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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    who requested the above feature? can you explain. seems my notes were not good enough lol I haven't forgotten this. Ill see about getting it in the next update 2.0.3 released
  2. nivex

    Raidable Bases

    Allow Teleport false will block this, but only if they teleport above a foundation. otherwise Map Note Teleport would need to use the EventTerritory(Vector3) API. likely campers yes, but there are many reasons players can be ejected and it does not matter if they're mounted or not. such as having a lockout, hogging raids, entering a base owned by another player, etc etc lol no problem. I don't know who it was that asked anyway. this value should be no less than double of your Protection Radius setting or this can happen. I recommend setting it between 100-150 if Protection Radius is 50.
  3. nivex

    Raidable Bases

    @BadLandsits fixed in next update. couldve sworn I said that already @NoxiousPluKthose settings are in the config under Eject Mounts. its not new
  4. nivex

    Raidable Bases

    @GamingHQno, not necessarily. it could be many things. i've fixed 2 issues in next update so hopefully one of those fixes resolves your problem. libgdiplus is a required library on all linux machines as it converts byte arrays into bitmap format. not having this will definitely cause spawn and/or despawn issues. if missing this library then your host must install this critical library and in most cases requires the machine to be restarted.
  5. nivex

    Raidable Bases

    @TwoShoesthat contains the uid of each entity spawned by CopyPaste for use with Raidable Bases so that it can delete them on a server restart if they were not despawned either during a server crash or during a normal restart.
  6. nivex

    Raidable Bases

    yes, as GamingHQ said, this does not happen if they're teammates. profiles: "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, config: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Players To Raid Base After Entering Zone": false, "Lock Treasure To First Attacker": true,
  7. nivex

    Raidable Bases

    its fixed in the next update @BadLands
  8. nivex

    Raidable Bases

    the next update will be released when its ready. I don't like to say a specific period of time because there are often delays with a project this large, the fact that I have over 25 projects, and I like to release quality work. I am working on rewriting the handling of auto turrets in order to resolve an issue where turrets do not come online when the server hits the IO queue limit. this isn't a concern for most servers but those servers that are slower or are bogged down will notice this from time to time so hopefully I can finally put the final nail in the coffin
  9. nivex

    Raidable Bases

    they're all different event types. Maintained Events is how many the server spawns on its own, and Buyable Events is how many players can buy. I'm a little concerned when people spawn so few raids on their servers. I understand that there are cases where that's appropriate, but I largely disagree with this approach otherwise. this is because I promote this plugin as being able to help retain and grow a player base. huge emphasis on the fact that players take this plugin very seriously and want the ability to be able to raid frequently. many players will dedicate most of their time to raiding as it is a core element of the game and being able to do so on a PVE server is very appealing. it also has its benefits on PVP servers
  10. nivex

    Raidable Bases

    max maintained events will control that. if you set it to 2 then it will not spawn more than 2 for maintained events. there is a setting for each event type, so you may want to change them as well, such as Max Buyable Events. @Nevs
  11. nivex

    Raidable Bases

    heya, you should open tickets from within the plugins support section so that I can receive a notification about your support ticket. otherwise, I'm not going to know that it exists. this is because I do not look at general support threads, nor did I know they exist, until I stumbled across this on accident while looking for something else. it looks like the forum that you posted in is for general support questions. to answer your question, the rb.populate all command does not create that file. as described in the documentation it creates the Editable_Lists directory and a loot file for each difficulty in that directory
  12. nivex

    Raidable Bases

    @aimacakim far too busy to respond to umod threads atm. I will when Im finished with what Im working on @Craftyou can block heli damage to the base using Block Helicopter Damage To Bases. this will not stop the heli from hurting players. players should hide if they're being attacked.
  13. nivex

    Raidable Bases

    this plugin does not despawn these items. it can turn a corpse into a backpack (Eject Corpses From Enemy Raids in the profiles) but that does not despawn any items. this option is meant to eject the backpack when the player is not able to loot it otherwise, such as losing ownership of the base.
  14. nivex

    Raidable Bases

    @NevsI do not use an Oxide hook that would cause that to happen so that is definitely weird. unload other plugins to see which of them is causing a conflict. it certainly cannot be raid bases by itself regardless of it working when its unloaded link me to your config using pastebin.com or some other paste site
  15. nivex

    Raidable Bases

    @Nevsthis is not caused by rb. unsure why unloading rb would have any effect unless your server is seriously underperforming. @aimacak 1. you need to update, and I do not support older versions I don't know why your server is crashing, and that message does not indicate that it caused a crash either. only a stacktrace/dump can determine that. it could be your machine, or it could be steam. ask your host 2. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
  16. nivex

    Raidable Bases

    thanks, this is fixed in the next update already as per the patch notes, Move Cookables Into Ovens has been disabled for now. you can of course still add items to the copypaste file Move Items Into Lockers would allow items frequently used in player kits to spawn into lockers Additional Containers To Include As Boxes could be enabled (if Destroying The Cupboard Completes The Raid is not enabled) so that lockers are required to be looted in order for the raid to end if you place high value on items in lockers lockers can hold a substantial amount of items so you must understand that you will have far fewer items in boxes as a result
  17. nivex

    Raidable Bases

    ah well I missed this response sorry about that. I would need the full NRE to figure out what's going on. you can find that in the server log file (not oxide log) it's probably best to send me that specific file in DM
  18. nivex

    Raidable Bases

    @Dr.D.Bugheya, this is fixed in the next update already =] @Swedish Chefahhh ok, yes it's good that you clarified, and merry xmas to you and any others that celebrate it as well
  19. nivex

    Raidable Bases

    its harmless. the rust update broke it so the game object can be null which cause it to throw a null error. previously it could never be null so it was never thrown. i've added a check for it next update
  20. nivex

    Raidable Bases

    i assume an update fixed the hook error?
  21. nivex

    Raidable Bases

    yeah there's nothing I can do to fix that error afaik. Rust or Oxide will have to
  22. nivex

    Raidable Bases

    @Xandraa tree? trees are deleted by the plugin. what tree are you speaking of specifically? the exact prefab name @CraftI see no issue with this for any of my tests. make sure each profile is configured as above. the best I can do is allow a bit longer of a delay before equipping a weapon. there is no other fix
  23. nivex

    Raidable Bases

    C means its temporarily cached and will be available when its refreshed again. it's normal.
  24. nivex

    Raidable Bases

    @Swedish ChefIm not certain but I've heard no further reports of it causing issues for quite some time now. I just force that option so that everyone is made aware that it is a potential issue out of my control sure I can note that down for later
  25. nivex

    Raidable Bases

    it has been reversed in 2.6.6 simply enable the main copypaste option (Enable CopyPaste Stability) in the profiles

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