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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    ok guys 2.7.1 released, sorry for the rough update with 2.7.0!
  2. nivex

    Raidable Bases

    cooldown is intended to reset so that it is effectively applied when the raid despawns. this is not configurable, its to prevent exploiting the mechanic and is why it was added lockouts do not reset though
  3. nivex

    Raidable Bases

    @Dr.D.Bug@aimacak use the /rb wipe command - do not delete files randomly. the file in question contains lifetime stats for rb ladder. just ask me i haven't changed anything regarding how the wipe works
  4. nivex

    Raidable Bases

    if you have issues with 2.7.0 performance then unload the plugin and delete your oxide/data/RaidableBasesUID.json file - this will fix the issue
  5. nivex

    Raidable Bases

    disable it in the config =p
  6. nivex

    Raidable Bases

    Destroying The Cupboard Completes The Raid is a little buggy in 2.7.0 your players just need to loot or destroy a box after destroying the TC to get around this issue until its fixed I changed the check to end the raid to only check when something is looted or destroyed, rather than every second. this helps performance a tad bit. unfortunately i didn't account for the entity not being destroyed in the same frame so it does not work properly atm. it is fixed in next update I've looked into the reported performance issues and do not see any changes that would cause this. I have this running on quite a few servers with no issue aside from the above TC bug. I suggest updating your servers to revert the Facepunch pool changes and see if that resolves the issue for you. if you're having performance issues when the base is pasting via CopyPaste but not afterwards then you need to reduce the paste batch limit in CopyPaste config from its default of 15 to 3-5. this is not a plugin issue if it continues to happen after making this config change. though this issue may have been fixed by the forced update.
  7. nivex

    Raidable Bases

    2.7.0 released you do not have to wait to update enjoy!
  8. nivex

    Raidable Bases

    oh I'm not doubting that you saw walls, but you're certain there was a raid base there beforehand? I mean I know the walls were definitely there, but sometimes annoying questions need to be asked to be sure. just like a tech that asks you, "is it plugged in?" "did you turn it on?" "is the issue between the keyboard and chair?"
  9. nivex

    Raidable Bases

    @Hawkhill walls: when a raid ends the entities despawn in the order of walls, blocks and then deployables last. they're all in the same list, so if the walls don't despawn then the base won't either. this means that the kill messages were sent to those walls, because your base despawned afterwards. its unknown why this happened. any number of things can break it such as bad server performance, other plugins blocking the kill, the server canceling the invokes, oxide throwing errors, etc. i would need more information. i suspect its an oxide issue as i have seen IOCore exceptions being thrown from OnEntityKill which can't happen unless oxide is bugged or another plugin is bugging out oxide. this was from one other report. other than that i've heard nothing else about this, and that one was bases not walls. @Aussie4life floaters: bases won't float unless you've modified a autoheight or height setting, or if the base was not copied properly to begin with. many other packages did not copy the bases properly. my packages were all copied at 1.5 meters so they will paste as intended
  10. nivex

    Raidable Bases

    @byond1991 lmao ya thatll do it
  11. nivex

    Abandoned Bases

    @TheRiddledNote sorry I meant to say disable Do Not Destroy Manually Converted Base When Despawn Timer Expires to prevent base despawning for /sar convert bases
  12. nivex

    Raidable Bases

    @Aussie4lifeset the radius back to 25-45. you're trying to spawn it on top of the base and thats not gonna work
  13. nivex

    Abandoned Bases

    ya they can use /sar convert they need abandonedbases.convert perm to use the command you need to set Despawn Timer to 0 if you dont want the base to despawn afterwards they can use /sar cancel to cancel the raid there is a cooldown before they can cancel, and you can require the raid be completed before canceling too. it requires abandonedbases.convert.cancel you need to configure everything. @TheRiddledNote
  14. nivex

    Raidable Bases

    @aussie4life its either disabled, theres an error, or you have a plugin deleting them i tested with 65.0 and it spawns fine, though it should not have a radius higher than the protection radius - 5, or 45.0
  15. nivex

    Raidable Bases

    np, update is done but the forced Rust update will break the plugin so I will wait until then to release for any last minute changes of theirs that could break my new fixes.
  16. nivex

    Raidable Bases

    @Dr.D.Bug yes that is also fixed. I posted about this some time back and included instructions for the fix in my post too if you want to use the fix now. the rust update is going to break the plugin so I will wait to release until then, or perhaps the night before as I sometimes do. @TwoShoes if you want to change all positions by default then you can set them in the config set your own positions in game, unload the plugin, open oxide/data/RaidableBasesUI.json and copy the settings from your own offsets that you just created into the config into the relevant UI for each. save and reload plugin. then everyone will start with your defaults, but they will still be able to move it to where they want it afterwards. @byond1991 use the stability paste option in each of the profiles, oxide/data/RaidableBases/Profiles/ if you do not have stability option then add it as seen below to each base that you want to change stability on. i will add command rb.config stability true and rb.config stability false in next update so you can do this for all profiles with ease "raideasy1": [ { "Option": "stability", "Value": "true" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ],
  17. nivex

    Raidable Bases

    @Dr.D.Bug the radius is fixed by changing if (size is Vector3) to if (size is Vector3 && !size.Equals(Vector3.zero)
  18. nivex

    Raidable Bases

    there is a bug with raid bases still spawning in zone manager zones that use a radius. fix one bug and create another! yay it does work properly if using a size though /zone size "100 100 100" where 100 is the radius you want to use you can of course set different numbers and it will draw on your screen the box it will use. make sure this box touches the ground at every point of contact, or you will have bases spawning under it still!
  19. nivex

    Raidable Bases

    remove turret flag from zone manager. it is not compatible with raid bases truepve plugin can use TurretsIgnorePlayers flag instead raidable bases will enable turrets regardless if you do not use truepve plugin then this will not work. the zone manager plugin does not provide override for this
  20. nivex

    Raidable Bases

    sorry, I don't know what that is. you shouldn't set these type of flags in a zone with zone manager. truepve can handle damage / targeting, so set it there, and raid bases will override that behavior to allow it inside of its zones. raid bases zones are not related to zone manager zones. they're entirely different
  21. nivex

    Raidable Bases

    np "Allow Players To Buy PVP Raids": false, this should be true since you have enabled Convert PVP To PVE. it's going to convert it to PVE. otherwise the only time you'd want to block PVP raid purchases is when you have profiles with Allow PVP true and false, which would allow you to have profiles specific to buyable events (PVE), and profiles which are specific to maintained events (PVP). but that is a more advanced option, and isn't necessary when all of your profiles have Allow PVP set to true. when all are set to true you can just use the Convert PVE To PVP and Convert PVP To PVE options instead.
  22. nivex

    Raidable Bases

    @Killerooxsomething is wrong with your config or easy profile. you can post it via pastebin or such and I will look at the link, but don't paste it here
  23. nivex

    Raidable Bases

    @OutlawOperator it's not configured properly "Spawn Bases X Distance Apart": 60.0, this shouldn't be less than 100.0 loot not spawning means it isn't configured properly bases not spawning means it isn't configured properly or you have a zonemanager zone configured incorrectly what does it say when the plugin loads + the grid loads? reinstall the package imo
  24. nivex

    Raidable Bases

    yes. you must configure the costs. it's not possible to set costs that all servers could use you must configure these settings, and Buyable Event Costs will enable / disable them from use. Economics Buy Raid Costs ServerRewards Buy Raid Costs Custom Buy Raid Cost what OS? no, it's not a stability problem
  25. nivex

    Raidable Bases

    there's no such error @Killeroox download it again

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