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Everything posted by pookins
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got a new error message after update , ( i have no custom groups) (18:11:17) | Failed to run a 0.10 timer in 'BotReSpawn v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x001bf] in <5cc1f84c656a47c687691bf685d5a6af>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 (18:11:17) | Failed to run a 0.10 timer in 'BotReSpawn v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x001bf] in <5cc1f84c656a47c687691bf685d5a6af>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Just noticed this when checking console (too busy playing game) (01:22:38) | Failed to call hook 'GiveKit' on plugin 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.GiveKit (HumanNPC npc, System.String kit) [0x00036] in <faa19db4ab3c4389924bccd317f9ec96>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bc] in <faa19db4ab3c4389924bccd317f9ec96>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Thank you i will give that a try.
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unable to use removertool after adding to removable items in that plugin
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would venture to guess that this will be for future updates and variations . You would still get the same grumbling, and even more when (with your scenario) further payments would be requested for the updates, all you would hear is "but i already paid (the huge amount of $20) and now you want more !! , 😠realistically $40 (converts to $A60) is roughly the cost of a * night at the movies with popcorn for 2, * 40 cigarettes * tank of petrol * a modest lunch at the club or pub * by the sounds of it 6 months pocket money for the whiners,
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if (entity.GetParentEntity() is MiniCopter) return (entity.GetParentEntity() as MiniCopter).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is ModularCar) return (entity.GetParentEntity() as ModularCar).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is MotorRowboat) return (entity.GetParentEntity() as MotorRowboat).GetFuelSystem().GetFuelAmount() ?? 0; That is the edited cs. file as posted above, and it is a different error message to the original one
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i am getting an error Failed to run a 1.00 timer in 'BotReSpawn v1.0.2' (JsonReaderException: Input string '0.0' is not a valid integer. Path 'Events.AirDrop.Behaviour.Running_Speed_Boost', line 25, position 34.) But documentation says Running_Speed_Boost - 0.0 is default. and i have { "Events": { "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0.0, "AlwaysUseLights": false I found that i cannot use 0.5, as a speed (lot of corrections after that ) so apart from Airdrop which i dont use i have set all the speeds to 1.0 but with the above error i have not loaded the plugin yet
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Are you serious about your post , did you read the data config ? p.s. The old BotSpawn had NPCs that didn't move when no players were around. It is also necessary this time. all my monument configs have this option "Outpost 0": { "type": 0, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false And how is this damage supposed to be calculated , is it when you are naked. with wood armour/metal chest plate/rad gear/ full armour ? , and yes i am serious about my answer. i have from 400-700 bots running around my server as well as 4 types of Huntsman (kitted) and Guarded crate guards (kitted) with a variety of weapons. if they are doing too much damage with one weapon, change the weapon if you want more damage do the same.
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- 19 comments
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- #gui
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- 19 comments
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- #gui
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Getting this since last update (10:47:25) | Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.OnNpcTarget (NPCPlayerApex npcPlayer, BaseEntity entity) [0x000d5] in <198453cbbd2a4df0850394ca1443eb23>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a6] in <198453cbbd2a4df0850394ca1443eb23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Is there any chance you could implement an option so that bot spawns will slowly despawn to zero when server population is zero and start to slowly build up to configured amount when the minimum amount of optioned players are on the server ?
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Usually the dev changes the status doesnt he ? , i am still awaiting further response from him when he has time as he has already stated that he has other business to deal with
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it came up after a few more server restarts and re-updating oxide, just another glitch . thanks for the help , decode has a lot to catch up on with the map icons , still has not caught up with underwater labs, icelakes and now another one, map is very crowded now, you sneak around a monument and get "crossfired" from another one.
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just checked the config (after several server restarts) and the new monuments have not been added to the data config as yet, no hurry as everything else is still working great
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Another 4 new monuments today , the map is sure getting crowded ! am looking forward to update, 🙂