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Everything posted by nivex
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@KingSizeKevin yes, there are 3 permissions in the configuration file and the default group must be assigned one of them. you can then assign your VIP players a longer permission, etc in order for this to work automatically then you would need to enable it to do so in the configuration file: "Run Once On Server Startup": false, "Run Every X Seconds": 0.0, I suggest running it on server startup on to conserve server resources. if you insist on running in on a timer then it should be no less than 3600 seconds. you can manually start this yourself using the command sab
- 572 comments
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- #rust
- #rust plugin
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hey sorry about this guys. I broke it somehow in the update. will get it fixed asap
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base marked as complete even though looker are not destroyed
nivex replied to MOnk3yM4st3r's Support Request in Support
heya try putting locker in this list: "Additional Containers To Include As Boxes": [], like so: "Additional Containers To Include As Boxes": ["locker.deployed"], -
hi, this was extensively tested and it does work post your config make sure you have the permissions if there is an error then post the error
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base marked as complete even though looker are not destroyed
nivex replied to MOnk3yM4st3r's Support Request in Support
Hi post your config -
not possible as i do not use zone manager. i am not familiar with botspawn either, but I added support for it in the next update
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- 572 comments
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yes, it was paid can you explain more about the turrets? were the victims inside or outside of the bubble? was it a pve or pvp base? is your server pve or pvp?
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can you set this to 0.25 and tell me if it solves the issue for you?
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heya Engola. yes, an update is in the works for the config file. it keeps getting delayed due to other issues with the plugin itself. i'll set it as a higher priority. no plans to add new bases, but i may replace some bases that some people do not like
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someone asked for it to be able to support using all 3 at once, not individually. guess Ill need to make this optional.
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i am actually trying to prevent this plugin from converting raidable bases. and sorry, but i will not have the two plugins interact together. that is exclusive to someone already. reloading the plugin is intended to cancel the raids. don't reload it if you need a command to reload the config then I can do that
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@saintmichel13sorry for no video. busy with real life lately. can you explain your cooldown request in more detail? 1. does it start when raid spawns? 2. does it reset each time their base is attacked? 3. what should the default value in seconds be? 4. does it prevent them from starting a new raid for its duration or a different duration? 5. any other conditions, etc
- 572 comments
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- #rust plugin
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Hi. Everything is random. If they're repeating then it's by chance. Use Require All Bases To Spawn Before Respawning An Existing Base
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not anymore. it was changed to require all of them to make the payment it would not spawn them off the map i will spawn them up to 5000m away from the player. the option is being removed since the majority of maps cannot support it anymore
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You need to set costs for economics and ServerRewards to 0 Allow players to buy pvp raids should be set to true because it is converting to pve anyway Distance to spawn from player should be 5000
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It won't let me view it because it's private. I guess use dropbox
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(23:24:42) | [Raidable Bases] Grid initialization completed in 17 seconds and 198 milliseconds on a 3500 size map. 24486 locations are on the grid. (23:25:33) | [Raidable Bases] nivex has paid for a base at (350.0, 0.0, -1406.3) in O21! (23:25:38) | You've successfully pasted the structure (350.0, 1.0, -1406.3) (23:26:03) | [Raidable Bases] raidnightmare4 @ O21 : 180 items no issues here. i need more information, like your config, and what exactly is happening
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it should keep it since it should be configured to not remove their ownership. let me know how it goes !
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Changed Status from Pending to Closed