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nivex

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Everything posted by nivex

  1. nivex

    bots

    "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, Weapon Accuracy "Health For Murderers (100 min, 5000 max)": 400.0, "Health For Scientists (100 min, 5000 max)": 400.0, hi, oxide/data/RaidableBases/Profiles/ you can change their damage, accuracy, and health in the profiles. the health limits are removed next update "NPC Levels": { "Level 2 - Final Death": false }, if you enable this then the npcs will respawn when they complete the event
  2. hi, this is fixed in the next update SetupIO(ss); should be SetupIO(ss as IOEntity); in the .cs file on line 6888
  3. Changed Status from Pending to Closed
  4. nivex

    Raidable Bases

    click on my name and on that page click the message button discord.gg/rZNpCyf is my discord I will try reloading to see if that causes the issue for me but I'm going to bed now @Raiven_007
  5. heya buyraid easy steamid free
  6. nivex

    Raidable Bases

    @Raiven_007 ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup if you can DM me the server log when this happened that would be helpful to next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.
  7. nivex

    Maintained timers

    hi, that wasn't changed. can you attach your config
  8. nivex

    Abandoned Bases

    @BadLandsill consider it but there is a log specifically for this in the next update that will go to oxide/logs/AbandonedBases/ if Log To File is enabled in the next update
  9. nivex

    Raidable Bases

    kk ill have to add it to the plugin
  10. nivex

    Raidable Bases

    not currently. it is planned what is the item shortname
  11. Allow Third-Party Npc Explosive Damage To Bases set true oxide/data/RaidableBases/Profiles/ this might be why
  12. nivex

    Raidable Bases

    @z.wellman09 if a block is stone it will turn into wood if you enable both options likewise with a door. if it is metal it will become wood and vis versa
  13. i don't have that plugin so I don't know. there isn't enough information to go off of.
  14. nivex

    Raidable Bases

    @z.wellman09the highest building tier will always be chosen first
  15. nivex

    Abandoned Bases

    @BadLands doubt I'll mess with webhooks. people keep saying they don't work when they do @Tomato_Jesus you can leave that enabled. if you enable purge then the scan will cause it to convert. purge is enabled with /sar purge it will not convert early unless /sar is used, or if /sar purge and a scan is used (automated or with /sab)
  16. nivex

    Abandoned Bases

    you must've ran the purge command. makes sense given you have the plugin set to automate the scan every 3600 seconds or hourly which would've caused it to convert at that time otherwise it's not going to convert until the time elapses
  17. nivex

    Abandoned Bases

    that's how long you must be inactive @Tomato_Jesus what perms do you have? that shouldnt be possible unless someone used /sar to manually convert it attach config too
  18. nivex

    Not able to kill turrents

    Changed Status from Pending to Closed
  19. nivex

    Not able to kill turrents

    no problem
  20. nivex

    unable to buy raid

    good
  21. nivex

    Not able to kill turrents

    it's a hit or miss and there's nothing I can do about it until Rust fixes the issue
  22. nivex

    unable to buy raid

    nice. just use the rbe debug command and it will tell you
  23. nivex

    unable to buy raid

    Changed Status from Pending to Closed
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