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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    you need to update @JKFT
  2. nivex

    Raidable Bases

    released 2.2.5 with npcs disabled until properly implemented and thanks guys
  3. nivex

    Raidable Bases

    I am making progress but I am still having issues with NPCS not spawning on the navmesh. so at this point I will release an update without npcs enabled, and another update once they are working properly. i'd appreciate anyone who answers this question for those who do not read this message or the update notes
  4. nivex

    Raidable Bases

    yes, I am aware thanks guys. This will take several hours most likely
  5. i am aware thanks. this will take several hours
  6. nivex

    NPC Kits Conflict

    right on, set the above option true then. that option tells npc kits to not do anything
  7. nivex

    NPC Kits Conflict

    Despawn Inventory On Death try setting this to false in all of the profiles, oxide/data/RaidableBase/Profiles/
  8. nivex

    Raidable Bases

    no. setting it true means you must wire it to electricity, and if that source is cut then it will lose power. in other words, it will be vanilla
  9. nivex

    NPC Kits Conflict

    I will check this out when I wake up
  10. nivex

    Discord Logging

    Changed Status from Pending to Closed
  11. nivex

    Discord Logging

    ok yes this will work fine
  12. nivex

    Raidable Bases

    @Swedish Chef added in next update, SamSites Require Power Source (false) in config
  13. can you show me in a short video?
  14. nivex

    Discord Logging

    can I just verify that what you need is that hook for your discord plugin??
  15. nivex

    Discord Logging

    sounds good thanks!
  16. nivex

    Discord Logging

    I try to release 1 update per month around the beginning of the month but it sometimes takes a bit longer depending on how hard it is to get someone to test the changes. I release other updates sooner if needed
  17. nivex

    "stacksize": -1 info

    Changed Status from Pending to Closed
  18. nivex

    "stacksize": -1 info

    hi, -1 means there is no stacksize defined for that loot item and to spawn the full amount configured as 1 item. unless the Use Stack Size Limit For Spawning Items option is enabled. you set the value to whatever you want so if you have the loot item ammo.rocket.basic, with min and max amount set to 12 and stacksize set to 6 then it will spawn two stacks of 6. unfortunately that would count it as 2 items instead of 1 for Amount Of Items To Spawn currently but this will be changed soon
  19. nivex

    Bundle pack

    Changed Status from Pending to Closed
  20. nivex

    Bundle pack

    no problem !
  21. nivex

    Raidable Bases

    ah well then I should be able to reproduce it myself @CryEngine I just got a 8 week old baby puppy so I have a lot going on atm and will get to this asap
  22. no worries. it's just that something else must explain why this is happening for you. i need to know what that is Lock Treasure Max Inactive Time (Minutes) is this set to 0 ? this would explain it. if a player did any of the 5 above steps at any point in the day then they would eventually receive credit once it was raided since there is no time limit set for them to become inactive if this is set to 0
  23. nivex

    Discord Logging

    no, I will add this for you now. it is in the next update void OnRaidableBasePrivilegeDestroyed(Vector3 raidPos, int mode, bool allowPVP, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerID, BasePlayer owner, List<BasePlayer> raiders, List<BaseEntity> entities)
  24. nivex

    Bundle pack

    hi, thanks for your support! you can do this using the follow commands: rb.config add "Medium Bases" yourbasename1 yourbasename2 yourbasename3 rb.config add "Hard Bases" yourbasename4 yourbasename5 yourbasename6
  25. nivex

    Raidable Bases

    Cars (Modular) set this true in the config so that it is ejected I will check this out in the mean time
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