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Ducky2 changed their profile photo
- Yesterday
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.9
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Taywill26 started following Announcements
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Taywill26 joined the community
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Tactical_Goose started following Announcements
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Tactical_Goose joined the community
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onlifil started following Update Checker
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After being accepted into Galium, I wasn't sure what to expect. The application and review process alone showed me they care about working with legitimate server owners rather than simply handing out licenses, and that set a great first impression. What really impressed me, though, was the onboarding. Instead of just handing over documentation and wishing us luck, the team spent a significant amount of time walking us through every aspect of the platform. They answered every question, explained the reasoning behind different features, shared best practices, and made sure we understood not only how to use Galium, but how to get the most value from it. What stood out most was how approachable and transparent everyone was. Every answer came with context, and by the end of the session I felt confident not only using the platform, but understanding the thought process behind it. At no point did I feel rushed. The team was patient, knowledgeable, and genuinely invested in our success from day one. Massive thanks to the entire Galium team for making the experience so smooth and professional. It's rare to find developers who put this much effort into both their product and the people using it. I can confidently recommend Galium to any serious Rust server owner. Coda - Co-Owner
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- #anticheat
- #moderation
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We've recently started using Galium on our server, and our experience so far has been excellent. As a newer server, having reliable moderation and anti-cheat tools is extremely important to us, and Galium has been a great addition to our setup. The plugin is easy to work with, and the features provided help us keep our community fair and well-managed. What has stood out the most is the support. The owner is incredibly friendly, and their Discord support is outstanding. Whenever we've had questions or needed assistance, we received responses almost immediately. It's rare to find developers who are this approachable and willing to help. Overall, we're very happy with Galium and look forward to seeing how it continues to develop. We would definitely recommend it to other server owners looking for a reliable solution backed by excellent support. At the end of the day, most of us all share the same goal: keeping our servers free from cheaters and providing the best possible experience for our players and community. Galium is helping us move closer to that goal, and we're excited to continue using it.
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- #anticheat
- #moderation
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Alex Rhea joined the community
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Nice, thank you for letting me know
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72Barz joined the community
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After the latest update its working now again, and it doesn't block the vanilla cargoship event. Just a couple issues so far. It will still dock when set to not dock. And in the Server HUD plugin here on codefling, when the HeavyCargoShipEvent ends, the hook "HeavyCargoShipEventStopped" isnt making the event icon disappear off the HUD.
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Виктор started following Announcements
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Виктор joined the community
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You can do this by disabling automatic closing for individual doors. You can see how in the video. The plugin integrates a system for automatic closing, of various entities. A Proximity System is available for automatic door closing. This system allows you to quickly and easily change the automatic door closing settings. There are three modes: An icon appears when you approach a door with automatic closing enabled. Using a combination of buttons. Both modes. or via command: /closer -- Command to add door closer manually. /uncloser -- Command to remove door closer manually.
- 206 comments
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- #carbon
- #oxide
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(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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- 611 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Railplan Update Legend -Red Line is what we have now -Green lines are what I have built so far -Blue Lines are rails I plan to build over the next few days -Yellow lines are bridges and tunnels I plan to build Just a quick rough guide for where this is going. There should be 4 new places to pick up trains, aiming for a 5th near the western harbor but it's pretty tight over there so no guarantees yet. The plan integrates the major landmasses into the rail plan. Some islands are left out, like the volcanic north eastern islands and the south eastern airfield island. I'll have actual screenshots of the rails in a couple days when I'm satisfied with their positions and I start building bridges.
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Galium - Anticheat, 3D Anti-Team & AI Moderation Tools
DevCore Systems reviewed Deathburn's file in Plugins
From the very beginning, I was impressed by their professionalism, attention to detail, and the way they treat their customers. They don't just sell you a service—they actually take the time to teach you how everything works, how to configure it, and how to install it from scratch, step by step, without ever rushing you. I'm from Spain, and language was never a barrier. Communication was smooth throughout the entire process, and they never left me behind. On the contrary, they constantly made sure I understood everything before moving on, which I really appreciated. They're a 10/10 as a team and 100/10 when it comes to customer service. I couldn't recommend them more.- 2 comments
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- #anticheat
- #moderation
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Used this product in the past from other servers and seemed really happy with it there and way ahead of any competition that I have came across. I had to pick it up for myself when I decided to start my own project and so far hasn't disappointed. Really good support with any questions you may have, there always happy to help even if its something simple. The onboard process does require a waitlist however I would say this is actually a perk as then they can offer a high quality onboard process which involved a tailored setting up guide in a call with the Owner who explained everything while making sure it wasn't too overwhelming with all the different config options which is perfect for those looking to really fine tune there setting however I would say default look good so far so definitely not required! Overall had to give it 5 stars due to not only the product but the service and the support that comes with it. Would highly recommend so far!
- 2 comments
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- #anticheat
- #moderation
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That would be great, players loved having a heli for each crate, now they miss it an asked if we could get them back
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XR213 started following Announcements
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XR213 joined the community
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Hey! That was a bug, it shouldn't be like that. I fixed it. But I can add it for you if it's needed.
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SVR-Gaming started following PAtrol Heli
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Fruster started following PAtrol Heli
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Did you change the plugin, ? We use to get a patrol heli for each locked crate, players liked this, would you add it back if you removed this please. Or add a option where we can have one for each locked crate please
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Hi, I'm gonna need that refund please my setup is fine thanks, the plugin doesn't graphically keep up on anyone on thew servers PC. I've reloaded it 3 times plus 1 complete removal and reinstall with latest version. I appreciate the effort i truly do this was just a bit of a disappointment.
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SVR-Gaming started following anyone else having this problem?
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NO NO NO we want a heli for each crate,
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LE R joined the community
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Zesponder started following Skill Tree
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Im a huge fan of the SkillTree plugin and I bought it recently because I started my own server. I like the "second wind" but I would love to see a lower time for being wounded before recovery/death. I play solo and PVE. I tried to download "woundedRecovery" plugin but that disabled my Skilltree "second wind" node. Anyone have any good ideas to have a lower wounded time without it messing up the skill tree second wind? ty!
- 1,626 comments
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- #leveling
- #progression
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doesn't seem to be cleaning up after itself...
Monster replied to GreenCardPVE's Support Report in Support
You can only tell if an event is currently taking place by being on the server. -
Hello, I updated to version 2.0.5, the melting speed has become normal, but I can't see any identification of this process. When there is custom ore and normal ore in the furnace, the furnace dies down and the HQM metal falls out, but when we take the custom ore, the high-quality ore happily turns into custom metal, as it was. bug4.mp4
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Hey there, after the second day, we've realized that the crates are actually counted in Facepunch's new clan system after all. So you don't need to worry about that anymore. Sorry for the fuss.
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Thsi is the last version of map, because we receive many prefabs errors.
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Hi, players can no longer select effects they want to use it only lets them use all of them, it doesnt let you de select certain effects
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nguillen86 joined the community
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coopstm joined the community
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It also gives an error (I haven't looked at why yet), I just saw it in the console (22:14:16) | Failed to call hook 'OnFuelConsume' on plugin 'SkillTree v1.7.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnFuelConsume (BaseOven oven, Item fuel, ItemModBurnable burnable) [0x00110] in <95d0d1aca1f64d7eabcca6bac4917b55>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0c1b9] in <95d0d1aca1f64d7eabcca6bac4917b55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0