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Version 1.3.7
2 downloads
Super Hammer enhances the building hammer with powerful features for managing, upgrading, and manipulating building structures. Perfect for builders, admins, and creative servers that want expanded hammer functionality. Features - Instant Repair - Automatically repair building blocks to full health on hit - Building Grade Cycling - Upgrade/downgrade building blocks through all tiers and skins with R key or entire structure at once! - Skin Support - Cycles through Frontier, Gingerbread, Adobe, Brick, Concrete, Jungle, and Container skins - Rotate Deployables - Rotate any deployable entity by 45° increments - Quick Delete - Middle mouse to delete single entities, Shift+Middle Mouse for entire structures - Modern UI Interface - Toggle features on/off with a sleek dark-themed GUI - HUD Indicator - Shows active features below the hotbar when holding hammer - Admin Tools - Check entity info, view code locks, transfer ownership - Structure Analysis - View ownership distribution across connected structures - TC Authorization Checks - Respects building privilege for non-admin users - Per-feature Permissions - Granular control over which features players can access - Persistent Settings - Player preferences saved between sessions Permissions superhammer.adminmenu | Access to admin menu (check entities, transfer ownership, bypass ownership checks) superhammer.repair | Allows use of instant repair feature superhammer.upgrade | Allows use of building grade upgrade/downgrade feature superhammer.rotate | Allows use of deployable rotation feature superhammer.delete | Allows use of entity deletion feature superhammer.check | Allows use of entity check commands superhammer.own | Allows use of ownership transfer commands Commands /sh | Opens the Super Hammer GUI menu /sh.check | View detailed info about the entity you're looking at /sh.checkall | Analyze ownership distribution of connected structure /sh.own [player] | Transfer ownership of single entity (to self or specified player) /sh.ownall [player] | Transfer ownership of all connected entities /sh.removeall | Delete all connected entities you own Keyboard Shortcuts (While Holding Hammer) Shift + R | Open Super Hammer menu R | Upgrade building block / Rotate deployable Ctrl + R | Downgrade building block Middle Mouse | Delete single entity Shift + Middle Mouse` | Delete entire connected structure Caveats and Disclaimers - Admin permissions are powerful - The `superhammer.adminmenu` permission bypasses ownership checks. Only grant to trusted staff. - Ownership transfer is permanent - Use `/sh.ownall` carefully as it will transfer ALL connected entities. - Structure deletion is irreversible - Deleted structures cannot be recovered. Confirmation dialogs are shown for mass deletions. - UberTool compatibility - Super Hammer automatically disables when UberTool is detected to prevent conflicts. Localization { "BuildingBlocked": "<color=#ffc34d>Super Hammer</color>: Cannot use in a building blocked area.", "Permission": "<color=#ffc34d>Super Hammer</color>: You don't have permission to use a building hammer.", "HoldingHammer": "<color=#ffc34d>Super Hammer</color>: You must be holding a hammer.", "Enabled": "<color=#ffc34d>Super Hammer</color>: <color=#b0fa66>Enabled</color>.", "Disabled": "<color=#ffc34d>Super Hammer</color>: <color=#ff6666>Disabled</color>.", "EntityOwner": "<color=#ffc34d>Super Hammer</color>: You do not own this entity.", "TakeOwnership": "Took ownership of {0} entities.", "WallpaperRemoved": "Removed {0} wallpapers from your building blocks.", "CodeLock": "<color=#66ccff>Code</color>: " } Support Join the Dark Side Development for support! Legal Copyright © 2025 Lincoln This plugin, Super Hammer, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$9.99 -
Hi, thanks for the quick feedback. I'll write you something later about RB and the hammer tool.
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Changed Fixed In to Next Version
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Thanks for the report! I’ll look into the hammer logic I haven’t seen any recent reports about this issue, so I appreciate you bringing it to my attention. The upgrade process taking longer due to per-element upgrades also isn’t documented clearly, so I’ll review that as well. Regarding your questions Raidable Bases I’m not sure why RB wouldn’t be supported. Could you explain the specific issue you’re experiencing with it? That’ll help me narrow things down and provide a proper fix. Instant Base Upgrading Yes, you can upgrade bases instantly. Just set UpgradeDelay to 0.0 in the config file. The default value is 0.5 seconds per block, but with instant upgrades enabled, all blocks upgrade immediately. I understand your frustration, and I’ll work on resolving these points.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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devnull started following Raidable Bases support?
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Drxp started following Raidable Bases support?
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It is possible to destroy the base with the hammer after the auth at the TC. This has also been criticized before, but apparently not fixed? Also, the fact that the upgrade takes so long because each element is upgraded individually is not clear anywhere 1. Can bupmit RB be used? 2. Can you upgrade the bases instantly? So unfortunately I am extremely dissatisfied with it, I look forward to hearing from you
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Changed Status from Pending to Not a Bug
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hi, not sure where that's coming from but if it's not in the loot tables then it won't be from this plugin
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foregz changed their profile photo
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MelonRust changed their profile photo
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kamo started following Barry_Allenn
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Wild Shadow started following Jungle Update
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Hello, is the project to add jungle animals still underway?
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Hello, try to make some changes to the FerryTerminalEvent.cs plugin itself (oxide/plugins), and tell me if this helped solve the problem? add this code between '#endregion NTeleportation' and '#region Economy' #region BotReSpawn private object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) { if (Controller == null) return null; if (Controller.BrainAnimations.Any(x => x.Entity == player)) return true; if (Controller.Hostages.Contains(player)) return true; if (Controller.HostagesEvacuations.Any(x => x.Hostage == player)) return true; return null; } #endregion BotReSpawn
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Hello, check if you have the CH47 file in the oxide/data/BetterNpc/Events directory, if not, download BetterNpc and transfer the data folder to the server WITHOUT REPLACING FILES so that your settings are saved, do not forget to make a backup just in case.
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CptNanners changed their profile photo
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WuyZar started following Picture wont paste
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doesnt matter if i use imgur or imgbb it wont display the picture
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aimacak started following About animal immobility
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Hello, I'm just the opposite, I can guarantee that the animals will stand, I don't want to say anything bad about this plugin, but I would refuse it. But if you do not want to abandon your plugin, then changes must be made in your plugin anyway, any changes to the event will not work. From myself, I can say that Ferry Terminal is very well received in the game, but I rarely like something and I won't get anything from your purchase, just an opinion that wasn't asked
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Lumin started following Self Watering Planters
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Changed Status from Pending to Not a Bug
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This was a rust issue with the OnEntityTakeDamage hookl. Please update your servers to the latest version to include the 6th December patch version Protocol: 2615.274.1 Build Date: 12/06/2025 09:12:31 Unity Version: 2022.3.41f1 Changeset: 139482 Branch: release
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I have released a fix for this error, please try it. Unfortunately, I don't get this error at all on either oxide or carbon, so this is a tentative fix.
