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  1. Past hour
  2. maxalt

    About title

    Thank you for this amazing plugin! Does the lang/en/AdminWarn.json file in this plugin support rich text? I’d love it if rich text like this could be applied: <size=5> test </size> I use Japanese, but when I edit the lang file, any text that overflows doesn’t get displayed.
  3. Today
  4. IIIaKa

    Horse not eating?

    If you have anything to add, feel free to write in this thread.
  5. IIIaKa

    Horse not eating?

    Changed Status from Work in Progress to Not a Bug
  6. ShadyDaDev

    inside terrain spawn

    Also have this issue
  7. Can the plugin be optimized? Player crafting is experiencing extremely high latency, causing server FPS to drop to single digits. 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=dry_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 653ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 627ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 615ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=dry_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 674ms 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took average 1922ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 692ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 713ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 743ms 11:57 [Info] [SkinAndBones] A chicken.corpse[99566872] was injected with a Skull 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=radiation_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1296ms 11:57 [Info] [SkinAndBones] A chicken.corpse[99567048] was injected with a Skull 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=dry_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1564ms 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took average 3445ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1424ms [GARBAGE COLLECT] 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 650ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 630ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 641ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 628ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 682ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=explosive_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 682ms 11:57 [Warning] Calling 'OnEntityTakeDamage' on 'ItemUpgrade v1.0.6' took average 5338ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 742ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 767ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 783ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=explosive_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 777ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 808ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1656ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1344ms [GARBAGE COLLECT] 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took average 5532ms [GARBAGE COLLECT] 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=dry_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 627ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 642ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 605ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 644ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=stone_gather, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 791ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=cold_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 893ms 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took average 3310ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 865ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=scrap_gather, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 840ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=explosive_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 936ms 11:57 [Info] [RaidableBases] raidexpert8 @ C22 : 150 items 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=fire_protection, allowed=armor 11:57 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 988ms 11:57 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=radiation_protection, allowed=armor 11:58 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 892ms 11:58 [Info] [ItemUpgrade] [ItemUpgrade] Enchant roll -> itemType=armor, bonus=scrap_gather, allowed=armor 11:58 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took 1956ms 11:58 [Warning] Calling 'EnchantRollCommand' on 'ItemUpgrade v1.0.6' took average 4522ms
  8. Hi. Could you record a video showing how this happens?
  9. aRandumDude

    Horse not eating?

    No, I said it was an issue with the horses being spawned in first. Thanks
  10. nivex

    Raidable Bases

    @Ham Hinkleman heya, no, that is for all event types
  11. Mathew Richards

    NpcRaiders

    great plugin
  12. Pandemic

    Cannot Buy a Horse

    Hello, Cannot buy a horse from the trader.
  13. Is it possible to reward more for a bought raid than a maintained event?
  14. Deicide

    Dungeon Events

    I constantly have players reporting that they will throw rockets or a backpack to one another in a dungeon and itll fall thru the floor, is there anything that can be done to help that?
  15. Yesterday
  16. Srtzero

    Console errors

    Also Im not sure whats going on, but when I try to used the online editor is not functioning properly. When I select a field or icon, make changes and hit save, then all the other icons and fields go blank. Makes it almost impossible to edit the layout when I cant see anything. I have tried using 3 different browsers and disabling all ad blockers, and pop up blockers, with no difference.
    While it's uses are undeniable, I found it difficult to get permissions set and completely set up for use. Without Permissions Manager, I'd probably still be looking for things or getting a refund. So that lost a star. Second star was due to how incredibly slow it works, as it took over 3 minutes to fully upgrade my current base. Admittedly there may be a setting in there somewhere to increase it's efficiency but for $15, I expected a little bit more. In the plugins defense I think it's worth noting that I'm not super tech savvy, and that may have been a part of the difficulty. So I believe I could possibly shoulder some of this, but it's not all just me. It does work, and I'm eager to see where this goes in the future after it's been tweaked and improved later on down the line.
  17. Ponn

    Config

    Hi! Glad you liked it! Its just the more valuable boxes that have 2 BP fragments since a lot of people thought 2x overall was too easy to get workbenches etc. For example, the hackables and supply signals etc are 2 fragments per crate. If you want I can probably adjust it for you without major work The NPC's are adjusted also but in a resonable way, i didnt want this table to be an "easy all 2x" table, i wanted it to be more realistic to have fair wipes. /Ponn
  18. First of all thanks for the great plugin! Here is a list of a few bugs I've noticed and I hope that can be fixed: The Elevator Door always snaps 90° to the actual door frame. The Cargo Ship Door seems to snap too high in the door frame to properly fit. The items "display names" don't show in full length in the shop. I assume they get cut off from the UI (see Double Barricade Wall A and B show without the letters and Coaling Tower Storage misses the word Storage). The config setting "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables" set to "false", doesn't seem to prevent the message from appearing. Whenever I first pull out a hammer, I get the info message in the chat. Lastly more a suggestion: If the actual storage amount of the Coaling Tower Storage could be increased to hold atleast a large box that would be great. Ideally even more, because let's be honest that thing is huge and should fit a lot of items. A setting for the item slots in the config would be great! Also cherry on top would be an option for the Coaling Tower (the tank) to mimic the large water catcher UI so it can hold water.
  19. ubahnfahrer

    Config

    I think your config is really well done, but I do have one question: the fragments haven’t been adjusted, right? No matter which crate it drops from, it seems to always be just one — is that intended? And were the NPCs at Oil, etc. adjusted as well? I’d appreciate some feedback.
  20. Version 1.0.0

    1 download

    Root Access adds interactive hacking minigames to Hackable Locked Crates. Instead of just waiting the full timer, the player opens a laptop-style terminal and plays short hacking games to speed up the unlock (or slow it down on failures). Add fun to Oil Rig (and other monuments) RootAccess works on the Hackable Locked Crate event itself, so it’s perfect for: Large Oil Rig / Small Oil Rig Cargo Ship... Mini games Signal Alignment Time your inputs to lock rotating signal rings and stabilize the frequency. Memory Core Burn Memorize a flashing tile sequence and click the tiles back in order before time runs out. Command Sequence Injection Memorize a short command list, then click the commands back in the correct order before the buffer expires.
    $5.99
  21. Does this still work for you? My bases get damaged even when protection is on Nevermind. Figured it out.
  22. Ask Codefling support for refund
  23. Hello, unfortunately the plugin does not meet my expectations. It does not revive the server at all. I demand a refund. If an update comes out where bots will build bases, I will buy the plugin again. Thank you.
  24. Martian

    not available

    The permission node should come from the shop plugin you’re using, since each shop plugin defines its own permissions. The same applies to limiting purchases to one per player, that would need to be configured in the shop plugin itself, if it supports purchase limits.
  25. Teastick

    Damage

    is it possible to stop the convoy from doing damage to player bases and if so what do i change
  26. Martian

    Custom Portal Locations

    “Radius Construction Block on Dungeon Portal” is the radius around the portal where building is blocked, so players cannot build too close to the dungeon entrance. About custom portal locations: currently the plugin does not support manually defined portal spawn points or forcing portals to spawn on foundations. Portal locations are still generated dynamically. For purchased dungeons, the plugin tries to spawn the portal as close as possible to the player, but it still needs to find a valid open/safe location, so sometimes it may appear farther away depending on terrain, buildings, monuments, zones, rocks, water, etc. I understand what you’re asking for, though. I’ll look into adding configurable custom portal locations in a future update.
  27. Teastick

    Overlapping Dungeons

    thank you very much i really appreciate you taking the time and effort to fix this problem , your the best !
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