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vip丶祭奠

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Everything posted by vip丶祭奠

  1. Failed to call hook 'ConsoleStartEvent' on plugin 'JunkyardEvent v2.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.JunkyardEvent.Start (BasePlayer player) [0x0002f] in <9ccb1326ff9b4b58980e62f06684460d>:0 at Oxide.Plugins.JunkyardEvent.ConsoleStartEvent (ConsoleSystem+Arg arg) [0x0002a] in <9ccb1326ff9b4b58980e62f06684460d>:0 at Oxide.Plugins.JunkyardEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013a1] in <9ccb1326ff9b4b58980e62f06684460d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b9949
  2. Failed to load plugin 'GasStationEvent v1.2.8' (JsonReaderException: Unexpected character encountered after parsing value: K. Path 'KillAllVagos', line 14, position 3).
  3. "Modified skill points per level based on permissions [must be higher than default]": { "points.vip": 10 }, "Maximum points a player can spend [default]": 0, "Modified max skill points based on permissions [must be higher than default]": { "vip": 10, "nolimit": 0 Why does upgrading to 10 skill points and upgrading to a maximum of 10 skill points not take effect after granting the group skilltree-vip permission?
  4. It has been changed to 1.5
  5. raidablebases.buyable.vip.pve raidablebases.buyable.vip.pvp Hello, what are these two permissions effective for? After authorization, the base root magnification has no effect
  6. IQDronePatrol plugin: Drones will not attack, please update and resolve
  7. How to solve the problem of PVP and PVE players cooperating to attack other PVP player bases?
  8. How can we solve the problem of automatic turret lock not being released in the Raidable Bases plugin after installation, even if it is out of sight
  9. thank
  10. the buoyancy box has only 36 positions, and the large box has 48 positions. Breaking it will lead to overflow. Is there any good way?Another problem is that TC will become a buoyancy tank when it demolishes the foundation, but it will not become a buoyancy tank when it is broken
  11. All true
  12. hello everyone, how can I limit a team to buy only one base? Now, no matter how I set it, I limit the attack to one base instead of buying one. For example, if a team has 8 people, he can buy 8 bases.
  13. vip丶祭奠

    IQBoss

    Now the conflict is due to the generation of boxes. If the booty is changed to the body of the boss, can this problem be solved?
  14. vip丶祭奠

    IQBoss

    Loot Defender Conflicts with this plug-in,All installed, no loot will be generated after the boss dies
  15. vip丶祭奠

    IQBoss

    Setting up prizes after killing the boss": { "Crate Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "The number of boxes that will spawn after killing the boss": { "Min": 3, "Max": 6 }, "Amount of items in crate": { "Min": 6, "Max": 6 Where is the booty after the death? Not found

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