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SVR-Gaming started following Animal count
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KpucTaJl started following Animal count
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We want to reduce the amount of animals coming in, Is it this part I change ? where it says count ? "Level": 1, "Preparation time [sec.]": 1, "Duration [sec.]": 60, "Time until appearance of new animals [sec.]": 10, "Animal sets": [ { "ShortName of the animal preset": "polarbear1", "Setting number of animals depending on probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 }
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Batterie changed their profile photo
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sanay_ changed their profile photo
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TinoSugar changed their profile photo
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Housefred started following Rust Donation Webstore
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Changed Status from Pending to Closed
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any errors in the console? do you have any plugins installed that might cause a conflict?
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RexGaming29 started following Announcements
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RexGaming29 joined the community
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- Today
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GCRP changed their profile photo
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dela_01 changed their profile photo
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MichuX started following Error when load
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Qbis started following Error when load
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Hello! Thank you for your offer! I bought the plugin but seems it's not working. "Error while compiling ItemsInfo: A constant value is expected | Line: 554, Pos: 22"
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Bro, error not influences on work plugin and server
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idkrocky started following drones do not appear
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The_Kiiiing started following drones do not appear
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Drones do not appear when crate is hackewd
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RaodKeel started following Roleplay Chairs
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I can't say for certain but there's a good chance that's why. If Automated events just spawns a vanilla APC then BotReSpawn APC_Safe should work, but if it's handling the targeting itself, BotReSpawn won't have control over it. If you don't see any problems at the launch site with the vanilla APC, then that would point to AutomatedEvents taking over its APC targeting.
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oh! actually it is spawned by Automated Events - https://umod.org/plugins/automated-events "Event Settings": { "Bradley Event": { "Enabled": true, "Display Name": "Bradley", "Disable Vanilla Event": true,
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yaughaagthao started following Announcements
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yaughaagthao joined the community
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Hi, Thanks for the report. Is the APC vanilla or spawned by some plugin?
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i made it apc safe in game ui, on config, reloaded plugin, saved, reloaded NPCs.. still bradley is killing bots.
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hi, The plugin is loaded and running however I am getting the to close to the road error. I have creative build enabled. thanks
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Changed Status from Pending to Can't Reproduce
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Kirilldorik changed their profile photo
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kermylol changed their profile photo
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NullReferenceException: Object reference not set to an instance of an object
miniMe_rust replied to Friendly Factions's Support Report in Support
Hey there! Instead of this: "Files": null, "Blacklist": null you can do this: "Files": [], "Blacklist": [] and it will work! -
Ash4tn2k changed their profile photo
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Orlunia changed their profile photo
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QueenLioness changed their profile photo
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Version 1.0.0
3 downloads
This is a recreation of the classic pac-man maze made quite quickly with a lack of detail. In the download folder is the map and prefab for the white circles so you can edit placement and arrangement or even go as far as making the circle give you points when you walk over them and respawn over times, It's entirely up to you! The map file is unlocked so you can edit it however you like or even just use it as a starting template. The maze is very simplistic since it was made quite quickly as a concept/start to a better version Both the exits at the sides have blue sphere prefabs so you could set up a teleport plugin to link the two together. Prefab path - assets/bundled/prefabs/modding/events/twitch/br_sphere.prefab The maze has spawn points in the centre Ghost House which are safe zone protected. If the spawn points collide with your server then you can simply just remove them. You can also make the map into a prefab file so that you can import it into your own maps I can provide 24/7 support for any issues or questions you might have via discord and will likely make a more updated/premium version or this maze at some point.Free -
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Even if I change the settings in Config and Profiles, they revert back to the original settings.
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Unfortunately it didn't work
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- #powergrid
- #power
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Elevevator isnt working anymore. I installed map on actual staging branch. splat mask, heigt map and topology is applied
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LordViator joined the community
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