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It looks like the error happens when players gonna sit on the sofa in the penthouse of the new apartment complex
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Kraserk joined the community
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xmm started following Phone Core
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Hardd.. started following Announcements
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StrongWolves started following Battle Pass Reborn
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- 11 comments
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- #battlepass
- #battle pass
- (and 27 more)
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Hardd.. joined the community
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SIGMA joined the community
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Failure to compile (17:08:46) | Error while compiling SkillTree: ) expected | Line: 20274, Pos: 60 [Info("Skill Tree", "imthenewguy", "1.7.12")] [Description("Skills on a tree!")] class SkillTree : RustPlugin Fadeout still here Name = "MessagePanel", Parent = "Overlay", //FadeOut = 2, Components = Name = "text", Parent = "MessagePanel", //FadeOut = 2, Components = {
- 1,616 comments
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- #leveling
- #progression
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.13
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charliehostile76 started following Announcements
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charliehostile76 joined the community
- Today
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Hi. I tested it, and it works perfectly. I had to update the NpcSpawn plugin.
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Padouch started following Building Skins
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I have attached an example, but almost all bosses can be easily defeated by getting them stuck in this manner. This is common knowledge; players use this method to defeat bosses not only on my server but also on the many event servers and streamer servers that run periodically. It has become the standard practice across the board. Players identify spots where the boss can get stuck, lure the monster into snagging on map monuments or similar objects, and then easily defeat it while remaining safe from attack. Even though I have enabled a teleport skill for the bosses, players can still trap and kill them without issue. I realize that fixing this may be impossible or difficult, so I have largely resigned myself to the situation; however, it would be ideal if a countermeasure could be implemented—such as having the boss teleport back to its starting position if it becomes stuck. 0703.mp4
- 499 comments
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- #abilities
- #boss
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Maybe the plugin didnt loaded properly, make sure to have the imagelibrary plugin updated
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Rename the plugin to TCUpgrades.cs
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passing ray started following Stopped working with new rust update
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Stopped working with new rust update
passing ray replied to TheTownDrunk's Support Report in Support
it stopped working the plugin TCUpgrades c.reload TCUpgrade Requested 'TCUpgrade' for compilation Plugin 'TCUpgrades' does not match with its file-name 'tcupgrade'. Invalid plugin format in 'TCUpgrade.cs'. Namespace must be Carbon|Oxide.Plugins and inherited class must be Carbon|Rust|CovalencePlugin. -
ddeee started following Announcements
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.2.7
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It's no big deal. If you run into any problems, just let me know.)
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Changed Status from Pending to Closed Changed Fixed In to 2.1.21
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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okebai started following imthenewguy
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hid333 started following swa wolf will be continued.
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I heard that the "sea wolf" status persists even after a server wipe once purchased; is this intended behavior? Is there any way to clear the "seawolf" permission or grant it to a user via a command?
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- 11 comments
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- #battlepass
- #battle pass
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I can look into this for the next update. Just so you know, if you go to your collection at the bottom, you can mass add files there.
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ddeee joined the community
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The behavior has become glitchy following the latest update. When after dismounting the Pogo, there is noticeable lag; to other players, it looks like moving by short-distance teleporting.
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Srkil changed their profile photo
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Sorry wrong windows, just ignore this.
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Seeing this in the console Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling kill - but already IsDestroyed!? storageadaptor.deployed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version