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nivex

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Everything posted by nivex

  1. nivex

    not getting buy UI anymore

    hi, you don't have buyable events enabled. a cost needs to be configured. "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
  2. nivex

    Raidable Bases

    I'm still working on these issues. almost done.
  3. nivex

    not getting buy UI anymore

    hi, the buyraid ui is working. the status ui (that shows loot amount) is currently broken and being fixed. post your config you might need to unload the plugin and delete the RaidableBasesUI.json if you moved it off screen. or you can use /rb resetui buyable
  4. nivex

    Raidable Bases

    yes I am aware of the issues. will be fixed soon
  5. nivex

    Raidable Bases

    i'm aware of some issues with this update and I'm working to resolve them
  6. nivex

    Abandoned Bases

    @vanzylquintin42 heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that. Block Damage From Outside To Base (true by default) Cooldown Between Events Blocks Base Damage (true by default) Cooldown Between Events (3600 by default) otherwise it's another plugin. TruePVE requires no modification. AB will override that plugin.
  7. nivex

    Not loading

    hi, it requires the Rust update as per the update notes
  8. nivex

    Abandoned Bases

    2.1.8 released to fix several issues. enjoy
  9. nivex

    Raidable Bases

    2.9.6 has been released - this requires the Rust update to compile. enjoy
  10. nivex

    Raidable Bases

    @S0TR I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though. if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that. I think it's safe to use that code, but I don't know for certain without someone to test it.
  11. nivex

    Abandoned Bases

    @Fanatik hi, 'it is a bug and will be fixed with tomorrow's Rust update.
  12. nivex

    Abandoned Bases

    @NoxiousPluK no problem lol yeah everything should despawn including the mounts. I will have to add an option to not despawn it, like I did with RB.
  13. nivex

    Despawn timer

    Changed Status from Pending to Closed
  14. nivex

    Despawn timer

    ok great no problem
  15. nivex

    Abandoned Bases

    @NoxiousPluK hi, your error is from the French language file (oxide/lang/fr/AbandonedBases.json) should be I will ask the translator to fix it in the next revision. thanks
  16. nivex

    Despawn timer

    post the config and the profiles.
  17. nivex

    Despawn timer

    changing the config will work unless you have some json error or did not upload the file. json errors are shown in the server console when the plugin loads. if the file did not upload then this is an issue with your hosts web panel. refreshing the webpage usually fixes it.
  18. nivex

    Despawn timer

    hi. it does work. you cannot edit the .cs file to change it. edit the config file only this is how long until it will despawn once the event is completed "Minutes Until Despawn After Looting (min: 1)": 15, this is how long until it will despawn if it remains inactive "Minutes Until Despawn After Inactive (0 = disabled)": 45,
  19. nivex

    Abandoned Bases

    @Ned Flanders hi, it is compatible. carbon has backwards support for oxide.
  20. nivex

    Raidable Bases

    @Oldbtchsgaming hi, WarMode is not my plugin so I don't know what that's about. you can set permissions in the profiles, but there are no permissions by default. this should be unrelated. "Permission Required To Enter": { "Buyable Events": "", "Maintained Events": "", "Scheduled Events": "" },
  21. nivex

    Raidable Bases

    @S0TR hi, somehow your entities are being destroyed in the same frame. not sure how that's possible in that specific hook but it doesn't really matter. easy fix. it's fixed in the next update, thanks to misticos. public static bool IsKilled(this BaseNetworkable a) => (object)a == null || a.IsDestroyed || !a.isSpawned; on line 23983 is being changed to public static bool IsKilled(this BaseNetworkable a) => a == null || a.IsDestroyed || !a.isSpawned;
  22. nivex

    Raidable Bases

    @Kk hi, that would be caused by something else. RB does not move items to the corpse, which is what the warning message shows. also, that message should never show anyway. rock.entity[108735382] is a WorldItem which should override SwitchParent. so you have a deeper issue going on.
  23. nivex

    Raidable Bases

    @Chloe_Glano hi, yes that is how it works. you cannot buy, loot or enter the event without permission.
  24. nivex

    Raidable Bases

    @Kobani yes, set Award Top X Players On Wipe to 0
  25. Changed Status from Pending to Closed
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