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Everything posted by ZEODE
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Changed Status from Pending to Closed
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Yes, in the config under "Purchasing Options", here is an example to do what you need: "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "hsbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] },
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Changed Status from Pending to Closed
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Without more info then it's impossible to tell you what might be the cause. For example, how many people are shooting the helicopter at once? If you have a whole clan shooting a heli and hitting the rotors with M2, then yes, the easiest Heli could easily be taken down in a few seconds. Your config looks good, and the helicopter inherits these properties from your config when it spawns. Nothing else of the helicopter is changed. Don't forget that if players hit the rotors and are very accurate, the heli dies much quicker. For exmaple, the easy profile is the same as the vanilla helicopter. 10000 HP, but top rotor is 900 HP, and tail rotor is 500 HP. This is normal vanilla Rust values. If players are taking the helis too easily on your server then you could try increasing the values. The hook conflict is related to TruePVE. My plugin handles damage itself, so has a hook to stop TruePVE handling the damage. This conflicts against the NpcSpan plugin, but each plugin will still work as they are intended. The console message isn't really a problem, just an information message to say its happening, in case it is not intended and you can investigate. It's annoying, but can be ignored.
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- 401 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Didn't see this until I replied to your comment on the discussion page. Please refer to that. I’ll update here when I can.
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Although the parachute is not visible, the Bradley drop still acts as if it were there. Drag still works as before, so I always recommend anything 0.5 and over. Not sure why it’s falling through the map for you. I’m working and won’t be able to look at this or test until Tues. Please also note, this is not the correct place for support issues. Please create a thread in the support section with this issue, so I can properly keep track of issues.
- 267 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Forget calling it four easy helis, the wave signals are just normal (represented by green) and hard (represented by red). I changed the skin of the wave heli from a single multi coloured skin to the single colour ones in the last update to avoid stacking issues. You should change the skin ID in your shop config.
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Your config looks good, when you say the normal wave heli isn't working, what do you mean? are there any errors, does anything happen at all? I have a lot of servers using it without issue, including ours.
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The wave heli signals aren't as straight forward as calling in easy or hard. The wave profiles are customisable. But rather than have a bunch of different wave profiles, there are two, easy and hard. It's up to you to add whatever combination of heli profiles within each wave profile. By default when the plugin updated it simply scanned your config and put all your existing profiles within each, to show people how to create a wave profile. It's up to you to choose what profiles are in each though. The skins are just using the colours of green and red for convenience.
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Hi, the default config does not include Expert and Nightmare. I was asked to make more skins for these from people so I added them for others to use. If you want them, you must add them to your config manually. Also, because of the fairly complex nature of the config, and the fact that anyone can edit the heli profiles to be called whatever they want, I took the decision not to automatically add the Multi Heli Signals to people updating their plugin. It only adds those to people installing the plugin for the first time or with a fresh config. So again, you can create these or use the default config on the plugin page as a template to ad these to your own config. The wave helis are working, so if they are not, its more than likely a config issue. If you upload your config here I can have a look for you.
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Hi, thanks for the report. In future, instead of just posting a console error message, please try and articulate when this happened, what was the player doing at the time, what was the heli doing, did it happen more than once or was it just a one off etc etc etc. I need information for it to mean anything useful and help point to and try and fix the problem.
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Changed Status from Gremlins to Closed Changed Fixed In to 1.2.3
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Changed Status from Pending to Closed Changed Fixed In to 1.2.3
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Can i just make sure you are on Oxide or using Carbon?
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https://discord.gg/pJCtT4KWdt
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Changed Status from Pending to Gremlins
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I will look at this later: https://codefling.com/files/sc/10886-latest-console-error/
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Thanks for the reports, I will look at this tonight when I am back from work.
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Is it only Heli Signal Wave (Hard) which gives you errors by any chance? Your config is wrong for this profile: "Heli Wave Signal (Hard)": { "SkinID": 3104666951, "Profile shortname (for use in permission and give command)": "wave_hard", "Enable purchasing using custom currency via the buy command": false, "Cost to purchase (using buy command)": 20000, "Heli Wave Profile List (Helis Called in Order From Top to Bottom)": [ "Heli Signal (Easy)", "Heli Signal (Medium)", "Heli Signal (Hard)", "Heli Signal (Elite)" ] } You have no such profile as "Heli Signal (Easy) in your config. Correct this and try again.
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According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect. https://umod.org/documentation/games/rust#cancombinedroppeditem
- 267 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 401 comments
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- #helicopter
- #helicopters
- (and 17 more)
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I have a version ready for testing which I’ve asked a couple of the guys complaining about the issue if they’d like to test it before I release it, but I’ve yet to be contacted. If you would like to test it and feedback, hit me up on my Discord and I’ll send you the version to test.
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I have tried to reproduce this but its working perfectly on my test server and on our live servers. Please can you upload your config file here so I can try it on my server and see if I can reproduce the error.
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Do you mean if you call multiple helicopters with normal Heli Signals, or if you call them with Multi Signals? So far I have been unable to reproduce this.
