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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  2. you can look to see which tables didn't load with the plugin to know which are broken
  3. actually it looks like 3 of them have the same json error
  4. hey. its telling you that one of your loot tables has a json error
  5. nivex

    incorrect npc amounts

    it is working. minus an issue where heads poke through blocks the npcs spawn fine. this issue is on your end.
  6. read the update notes. its pre-release Changed Status from Pending to Closed
  7. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  8. nivex

    spam in chat

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. nivex

    spam in chat

    hopefully this is fixed in the next update 2.5.0
  10. nivex

    Corpses

    if you can't find a setting then its in the profiles oxide/data/RaidableBases/Profiles/ nope, doesn't work like that
  11. nivex

    Corpses

    lol yea, it's a big plugin. corpses don't disappear. they turn into backpacks and get ejected 10 meters outside of the dome. the location is also drawn on the users screen. this only happens when they could not loot it otherwise. so when the raid becomes locked and they can no longer enter. it does not happen otherwise that would be caused by another plugin. Eject Corpses From Enemy Raids (Advanced Users Only) you can disable it by setting this to false
  12. nivex

    will not compile

    ok will get it prepped then
  13. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  14. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  15. nivex

    Raidable Bases

    =p fyi
  16. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  17. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  18. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  19. nivex

    Map split plugin compatibly

    i don't know what that is. what's the link? and as for players not getting hurt that plugin must fix that issue by using EventTerritory API to ignore any damage
  20. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  21. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  22. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  23. nivex

    Weird mystery

    ya I don't recognize the base but I'm pretty forgetful when it comes to remembering them
  24. nivex

    Scale loot with containers

    I made sure each box has 4-6 items or more in them so I'm not sure what the issue is can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why
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