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Yax Design changed their profile photo
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yeah ano thankyou for your help we just started it from scratch got it working, so sorry about everything we was just confused with why it wasn't working right thought we'd done it all right but must of muddled the files up
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Yax Design started following Announcements
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Yax Design joined the community
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It doesn't allow selecting the following month as the end date in Schedules
wayofthepixel replied to ChisSpito's Support Report in Support
I'm having the same issue - Today
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- 17 comments
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- #cui
- #cui editor
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(and 2 more)
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Last few doors wont unlock in the puzzle
SlayersRust replied to SlayersRust's Support Report in Support
Switching these two switches causes this door to open super fast then close almost instantly. It refuses to stay open. I have the rustedit dll and all other doors and custom monuments I have work fine. I can't figure out whyy this door just keep instantly opening and slamming shut under a second after even tho both switches are green -
Rox joined the community
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So theres actually only one data file, the big one around 1 MB. The 1.36 KiB file in your Bases folder is just an empty template the plugin made because it couldnt find the real one. Looks like your upload turned the folder path into the file name, so you got stuff like data OperationFortress Bases OperationFortressBaseOne as one file. Just delete the small 1.36 KiB file, rename the 1 MB one to OperationFortressBaseOne.json and put it in oxide/data/OperationFortress/Bases/ (or carbon/data/OperationFortress/Bases/ on Carbon). Then reload the plugin and the warning should be gone. The 0 KB thing is just junk from the zip, you can delete it.
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Blizz6679 joined the community
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Shaney started following Plugin won't launch
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MeventSupport started following Plugin won't launch
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Mevent started following Plugin won't launch
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[OperationFortress] Base preset 'OperationFortressBaseOne' is empty, so the event will start with no fortress on the map. Add a base layout to the data file 'OperationFortress/Bases/OperationFortressBaseOne', or restore the base file that ships with the plugin. Could you please describe to me where the 2 data files go. i have a OperationFortress/Bases/OperationFortressBaseOne.json 1.36 KIB in my data folder. data*OperationFortress* 0 KB data*OperationFortress*Bases*OperationFortressBaseOne 1,045 KB
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brennanjones6666 changed their profile photo
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YoungRob started following Announcements
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YoungRob joined the community
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RDK started following Announcements
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RDK joined the community
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GCRP changed their profile photo
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Last few doors wont unlock in the puzzle
Ionut Shiro replied to SlayersRust's Support Report in Support
Good morning I just checked the puzzle on my halloween map and it works properly , make sure you have RustEdit.DLL installed and loot everything to uncover hidden buttons and switches , if you can't find a specific door switch show me a picture where and i will explain you how to do the puzzle or if you toggle Show IO in RustEdit you can see where the connections to doors come from in order to solve the puzzle in case you are struggling with it ! -
WarKingz started following Restart Status
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For some reason the Last few doors wont unlock in the puzzle. Can you check make sure its working okay? I want to add it for next forced wipe
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se1foo changed their profile photo
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InSoulGlobal joined the community
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Philix changed their profile photo
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- 13 comments
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- #powergrid
- #power
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root1222 changed their profile photo
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Hey! Thanks Yes, both are already configurable per NPC preset, including the boss. Under "Presets of NPC", you can set "Health" to 2000000 and increase "Damage scale". Damage scale is a multiplier, so 10 means 10× damage, not 10,000 damage per hit. For 10k+ damage, you’ll need to tune it based on the NPC’s weapon and the target’s protection. Ziggurat Event itself doesn’t cap either setting, so no update is needed.
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- 77 comments
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- 1
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- #stacks
- #chest stacks
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ByLonger changed their profile photo
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- 13 comments
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- #powergrid
- #power
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- 77 comments
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- #stacks
- #chest stacks
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plugin keeps unloading and when reloaded just unloads again [NpcSpawn] Loading custom navigation mesh files... [NpcSpawn] All custom navigation mesh files have loaded successfully! [NpcSpawn] List of road positions: ExtraWide = 1328, Standard = 2127, ExtraNarrow = 2043 [NpcSpawn] 2673 railway positions found Server startup complete [Bootstrap] completed in 113.28s [Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/83800ae7a545e2910f13649ee712287d14d26f43c22e006811fa9a41986f25d2/proceduralmap.4500.1790373206622.288_83800ae7a545e2910f13649ee712287d.jpg [NpcSpawn] Image Preset_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder Unloaded plugin NpcSpawn v3.4.7 by KpucTaJl SteamServer Connected
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Luis Paredes joined the community
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.Espada. joined the community
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Jahde_12 changed their profile photo
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im getting this same error and im not really tech savvy still leanring. anyone able to help a dumbie
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plugin keeps unloading and when reloaded just unloads again [NpcSpawn] Loading custom navigation mesh files... [NpcSpawn] All custom navigation mesh files have loaded successfully! [NpcSpawn] List of road positions: ExtraWide = 1328, Standard = 2127, ExtraNarrow = 2043 [NpcSpawn] 2673 railway positions found Server startup complete [Bootstrap] completed in 113.28s [Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/83800ae7a545e2910f13649ee712287d14d26f43c22e006811fa9a41986f25d2/proceduralmap.4500.1790373206622.288_83800ae7a545e2910f13649ee712287d.jpg [NpcSpawn] Image Preset_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder Unloaded plugin NpcSpawn v3.4.7 by KpucTaJl SteamServer Connected
- Yesterday
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JmDj changed their profile photo
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- 2 comments
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- #halloween
- #niko
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HaniXavi changed their profile photo
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- 1,651 comments
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- 1
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- #leveling
- #progression
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