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Everything posted by SOLO ISLAND
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Thank you for swift reply. Confirmed, the .dll works same as a .cs file in the oxide plugins folder.
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Hello, The ZIP archive contains IMRGAntiTerrainDeath.dll and nothing else, no .cs file to put into oxide folder (as per the Installation instructions). Tried to put the .dll into the Managed folder just in case – nope, nothing happens. Also, after putting all those IMR dlls into the Managed folder (yes, the server was off) got this nasty log in console "TTTimeWarning TTDictionaryMemSync.Execute() TOOK 0.7143 MS" Could you please provide the .cs file + advise on which dlls are actually needed? Don't plan to use any other IMR plugin so maybe can offload the server from unnecessary clutter? Thank you!
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- #rust
- #hurtworld
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Atoll Combined Bandit and Outpost inc Trimaran By Niko
SOLO ISLAND commented on Niko's file in Prefabs
- 7 comments
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- #waterworld
- #ocean
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- #monuments
- #rust
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Such a tasty prefab 🙂 Need a little fixing that can be done in a snap. Very cool to add near Outpost recyclers. Edit: to reply author's question – the floor grill part on top of the prefab was looking fine in RustEdit, but descaled to original dimensions in RUST, thus making the grill to overflow and stick out of the cart on all sides. Removed it and tweaked with some other little neat detail prefabs instead to keep the immersion, looking fabulous. Thank you!
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Epic atmosphere no other monument has. The trail path does make it look 200% better, thank you for the change! And when you get on top of the tower for the very first time, just smile on your face 🙂 Wow! Would only recommend it to experienced Rust Editors though. A lot of small edits here and there to make it fit the map seamlessly (there's no height or any other mask). Also, don't forget to add a prevent building zone.
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- #rustedit
- #custom prefab
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Will absolutely get attention from the people passing by. One thing missing is an invisible chair to be actually able to sit on the bike, which can be done – only took like 7 iterations to get it right 😄 Making the bike interactive like this, it's really one of a kind prefab you can't beat with anything else. Wonderful idea, simple to use, just amazing! Thank you!
- 2 comments
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- #prefab
- #motorbike
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Nice little addition to any map. The underwater crates are very well placed. Overall look and feel is superb. There's a hinge door collider bug which can be fixed be scaling the doors' X size to 0, and a missing building block which can be added in a snap. If you also do a few little interior customizations to your liking, you will actually want to live in there 🙂
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It's meant to be observed from long distances on the Sea, but is missing infinite rendering prefabs in the platform body. This is making the monument to look broken, especially when approaching by heli – you see through the (missing) platform. The good news is it's easy to fix with a scaled red shipping container and some other prefabs, which will make it look more natural and help render more of the monument body from the shore, ship, heli … After that, it's definitely a wonderful pit stop on the Sea and a very interesting addition to any map!
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The antenna body is made of parts which are not rendering unless really close to the monument. Placed it on a hill, perfect spot, had to remove it because all that was visible were the receivers on top and lights hovering in air. More suitable placement is forest as per the screenshots above, where the large distance LOD rendering is not a problem because the antenna is surrounded by trees. If you keep this in mind then it's still a gem to add to your map.