mark bergervoet
Member-
Posts
102 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by mark bergervoet
-
Space gives only vanilla loot with use alphaloot
mark bergervoet replied to mark bergervoet's Support Request in Support
Thnx adem its working perfect again -
FPS drops when there's an online raid
mark bergervoet replied to Pepuni.'s Support Request in Support
Where they using fire rockets in the raid? because i had last wipe same problem and it happend only when they where using fire rockets but that whas before the last update of raid protection -
Space gives only vanilla loot with use alphaloot
mark bergervoet posted A Support Request in Support
Space gives only vanilla loot im using alphaloot plugin and the space event dont use the loot of the plugin i have also armored train and convoy and they have the right loot in it the setting from the events are the same but only space gives the vanilla loot table and amount when i try to use /lmfill its dont work even when i use a preset from convoy still dont fill the box with that loot list and on convoy that preset works fine greedz -
after further research it a conflict between alphaloot and lootmanager can you fix this or need i contact chaoscode from alphaloot for this? everything is working fine only that i get this error on startup greedz 06:06 [Warning] Calling 'OnServerInitialized' on 'AlphaLoot v3.1.45' took 515ms 06:06 [Error] Failed to call hook 'GetMissingLootTables' on plugin 'LootManager v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootManager.LoadAllLootTables () [0x00000] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.LootManager.GetMissingLootTables (System.Collections.Generic.HashSet`1[T] lootTableNames) [0x0001d] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00083] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 06:06 [Error] Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.8.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+LootManagerBridge.CheckLootManagerTables () [0x00126] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x00021] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e4] in <54ff15fd5bab49ee80df6bed9993560d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
After the wipe the plugin loads but you dont see the gametips in the client
-
- 1
-
-
Thats not posseble it hapens only when the server is starting after the save is loaded this error comes
-
get this error after startup Error] Failed to call hook 'GetMissingLootTables' on plugin 'LootManager v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootManager.LoadAllLootTables () [0x00000] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.LootManager.GetMissingLootTables (System.Collections.Generic.HashSet`1[T] lootTableNames) [0x0001d] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00083] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 20:23 [Error] Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.8.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+LootManagerBridge.CheckLootManagerTables () [0x00126] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x00021] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e4] in <46fd83e78f3149a8a58dfcb6504cfc4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
Attackers and victums refence raid quiestion
mark bergervoet replied to mark bergervoet's Support Request in Support
This is still a problem can you maybe fix this problem greedz -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
Thank you for the trouble greedz -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
-
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
Damm i whas just testing a producal map indeed i have a custom monuments with broken monument markers until fp fix that its a rust bug but there are a lot of userd with custom maps with broken monument markers why im the only one with this problem i would love if you could fix the plugin to work again with broken monument markers -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
I have updated copypaste again but did not work Raidablebases doesn event search for spawnpoints on startup of the plugin to see where is room for spawning bases it skips that and load the loot list for the wipe it whas working without a problem -
not working after forced wipe
mark bergervoet replied to mark bergervoet's Support Request in Support
i have the latest version from umod from today -
raidablebases is not working anymore after force wipe get this error Loaded plugin Raidable Bases v3.0.6 by nivex - Loaded 334 items from RaidableBases\Difficulty_Loot\Easy Loaded 382 items from RaidableBases\Difficulty_Loot\Medium Loaded 382 items from RaidableBases\Difficulty_Loot\Hard Loaded 385 items from RaidableBases\Difficulty_Loot\Expert Loaded 387 items from RaidableBases\Difficulty_Loot\Nightmare NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RaidableBases+SpawnsControllerManager+<SetupMonuments>d__12.MoveNext () [0x00224] in <bdfd4b0ef14f40d3bf493a2c6c30b50c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 greedz
-
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Thank you you gonna make the playere happy -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
adem any update about this? its a time ago and have hear nothing of you -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Have you maybe any idea when you have fixed this? the players are missing the convoy greedz -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
i dm you the map -
Bradley falls trough bridges
mark bergervoet replied to mark bergervoet's Support Request in Support
Im using a custom map made by myself if you need the map i can send it to you greedz -
Bradley falls trough bridges when driving over it but the rest of convoy dont have that problem its only bradley when convoy starts by a bridge the first one is no problem but the second bridge it drops like there is no bridge i have try to put colliders in the bridges and that didnt work it still Falls trough the bridges 1 year ago when i used this map convoy had no problems with bridges and when i spawn a road bradley it drives over it with no problem multiple rounds is it possable to fix this? that convoy can drive over bridges with no problem Greedz
-
Attackers and victums refence raid quiestion
mark bergervoet replied to mark bergervoet's Support Request in Support
Unfortely that dont work now like that it cost a point to raid that raidbase in front of the attackers base and if you dont have one you cant dammage that raidbases and defense is than impossable -
I had a complain from some players When the player does a raid the victums get free raiding back on the atrackers bases But when the victums go to the main base of the attacker and build a raidbase and raid the attacks base Then the attacker cant raid that raidbase from the victums and its impossable to defent his base Is this normal behavour of the plugin? It wil be nices when the victums attacks the attacker main base he can raid the victums raidbase that they have build outside the attackers main base I hope you understand what i mean with this
-
Authorize friend dont add players to raid protection
mark bergervoet posted A Support Request in Support
When you use add players to the tc they getting registered on the tc but not on the raid protection players are abusing this can you fix this plz -
-
When the server restart ik get this nres this happend on my 2 servers with armoredtrain This is with the last version of armored train and latest rust update with latest oxide
