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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @aimacakthere aren't settings for each label text color unless you use contrast, otherwise only the button colors can be changed and Text Color is used for the labels. you're meant to only change the buttons color and have the contrast adjusted if necessary. i will see if i can add support for all labels to use their own color i've fixed the alpha in next update spawning issues are fixed next update. i'm just trying to work out one last issue with the elevation level. you definitely cannot use 4.0 next update.
  2. nivex

    Raidable Bases

    @Gordon Freemanyou can't remove anything from the queue and it would break the plugin if you did. it is fixed next update @aimacakyes sometimes the language API does not work. as far as I know this is an Oxide issue but deleting the language file or restarting the server will fix it.
  3. nivex

    Bases paste inside terrain

    Changed Status from Pending to Closed
  4. nivex

    Bases paste inside terrain

    np, next update will fix quite a few issues with topology checks and Substation monuments blocking spawns too.
  5. nivex

    Bases paste inside terrain

    hello, adjusting Maximum Elevation Level is the reason it is clipping it should never be set above 3.75, it is the literal land level of the surrounding terrain any issue with terrain partially clipping is because this setting explicitly allows it up to the level you configured it to to avoid it you would lower the level, and make sure the base is copied at the correct level to begin with improperly configuring the Height setting can also cause it to clip into the terrain. so can the AutoHeight option, however it is not supported by me as this plugin is always going to do it better when properly configured hope that clears it up for ya. gl!
  6. nivex

    i think its broken.

    Changed Status from Pending to Closed
  7. nivex

    use of ladders on raid base

    Changed Status from Pending to Closed
  8. nivex

    use of ladders on raid base

    that setting can be bypassed by profile settings. you can disable it in the nightmare profile. it's intentionally enabled because it's supposed to be a nightmare to raid it =P "Require Cupboard Access To Place Ladders": true,
  9. nivex

    Raidable Bases

    @BetterDeadThanZedthats the maximum for everyone
  10. nivex

    i think its broken.

    rubber banding would have time warnings in the oxide logs there's no issue with objects at 0,0,0 anymore. that would be another plugin there is an issue with bases despawning after a restart (fixed by unloading before a restart) but that's unrelated and fixed next update
  11. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  12. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
  13. nivex

    Full Bases Not Despawning

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. nivex

    Full Bases Not Despawning

    hi, this is fixed next update it happens during a server restart. you can avoid it by unloading the plugin before the restart happens
  15. it really just varies map to map and what that map can handle. proc gen maps are usually pretty good about being able to spawn a lot of bases, but usually does not mean always the substation monuments really eat a lot of space you'll just have to wait for the next update for that fix, or add it in yourself case "Launch Site": case "Arctic Research Base": return 300f; change to case "Launch Site": case "Arctic Research Base": return 300f; case "Substation": return 35f; also you have the rbe debug command to see why its not spawning
  16. nivex

    Raidable Bases

    @BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
  17. nivex

    Raidable Bases

    np @Emigo @Tiddy oh so I gotta do it. lol. ok ill try
  18. nivex

    Raidable Bases

    @Tiddyit looks nice! can you have it scale down the size so it doesn't include lockouts with no time?
  19. nivex

    Raidable Bases

    @Emigono, but that is fixed next update which will be out soon @Tiddytoo many complaints about users accidentally turning it off. just sick of dealing with that. the ui class needs a rewrite anyway. I would use a better UI yes. I suck at UI. =P
  20. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  21. you can look to see which tables didn't load with the plugin to know which are broken
  22. actually it looks like 3 of them have the same json error
  23. hey. its telling you that one of your loot tables has a json error
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