Tanki's Wishlist
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MysteryBox
Player can use boxes at any time. Mystery box rewards consist of tiered rewards given by chance. Player types /mbo to receive one spin. After spin, amount of available mystery boxes decreases by one. Amount of mystery boxes listed by player steam ID, stored in the data folder.
Upon entering /mbo, player's inventory opens. On the right side of inventory items spin randomly several cycles spin until a random item is selected. If player tabs out of the inventory screen without manually moving the reward item to main inventory or while spinner is still going, spinner is stopped and item is placed in their inventory with message, item is moved to their inventory automatically. Sound-effect player up to the type of the reward to notify the player about the end f the spin.
Configuration:
Tier based loot chances Sound effect for Legendary and non legendary reward Wipe Limitation for lootbox opening Speed of roll settings Item table for rewards, with Shortname, Quantity and optional SkinID
Commands
**Console Commands:** "mba X {name or steamID}" - X = any number of Mystery Boxes to send to player "mbr {all}/{name or steamID}" - reset all or selected player open limit back to 0. (can open again lootboxes on the wipe until the configured limit) "mbo" - Opens Mystery Box **Chat Commands:** /mba X {name or steamID} - X = any number of Mystery Boxes to send to player /mb - Displays how many Mystery Boxes the player has /mbo - Opens Mystery Box
Permissions
mysterybox.admin - can send Mystery Boxes mysterybox.use - can open Mystery Boxes -
100 Zombie Kits
By TRAP BOX in Customizations
70 zombie / horror kits Data file all kits have been put on hide. Weapons include bloody clothes to scare the players, the kits are different from each other.
Can be used with ✅Zombie Horde ✅ BotReSpawn
horde addloadout "1" "2" "3" "4" "5" "6" "7" "8" "9" "10" "11" "12" "13" "14" "15" "16" "17" "18" "19" "20" "21" "22" "23" "24" "25" "26" "27" "28" "29" "30" "31" "32" "33" "3" "35" "36" "37" "38" "39" "40" "41" "42" "43" "44" "45" "46" "47" "48" "49" "50" "51" "52" "53" "54" "55" "56" "57" "58" "59" "60" "61" "62" "63" "64" "65" "66" "67" "68" "69" "70" "71" "72" "73" "74" "75" "76" "77" "78" "79" "80" "81" "82" "83" "84" "85" "86" "87" "88" "89" "90" "91" "92" "93" "94" "95" "96" "97" "98" "99" "100"
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180 Kits Profiles for NPC's
By BippyMiester in Customizations
This is a collection of kits for the Kits plugin by Mevent. They are primarily for NPC characters, and perfect for roleplaying servers. If you're using NPCKits, or BotReSpawn, this is definitely the package for you.
Once you have downloaded the file, you can place it in your oxide/data/Kits/Kits.json file.
Each kit listed below has varying styles. The format for the line item is as follows:
Kit Name, Clothing Variations, Weapon Variations
Each kit if they have more then one clothing variation has the same weapon variations. For example, if the kit named "test" had 2 clothing variations, and 6 weapon variations, that means that a total of 12 kit profiles have been generated for that kit name.
If the kit name only has one number next to it (i.e. "Kit Name,2"), that means that there is only one clothing variation, and 2 weapon variations.
All weapon variations have a different skin for each variant, so they aren't just unskinned weapons.
Boom,2
Bewm,1
Captain Flynt,2
BadMaw,1
Pyro Pete,1
The Sandman,1
Bandit Guard,7
Bandit Shopkeeper,3
Boat Shopkeeper,1
Shipmate,3,5
Outpost Guard,5
Desert Scientist,5
Excavator Miner,7
Mission Giver,1 (Just a Nomad Suit, and a skinned gun)
Roughneck,3,7
Tunnel Rat,1,14
Underwater Dweller,1,8
Office Staff,4
Rocket Scientist,3
Launchsite Security,3
Radiation Cleaner,6
Cargo Worker,4
Heavy Equipment Operator,4
The Forgotten,4
Butcher,3
Pilot,8
Airplane Mechanic,4
Arctic Explorer,6
Ship Repairman,4
Scrapper,4
Car Mechanic,4
Miner,1
Cashier,1
Safety Inspector,4
Plumber,4
Electrician,8
Conductor,3
Radio Technician,2
Farmer,1
- #mevent
- #sets
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(and 39 more)
Tagged with:
- #mevent
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
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- #rewards
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- #kitsui
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- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
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- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #cobalt studios
- #cobalt
- #studios
- #bippymiester
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Drone Event
Adds drones to your server. Drones can attack with grenades and shoot at players, you can destroy drones, they have loot. Drones spawn near monuments, also you can add custom spawn points.
Features:
Easy to set up. Excellent customization options in the config. You can customize the monuments where the drones will spawn.
You can customize the contents of the drone in the config file:
you can set up a list of items that will be inside you can choose drop chance (1 - 100%) you can choose skins for items You can also customize the health and respawn time of the drones.
Commands(admin only):
dreshowpoints - displays all spawn points on the map dreshowdrones - displays all drones on the map dreshowzone - displays nearby areas with drones drerespawndrones - respawn all drones on the map forcibly dreremovedrones - removes all drones from the map dre_removepoint - removes custom spawn point (you need to be close to it) dre_addpoint - adds a custom spawn point (at the place where you are). You can also enter the command with arguments: /dre_addpoint "name" "flightRadius" "use" Developer API:
(void) DroneCustomSpawn(Vector3 position, int aggressiveness, int radius, int attackRange, int health, float speed, bool grenade, float grenDmg, bool light, string turWpn, float turDmg)
Spawns a drone at the coordinates "position"
aggressiveness - drone aggressiveness from 0 to 100 radius - flight radius attackRange - attack range health - drone health speed - drone speed (0.5 - 1 recommended) grenade - if "true", then the drone will attack with grenades grenDmg - grenade damage scale (0-1) light - if "true", then a spotlight will be added to the drone turWpn - short name of the weapon for the turret, if empty, the turret will not be added to the drone turDmg - turret damage scale (0-1)
Config file:
{ "Minimum respawn time(in minutes)": 15, "Maximum respawn time(in minutes)": 30, "Drone health (hits amount)": 2, "Drone speed(0.5 - 1 recommended)": 0.7, "Grenade damage scale": 1.0, "Attack range": 40, "Drone aggressiveness, from 0 to 100 (the more, the more often the drone attacks)": 10, "Adds a searchlight for drones": false, "Adds a turret for drones": false, "Turret damage scale": 1.0, "Turret weapon short name": "pistol.revolver", "The drone will throw grenades at players": true, "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false, "Monument settings": [ { "name": "gas_station", "flightRadius": 15, "offset": { "x": 17.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "supermarket", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "warehouse", "flightRadius": 15, "offset": { "x": -5.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "water_treatment", "flightRadius": 15, "offset": { "x": -60.0, "y": 20.0, "z": 0.0 }, "use": true }, { "name": "junkyard", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "lighthouse", "flightRadius": 15, "offset": { "x": 0.0, "y": 35.0, "z": 40.0 }, "use": true }, { "name": "sphere_tank", "flightRadius": 15, "offset": { "x": 60.0, "y": 30.0, "z": 40.0 }, "use": true }, { "name": "harbor_1", "flightRadius": 15, "offset": { "x": 20.0, "y": 15.0, "z": 90.0 }, "use": true }, { "name": "harbor_2", "flightRadius": 15, "offset": { "x": -100.0, "y": 20.0, "z": -20.0 }, "use": true }, { "name": "desert_military_base", "flightRadius": 15, "offset": { "x": -15.0, "y": 20.0, "z": -5.0 }, "use": true }, { "name": "excavator", "flightRadius": 15, "offset": { "x": 65.0, "y": 20.0, "z": -10.0 }, "use": true }, { "name": "swamp", "flightRadius": 15, "offset": { "x": -10.0, "y": 30.0, "z": -15.0 }, "use": false }, { "name": "radtown_small", "flightRadius": 15, "offset": { "x": -5.0, "y": 30.0, "z": -5.0 }, "use": true }, { "name": "water_well", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "mining_quarry", "flightRadius": 15, "offset": { "x": 0.0, "y": 25.0, "z": 0.0 }, "use": false }, { "name": "satellite_dish", "flightRadius": 15, "offset": { "x": -40.0, "y": 25.0, "z": -20.0 }, "use": false }, { "name": "cave_small", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_medium", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_large", "flightRadius": 30, "offset": { "x": 0.0, "y": 35.0, "z": 0.0 }, "use": false }, { "name": "airfield", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "launch_site", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 130.0 }, "use": false }, { "name": "powerplant", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": -40.0 }, "use": false }, { "name": "trainyard", "flightRadius": 15, "offset": { "x": -70.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "arctic_research_base", "flightRadius": 25, "offset": { "x": 10.0, "y": 15.0, "z": -25.0 }, "use": true }, { "name": "ice_lake", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "military_tunnel", "flightRadius": 15, "offset": { "x": 20.0, "y": 25.0, "z": -15.0 }, "use": false }, { "name": "power_sub_big", "flightRadius": 10, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false } ], "Custom spawn points settings": [ { "name": "point1", "flightRadius": 15, "position": { "x": 0.0, "y": 100.0, "z": 0.0 }, "use": false }, { "name": "point2", "flightRadius": 15, "position": { "x": 0.0, "y": 200.0, "z": 0.0 }, "use": false } ], "Drop items list": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300, "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10, "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20, "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2, "skinID": 0 } ] }
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Building Symmetry
This plugin introduces symmetry features to streamline construction and upgrade processes. Choose from various symmetry shapes, including Square, Triangle, and Hexagon, and select symmetry types such as Normal2Sided, Normal3Sided, Normal4Sided, and Normal6Sided. Automatically mirror building actions across symmetrical axes for efficient base design and upgrades, including automatic building shape detection for Square, Triangular or Hexagonal bases, it has a user-friendly interface to enhance your building experience in Rust. Seamlessly toggle between symmetry shapes and types with the intuitive UI, providing precise control over your construction projects.
Symmetry Features:
* Support for Square, Triangle, and Hexagon symmetry shapes.
* Choose between Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types.
* Mirror building and upgrade actions across symmetrical axes.
* "R" Key + Hammer in hand -> removal tool. (Remove the entity/structure you're looking at).
UI Features:
* Shape Selection: Easily switch between Square, Triangle, and Hexagon symmetry shapes.
* Type Selection: Choose from Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. (Depends on the symmetry shape.)
* Enable and Disable symmetry
* Reset Symmetry: Reset the symmetry information (shape, type, position)
* Show center: Display the symmetry center.
* Symmetry Hit Center Build Calculation (Building or Proximity)
Chat Commands:
* /sym_ui: Enable/Disable symmetry UI (Enabled by default).
Console Commands:
* sym_reset: Reset the symmetry information.
* sym_shape: Change the symmetry shape.
* sym_type: Change the symmetry type.
* sym_displaycenter: Display the symmetry center position.
* sym_status: Enable or Disable symmetry.
* sym_ui_pos: Allow players to move the UI position freely.
* sym_ui_reset: Reset the UI position to default position.
Permissions:
symmetry.use symmetry.admin Oxide: o.grant <user/group> <name/id> symmetry.use Carbon: c.grant <user/group> <name/id> symmetry.use
Config:
{ "Removal Tool (Def: true)": true, "Open Symmetry UI on Connect (Def: true)": true, "Symmetrical Upgrade (Def: true)": true, "UI Menu X Position (def: 0)": 0.0, "UI Menu Y Position (def: 0)": 0.0, "Check Building cost (def: false)": false, "Check for Deployables before placing (def: false)": false, "Display center functions (def: false)": false, "Disable Symmetrical entity kill": true, "Symmetry UI Command": "sym_ui", "Symmetry Admin UI Command": "sym_admin", "Symmetry UI X/Y Position command": "sym_ui_pos", "Symmetry UI Position reset command": "sym_ui_reset", "Enable Entity Shortname check? (def: false)": false, "Entity Shortnames to check if they're grounded.": [ "box.wooden.large", "box.wooden", "storage_barrel_a", "storage_barrel_b", "storage_barrel_c", "gates.external.high.stone", "wall.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.ice", "wall.ice.wall" ] }
Showcase videos: