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  1. Past hour
  2. Could I have a confirmation please of whether the feature of adding server name or logos to traveling vendor truck has been added like what was talked about previously?
  3. Changed Status from Pending to Not a Bug
  4. The plugin only provides an API for other developers to use. If you want a specific plugin to show up there, ask the developer of that plugin to add support for the Loottable plugin
  5. Hello, this error occurred only once when updating the BossMonster version, and most likely because you didn’t update NpcSpawn before updating BossMonster. You can reload the plugin, and this error won’t happen again.
  6. please do not attach the files here, send in a private message. if you can zip/archive them all together that would make it easier =]
  7. heya as mentioned, the lootable option is fixed in the next update. this option will not fix your issue, it can only prevent it. like turning off the water to a leaking pipe, the leak (bug) still needs repaired or the pipe replaced. I see nothing in the Kits plugin that could cause this to happen. my understanding from your initial report is that a person's inventory can contain 2 items in the same exact inventory slot. seeing two different weapon models is normal, having two different items equipped in the same slot is not. that requires something to bypass the game's native inventory/wear validation, such as another plugin overriding CanMoveItem or CanWearItem. neither of which is used by the Kits plugin. the Kits plugin contains CanWearItem, but not as a hook, only as an internal helper method. send me the configs, data files and plugin .cs files for all 3 plugins in a private message. Kits, RaidableBases and CopyPaste. if I am unable to reproduce with your exact files, then the issue is still caused by another plugin (or harmony mod). either way, I don't mind helping you locate this issue. it's interesting enough =p
  8. Her_Toxic_Man

    error

    Everything was running as it should before the updates; I don't understand it.
  9. Her_Toxic_Man

    error

    Hello. When I logged into my server, I noticed the status indicated that a purge was still active, even though it wasn't; I had to use a command to end the purge so the status would disappear. Then I came across this in the console. Can you help me?
  10. Her_Toxic_Man

    error

    Hello. When I logged into my server, I noticed the status indicated that a purge was still active, even though it wasn't; I had to use a command to end the purge so the status would disappear. Then I came across this in the console. Can you help me?
  11. Today
  12. 11:34:22 o.reload BossMonster 11:34:22 Unloaded plugin BossMonster v2.2.1 by KpucTaJl 11:34:22 [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... 11:34:22 [BossMonster] File Clown has been loaded successfully! 11:34:22 [BossMonster] File Evil has been loaded successfully! 11:34:22 [BossMonster] File Franken has been loaded successfully! 11:34:22 [BossMonster] File Frankenstein has been loaded successfully! 11:34:22 [BossMonster] File Heavy has been loaded successfully! 11:34:22 [BossMonster] File Horror has been loaded successfully! 11:34:22 [BossMonster] File Jason has been loaded successfully! 11:34:22 [BossMonster] File King of the Night has been loaded successfully! 11:34:22 [BossMonster] File Michael Myers has been loaded successfully! 11:34:22 [BossMonster] File Oni has been loaded successfully! 11:34:22 [BossMonster] File Raptor has been loaded successfully! 11:34:22 [BossMonster] File Scary has been loaded successfully! 11:34:22 [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... 11:34:22 [BossMonster] File Example has been loaded successfully! 11:34:22 Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BossMonster.OnServerInitialized () [0x000c5] in <24dde460c03345819ff4cc1cf946772e>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <24dde460c03345819ff4cc1cf946772e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 11:34:22 Loaded plugin BossMonster v2.2.1 by KpucTaJl
  13. Version 1.0.0

    11 downloads

    Note: This is an add-on, not a standalone plugin. It requires the DynamicMonuments plugin to be installed (sold separately). Take Dynamic Monuments offshore with the Ocean Bundle — a collection of 10 unique monuments designed for the sea and coastline. Explore floating industrial facilities, offshore outposts, pirate locations, flooded settlements, remote strongholds, and other new places filled with loot and NPCs. No RustEdit is required. All locations are spawned and managed directly by Dynamic Monuments. Included in the bundle: - 10 unique monuments - 8 offshore locations - 2 coastal locations - NPCs on 9 of 10 monuments - 7 of 10 monuments are player-placeable - Automatic monument spawning Included monuments: - Floating Depot - Sea Dog Tavern - Oil Depot - Shipbreaker Camp - Island Stronghold - Oilworks - Offshore Outposts - Broken Bridge - Flooded District - Smuggler Island 7 monuments can be given directly to players. Players can choose where to place them, while large island locations are excluded from player placement. Player-placeable monuments: - Floating Depot - Sea Dog Tavern - Oil Depot - Oilworks - Offshore Outposts - Broken Bridge - Flooded District Dynamic spawning Monuments can automatically spawn around the map. They can also respawn in different positions after a server restart, making the map less predictable and giving players new locations to discover. Installation Instructions 1. Make sure you have the latest version of the DynamicMonuments plugin installed. 2. Move the contents of the `data/DynamicMonuments` folder from the downloaded archive into the `oxide/data/DynamicMonuments` folder on your server. 3. Reload the DynamicMonuments plugin. Check out the rest of my work: Adem's Codefling Library Join the Mad Mappers Discord!
    $39.99
  14. Fruster

    Brad and Heli

    Changed Status from Pending to Closed
  15. Fruster

    ダンジョン内

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.8
  16. Fruster

    error in console

    Changed Status from No Response to Closed
  17. Fruster

    error in console

    Changed Status from Pending to No Response
  18. Fruster

    Suicide No Effect

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.8
  19. rsmith04

    Epic Loot

    hi trying to understand the great plugin but is there a way of also selecting the value of the enchantment - not the rank or the type but the number after it (i might have missed this) as an example S rank with the numbers 0.1 etc (instead of a random modifier)
  20. Does the plugin still work after the navmesh update ?
  21. Hi there! I'm interested in purchasing this and had a quick question. Can these custom monuments be placed directly onto the map using RustEdit, or are they meant to be spawned in after map generation using plugins like CopyPaste?
  22. None of the fuse boxes work. I have the latest version of RustEdit DLL Installed. Other custom monuments I have all of the fuse boxes and card swipes work fine
  23. I don't know what the problem is, but I just ran around the map and went to the hardest places and I didn't have a single delay, I left the server running so you could come in and check it personally.
  24. Changed Status from Pending to Not a Bug
  25. Gruber

    Y16 Rock Hole

    Changed Status from Pending to Fixed
  26. Gruber

    Y16 Rock Hole

    Thanks for the feedback, I fixed it, and also updated the plugins.
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