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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    ty nashslash make sure convert pve to pvp is false too in the config
  2. hi, you can modify the Loot Amount Multiplier in the profiles but it's still recommended that you edit the loot tables (and anything else) to your servers specific needs
  3. nivex

    Raidable Bases

    hi glad to know that! you can search respawn at the bottom of the profiles, oxide/data/RaidableBases/Profiles/
  4. Changed Status from Pending to Closed
  5. lol no problem
  6. hi, change the difficulty in each of the profiles oxide/data/RaidableBases/Profiles/ oxide must have reset it if it was set beforehand
  7. @Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
  8. @Porky hi, sorry, I must have looked at your messages and forgotten about them. I extended the sale for you and lowered the bundled prices.
  9. nivex

    Abandoned Bases

    yep I am working on it for abandoned bases, raidable bases, and nteleportation
  10. nivex

    Raidable Bases

    hi, Use Grid Locations In Allowed Zone Manager Zones Only
  11. nivex

    Raidable Bases

    @Dr.D.Bugyep set it true
  12. Changed Status from Pending to Closed
  13. no problem:)
  14. hi thanks, you can use rb.config stability true|false
  15. Changed Status from Pending to Closed
  16. nivex

    Unable to find setting

    Changed Status from Pending to Closed
  17. nivex

    Not working after update!

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. that is an issue with those bases. they have items in them already. raid base plugin will not spawn an item that isn't configured. but CopyPaste will spawn it if its in the copypaste file. Empty All Containers Before Spawning Loot set this true in each profile, oxide/data/RaidableBases/Profiles/
  20. yes, you can spawn 1 event only and go to it then interact with the event and when the console spits conflicts then report what caused it that is how I fixed most of it already or you can try this DangerousTreasures.cs
  21. no, in the .cs file line 16067
  22. I can't help you with floating doors. that's from the CopyPaste plugin. ignore them
  23. if (entity.IsKilled() || entity.ShortPrefabName == "item_drop_backpack") find that in the .cs and change it to this if (entity.IsKilled()) tell me if that solves it
  24. it might be helpful to use ent who on some building blocks. they should always say 0 and if they don't then this might explain why this happens. otherwise I don't know without some way to reproduce it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns, this is in the profiles (oxide/data/RaidableBases/Profiles/) and I had people enable this as a workaround before. if this still works then let me know the log file option, Log Debug To File is useless. it always says the base was despawned when it wasn't. that means the despawn was called but it didn't work for whatever reason. server log might be helpful. if you don't know what a server log is then have your host help you find it or enable it if it's not enabled. logs are sometimes called log.txt, server.log, latest.log, and may be found in root server folder, /logs/2023/07/20/ for example. if you don't see any of those then your host must help you to enable it. these are not server logs. anything with oxide in the filename is not a server log either.
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