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Everything posted by nivex
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@Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
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- 634 comments
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- #rust
- #rust plugin
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@MeinRustthank you Mein @Commo if you're going to change it in the config then you should unload the plugin and delete the UI data file. this is because each players offsets are stored so changing config will apply to new offsets or unchanged offsets only. you can use the arrow to move each ui window too to make this easy oxide/data/RaidableBasesUI.json - be careful to not delete the wrong data file.
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rbe debug command is there to help you with issues. most common reason is not enough players online. Minimum Required Players Online is under Maintained Events and Scheduled Events in the config make sure the plugin loads without any errors. make sure the copypaste files exist. you can check by typing rb.config list make sure you see the loot files being loaded after the plugin loads
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no. GongJiLi should fix several issues 1. it should ignore entities not owned by a player 2. it should not modify rocket damage until explosion 3. fix exploit in OnEntityTakeDamage with GetActiveItem 4. damage is not scaled if the item is the last in the stack nice plugin but those issues are going to be difficult to fix unless he knows exactly how already. #1 sounds easy until you realize #2 has to be fixed for it to work for rockets. #3 seems very difficult since you can't use WeaponPrefab as that's often the prefab and not the entity itself (so the skinID will be 0 in this case) exploit: 1. configure skinid and attack power for rocket launcher 2. throw a grenade 3. equip the rocket launcher 4. wait for explosion 5. damage of grenade will be scaled by 300 { "skinid And attack power": { "1839729563": 300.0 } }
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- 89 comments