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hid333 started following Issues with several maps
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Neighigh started following Issues with several maps
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- #raidable
- #base
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(and 45 more)
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- #raid loot tables
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- #build
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i know its possible , but its outside the scope of the plugin and and persistence allready in plugin , but auto spawn will not be added
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Hello, I posted a question quite some time ago, but it still hasn't been answered or addressed.
- Today
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@MaxSilverhand heya, use the Base Loot table for that, and enable Always Spawn Base Loot Table in the profiles. Base Loot tables should have a few loot items you want to always spawn, like those resources. Difficulty Loot tables should contain the rest of the loot items. Move Resources Into Tool Cupboard must be enabled in the config (it is by default.) Resources Not Moved To Cupboards can exclude specific resources.
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Painfully Ordinary started following Scaled Collectables
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Mihkel started following Doorway stuttering
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Gruber started following Doorway stuttering
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Hey, I looks like something weird is happening with some or all of the custom monuments doorways. There is a really bad lag or back-forth stuttering happening when player tries to enter the room. For example the RoadBlock and Duga. If you try to enter the door with a tight corner then it's almost impossible and you kinda have to aim to enter through the center of the doorway otherwise it'll push you back.
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ProjektEU started following NPC problem
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ZEODE started following NPC problem
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Good day, I have set damage in the team to NPC, but only the owner of the tank can be killed, no one from the team.
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I have no idea what this is from, but I noticed it in the console Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterSentryTurrets+<>c__DisplayClass52_1.<OnEntityBuilt>b__1 () [0x0009a] in <7b70860b11e84d808431adf108cfb193>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 82.65.252.193:57769/76561198193599822/RedFlow disconnecting: closing
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Will need an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
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Changed Status from Pending to Work in Progress
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NPC's can be killed by NPC's and turrets
Fruster replied to BetterDeadThanZed's Support Report in Support
Hey! Do you want me to add a setting—something like disabling turret damage to NPCs? -
MaxSilverhand changed their profile photo
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one of the most unique prefabs out there. Cig has never disappointed me with insane puzzles and sheer knowledge of the electrical. this is no different. it is kinda the perfect outpost/bandit solution. side note: love having pvp in such a vertical environment. outpost bow fights are epic. takes a little time to set it up properly, but once you figure out how to connect the rail network, you are set.
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- 22 comments
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- #gui
- #information
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(and 4 more)
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Here is an example of how you could add an auto spawn and a server restart check inside your plugin this is only an example to show that it is technically possible csharp void OnServerInitialized() { // Check if the button exists after restart CheckButton(); // Auto spawn every X minutes timer.Every(600f, () => { SpawnButton(); }); } private void CheckButton() { var button = BaseNetworkable.serverEntities .OfType<PressButton>() .FirstOrDefault(); if (button == null) { SpawnButton(); } } private void SpawnButton() { Vector3 pos = new Vector3(100f, 20f, 100f); // example position Quaternion rot = Quaternion.identity; var entity = GameManager.server.CreateEntity("assets/prefabs/deployable/button/button.prefab", pos, rot); if (entity != null) { entity.Spawn(); } } no???
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There are no plans for auto spawn as the scope for plugin was never to be a event . And persistence is already in plugin so if you place it wil stay till wipe
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Hello I asked this a few months ago could you add the option to sell items or add a Sell button on the right of Buy this would be a great update thank you
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Changed Status from Pending to Not a Bug
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Euphoria joined the community
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Please add an auto spawn and a server restart check to verify that your button is correctly spawned please
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cookieman changed their profile photo
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Was quite disappointed with this honestly. I purchased it as I liked the idea of 30 custom build spots.. which it does have. I just didn't account for the lack of creativity they would involve, and there's only a small handful of designs so alot are copy & paste jobs. Besides those it's just a procedurally generated map where not much else is different. For me at least it wasn't worth the purchase... sorry.
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- #custom map
- #4500k
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(and 44 more)
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- #oil rig
- #dome
- #sphere tank
- #airfield event
- #armored train
- #convoy
- #raidable base
- #raidable bases
- #sputnik
- #epic
- #fun
- #cool
- #rust
- #facepunch
- #slayersrust
- #slayersgg
- #creators paradise
- #paradise
- #island
- #flat
- #cave
- #arch
- #rock formation
- #arch rock
- #place to build
- #x spot
- #x location
- #x base
- #build zone
- #builder
- #explorer
- #performance
- #good performance
- #low ram
- #fast load times
- #airfield
- #launch site
- #trainyard
- #harbor
- #underwater base
- #sky base
- #floating base
- #love
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Thanks for the feedback! I’ll give it some thought and might improve it later on. If you happen to need any more features, don’t hesitate to ask. Have a great day!
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mrnami joined the community