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  1. More information about "Kits"

    $34.95 $21.95

    Kits

    Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)!
     

     
    🌟 Features of Kits
    Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support.
    🎮 Commands
    kit – open the kit interface kit help – get help with kits kit autokit – enable or disable automatic kit.
    Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname] – grant a kit to player kits.convert – convert from uMod Kits kits.wipe – clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players.
    Parameters:
    <targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2).
    Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1.  
    🎥 Video
    P.S. Video of the old version, video for the V2+ version is now in development
     
    🖼️ Showcase
    Full screen Templates
    Template OLD STYLE
    Template NEW RUST
    Default: 

    Content:

    Categories:

    Content & Categories:

     
    In-Menu Templates
    Template V1 (V1.1)
    Default:

    Content:

    Categories:

    Content & Categories:

     
    Template V2
     
    Default:

    Content:

    Categories:

    Content & Categories:

     
    Editor

     
    🧪 TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    📚 FAQ
    Q: Where can I see an example of a config?
    A:  Config
    Q: Where can I see an example of a data?
    A:  Data
    Q: I have a question/problem. What should I do?
    A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: Mevent#4546
    Q: Does the Kits plugin support other plugins?
    A: Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too.
    Q: How do I enable the sale of kits?
    A: You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price"
    "Enable sale": true, "Selling price": 100, Q: How do I use Economics to pay for kits?
    A: Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for kits?
    A: Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use scrap to pay for kits?
    A: Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I resize the kit image?
    A: You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height😞
    "Kit Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q: How can I remove the numbers on the kits ("#1", "#2", etc.)?
    A: You need to turn off "Show Number?" in the config:
    "Show Number?": false, Q: How do I make it so that others can see kits with different permissions without being able to claim them? 
    A: You need to turn off "Show All Kits?" in the config:
    "Show All Kits?": true, Q: Where can I edit the names in the plugin or add my own language?
    A: You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json".
     
    🛠️ HOOKS
    private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double OnKitCooldown(BasePlayer player, double cooldown)  
    🧩 API
    private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)
  2. More information about "Total Control"

    $20.00

    Total Control

    Introducing Total Control, a comprehensive admin tool designed for Rust game servers.
     
    This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart:
    Settings Page (New!): The latest addition to Total Control, the Settings page introduces powerful options for customizing server-wide gameplay systems:
    Skip Night: Automatically skip night cycles or use a voting system where players can vote to skip night.
    Time Freeze: Freeze time to any time of the day you choose.
    Day and Night Settings: Configure the start and end of the day, set the percentage of votes required to pass a day skip, and adjust the delay for voting messages. You can also limit the number of nights players can skip before requiring a full night cycle.
    Custom Vote Command: Define the vote day command, with /day as the default.
    PvE/PvP Mode: Set basic PvE or PvP modes, which can be toggled on a timer, or be set to stay permanently on. PvE or PvP mode can be displayed on the player HUD.
    Raid Protection: Implement raid protection with the same flexible settings as the PvE/PvP modes, including timers and toggles.
    StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server.
    Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression.
    Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used.
    Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or server rewards (if the ServerRewards plugin is installed) or even scrap.
    Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow.
    Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen.
    Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed.
    Permissions:
    TotalControl.OpenGui    To allow access to the Ui for admin.
    Chat Commands:
    /tc   To Open the Ui for any player with the correct permission

    Feel free to join my Discord!
    Stay up to date with the latest updates, report bugs, share suggestions, and get support for my plugins. You can also promote your Rust server or just hang out and chat!
    🔗 Join here: https://discord.gg/AkwHUs8Qma
  3. More information about "Base Upgrade"

    $15.99

    Base Upgrade

    Features:
    User-Friendly Interface: Manage all base upgrades, repairs, and skin applications directly through a convenient UI. No need for complicated commands. Comprehensive Skin Menu: Access a variety of built-in skins for different building grades directly through the UI. Easily apply skins to customize your base. Customizable Settings: Adjust settings like command cooldowns and upgrade delays to fit your playstyle. Tailor the experience to your server’s needs. Enhanced Tools: Use the powerful 'Remove Tool' with adjustable duration for quick and efficient block removal. Perfect for fine-tuning your base. Efficient Base Upgrades: Upgrade your entire base to a specific building grade with just a click. Supports Wood, Stone, Metal, and HQM upgrades. Repair System: Quickly repair your base using materials from the Tool Cupboard. No need to manually gather resources—just click and repair. /bup 1-4
      Base Permissions
    o.grant group default <permission> or c.grant group default <permission>
    baseupgrade.up_wood baseupgrade.up_stone baseupgrade.up_metal baseupgrade.up_hqm baseupgrade.downgrade baseupgrade.remove baseupgrade.show baseupgrade.bupUse
    Default Configuration
    { "UpgradeDelay(0.0 = insta upgrade)": 0.5, "CommandCooldown(in secs)": 60.0, "Hammer Duration": 300.0, "DefaultHammerSkin": 1116103194, "CheckAndResumeUpgradeEnabled": false, "RefundOnDowngrade (true/fasle)": true, "RepairCosts": { "Wood": 50, "Stone": 100, "Metal": 70, "TopTier": 10 }, "UpgradeCosts": { "Wood": 150, "Stone": 300, "Metal": 200, "TopTier": 25 }, "UISettings": { "UpgradePanel": { "OffsetMin": "-303.1 7.5", "OffsetMax": "-73.37 106.795" } } }
  4. More information about "Store Robbery"

    $20.00

    Store Robbery

    Store Robbery plugin is a plugin that was made from my memory of Arma 3 Life Gas Station robbery's, currently this plugin allows you to place Robbable Store Clerk's around the map for players to attract PvP too. Only the best will be able to survive a store robbery and walk away with the reward!
     
     
    Permission
    storerobbery.manage - Allow creating and deleting of Store Clerks
     
    Commands
    /createclerk - Creates a clerk at your current location
    /removeclerk - Removes a clerk that you are looking at.
    /getclerkid - Ability to get the id of the clerk in the data file, so you can edit rotation or position if needed.
     
    Features
    Spawn guards at robbery start or robbery end
    Live progress bar showing robbery progress
    Toggable Markers and Chat Anouncment
    Auto fill clerks at all gas stations and supermarkets
    Configurable robbery times and cooldowns
    Support for Server Rewards and Economics plugin
    Configurable Item List with item counts, and probability.
     
    Config
    { "Announce Robberies In Chat": true, "Use Clerk Marker": true, "Use Robbery Area Marker": true, "Allow Shoot To Rob": false, "Robbery Distance (m)": 5.0, "Robbery Time (Secs)": 20, "NPC Cooldown/Reset Time (Secs)": 10, "Use Player Cooldown?": true, "Player Robbery Cooldown Time (Secs)": 10, "Whitelisted Robbery Weapons": [ "rifle.ak", "rifle.bolt", "smg.2", "rifle.l96", "lmg.m249", "rifle.lr300", "rifle.m39", "pistol.m92", "smg.mp5", "pistol.python", "pistol.revolver", "rocket.launcher", "rifle.semiauto", "pistol.semiauto", "shotgun.spas12", "smg.thompson" ], "Clear NPCs On New Save": true, "Clerk Name": "Store Clerk", "Fill Clerks at Supermarkets": true, "Supermarket Clerk Position": { "x": 8.8, "y": 0.0, "z": 3.5 }, "Supermarket Clerk Rotation": { "x": 8.8, "y": 0.0, "z": 2.0 }, "Fill Clerks at Gas Stations": true, "Gas Station Clerk Position": { "x": -8.7, "y": 0.0, "z": 21.5 }, "Gas Station Clerk Rotation": { "x": -8.2, "y": 0.0, "z": 21.5 }, "Guard Settings": { "Play Alarm Sound": true, "Spawn Guards at Robbery Start": false, "Spawn Guards at Robbery End": false, "Chance of Guard Spawn (0-100%)": 75, "Amount of Guard at Robbery Start": 0, "Amount of Guard at Robbery End": 5, "Store Guard": "Store Guard", "Gaurds HP": 400.0 }, "NPC Clothing": { "Clothing": [ "hat.cap", "shirt.collared", "pants.shorts", "shoes.boots" ], "Skins": [ 1125552993, 1145623671, 883719992, 2592902166 ] }, "Robbery Rewards": { "Use Economics Plugin": false, "Minimum Amount Of Credits": 3000, "Maximum Amount Of Credits": 6000, "Use Server Rewards Plugin": false, "Minimum Amount Of RP": 300, "Maximum Amount Of RP": 600, "Use Item Box Rewards": true, "Minimum Amount Of Items From List": 3, "Maximum Amount Of Items From List": 6, "Possible Item List": [ { "shortname": "rifle.ak", "customname": "Red Zircon AK47", "skin": 2589524856, "minamount": 1, "maxamount": 1, "probability": 90 }, { "shortname": "rifle.bolt", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 5 }, { "shortname": "ammo.pistol", "customname": "", "skin": 0, "minamount": 10, "maxamount": 50, "probability": 70 }, { "shortname": "ammo.shotgun", "customname": "", "skin": 0, "minamount": 10, "maxamount": 30, "probability": 70 }, { "shortname": "syringe.medical", "customname": "", "skin": 0, "minamount": 1, "maxamount": 3, "probability": 40 }, { "shortname": "keycard_blue", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 35 }, { "shortname": "cctv.camera", "customname": "", "skin": 0, "minamount": 1, "maxamount": 2, "probability": 50 }, { "shortname": "shotgun.double", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 70 }, { "shortname": "bow.hunting", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 90 }, { "shortname": "pistol.revolver", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 80 }, { "shortname": "arrow.wooden", "customname": "", "skin": 0, "minamount": 10, "maxamount": 40, "probability": 85 }, { "shortname": "arrow.fire", "customname": "", "skin": 0, "minamount": 5, "maxamount": 20, "probability": 70 }, { "shortname": "rope", "customname": "", "skin": 0, "minamount": 3, "maxamount": 6, "probability": 75 }, { "shortname": "propanetank", "customname": "", "skin": 0, "minamount": 3, "maxamount": 6, "probability": 75 }, { "shortname": "metalpipe", "customname": "", "skin": 0, "minamount": 2, "maxamount": 4, "probability": 75 } ] } }
  5. More information about "Oasis Custom Map"

    $40.00

    Oasis Custom Map

    Oasis is a new concept of custom map for rust.
    Everything is surrounded by desert and in the middle is a huge green oasis. In the Oasis, you can find many custom places to build. Two cities are made in such a way as to allow you to build inside some houses. You can completely build up the first floor, and the second floor has several varieties of interior for your comfort.
    You may notice flying islands with the possibility to build. Can also build in custom small canyon caves screenshots of some of them you can see.
    In the middle of the oasis is a large oilrig, which is completely restyled.
    Also some custom monuments inside and outside the oasis. 
    We are happy to finally show this map, we hope you enjoy exploring it.

    Map size: 4096
     
    Custom Monuments:
    - Forest Wooden Towers
    - Hobbit houses
    - Tram City A
    - Tram City B
    - Desert Town
    - Tiny Desert Town with restyled fp supermarket A
    - Restyled FP Supermarket B
    - Restyled FP Gas Station
    - Restyled FP Bandit Town
    - Restyled FP OilRig
    - Tram Depo A
    - Tram Depo B
    - Warehouse C
    - Intricate Сustom Сave (from the same rocks as the map)
    - Simple quarry with hidden building place
    - Waterfall A
    - Waterfall B and cave with a lake (players can build)
    - Railway RadTown (not for workcarts)

    Facepunch Monuments:
    - Airfield
    - Bandit Town
    - Cave Large Hard
    - Cave Large Sewers Hard
    - Cave Medium Hard
    - Cave Medium Medium
    - Cave Small Easy
    - Cave Small Hard
    - Cave Small Medium
    - Compound
    - Desert Military Bases
    - Excavator
    - Fishing Village A/B/C
    - Gas Station
    - Harbor
    - HQM Quarry
    - Launch Site
    - Lighthouse
    - Military Tunnel
    - Oilrig 1
    - Oilrig 2
    - Powerplant
    - Sewer Branch
    - Satellite Dish
    - Sphere Tank
    - Stables A/B
    - Sulfur Quarry
    - Supermarket
    - Swamp
    - Trainyard
    - Warehouse
    - Junkyard
    - Water Well A/B/C/E
     
    If you have any questions about the map, need help or find a bug, please let us know!
    Our discord https://discord.com/invite/GGgx822
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