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Assign the pr2 pr 3 and pr4 permissions to yourself as well before testing
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Yac Vaguer started following error
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Dead Nasty started following error
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Adding here since no response in discussions. if no response here shall report file. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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ciri started following Raidable Bases
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I'll try your configuration now
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Zero Absoluto started following highmiles
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Hi @Scalbox Yeah that's what I'm trying to achieve on my end I think I messed up the prestige permissions in my config I will have to do some testing tonight to see if I can figure it out and fix it
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I tried it and everything works without problems
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After update 0.3.2 NPCs stop roaming at all and do not die
ToliburtiX replied to ToliburtiX's Support Request in Support
Hello, this issue is NOT FIXED ! if you want for some reason bots NOT to place boxes/stashes all over the map when inventory overflows, and disabled it, since update 0.3.2 the NPCs get stuck in the moment the inventory is full. They don't move, they don't die, just standing there forever. And no new NPCs spawns. Also setting "Suicide timer if the bot does not reach the destination point..." does not help. (I made a ticket for it) They stay forever. After a while all harvesting/collecting bots on the map are stuck. Before update 0.3.2 they just died and released the loot in a corpse/backpack like configured. As a workaround for now, you can enable the stash/box for inventory overload and set its lifetime to some seconds. Same stuck NPCs you get, when enabled inventory overload boxes, and set the max. number for example to 5 and the lifetime of the boxes to something about an hour or more. As soon as there are 5 boxes and the NPC has a full inventory, it gets stuck like described above. Waiting for the first box decay, placing a new one, getting stuck again, and so on. Greetings -
ailed to create agent because it is not close enough to the NavMesh
ToliburtiX replied to HolyMoly's Support Request in Support
My map is also procedural (seed 4548765, worldsize 3000) generated by my server itself. Without ever editiing it, I saved it on my webserver, and removed server.seed and server.worldsize from the config. My public levelurl is "https://rust.nullx2a.de/Maps/PrettyLittleMap.map". You may use it for reference and testing. I use carbon framework. Both server and carbon are updated as soon as an update is available. -
LoneWolf71 started following Npc Spawn and Heli Wars
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- Today
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yonahaku started following Announcements
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Adem started following Plugin conflitct
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I use tree house plugin where players can claim jungle tree to build in only problem is people can claim the monuments, could you maybe make something up so people cant place a tc near the monument
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yonahaku joined the community
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- 112 comments
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i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me
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ok i will test on your map rn, can i also have your config
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right after the plugin is loaded, before the update it just happened sometimes now its almost always. Server Seed 1
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cant loot convoy because there is a npc alive its saying
Rustling replied to mark bergervoet's Support Request in Support
Hi! Thanks! Players have completed 4 convoys without any issues so far. However, I'll keep an eye on it until tomorrow and let you know how it goes. -
and just wondering are you on carbon/oxide? bcz how i know Carbon may filter these messages automatically
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can i have a seed? does it appear right after the plugin is loaded or after a while?
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no, Procedural Map with size 3500
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are you on custom map btw?
