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Everything posted by nivex
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It is intended that Use Stack Size Limit For Spawning Items uses your servers stacksize limit. Plugins that do not modify the actual definitions stacksize for the servers limit are not supported. State the stacksize plugin you use and I can look at it. Otherwise if you want to use the plugins custom stacksize then you must set a custom stacksize for each item that you want to use it with. @Alpha28
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You can send it to them if you like -1 will use the games default. Base Loot is for loot that spawns with the particular bases in a single profile, thus the profile and base loot files having the same file names. It can also be used with the Always Spawn Base Loot Table option where put a few items that will always spawn with that table/profile combo. Though the majority of people use 1 profile per difficulty so the latter would apply in that case. You can have as many profiles as you want though. Difficulty Loot is for the specific difficulty. This is the primary loot table and should contain the majority of your items all of which are randomly picked from.
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Changed Status from Pending to Closed
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hi, unfortunately not. i've tried this option before and while it's 1 line of code to implement it was very buggy and did not work on some servers so it will not be implemented atm =/
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npcs: Block Damage Outside To Npcs When Not Allowed To Leave Dome Block Damage Outside Of The Dome To Npcs Inside there's also this for other settings: Block Damage Outside Of The Dome To Players Inside Block Damage Outside Of The Dome To Bases Inside Block Damage Inside From Npcs To Players Outside its in each profile, oxide/data/RaidableBases/Profiles/
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sorry, I don't know what those messages mean. I use Oxide and Harmony only. looks like an issue with Carbon though or maybe just debug messages I really dont know. does the plugin not work? it looks like it loaded just fine if the items loaded
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Changed Status from Pending to Closed
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there's no solution that I'm aware of. my response in the thread is Carbon will need to fix their backwards compatibility with the Oxide UI framework
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np. ya one would be the UI that shows when you enter the zone. you can move it after clicking the arrow button. it is per player
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@m3dus4 this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message? remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway. players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.
- 599 comments
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- #rust
- #rust plugin
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Create Dome Around Event Using Spheres, set this to 0 in the profiles, oxide/data/RaidableBases/Profiles/ You can edit Event Messages in the config. Many options are not detailed because their names are self-explanatory. If you feel this isn't the case then you can suggest what details it should include. "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, Did they fix the UI on the Carbon platform then? Thankyou glad you enjoy it!
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hi, I do not know what is causing the issue yet but this is good information ty for sharing.
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there has to be some error or it would be working zip your server log, oxide/data/RaidableBases/ folder and oxide/data/copypaste/ folder and DM it to me (dont post it in the ticket)
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so its not the map marker it would be something else causing all of that. errors in server console? I would need server logs
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"Radius": 0.25, this should be 0.35 "Radius (Map Size 3600 Or Less)": 0.25, this should be 0.5 no idea why the marker doesn't show. it definitely works fine
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no problem. I just want everyone to understand that my plugins have a lot of complex features in them and some of those features take or have taken a lot of time, patience and testing to be implemented properly, such as this one in regards to the issues with entity lookup. I am not that great at it either so that makes it take longer =p
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- 599 comments
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- 2
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to Next Version