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  1. Past hour
  2. Niko

    Many Terrain Design error

    Ermmm strange that link not working. https://discord.gg/wbZ3QBeYHq try that, may have to update all links. Anyway back from Holiday, if you DM me with the issues I will take a look for you
  3. Niko

    Help with Jungle Paradise

    Back now, will take a look over the next few days, If its the usual spam then it does no real harm but will check it out
  4. Wrecks

    problems

    an update from an old version will cause issues, backup your settings and clean install it , unload , delete data, lang, config , load v2+
  5. Wrecks

    problems

  6. Wrecks

    problems

    you went straight into 2.0 without clean installing the plugin
  7. Wrecks

    problems

    Works exactly like described. Players love it and how easy it is to use.
  8. Wrecks

    problems

    show me it charging the 10k and ill check here on test in a few
  9. ProjektEU

    problems

    ZombieHunter.json
  10. Wrecks

    problems

    you would have to issue them either a lifetime license via permission shop or an alternative, or have it set to not clear the license on on death. And for the charging 100 times more than regular cost doesn't sound right send me your config and ill check that out when im free.
  11. ProjektEU

    problems

    Good day, I would like to ask, I have set the license price to 100, but it costs the player 10,000 and he has to buy it again and again, but not once per wipe, what I have set, could you please help me with that, thank you
  12. Changed Status from Work in Progress to Fixed
  13. dustyhansen

    Countdown Chat Text

    Why does it say "c" now instead of "s"?
  14. Today
  15. You can an Invite to Team prompt on Human NPC's.
  16. aimacak

    Npcs not roaming arround

    I’ve checked your files, everything is working. Did everything get fixed without the sleep mode? Let me repeat once again: the sleep mode cannot affect their movement if you’re within the range where this mode is disabled. But if you’re in stealth within that range, the NPC won’t wake up from the sleep mode.
  17. aimacak

    Boss Monster

    Hello, thank you for trying to help, we are aware of this problem, please do not mislead other users, this will not fix the problem, because to use Gen2 animals, which include Wolf2, KpucTaJI first needs to update AnimalSpawn, which KpucTaJI does as much as possible. I apologize. Indeed, what you can do is either change “Wolf” to “Bear” in the data files of the Wolf plugin, or change the line you specified — not to “wolf2” but to “bear”. This way, you won’t have to edit the configuration, and when you update the plugins to support Gen2 animals, you won’t have to edit it again. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";
  18. Stark

    Needs Updating

    FFFFF**************KKKKKK.!!!!!!!!! Okay, great. Thanks.
  19. (00:22:57) | Failed to call hook 'OnLootEntity' on plugin 'aQuarry v2.0.6' (KeyNotFoundException: The given key '3969324' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.aQuarry.<OnLootEntity>g__CanManage|86_0 (Oxide.Plugins.aQuarry+<>c__DisplayClass86_0& ) [0x0001a] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.aQuarry.OnLootEntity (BasePlayer player, ResourceExtractorFuelStorage container) [0x0006e] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.aQuarry.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007af] in <8f0fd4fa146a4dfaa000ba57d980aaa1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  20. Error while compiling HeavyMilitaryTunnelEvent: 'CodeLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'CodeLock' could be found (are you missing a using directive or an assembly reference?) | Line: 273, Pos: 22
    Players really enjoy the look of this template. Dev was super helpful and fast to respond. Adding this to your Ultimate Leaderboard is a must!
  21. Nomad Rush

    Bikini Weeny

    Version 1.0.0

    3 downloads

    Frightful BIKINI WEENY • high-performance 2K map • 11,000 prefabs An idea entry-level map into my 2K battle map range. Bikini Weeny is a compact, high-intensity area where roadside monuments ring the road and rail loops, connecting key points of interest. Quiet shorelines and rugged mountains open up a variety of building spots, while freshwater lakes, dense forests, rich ore veins and freezing mountain paths give players plenty to explore. This is part of the same island chain as the infamous Bwana Dik map, BIKINI WEENY brings the same chaotic energy in a tighter, more aggressive package. Bikini Weeny, where the air is clean, the people are friendly and everyone is in love. Custom monument the 'Deep Salt Mine' is a deadly high-risk blue/red card facility buried deep in the mountains. It’s designed to frustrate, incinerate, and thoroughly ruin your players’ day. Will they make it out with the loot… or just rage-quit after losing everything? Only time (and poor decision-making) will tell. ⚠ 100% FULLY TESTED on live humans Network of fast level roads for rapid vehicle travel. Handy zip-tower network to glide back to your body. 4 central established safe zones near the zipline network. Road & railways support Convoy & ArmoredTrain mods. Numerous buildable islands — for ocean bases to bridge to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise. -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
    $27.00
  22. K-Modding

    Compilation Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.11
  23. K-Modding

    Compilation Error

    Hello, should be fixed.
  24. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.4
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