frizzo420's Wishlist
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Abandoned Island | Custom Map By Shemov
Welcome to Abandoned Island, where adventure and survival await at every turn! Survival on a desert island has never been so addictive! The game map is designed so that players can use all their survival skills to succeed on a desert island. The map contains a large number of abandoned buildings and warehouses, settlements of survivors, as well as railway stations and a large city with villages that make the map even more interesting. Moreover, you will be able to enjoy a beautiful customized landscape that is created to please the eye. Also on the map there are custom places for building bases, which gives players the opportunity to build bases in new interesting places and interact more with the map. It has become even easier and more affordable to buy a game card for the server, and today your players will be able to go into an exciting story of survival on your server!
Features:
Map size is 4250; Prefabs count : ~100K; Railways and railway stations; Works with BetterNpc; Works with Train Homes; Underground Rail tunnels; The underground railways is connected to the surface railways A lot custom monuments and places on the map; A lot custom places to build a base on map ( "X" on minimap ); There is bradley on large town Custom oilrigs to build a base; Custom icebergs to build a base inside them; Underwater Labs; Ziplines; There are NPC on some locations. Custom monuments:
Large Town ( A large city consisting of detailed buildings inside, there are two villages nearby, a fire station, a medical center, a police station, as well as shops and a gas station ) ( Bradley HERE ); Town Hangars; Industrial Zone; Car Dealership 1; Car Dealership 2; Large Warehouse; Warehouse 1; Warehouse 2; Settlement 1; Settlement 2; Car Service; Railway stations ( X4 ( Red brick stations, White brick station, Severo station, Triton station ); Train depot; Water Treatment Plant; Bunker; A lots custom places to build a base. ( "X" on map ); Underwater farm zones ( "O" on map ). Monuments:
Outpost; Bandit camp; The Dome; Train Yard; Junkyard; Satellite Dish; Airfield; Powerplant; Nuclear Missile silo; Arctic Research Base; Desert Military Base; Ranch; Oxum`s Gas station; Abandoned supermarket; Large fishing village Fishing village; Underwater labs; Underground railway; Harbor 1; Harbor 2; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov#6310
A password is attached to the map. You can edit it.
- #rust custom
- #custom map
- (and 5 more)
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Vehicle Spawner
By RIPJAWBONES in Plugins
Ready to elevate your modded Rust server by allowing players to spawn a variety of vehicles through chat commands? With this plugin, players gain the ability to spawn vehicles, you can use any vehicle prefab in the game that you want making exploration and transportation within the game effortlessly convenient. The plugin comes with optional restrictions to balance gameplay, including limits on the number of vehicles a player can have and cooldown timers and blocks to prevent spamming at certain timers or certain areas. Customization options are extensive, allowing server admins to adjust spawning methods and spawn distances, fuel amounts, and even specific permissions for different vehicles. Additionally, the plugin supports UI customization for a seamless integration with your server's interface. Whether for rapid movement across the map or just adding fun elements to your server, Vehicle Spawner ensures that your adventures in Rust are never a dull moment.
Key Features
Spawn any vehicle prefab in the game you can add or remove any that you want to the config.
Limit the number of vehicles per player to maintain server balance.
Customizable vehicle spawn settings, spawn method options, cooldowns and permissions.
UI support for easy vehicle management for players, no commands needed.
Special conditions for vehicle spawning, including safe zone, authorized, raid and combat block checks.
Permissions
vehiclespawner.use
vehiclespawner.ui
Key bind input BUTTON.FIRE_THIRD ( Middle mouse button )
Press/click it to toggle the Vehicle Menu UI on screen. Hold it down while menu is minimized to fully open it.
Commands
/vehiclemenu
Allows players to toggle UI.
/no <Config Chat Command>
Allows players to remove a vehicle type by placing /no before the chat command from the config.
/destroyall
Allows player to remove all there vehicles at once.
Default Configuration:
Note: you can add as many vehicles as you want using the prefab path.
{ "MsgSettings": { "Message Icon SteamID": "76561197960839785", "Message Prefix": "[VehicleSpawner]", "Message Prefix Color": "#5af" }, "Prefabs": { "Attack Helicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "attack", "myattack", "attackheli", "myattackheli", "attackhelicopter", "myattackhelicopter", "atkheli", "atk", "myatk", "myatkheli" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.attackhelicopter", "PrefabPath": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 8.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Balloon": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "balloon", "myballoon", "hotairballoon", "myhotairballoon", "myhab", "hab" ], "CooldownTimer": 120.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.balloon", "PrefabPath": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 12.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Car": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "sedan", "mysedan", "car", "mycar" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.car", "PrefabPath": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 6.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Chinook": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "chinook", "mychinook", "ch47", "mych47" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.chinook", "PrefabPath": "assets/prefabs/npc/ch47/ch47.entity.prefab", "Rotation": { "x": 0.0, "y": 240.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 10.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Horse": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "horse", "myhorse" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.horse", "PrefabPath": "assets/rust.ai/nextai/testridablehorse.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 10.0, "SpawnDistance": 5.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Minicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "mini", "mymini", "minicopter", "myminicopter" ], "CooldownTimer": 0.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.minicopter", "PrefabPath": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 0.0, "SpawnDistance": 5.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "RHIB": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rhib", "myrhib", "mybigboat", "bigboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.rhib", "PrefabPath": "assets/content/vehicles/boats/rhib/rhib.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 5.0, "SpawnDistance": 10.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Row Boat": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rowboat", "row", "myrow", "myrowboat", "boat", "myboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.rowboat", "PrefabPath": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 3.0, "SpawnDistance": 9.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false }, "Scrap Transport Helicopter": { "AutoMount": false, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "scrap", "myscrap", "heli", "myheli", "helicopter", "myhelicopter", "scrappy", "myscrappy", "scraptransport" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "LockFuel": false, "Permission": "vehiclespawner.scraptransporthelicopter", "PrefabPath": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Rotation": { "x": 0.0, "y": 180.0, "z": 0.0 }, "SkySpawn": false, "SkySpawnHeight": 50.0, "SpawnDelay": 5.0, "SpawnDistance": 8.0, "SpawnHeight": 3.0, "SpawnOption": 1, "UseTracks": false } }, "Settings": { "AmountOfPrefabsAllowedAtOnce": 2, "BlockNearPlayer": { "IgnoreTeam": true, "PlayerDistance": 5.0, "UsePlayerDistance": true }, "DestroyOnDeath": true, "DestroyOnDisconnect": true, "GlobalSpawnCooldownTimer": 10.0, "UseCombatBlocked": true, "UseRaidBlocked": true }, "UiPermission": "vehiclespawner.ui", "UsePermission": "vehiclespawner.use" }
PREVIEW / TUTORIAL VIDEOS COMING SOON!
- #vehicles
- #minicopter
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(and 4 more)
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Kong: Skull Island
A stunning island full of dangers and fantastic places. The map was created based on the movie Kong: Skull Island.
Immerse yourself in the world of Skull Island and feel like a hero of a movie of an entire era about an amazing big, kind and strong monkey named Kong.
Map size 4096.
The terrain of the map was repeated along the coastline from the movie poster. Created with World Creator.
And also the map is ideal for pvp and pve servers.
Have questions? See the FAQ (Read me) file.
Need help? Connect to our discord: click me
This map is constantly supported and updated for the current version of the game with all updates!
Features:
About 67409 prefabs Map size 4096 Optimal FPS 9 custom locations with loot Over 21 custom locations for building Over 5 new unique building locations Сustom locations where you can build are marked with “X” All custom locations have names on the map Compatible with Raidable Bases plugin Custom configuration of BetterNpc for the map is set up Custom monuments:
Lake Hank Marlowe (large location) Shrine of reflection (large location) Big Camp (large location) Tribal Village (medium location) King Kong Tomb (medium location) Fantasy Forest (medium location - loot + build) King Kong Swamp (medium location - loot + build) Volcano (medium location) Custom Mining outpost (small location + build) And many others that don't have a name 5 unique types of places to build Over 21 custom locations for building Monuments:
Ferry Terminal Nuclear Missile Silo Arctic Research Base Abandoned Military Base Harbor Giant Excavator Lighthouse Large Fishing Village Fishing Village Small Fishing Village OilRig Small OilRig Large Train Tunnel Underwater Labs Launch Site Ranch Outpost Military tunnel Power Plant Bandit camp Satellite Dish Sphere Junkyard Metro Mining outpost Gas station Supermarket Required Dependencies: RustEdit DLL
My Discord: flouONEs#8783
Special thanks for video MYPLOKI (Discord: MYPLOKI#5580).
Check out more of my work here!
- #custom map
- #flouones
- (and 10 more)
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Personal Animal
Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, or wolf!
Features:
✔ Resource Gathering & Looting
• Collect essential resources like wood, stone, and ore.
• Automatically gather resources within 50 meters using auto-pickup.
• Loot crates and boxes for valuable items.
✔ A True Companion
• Command your animal to attack enemies, structures, or objects.
• Ride your animal for faster travel.
• Store items in the animal’s inventory (configurable up to 36 slots).
• Keep your companion healthy with a nutrition system that restores health.
Total Customization & Control
🎯 Animal Settings
• Select your preferred animal: Bear, Boar, Chicken, Deer, or Wolf.
• Configure max health, respawn time, and combat abilities.
• Adjust damage rates, player interactions, and looting permissions.
🛠️ User-Friendly Controls & UI
• Assign commands with a customizable buttons.
• Display 3D arrows over targets for better visibility.
• Fully customize the GUI layout, colors, and refresh rate.
• Blacklist specific items from your animal’s inventory bag.
🍖 Feeding System
• Enable nutrition settings to maintain your animal’s health.
• Configure health restoration values for different food items.
Useful Commands:
✅ /panimal – Spawn or despawn your animal.
✅ /panimal follow – Have your animal follow you.
✅ /panimal health – Check your animal’s current health.
✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
✅ /panimal where – Locate your animal on the map.
📸 See It in Action! Watch the Video
📃 Configuration:
{ "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }
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Traffic Drivers
Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
Features:
🚗 Dynamic AI Traffic
• AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
• Customizable AI reactions – decide how they respond to attacks!
• Companions will fiercely protect their driver.
🔥 High-Speed Combat & Encounters
• Bots fight back when their vehicle is attacked.
• Drivers can temporarily accelerate when under fire.
• Setup damage rates, loot tables, and AI health settings.
🔧 Full Vehicle Customization
• Choose vehicle modules – add storage, engines, and protection.
• Set fuel limits or enable infinite fuel.
• Adjust max speed, destroy rules, and car respawn times.
• Optional locks for security
💰 Loot & Rewards System
• Configure loot inside storage modules – control drop rates and item amounts.
• Customize driver & companion inventory – weapons, clothes, and other supplies.
⚙ Spawn Control
• Set limits on active traffic vehicles.
• Adjust minimum road length
• Configure auto-destruction for stuck cars.
• Prevent AI from attacking friendly drivers and companions.
Total Customization & Control:
🛠️ Vehicle Presets:
• Select modules (cockpit, storage, engine types).
• Adjust fuel, speed, engine durability, and others.
• Define loot contents inside storage modules.
🎯 Driver & Companion AI:
• Set driver names, health, appearance, and clothing.
• Configure damage resistance and response to attacks.
• Equip companions with custom armor, health, and weapons to protect their driver.
📸 See It in Action! Watch the Video
📃 Configuration:
{ "Vehicle presets": { "3-Ñ… модульный транÑпорт": { "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.storage", "vehicle.1mod.cockpit.with.engine" ], "Add codelock?": false, "Add door lock?": false, "Engine parts tier (0-3, 0 to spawn without parts)": 3, "Fuel amount (-1 for max amount)": -1, "Water amount for fuel tank (not necessary, -1 for max amount)": 0, "Max speed": 10.0, "Enable infinite fuel": true, "Driver preset name (leave blank to spawn random driver)": "", "Destroy car after driver death?": false, "Block access to engine parts?": true, "Destroy engine parts after driver death?": true, "Loot in Storage Module": { "Add loot to Storage Module": true, "Loot": [ { "Item shortname": "wood", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 1000.0, "Maximum": 10000.0 } }, { "Item shortname": "stones", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 5000.0, "Maximum": 50000.0 } } ] } } }, "Driver presets": { "Водитель Ярик": { "Display driver name": "Водитель Ярик", "Bot skin (0 - random)": 0, "Bot health": { "Minimum": 100.0, "Maximum": 150.0 }, "Bot loot": [ { "Item name": null, "Item shortname": "rifle.ak", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "belt" }, { "Item name": null, "Item shortname": "hatchet", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "main" } ], "Driver will be moving with default speed (1) or will be increase max. speed for a while (2) when attacked?": 2, "Damage receive rate": 0.5, "Clothes": [ { "Item shortname": "hazmatsuit", "Item skin": 0 } ], "Companion": { "Spawn companion for driver? (he will shoot and protect him)": true, "Display companion name": "Компаньон-защитник", "Companion health": { "Minimum": 100.0, "Maximum": 150.0 }, "Clothes": [ { "Item shortname": "attire.banditguard", "Item skin": 0 } ], "Damage receive rate": 0.5, "Damage rate": 2.0 } } }, "Limits, spawn and interaction setup": { "Maximum amount of cars": { "Minimum": 1.0, "Maximum": 5.0 }, "Minimum road width": 100, "After how many seconds destroy stuck car?": 60.0, "Delay between spawn next car": 5, "Prevent bots from attacking drivers and companions?": true } }