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Endrid started following Hit Markers
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Hi can you please cancel the above facepunch just updated and now its working sorry about this
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LowPOP changed their profile photo
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Question about high memory usage in Quality Crafting plugin
K9N_Twitch replied to K9N_Twitch's Support Report in Support
@Mr01sam -
K9N_Twitch started following Question about high memory usage in Quality Crafting plugin
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Question about high memory usage in Quality Crafting plugin
K9N_Twitch replied to K9N_Twitch's Support Report in Support
QualityCrafting is causing extremely high profiler usage on Carbon. Profiler results: - 91,997ms hook time - 4,085,785 hook fires - ~1.1GB memory usage This appears to scale heavily with player activity and inventory interactions. Possible bottlenecks may include: - item/container hooks firing excessively - repeated quality recalculations - large cached item data - per-item processing during inventory changes - frequent serialization or data updates Server FPS drops significantly with more active players. -
Heath Doty started following Monument Guardians | Balanced NPC Spawns |
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- #npc monument
- #ai
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Pixelcraft Studio started following Announcements
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Pixelcraft Studio joined the community
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WarKingz started following Password Protector
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giggity44456 changed their profile photo
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TheDifference joined the community
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Snekkerstuen started following walkinrey
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simon2410 started following Black Rock Medical Center 1.0.0
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Silent Creations started following Black Rock Medical Center 1.0.0
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Hello i have gone to the area where the button should be but its not showing also the room with the two locked crates doesn't have a puzzle door on it would it be possible for you too add this please.
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This icon appears when the steam workshop skin has not yet applied to the item. Not related to plugins. Some possible reasons: - Skin is still downloading, can take a few seconds-minutes or a game/steam restart - Skin download has timed out - Skin doesnt exist - Skin is invalid for the item its used on if you show me a screenshot of the item creation page showing the parent/shortname/skinID etc i might be able to point you in the right direction
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Thank you Sir.. I will do what you suggest. I do appreciate you.
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Takehito162 changed their profile photo
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OGDanny joined the community
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SpEeDyRUST joined the community
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Hey. Just curious. is there a way a player can open multiple cases at once? Have a player asking for this as he had over 100 cases built up and had to open them 1 at a time. would be nice to be able to open say 10 at a time or something? or is there a way to speed up the animation ui of each case opening? Thanks
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Amoeba joined the community
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- 6 comments
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- #gruber
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KittyElena joined the community
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whenever i purchase a kit through the shop i receive the contents of the kit twice. I'm also using your kit plugin, console also reports that i claimed the kit twice but only reports one purchase
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- 33 comments
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- 6 comments
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- #gruber
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henree changed their profile photo
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BravestarRust joined the community
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Clowny changed their profile photo
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Incredibly well-written plugin that works flawlessly. The optimization is fantastic, and the integration with external loot plugins and PvE frameworks is completely seamless. The developer clearly put a lot of thought into the performance and cleanup mechanics. It's incredibly easy to configure and gives players an awesome, scalable boss fight experience. 5 stars!
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- #patrol
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Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.2.6' [
DrayTemplar posted A Support Report in Support
Is there something i can change to stope the below message appearing in my web console? Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.2.6' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in C:/TCAFiles/Users/Rust/202054/carbon/plugins/BetterNpc.cs:line 3793 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 323 -
mikadoniki joined the community
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Actually this is a nothingburger - I just reloaded the plugin at a bad time.
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Apps like RustPlusDesk seem to still detect when and where CargoShip and Building Blocked volumes spawn, even when they aren't getting map marker data.
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This doesn't have a config file, you have to edit values in the code to turn features on and off.
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One ProtoBuf.AppMarkerType value is missing: TravellingVendor
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Hi, just to confirm, are you using this plugin? https://codefling.com/plugins/events-manager If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.