mark bergervoet
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Everything posted by mark bergervoet
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not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
Thank you for the trouble greedz -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
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not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
Damm i whas just testing a producal map indeed i have a custom monuments with broken monument markers until fp fix that its a rust bug but there are a lot of userd with custom maps with broken monument markers why im the only one with this problem i would love if you could fix the plugin to work again with broken monument markers -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
I have updated copypaste again but did not work Raidablebases doesn event search for spawnpoints on startup of the plugin to see where is room for spawning bases it skips that and load the loot list for the wipe it whas working without a problem -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
i have the latest version from umod from today -
raidablebases is not working anymore after force wipe get this error Loaded plugin Raidable Bases v3.0.6 by nivex - Loaded 334 items from RaidableBases\Difficulty_Loot\Easy Loaded 382 items from RaidableBases\Difficulty_Loot\Medium Loaded 382 items from RaidableBases\Difficulty_Loot\Hard Loaded 385 items from RaidableBases\Difficulty_Loot\Expert Loaded 387 items from RaidableBases\Difficulty_Loot\Nightmare NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RaidableBases+SpawnsControllerManager+<SetupMonuments>d__12.MoveNext () [0x00224] in <bdfd4b0ef14f40d3bf493a2c6c30b50c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 greedz
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Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Thank you you gonna make the playere happy -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
adem any update about this? its a time ago and have hear nothing of you -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Have you maybe any idea when you have fixed this? the players are missing the convoy greedz -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
i dm you the map -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Im using a custom map made by myself if you need the map i can send it to you greedz -
Bradley falls trough bridges when driving over it but the rest of convoy dont have that problem its only bradley when convoy starts by a bridge the first one is no problem but the second bridge it drops like there is no bridge i have try to put colliders in the bridges and that didnt work it still Falls trough the bridges 1 year ago when i used this map convoy had no problems with bridges and when i spawn a road bradley it drives over it with no problem multiple rounds is it possable to fix this? that convoy can drive over bridges with no problem Greedz
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Attackers and victums refence raid quiestion
mark bergervoet replied to mark bergervoet's Support Request in Support
Unfortely that dont work now like that it cost a point to raid that raidbase in front of the attackers base and if you dont have one you cant dammage that raidbases and defense is than impossable -
I had a complain from some players When the player does a raid the victums get free raiding back on the atrackers bases But when the victums go to the main base of the attacker and build a raidbase and raid the attacks base Then the attacker cant raid that raidbase from the victums and its impossable to defent his base Is this normal behavour of the plugin? It wil be nices when the victums attacks the attacker main base he can raid the victums raidbase that they have build outside the attackers main base I hope you understand what i mean with this
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Authorize friend dont add players to raid protection
mark bergervoet posted A Support Request in Support
When you use add players to the tc they getting registered on the tc but not on the raid protection players are abusing this can you fix this plz -
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When the server restart ik get this nres this happend on my 2 servers with armoredtrain This is with the last version of armored train and latest rust update with latest oxide
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same problem here with armored train
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Add a option to disable music from traveling vendor
mark bergervoet posted A Support Request in Support
Is it maybe possible to add a option to disable the music of the traveling vendor in the convoy? players are asking for this because they gettiing crazy of that music greedz -
train homes conflicts with the armored train event train homes wants to replace the wagon of the easy_train preset and end the armored train event for now i have disable trainhomes spawn on the track and put the wagon in a kit this works so far that train homes not try to replace the wagon of the event and the plugin break the switch on armored train when you pull the switch as player the armored train just disappear when i as admin pull the switch the event works how it should when i unload trainhomes than everything is working fine with armored train
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covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
yes i will dm you -
covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
Is a custom map the ring road doesnt go tru rad town but around it and when convoy comes by that dirt pad they wil try to drive in there and get stuck -
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server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Im using nointerference plugin from nivex I have also armored train and space and there i have this problem not the fps are staying low with the hard convoy when you attacked them Its not the npcs , there are killed in 5 sec with a turret wall -
server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Thanks for checking i still have the problem is there a way to disable the turrets of the van? When i remove the turrets in the config it dont work anymore