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nivex

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Everything posted by nivex

  1. hi, you are using 1.0.0 1.0.1 is the newest update: I recommend installing the new bases and the loot tables at the very least, but preferably installing the whole package. This update will overwrite the existing installation As stated, there are brand new bases so if you want to keep the prior bases then you will need to rename them or at least move them into a different folder before installing. Loot tables were redone, and for 1.0.1 it is setup to have a chance to profit. I don't think a profit should be guaranteed, since it is never a guarantee that you'll profit from a players base. You can adjust the amounts to fit your specific servers needs.
  2. nice. I`ll add instructions for this in the next update
  3. nivex

    Raidable Bases

    I will check that out, thank you
  4. nivex

    Raidable Bases

    sure sounds like a good premium feature to me
  5. nivex

    Removal tool!

    hello, yes, you can use this to block the command
  6. each tier inherits the tier below it. i plan to make them unique in the future this is not the plugin. it is a package for the plugin
  7. Yes of course. All future updates are included I was delayed today due to car trouble so it'll be a bit longer for the update
  8. nice. as per the documentation it is a complete package that contains all files used by the plugin. you don't have to install anything you don't want to. if you just want the bases then move them to the copypaste folder. this entire package is receiving an update today as well
  9. nivex

    Raidable Bases

    hey thanks. yes, that's how it functions
  10. Sure, I am going to be upgrading all of the bases today so I will take pictures then too
  11. Hi, there's no limitations on base count or anything else. That is how many bases that comes in this package. This is not for plugin, and that is why it says the plugin is sold separately. I will send a DM regarding a discount.
  12. nivex

    Raidable Bases

    np, feel free to ask any questions if you have issues
  13. nivex

    Raidable Bases

    Hi This will disable players from being able to buy raids. "Maintained Events": { "Always Maintain Max Events": true, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Convert PVE To PVP": false, "Convert PVP To PVE": false, "Include PVE Bases": true, "Include PVP Bases": true, "Ignore Safe Checks": false, "Minimum Required Players Online": 1, "Max Maintained Events": 2, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none", "Time To Wait Between Spawns": 1200.0 }, This will automatically spawn one base every 20 minutes up to 2 bases total since Time To Wait Between Spawns is set to 1200 seconds. This method ensures that 1 to 2 bases are always spawned. When one despawns, another will immediately spawn unless it has to wait for Time To Wait Between Spawns to elapse. "Scheduled Events": { "Enabled": true, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Convert PVE To PVP": false, "Convert PVP To PVE": false, "Every Min Seconds": 1200.0, "Every Max Seconds": 1200.0, "Include PVE Bases": true, "Include PVP Bases": true, "Ignore Safe Checks": false, "Max Scheduled Events": 2, "Max To Spawn At Once (0 = Use Max Scheduled Events Amount)": 1, "Minimum Required Players Online": 1, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none", "Time To Wait Between Spawns": 15.0 }, This will automatically spawn on base every 20 minutes up to 2 bases total, based on Every Min Seconds and Every Max Seconds both being set to 1200 seconds. Unlike Maintained Events, bases will not immediately respawn after one despawns unless 20 minutes has elapsed since the last base spawned. To answer your question: Scheduled Events is generally used for this, however Maintained Events is now possible since Time To Wait Between Spawns was recently added.
  14. Version 1.0.9

    4,700 downloads

    Complete tier 3 package for the Raidable Bases plugin. Core plugin sold separately. PLUGIN SOLD SEPARATELY This package includes everything you need to avoid the hassle of having to setup the plugin. Time is money, and not having to spend hours or days setting everything up is a game changer. All bases can be viewed in the gallery at the top of this page. Included: 10 bases (copypaste files) for every difficulty which are now unique to tier 1 and tier 2 difficulty loot tables for each difficulty base loot tables for every profile profiles for each difficulty the configuration file all bases are unique to tier 1 and 2 easy to understand instructions If using the free version of the plugin with this package then you must remove all files from the Base Loot directory except one file that you will be using for all bases. The free version of the plugin does not support multiple difficulties. This is the perfect package with a massive 50 base collection surely to wow your players! Plugin sold separately. Instructions (available in zip file)
    $50.00
  15. Version 1.0.9

    523 downloads

    Complete tier 2 package for the Raidable Bases plugin. Core plugin sold separately. PLUGIN SOLD SEPARATELY This package includes everything you need to avoid the hassle of having to setup the plugin. Time is money, and not having to spend hours or days setting everything up is a game changer. All bases can be viewed in the gallery at the top of this page. Included: 5 bases (copypaste files) for every difficulty difficulty loot tables for each difficulty base loot tables for every profile profiles for each difficulty the configuration file easy to understand instructions If using the free version of the plugin with this package then you must remove all files from the Base Loot directory except one file that you will be using for all bases. The free version of the plugin does not support multiple difficulties. This is the perfect moderate package for someone who wants to begin with a nice mixture of bases. Plugin sold separately. Instructions (available in zip file)
    $35.00
  16. Version 1.0.9

    800 downloads

    Complete tier 1 package for the Raidable Bases plugin. Core plugin sold separately. PLUGIN SOLD SEPARATELY This package includes everything you need to avoid the hassle of having to setup the plugin. Time is money, and not having to spend hours or days setting everything up is a game changer. All bases can be viewed in the gallery at the top of this page. Included: 2 bases (copypaste files) for every difficulty difficulty loot tables for each difficulty base loot tables for every profile profiles for each difficulty the configuration file easy to understand instructions If using the free version of the plugin with this package then you must remove all files from the Base Loot directory except one file that you will be using for all bases. The free version of the plugin does not support multiple difficulties. This is the perfect starter package for someone just becoming familiar with the plugin. Plugin sold separately. Instructions (available in zip file)
    $20.00
  17. nivex

    Raidable Bases

    thanks! fixed in next update
  18. Version 2.2.2

    4,092 downloads

    Allows bases to become raidable when all players in a base become inactive. Compatible with TruePVE and NextGenPVE servers. This plugin is not compatible with servers that have server.pve set true. It is possible to implement this, but I see no reason to do so as TruePVE provides the same protection and more. Abandoned Bases checks each building on the server in order to determine which bases are inactive. Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days. When a base becomes inactive there are one of two outcomes. 1.) It will be immediately destroyed if it does not meet the configured minimum requirements. 2) It will become raidable for a configurable period of time, and when the time expires the base will be destroyed. Each zone has a map marker, allows PVP and is surrounded by a dome that protects it from being attacked from the outside. Players who zone hop will be flagged with a PVP delay where they can still be attacked for a configurable amount of time. Command /sar - requires abandonedbases.convert permission and converts a base into an abandoned base - this can be used on any base that you are authorized to and will cause the base to be destroyed when the timer expires Command /sab - starts a manual check for each building on the server in order to determine which bases are inactive (requires abandonedbases.admin permission) Command /sar radius - requires abandonedbases.convert permission and converts a base into an abandoned base and uses the specified radius for the dome / zone radius. Min and max radius are configurable. Command /sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel permissions - completely cancels an event (destroys map marker and dome, disables PVP and prevents base from being despawned) effectively allowing the base to be taken over Command /sar claim - requires abandonedbases.convert and abandonedbases.convert.claim permissions and converts a finished abandoned base into a claimed base that can be taken over by players Command /sar purge - converts all bases on the server into abandoned bases for purge day (requires abandonedbases.convert, abandonedbases.admin and abandonedbases.purgeday permissions) This is a two part command that requires you type /sab afterwards to begin. Requires abandonedbases.purgeday, abandonedbases.convert, and abandonedbases.admin permissions. Announcements are muted during purge to prevent spam. Time To Wait Between Spawns (15) will delay how quickly every base is converted Permissions (ADMINS REQUIRE PERMISSIONS TOO) abandonedbases.convert - required to use /sar command abandonedbases.convert.free - converting is free for users that have this permission abandonedbases.convert.claim - required to use /sar claim command abandonedbases.purgeday - required to use /sar purge command abandonedbases.admin - required to use /sab and purge commands abandonedbases.notices - users with this command can see event-opened notices from the plugin abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base Auto-add abandonedbases.immune to configuration if one does not exist already (lifetime set to "none") - abandonedbases.immune will not be automatically added if the configuration contains a different immunity permission already - abandonedbases.immune will give the user immunity to any base they've built at or are authed at from becoming abandoned - abandonedbases.exclude does not provide immunity and is explicitly intended for the plugin to ignore the player only - abandonedbases.exclude is intended for admins, mods, staff or helpers to be able to freely make repairs or auth at bases without interfering with the abandoned timer abandonedbases.exclude: excludes the user from being checked as an authorized user to a TC this permission should not be used to exempt users - exempt users with immunity by assigning them a permission from a role that has the lifetime set to "none" example roles that includes permission abandonedbases.immune and lifetime set to "none" to properly exempt a user or group by granting abandonedbases.immune to a user or group: "Purge Settings": [ { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none" }, { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7" }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "5" }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3" } ], Purge Settings Permission - The permission to use with this setting Lifetime (Days) - The amount of time in days before a base is considered abandoned. Set to none to not consider players with this permission as inactive. Conversions Before Destroying Base (1) - The amount of times a base can become abandoned before it is finally destroyed when the Despawn Timer expires. Comes with 3 configured permissions and lifetime days by default Abandoned Settings Blacklisted Commands (command1, command2, command3) - Commands players are not allowed using at a raid or marked with PVP delay Marker Name (Minutes) (Abandoned Player Base [{time}m]) - Text shown on map marker for minutes Marker Name (Seconds) (Abandoned Player Base [{time}s]) - Text shown on map marker for seconds Foundations Required (4) - Minimum amount of foundations required to become raidable Walls Required (3) - Minimum amount of walls required to become raidable Sphere Amount (10) - Increase to darken the dome, or decrease to brighten it Sphere Radius (50) - How big the dome is in meters Use Dynamic Sphere Radius (false) - Allow the dome to detect the best dome size Max Dynamic Radius (75.0) - How maximum size of the dynamic radius Min Custom Sphere Radius - The minimum radius allowed when using /sar <radius> Max Custom Sphere Radius - The maximum radius allowed when using /sar <radius> PVP Delay (15.0) - The amount of time in seconds that players can take damage after leaving the dome Despawn Timer (1800.0) - The amount of time in seconds that players have to finish the raid Reset Despawn Timer When Base Is Attacked (true) - When enabled this will reset the above despawn timer back to 1800 seconds by default Do Not Destroy Base When Despawn Timer Expires (false) - Use this to override and prevent a base from being destroyed when Despawn Timer expires Backpacks Can Be Opened (true) - When enabled players will be allowed to open their backpacks while inside of the dome Backpacks Can Be Looted By Anyone (false) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Corpses Can Be Looted By Anyone (true) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Allow PVP (true) - Allows PVP while inside of the dome, and when flagged with a PVP delay Seconds Until Despawn After Looting (600) Seconds Until Despawn After Looting Resets When Damaged (true) Cancel Automated Events If Abandoned Owner Comes Online (false) Message Raiders When Event Ends During Automated Cancellation (true) Change Marker Color On First Entity Destroyed (true) Cooldown Between Conversions (3600) - Time required between each manual conversion of a base using /sar Cooldown Between Events (3600) - Time between each event - prevents looting, damage and using /sar claim Cooldown Between Cancel (3600) - Time the player must wait to use /sar cancel Cooldown Between Conversions Ignored During Purge (true) Cooldown Between Cancel Ignored During Purge (true) Cooldown Between Events Ignored During Purge (true) Prevent Hogging Ignored During Purge (false) Run Once On Server Startup (false) - Check for abandoned bases immediately after server startup is complete Run Every X Seconds (0.0) - The time in seconds to check for each building on the server in order to determine which bases are inactive Kill Inactive Sleepers (false) - When enabled players with a permission from purge settings will be executed when they are offline for the configured amount of lifetime days Let Players Kill Abandoned Sleepers (false) - Allows players to kill anyone sleeping inside of an abandoned base rather than the server killing them automatically Economics/ServerRewards Cost To Manually Convert (0 = disabled) - Used with /sar command to convert any base into an abandoned base Use Map Marker (true) Require Event Be Finished Before It Can Be Canceled (true) Various auto turret settings Hooks (implemented in 2.1.4) participants - anyone that has actively participated (excludes admin if configured, and those in noclip or vanish) - this should not contain null elements participantIds - contains the userid of all participants - this list is better as anyone offline and dead will be included in this but not in the participants list because they would be null! intruders - anyone currently inside of the event (does not exclude anyone) - this should not contain null elements intruderIds - contains the userid of everyone inside of the event (does not exclude anyone) - this list is better as anyone offline and dead will be included in the list but not in the intruders list because they would be null! void OnPlayerPvpDelayStart(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerPvpDelayExpiredII(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseStarted(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities) void OnAbandonedBaseEnded(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities) void OnPlayerEnteredAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerExitedAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseDespawned(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) Convert Bases and/or Claim Bases Credits: misticos for giving permission to use some of his code
    $30.00
  19. nivex

    Raidable Bases

    no problem and thanks for buying!
  20. nivex

    Raidable Bases

    Yes, it works with NextGenPVE and shouldn't require you to do anything. It works with custom maps too
  21. nivex

    Raidable Bases

    1) it has all 5 difficulties, player lockouts and buyraid features which are not in the free version 2) you get free updates
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

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Total payments processed.

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