BaseOven.Cook_Patch5' (BaseOvenHarmony) method [AfterPluginInit]. [SetupFurnaces] Automatically Harmony patched 'BaseOven.ConsumeFuel_Patch4' (BaseOvenHarmony) method [AfterPluginInit]. [SetupFurnaces] Failed to automatically Harmony patch 'CycleCookPatch' [AfterPluginInit] (Patching exception in method static System.Void ItemModCookable::CycleCooking(Item item, System.Single delta)) at void HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at List<MethodInfo> HarmonyLib.PatchClassProcessor.Patch() at bool Carbon.Base.BaseHookable.ApplyOrderedPatches(Orders order, string category) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Base/BaseHookable.cs:line 296 Inner exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Failed to find target instructions. at IEnumerable<CodeInstruction> Oxide.Plugins.SetupFurnaces+CycleCookPatch.TryMultiplyCookedAmount(IEnumerable<CodeInstruction> instructions, ILGenerator generator) in /home/container/carbon/plugins/SetupFurnaces.cs:line 974 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) --- End of inner exception stack trace --- at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) at object System.Reflection.MethodBase.Invoke(object obj, object[] parameters) at List<CodeInstruction> HarmonyLib.CodeTranspiler.GetResult(ILGenerator generator, MethodBase method)+(MethodInfo transpiler) => { } at void System.Collections.Generic.List<System.Reflection.MethodInfo>.ForEach(Action<MethodInfo> action) at List<CodeInstruction> HarmonyLib.CodeTranspiler.GetResult(ILGenerator generator, MethodBase method) at List<CodeInstruction> HarmonyLib.MethodBodyReader.FinalizeILCodes(List<MethodInfo> transpilers, bool stripLastReturn, out bool hasReturnCode, out bool methodEndsInDeadCode, List<Label> endLabels) at List<CodeInstruction> HarmonyLib.MethodCopier.Finalize(bool stripLastReturn, out bool hasReturnCode, out bool methodEndsInDeadCode, List<Label> endLabels) at ValueTuple<MethodInfo, Dictionary<int, CodeInstruction>> HarmonyLib.MethodCreator.CreateReplacement() at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at void HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job) Inner exception: System.InvalidOperationException: Failed to find target instructions. at IEnumerable<CodeInstruction> Oxide.Plugins.SetupFurnaces+CycleCookPatch.TryMultiplyCookedAmount(IEnumerable<CodeInstruction> instructions, ILGenerator generator) in /home/container/carbon/plugins/SetupFurnaces.cs:line 974 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Loaded plugin SetupFurnaces v2.4.1 by tofurahie [246ms] Using Carbon, the patches fail when the plugin loads, and the output multipliers no longer work, speed still works properly
  16. YoDawg

    items not respawning

    Yup those rocks and dirt piles were part of the underwater event. Now they are gone
  17. YoDawg

    items not respawning

    I think i have this map setup wrong. Going to restart to see if that resolves
  18. Changed Status from Pending to Not a Bug
  19. they only shoot the direction they're parachuting and only after they land will they finally aim at the plaeyrs
  20. this will happen when player tries to hack the extra crates that cant be hacked , so spam happens becuse they spam the e key on crate , ive removed it for next update
  21. YoDawg

    items not respawning

    No it appears to be part of an underwater event. Just found some buoys that popped up with red lights. I will give it a while and see if it disappears
  22. Wonder_Fox

    items not respawning

    Does that rock with sand get removed using ent kill?
  23. [Heavy Rig] crate.OwnerID=0 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304
  24. Magnumk

    Support for Custom items

    I have some items created with Custom Item Manager, based on Custom Item Definitions. The items use short names, just like vanilla items. They initially work when their short names are added under: “Allowed item short names” However, after some time, the items are no longer recognized as allowed.
  25. YoDawg

    items not respawning

    Yes i have it but not the update so i will do that now. While I have you check this out. Is this normal? I am in the custom build spot L23 which is underwater. All of a sudden rock and sand popped up from under the floor
  26. hc4stillo

    Boss Monster

    [09.05 04:40:02] Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <03fd3a2dd141474bbf4205a8177e757b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <d8c888fa16c04960a1ce12d53406e420>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0002b] in <d8c888fa16c04960a1ce12d53406e420>:0 Line 831: string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/wolf/wolf.prefab" Replace this line string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/wolf/wolf2.prefab"
  27. Can this be used in conjunction with the skill tree
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