All Activity
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Avenged In Hell started following GUIShop Custom Pre-Built Config
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any update to this file to work with current version? GUIShop continues to say "Waiting for ImageLibrary & LangAPI downloads to finish please wait." I have both ImageLibrary and LangAPI installed. Scratch that. To anyone thinking the same thing I was thinking, just wait about 5 minutes because it needs to download all the image files into the shop UI.
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Hey @FurryFailure are you using Oxide or Carbon?
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SVR-Gaming started following Not workign after RUST update with ships
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fullwiped started following Not workign after RUST update with ships
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Stopped working after the big update on Feb 5th . Could you please update this
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
latest version compiles on my local test server without issue. If you're having issues please provide more details or error screenshots. -
After patch - this plugin kills SAV files
BabuKaQuaqa replied to BabuKaQuaqa's Support Request in Support
Same error with save, without any plugins Happens after restart -
hid333 started following About Refund amount
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ThePitereq started following About Refund amount
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When placing a purchase request for multiple items, the refund amount appears to be incorrect. For example, suppose I place a purchase request for two blue cards at $100 each with a 3-hour duration. A fee is added, so I am charged $201 (100 × 2 + 1). The $201 is deducted from my balance, and the request is registered successfully. However, if no one sells to the request even after three hours, the request expires and a refund is issued—but in that case, only $100 (the price of a single item) is refunded. In other words, when I place a request for multiple items, the total amount deducted reflects the full quantity, but the refunded amount upon expiration is only for a single item. Could you please look into this?
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daniicc changed their profile photo
- Today
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.3.8
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deto6767 started following Announcements
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deto6767 joined the community
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.3
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Good afternoon. The map was not removed from sale by mistake (It has not been updated since World 2.0). I can suggest a replacement for this map.
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Soooma started following Simple Status
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Trust Issues started following Issue im running into when loading
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0xDEADBEEF started following Issue im running into when loading
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Failed to call hook 'OnServerInitialized' on plugin 'PurgeFX v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PurgeFX.UpdatePurgeStatus () [0x00100] in <ed294ca1c07248db89a0cf8734233655>:0 at Oxide.Plugins.PurgeFX.OnServerInitialized () [0x0016d] in <ed294ca1c07248db89a0cf8734233655>:0 at Oxide.Plugins.PurgeFX.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00067] in <ed294ca1c07248db89a0cf8734233655>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin PurgeFX v1.2.2 by 0xDEADBEEF
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scavanger_solo started following Craft Menu
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Trust Issues joined the community
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
excuse me for not checking this every waking hour lol. Developers have lives outside of rust too. What is not working? Is the plugin not compiling? Not functioning properly? I compiled it recently and it worked just fine but i'll try again to be sure. -
twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
no dependencies -
Swerve joined the community
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pppppp joined the community
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Close that deepsea ( /deepsea forceclose ) Wait few minutes, then open it ( /deepsea open) The plugin doesnt interact with the generation, liekly something went wrong somwhere between the updates and opening/closing. Let me know how it goes and if there are steps to replicate this. Ideally use noclip/vehicle to get in, vanish can still be a little temperamental.
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When the plugin is active, no matter the multiplier, it will consume no wood fuel and produce no charcoal. Work without fuel is set to "No" When unloaded it will consume fuel again. Thanks
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It'd help if I put this in the right place and provide actual information- I recently purchased this Plugin, however, I assume due to the recent update, it doesn't seem to be functional. It's in the Plugin's Folder and simply not loading. The Logs are showing: 2026-02-11 18:00:29.448 +10:00 [WRN] Failed to compile TrainBases.cs - 'Quaternion' is an ambiguous reference between 'System.Numerics.Quaternion' and 'UnityEngine.Quaternion' (L: 138 | P: 33) | Removing from project Is there a rough ETA on an update? I'm eager to toy with this Plugin.
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The elevator in the office building will drop you through while it's going up if you move around on it. Also, the body of water near the dam at P16 was broken. I could not put a water pump in any area of the water because it was being marked as “too deep”
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The player who reported this to me said that he clicks the sort button several times when the animal is in the gestation timer, and soon after, millions of animals are born.
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I downloaded and installed the *.zip file, generated the data (Loot table et al), no issues, but when I try to load the plugin, Oxide comes back with : SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Could not load plugin 'Plugin (English)\Convoy' (no plugin found with that file name) I've seen this before, and moving the *.cs file around USUALLY helped....not this time. This is likely 99.999% ignorance on my part, but with more plugins, come more confusion. Could use your insight when you get a chance. Regards,
