
mark bergervoet
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Everything posted by mark bergervoet
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Authorize friend dont add players to raid protection
mark bergervoet posted A Support Request in Support
When you use add players to the tc they getting registered on the tc but not on the raid protection players are abusing this can you fix this plz -
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When the server restart ik get this nres this happend on my 2 servers with armoredtrain This is with the last version of armored train and latest rust update with latest oxide
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same problem here with armored train
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Add a option to disable music from traveling vendor
mark bergervoet posted A Support Request in Support
Is it maybe possible to add a option to disable the music of the traveling vendor in the convoy? players are asking for this because they gettiing crazy of that music greedz -
train homes conflicts with the armored train event train homes wants to replace the wagon of the easy_train preset and end the armored train event for now i have disable trainhomes spawn on the track and put the wagon in a kit this works so far that train homes not try to replace the wagon of the event and the plugin break the switch on armored train when you pull the switch as player the armored train just disappear when i as admin pull the switch the event works how it should when i unload trainhomes than everything is working fine with armored train
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covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
yes i will dm you -
covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
Is a custom map the ring road doesnt go tru rad town but around it and when convoy comes by that dirt pad they wil try to drive in there and get stuck -
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server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Im using nointerference plugin from nivex I have also armored train and space and there i have this problem not the fps are staying low with the hard convoy when you attacked them Its not the npcs , there are killed in 5 sec with a turret wall -
server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Thanks for checking i still have the problem is there a way to disable the turrets of the van? When i remove the turrets in the config it dont work anymore -
server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet posted A Support Request in Support
i have still a issue when some one attacked the hard convoy the server fps dropping to 11 and get lag this happen only when the convoy gets attacked, when they are driving there is no problem when i destroy one turret of the ice cream van the fps go up to 25 and when i destroy 2 i get 35 and when i destroy the third and last turret i get the 45 again it looks that the turrets on the ice cream van are the problem of the fps drops i want to test it without the turrets but then the convoy don't start and get an error is it possible that you maybe can take a look at the turrets on the ice cream van? this issue is also the problem on the nightmare preset that it gives big server fps drop to 8 and when i destroy the turrets the server fps are staying stable around 40 -
convoy stays than standing cars where in the right order but one sedan whas horizontal on the road and other time it whas when some one attacked them and he stopt they wont leave and got 11 fps checked the server console and had al that spam
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same problem here only when the spam is there i have big frame drops and when it runs normal with out spam i have no fps drops
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error when using tunnels and missle silo elevator
mark bergervoet posted A Support Request in Support
everytime people use the elevator for the tunnels or missle silo monument i get a spam on the server console 00:10 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:11 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:12 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
it happend after the rust electrical update time ago normal the generater delivers 50 power but you reskin a generator to the pump and than it using 50 power
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The pump consumes 50 power
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When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Thank you
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Yes you can i will test it with my players
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I have same problem with the timers they dont work i have set dammage delay on 30 min and player goes offline mid raid and protected can you take a look to this? my players are complaining about it
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Possble to add message for simple status
mark bergervoet replied to mark bergervoet's Support Request in Support
Thank you 🙂 -
Is it posseble to add a message when they need to add scrap or a message that they are not protected now when you dont have scrap in it you dont get a message Or nothing its should be nice mvg