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Everything posted by nivex
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Changed Status from Pending to Closed
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lol no problem
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hi, change the difficulty in each of the profiles oxide/data/RaidableBases/Profiles/ oxide must have reset it if it was set beforehand
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@Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
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- 572 comments
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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no problem:)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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that is an issue with those bases. they have items in them already. raid base plugin will not spawn an item that isn't configured. but CopyPaste will spawn it if its in the copypaste file. Empty All Containers Before Spawning Loot set this true in each profile, oxide/data/RaidableBases/Profiles/
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yes, you can spawn 1 event only and go to it then interact with the event and when the console spits conflicts then report what caused it that is how I fixed most of it already or you can try this DangerousTreasures.cs
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no, in the .cs file line 16067
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I can't help you with floating doors. that's from the CopyPaste plugin. ignore them
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if (entity.IsKilled() || entity.ShortPrefabName == "item_drop_backpack") find that in the .cs and change it to this if (entity.IsKilled()) tell me if that solves it
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it might be helpful to use ent who on some building blocks. they should always say 0 and if they don't then this might explain why this happens. otherwise I don't know without some way to reproduce it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns, this is in the profiles (oxide/data/RaidableBases/Profiles/) and I had people enable this as a workaround before. if this still works then let me know the log file option, Log Debug To File is useless. it always says the base was despawned when it wasn't. that means the despawn was called but it didn't work for whatever reason. server log might be helpful. if you don't know what a server log is then have your host help you find it or enable it if it's not enabled. logs are sometimes called log.txt, server.log, latest.log, and may be found in root server folder, /logs/2023/07/20/ for example. if you don't see any of those then your host must help you to enable it. these are not server logs. anything with oxide in the filename is not a server log either.