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Yo! Good news, thats already in the plugin. Theres a Custom Economy Settings block in the config and its already prefilled for ServerRewards, so you just set "Use Custom Economy": true and reload. After that all skill costs and XP gains run through SR points instead of the built in XP.
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cobaltrust started following Team Share
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mukraminerturk started following Clans Reborn
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Iftebinjan started following Clans Reborn
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cookieman changed their profile photo
- Today
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Wolfgang changed their profile photo
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
I'm using the latest Map V3 What's New in Version V 3 I'm also not sure exactly the issue but I'm assuming maybe if any NPC spawners were added in rustedit and the navmesh changes with rust maybe causes it -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
Does this happen with the latest version or the previous one? Since the latest version includes the "new apartment" feature, it's possible that's the issue. I don't know, because when I tested it, nothing happened for me. Anyway, I'll try to test it and see if I can fix it, since it's quite difficult for me to upload updates. The internet in this area is very bad, or it just keeps cutting out, so as soon as I have something, I'll upload it if I can. -
- 9 comments
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- #event
- #competition
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(and 2 more)
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Here it is. RoamingNPCs Latest Config.txt
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BluFlame changed their profile photo
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Thank you so much for confirming the issue and providing the fix so quickly! I will apply the replacement code and test both the purchase and refund functions. I really appreciate your quick support and detailed explanation.
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99zy started following Announcements
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99zy joined the community
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens. Thanks for any help, might be from any NPCs placed on no navmesh in the map editor Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.8
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Fixed under the same version; thanks for reporting it.
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Changed Status from Pending to Fixed
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Fixed in the corresponding plugin under the same version; thanks for reporting it.
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HectorT19 changed their profile photo
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AmemiyaRin started following Outpost Add-on and Connectable Control Panels Pack.
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If you don't want to use custom items you can change this to false in your Random items config. "Using custom items (true/false)": false,
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That is just how custom items work. They are a regular item with a skin and in this case it's a box with a skin. You need another plugin to detect these custom items and spawn the vehicle
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- 2 comments
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- #low fps
- #fps counter
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aerion joined the community
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JDX joined the community
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heya, yes, it is currently bugged for purchases and refunds and will be fixed in the next update yep, your hunch is right. that code is the problem for both issues. the fix is to simply replace lines 16521 to 16525 with this: int amount = Math.Min(slot.amount, amountLeft); amountLeft -= amount; slot.amount -= amount; slot.ReduceItemOwnership(amount); if (slot.amount <= 0) slot.Remove(); else slot.MarkDirty();
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Godless joined the community
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Hi nivex, Thank you very much for your continued work and support with Raidable Bases. I would like to report a possible issue with the custom item currency payment system in Raidable Bases version 3.1.5. The Expert raid purchase price is correctly displayed as 1,500 scrap. The configuration is also set to: Custom costs: enabled Economics costs: disabled ServerRewards costs: disabled Expert custom cost: 1,500 scrap However, when a player purchased an Expert raid while carrying a stack of 10,000 scrap, the entire 10,000-scrap stack disappeared instead of only 1,500 scrap being removed. Expected result: 10,000 → 8,500 scrap Actual result: 10,000 → 0 scrap Our server uses a stack-size plugin, so I am wondering whether there may be a compatibility issue with the following item withdrawal process: var taken = slot.amount > amountLeft ? slot.SplitItem(amountLeft) : slot; taken.Drop(Vector3.zero, Vector3.zero); amountLeft -= taken.amount; Could SplitItem() or dropping the split item at Vector3.zero possibly cause the original oversized stack to be removed entirely when used with a stack-size plugin? I am not certain that this is the exact cause, so I would greatly appreciate it if you could check the payment handling. I can provide the current configuration, plugin file, and any other information needed for testing. Thank you very much for your time and for always supporting the community.
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TheReal_Spiritz changed their profile photo
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Hi, thanks for looking into this and for the fix. I can confirm it works, we produce more the higher the quarry level is. However, the values don't seem to follow the plugin description: one lvl 2 quarry does not produce the same amount as 2 lvl 1 quarries (as described in the plugin description). With the default config values, it is about a 10% increase at each level. But maybe that is the intentional behavior? I've found out, it that helps, that changing the "qam" equation in the plugin from "10 + level" to "10 * level" produces the described effect of having one level2 = 2 level 1; one level 3 = 3 level 1; etc. I'll have to wait until tomorrow to confirm that values persist after a server restart; but in the meantime thanks again for fixing this
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Aka_Juanjo changed their profile photo
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- 302 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Just a heads up i8 keypad 9 / J8 near the snowy hill side, misplaced cliff here as well as the next cliff over, most of the cliffs in that area need adjusting, towards northwest a cliff needs to be lowered or rock placed over the top, K8 keypad 6, another cliff needs to readjusted or rock over the top, K7 keypad 6, another small cliff needs adjusting, its floating Will keep you updated til force wipe, i always seem to be finding all the spots each time i use this map, its a good map and players love it
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Insane Devs changed their profile photo
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If it gives out the item.. why would it only give out a skinned box that looks like a rhib? Or minicopter? Shouldn't it give out a working minicopter? Lol
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- 1,637 comments
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- #leveling
- #progression
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