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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    this is not possible. it would need to be implemented. i can note it for later @Vengadorweb
  2. nivex

    Raidable Bases

    thanks guys:)
  3. nivex

    Raidable Bases

    @aimacakdon't worry about hook times for Raidable Bases. It's normal for it to be high because of how many hooks it is using. this is why I'm so picky about what hooks I'll use. soon it will be better with the removal of CanBeTargeted from both this plugin (PVP servers) and TruePVE (PVE servers)
  4. nivex

    Npc

    Changed Status from Pending to Closed
  5. i've blocked these items in the next plugin update since they serve no purpose to players.
  6. Changed Status from Pending to Closed
  7. nivex

    Raidable Bases

    when do they break? this was not changed
  8. nivex

    Raidable Bases

    @vip丶祭奠ok, I don't know without knowing how they do it then @saintmichel13it's a bug and is fixed in next update
  9. nivex

    Raidable Bases

    Prevent Players From Hogging Raids Block Teams From Owning More Than One Raid Block Friends From Owning More Than One Raid Block Clans From Owning More Than One Raid @vip丶祭奠
  10. hi, this happens when another plugin removes the player as the initiator. Death Notes is known to do this with its use of the OnFireBallSpread hook, but it's not limited to that plugin
  11. nivex

    Npc

    a video of this would be better. I feel like some information is left out. it is not clear where the players are, and this sounds like an AI bug not a plugin bug. npcs are told to attack every second, so if they're staring off into Narnia then their AI is frozen and there's nothing I can do about that.
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. yes
  14. nivex

    Raidable Bases

    I don't see how that would fix this if its a client side issue or a plugin causing this. you should unload all plugins and see if it happens then.
  15. I have no answer. the plugin does not assign a value to Mode unless it's done manually. it can't be a config issue. this setting is in the profile. I'll see what I can do. I just rewrite everything in these cases, and I see that I can condense some code instead so I will do that for this issue.
  16. hm, couldn't tell you. there's nothing that allows the plugin to change the difficultly once it has been set. it must be changed manually
  17. yes, this is intended. they're technically looting the bag the box drops and not the box itself. you would have to use an option to make the box invulnerable. I can add an option to make them invulnerable until the TC is destroyed your other option isn't viable unless the boxes have no locks at all, and Add Locks To Boxes is disabled, then you can just enable Boxes Are Invulnerable instead.
  18. it's not a bug. it can't spawn a base unless its in that profile, or your player bought the wrong difficulty by mistake.
  19. nivex

    Scale loot with containers

    ok, but make sure you don't use bases that are too big unless you have custom spawns for them. the plugin will have a hard time with large bases and may not be able to find a position for them. bases should be around 25 radius for the best outcome. that's half of the protection radius so the base should take up half of the dome. anything larger and the plugin will start to have issues finding a spot. i recommend building taller bases instead of wider bases. this isn't a concern if using custom spawn points though.
  20. nivex

    Scale loot with containers

    I would recommend removing extra boxes until you can get it to spawn 4+ in each container. like if a room had 4+ boxes I reduce mine to 2 boxes, sometimes 1. or i just remove them and wall off that area if necessary, since there's still plenty of boxes elsewhere. I wouldn't increase the amount of loot unless you feel it needs increased, because ya, players will complain. sometimes those complaints are valid though especially if quite a few players are saying so. a lot of servers handle this themselves by estimating the costs to raid each base and only using bases that fit within that average raid cost for that difficulty
  21. nivex

    Raidable Bases

    @Dax998 @nashslash I will take a look at furnaces and see what I can do. I keep forgetting to fix them since furnace changes update. you can disable Move Items To Ovens for the time being
  22. nivex

    Scale loot with containers

    Dax you would need to increase the amount of loot to spawn if you want more items to spawn. you can count the amount of items in the boxes, TC and lockers to verify it is spawning the correct amount. the TC will stack items so the amount will appear to be slightly lower in this case, and that is intended to happen with the TC only. so if its configured to spawn 30 items and you find 27 then the other 3 are stacked in the TC. you can disable Move Items To Cupboard if you don't believe it's working. also, having too many boxes will definitely cause issues where loot does not appear to be distributed properly. the amount of boxes should be reasonable to the amount of loot being spawned, so that at least 4 items spawn in each box. lockers will pose a problem when you are not spawning enough items, since lockers will horde a lot of items as they are not boxes and therefore do not divide loot evenly in them. boxes will have far less loot in them as a result. this is intended and can be disabled. I would disable Move Items To Ovens as it seems to not work properly since the furnace changes. I will take a look and fix it. that could cause this issue, too
  23. nivex

    Raidable Bases

    @aimacakyes, language should be set to the primary language of your server using o.lang
  24. Changed Status from Pending to Closed
  25. I just tried it and can confirm it does work. admins using noclip, in vanish or with raidablebases.canbypass permission can still enter.
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