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Wise Dental started following Announcements
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Wise Dental joined the community
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
Editing maps gets more complicated with each FP update, I'm sorry you're having these problems -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
I think I know what might be happening, but I don't know how to fix it. In my editor, the latest working version, the zombie bots aren't showing up in the temples. And when I try to place them, I can't select the Marauders. That could be one of the errors, but I can't verify it since I can't connect to a server to test if that's the problem. -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
That's a bug in the game or the editor's, because if you look at my image, the cargo line is through the water, so there's not much I can do. Sorry for the inconvenience. -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
Zero Absoluto replied to SlayersRust's Support Report in Support
That's a bug in the game or the editor's, because if you look at my image, the cargo line is through the water, so there's not much I can do. Sorry for the inconvenience. -
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NEBULA NOMAD started following Editable Staff Banners
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Im thinking it is with my Item stacking plugin, but wanted to confirm with you this isnt a loottable thing
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I wasnt able to confirm anything with the fireball problem, but this is happening when i'm using NadePlus and Loottable
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These shelves keep showing up like this, and also, with the vehicle plugin, it's still not placing them right, so i'm just going to have it block those from spawning and have the vehicles be spawnable through the other plugin
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umer zeb started following Announcements
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umer zeb joined the community
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bradh79 started following Craft Menu
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Version 1.0.0
1 download
FEATURES Map size: 4500; Prefab count: ~13k; Highly optimized; A lot of attention was paid to nature, and each section of the map was designed in detail; Most of the rocks are hand-crafted, which makes them look much better. Compatible with Train Homes and Raidable bases; Underground railway; A large number of small settlements/single buildings not marked on the road map by road; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; A lot custom building places (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access. FACEPUNCH MONUMENTS Combined Outpost; Apartment Complex; Military Tunnel; Harbour (2/2); Ziggurat; Ferry Terminal; Radtown; Abandoned Supermarket; Nuclear Missile Silo; Oxum's Gas Station; Airfield; Lighthouse; The Dome; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Large Underwater Lab. My Discord: shemov Discord Server: https://discord.gg/UpUXuxs4Vx A password is attached to the map. You can edit it. Other works:$24.90-
- #desolate shores
- #mad mappers
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Version 1.0.0
1 download
Discover Hex Hive, a uniquely crafted Rust map where honeycomb terrain geometry meets high performance and seamless exploration. Unique Setting: Hexagonal land geometry. Balance: Even distribution of monuments and resources across sectors. Optimization: Low prefab count for stable server performance and high player FPS. Compound roads are designed without gravel splats to keep the custom bee artwork clean and intact. The absence of rivers is compensated for by increased spawns of pumpkins, corn, and other crops in Tier 0/1 zones, frequently found near safe zones. Crocodiles spawn along the coastline near jungle hexes bordering the ocean All water surrounding the island up to a depth of 10 meters is fresh water. An excellent choice for servers looking to surprise their players with a truly unique visual style from the very first second. Password Included Map size 4500 Prefab count ~2720 I can help with editing the map for your server Monuments Apartment Complex Supermarket Gas Station Mining Outpost Radtown Ferry Terminal Harbor 1 Harbor 2 Junkyard Jungle Ziggurat Satellite Dish Sphere Tank Radtown Small Train Yard Power Plant Airfield Arctic Research Military Base Nuclear Missile Silo Military Tunnel Giant Excavator Large Fishing Village Fishing Village Lighthouse Ranch Large Barn Cabins Bandit Camp Outpost Underwater Lab Oilrig 1 Oilrig 2$12.00 -
Version 1.0.0
1 download
90 Handcrafted Bases · All 6 Difficulty Tiers · One Pack The complete raid experience for your server. All tiers. One package. Raid Vault is a premium all-in-one collection of 90 handcrafted raid bases spanning every difficulty — from beginner-friendly Easy raids to brutal Nightmare endgame content. Built for servers that want full raid progression, balanced challenge, and high-stakes action at every level. Every base is designed from scratch with unique layouts, smart defensive structures, and increasing internal pressure the deeper players push. Whether you run PvE, PvP, or a progression-based server — this pack covers everything. What's Included — 90 Unique Raid Bases: Difficulty Progression Easy — Accessible entry-level raids for newer or lightly geared players Medium — Balanced challenge with moderate defenses and some coordination required Experimental — Unconventional layouts and unexpected mechanics between Medium and Hard Hard — Serious resistance requiring planning, teamwork, and proper gear Expert — Advanced layouts, punishing internal layers, and tight angles throughout Nightmare — True endgame difficulty. Only for organized, fully equipped teams Each tier is carefully balanced to provide meaningful risk and reward. Every Base Features • Multiple raid paths — no single correct solution • Carefully scaled defensive layouts by difficulty • Smart trap placement, turrets, and tight combat angles • Layered core systems with increasing internal pressure • Clean and optimized schematic files — no bloat, no unnecessary assets • Fully compatible with the Raidable Bases plugin Perfect For ✔ Servers that want full raid progression in one package ✔ PvE servers running event-style raid content ✔ PvP servers seeking contested, high-value targets ✔ Endgame players looking for a real challenge ✔ Communities that value replayability and structured difficulty scaling Quality & Optimization All 95 bases are compact, clean, and performance-friendly. No duplicate data, unnecessary images, or unused assets. File sizes reflect only actual base complexity. Server stability and performance were considered at every stage of design. Commands to Add All Bases /rb.config add "Angel_Easy" Angel_Easy1 Angel_Easy2 Angel_Easy3 Angel_Easy4 Angel_Easy5 Angel_Easy6 Angel_Easy7 Angel_Easy8 Angel_Easy9 Angel_Easy10 Angel_Easy11 Angel_Easy12 Angel_Easy13 Angel_Easy14 Angel_Easy15 Angel_Easy16 Angel_Easy17 Angel_Easy18 Angel_Easy19 Angel_Easy20 /rb.config add "Angel_Medium" Angel_Medium1 Angel_Medium2 Angel_Medium3 Angel_Medium4 Angel_Medium5 Angel_Medium6 Angel_Medium7 Angel_Medium8 Angel_Medium9 Angel_Medium10 Angel_Medium11 Angel_Medium12 Angel_Medium13 Angel_Medium14 Angel_Medium15 Angel_Medium16 Angel_Medium17 Angel_Medium18 Angel_Medium19 Angel_Medium20 /rb.config add "Angel_Experimental" Angel_Experimental1 Angel_Experimental2 Angel_Experimental3 Angel_Experimental4 Angel_Experimental5 /rb.config add "Angel_Hard" Angel_Hard1 Angel_Hard2 Angel_Hard3 Angel_Hard4 Angel_Hard5 Angel_Hard6 Angel_Hard7 Angel_Hard8 Angel_Hard9 Angel_Hard10 Angel_Hard11 Angel_Hard12 Angel_Hard13 Angel_Hard14 Angel_Hard15 Angel_Hard16 Angel_Hard17 Angel_Hard18 Angel_Hard19 Angel_Hard20 /rb.config add "Angel_Expert" Angel_Expert1 Angel_Expert2 Angel_Expert3 Angel_Expert4 Angel_Expert5 Angel_Expert6 Angel_Expert7 Angel_Expert8 Angel_Expert9 Angel_Expert10 Angel_Expert11 Angel_Expert12 Angel_Expert13 Angel_Expert14 Angel_Expert15 Angel_Expert16 Angel_Expert17 Angel_Expert18 Angel_Expert19 Angel_Expert20 /rb.config add "Angel_Nightmare" Angel_Nightmare1 Angel_Nightmare2 Angel_Nightmare3 Angel_Nightmare4 Angel_Nightmare5 Support & Future Updates Have questions, need help with installation, or have suggestions? Discord: _real_krw_ Thank you for supporting independent Rust content creation. More packs, expansions, and updates are already planned.$95.00 -
Jayco started following Announcements
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Jayco joined the community
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Shemov started following Desolate Shores | Custom Map By Shemov
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Well thank you, didnt realize it was that simple! You're awesome my man Does this plugin have a built in way for me to spawn a specific item to test these? or is it a waiting game for it to appear in my inventory lol
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You might need to change box.wooden.large to whatever item the custom item is using. https://www.corrosionhour.com/rust-item-list/
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{ "Display name": "Recycler", "Stack limit": 1, "Shortname": "box.wooden.large", "Skin ID": 3036111302 },
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This is the information I can see about each item, how would I put this into the custom items area so they spawn correctly in the inventory. and CAN be placed.
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Sure, then you need to setup the custom item config data properly. "Custom item data": [
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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merkinstien started following Announcements
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merkinstien joined the community
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notlogic started following Announcements
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notlogic joined the community
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Hello, KpucTaJI added this to the roadmap, but I can't say anything about the timing of the addition, not in the near future for sure.
- Yesterday
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Alrighty, I've got tunnels and bridge improvements to show here: I am making a couple other QOL adjustments and doing some playtesting over the weekend here to make sure this is 100% ready for release. Otherwise, we're mostly done with the railway upgrades here!
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Thetruegamer876 started following Announcements
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Thetruegamer876 joined the community
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mpowers523 joined the community
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Alex123134 changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to 1.4