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Players are getting spammed still in game chat with the recycler. It would be nice to have an on/off command or something in the config to turn off all messages from this plugin.
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.11
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Hey @MadDom Please verify if after last update you are still finding issues.
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Feature Request: Configurable XP Decay for Inactive Players
imthenewguy replied to Mortis's Support Report in Support
The primary issue with this is that the plugin does not allow for losses in levels. It was why the xp debt system was added. If they lose xp and it would take them across the threshold of the start of the level, then it would accumulate xp debt that would need to be worked off. -
honopy joined the community
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Players fall from the lobby the moment they join the game.
imthenewguy replied to hid333's Support Report in Support
Are you able to grab a short video of it for me so I can see what is happening? -
The ipgive command won't dictate the skin that the item comes with. It will apply a random skin for the item type. ItemPerks legendary items can be setup to give static skins for static buffs etc. The only part of the config that handles skins for ItemPerks is "List of skins for item types. If more than 1 skin is added, a random one will be selected when the item is created.", and that is item type based. For example, if you add 3 skins for hoodie in there, it will apply a random skin to the hoodie from the 3. If there is only 1 skin, all Item Perk hoodies that are found in loot will have that skin..
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Chevlos changed their profile photo
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Hello, The plugin detects custom monuments through a monument_marker.prefab placed in the map. It does not require or check volumes, colliders, or building boundaries. Custom buildings alone won’t be detected without a monument marker. With “Auto Discover Monuments On Load” enabled, detected monuments are added to the config. New custom entries are disabled by default, so set “Enabled” to true and reload the plugin to display them. The marker position comes from the monument marker’s location, with an optional position offset in the config.
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When you get a chance can you try and set "Minimum Players Online to Automatically Start Random Event" to 0 to see if that will force start an event? You should be able to try the "/extraevents start" chat/console commands again hopefully without the NRE.
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