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Millahdee

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Everything posted by Millahdee

  1. Millahdee

    Sea Skull

    OK, k1lly0u released an updated version of the RustEdit DLL that stops the kicks, but the elevators dont work. I'll take the win though. Apparently Faceplant changed the elevators (at the last minute?) yet again and RustEdit wasn't updated. You can get the new DLL at: https://github.com/k1lly0u/Oxide.Ext.RustEdit/blob/master/Oxide.Ext.RustEdit.dll
  2. Millahdee

    Sea Skull

    I'm trying to figure out just how close you can get to it to throw an eject zone around it but it's hard to tell because of course the 100,000 characters of nonsense error message Rust throws gives nothing helpful, like a world position coordinate
  3. Millahdee

    Sea Skull

    Thanks for your reply earlier. The map is great except playrs are getting "red letter" kicked any time they get even remotely close to the Heli Tower. I'm wondering if there's an issue with the elevator in there maybe? I've had issues with elevator prefabs in custom maps before. I can't even get close enough in god mode to see what could be going on. In case it helps, kick message is: Object reference not set to an instance of an object. at Client.%f5d8e890efe09cf993644c95aa8161aef7b412df (%15cce7c091359c72d6bbe5704c2f0943577e2ad7 %5f7edd0bb1b48aa75396385ee29738b5100ed606, System.Int64 %4def4bfe5b8f409e2eaf99721f9e5a1decd4120e) [0x00000] in <00000000000000000000000000000000>:0 at Client.%08cb8c7308c625030650bfda6da1a22b8b9d778c (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 at Client.%4781d0201541457d7ad8fe1aee91e90ec66d9d1a (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 at %79a1b01698d8635bfa5afca0972876de7c0a1c33.%dc48b4a1f8fc05c9cdbc35c2d6245c34b5c7ab78 (%ad73a64135d37f039f819b18451de41f29cd1bb5 %5ed06919111f30acc9b873d2d4caf721b5e0b498) [0x00000] in <00000000000000000000000000000000>:0 at %fad0aaa8170143bf289205836c632c9998cf412d.%123f70720d7361fffb84dac4e62491f1303bd870 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  4. Millahdee

    Sea Skull

    Hi there. Great looking map! I'm really looking forward to running this starting today and really looking forward to using it after the Naval Update comes out. Wondering if you have any BetterNPC config files available for this? Thanks for producing such a great product!
  5. @Rambii are you sure you are making edits to the current version? That's a different error from a different place in the code.
  6. I was able to get it to compile by replacing the content on Line 532: With the following 12 lines: I can't make any guarantees, but at least it compiled successfully and *should* work as before.
  7. Hi there, Broken since Thursday's upgrade: Error while compiling TurretsReborn: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 532, Pos: 56 Thanks!
  8. Millahdee

    AutoFarm

    Actually, I see what is going on with me. It's more complicated. The reversion to v3.2.3 did restore my AutoFarms but my problem is, I am not downloading v3.2.5. I have had this issue with Codefling hosted plugins before. I don't know if it's a function of Chrome's insane caching insistence or what but if I try to download the current version of your plugin I am consistently getting v.3.2.4. I will try to get it using Firefox and see if I get the true version. Sorry to bother you unncessarily. You may want to talk to Codefling about their way of hosting updates. I have run into this issue a few times now. It seems to happen with plugins that update frequently of the course of a day or two.
  9. Millahdee

    AutoFarm

    OK, great news! I was able to restore their functionality. I reverted to v3.2.3 and all those lines came back that I saw before to update to v3.2.4: oaded plugin Auto Farm v3.2.3 by Razor [Auto Farm] planter.small.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] minecart.planter.deployed [Auto Farm] planter.large.deployed [Auto Farm] planter.large.deployed [Auto Farm] triangle_railroad_planter.deployed [Auto Farm] planter.triangle.deployed [Auto Farm] minecart.planter.deployed [Auto Farm] bathtub.planter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed etc. etc. I confirmed that the planters were working, then went straight back to v3.2.5 and the planters still worked!!! Thanks so much for looking into this. I would have understood if they were just broken permanently but I couldn't figure out why they would be since nothing had changed in the data file.
  10. Millahdee

    AutoFarm

    I updated to v3.2.4 yesterday and they were lost. Updating today to v3.2.5 didn't restore them. What I don't understand is I have a backup of /oxide/data/AutoFarm/Farm_Data.json from 7/26 before the update to v3.2.4 that doesn't differ from my present /oxide/data/AutoFarm/Farm_Data.json. What I'm wondering is, is there another file somewhere where these planter IDs were wiped from with v3.2.4 that I could restore from 7/26 and thus not have to make my players replace all their farms? I can understand why v3.2.4 might have removed the planter IDs or whatever it was that was deleted. What I can't understand is why my data file isn't different from the backup from 7/26, because I suspect I should be able to restore things before v3.2.4 deleted planters using my backups from 7/26.
  11. Millahdee

    AutoFarm

    So I updated to v3.2.5 and the planters are still dead. When I reload the plugin it says 0 planters removed in console, but it doesn't give me a list of planters like it did prior to using v3.2.4. Would restarting the server restore functionality to the planters perhaps after updating to v3.2.5? I have players with hundreds of planters all connected with industrial who will be very upset to have to redo all that. Thanks!
  12. Millahdee

    AutoFarm

    Oh OK, great news! I saw your instruction to replace the planters if they still didn't work and didn't actually update in case I could avoid needing to do that. I'll update and hopefully restore them all! Thanks so much for your quick reply and for a wonderful plugin!
  13. Millahdee

    AutoFarm

    I have players with lots of AutoFarm planters. If I have backups of my data files can I restore them from a prior state before the update wiped all my players' farms, so they don't have to replace them all? I'm looking at /oxide/data/AutoFarm/Farm_Data.json but I don't see any differences to that file from before I updated to v3.2.4 and deactivated the planters? Is there another file somewhere that I'm missing I could restore and get them reactivated? Thanks!
  14. Ah ok that makes sense. No problem at all; thank you for fixing it. One never hears how much players enjoy something until it breaks and it was nice to see how much this plugin is loved on my server. Thanks again!
  15. That fixed it! Thanks so much! Did that delete any custom static lootables I had set? I have the Lootables.Ext plugin as well. Does this need to be updated? configuration redone? Thanks so much
  16. Still getting this on save. Also throwing similar errors on reload. Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables.SaveContainer () [0x00006] in <69dc053de03944a1b8f6cf2870668bfe>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <69dc053de03944a1b8f6cf2870668bfe>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <69dc053de03944a1b8f6cf2870668bfe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  17. Happens during server save as well: Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables.SaveContainer () [0x00006] in <a34a89d313434cbbb263b72d7b9f1965>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <a34a89d313434cbbb263b72d7b9f1965>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <a34a89d313434cbbb263b72d7b9f1965>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Saved 165,497 ents, cache(1.15), write(0.05), disk(0.05).
  18. Failed to call hook 'OnPlayerAttack' on plugin 'StaticLootables v2.10.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables.GetLootable (System.String name, UnityEngine.Vector3 position, UnityEngine.GameObject reference) [0x00006] in <6f52a7a769cc49959474f8ca73de41a1>:0 at Oxide.Plugins.StaticLootables.GetLootable (BasePlayer player, UnityEngine.GameObject gameObject, Oxide.Plugins.StaticLootables+RootConfig+LootableDefinition definition, System.Boolean createOnLocked) [0x00043] in <6f52a7a769cc49959474f8ca73de41a1>:0 at Oxide.Plugins.StaticLootables.OnPlayerAttack (BasePlayer player, HitInfo info) [0x00063] in <6f52a7a769cc49959474f8ca73de41a1>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0037a] in <6f52a7a769cc49959474f8ca73de41a1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  19. Millahdee

    Convoy

    Hi I don't know what I could be doing wrong, but the file I download is consistently the prior verison, 6.7.3. Am I missing something?
  20. Any chance this will be updated for World 2.0? I miss this nice little monument
  21. OK Thanks! I'll be patient! Just happy to hear you will make these viable still. Thanks so much for your reply. Take care.
  22. Wondering if this will be updated with the removal of the cliffs by Facepunch on Thursday. 2Customplaceb is one of my most popular spots to build but the ring of cliffs making up the entrance are gone I'm discovering as I work on my map for Thursday in the Staging Branch editor. Thanks!
  23. I can't say enough how amazing this map is! I've been using it for the past two months and my players absolutely LOVE IT! I had hoped it would be a 3-month run but I know Facepunch is redoing the cliffs, and as this map contains so many cliffs, I expect it will be obsolete on the 3rd. Is there any plan to update this in time for the 10/3 update wipe?
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