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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    lockout timers don't reset. it is given either when it ends or when it despawns depending on when they were flagged as a raider but not both. I've attempted to fix this but short of overriding the override for OverrideCorpseName there is no guaranteed fix, and there's simply no reason to do this as it would break a lot of other code to accomplish that. hopefully my workaround is enough for you.
  2. Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. nivex

    Raidable Bases

    @gamaonly the person who purchased may download the update you can fix it yourself: Senses.Init( owner: GetEntity(), memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true ); change that to this (you are just adding a line) Senses.Init( owner: GetEntity(), brain: this, memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true );
  4. heya, im aware of the issue and its fixed in the next update
  5. nivex

    Raidable Bases

    I may have a fix just waiting on it to be confirmed
  6. nivex

    Raidable Bases

    good suggestion @Zoreenoit appears the rng is generating in sequence for some reason suddenly @Sveervooxya but that error means you need to update since that was what the Rust update broke, and I fixed that
  7. thank you guys and this is good info. should help narrow it down @frostyty1
  8. nivex

    Raidable Bases

    you need to update raid bases @Sveervoox I posted an update many hours before the Rust update to avoid this =p
  9. nivex

    Raidable Bases

    ok ill look into it guys, will add option for the mini too aimacak compile issues mean you need to update the plugin though
  10. Changed Status from Pending to Closed
  11. nivex

    Raidable Bases

    2.6.5 has been released and requires the Rust update if I missed your suggestion this round then it should be in the next non-hotfix update. I'm assuming something will go wrong since it's a Rust update please note my hours different from those hours so I will not be available when the Rust update hits until several hours later. my testing shows that the plugin compiles with the Rust update so it should be fine hopefully, which is generally the case but not always @aimacakthis is not a raid bases issue. it is true pve and belongs in the true pve thread. post your config there.
  12. nivex

    Request: Stack size command

    I didn't manage to get it added in time but it's on my next update todo list! 2.6.5 released and requires the Rust update
  13. nivex

    Raidable Bases

    @aimacakthey need to be more careful then. I don't see a reason to prevent collision damage. you can do that in truepve anyway =p @Dr.D.Bugyes, Use Grid Locations In Allowed Zone Manager Zones Only, in the config
  14. Changed Status from Pending to Closed
  15. ya you can remove any of those or simply set their amounts to 0
  16. nivex

    Request: Stack size command

    sure i can note this for later
  17. nivex

    Raidable Bases

    @aimacak Mounts Can Take Damage From Players Mounts Can Take Damage From SamSites
  18. heya this is most likely ammo.snowballgun "ammo.snowballgun", "habrepair", "minihelicopter.repair", "scraptransport.repair", "vehicle.chassis", "vehicle.chassis.4mod", "vehicle.chassis.2mod", "vehicle.module" these are all blocked in the next update
  19. @Hawkhillah ok not sure how I missed that. its been updated thank you
  20. nivex

    Raidable Bases

    @CM1234oh, this is fixed next update. type /rbe kill_cleanup at the bases unless you have Remover Tool plugin. the command can kick for packet flooding if using a low end machine or too many plugins
  21. heya@Hawkhilleach contains its own unique bases
  22. nivex

    Abandoned Bases

    @DuXieabandonedbases.basic or one of the other two that is defined in the config
  23. nivex

    Custom Buy Raid Costs

    Changed Status from Pending to Closed
  24. nivex

    Custom Buy Raid Costs

    great!
  25. nivex

    Raidable Bases

    @aimacakno, not currently but it is possible to implement @XandraAdded `Empty All Containers (Exemptions)` (xmas_tree.deployed, xmas_tree_a.deployed) - it could simply be xmas_tree, but I want people to understand it's a list that can be added to so i've given some examples that i agree should be defaulted @CM1234I don't understand friend. do you mean the dome? a ui popup? what specifically
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