All Activity
- Past hour
-
FarmerFlyer changed their profile photo
-
Make sure you have the weapon shortname correct. I tested it with several weapons and works including the Rocket launcher.
- Today
-
TheTyrone2023 started following Installation
-
Place the file here: oxide/plugins/ScrappointRaidProtection.cs Then reload: oxide.reload ScrappointRaidProtection
-
Silly me, that solved it! Thank you
-
ImmaViolator joined the community
-
Player804 started following Announcements
-
Player804 joined the community
-
Hello, most likely this preset is specified in one of the custom files that were attached to the custom map, you can contact the custom map developer with this. Also you can rename these presets one by one via server console command (PresetRename OldPresetName NewPresetName: PresetRename Ремонтник-70c43b Repairman-70c43b The command will rename both the preset files themselves to data/NpcSpawn/Preset/ and in all BetterNpc files.
-
Skins are downloaded to the player PC once. However, they must be loaded into RAM each time, and there's no way to change that. Therefore, the skins are reloaded each time, but if the textures are already stored on the player PC, this happens very quickly. In the configuration, enable ImageLibrary if you haven't already done so.
-
@Badkemp yep, you can disable Eject Corpses From Enemy Raids in the profiles
-
J Lindsay started following Announcements
-
J Lindsay joined the community
-
Changed Status from Pending to Work in Progress
-
Hi, not currently available, but will look into it and include in an update if possible
-
Hi, this chat command should open another UI you can use to relocate the icon without guessing in config - /notif_iconpos
- 1 reply
-
- 1
-
-
mgprice442 started following Convoy and Paintball
-
mgprice442 started following new error
-
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <417e675ab3a24a6bbecc0d7da5afbd8f>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <417e675ab3a24a6bbecc0d7da5afbd8f>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
-
well that fixed it. since you are here, is there a way to make just your body and bag drop inside the dome the same as outside the dome when your character dies ? you know instead of just a tan back pack?
-
- 12 comments
-
- #rocket
- #rocketlauncher
-
(and 3 more)
Tagged with:
-
@Badkemp the modifier is set to 0, so the explosive damage will be blocked. the default is 100 so I would set it back to that "Explosion Damage Modifier (0-999)": 0.0,
-
- 12 comments
-
- #rocket
- #rocketlauncher
-
(and 3 more)
Tagged with:
-
.
-
I’d like to thank you for the work done. Everything was quick and high-quality. Attention to detail: 100/100.
-
i have false written in the data for building blocks. know anything else it could be? Nightmare Bases.json
-
Ace Envy joined the community
-
Okay, I have everything working proper, no more duplicates. I have one other question real quick. you said skins are stored client side, and not server side. Is there a config option to keep those downloaded skins downloaded? Every time a player logs out and back in, the skins have to be reloaded in the menu for them. Is it possible to only have them downloaded once and stored, so they don't have to wait for them to redownload every time thy go into the menu?
-
hi, what is happening? if only building blocks are immune to damage then it would be the Building Blocks Are Immune To Damage option in the nightmare profile if everything is immune to damage then that vastly changes the answer: another plugin or another option. if it only affects nightmare bases then it is most likely the above option. I don't know of any plugin that would only affect nightmare. @Badkemp
-
i have no game mode convar, which should mean vanilla and it's happening to my server also. tho it only seems to do be affecting the nightmare bases and in the am. i can hit a nighmare bases with several nukes and its still standing. i demolish any other bases with those.
-
Changed Status from Pending to Work in Progress
-
I'm actually planning out a new extended railway for next update It's a big one so won't be ready till closer to next forced wipe, but the plan is to get some railways to as many islands as I can. For now, the only purpose of the wagons is to make trainyard relevent. But plan is to make some connecting railways that don't disturb nautical travelling. Will post pics here as I update. Thank you for the purchase and the interest in improving the map!