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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    2.4.9 released to fix scheduled events not spawning there are some reimplemented features as well. nothing really needs edited in the profiles unless you want to change the amount of npcs that spawn. i don't recommend adding more npcs as that will only serve to degrade server performance accuracy settings should be ideal for all servers
  2. Changed Status from Pending to Closed Changed Fixed In to 2.4.7
  3. Implemented this in the next update Added `Show Opened Message For PVE Bases` (true) Added `Show Opened Message For PVP Bases` (true) Removed `Show Opened Message`
  4. nivex

    Raidable Bases

    @Delltus @Baron Von Finchus Accuracy per weapon implemented in next update "Weapon Accuracy (0 - 100)": { "AK47": 15.0, "Bolt Rifle": 15.0, "Compound Bow": 15.0, "Crossbow": 15.0, "Double Barrel Shotgun": 15.0, "Eoka": 15.0, "L96": 15.0, "LR300": 15.0, "M249": 15.0, "M39": 15.0, "M92": 15.0, "MP5": 15.0, "Nailgun": 15.0, "Pump Shotgun": 15.0, "Python": 15.0, "Revolver": 15.0, "Semi Auto Pistol": 15.0, "Semi Auto Rifle": 15.0, "Spas12": 15.0, "Speargun": 15.0, "SMG": 15.0, "Snowball Gun": 15.0, "Thompson": 15.0, "Waterpipe Shotgun": 15.0 },
  5. nivex

    Raidable Bases

    ok, this isn't a bug. -1 means that difficulty is disabled set Hard to any value above -1 to fix
  6. nivex

    Raidable Bases

    the value is -1 so Hard is disabled. set above -1 I need the full error. its in the server log -logfile log.txt or such of the server startup script
  7. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  8. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  9. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  10. nivex

    Abandoned Bases

    @Rustgaming2021this would need to be added, and would only work properly if the events ran every hour
  11. nivex

    Campers Exploit

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. nivex

    Despawn issues

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. nivex

    Despawn issues

    I have fixed this bug in the next update
  14. Changed Status from Pending to Closed
  15. this does indeed appear to happen when teleporting using the NTeleportation plugin. please continue the discussion in the active uMod thread. closing this
  16. nivex

    hbhf sensor

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. nivex

    hbhf sensor

    I've added this change in the next update
  18. nivex

    Campers Exploit

    added in next update. it will be enabled by default to block campers from entering the dome Eject Mounts = Campers (true) private object OnPlayerRespawn(BasePlayer player, SleepingBag sleepingBag2) { if (EventTerritory(sleepingBag2.transform.position) && sleepingBag2.HasParent() && sleepingBag2.GetParentEntity().ShortPrefabName.Contains("module_camper")) return ServerMgr.FindSpawnPoint(player); return null; } another option is the above where I just prevent the exploit by not allowing them to respawn on the bed inside of a camper when the camper is inside of a raidable bases event. but this requires a hook and I'm against adding hooks unless they're really useful. but nothing is stopping you from adding it yourself by copy pasting this into the RaidableBases.cs if you prefer this solution instead.
  19. nivex

    Clans/Teams Lockout Issue

    i also might be able to just check for this when they join a clan or team actually! that sounds ideal imo it would prevent them from joining any teams if caught exploiting, and remove them from any clan immediately after joining one. i'd prefer to prevent them from joining a clan but there's no hook in the Clans plugin to support this
  20. nivex

    Clans/Teams Lockout Issue

    ...removed...
  21. nivex

    Despawn Issues Still

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  22. nivex

    Despawn Issues Still

    I've fixed this issue in the next update
  23. nivex

    Crazy amount of lag

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. nivex

    Crazy amount of lag

    lastly i have reimplemented the methods used to find a position for bases which was the last issue causing performance issues. though it has always been an issue since day but does not affect most people. either way if this was an issue for you then it won't be anymore
  25. nivex

    Entity 1000000

    Changed Status from Pending to Closed
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