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  1. Past hour
  2. Mevent

    Ship Vendor

    Hey! Can u create a ticket in our discord channel? P.S. discord.gg/mevent
  3. tosnar

    Ship Vendor

    The plugin is great—I love the polished graphical interface, the controls, and the awesome ships for beginners. Translating it into Czech was the most work, but that’s a bonus for my players. (The translation works perfectly.) Thanks
  4. hid333

    Issues with several maps

    The hill with the hole and the steel tower are currently inaccessible.
  5. NooBlet

    Hello

    i know its possible , but its outside the scope of the plugin and and persistence allready in plugin , but auto spawn will not be added
  6. Hello, I posted a question quite some time ago, but it still hasn't been answered or addressed.
  7. Today
  8. nivex

    Raidable Bases

    @MaxSilverhand heya, use the Base Loot table for that, and enable Always Spawn Base Loot Table in the profiles. Base Loot tables should have a few loot items you want to always spawn, like those resources. Difficulty Loot tables should contain the rest of the loot items. Move Resources Into Tool Cupboard must be enabled in the config (it is by default.) Resources Not Moved To Cupboards can exclude specific resources.
  9. Just loaded the plugin to my test server getting ready for the July wipe. Would 1.0 be the vanilla value and the 0.6 min undersized? Just trying to get an idea of scale here. Thanks
  10. Mihkel

    Doorway stuttering

    Hey, I looks like something weird is happening with some or all of the custom monuments doorways. There is a really bad lag or back-forth stuttering happening when player tries to enter the room. For example the RoadBlock and Duga. If you try to enter the door with a tight corner then it's almost impossible and you kinda have to aim to enter through the center of the doorway otherwise it'll push you back.
  11. ProjektEU

    NPC problem

    Good day, I have set damage in the team to NPC, but only the owner of the tank can be killed, no one from the team.
  12. I have no idea what this is from, but I noticed it in the console Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterSentryTurrets+<>c__DisplayClass52_1.<OnEntityBuilt>b__1 () [0x0009a] in <7b70860b11e84d808431adf108cfb193>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 82.65.252.193:57769/76561198193599822/RedFlow disconnecting: closing
  13. SlayersRust

    BankCell

    Will need an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
  14. Changed Status from Pending to Work in Progress
  15. Hey! Do you want me to add a setting—something like disabling turret damage to NPCs?
    one of the most unique prefabs out there. Cig has never disappointed me with insane puzzles and sheer knowledge of the electrical. this is no different. it is kinda the perfect outpost/bandit solution. side note: love having pvp in such a vertical environment. outpost bow fights are epic. takes a little time to set it up properly, but once you figure out how to connect the rail network, you are set.
  16. Tanki

    Rules GUI

    Try this:
  17. rustfoxgaming

    Hello

    Here is an example of how you could add an auto spawn and a server restart check inside your plugin this is only an example to show that it is technically possible csharp void OnServerInitialized() { // Check if the button exists after restart CheckButton(); // Auto spawn every X minutes timer.Every(600f, () => { SpawnButton(); }); } private void CheckButton() { var button = BaseNetworkable.serverEntities .OfType<PressButton>() .FirstOrDefault(); if (button == null) { SpawnButton(); } } private void SpawnButton() { Vector3 pos = new Vector3(100f, 20f, 100f); // example position Quaternion rot = Quaternion.identity; var entity = GameManager.server.CreateEntity("assets/prefabs/deployable/button/button.prefab", pos, rot); if (entity != null) { entity.Spawn(); } } no???
  18. it spawns 1 item in TC. how i can make it spawns all resource i added in loot table?
  19. NooBlet

    Hello

    There are no plans for auto spawn as the scope for plugin was never to be a event . And persistence is already in plugin so if you place it wil stay till wipe
  20. rustfoxgaming

    Hello

    Hello I asked this a few months ago could you add the option to sell items or add a Sell button on the right of Buy this would be a great update thank you
  21. NooBlet

    Hello

    Changed Status from Pending to Not a Bug
  22. rustfoxgaming

    Hello

    Please add an auto spawn and a server restart check to verify that your button is correctly spawned please
    Was quite disappointed with this honestly. I purchased it as I liked the idea of 30 custom build spots.. which it does have. I just didn't account for the lack of creativity they would involve, and there's only a small handful of designs so alot are copy & paste jobs. Besides those it's just a procedurally generated map where not much else is different. For me at least it wasn't worth the purchase... sorry.
  23. WuyZar

    Images won't display

    Thanks for the feedback! I’ll give it some thought and might improve it later on. If you happen to need any more features, don’t hesitate to ask. Have a great day!
  24. tosnar

    Ship Vendor

    Nice tutorial, thank you. But the marker doesn't show up on the map for me. That's why I placed the NPC among the bandits—so players could find him.
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