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I appreciate it. I just hit the x3 button since that's the server im doing, so im not losing much. I'll delete the file. Thanks!
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Yes, indeed, wherever I put this item on, the object becomes invisible, the player, the NPC, or even mannequin himself.. But like I said, it's sad news because I liked it too, but I think it's either a temporary Facepunch bug, or they did something to prevent this item from being used. I would advise you to use a different item, and check it periodically, in case it gets fixed with some kind of update. The developer can't help here. Thanks for the information.
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Changed Status from No Response to Closed
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Changed Status from Pending to Work in Progress
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aimacak started following This is causing problems on my server , clothing.mannequin invis and NPC bugs
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Hello, I'm sorry for the long answer, what do you mean by after wipe? Do you mean after the game update? I'll check it out, but in any case, it's a hidden object in the game, and if Facepunch did something to it, the plugin developers won't help you in any way.
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Hello, you already wrote to me on discord, I don't remember your nickname, you can write there if you have any additional questions. But you need to copy the new custom coordinates for each preset and monument size from the latest version of the BetterNpc data files to your Missile Silo and Military Tunnel files, because Facepunch has increased the height of these monuments.
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Hello, what problems are we talking about? You can check the update history to make sure that the plugin is updated, and it is required for many plugins that depend on it. But the Raidable Bases plugin doesn't use it.
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- 490 comments
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- #abilities
- #boss
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also try to delete couriernpc's files in data folder (oxide/data or carbon/data)
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"Brain timer tick (0.01 - 1)": 0.2, "Controls timer tick (0.01 - 1)": 0.5, set like this and what's your hardware?
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are you on custom map? have you tried to use different spawn points? if they're stuck somewhere they usually respawn in a different place until they start moving
- Today
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Hi sorry it looks like you are missing smallWaterCatcher in your Gather.json file in your TotalControl Data folder you can delete the Gather.json file and reload TotalControl which should fix the error but you will lose all your Gather Rates settings and will need to redo them otherwise if you would like to send me your Gather.json file i will have a look and fix it for you im more than happy to do that.
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Clowny changed their profile photo
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mythicalcreature started following Error
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Hello! Ive been using your plugin for some time now and at first it worked wonderful. A couple of days ago, it's started spamming my console with errors and the plugin loads, but is broken. Have any idea what's causing it? Error: Failed to call hook 'OnWaterCollect' on plugin 'TotalControl v2.0.4' (KeyNotFoundException: The given key 'smallWaterCatcher' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.TotalControl.ApplyWaterGatherMultiplier (WaterCatcher waterCatcher) [0x00085] in <cfa2472560164eadabe2343917b75840>:0 at Oxide.Plugins.TotalControl.OnWaterCollect (WaterCatcher waterCatcher) [0x0000e] in <cfa2472560164eadabe2343917b75840>:0 at Oxide.Plugins.TotalControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f36] in <cfa2472560164eadabe2343917b75840>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Thank you!
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Whats your TCUpgrade version?
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Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?
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Kian_Vahedi started following Announcements
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Kian_Vahedi joined the community
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Cannon丶 started following jaaaaaThomas
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https://www.youtube.com/watch?v=PgpiMc5qbTw
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The plugin was updated yesterday, and the new doors work without any problems. The doors close automatically if you've enabled them; that's the purpose of the plugin. If you don't want certain doors to close automatically, simply approach the door and press the icon that appears at the top to disable automatic closing.
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- 49 comments
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