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Everything posted by nivex
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Need Help Disabling or Editing NPC Loadouts in Raidable Bases
nivex replied to skipper559's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Need Help Disabling or Editing NPC Loadouts in Raidable Bases
nivex replied to skipper559's Support Report in Support
hi, if this still happens it is caused by another plugin like BetterLoot. such plugins are blocked by default in the next update. -
Changed Status from Pending to Closed
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How do I disable all of this in raid bases?
nivex replied to rustfoxgaming's Support Report in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 3.1.1
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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@DUROCRUSTSERVERS That's a very creative concept! But this really belongs in its own plugin due to how much logic I would need to be implement to support features like AI roaming, building, farming, upgrading, wiring, locking doors, defending bases, and managing loot. Much of that would be close enough to existing code to overlap with it, but different enough to require its own logic. That redundancy would further bloat the plugin. I honestly aim to reduce bloat, improve existing behavior, fix bugs and implement necessary quality of life changes. New features might have a place when they're not so large, but 600 options provides a decent amount of variation already. @fullwiped Hi, I would appreciate it if you could enable the user interface options in the config by default. These are core features of the plugin and I would like everyone to experience them by default. There is more at play here than meets the eye. I understand giving the appearance of more realistic looking bases is desired by some server owners, but this really is not achievable. It might fool some players initially, but they will quickly catch on. There is nothing worse than intentionally trying to deceive someone, either. Bases will inevitably be despawned, and the gig is up. I would prefer despawn to be optional, but it's not practical when it won't work properly for everyone due to unknown edge cases breaking its functionality in the past. Either way, players expect content to refresh in a timely manner across all aspects of the game, so setting up the configuration to reflect this will flow more naturally for the majority of servers. Hidden While Buyable Events UI Is Closed exists for Buyable Cooldowns and Player Lockouts is a great way to limit when these UI are shown, with other UI being shown on a limited basis already. If you have some ideas, then I'm open to suggestions. The essence of the plugin is to boast how massive of a beast it is, not to tame it into submission in a way that downplays its role on servers. I intend for servers to use this plugin as a focal point to help them grow, instantly showing their player base that content is readily available, with bases raising their hands in the air and screaming, "Come raid me if you can." I do understand that some want to limit this as much as possible to fit the theme of your server, and I completely agree that there are exceptions to be made.
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- #raid
- #raidable
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(and 21 more)
Tagged with:
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- #base raidables
- #base packs
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hi, you should ask questions in the plugin's support section. https://codefling.com/plugins/raidable-bases?tab=support this is in the config. set the amount for each difficulty "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 2, "Medium": 2, "Hard": 2, "Expert": 2, "Nightmare": 2 }, set the total to spawn using maintained events "Max Maintained Events": 10, reload