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BalloonHeistEvent - Patching exception in method null
Sassy replied to RickySpanish343's Support Request in Support
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Zero Absoluto started following Yamantau
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I need to check this out, I'll reply later
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Thanks for telling us, we'll check it out
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I cba anymore, I'll just avoid future purchases. Thanks
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No, this is the current version of the plugin
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illknown started following Auto Pilot
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- 24 comments
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- #rust
- #walkinrey
- (and 9 more)
- Today
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Zero Absoluto started following tortuga
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astrav1n joined the community
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We have furnace stacking turned off, the only thing we stack is crates, so far we have problems with duplication of our own items such as gold, which is made from HQ raw ore. We are temporarily blocking this by not dividing the materials in the furnace into multiple sections. Example - large furnace - a pipe with raw iron enters it and it does not fit into 5 slots in the furnace, but only into one slot. But you still have not fixed the basic problem.
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Version 1.0.0
1 download
IMPERIAL CASTLE Imposing, solid, and built to dominate the map, the Imperial Castle is a premium Rust prefab designed for those who seek power, presence, and absolute control . Its robust architecture—featuring thick stone walls, strategically placed defensive towers, and a tall central keep—makes it a fortress that is hard to conquer and perfect for clans that want to claim their territory Every level of the castle is carefully designed to provide tactical advantages, excellent visibility, and multiple defensive positions . Reinforced entrances, a symmetrical layout, and an imperial design convey authority and respect at first sight . Ideal for monument areas, events, PvP or PvE servers, or as a high-tier main base. The Imperial Castle is not just a structure… it’s a statement of power Make your server feel epic, unique, and unforgettable There are no decorations inside the building; it is completely clean for you to decorate to your liking. prefab: 2571 This prefab is mainly intended for roleplay, although you can also use it for your medieval map, but it is intended for people who like to decorate prefabs in their own way.$5.00 -
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Version 1.0.0
1 download
BIG RED SHED by Nomad Rush A series of huts gathered together around a large shed. Vehicles may drive through on the interior lane. Above is an elevated floor with nooks and corners to explore. This rustically red monument has low-tier loot throughout. Plenty of space to add your own NPCs, puzzles and hi-tier gear. OBJECTS: 321 INSTRUCTIONS • Download and place in RustEdit folder at RustEdit/CustomPrefabs • Load RustEdit • Search for prefab in custom prefab browser • Select prefab in list and drag onto map • Once positioned, apply Biome, Height, Splat and Topology modifiers • Break prefab into parts, by clicking "break prefab" tab (highlighted in red) • Use Terrain Tool, select modification type 'smooth' and use brush to flatten rough edges around monument's ground surface, blending with your map surface. ADD A NAME • Search Prefab List for 'monument marker', select and place marker over prefab, in text box where it says 'Decor', Delete that word and type 'Big Red Shed' or whatever you wish to name it. ANY PROBLEMS? Please advise. DM or hop into dev discord: z7znZmy8zb$5.00 -
just checking if you can help me with this?
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Marsdon Rhekhu started following Custom Skins don't work
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Camoec started following Custom Skins don't work
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"Card Skin Ids (SkinId - Max Uses)": { "1988408422": 16 /* Any card that has this skinid will have 16 uses */ } This doesn't work for me CustomKeyCards.json
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thank you, just following up if you got my last comment on wht i am trying to do?
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I read that as telling me that's the entire length of the event, are you saying that that setting is for when the event ends after you meet all the criteria of ending the event?
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Hi. I found the error. I'll upload the update soon.
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"Event duration is X minutes"
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Hey there - I couldn't find a place to change the "purchase this kit at servername.gg" description on a per-kit basis rather than just for all of them in the lang file. As you can tell, I've got different sources for optionally unlockable kits which would lead to irritating results. Thank you!
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BetterDeadThanZed started following Monument Helper
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- 5 comments
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- #monument
- #announcment
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(and 2 more)
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Stacks Fix If server using any stacks plugin which stacks the furnaces, make sure to set stack sizes for Furnace items to Vanilla, which will fix the stack issues. if you any problem regarding this feel free to reachout to me. List of Item shortname to not stack: furnace furnace.large electric.furnace legacyfurnace campfire bbq small.oil.refinery mixingtable
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This is just a warning when loading the plugin. So you have set the furnaces item stack to 1. For example if you its a normal furnace then you set the stack size of that item to 1. So it doesnt stack other furnaces on top of the upgraded furnace. Please change the furnace items stack size to 1
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Does this happen only on LaunchSite? Please send a video showing the problem in the game.
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Bizar started following Random Items
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Changed Status from Pending to Work in Progress
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Hey @ChardaZAR Not difficult at all. If you have all your custom SkinIDs to hand, maybe 1 minute to add each item. tl;dr for a basic item: open the item manager, input a shortname you would like that item to have input the parent item it will be based on (for non usable items, recommend shortname RHIB) Populate the SkinID, Displayname, Description If you use these items in any lootables (e.g. loot from events), you'd need to update it there to use the new simpler format (only shortname). Example from a loot table: Loot format before changing to your new custom items: "List of items": [ { "ShortName": "sticks", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 4535234653, "Name (empty - default)": "Screwdriver" }, { "ShortName": "sticks", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 453342345, "Name (empty - default)": "Screws" }, ] Loot format after changing to your new custom items: (now only need to put in the shortname which you've configured) "List of items": [ { "ShortName": "screwdriver", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "screws", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, ]
