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Still the same error.
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Ahmed Hany joined the community
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xKuna joined the community
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I will check the map but facepunch controls the spawning of the NPC's at the monuments.
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Massive sale across all my projects.
Got your eye on something that you been wanting to get for a minute, this is your chance to grab it for less.
Offer ends on 8.24
Thank you all for the support throughout the years.
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ilineus started following No longer responds to player input
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Neko started following No longer responds to player input
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Hey, unfortunately, the plugin is no longer responding to player input: You can still enter a time using /env [time] and it shows the chat message that it changed the time to xyz, but it no longer responds - the time stays the same. As an admin, the server responds, and everyone in that group can then see that time. No error messages, nothing in the console. Thank you
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radishsprouts changed their profile photo
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B E N Y changed their profile photo
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Version 1.0.0
1 download
This file is a ready-to-use list of skin data for Skin Controller(2023–2025), containing the most popular and requested skins for Rust servers. It is very easy to install, unload the plugin, replace the Data file and load the plugin! Important: This is NOT a plugin! This is only a data file for the Skin Controller plugin! You need to have the SkinController plugin installed and properly set up for this data file to work! Facepunch have changed their TOS regarding DLC/paid content As of August 7th 2025, it is not allowed to grant users access to paid DLC that they do not own. That includes all Rust DLC and any paid skins. If you continue to grant users access after that date it can result in your server being delisted or worse. You can still use Skin Controller using the Player DLC API plugin, which filters skins based on what the player is allowed to use. Correct Installation Sequence: 1. In the console, stop the plugin: oxide.unload SkinController 2. Open the /oxide/data/SkinController/ folder, delete the old file and upload the new file named workshopskins.json 3. In the console, start the plugin again: oxide.load SkinController Inside this file you will get approximately ~10411 Rust skins, already organized and optimized for SkinController, saving you countless hours of manual browsing and collection. The first time you load custom skins, the plugin may take a while to open the SkinBox. This is normal as the plugin needs to retrieve and cache workshop data. Once loaded, the plugin will start working. Please note: Unfortunately, unlike official skins, which are already built into the Rust client and load instantly, custom skins from the workshop are downloaded separately by the client to your PC when you log in to the server and open the SkinController.. Of course it takes some time** before they become visible, and this process is repeated every time you log out of the server, restart the game or reboot your computer.... **The download speed depends on your internet connection and the number of skins in the SkinController. If you have a very slow loading, we recommend reducing the number of skins for comfortable use. You can use a free tool called Editor for Skins Plugins, available on CodefLink, and remove unnecessary skins. Please note: That after conversion you will still need to manually add skins to your plugin according to its documentation and usage instructions because the tool only gives a list of skins for some plugins and not the entire configuration file!$7.50-
- #readyskinlist
- #skincontroller
- (and 5 more)
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The en version of the plugin only makes the configuration file (oxide/config/DailyRewards.json) generate in English for easier setup. The in-game chat messages are handled automatically by Oxide based on the language chosen in the player's game settings. The player in your screenshot is playing in Czech (cs). Since there is no Czech translation file by default, Oxide falls back to your server's default language (which appears to be set to Russian in your oxide.config.json). You can easily add Czech or any other language yourself without needing a new update! Here is how: Open your server files and navigate to the oxide/lang/en/ folder. Copy the DailyRewards.json file. Go back to oxide/lang/ and open (or create) a folder named cs. Paste the DailyRewards.json file inside the cs folder. Open the file and translate the English phrases into Czech. Run o.reload DailyRewards in your server console. Now, any player using the Czech version of the game will automatically see your translated messages!
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Hi. Give me a few minutes, I’ll look into it.
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DaLongSack30 changed their profile photo
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guanist started following PowerfulAdmin - Best admin panel
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mister joined the community
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TeamDolny started following Roaming NPCs Keep Suiciding Quickly
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walkinrey started following Roaming NPCs Keep Suiciding Quickly
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Hello, the Roaming NPCs have suddenly started suiciding a minute or 2 after spawning. I adjusted their config to disable suicide and made the timer for getting stuck set to 600, but they still suicide very quickly. Is there a fix for this? Thanks!
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tosnar started following translation
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RTimer started following translation
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Hi, Even though I've selected the en version of the plugin, the game chat is displayed in ru. Would it be possible to translate this into another language as well? Create a lang file. Thanks
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Hello, I want to set the decay time of the brown leftover body bags of better npcs to a fixed short time, so players can not snipe a monument from a distance and go loot all the body bags after 10 minutes or longer. I'm not able to find an option for that purpose. Is there no such option? Thx, Toli
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Hiya! I placed this on my server last night and wanted furnaces to but at 100x speed, electric furnaces, small furnaces, large furnaces and refinery. Got that sorted but noticed am only using 1 wood per hundred smelted product. Am I doing something wrong?
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root1222 changed their profile photo
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pandahd joined the community
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- 1 comment
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- #apartment
- #apartment complex
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(and 27 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
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punaab changed their profile photo
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bobinatorqc changed their profile photo
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I'm glad that everything is fine.
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all4shep changed their profile photo
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I am a player on a PVE server. I can open and purchase from the shop, but I do not receive the goods. Please help me, thank you. PreventLooting.json
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Version 1.0.3
35 downloads
Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Bounce players on death": true, "Bounce held item/backpack drops on player death": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] }Free -
Failed to run a 0.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 2.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 3.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 4.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 5.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 6.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 7.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 8.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.00 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.25 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.50 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 9.75 timer in 'MonumentEvents v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00098] in <abab07829ce14015bd4df7738215b0d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Getting this poping up in the console every so often.
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New Dawn Map: Bought a couple years back. Want to play Rust again and I see there is a update, May 7th. Is there Train Tracks above ground ? I can not remember, Thank you for your time