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  1. Past hour
  2. duvvskaja2

    Relics

    fusing .It would be better to merge so that all the skills sum up. That would be great.
  3. rustfoxgaming

    bots

    me too
  4. rustfoxgaming

    Hello

    Hi, I have this problem all the time... there are always two bots missing they just aren't there...
  5. ROBIN PLAY

    Npc Spawn

    Calling 'OnServerInitialized' on 'NpcSpawn v3.4.8' took 1166ms
  6. Today
  7. mgprice442

    Can’t deploy

    Having a problem with deploying stuff inside the basement, for some reason won’t let me deploy anything in the basement
  8. crash

    Ore Spawn Controller

    Glad you like it sir! all of my plugins been getting freehly done ui’s like ore spawn controller
  9. I have an error code which comes up if needed.
  10. BigBroGamerUK

    Plugin Not Working

    Hi, The plugin doesn't seem to be working. Nothing has changed in the server and files are all the same. its just not showing any shops or items, even in admin mode. The data file is still there and the plugin is the newest one available. Thank you
  11. XyLiGaN

    Arena Tournament

    Update the plugin the corrector does not work during the tournament, it teleports one player to the arena, the second player (the opponent) does not teleport after this bug, the arena crashes and stops continuing the tournament. All players run around the audience area
  12. Did you read the comment right above this one by you?
  13. ninco90

    Plugin Conflict

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  14. ninco90

    Plugin Conflict

    Thanks for reporting this! The warning appears because one of BoatControl’s helper classes was declared outside the main plugin class. It’s a code organization warning, not a serious error or evidence of an actual plugin conflict, and it doesn’t affect BoatControl’s functionality. I’ve already corrected it, and the fix will be included in the next release, v1.2.6. You can continue using the current version as usual.
  15. XyLiGaN

    Arena Tournament

    Has anyone encountered such a problem at the end of the tournament, players are not kicked out of the tournament, they remain in the arena and no reward is given
  16. dustyhansen

    Add New Items

    I added new items to my loot table and it said that 48 items were added and to see the console for details, but there was nothing in the console.
  17. Update your plug-in, it's broken. It doesn't load when added to a server.
  18. Brostrodamus

    Plugin Conflict

    I downloaded a plugin called PluginConflictChecker, ran the command conflictcheck in the console and this came back: Calling 'CmdConflictCheck' on 'PluginConflictChecker v1.0.0' took 914ms 1 of 117 plugins declares types outside their plugin class: BoatControl v1.2.5 by ninco90: Oxide.Plugins.Anchor_CanBeLowered_Patch These types belong inside the plugin class or in a namespace of their own - report this to the plugin authors.
  19. ZH3LL

    update please !!

    Could you provide a more detailed description of the issue? I haven’t experienced any problems so far.
  20. Mevent

    problem

    hello! We will be publishing an update soon in which all these issues will be fixed.
  21. Dude crash, really awesome job—the new UI is top-tier!
  22. I filled water from water jug https://ibb.co/wF76prbx
  23. Hello, would it be possible for you to fix the map bug that causes players to fall through the map today? It’s a real shame that players can’t use the monument with the green card because of this. Thank you in advance!
  24. Version V1

    1 download

    War for Power is a dystopian 3500 sized map featuring procedural monuments with custom decor to them and a good dozen amount of base building prefabs across the map along with a farm island for nodes.
    $25.00
  25. hi, sure! I added this in the next update the new option to be used with the generic marker's alpha, and API for GetMarkerInfo has changed so there are less allocations [JsonProperty(PropertyName = en ? "Map Marker Circle Opacity (0-1)" : "Непрозрачность круга маркера на карте (0-1)")] public float Opacity = 0.75f; public void GetMarkerInfo(Dictionary<string, object> dict) { bool showDespawnTime = AllowPVP ? !Options.HideDespawnTimePVP : !Options.HideDespawnTimePVE; string despawnText = showDespawnTime && DespawnTime > 0 ? string.Format(" [{0}]", mx("UIFormatLockoutMinutes", null, DespawnTime)) : null; string shopName = (markerName == MarkerName ? mx("MapMarkerOrderWithMode", null, mx(GetAllowKey()), Mode(), markerName, despawnText) : string.Format("{0} {1}", mx(GetAllowKey()), markerName)).Replace("{basename}", BaseName).Trim(); ; dict["color1"] = GetMarkerColor1(); dict["color2"] = GetMarkerColor2(); dict["radius"] = Mathf.Min(2.5f, World.Size <= 3600 ? config.Settings.Markers.SubRadius : config.Settings.Markers.Radius); dict["alpha"] = config.Settings.Markers.Opacity; dict["shopName"] = shopName; } [HookMethod("GetMarkerInfo")] public void GetMarkerInfo(Dictionary<string, object> dict, Vector3 position, float x = 0f) { if (dict == null) { return; } for (int i = 0; i < Raids.Count; i++) { if (InRange2D(Raids[i].Location, position, Raids[i].ProtectionRadius + x)) { Raids[i].GetMarkerInfo(dict); break; } } }
  26. Khaled

    Skinify

    Version 1.0.0

    3 downloads

    Item skins, building skins, wallpaper, and complete customization management in one place. Skinify brings Rust customization together in a clean, easy-to-use in-game menu. Players can browse and apply item skins, customize building materials, choose wallpaper, and create matching styles for their gear and bases. Go beyond individual skins with Skin Kits, saved profiles, favorites, and automatic skinning. Save your preferred combinations, reuse them whenever you want, or apply your building style across an existing base. For server owners, Skinify includes in-game catalog management and a Discord-integrated Workshop request system. Control which skins are available, manage new additions, and give your community a simple way to request their favorites. Features Item Customization Item Skins: Browse skins for supported weapons, clothing, tools, and deployables. Skin Previews: Find skins using visual previews, search, and category filters. Favorites: Save frequently used skins for quick access. Preferred Skins: Set a default skin for each supported item. Automatic Skinning: Apply preferred skins to unskinned items when picked up or crafted. Building Customization Building Skins: Customize wood, stone, sheet metal, and armored building grades. Building Colors: Choose colors for supported building skins. Wallpaper: Browse dedicated collections for walls, floors, and ceilings. New Builds: Automatically use saved building preferences during construction and upgrades. Base Application: Apply compatible building and wallpaper preferences to an existing base. Collections & Presets Skin Kits: Create, customize, and reuse complete sets of item skins. Saved Profiles: Save different item, building, and wallpaper preferences. Quick Switching: Restore saved combinations without selecting every skin again. Server Management Workshop Catalog: Manage which Workshop skins are available on your server. Official Rust Skins: Include or exclude official item skins. In-Game Administration: Add, verify, hide, restore, or remove catalog entries. Discord Requests: Let players submit Workshop skins for staff review. Configurable Limits: Control player collections, base application limits, and request cooldowns. Building Skins & Wallpaper Give your base a consistent look with saved building skins, colors, and wallpaper preferences. Choose a skin for each supported building grade, select colors where available, and manage wallpaper separately for walls, floors, and ceilings. Apply to My Base Already built your base? You don't have to update every block individually. Use Apply to my base to apply your saved building preferences to compatible blocks you own in a base where you have Tool Cupboard authorization. Apply preferred building skins to compatible blocks. Apply saved wallpaper selections to existing wallpaper on compatible surfaces. Respect the server's configured building size limit. Cancel an active update directly from the menu or with /skin cancel. New Builds Enable New Builds to automatically carry your preferred building style into new construction and upgrades. Saved wallpaper preferences can also be used when placing new wallpaper, helping you maintain a consistent appearance as your base expands. Skin Kits Create complete sets of item skins and apply them whenever you want to change your gear's appearance. Instead of choosing skins one item at a time, Skin Kits let you save a collection and reuse it on matching items in your inventory. Create Your Own Kits Start a new kit using: Current Gear: Use skins from your inventory, belt, and clothing. Preferred Skins: Build a kit from your saved item preferences. Kit Editor: Add items manually and choose their individual skins. Each kit can be named, edited, applied, or deleted directly from the Skin Kits tab. Applying a kit updates the skins on matching items you currently have, making it easy to switch between different styles. Saved Profiles Keep multiple customization setups without losing your previous choices. Profiles store your preferred: Item skins Building skins and colors Wallpaper selections Create different combinations and restore them whenever you want to change your setup. Profiles can be managed through the in-game menu or player commands. Workshop Catalog & Admin Tools Skinify gives server administrators direct control over their available skin catalog without requiring them to leave the game. The plugin includes a starter Workshop catalog and supports official Rust item skins, which can be enabled or disabled through the configuration. In-Game Catalog Management Administrators can: Add skins using Workshop IDs or links. Verify multiple entries before adding them. Add valid Workshop skins to the server catalog. Hide selected skins from players. Restore previously hidden skins. Remove unwanted catalog entries. Skin Ownership Ownership checks are enabled by default for protected item, building, and wallpaper skins. Players can browse available selections and optionally include locked skins in their view. Adding a protected skin to the server catalog does not grant ownership or bypass ownership requirements. This allows server owners to manage their catalog while maintaining the applicable skin restrictions. Discord Skin Requests Let your community suggest new skins through an organized request system connected to Discord. Instead of collecting Workshop links across multiple chat channels, players can submit requests through a dedicated Discord panel. Player Requests Players can: Submit Workshop skins through the Discord request panel. View their submissions and review status in My Requests. Submit Workshop IDs directly in game with the appropriate permission. Staff Review Requests are forwarded to a dedicated review channel where authorized staff can: Review submitted Workshop skins. Approve requests and add accepted skins to the server catalog. Reject requests with a reason. Server owners can configure the request channel, staff review channel, and moderator roles. Player Commands /skin - Open the Skinify menu. /skin request <Workshop ID> - Submit a Workshop skin request. /skin cancel - Cancel an active base update. /skin profile save <name> - Save current skin preferences as a profile. /skin profile load <name> - Restore a saved profile. /skin profile remove <name> - Delete a saved profile. /skin profile list - List saved profiles. Skin Kits are created and managed directly through the Skin Kits tab. Permissions skinify.use - Access the main menu and inventory skins. skinify.building - Access building skins, wallpaper, and base application. skinify.auto - Use automatic skin application. skinify.deployable - Allow deployable skin application. skinify.request - Submit Workshop requests in game. skinify.admin - Access catalog management and administrative tools. Permissions can be assigned individually to players or groups, allowing server owners to control access to specific features. Skin ownership and building authorization checks continue to apply. Configuration Skinify provides configurable settings to match your server's needs. Skin Catalog: Enable or disable official Rust item skins. Base Application: Set the maximum building size allowed for base updates. Workshop Requests: Configure request cooldowns. Player Collections: Set limits for favorites, saved profiles, and Skin Kits. Discord Integration: Configure the bot, request and review channels, and moderator roles. Manage the available skins, player permissions, and customization options to create the experience that works best for your community.
    $39.99
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