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GrandZhuk started following IQCraftSystem
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Download and install the dependency mentioned in the description -> https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-9.0.11-windows-x64-installer
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rustplugins started following Not Work With WINDOSWS 11
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beee started following Not Work With WINDOSWS 11
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0g.Ghost.7373 started following CustomCraft
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Thank you, Nivex. Good looking out on the update too. I installed it and am still able to loot the sleepers even after setting it to false in all the profile configs. So I'll have to do some more digging because something has to be affecting this; I just still don't know what exactly.
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Hey Martian, I couldn't find any information about this, and I'm not sure when it started happening. Some of my players mentioned that it didn't behave this way before, but: there seems to be an interaction with the auto doors (https://umod.org/plugins/auto-doors) plugin. When players have Auto Doors enabled, dungeon doors autimatically close after a fex seconds, as expected from auto doors' normal functionnality. Would it be possible to prevent Auto Doors from affecting doors inside dungeons, if that isn't already supposed to be the case? Thanks
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Kayotics started following imthenewguy
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Good afternoon. Please read the product description.
liuyan1220 replied to liuyan1220's Support Report in Support
No Item Loss on Death -
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust posted A Support Report in Support
Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides. There are several of these along most roads of the map -
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Hello. Thank you for reporting the issue. It will be fixed in the next update.
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Seezure started following Will not compile
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Raul-Sorin Sorban started following Will not compile
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Error while compiling PortableRecycler: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11 Error while compiling PortableRecycler: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11 Error while compiling PortableRecycler: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11 Error while compiling PortableRecycler: Argument 1: cannot convert from 'float' to 'string' | Line: 403, Pos: 11
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Need help, my server is broken and Carbon default group stopped working
BaluDog Gaming replied to Rara's question in Support
Good luck! Sounds like the second approach will fix the issue -
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Thanks for the reply. I copied the old server over 1:1 and reinstalled Carbon fresh, but I'm honestly done chasing this problem. I'm currently just setting up a completely new server install and only importing the data folder, config, lang folder and plugins. So far everything works fine again on my test server.
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Hello, instead of 3490826120 at the beginning of the item definition, you need to use the same ID (3617480259) as the skin you'll use for the special seed, the one that inserts the following in the field: "Special Seed SkinID": 3617480259. Then simply reload the plugin and you can receive the item with the command: uif.give 3617480259 100
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Need help, my server is broken and Carbon default group stopped working
BaluDog Gaming replied to Rara's question in Support
Thanks. How did you go about the migration? Did you first setup a new server, install Carbon as fresh, then copy over the needed files? Are you able to summarise what you did? Also, if you haven't already, you could ask in the Carbon Discord - they may be able to pinpoint you in the right direction. https://discord.gg/carbonmod