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  1. Past hour
  2. StrongWolves

    Bank System

    I already set it up in the plugin once, but I needed your updates, so I deleted it and I don't want to touch it again, so it's definitely possible.
  3. jaaaaaThomas

    Help clan base

    Hello, what issue are you experiencing? Could you please describe it in more detail? What have you tried so far, and what exactly isn’t working Normally, if you’ve downloaded our configuration, you simply drag the files from our folders into the corresponding folders on your original server. In other words, copy each folder into the folder with the same name—for example, copy the Profiles folder from our package into the server’s Profiles folder, and do the same for the rest. After that, reload the Raidable Bases plugin (or run an oxide.reload RaidableBases command), and it should work.
  4. Today
  5. Version 1.0.0

    4 downloads

    Premium 3000‑Size Rust Map – Launch Site + Excavator Biome Distribution Snow Biome – 17.06% Desert Biome – 22.57% Forest Biome – 24.62% Tundra Biome – 24.82% Jungle Biome – 10.93% A clean spread that prevents biome dominance and keeps resource routes dynamic. 🏗 Monument Layout (Total: 106) Large Monuments – 17 including Launch Site and Excavator Small Monuments – 9 Tiny Monuments – 58 Safezones – 3 Caves – 6 High‑value monuments are spaced for fair travel times, balanced loot progression, and strong PvP hotspots. Terrain & World Features Land Percentage – 51% (excellent for base building and clan expansion) Islands – 1 (great for unique wipe strategies or event zones) Rivers – 2 Icebergs – 3 Ice Lakes – 1 Mountains – 0 (smooth terrain, fewer frustrating build restrictions) Lakes – 0 Canyons – 0 Oases – 0 Buildable Rocks – Included The terrain is intentionally optimized for smooth navigation, clean build zones, and high-performance gameplay with no obstructive mountain chains.
    $5.00
  6. eusebiuandrei

    Help clan base

    Hello i Need some help tò set the clan bases . I have the clan base in raidable base profile and also the loot file. . Also i get an error on the clan base.json when i upload It in profiles raidable bases
  7. Myr777

    Subway Event

    Добавили Subway Event на сервер — и активность в метро сразу выросла. Теперь это не просто проходная локация, а место, где постоянно что-то происходит. Механика с контейнером и удержанием позиции отлично работает на командную игру. Игроки обсуждают тактики, собираются группами — контент реально удерживает аудиторию. Однозначно полезный плагин для любого Rust‑сервера.
  8. ninco90

    BoatControl

    Yes, this happens when changing direction occasionally, because the candlesticks need to wait for the animation to change, and it's possible they'll become desynchronized with the buttons. In this case, the best solution is to check the plugin's orientation and manually flip the incorrect candlesticks; at least, that's how I fix it. In fact, this is the reason there's a delay between direction changes...
    Me and my players love this plugin. Will never go without it. A+
  9. Hi, We have enabled automatic door closing after person is shoot down, however often NPCs enter spawn zone before doors are closed. Player re-entering the portal are shot down by NPCs since they are now camping spawn zone. Is there any way of stopping NPCs and animals to enter spawn zone? E.g. some lower wall barrier next to doors, or some other elaborate solution? Thanks
  10. Adem

    NPCs stay behind the train

    Hi! You need to update NpcSpawn. Please let me know if updating it resolves the issue.
  11. Adem

    NPC's don't spawn directly

    Please let me know if updating it resolves the issue.
  12. Adem

    NPC's don't spawn directly

    Hi! You need to update NpcSpawn.
  13. @Promeus The server’s header image and description have recently stopped displaying. Is there a problem? I tried the latest version. That doesn't work anymore either.
  14. Yaki

    nre when placing wolf

    Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.46' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry, System.Single scale, UnityEngine.Vector3 rotationOffset, System.Single heightMod) [0x0007d] in <c051420cf010439e959845dd080ac576>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x002df] in <c051420cf010439e959845dd080ac576>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ac2] in <c051420cf010439e959845dd080ac576>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  15. SlayersRust

    TurretSystem

    Correct me if I’m wrong but is it possible to not require any ammo or weapons on the player to make a turret loadout? I’d love if for my battlefield server players could just auto create a loadout without the need for having any weapons or ammo themselves? I think this is already an option? If it is already please excuse me I’m away from my pc for a few days
  16. nivex

    Raidable Bases

    @Demo_71 heya, this is fixed in the next update. you can use a different payment method (Economics or ServerRewards) until then. if you don't want to wait, you can easily apply the fix yourself by editing RaidableBases.cs. simply replace lines 16521 to 16525 with this: int amount = Math.Min(slot.amount, amountLeft); amountLeft -= amount; slot.amount -= amount; slot.ReduceItemOwnership(amount); if (slot.amount <= 0) slot.Remove(); else slot.MarkDirty();
  17. The only way to make furnaces work properly underwater like this would be through a plugin because large furnaces no matter what I change with the prefab cannot be placed inside. But this is possible with a plugin! PlaceryExtended plugin works great to allow many different deployables to be placed anywhere you’d like. I’d check this plugin out it will do what you’d like https://roguedepot.com/listing/duff/placeryextended
  18. beee

    Automated Messages

    Will try, was working on the scheduler for it last year then got distracted. Can't remember what the progress is in the implementation, will look into it.
  19. Plaster this announcement all over the website instead of just on Discord where nobody who needs to see it is seeing it: https://discord.com/channels/653208449542389760/686125315872784394/1529432512517115995
    Best plugin you can buy for your server! Absolutely goated plugin and dev! So much can be done within the plugin and the config is SUPER simple to edit and make perfect for your servers needs. Support for any questions, concerns, or ideas is UNMATCHED. Theres something for everyone in this plugin no matter the player type. Grubs, farmers, gardeners, pvpers alike have something to work towards with Skill Tree.
    Where Would We Be Without SkillTree? SkillTree is not simply another plugin installed on the LuffyRust servers—it has become a fundamental part of the experience our players know and love. It gives players a genuine sense of progression and makes almost everything they do feel worthwhile. Whether they are gathering resources, fighting NPCs, completing events, raiding bases, cooking, fishing, crafting, or exploring the world, they are always working toward their next level, skill point, perk, or ultimate ability. The enormous selection of skills allows every player to develop their character differently. Some focus on gathering and crafting, while others build toward combat, survival, vehicles, cooking, scavenging, or raiding. This creates long-term goals and gives players a reason to keep returning, improving, experimenting, and planning their next upgrade. The customization available to server owners is outstanding. SkillTree can be shaped around virtually any type of Rust server, and its growing collection of add-ons and integrations takes the entire system to another level. On LuffyRust, SkillTree and its add-ons work together to create a much deeper, more rewarding, and more engaging version of Rust. Our players absolutely love it. They discuss their builds, compare levels, plan their skills, chase experience, and genuinely feel the difference as their characters become stronger. Very few plugins have such a noticeable and lasting effect on an entire community. The developer is super responsive, helpful, and clearly committed to supporting and improving the plugin. SkillTree is worth every cent—and then some. SkillTree is polished, feature-rich, endlessly configurable, and delivers incredible value. It is one of those rare plugins that becomes so deeply integrated into your server that you cannot imagine running without it. From everyone at LuffyRust: thank you for creating SkillTree and continuing to expand its ecosystem. Honestly—where would we be without SkillTree?
  20. imthenewguy

    STRIKE DONT WORK

    Nah it wouldnt be a load error - you would have gotten the "Unknown command: strike" error if it were that. At least it's working again!
  21. I think it is now time to finish it or make integration of this functionality in plugin
  22. Yesterday
  23. is there any way i can ask if i can get my project review expedited to allow purchases sooner?
  24. Changed Status from Pending to Work in Progress
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