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Swedish Chef

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Everything posted by Swedish Chef

  1. why? its obvious it has great support.
  2. ive had the base iside another base happen, but i didnt consider it being because of restart.. thanks, ill take notice
  3. Swedish Chef

    Convoy

    i dont think this will be connected, just coincidence, something else will be wrong with them, keep looking the host has no help for plugins, this is normal.
  4. what version of RaidableBases are you using?
  5. your server must settings must be horrible. ill say it again for language translation you must be really bad at configuring server you need to learn computers first.
  6. youre the only one complaining. so many people with the plugin. youre the only one complaining. maybe its just your server with the problems. many problems. bad server.
  7. he does, i thought he didnt move too. but then i shot him or he saw me, (i cant remember) then he started moving. but yea hes still on mine till something makes him move
  8. no problems tonight i couldnt replicate it, all good , nvm.. i cant find the way in to the blue room at firestation, lol, i have found the fuse at the recycler, but the blue door doesnt light light up, is there another switch or fuse?
  9. sweet as, no hurry.. i got kicked for flyhack twice in a row going up the ladder on the outside of the fire station, ill check it again tonight
  10. the npcs walking through the stone block npcs cant walk under the two signs on the roof (im not sure its actually the signs problem though..)
  11. At the railway station, npcs walk through the big stone block outside the front, with the traincar on top. Can you stop that? Sorry i would have said before, but i thought you couldnt update the map I misunderstood The railway station looks very cool
  12. Swedish Chef

    Convoy

    right click it and therell be something like "extract convoy.." use that, itll give you a folder with the plugin in there. eng/rus , just pick one. youll get used to where it puts the extracted folder.. theres a couple options you can delete the zip after extracting and using whatever files. its like a suitcase.. for files.. .zip and .rar are the same-ish thing. edit: just thinking you must be super new to pc.. but youre rust servering it.. nice. msg me if you have any pc questions
  13. Swedish Chef

    Convoy

    hi, i had just given myself some surveycharges and threw one beside some twig, just by chance, the convoy had spawned at the same time, somewhere far away, and this error got thrown. (20:05:15) | [ServerVar] giving MeatBix 12 x Survey Charge (20:06:17) | [Convoy] The event has begun (20:06:17) | Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<OnExplosiveThrown>c__AnonStorey14.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0001c] in <c4738d3af126457d9eb14f8e49d58199>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <c4738d3af126457d9eb14f8e49d58199>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00aa2] in <c4738d3af126457d9eb14f8e49d58199>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  14. could you put an option to limit TrafficDrivers to the ringroad only please?
  15. bradley started moving fine, after shooting at me, so i dont know what was up before.. but hes fine thanks
  16. only found a few minors.. somethings up with the river , .. just visual.. can you raise the iceberg cave a few inches? i have trafficDrivers and convoy plugins driving the roads, i imagine a few ppl have them, so stuff on the roads blocks it up. ill delete for mine, just letting you know whats goin on.. cheers
  17. ok, cool, ive got a lot more to do tonight, so ill send you any bits i find tonight. thanks for fixing it
  18. Hi map looks great, i found a few things while setting up for next wipe. the ladder at ltank factory is clipping through the girder a bit, makes it hard to get up without holding ctrl Bradley sits in the same spot, is it possible to give him a new path? train cant get past this bit at tank factory
  19. please consider showing car markers only to admin (or optional). this is a great feature, but i wouldnt want to use it lots on a public server.
  20. awesome thankyou!
  21. is there a way to check the navmesh by command? its a really handy tool, especially with custom map im not familiar with. but the button is a few clicks away in the gui and i keep having to go in out in out while looking round a new monument. would be awesome to bind to a key edit: i think it would be easier to do fine work at least if the pressing of 'check for navmesh' didnt take the focus away from WASD, leaving no choice but to close/open gui, adding to the problem just for focus's sake.. but key bind would be magic
  22. please put an 'enable' on car profiles.
  23. yea sweet as, wasnt meaning to pressure.. i was just checking to see if i could eliminate the lock issue nice work, keep on keepin on.
  24. the road side power boxes, traffic drivers quite often run into them, get stuck and either reverse, turn, drive away which looks nice. or they keep driving fowards, and the plugin deletes them, which is also nice, but id rather the problem not happen at all. so im trying to find a way to delete them with a plugin, but i dont think its possible to edit map prefabs from plugin it mostly happens when the car goes round a corner and shortcuts it too much. is there a way to 'tighten' the cars driving so they dont go too far off road?

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