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  2. Watcher

    blocked entrange

    This entrance is not accessible its near bandit camp in the back you see it.
  3. Bratura

    FXFastSmelt

    Yes, I'm planning updates for Carbon, including visual plugin controls, statistics, and all that jazz.
  4. Changed Status from Pending to Closed
  5. heya. ok great, have fun!
  6. heya some plugin is blocking it then
  7. Buzlu

    Approved Skins

    { "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Debug Skin Imports": false, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allows skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true, "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Search Menu UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "240 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ] }, "Command Settings": { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sall" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "stm" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Remove Custom Skins": [ "skinremove" ], "Import Workshop Collection Command": [ "colimport", "cip" ] }, "Imported Skins List": {} }
  8. Buzlu

    Approved Skins

    I was originally using the Skinbox plugin, but I switched to this one because it's more performant. I tested it myself; I installed the plugin by default and didn't do anything extra, but for example, when I want to skin a garage door, I see approved skins that aren't available to me. I don't know your language, so I'm using translation. Please excuse any typos.
  9. Brad Copp

    Add in AlphaLoot

    Changed Status from Work in Progress to Closed
  10. The raid block and combat block you’ve made don’t seem to work with stuff that supported no escape . Specifically the mevent shop and kits where blocking just a command isn’t enough. Can you do this?
  11. Brad Copp

    Problems

    Changed Status from Pending to Closed
  12. Whispers88

    Approved Skins

    There is an option to allow players to use skins they own. Thats probably what you are seeing. I highly recommend you dont add a config option for - Auto import approved skins As this part of the code is where all skin sorting happens so skins might not import or be catergorised correctly.
  13. Brad Copp

    Question v2

    Changed Status from Pending to Work in Progress
  14. Today
  15. Tage2

    deleting a vehicle?

    also, /callback doesn't seem to be working.
  16. Tage2

    deleting a vehicle?

    referring to: a player buys a certain number of vehicles. They hit the limit we set for # of vehicles at a given time. How do they delete an existing vehicle, so they can buy a new one? (The limit seems to reset with the daily restart)
  17. Buzlu

    Approved Skins

    Subject: Issue with Approved Skins Auto-Importing Hello, I'm using the Skinner plugin, but I have an issue I cannot resolve. My "ImportedSkins.json" file is completely empty, and I have set the following in my config: - "Dev Mode - unlocks all skins": false - "Auto import approved skins": false (I added this manually) - "Import Skin collections": [] Despite these settings, players on my server can still see and use approved/workshop skins that I never imported. How can I completely disable ALL approved skins and workshop skins from appearing on my server? I only want custom skins that I manually add.
  18. Yes i can fix that give me 5 minutes. I thought they still showed up.
  19. Version 1.0.0

    2 downloads

    First off all, thank you for getting to this page. I wanted to create some cool configs for convoy using the Karuza Vehicles, so i did. This time around with the BM21 If you dont have the Karuza part of things you can still enjoy my NPC and Crate Presets! And now to the important part What's included: Custom NPC config Custom Crate presets Vehicle settings you need to adjust on your Dashboard Vehicle implementation for convoy Config for the BM21 comes with 2 Elite Crates, 1 Ressource Box, 2 Fuel Crates (invisible at Fuel Tanks), 2 MLRS Crate (at Launcher), 2 MLRS Aim Module Crates, Engine Parts Crate (invisible at the front) and 9 NPC's (3 Profiles), Installation instructions are included in the ZIP file.
    Free
  20. Hello, updated with this option. Thank you for the suggestion.
  21. irchaz20

    Castle_1 issue

    First off, we really love Building Sites and the Building Sites [Super Sized Bundle] — great work on these! We’ve run into an issue with castle_1 (so far, this is the only site affected). When players get near the structure, parts of the building sometimes fail to spawn properly. This includes: Missing walls (sometimes one side, sometimes all four) Entire sections not appearing at all The issue is visible to multiple players at the same time (so it doesn’t seem client-side or related to connection issues) We’ve also noticed that: If players leave the area and return a few minutes later, some parts may reappear, while others may still be missing (or new parts missing) The only consistent fix is reloading the plugin, which isn’t practical to do frequently throughout the day This was working fine a couple of months ago, so we’re wondering if something may have changed recently (possibly from a Rust update or entity handling changes). If you have time to take a look, we’d really appreciate it. Thanks again for your work!
  22. antho-blod

    blacksmith skill

    The blacksmith skill no longer seems to work since the latest update. Would it be possible to look into what the issue is?
    Honestly one of the better maps I’ve played lately. Loads of solid build spots everywhere and runs smooth even when it’s busy. Volcano terrain looks sick too, didn’t get bored once.
  23. On the ATLANTA map, after some time it was possible to get it to drive over the bridges as well.
  24. Hello. I noticed the flames seen in Rustedit don't show up in-game. Is this something that can be fixed?
  25. athlonclub

    Harbor Event

    I don't understand what's so surprising about this, but I think the plugin is incorrectly ending the event for some reason.
  26. Khan

    Issues with stacking scrap

    Have you tried unloading virtual recycler and using a normal recycler? Should work.
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