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- 10 comments
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- #rusttimetracker
- #rust time plugin
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(and 2 more)
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Florox joined the community
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JeffG started following Racetrack Large and Rustwater Raceway
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Zero Absoluto started following Painfully Ordinary
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as you can see the only ones working are the noes im standing o, all the ones going down the row arent hooked up anymore other than the 5th ones down the line as those are the first hookup to the next pump for the next 4 water sprinklers
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i have ran 4 per pump as long as i have been using the plugin here and on anther server, im checking the sub pump plugin to see if thats an issue, but have already done that to an extent. when i got on today after setting up 3 rows of 10 it only had the first one still hooked up to water, but down the row the next 3 arent even hooked up, jump to that next set of 4 i need to hook up and the first one from the sub pump is hooked up, but the next three behidn that arent, idk what its doing but its disconnecting my hoses, and all of our sprinklers that we had down for the snatch test are gone also, but that probably happened before you updated it today
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How many planters i tested 3 running all night with sprinkler true require waterhookup false and there all still planting and full water. i just switched it to require warter and will see if i can reproduce i did fix it from removing player placed sprinklers
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Can try mine. { "Control - Schedule (plugin manages open/close mode and timers)": true, "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true, "Control - Travel Rules (plugin changes what can pass through the portal)": true, "Control - Building (plugin enforces allow/deny building while in deep sea)": true, "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false, "Schedule": { "Mode (Vanilla | AlwaysOpen | Disabled)": "AlwaysOpen", "Open Time Seconds (vanilla wipeDuration)": 9999999.0, "Cooldown Seconds (time until next opening after closing)": 5400.0, "Final Phase Seconds (used for end weather/ramp)": 1800.0, "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0, "AlwaysOpen - Keep Time Left Around Seconds": 3600.0, "AlwaysOpen - Refill When Below Seconds": 600.0, "Disabled - Push Next Opening To Seconds": 9999999.0, "Set DeepSea Enabled Flag (restart may be required)": true, "DeepSea Enabled": true }, "Content": { "Islands": { "Count": 6, "Spacing Size (bigger = more spread out)": 300.0, "Edge Buffer (bigger = further from outer edge)": 750.0, "Minimum Spacing (hard minimum distance)": 600.0 }, "Ghost Ships": { "Count": 4, "Spacing Size (bigger = more spread out)": 80.0, "Edge Buffer (bigger = further from outer edge)": 450.0, "Minimum Spacing (hard minimum distance)": 400.0 }, "RHIB Groups": { "Count": 4, "Spacing Size (bigger = more spread out)": 10.0, "Edge Buffer (bigger = further from outer edge)": 1150.0, "Minimum Spacing (hard minimum distance)": 300.0 } }, "Travel Rules": { "Allow Any Vehicle": true, "Allowed Vehicle Prefabs (If not all vehicles)": [], "If any vehicle, require boat type only?": false, "Allow Players Without Vehicle": false, "Allow Noclip Players": true, "Allow Non-Player Passengers (npcs)": false, "Allow Non-Player Entity Teleport (npcs)": false, "Allow Entry During Radiation Warning Phase": false, "Ignore Extra Vehicle Onboard Check (eg copter transported on boat": false, "Log entry/exit": false }, "Building": { "Allow Building In Deep Sea": false, "DeepSea - Limit Foundations": false, "DeepSea - Max Foundations Per Player": 20, "DeepSea - GameTip: Show remaining on successful place": true, "DeepSea - GameTip: Show message when denied": true }, "Notifications": { "GameTip - Deep Sea Opening": true, "GameTip - Deep Sea Opened": true, "GameTip - Deep Sea Closing": true, "GameTip - Deep Sea Closed": true }, "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 15, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1 } }
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nope, since the server i have played on for 10 months or so then on to buying my own plugins and making my own i have always been told to use the sub pumps with no more than 4 planters/sprinklers hooked up and it would never run dry, which worked flawless. everything was running fine for me for the last 4 months of my own server, never had to mess with the plugin once and was able to focus on ui stuff with other plugins, but then was told water wasn't dispersing after some hours and or after a harvest so checked it and some were just not watering, even tested by hooking up one sub pump to one plnater and still, later on it stopped watering and fell below my 5000 threshold, so i changed the plugin to not need water to save people from having to place sprinklers, then it still wouldnt work after some time, so then i told them to hook up their own sprinklers, then after server reload spriklers would dissapear and found out on reload it was taking them from radius and putting them in the boxes then bugging the plugin so to answer your question in long terms, both water hookup and auto water from sprinklers in the box or out of the box it all eventually stop watering, me and an admin threw a few down before i got off for the night and every single planter is dry, if you have time or want you can join the server just to see if you still dont understand, thanks for teh quick replies!
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Kobani started following Deep Sea Options
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I'll close this ticket. If you have any other questions, you can let me know PM
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Oh it's ok i think it's automated events
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- 201 comments
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- #stacks
- #rust stacks
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If you don't have any other plugins that can spawn F15, then it might happen on its own before a wipe
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It's strange i install like clans, raid protect and ur plugin and i have an f15 flying i will check
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Hey! this plugin doesn't spawn f15
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DehDeh started following F-15 flying with airfield event
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Fruster started following F-15 flying with airfield event
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Bro it's normal that after i install ur plugin i have an F15 flying on my map ?
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DehDeh started following Airfield Event
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Onw more question i know with rust there has been a long going issue where if you hook more then 6 or 8 sprinklers in a chain the end of the chain will stop watering even though the visual is there. Could this maybe be the case? i did locate the issue with it moving player placed sprinklers also and updated it.
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luk changed their profile photo
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redrambo started following Announcements
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redrambo joined the community
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ok thank you you can close the ticket for now if i find the culprit i will let you know
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I can't really help you with other plugins, it could be various plugins conflicting. Usual culprits are plugins specifically modifying Bradleys, or event/loot protection type plugins that alter the ownership of entities such as bradley, helis, crates etc. You will have to look through your plugins or trial and error to find the offending one. I might be able to help if you can find it, or the other plugin dev.
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https://www.myvector.xyz/index.php?resources/monument-bradley-plus.218/
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The only one i can think about is
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Hi, I have tested to make sure nothing has changed and I cannot reproduce this. I have tested with Clans Reborn and Clans by Mevent, but it is working as it should. Another plugin my be interacting with the Bradley that is conflicting.
