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  3. Kusha

    CritterBall

    I don't understand what you mean, but no it doesn't affect buildings
  4. tofurahie

    MultiTool

    each entry in the "Tools" list has a "Permission to see this tool item in the UI" field. Put the same name there for every tool, for example multitool.use, and that becomes your single permission.
  5. Frank Stein

    MultiTool

    QUESTION: is there a single permission that I can assign to a player for individual player use?
  6. Any updates on this issue? I am having the same issue on my server. All the other entities stack near other stacks of the same entities no problem except the electric furnaces. Thanks!
  7. massa2a

    EasyVoteExtended

    Si c'est choupinette qui t'invite a faire sa, attention a elle !!! Elle s'est déjà fais ban de chez la fistiniere, terre inconnue et The HELL !!! C'est une perverse narcissique qui hésitera pas a te pourrir en jeux/discord dès que les choses vont pas dans son sens ! Elle parle très mal et joue très bien son jeux (exploitation/abus de cheat-faille) Je t'invite a prendre des mesures rapidement si tu veux pas qu'elle parte avec des joueurs sur son serveur ! Bon courage a toi !
  8. Wicked map - would this ever see a come back?
  9. Trick

    Auto Breeder

    I dont want player to spawn them in themselves. I want to put them in a vending machine and they are purchased
  10. snetzer

    Car Sharing

    Hello Can the plugin also be used with Karuza's custom vehicles? Best regards
  11. SODVenom

    Im not sure

    If you download the latest version and open the .cs file with notepad all the links are there and working
  12. snetzer

    Business Core

    Yes, that would be good.
  13. MrLiquid

    Im not sure

    Thank you So much!!
  14. SODVenom

    Im not sure

    try these "Bradley", https://i.ibb.co/X8xVTjc/bradley.png "PatrolHeli", ;https://i.ibb.co/m6wwkhH/heli.png "CH47", https://i.ibb.co/CVCPVpN/ch47.png : "Cargo", http:// https://i.ibb.co/QmT6MFX/cargo.png "AirDrop", https://i.ibb.co/580XRGw/airdrop.png HarborCargoArrive", http:// https://i.ibb.co/qysRW6X/harborevent2.png : "SmallOilRig", https://i.ibb.co/cbDJj7r/harborevent3.png LargeOilRig https://i.ibb.co/QPGXQHr/harborevent2.png DeepSea", https://i.ibb.co/rRPSfXnh/watertreatmenticon.png
  15. ALiEN JiM

    Onwership not working

    I really don’t understand why you feel the need to make this so unnecessarily insulting to yourself. I have now spoken to several other server owners in a Discord group, and they suggested deleting the "PveMode.json" file from the data folder. I did that, and everything is now working correctly. So whatever the underlying issue was, it appears to have been resolved by resetting the PvE Mode data. You can close this ticket now. Thank you for your time.
  16. I took down that feature, and the config flag still there, if you find it useful I can plan to add it in the upcoming version
  17. Yesterday
  18. aimacak

    Onwership not working

    As I showed you above, everything works for me with your parameters, and, as you yourself say, the cooldowns system works the same way in all events. In Discord, I wanted to connect to your server and take a look in person, but it seems to me that you don’t understand how the cooldowns system works now — don’t take it personally; it’s just that the logic is a bit different, and in the previous message it might have been conveyed incorrectly due to the translator.
  19. Version 1.0.0

    7 downloads

    Arabic Chat Shaper improves the display of Arabic-script messages in Rust servers using Better Chat. Rust’s chat renderer may display Arabic letters disconnected or in the wrong visual order. This plugin applies contextual Arabic letter forms and prepares right-to-left messages for correct display after they are sent. Features • Connects Arabic letters using isolated, initial, medial, and final forms • Corrects right-to-left visual ordering • Supports Lam-Alef combinations: لا, لأ, لإ, and لآ • Handles Arabic diacritics • Supports mixed Arabic, Latin text, and numbers • Preserves Better Chat ranks, usernames, colors, and formatting • Includes common Persian and Urdu letter forms • Requires no commands, permissions, configuration, or data files Requirements • Better Chat • Rust server running Carbon or Oxide Important Do not run QRTL at the same time. Both plugins process right-to-left messages and may cause double reversal or corrupted output. Installation 1. Install and load Better Chat. 2. Upload ArabicChatShaper.cs to your plugin directory. 3. Reload the plugin or restart the server. Carbon: c.load ArabicChatShaper Oxide/uMod: oxide.reload ArabicChatShaper Arabic may still appear disconnected or reversed inside the local typing field before the message is sent. This input field is rendered by the Rust client and cannot be changed by a server plugin. Judge the result from the sent chat message. Support For bug reports, include the exact message entered, a screenshot of the result, your framework version, your Better Chat version, and any other plugins that modify chat. Source code and updates: https://github.com/nostalg1k/Arabic-Chat-Shaper
    Free
  20. Version 1.0.0

    4 downloads

    xPenaltySystem is a moderation system for Rust servers. Staff can manage online and offline players, assign warning points, apply mutes or bans, and review complete activity histories. Create penalty rules that automatically trigger at configurable point thresholds and durations. Optional Discord logging keeps every staff action recorded outside the game. Fully UI driven Manage penalties through an clean UI. Dynamic Penalty Rules Automatically trigger warnings, timed mutes, and bans at configurable point thresholds. Online & Offline Players Search, review, and moderate any recorded player. Activity History Track every penalty, reason, recipient, and responsible staff member. Discord Logging Send all administrative activity directly to Discord. Permission xpenaltysystem.admin - Required to use the penalty system Chat Commands /xps - Requires the permission | ChatCommand is configurable in the config.
    $19.99
  21. Version 1.0.0

    13 downloads

    About This File Virtual Car Garage is an Oxide/uMod plugin for Rust that adds a virtual vehicle storage system to the Modular Car Lift. Players can save modular cars into their own personal garage and load them back onto an empty lift later. The plugin stores the main vehicle state including chassis size, installed modules, health, fuel, engine parts, module storage contents, and supported vehicle lock information. The garage includes its own UI for saving, loading, renaming, and deleting stored vehicles. Main Features Save modular cars directly from a Modular Car Lift Personal virtual garage for each player Load saved cars back onto an empty lift Saves chassis and module health Saves fuel Saves and restores installed engine parts Saves and restores vehicle module storage Saves and restores supported vehicle lock state and authorised players Prevents unauthorised players from storing locked vehicles Optional permission to bypass vehicle lock authentication Config option to allow or block storing cars without lock authorization Configurable item blacklist for vehicle storage Option to require vehicle storage to be empty before saving Option to require engine parts to be removed before saving Permission-based garage capacity Rename and delete stored vehicles Automatic load rollback if a vehicle cannot be restored properly Anti-dupe handling during saving and loading Persistent garage data across server restarts Permissions Main plugin permission: virtualcargarage.use Default garage-size permissions: virtualcargarage.vip virtualcargarage.elite virtualcargarage.legend Vehicle lock authorization bypass: virtualcargarage.bypasslockauth Garage-size permissions and their limits can be changed in the configuration. Usage Simply place a modular car on a Modular Car Lift, open the lift, and use the Virtual Garage interface to save or load vehicles. The lift must be empty before loading a stored vehicle. Configuration The plugin includes options for: Default vehicle storage limit Permission-based vehicle limits Vehicle name length Saving vehicle storage contents Requiring storage to be empty Storage item blacklists Saving engine parts Requiring the engine to be empty Saving vehicle locks Lock authorization requirements Lock bypass permission Vehicle restoration retry settings Loaded vehicle ownership Config file example { "Default maximum stored vehicles per player": 10, "Vehicle limits by Oxide permission": { "virtualcargarage.vip": 25, "virtualcargarage.elite": 50, "virtualcargarage.legend": 100 }, "Maximum vehicle name length": 28, "Save and restore vehicle lock": true, "Allow saving locked cars without lock authorization": false, "Lock authorization bypass permission": "virtualcargarage.bypasslockauth", "Save and restore module storage contents": true, "Require all module storage to be empty before saving": false, "Blacklisted item shortnames in module storage (blocks saving)": [ "explosive.timed", "rocket.launcher", "ammo.rocket.basic" ], "Save and restore engine parts": true, "Require engine to be empty when engine parts are not saved": true, "Load restore retry delay seconds": 0.2, "Load restore maximum retries": 10, "Set loaded vehicle OwnerID to the player": true } Designed for servers that want to reduce vehicle clutter while still allowing players to keep and manage their modular cars.
    Free
  22. Version 1.0.0

    4 downloads

    Dynamic Exchange is a resource market plugin that ditches static store prices. Instead, it introduces a fluctuating market system where resource values change over time. Players must keep an eye on current market trends to secure the best returns. Core Features: Market Trend Shifts: The market refreshes based on a configurable timer (default is 60 minutes). It randomly cycles through three states: Boom (1.5x return), Normal (1.0x), and Slump (0.7x). Players will receive a chat notification when the market changes. VIP Scaling: The plugin features built-in permissions (, , ) that grant scaling bonuses up to 3.0x. This is a straightforward way to add value to your server's VIP packages.dynamicexchange.vip1vip2vip3 Simple Interface: Players can type to open the exchange menu. The interface displays the current global trend, personal multiplier, current economic balance, and the amount of each tradable item they currently hold./market Fully Configurable: You can precisely define which items can be sold. The configuration allows you to set the shortname, skin ID, base price, and display name for each item. Trend multipliers and the global multiplier cap (default is 2.0x) are also adjustable. Admin & Logging: Transaction logging can be enabled to track who is selling what and for how much. Admins can quickly view the current scaled prices for all items without opening the UI by using. Dependencies: This plugin requires the Economics plugin to handle currency deposits. /market /market_view { "Enable Transaction Logs": true, "Market Refresh Interval (Minutes)": 60, "Trend - Boom Multiplier": 1.5, "Trend - Normal Multiplier": 1.0, "Trend - Slump Multiplier": 0.7, "Economy - Max Market Multiplier Cap": 2.0, "Chat Commands": { "OpenMarket": "market", "ViewMarketAdmin": "market_view" }, "Console Commands": { "ChangePage": "dynamicexchange.page", "CloseUi": "dynamicexchange.close", "SellItem": "dynamicexchange.sell" }, "Recyclable Items List": { "wood": { "Rust Shortname": "wood", "Skin ID": 0, "Base Price": 0.05, "Display Name": "Wood" }, "stones": { "Rust Shortname": "stones", "Skin ID": 0, "Base Price": 0.1, "Display Name": "Stones" }, "metal_fragments": { "Rust Shortname": "metal.fragments", "Skin ID": 0, "Base Price": 0.2, "Display Name": "Metal Fragments" }, "hqm": { "Rust Shortname": "metal.refined", "Skin ID": 0, "Base Price": 2.0, "Display Name": "High Quality Metal" }, "scrap": { "Rust Shortname": "scrap", "Skin ID": 0, "Base Price": 1.0, "Display Name": "Scrap" } } }
    $5.99
  23. Version 2.5.0

    11 downloads

    A free, dependency-free achievement system for Rust. It tracks 116 lifetime milestones that persist across every wipe, so players build a permanent record of everything they have done on your server, and keep a reason to come back after each reset. Everything runs on native Rust hooks. No paid dependencies, no external services. 116 achievements across 7 categories Combat - first kill, kill milestones, headshots, longshots, kill streaks, Patrol Heli and Bradley kills, naked kills, bow kills Survival - playtime (5h to 250h), wipes played, nights survived, radiation recovery Gather - wood, stone, sulfur, metal, scrap, ore nodes, trees, crafting, recycling, fishing Building - structures placed, tool cupboards, stone/metal/armored upgrades, auto-turrets, electrical components Exploration - monuments entered, hackable crates, Cargo Ship, Oil Rig, supply signals Secret - hidden meme badges revealed only on unlock Suite (optional) - extra badges that light up when Server Rewards, Raidable Bases, or the LoneWolf plugins are installed Run none of those? Nothing is missing. The Suite tab does not appear at all, and no badge you cannot earn is counted in your score or your totals. A stock server sees a complete plugin, not a locked one. Install an integration later and its badges appear on their own. What keeps players coming back Rarity tiers (Common to Legendary) with color-coded accents and rarity-scaled unlock sounds A lifetime achievement score and a leaderboard Non-blocking unlock toast with sound when a badge is earned Equippable chat titles earned from specific achievements "Almost there" near-miss nudges at 90% progress First-session starter badges so new players get an instant win A clean, category-tabbed panel with per-badge progress bars Operator controls Reward mode: pay achievements out as economy points, as an item, as both, or run cosmetic-only. Unlock messages describe what was actually paid, so a server with no economy plugin never promises rewards it cannot give. Optional server-wide rare-unlock broadcasts (off by default) plus an optional Discord webhook Per-player broadcast mute Per-achievement rewards: items, console commands, economy points, and/or titles Three permissions, all registered by the plugin Tunable leaderboard size, toast duration and credit radii All player-facing text localizable via the Lang API Config-merge: plugin updates add new default achievements without overwriting your edits Works on any server Built against the Oxide plugin API, tested on Carbon. No Reflection, no Harmony, nothing Carbon-specific No required dependencies. All tracking uses native Rust hooks Lifetime data persists cross-wipe, with automatic migration from older versions on first load A config or data file that cannot be parsed is backed up before anything is written over it MIT licensed Commands /achievements - open the panel (alias /badges) /achievements top - leaderboard in chat /achievements mute - mute other players' rare-unlock broadcasts /title, /title <name>, /title off - list, equip or remove a chat title lwach.info - plugin summary (admin) ach.dump <steamid> - per-player stat, unlock and title dump (admin) ach.test <stat> <amount> - inject a stat for testing (admin) ach.sim <rarity> - fire a test toast and sound (admin) ach.purge - report, then optionally remove, empty records (admin) Full configuration and command reference are in the included README.md and CONFIG.md. By LoneWolfStudios. We build and run these plugins on our own live servers first.
    Free
  24. why is it when i make a kit for the npcs it doesnt show the kit i made for them
  25. Version 1.0.0

    3 downloads

    Barren BASED ANTARCTICA, 3.8K map of 26,000 prefabs This high-concept Antarctica map drops players into a frozen white wasteland based with eleven grid-sized tropical bio-habitats - perfect, resource-rich build zones your community can claim and live inside. Each bio-hab comes with central subway, recycler, car lift, water, powerlines, trees, animals, roadside loot, and vehicles. National science stations are represented in relative size and location across the surface offering excellent low-tier looting while giving players cover from passing Patrol Helis. Four inland safe-zone bases sit directly on the zipline network for easy access. "I am just going outside, I may be some time." Captain Lawrence Oates, 1912 Antarctic expedition. Spread across the ice are three massive jungle rifts that appeared when 'canyon' prefabs where added to RustEdit and the mapper got way too creative. Rich ore seams lace the mountains and bottom of these canyons, but the bi-polar bears are always watching. A raised railway circuit supports the ArmoredTrain plugin or players just wanting an ice train experience, while a buried road loop is ready for Convoy to go crawling around the wasteland in an seemingly improbable route. Facepunch monuments sit around the map like numbers on a clock, linked by a network of bridges and zip-towers complete with comfort shelters. The standout custom monument, 'The Dead Hab', is a tomb-like failed bio-dome (blue/red themed) packed with surface roadside loot. Fierce guards protect the bunker below, where high-tier gear and a hackable crate await the brave and bold. ⚠ 100% TESTED on live humans. • 11 grid-sized bio-habs to build and live within • Each bio-hab stocked with resources and facilities • Zip-tower network with warm survival shelters • 4 inland safezone bases directly on zip network • Road/railway supports 'Convoy' & 'ArmoredTrain' • Three huge jungle rifts & rich mountain ore nodes • Clock-face layout of monuments w' bridges & zips ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise. -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
    $37.00
  26. If anyone wants any other monuments added let me know the monument and maybe an image of a location for it to crash at.
  27. Version 0.2.0

    15 downloads

    FixDeepSeaTransfer is a bug-mitigation plugin for Rust servers running Carbon or Oxide/uMod. It improves PlayerBoat passenger handling during Deep Sea transfers by synchronizing passengers with the boat, preserving their relative positions, and recovering players who are left behind when entering or leaving the Deep Sea. It also helps prevent suicide damage caused by invalid dismount positions during transfers. The correction is limited to passengers involved in active Deep Sea transfers, so normal vehicle transfers and dismounts remain unaffected. The plugin mitigates known transfer issues but cannot guarantee that every possible edge case will be eliminated. Testing updates in a non-production environment is recommended. Compatibility: Rust Dedicated Server with the current production versions of Carbon and Oxide/uMod. The plugin is automatically compiled against both environments before release. Installation: Carbon: Copy FixDeepSeaTransfer.cs to carbon/plugins. Oxide/uMod: Copy FixDeepSeaTransfer.cs to oxide/plugins. AI Disclosure: AI-assisted tools were used during part of this plugin’s development.
    Free
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