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Almighty Zod started following Water Event
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Okay, thanks for your concern, I appreciate it. Next time, you can just let me know in a PM
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no of course not, I was just letting you know
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Hey! Do you really need an update for the staging branch right now?
- Today
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gab1nx started following Announcements
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gab1nx joined the community
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Azami1213 started following Announcements
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Azami1213 joined the community
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MrLiquid started following Seeing this bug in server log
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The_Kiiiing started following Seeing this bug in server log
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Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.EventOwner.OnCorpseDropBag (LootableCorpse corpse, DroppedItemContainer container) [0x00012] in <7a1dd93d74ae47c5b725c4e1fadbcb07>:0 at Oxide.Plugins.EventOwner+LootableCorpse_DropItems.OnContainerDropped (DroppedItemContainer container, LootableCorpse corpse) [0x00009] in <7a1dd93d74ae47c5b725c4e1fadbcb07>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.LootableCorpse.DropItems_Patch0(LootableCorpse) at LootableCorpse.DoServerDestroy () [0x00014] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode, System.Boolean callOnKilled) [0x00062] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseCorpse.RemoveCorpse () [0x0000f] in <3fac3f0d072a4cef996ac78978908b22>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <1aacf3981cf84ab4aff9806e296127df>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1aacf3981cf84ab4aff9806e296127df>:0
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Wild Shadow started following Console spam
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I have the same problem, is the plugin still being maintained? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <29c471d38f0941eb9da7778fee455a1d>:0 at Oxide.Plugins.HitDamage+<>c__DisplayClass5_0.<OnEntityTakeDamage>b__0 () [0x000f5] in <29c471d38f0941eb9da7778fee455a1d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
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Jonnybalboa started following Announcements
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Jonnybalboa joined the community
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- 16 comments
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- 1
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- #minecraft
- #cube
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- 16 comments
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- 1
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- #minecraft
- #cube
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Console spammed errors when placing entities
Miho replied to SlayersRust's Support Report in Support
Changed Fixed In to 1.0.4 -
Console spammed errors when placing entities
Miho replied to SlayersRust's Support Report in Support
Changed Status from Pending to Fixed -
Grumpy OldMan started following Welcome Panel
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Hello, thank you for your concern, but please do not create support tickets about this. Firstly, KpucTaJI always checks all its plugins before updates, and secondly, in one of the previous updates, a premature bug fix on staging played a cruel joke at the time of the update itself. I hope you don't take this message as something negative..
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- 35 comments
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- #building
- #building health
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- 35 comments
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- #building
- #building health
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- 50 comments
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Suggestions: add weighting to random events
MeventSupport replied to Bear Grills's Support Report in Support
Hi! Yes, we’ll do it! -
I like using random events, but I'd rather have some appear more often than others. Can you add probability/weighting so we can make some events rarer than others.
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Hi, This is normal and is caused by how Rust handles these two entities. The Legacy Furnace is a different entity than the normal furnace, so a new entity is created when you change skins, and vice versa, and it won't be codelocked. A fix will be added in the next release.
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Kirilldorik changed their profile photo
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
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- 48 comments
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- #skilltree
- #event
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(and 4 more)
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Broomestick joined the community
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Update to the above, from some deeper diving it seems like you have to update the RoamingNPCs.json file instead. So I restored a fresh cs file and edited the json this time. Just as a quick test I made the two default defensive bots aggressive, saved the file and ran init again. They are still defensive. I don't know how to make this relaunch updated bots.
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Failed compiling 'PlayersUI.cs': 1. A constant value of type 'StringView' is expected [CS9135] (PlayersUI 22 line 239) 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (PlayersUI 41 line 422) Pretty common error with most plugins after force wipe.