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  1. Past hour
  2. The_Kiiiing

    Stack Sizes

    What exactly does the plugin override. When stack size controller is disabled, the plugin unsubscribes from all stack size related hooks and does not change any stack sizes. If you are getting hook conflicts, then the stack size controller is not fully disabled
  3. CPan

    Patrol Heli Health

    That's the type of issue I was afraid of. Thanks!
  4. RobJ

    Exception (cs:140534)

    So it happens if you're dragging from your inventory to your belt in an empty slot?
  5. any update on when can see this fixed?
  6. Version 1.0.0

    11 downloads

    RaidCircles creates instant, clean raid indicators by placing a configurable radius circle on the map when a raid-related entity is destroyed. No spam, no heavy processing just fast, reliable raid feedback with full control through config. Features Smart Raid Detection (Killshot Only) Triggers only when an entity is actually destroyed (not every hit) Tracks building pieces via buildingblock (walls, floors, roofs, stairs, etc.) Optionally tracks selected deployables/defenses (turrets, SAM sites, barricades, etc.) Weapon / Explosive Filtering (Config-Driven) Enable exactly what should create a marker, for example: Rockets (basic / HV / incendiary) Timed Explosive (C4) Satchel Charges(Additional types can be added easily if you want to expand later.) Customizable Map Circle Marker Adjustable radius Adjustable duration Adjustable color (RGBA) Adjustable alpha/opacity Automatically removes itself after the configured time Anti-Spam Cooldown (Area-Based) Grid-based cooldown system reduces marker spam during heavy raids Prevents overlapping circles in the same area within the cooldown window Keeps the map readable while staying responsive Admin Tools (Permission Controlled) Remove all active raid circles instantly with a command Command name is configurable in the config file Performance Focused Lightweight event hook usage Early-exit checks to reduce overhead Safe null handling and low allocations Cleans up markers on plugin unload/reload Configuration Sample { "Weapons": { "rocket_basic": true, "rocket_hv": true, "rocket_fire": true, "explosive_timed": true, "explosive_satchel": true }, "Entities": { "buildingblock": true, "door": true, "wall_external_high": true, "autoturret": true, "flameturret": true, "sam_site": true, "ladderhatch": true, "barricade_wood": true, "barricade_metal": true }, "BuildingGrades": { "twig": true, "wood": true, "stone": true, "metal": true, "armored": true }, "CircleRadius": 1.2, "CircleAlpha": 0.7, "CircleColor": [ 1, 0.4, 0.1, 1 ], "CircleDuration": 120, "CircleCooldown": 60, "RemoveCirclesCommand": "removecircles" } Permissions raidcircles.removecircles — Allows use of the marker removal command Commands /removecircles — Removes all active raid markers (requires permission) (Command name can be changed in config.)
    $9.99
  7. Today
  8. khimari1256

    config issue

    hello i purchased this plugin as was compatiable with the bank system plugin i cant for the life of me find out or where to config to add the balance from the bank system as currency for this plugin any help wud be appreciated plz ty
  9. Theswingingturtle

    problem

    out of 145 plugins this one is the only one requiring it, is it because lootmanager or convoy? i didn't get this before update
  10. nivex

    Raidable Bases

    @Ortiga I could add something simple, but that would be about it. it makes sense for it to be in another plugin because of how many hooks there are though.
  11. CrazyRust

    Patrol Heli Health

    Changed Status from Pending to Work in Progress
  12. CrazyRust

    Patrol Heli Health

    If you don't want an invisible helicopter to kill players, then don't touch it. The fix is already in progress.
  13. So do i have to clear that from within the UI or in the config itself?
  14. CPan

    Patrol Heli Health

    I noticed that the Patrol Heli is ignoring the health set in the config. I looked at the .cs and found that loading the config vars is commented out. Is this intentional or left over from some other testing? I assume I can just uncomment this but I don't want some obscure issue to show up that you might be working on. private void SpawnHeli() { PatrolHelicopter helicopter = GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab") as PatrolHelicopter; helicopter.enableSaving = false; // helicopter.maxCratesToSpawn = _config.HeliConfig.helicrates; // helicopter.startHealth = _config.HeliConfig.helihealth; helicopter.Spawn(); helicopter.transform.position = RandomPointOnWorldBounds(); helicopter.myAI.State_Patrol_Enter(); if (helicopter != null) { EventHelicopter controller = helicopter.gameObject.AddComponent<EventHelicopter>(); Controllerheli = controller; } }
  15. Greis

    No air drop guards.

    Yes, Specifically, the air drops from an airplane. I have just now tested Bnpc and using the F1 command "supply.call" will work correctly, the air drop has guards protecting it. I then installed FancyDrop plugin and if FancyDrop calls a timed air drops there are no guards, but then with FancyDrop still installed I can use F1 "supply.call" and the air drop lands and has guards. Thank you, Greis. Fancy Drop_.zip FancyDrop cs.zip
  16. Ortiga

    Dungeon Events

    Hi, the NPCs and turrets no longer deal damage at a certain range. The boss no longer drops the loot that was set up a week ago. Is anyone else experiencing this?
  17. Bratura

    HEEEELP

    I'm check later and send you
  18. Glad to hear that. If you're liking it and feel up to leaving a review they do help
  19. aimacak

    error

    Is this the first time you've seen this error? so is this an isolated incident, or maybe she spams sometimes? can you check the logs for today or for previous days?
  20. how did you make thos hexagonal windows? is that a custom asset unavailable in normal rust?
  21. Adem

    convoy stops moving

    The reason is that in the medium convoy there are modular vehicles that get stuck and because of them the entire convoy stops.
  22. how is this buildable? looks like asstes not available in game...
  23. Iftebinjan

    Always PVE

    Is this issue solved?
  24. Iftebinjan

    Calling hook

    I used ur config and Loottable, its not giving conflict issues in the console though
  25. Iftebinjan

    PVE Mode

    Whats ur issue though? Can you explain?
  26. Iftebinjan

    PVE Mode

    Hey, if you are using PVE and dont want pvp in the LunchSite then make it false from the config "PVE Setting": { "Enable PVE Mode TruePVE or SimplePVE (Requires ZoneManager)": false
  27. Tangerine

    spam console server

    Changed Status from Pending to Work in Progress
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2.1m

Downloads

Total number of downloads.

10k

Customers

Total customers served.

145.8k

Files Sold

Total number of files sold.

3.1m

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