Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. This plugin is preventing players from picking up small boxes CanPickupEntity blocks every wooden box on the entire server, not just boxes actually registered as basement relays, because it checks the prefab name instead of checking whether the box is a registered relay. This is a bug.
  3. ArmoredTrain - Failed to compile: 'BaseEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BaseEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 4980, Pos: 24
  4. Changed Status from Fixed to Closed
  5. glad we were able to resolve this lol
  6. Changed Status from Work in Progress to Fixed
  7. Cr0miX

    Ultimate Cases

    @Mevent hi, custom currency to open cases is not supported? if not, i like to suggest the implementation of the og cases method, which could allow depositing not only keys as currency but defined custom currency (item/skinid) until used, perhaps with the config option to true/false custom currency deposit
  8. Today
  9. I deliberately avoid using doors that can be locked (except for garage doors) because they cannot be raided (for instance, there are servers where you can raid an inactive player).
  10. That’s how it’s designed: you can only place foundations on the ground floor (where there is no wooden flooring—this is because the game doesn't allow placing foundations under stairs), whereas on the second floor, you can place crates and certain items (though not all of them).
  11. Existing config worked fine before wipe, After wipe interface with voting servers is still fine but no rewards are issued where they used to be. Multiple different voting sites and 4 different servers. ** I figured it out. giveto no longer works at all. needed to change to inventory.giveto **
  12. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Can't build in front doorway no matter the angle i tried everything. Next is showing the two levels one wont let me clip it through the prefab floor says it is a rock so can't place floor piece. Next shows lower foundation and floor right below the prefab ceiling which also blocks the lights. Went up where I placed wall on top of the floor so i could mark where the floor piece below is and as you see the bed doesn't recognize that it is on the floor. Chairs say not enough stability. So upstairs can't be used at all. What am I missing/doing wrong. I love your map and houses and really want to use them
  14. Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <99e5fd1a0fc14bbf953c84aa32214b7d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  15. about 20 seconds in or so Rust__2026-09-03__21-18-09-ezgif.com-video-compressor.mp4
  16. It doesnt let me go any higher if it's normal lowgrade, it only does it with the green fuel, specifically flying upside down
  17. How can I get /shop not to open using server panel Be independent as /shops opens it with server panel interface and wont allow pages to select
  18. Its all the two story houses. If the foundation isn't high enough the floor/ceiling piece is below the prefab floor/ceiling of the second floor so can't place bed or chairs or anything. If we raise the foundation the floor/ceiling will clip through but says placing in rock. I feel I am missing an important step or something. Can't lock the prefab doors either but one of the houses you can't place a foundation near the front door or upstairs so no way to secure them. I haven't done a map with two story houses. Had one that had a cube and elevator but the build matched perfectly with all the floors on that one. New to custom maps.
  19. badgyver

    needs update

    I'll take a look at it in a few hours; in the meantime, I recommend that you use this plugin:
  20. I need more info. Where are they showing level 1.
  21. Rust Admin

    NRE Since wipe

    PookEvent - Failed to compile: 'BaseEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BaseEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 1091, Pos: 21
  22. You can place foundations and TCs in all custom places. Please provide a screenshot of the problematic place.
  23. jcoomes20

    having issues.

    Error while compiling APBoatSpeed: Cannot implicitly convert type 'System.Func<Item, int, bool>' to 'System.Func<BasePlayer, Item, int, bool>' | Line: 1813, Pos: 66
  24. aimacak

    Wolves

    Hello, according to my information, KpucTaJI periodically works on developing new animals, but it’s probably not that simple — after all, he can’t just add one Gen2 animal
  25. Watcher

    Wolves

    Hey, Is there an ETA for te return of the wolf ?
  26. The plugin does not change the fly height of helis or anything related to that. There is either another plugin on your server doing that, or you set the speed multiplier too high and it broke the vanilla rust height check.
  1. Load more activity

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3m
Total downloads
Customers
12k
Customers served
Files Sold
170.4k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.