All Activity
- Today
-
Those white squares look like the shortname or skin id could be invalid. Next wednesday I'll publish an update that makes working with custom items easier.
-
pengerion started following Announcements
-
pengerion joined the community
-
caramel344562 joined the community
-
ramose3132 started following Announcements
-
ramose3132 joined the community
-
Changed Status from Can't Reproduce to No Response
-
dirtyshampoo started following Announcements
-
dirtyshampoo joined the community
-
Kaanie changed their profile photo
-
HunterZ started following United Kingdom of Rust 6K [+Password]
-
- 31 comments
-
- #uk
- #united kingdom
-
(and 6 more)
Tagged with:
-
Unzip this into your data folder SkinSpray.zip
-
-
Humm i look into this.
-
kandyleaftea34 joined the community
-
Crate not spawning after the event is won
Code Brothers replied to NiteMDE's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.3.3 -
Preach started following Announcements
-
I would like a refund on this. its been over a week and no reply or assistance.
-
Preach joined the community
-
root1222 changed their profile photo
-
Shotu started following Announcements
-
Shotu joined the community
-
-
train tracks from i6 to k6 are under the tehrain
-
I set the currency but do not see in the json where to set the exchange rate for SR to EXP, Sorry if I am missing something obvious.
-
snowyyproject changed their profile photo
-
-
tsuyoshi_ito started following CubeBuild
-
Regarding the building limit, could you please add an option to combine CubeBuild blocks with the regular building block count when enforcing the limit? My server has a maximum building block limit. When players place regular building structures, CubeBuild blocks are also counted toward that limit. However, when placing CubeBuild blocks, the number of regular building blocks is ignored. As a result, the limit is not consistently applied. I would appreciate it if you could consider implementing a unified building limit that counts both regular building blocks and CubeBuild blocks. For reference, the building limit plugin I use is EntityLimit: https://umod.org/plugins/entity-limit
- 41 comments
-
- #minecraft
- #cube
- (and 9 more)
-
ryno333 changed their profile photo
-
dms started following Announcements
-
dms joined the community
-
lumbardatravel started following Announcements
-
lumbardatravel joined the community
-
Lotuzx changed their profile photo
-
radef changed their profile photo
- Yesterday
-
-
- 37 comments
-
- #xperience
- #stats
-
(and 4 more)
Tagged with:
-
-
Shota Kutivadze joined the community
-
Romantic333 changed their profile photo
-
Nukahs changed their profile photo
-
CheekzTV changed their profile photo
-
SHOCK NUTS changed their profile photo
-
Version 1.1.0
20 downloads
Banana Shop Warning: this is not your average Rust prefab. It’s a Banana Shop... Why does the wasteland need a 24-hour tropical banana dealer? Nobody knows. Who approved those enormous neon signs? Definitely nobody. Do you need it on your map? Absolutely not. Will you want it anyway? Of course. Welcome to the Banana Shop: a completely unnecessary but suspiciously detailed roadside store dedicated to questionable fruit-related business. What’s included? 271 prefabs, because apparently that’s how many pieces it takes to sell one type of fruit. A rusty corrugated-metal shop with an accessible interior and serving window. Huge illuminated BANANA, FOR SALE, SHOP 24 HOURS and OPEN signs. Palm trees and tropical plants for that authentic post-apocalyptic holiday feeling. Hanging banana bunches and oversized banana decorations. Shelves, banana crates, cardboard boxes, storage clutter and far more detail than a Banana Shop reasonably deserves. A prepared vendor counter where you can add your own NPC, vending setup or shop system. It works during the day, but the shop really comes alive at night, when its neon signs announce to the entire island that potassium is still available, even after the apocalypse. It’s bright. It’s tropical. It contains 271 prefabs. And it serves absolutely no essential purpose whatsoever. But nothing says Rust quite like surviving radiation, fighting heavily armed players and then stopping at a glowing roadside fruit shack that is somehow open 24 hours a day. Please note: The NPC shown in the screenshots is only an example and is not included with the prefab. Bananas sold separately. Potassium not guaranteed. Want help!? Join OUR DISCORDFree -
- 443 comments
-
- #helicopter
- #helicopters
- (and 17 more)
-
- 224 comments
-
Hi, I'll check it out
-
Thank you for the implementations. However, I think you forgot something. The status toggle command should not work if the AdvancedStatus integration is disabled in the config or if the plugin is not installed.