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KpucTaJl

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Everything posted by KpucTaJl

  1. Version 1.3.6

    6,345 downloads

    In a tense multiplayer event, players are thrust into a violent dispute between two warring gangs, witnessing a high-speed chase and explosive confrontation at Oxum's Gas Station, and then choosing sides or taking all the spoils for themselves, while customization options offer control over NPC settings, loot rooms, and crate contents Description The event begins with a message in chat that there has been a dispute between to warring gangs. One gang has taken members from their rivals hostage. A car chase ensues chase where the rival gang is coming to save or avenge their own! The chase comes to an explosive end at Oxum's Gas Station when the car being pursued crashes into the gas pumps! This is the beginning of the event for your players. Both gangs jump out of their vehicles and a shootout immediately ensues! When a player decides to approach, they will have a few choices. Will they take up arms with the ruthless gang willing to do anything? Will they stand beside the more honorable outlaws? Or will they simply kill both gangs and take all of the loot? The choice, is theirs! If the player decides to kill the first gang, the second gang will give the player access to their loot room, a bunker inside the basement of the auto repair shop, as a sign of gratitude. If the player decides to kill the second gang, then the first gang will give access to their hidden stash in the restroom inside the station, to show their appreciation. If the player decides to just wipe both gangs out, well then they deserve all of the loot! And regardless of what team the player decides to destroy, the chasing vehicle is always left unattended at the end of the event. The player can grab this as a thank you for cleaning up the servers streets! It's a junker but you can take it for parts, drive to Junkyard to scrap it, or just use it to get home quick and take the parts you want from it. The configuration file has many customization options, including NPC settings, their numbers, and you can fully customize the loot rooms, the crates and their loot for the event. Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /gsstart - start the event /gsstop - end the event Console commands (RCON only) gsstart - start the event gsstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnGasStationEventStart() – called when the event starts void OnGasStationEventEnd() – called when the event ends void OnGasStationEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $20.00
  2. KpucTaJl

    Npc Spawn

  3. KpucTaJl

    Npc Spawn

    Hi, if I understand you correctly, you are creating a plugin with some Npc factions using the capabilities of the NpcSpawn plugin Yes, you can do this using the CanTargetOtherNpc parameter, so you will allow all NPCs to attack each other Then you will need to use the object OnCustomNpcTarget(ScientistNPC npc, BasePlayer target) hook, which you can use to divide which npcs can attack which
  4. Version 1.3.0

    2,920 downloads

    An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base Description Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them! Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge. The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission. Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us! Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you! Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient! Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks! In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking. Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island? Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /abstart - start the event /abstop - end the event Console commands (RCON only) abstart - start the event abstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnArcticBaseEventStart() – called when the event starts void OnArcticBaseEventEnd() – called when the event ends void OnArcticBaseEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  5. KpucTaJl

    Npc Spawn

    hi, create a ticket in Discord Mad Mappers, I don't quite understand what your problem is right now. NpcSpawn does not create a scarecrow. Maybe they are dressed as scarecrow. Are you using the BetterNpc plugin or what plugins do you use to make Npcs appear?
  6. KpucTaJl

    Npc Spawn

    @nickw are we going to try to find out what your problem is today, or do you want to do it later? I was wondering how you were able to get this)
  7. KpucTaJl

    Npc Spawn

    @nickw then it looks like you need to create a ticket to deal with this anomaly, why you have it public, and not protected like everyone else. Create a ticket in Discord Mad Mappers (https://discord.gg/madmappers), let's see what's going on on your server
  8. KpucTaJl

    Npc Spawn

    to find out the server version, you can use the version command, to find out the version of oxide, then it will be the o.version command. This way you can make sure that your server has been successfully updated
  9. KpucTaJl

    Npc Spawn

    what is your server and plugin version?
  10. KpucTaJl

    Npc Spawn

    @Mals check the version of your server (version) and oxide (o.version) with the commands in the console
  11. KpucTaJl

    Npc Spawn

    I am currently working on my test server and the plugin works and compiles perfectly, maybe you updated the server, but did not update oxide?
  12. KpucTaJl

    Npc Spawn

    Yes, that's what I was talking about, you need to change it to true
  13. KpucTaJl

    Npc Spawn

    @LaernuTairos But you say that this causes your server to malfunction, I probably don't quite understand what you're talking about. Could you please create a ticket in Discord Mad Mappers (discord.gg/madmappers), we could solve your problem. As far as I understand, the problem is that NPCs do not attack each other, but because of this, the server cannot be in a non-working state, and moreover, an attack between NPCs can be activated in the plugin
  14. KpucTaJl

    Npc Spawn

    Hi, I don't quite possibly understand what you're talking about. If you want the NPCs to attack other NPCs, then there is such a possibility in the plugin and you can enable it. By changing the value of CanTargetOtherNpc to true. Several clients asked me about it and I added it. Basically, clients ask the opposite, so that the NPCs cannot fight among themselves and ignore each other, but for those who want this, then I have made such an opportunity and you can enable it
  15. KpucTaJl

    Picklock

    what command do you use for this?
  16. KpucTaJl

    Picklock

    Hi, yes, I always keep my plugins in working order, what problems do you have?
  17. Version 3.3.1

    59,822 downloads

    This plugin does not have its own functionality. This plugin is only used as an API for other plugins. Supported Plugins AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event Junkyard Event BossMonster BetterNpc Defendable Bases Defendable Homes Water Patrol Convoy Armored Train Sputnik Space Cobalt Laboratory XDChinookEvent IQSphereEvent IQBoss Christmas Commands /preset Opens the NPC preset configuration GUI. Allows you to create, edit, and manage NPC presets through a graphical interface /SpawnPreset <presetName> Spawns an NPC near the player using the specified preset. Where <presetName> is the name of an existing NPC preset. /CheckInfo Displays current parameter values of the NPC you are looking at. Useful for inspection and debugging. API --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ScientistNPC SpawnNpc(Vector3 position, JObject configJson) Spawn an NPC using a JSON configuration block Parameters: position — world position where the NPC will be spawned configJson — NPC configuration block (JObject) Returns: Spawned ScientistNPC instance. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ScientistNPC SpawnPreset(Vector3 position, string preset) Spawn an NPC using a preset from the NpcSpawn presets folder Parameters: position — world position where the NPC will be spawned preset — preset name from the NpcSpawn presets folder Returns: Spawned ScientistNPC instance. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void CreatePreset(string preset, JObject configJson) Create a new NPC preset file in the plugin folder. Parameters: preset — preset name configJson — NPC configuration block --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void AddTargetRaid(CustomScientistNpc npc, HashSet<BuildingBlock> foundations) Assign a building as a raid target for the NPC. You must provide all foundations of the building that should be raided. Parameters: npc — target NPC foundations — set of building foundations to raid --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetParent(CustomScientistNpc npc, Transform parent, Vector3 localPos, float updateTime = 1f) Attach the NPC to a moving Transform. The NPC home position will be recalculated in local coordinates relative to the parent Transform at a fixed interval. Parameters: npc — NPC instance parent — moving Transform used as reference localPos — local offset relative to parent updateTime — position update interval in seconds (default: 1f) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetHomePosition(CustomScientistNpc npc, Vector3 pos) Set a new home position for the NPC. Parameters: npc — NPC instance pos — new world position --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetCurrentWeapon(CustomScientistNpc npc, Item weapon) Force the NPC to equip a specific weapon from its inventory. Parameters: npc — NPC instance weapon — weapon item from NPC inventory --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetCustomNavMesh(CustomScientistNpc npc, Transform transform, string navMeshName) Apply a custom navigation mesh to the NPC. Parameters: npc — NPC instance transform — root Transform used for navmesh coordinate calculations navMeshName — navmesh name from the NpcSpawn navmesh folder --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- BaseEntity GetCurrentTarget(CustomScientistNpc npc) Get the current combat target of the NPC. Parameters: npc — NPC instance Returns: Current target entity or null. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void AddStates(CustomScientistNpc npc, HashSet<string> states) Add additional AI states to an already spawned NPC. Parameters: npc — NPC instance states — set of state names to add. Example: "RoamState", "ChaseState", "CombatState" --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void DestroyTraps(CustomScientistNpc npc) Remove all traps and mines owned by the NPC. Parameters: npc — NPC instance --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool IsStationaryPreset(string preset) Check whether a preset defines a stationary NPC. Parameters: preset — preset name Returns: true if the preset is stationary; otherwise false. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int GetAreaMask(string preset) Get the AreaMask value defined in a preset. Parameters: preset — preset name Returns: AreaMask integer value. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string GetPresetName(CustomScientistNpc npc) Get the preset name used by an already spawned NPC. Parameters: npc — NPC instance Returns: Preset name. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void RegisterPresetUsage(string preset, string plugin, string category) Register that a preset is used by a specific plugin and category in the NpcSpawn GUI. Parameters: preset — preset name plugin — plugin name category — optional category name inside your plugin (for example: monument name groups in BetterNpc) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void UnregisterPresetUsage(string preset, string plugin, string category) Remove preset usage registration for a plugin/category. Parameters: preset — preset name plugin — plugin name category — category name --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void ClearPresetUsage(string plugin) Clear all preset usage registrations for a plugin. Not required on plugin unload or reload — handled automatically. Parameters: plugin — plugin name --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Parameter List --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string Prefab ["assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"] Path to the NPC prefab to spawn. Only prefabs of the ScientistNPC class are supported --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string Names ["Scientist"] In-game names assigned to NPCs. Separate multiple names with commas (e.g. Name1,Name2) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int Gender [0] 0 = Random, 1 = Female, 2 = Male --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int SkinTone [0] 0 = Random, 1 = Very Light, 2 = Light, 3 = Dark, 4 = Very Dark --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- uint Underwear [0] Underwear worn by NPCs --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HashSet<NpcWear> WearItems Clothing and armor worn by NPCs --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HashSet<NpcBelt> BeltItems Weapons and items equipped in NPCs belt --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string Kit [""] Kit name --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool DestroyTrapsOnDeath [false] If enabled, all traps placed by NPCs will be destroyed when the NPC dies --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float Health [100f] Total health points of the NPC --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool InstantDeathIfHitHead [false] If enabled, NPCs die instantly from any headshot, regardless of their health --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float RoamRange [10f] Maximum distance NPCs can patrol from their spawn point. Values below 2 mean no movement --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float ChaseRange [80f] Maximum distance NPCs can pursue their target from their spawn point --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float SenseRange [40f] Maximum distance at which NPCs can detect targets --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float ListenRange [20f] NPCs hear gunshots at full range, footsteps at 1/3, and crouched movement at 1/9 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float DamageRange [80f] Maximum distance at which players can damage NPCs. Use -1 for unlimited range --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float ShortRange [10f] Distance at which NPCs increase firearm spray duration when targets get closer --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float AttackLengthMaxShortRangeScale [2f] Multiplier for spray length increase when targets are within the short range --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float AttackRangeMultiplier [1f] Multiplier applied to the default Facepunch attack range of NPC weapons --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool CheckVisionCone [false] If enabled, NPCs will only detect targets within their forward vision cone --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float VisionCone [286f] Defines the NPCs field of view in degrees (20–340) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool HostileTargetsOnly [false] If enabled, NPCs only attack players marked hostile after firing or carrying weapons near safe zones --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool DisplaySashTargetsOnly [false] If enabled, NPCs will only attack players who have previously picked up a weapon after respawning --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool IgnoreSafeZonePlayers [true] If enabled, NPCs will ignore players inside safe zones --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool IgnoreSleepingPlayers [true] If enabled, NPCs will ignore players who are sleeping --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool IgnoreWoundedPlayers [true] If enabled, NPCs will ignore players who are wounded and downed --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int NpcAttackMode [2] 0 = Do not attack, 1 = Attack all, 2 = Detailed targeting --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float NpcSenseRange [40f] Maximum distance at which this NPC can sense other NPCs --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float NpcDamageScale [1f] Damage modifier against NPCs. Multiplied by the global Scale Damage value --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string NpcWhitelist ["FrankensteinPet,14922524"] Allowed NPCs to attack. Use ShortPrefabName, SkinID, class name, NPC name. Separated by commas --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string NpcBlacklist ["11162132011012"] Blocked NPCs to attack. Use ShortPrefabName, SkinID, class name, NPC name. Separated by commas --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int AnimalAttackMode [0] 0 = Do not attack, 1 = Attack all, 2 = Detailed targeting --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float AnimalSenseRange [20f] Maximum distance at which this NPC can sense animals --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float AnimalDamageScale [1f] Damage modifier against animals. Multiplied by the global Scale Damage value --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string AnimalWhitelist [""] Allowed animals to attack. Use ShortPrefabName, SkinID, class name. Separated by commas --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string AnimalBlacklist ["11491311214163"] Blocked animals to attack. Use ShortPrefabName, SkinID, class name. Separated by commas --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float DamageScale [0.75f] Global damage multiplier applied to all NPC attacks --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool CanTurretTarget [true] If enabled, turrets are allowed to target NPCs --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float DamageScaleFromTurret [0.5f] Damage multiplier applied when NPCs receive damage from turrets --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float DamageScaleToTurret [1f] Damage modifier against turrets. Multiplied by the global Scale Damage value --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float AimConeScale [2f] The spread of NPC shots. Default Facepunch value is 2. Negative values are not allowed --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool DisableRadio [false] If enabled, disables the default radio chatter sounds made by scientist NPCs --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool CanRunAwayWater [true] If enabled, NPCs that enter deep water will return to their spawn point --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool CanSleep [true] If enabled, NPCs can enter sleep mode to reduce performance cost when no players are nearby --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float SleepDistance [100f] Distance at which NPCs will enter sleep mode if no players are within range --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float Speed [5f] Movement speed of NPCs. Default Facepunch value is 5 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int AreaMask [1] int AgentTypeID [-1372625422] Navigation Grid Type --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float BaseOffSet [0f] Vertical offset from the navmesh. Positive = above, negative = below, 0 = default height --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string HomePosition [""] Base position of the NPC used as its home and reference point for movement --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float MemoryDuration [10f] How long NPCs remember a target after losing sight of it --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HashSet<string> States [HashSet<string> { "RoamState", "ChaseState", "CombatState" }] List of AI states the NPC can use --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string LootPreset ["Default-Npc-KpucTaJl"] Name of LootManager preset applied on NPC. Leave empty for no preset --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string CratePrefab [""] Prefab path of the crate to spawn at NPC death location. Leave empty for none --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool IsRemoveCorpse [true] If enabled, NPC corpses are removed instantly on death --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- bool GroupAlertEnabled [false] If enabled, NPCs share attacker info with nearby NPCs of matching presets --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float GroupAlertRadius [40f] Radius in which NPCs can alert nearby groups about the attacking player --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- string GroupAlertReceivers [""] NPC presets to alert. Use All or preset names (Preset1,Preset2). Own preset added automatically --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float HeadDamageScale [1f] Damage multiplier for head hits --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float BodyDamageScale [1f] Damage multiplier for body hits --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- float LegDamageScale [1f] Damage multiplier for leg hits ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Free
  18. it works, there are no restrictions on it, most likely you installed the assembly of the house in such a way as a player in the game would never have built it, perhaps the height of the foundations is the same as it is impossible to build in Rust through the Building Plan
  19. Version 1.2.0

    2,427 downloads

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?! Description To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat! If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing! There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose. Dependencies (optional, not required) True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair Chat commands /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators! /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house) ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument Console commands (RCON only) giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal Help in creating a plugin description – Jbird
    $40.00
  20. KpucTaJl

    Water Patrol

    Yes, you can just take the rocket launchers away from them, Grumbles said correctly
  21. KpucTaJl

    Water Patrol

    if it is specified in this plugin that they should not cause damage, then no damage will be done
  22. KpucTaJl

    Water Patrol

    Hi, yes, I found all the moments when the FPS server went down, mostly it happened when the boats went ashore. You can update the plugin
  23. KpucTaJl

    Water Patrol

    @Covfefewrite to me in Discord to help you I need your server, because my plugin takes no more than 5 fps from the server, and in normal mode 1-2 fps. Which is insanely small values. And no one else complained about this. Obviously, the problem is local and it is necessary to work with your server. Write to me in Discord or create a ticket in Discord Mad Mappers
  24. KpucTaJl

    Water Patrol

    Hi, good idea, I will add this in the next update, but I will leave the option to enable and disable it through the configuration

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