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  1. Past hour
  2. Yaki

    Player Spawn Points

    have you assigned the permission to the players you want to spawn there?
  3. Today
  4. UBecc

    Elettric Furnace Don't Work

    The menu is really great, but the furnaces aren't working
  5. Bratura

    Elettric Furnace Don't Work

    I'll check and let you know, they should have worked. Overall, is the menu convenient? Or do any changes need to be made?
  6. UBecc

    Elettric Furnace Don't Work

    The electric furnaces are vanilla, I tried to change them both from the config and from the new in-game menu but it doesn't change the speed of the furnaces at all
  7. Airpex

    Barges

    can the barges be used to enter deep sea from naval update?
  8. Airpex

    HQ Animal Baits

    I like the idea, custom is mostly good. but it are 15 bucks for 2 skins with function, thats bad
  9. damn it I bought the quarry box and now found this
  10. Added in latest update. You can now blacklist attachments per weapon.
  11. Just checking in to see how it's all going. Hopefully you get a patch out soon for the invisible entity problem
  12. Changed Status from Pending to Closed
  13. Stark

    Dungeon Events

    @9527 ??
  14. An RPC error occurred with the fish trap. A fix will be released soon.
  15. Khan

    not working with Bskin

    Yes, It won't work with that plugin, I'll just have to add skin support to bgrade.
    I wanted to make some changes to my map, but you've done a great job to make sure no one can do that. It's a shame that customers can't make small modifications. This is the second product I've purchased from you, and I'm starting to question whether it's worth buying anything from you. I've noticed that you've put a lot of effort into making it impossible for customers to make changes, rather than allowing them to customize the product to their liking. However, I must admit that your work in creating the prefabs and maps is truly exceptional. You're a true genius! It's hard to imagine how much time it took to create this prefab, and it took me a long time to disassemble it brick by brick to understand how the electrical system works and where it's hidden. You're a genius, but you're going in the wrong direction. I can confirm that the prefab works, although there are some nuances, but you can't edit or disassemble the prefab. This is unacceptable to me.
  16. Ruxiaoyu

    MBLogo

    卸载后不会消失
  17. Version 1.0.1

    3 downloads

    Updates NPCs' stats & behavior aspects to make PVE combat against NPCs much more comfortable. Details: - NPCs Gen2 (new NPCs): -- reduces outgoing damage % based on player's(target) equipped clothes (fix of the default logic) -- slows down movement speed a bit -- 'hiding' time is reduced to 30 sec. MAX (no more of annoying infinite sitting in corners logic) - legacy NPCs: -- reduces outgoing damage % based on player's(target) equipped clothes (fix of the default logic) Additional info (examples): - Damage % reduction: -- only projectile(i.e. bullets) attacks are processed -- the % formula in simplified way may be declared as: ((HEAD + BODY + LEGS) / 3) * MAX% -- damage block % examples: (base projectile protection without inserted armor plates) I) hazmat: 30% * 0.6(60%) = 18% II) full heavy set gear: (HEAD: 90% | BODY: 75% | LEGS: 75%) / 3 = (240% / 3) * 0.6(60%) = 80% * 0.6(60%) = 48% III) high tier armor set: ((HEAD: 50% | BODY: 25% + 20% + 10% | LEGS: 20% + 15% + 10%) / 3) * 0.6(60%) = (150% / 3) * 0.6(60%) = 50% * 0.6(60%) = 30% -- inserting armor plates are also taken into account -- 60% damage block is MAX (clothing + inserting plates). Default damage block is not yet disabled, so the total damage block will be a bit higher. -- player's armor has 3 sections: HEAD | BODY | LEGS, each of the sections may be protected by 1 or more clothing item(s), and to reach MAX % effect it's needed to have at least 1 equipped armor item for each the section, OR to equip any item which protects entire the body (like: hazmat). Usage: Copy the downloaded DLL file into server/HarmonyMods folder Compatibility: Should work both with: Oxide & Carbon, or as Harmony the only installed mod Dependencies: No Known bugs: - NPCs Gen2 : may teleport to a close point or to receive extra(unreal) movement velocity, it's because of bugs in cur. official code base, hope 'Facepunch' will fix the bugs, or will try to do it by myself in next ~3 months. Support: Use private messages on this site
    $15.00
  18. RobJ

    Skinner

    I would like at approve skin requests from outside the same with rcon apps can you add a [Command("skinner.accept")] command or something like please ?
    This is great for all the things it can do, but HOLY COW, it is heavy on the server! Having said that, if you are not running other heavy plugins like Raidable bases, Abandoned bases and the likes, it should work well for you. It is too much for a heavily modded server however. The_Kiiiing is a great dev, and this does a lot, so it is not surprising it is heavy. I stopped running it as I have a very heavy plugin load. This was a big part of it. If I were just running a vanilla or a light plugin load I would use this until the end of time. my latest snapshot showed 4095ms hook time, 586,951 hook fires, and 852ms hook lag in under two hours of uptime. Not for my type of server, but will keep it for future endevours.
  19. flouONEs

    Please fix the cargo path

    I don't control the cargo in any way, it builds its own route.
  20. flouONEs

    Please fix the cargo path

    There have been problems with cargo on almost all custom maps lately, I'll fix everything else, thank you.
  21. Same for me as well, pressed once and it disapears
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