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Everything posted by nivex
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I am making progress but I am still having issues with NPCS not spawning on the navmesh. so at this point I will release an update without npcs enabled, and another update once they are working properly. i'd appreciate anyone who answers this question for those who do not read this message or the update notes
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Error while compiling: RaidableBases.cs(8540,44)
nivex replied to World_Gamerz's Support Request in Support
i am aware thanks. this will take several hours -
right on, set the above option true then. that option tells npc kits to not do anything
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Despawn Inventory On Death try setting this to false in all of the profiles, oxide/data/RaidableBase/Profiles/
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I will check this out when I wake up
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Changed Status from Pending to Closed
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ok yes this will work fine
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spawning too close to abandoned military base
nivex replied to Fusion 3.64's Support Request in Support
can you show me in a short video? -
can I just verify that what you need is that hook for your discord plugin??
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sounds good thanks!
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I try to release 1 update per month around the beginning of the month but it sometimes takes a bit longer depending on how hard it is to get someone to test the changes. I release other updates sooner if needed
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Changed Status from Pending to Closed
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hi, -1 means there is no stacksize defined for that loot item and to spawn the full amount configured as 1 item. unless the Use Stack Size Limit For Spawning Items option is enabled. you set the value to whatever you want so if you have the loot item ammo.rocket.basic, with min and max amount set to 12 and stacksize set to 6 then it will spawn two stacks of 6. unfortunately that would count it as 2 items instead of 1 for Amount Of Items To Spawn currently but this will be changed soon
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Changed Status from Pending to Closed
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Base shows looted without TC being looted or destoyed
nivex replied to World_Gamerz's Support Request in Support
no worries. it's just that something else must explain why this is happening for you. i need to know what that is Lock Treasure Max Inactive Time (Minutes) is this set to 0 ? this would explain it. if a player did any of the 5 above steps at any point in the day then they would eventually receive credit once it was raided since there is no time limit set for them to become inactive if this is set to 0 -
no, I will add this for you now. it is in the next update void OnRaidableBasePrivilegeDestroyed(Vector3 raidPos, int mode, bool allowPVP, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerID, BasePlayer owner, List<BasePlayer> raiders, List<BaseEntity> entities)
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hi, thanks for your support! you can do this using the follow commands: rb.config add "Medium Bases" yourbasename1 yourbasename2 yourbasename3 rb.config add "Hard Bases" yourbasename4 yourbasename5 yourbasename6