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Everything posted by crunchlord
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- 144 comments
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Had an issue with todays update for rust/oxide and server started with no plug-ins. Players reported that boxes were broken and loot bags where they should be for stacked boxes. I don’t understand why this would happen if the chest data file wouldn’t be called/loaded since oxide was down. But I did in fact have players with boxes broken. Any idea where I can hone into for debugging?
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- 296 comments
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Have an odd issue that I'm not sure started during force wipe or after today's update 8/6. Skinner seems to be working fine, but when dragging items into the skin window it will immediately place back into inventory as if no skins are available for that item. Reloads of ImageLibrary or Skinner don't update much of anything. Even have custom skins in the config removed for now and still not working. Wondering where to start for debug.
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The picture posted make it unclear who you are referencing with the loot, the scientist or driver. either way when I dont spawn a scientist and only passenger they fall through and die on spawn. I want ever NPC to carry loot. The spawn points are too easy to camp and raods on a 4250 sized map end up with cars in the same area even if only 6 - 8 are spawned. I uninstalled. not worth 35$
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The config is unclear.. in the plugin pictures it says that companions and passengers can have their own loot.. however, that doesn't appear to be the case. Is companion loot not configurable because there is no section in config to convert companion to NPC and configure loot they just spawn as scientist. Just tyring to configure a 2 seater with drivers + companion with different loot drops for each to no luck.
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When set to pin the menu to RIGHT the order of player stats is wrong. Sleeper and online icon is backwards.
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Limiting console messages debug/retrys
crunchlord replied to crunchlord's Support Request in Support
This is the answer, my fault. Should just reset config when I'm done debugging vs keeping it on forever. Thank you. -
Nothing is broke, the raids load at the amount/quantity everything I want.. but once I hit the max bases I want to load my console starts to fill with this every second. I'm looking for a way to suppress debugs to print if I want them to console by command but am not finding anything in the docs. I see natively in the .cs it prints all debug messages. Is there a way to reduce this from every second printing? 4:44 AM [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. 4:44 AM [Raidable Bases] DEBUG: Maintained: The max amount of maintained events are spawned. 4:44 AM [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. 4:44 AM [Raidable Bases] DEBUG: Maintained: The max amount of maintained events are spawned. 4:44 AM [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. 4:44 AM [Raidable Bases] DEBUG: Maintained: The max amount of maintained events are spawned.
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any luck reaching out to the dev?