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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    i'm looking into this and there's multiple issues with this Rust update in regards to crashes and performance. just got a report that a beast dedicated machine is at 15 fps with barely any load on it. definitely out of the norm. let's hope there's a hotfix for it. i will keep you posted. @Swedish Chefyou can change BaseTrain to TrainCar and it'll compile. send me that file as well i seem to have deleted it lol @CovfefeI used your config and it spawned bases immediately. odd indeed. let me know if you've figured this out. otherwise zip your raid base data and send to me via DM
  2. this is fixed in 2.4.3 fyi
  3. yes i've reported this to Nikedemos and he stated he would fix it asap
  4. nivex

    Raidable Bases

    @406_GromitI don't know. I doubt it. I'll look into it
  5. nivex

    Raidable Bases

    @Covfefeconfig wipes are never required. you just need to update the plugin. read what it says when the plugin loads. if everything looks normal then type rbe debug to find out what's going on
  6. nivex

    Raidable Bases

    @406_Gromitya. I add that kit as a random option and then set Amount That Can Throw Weapons to 2 so up to 2 npcs will run around with explosives on them i have no reports of npcs not spawning but could be related to a prior issue so let me know if it continues in 2.4.3 update that i just released today with the Rust update
  7. nivex

    Raidable Bases

    @406_Gromitheya! that option means they can see the player at all times and will raid them if they are in a FOB. they will not attack the raid base npcs don't swap weapons. smoke grenades are not supported. i may consider it in the future. also i strongly recommend against npcs from any plugin using incendiary rockets. it poses far too many potential server performance issues. i do agree it'd be a neat feature to have npcs swap weapons so i will note this down for later!
  8. no, you have the free version installed. tier 1 does not include the plugin, as stated in the title of the product and description. you would need to install the premium plugin to get all of the difficulties. you can either the displayed difficulty name(s) in either version though
  9. nivex

    Only PVP or only PVE base spawns

    Changed Status from Pending to Closed
  10. nivex

    Only PVP or only PVE base spawns

    no problem
  11. nivex

    Raidable Bases

    some good ideas will keep them I mind @Swedish Chef
  12. hi, normal mode is available in the free version only. you can change it in the language file for the premium version
  13. nivex

    Raidable Bases

    @chuck norris@CovfefeWaterEvent, SatDishEvent, PowerPlantEvent, JunkyardEvent, HarborEvent and AirEvent. All of which appear to have been fixed so I suggest updating those plugins. It was a very simple bug that caused all of this mayhem but was extremely difficult to figure out as I looked over it many times without finding the issue lol. That includes looking over 6,000 changes in Raidable Bases and checking over Junkyard Event multiple times without finding anything wrong. I am greatful for the help received while looking into this issue! @stouty84as @nashslashmentioned this is probably the best way since it's not possible to set them globally unless you set them the same in each profile. you can also configure the names that you'd like them to be set to in the profiles though, rather than having it pick from Facepunch's list of random names
  14. nivex

    Abandoned Bases

    @Pupsik@Covfefesorry for this issue! I will try to fix it asap
  15. nivex

    Only PVP or only PVE base spawns

    Hi, you can only set one of those options to true If you want it to be 50/50 then you can use the option "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 50.0, let me know if you have anymore questions
  16. nivex

    Raidable Bases

    i can confirm that the major bug causing arena walls and other such entities to spawn in the wrong location / away from the base is fixed in the next update ! this is huge as it's taken me almost all month to figure out. and the bug wasn't even in my plugin which is what everyone told me to start with, but I am happy to have it fixed in the culprits plugin, and a workaround in mine, finally either way! delete the entire line ResetToPool(foundations); and change public List<Vector3> foundations { get; set; } = Pool.GetList<Vector3>(); to public List<Vector3> foundations { get; set; } = new List<Vector3>(); and it'll be fixed without having to update the other plugins causing this bug since it won't pool this lists anymore
  17. nivex

    Raidable Bases

    @Covfefeit is possible that the current major bug in 2.4.2 is also causing this so please let me know if 2.4.3 does not fix it when I release it. ETA is a few days I'd imagine. just need to fix mini spamming players with enter/exit messages and a few other minor things before it's ready for release @ClockwurkStability can't be fixed by me. I'm just calling native methods from the game, and the game doesn't like that for whatever reason. but anyway, rather than reinvent the wheel I have just decided to semi-reverrt the changes that disabled the stability option in CopyPaste by allowing a configuration option to use stability option once again from CopyPaste instead, at your own risk
  18. nivex

    Bundle

    yes that's right. tier 3 + plugin = bundle, and has everything
  19. nivex

    Bundle

    hi, the bundle includes the plugin and a tier. you decide which tier you want to include in said bundle. each tier inherits the previous tier currently. they will be made unique soon. the difference is the amount of bases in each: tier 1 (10 bases, 2 per diff), tier 2 (25 bases, 5 per diff), and tier 3 (50 bases, 10 per diff)
  20. nivex

    Raidable Bases

    probably file permission issue. you would have to post the messages shown when trying to load the plugin.
  21. nivex

    update

    hi, updates for what?
  22. nivex

    Ladders are blocked

    @TheProfessorsorry for the delay but there are currently bugs that must be resolved before I can release the update. I am unable to reproduce one major bug so I do not have an ETA yet but I'd hope it to be within a week if at all possible
  23. nivex

    Raidable Bases

    @DiDreamer@roccoah yes, this reminds me, there is a Russian Kits plugin that does not work because their API for isKit is bugged. replace the API with this to fix it: [HookMethod("isKit")] public bool isKit(string kitName) { return kitsList.Exists(p => p.Name == kitName); }
  24. nivex

    Raidable Bases

    @chuck norrisCopyPaste is what pastes the bases so you will need to look for an error
  25. nivex

    buy raid

    Changed Status from Pending to Closed Changed Fixed In to Next Version
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