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  1. Past hour
  2. Did FB change something? No errors but this Wipe I no longer get skulls named after the player or NPC. I didn't change a thing. And all skulls are not named.
  3. VENIQQ

    Turbo skill not working

    Turbo skill not working after wipe
  4. 0g.Ghost.7373

    Can't search

    Deleted main config and tried again, Seems to be good now.
  5. Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.2.22' (NullReferenceException: Object reference not set to an instance of an object) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a8] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01a6a] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  6. Stark

    Super Boss Error

    Super Boss Error: Error while compiling SuperBoss: Operator '??' cannot be applied to operands of type 'StringView[]' and 'string[]' | Line: 1800, Pos: 29
  7. Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  8. it's true
  9. Today
  10. Permission: restrictbuilding.bypass (Only grant if you want to exclude these users/groups) Config: FoundationLimit (Default 1, but can change), ToastStyle (0 for general, 1 for warning) Lang: I added lang support for toast message Test before using in production. Lmk of any issues. RestrictBuilding.cs
  11. Scalbox

    Plugin not working

    i do some check. Send your configuration
  12. JuJu

    XDQuest

    Will there be an update or am I doing something wrong. My players love the plugin but as of now I can not use it. A reply would be nice Thanks
  13. Have you had any issues with Keycards not spawning on monument desks? We are trying to understand how we have lost these spawn points and only using this plugin for loot spawns. Are their conflicts with this plugin that would keep keycards from spawning at monuments? Take care.
  14. Teastick

    Plugin not working

    when we die were still on a bag timer to respawn even though in the config it is set to 0 , it worked fine last wipe , now it isnt
  15. Changed Status from Pending to Fixed Changed Fixed In to 1.0.0
  16. Scalbox

    Industrial furnace

    Changed Status from Pending to No Response
  17. Changed Status from Pending to No Response
  18. Scalbox

    Plugin not working

    Hi, I don't understand, can you explain it better?
  19. dustyhansen

    Abandoned NPC

    Any ideas what might cause this to happen?
  20. Could you let me know if reloading StackModifier after TotalControl has loaded worked? It wont be a permeant fix as you would have to do that every time your server restarts which is not ideal but if reloading StackModifier works then im pretty sure i know what needs to be fixed just want to confirm first. Thanks
  21. Rush

    SimplePVE

    @Iftebinjan Thanks for that GUI command. Works perfectly now. Appreciate your efforts. Respect!
  22. Belivablelevi

    update

    Alright thanks for the response I'll work on it now.
  23. Nevermind it was a config issue on my end. I have a script that automatically populates the config's `List of NPC types that should not be deleted` and one of the NpcSpawn's preset has a "Scientist". So my script added "Scientist" to the list of exclusions, which is why they weren't being removed.
    Galium offers truly comprehensive help in the fight against the troublemakers none of us want on our servers. You get a detailed explanation of what needs to be done and how everything works by the developers. I’d highly recommend that anyone running a server of any significance look into this. Galium does not replace administrative work, but it makes it significantly easier - or rather, improves it.
  24. You sure that you turn ON remove default NPC in these spawn points? Send please Military Tunnel, Missile SIlo and any other monument please added: and yeah, 46 and 50 its correct
    Truly a real asset to your server. The support is also top-notch and very personable. I got involved quite early on and was able to use it during a large part of the development process. You are encouraged to make suggestions for improvement, and—lo and behold—they actually get implemented.
  25. Teastick

    Plugin not working

    Still have bagtimers even thought their set to 0
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