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- 4 comments
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Zone Manager appears to be hard-coded to nearly instantly kill players on disconnect in `killsleepers` zones, and does not provide a configurable delay. Of course implementing such a thing is possible, but would be best done by Zone Manager itself. Unfortunately the developer isn't maintaining it very actively these days.
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- 70 comments
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- #stacks
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Hey thank you for the feedback. and great will love to have it on oxide. i can also assist in testing if you like i have my test server up and running
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Changed Status from No Response to Fixed
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- 20 comments
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- 297 comments
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Easy and Medium bases are okay, but the higher-tier bases (hard and above) were disappointing to me, mainly because of what’s inside. From the outside, they look impressive—large builds with lots of turrets and honeycombing—but once you actually get in, there’s very little going on. These bases have very limited entry options, followed by a long sequence of doors. This makes the raids feel linear and repetitive rather than dynamic. Inside, there’s also a lack of meaningful threats or interesting design elements. I was expecting more variety—multiple raid paths, creative layouts, and stronger interior challenges—but instead it often feels predictable once you’re inside. You feel that this pack is more about quantity than quality.
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- #raid
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thecrack2401 started following Announcements
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thecrack2401 joined the community
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Thank you, it worked. I also wanted to ask — do groups stack? For example, I would like to give certain players increased industrial conveyor speed, or give farmers things like artificial light in the chicken coop. If I assign them through different groups with different settings, will those settings stack on top of the default ones, or what is the best way to handle this?
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user_404 started following RUST STICKERS
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Try the new version and let me know if it works for you
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Changed Fixed In to 1.1.1
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Iftebinjan started following Permissions
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Zandler started following Permissions
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- 11 comments
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DesignCrew started following RUST STICKERS
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Ferry terminal location not spawning npcs
SlayersRust replied to SlayersRust's Support Report in Support
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You haven't enabled any groups, so you haven't enabled permissions either. Remove all permissions from ultimateindustrialfarm. Open the configuration file, go to the default group, and configure the farm as you wish, for example: "1393130608": { "Name": "Chicken Coop", "Limit. (-1 no limit) (0 disable entity). Default 0": 15, "Enable Chicken Auto Pet. Default False": true, "Enable Artificial Sunlight. Default False": true, "Artificial Sunlight Value, from 0 to 100. Default 0.0": 100.0, "Enable Eggs Auto Hatching. Default False": true, "No Food and Water required. Default False ": false, "Eggs Production. Minimum minutes between production. Default 10": 10.0, "Eggs Production. Maximum minutes between production. Default 50": 50.0, "Disable food spoilage in the container. Default false": true }, Start the plugin and assign the ultimateindustrialfarm.default permission
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IIIaKa started following Noobie Kit and plugin issues
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If you have anything to add, feel free to write in this thread.
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to No Response
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Outcast started following Furnace Upgrades
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
