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Millahdee

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Everything posted by Millahdee

  1. Glad to hear! Will be getting it soon for my February map. Players will love it! Thanks so much for your work.
  2. Do you know if this prefab still works correctly after the changes Facepunch made to the water body prefabs?
  3. Millahdee

    Sea Skull

    OK, k1lly0u released an updated version of the RustEdit DLL that stops the kicks, but the elevators dont work. I'll take the win though. Apparently Faceplant changed the elevators (at the last minute?) yet again and RustEdit wasn't updated. You can get the new DLL at: https://github.com/k1lly0u/Oxide.Ext.RustEdit/blob/master/Oxide.Ext.RustEdit.dll
  4. Millahdee

    Sea Skull

    I'm trying to figure out just how close you can get to it to throw an eject zone around it but it's hard to tell because of course the 100,000 characters of nonsense error message Rust throws gives nothing helpful, like a world position coordinate
  5. Millahdee

    Sea Skull

    Thanks for your reply earlier. The map is great except playrs are getting "red letter" kicked any time they get even remotely close to the Heli Tower. I'm wondering if there's an issue with the elevator in there maybe? I've had issues with elevator prefabs in custom maps before. I can't even get close enough in god mode to see what could be going on. In case it helps, kick message is: Object reference not set to an instance of an object. at Client.%f5d8e890efe09cf993644c95aa8161aef7b412df (%15cce7c091359c72d6bbe5704c2f0943577e2ad7 %5f7edd0bb1b48aa75396385ee29738b5100ed606, System.Int64 %4def4bfe5b8f409e2eaf99721f9e5a1decd4120e) [0x00000] in <00000000000000000000000000000000>:0 at Client.%08cb8c7308c625030650bfda6da1a22b8b9d778c (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 at Client.%4781d0201541457d7ad8fe1aee91e90ec66d9d1a (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 at %79a1b01698d8635bfa5afca0972876de7c0a1c33.%dc48b4a1f8fc05c9cdbc35c2d6245c34b5c7ab78 (%ad73a64135d37f039f819b18451de41f29cd1bb5 %5ed06919111f30acc9b873d2d4caf721b5e0b498) [0x00000] in <00000000000000000000000000000000>:0 at %fad0aaa8170143bf289205836c632c9998cf412d.%123f70720d7361fffb84dac4e62491f1303bd870 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  6. Millahdee

    Sea Skull

    Hi there. Great looking map! I'm really looking forward to running this starting today and really looking forward to using it after the Naval Update comes out. Wondering if you have any BetterNPC config files available for this? Thanks for producing such a great product!
  7. Hi there, Broken since Thursday's upgrade: Error while compiling TurretsReborn: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 532, Pos: 56 Thanks!
  8. Millahdee

    AutoFarm

    Actually, I see what is going on with me. It's more complicated. The reversion to v3.2.3 did restore my AutoFarms but my problem is, I am not downloading v3.2.5. I have had this issue with Codefling hosted plugins before. I don't know if it's a function of Chrome's insane caching insistence or what but if I try to download the current version of your plugin I am consistently getting v.3.2.4. I will try to get it using Firefox and see if I get the true version. Sorry to bother you unncessarily. You may want to talk to Codefling about their way of hosting updates. I have run into this issue a few times now. It seems to happen with plugins that update frequently of the course of a day or two.
  9. Millahdee

    AutoFarm

    OK, great news! I was able to restore their functionality. I reverted to v3.2.3 and all those lines came back that I saw before to update to v3.2.4: oaded plugin Auto Farm v3.2.3 by Razor [Auto Farm] planter.small.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] minecart.planter.deployed [Auto Farm] planter.large.deployed [Auto Farm] planter.large.deployed [Auto Farm] triangle_railroad_planter.deployed [Auto Farm] planter.triangle.deployed [Auto Farm] minecart.planter.deployed [Auto Farm] bathtub.planter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed [Auto Farm] railroadplanter.deployed etc. etc. I confirmed that the planters were working, then went straight back to v3.2.5 and the planters still worked!!! Thanks so much for looking into this. I would have understood if they were just broken permanently but I couldn't figure out why they would be since nothing had changed in the data file.
  10. Millahdee

    AutoFarm

    I updated to v3.2.4 yesterday and they were lost. Updating today to v3.2.5 didn't restore them. What I don't understand is I have a backup of /oxide/data/AutoFarm/Farm_Data.json from 7/26 before the update to v3.2.4 that doesn't differ from my present /oxide/data/AutoFarm/Farm_Data.json. What I'm wondering is, is there another file somewhere where these planter IDs were wiped from with v3.2.4 that I could restore from 7/26 and thus not have to make my players replace all their farms? I can understand why v3.2.4 might have removed the planter IDs or whatever it was that was deleted. What I can't understand is why my data file isn't different from the backup from 7/26, because I suspect I should be able to restore things before v3.2.4 deleted planters using my backups from 7/26.
  11. Millahdee

    AutoFarm

    So I updated to v3.2.5 and the planters are still dead. When I reload the plugin it says 0 planters removed in console, but it doesn't give me a list of planters like it did prior to using v3.2.4. Would restarting the server restore functionality to the planters perhaps after updating to v3.2.5? I have players with hundreds of planters all connected with industrial who will be very upset to have to redo all that. Thanks!
  12. Millahdee

    AutoFarm

    Oh OK, great news! I saw your instruction to replace the planters if they still didn't work and didn't actually update in case I could avoid needing to do that. I'll update and hopefully restore them all! Thanks so much for your quick reply and for a wonderful plugin!
  13. Millahdee

    AutoFarm

    I have players with lots of AutoFarm planters. If I have backups of my data files can I restore them from a prior state before the update wiped all my players' farms, so they don't have to replace them all? I'm looking at /oxide/data/AutoFarm/Farm_Data.json but I don't see any differences to that file from before I updated to v3.2.4 and deactivated the planters? Is there another file somewhere that I'm missing I could restore and get them reactivated? Thanks!
  14. Millahdee

    Convoy

    Hi I don't know what I could be doing wrong, but the file I download is consistently the prior verison, 6.7.3. Am I missing something?
  15. Any chance this will be updated for World 2.0? I miss this nice little monument
  16. Millahdee

    Gasoline

    Could I add to the map using RustEdit? I have my own monuments I include on every map. Thanks! This map looks amazing!
  17. Millahdee

    Better Npc

    Thanks for your reply. Yes, ideally it would be on the NPC configuration file level so it could be enabled/disabled for each NPC class separately. Currently I am interested in making all of them not targeted by turrets, but I foresee wanting to permit it for some and preclude it for others. Of course, having it apply to the whole plugin would be an acceptable option instead, just not as ideal. I have the TurretConfig plugin running on my server also and was actually able to figure out how to add a conditional to its code to stop the targeting of all NPCPlayers by turrets, which works for my current purposes, and this is not as critical an issue for me as it was. I think though, that this would be a nice addition for consideration to your excellent plugin. FYI, the issue I needed to resolve with this is I allowed the building of raid towers and so forth near a monument where I put BetterNPCs, and the players put turrets in their construction and basically set up shooting galleries to farm the NPCs. I fixed that for the time being, but the suggestion I make would be a preferable way to do that. Thanks so much!
  18. Millahdee

    Better Npc

    First I can't tell you how much I love this plugin! It's completely changed my server for the better. The possibilities are practically endless with these guys, you've enabled so much customization. I'm wondering if it's possible to add an additional flag, ideally in the NPC's config file rather than plugin-wide, that would let you determine whether the particular class of NPC is vulnerable to player autoturrets? Frankly I'm surprised that they are by default vulnerable, as they are built on the Scientist entity. Thanks so much for your consideration!
  19. This fantastic plugin has been working perfectly. It's quickly become one of my absolute favorites. I have created about half a dozen NPCs without any issues. Suddenly however I am having an issue with the next NPC I am trying to create. I created her normally. Everything works great, except when I change her name in the configuration file from "Name": "Candy", to "Name": "Candy Kaine", and she suddenly becomes an Air Wolf vendor, at least conversation wise! I have other NPCs with spaces in this field that work perfectly. Change her name back to "Name": "Candy", and she reverts back to her own conversation file, so I know nothing is wrong with the conversation file. Any idea what may be going on here? Thanks so much!
    Excellent, fun prefab, beautifully crafted with lots of functionality. Easy to place and fun for any environment. Don't pass this one up!
    Beautiful prefab. Bridge is broken into multiple parts, middle and ends, so it can be extended as long as you like by inserting multiple middle sections.
  20. I really wish i knew how to use this on my server. This is beautiful
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