All Activity
- Past hour
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BigBadKittySlayer started following /Sell console error
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ThePitereq started following /Sell console error
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/sell command is not working. I tried reinstalling the plugin .cs file, but I'm getting this error in console: Failed executing chat command 'sell' in 'ShoppyStock v2.1.0 by ThePitereq' [callback] (The given key 'money' was not present in the dictionary.) at StockData System.Collections.Generic.Dictionary<string, Oxide.Plugins.ShoppyStock+StockData>.get_Item(string key) at void Oxide.Plugins.ShoppyStock.RedrawSellInventoryItems(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8841 at void Oxide.Plugins.ShoppyStock.OpenSellUI(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8830 at void Oxide.Plugins.ShoppyStock.OpenUiCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/ShoppyStock.cs:line 4164 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Thanks for your help.
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- 5 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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codeyk changed their profile photo
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Je_Re_My started following Gas Station Event
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Hello, i get this error everytime in console 11/30 20:14:27 | [GasStationEvent] GasStationEvent has begun 11/30 20:14:27 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"
- 78 comments
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- #gas station
- #crates
- (and 20 more)
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Hola Gemma, gracias por su compra. Ha realizado un wipe completo antes de cambiar al nuevo mapa? A veces con los wipes el archivo "Oxide.Ext.RustEdit.dll" es eliminado, asegúrese que tiene este archivo, además asegúrese que esta actualizado. Actualmente la electricidad funciona en mi servidor. Si ha revisado todo lo que he mencionado y el problema continua hágamelo saber para mirar que le puede estar sucediendo. Gracias.
- 5 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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Gemma started following Extraction
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- 5 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
- Today
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oh sorry! you right! I can add in the loot manager over there where is the red box. I thought it was automatic. Thank you for your time Adem! please can you add this tags in the loot manager?
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Changed Status from Pending to Not a Bug
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OgGinja started following hackable crates not spawning
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Adem started following hackable crates not spawning
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When a convoy starts, it will state in the notifications that a hackable crate has spawned but there are no hackable crates on the back of the amoured module cars.
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Demixis started following ESP Detection
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- 62 comments
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- #cargo
- #cargo ship
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shady14u started following Not sure if these are necessary but it gives warnings.
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make sure you have run npm update command
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The fact is, I have encountered many situations where the player plundered all the boxes and the activity lasted for more than 2 hours, exceeding the configured time of 1 hour. After inspection, it was found that the time inside the circle kept repeating and increasing. But it happened. As for the reason, you need to have professional skills to check it.
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Changed Status from Pending to Closed
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Cuda started following Abandoned Cabins Prefab name
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anyone have it? Error while compiling AbandonedCabinsEvent: The type or namespace name 'AbandonedCabinController' could not be found (are you missing a using directive or an assembly reference?)
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Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid at ResourceDispenser.GiveResources (BasePlayer entity, System.Single gatherDamage, System.Single destroyFraction, AttackEntity attackWeapon) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.DoGather (HitInfo info, BaseCorpse corpse) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ResourceEntity.OnAttacked_Patch0(ResourceEntity,HitInfo) at TreeEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:3728) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0) NullReferenceException: Object reference not set to an instance of an object
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LootManager.zip
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- 181 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Amir99 joined the community
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These are tier-based rocket launchers, and they are meant to work that way.
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Bomber[4064023] was killed by [Saea] verstapen[2948064/76561199445221636] at (750.51, 20.63, 1244.30) 08:55:34 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at BaseCombatEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <4a8675d0fdb04a78becadde562d78f49>:0) at UnityEngine.Debug:LogException(Exception) at BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) at BaseEntity:SV_RPCMessage(UInt32, Message) at ServerMgr:OnRPCMessage(Message) at ServerMgr:OnNetworkMessage(Message) at Facepunch.Network.Raknet.Server:ProcessRead(NetRead) at Network.BaseNetwork:Cycle() at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.OnDied (HitInfo info) [0x00482] in <4a8675d0fdb04a78becadde562d78f49>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnProjectileAttack_Patch0(BasePlayer,BaseEntity/RPCMessage) at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x009b3] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 190.135.201.43:57242/76561199445221636/verstapen kicked: RPC Error in OnProjectileAttack happen some times when killing a npc. not always, but frequently enough to players complain about.
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- 1,411 comments
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- #leveling
- #progression
- (and 19 more)
