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ZEODE

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Everything posted by ZEODE

  1. Never mind, I see its an Oxide issue which has since been patched.
  2. As title, since the Rust update, it appears that pickups no longer give RP (using Server Rewards) as they used to. My config hasn't changed and the messages are enabled, but no RP is being given for pickups. Anyone else seeing this issue?
  3. Oh ok, sometimes it’s a whole floor under the terrain though. Are there any settings in the config I can change to make it better?
  4. I have the Tier 3 package, and there are times where some bases, particularly the larger ones are partially in terrain, making it impossible to raid them as boxes and traps are underground. Will this fix that too? I saw this a couple of days ago, it’s brilliant!
  5. Never mind, I set it as you said and all good. Thanks
  6. Yes, I have all these set to false. But still player bags are lootable at PvP bases, even though set to false. Edit: Oh wait, I have these set to true: Backpacks Drop At PVP Bases Backpacks Drop At PVE Bases If I set these to false, does that mean once the players corpse despawns the loot will despawn also, I want the players bag to spawn when corpse desapwns, I just would like it not to be lootable. So I need to set these to false too?
  7. As title, even though the raidable bases are PvP zones, if players are killed I don't want their corpse or backpacks lootable. I have these options set to false int he config. Player corpse works as expected and is not lootable by other players. However, once the corpse goes and become a backpack, players can freely loot it even though the permissions are set to not allow it. I am also running the PreventLooting plugin with these options also false. Any ideas why player backpacks are still lootable? Thanks.
  8. ZEODE

    Raidable Bases

    So much work has gone into this plugin and it really shows. It is 100% worth its price and the support from the dev is fantastic. The players love the bases, it's simple to set up with great instructions. It takes a bit of time to fully configure it for your server but that's usual for such a big plugin and everyones needs are different. That said, it comes default with a good bases to work on or run "out of the box" if you wish. I bought the tier 3 package in the bundle so you save overall and is definitely worth it to save making all the bases yourself. Cannot recommend this highly enough.
    The plugin is amazing, players love it, so much fun. Buying this package is so worth it. Gives a good number of various difficulty bases to get you started and no problem to set up. Highly recommended.
  9. ZEODE

    Raidable Bases

    I had the same issue, bases only spawning around the beaches. I increased this setting and now they spawn accross the map more: "Maximum Elevation Level": 6.5, I raised it more, but then I had bases spawning on the side of steep hills/mountains and half the base was in the terrain and the other floating in the air a long way. But 6.5 seems to work well for me.
  10. This is to do with the decay of the MiniCopter. This NRE happens whether decay is true or false in the config. Easy to recreate the error, it happens on its own every few minutes in console output. As Vnuk pointed out, the plugin still works as intended. The latest Rust update is causing the error with the plugin. To fix it for now until the author updates the plugin, you can insert the following below line 781: if (entity.OwnerID == 0) return; This will fix the annoying NRE error message.
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