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Her_Toxic_Man started following No harm done
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fermens started following No harm done
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Hi, I've built a map where fall damage is required, but unfortunately, it only takes 1 HP off, no matter how high you fall. Could this please be changed?
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Hi aimacak, Thanks for the reply, I appreciate you letting me know that scarecrow.prefab won’t work. The main reason I was hoping to use it is because I need a clear way to separate different NPC types for my stats and quests. Most NPCs are already being tracked individually (what type was killed and how many), so reusing them for something like “zombie” kills would overlap with existing categories. I understand there may be other NPC types I could use, but realistically most are already in use, and even if I found a suitable one, I don’t currently have the programming knowledge to group multiple NPC types together and count them as a single category. I was mainly trying to keep things simple and clean on the backend, using one dedicated prefab for one purpose. But it’s not a big issue—just one of those limitations you run into when trying to build something a bit more custom Thanks again for your time and the info!
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CottonFNA started following Announcements
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Honestly, dropping our old patched-together moderation plugins for Galium has been one of the best moves for our servers. We used to run half a dozen different tools for anti-teaming, logging, and cheat detection, which just bloated the server. Because Galium processes everything off-server on a web panel, the actual game server doesn't take a performance hit at all. I really appreciate the modular design. You aren't forced into using features you don't want, and the automated flagging for suspicious behavior is incredibly accurate. Instead of admins spending hours manually spectating or digging through raw combat logs, the panel just hands you the data you need to make a decision. You can set it to auto-punish or just use it as an investigative tool for your team. Have to give a shoutout to the developer too. The community Discord is super active, and it’s great being part of a group of server owners who are constantly suggesting features that actually get added. If you want to professionalise how you handle moderation and ditch the clunky in-game commands, get this.
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Hello! We are currently in the process of reviewing this. There has been a high workload recently, so we appreciate your patience
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Hey! So theres actually two separate settings here. The one you showed (deepsea enabled in Events Settings) just means Event Manager can trigger it. But theres another setting in the main config called "Disable DeepSea auto event?" which is true by default. That one blocks the vanilla auto open completely. Set it to false and reload, no reboot needed. Then deep sea will open on its own like normal.
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Meowhuh started following Teleport destination is obstructed.
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hid333 started following Teleport destination is obstructed.
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The following error is displayed: Teleport destination is obstructed. I am an administrator and have granted permission for this plugin. The location is a buildable area and I have TC permission. I have also granted permission by adding 100 "Extra portal limits from permissions" under "[Limits]". Please tell me the cause and how to resolve it.
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Shama started following Announcements
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Shama joined the community
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that's what I aim for!! be sure to write a review if you can spare the 30 seconds
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I tested it and got an error when I passed more than one argument to the coordinate message like this: "LocationMessage": "The entrance to the dungeon is located at coordinates {0} {1}". Please check your lang configs. Also, if you have at least one argument to any other message besides the coordinate message, you will also get this error. Please let me know the results.
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Hi, im unable to post inside of the plugin support page so had to try and post here in hopes that someone will see that to help. How do i update the /buyraid UI to add Easy $price and so on? i cant seem to figure out how to add or update this. right now it has Easy (RP) and want to change it to the below. thx you I want to have Easy $1500 Medium $2500 etc...
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COLOBOK joined the community
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I appreciate the help. I'll update you if I see anything or get an admission of guilt from an admin. lol
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Hi KpucTaJl, Is it possible to use scarecrow.prefab instead of scientistnpc_heavy.prefab in the NpcSpawn presets? If so, are there any special settings or limitations I should be aware of? The reason I’m asking is because I need a way to clearly differentiate between NPC types for my plugins. While I can configure scientistnpc_heavy.prefab to look and behave like a zombie, my quest system and leaderboard only register kills for scarecrow.prefab. Other NPC types (like scientists) are already used for separate quests (e.g., general NPC kills), so they can’t be reused for zombie tracking without causing conflicts. Using scarecrow.prefab is currently the only reliable way for me to track zombie-specific kills independently. Thank you for your time and any info on this.
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"Block Time (Sec)": 180.0, "Block Radius": 100.0, "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 0, "Sphere Visibility (Recommend 3 or 5, 0 = disabled)": 0, "Sphere Color (0 = none, 1 = Blue, 2 = Cyan, 3 = Green, 4 = Pink, 5 = Purple, 6 = Red, 7 = White, 8 = Yellow, 9 = Turquoise, 10 = Brown)": 6, "Sphere generation speed, how fast the bubble grows Default: 10f, max 100f": 10.0, "Enable Random Sphere Colors? (Randomly selects a new color each time a raid block is triggered)": false, "Allow Upgrade or Block?": true, I set this part to 0, but the balloon still appears; is there another way to turn it off? "Sphere Visibility (Recommend 3 or 5, 0 = disabled)": 0,
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