All Activity
- Past hour
-
The plugin configuration is the same on both the main server and the sub-server, so it’s possible that some other factor (such as in the map, or something like a placement mask at the installation location) is affecting it… For now, I removed the roller coaster from the map once, then placed it again from scratch, and confirmed that it works normally. However, because it was a prefab that had already been placed, when the server started up, everything in the keycard room—such as the door and the fuse box—ended up being misaligned. So I removed those as well. As a result, the loot is nothing but the roller coaster itself is working, so it isn’t a major issue.
-
Changed Status from Pending to Work in Progress
-
dankje started following sticking to items on floor (rubber banding effect)
-
Our players have the same problem. Just getting stuck while running around the monuments.
- Today
-
Changed Status from Pending to Fixed Changed Fixed In to 1.4.1
-
maxalt started following Permissions Manager
-
-
HATED started following can change theme
-
0xF started following can change theme
-
when trying to change from alternate UI style to Normal UI it dont work the first image is what i got vs what im trying to get and yall take forever to respond via discord
-
Hi. Is this happening to all players? I haven’t received similar reports yet, so I think it might be a local bug for one player. Is there any information on how I can reproduce it
-
Put o.reload DynamicMonuments to server console and send a screenshoot to me
-
Changed Status from Pending to Work in Progress
-
- 145 comments
-
- #red button
- #button
-
(and 2 more)
Tagged with:
-
It seems the error was related to EpicLoot most likely not having its harmony patches unloaded or loaded correctly ```NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EpicLoot+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00012] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at Oxide.Plugins.StackModifier+Item_MoveToContainer_Patch.Prefix (Item __instance, ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap, System.Boolean& __result) [0x00382] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch2(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049f] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 35.146.4.141:38436/76561198283563488/GonzEvo8 kicked: RPC Error in MoveItem```
-
HATED started following Admin Menu
-
That's correct. The file loads without problems on the server. And I entered the command correctly as well. When I run `/wsetup` in the chat, it says "unknown command".
-
running the command "/buttonui" kicks you from the game Exception (cs:145203): InvalidOperationException: Insecure connection not allowed UnityEngine.Networking.UnityWebRequest.SendWebRequest () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__26.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) CommunityEntity.%13221bb148241a699499c9451b704fa0d6356092 (UnityEngine.GameObject %e9fcb3ef7c63dc8a7d59f03354365a4b2fe32283, %024de65ad9a12f98edd61391b306906564629a48 %16802f9af166311ce767ac55d445a9857d4ed047, System.Boolean %dcff7483a4a9bb3cdb33defab512f8a725565bbf) (at <00000000000000000000000000000000>:0) CommunityEntity.%90f94389998a0fdb0c4d13bfb54c289dde68d527 (BaseEntity+%a838937f6568f7c835a305e2d2f70d9c51e06a49 %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) CommunityEntity.%fbbf856d7448adcc0ce8e635363db54a459d12e9 (BasePlayer %e51be03c8f58f9c62a60e5686029756bd37f1ba4, System.UInt32 %6a2fb1f49f1800a869261265558a95adf1e7e7ff, %a9599f6a23cf5446e328278a1bf57292fe97f05b %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) BaseEntity.%9d657d64399339513fe81059a242333e8cee420e (System.UInt32 %cff2cd279b2643865739a58297ce64a9ca1b0422, %a9599f6a23cf5446e328278a1bf57292fe97f05b %9429dfaac2777f37652d8e467f26a9fc32415e10) (at <00000000000000000000000000000000>:0) Client.%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) Client.%f494fe6dd086e37288ea4fc764e283f6bc348f2d (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f.%fd44f89538b4dccea55f431adddda17aa7f73300 (%8679845de6e3b749aeefb31e40e6555876572ad6 %4cb2a1d7cad60c53749297b15860411d105e9a5f) (at <00000000000000000000000000000000>:0) %e924fdafe1f7cc78eaa079abe69744ed70a98b88.%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) CommunityEntity:%13221bb148241a699499c9451b704fa0d6356092(GameObject, %024de65ad9a12f98edd61391b306906564629a48, Boolean) CommunityEntity:%90f94389998a0fdb0c4d13bfb54c289dde68d527(%a838937f6568f7c835a305e2d2f70d9c51e06a49) CommunityEntity:%fbbf856d7448adcc0ce8e635363db54a459d12e9(BasePlayer, UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) BaseEntity:%9d657d64399339513fe81059a242333e8cee420e(UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc(%a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%f494fe6dd086e37288ea4fc764e283f6bc348f2d(%a9599f6a23cf5446e328278a1bf57292fe97f05b) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f:%fd44f89538b4dccea55f431adddda17aa7f73300(%8679845de6e3b749aeefb31e40e6555876572ad6) %e924fdafe1f7cc78eaa079abe69744ed70a98b88:%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89() Client:Update(
- 145 comments
-
- #red button
- #button
-
(and 2 more)
Tagged with:
-
You sure you granted exactly this 'weather.use' permission? and the plugin is loaded fine with no errors right?
-
Changed Status from Work in Progress to Can't Reproduce
-
Changed Status from Pending to Can't Reproduce
-
Changed Status from Work in Progress to Can't Reproduce
-
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
