When the Bosses are killed they are giving no loot except Michael Myers he is the only one that gives loot. Im Running a procedural map It was working until this rust force wipe. I have checked my configs multiple times and also reloaded and killed the bosses again and nothing just Micahel that gives loot. So Im not sure what is going on.. My config is as follows and the loot configs are the same for all bosses.
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1,
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum number of items": 7,
"Maximum number of items": 8,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "lmg.m249",
"Minimum": 1,
"Maximum": 1,
"Chance probability [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "rifle.ak",
"Minimum": 1,
"Maximum": 1,
"Chance probability [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rifle",
"Minimum": 150,
"Maximum": 250,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rocket.hv",
"Minimum": 25,
"Maximum": 35,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rocket.fire",
"Minimum": 25,
"Maximum": 35,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rocket.basic",
"Minimum": 25,
"Maximum": 35,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.shotgun.fire",
"Minimum": 75,
"Maximum": 100,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rifle.hv",
"Minimum": 150,
"Maximum": 250,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rifle.incendiary",
"Minimum": 150,
"Maximum": 250,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ammo.rifle.explosive",
"Minimum": 150,
"Maximum": 250,
"Chance probability [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "blood",
"Minimum": 50,
"Maximum": 100,
"Chance probability [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "ducttape",
"Minimum": 15,
"Maximum": 35,
"Chance probability [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "bleach",
"Minimum": 15,
"Maximum": 35,
"Chance probability [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "scrap",
"Minimum": 400,
"Maximum": 500,
"Chance probability [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
},