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Version 1.0.5
4 downloads
HumanNPC adds interactive human NPCs to your Rust server and provides hooks that allow other plugins to interact with them. Npc can retain monument positions threw out map wipes and play/talk sound files converted with the included audio converter. This plugin is my remake of the original Human NPC plugin on umod and is compadable with any plugin that can use it. These NPCs are designed for interaction and atmosphere. They do not fight players or use firearms. Permission humannpc.admin — Allows administrators to create, edit, remove, and manage NPCs. Commands /npc_add — Creates a new NPC and opens the configuration menu. /npc_edit — Opens the NPC manager, where you can select an NPC to edit or teleport to. /npc_edit <ID> — Opens the configuration menu for the specified NPC. /npc_remove — Removes the NPC you are currently looking at. /npc_remove <ID> — Removes the NPC with the specified ID. /humannpctestsound <sound name> — Spawns a temporary test NPC and plays the selected sound file. Convert your audio here https://converter.myvector.xyz/$15.00 -
ryanmayo joined the community
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The behavior of the tunnel near the outpost is glitchy.
Silent Creations replied to hid333's Support Report in Support
Changed Status from Pending to Work in Progress -
- 37 comments
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Commo started following Overlapping with new updates
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When will apartments be supported?
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sugar changed their profile photo
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bigdevil07 changed their profile photo
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hid333 started following The behavior of the tunnel near the outpost is glitchy.
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Silent Creations started following The behavior of the tunnel near the outpost is glitchy.
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Explosive_Shart started following The behavior of the tunnel near the outpost is glitchy.
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This might be a side effect of Rust's official game mechanics, but I am reporting it just in case. I have observed issues—such as rendering glitches and being momentarily dismounted from vehicles—when entering the tunnel a short distance from the Outpost. Since this issue occurs 100% of the time, it could be due to the game's official mechanics, but I would appreciate it if you could check it out. ・When exiting the tunnel, players, vehicles, and objects inside fail to render. (My render distance is set to 2500.) ・When entering or exiting the tunnel while in a vehicle, I am momentarily dismounted, and the vehicle's behavior becomes erratic. クリップ_1,787,993,456,768.mp4
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Dev_Vezir changed their profile photo
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Version 1.0.0
1 download
About yNkes's BetterLoot 5X - Balanced Loot Table for BetterLoot V4 Build a true 5X Rust economy without turning every container into an oversized pile of random, economy-breaking loot. yNkes's BetterLoot 5X is a carefully balanced loot table built specifically for 5X gather servers, with individual attention given to item rarity, usefulness, progression speed and overall server economy. Instead of simply multiplying every vanilla drop by five, the configuration uses controlled stack sizes, item diversity and category-based balancing. Commonly used resources, components, ammunition, medical supplies and progression items are increased where a 5X server actually benefits from faster progression, while valuable weapons, explosives and rare items remain controlled enough to preserve meaningful progression. Designed for a Better 5X Experience BetterLoot V4 compatible Built specifically around 5X server progression Carefully tuned stack amounts and loot variety Faster progression without destroying item value Rare and high-tier items remain meaningful Reduced unnecessary and low-value loot clutter Balanced components, resources, ammo, meds and raid-related items Tier-appropriate loot pools for early, mid and endgame progression Covers crates, barrels, NPC loot and other supported Rust loot containers Ready to use with the free BetterLoot plugin No paid plugin or additional dependency required Skip the Hours of Loot Balancing Building a complete 5X loot economy from scratch is more complicated than simply increasing every stack. Hundreds of item quantities, container pools and progression-sensitive drops need to work together without making early-game loot useless or flooding the server with endgame gear. This pack gives you a finished, structured and carefully tuned 5X foundation that delivers faster progression while maintaining a rewarding loot hierarchy. Install it, start your server and get a properly balanced 5X loot economy immediately — while still keeping the configuration easy to customize further for your own server.$8.00 -
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- #mining outpost
- #arena
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skid changed their profile photo
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OR3K4N started following Announcements
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OR3K4N joined the community
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Hi, I don't understand. Does it work now if you spawn as an item using my plugin?
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Klutch changed their profile photo
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Golazo started following Announcements
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Golazo joined the community
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I'm getting this error in my logs, I still have not been able to get this mod to work Failed to call hook 'ExtraEventsChatCommand' on plugin 'ExtraEvents v1.15.0' (NullReferenceException: Object reference not set to an instance of an object)
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Romario41 changed their profile photo
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hyyr3 started following Announcements
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hyyr3 joined the community
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i have also pinged you a few times in your discord support ticket could you check and see if your getting them. i can provide better support through discord.
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Razor started following HumanNPC Pro
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Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Fixed Changed Fixed In to 1.7.6
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Changed Status from Work in Progress to Fixed
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Toxic9494 started following Zero Absoluto
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deville67 changed their profile photo
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Krr1sh changed their profile photo
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Can you show me some screenshots of what you mean? Run /tt.showcoordinates
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Failed to call hook 'OnEntityDeath' on plugin 'PlayerStatTags v1.3.6' (KeyNotFoundException: The given key 'AnimalKills' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.PlayerStatTags.OnEntityDeath (BaseEntity entity, HitInfo hitinfo) [0x009c7] in <f48e6bae5a1042d58ef606732010f236>:0 at Oxide.Plugins.PlayerStatTags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b35] in <f48e6bae5a1042d58ef606732010f236>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I believe it is RoamingNPC's messing with it. Is there a way to make it ignore NPC/bots?
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Failed to call hook 'OnEntityDeath' on plugin 'PlayerStatTags v1.3.6' (KeyNotFoundException: The given key 'AnimalKills' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.PlayerStatTags.OnEntityDeath (BaseEntity entity, HitInfo hitinfo) [0x009c7] in <f48e6bae5a1042d58ef606732010f236>:0 at Oxide.Plugins.PlayerStatTags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b35] in <f48e6bae5a1042d58ef606732010f236>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Seems to be working fine for me. Is something else on the caboose that shouldn't be, like a player? Rust 2026-08-29 12-58-16.mp4
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The value difference between min and max values represents the size. Fort example the default min x value is -251.4, and the default max x value is -215.4. This means the icons length 36. The same is for the y value (height). If you want to reposition the icon, you need to change the values relative for both. For example, to shift it 20 pixels to the right, you would increase both numbers on the x axis by 20, not just 1.
- 294 comments
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- #enhanced
- #custom loot
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- 26 comments
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- #skilltree
- #skill
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- 1,646 comments
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- #leveling
- #progression
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OK thx was just a thought