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Millahdee

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Everything posted by Millahdee

  1. Millahdee

    Convoy Reforged

    Hi I don't know what I could be doing wrong, but the file I download is consistently the prior verison, 6.7.3. Am I missing something?
  2. Any chance this will be updated for World 2.0? I miss this nice little monument 😞
  3. OK Thanks! I'll be patient! Just happy to hear you will make these viable still. Thanks so much for your reply. Take care.
  4. Wondering if this will be updated with the removal of the cliffs by Facepunch on Thursday. 2Customplaceb is one of my most popular spots to build but the ring of cliffs making up the entrance are gone I'm discovering as I work on my map for Thursday in the Staging Branch editor. Thanks!
  5. I can't say enough how amazing this map is! I've been using it for the past two months and my players absolutely LOVE IT! I had hoped it would be a 3-month run but I know Facepunch is redoing the cliffs, and as this map contains so many cliffs, I expect it will be obsolete on the 3rd. Is there any plan to update this in time for the 10/3 update wipe?
  6. Millahdee

    Gasoline

    Could I add to the map using RustEdit? I have my own monuments I include on every map. Thanks! This map looks amazing!
  7. When I place these now they are unusuable. It's just a jumble of icebergs massed together with no order or organization.
  8. Millahdee

    Did Iceberg prefab change?

    I have included the icebergs (2Customplaced and 2Customplacee) on my maps for years now and it's always a nice surprise for the lucky players who find them. In the past couple wipes however, I have not been able to use what turns up on the map. They look vaguely the same but there's no base location inside of them. I'm wondering if Facepunch has pulled off one of their changing something that is working fine instead of fixing the many things needing work and they changed the constituent prefabs enough to break the monuments? Is there any chance of an update for this if so?
  9. Millahdee

    Better Npc

    Thanks for your reply. Yes, ideally it would be on the NPC configuration file level so it could be enabled/disabled for each NPC class separately. Currently I am interested in making all of them not targeted by turrets, but I foresee wanting to permit it for some and preclude it for others. Of course, having it apply to the whole plugin would be an acceptable option instead, just not as ideal. I have the TurretConfig plugin running on my server also and was actually able to figure out how to add a conditional to its code to stop the targeting of all NPCPlayers by turrets, which works for my current purposes, and this is not as critical an issue for me as it was. I think though, that this would be a nice addition for consideration to your excellent plugin. FYI, the issue I needed to resolve with this is I allowed the building of raid towers and so forth near a monument where I put BetterNPCs, and the players put turrets in their construction and basically set up shooting galleries to farm the NPCs. I fixed that for the time being, but the suggestion I make would be a preferable way to do that. Thanks so much!
  10. Millahdee

    Better Npc

    First I can't tell you how much I love this plugin! It's completely changed my server for the better. The possibilities are practically endless with these guys, you've enabled so much customization. I'm wondering if it's possible to add an additional flag, ideally in the NPC's config file rather than plugin-wide, that would let you determine whether the particular class of NPC is vulnerable to player autoturrets? Frankly I'm surprised that they are by default vulnerable, as they are built on the Scientist entity. Thanks so much for your consideration!
  11. When I try to load both StaticLootables and LootablesExt neither loads, with no message given on the console. I have not yet restarted the server; I am submitting this in case this is a known issue and I can be instructed on how to make this work. Thanks for such a wonderful addition to my server. It really makes things interesting for the players.
  12. That fixed it! Thanks so much!
  13. Getting the following compile error on the latest version: Failed to initialize plugin 'AutoFarm v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.updateGrowable (GrowableEntity growableEntity, System.Boolean modEnabled) [0x00019] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.fillPlanter (System.Int32 theID, System.Int32 amount, Item item) [0x001da] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x000b8] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x0001a] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.seeIfCanPick (GrowableEntity growableEntity) [0x00024] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.cropPlants () [0x00031] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.generateStorage () [0x00d2e] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x0002a] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x0001a] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm.Init () [0x000e2] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.AutoFarm.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <a5cc497ca2e3449595d66a0a2326e2ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <18d4f19bbc844191b11ed9e69284d09b>:0
  14. This fantastic plugin has been working perfectly. It's quickly become one of my absolute favorites. I have created about half a dozen NPCs without any issues. Suddenly however I am having an issue with the next NPC I am trying to create. I created her normally. Everything works great, except when I change her name in the configuration file from "Name": "Candy", to "Name": "Candy Kaine", and she suddenly becomes an Air Wolf vendor, at least conversation wise! I have other NPCs with spaces in this field that work perfectly. Change her name back to "Name": "Candy", and she reverts back to her own conversation file, so I know nothing is wrong with the conversation file. Any idea what may be going on here? Thanks so much!
    Excellent, fun prefab, beautifully crafted with lots of functionality. Easy to place and fun for any environment. Don't pass this one up!
    Beautiful prefab. Bridge is broken into multiple parts, middle and ends, so it can be extended as long as you like by inserting multiple middle sections.
  15. Millahdee

    Crate Cannot Be Opened

    Every one that I could see was destroyed, and I personally destroyed them so I'm sure one didn't slip out somehow, and I looked everywhere just in case one was resurrected. Maybe one wasn't registered as killed somehow. I thought this was a repeatable problem, which is why I reported it, but a player has since informed me they were able to clear the event successfully, so please just ignore my comment. I'll just assume it was a fluke and enjoy having your plugin running on my server. While I have you, I want to compliment you on your AI. I'm not sure what you're doing differently to generate NPCs that actually hunt down players, but I love it! Any chance there will be more plugins like this? I'm thinking the possibility of a hook to the attack heli event, where a configurable number of your buffed up NPCs stream out of it to attack the one who brought down the heli.
  16. Millahdee

    Crate Cannot Be Opened

    All the vehicles are destroyed except the truck carrying the crate, but when the crate is opened the message "To open the crate, kill all the accompanying vehicles" appears. There seems no way to win this event. It's extraordinary in every other way, though.
  17. I really wish i knew how to use this on my server. This is beautiful
  18. Millahdee

    Can't Set Permissions

    I just installed this plugin but I can't use it bc it says I don't have permission to use it, yet when I try to set permissions it tells me the permissions don't exist.
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