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nivex

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Everything posted by nivex

  1. if (key == "stability") { flag1 = true; value = "false"; } and if (!flag1) { list.Add("stability"); list.Add("false"); } sorry, but I will not be allowing this setting until the issue with crashing servers is resolved, either via CopyPaste or a Rust update. you will have to enable it yourself by setting "false" to "true" such players will face the same issue on all servers. it is not optional for anyone.
  2. nivex

    Bases Despawning Too Soon

    hi ZEODE sorry you're having this issue. it could be another plugin cleaning up entities, but without more information such as errors or how to reproduce it i won't be of much help. this is the first i'm hearing of this.
  3. hi swedish chef, this is intended to prevent any server performance issues. it will try to spawn within that distance, and then it will increase to 5000 if that fails. you are better off setting it from 10.0 to 1000.0 as 10.0 will never work even when i make changes to improve this. it will remain this way until i figure out how to add finding a position into a coroutine
  4. nivex

    Raidable Bases

    maybe in the future. it's a cool idea, but I don't know enough to implement it yet
  5. Changed Status from Pending to Closed
  6. nivex

    Lag When Trying to Spawn Base

    go ahead and change the CopyPaste config to paste 5 per batch instead of 15 and thatll help
  7. nivex

    Lag When Trying to Spawn Base

    when it tries to spawn bases, or when it is spawning a base? if the former then there's nothing that can be done about this until it's made into a coroutine. it's 100% reliant on your machine to be able to handle it if the latter then CopyPaste should be configured to paste no more than 5 entities per batch all other performance issues were fixed. 1. setting up the base once it's been spawned, and 2. when despawning the base. if you lag during these times then it's your machine. this is why it intentionally takes a very long time now to setup or despawn a base (to prevent performance issues) number of bases on a map depends on several factors including your entity count, player count and machine it really sounds like CopyPaste is configured wrong, your machine specs are not up to par, or you simply have too many plugins "Amount Of Entities To Spawn Per Batch": 1, "Amount Of Entities To Despawn Per Batch": 10, this can cause issues if set too high
  8. nivex

    SetupLoot Error

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. nivex

    SetupLoot Error

    ok, i'll go ahead and limit `stacksize` from creating too many stacks since this has happened a few times now lol
  10. it'll be implemented and i'll be removing the current system in favor of this one. but i have much bigger issues to tackle so it'll have to wait
  11. nivex

    server rewards point

    weird. ok, i added a check to prevent this. it must've been why then. it's fixed in next update
  12. nivex

    How to spawn Pvp and PvE bases?

    Changed Status from Pending to Closed
  13. nivex

    How to spawn Pvp and PvE bases?

    already responded to your first ticket regarding this. maintained events and scheduled events. closing this
  14. Changed Status from Pending to Not a Bug
  15. that sounds like a game bug or a plugin killing them. i don't kill random npcs. if you're using navkiller plugin then make sure you update it.
  16. Changed Status from Pending to Closed
  17. heya. as the screenshot shows you, the files do not exist. this means they weren't installed properly. all copypaste files must go into oxide/data/copypaste/
  18. nivex

    custom size the pvp zone

    heya, no, this is not recommended as it will just create issues elsewhere and then the plugin will not work properly. use the PVP Delay settings in the config to fix this issue Players With PVP Delay Can Damage Anything Inside Zone (false) Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10 seconds)
  19. nivex

    Raidable Bases

    @Deadpoolthis is fixed in next update ty
  20. nivex

    Raidable Bases

    added this is next update
  21. nivex

    Abandoned Bases

    i've included time periods in the next update. i'll consider days of the week options in a later update @KingSizeKevin "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "23:59", "End Time": "11:59" }, { "Enabled": false, "Start Time": "11:59", "End Time": "23:59" } ],
  22. nivex

    server rewards point

    i've doubled check this and it could be that you do not have eject settings configured to eject enemies from purchased raids. the only way you can be marked as a participant is if you aren't ejected, or if you are an ally of the owner. you cannot get rewards otherwise it's possible that players are exploiting into the dome somehow which would explain this if eject settings are enabled
  23. nivex

    alignment of base heights

    Changed Status from Pending to Closed
  24. nivex

    bases not taking damage

    I was able to replicate the issue and fixed in the next update
  25. nivex

    Spawn

    well that's weird. I didn't notice this ticket. sorry about that. it is intended that they respawn fast when using Maintained Events. that is specifically so they always stay spawned. you would need to configure Scheduled Events if you want them to spawn periodically.
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