The Real Butter's Wishlist
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Junkyard Event
This event automatically takes place in the Junkyard location if on the map
Finally, the crane in Junkyard will have a true meaning and be fun again!
Description
The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden.
In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/jstart - start the event
/jstop - end the event
/jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read)
Console commands (RCON only)
jstart - start the event
jstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnJunkyardEventStart() – called when the event starts
void OnJunkyardEventEnd() – called when the event ends
void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #broken cars
- #cargoplane
- (and 26 more)
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Door Frames
Are you tired of the strict limitations on floor frames, where only ladder hatches are allowed? DoorFrames is here to change that! This plugin introduces the ability to place Wooden Double Doors, Metal Double Doors, Armored Double Doors, and Garage Doors on floor frames, giving players more creative freedom and practical utility in their base designs.
🌟 What Does DoorFrames Do?
By default, Rust restricts floor frames to only accept ladder hatches, limiting design possibilities. DoorFrames overrides this behavior, allowing players to place multiple door types on floor frames, seamlessly integrating them into existing structures.
🔧 Key Features
🚪 Support for All Double Door Types
Players can place the following doors on floor frames:
Wooden Double Doors
Metal Double Doors
Armored Double Doors
Garage Doors
🔒 Permission-Based Access
Control which players can place specific door types using permission system:
doorframes.all: Allows placement of all supported door types.
doorframes.wood: Allows placement of Wooden Double Doors.
doorframes.metal: Allows placement of Metal Double Doors.
doorframes.armored: Allows placement of Armored Double Doors.
doorframes.garage: Allows placement of Garage Doors.
⏲️ Cooldown System for Performance
To ensure smooth server performance, the plugin includes a 0.5-second cooldown for each frame. Additionally, a 100-frame limit is enforced to prevent excessive memory usage. The oldest cooldowns are purged as needed, ensuring stability during heavy server activity. (Those can be changed in the code for optimization.)
🔌 Custom Hook Integration
The FFDoorPlaced hook is triggered every time a door is successfully placed, enabling advanced customization for server developers.
🎮 How It Works
For Developers
Customization via Hook:
The FFDoorPlaced hook allows you to add functionality such as logging, rewards, or additional restrictions. It provides the following parameters:
BasePlayer player: The player placing the door.
Door door: The door entity being placed.
string doorType: The type of door being placed (e.g., door.double.hinged.metal).
For Players
Select a Door: Equip one of the supported doors in your hotbar.
Aim at a Floor Frame: Point at a valid floor frame within a 5-meter range.
Place with a Click: If permissions are granted, the door will automatically align to the frame.
Players who lack the required permission will receive a message in chat, preventing placement.
⚠️ Important Considerations
Performance First: The cooldown system and frame limit ensure no unnecessary server lag or memory usage.
Backup Recommended: Always back up your server before installing new plugins or making major changes.
For Developers:
using Oxide.Core; using UnityEngine; namespace Oxide.Plugins { [Info("FFDoorLogger", "Hakan", "1.0.0")] public class FFDoorLogger : RustPlugin { void FFDoorPlaced(BasePlayer player, Door door, string doorType) { Puts($"{player.displayName} placed a {doorType} on a floor frame."); } } }
Functionality The FFDoorPlaced method is a hook that gets called whenever a door is placed using the DoorFrames plugin. When triggered, it:
Takes three parameters:
player: The BasePlayer who placed the door
door: The Door entity that was placed
doorType: The type of door placed (e.g., wooden, metal)
- #floorstack
- #floorframe
- (and 13 more)
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Shipping Containers
By RIPJAWBONES in Plugins
Spawns shipping containers on the beaches around the map with loot crates inside them and barrels around them. Beaches on Rust are currently pretty bare and now with this plugin players can farm the coast and get some worthy loot, this will also help solo players or small teams on high pop servers farm more.
If you cannot afford to pay for this plugin wishlist it and send me a message asking for it and I will give it to you for free.
Configuration:
{ "Max Amount Of Containers": 30, "Space Between Containers": 165.0, "Respawn Timer (Seconds)": 480.0, "Max Respawn Attempts (-1 for infinite)": 3, "Force Loot Respawn After Last Attempt": false, "Prevent Loot Respawn If Player Nearby": true, "Prevent Building Near Containers": true, "Prevent Building Radius": 25.0, "Disable Radiation": true, "Save Locations": true, "Crates and Barrels": [ { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": -3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/static/hobobarrel_static.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": 3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }
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Simple KDR UI
By Cobalt Studios in Plugins
Simple kill/death ratio counter. User interface is fully customizable, each panel can be disabled. For each screenshot shown there is config file available.
Simple customizable KDR UI interface Togglable interface Multi-User custom interface support High Performance Plugin Plug and Play - No dependencies or Linq
Got any ideas or questions ? Join the Cobalt Studios Discord @ https://discord.gg/cobaltstudios
Player Commands:
/hkd or /togglekdr - disables/enables kdr UI /skd or /switchkdr - rotates through multiple custom KDR UIs from the config Args - Optionally use an integer to skip to a specific UI - Example - /skd 2 Admin Commands:
/kdrwipe - wipes all kdr data
Player Permissions:
simplekdr.use - allows use of all player commands simplekdr.hidden - hides the kdr UI when a player logs in or uses the /hkd command Admin Permissions:
simplekdr.wipedata - allows the use of /kdrwipe command
Credit to M&B Studios the original author of this plugin.
- #kdr
- #simplekdr
- (and 24 more)
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Frontier - American Old West
It’s time for the wild west. This time I will send you far into the past to the real wild west, where everything was solved with the help of weapons and horses were the main means of transportation. This map will completely immerse you in the atmosphere of those times, it is very different from other maps, since there are no Facepunch monuments here, it consists entirely of custom monuments. So this is a closed type of map, that is, there is no ocean here, the game area is located in the grand canyon and you will not get to the surface. This map is a kind of experiment and my long-standing idea is to implement it. Also on the map you will find several familiar monuments made in the style of the wild West. And where is it without a railway, it stretches all over the map and has several branches. Custom garbage cans for loot extraction are located near the roads. Also, there are custom NPCs – traders, and horse traders-near the roads and on the monuments. Recyclers are made in the style of those times. Good luck in surviving in the wild west!
Featured:
The full atmosphere of the Wild West is transmitted (My personal opinion) Map Size – 4000 (Game space 3200-3400) Prefab Count – 98к Very stable FPS despite the number of prefabs Attention:
Please read the full description of the map There is a required plugin included with the download Be sure to add the vending profiles to the editor if you plan to edit the map This map is constantly supported and updated for the current version of the game with all updates! The map’s performance has been tested on a Windows system, problems may arise with the Linux system. Join the Mad Mapper Discord and you can create a ticket to request a preview of the map To expedite the process share your Steam ID when you make the request so that you can be whitelisted You will be granted admin privileges on the server and be able to take a look at the map freely
Custom monuments:
Husky Farm Coal Mining Kennekott (Mini City) George Town (City) Outpost (Safezone City) Train Yard (Large Monument) Oil Wells (Large Monument) Special Purpose Prison (City, Prison) JunkYard (Medium Monument) Rebel Checkpoint (Medium Monument) Thorhill (MiniCity) Coal Mining Plant Ghost Town (City Zombi) Big Joe HomeStead (Manor) Reservation (Indian settlement) Governors Ranch Mansion Warehouse Old Supermarket Station (Several types) Railways Repair Fishing Village A lot of custom garbage cans near roads and ruins with loot Monuments FP:
Cave Quarry Plugins in the archive:
The map comes with 1 plugins (developed by KpucTaJI), which must be installed on the server.
– WildWestCore-this plugin removes the modern from the map, and also interacts with other plugins to fully convey the atmosphere of the Wild West (pictures, etc.).
