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@miniMe_rust hi, that loot item is fine so long as you have enough loot items to fulfill the Amount Of Items To Spawn requirement in the Nightmare profile, otherwise loot items can be duplicated. TL;DR - set Check Lower Probability Once Per Loot Item to true in your Nightmare profile and you're done example: 200 loot items in your loot tables with Amount Of Items To Spawn required to spawn 300 items means up to 100 items can be duplicated depending on the below options, including your supertea. Check Lower Probability Once Per Loot Item - Set this to true and your supertea will only be able to spawn once because it has a probability less than 1.0. This is the only option I recommend. Allow Duplicate Items - This profile option will allow any loot table to duplicate an item so long as not blocked by the other three options. This should remain whatever it is currently set to. Do Not Duplicate Base Loot - This config option will prevent duplicates when set to true from the Base Loot tables and it will override Allow Duplicate Items. The first option is better for lower probability loot items. Do Not Duplicate Difficulty Loot - This config option will prevent duplicates when set to true from the Difficulty Loot tables and it will override Allow Duplicate Items. The first option is still better for lower probability loot items.
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wano changed their profile photo
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imthenewguy started following How to add more commands to run when player prestiges
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T-Nuts started following How to add more commands to run when player prestiges
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Wanting to run multiple commands, sometimes, when a player/after a player prestiges but not sure how to do that. Do I just copy this line and paste it under it? Or do I need to put a " ; " or a " | " after the first command? Basically I want to add another one or two commands after this first command.
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Mortis started following Server Hud
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guanist started following Trade Hub and Health Boost
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guanist started following Apache (Advanced Attack Helicopter) , Base Capsules and Hackable Crate Manager
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this ist my config after the Update: { "General": { "InteractionRange": 8.0, "VipPermission": "advancedapartment.vip" }, "ApartmentRent": { "Enabled": true, "Basement": { "PurchaseScrapCost": 500, "DailyUpkeepScrap": 50 }, "Standard": { "PurchaseScrapCost": 1250, "DailyUpkeepScrap": 100 }, "Penthouse": { "PurchaseScrapCost": 2500, "DailyUpkeepScrap": 200 } }, "ApartmentSecurity": { "MasterKeyScrapCost": 1000, "CameraAccessScrapCost": 50 }, "ApartmentTenants": { "Enabled": true, "RequireSameTeam": false, "AdditionalTenantsCanPurchaseUpgrades": true, "BasementAdditionalTenantSlots": 1, "StandardAdditionalTenantSlots": 2, "PenthouseAdditionalTenantSlots": 3 }, "UpgradeSettings": { "Workbench": { "Level2": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Level3": { "Enabled": true, "ScrapCost": 1250, "RequiredPermission": "" } }, "Basement": { "IndustrialWallShelves": { "Enabled": true, "ScrapCost": 300, "RequiredPermission": "" }, "Furnace": { "Enabled": true, "ScrapCost": 250, "RequiredPermission": "" } }, "Standard": { "SalvagedIndustrialShelves": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" } }, "Penthouse": { "ResearchTable": { "Enabled": true, "ScrapCost": 400, "RequiredPermission": "" }, "MixingTable": { "Enabled": true, "ScrapCost": 500, "RequiredPermission": "" }, "Recycler": { "Enabled": true, "ScrapCost": 1000, "RequiredPermission": "" }, "ElectricFurnace": { "Enabled": true, "ScrapCost": 750, "RequiredPermission": "" } } } }
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LLG started following Announcements
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Would be nice if you could send me your config file on fresh load, i will tweak the plugin to get better match results for plugins
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LLG joined the community
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Hi CraftMenu's ImageLibrary calls don't match the current Image Library API (v2.0.65), so images never actually cache — they always load from the raw external URL instead.
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Images are not available when you click the link, so I think that is the problem. I guess use a different image host. I use https://images.mapstr.gg/ for my images, no problem with it.
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sugeo changed their profile photo
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Szeryf_Oisedla changed their profile photo
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UgurKD joined the community
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I did do that.... like I said they are marked NOT FOUND but I can use the URL manually and find them JUST FINE... And just today I noted CONVOY was not marked as needing an update but one was required. Also I get this following indicators: WarModeRulesUI 1.1.0 -> 1.2.2 [Codefling] WarModeSpawnUI 1.0.3 -> 1.2.2 [Codefling] [NotFound] WarModeAdminPanel, WarModeBadges, WarModePlayers AND yet all of these mods are in a location where the URL should not find them... they are ALL subs to WarMode AND the indications above are NOT accurate... Obviously I should disable them, and I will but I wonder why they are treated differently e.g WarModeAdminPanel not found - which is correct AND WarModeRulesUI 1.1.0 -> 1.2.2 which is not even accurate as (I would think) they BOTH should be not found. This mod has been flaky for a while now. In essence I have to check all the mods manually becausethis mod cant be trusted.
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Harbard changed their profile photo
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- 25 comments
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- 3 comments
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Version 1.0.0
9 downloads
A 3000‑size world with balanced biomes, high monument density, and a single island gives Ashen Frontier a harsh, lived‑in, scorched‑frontier vibe. Here’s the refined identity built around your actual map data: A rugged frontier carved by fire and frost — industrial ruins buried in ash, tundra winds cutting across fractured land, and a lone island standing as the last untouched refuge. Biome Interpretation Forest (25.56%) — The heart of the frontier; dense, resource‑rich, ideal for mid‑game bases. Desert (21.95%) — Scorched plains, perfect for the “Ashen” theme. Snow (20%) — Harsh northern expanse; survival‑focused. Tundra (21.20%) — Transitional wasteland; gritty, cold, and atmospheric. Jungle (11.28%) — Overgrown pockets of life fighting through the ash. This mix supports the “Frontier” concept: a land where climates collide and survival is earned. Monument Profile Total Monuments: 91 Large Monuments: 15 Small Monuments: 14 Tiny Monuments: 31 Safezones: 5 Caves: 7 This is a high‑activity map — perfect for PvP, roaming, and loot‑routes. The name Ashen Frontier fits because it implies a dangerous, contested land. Terrain Features Islands: 1 Rivers: 2 Icebergs: 3 Ice Lakes: 2 Buildable Rocks: 7 Land Percentage: 62% The single island is a great lore hook: “A lone island rises from the ash — a final refuge or a deadly trap.”Free -
- 228 comments
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- 7 comments
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When I set wallpapers, they disappear after a while. Can you please fix that?
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- 228 comments
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slimsymouse5 changed their profile photo
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I’m running a 9850X3D with 200M broadband. This plugin causes player lag and invalid packet loss. The issue disappears after uninstalling it. What is the root cause, developer? MonumentOwner.json MonumentOwner.zip
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GENNADII555 changed their profile photo
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When adding a timed unlock to an entity, would it be possible to add in the same mechanic used for backpacks? ie, if you even barely look to the side of the object you're unlocking, it cancels the timer. Would be nice if you were just 'stuck in place' and could look anywhere like when picking up a backpack. Or maybe still be able to move around, and within the configured interaction range the unlock would remain active until complete. To my knowledge, this doesn't currently exist, but I may be wrong. Thank you!
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AlphaLoot 2x Loot Table Advanced Config
CaptainNebulous commented on fullwiped's file in Customizations
- 26 comments
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- #alpha
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The plugin spawns items in the loot that it shouldn't, is there a way to fix this? if I have special Custom weapons on the server, then ItemPerk will spawn an Enhanced Item in the loot, but for example SpecialRocketDestroyer, is there a way to hard-code what Enhanced items the plugin can spawn? It happened to me that the plugin spawned a Cal50 machine gun xD
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Hello, yes. A few days ago, we added Heavy Fuses to the loot tables and made some improvements to their drop rates to make them a little easier to obtain. If you have significantly edited the config for your own setup, you may need to configure the Heavy Fuse drop settings yourself. If you use the latest update, your custom edits will be overwritten, so please make a backup of your current files first and test the update. If you don't want to replace your own Data file, set "Auto-update loot tables with new items": true in the config and restart the plugin so that Heavy Fuses can be added to the loot tables. After that, open your own loot table with the AlphaLoot Editor and adjust the Heavy Fuse drop rates according to your needs.
- 26 comments
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- #alpha
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- #alpha 2x
- #alpha loot config
- #alpha loot cfg
- #loot cfg
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- 7 comments
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Hello, I would like to ask, is there a way to set /sell to show the DisplayName of the item? Because I would like to make it so that the player can sell Custom weapons, but I don't have a SkinID for those weapons, and without a SkinID, the player can also sell classic weapons, but not custom weapons, thank you
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AlphaLoot 2x Loot Table Advanced Config
CaptainNebulous commented on fullwiped's file in Customizations
- 26 comments
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- #alpha
- #alphaloot
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(and 45 more)
Tagged with:
- #alpha
- #alphaloot
- #2x loot table
- #loot table
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- #x2 config
- #alpha loots
- #alpha 2x
- #alpha loot config
- #alpha loot cfg
- #loot cfg
- #cfg loot table
- #better loot
- #alpha loot
- #2x loot tables
- #2x server config
- #2x server cfg
- #better loot 2x
- #2x loot config
- #2x loot
- #2x loot cfg
- #cfg
- #loot config
- #2x server files
- #2x files
- #config
- #config 2x
- #2x alpha
- #2x alphaloot
- #alphaloot 2x
- #x2 loot table
- #best loot table
- #best server
- #2x server loot
- #2x server loot tables
- #best loot
- #best loot tables
- #2x best server
- #2x server configs
- #2x server setup
- #server setup
- #server installation
- #2x server installation
- #2x loot tables pack
- #2x loot tables package