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Showing results for tags 'door manipulators'.
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Version 3.0.4
35 downloads
An ancient monument once abandoned by the old Atlantean civilization. In this cave, now an ancient temple, there is a throne in the form of a kraken, with which you can control the cave. The glowing trident that is above the kraken's head is fraught with a lot of energy and you can use it. With the help of the throne, you can turn on and off the lights above, below, and open the gates that are in the Atlantean helmet. You can get into the cave in 2 ways, through the gate (provided that your teammate opened it for you). And the second way is through the top. If there is 1 person at the top, then the gate at the top will open automatically, if two, then the siren at the top will light up, if 3, then the siren on the kraken throne will light up, if 4 or more, then the Tesla coil will work on the upper gate and will work until there are less than 4 people at the top(the more people, the stronger the energy discharge). In this cave you can safely live under water and on land. If you install it under water, you will be able to stay inside without bugs. Total objects 2166 Requires a Dll extension Oxide.Ext.RustEdit.dll https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/ If you install a prefab house without RustEditAPIExample, then you will not be able to use all the electric that is in this monument$10.00-
- 7
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- #underwater
- #trident
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Version 1.0.1
21 downloads
This monument was created for holding events in it. The arena is made in such a way that players can be divided into 2 teams, red and blue. The administrator can manage the arena without leaving the place from which he watches the battle. Observers of the battle can sit on the stands, where I have installed invisible chairs. There are 2 entrances to the arena, entrance 1 and entrance 2, in order to get there, you need to open the kinetic doors from the inside, this could be your assistant. What can you manage? I have divided the control view into 2 parts, "light" and "doors". Which doors can be opened? - Doors in which gladiators sit - Doors to the store. - Doors for buying horses. - Doors for access to the arena doors(climb up). - Exit doors to the arena What kind of electricity can be used? - Light in the gladiator chambers - Light between the cameras and the store - Light at the horse spawn place -Light between the exit to the arena doors - Light at the Arena door - Light in the place where the administrator is sitting - Circular illumination on the battlefield inside the arena - Circular lighting around the arena - Turning on and off the cameras inside the arena All electricity is divided into 2 teams, you can separately open the doors of the blue or red ones. For greater historicity and convenience, I added an option called "pollice verso", which allows the administrator to give an order to spare or kill the loser, well, or just show everyone what decision he made. I thought that 2 teams would not be enough, and added 2 more exits "Bot1" and "Bot2", there you can spawn bots and open the doors for them to enter the arena. In the arena itself, I placed 2 traps, a barbed post and an electric pressure plate. What can players buy in the store and what are they like? - Food Store - Medical supplies Store - Weapons Store - Armor Shop - Clothing store The weapon is only melee, the armor is only wooden.But you can change the settings at your discretion. Clothing, weapons, can be sold at a price 2 times less. To do this, I divided the stores into "Buy" and "Sell"sections. The currency in the store is bones, gladiators can get bones from those killed in the arena. How do the cameras work? To turn off the cameras, the administrator should simply move the switch to the "off" position. Total of 20 cameras 4 cameras are located on the site of the gladiator battle. 5 cameras in the rooms of the red team. 5 cameras in the rooms of the blue team. 3 cameras at the exits of the red team. 3 cameras at the exits of the blue team. Camera names arena1 arena2 arena3 arena4 Blue Team Cameras bglad1 bglad2 bglad3 bglad4 bglad5 bglads bglads2 bglads2 Red Team Cameras rglad1 rglad2 rglad3 rglad4 rglad5 rglads rglads2 rglads2 There are 14500 objects in total.$9.00- 16 comments
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- 4
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- #arena
- #colosseum
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Version 1.0.1
13 downloads
I was inspired by this construction by the game Assasins Creed 4 BF. Old technologies of a forgotten civilization were hidden in this cave, during the time of pirates, pirates captured this cave and searched for a treasure in it for a long time. In our time, we can see what happened to the cave, it has old magic stones, shovels left over from pirates and mechanisms of our time. This cave perfectly conveys the contrast of the differences of times and technologies What's on this RadTown?! There is a trap with a floor that goes out from under your feet, the player can catch an opponent while he processes resources on the 2nd floor After falling, the player can fall on the laser and the Tesla coil will work On the 3rd floor there are 2 rooms with loot, to open the first room, you just need to turn the wheel. To open the second room, you need a red card and a fuse. Boats rarely appear inside the cave. Barrels with fuel and components will appear inside the cave, the player will always be able to sail away if he has a boat. All the water in the cave is drinkable If there is a person on the 2nd floor, then a siren is triggered, which will show you that there is a person there Total objects 4860 For proper installation, focus on the water lilies, they should be exactly on the water. If you want me to change something or add to this building, then write in the reviews, I want to develop and I am interested to see your thoughts and suggestions$9.00 -
Version 1.0.0
5 downloads
This DIY pack is to help teach people how to set up electricals inside Rust Edit. Create security door access via fuses and colour cards, 2 colour coded security doors. Allowing players to exit monuments via press button. ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING THE MOST UPDATED Oxide.Ext.RustEdit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit This pack includes the following. 1. Two-way Double Door/Fusebox prefabs. a. All prefabs needed to set up a 2 Door, 2 Card reader and 2 Fusebox setup. 2. Easy to use Test Area. 2. "README.txt" to help you make the proper electrical connections. 3. "Visual Diagram" to help you make the proper electrical connections. What do I do with this? 1. Open the "Visual Diagram" that came with the download. 2. Open the "README.txt" that came with the download. (Use both of these as references) 3. Place the downloaded prefab pack somewhere in your map on RustEdit. 4. Start at step 1, use the visual references to guide you along. 5. Once all electrical connections have been made, use the Test Area. 6. Drag all non-interactable prefabs into the back right of the Test Area. a. All Generator Static b. All Orswitch, Andswitch, Timerswitch, etc.. 7. Drag all interactable prefabs into the Test Area. a. Security Doors(s) b. Card Reader(s) c. Door Manipulator(s) d. Fusebox(s) 8. Once everything is in place group all your prefabs using the "Make Custom Prefab" 9. Set a password on your map that you'll remember. 10. Load up your map and test your electricals. (in rare cases an autosave and restart are needed for electrics to work) Any Issues, bugs, broken or missing prefabs, questions, etc... Please refer to the support section where you downloaded this pack. Want to hang out with KBEdit's Team! Feel free to use the discord link below. Kbedits Discord https://discord.gg/7PQAwsU Kbedits Website https://kbedits.io$7.95