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Everything posted by ThePitereq
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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For now I've added config option for enabling throwing survey charges. Support for default quarries and monument ones soon.
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Added refund and exclusion for survey charges with any skin in the newest update. (Also option to enable all survey charges in config) You can download update now! ^^
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Issue with fuel on reload/update plugin
ThePitereq replied to Perilous_Outlaw's Support Request in Support
Changed Status from Pending to Closed -
Because normal surveys are not supported by the plugin. I can add option to enable to throw surveys, but the resources in quarries will have vanilla values. I can add more values into config like customizing monument quarries and pumpjacks and different values for normal placed ones etc. but in future updates.
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This is what I made. You can configure what items you want for quarry/pump jack and bonus from me - additional items for resource output, like you can add additional 1000 scrap if quarry will contain hqm. In future updates i can try to make an input/output boxes for PvP servers so players will need to place boxes in their bases with fuel and as output storage. Then I think it will be compatibile with pipes.
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Version 1.1.0
2,322 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Submersible Pump plugin helps manage river resources on your server. It allows players to place a water pump with fresh water anywhere on the map. The water output can be adjusted using the WaterWorks plugin by nivex. You can build your farm anywhere on the map. Customizable pump crafting and allows you to place pumps on foundations. Configurable height limits. Can be set to work on WaterBases. /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Gives submersible pump to your inventory. (Console Command) submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Misc - Allow Placing On Water Level": false, "Misc - Allow Hammer Hit Pickup": true, "Limit - Default Pump Limit (0, to disable)": 0, "Limit - Permission Limits": { "submersiblepump.admin": 100, "submersiblepump.vip": 5 }, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }$5.00 -
Version 2.5.3
4,403 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Virtual Quarries plugin is a major upgrade to quarries. You can create and place quarries that extract any type of resource and access them from anywhere on the map. Set up an infinite number of quarry types, apply custom quarry limits with a permission system, grant friends access to resource storage, upgrade your quarry to get more resources, customize survey items and fuel, and much more! You can even customize the static quarries on the map to be instanced, allowing each player to have their own quarry. Extensive customization and enhancements for quarries. Place an infinite number of quarries of various types and give access to friends and teammates, including offline players. Customize the output for each quarry type, allowing them to dig anything from stone and ores to rockets and C4, with full support for skins and display names. The permission system lets you limit the number of quarries per player, and you can upgrade your quarries for better output, capacity, and fuel efficiency. The items required to place quarries can be customized based on the quarry's resource output. M ultiple types of survey charges, each corresponding to different quarry types. Full data merge through wipes. Responsive RUST-themed UI. Customizable fuel types for each quarry. Custom digging method ensures quarries dig once every 60 seconds by default to improve performance, but this frequency is configurable. Supports static quarries, pumpjacks, and the giant excavator pit, with instanced inventories for each player and customizable outputs. virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock Quarry Limit Extra You can limit sum of quarries by adding "*" into your permission list, so players can mix quarry profiles until they reach overall limit. Example: "virtualquarries.default": { "*": 3, "pumpjack": 1 }, Based on regular configuration this setup will limit player to have 3 of any type of quarrym but only 1 pumpjack, so he can have 2 quarries and 1 pumpjack or 3 quarries and no pumpjack. OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "UI Action Cooldown (in seconds, 0 to disable)": 0.0, "Enable Console Logs": true, "PopUpAPI - Preset Name": "Legacy", "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Additional Steam Image Download": false, "Require Permission For Use": false, "Lock Access To Quarry Profiles If Lost Permission": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Sharing - Remove Members If Owner Offline More Than X Days (0, to disable)": 0, "Sharing - Share Only To Teammates": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Removing Quarries - Refund Upgrades": false, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Static Quarries - Disable Running Effect": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [ "scrap" ] } ] } } }$35.00 -
Version 1.0.7
201 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Animal Crates plugin adds a unique twist to looting barrels and crates. You can place any animal in a crate or barrel to surprise players while they collect loot, or increase the number of animals on your server in a new way. You can add any type of animal to crates and barrels. To check if an animal is in a crate, hit it with a melee weapon. Chances for animal spawns and types are configurable, as well as the number of animals to spawn. You can also set any entity to spawn when breaking or looting the container. animalboxes.use - Gives permission to spawn animals in crates. { "Require Permission": false, "Animal Prefab List": { "bear": "assets/rust.ai/agents/bear/bear.prefab", "boar": "assets/rust.ai/agents/boar/boar.prefab", "chicken": "assets/rust.ai/agents/chicken/chicken.prefab", "heavy_scientist": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "scarecrow": "assets/prefabs/npc/scarecrow/scarecrow.prefab", "scientist": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "stag": "assets/rust.ai/agents/stag/stag.prefab", "wolf": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Crate Container List": [ "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical" ], "Barrel Container List": [ "loot_barrel_1", "loot_barrel_2", "loot-barrel-1", "loot-barrel-2", "oil_barrel" ], "Crate Animal Chance (0-100)": 5.0, "Barrel Animal Chance (0-100)": 15.0, "Crate Minimum Animal Amount": 1, "Crate Maximum Animal Amount": 1, "Barrel Minimum Animal Amount": 1, "Barrel Maximum Animal Amount": 2, "Crate Animal Chances": { "bear": 5.0, "boar": 40.0, "chicken": 10.0, "heavy_scientist": 5.0, "scarecrow": 10.0, "scientist": 10.0, "stag": 25.0, "wolf": 40.0 }, "Barrel Animal Chances": { "bear": 0.0, "boar": 0.0, "chicken": 9.0, "heavy_scientist": 0.0, "scarecrow": 1.0, "scientist": 0.0, "stag": 0.0, "wolf": 0.0 } }$5.00 -
It will, as any plugin but it will not be felt in the game. On my test server on meteor shower CPU goes 5-7% higher (from 10% to 15-17%) with 30 meteors falling and on main server noone reported any "lag spikes" for last 2-3 weeks. It will consume the same amount of resources when 30 players fire rockets at the same time. So it is as light as possible if you want to keep the meteorite effect.
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all Nodes are landing in same spot on map
ThePitereq replied to MOnk3yM4st3r's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.4 -
all Nodes are landing in same spot on map
ThePitereq replied to MOnk3yM4st3r's Support Request in Support
Hey! I'm so sorry! I was checking something and forgot to edit code back to normal. New version contains fix. Sorry again! -
Version 1.1.6
478 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Better Metabolism plugin allows you to surpass the limits of calories, hydration, and health. Adjust the maximum values for hunger, hydration, and health. Flexibility to modify respawn metabolism values. Configure the functionality of health tea when the health bonus is active. bettermetabolism.default - Permission for first default plugin configuration. Can be removed/modified. bettermetabolism.vip - Permission for second default plugin configuration. Can be removed/modified. { "Enable Max Health Option": true, "Increase health to tea level (true) or increase health by tea value (false)": false, "Metabolism Permissions": { "bettermetabolism.default": { "Health": 60.0, "Max Health": 100.0, "Max Calories": 500.0, "Calories": 250.0, "Max Hydration": 250.0, "Hydration": 100.0 }, "bettermetabolism.vip": { "Health": 100.0, "Max Health": 100.0, "Max Calories": 1000.0, "Calories": 600.0, "Max Hydration": 250.0, "Hydration": 100.0 } } }$5.00 -
would it be possible to add other types of expol to use on giant node?
ThePitereq replied to MOnk3yM4st3r's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.2