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  1. Past hour
  2. Simil3x

    electrics

    Hey! Yeah thats on purpose. The lamps, heaters and buttons that come with the house are the built in house wiring, so they dont take wires. The room buttons already switch them on and off. When you try to wire into them the wire gets dropped, and you should also see "Thats the house wiring, you cant change it." in chat.
  3. Anaconda

    electrics

    Hey, i have noticed when running electrics in the homes it doesnt stick, the cables disapear after you finish the circuit. if possible can this be changed. thanks
  4. firefighter5708

    auto planting

    i am having trouble with auto planting so my vip 1 i have set up with no auto planting my vip 2 i have set up with auto planting turned on everything else the same but it is not working. i am not sure what else i need to do for it to work properly attatched is my vip2 sent differently and the full config file vip 2.txt UltimateIndustrialFarm.json
  5. crash

    Leaderboard

    Changed Status from Can't Reproduce to Work in Progress
  6. crash

    Leaderboard

    Hello, will check.
  7. crash

    Question

    Changed Status from Pending to Work in Progress
  8. Dr.p

    November update

    im still getting this error even with the updated files, ive also reset the config and it still does it with a fresh install of the plugin. 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 11/08 3:47:55 PM | [BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry!
  9. crash

    AutoRestart

    Hey both, yes, you’re totally fine staying on 3.9.3. It doesn’t use CrashExtensions or any DLL, so nothing in the recent extension changelogs affects it. That fix was for a join kick on the November Rust update, and it only hit plugins running the extension. Also, 3.9.3 won’t get updates anymore. If you guys ever update, your config, pending rewards and Discord state carry over by themselves, so there’s nothing to redo for your servers. Two small things change: time values must be written like 5m instead of 5 minutes, and the autorestart.vote permission is gone because everyone can vote now. The full steps are in the README in the zip, under “UPDATING FROM 3.x”.
  10. Razor

    About event timings

    Despawn time option added
  11. Kayotics

    getting error in console

    (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4248) [11.08 20:33:00] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:00] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:00] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:01] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:01] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:01] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265) [11.08 20:33:01] NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TCUpgrades.GetRepairSingleCost (BaseCombatEntity entity, System.Single costModifier) [0x00030] in /home/container/carbon/plugins/TCUpgrades.cs:4265 at Oxide.Plugins.TCUpgrades+<CalculateRepairCostsAsync>d__150.MoveNext () [0x00446] in /home/container/carbon/plugins/TCUpgrades.cs:4392 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e1898f19ba87427ea84745d244a59999>:0 (Filename: /home/container/carbon/plugins/TCUpgrades.cs Line: 4265)
  12. Today
  13. Anaconda

    Golems entering base

    Hey sorry me again, Player sent me this earlier today. Golems entering base
      • 1
      • Like
  14. Anaconda

    Players loosing death bags

    I will try reproduce this, it happened to two of my players.
  15. MrLiquid

    latest rust update

    ArgumentNullException: Value cannot be null. Parameter name: collider2 at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ed7842c26c8d4bc1bbab23d742419938>:0 at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ed7842c26c8d4bc1bbab23d742419938>:0 UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision) UnityEngine.Physics:SendOnCollisionEnter(Component, Collision) UnityEngine.Physics:ReportContacts(ReadOnly) UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  16. Razor

    About event timings

    Yes ill ;look into adding this
  17. Meowhuh

    Players loosing death bags

    If you want, you can also send me the video on Discord, Here's my Discord ID: meowhuh43
  18. What do I have to do to fix this warning? [Oxide.Plugins.RNPCsManagerAddon Warning]: Preset Aggressive: 0 error(s), 1 warning(s): Weapons: the belt needs 12 slots of 6: the rest is not given
  19. Version 1.0.0

    5 downloads

    DesignCrew · Rust plugin · with GAGA407 Better Icons Every vanilla Rust icon, swapped for our own hand-made 3D icons. ~300 icons Inventory · Crafting · Clothing No lag Made by DesignCrew and developer GAGA407. 01 / What it does New icons. Same Rust. Install the plugin and your players get a new look for the whole game. No setup, no extra mods on the client. 01 Every icon replaced The plugin swaps vanilla icons for ours. Players see them right after they join. 02 Light on the server Everything is optimized, so the plugin does not load the server or the players' PCs. 03 No bugs, no lag Tested in a live game. Everything works the way it should. 02 / Before / after Same items. New look. Left is vanilla Rust, right is Better Icons. Before After High External Gate Before After Incendiary Pistol Ammo Before After Anti-Radiation Pills Before After Hatchet Before After Low Grade Fuel Before After Scrap 03 / Everywhere Replaced everywhere. Crafting menu, inventory, clothing slots and backpacks: the new icon shows up wherever the item does. Inventory, backpack and clothing Hotbar Before After 04 / The set 300 icons. And counting. ~300 Icons in the plugin Weapons, tools, clothing, food, crates and more. +100 In the next update Another 100 icons are coming in the next update. 05 / Commands and permission Two commands. One permission. Run the commands in the server console, RCON or the in-game F1 console. In game they work for admins and players with the permission. globalskins.apply # turns the new icons on and applies them to every item on the server globalskins.reset # turns the new icons off and removes them from items globalskins.admin # permission to use both commands in the game 06 / For your store Put them in your store. Want the same icons on your web store? The PNG files are sold as a separate addon, Improved Icons PNG. Get Improved Icons PNG → DesignCrew × GAGA407 · Better Icons
    $14.99
  20. Meowhuh

    Players loosing death bags

    I tried to reproduce this issue, but it didn't happen on my end. Could you please record a video showing the issue so I can see exactly what's happening? That would really help me figure out what's causing it!
  21. Her_Toxic_Man

    Leaderboard

    Hey, I’ve noticed that the leaderboard no longer shows who has Premium and who doesn’t. For example, I have Premium, but there’s no longer any indication of that on the leaderboard.
  22. Khaled

    Not working since update

    Changed Status from Pending to Closed
  23. Mevent

    Players unable to connect

    Changed Status from Pending to Work in Progress
  24. SVR-Gaming

    Update not working

    Thanks Boss working great now : )
  25. RustyB

    KDR always includes suicides

    Thanks for the quick update!
  26. Mevent

    Plugin change request

    Yep so rarity is kinda already in there, but only as visuals. In "Rarity Settings" you set chance ranges, like 0 to 1% or 1 to 5%, and each one gets its own background in the case and on the roulette. So you can make 4 tiers that look like Uncommon, Rare, Epic and Legendary with your own images. They cant have text names though, and they dont change the amount. The payout comes from each items "Amount".
  27. Mevent

    Remove Page

    Changed Status from Pending to Closed
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