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Hi, when did you get this error? Was it a one-time occurrence or does it happen constantly?
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Any update on this? Thank you
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Rust Admin started following Daily Rewards
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MichuX started following Timer stuck after new recent version
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Fruster started following Timer stuck after new recent version
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Failed to run a 10.00 timer in 'AirfieldEvent v1.6.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SendMessage (BasePlayer player, System.String message) [0x0000e] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Plugins.AirfieldEvent.EventStop () [0x00041] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Plugins.AirfieldEvent.<OnServerInitialized>b__104_3 () [0x0003c] in <8e525f5c6cbf4aa78de0c5f719e61f49>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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wexzeedev_ changed their profile photo
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itznexa changed their profile photo
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As i read across the board here many are either liking the change, hating the change, or somewhere in between. Long before Loot Manager arrived there was always other methods to set your loot up. Some took hours of time to set up each file. Others may have used just mins to set up items all this based on what you really wanted to set up to minimize time spent of so many files. When the new major update came along, at first I didn't like having Lootmanager as a required plugin but I worked with it. As time went I found using the GUI was a great help. As time went from after many reviews appeared again which resulted in another update which in-turend allowed us a choice of using Lootmanager. i find this outstanding for myself. With this update it also allowed the abiltiy not to load in all the betternpc data files but just what I needed. I also noticed after this new round of update on NpcSpawn my cpu usage was able to come down to a managable level. Where as before my CPU was out of control to the point I actually turned off NpcSpawn and BetterNpc until a fix was found. Now my Npc's so far are running great. I can now change loot, clothing, etc at a moments notice. Still dealing with the scale damage that is not really up to par just yet but I know that is still being worked on and tweaked by Kpuc. But overall, this saves me time as a server owner expecially when you run several servers either be a PVP or PVE. My opinion this is still a great option to have on all events, some, or just to have a monuments expecially for PVE servers.
- Today
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Dont laugh, i just woke up and opened my eyes before, just answered fast so you dont feel im ignoring you On unload only new entities gets vanilla behavior. The already placed entities will continue working with wireless power. (Commands will not work anymore since they are getting unregistered automativally when plugin unloads) - So after unload new placed IO Entities has vanilla behavior. This brought me now to the idea to have a new config to decide if wireless power behavior stays patched or not. Regarding the limit: You mean a placement limit right? So example if you have configured "ceilinglight" -> "5" you can only place 5 ceilinglights after placing a 6th it would say like "Limit reached 5/5" or so, right? Is it really needed or is it specifically ment for auto turret? Question: Do you use any plugin to detected a raid? Thank you Btw. you can join our discord to communicate faster https://discord.gg/rGm7VS5ERc
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seregasokol91 started following Redirect
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- 12 comments
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you cant yet , but i om going to make more maps like this also for sell
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Join my Discord, the invite link is on all my plugins
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snetzer started following Property Buying
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TRAP BOX started following RaidSelector
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Junk Rat Rust started following Easy Sailing
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TheCrimsonJester started following Announcements
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TheCrimsonJester joined the community
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- 3 comments
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- #feedback
- #suggestions
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HI, will there be a fix for the loot spawn soon?
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Ericelmago1997 started following Announcements
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Ericelmago1997 joined the community
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ericelmago joined the community
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I’ll write back in the evening — I think I’ll be able to point out where the problem is
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I tried and this doesn't happen in my tests, it only happens for Naval TC and I'm releasing a fix
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a regular TC placed on a building
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it was updated a while ago
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Changed Status from Pending to Work in Progress
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Which TC are you talking about? The one on the boat?
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This problem does not occur in the various tests done
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sorry for opening this up again. i applied the fix manualy - still disconnects me with same error, just so you know mate
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After the NAVAL game update, two code locks are placed on the TC. When you remove them, it becomes noticeable.
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HI guys can anyone confirm if the leader board system can be configured to only count points during a set time in the day, i ask because i want players to have a fair after hours chance at competing against people who dont work and dont go to school ?
