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nivex

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Everything posted by nivex

  1. nivex

    protected base notification?

    nah that won't stop notifications. TruePVE provides the protection. this plugin removes that protection after the base becomes abandoned what you want already exists Run Every X Seconds and Run Once On Server Startup are both disabled so the plugin won't automatically convert you shouldn't use Automatic Conversions Disabled Between These Times to explicitly prevent the above automated options since they're already disabled the only way for it to convert is if the player hunts the base or if you use commands to convert Automatic Conversions Disabled Between These Times shouldn't be enabled unless you want to prevent hunting during specific times
  2. nivex

    protected base notification?

    hours are military time. 0-23 yes, you should be getting them until midnight server time not sure why I set the hours to 0 to 12 and 12 to 0. I must've thought the same as you then. I'll remove 12 to 0 (second one) since it won't work. setting the end date before the start date obviously cant work
  3. nivex

    protected base notification?

    no problem ya, it won't show notifications when it can't convert the base
  4. nivex

    protected base notification?

    please remove the plugin from the attachments friendly fire is not controlled by this plugin. if you're in PVP then friends will take damage. Automatic Conversions Disabled Between These Times will not show attack notifications while blocked during these hours. your config matches your requirements
  5. nivex

    protected base notification?

    .
  6. nivex

    protected base notification?

    ok, attach your config
  7. nivex

    protected base notification?

    no problem there is a 10 second cooldown between messages =p this is so players don't get spammed with them accidentally.
  8. nivex

    Raidable Bases

    @Raiven_007 I appreciate you helping chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse. json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it
  9. nivex

    Raidable Bases

    @Merdynn heya, maybe in the future. there are some mechanics in place to help with this though 1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes 2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission 3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires
  10. nivex

    Turrets?

    Changed Status from Pending to Closed
  11. nivex

    Turrets?

    hey, no they will be immune to this in the next update you can use this plugin for the time being. it works for rb bases only by default NoInterference.cs
  12. nivex

    Abandoned Bases

    @FreeManStars it's the tugboat. ent who 0 does not matter. this is normal, and is always 0 unless a plugin changes it. not sure if bugged though. I doubt it.
  13. @general2811 heya no, each package has its own unique bases
  14. @gab heya. this is part of rust https://codefling.com/applications/core/interface/file/attachment.php?id=17640&key=39de06b902e0b3990e12d7b570774b86 you can use this to disable it for raid bases until the next update.
  15. nivex

    protected base notification?

    heya. abandonedbases.attack will tell the players how much time is remaining if they try to attack the base. shooting it once is the recommended way to see this. if the base is expired then it will convert. when the timer expires it will despawn the base. if a player attacks their own base or any ally base then it will not do anything (clan/team/friend) players cannot convert bases inside of zone manager zones players cannot convert bases if disabled by Automatic Conversions Disabled Between These Times players cannot convert if another abandoned event is nearby, Check If Abandoned Bases Are Too Close Together players cannot convert any base that has no TC this plugin does not provide any protection. TruePVE does that, and this plugin will tell TruePVE to allow the damage when the base is converted after the player hunts it down Run On Server Startup and Run Every X Seconds are both disabled by default. if disabled then the plugin will not convert or destroy anything unless a player hunts that base first, but the player requires abandonedbases.attack abandonedbases.convert permissions allow the player to use /sar, /sar claim and /sar cancel depending on the permissions they have abandonedbases.convert - /sar, convert a base they have TC auth at abandonedbases.convert.cancel - /sar cancel, cancel an event they have TC auth at abandonedbases.convert.claim - /sar claim, cancel AND claim and event they have TC auth at and this becomes theirs, effectively "take over" the base.
  16. nivex

    Abandoned Bases

    @KayKay it's fixed in next update
  17. nivex

    Raidable Bases

    @Wolf heya, no issues with ladders unless they disconnect and that should be fixed in next update yes, another hook is blocking you from upgrading. I will have it fixed next update too
  18. nivex

    Raidable Bases

    @chuck norris ok, your copypaste folder does not have those files then
  19. nivex

    Raidable Bases

    that screenshot doesn't show the buildings. attach the file @chuck norris
  20. nivex

    Raidable Bases

    @chuck norris well its telling you what the issue is. you have no buildings configured. you need to readd them are your profiles unchanged otherwise?
  21. nivex

    Raidable Bases

    @OldRusty yes, now that oxide has added the hooks it will be in the next update. you can use the plugin above until then. @chuck norris I tried for you and they are spawning for me on Carbon. type rb.config list
  22. nivex

    Turret not working.

    NoInterference.cs hi, you can use this until oxide adds the hooks required this works for raid base turrets only by default it has a config
  23. Changed Status from Pending to Closed
  24. no problem!
  25. ya, they're the same. official and unofficial skins are still workshop skins. unofficial skins need to be added manually. you can add them manually to the ImportedWorkshopSkins file in oxide/data/RaidableBases/ folder if you have SkinBox then you can copy from that file into the RB file instead
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