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Everything posted by Nova
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This plugin has serious flaws that need to be addressed. 1. As is already stated on here, if you try to use the stash it will apply a force that will push you into the ground in 3rd person or force you to drown in first. it will keep making you duck over and over. 2. Backpacks generate a shadow orb that is about 5 feet below the player. This orb is proportional to the size of the backpack and is not only strange but also serves as an exploit in which a player can find other players through walls by seeing the shadow orb. 3. Players often have reported missing items on my server while using this plugin but I cannot confirm or deny this personally. 4. The entire purpose of a plugin like this is to increase either realism or aesthetics of the game. This plugin fails at this as the primary backpack simply floats on your back with the straps not attached. This is made worse when a player bends over and their backpack hovers where their spine was previously. At random moments, often during high speed, the backpack will disappear and reappear in the air and slowly float back to the players back. The backpack looks poorly when the player is using a hazmat suit that already has a backpack. Not only is there massive clipping but the backpacks move in opposite directions creating a strange visual effect that is very off-putting. The workaround for this was to change to the stash and make it the smallest size so that it isn't as visible but as stated above, this causes the player to be forced down, sometimes even through the ground itself for some reason. 5. You can sometimes get a popup on your screen to loot your own backpack while running 6. No easy way to make the backpack invisible, which is sad to want that feature because there are free alternatives that don't have a backpack visual at all. There may be a way to do it but I do not see it in the config file or the permissions manager. Why did I spend 15 dollars on this? I expected it to add a degree of realism to the server I run and would create a sense of professionalism and help set the tone that the players are adventurers. The fact players can carry so many things without worrying about weight or pockets is kind of silly and I thought adding this mod would add some believability to the game world. - Thank you for telling me you "hate me" for giving you an honest thorough review after I have dealt with the frustrations this has caused after dropping 15 dollars on it. If you improve your plugin I would have improved the score but throwing out random unprofessional stuff like how you "hate me" to make things weirdly personal isn't going to get that, for that reason I am lowering my score to a 1 because no one should feel intimidated to review a product they paid for. I spent thirty minutes to at least an hour trying to figure out why my players on my already low pop were repeatedly drowning and why I was repeatedly kneeling as if someone was tapping the crouch key. These are bizarre issues that should have been ironed out before this was released. And I shouldn't be seen as the bad guy for helping people make an informed decision.
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By default they put number 9 to 1.4 which means a maximum of 140 points of bullet protection. This means that whenever anyone puts on clothing that exceeds that amount it cannot be worn. The obvious solution is to make it 0.0 like the rest, letting you wear anything you want, but this presents the problem of people becoming invincible to bullets' because once you have 100 protection on a segment of the body (300 total across your entire body) they wont be able to be damaged by that damage type. So if you want them to wear anything put it at 0.0 but be aware people will be able to wear frankenstein and put armor over that and become invincible. One way to mitigate that is a mod that breaks armor but even then its possible to stack a bunch of stuff on and be invincible on at least one part of your body, such as by stacking hats. The whole plugin is a mess to balance but its great for letting server owners like myself create outfits for npcs by layering clothes and costumes. The mod maker said that they might introduce a feature that would let you limit maximum protection per segment of the body instead of the total body. This would mean you could set it so your head can never exceed 99 protection or something instead of having to have one number dictate the entire body, which has the effect of letting someone become invincible or limiting what they can wear. So to answer your question, you can set it to 0.0 or you can try to find a sweet spot from 1.0 to 3.0 (aka 100 to 300) where people can wear everything thing but not become invincible. I believe its impossible to do that so I would recommend waiting if you have a server with accessible Frankenstein pieces or some of the holiday masks.
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Not sure if this should be in support or discussion but I would like us to come together as a community, assuming the plugin maker doesn't have the time, to edit the JSON file so that all combinations are possible so long as they do not cause a visual glitch. For instance stacking 4 hats is going to look glitchy but sometimes you can stack 3-4 head pieces without collision issues. This is a daunting task, having to go through every clothing combination but I intend to do it if no one else does. Maybe some of us could focus on certain part of the JSON and others do the other and we can combine our efforts to save time?
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I bought this under the assumption the focus was on creating a duplicate of the player once killed but if they are not wearing full clothing it is putting them into a blue hazmat and if they do not have a ranged weapon it is forcing them to use the eoka and double barrel. I would rather there be a 1 to 1 duplication of what they had on as far as clothing and weapons. Is this possible? People who die while naked should be naked when they come back as a zombie. I will probably disable this plugin until ranged is supported. A fresh player joined my server, got killed, ran around the whole map, ended up getting killed by his own zombie and rage quit. He didn't expect to get one shotted by a running character with an eoka while mostly naked in a server of zombie walkers. Also as far as I can tell the idea behind this is that it is supposed to be creating "Walking Dead". This implies a zombie and as of right now there is no way to control their movement speed. In the next update can you look at the Zombie Horde plugin and look at how they set up their speed options? They have 5 different numbers to designate npc speed but the only one that really matters is something like roam speed and the speed when engaging with the enemy. On that plugin i have it set to 0.2 out of 1.0 with 1.0 being the regular run speed of a player. Universally players do not like Zombies with guns. You either have to massively decrease their aim or their DPS to make not force new players to leave immediately. Luckily your plugin has one of those. One more idea while I am thinking of it, it would be good if there was a way to enable one shot headshot deaths so that it is streamlined with a few other zombie mods. Thanks, keep up the good work.
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Ah okay good to know. I have a heavily modded zombie server and currently have 3 plugins for spawning in NPCs, then I have deployable nature and static lootables... I think I had to reel back one of the npc plugins or maybe something needed an update... because no crashes or anything so far since updating all the files
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I decreased the amount of zombies 4000 to 1000 and I installed the plugin while people were online and it kicked everyone out. When people rejoined it caused lag and so I uninstalled it again. Is there anything that could be done to improve the performance? My server FPS ranges from 26 to 50 with it mostly in the higher ranges. Is there a way to increase CPU usage for Rust to make your mod perform better or is there something you can do to decrease the resource requirements? Never had any issue with any other plugins causing performance issues like this.
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I am running a zombie server with an emphasis on realism and simulation aspects. There is a mod called Persistent Corpses that will allow a person to make bodies never despawn or to despawn corpses by console command. There is also a plugin called FasterCorpsesDespawn that makes corpses of players with nothing (or specified items to ignore) despawn quickly. I have found this second plugin does not seem to currently work. What I am attempting to do is combine the functionality of both of these in order to make it so that corpses with loot stay in the game world until looted and that looted corpses despawn. This would create a gameplay situation in which someone could be walking through the Metro tunnels and come across an old body and for the experience to be worthwhile because of what it may contain. The issue with the current usage of strictly having the corpses not despawn is that it lowers system performance with no benefit and for those who suicide as a form of travel their bodies can pile up in an area. I want finding a player body to be like finding a rare crate, something that is actually worth interacting with and to remove the performance loss of having a million naked corpses on the beach. This should be fairly easy to implement as the code for all of it seems to already exist. except for some reason the second plugin does not currently work as far as I have seen, as to whether one or the other overrides the other I don't know.
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Landlord is a plugin that lets you stake areas of land and get a bonus on resources per tile you own using a buildable flag asset that seemingly no one actually owns. Imperium is an entire system based around your idea but it is old and unsupported with very little documentation that is accurate about how it works. It lets you claim a headquarters, claim land with cupboards to increase the amount of resources you gain in that region while letting you tax people who harvest on your land. It has a built in clan system that that ties into its land ownership system which ties into the war system. You can designate the cost of land ownership and the cost of upkeep. The map for it is a big mess, not only was the grid not to scale but it was missing a ton of POIs and so the map was covered in error text. I also had to take a picture and import a picture of my map and supply a logo for another section. Overall it was cumbersome and it became frustrating trying to explain to people how it all worked.
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I enabled Async mode. I will see if that changes anything. For the record I am using ZombieHorde plugin with 4000 zombies on the map. Sounds like a lot but it does not impact performance because they only proc when you are within range and they respawn every hour so you only encounter a few dozen at most at a time. But that is the heaviest plugin I am using currently. CPU is at 25. Memory is at 55. I also have about 100 other plugins running and could send a list if it becomes useful. Everything has been pretty smooth until now.
