Hello everyone, this is not difficult to do, I can add this, it is much easier than the algorithm that is made now. But this particular algorithm was chosen for a reason. The fact is that players arrive at the crash site of the AirDrop much earlier than it falls to the ground and stand waiting for it, this happens most often. And thus, when the AirDrop comes into contact with the ground, many NPCs will appear around the players and they will immediately kill them, and the players will not even have time to understand who killed them. Let me know if this factor has not convinced you that such an implementation seems more correct and I will add such a parameter to the configuration for you. You can also use tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) to get in touch with me quickly