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Everything posted by Papa
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- 5 comments
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- #anticheat
- #demo
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- 5 comments
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- #discordbot
- #python
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- 5 comments
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- #discordbot
- #python
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A significant amount of effort has been put into this solution by Deathburn to drive innovation and improvements. Given EAC's performance and effectiveness, AC for Rust is an area ripe for disruption and Galium is doing just that. Galium provides an added layer of detection, automated actions, and analytics that is otherwise missing. The future of the product seems extremely bright, and the current state already bridges a critical gap. I would recommend to other server owners.
- 2 comments
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- #anticheat
- #moderation
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This plugin is an impressive combination of clean UI, solving a widespread need in Rust, and functional player-focused features. So far we have not found any bugs. There have been quite a few plugins around the Rust world that have tried to fully implement usergroup title/tag toggling. Well done on solving it!
- 15 comments
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- #title
- #betterchat
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Really nice work by the team!
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- 17 comments
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- #teamalerts
- #team
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Loaded plugin Team Tracker v1.1.3 by Whispers88 [216ms] Error while patching hook 'OnTurretAuthorize[022399]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:AutoTurret.AddSelfAuthorize_Patch0 (AutoTurret,BasePlayer): IL_00ad: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'OnTurretAuthorize[022399]' A hook request for 'OnHealingItemUse[a84db5]' received: - The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found - Check for possible errors on the log file A hook request for 'OnPlayerRevive[cb9359]' received: - The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found - Check for possible errors on the log file
- 17 comments
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- #teamalerts
- #team
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- 16 comments
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- #pvp combat
- #pvp combat logger
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Version 1.1.0
129 downloads
Adds admin-only commands to instantly close or open all player-placed doors on the server. Useful after server crashes/hangs when player's bases may be vulnerable if they're unable to immediately rejoin and close their doors. Features Closes or Opens All Player-Placed Doors: Admins can issue a single command to close or open every door on the map placed by a player. Admin-Only Commands: Restricted to players with Rust admin status to ensure no abuse or accidental use. Excludes Static World Doors: Only affects deployable doors placed by players (e.g., wooden, sheet metal, armored). Simple and Lightweight: No configuration file or persistent data. Instant effect with minimal server overhead. Configuration This plugin does not use a configuration file. All logic is hardcoded and designed for immediate use by server admins. Commands Command - Description /closedoors - Closes all open player-placed doors /opendoors - Opens all closed player-placed doors These commands must be run by an authenticated admin (authlevel 2) in chat. Permissions No additional permissions are required. Access is restricted to Rust server admins only. Installation Download the CloseDoors.cs file from the CloseDoors page. Place the file in your RustServer/oxide/plugins directory. Use the command oxide.reload CloseDoors to load the plugin. No configuration is necessary—it's ready to use out of the box. Usage Once installed, admins can run /closedoors or /opendoors from the in-game chat. /closedoors will force-close every player-placed door that is currently open. /opendoors will force-open every player-placed door that is currently closed. These commands will not affect world-placed or static doors (e.g., monument doors or puzzle doors). Troubleshooting If the plugin does not respond to commands: Ensure the plugin was properly placed in the oxide/plugins directory. Check that the plugin loaded successfully using oxide.plugins. Confirm you are logged in as an admin (authlevel 2) when issuing the commands. Use oxide.reload CloseDoors to force a refresh of the plugin. For additional help, view the server console or logs for error messages referencing CloseDoors.cs.Free -
Excellent system that was very easy to setup for the first time. Discord Raid Alarm uses our already existing API from our linking system to easily handle pairing SteamIDs with the player's corresponding DiscordID to send the DM. The system works flawlessly and the option to self-host or use the multi-tenant bot was very appreciated. Dev is extremely responsive and reached out proactively to make sure everything was working well. 10/10 would recommend!
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- #raid
- #raid alarm
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I fully agree with the stance in the original post. Plugins created completely by AI where the submitter cannot maintain and support the code themselves should not be allowed. AI-assisted development is fine and should be disclosed if AI has a major fingerprint on the codebase. The AI thumbnails aren't that problematic in my opinion, but some are really low-effort/quality with the trademark garbled AI text/phrases. It would take folks an extra 2-3 minutes to re-generate those to be higher quality or have the text removed.
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- 120 comments
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- #creative rust
- #building
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- 120 comments
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- #creative rust
- #building
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We are currently this map for the launch of our Duo Vanilla server after the community voted for it. It's actual the first custom map in the history of Lone Wolf Rust. The feedback so far has been amazing both from players that have only ever played procgen AND veteran custom map players. Balanced, easily navigable, points of interest are spaced evenly and symmetrically. @Bxrflip says in the description "This map was designed from the ground up for people who love Rust.". Believe them, love was put into this one.
- 13 comments
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- #custom procedural
- #custom cliffs
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- 13 comments
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- #custom procedural
- #custom cliffs
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- 1 comment
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- #population
- #automation
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Version 1.7.0
314 downloads
PopControl PopControl.cs is an Oxide/uMod Covalence plugin for Rust that dynamically adjusts server population limits and provides chat/console population tools. Features Elastic max player scaling based on current online population. Configurable minimum/maximum bounds and optional never-drop-below-online behavior. Debounced updates when players connect/disconnect. Private /pop command for instant population stats. Public !pop command with global cooldown. Optional private cooldown feedback for !pop spam attempts. Optional periodic broadcast of population stats. Chat icon/avatar support via configurable SteamID64 and mode selection. Admin console helpers for status, apply, bot icon, and test messages. Configuration The repository includes config/PopControl.json with these defaults (also matching what the plugin generates on first load): { "MaxPlayersOffset": 1, "CooldownPeriodSeconds": 10.0, "MaximumPopulation": 200, "MinimumPopulation": 100, "ConsoleMessagesEnabled": true, "NeverBelowOnline": true, "EnableChatCommands": true, "EnablePeriodicBroadcasts": false, "BroadcastIntervalSeconds": 300.0, "PopCommandCooldownSeconds": 10.0, "ShowPopCooldownFeedback": true, "ColorLabel": "#ff2E36", "ColorNumber": "#FFFFFF", "BotName": "Population Bot", "BotSteamId": 76561199680521298, "UseMode2ForIcon": true } Key Settings MaxPlayersOffset: Target max players = online + offset (before bounds). MinimumPopulation / MaximumPopulation: Clamp dynamic max player result. NeverBelowOnline: Ensures max player count never falls below active online count. CooldownPeriodSeconds: Debounce time after join/leave before recalculating. EnablePeriodicBroadcasts: Enables timed global population messages. BroadcastIntervalSeconds: Seconds between periodic broadcast messages. PopCommandCooldownSeconds: Global cooldown for !pop command. ShowPopCooldownFeedback: When enabled, tells the triggering player how many seconds remain if !pop is still on cooldown. BotSteamId: Steam profile used for chat icon/avatar (0 disables forced icon). Commands Chat Commands /pop Sends population stats privately to the requester. !pop Broadcasts population stats to all online players. Subject to global cooldown (PopCommandCooldownSeconds). If ShowPopCooldownFeedback is enabled, the triggering player receives a short private cooldown-remaining message when blocked. Console Commands (Server / Owner) ep.apply Immediately recalculates and applies max player target. ep.status Prints current population and configuration status. ep.botid <steamid64|off> Sets avatar SteamID64 or disables forced icon. ep.iconmode <2|name> Chooses chat icon mode/signature. ep.testmsg Sends a test population message using current icon settings. How Scaling Works Read current online player count. Compute target = online + MaxPlayersOffset. Clamp to MinimumPopulation and MaximumPopulation. If NeverBelowOnline is enabled, force target >= online. Apply ConVar.Server.maxplayers = target if changed. Installation Copy plugins/PopControl.cs to your Rust server plugins folder: oxide/plugins/PopControl.cs Copy config/PopControl.json to your server config folder: oxide/config/PopControl.json Reload plugin: oxide.reload PopControl Notes The plugin uses Rust/Oxide runtime objects (BasePlayer, ConVar.Server, ServerMgr, ConsoleSystem). If BotSteamId is invalid, it is reset to a default valid-looking SteamID64 during config load. Color output in chat uses RichText color tags.Free- 1 comment
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- #population
- #automation
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- 6 comments
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- #report record
- #f7 report record
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- 605 comments
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- #hud
- #interface
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