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Alien_Hoffi started following Npc Spawn
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I currently use Loot Table & Stacksize GUI for all my NPCs and containers. It’s simple, lightweight, and includes several features that already replace multiple plugins, which helps reduce overall server resource usage. As Stark mentioned, it really shouldn’t be designed to depend only on Loot Manager. Server owners use different loot systems for a reason, and forcing a single dependency removes flexibility and can negatively impact existing setups. At the very least, there should be: An option to use Loot Manager if you want or A clear warning and transition period before making Loot Manager a hard dependency That kind of notice gives server owners time to adjust, migrate, and properly configure Loot Manager without breaking existing loot systems or gameplay balance overnight. Choice and advance notice go a long way in keeping servers stable and players happy.
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LysMykyta joined the community
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https://youtu.be/HgVcAAT-f7Y
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argkarring changed their profile photo
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@RobJ Do you have an approximate estimate of when you’ll be able to implement the update? I’d really like to use it again.
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Devil-Steph started following Custom Entities
- Today
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Title: Compilation Error After Latest Update – CustomEntities
LeDonjon59 replied to moulinch's Support Request in Support
With version 1.0.18, there are no more errors, and Karuza vehicles are working. -
aimacak started following NPC on Harbor are invulnerable
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Hello, check on the latest version of NpcSpawn, most likely it was due to the distance from which the players were trying to inflict damage, it was more than 80 meters, fixed in version 3.1.5, now the current version is 3.1.6.
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illknown started following Entity Limit UI
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- 28 comments
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- #entitylimit
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i have Quarry terminals and it is main reason why i want them on blacklist bcs it is messing with terminals ... and of course players use them on elevators to call them ... and on storage adaptors i have plugin that is placing them automaticaly whne players deploy entities like furnaces,boxes, etc. and when someone placed aroun 100 items it eating 100 power. anyway ... the are still not blacklisted .... im sending u my config like u wanted .... WirelessPower.json
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Here's the 1.0.18 version - does it compile for you both? https://www.dropbox.com/scl/fi/xgbjgynpiwauovxz481ea/CustomEntities.cs?rlkey=nkyvcnkw8kfavx0uyu1rj6mva&st=68pkisbi&dl=1 @LeDonjon59 do you also have Oxide by any chance?
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@T-Nuts You need to update NpcSpawn to version 3.1.6. Some issues for Defendable Homes will be fixed there, including what you mentioned in this ticket.
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aimacak started following Error for 3.1.5
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@miokawa_ch Hello, most likely you did not transfer the data folder from the archive with the NpcSpawn plugin to the oxide folder, can you provide all the messages from the console when trying to load NpcSpawn?
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sutonimh changed their profile photo
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MeventSupport started following Plugin stops working and Multi item trades
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Hi! Unfortunately, there is no way to exchange several different items in the shop right now - each item can only have one currency/item as a price
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Panchy changed their profile photo
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Hi! what do you mean by "plugin stops working"? The log you sent is notifications about Harmony patches that occur during compilation of the plugin
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Post your config
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myxamo started following Team Finder - LFM/LFG
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- 42 comments
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- #optimize
- #optimization
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Проверил, он работает, какая у тебя ошибка?
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Title: Compilation Error After Latest Update – CustomEntities
LeDonjon59 replied to moulinch's Support Request in Support
I can’t switch back to the old version because I had to update a lot of other plugins — it’s kind of a mess ^^ -
- 67 comments
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- #vehicle
- #buy
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- #vehicle
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- #gui
- #shop
- #vehiclebuy
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- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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illknown started following Vehicle Buy
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- 67 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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- 10 comments
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- #fuel
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JDOG changed their profile photo
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- 42 comments
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- #optimize
- #optimization
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I don’t have version 1.0.18, only 1.0.17, and that one doesn’t compile either.
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| Error while compiling BagOfHolding: 'BagOfHolding.BaseItemModUnwrapReplacer.ModInit(ItemDefinition)': no suitable method found to override | Line: 8366, Pos: 34
