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Everything posted by nivex
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Changed Status from Pending to Closed Changed Fixed In to 2.4.0
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Changed Status from Pending to Closed Changed Fixed In to 2.4.0
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 2.3.0
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Changed Status from Pending to Closed
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@saintmichel13did you try this?
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Changed Status from Pending to Closed
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@bobbybaker82 yes, it would spawn it in stacks of 50 and count each stack as 1 item. so you would need to increase the Treasure Amount accordingly. shortname - the items shortname you want to spawn name - the name that appears on the item in the inventory window amount and amountMin - max and min amount to be randomly spawned skin - the skin id from the game or workship to skin the item with probability - the chance the item can spawn. valid values are 0.0 through 1.0 (eg: 0.005 would be extremely rare) stacksize - ignores server stack size and uses this setting instead
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sounds like another plugin interfering, but ill check anyway. i tested it and it was working just fine
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yes. it is a copypaste problem. it does not link the entities together properly and will have undesired effects on some bases. it can also cause servers to crash due to gibs not being handled properly. i have never advised anyone to ever use it
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no, this is not possible. copypaste must fix stability for it to ever work this way
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this is intended. it isn't perfect, but it does allow you to foundation wipe again.
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ok thanks
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well of course disabling truepve will allow all damage. truepve is there to block it no, if i knew what was wrong then i could fix it use the debug command and tell me what it says and then we can fix it ab.debug or /ab.debug
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- 572 comments
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- 1
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- #rust
- #rust plugin
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it might be another plugin interfering then. I haven't heard reports from anyone else, and I see nothing wrong with the logic I'm using yet
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- 572 comments
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- #rust
- #rust plugin
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this is turned off in the next update
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heya. no problem type /rb ui this toggles it on or off
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@Delltus the name field - what the item name will be when you view it in your inventory probability - 0.0 to 1.0 stacksize - when set above -1 it ignores server stack size so you can configure it separately from the rest of the server nice tool, but did you know about the rb.populate command? then you can just edit all items instead of adding individually feature responses: 1. so you want Move Cookables Into Ovens moved into the profiles? 2. so randomly wood, and sometimes randomly stone? for the same base? 3. i will pass on alphaloot compability 4. i like this. noted for later 5. you can have as many profiles as you want but they must be 0-4 in difficulty. this is nice when you want to mix / match your PVE and PVP bases @Razor14150you can add many weapons to that list already example...: "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "smg.thompson" ] @God@Delltus fixed in next update should be done with testing very soon as it seems no more issues atm
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added in next update!