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Here’s a list of our paths, feel free to use them as well. assets/bundled/prefabs/static/small_refinery_static.prefab assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab assets/content/structures/excavator/prefabs/excavator_output_pile.prefab assets/prefabs/misc/halloween/coffin/coffinstorage.prefab assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab assets/prefabs/deployable/large wood storage/box.wooden.large.prefab assets/prefabs/deployable/furnace.large/furnace.large.prefab assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab assets/prefabs/deployable/furnace/furnace.prefab assets/prefabs/deployable/campfire/campfire.prefab assets/prefabs/deployable/bbq/bbq.deployed.prefab assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab assets/prefabs/deployable/fireplace/fireplace.deployed.prefab assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab assets/bundled/prefabs/static/recycler_static.prefab assets/prefabs/misc/decor_dlc/huntingtrophy_fish/fishtrophy.deployed.prefab assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab assets/prefabs/deployable/planters/planter.small.deployed.prefab assets/prefabs/deployable/planters/planter.large.deployed.prefab assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.deployed.prefab assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab assets/prefabs/deployable/fridge/fridge.deployed.prefab assets/prefabs/misc/decor_dlc/rail road planter/railroadplanter.deployed.prefab assets/content/vehicles/snowmobiles/subents/snowmobileitemstorage.prefab assets/content/vehicles/boats/rhib/subents/rhib_storage.prefab assets/content/vehicles/boats/rowboat/subents/rowboat_storage.prefab assets/content/vehicles/modularcar/subents/modular_car_1mod_storage.prefab assets/content/vehicles/modularcar/subents/modular_car_camper_storage.prefab assets/prefabs/deployable/composter/composter.prefab assets/prefabs/deployable/dropbox/dropbox.deployed.prefab assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab assets/bundled/prefabs/radtown/crate_basic.prefab assets/bundled/prefabs/radtown/crate_elite.prefab assets/bundled/prefabs/radtown/crate_mine.prefab assets/bundled/prefabs/radtown/crate_normal.prefab assets/bundled/prefabs/radtown/crate_normal_2.prefab assets/bundled/prefabs/radtown/crate_normal_2_food.prefab assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab assets/bundled/prefabs/radtown/crate_tools.prefab assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab assets/bundled/prefabs/radtown/crate_underwater_basic.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab assets/prefabs/autospawn/resource/loot/trash-pile-1.prefab assets/prefabs/deployable/bbq/bbq.campermodule.prefab assets/prefabs/misc/halloween/skull_fire_pit/skull_fire_pit.prefab assets/prefabs/misc/item drop/item_drop_backpack.prefab assets/prefabs/misc/item drop/item_drop_buoyant.prefab assets/prefabs/misc/item drop/item_drop.prefab assets/prefabs/misc/decor_dlc/minecart planter/minecart.planter.deployed.prefab assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab assets/prefabs/npc/m2bradley/bradley_crate.prefab assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab assets/prefabs/npc/patrol helicopter/heli_crate.prefab assets/content/vehicles/submarine/subents/submarineitemstorage.prefab assets/prefabs/npc/scientist/scientist_corpse.prefab assets/bundled/prefabs/ui/lootpanels/lootpanel.player_corpse.prefab assets/prefabs/player/player_corpse_new.prefab assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab assets/prefabs/npc/murderer/murderer_corpse.prefab assets/rust.ai/agents/npcplayer/pet/frankensteinpet_corpse.prefab assets/prefabs/misc/supply drop/supply_drop.prefab assets/prefabs/misc/xmas/sleigh/presentdrop.prefab assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab assets/bundled/prefabs/radtown/vehicle_parts.prefab assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab assets/prefabs/deployable/beehive/beehive.deployed.prefab assets/prefabs/deployable/cookingworkbench/cookingworkbench.deployed.prefab assets/prefabs/deployable/cookingworkbench/cookingworkbench.bbq.prefab assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab assets/prefabs/deployable/wall cabinet/electric.wallcabinet.deployed.prefab assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab assets/prefabs/deployable/minifridge/minifridge.deployed.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component_box_ammo.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component_box_armor.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component_box_charcoal.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component_box_clothing.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component_box_comps.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_vertical/industrial_storage_vertical.prefab assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_horizontal/industrial_storage_horizontal.prefab assets/prefabs/deployable/playerioents/electricfurnace/skins/industrial_electric_furnace/industrial_electric_furnace.deployed.prefab assets/bundled/prefabs/radtown/crate_cannons.prefab assets/prefabs/satellitecrash/crates/satellite_crate_1.entity.prefab assets/prefabs/satellitecrash/crates/satellite_crate_2.entity.prefab assets/prefabs/satellitecrash/crates/satellite_crate_3.entity.prefab
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"assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_vertical/industrial_storage_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_horizontal/industrial_storage_horizontal.prefab",
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pepelavaca joined the community
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MegaPihar started following Subway Event
- Today
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Hello, I have a question about prefabricated components. What are the following prefabricated components? Could you please package them and send them to me? I'd like to be able to use the sorting function for all my boxes. Thank you!,And in which file should these prefabricated components be placed?
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- 313 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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shirakame joined the community
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xjumbo22x changed their profile photo
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LeGenDa changed their profile photo
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RobertMunda started following Announcements
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You can add them directly to the config. I will update the plugin to include them in the default config, but you can add now them if you want. "Supported containers": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component.box.armor.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab" ],
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Blight changed their profile photo
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
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Changed Status from Pending to Closed
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To remove the Sound Effects @Khan can I just do this to my config? or how would I remove all sound effects properly "Sound Effects": { "RaidStart": "", "CombatSart": "", "RaidEnd": "", "CombatEnd": "", "Denied": "" Also my Raid Message isn't directly over my hotbar. Is there a way for it to be directly above for all possible UI Interface sizes?
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send your configuration file, complete
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Issues with purge/wipe date/time settings
RickySpanish replied to thesto's Support Report in Support
I took the plugin back over it will be hosted on another platform will grant you access to it there -
Issues with purge/wipe date/time settings
RickySpanish replied to thesto's Support Report in Support
I took the plugin back over it will be hosted on another platform will grant you access to it there -
stephen989812 changed their profile photo
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NEBULA NOMAD started following /outpost feature ??
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Mercury started following /outpost feature ??
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How do i create a /outpost feature???
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Zx10rZ started following Announcements
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Zx10rZ joined the community
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- 136 comments
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- 1
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- #sorting
- #auto-sort
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(and 67 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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Hrmmm, maybe ok. I deleted my config file, and the plugin loaded, not sure what's up with that.
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Adem started following Broken Plugin
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(21:15:39) | Loaded plugin Sputnik v1.6.0 by Adem (21:15:39) | ExType: TypeInitializationException (21:15:39) | Failed to call hook 'Unload' on plugin 'Sputnik v1.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SputnikExtensionMethods.ExtensionMethods.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00002] in <747fe22b28ec40de9204128f51f0f547>:0 at Oxide.Plugins.SputnikExtensionMethods.ExtensionMethods.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <747fe22b28ec40de9204128f51f0f547>:0 at Oxide.Plugins.Sputnik+SpawnPositionFinder..cctor () [0x0000f] in <747fe22b28ec40de9204128f51f0f547>:0 (21:15:39) | Unloaded plugin Sputnik v1.6.0 by Adem
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Song joined the community
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Good Evening, not sure if this has been reported already, but the plugin does not appear to be working for the FacePunch DLC boxes. Any change that can be rectified? Thanks.
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BiG SmokeZ joined the community
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RobertMunda joined the community
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jbartels joined the community
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Changed Fixed In to Next Version
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FOX_04 changed their profile photo
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WorldEnder changed their profile photo
- Yesterday
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goupil780 joined the community
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EJBones joined the community
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Elon Musk changed their profile photo
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brennanjones6666 changed their profile photo
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- 47 comments
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- #rust
- #facepunch
- (and 12 more)
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poofles joined the community
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Looks like an oxide-specific issue. I've let the author know.
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NLangGaming changed their profile photo
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I've been having this issue for about a month now. The interaction icon randomly disappears. No matter how much I jump around the turret or look at it from different angles, the icon just won't show up. Then, after some random amount of time, it suddenly starts appearing again. I've really struggled with this and can't figure out what the problem is.
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I tested the event. The idea is interesting, but I have some suggestions for further development and noticed a few issues: 1. There is no option to configure the marker color on the map. 2. It would be useful to add the difficulty level to the marker label on the map, using ":" Example - [SUBWAY EVENT] : HARD (correctly, so players can understand whether it’s worth going there.) 3. The barricades in the tunnels with side extensions are floating slightly in the air. 4. It needs support for Skills and UltimateLeaderboard by Mevent, so XP can be tracked and awarded. 5. I found a bug: I died, came back, and the bombers kept spawning infinitely. 6. There is no option to configure which monuments the event can spawn on. It would be nice to have all the prefabs exposed in the config, so we can choose which ones to use. Based on my tests, the most up-to-date tunnels with side extensions work best, as they feel more realistic to navigate. 7. For Notify, it would be useful to add an option in the configuration that allows notifications to also be duplicated in the chat. This would help players who were AFK or somehow missed the notification. I still haven't figured out whether I can stack the default loot with the loot added for each difficulty level.