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SlayersRust

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Everything posted by SlayersRust

  1. I'm seeing this conflict, any way I could fix? Calling hook CanAcceptItem resulted in a conflict between the following plugins: BetterSentryTurrets - CannotAccept (CanAcceptResult), StorageBlocker (CanAccept (CanAcceptResult))
  2. Will there be some new added items to the config for the May Jungle Update with some Jungle items?
  3. I know this is on purpose but could you possibly include a second version of the map where the Raidable Base Islands are buildable? Would be really amazing for my players who like building huge clan bases I would just do a live update to the server instead of wiping if the build block zones were just removed Great work on the map! Looks awesome so far
  4. SlayersRust

    rock exploit at K8

    Glitched rock you can crawl into and build and shoot players through the rocks At K8 location in the screenshot
  5. I get this error when trying to fire a rocket after typing /tdk true and /tdk 7. I have my config set to fire off 7 rockets. I gave the correct permissions to my oxide group "destroyer" then granted that group to myself. I'll include my config as well. The only way I get it to work is by logging off the server and logging on again then typing the commands again and crafting new rocket launchers. I do this a few times then it magically works. - See attached for config Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (KeyNotFoundException: The given key '76561198059348841' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x0002f] in <1dd03f036fd24aa891ed1c514afdee06>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <1dd03f036fd24aa891ed1c514afdee06>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 TheDoorKnocker.json
  6. Does anyone have a good config for virtualquarries for a 10x and 100x server? Willing to pay. For some reason @ThePitereqthis file keeps downloading at 0kb couid you fix this file or send me the config? I have tried 1000 things and I cannot get any configs to work and no quarries appear in game even after adding all permissions etc Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json40.45 kB ・ 1,205 downloads
  7. SlayersRust

    UI Position

    Okay seemed to work on 1 server so far, I had 1 player so far send me the location and it was correct
  8. SlayersRust

    UI Position

    nevermind i found it after spamming up
  9. SlayersRust

    UI Position

    When I click bottom middle square nothing appears on my screen. No matter how much I click up down, right left, the UI will not appear again
  10. SlayersRust

    UI Position

    Okay I'll try that on all 12 of my servers now and see where the other players say they see it cheers
  11. SlayersRust

    UI Position

    So what do I need to change so all players see it in the same location?
  12. SlayersRust

    UI Position

    These are my settings and its anchored from bottom right "UI anchor settings": { "anchor_min": "0.5 0.5", "anchor_max": "0.5 0.5", "offset_min": "247.135 -388", "offset_max": "404.865 -344" }, "UI color settings": { "mainPanelCol": "0.245283 0.245283 0.245283 0.8", "backPanelCol": "0.2075472 0.2075472 0.2075472 1"
  13. Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.26' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00045] in <757bda7640454637ae8f674d263c47f6>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a0] in <757bda7640454637ae8f674d263c47f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  14. Getting lots of the following error spam in console. On latest version [Info("CustomButtons", "David", "2.0.72")] Here is my configs attached for Config and data file Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x0000a] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00db6] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 CuiData.json CustomButtons.json
  15. SlayersRust

    UI Position

    So I’ve used /stemoveui to adjust the location of the event UI directly next to the hotbar. it’s at a perfect location on my screen but on others screens it can be in many different areas. How can I make sure it stays at the exact same location for all players? I want it to the right of the hotbar here are the photos showing it in different locations for different players and myself
  16. Running latest version and I'm getting this on reload DeployableNature was compiled successfully in 1441ms Failed to call hook 'Unload' on plugin 'DeployableNature v1.0.32' (ArgumentException: An item with the same key has already been added. Key: chicken[44397522]) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <abfbea70e75d454ebcb26dcfeb050f49>:0 at AIThinkManager.RemoveAnimal (IThinker toRemove) [0x00000] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseAnimalNPC.DoServerDestroy () [0x00009] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode) at Oxide.Plugins.DeployableNature.Unload () [0x000c6] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00240] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Unloaded plugin DeployableNature v1.0.32 by imthenewguy [DeployableNature] Automatically Harmony patched 'CollectibleEntity.DoPickup_Patch1' method. (CollectibleEntity_DoPickup_Patch) [DeployableNature] Automatically Harmony patched 'ResourceDispenser.GiveResourceFromItem_Patch1' method. (ResourceDispenser_GiveResourceFromItem_Patch) [DeployableNature] Registered permission: deployablenature.vip Loaded plugin DeployableNature v1.0.32 by imthenewguy
  17. SlayersRust

    All vendor blocked

    It works but blocks all vendors not just vehicle vendors I wanted to only block the Airwolf vendor but this also blocked all the bandit camp weapon vendors etc
  18. I just wanted to block the Airwolf vehicle vendor but instead this plugin blocked even the weapon selling vendors etc. Can you fix this to only block the Airwolf Vehicle vendor?
  19. SlayersRust

    Some console errors

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Collector[6207707] was killed by Ed West[76561198202459222] at (-363.18, 47.48, 1020.64)
  20. SlayersRust

    Barges

    Are turrets and sam sites disabled in config because they are very performance heavy for the barges? Or can I allow their placement with not too much issue?
  21. SlayersRust

    Needs update

    Needs an Update for April Forced Wipe Bradley - Failed to compile: The type or namespace name 'ReclaimBackpack' could not be found (are you missing a using directive or an assembly reference?) | Line: 1883, Pos: 17
  22. Any updates?
  23. SlayersRust

    XPerience

    Needs an Update for April Forced Rust Wipe XPerience - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'BaseCombatEntity.OnRepairFinished(BasePlayer)' | Line: 10583, Pos: 24
  24. Not 100% sure if related to this plugin but whenever a player shoots or skins a corpse they get RPC errors. I only added 2 plugins recently so I’m sending this to the two most recent additions to the server to see if anyone else has had the same problem.
  25. SlayersRust

    Config file appears empty

    Is it normal on first plugin load for it to load a completely empty configuration file? It looks like this {}
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

132.3k

Files Sold

Total number of files sold.

2.8m

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Total payments processed.

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