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  1. Past hour
  2. Changed Status from Pending to No Response
  3. I think I like the idea of eating a good meal around a nice fireplace and a beautiful Christmas tree !
  4. spunK

    timed crate and timer

    Added
  5. Today
  6. Used in conjunction with Welcome Controller. When opening Outfits page, there are no items displayed and then the following error in console: Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.17' (KeyNotFoundException: The given key 'Attire' was not present in the dictionary.) at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkinController.UIWriteItemPanel (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings playerSettings) [0x0003f] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.UIInit (BasePlayer player, System.Int32 panel, System.Boolean fromCommand) [0x00138] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00b90] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01154] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Using "/preloadskins" also gives the following error: [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin NightToken (2903606292). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin DayToken (2903605100). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin Rusting-Away-Small-Boxes (2570846413). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin TeleportToOutpost (3404578282). Create Mapping in that file and reload the plugin to Import this skin. ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source Documentation around the use of the "/importskins" file is incomplete, I've tried listing just Skin ID's, the config file for SkinBox, and other various combinations and it errors out. Yes, I have loaded custom skins to the list.
  7. r0gi

    Failed to call

    i found this one too. Failed to execute OnFrame callback (Object reference not set to an instance of an object) at void Oxide.Plugins.DungeonBases.SavePlayersData() in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 1335 at void Oxide.Plugins.DungeonBases.ChangeDungeonPlayers(BasePlayer player, bool addPlayer, float dungTime) in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 2086 at void Oxide.Plugins.DungeonBases.OnPlayerDeath(BasePlayer player)+() => { } in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 2098 at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
  8. snetzer

    LuckyWheel

    Hi I have this problem when i win a Price: 2025-12-01T15:22:55.351Z|0x5878|Prefab 'assets/prefabs/weapons/arms/effects/drop_item.prefab' requires asset scene 'AssetScene-props' to be loaded first. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) %d2062b4773b274ec0bb1bade99c9e86b7b44939c:%82dff82973a64500a9fd53aa548ce270e1474fc5(String) %fd9ea8c72375fcfcd561b09ff9d5d338bf7f6fae:%abf80c3ebf4ccb7155915a5923060455e861cf15(String) %cff8cb7abf463eca00390c72592d7775f5bf6f1a:%8d0038af83efaa51b0f31f1b92c229179aac5467(String) %dd5bdb0b94747da135889bb823d43cfb39b4772a:%ee8c782200c65a76e86e8da73c77ff8ef1a3f576(String, %76dea61e7fd9a4e6637da14ec1476dc0ce5f6350) %dd5bdb0b94747da135889bb823d43cfb39b4772a:%872a5f6b84f2bac0da4123f9b57b840f28db9be2(%76dea61e7fd9a4e6637da14ec1476dc0ce5f6350) %3581cb976b5bc8aa6801801c166c4a6b25a8e648:%1d8e9cd3e60789d0a4f5f1342700dd1ddbea41c1(%e1afd20100f1be760731c347795748f4c17f095e) %81f8905bb8261857620f7a4ef3d95fa2402224a7:%316f79819c8f22650a002ed6cb155b24f8bba3ef(%c98fc297a3a4b8aebb2053d3b13f521eff4cda36) %d7b7d0101ea0612ec6c8f428570f1c7669f783a7:%bf3b6867d0ed0e29a28157e5c0e37a73af9c0f6a() Client:Update() 2025-12-01T15:22:55.352Z|0x5878|Prefab 'assets/prefabs/weapons/arms/effects/pickup_item.prefab' requires asset scene 'AssetScene-props' to be loaded first. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) %d2062b4773b274ec0bb1bade99c9e86b7b44939c:%82dff82973a64500a9fd53aa548ce270e1474fc5(String) %fd9ea8c72375fcfcd561b09ff9d5d338bf7f6fae:%abf80c3ebf4ccb7155915a5923060455e861cf15(String) %cff8cb7abf463eca00390c72592d7775f5bf6f1a:%8d0038af83efaa51b0f31f1b92c229179aac5467(String) %dd5bdb0b94747da135889bb823d43cfb39b4772a:%ee8c782200c65a76e86e8da73c77ff8ef1a3f576(String, %76dea61e7fd9a4e6637da14ec1476dc0ce5f6350) %dd5bdb0b94747da135889bb823d43cfb39b4772a:%872a5f6b84f2bac0da4123f9b57b840f28db9be2(%76dea61e7fd9a4e6637da14ec1476dc0ce5f6350) %3581cb976b5bc8aa6801801c166c4a6b25a8e648:%1d8e9cd3e60789d0a4f5f1342700dd1ddbea41c1(%e1afd20100f1be760731c347795748f4c17f095e) %81f8905bb8261857620f7a4ef3d95fa2402224a7:%316f79819c8f22650a002ed6cb155b24f8bba3ef(%c98fc297a3a4b8aebb2053d3b13f521eff4cda36) %d7b7d0101ea0612ec6c8f428570f1c7669f783a7:%bf3b6867d0ed0e29a28157e5c0e37a73af9c0f6a()
    Great plugin! Easy to use and customize - tons of options in the config that can truly help make this plugin work on any type of server. Players love it too!
  9. It was just a suggested behavior for the next update
  10. You woukd need to contact there devs as there plugin is killing it
  11. Gemma

    Extraction

    Hola!!! Funciona todo correctamente! Es increíble el mapa, el observatorio no apto para los que tengan dolor de corazón! jajajajajaja INCREIBLE, GRACIAS! Gracias por la atención recibida y toda la ayuda prestada. Como siempre... en todos tus mapas, de 10!
  12. This is the first time I'm trying to schedule everything like this and my first time modifying Bradley, so I'm not sure. I will look into it more. Thanks for the insight, you're probably right.
  13. that's the way I did the config originally but found that even just apply the perms one at a time manually it would not work
  14. I think the direction is not as big as a problem as that when the first vehicle in the convoy event touches your road Bradley, your Bradley just vanishes and doesn't respawn after the set respawn time.
  15. I think it makes sense if you have multiple permissions for same weaponname, the weapon capacity with most capacity will be taken Example: If we have this config "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }, { "weaponName": "rocket.launcher", "capacity": 9, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher9" } If we have all 3 permissions, rocketlauncher9 should be taken since its the permission which grants most capacity. Does that sound good?
  16. ok no problem thanks
  17. @Matnat I edited my previous message 15minutes ago, but i think you didn't see yet and only saw the text before i edited it
  18. @Matnat I edited my previous message 15minutes ago, but i think you didn't see yet and only saw the text before i edited it
  19. this is how it is applied in skill tree with movement speed I tried the same with your mod but it would not work "permissions": { "description": "Upgrade the speed of your shoes and run faster", "perms": { "1": { "perms_list": { "MovementSpeed.run.1.2": "Run at 40% Faster" } }, "2": { "perms_list": { "MovementSpeed.run.1.4": "Run at 80% Faster" } }, "3": { "perms_list": { "MovementSpeed.run.1.6": "Run at 120% Faster" } }, "4": { "perms_list": { "MovementSpeed.run.1.8": "Run at 160% Faster" } }, "5": { "perms_list": { "MovementSpeed.run.2.0": "Run at 200% Faster" } this is an example of how i had it your mod in skill tree "perms": { "1": { "perms_list": { "xmagazinecapacity.rocketlauncher": "3 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher": "3 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher": "3 shot mag rpg launcher" } }, "2": { "perms_list": { "xmagazinecapacity.rocketlauncher2": "6 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher2": "6 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher2": "6 shot mag rpg launcher" } } }
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