All Activity
- Past hour
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moru changed their profile photo
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Server seed is literally "1" lol
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Looks like an error returning from rustmaps api. I will take a look today. Did you verify your rustmaps api key? Is it only this map?
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Hey @Reder, sorry for the delay, I just realized I didn't have email notifications setup for discussions! The Command Reward allows for versatile rewards and is probably what you're looking for. In fact, even economics and RP could be given as command rewards. Economics and RP exist for convenience. I'm not familiar with Blood though. If you need help with command rewards, feel free to reach out! Do you mean give a Raidable Base to the player? If so, I couldn't find a command that does this (so a command reward wouldn't work), so I'll have a look at the plugin's API. If it's possible, I'll see if I can add it as a reward. But this entirely depends on what Raidable Bases exposes as API, so I'll have to get back to you on this once I've done some research on it! The plugin already has i18n support, but only english is bundled into the plugin. If you want to add another language (e.g: Russian), you can duplicate the oxide/lang/en/Contracts.json file in oxide/lang/ru/Contracts.json and translate the messages. Noramlly, every text should be backed by localization through Oxide/Carbon's internationalization system, but if you find an English string that doesn't appear in the language file, let me know and I'll add it to the language file.
- 7 comments
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- #contracts
- #quests
- (and 4 more)
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The plugin's reload isn't helping? What's the map seed? Please provide the exact seed and size. I'll check it out.
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Thank you
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Yes there is 100% roads
- Today
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111 changed their profile photo
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pliskinGr changed their profile photo
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r0gi started following webrequest response
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KpucTaJl started following webrequest response
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- 131 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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This topic should be a separate discussion thread, but it has already been discussed, and KpucTaJI will not add this due to the large number of possible bugs when used by players.
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Hanumann started following Maze Spawnable
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Hi, are there definitely roads on the map?
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KingShaq_ started following error throwing
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Fruster started following error throwing
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Hi bro, just downloaded the plugin into my plugins and my consoles throwing errors. I have attempted to change amount of type to spawn all to 0 to see if it was a building issue on this procedural map of 3700 ish. error is: oxide.reload RoadBunkers Unloaded plugin RoadBunkers v1.0.6 by Fruster Failed to call hook 'OnServerInitialized' on plugin 'RoadBunkers v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <90c589ebc24b486c9e5903521dacec9d>:0 at Oxide.Plugins.RoadBunkers.AddRoadList () [0x0005a] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.RoadBunkers.OnServerInitialized () [0x00037] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.RoadBunkers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00080] in <dd69fc12c1e84ed28571567180026c35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling 'OnServerInitialized' on 'RoadBunkers v1.0.6' took 521ms Loaded plugin RoadBunkers v1.0.6 by Fruster
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Ok. First thing would be to strip naked and redeem one of the kits you're meant to be giving it, to ensure there's nothing wrong there. Don't just check the config or UI for that kit - Literally strip and redeem it. If that checks out, make sure that the profiles for these npcs have Wipe_Default_Clothing set to true. If it's false, clothing fails to go on because their hazmat suit prevents it. Those are probably the two most common hurdles. If those check out but you're still having problems, check to see if these npcs are getting their guns but not clothing, of of they just aren't getting the kit at all. Focus on one mainland profile for testing, like Airfield or Launchsite or something.
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sota_chan joined the community
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sabashenko started following Barry_Allenn
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Missybell changed their profile photo
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andyb_83 changed their profile photo
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rainel started following Announcements
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bobinatorqc changed their profile photo
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Oblivion_User changed their profile photo
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sum_Ting changed their profile photo
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Ant1Art1c3 changed their profile photo
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Is it possible to: Being able to run server commands when a player accepts a quest Option to enable webhook to post newly added quests to discord channel. Option for randomized objectives: same quest template but rotates targets/locations/items each time. Party quests: share progress with a team, reward splits or individual rewards Server quests: share progression with whole server, rewards split or individual rewards
- 7 comments
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- #contracts
- #quests
- (and 4 more)
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I wanted to ask: if you’re planning to make this update, could you also add the ability for players to summon their own boss? I think it would be a really interesting mechanic — for example, each player could summon a unique boss under certain conditions or by using a special item, then fight it for rewards.
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rainel joined the community
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Changed Status from Pending to Work in Progress
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Hey Z, Mod appears to be functioning just fine, but I do regularly see the following error message come across my Rust Admin console screen. (21:34:07) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliStorageUpgraderZ v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliStorageUpgraderZ.OnEntitySpawned (BaseEntity entity) [0x00020] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.HeliStorageUpgraderZ.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <a48b5cd1423b41499d4bb04f010480a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Any idea what this is or if I can fix it. It's just one of those annoying things that bugs a person like me who doesn't like to see error messages scrolling across the screen...lol. Appreciate the help and love the plugin.
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COLOBOK changed their profile photo
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Awesome plugin. It's great to have the extra cargo room when you're hauling your loot away from your latest conquest. The flexible configuration system gives me the ability to customize how extensive the cargo room is helping to keep my server balanced. Appreciate the work you did on this Z! Thank you from myself and all my players.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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ruststorm joined the community
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manaki joined the community
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Hey, thanks for the report. im checking it now and ill see whats causing it with modular cars, motorbikes, and sedans
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Yes Zef, its possible... try this, just change the #'s to what you want. { "Building privilege required": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked chests lmits": { "cheststacks.use": { "Chest type limits": { "SmallBox": 10, "LargeBox": 10 } }, "cheststacks.vip": { "Chest type limits": { "SmallBox": 15, "LargeBox": 15 } }, "cheststacks.vip2": { "Chest type limits": { "SmallBox": 25, "LargeBox": 20 } }, "cheststacks.vip3": { "Chest type limits": { "SmallBox": 40, "LargeBox": 30 } } }, "Supported box prefab offsets": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "x": 0.0, "y": 0.57, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "x": 0.0, "y": 0.75, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "x": 0.0, "y": 0.76, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "x": 0.0, "y": 1.2, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "x": 0.0, "y": 0.8, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "x": 0.0, "y": 1.25, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "x": 0.0, "y": 1.3, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 } }, "Supported prefab path offsets": { "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc": { "x": 0.0, "y": 0.76, "z": 0.0 } } }
- 95 comments
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- #rust
- #rust plugin
- (and 9 more)
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It seems to work in helicopters and boats, but in modular cars, motorbikes (even if enabled), and sedans, I can't get it to display. I've attached my config. FuelMonitor.json
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- 131 comments
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- #jtedal
- #mad mappers
- (and 10 more)