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  1. More information about "MysteryBox"

    $25.00

    MysteryBox

    Player can use boxes at any time. Mystery box rewards consist of tiered rewards given by chance. Player types /mbo to receive one spin. After spin, amount of available mystery boxes decreases by one. Amount of mystery boxes listed by player steam ID, stored in the data folder.
    Upon entering /mbo, player's inventory opens. On the right side of inventory  items spin randomly several cycles spin until a random item is selected. If player tabs out of the inventory screen without manually moving the reward item to main inventory or while spinner is still going, spinner is stopped and item is placed in their inventory with message, item is moved to their inventory automatically. Sound-effect player up to the type of the reward to notify the player about the end f the spin.
     
     
    Configuration: 
    Tier based loot chances Sound effect for Legendary and non legendary reward Wipe Limitation for lootbox opening Speed of roll settings Item table for rewards, with Shortname, Quantity and optional SkinID  
    Commands
    **Console Commands:** "mba X {name or steamID}" - X = any number of Mystery Boxes to send to player "mbr {all}/{name or steamID}" - reset all or selected player open limit back to 0. (can open again lootboxes on the wipe until the configured limit) "mbo" - Opens Mystery Box **Chat Commands:** /mba X {name or steamID} - X = any number of Mystery Boxes to send to player /mb - Displays how many Mystery Boxes the player has /mbo - Opens Mystery Box  
    Permissions
    mysterybox.admin - can send Mystery Boxes mysterybox.use - can open Mystery Boxes
  2. More information about "100 Zombie Kits"

    $11.98

    100 Zombie Kits

    70 zombie /  horror kits Data file all kits have been put on hide. Weapons include bloody clothes to scare the players, the kits are different from each other. 
    Can be used with ✅Zombie Horde ✅ BotReSpawn
    horde addloadout "1" "2" "3" "4" "5" "6" "7" "8" "9" "10" "11" "12" "13" "14" "15" "16" "17" "18" "19" "20" "21" "22" "23" "24" "25" "26" "27" "28" "29" "30" "31" "32" "33" "3" "35" "36" "37" "38" "39" "40" "41" "42" "43" "44" "45" "46" "47" "48" "49" "50" "51" "52" "53" "54" "55" "56" "57" "58" "59" "60" "61" "62" "63" "64" "65" "66" "67" "68" "69" "70" "71" "72" "73" "74" "75" "76" "77" "78" "79" "80" "81" "82" "83" "84" "85" "86" "87" "88" "89" "90" "91" "92" "93" "94" "95" "96" "97" "98" "99" "100"   
  3. More information about "180 Kits Profiles for NPC's"

    $9.99

    180 Kits Profiles for NPC's

    This is a collection of kits for the Kits plugin by Mevent. They are primarily for NPC characters, and perfect for roleplaying servers. If you're using NPCKits, or BotReSpawn, this is definitely the package for you.
    Once you have downloaded the file, you can place it in your oxide/data/Kits/Kits.json file.
    Each kit listed below has varying styles. The format for the line item is as follows:
    Kit Name, Clothing Variations, Weapon Variations
    Each kit if they have more then one clothing variation has the same weapon variations. For example, if the kit named "test" had 2 clothing variations, and 6 weapon variations, that means that a total of 12 kit profiles have been generated for that kit name.
    If the kit name only has one number next to it (i.e. "Kit Name,2"), that means that there is only one clothing variation, and 2 weapon variations.
    All weapon variations have a different skin for each variant, so they aren't just unskinned weapons.
    Boom,2
    Bewm,1
    Captain Flynt,2
    BadMaw,1
    Pyro Pete,1
    The Sandman,1
    Bandit Guard,7
    Bandit Shopkeeper,3
    Boat Shopkeeper,1
    Shipmate,3,5
    Outpost Guard,5
    Desert Scientist,5
    Excavator Miner,7
    Mission Giver,1 (Just a Nomad Suit, and a skinned gun)
    Roughneck,3,7
    Tunnel Rat,1,14
    Underwater Dweller,1,8
    Office Staff,4
    Rocket Scientist,3
    Launchsite Security,3
    Radiation Cleaner,6
    Cargo Worker,4
    Heavy Equipment Operator,4
    The Forgotten,4
    Butcher,3
    Pilot,8
    Airplane Mechanic,4
    Arctic Explorer,6
    Ship Repairman,4
    Scrapper,4
    Car Mechanic,4
    Miner,1
    Cashier,1
    Safety Inspector,4
    Plumber,4
    Electrician,8
    Conductor,3
    Radio Technician,2
    Farmer,1
  4. More information about "Drone Event"

    $14.99 $9.99

    Drone Event

    Adds drones to your server. Drones can attack with grenades and shoot at players, you can destroy drones, they have loot. Drones spawn near monuments, also you can add custom spawn points.
     
    Features:
    Easy to set up. Excellent customization options in the config. You can customize the monuments where the drones will spawn.
    You can customize the contents of the drone in the config file:
    you can set up a list of items that will be inside you can choose drop chance (1 - 100%) you can choose skins for items You can also customize the health and respawn time of the drones.
    Commands(admin only):
    dreshowpoints - displays all spawn points on the map dreshowdrones - displays all drones on the map dreshowzone - displays nearby areas with drones drerespawndrones - respawn all drones on the map forcibly dreremovedrones - removes all drones from the map dre_removepoint - removes custom spawn point (you need to be close to it) dre_addpoint - adds a custom spawn point (at the place where you are). You can also enter the command with arguments: /dre_addpoint "name" "flightRadius" "use" Developer API:
    (void) DroneCustomSpawn(Vector3 position, int aggressiveness, int radius, int attackRange, int health, float speed, bool grenade, float grenDmg, bool light, string turWpn, float turDmg) 
    Spawns a drone at the coordinates "position"
    aggressiveness - drone aggressiveness from 0 to 100 radius - flight radius attackRange - attack range health - drone health speed - drone speed (0.5 - 1 recommended) grenade - if "true", then the drone will attack with grenades grenDmg - grenade damage scale (0-1) light - if "true", then a spotlight will be added to the drone turWpn - short name of the weapon for the turret, if empty, the turret will not be added to the drone turDmg - turret damage scale (0-1)  
     
     
     
    Config file:
    { "Minimum respawn time(in minutes)": 15, "Maximum respawn time(in minutes)": 30, "Drone health (hits amount)": 2, "Drone speed(0.5 - 1 recommended)": 0.7, "Grenade damage scale": 1.0, "Attack range": 40, "Drone aggressiveness, from 0 to 100 (the more, the more often the drone attacks)": 10, "Adds a searchlight for drones": false, "Adds a turret for drones": false, "Turret damage scale": 1.0, "Turret weapon short name": "pistol.revolver", "The drone will throw grenades at players": true, "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false, "Monument settings": [ { "name": "gas_station", "flightRadius": 15, "offset": { "x": 17.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "supermarket", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "warehouse", "flightRadius": 15, "offset": { "x": -5.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "water_treatment", "flightRadius": 15, "offset": { "x": -60.0, "y": 20.0, "z": 0.0 }, "use": true }, { "name": "junkyard", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "lighthouse", "flightRadius": 15, "offset": { "x": 0.0, "y": 35.0, "z": 40.0 }, "use": true }, { "name": "sphere_tank", "flightRadius": 15, "offset": { "x": 60.0, "y": 30.0, "z": 40.0 }, "use": true }, { "name": "harbor_1", "flightRadius": 15, "offset": { "x": 20.0, "y": 15.0, "z": 90.0 }, "use": true }, { "name": "harbor_2", "flightRadius": 15, "offset": { "x": -100.0, "y": 20.0, "z": -20.0 }, "use": true }, { "name": "desert_military_base", "flightRadius": 15, "offset": { "x": -15.0, "y": 20.0, "z": -5.0 }, "use": true }, { "name": "excavator", "flightRadius": 15, "offset": { "x": 65.0, "y": 20.0, "z": -10.0 }, "use": true }, { "name": "swamp", "flightRadius": 15, "offset": { "x": -10.0, "y": 30.0, "z": -15.0 }, "use": false }, { "name": "radtown_small", "flightRadius": 15, "offset": { "x": -5.0, "y": 30.0, "z": -5.0 }, "use": true }, { "name": "water_well", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "mining_quarry", "flightRadius": 15, "offset": { "x": 0.0, "y": 25.0, "z": 0.0 }, "use": false }, { "name": "satellite_dish", "flightRadius": 15, "offset": { "x": -40.0, "y": 25.0, "z": -20.0 }, "use": false }, { "name": "cave_small", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_medium", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_large", "flightRadius": 30, "offset": { "x": 0.0, "y": 35.0, "z": 0.0 }, "use": false }, { "name": "airfield", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "launch_site", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 130.0 }, "use": false }, { "name": "powerplant", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": -40.0 }, "use": false }, { "name": "trainyard", "flightRadius": 15, "offset": { "x": -70.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "arctic_research_base", "flightRadius": 25, "offset": { "x": 10.0, "y": 15.0, "z": -25.0 }, "use": true }, { "name": "ice_lake", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "military_tunnel", "flightRadius": 15, "offset": { "x": 20.0, "y": 25.0, "z": -15.0 }, "use": false }, { "name": "power_sub_big", "flightRadius": 10, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false } ], "Custom spawn points settings": [ { "name": "point1", "flightRadius": 15, "position": { "x": 0.0, "y": 100.0, "z": 0.0 }, "use": false }, { "name": "point2", "flightRadius": 15, "position": { "x": 0.0, "y": 200.0, "z": 0.0 }, "use": false } ], "Drop items list": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300, "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10, "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20, "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2, "skinID": 0 } ] }  
  5. More information about "Custom Map: Ground Zero"

    $39.99

    Custom Map: Ground Zero

    Ground Zero Island
    Please use attached plugin.
    Ground Zero Island, nestled amidst the vast expanse of the Rust world, presents a captivating blend of nature and human ingenuity. Despite bearing the scars of past challenges, this island retains a resilient spirit, with pockets of thriving communities and reclaimed structures standing as testaments to human resilience. Amidst lush greenery and tranquil vistas, remnants of a bygone era stand juxtaposed with signs of new life and adaptation. Ground Zero Island beckons explorers with its rich tapestry of history and the promise of untold discoveries waiting to be unearthed within its diverse landscapes.
     
    Many thanks to @Ventox.Akuma for providing the police, building pack and the bank!
    Plugins are NOT included. You need the Oxide.Ext.RustEdit.dll
    Prefab Count: ~48500
    Map Size: 4096
    Custom Monuments
    Usec Camp (Can be used as boss monument) Fareway Military Base Motel Lockwood City Terminus Military Camp Grand River Harbor Silverfall City Military Roadblock Police Department Reccon Station Swamp Village Radar Station Delta Forece Airfield
     
    Rust Monuments
    Military Tunnel Launch Side Missle Silo Arctic Research Base The Dome Sewer Branch Satellite Station Train Yard Oil Rigs (Small, Large) Underwater Labs Junk Yard Ferry Terminal  
1.5m

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