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BoobleJ started following Gambling Wheel
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David started following Gambling Wheel
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Hey David, I noticed a few issues when using this new version. Gabling Wheel's can not longer be picked up Gabling Wheel's will no longer connect to the betting terminals Entity Scale Manager integration is no longer working
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newbe changed their profile photo
- Today
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KaelynKt joined the community
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Loaded plugin DynamicMonuments v1.4.3 by Adem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DynamicMonuments+MonumentAutoSpawner+<AutoSpawnCoroutine>d__4.MoveNext () [0x0066d] in <3ffbcad1a111422dbe39a74fec3f9d80>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) That had fixed it but seems to be back. Only on plugin loading. The monuments do spawn.
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Once is it finished making fert it drops the item on the floor, if auto splitting is disabled it still happens, it should go to the output if no industrial system is hooked to the composter, as soon as it makes 1 fert it stops making new fert and doesnt do anything
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- 32 comments
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- 1
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- #ferry terminal
- #ch47
- (and 25 more)
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Terceran started following Ferry Terminal Event
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- 32 comments
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- #ferry terminal
- #ch47
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Sulfur started following composter stops after poop turns into fert
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IIIaKa started following composter stops after poop turns into fert
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as per what the title says it simply stops composting and is at a stand still
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Hey! I didn't find any issues; tests showed that the supercard opens all three types of security doors. Third-party plugins might be interfering—do you have any other plugins related to security doors? If possible, please disable them to test -
Could you please describe the issue in more detail?
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f0s1kk changed their profile photo
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JugBugg changed their profile photo
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frogicillin started following Announcements
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frogicillin joined the community
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RikaGmingCat joined the community
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The damage they sustain is not significant. Their paths do not cross, but they do not always follow them.
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Why did you decide that?
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apos meu discord ser comprometido, meu acesso ao programa não esta funcionando, ele não entra no programa e fecha sozinho.
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Closed
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The server cannot load plugins properly after every restart.
the-bandit replied to 9527's Support Report in Support
Changed Status from Pending to Closed -
Not sure if it's just a change in the collider height, can't replicate this with the railroad planter or the triangle planters, only the normal large planter 2026-10-08 01-06-45.mp4 StackEverything.json
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radef changed their profile photo
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TheReal_Spiritz changed their profile photo
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This plugin break armoredtrain event
mark bergervoet replied to mark bergervoet's Support Report in Support
Sorry for the late reaction take all the time you need i hope its fixable thanks for all the trouble really appreciate it - Yesterday
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loaded fine after restart thank you for the help
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Romantic333 changed their profile photo
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It is the name of the combined monument. We just decided to not use the plugin until we have a different map. The map I have I couldn't find the name of the monument so was a pain. So map issue not the plugin
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420PVE changed their profile photo
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azeitonaverdeclara joined the community
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Hello is there a way to better the pathways for the Bradley they seem to damage each other in the arena
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Hey, can you post screenshot? I tried putting in workbench upgrades and it did not affect UI in any way on my side.
