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Everything posted by nivex
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Medium base NPCs have different loot pool.
nivex replied to Phelan Keller's Support Request in Support
yes, but what im saying is its not possible for it to do unless its 1. configured to do so, or 2. a plugin is interfering. i do not randomly generate items in this plugin. i simply pick randomly from a provided list, and if that list does not contain said item then it will never be picked nor spawned -
hi, there are 2 options in the configuration file that convert bases automatically. these are disabled by default. one of them must be enabled to do this automatically. otherwise you can manually scan using the /sab command "Run Once On Server Startup": false, "Run Every X Seconds": 0.0,
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Medium base NPCs have different loot pool.
nivex replied to Phelan Keller's Support Request in Support
heya. glad to hear you're enjoying it! that's not how the option works though. its for using alternative loot tables if its enabled. otherwise all npcs will continue to drop heavy scientist loot by default as intended (hence the name Alternative) you can prevent any native Rust loot from being dropped by setting Despawn Inventory On Death to false these loot tables use native Rust loot, so it's not possible for it to drop loot that wouldn't spawn natively, unless... 1. you use the Items Dropped On Death option, or 2. another plugin is conflicting / modifying loot -
heya. yes, i've noticed this and fixed in the next update using periodic checks
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@Covfefewhat is that from? it would need to use my hook OnPlayerExitedRaidableBase and check if they're dead, then use the BaseName variable for the discord messages void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 Location, bool AllowPVP, int mode, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerid, string BaseName)
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yup, so if they build outside of it then the plugin won't be able to clean them up. if it does destroy containers then it will drop the loot on the ground
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hi, these options are in the config "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true,
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@olajmuvekthanks fixed in next update
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uploading or copying either way it just needs to be installed. yes, you need to install the plugin too
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set Remove Admins From Raiders List to false in the config do not fly, or use vanish or any other admin cheats before completing raid it will work
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hiya, there's something wrong with the files in the oxide/data/RaidableBases/Base_Loot directory. make sure only loot tables are in that directory, and make sure that they're valid json files as well
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ill check it out thanks
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you need a better host then
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Changed Status from Pending to Closed
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doesn't look like you have anything configured
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sure np 2. config option: "Lock Raid To Buyer And Friends": true, proflie option: "Eject Enemies From Purchased PVE Raids": true, profile option: "Eject Enemies From Purchased PVP Raids": false, 3. this should be set true: "Allow Players To Buy PVP Raids": true, you can specify PVE to PVP: "Convert PVE To PVP": false, or PVP to PVE: "Convert PVP To PVE": true,
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hi, post ALL messages shown when the plugin loads and wait for the grid to load as well
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1. there is no option for this other than Spawn X Distance From Buyer this shouldn't be set below 1000. it will try 1000 first then try again with the 5000 until it finally finds a position. it will eventually be rewritten to work better but this is no easy task or i wouldve done it long ago 2. this is controlled under Buyable Events to lock to the buyer in the config, and eject settings for purchased bases are in the profiles 3. this is not optional. you need to configure it under Buyable Events in the config
