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Everything posted by nivex
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i've included time periods in the next update. i'll consider days of the week options in a later update @KingSizeKevin "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "23:59", "End Time": "11:59" }, { "Enabled": false, "Start Time": "11:59", "End Time": "23:59" } ],
- 583 comments
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- #rust
- #rust plugin
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i've doubled check this and it could be that you do not have eject settings configured to eject enemies from purchased raids. the only way you can be marked as a participant is if you aren't ejected, or if you are an ally of the owner. you cannot get rewards otherwise it's possible that players are exploiting into the dome somehow which would explain this if eject settings are enabled
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Changed Status from Pending to Closed
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I was able to replicate the issue and fixed in the next update
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well that's weird. I didn't notice this ticket. sorry about that. it is intended that they respawn fast when using Maintained Events. that is specifically so they always stay spawned. you would need to configure Scheduled Events if you want them to spawn periodically.
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Changed Status from Pending to Closed
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they will not have the option. it is automatically converted to pve if you set it up that way
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there's no way to pick and choose the messages you want shown. none will show unless they were toggled on using the command: rbe debug
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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- 583 comments
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- #rust
- #rust plugin
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yes, thats right. if it still happens then it's an issue with the map not having enough usable terrain.
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heya bud, you do this in the config file use Convert PVE to PVP, or Convert PVP to PVE in the relevant section make sure that you allow them to buy PVP if all profiles are PVP only! just use the Convert PVP to PVE option instead
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the hooks provide much more than that. you can find them by searching CallHook in the .cs. i will add the basename to each though! private object[] hookObjects { get { return new object[] { Location, (int)Options.Mode, AllowPVP, ID, spawnTime, despawnTime, loadTime, ownerId, GetOwner(), GetRaiders(), GetIntruders(), Entities, BaseName }; } }
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Changed Status from Pending to Closed
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hey man, settings for this have moved to the profiles as stated in the update notes. sorry about that. see Water Settings
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any response?
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rewards are given based on who participated and you cannot be a participant unless you're an ally with the owner of the raid. therefore if it divides by 3 then there were 3 people who participated, not 2
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thanks for trying to help, but please ask me before creating such threads for me. the information was not reported with the proper context. i've asked it to be deleted so i can submit it properly and not in a forum where everyone constantly bugs about if it's fixed yet. it will be done in a DM only i am not going to push for this to be fixed, either. i'll report it, but that's it. this issue is very complicated and there is nothing easy about it. bottom line: you and your players will just have to do without it. you can edit the .cs and enable it at your own risk. i will not have options available that can potentially crash a server.
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nope I'm going to need more info to figure out what's going on. first i've heard of this and i've had a few thousand raids spawn so far without this issue can you please look for errors above that message? [Raidable Bases] Error: No usable containers found for maybe an error like this? [Raidable Bases] SetupCollider ERROR: System.NullReferenceException
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you can replace in the .cs plugin file flag1 = true; with flag1 = false; and it will show stability %
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@Bena better map is the only real solution. you should not set Elevation Level above 2.5 @Rubiks-Q-Bertnope this is not an option. the config controls it for all difficulties. "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01 }, you can try this to reduce the amount of water spawns but it'll likely cause more problems than its worth and most certainly will if you have bad terrain
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this is a copypaste plugin issue. I have contacted the dev to fix this and have thus far been ignored