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- 8 comments
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- #rust
- #rust plugin
- (and 14 more)
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Hey! That one NPC most likely got created with a currency ID that doesnt exist in your config. When you run /ship vendor create 1 or whatever number, it writes that straight into the vendor without checking, and if there is no currency with that ID the ships tab just fails to draw. Open the config, find that bot in "Bots" and set its "Currency ID" to one that actually exists in the "Currencies" section (by default thats 0), then reload. Worth peeking at the server console when you click the tab too, youll see the error there. So theres no delete command for vendors right now, thats why nothing you tried worked. The NPCs arent saved by the server, the plugin respawns them from the config every load, so killing or burying them does nothing. Just open the config, find the vendor in the "Bots" list and either remove that whole block or set its "Enabled" to false, then reload the plugin. Use /ship vendor list first, the number in brackets is the position in that list so you know which one to pull. The jumping vendor is a real bug on our side. Positions are stored relative to a monument, and when you move the NPC it saves the offset against the monument youre standing at, but on reload it spawns at the first monument on the map with the same name. So if your map has two or three harbors or fishing villages, the vendor pops out at a different copy of it, which looks totally random. Were fixing it so it picks the right one. For now the only reliable spots are monuments that exist once on the map like outpost, bandit camp, launch site.
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WorldEnder started following Ship Vendor Save Problems
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Simil3x started following Ship Vendor Save Problems
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MeventSupport started following Ship Vendor Save Problems
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Mevent started following Ship Vendor Save Problems
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I've placed some ship vendors on my map but when I got to around #9 I had a couple problems. One problem was that one of the NPCs wouldn't let me view the available ships tabs yet all the other ones were fine. I tried reloading plugin, restarting server, removing vendor with remove tool and reloading and it still wouldn't let me access that tab. I also don't know how to actually delete a vendor so its gone gone, so if you could please tell me how to do that as well that would be great because all I was able to do was get it to go under the map but it even wanted to fight me doing that and which was my next problem, that my 9th, 10th and 11th vendors gave me so much trouble getting them to /ship vendor save where I /ship vendor move them. As of right now I have the 10th vendor jumping around the map every time I save no matter where I try to save it. I did get it to stay a couple times somehow but it wasn't placed where I wanted exactly so I regretfully moved it. Right not I cant get it to stay no matter what, and I don't know how to delete the vendor so I can try again and also get rid of the half broken vendor. Thanks.
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roamedoffwipe changed their profile photo
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Changed Status from Pending to Closed
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The API has migrated so should be fine
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I can't replicate this issue. The only reason it wouldn't work is if the permission isn't assigned correctly. This the test on my server. Rust 2026-09-16 17-20-31.mp4
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Will add it to the next release
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i_marks1 started following Announcements
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i_marks1 joined the community
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Version 1.0.0
9 downloads
AP Burden — find which Oxide / Carbon plugins eat your server frame time. In-game metrics plus a Windows desktop app (AP Burden Monitor) over WebRCON. Optional BurdenProfiler extension for deeper per-hook analysis of the collected data. Features - Measures plugin / hook load in readable metrics (ms/sec, %, top plugins) - In-game UI & chat + console reports - Configurable sample interval, exclusions, alerts, snapshots - **BurdenProfiler extension** (Oxide / Carbon) — dig into hooks and deep-profile a specific plugin hook when you need more detail than overview metrics - AP Burden Monitor (Windows) — live plugin table, FPS / players / entities, search, detail charts - Auto-updates for Monitor from the license server - Oxide & Carbon packages included Requirements - Rust server with Oxide or Carbon - WebRCON enabled (IP, RCON port, password) - Windows 10/11 for the Monitor app - Google Authenticator (or any TOTP app) for the customer cabinet (2FA) - Full server restart after installing the BurdenProfiler extension After purchase 1. You will receive a private message with a one-time invite code and a link to the customer cabinet. 2. Open the link → enter the invite code → create nickname + password → set up 2FA. 3. In the cabinet: download Monitor and copy your license key. 4. Install Monitor → paste the key → activate → connect via WebRCON. Important: download the installer only from the cabinet. Keep the invite code message until registration is finished (the invite code works once). Optional Link Discord in the cabinet to recover your password later via bot DM. 2FA is never bypassed. Permissions appluginburden.use Open the in-game `/burden` UI appluginburden.admin Admin actions in the plugin UI / admin features Server owners (IsAdmin) can use the tools without these permissions. Console commands require auth (RCON / server console). Commands / Chat /burden Open the burden UI (requires appluginburden.use or admin) |$15.00-
- #rust plugin
- #admin
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imthenewguy started following Scaled Collectables
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TheEye started following Scaled Collectables
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Was unsure if loading diesel_barrel_collectable would actually work? I put it in the cs and the json and it worked out fine. Just thought I would Add that to the List of Collectables. Will you Add that one and whatever/if there are any more out there? Thanks
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players do not get vip benefits
hairybeanstalk replied to hairybeanstalk's Support Report in Support
{ "General settings": { "Skill points per level": 2, "Modified skill points per level based on permissions [must be higher than default]": { "skilltree.points.vip": 3, "skilltree.points.vip2": 4 }, "Maximum points a player can spend [default]": 200, "Modified max skill points based on permissions [must be higher than default]": { "skilltree.vip": 260, "skilltree.vip2": 280, "skilltree.nolimit": 0 }, -
Players have reported that commenting out line 314 causes the drug-harvesting mechanic to yield only cloth, effectively disabling the drug-related functionality...
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- 863 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Version 1.0.0
3 downloads
Announcer lets players with the announcer.broadcast permission broadcast their microphone or play a sound file to one connected player or everyone on the server. Use /announcer to open the sound playlist. Choose To Player to pick someone online, or To All to broadcast the file. The Stop File button ends your current playback. For live voice, use Mic To All in the UI, or /announcer mic <player Steam ID> to speak to one player. To add sounds, convert your audio to a Rust voice JSON file using this https://converter.converter.myvector.xyz then place the .json file in C:\rustserver\oxide\data\Announcer\Sounds. Reopen /announcer to see it in the playlist. This will spawn a npc under the player that only will render to the player if he is way high and looking down with no obstructions...$20.00-
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- #broadcast
- #broadcaster
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(and 1 more)
Tagged with:
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Clowny changed their profile photo
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Trần Trung joined the community
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it's an older map that isn't going to be updated. would be nice to ...archive it ...or hide it?
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- 1,653 comments
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- #leveling
- #progression
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- 1,653 comments
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- #leveling
- #progression
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Nokiman joined the community
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Hey this plugin is really good because it offers many options for raid protection This idea has been suggested several times in 2024 and 2025, the only thing missing is an option to set a time limit that determines whether or not offline protection is activated if the base is being raided or has sustained damage within a certain time frame (to prevent abuse and people who are frustrated because they can't finish a raid) Ideally the protection should not be activated if the base has sustained explosive damage within a certain period of time and if it was not possible to activate the protection and once the specified time has elapsed, the plugin should check again to see if it is possible to activate the protection I know it's a free plugin and I appreciate that but that is the only thing missing for it to be absolutely perfect. Thanks
- 172 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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Mestre Pardal joined the community
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Anyone know if David is ok? Still not fixed and I even tried the Discord but the invite link is invalid.
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Hello! I really like the Automated Messages plugin and I was wondering if it would be possible to add a Rainbow/Gradient color option directly to the message editor. For example, instead of having to manually add <color=#HEX> to each letter, the editor could have a Rainbow/Gradient option that automatically applies different colors to each character of the message. Something like: Rainbow: Welcome to our server! Automatically becoming a color gradient/rainbow per letter. Would it be possible to add something like this in a future update?
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- 17 comments
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root1222 changed their profile photo
- Yesterday
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What if you restart the server and then attempt to remove the caboose without reloading the plugin? If that doesn't work, try unloading DeployableNature, ent killing the caboose, load it again, and when it respawns, remove it again normally. I have heard of this issue happening before, but I am unable to replicate it on my test server (I can pick it up without issue). If none of the above works, you will need to disable it in the config.
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Wipe day shouldn't be stressful. So let's do something about it!
Thunderchile replied to Death's topic in Announcements
Groovy