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IslandWorks started following Announcements
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IslandWorks joined the community
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Hi, I'm continuing to test the problem. I'll get back to you with an answer soon.
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Changed Status from No Response to Closed
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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HarborPixel054 started following Announcements
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HarborPixel054 joined the community
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Tetukas joined the community
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Baxeru started following Announcements
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Baxeru joined the community
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Unicorn joined the community
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fullwiped started following a number of error upon loading this
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Aeryn Sun started following a number of error upon loading this
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11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Cow_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Cow::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] [HARMONY] Failed to patch Sheep_TryGetYield_Patch: Patching exception in method virtual System.Boolean Rust.Ai.Gen2.Sheep::TryGetYield(ItemDefinition& item, System.Int32& amount, System.Single& interval) 11/14 07:39:52 AM | [BetterLoot] Warning: 4 loot tables have no Vanilla Loot Slots (Facepunch tree empty or prefab not loaded). 11/14 07:39:52 AM | [BetterLoot] Unresolved prefabs retained in watch list: assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab, assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/aiinfozone.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npcgrenade.smoke.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/npclevelscript/npclevelscriptgrenade.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientbullet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.clientricochet.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.f1.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.smoke.deployed.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy.corpse.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy_ragdoll.prefab, assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2_ragdoll.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_elite.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/misc/supply drop/supply_drop.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_normal_2.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "basicblueprintfragment" in table of "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeon.prefab 11/14 07:39:52 AM | [BetterLoot] Unresolved loot source retained in LootTables.json: assets/prefabs/npc/scarecrow/scarecrow_dungeonnoroam.prefab 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab" doesnt exist. Item will not generate! Please check naming! 11/14 07:39:52 AM | [BetterLoot] Error: Item named "advancedblueprintfragment" in table of "assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab" doesnt exist. Item will not generate! Please check naming!
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Hey! Sorry, I've been busy the last couple of days taking my driving test and dealing with some paperwork. I'll check this within the next couple of hours.
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Have you found the issue?
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hid333 started following Boss Scorpion
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Double_Tapper69 started following SimianLive
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Changed Status from Work in Progress to Fixed
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Hey! I'll look into this and try to figure out what's causing the issue, since it's happening across several different events. I suspect it's related to NpcSpawn rather than my plugins. I'll do my best to find the cause, but it will most likely take at least a week, as I'll be out of town all next week.
- 1 reply
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Hey! I'll look into this and try to figure out what's causing the issue, since it's happening across several different events. I suspect it's related to NpcSpawn rather than my plugins. I'll do my best to find the cause, but it will most likely take at least a week, as I'll be out of town all next week.
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I see, so you allow players to use the remover tool like this? The reason it's happening is the vending machines attached to the marketplace are using the same skinId as the custom marketplace item. That is why it is refunding the vending machine and giving it the custom skin. I think you can set up your remover tool config to disallow removal of the attached vending machines. Check the documentation for that plugin or ask the dev for help. I will check to see if there are any hooks I can use to allow my plugin to prevent removal too for a future update, but this will not be out for a while, so try with the other dev to see if possible. -
cargo crates being deleted as soon as hack finishes
ZEODE replied to tacman1981's Support Report in Support
Hi, this plugin does not touch cargo ship crates at all. It only acts on hackable crates spawned by the plugin itself. I don't know what issue you are having, but if it's about cargo ship crates, this plugin is not the issue. -
Following this month's update, players may occasionally be unable to deal damage to NPCs.
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Delegate 'Func<BasePlayer, Item, int, bool>' does not take 2 arguments [CS1593] (CustomMixingTable 69 line 99) 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CustomMixingTable 20 line 339)
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- 52 comments
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I have an idea for the plugin: would it be possible to add an "Auto Repair" feature that a player could enable, which would automatically repair the base—say, every minute, or every 5–10 minutes?