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  1. Past hour
  2. check that esp debug is set to false sounds like that is what it might be that literally is the only thing i can think of
  3. zoidberg

    dont work

    This plugin dont work anymore, it do not generate the config file and even if i create it so does it not work, it just say Custom Map in server list
    Truly a work of art! The map has a "wow" factor that really enhances game play. I rode a train around the entire map outside, just because the map is so gorgeous. Each custom base is amazing as well. I found that even on my low budget test server, my FPS was around 60 and only a little lag ensued (when Deep Sea opened, for example.) My players are going to LOVE it, especially the third oil rig. Definitely following Wonder Fox and looking forward to new opuses.
  4. GreenCardPVE

    Timer failure

    hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
  5. Today
  6. Yaki

    Npcs

    it depends on the npc spawn preset you assign in the config - that is where you make them stationary or not. I have included 2 presets you can use or modify Drug-Raids-Npc and Drug-Raids-Npc-Stationary Does that make sense?
  7. Her_Toxic_Man

    pls update

    Hey, it's me again! I thought the loot in version 1.0.5 was really great; the only thing that bothered us was finding blueprints in the red barrels for items we could already craft anyway. Now, in the latest version, the only things we find in any of the containers are backpacks—items we can craft ourselves. Previously, we would always find a workbench foundation on the standard bots (the blue ones), but unfortunately, that is no longer the case either. Could you please revisit version 1.0.5—specifically by just reducing the number of shotguns and removing the blueprints from the red barrels—while leaving everything else as it was? And please don't forget to include the large backpacks in drops, green crates, elite crates, and locked crates!
  8. Thankful_John

    Not compiling...

    Error while compiling PookEvent: 'TerrainMeta' does not contain a definition for 'Terrain' | Line: 913, Pos: 29 Thanks in advance!
  9. Her_Toxic_Man

    Bug

    Hey, unfortunately, I noticed that the bots walk right through trees and rocks—through obstacles—which completely destroys the realism.
  10. AstroKreep

    Npcs

    I noticed the npc are all stationary and don't shoot. i don't see a setting or anything to change behavior.
  11. NooBlet

    Hello

    Again auto spawn is not in the plan . The placement is already persistent between restart just not wipes
  12. rustybros

    no hidden tracking target

    no hidden tracking target what does this mean ?
  13. Hey BeluDog, thanks to your request I took the time to revamp the config and add permissions to the plugin. The new setup is as seen in the description. I hope that solves your need. Looking forward to hear your feedback.
  14. OxideBro

    OnEntityTakeDamage

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
  15. OxideBro

    OnEntityTakeDamage

    I'm glad to hear that, good work to your server
    Good bot
  16. hey is there a way to add more vip slots like make it where on vip1 can have 2 boxes then another vip2 have 3 then then the box stack size get bigger for other vip ranks ?
  17. r0gi

    SkillTree support

    Hi my Friend.....can you add SkillTreeSupport ?
  18. NINJA WORKS

    バフについて

    Extra Fishing V2で登場する食べものアイテムのことでしょうか? 本MODの食べ物のバフはティーで使用されるバフシステムと同じバニラシステムを利用しています。 ティーで1時間木の採取2倍が適用されている場合に30分木の採取3倍の食べ物アイテムを使用すると時間と採取量が上書きされます。 料理MODでは独自のバフシステムを利用しているようですので特に競合が発生しないと思われます。
  19. mvrb

    The server will fail to start.

    Thanks for reporting that critical issue, just released an update which fixes it
  20. ynzo

    OnEntityTakeDamage

    There are no errors anymore
  21. ok i see there is an option to spawn them to admin. So thats perfect. But when i do they all attack each other? Can you this be turned off now?
  22. i tried this and it doesnt seem to have an option to spawn your npc at player postion ? Does you plugin not have a commmand to spawn the bots at a specific player location?
  23. rustfoxgaming

    Hello

    Can you add an auto spawn? I have to connect with my admin account every time to make things spawn, it would be great
  24. Reboot

    not sure how to fix this

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.2
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