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Everything posted by nivex
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yes, but it depends how you have it configured Automated options for this are: Run Every X Seconds and it shouldn't be below 3600 Run Once On Server Startup is another, and is not needed if above is configured abandonedbases.attack permission will allow players to hunt for bases and if the lifetime has expired the base will convert when they attack it, otherwise it will show how long is left before the base is abandoned Conversions Before Destroying Base is exactly as the name implies. the amount of times the base will be converted into an abandoned base before it gets destroyed when the despawn timer expires.
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lmao you're not an idiot =p good job
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the second file you posted is not configured. reinstall the config and if it doesn't work then use the rbe debug command like I said please attach files instead of pasting the contents of them
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hi, use the rb.config list command. you can use the rbe debug command too. if it works on one server and not the other then its almost always because you forgot something. also, expert and nightmare are not configured to auto spawn but can be purchased. though any difficulty with Allow PVP set to true will not be purchasable "Allow Players To Buy PVP Raids": false, you can use Convert PVP to PVE instead
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I will have to look into that. someone else reported it too. it'll be fixed in the next update
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any profile that isn't giving rewards the options for rewards are in the profiles the options to buy is in the config confusing, but that's how it is
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hi, attach your config and profile
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- 610 comments
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@VSM the mechanic is in my Raidable Bases plugin. so I'm aware of how useful it is, and would like to implement it. but those aren't opinions, and won't be implemented until there is an elegant solution to those issues. it must not impact server performance, and it must be written efficiently with the least amount of code. something i'm not so great at doing, though I do have a very clear understanding of what works and what doesn't work. either way, it will not be viable until then. @SynNation yes, change the settings in the config. that time determines how long a player/team can be inactive before the base is considered abandoned.
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as always, I am open to suggestions. I have taken suggestions and implemented them for the past 7 years. I build my plugins for the community given what you guys request them to do. so I have no problems considering an idea from all angles to see if its viable, or if its poorly thought out. the worst I can say is no.
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yes you can change them I understand, and I've considered this but it is not a viable option. players often build far too close to others, and the dome can overlap their base when another base becomes abandoned. even though their base cannot be raided it still posses a few other problems 1. players do not build too close on every server - but it applies to the majority and this cannot be ignored 2. I would need to prevent the player from being kicked from his own home so that the raid can continue in the base that is abandoned 3. dynamic radius would need to be forced for this option to work which means I would have to remove dynamic radius as an option and force it to always be used instead. even then, it is not a guarantee if the abandoned base is a compound or built using elongated shapes. 4. even if I did manage to find a solution to the above then players could exploit this by freely harassing others anyway since that player would not be ejected from his own home. this would be minimal, but it cannot be ignored either ejecting enemies is not viable given the above. the only solution is to prevent enemies from looting containers or bags that drop from containers. this too presents its own issues 1. I can't prevent people from picking up individual items that are dropped on the ground. rust does not provide persistent information to make this viable. anytime an item is stacked onto another item the unique identifier will change. i'm not going to hook everything required as a workaround because it would be too costly on server performance 2. server owners will ask why the player is not ejected instead, and I will constantly have to repeat myself and hope they understand. if they're not happy then they'll have no choice but to accept it for what it is. 3. players can still annoy other players even if they can't loot by running around them or standing in areas so they can't get through them ultimately, this is something that should be enforced by the server owner regardless of how annoying it is. it's not a perfect plugin, and it is impossible for it to be. I will continue to improve it, but some things just cannot be handled in a way that everyone will agree with. the best way to handle this issue is to make these events PVP only and then the raiders can kill anyone trying to counter raid them.
- 610 comments
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- 610 comments
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if your host is using Linux then they have to install libgdiplus. if these bases were copied recently with copypaste then you need to update copypaste to 4.1.37+ and/or re-save them no one has reported any bases spawning like this. it has always been that they spawn with everything but do not despawn when they're supposed to because of a bug you can enable Despawn Dropped Loot Bags From Raid Boxes When Base Despawns in each of the profiles to see if this fixes the issue if the above doesn't apply to you, oxide/data/RaidableBases/Profiles/ it's been reported from a few users that this fixes the issue with the base not despawning properly. it will destroy the gray loot bags that drop from the boxes in the base so players must loot them before the raid despawns. it will not destroy any loot belonging to a player. this is the only workaround atm
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hi,yes, by the default the times are: abandonedbases.basic - 5 days abandonedbases.veteran - 5 days abandonedbases.vip - 7 days players must be granted a permission in order for it to apply. if you grant abandonedbases.basic to the default group then you can still give abandonedbases.vip to your vip group
- 610 comments
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I don't think there's anything I can do. I can't get it to work unless I wire a power source. giving it infinite power does not work anymore.
