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Everything posted by KpucTaJl
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could you better contact me at Discord? We could quickly resolve this issue by having quick communication
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These errors occur when Cargo is most likely floating off the map
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let's take one thing as an example, some one file that you have a problem with, and use the example of one to find the problem, you say that there are no NPCs on TrainYard, but judging by your logs that you have uploaded, they are there, am I right? send me this one file
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Hi. Please reload NpcSpawn and send me all the messages from the server console, and also do the same with BetterNpc. Next, run the ShowAllNpc command and also send me a response in the console
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Version 1.0.7
569 downloads
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one! Description The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument. First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup. Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom! Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you. There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more! Dependencies (optional, not required) True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /ftstart - start the event /ftstop - end the event /ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read) Console commands (RCON only) ftstart - start the event ftstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts void OnFerryTerminalEventEnd() – called when the event ends void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 15 comments
- 5 reviews
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- 5
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- #ferry terminal
- #ch47
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"Is active the timer on to start the event? [true/false]"
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Hi, there is such a parameter in the configuration of each of my events, this is the third configuration parameter of each event
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Hi, yes, these are the weapon settings in the NPC preset
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Hi, if there is such a problem, then there is an error during the load of the plugin to the server or during the deletion of a locked crate. It's easy to check, you can spawn several CH47 on the map, one of them will drop the crate on the monument, then delete it and see if the NPCs will be deleted, it will be good if you shoot a video where you can see how the crate was dropped, the npcs did spawn, at this moment there will be no other NPCs on the monument, there will be the radar is turned on, then the crate will be deleted, and accordingly the result will be shown on the video. Also, if the NPCs do not delete, then send the errors that are in the console and by mistake I will look at what the problem is
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Crate markers not being shown with latest update
KpucTaJl replied to Kleementin's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Hi, I don't quite understand what you mean, could you record me a video of what you're talking about
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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The developer of this plugin then will then have such a problem with any event, well, or any plugin where this action is prohibited. It is much better for him to check such a parameter as entity.pickup.enabled in his plugin. This variable has the value bool, so he will be able to check whether it is prohibited in other plugins or not
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Hi, what message are you talking about? If this is a chat message, then you can edit all chat messages in the lang file
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hi, I didn't quite understand you, do you mean that you are now using the default configuration and there is no problem anymore?
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have you checked for sure and are you sure that this result is not given by any of the plugins on your server?
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how can I get the same result as yours?
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I also have the RustEdit dll installed on the test server
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Hi, we already had a dialogue in Discord, then why did you write here?) When I sent the link to Discord Mad Mappers, I did not talk about announcements, I wrote that you can have a dialogue in the Discord Mad Mappers ticket, this will speed up interaction. At your request and another client to add support for this plugin. I already added its support to 10 of my plugins when I updated them. There has not been a BossMonster update yet. When this plugin is updated, then this feature will also appear there. By the way, you asked to add this in November 2023, not a year ago
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Hi, I just checked this on my server and didn't notice such a problem. Am I doing something wrong that you wrote to me about?
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Crate markers not being shown with latest update
KpucTaJl replied to Kleementin's Support Request in Support
Hello, the markers on the map for locked crate have been removed in the latest version of the event so as not to interfere with the map when the player receives information from the event marker on the map. And also the main problem for which they were deleted is that some servers had problems with the player's kick on the server due to the locked crate token