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Hey, you take your sweet time to answer to support claims, don't you? I paid for this plug so can you please help!!
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Hey, you take your sweet time to answer to support claims, don't you? I paid for this plug so can you please help!!
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I haven't bought the space station DLC, but if you have it, it should let you upgrade it directly. Where in my case it says NO DLC, it should say UPGRADE.
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MeventSupport started following Magazine problem and callback distance
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Hey! So i checked and there was never a callback distance setting in the config. What youre probably thinking of is the Pickup distance setting, which controls how close you need to be to pick up a vehicle. That ones still there and defaults to 5. The callback recall distance is hardcoded at 8m and was never configurable. So basically no setting was removed, it just never existed as a config option.
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Hey! Yeah this is actually a bug on our end. The OnWeaponReload hook resets magazine capacity unconditionally, even when no MagazineSize skill is configured. So its overwriting whatever SkillTree sets. Im gonna flag this for a fix. For now as a workaround you could temporarily unload Skills or use SkillTree as the sole magazine controller. Sorry about that, well get it sorted.
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This is still the same in the new version you released today
- Today
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GoPlay Minecraft Hosting started following Announcements
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GoPlay Minecraft Hosting joined the community
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KikiTheGame changed their profile photo
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I been seeing this appear in console sometimes. Failed to call internal hook 'OnInventoryNetworkUpdate' on plugin 'NoSkins v1.0.4' [2916584000] (Object reference not set to an instance of an object) at void Oxide.Plugins.NoSkins.SendUpdates(PlayerInventory playerInventory, UpdateItemContainer updateItemContainer, bool updateLocal) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 284 at object Oxide.Plugins.NoSkins.OnInventoryNetworkUpdate(PlayerInventory instance, ItemContainer container, UpdateItemContainer updateItemContainer, Type type, NetworkInventoryMode mode) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 210 at object Oxide.Plugins.NoSkins.InternalCallHook(uint hook, object[] args) in NoSkins.cs/Internal:line 145
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The_Kiiiing started following Error
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Hello, if i change item for small.backpack it will work without issues ? I want to for players to pui jetpack i backpack slot only ... it will affect negatively this change or im ok ? EDIT: found best item ...hat.gas.mask bcs it has healt bar so jetpack isnt one time thing .... or maybe improvised shield can be used too to give players small defence option in air ..
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H started following Announcements
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H joined the community
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Yes it complies Im using carbon i knwo it says no support but ive seen amny people using it on carbon None of the listed Procedural map seed 558522649 I thibk the map is scuffed as the coordinates of the sapwns trying is tunnel dwellers and there is no tunels on that map at thos locations thats why was wanting this
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artimqazz started following Announcements
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Diablo_Seventy started following TC Upgrades
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artimqazz joined the community
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NoTime started following Announcements
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NoTime joined the community
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Hi, sorry for the late reply. Thank you very much for your feedback on the plugin. I'm really glad to hear that you liked it. I haven't used the Vehicle License plugin, but after reading the documentation, I understand that the player purchases a license to spawn a vehicle, which is valid indefinitely. You can add the purchase of this license to the CraftingPanel as the command “vl.buy <vehicle type> <player name or id>” in the item settings line “Console commands executed after crafting (%steamid%, %username%, %amount%)”. ItemRetriever retrieves items from: the player’s inventory, the player’s backpack (the one on their back), and the additional backpack (Backpacks plugin). It does not retrieve items from chests placed on the ground.
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Version 1.0.0
1 download
XP Bar for Skills XP Bar for Skills is a lightweight status bar addon for Rust servers using the Skills plugin by Mevent. It displays each player’s current Skills XP balance directly on-screen through Simple Status, so players can always see their available XP without opening the Skills menu. The bar updates automatically when XP changes and is designed to blend cleanly with vanilla-style Rust status UI. Features Displays each player’s live Skills XP balance Uses Simple Status for a clean status bar UI Automatically updates when XP is earned, spent, refunded, or changed Configurable title, icon, colors, rank/order, and refresh interval Optional permission support Option to hide the bar when XP is zero Supports short number formatting, such as 1.5K or 2.3M Lightweight and server-friendly No player commands required Dependencies Skills by Mevent Simple Status Image Library Compatibility Carbon compatible Oxide/uMod compatible if all dependencies are supported Configuration The plugin generates a config file where you can customize: Status title Background color XP text color Icon/logo Icon color Status rank/order Refresh interval Number formatting Optional permission Hide when XP is zero Developer / API Information This plugin does not require any public API setup from server owners. Internally, XP Bar for Skills reads XP from the Skills plugin using: Skills.Call("API_GetPlayerXP", player.userID) With fallback support for: Skills.Call("GetSkillsBalance", player) It displays the bar through Simple Status using: CreateStatus SetStatus SetStatusProperty Default Simple Status ID: skills_xp_balance Hooks Used OnSimpleStatusReady OnSkillsPlayerLoaded OnSkillsXPEarned OnSkillsSkillLevelUp OnPlayerConnected OnPlayerDisconnected Perfect For Servers that use the Skills plugin and want players to always see their available XP in a clean, simple, and configurable status bar.$4.99 -
Thx for the Fix, everyone loves your stuff!
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wo0t changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.13
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.5
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
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Changed Status from Pending to Not a Bug
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It might be easier to understand if you keep RUST’s default behavior in mind. 1. Normally, if your inventory contains the required materials, the appropriate recipe appears at the top and highlight. However, this feature does not work when this plugin is installed. 2. For example, you have 1000 gunpowder and 1000 metal fragments in your inventory, and you want to craft a recipe that uses gunpowder/gunpowder/metal fragment/metal fragment. With the default behavior, the materials are distributed as 500/500/500/500. With CustomMixing, the materials are distributed as 1000/0/1000/0. Is it possible to make these improvements? Thank you
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- 258 comments
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Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 863, Pos: 32
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- 258 comments
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I’ve seen a similar issue before, but I thought it had already been fixed. Did you only see it once, or does it happen constantly?
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Sorry for the huge delay. I’m working on it right now.