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- Past hour
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TuxGeek changed their profile photo
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Rust Admin started following Sound Box
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heya, you need to update the plugin. those errors are from an older version
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hi, what pve plugin are you using? sounds like another plugin blocking it
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Nitrox changed their profile photo
- Today
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GLDARTZ joined the community
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ALiEN JiM started following Compiling Error
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mattffhh started following Compiling Error
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Error while compiling LuckyCrates: 'VendingMachine' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachine' could be found (are you missing a using directive or an assembly reference?) | Line: 381, Pos: 36
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- 40 comments
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MichuX started following [Personal Marketplace] ERROR: Failed to apply Harmony patches:
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Same! All other plugins stop working because of this plugin version.
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Dony407 started following need help wont load
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nivex started following need help wont load
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Hi i am getting this message when i try and load up the mod. it worked before and recently after i wiped my server it stopped working. i have changed nothing and have done the recent update. Failed compiling 'RaidableBases.cs': 1. No overload for 'CanAcceptItem' matches delegate 'Func<BasePlayer, Item, int, bool>' [CS0123] (RaidableBases 59 line 8702) 2. 'Sprinkler' does not contain a definition for 'TurnOn' and no accessible extension method 'TurnOn' accepting a first argument of type 'Sprinkler' could be found (are you missing a using directive or an assembly reference?) [CS1061] (RaidableBases 31 line 8846)
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- 40 comments
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werd started following Announcements
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werd joined the community
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appreciate the elaboration. if i shall observe this behavior with your updated version i'll chime in and let you know searching Legacy CUI integration does not find a result in console log
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- 43 comments
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- #battlepass
- #web
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Also, did you see some messages in console like "Status 'xxx' from plugin 'SomePlugin' requires the Legacy CUI integration because it uses a progress bar..."?
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Thanks, that pretty much confirms what I suspected You re on 1.3.1, using Oxide, without AdvancedStatus, and the startup log shows that CustomVitals was unavailable and SimpleStatus fell back to Legacy CUI I just uploaded version 1.3.2. It fixes a startup timing bug where SimpleStatus could initialize before the Facepunch server state was fully ready, causing CustomVitals to be marked unavailable until the plugin was manually reloaded Please update to 1.3.2 and do a full server restart, not just a plugin reload. After startup, you should see a message saying that the CustomVitals backend is available through the SimpleStatus internal wrapper If it starts correctly on CustomVitals, the whole rendering path should be considerably lighter, since it won't need the same frequent CUI layout checks and redraw work I m also going to go through the Legacy CUI path myself and see if there's an actual performance issue there that needs fixing, because I don't want to just assume the fallback is behaving optimally Based on your logs and the before/after reload graphs, I think the performance issue is very likely tied to the Legacy CUI path rather than CustomVitals itself If the CPU usage still starts climbing again on 1.3.2 while CustomVitals is confirmed active, send me a new graph and the SimpleStatus startup messages and I'll keep tracing it
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console spams The when the cargo convoy ends
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quickest support on this platform bless your soul sure thing confirmed 1.3.1 oxide advanced status = not installed 12 player online 00:30 decreasing player count eu server permission status cfg attached [SimpleStatus] UseCustomVitals is enabled, but the CustomVitals backend is unavailable (Facepunch CustomVitals API is unavailable). Falling back to Legacy CUI. prior reload - after permstatus cfg.json
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Changed Status from Pending to Fixed Changed Fixed In to 1.4.3
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I updated it. Sorry it took me so long. I was out of the country
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D.Jones changed their profile photo
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Hey, thanks for the report and the graphs. The increase in the 1-second average is worth investigating. Could you confirm your exact SimpleStatus version, whether you’re using Oxide or Carbon, and whether AdvancedStatus is installed? Please also send your Permission Status config and any SimpleStatus backend/fallback messages from the console Roughly how many players were online before and after the increase around 00:30? Also, after reloading SimpleStatus, does the 1 second average drop as well, or only the cumulative total? I’ve identified some potentially unnecessary work in SimpleStatus’s update paths, but I need those details to narrow down what’s happening on your server
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CrometheusVI started following Increased plugin latency by 1.3.1
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Mr01sam started following Increased plugin latency by 1.3.1
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dFxPhoeniX started following Increased plugin latency by 1.3.1
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greetings, since the force wipe update, simple status allocates increasingly more server resources, especially cpu time. a reload last night calmed whatever is going on for almost 24h until it started again. config values are default and permission status latest version is being utilized { "ChatMessageSteamId": 0, "ToggleStatusCommand": "ts", "UseCustomVitals": true, "UseInternalCustomVitalsWrapper": true, "ForceCustomVitalsForUnsupportedStatuses": false, "IgnoreAdvancedStatus": false }
- Yesterday
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see the profiles attached, the turrets in PVE version works as expected, they kill me on sight. However the turrets in the PVP profile does not shoot at me, unless I shoot at it. And only that one turret that I damage targets and shoots at me, the other around does not react. So dont think its peacekeeper mode. Been trying a whole range of changes, and had to come for support Medium Bases-PVE.json Medium Bases-PVP.json
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root1222 changed their profile photo
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toygabi changed their profile photo
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- 40 comments
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DERP! Now don't I feel silly That was it the whole time.