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Everything posted by nivex
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- 634 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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- 634 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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- 634 comments
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- #rust
- #rust plugin
- (and 6 more)
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@CsaszyKJ those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible. furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug. @Nakotix @Ondraasek That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform
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name - the display name of the item. like turning paper into cash by using a skin and changing the name to "Cash" name "Cash" shortname "paper" skin - any skin to change how the item looks, https://steamcommunity.com/workshop/browse/?appid=252490 amount - max amount - how many of this item to spawn using a random value between min and max amountMin - min amount probability (0.0 to 1.0) - items must be pooled and randomly picked first, and only after that will this modifier determine if it spawns or not stacksize - this option ignores the servers stacksize limit when above -1. if you have ammo.rifle with min/max of 1024 and a stacksize of 256 then you will get 4 stacks of 256. this will count as 4 items @BoyFraryglad you all are having fun with it
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@Ariola596 "Chat Steam64ID": 0, this is in the config to change the icon. set the image on any steam profile and put that steam id here. you have to edit the language file to change any text messages. you can disable most messages by changing the text to "" you can disable a few specific messages in config under Event Messages, too
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@Rubiks-Q-Bert Lockout timers (public raids) - starts when the raid is completed, and is checked a second time when the raid despawns. this time cannot reset itself while active, but it can be applied a second time should it expire before the raid despawns. it was originally intended that the lockout time exceed the despawn time so that this does not happen, but a lot has changed since then so perhaps it should be flagged to not happen now. I don't know that i want to change what everyone is accustomed to though. Cooldown timers are different (purchased raids) - applied for the full duration of the raid and reset when the raid ends. the exploit is buying another raid before the current raid despawns. blocking someone from entering multiple raids is not the same as blocking them from purchasing multiple raids
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this code deletes the map marker after you place it. if you don't like that then delete the code above in the .cs please don't bother me with this otherwise. there is no good solution that everyone will like. no i cant make you use a different keybind. all i can do is make you have to press a second keybind to use it and thats dumb too. deal with it i guess idk im tired of it already =\