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Showing results for tags 'leader'.
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Version 1.0.0
7 downloads
Records playtime, with option to separately record AFK time. Includes a reward system to give players points/money/cash for time played or by referring other players to your server. You can also create custom permissions to give VIP players point multipliers either by using the commands or by simply adding in more config options manually. Features: Discord Logging with a simple discord webhook. Last wipe data saving. Currencies. Afk & active tracking. Permissions. Multipliers. UI Leader Board. Cmds. Recommended Rust Settings Due to ImageLibary's cache avatar feature being broke I have coded in my own method to manually have ImageLibrary cache them.. For rust you will need ImageLibrary installed for the avatar images to work. Enable the Avatar Image Patch": true , And throw in your steam API Key " ", Permissions playtimerewards.admin -- Allows players to use ptr command Chat Commands /playtime -- Displays your name and your playtime /playtime Khan -- Display the playtime for the specified player /playtime top -- Display the top 10 play times in chat /playtime lastwipe -- Displays the last time the data was wiped /pt -- Brings up the Rust only UI Leader Board System Admin Commands playtimerewards.admin -- Requires the admin permissions to use /ptr add vip 10 -- Adds a new custom permission with multiplier value /ptr remove vip -- Removes a custom permission /ptr list -- Shows all available permissions Note: Permissions will automatically be prefixed with playtimerewards. Reward System The reward system can be used to issue currency to players based on their playtime. It has 2 reward style plugins to handle them. Permission System The permission system is there to give VIP players a multiplier for the rewards they are issued. The amount of points will be the default amount set in the config, multiplied by the number you set in the permission. For example, if you create a permission called "playtimerewards.vip" with a value of 1.5, and the amount of points is 5 (default amount), the user will get 7.5 points when issued a reward for playtime Referral System The referral system is simple. PlayerA invites PlayerB to the server. For the reward to be Deposited PlayerB simply has to type '/refer PlayerA'. Once he/she has done this PlayerA will be given points for inviting a player and PlayerB will be given points for joining from a referral Referred Player B Joined Server, Deposit Amount": 3, Referral Invite Sent Deposit Amount, After player B has joined is": 5, Once PlayerB has registered his/her referral they can never use the system again, however they can invite as many players as they want to claim referral rewards Developer API double? FetchPlayTime(string playerid) // Returns double playtime in seconds, or null if no data found double? FetchAfkTime(string playerid) // Returns double AFK time in seconds, or null if no data found int? FetchReferral(string playerid) // Returns int number of referrals, or null if no data found Configuration The settings and options can be configured in the PlayTimeRewards file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { { "1. Don't Edit This": { "LastWipe": "2021-05-29 19:05:14Z", "WasWiped": false, "WipeTime": "2021-05-29 19:05:14Z" }, "2. Discord Settings": { "1. Enable Discord Logging": false, "2. Discord Web Hook Url": "", "3. Embed Message Color": "#483D8B", "4. Include Plugin Image Name in discord messages": true, "5. Discord Plugin Image": "https://assets.umod.org/images/icons/plugin/60b0e6d6c8900.png", "6. Discord Plugin Name": "PlayTimeRewards" }, "3. Track Settings": { "1. Sets the Save Interval Timer": 15, "2. Enable Afk Time Tracking": true, "3. Enable Avatar Image Patch": true, "4. Avatar Image Patch Requires Steam API Key": "", "5. Ignore Specified Oxide Groups from getting rewards": [ "admin" ] }, "4. Reward Settings": { "1. Enable Rewards": true, "2. Use ServerRewards": false, "3. Use Economics": true, "4. Use Cash System": false, "Cash System Currency": "$", "5. Enable Referrals": true, "6. Enable Earning By Referrals": true, "7. Send Deposit Response": true, "8. PlayTime Deposit Timer": 3600, "9. PlayTime Deposit Amount": 5, "10. Referred Player Joined Deposit Amount": 3, "11. Referral Invite Sent Deposit Amount": 5 }, "5. Permission Multipliers": { "Multiplyer": 1.0, "SetPermission": "" } } Localization The default messages are in the PlayTimeRewards file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. { "mia": "Unable to find player number or name {0} \n Try there display-name instead.", "playeraccepted": "Your referral has been accepted", "playerread": "{0} has acknowledged a referral from you", "playeraccepteddeposit": "Your referral has been accepted and you have received {0} points", "playeracceptedplayersreferaldeposit": "{0} has acknowledged a referral from you and you have received {1} points", "self": "You can not refer yourself!", "alreadydid": "You have already acknowledged a referral", "refsyntax": "/refer <playername> - Acknowledge a referral from <playername>", "permmultiplier": "permission | multiplier", "notaperm": "The permission {0} does not exist", "permremoved": "You have successfully removed the permission {0}", "missingvalue": "You must enter a multiplier", "alreadyperm": "The permission '{0}' already exists", "permadded": "You have successfully created a new reward multiplier. Permission: {0}, Multiplier {1}", "ptr": "Create custom permissions with reward multipliers for VIP players", "add": "/ptr add <permissionname> <multiplier> - Adds a new reward multiplier", "remove": "/ptr remove <permissionname> - Removes reward multiplier", "list": "/ptr list - List available permissions and their multipliers", "list1": "Permission {0}, multiplier {1} \n", "typo": "Unable to get your playtime", "natime": "Unable to get that players playtime", "sr": "RP", "economics": "Coins", "cash": "Cash", "cashsystem": "custom", "deposit": "{0} {1} have been deposited to your account!", "toptime": "Top Playtimes: ", "topscore": "You can see the top scoring playtimes by typing \n \"/playtime top (optional:number 1, 22, etc)\"", "lastwipe": "{0} Last wipe was {1}" }$14.99- 3 comments
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- #play time rewards
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Version 0.1.8
82 downloads
GUI and sound announcements for online teammates. Announcements about teammates who have connected, disconnected, been wounded or killed while sleeping. Additionally, announcements from the team leader, in Team chat channel using "!" as a first char. { "Chat command": "teama", "Is it worth enabling GameTips for messages?": true, "Is it worth enabling leader's group announcements?": true, "Is it worth enabling sound announcements?": true, "Radius within which a wounded ally notification is received": 100.0, "Radius within which a sound effect is triggered when an ally is wounded": 50.0, "Sound effect triggered when an ally is wounded": "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "Notification settings for each type": [ { "Notification type. Do not touch this parameter": "Connected", "Language_Key": "MsgPlayerConnected", "Duration": 6.0, "Main_Color": "#4F6133", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#8CBA42", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#8CBA42", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, { "Notification type. Do not touch this parameter": "Disconnected", "Language_Key": "MsgPlayerDisconnected", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, { "Notification type. Do not touch this parameter": "LeaderAnnounce", "Language_Key": "", "Duration": 6.0, "Main_Color": "#216699", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/RSaRsp0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#82C7F5", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#82C7F5", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/aggro.prefab" }, { "Notification type. Do not touch this parameter": "WoundedDistance", "Language_Key": "MsgPlayerWoundedDistance", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "WoundedGrid", "Language_Key": "MsgPlayerWoundedGrid", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "DeadWhileSleeping", "Language_Key": "MsgPlayerDeadWhileSleeping", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/gwk73Tk.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/responddeath.prefab" }, { "Notification type. Do not touch this parameter": "Banned", "Language_Key": "MsgPlayerBanned", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/8WsmOMo.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_failed.prefab" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "MsgPlayerConnected": "Your teammate {0} has been connected!", "MsgPlayerDisconnected": "Your teammate {0} has been disconnected!", "MsgPlayerWoundedDistance": "Your teammate {0} was wounded by {1}!\nHe is {2} meters away from you.", "MsgPlayerWoundedGrid": "Your teammate {0} was wounded by {1} at {2}!", "MsgPlayerDeadWhileSleeping": "Your teammate {0} was killed by {1} while he was sleeping at {2}!", "MsgPlayerBanned": "Your teammate {0} has been banned!\nReason: {1}.", "MsgEmptyTeam": "There is only you in your team!", "MsgNotLeader": "Only the team leader can send announcements!", "MsgOfflineMates": "All your teammates are offline!", "MsgEnableSound": "Sound notifications are enabled!", "MsgDisableSound": "Sound notifications are disabled!", "MsgEnableConnected": "Team mates connection notifications are enabled!", "MsgDisableConnected": "Team mates connection notifications are disabled!", "MsgEnableDisconnected": "Team mates disconnection notifications are enabled!", "MsgDisableDisconnected": "Team mates disconnection notifications are disabled!", "MsgEnableWounded": "Team mates wounded notifications are enabled!", "MsgDisableWounded": "Team mates wounded notifications are disabled!", "MsgEnableDeath": "Team mates sleeping kill notifications are enabled!", "MsgDisableDeath": "Team mates sleeping kill notifications are disabled!", "MsgEnableAll": "All team mates notifications are enabled!", "MsgDisableAll": "All team mates notifications are disabled!", "MsgKillerUnknown": "Unknown", "bear": "Bear", "polarbear": "PolarBear", "wolf": "Wolf", "stag": "Stag", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "patrolhelicopter": "Patrol Heli", "bradleyapc": "Bradley APC", "scientistnpc_arena": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_cargo_turret_any": "Cargo Scientist", "scientistnpc_cargo_turret_lr300": "Cargo Scientist", "scientistnpc_ch47_gunner": "Chinook Scientist", "scientistnpc_excavator": "Excavator Scientist", "scientistnpc_full_any": "Scientist", "scientistnpc_full_lr300": "Scientist", "scientistnpc_full_mp5": "Scientist", "scientistnpc_full_pistol": "Scientist", "scientistnpc_full_shotgun": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } RU: { "MsgPlayerConnected": "Ваш союзник {0} подключился!", "MsgPlayerDisconnected": "Ваш союзник {0} отключился!", "MsgPlayerWoundedDistance": "Вашего союзника {0} серьезно ранил {1}!\nОн в {2} метрах от вас.", "MsgPlayerWoundedGrid": "Вашего союзника {0} серьезно ранил {1} в {2}!", "MsgPlayerDeadWhileSleeping": "Вашего союзника {0} убил {1}, пока тот спал в {2}!", "MsgPlayerBanned": "Ваш союзник {0} был заблокирован!\nПричина: {1}.", "MsgEmptyTeam": "У тебя нет союзников!", "MsgNotLeader": "Только лидер группы может отправлять объявления!", "MsgOfflineMates": "Все ваши союзники не в сети!", "MsgEnableSound": "Звуковые уведомления включены!", "MsgDisableSound": "Звуковые уведомления выключены!", "MsgEnableConnected": "Оповещение о подключении союзников включено!", "MsgDisableConnected": "Оповещение о подключении союзников выключено!", "MsgEnableDisconnected": "Оповещение об отключении союзников включено!", "MsgDisableDisconnected": "Оповещение об отключении союзников выключено!", "MsgEnableWounded": "Оповещение о ранении союзников включено!", "MsgDisableWounded": "Оповещение о ранении союзников выключено!", "MsgEnableDeath": "Оповещение о смерти во сне союзников включено!", "MsgDisableDeath": "Оповещение о смерти во сне союзников выключено!", "MsgEnableAll": "Все оповещения о состоянии союзников включены!", "MsgDisableAll": "Все оповещения о состоянии союзников выключены!", "MsgKillerUnknown": "Неизвестный", "bear": "Медведь", "polarbear": "Полярный медведь", "wolf": "Волк", "stag": "Олень", "boar": "Кабан", "chicken": "Курица", "horse": "Лошадь", "simpleshark": "Акула", "patrolhelicopter": "Патрульный вертолет", "bradleyapc": "Танк", "scientistnpc_arena": "Ученый", "scientistnpc_cargo": "Защитник карго", "scientistnpc_cargo_turret_any": "Защитник карго", "scientistnpc_cargo_turret_lr300": "Защитник карго", "scientistnpc_ch47_gunner": "Защитник чинука", "scientistnpc_excavator": "Защитник экскаватора", "scientistnpc_full_any": "Ученый", "scientistnpc_full_lr300": "Ученый", "scientistnpc_full_mp5": "Ученый", "scientistnpc_full_pistol": "Ученый", "scientistnpc_full_shotgun": "Ученый", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } con - Personal enabling/disabling connected announcement; dis - Personal enabling/disabling disconnected announcement; wound - Personal enabling/disabling wounded announcement; death - Personal enabling/disabling sleeper's death announcement; sound - Personal enabling/disabling sound effects; all - Personal enabling all announcements; clear - Personal disabling all announcements(except leader and ban announces). Example: /teama con$3.99 -
Version 0.1.5
90 downloads
Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it. Note: Updated clothing will only be displayed on head bags that were gathered after this update. Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it. skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types. { "Chat command": "strophy", "Is it worth enabling GameTips for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Replace Skull on gathering": true, "Head Bag - Is it allowed to gather a head bag without a special knife?": true, "Head Bag - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Head Bag - Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "SimpleShark": 3252067977, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag - Head names for types": { "Horse": "Horse", "SimpleShark": "Shark", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart - Drop chance(0-100)": 50, "Heart - Source item short name": "chicken.cooked", "Heart - Workshop icon ID": 3075285011, "Heart - Prefab name of the eating effect. An empty string disables the effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart - Temperature change upon eating": 30.0, "Heart - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops. EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!" } clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.$4.99