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  1. Past hour
    Great plugin, thanks
  2. imthenewguy

    About ExtraPocket

    There isn't a way to manually trigger OnNewSave unfortunately. There is wipestpouches, but it only runs for online players.
  3. The Underwaterlabs on A0 are not playable. it seems that a 2nd copy of the Waterlabs is offset over the first one, which means that you are blocked halfway through it.
  4. Yesterday
  5. Cahnu

    compiling error

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.9
  6. Cahnu

    compiling error

    This is resolved in the latest version. Please download and let me know if you have any issues.
  7. Looking for a freelance developer to create a compact, reliable desktop app for handling direct support conversations. Scope & Stack: Tech stack: Electron, TypeScript, React. Direct login using credentials and OTP verification. Clean, real-time message stream management via background network APIs. Audit log feature: whenever an existing message is deleted, keep the original text on-screen with an explicit tombstone/deletion marker. Looking for clean, modular code with solid IPC architecture. Please send your portfolio, typical rates, and your TG handle via PM.
  8. (00:47:03) | Error while compiling DeployableNature: 'FSMComponent' does not contain a definition for 'Stop' and no accessible extension method 'Stop' accepting a first argument of type 'FSMComponent' could be found (are you missing a using directive or an assembly reference?) | Line: 1653, Pos: 26
  9. idkrocky

    spam in consule

    any wqay to stop the spam? NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <541bad9922cc471fb776cf62c05b1d38>:0 at UnityEngine.Component.get_transform () [0x00006] in <541bad9922cc471fb776cf62c05b1d38>:0 at Oxide.Plugins.CargoConvoy.GetCargoPosition (UnityEngine.Vector3 localPosition) [0x00006] in <2f5417c408724042ae9172c7ecc9488b>:0 at Oxide.Plugins.CargoConvoy+ControllerBoat.PositionUpdates () [0x0000c] in <2f5417c408724042ae9172c7ecc9488b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <f3d03ec58d994c8c80aebc0f64a89aad>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0002b] in <f3d03ec58d994c8c80aebc0f64a89aad>:0
  10. Hello. I sincerely apologize for not resolving this sooner. For some reason, I didn’t see this ticket. I’ll upload an update to the plugin by tomorrow. Once again, I apologize for the delay.
  11. Error while compiling CustomMixingTable: Delegate 'Func<BasePlayer, Item, int, bool>' does not take 2 arguments | Line: 99, Pos: 45
  12. Version 1.0.0

    7 downloads

    Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect. CONFIGURATION { "Settings": { "Excluded NPC prefab paths (exact match)": [], "Excluded NPC partial names (case-insensitive)": [ "zombie" ] }, "NPC settings by ShortPrefabName": { "gingerbread_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "gingerbread_meleedungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeonnoroam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_arena": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ch47_gunner": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_excavator": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_mp5": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_shotgun": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_junkpile_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_oilrig": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_outbreak": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol_arctic": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_peacekeeper": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ptboat": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_rhib": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam_nvg_variant": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roamtethered": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldwellerspawned": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_underwaterdweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npcplayertest": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "frankensteinpet": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 } } }
    Free
    Absolutely fantastic plugin! Our LuffyRust PvP players love how flexible and useful Vehicle Buy is. It gives players a simple, convenient way to access vehicles without making the system feel clunky or overcomplicated. It has also integrated beautifully into our existing LuffyRust server panel, which makes it feel like a natural part of the server rather than just another command or standalone feature. Reliable, flexible, player-friendly, and a great addition to any Rust server. Highly recommended! Luffy Gaming Network https://www.luffyrust.com
  13. Spill

    Untouched Valley 2500

    yeah, ill leave it as is, its a minor minor issue you pretty much only notice at an angle. Thanks again for fixing the first round of air rocks so fast
  14. Doing this would carry a high risk of getting delisted
  15. yep i gave up on this a bit the bullet and moved to the other one
  16. etiv

    Shop

    This has been a great plugin for selling things. Of course economy wise I'm pretty terrible with maintaining it but it has been solid for well over a year now.
  17. DiGiaComTech

    Polls

    How about updating is so it can take polls when a player is leaving the server? I see allot of ''Hit & Run" players on my server and it would be nice to allow them a change to tell me why they are leaving. Granted they can just leave it unanswered but if "never asked then never answered".
  18. DezLife

    Quest System

    @Deicide @Teastick https://codefling.com/files/sc/30830-raidable-bases-quests-not-registering-completion/
  19. Changed Status from Pending to Not a Bug Changed Fixed In to 8.8.11
  20. Version 1.0.0

    1 download

    Shop Theme V4 is a complete visual theme for the Shop plugin by Mevent, designed in a dark Rust-inspired UI style. The theme replaces the default interface with compact horizontal product cards, convenient category navigation, a redesigned shopping basket, styled modal windows, and an informative footer. Both included layouts use the same visual style and product card design. INCLUDED VERSIONS • ServerPanel / V4 Windowed — designed to integrate with the V4 Windowed Theme for ServerPanel. • Standalone / Windowed — an independent 800×480 Shop window that can be used without ServerPanel. COMPACT PRODUCT CARDS Products are displayed as compact horizontal cards in a two-column layout. Depending on the item configuration, each product card can display: • A custom product image • Product name • Available amount • BUY and SELL controls • Buy and sell prices displayed directly inside the buttons • Favorite button • Item information or description button • Discount indicator • Administrative controls when Admin Mode is enabled The compact design allows more products to remain visible without making the important information difficult to read. BUYING AND SELLING The interface supports the original buying and selling functionality provided by Shop. Products can use: • BUY only • SELL only • Separate BUY and SELL buttons • Direct purchases • Shopping basket purchases • Free products • Custom currencies and economy providers supported by Shop The theme changes the visual presentation while preserving the original Shop product, economy, permission, limit, cooldown, and transaction logic. CATEGORIES AND NAVIGATION Products are organized into horizontal category tabs above the product area. The category interface includes: • Favorites category • Custom product categories • Horizontal category scrolling • Automatic category list width calculation • Additional spacing at the end of the category list • Clearly highlighted selected category • Automatic handling of additional categories • ADMIN: ON/OFF displayed as the first category-style button for administrators In the ServerPanel version, categories are placed inside the secondary header area to match the rest of the V4 Windowed interface. PRODUCT NAVIGATION The product area includes: • Two-column product card layout • Vertical product scrolling • Automatic handling of additional products • Configurable card size and spacing • Separate spacing rules for normal and administrative modes • Product search field The ServerPanel version places the search field above the shopping basket, keeping the main product area clear. SHOPPING BASKET The redesigned shopping basket matches the appearance of the product cards and the rest of the interface. The basket can display: • Product image • Product name • Selected amount • Quantity increase button • Quantity decrease button • Item removal control when enabled • Total number of products • Total purchase cost • Final purchase button • Vertical scrolling when additional products are added The basket remains compact when only a few products are present and becomes scrollable only when necessary. ADMIN MODE Administrators can activate Admin Mode directly from the category list. When enabled, the interface provides dedicated space for Shop management controls, including: • Category editing • Category reordering • Adding new categories • Product editing • Product reordering • Adding new products • Other administrative actions supported by Shop The category list automatically reserves additional horizontal space for administrative controls, preventing them from overlapping neighboring categories. Product cards also receive additional vertical spacing only while Admin Mode is enabled. MODAL WINDOWS The theme includes redesigned modal windows matching the main interface style. Supported windows include: • Purchase menu • Sell menu • Purchase confirmation • Item information and description • Other confirmation windows supported by Shop Modal windows use a darkened background and compact centered panels to keep the player focused on the selected action. FOOTER The standalone version includes a custom footer that can display: • Current player balance • Selected currency or economy • Currency switching button • Real online player count • Player avatar The ServerPanel version uses the outer header and footer provided by ServerPanel, creating a consistent appearance across all integrated pages. LOCAL IMAGES All custom V4 theme images are included in the package and configured for Offline Image Mode. The package contains the required interface icons, navigation arrows, header image, favorite states, and other visual elements used by the theme. PACKAGE CONTENTS • Ready-to-use Shop UI configuration containing both interface versions • Standalone / Windowed Shop layout • ServerPanel / V4 Windowed Shop layout • Optional example Shop data • All required custom UI images NOTE After purchasing this theme, please send me proof that you own the original Shop plugin by Mevent. Once your purchase has been verified, I will provide you with a slightly modified version of the plugin required for all theme UI elements to display and function correctly. IMPORTANT The Shop plugin is not included in the theme package and must be purchased separately from Mevent. The ServerPanel plugin and V4 Windowed Theme for ServerPanel are required only if you want to use the integrated ServerPanel version. The standalone version can be used independently. Always create a backup of your existing Shop files before installation. INSTALLATION Install the supported version of the Shop plugin. If you plan to use the ServerPanel version, install and configure ServerPanel with the V4 Windowed Theme. Create a backup of: • Your Shop configuration • Your Shop UI configuration • Your existing product and category data Send proof of ownership of the original Shop plugin by Mevent to receive the modified plugin file required by the theme. Install the provided modified plugin file and copy the included configuration, data, and image files to their corresponding Carbon or Oxide directories. Use the included Shop/Shops/Default.json only for a new installation, or manually transfer the required examples into your existing data file. Replacing an existing file will overwrite your previously configured categories and products. Reload the plugin: c.reload Shop — Carbon o.reload Shop — Oxide If you are using the integrated version, reload ServerPanel after reloading Shop. COMPATIBILITY Designed for Shop v2.5.3. Compatible with Carbon and Oxide. The ServerPanel version is visually compatible with the V4 Windowed Theme for ServerPanel, while the standalone version can be used independently. Support is available through Codefling private messages and Discord. Discord: Simil3x
    $6.99
  21. J4V1

    Untouched Valley 2500

    It gets erased; be careful.
  22. most likely not, no updates in 6 months, you can get AI to help patch it though, at least so far.
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