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The smoke, remaining crates, and other event elements no longer disappear instantly right after winning. Instead, I added a short delay before cleanup so players have plenty of time to loot everything safely, especially now that events can spawn multiple crates. This cleanup delay is completely customizable via the Despawn Delay option in your config, which is set to 2 minutes (120 seconds) by default. Hope this helps clarify things!
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Changed Status from Pending to Closed Changed Fixed In to 1.0.7
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I'm not sure why that happened, as I couldn't reproduce this bug on my end. If this problem pops up again, definitely let me know (if you have any console errors, please send them over too—they help resolve issues much faster). It might have just been a minor, isolated conflict on the server. Thanks for your time!
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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EbashuJoska started following Subway Event
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Yes, thanks! Those settings fixed it. I'm using the standard difficulty settings; the crate unlock took 4 minutes. Once the time was up and the bots stopped spawning, we looted the box and got the "event over" notification, but the smoke didn't disappear. When is it supposed to go away? I seem to recall it used to vanish right when the notification appeared.
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try and add this to the datatafile where the skins are Hazmat Suit.json
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I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
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RTimer started following 3 Locked Crates all disappeared on a player mid event
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SlayersRust started following 3 Locked Crates all disappeared on a player mid event
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3 Locked Crates all disappeared on a player mid event
SlayersRust posted A Support Report in Support
This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json -
Did this start happening after updating to version 1.0.7, or has it always been like this? Is this the first time you've encountered it? Also, have you tried restarting the event to see if the map marker appears?
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yeah i done it thanks for the fast reply tho
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did you figure it out?
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Changed Status from Work in Progress to Fixed Changed Fixed In from 1.48 to 1.49
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New version posted! Give the new version a try with those server convars Adding more engines with those convars will help the bottleneck on the big bridge too.
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RTimer started following Not getting a map marker
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SlayersRust started following Not getting a map marker
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For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
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- 4 comments
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vilbo started following Announcements
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vilbo joined the community
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Changed Status from Fixed to Work in Progress
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Hey no worries, I'll explain! You're looking for server convars to fix your train spawn ratios: traincar.population - default is 2.3 Controls Population of train cars active on the server traincar.wagons_per_engine - default is 2 Controls Ratio of wagons to train engines that spawn Maps do not control the spawn ratio of wagons to engines. But these convars will solve all of your bottleneck and stranded wagons without engines if you make more engines to wagons ratio. The railway near Apartment Complex blocks the main railway route. - I see this in your video, I didn't run into this myself so I'll go in and see if I can reproduce this and make a fix if I can today. Thank you!
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cookieman changed their profile photo
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Firnus started following Announcements
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Firnus joined the community
- Today
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i've rechecked, it's a new game bug. the bug is only related to "nodes", trees are ok. even if to disable the current plugin - the problem is still observable, it's needed to hit a node for a while, then gathering process starts to work as expected, and it's related to each a node individually. .. hope the new comming update will fix this.
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Hello, I would like to report several issues I found with the railway system on this map after testing it extensively. The first issue is that there appears to be only a single locomotive spawning on the entire map. This locomotive always spawns on the bridge together with approximately 20 train cars, while the rest of the railway network only has individual train cars spawned on sidings and branch tracks without any locomotive attached to them. As a result, most of the railway system cannot be properly used because there is only one functional train. Another issue is near the Apartment Complex, where the railway becomes blocked. Instead of allowing the train to continue along the main railway line, the track configuration causes the train to get stuck, preventing it from completing its normal route around the map. I would also like to make a suggestion regarding the bridge section. Since this bridge is part of the main railway line, having so many train cars spawned there creates a major bottleneck. There is currently no alternative route to bypass this section, so if the bridge is blocked, the entire railway network is effectively blocked as well. A possible improvement would be to redesign this area by adding a bypass track or an alternate railway connection around the bridge. This would allow trains to continue their route even when the bridge section is occupied by multiple train cars, making the railway system much more reliable and enjoyable for players. To summarize, the current issues are: Only one locomotive spawns on the entire map. The locomotive always spawns on the bridge with around 20 train cars. Many other train cars spawn across the map on sidings without any locomotive. The railway near Apartment Complex blocks the main railway route. The bridge section has no alternate route, so it becomes a complete bottleneck when occupied. I have attached several screenshots that demonstrate all of these issues. Thank you for taking the time to look into this. I hope these issues and the suggested improvement can be considered in a future update. All screenshots and the video can be found here: https://imgur.com/a/HVTvhPq
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FlexOG started following drug black market
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Yaki started following drug black market
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hello i was wondering how i could change to use a custom skinned item to buy and sell the drug in the black market and in the dealers as i use cash on my server and not scrap any help would be good thanks
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Opa-Mark started following Sunkenland
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TheAut0maticMan joined the community
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Here is some new items coming in august wipe for StackModifier ```Metal Bar Stool_-1639742441_bar.stool.metal5 Wooden Bar Stool-1444366079_bar.stool.wood5 Dart Board-872679147_dartboard1 Jukebox-1018085504_jukebox_1 Bar Games Minifridge_352442426_gamesroom.minifridge1 Pool Table-1748166144_pooltable_1 Stone Sculpture_1852905808_sculpture.rock_1 Bar Games Shotgun Trap_399522257_gamesroom.shotgun.trap1 Heavy Fuse-945548410_fuse.highgrade_3 Thruster Module_1754952075_thruster.module_1```
- 203 comments
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- #stacks
- #rust stacks
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ほうり joined the community
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StackEverything.json
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will upload fix for carbon tmmr
- 1 reply
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