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Failed to call hook 'OnEntityTakeDamage' on plugin 'ScientistHorse v1.1.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ScientistHorse+<>c__DisplayClass19_0.<OnEntityTakeDamage>b__0 (Oxide.Plugins.ScientistHorse+RiderInWorld x) [0x0000e] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <30cb9806a8774f11bb35ea6b11076cb4>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <30cb9806a8774f11bb35ea6b11076cb4>:0 at Oxide.Plugins.ScientistHorse.OnEntityTakeDamage (RidableHorse horse, HitInfo info) [0x0001e] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at Oxide.Plugins.ScientistHorse.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0029f] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Scientist[695] died (Fall) Been noticing the Scientists standing by the horses or floating way up in the sky. I finally caught this error.
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2x Loot Table Config (Better Loot V4 Compatible)
fullwiped commented on fullwiped's file in Customizations
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This doesn't make sense, since the automatic and manual launch algorithms do the same thing when a dungeon spawns. Check the dungeon names in the config file, and make sure there are no old dungeons in the copypaste folder. I remember dungeon 1 used to have a hatch where the stairs used to be, and it broke after the FacePunch hatch update. Perhaps you have an old dungeon file somewhere in the folder that's interfering.
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Version 1.0.0
1 download
Take full control of health values across your Rust server from one powerful and easy-to-use interface. HealthBoost allows administrators to customize player health, food, water, medical items, consumables, building health, and deployable durability without manually editing configuration files. Create unique server experiences, balance gameplay for different ranks, and fine-tune every aspect of survivability through a clean in-game management panel. Features: Building Health Control: Separate health multipliers for: Deployable Health Control: One plugin. Complete control over player health, buildings, deployables, medical items, and food systems Whether you're running a Vanilla+, PvE, Hardcore, Modded, or custom gameplay server, HealthBoost gives you complete control over every health-related aspect of your server from one place$24.99 -
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I just updated the Map! There is a NEW Map name that is named a bit differently with less chance of having the same map name as any maps in your rust map folder I also went ahead and did a few fixes and added a few more "X" Custom buildable monuments
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Hello simply make sure you delete all of your Maps inside of your "Rust Maps" folder on your PC. This just means you have another map that matches this map name. I can also save a new map version today for you with a slightly different name like VER2 etc
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feature - config request - Force Wipe Vs Wipe`
DrayTemplar replied to DrayTemplar's Support Report in Support
Thanks so much! you are the best! -
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After using RankEval in my Rust community, I can confidently say it is one of the most complete and professional ranking systems available for server owners. The web leaderboard is clean, modern, and gives players a real reason to follow their progress throughout the wipe. It adds a competitive layer to the server without feeling heavy or complicated. Players can easily check their stats, compare performance, and stay engaged for longer. What I like the most is that RankEval is not just a simple stats plugin. It feels like a full ecosystem... rankings, analytics, challenges, player progression, website integration, Discord features, and now even more advanced tools like maps and deeper statistics. For communities that want something serious and polished, this makes a huge difference. The setup was straightforward, and the support has been excellent whenever I needed help or had questions. The developer clearly cares about the project and keeps improving it. Highly recommended for any Rust server owner who wants to bring more competition, activity, and professional presentation to their community.
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