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Everything posted by nivex
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it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
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you can look to see which tables didn't load with the plugin to know which are broken
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actually it looks like 3 of them have the same json error
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hey. its telling you that one of your loot tables has a json error
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it is working. minus an issue where heads poke through blocks the npcs spawn fine. this issue is on your end.
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read the update notes. its pre-release Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hopefully this is fixed in the next update 2.5.0
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lol yea, it's a big plugin. corpses don't disappear. they turn into backpacks and get ejected 10 meters outside of the dome. the location is also drawn on the users screen. this only happens when they could not loot it otherwise. so when the raid becomes locked and they can no longer enter. it does not happen otherwise that would be caused by another plugin. Eject Corpses From Enemy Raids (Advanced Users Only) you can disable it by setting this to false
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ok will get it prepped then
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- 583 comments
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- #rust
- #rust plugin
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@Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
- 583 comments
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- #rust
- #rust plugin
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i don't know what that is. what's the link? and as for players not getting hurt that plugin must fix that issue by using EventTerritory API to ignore any damage
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I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
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@Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
- 583 comments
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- #rust
- #rust plugin
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ya I don't recognize the base but I'm pretty forgetful when it comes to remembering them
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I made sure each box has 4-6 items or more in them so I'm not sure what the issue is can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why