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  1. Today
  2. I’m using a custom map Oregon Land of the Dead by Gruber. We always run custom maps across all our servers. I don’t think the cliffs they use are much different then proc gen
  3. Fruster

    PAtrol Heli

    I sent you a plugin for testing in a PM
  4. Changed Status from Pending to Not a Bug
  5. Sorry for the late reply! It turns out it was just a mistake in my configuration. I sincerely apologize for the confusion.
  6. humm ill relook into this i was unable reproduce it on a few maps i tested are you using a custom or proc gen map?
  7. We really love the plugin but can no longer run it as the scientists keep getting stuck in the cliffs. Would be awesome to add something to the plugin so this doesn’t happen anymore
  8. SVR-Gaming

    PAtrol Heli

    How is it going with the option to have a heli for each locked crate ?
  9. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  10. J4V1

    not open door blue_card

    The door stays open for 10 seconds; in the next update it will be 300 seconds.
  11. J4V1

    not open door blue_card

    The blue door is properly connected.
  12. J4V1

    not open door blue_card

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. eigor

    suporte sobre atualizaçao

    quando vai atualizar? ta dando problema no cálculo dos recursos do tc
  14. Currently on vacation - PMs and other inquiries might be answered later.

  15. Hi Slayer, your config seems fine I have the same version NpcSpawn running on my server and the quick thing we have to validate this is to remove oxide/config/NpcSpawn.json and reload the plugin to see if that fix the NRE Take into consideration that the default config is working and not throwing any NRE this might be cause of all config on NPCSpawn in your server. Please let me know if this fix the issue also make a backup copy of your oxide/config/NpcSpawn.json before just in case
  16. I am not able to reproduce this at all, all my debugging correctly shows BRS NPCs being excluded from my custom targeting logic. It would really help if you could send me your BRS config and profile file containing the profiles for NPCs that you know are being killed by the Bradley Drop APCs. Send in DM if you wish or on Discord to me. Then I can be sure I am testing under the same conditions as you.
  17. When hovering over the images in the exchange page is there any chance the item display name can appear so the players know what they are exchanging alcohol for? I've added loads of custom nades to the exchange list, but they can only see the images and not the name of the nade they're buying. I've changed the display name in the config but still not showing..
  18. OK I have double checked my bradley targeting code, it is good. I tested on my test server, it does not target NPC, including BRS NPCs. But I am not getting that error, so that must be the key. Do you have any more info at all, can you describe when it happens?
  19. Hmm, actually it might be related with its targeting too. So does this error happen when it is targeting BRS NPCs?
  20. Hi, I will look into the BRS issue sure. That error is not related to BRS, it is to do with the Bradley pathfinding. How often are you seeing that error, any idea when it is happening or what the Bradley is doing when it happens?
  21. divinitysweats

    update?

    inclusion of M16, bdu, new armor, etc etc. Also, a % chance for jackhammer/chainsaw in the car parts containers. Really dig this loot pool for 5x. thanks!
  22. ZA_Machete

    IQSorter

    hi is there a way to block or an option to disable the function where players can insert there loot in default loot containers on the map with the click on put similar items. i have zones the multiply the loot when the container is opens and if you are fast you can click the put similar items in the container and multiply them
  23. https://limewire.com/d/XkBec#MCtvqhh0H3 My config the codefling says 11kb is too big to share LOL
  24. Plugin is causing massive console spam in the GB from NpcSpawn and Ferry terminal event cause. I have attached my FerryTerminalEvent config if that helps The spam is coming from broken NpcSpawn scientists repeatedly running their AI brain. Your log contains almost 20,000 repetitions of: System.NullReferenceException at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think The first failure happens while Ferry Terminal Event is spawning its “Guardian NPC”: Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v3.3.7' at NpcSpawn.CustomScientistNpc.WeaponSelector.GetTypeWeaponItem(Item item) [Ferry Terminal Event] Error while spawning NPC Guardian NPC That means NpcSpawn is receiving a null or invalid weapon item. The NPC then becomes only partially initialized, but its CustomScientistBrain.Think() continues running and throws an exception every AI tick.
  25. aimacak

    Event did not end

    @TuxGeek Hello again, I'm sorry if the previous message looks strange, I had to process a lot of tickets. There are a lot of changes in version 1.2.2, I would like to ask you to try the current version and give feedback on any problems you may have. You can also add me to the discord: @shrpndfcsd Thanks.
  26. R0gerR0ger

    Basements

    FP is becoming a greedy corporate machine They could pay the creator(s) (you) a small sum instead of just ghosting <shrug> greed is the new meta
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