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nivex

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Everything posted by nivex

  1. nivex

    Bases spawning

    Changed Status from Pending to Closed
  2. nivex

    Raidable Bases

    @BadLands added /buyraid 0 pvp and /buyraid 0 pve in next update if neither pve or pvp argument is specified then it will still use config settings as it always has
  3. no problem
  4. nivex

    Bases spawning

    ill keep it in the update. it won't hurt anything being there
  5. its not just ladder type /rb as an admin and it will draw at each raid base location the names of the bases and other information
  6. nivex

    Bases spawning

    i didn't change anything that would affect spawn lag. last update was zone manager fixes and UI so I wouldn't know the cause go here: private IEnumerator EntitySetup() find this: checks = 0; add this on the next line: yield return CoroutineEx.waitForSeconds(0.01f); beyond this it would just be your server if its still lagging
  7. nivex

    Bases spawning

    "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, this should be 5 yw
  8. you can type /rb to see all the names =]
  9. nivex

    Raidable Bases

    @BadLandsenable Convert PVP to PVE for maintained events. not possible to randomly spawn PVP/PVE from buyable events though. added in next update @Shneidah, i will test without unlimited ammo and try to fix.
  10. no problem
  11. "Force All Bases To Spawn At Height Level (0 = Water)": 0.0, "Foundations Immune To Damage When Forced Height Is Applied": true they're immune to damage. also 0 sets it to water. it is -1 by default / disabled easy profile
  12. nivex

    Bases spawning

    hi, post your copypaste config
  13. nivex

    Raidable Bases

    @War_Zombie it is telling you what to do already. you need to delete and download CopyPaste again. if it still doesn't work then you have a plugin deleting entities as they spawn in and you would need to delete that plugin too
  14. Changed Status from Pending to Closed
  15. nivex

    Raidable Bases

    its not the plugin. you must have all the messages in each language file for each language that you support if using ru language primarily then you would set the server default to ru using oxide.lang ru all language API is done by Oxide using lang.GetMessage where the client language is determined by player.UserIDString if they are using Turkish and you have only English and Russian then it will use English. this is not a bug if messages do not exist in your language files then you will see the key instead. this is not a bug if your client language is set to English then you will see English. this is not a bug anyway, easier to continue using the English file since you're doing it already.
  16. i would need the profiles too
  17. nivex

    Raidable Bases

    you just need to add the new language messages from English to Russian file with each update. there's no issue with having to do that since you are going to translate the new messages regardless
  18. nivex

    Raidable Bases

    @aimacak string text = rf(Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase()); right, I forgot people use English language file instead of their own language file. but why is that the case? change to: string text = rf(mx($"Mode{mode}", userid)); if (GetRaidableMode(text) != RaidableMode.Random) { text = text.SentenceCase(); } proper way to do this is to set the server language using oxide.lang
  19. nivex

    Raidable Bases

    it all must use the same size its anchored to the middle center. it appears off because its a special character. ™
  20. nivex

    Raidable Bases

    @aimacak it's using the text from your language file. ModeEasy, ModeMedium, ModeHard, ModeExpert, ModeNightmare. you have colors in those messages, so it's going to show them. string text = Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase(); you would need to change that to: string text = rf(Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase()); will note the flame turret down.
  21. nivex

    Abandoned Bases

    I may add it at some point
  22. sounds like another plugin blocking it unless you have configured to block outside damage or such
  23. nivex

    carbon support

    hi, I support this for Oxide only atm
  24. nivex

    Raidable Bases

    well they're not supposed to reload if they don't have infinite ammo they should be given ammo one time initially though. is that what you're saying isnt happening now? how much ammo are you trying to spawn in the turret? and what is the stacksize on your server for this ammo type? @Shneid
  25. nivex

    Raidable Bases

    @Kobaniyou need to disable Use Difficulty Colors For Buttons if you want to use your own colors. likewise disable Use Contrast Colors For Text Color if you don't want the text color adjusted.
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