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mark bergervoet

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Everything posted by mark bergervoet

  1. Bradley falls trough bridges when driving over it but the rest of convoy dont have that problem its only bradley when convoy starts by a bridge the first one is no problem but the second bridge it drops like there is no bridge i have try to put colliders in the bridges and that didnt work it still Falls trough the bridges 1 year ago when i used this map convoy had no problems with bridges and when i spawn a road bradley it drives over it with no problem multiple rounds is it possable to fix this? that convoy can drive over bridges with no problem Greedz
  2. Unfortely that dont work now like that it cost a point to raid that raidbase in front of the attackers base and if you dont have one you cant dammage that raidbases and defense is than impossable
  3. I had a complain from some players When the player does a raid the victums get free raiding back on the atrackers bases But when the victums go to the main base of the attacker and build a raidbase and raid the attacks base Then the attacker cant raid that raidbase from the victums and its impossable to defent his base Is this normal behavour of the plugin? It wil be nices when the victums attacks the attacker main base he can raid the victums raidbase that they have build outside the attackers main base I hope you understand what i mean with this
  4. When you use add players to the tc they getting registered on the tc but not on the raid protection players are abusing this can you fix this plz
  5. On the train home station its not posseble to built your train Home it says blocket by wagon
  6. mark bergervoet

    Wipe day test march 6

    When the server restart ik get this nres this happend on my 2 servers with armoredtrain This is with the last version of armored train and latest rust update with latest oxide
  7. mark bergervoet

    Wipe day test march 6

    same problem here with armored train
  8. Is it maybe possible to add a option to disable the music of the traveling vendor in the convoy? players are asking for this because they gettiing crazy of that music greedz
  9. train homes conflicts with the armored train event train homes wants to replace the wagon of the easy_train preset and end the armored train event for now i have disable trainhomes spawn on the track and put the wagon in a kit this works so far that train homes not try to replace the wagon of the event and the plugin break the switch on armored train when you pull the switch as player the armored train just disappear when i as admin pull the switch the event works how it should when i unload trainhomes than everything is working fine with armored train
  10. yes i will dm you
  11. Is a custom map the ring road doesnt go tru rad town but around it and when convoy comes by that dirt pad they wil try to drive in there and get stuck
  12. the covoy is stuck on the corner of radtown because they want turn there in the dirt road
  13. Im using nointerference plugin from nivex I have also armored train and space and there i have this problem not the fps are staying low with the hard convoy when you attacked them Its not the npcs , there are killed in 5 sec with a turret wall
  14. Thanks for checking i still have the problem is there a way to disable the turrets of the van? When i remove the turrets in the config it dont work anymore
  15. i have still a issue when some one attacked the hard convoy the server fps dropping to 11 and get lag this happen only when the convoy gets attacked, when they are driving there is no problem when i destroy one turret of the ice cream van the fps go up to 25 and when i destroy 2 i get 35 and when i destroy the third and last turret i get the 45 again it looks that the turrets on the ice cream van are the problem of the fps drops i want to test it without the turrets but then the convoy don't start and get an error is it possible that you maybe can take a look at the turrets on the ice cream van? this issue is also the problem on the nightmare preset that it gives big server fps drop to 8 and when i destroy the turrets the server fps are staying stable around 40
  16. convoy stays than standing cars where in the right order but one sedan whas horizontal on the road and other time it whas when some one attacked them and he stopt they wont leave and got 11 fps checked the server console and had al that spam
  17. same problem here only when the spam is there i have big frame drops and when it runs normal with out spam i have no fps drops
  18. everytime people use the elevator for the tunnels or missle silo monument i get a spam on the server console 00:10 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:11 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:12 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  19. it happend after the rust electrical update time ago normal the generater delivers 50 power but you reskin a generator to the pump and than it using 50 power
  20. mark bergervoet

    Pump use 50 power

    The pump consumes 50 power
  21. When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
  22. Some one knows how to dissable when you have a bag inside the sphere and respawn you get pushed out the sphere
  23. Can this plugin be used together with armored train? or destroys it player base trains when the armored train spawn on that location? Any one knows that?
  24. Thank you
  25. Yes you can i will test it with my players
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