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Yes, that's right. In plugins, to add any special properties to items, they use a check for shortname and SkinID, SkinID is a unique identifier, if you find any skin for any item in the workshop and insert your values into the link, for example, as you indicated in rifle.bolt, then you will go to the page of this Skin, as a rule there will be the picture you see in the game is on the icon of the item with this SkinID. But there are situations when you don't need a picture and developers just use any SkinID so that the plugin can distinguish two identical objects for its own purposes to interact with the correct one, this is done in the plugin code, then when you substitute the SkinID in the link, you won't find anything.
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i think i put to high like 800 height so i change to 500 height
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B-Rad started following Turrets Reborn
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SnowDiablo started following Survival plugin
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imthenewguy started following Survival plugin
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hi i just took your plugin im a bit fan of your work i all ready have gun game its always worked perfectly but now i just took your plugin and allmost all member got freeze and cant make any move so can i have a quick check or maybe it need an update ?
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SnowDiablo started following Survival Arena
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can you update to use scap please?
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Perv started following Industrial Recycler
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rustfoxgaming started following Hello
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Hello, is it possible to use the plugin with only scraping instead of economics? I don't use economics.
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Failed to call hook 'CanBuild' on plugin 'Creative v2.1.2' (JsonReaderException: Unexpected character encountered while parsing value: l. Path '', line 1, position 1024000.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <8fe7f8665ff548909c2f26d557e5093a>:0
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Applied a change that might fix this issue, but not sure as I couldn't replicate the error on my end.
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I have IQBearRide and Personal Animals, do either of those conflict ? (tried uninstalling them but still same) Also i assume yes the ai.think is on as they move about and stuff. (edit) Is there a list of plugins that are known conflicts anywhere?
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O5 you can fall through the map and die
badgyver replied to SlayersRust's Support Request in Support
Thank you for the report. A new version is available. Have a nice day. -
tested today . and all animals works as intended ... any plugin that you use to block or alter ai behavior ? is your ai.think true ?
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Changed Status from Pending to Not a Bug
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so in that case if i want a legendary item from itemperkslegendaryitems to drop, the name and skin matching that - would it drop with the perks for example ; "Titanfall Rifle": { "Item shortname": "rifle.bolt", "Item skin": 926360345, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "HeliDamage": 4.0, "BradleyDamage": 2.0, "Reinforced": 1.0 }, that being from legendary items; { "ShortName": "rifle.bolt", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 926360345, "Name (empty - default)": "Titanfall Rifle" },
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Please can you send the config and data files?
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ok i will have a pop at that thanks for the reply
