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  1. Past hour
  2. sanguss

    Trade

    Hi, I’m writing to follow up regarding the trade that was mentioned earlier. You offered the possibility to exchange the map I purchased for another product of yours. I would like to confirm that I am willing to proceed with that trade. At this point, all I need is a clear confirmation from you so we can finalize this properly. If the offer is still valid, I’m ready to move forward with the exchange. If not, please let me know so that I have clarity on the situation. Thank you for your time — I look forward to your response
  3. Thank you for your patience. We are putting the final touches in place and believe that Linking System V2 will be ready very soon!
  4. Kk

    Convoy

    I have killed all the NPCs and tanks present, but he reminded me that there are still 6 NPCs, which prevents players from obtaining loot from the vending machine. Players must wait for the fleet to restart and regain ownership before NPCs will appear on their own!!
  5. aimacak

    Plugin removed after reboot

    Hello, this is most likely from the update plugin (UpdaterNpcSpawn.cs or UpdaterBetterNpc.cs), which for some reason is located in oxide/plugins/ if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can start updating again, or send me your backup, I'll try to do it for you. Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
  6. Today
  7. aimacak

    Compile error

    Hello, this is an error from the update plugin if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can delete UpdaterNpcSpawn.cs, UpdaterBetterNpc.cs, NpcSpawn.cs and BetterNpc.cs from the folder oxide/plugins on your server, download the files that I listed above and start updating again according to the instructions from the archive with the BetterNpc plugin Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
  8. aimacak

    not working for me

    hello, your logs indicate that BetterNpc loaded correctly, which means NpcSpawn is working for you, I also see a lot of errors from the Admin v1.8.0 plugin, if your NPCs are not working correctly, I would try to unloaded it for testing. Do Events work for you? You can send me thease files? oxide/config/NpcSpawn.json oxide/config/BetterNpc.json folder oxide/data/BetterNpc folder oxide/data/NpcSpawn/Preset Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
  9. Ещё заметил один момент. Есть вероятность, что этот плагин каким-то образом влияет на отображение Chinook crate (большого груза) на карте — например на нефтянках и других местах он не показывается на карте, хотя физически там есть. Когда я временно полностью убрал плагин с сервера, всё снова начало отображаться нормально. Возможно, это как-то связано с работой плагина.
  10. Thank you for the idea i will look into that .
  11. Hey @Bad Cop I'll try today. Swamped with work at the moment
  12. Good catch. Will patch all of my plugins to consider ScientistNpc2 enemies.
  13. Bro, you can't buy it, it's disabled! Maybe it will get an update at some point that complies with Facepunch's guidelines, but that's not a priority for a free plugin at the moment.
  14. Я заметил, что даже после полной переустановки плагина и повторной настройки проблема осталась. Когда я добавляю новые предметы, интерфейс снова багается, и теперь я не могу перейти даже на вторую страницу
  15. Papa Bear

    Skill Tree

    OK, the new AI on Oil Rig is here. It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event. Here is the issue. The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these. From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why. Or, it could be something as simple as you don't have this new name in the plugin. I'm not sure, I am no programmer. What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are. Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear. I could really tell the difference. Thank you, Papa Bear
  16. Papa Bear

    Epic Loot

    OK, the new AI on Oil Rig is here. It is the Scientist2, and it's the same as they use on the islands in the Deep Sea Event. Here is the issue. The Combat portion of Skill Tree and the Operators set in Epic Loot; their perks work against all other NPC's, but not these. From what I understand, the NPC is actually based off the Animals (Wolf2) and this may be why. Or, it could be something as simple as you don't have this new name in the plugin. I'm not sure, I am no programmer. What I noticed is after having an issue with how tough these guys are (they also increased their health from 150 to 215 on Oil Rig), is how easy the Heavies are. Now I am talking, this is with full combat perks regarding scientists and a full set of Operator gear. I could really tell the difference. Thank you, Papa Bear
  17. 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore. Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen. I tried setting: "Use only NavMesh navigation?": false, but it doesnt fix the problem. Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.
  18. Khan

    Issues redeeming Kits

    Changed Status from Pending to Fixed Changed Fixed In to 1.4.11
  19. Khan

    Issues redeeming Kits

    Well is that an Auto Kit? Like do they redeem it automatically when they respawn ? Any auto kit will not be supported/granted because otherwise how am I supposed to return there previous items they had?
  20. SlayersRust

    Issues redeeming Kits

    Issues redeeming Kits. So a player had an issue Redeeming Kits with this error in the image. I started going down the rabbit hole unloading plugins one by one until I figured out which one allowed him to redeem kits again when unloaded. As soon as I unloaded DeathModifier it allowed him to redeem kits again. It only effected 3 players who have what I call the GOD VIP that utilizes death modifier plugin. Players without this perm could use kits fine. https://i.ibb.co.com/YMGfKFY/image.png
  21. OvO

    Npc Spawn

    Hello, brother. My question yesterday was because I overlooked the feature in one of my plugins specifically for deleting corpses and changing loot packages. I overlooked it, you need to find the reason from these two aspects, perhaps because you have such a plugin and ignored the relevant configuration options
  22. aimacak

    Npc Spawn

    do corpses disappear in any particular event or monument or on the entire server?
  23. Adem

    Loot Manager

    Unfortunately, this doesn’t make sense from a performance standpoint. LootManager was primarily created to reduce server load. If I keep it and also add loot functionality back into the plugins, maintaining loot support across the plugins would become a nightmare for me. All the features currently available in LootManager will remain in the plugins, and all configs will be migrated automatically. So you won’t lose anything.
  24. wd456381

    Loot Manager

    “I really prefer Loot Manager since it’s very convenient and gives me the flexibility to edit loot whenever I want.”
  25. wd456381

    Loot Manager

    “It would be ideal to support both options — editing the loot directly within the plugin or using Loot Manager. This would make it more flexible and beneficial for everyone.”
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