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  1. More information about "Spawn Everything - Spawn all entity, Bases, Item, Deploy Nature, loot, Pickup Entity, Pickup Vehicles"

    $10.99 $9.99

    Spawn Everything - Spawn all entity, Bases, Item, Deploy Nature, loot, Pickup Entity, Pickup Vehicles

    Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Bases, Item, Recycler, Crates, Custom entity, Execute Commands, Loots, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, and much more...
    Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, allows you to spawn any entity or execute commands, all by using an item, pickup entity or vehicles, and much more.
    It is already configured to generate vehicles by default, including custom vehicles from Karuza, Crates, Locked Crate, Deployables, Casino items and much more.
    Through the configuration you can add other entities that can be generated,
    just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be used.
    It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water,
    also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more.
    It is also possible to pick up the generated entity/vehicles, using the hammer.
    You can add items to the in-game shop, loot, or wherever you want.
    Spawn Bases using copy paste or other plugin.
    You can also Deploy Nature and enable instant airdrop.
     
    Compatible with Oxide/Umod and Carbon.
     
    ALL AVAILABLE ENTITIES
    Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity

    ALL AVAILABLE ENTITIES
     
    PLAYLIST - VIDEO EXAMPLE
    Below you can see an example video on how to use the plugin.
    --------------------
     
     
    SOME EXAMPLES OF USE:
    Some examples of how the plugin works and the entities that can be spawned by default.
    Vehicle Spawn Spawn Custom Vehicles by Karuza Pickup Entity Pickup Vehicle Pickup Karuza Vehicle Spawn Recycler Deploy Nature Ability to enable instant airdrop. Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47) Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. Spawn Bases using copy paste or other plugin Spawn Casino entities Spawn custom entities And much more  
    PERMISSIONS:
    spawneverything.admin -- Allows the use of commands reserved for admins, such as giving items for entity spawning to players. spawneverything.fuel.unlimited -- If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity. spawneverything.nodamage.enabled -- Spawned entities will not take damage if the player has this permission. spawneverything.spawn.not_enabled -- Allows you to spawn entities that have not been enabled in the configuration file. spawneverything.spawn.bypass_building_privilege -- Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn. spawneverything.spawn.bypass_tc -- Allows entities to be spawned, for entities that cannot be spawned near any Tool Cupboard (TC). spawneverything.spawn.bypass_monument -- Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments. spawneverything.spawn.bypass_road_rails -- Allows entities to be spawned to the road/rails, for entities that cannot be spawned to the road/rails. spawneverything.spawn.bypass_only_outside -- Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings. spawneverything.spawn.bypass_water -- Allows entities to spawn in water, for entities that cannot be spawned in water. spawneverything.spawn.bypass_respawn_conditions -- Allows you to bypass condition checking for respawned entities after they have been picked up. Picked up entities will always be respawned in the max condition.  
    COMMANDS FOR PLAYERS
    Commands can be typed in chat (by putting the / character in front of the command), or from console.
    /se pickup -- Command to pick up entities, without the hammer.  
    COMMANDS FOR ADMIN
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: spawneverything.admin
    /se <skinID> <quantity> -- Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters: skinID of the configured entity The quantity of items. /se <skinID> <quantity> <steamID> -- Allows you to give the item to spawn the entity, to a player. You need to pass these parameters: skinID of the configured entity The quantity of items. The SteamID of the player to give the items to Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json
     
    ENTITY PICK UP
    You can collect the generated entity using the hammer.
    By collecting the entity, you will be given back the item for the entity's spawn.
    To collect the entity you need to hold down the SHIFT key and hit the entity with the hammer.
    You can only collect entities that have been enabled for collection in the configuration file.
    Depending on the configurations/roles, the picked up entities can be respawned to the conditions they were in when they were picked up or to the maximum conditions.
     
    INSTANT AIRDROP
    In the plugin configuration, you can enable instant airdrop.
     
    USE VIA SHOP, LOOT. VENDING MACHINE
    The plugin can use any item for entity spawning.
    You need to generate an item with a certain skin id, to get the item that allows the entity to spawn.
    The name of the item to use and the skin id are present in the configuration file:
    Item name (That will be used to spawn the entity. Default grenade.flashbang) SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    For example, this item spawns a minicopter:
    Item: grenade.flashbang | SkinID: 3366887420
    or
    ItemID: -936921910 | SkinID: 3366887420
     
    CONFIGURATION
    The settings and options can be configured in the SpawnEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.   { "TimeZone": "Europe/London", "Chat Command": [ "se", "spawneverything", "spawner" ], "ChatPrefix": "SpawnEverything", "Add spawnable Resource/Nature to your configuration. (Default: FALSE)": false, "Add Karuza Custom Vehicles to your configuration. (Default: FALSE)": false, "Instant Supply Signal Settings": { "Enable instant Supply Signal drop. Default: FALSE": false, "Spawn Only Outside bases. Default: TRUE": true, "Spawn Cooldown (seconds). [Minimum 1 seconds]. Default: 1": 1, "Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal. Default: TRUE": true }, "Role Permission": { "vip1": { "Priority. (lower = higher priority)": 1, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip2": { "Priority. (lower = higher priority)": 2, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} }, "default": { "Priority. (lower = higher priority)": 100, "Always regenerate picked up entities at maximum conditions. Default FALSE": false, "Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit)": -1, "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": {} } }, "Entity Drop Item": [ { "Enabled": false, "DisplayName": "Spawn Minicopter", "Description": "Spawn Minicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SkinID": 3366887420, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Attack Helicopter", "Description": "Spawn Attack Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "SkinID": 3366893095, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Scrap Transport Helicopter", "Description": "Spawn Scrap Transport Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SkinID": 3366892516, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Hot Air Balloon", "Description": "Spawn Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893631, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Armored Hot Air Balloon", "Description": "Spawn Armored Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893925, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": true, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Kayak", "Description": "Spawn Kayak", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab", "SkinID": 3366894316, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": true, "Minimum Water Depth": 0.5, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, ........................................ ], "VersionNumber": { "Major": 1, "Minor": 4, "Patch": 1 } }  
    TimeZone: -- Default: Europe/London
    Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
    ChatPrefix: -- Chat message prefix.
    Show Pick Up Entity Confirm Dialog: -- If enabled, show a confirmation dialog when you want to collect the entity for added security and to avoid unintentional errors. Default: TRUE
    Add spawnable Resource/Nature to your configuration -- If set to TRUE, adds all Resources/Nature to the configuration. Default: FALSE
    Add Karuza Custom Vehicles to your configuration: -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Default: FALSE
      INSTANT AIRDROP Configuration for instant airdrop:
    Enable instant Supply Signal drop: -- If enabled, Supply Drops arrive instantly. Default: FALSE
    Spawn Only Outside bases: -- Enable Supply Signals to spawn only outside bases. Default: TRUE
    Spawn Cooldown (seconds). [Minimum 1 seconds]: -- Sets a wait time before the Supply Drop arrive, once the Supply Signal is thrown. Minimum 1 seconds. Default: 1
    Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal: -- If enabled, bypasses the FancyDrop plugin to avoid conflicts. Default: TRUE
      GROUPS AND LIMITS - ROLE PERMISSION
    The plugin creates 4 default groups: Default, vip1, vip2, vip3.
    You can add more groups or rename groups.
    For example, if you change the group vip1 to vip_elite, the permission spawneverything.vip_elite will be created
    If you create a new group, for example vipvanilla, the permission spawneverything.vipvanilla will be created.
    In the configuration file there is this configuration for managing groups:
    Role Permission: Here you can set the configurations for the various roles:
    Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
    Always regenerate picked up entities at maximum conditions: Force entity respawn to always be at maximum conditions, even for picked up entities. Default FALSE
    Global maximum number of active entities for each Enabled Spawnable Entity. (-1 no limit): Global limit that applies to all entities. Determines how many entities of the same type can be in use at the same time. Default -1 (no limit)
    Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit): Number of entities of the same type that can be in use at the same time. Here you can specify the limit for each individual SkinID. The limit applied here overrides the global limit.
    Configuration example:
     
    "Maximum number of active entities for each Enabled Spawnable Entity. Value = SkinID, Limits (Number of active entities. -1 no limit)": { "3366887420": -1, "3366892516": 20, "3366893095": 0 }  
    SPAWNABLE ENTITY: ITEM CONFIGURATION Here you will insert all the items with their configurations for the spawn of any entity.
    Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse.
    Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does.
    Item name (That will be used to spawn the entity. Default grenade.flashbang):  -- Here you need to specify the name of the item that will be used to spawn this entity.
    Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration.
    SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities.
    You can use existing SkinIDs on the Steam Workshop or create your own Skin.
    Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new:
    FALSE: the entity will be respawned in the same condition it was in when picked.
    TRUE: the entity will always be respawned as new.
    Default: FALSE
    Entity Type -- This field is used by the plugin to understand if it is a Rust entity or an entity generated by another plugin. If you do not know what to enter, leave it as default: Rust
    Can Pick Up Entity. Default false -- Here you can decide whether the entity can be picked up with the hammer or not. It is recommended to disable picking for all items that generate Loot, to avoid abuse.
    Spawn Position Offset: -- Here you can specify the position to add relative to the entity spawn point, to fine-tune the positions of entities.
    Right: Moves the entity to the right. Use a negative value to move the entity to the left
    Forward: Moves the entity forward. Use a negative value to move the entity backwards.
    Up: Moves the entity up. Use a negative value to move the entity down.
    Spawn Rotation Offset -- Here you can specify the coordinates to add relative to the entity's spawn point, to fine-tune the rotation of the entities.
    X: Rotate the entity on the X-axis
    Y: Rotate the entity on the Y-axis
    Z: Rotate the entity on the Z-axis
    Custom Radius Check -- Each spawn checks if there are entities that collide and the radius, within which to check, is automatically determined based on the size of the entity. But in some cases it is necessary to define a custom radius. Here you can decide the radius within which to check if there are entities that collide with the spawn.
    Execute Player Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands %%msg%%: This placeholder can be used to send a message to the player, here is an example command: "%%msg%% test command": This will send a message to the player with the text: "test command" "%%msg%% %%steamid%%": This will send a message to the player with the text: player steamID %%steamid%%: This placeholder is used to insert the player's steamID into the command. %%username%%: This placeholder is used to insert the player username into the command. %%displayName%%: This placeholder is used to insert the player display name (include clan tag) into the command. %%spawnCoordinateX%%: This placeholder is used to insert the spawn coordinate X into the command. %%spawnCoordinateY%%: This placeholder is used to insert the spawn coordinate Y into the command. %%spawnCoordinateZ%%: This placeholder is used to insert the spawn coordinate Z into the command. %%spawnRotationX%%: This placeholder is used to insert the spawn rotation X into the command. %%spawnRotationY%%: This placeholder is used to insert the spawn rotation Y into the command. %%spawnRotationZ%%: This placeholder is used to insert the spawn rotation Z into the command. %%mapGrid%%: This placeholder is used to insert the map grid into the command. %%mapGridLetter%%: This placeholder is used to insert the map grid letter into the command. %%mapGridNumber%%: This placeholder is used to insert the map grid number into the command. -------------------- Here are some possible command examples: "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin) "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player.
      Execute Player Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE Execute Server Commands: -- Run a command on the server console with server privileges.
    Allow administrative commands such as spawning entities, changing game variables, managing players, etc.
    Bypass normal player permission restrictions, as the command is executed as if it were entered directly into the server console. Useful if you want to run a command, that a player normally could not execute, because he does not have permissions. You can use the same placeholders as the property: Execute Player Commands
    Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown.
      Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown): Cooldown for entity reuse. Default 0 seconds
      Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside Allow spawning entity only where you have Building Privilege -- If set to TRUE, spawning is only allowed where you have building permissions. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege
    Requires Building Privilege or zones without TC to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity or zones without TC. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege
    Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] -- Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled]. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_tc
    Allow Spawn in Monuments: -- If set to FALSE, the entity cannot be spawned inside the monument, but can be spawned outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument
    Disable Spawn in Monuments and Monuments radius: -- If set to true, the entity cannot be spawned inside the monument and outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument
    Disable Spawn On Road/Rails -- Disable entity spawn on the road/rails. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails
    Minimum spawn distance from Road/Rails -- Minimum distance from the road/rails for the entity to spawn. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails
    Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water
      Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE
      Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative.
      No Damage -- If set to TRUE, entities will not take damage. Disable resource production, for example for entities of type Resource/Nature -- If set to TRUE, entities do not produce resources, useful for entities of type Resources/Nature
    Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon.
      Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited
      Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited
    NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory
     
    LOCALIZATION
    The plugin is translated into the following languages:
    English Italian Spanish French German Dutch Turkish Russian Ukrainian Chinese (Simplified - zh-CN) Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang
    ALL AVAILABLE ENTITIES
    Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity

    ALL AVAILABLE ENTITIES
    ----------------------------------------
    AVAILABLE ENTITIES
    By default the plugin is configured with these entities that can be generated:
    VEHICLES:
    Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
    KARUZA CUSTOM VEHICLES:
    All Karuza special vehicles are included, you need to enable the property in the config file to use them.
    Requires Karuza Vehicles plugin.
    SPECIAL VEHICLES:
    Bradley APC, Patrol Helicopter, Chinook 47.
    SPECIAL ENTITIES:
    Train Casino - Lucky Caboose, Blackjack Machine (Caboose), Card Table (Caboose), Slot Machine (Caboose), Card Table - A, Card Table - B, Card Table - C, Card Table - D, Slot Machine, Recycler, Recycler Safe Zone, Present Drop, Desk A Static
    CRATE:
    Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs.
    CRATER:
    Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack.
    RESOURCES/NATURE:
    Deployment of entities of type Resources/Nature, such as trees
     
    NEW ENTITIES
    You can add as many entities as you want via the configuration file.
    If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin.
    New entities will be added with future releases of the plugin.

    ENTITY IMAGE PREVIEW:
    Spawn Minicopter Spawn Attack Helicopter Spawn Scrap Transport Helicopter Spawn Hot Air Balloon Spawn Armored Hot Air Balloon Spawn Kayak Spawn Row Boat Spawn RHIB Spawn Tugboat Spawn Submarine Solo Spawn Submarine Duo Spawn Horse Spawn Snowmobile Spawn Tomaha Snowmobile Spawn Sedan Spawn 2 Module Car Spawn 3 Module Car Spawn 4 Module Car Spawn Motorbike Spawn Motorbike With Sidecar Spawn Pedal Bike Spawn Pedal Trike Spawn Recycler Spawn Recycler Safe Zone Spawn Bradley APC Spawn Patrol Helicopter Spawn Chinook 47 Spawn MLRS Launcher Spawn Survey Crater - For Mining Quarry Spawn Survey Crater Oil - For Pump Jack Spawn Locked Crate Spawn Oil Rig Locked Crate Spawn Bradley APC Crate Spawn Patrol Helicopter Crate Spawn Elite Tier Crate Spawn Elite Tier Crate - Underwater Labs Spawn Train Casino - Lucky Caboose Spawn Casino - Blackjack Machine (Caboose) Spawn Casino - Card Table (Caboose) Spawn Casino - Slot Machine (Caboose) Spawn Card Table - A Spawn Card Table - B Spawn Card Table - C Spawn Card Table - D Spawn Casino - Slot Machine Spawn Present Drop Spawn Desk A Static SPAWN ALL KARUZA VEHICLES SPAWN BASES EXECUTE COMMANDS AND MUCH MORE... Swamp Tree A Swamp Tree B Swamp Tree C Swamp Tree D Swamp Tree E Swamp Tree F Arctic Forest - Douglas Fir A Snow Arctic Forest - Douglas Fir B Snow Arctic Forest - Douglas Fir C Snow Arctic Forest - Pine A Snow Arctic Forest - Pine C Snow Arctic Forest - Pine Dead Snow A Arctic Forest - Pine Dead Snow B Arctic Forest - Pine Dead Snow C Arctic Forest - Pine Dead Snow D Arctic Forest - Pine Dead Snow E Arctic Forest - Pine Dead Snow F Arctic Forest - Pine Sapling A Snow Arctic Forest - Pine Sapling B Snow Arctic Forest - Pine Sapling C Snow Arctic Forest - Pine Sapling D Snow Arctic Forest - Pine Sapling E Snow Arctic Forestside - Pine A Snow Arctic Forestside - Pine B Snow Arctic Forestside - Pine D Snow Arctic Forestside - Pine Dead Snow E Arctic Forestside - Pine Dead Snow F Arctic Forestside - Pine Sapling D Snow Arctic Forestside - Pine Sapling E Snow Arid Beachside - Palm Tree Short A Arid Beachside - Palm Tree Short B Arid Beachside - Palm Tree Short C Arid Beachside - Palm Tree Small A Arid Beachside - Palm Tree Small B Arid Beachside - Palm Tree Small C Arid Cactus 1 Arid Cactus 2 Arid Cactus 3 Arid Cactus 4 Arid Cactus 5 Arid Cactus 6 Arid Cactus 7 Arid Field - Palm Tree Short A Arid Field - Palm Tree Short B Arid Field - Palm Tree Short C Arid Field - Palm Tree Small B Arid Field - Palm Tree Small C Arid Forest - Palm Tree Medium A Arid Forest - Palm Tree Short A Arid Forest - Palm Tree Short B Arid Forest - Palm Tree Short C Arid Forest - Palm Tree Tall A Arid Forest - Palm Tree Tall B Arid Forestside - Palm Tree Short A Arid Forestside - Palm Tree Short B Arid Forestside - Palm Tree Short C Bushes Arctic - Willow Snow A Bushes Arctic - Willow Snow B Bushes Arctic - Willow Snow C Bushes Arctic - Willow Snow D Bushes Arctic - Willow Snow Small A Bushes Arctic - Willow Snow Small B Bushes Arctic Forest - Spicebush A Snow Bushes Arctic Forest - Spicebush C Snow Bushes Arctic Forest - Willow Snow A Bushes Arctic Forest - Willow Snow B Bushes Arctic Forest - Willow Snow C Bushes Arctic Forest - Willow Snow D Bushes Arid Desert - Creosote C Bushes Arid Desert - Creosote D Bushes Arid Desert - Mormon Tea A Bushes Arid Desert - Mormon Tea B Bushes Arid Desert - Mormon Tea C Bushes Arid Desert - Mormon Tea D Bushes Arid Dry - Creosote A Bushes Arid Dry - Creosote B Bushes Arid Grass - Creosote A Bushes Arid Grass - Creosote B Bushes Arid Grass - Creosote C Bushes Arid Grass - Creosote D Bushes Arid Ocotillo A Bushes Arid Ocotillo B Bushes Arid Ocotillo C Bushes Arid Ocotillo D Bushes Arid Ocotillo - Dry A Bushes Arid Ocotillo - Dry B Bushes Arid Ocotillo - Dry C Bushes Arid Ocotillo - Dry D Bushes Temperate - Spicebush A Bushes Temperate - Spicebush B Bushes Temperate - Spicebush C Bushes Temperate - Spicebush D Bushes Temperate - Willow A Bushes Temperate - Willow B Bushes Temperate - Willow C Bushes Temperate - Willow D Bushes Tundra - Spicebush A Bushes Tundra - Spicebush B Bushes Tundra - Spicebush C Bushes Tundra - Spicebush D Temperate Beachside - Birch Small Temperate Beachside - Birch Tiny Temperate Field - American Beech D Temperate Field - American Beech E Temperate Field - Birch Small Temperate Field - Birch Tiny Temperate Field Large - Oak B Temperate Field Large - Oak C Temperate Field Large - Oak D Temperate Field - Oak E Temperate Field - Oak F Temperate Field - Pine B Temperate Field - Pine D Temperate Forest - American Beech A Dead Temperate Forest - American Beech A Temperate Forest - American Beech B Temperate Forest - American Beech C Temperate Forest - Birch Big Temperate Forest - Birch Large Temperate Forest - Birch Medium Temperate Forest Pine - American Beech A Temperate Forest Pine - American Beech B Temperate Forest Pine - American Beech C Temperate Forest Pine - Birch Big Temperate Forest Pine - Birch Large Temperate Forest Pine - Douglas Fir A Temperate Forest Pine - Douglas Fir B Temperate Forest Pine - Douglas Fir C Temperate Forest Pine A Temperate Forest Pine C Temperate Forestside - American Beech D Temperate Forestside - American Beech E Temperate Forestside - American Beech E Dead Temperate Forestside - Birch Medium Temperate Forestside - Birch Small Temperate Forestside - Birch Tiny Temperate Forestside Pine - Douglas Fir D Temperate Forestside Pine B Temperate Forestside Pine D Tundra Field - Birch Big Tundra Field - Birch Large Tundra Field - Birch Medium Tundra Field - Birch Small Tundra Field - Birch Tiny Tundra Field - Pine Dead D Tundra Field - Pine Dead E Tundra Field - Pine Dead F Tundra Field Pine A Tundra Field Pine B Tundra Field Pine D Tundra Field Pine Sapling A Tundra Field Pine Sapling B Tundra Field Pine Sapling C Tundra Field Pine Sapling D Tundra Field Pine Sapling E Tundra Forest - Birch Big Tundra Forest - Birch Large Tundra Forest Dead - Douglas Fir C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Douglas Fir A Tundra Forest - Douglas Fir B Tundra Forest - Douglas Fir C Tundra Forest - Douglas Fir D Tundra Forest - Pine A Tundra Forest - Pine C Tundra Forest - Pine Dead A Tundra Forest - Pine Dead B Tundra Forest - Pine Dead C Tundra Forest - Pine Dead D Tundra Forest - Pine Dead E Tundra Forest - Pine Dead F Tundra Forest - Pine Sapling A Tundra Forest - Pine Sapling B Tundra Forest - Pine Sapling C Tundra Forest - Pine Sapling D Tundra Forest - Pine Sapling E Tundra Forestside - Birch Medium Tundra Forestside - Birch Small Tundra Forestside - Birch Tiny Tundra Forestside - Douglas Fir D Small Tundra Forestside - Pine B Tundra Forestside - Pine D Wood Pile Stone Ore Metal Ore Sulfur Ore Driftwood 1 Driftwood 2 Driftwood 3 Driftwood 4 Driftwood 5 Driftwood Set 1 Driftwood Set 2 Driftwood Set 3 Logs Dry - Dead Log A Logs Dry - Dead Log B Logs Dry - Dead Log C Logs Snow - Dead Log A Logs Snow - Dead Log B Logs Snow - Dead Log C Logs Wet - Dead Log A Logs Wet - Dead Log B Logs Wet - Dead Log C  
  2. More information about "MailBox"

    $19.99

    MailBox

    **The Ultimate Communication Solution Rust Servers**
    Transform your server's communication with the most advanced mailbox system available !
    MailBox brings immersive, feature-rich messaging that keeps players engaged and creates new economy opportunities.- Fully customizable interface with your own background images  
    - Modern, responsive design that adapts to all screen sizes  
    - Custom icons and visual elements for a polished experience  
    - Seamless integration with Rust's native UI system  
    MESSAGE SYSTEM
    - Send messages with item attachments (up to 7 slots)  
    - Integrated money transfer system   
    - Message pagination and smart organization  
    - Read/unread status tracking
    - Message expiration and auto-cleanup  
      REGISTERED MAIL
    - Secure item delivery with confirmation fees  
    - Accept/reject registered mail functionality  
    - Automatic return on rejection with original items  
    - Security deposit system for valuable deliveries  
    - Fee distribution to server treasury  
    SMART DELIVERY
    - Configurable delivery delays by permission group  
    - VIP delivery tiers (Instant, 5min, 15min, 30min)  
    - Queue management with admin controls  
    - Delivery notifications and status tracking 
    COMMING SOON !

    COMMING SOON !

     ✅ Automatic language detection with localized item names
     
    🇺🇸 English (Default)
    🇫🇷 French (Français)  
    🇨🇳 Chinese Simplified (中文)  
    🇷🇺 Russian (Русский)  
    🇪🇸 Spanish (Español)  
    🇮🇹 Italian (Italiano)

     
    { "UI.InboxTitle": "INBOX", "UI.ComposeTitle": "Send a message", "UI.InboxButton": "INBOX", "UI.SendButton": "Send a message", "UI.OpenAllButton": "OPEN ALL", "UI.PrevButton": "PREVIOUS", "UI.NextButton": "NEXT", "UI.Page": "Page {0}/{1}", "UI.MessageBoxEmpty": "MAILBOX EMPTY", "UI.DeleteAll": "DELETE ALL", "UI.DeleteMessage": "Delete this message", "UI.Send": "Send", "UI.Cancel": "Cancel", "UI.Delete": "Delete", "UI.Back": "Back", "UI.Reply": "Reply", "UI.To": "To:", "UI.Subject": "Subject:", "UI.From": "From: {0}", "UI.Date": "Date: {0}", "UI.Fee": "Fee: ", "UI.FreeSending": "Free", "UI.Economics": "Cost: {0}", "UI.ServerRewards": "Cost: {0} points", "UI.ItemCost": "Cost: {0}", "UI.MoneyAmount": "Amount:", "UI.SendMoney": "Send money", "UI.Recommended": "Registered", "UI.Balance": "Balance: {0} {1}", "UI.AllPlayers": "All Players", "UI.AdminMode": "Admin Mode: Unlimited Money", "UI.MassMailInfo": "This message is intended for all players with mailbox.use permission", "UI.RecoveryFee": "Recovery fee: {0} {1}", "UI.PaymentQuestion": "Do you want to pay these fees to recover the content?", "UI.MainInventory": "MAIN INVENTORY", "UI.Belt": "BELT", "UI.SelectItem": "SELECT AN ITEM", "UI.QuantitySelector": "Select quantity", "UI.QuantityToSend": "Quantity to send:", "UI.AvailableQuantity": "Available: {0}", "UI.Half": "Half ({0})", "UI.Max": "Max ({0})", "UI.Confirm": "Confirm", "UI.ClickToSelect": "Click on an item to select it", "UI.ItemsAttached": "Items attached:", "UI.ClonedItems": "cloned items", "UI.RestrictedItem": "RESTRICTED", "UI.CollectItems": "Items to collect:", "UI.CollectMoney": "Money to collect:", "UI.NoMessages": "No pending messages", "UI.IncomingMessages": "{0} message{1} pending reception", "UI.RejectButton": "Reject", "UI.ValidateButton": "Validate", "UI.ReportMessage": "REPORT USER", "UI.ReportTitle": "REPORT A MESSAGE", "UI.ReportPrompt": "Please select the reason for the report:", "UI.ReportWarning": "⚠ False reports may result in sanctions.", "UI.Report": "REPORT", "UI.SelectReason": "Please select a reason", "Report.Reason1": "Offensive Language & Insults", "Report.Reason2": "Threats & Intimidation Behavior", "Report.Reason3": "Harassment & Spam Activities", "Report.Reason4": "Inappropriate Content Sharing", "Report.Reason5": "Scamming & Fraudulent Schemes", "Report.Reason6": "Other Rule Violations", "Report.ReasonGeneral": "Rule Violation", "Report.None": "No message reports have been recorded.", "Report.Cleared": "The report file has been cleared.", "Report.Empty": "The report file is empty.", "Report.Total": "There are {0} report(s) in total.", "Report.Displaying": "Displaying the last {0} reports:", "Report.Preview": "--- Report {0} ---\n{1}\n{2}\nUse '/mailreports view {0}' to see the full report.", "Report.Commands": "Available commands: /mailreports [number], /mailreports view [id], /mailreports clear", "Report.InvalidID": "Invalid report ID. Choose a number between 1 and {0}.", "Report.Complete": "=== COMPLETE REPORT #{0} ===\n{1}\n--- END OF REPORT ---", "Report.AdminNotification": "<color=#FF0000>[MailBox Report]</color> {0} has reported a message from {1}. Reason: {2}. Check the report file.", "Report.AlreadyReported": "You have already reported this message.", "Report.TotalReports": "This message has been reported {0} time(s) in total.", "Report.ReportListHeader": "Reports: {0}", "Report.NoReports": "No reports recorded.", "Report.StatsTitle": "=== REPORT STATISTICS ===", "Report.MessagesReported": "Messages reported: {0}", "Report.TotalReportsCount": "Total reports: {0}", "Report.TopReported": "Top reported messages:", "Report.MessageFrom": "{0}. Message from {1}: {2} report(s)", "Report.ClearStats": "Report statistics cleared: {0} entries deleted.", "Message.NoRecipient": "Please enter a recipient.", "Message.NoSubject": "No subject", "Message.NoMessage": "Please enter a message.", "Message.PlayerNotFound": "Player '{0}' not found.", "Message.InsufficientFunds": "You don't have enough money to send this message.", "Message.InsufficientPoints": "You don't have enough reward points to send this message.", "Message.InsufficientItems": "You don't have enough {0} to send this message.", "Message.Sent": "Message sent to {0}.", "Message.Deleted": "Message deleted.", "Message.MarkedAsRead": "All messages have been marked as read.", "Message.NoPermission": "You don't have permission to use this command.", "Message.NoUnread": "You have no new messages.", "Message.Unread": "You have {0} unread message{1}. Use /mail to read them.", "Message.NewMail": "You have received a new message! Use /mail to check it.", "Message.UnreadReminder": "Reminder: You have {0} unread message{1} in your mailbox.", "Message.NoMoreMessages": "No more messages", "Message.AdminModeInfo": "Message to all players", "Message.RecommendedMustHaveItems": "A registered mail must contain at least one item.", "Message.MoneyWithdrawError": "Error withdrawing money.", "Message.MessageSentToAll": "Message sent to {0} players", "Message.NoPlayersWithPermission": "No players with the required permission were found.", "Message.TestSent": "Test message sent to {0}.", "Message.RecipientOnline": "The recipient is online.", "Message.RecipientOffline": "The recipient is offline.", "Message.InsufficientFundsForRecommended": "You don't have enough funds to open this registered mail.", "Message.RecommendedOpened": "Registered mail opened. {0} {1} have been withdrawn.", "Message.RecommendedRejected": "Registered mail rejected.", "Message.MoneyAmountSet": "Amount set: {0:F2}", "Message.MoneySent": "{0} {1} sent with the mail.", "Message.RecommendedReturnedTo": "Your registered mail sent to {0} has been rejected and returned to you.", "Message.RecommendedReturnSubject": "Return: {0}", "Message.RecommendedReturnBody": "Your registered mail was rejected by {0}.\n\nOriginal message:\n{1}", "Message.RegisteredMailIndicator": "Registered mail", "Message.FeeToSender": "Your registered mail has been opened by {0}. You received {1} {2}.", "Money.AmountSet": "Amount set: {0:F2}", "Money.InsufficientFundsRecommended": "Insufficient funds to open this registered mail.", "Money.RecommendedOpened": "Registered mail opened. {0} {1} have been withdrawn.", "Money.SecurityDeposit": "This amount is a security deposit for registered mail and cannot be recovered.", "Money.PayFirst": "You must first pay the fees for this registered mail.", "Money.Added": "{0:F2} {1} have been added to your account.", "Money.Error": "Error adding money to your account.", "Message.MassMailSuccess": "Message sent to {0} players successfully.", "Message.MassMailWithItemsMoney": "Message sent to {0} players with {1} items and {2} {3}.", "Message.NoPlayersFound": "No players with the required permission were found.", "Message.InsufficientFundsForMassMail": "Insufficient funds for mass mailing. Total cost: {0}", "Message.MassMailModeEnabled": "Mass mail mode enabled. The message will be sent to all players.", "Message.MassMailModeDisabled": "Mass mail mode disabled.", "Item.RecoveryFailed": "Unable to recover item", "Item.Recovered": "{0} recovered", "Item.Removed": "Item removed from mail", "Item.InventoryFull": "Some items were dropped on the ground (inventory full)", "Item.DropInfo": "Inventory full! The following items have been dropped: {0}", "Item.SpaceNeeded": "Unable to add {0} item(s): {1}. Free up space and try again.", "Item.UnknownItem": "Unknown item", "Item.DropWarning": "Some items were dropped on the ground (inventory full)", "Confirm.MessagesDeleted": "{0} message(s) deleted.", "Confirm.MessagesProcessed": "{0} message(s) have been processed.", "Confirm.ItemsCollected": "{0} item(s) collected", "Confirm.ItemsDropped": "{0} item(s) dropped on the ground", "Confirm.MoneyCollected": "{0:F2} {1} collected", "Confirm.ReportSent": "<color=#00FF00>Report sent successfully!</color> An administrator will review this message.", "Confirm.ReportCancelled": "Report cancelled.", "Confirm.InputError": "Invalid input. Current quantity: {0}", "Confirm.AttentionRequired": "<color=#FF6347>Attention: {0} registered mail{1} await{2} you.</color>", "Delivery.QueuedForDelivery": "Your message will be delivered in {0} minute(s).", "Delivery.InstantDelivery": "Your message was delivered immediately.", "Delivery.DelayInfo": "Delivery delay: {0} minute(s)", "Delivery.NoMessages": "No pending messages.", "Delivery.ListHeader": "Pending messages: {0}", "Delivery.MessageInfo": "{0}. ID: {1}, From: {2}, To: {3}, Delivery in: {4}, Subject: {5}", "Delivery.MoreMessages": "... and {0} more messages", "Delivery.Commands": "Available commands: /mailpending process, /mailpending clear, /mailpending deliver [id]", "Delivery.ProcessForced": "Forced processing of pending messages. {0} messages delivered.", "Delivery.Cleared": "{0} pending messages cleared.", "Delivery.Delivered": "Message {0} delivered successfully.", "Delivery.NotFound": "Message {0} not found in queue.", "Delivery.UnknownCommand": "Unknown command. Use /mailpending without arguments to see the list of pending messages.", "Delivery.MessageDelivered": "Your message to {0} has been delivered.", "Help.Title": "=== Mail System ===", "Help.Main": "/mail - Open the main interface", "Help.Send": "/mail send <player> <subject> <message> - Send a quick message", "Help.Check": "/mail check - Check unread messages", "Help.Clear": "/mail clear - Mark all messages as read", "Help.Usage": "Usage: /mail send <player> <subject> <message>", "Help.Unknown": "Unknown command. Use /mail help to see available options.", "Help.MailTest": "Usage: /mailtest <recipient> <subject> <message>", "Command.MailDisabled": "Using the /mail command is disabled. Please use a mailbox.", "Command.IconEnabled": "Notification icon enabled.", "Command.IconDisabled": "Notification icon disabled (will only appear for unread messages).", "Command.IconOptions": "Options: /mailicon on, /mailicon off", "Command.IconStatus": "Notification icon: {0}", "Command.WelcomeReset": "Welcome mail configuration reset.", "Command.EnterRecipient": "Enter the recipient in chat starting with @ (example: @DevilWill)", "Command.EnterSubject": "Enter the subject in chat starting with # (example: #Welcome)", "Command.EnterMessage": "Enter the message content in chat starting with ! (example: !Here is the message)", "Command.SubjectSet": "Subject set: {0}", "Command.MessageSet": "Message set: {0}", "Command.PageSet": "Page set to {0}", "Command.PageCurrent": "Current page: {0}/{1} (Total messages: {2})", "Command.QuantitySet": "Quantity set: {0}", "Command.AllUIsClosed": "All interfaces have been closed. You can try again now.", "Command.StatusOn": "enabled", "Command.StatusOff": "disabled", "Config.Usage": "Usage: /mailconfig <option> <value>", "Config.Options": "Options: cost, item, itemamount, itemskin, useeconomics, useserverrewards, useitem", "Config.Examples": "Examples:", "Config.ExampleCost": "/mailconfig cost 50 - Set sending cost to 50", "Config.ExampleItem": "/mailconfig item scrap - Set payment item", "Config.ExampleAmount": "/mailconfig itemamount 15 - Set item quantity to pay", "Config.ExampleEconomics": "/mailconfig useeconomics true/false - Enable/disable Economics", "Config.ExampleServerRewards": "/mailconfig useserverrewards true/false - Enable/disable ServerRewards", "Config.ExampleUseItem": "/mailconfig useitem true/false - Enable/disable item payment", "Config.CostSet": "Message sending cost set to {0}", "Config.CurrentCost": "Current cost: {0}", "Config.ItemSet": "Payment item set: {0} ({1})", "Config.ItemNotFound": "Item not found: {0}", "Config.CurrentItem": "Current item: {0} ({1})", "Config.AmountSet": "Item quantity set to {0}", "Config.CurrentAmount": "Current quantity: {0}", "Config.SkinSet": "Skin ID set to {0}", "Config.CurrentSkin": "Current Skin ID: {0}", "Config.EconomicsSet": "Economics usage: {0}", "Config.CurrentEconomics": "Current Economics usage: {0}", "Config.ServerRewardsSet": "ServerRewards usage: {0}", "Config.CurrentServerRewards": "Current ServerRewards usage: {0}", "Config.ItemPaymentSet": "Item payment usage: {0}", "Config.CurrentItemPayment": "Current item payment usage: {0}", "Config.UnknownOption": "Unknown option. Use /mailconfig without arguments to see available options.", "Prefab.Info": "Prefab info: {0}", "Prefab.ShortName": "Short name: {0}", "Prefab.EntityID": "Entity ID: {0}", "Prefab.IsStorage": "This is a storage container!", "Prefab.NoEntity": "No entity found.", "Prefab.Nothing": "Nothing found. Aim at an object and try again.", "Time.JustNow": "Just now", "Time.MinutesAgo": "{0} minute(s) ago", "Time.HoursAgo": "{0} hour(s) ago", "Time.DaysAgo": "{0} day(s) ago", "Time.HoursRemaining": "{0}h {1}m", "Time.MinutesRemaining": "{0}m", "Time.DaysRemaining": "{0} D", "Reply.OriginalMessage": "------ Original message ------\nFrom: {0}\nDate: {1}\n\n{2}", "Debug.MailboxInfo": "Mailbox Debug:\n- AllMessagesRead: {0}\n- Unread messages: {1}\n- Items to collect: {2}\n- Total messages: {3}", "Debug.ResetRead": "AllMessagesRead reset to false", "Debug.SetRead": "AllMessagesRead set to true", "Debug.AutoRead": "AllMessagesRead automatically set to {0}", "Debug.SaveForced": "Forced save of data: {0} pending messages", "Debug.SaveComplete": "Save complete. You can now reload the plugin.", "Debug.EconomicsStatus": "Economics Plugin: {0}", "Debug.PluginLoaded": "Loaded", "Debug.PluginNotLoaded": "Not Loaded", "Debug.UseEconomics": "UseEconomics: {0}", "Debug.EconomicsAmount": "Economics Amount: {0}", "Debug.YourBalance": "Your balance: {0}", "Debug.CouldNotGetBalance": "Could not get balance", "Debug.CurrentPage": "Page set to {0}", "Debug.PageInfo": "Current page: {0}/{1} (Total messages: {2})", "System.MessageSender": "Mail System", "System.TreasuryDefaultAccount": "City of Stormheim", "System.MailboxPrefix": "<color=#00FF00>[MailBox]</color> ", "Log.EconomicsDetected": "[Mailbox] Economics detected.", "Log.EconomicsAPIWorks": "[Mailbox] Economics API works.", "Log.EconomicsAPIError": "[Mailbox] Economics API is not responding correctly.", "Log.EconomicsTestError": "[Mailbox] Error testing Economics: {0}", "Log.EconomicsCost": "[Mailbox] Economics sending cost: {0}", "Log.EconomicsConfiguredButNotLoaded": "[Mailbox] Economics is configured but not loaded.", "Log.ServerRewardsDetected": "[Mailbox] ServerRewards detected. Sending cost: {0} points", "Log.ServerRewardsConfiguredButNotLoaded": "[Mailbox] ServerRewards is configured but not loaded.", "Log.ItemPaymentConfigured": "[Mailbox] Item payment configured. Sending cost: {0}x {1}", "Log.ItemNotExists": "[Mailbox] The configured item '{0}' does not exist.", "Log.TreasuryTransferSuccess": "[MailBox] Fees of {0} successfully transferred to RustTreasury account '{1}'", "Log.TreasuryTransferFailed": "[MailBox] Failed to transfer fees of {0} to RustTreasury. Check that account '{1}' exists.", "Log.TreasuryNotAvailable": "[MailBox] RustTreasury plugin not available, fees cannot be transferred", "Log.TreasuryDefaultUsed": "[MailBox] Using default account: City of Stormheim", "Log.TreasuryAPIFailed": "[MailBox] API_RegisterMailboxTransaction failed, trying with AddIncome" }
    Supported Payment Systems:
    - ✅ Economics plugin  
    - ✅ ServerRewards points  
    - ✅ Custom item-based payments  
    - ✅ Configurable pricing for all features  
    Built-in Reporting System:
    - 6 detailed report categories (harassment, spam, etc.)  
    - Automatic admin notifications  
    - Complete logging system  
    - Anti-spam protections  
    - Content filtering options  
    Mass Communication:
    - Broadcast messages to all players  
    - Targeted messages by permission group  
    - Welcome mail for new players  
    - Scheduled server announcements  
    Management Tools:
    - Queue controls: view / force / clear deliveries  
    - View/delete player messages  
    - Usage statistics & logs  
    - Debug commands  
    // Send mail bool success = MailBox.Call("API_SendMail", senderID, "System", recipientID, "Welcome!", "Hello!"); // Get unread count   int unreadCount = (int)MailBox.Call("API_GetUnreadCount", playerID); // Delete old messages bool deleted = (bool)MailBox.Call("API_DeleteMessages", playerID, 30);
    - Click physical mailboxes to open UI  
    - Public/private mailbox compatibility  
    - Location-based mailbox access  
    - Full permission ownership system  
    - Command access as fallback: `/mail`  
    - **UI Colors & Backgrounds**  
    - **Economy Settings & Costs**  
    - **Message Rules & Expiry**  
    - **Delivery Options & Tiers**  
    - **Notification Settings**  
    - **Welcome Mail Templates**  
    { "UISettings": { "MainColor": "0.1 0.1 0.1 0.95", "AccentColor": "0.7 0.4 0.1 1", "TextColor": "0.9 0.9 0.9 1", "ButtonColor": "0.2 0.2 0.2 0.9", "HighlightColor": "0.8 0.5 0.2 1", "UnreadIndicatorColor": "0.9 0.3 0.3 1", "ReadIndicatorColor": "0.3 0.7 0.3 1" }, "EconomySettings": { "SendMessageCost": 30, "SendPackageCost": 50, "MaxPackageItems": 6, "MaxPackageWeight": 500, "RestrictedItems": [ "rifle.ak", "rocket.launcher", "ammo.rocket.hv", "ammo.rocket.basic", "explosive.timed" ], "UseEconomics": true, "EconomicsAmount": 30, "UseServerRewards": false, "ServerRewardsAmount": 50, "UseItemCost": false, "ItemCostShortname": "scrap", "ItemCostAmount": 10, "ItemCostSkinId": 0, "ItemCostDisplayName": "Ferraille", "TreasuryAccount": "Ville de Stormheim" }, "MessageSettings": { "MaxMessageLength": 500, "MaxSubjectLength": 50, "MaxMessagesPerPlayer": 50, "MessageExpiryDays": 30, "AllowAttachments": true, "AdminMessagePrefix": "" }, "NotificationSettings": { "EnableNotifications": true, "NotifyOnLogin": true, "NotificationInterval": 300, "NotificationSound": true, "NotificationSoundFile": "assets/bundled/prefabs/fx/notice/item.pickup.fx.prefab" }, "UIImages": { "BackgroundImage": "https://image.noelshack.com/fichiers/2025/19/6/1746904609-boite.jpg", "MailOpenedIcon": "https://image.noelshack.com/fichiers/2025/19/6/1746907837-mail.png", "MailClosedIcon": "https://image.noelshack.com/fichiers/2025/19/6/1746907837-mail-recu.png", "ComposeBackgroundImage": "https://image.noelshack.com/fichiers/2025/20/3/1747258969.jpg", "TrashIcon": "https://image.noelshack.com/fichiers/2025/20/7/1747585588-bb33137e-9b5d-4fe0-8a83-9b9986f931b6-.png", "ItemBackgroundIcon": "https://image.noelshack.com/fichiers/2025/20/1/1747078289-mail-recu.png", "ReadMessageBackgroundImage": "https://image.noelshack.com/fichiers/2025/21/4/1747949049-mail.jpg", "RecommendedMessageBackgroundImage": "https://image.noelshack.com/fichiers/2025/21/4/1747939967-boite.jpg", "ReportBackgroundImage": "https://image.noelshack.com/fichiers/2025/21/5/1747993444-fond-reportl.jpg", "MoneyIcon": "https://image.noelshack.com/fichiers/2025/20/5/1747347738-icone.png", "InventoryBackgroundImage": "https://image.noelshack.com/fichiers/2025/21/2/1747695770-inventaire.png", "QuantitySelectorBackgroundImage": "https://image.noelshack.com/fichiers/2025/21/4/1747920211-background-montant.png" }, "WelcomeMailSettings": { "Enabled": true, "Sender": "Administration", "Subject": "Welcome to the server", "Body": "You can take all this package for free !", "Money": 100.0, "Items": [ { "ShortName": "wood", "Amount": 500, "SkinId": 0 }, { "ShortName": "stones", "Amount": 500, "SkinId": 0 } ] }, "AllowMailCommand": true, "DeliverySettings": { "DefaultDeliveryDelayMinutes": 30, "AdminsInstantDelivery": true, "CustomDelayGroups": [ { "GroupName": "vip", "Permission": "mailbox.vip", "DelayMinutes": 15 }, { "GroupName": "vip+", "Permission": "mailbox.vipplus", "DelayMinutes": 5 }, { "GroupName": "elite", "Permission": "mailbox.elite", "DelayMinutes": 0 } ] } }
    5-Step Setup:
    1. Upload to `/oxide/plugins/`  
    2. Set up permissions  
    3. Configure `MailBox.json` to fit your server  
    4. (Optional) Install Economics / ServerRewards / RustTreasury  
    5. Reload plugin & test  - Large community servers  
    - RP servers needing immersive messaging  
    - Economy-based servers  
    - Global/multilingual audiences  
    - Professional Rust projects  
     
    MailBox — Enterprise-grade messaging for your Rust server.
    Includes lifetime updates, full source, and premium support.
  3. More information about "ShoelacesRetie"

    $9.99

    ShoelacesRetie

    ShoelacesRetie is a plugin for Rust servers that adds a unique gameplay mechanic based on shoe-tying.
    It offers a new dimension to gameplay by introducing an element of movement management.
     
    ✨ Key Features:
     
    Shoelace untying system based on player running time
    🔄 Interactive retying mechanic
    Progressive difficulty with increasing lace resistance
    📊 Simple user interface with progress bar
    🌍 Multilingual support (English, French, Russian)
    ⚙️ Configuration file for customizing settings
     
    🎮 Functionality:
     
    Players must retie their shoelaces after prolonged running
    Time required for retying and frequency of untying are configurable
    Admins can test the functionality with a simple command
     
    📥 Installation:
     
    Download the plugin
    Place it in your server's oxide/plugins folder
    Configure options in the automatically generated file
    Restart the server or reload the plugin
  4. More information about "Admin Menu"

    $25.00

    Admin Menu

    Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins.

    Features:
    Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language.   Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start:
    You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission.  
    Commands, use one of your choice, one for the player and one for the admin group:   o.grant user [name or steamid] adminmenu.fullaccess   o.grant group admin adminmenu.fullaccess Press the X button (swap  seat button) or type adminmenu in the console. Enjoy
      Useful stuff:
    You can quickly open a player in the admin menu. To do this, point at the player and press X.
    You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.  
    CUSTOM BUTTONS
    Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details.
    At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config.
    Button Fields:
    "Execution as server" - Call the command on behalf of the server, not the administrator "Label"  - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after  "adminmenu.".
    Example: if you enter the permission "test"  the permission will be adminmenu.test "Position"  - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot)  
    Example of commands:
    chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID}    
    More information about the grant menu:
    The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library.
    The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories.
    Search works in any registry by any part of the name or short name.  
    Has a page system at any stage.
    More information about the buttons in the Quick Menu:
    [Teleport to 0 0 0] - Teleport to coordinates 0 0 0.
    Requires  adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint.
    Requires adminmenu.quickmenu.teleporttodeath  permission [Teleport to Spawn point] - Teleport to a random spawn point.
    Requires adminmenu.quickmenu.teleporttospawnpoint  permission [Kill Self] - Kill Self, kills even when immortal.
    Does not require permission. [Heal Self] - Fully heal yourself.
    Requires  adminmenu.quickmenu.healself  permission   [Call Heli] - Call Helicopter to yourself (arrives in time).
    Requires adminmenu.quickmenu.helicall  permission [Spawn Bradley] - Spawn bradley on yourself.
    Requires adminmenu.quickmenu.spawnbradley  permission More information about the buttons in the menu of the selected player:
    [Teleport Self To] - Teleport yourself to the selected player.
    Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself.
    Requires adminmenu.userinfo.teleporttoself  permission [Teleport To Auth] - Teleportation to random authorization (TC).
    Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath  permission [Heal] - Full healing, including metabolism.
    Requires adminmenu.userinfo.fullheal  permission [Heal 50%] - Half healing.
    Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory.
    Requires adminmenu.userinfo.viewinv  permission [Strip Inventory] - Clear player's inventory.
    Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints.
    Requires adminmenu.userinfo.unlockblueprints  permission [Revoke Blueprints] - Reset all Blueprints.
    Requires adminmenu.userinfo.revokeblueprints permission.   [Kill] - Kill a player.
    Requires adminmenu.userinfo.kill  permission [Kick] - Kick a player.
    Requires adminmenu.userinfo.kick permission [Ban] - Ban a player.
    Requires adminmenu.userinfo.ban  permission More information about the buttons in the menu of the selected group:
    [Remove Group] - Remove group, has confirmation.
    Requires adminmenu.groupinfo.removegroup  permission [Clone Group] - Clone group with the ability to copy users.
    Requires adminmenu.groupinfo.clonegroup permission Permissions:
    adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
  5. More information about "Paintball"

    $19.99

    Paintball

    Paintball is a plugin that spawns an arena in the sky to host a paintball match using snowball launchers. Players have a set number of hits that they can take before they are eliminated.
    There are 2 game modes included with the plugin:
    Free-for-all: Everyone vs everyone. Team death-match: Players are split into 2 teams.  
    Players can be awarded with items, economics, server rewards and custom commands if they win.
    The plugin comes with 2 dynamic arenas included, which will be selected randomly each game.
    EventHelper is used to automatically start the event and will also allow players to vote for the event manually.
     
     

    The only permission is paintball.admin. This is required to run all commands except for joining and leaving an event, or redeeming prizes.
     
    Command: pbstart Parameters: <optional: arenaFile, optional: heightMod, optional: startDelay> Type: Console & Chat Description: Manually starts the game. Command: pbend Parameters: none Type: Console & Chat Description: Manually stops the game. Command: pbjoin (configurable) Parameters: none Type: Console & Chat Description: Joins an active game. Command: pbleave (configurable) Parameters: none Type: Console & Chat Description: Leaves an active game. Command: pbprize (configurable) Parameters: none Type: Chat Description: Redeems a prize for winning. Command: pbsetcentrepoint Parameters: <arenaFile> Type: Chat Description: Sets the centre point of an arena at the players location. The arena will spawn from that location moving forward.  
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