I am using this plugin to create special items. Is it possible to make items crafted using IQCraft not disappear when they die, but belong to the player forever?
The addition of UI was fresh. But moving the numbers from 1-100 in units of 1 takes too much time. (As all plugins have in common, the UI is not very responsive, which makes it more time consuming.)
How about having the number change by 10 in the UI? Most people will use 10 units. (For example, 50, 70, 30, etc.) If you want to change 1 unit, it is better to edit the JSON.
Sorry for the aggression of my words. I just wiped the server 8 times with a bug in this plugin and lost at least 20 users with it. I needed to calm down. i'm Sorry.
"Stationary - true/false - Allows CustomSpawnPoints npcs to exist off navmesh; They will aim and fire but will not move."
This is not an option I was talking about.
In the previous plug-in, if there were no players around, the NPC did not move, and when a person came in, it started moving, and only then fired when it came within the aggro range.
However, in this version, NPCs are always moving even when there are no players around.
In the previous version, if you set L96's NPC damage percentage to 50%, the player will die in 2 shots, but this version ignores that. Even if it is set to 50%, the player dies with one shot. Damage logic does not work properly.
What makes you sure I didn't read the description?
I've read enough explanations, tried, and there are at least 500 NPCs on my server, and I'm checking all the NPCs closely.
Are you serious about that lousy answer?
Even if L96 is equipped, the damage % of "features provided" should work,
If you set it to 50% damage, you "must" take 50% damage.
Damage percentage and accuracy percentage do not apply. An NPC equipped with an L96 rifle always kills a player with one shot.
Also, NPCs are constantly moving, making the server's frame rate very low. NPCs are always walking, running, and wandering around, even when there are no players around. This has significantly lowered server frames.
p.s. The old BotSpawn had NPCs that didn't move when no players were around. It is also necessary this time.
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