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If I can organize access will you be willing?
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I did and I found the issue, nothing on your end tho. seems I has Loottable and StackModifier, somehow stackmodifier ended up on that server, Of course loading after loottable and resetting stacks to vanilla. Sorry to bother you MrLiquid
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rusovich2000 joined the community
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ok wish there was an easier way
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MironД уыдъ changed their profile photo
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InstantButcher giving 10x the amount of Reward
Rust Admin replied to Rust Admin's Support Report in Support
They are getting the expected reward 10x in a row. -
- 435 comments
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- #helicopter
- #helicopters
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Version 1.0.0
1 download
Hackable Crate Manager is a lightweight admin plugin for controlling hackable locked crate behavior Features Permission-based profiles for Default, VIP1, VIP2, and VIP3 Custom hack timers per profile Loot lock control with Owner, Team, and Clan access modes Optional lock duration after the crate is hacked Monument-specific crate overrides for Cargo Ship, Oil Rigs, and Chinook drop monuments Enable or disable crate handling per supported monument Per-profile and global Discord logging controls Clean admin UI with manual value input and ON/OFF toggles Partial UI refreshes to reduce flicker while editing Clear admin chat feedback for every saved change Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Supported Locations Cargo Ship Small Oil Rig Large Oil Rig Harbor Airfield Dome Power Plant Water Treatment Plant Launch Site Train Yard Discord Logging Send clean webhook logs for crate events such as hack start, hack finish, cancelled hacks, and blocked loot attempts. Logs are compact and avoid repeated data Command /hcm - Opens the admin control panel Permissions hackablecratemanager.admin - Access to the admin UI hackablecratemanager.vip1 - Uses the VIP1 crate profile hackablecratemanager.vip2 - Uses the VIP2 crate profile hackablecratemanager.vip3 - Uses the VIP3 crate profile$9.99-
- #crate
- #hackable crate
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(and 4 more)
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Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Oof, lol. I thought the world was falling apart there. Yeah, I'll have to dig in to this but it seems it's deeper than just the normal apc targeting code/damage handling code. At worst, maybe I can prevent APC from using shells against BRS npcs...That would be better than nothing. Thanks for all the info! -
Whoops! I meant "SPLASH" damage, melee works just fine against them
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Khaled started following Hackable Crate Manager
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Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Slash damage? You mean you can't melee attack them? -
Yeah that matches my experience. The bullets do damage but the cannon shells just go right through the bots (splash damage doesn't register either), so Bradley APCs just get stuck on one bot firing at them forever unless they're in range of the machine guns
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BaluDog Gaming started following Patch for UI_UC command
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tofurahie started following Patch for UI_UC command
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Hi, Can you please patch the use of UI_UC console handler so that non-admin players cannot use it. Currently does not use a permisson check which allows non-admins/players to use it through the console. Please put a permission in place for UI_UC SEARCH/CHECK/CHANGEIGNORE/CHANGEURL so that non-admins cannot make changes to the config file.
- Today
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Please create a ticket in our discord Mad Mappers and ping the plugin developer
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In general.. We found the problem. When interacting with the tria skill and the monument owner plugin (you can occupy rt). If you upgrade the collection of wild plants-go to the RT occupied by another player, then it does not allow you to collect plants (but experience and loot from the plant fall into the inventory anyway). I asked the AI to add hooks to fix this-here's a working version. I will be grateful if you fix it. void OnCollectiblePickup(CollectibleEntity entity, BasePlayer player) { if (player == null || entity == null || player.IsNpc || !player.userID.IsSteamId() || entity.itemList == null) return; var monumentOwnerPlugin = plugins.Find("MonumentOwner"); if (monumentOwnerPlugin != null) { Vector3 entityPos = entity.transform.position; bool hasZone = (bool)monumentOwnerPlugin.Call("HasZone", entityPos); if (hasZone) { bool hasOwner = (bool)monumentOwnerPlugin.Call("HasOwner", entityPos); if (hasOwner) { BasePlayer owner = monumentOwnerPlugin.Call("GetOwner", entityPos) as BasePlayer; if (owner != null && owner != player) { return; } } } } if (config.base_yield_settings.adjust_base_yield) { foreach (var item in entity.itemList) { item.amount = GetMultipliedItemAmount(item.itemDef.shortname, item.amount); } }
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26683 started following Announcements
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26683 joined the community
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- 303 comments
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- #protection
- #base
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StiffSockTv started following Announcements
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StiffSockTv joined the community
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InstantButcher giving 10x the amount of Reward
Mevent replied to Rust Admin's Support Report in Support
@Rust Admincan u send me ur configs from Skills & Rust Rewards? -
Thank you! Look forward to it!
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i have multiple report everyday since sunday, last update, that some times a NPC that spawn with the bradley drop is on God Mode, can't be kill. i went , i saw, i try to kill it with everything, dont die, try to ent.kill, nop, its there always anyone have seen this ? Is it Bradley drop doing it ? might be another plugin ?
- 312 comments
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- #bradley
- #bradleyapc
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Hi! I have built different files since some people wanted to start with the easy version just to increase it with the progress in the wipes. The medium pack has a few more monuments + guards and the hard pack is heavily increased. Its possible to increase the guards but it has to be done manually with spawnpoints, limit for the guards to move and what type of guard that wants to be used. If you just want a few more added to a special monument i can fix that for you, add me on discord and explain more: ponn8779 /Ponn
- 3 comments
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- #npc monument
- #ai
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Steenamaroo started following InstantButcher giving 10x the amount of Reward
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InstantButcher giving 10x the amount of Reward
Steenamaroo replied to Rust Admin's Support Report in Support
Are they getting the expected reward but ten times, or one single reward which is 10X what's expected? I don't know what instant butchering skill is. -
Rust Admin started following InstantButcher giving 10x the amount of Reward
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Mevent started following InstantButcher giving 10x the amount of Reward
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We use RustRewards and when a player has instant butchering skill, they are being given 10x the amount of reward when skinning an NPC.
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I updated and did not lose any furnace upgrades. Good question, though!
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Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
I tested this today. The npcs took damage, and died, from the machine gun fire, but the shells didn't register as damage at all. Is that your experience? I mean, the APC completely misses them with the shells, which doesn't help, but even forcing a hit it just didn't register as damage at all. I completely bypassed all damage code in BRS and just monitored for damage type and there was nothing, and I have patched the apc damage code to ensure that BRS npcs get hurt so I guess there's something vanilla, deeper than that, preventing it. -
Ok, fair enough. I'll take a look at adding a toggle for settings that don't already have special rules.