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- 64 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
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with it set to true its fine now - im running carbon not oxide - dunno if that helps you
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Simon Tobias started following Permissions
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Whispers88 started following Permissions
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Hello, why I need to give users developer permission that they see skins? Im doing something wrong?
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NullReferenceException: Object reference not set to an instance of an object at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <2882c7c2a95a4586ac6f9f288b265589>:0 at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <2882c7c2a95a4586ac6f9f288b265589>:0 at DroppedItemContainer.BuryLeftoverItems () [0x00050] in <2882c7c2a95a4586ac6f9f288b265589>:0 at DroppedItemContainer.RemoveMe () [0x00010] in <2882c7c2a95a4586ac6f9f288b265589>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DroppedItemContainer:RemoveMe() thats with corpse loot set to false now trying with it set to true
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Oliver Scott changed their profile photo
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ok nice one - would you like feedback?
- Today
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Under updates tab.
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ярик started following Announcements
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ярик joined the community
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- 211 comments
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- 1
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Hello, I just updated the latest version of Npc Spawn. Does this version involve the time when NPC corpses and loot packages disappear? I was testing on three servers at the same time and found that two servers with the latest version of Npc Spawn were experiencing a particularly fast disappearance of NPC loot packages. I'm just not sure if it's related to Npc Spawn, so I'm here to inquire
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LMD22 changed their profile photo
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can u add me in discord? @shrpndfcsd
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You can hide this spam with ConsoleFilter plugin atm
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I've checked what can cause it, and Rust is calling this command when bot receives any item. Idk why they removed this command but there isn't much can be done on my side. Facepunch are pushing updates everyday so maybe smth will change soon again
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It’s probably the new NPCSpawn causing it to throw I talked to Kpuc and he said it should just work as is but it’s still having problems, waiting on a reply.
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That's not quite what I meant. Try pasting the building using the chat command /paste #dung#base2 Will the dungeon spawn, and how will the elevator behave? Please make a short video if possible. Or would it be better if we did some testing together on Discord?
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The ship is stationary and doesn't move; it's completely static. The map is a custom one, Waterworld by Niko. What I don't understand is that it works perfectly fine everywhere else, just not there.
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Bonjour Aden j ai le meme soucis sur mon serveur
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this command implies using the following format: /SpawnPointAddPos 1 Launch Site, where 1 is the preset number from top to bottom in the data/BetterNpc/Monument/Launch Site file.json, when you enter a command into this file, in this case, the coordinate where you are located is added to the first preset. Is your ship moving or is it static? Do you have a procedural map or custom?
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- 211 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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SpaceCat joined the community
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SailingShip (1).json I've now tried it with the new version, but the same thing is happening. Here's the JSO file that appears when I create a new spawn point and a new position. I can only create one position at a time. As soon as I try to create a second one with the /SpawnPointAddPos command, the chat no longer shows what's happening; only the first time it shows that a position was successfully set. but no bot spawns
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Hi, where can i get the early access version from?
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Hey @Bad Cop This is becoming one of my favorite plugins! Love the latest update. So damn good! I noticed something with the RCON commands If I send RCON command: mail.send * "Convoy is back!" "Convoy plugin has updated and the lag fix has been implemented.\n\nPlease let me know if you have any lag issues.\nThanks" I'll get confirmation that the message was sent to all players But no one actually gets the message, regardless if they are online or offline at the time I've tried different flags related to images and redeems but have had no luck What am I doing wrong?
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And try with NpcSpawn version 3.1.9, maybe the changes to NPC sleep will help you. And I also ask you once again to check the contents of the folder with the Sailing Ship plugin from codefling, perhaps there are additional NavMesh files for NpcSpawn, because you yourself said that you deleted all the files when updating.
