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  2. So, I waited for the answer for a month just to get the ticket closed? Yet the issue is still there.
  3. hi, delete the default loot table or make its contents [] oxide/data/RaidableBases/Default_Loot.json then use rb.reloadtables or reload the plugin
    Unfortunately, I couldn’t get good feedback from my players, and I spent a lot of time trying to configure Convoy (so that it wouldn’t get stuck) on the road, as well as trying to find the cause of the server freezing in some places. Even with 5 people online, it’s quite difficult to play. Every data save (onserversave) sets the players back. The server settings are exactly the same as on the procedural map on the second server, and the hardware is the same. The only thing that’s different is the map. With a full server, the procedural server works great; with an empty server, Hapis just works. Moreover, in different parts of the map, I get messages like the one in the screenshot. Just for no reason. If you fly around the map (noclip), you can see some artifacts, protruding pieces of prefabs from other prefabs. In general. The map is good. It has many interesting places. But at the moment, I have to stop using it due to poor optimization.
  4. I can confirm that every skinned item that I looted (5 tanks worth) were all Market Skins and in my opinion, against the recently updated TOS by FacePunch. The pants were .JPEG 2897807356, the M249 was Royal 3129057364 & I got a pair of Bombing Roadsign Gloves 2414616221 plus 6 more that were Approved Market Skins. Since you seem concerned about staying in compliance, I would refrain from using this feature. @Krungh Crow should consider using PlayerDLCAPI on UMod.org, so only skins owned by the player gets put on the items. NOTE: The Server must also have this .CS file in their Plugins Folder It works very well for keeping my server in compliance. Personally, I wouldn't use this loot table unless you are trying to inject particular loot items into the crate. My players didn't care for the Beans & Tuna and complained that the number of items in the crates were far below what is in the normal crates. I do inject other items, but I use the Extra Loot Plugin for this, so it doesn't interfere with what is in the crates, it simply adds more to it. This plugin is free and is on UMod.org.
  5. Today
  6. FastBurst

    item id

    Changed Status from Pending to Not a Bug
  7. FastBurst

    Minutes vs hours

    I will look into that
  8. FastBurst

    Minutes vs hours

    Changed Status from Pending to Feature Request
  9. It is actually designed that way on purpose for the time and start, the NPCs and Heli is all optional and was added a few years later by request. The purpose was for players to fight each other once opened and then if enabled for the NPC and Heli to arrive shortly after and not instantly giving a chance for players to get away prior, which is why things like TP and Trade etc are not allowed while in the zone radius. First initial testing I did have the NPCs and Heli spawn instantly and after many beta tests and reviews players did not like that nor did several admins and they preferred how its currently designed now. It has come a long way in the 8+ years it has been developed. I may look into making the spawn distances for the CH47 that drops the NPCs and the Heli a config option that can be changed as a possible option that would probably be more towards your liking. The timer part is hard set as designed. As it runs for 15 mins prior to unlocking the box. as far as after the box unlocks I will check to see if I can set that to be a config option to when that ends and the Heli departs as its not meant to stay at the monuments either just patrol the area for a brief amount of time before departing.
  10. Changed Status from Pending to Not a Bug
  11. FastBurst

    No salen las imagenes

    Can you tell me if this is still happening. I am not seeing the issues on any of my tests and may have been caused by Image Library back then and since the many updates I am not able to reproduce on the 5 servers tested on. If it is please let me know asap so I can address this. Thank you.
  12. FastBurst

    No Images

    Changed Status from Pending to Can't Reproduce
  13. FastBurst

    No Images

    Is still happening? I haven't any reports about this and may have been resolved after the Image Library updates
  14. FastBurst

    Erro upon Compiling

    Changed Status from Pending to Work in Progress
  15. FastBurst

    Erro upon Compiling

    I will have to try and set up a Carbon Rust Server and test as this was written for Oxide
  16. FastBurst

    No xp anywhere

    Changed Status from Pending to Not a Bug
  17. FastBurst

    No xp anywhere

    Sounds like another plugin causing that as there is nothing in the XP System that gives XP other than the timer. There is nothing that tracks farming or picking up items etc. its all strictly player time based.
  18. Changed Status from Pending to Fixed
  19. FastBurst

    needs update

    I am not getting a compile issue, can you explain what is broken so I can troubleshoot and investigate
  20. FastBurst

    fails to load

    My apologies guys, for whatever reason I am not getting the email notifications to alert me like I used to get prior, I will look into this and see looks like I need to update the Harmony patch after the changes - Again My deepest apologies about this.
  21. no not that i know of let me try loading the mod again later and see if it works on my end it might be a conflict somewhere but it was working good before the small update
  22. Version 1.0.0

    1 download

    Christmas Junkpiles Six small roadside scenes, frozen in the middle of the holidays. Each one tells its own little story, from a delivery that never made it to a junkpile someone tried to make festive. Every scene comes in two versions, Snow and Temperate, for a total of 12 prefabs. What’s included: Pickup (Snow 25 prefabs / Temperate 20 prefabs). A broken-down pickup, abandoned in the middle of a repair, with part of its Christmas delivery still in the bed. Van (Snow 26 / Temperate 23). A delivery van left with its doors open, as if someone started unloading and never came back. Bus Stop (Snow 29 / Temperate 23). A forgotten bus stop, with a string of Christmas lights and old newspapers scattered on the floor. Car (Snow 25 / Temperate 22). A car that never made it home, with a sleigh still strapped to its roof. Truck (Snow 32 / Temperate 24). An old forgotten truck, still carrying part of its cargo. Scrap Pile (Snow 28 / Temperate 24). A roadside junkpile that someone decided to decorate for Christmas. Features: Built entirely with native RustEdit and vanilla Rust prefabs. No custom models. Vanilla-style roadside POIs: players instantly know what to expect. Low prefab count (20 to 32 per scene). Balanced early-game loot on every scene (2 barrels + 1 crate or tool crate + tier 1 vehicle parts). Terrain modifiers included (Height, Splat, Biome, Topology). Requires the Oxide.Ext.RustEdit.dll extension installed on your server. Prevent Building volume included on all 12 prefabs. Installation: Place the Christmas Junkpiles folder in your RustEdit/CustomPrefabs/ folder, load RustEdit, and place the prefab on your map. Then select it and apply the Prefab Modifiers (Height, Splat, Biome, Topology). Note: Depending on the placement and orientation, small terrain adjustments may be needed (raising or smoothing the ground slightly) for the best result. Feedback and suggestions are always welcome!
    $2.99
  23. aimacak

    Npc Spawn

    Most likely, you had some kind of error when loading the plugin for the first time in this session. Please check the server logs.
  24. That would be wonderful. Here’s my configuration. BradleyTiers (1).json
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