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CargoRat started following event spawning in wrong plase
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CrazyRust started following event spawning in wrong plase
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idk if its just a problem on my side but the event starts in the midle of the map when i tryed it out and also none of the suport ships flolos the ship might be becaus its spawn them inder the tarain mesh but thes shuldent be the case for the attack helli sins that also dosnt spawn the doors to the under part of the ship also dosnt spawn but the mattal walls spawn my server is curently running carbon
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- 3 comments
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launchsitee joined the community
- Today
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Is this happening for only 1 monuments or all of them? or sometimes?
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Snkr50 joined the community
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WuyZar started following WuyZar - WebSite & Tools (CUI Builder / Color Selector)
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╔═════════════════════╗ WUYZAR — WEBSITE LAUNCH ╚═════════════════════╝ I'm officially launching my personal website — a central hub for all my Rust plugin work, free tools, and upcoming releases. ━━━ AVAILABLE TOOLS ━━━ ▸ CUI Builder A visual editor for building Rust CUIs in your browser. Drag, position, style, and export production-ready C# code that drops straight into your plugin. *Access available on request through my Discord. ▸ Color Selector A simple utility to pick any color and get both the HEX value and the Rust CUI format (0–1 RGBA) — copy-paste ready. ━━━ COMING SOON ━━━ If you have ideas for utilities that would make Rust plugin development easier, I want to hear them. Drop your suggestions in my Discord and if it makes sense and helps the community, I'll build it !! ━━━ LINKS ━━━
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- #cui editor
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RainyDev joined the community
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therareranger started following Announcements
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therareranger joined the community
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It appears that they respawn after server restart.
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a1k changed their profile photo
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Ryuk_ started following Invisible Entities
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xlr8tednergy started following Invisible Entities
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Hey my man! I was wondering if you've been able to get around this invisible entity problem when people accidently place stuff with symmetry on. at the moment this has been a problem for quite a while and in multiple threads. I'm hoping you can fix this because it's causing people to raid bases.. and there is an indestructible TC in the base that cant be destroyed.. or /removed.. it stays on 1 or 0 health and doenst disappear.... as well as walking into invisible walls around your base where there used to be entities.. blocking doorways... etc.. If you restart the server it clears out those entities and problems, but only after a restart..
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- 191 comments
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- #customizablequests
- #dezlife
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TrickFrancis started following OnItemRepair bug
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imthenewguy started following OnItemRepair bug
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Hey, I tested SkillTree 1.7.8 and found what looks like a logic bug in the OnItemRepair path, even though the plugin compiles and loads. In HandleMaxRepair(), the code currently does: if (Interface.CallHook("STOnItemRepairWithMaxRepair", item) == null) return; That seems inverted. In the normal case, CallHook(...) returns null when no other plugin handles the hook, so MaxRepair exits immediately and does nothing unless another plugin explicitly returns a value. Changing it to this fixed the issue for me: if (Interface.CallHook("STOnItemRepairWithMaxRepair", item) != null) return; After that change, the repair perk started working correctly. One other odd thing I noticed: Oxide briefly reported a compile error like "} expected | Line: 660, Pos: 99", but reloading again succeeded without any code change in that area. That looked unrelated/noisy on my end, because line 660 was valid and the plugin loaded fine on retry.
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Train tunnel from H 12 to G 11 is glitched , when a player goes in it kicks them for fly hack
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Hi. For some reason as of today the map markers are not updating when a supply drop is looted or expires. So my map has tons of drop markers where there is none. Any way to check or fix this? Thanks!
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Hi, sorry I only just saw this. Glad it’s fixed, what was the issue?
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Version 1.0.0
1 download
Electric Tic-Tac-Toe (Fully Functional Prefab) Add something truly unique to your Rust server with Electric Tic-Tac-Toe — a fully functional mini-game built entirely using Rust’s in-game electrical system. This prefab brings a classic game into the world of Rust, offering players a fun and interactive way to take a break from the usual survival grind. Key Features: • Fully working Tic-Tac-Toe game using Rust electricity • No plugins required — 100% vanilla logic • Interactive and easy-to-use design What makes it special: This isn’t just decoration — it’s a real, playable game. Every mechanic is powered by Rust’s electrical components, making it both a fun activity and a showcase of advanced logic building. Perfect for creating social hubs and engaging player interactions. Perfect for: • PvE servers • Roleplay servers • Community hubs and safe zones • Servers looking to add unique interactive content Technical Details: • ~1000 prefabs/entities • Ready to use with RustEdit Bring creativity and interaction to your server with this one-of-a-kind electrical build!$10.99 -
Hi. Recently purchased the plugin and followed the steps to replace the importedskins.json file. However I noticed there is an error in the filename. You have the file name saved as Importedskins.json. So it actually makes the name on the server read as ImportedSkins.json.json. Because of this the first time I tried to replace the file nothing happened. Once I renamed the file just ImportedSkins then everything worked. Just thought you should know before you maybe get flooded with questions on why Skinner does not show the imported Skins.
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Stampysmate joined the community
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An absolutely outstanding plugin that has improved tremendously over time. The latest update has made it even better, and the addition of the wipe block has been a huge benefit for my server. It's an incredibly useful feature that makes day-to-day management far easier. What really sets this apart is the current developer. They genuinely listen to feedback, actively engage with their community, and consistently implement meaningful improvements. It's refreshing to reach out with an author who cares so much about the user experience. Reliable, easy to use, and backed by excellent support. Highly recommended.
- 335 comments
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- #eventmanager
- #manager
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Thank you for the latest update! it's exactly what I was hoping for, The new wipe block is especially appreciated it's incredibly helpful and makes managing everything so much easier, It's one of those features that quickly becomes indispensable. The plugin is intuitive, reliable, and genuinely a pleasure to use. I really appreciate the work you've put into it.
- 335 comments
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- #eventmanager
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Getting console error on latest version
SlayersRust replied to SlayersRust's Support Report in Support
I just checked my logs and saw it about 5 times over the last 2 days.